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intel-level-zero-gpu or intel-compute-runtime version - oneAPI Level-Zero Loader (Clipped) (Deprecated) (Local) (Recovered) (Viewer) Materials, Named Attribute Named Attributes Proportional size: %.2f RGB byte RGB float RGBA float Textures (or linked), UVs, along %s X axis along %s Y axis along %s Z axis along X axis along Y axis locking %s X axis locking %s Y axis locking %s Z axis | [Ctrl] - Increments active"%s" property cannot be animated"{}" attribute from geometry"{}" from {}%d %s mirrored%d %s mirrored, %d failed%d already symmetrical, %d pairs mirrored%d already symmetrical, %d pairs mirrored, %d failed%d bones aligned to bone '%s'%d curve(s) could not be separated%d curves could not make segments%d data-block(s) pasted%d float channel(s)%d image(s) will be saved in %s%d items%d more %s row(s) needed for Bézier%d more point(s) needed for Bézier%d new levels rebuilt%d object(s) pasted%d object(s) successfully had %d keyframes removed%d of %d rotation channels were filtered (see the Info window for details)%d sequence strips were not read because they were in a channel larger than %d%d strips pasted%d vertex weights limited%d × %s: %.4f ms, average: %.8f ms%i cells + High Resolution cached%i cells cached%i data-blocks are now assets%i frames found!%i frames on disk%i points found!%s '%s' has category '%s'%s '%s' is outside of main database and cannot be removed from it%s '%s' is too long, maximum length is %d%s '%s' must have zero users to be removed, found %d (try with do_unlink=True parameter)%s '%s' not found%s '%s', bl_idname '%s' could not be unregistered%s '%s', bl_idname '%s' has been registered before, unregistering previous%s already in %s%s area type does not support gizmos%s could not be set out of Edit Mode, so cannot be exported%s frames in memory (%s)%s in %s could not be set out of Edit Mode, so cannot be exported%s is not supported for '%s' objects%s is not supported, pass a Bone, PoseBone, or EditBone%s linked to %s%s moved to %s%s not found%s parent '%s' for '%s' not found%s, cache is outdated!%s, not exact since frame %i%s: %.*s Location: %s:%d%s: Couldn't add bone for joint %s%s: Couldn't close destination asset %s%s: Couldn't compute geom bind transform for %s%s: Couldn't copy file %s to %s%s: Couldn't create USD shader for UV map%s: Couldn't create USD shader for mapping node%s: Couldn't create texture import directory %s%s: Couldn't determine package-relative file name from path %s%s: Couldn't find a common Xform ancestor for skinned prim %s and skeleton %s to convert to a USD SkelRoot. This can be addressed by setting a root primitive in the export options%s: Couldn't find armature object corresponding to USD skeleton %s%s: Couldn't get blendshape targets for prim %s%s: Couldn't get offsets for blend shape %s%s: Couldn't get stage for prim %s%s: Couldn't get world bind transforms for skeleton %s%s: Couldn't query skeleton %s%s: Couldn't split UDIM pattern %s%s: Error creating deform group data for mesh %s%s: Error writing to destination asset %s%s: Error: Couldn't get input socket %s for node %s%s: Joint weights and joint indices element size mismatch for prim %s%s: Joint weights and joint indices size mismatch for prim %s%s: Joint weights of unexpected size for constant interpolation for prim %s%s: Joint weights of unexpected size for vertex interpolation for prim %s%s: Mismatch in bone and joint counts for skeleton %s%s: No offsets for blend shape %s%s: Null buffer for source asset %s%s: Number of offsets greater than number of mesh vertices for blend shape %s%s: Texture import directory path empty, couldn't import %s%s: Topology and joint order size mismatch for skeleton %s%s: Unexpected joint weights interpolation type %s for prim %s%s: Will not copy zero size source asset %s%s: Will not overwrite existing asset %s%s: expected %s type, not %s%s: expected ID type, not %s%s: failed to allocate clip buffer '%s'%s: failed to load '%s'%s: incorrect dimensions for partial copy '%s'%s: no Combined pass found in the render layer '%s''%s' Layer is locked'%s' does not contain '%s' with prefix and suffix'%s' given path is OS-invalid, creating '%s' path instead'%s' is not a valid library filepath'%s' is not editable'%s' is of a type that cannot be an asset'%s': cannot use current file as library'%s': not a library'%s': nothing indicated'Integrate' only valid for Mesh objects'Integrate' original mesh vertex mismatch'Integrate' requires faces'LimbNode' FBX node, a regular joint between two bones...'Null' FBX node, similar to Blender's Empty (default)'Root' FBX node, supposed to be the root of chains of bones...'Shrink/Fatten' meshes is only supported in edit mode'Viscosity' inside collision target'Width' of rays (especially useful when raycasting against vertices or edges)'from_space' '%s' is invalid when no custom space is given!'from_space' '%s' is invalid when no pose bone is given!'show_locked_time' is not supported for the '%s' editor'to_space' '%s' is invalid when no custom space is given!'to_space' '%s' is invalid when no pose bone is given!(Constant)(De)select (or invert selection of) all languages for i18n files update operators(De)select all(De)select all control points(De)select all nodes(De)select all particles' keys(De)select all points linked to the curve under the mouse cursor(De)select all vertices linked to the edge under the mouse cursor(De)select all vertices, edges or faces(De)select all visible strokes(De)select bones linked by parent/child connections under the mouse cursor(De)select first of visible part of each NURBS(De)select last of visible part of each NURBS(De)select the first and last point of each stroke(Deprecated) Layer of UV coordinates in a Mesh data-block(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain, as percentages(Key) (Linear)(Min+Max)/2 * Ball Size(Random)(Root)(Sharp)(Smooth)(Sphere)(Un)mark selected edges as Freestyle feature edges(Un)mark selected edges as a seam(Un)mark selected edges as sharp(Un)mark selected faces for exclusion from Freestyle feature edge detection(Unsaved)(empty)(undocumented operator)(x*x+y*y+z*z)* Missing Paths *+ Non-Grouped Keyframes+X+X to -X+Y+Y Up+Y to -Y+Z+Z to -Z, %.2f fps, %d float channel(s), RGB byte, RGB float, RGBA float, cannot have single-frame paths, failed to load- Using scene frame range- baking all objects is active- sampling is active-X Axis-X Forward-X Rotation-X Up-X to +X-Y Axis-Y Forward-Y Rotation-Y Up-Y to +Y-Z Axis-Z Forward-Z Rotation-Z Up-Z to +Z.blend Files01 - Theme Color Set02 - Theme Color Set03 - Theme Color Set04 - Theme Color Set05 - Theme Color Set06 - Theme Color Set07 - Theme Color Set08 - Theme Color Set09 - Theme Color Set1 / Square root of A1 GB1 if (A == B) within tolerance C else 01 if A < B else 01 if A > B else 01 inch1/1.8 inch1/2.3 inch1/2.5 inch1/2.7 inch1/3.2 inch10 - Theme Color Set10 Centimeters10 Grams10 Meters10-bit color channels100 Kilograms100 Meters1024 Samples11 - Theme Color Set11 Samples12 - Theme Color Set12-bit color channels13 - Theme Color Set14 - Theme Color Set14:9 in 16:915 - Theme Color Set16 - Theme Color Set16 Samples16-bit Signed16-bit color channels16-bit signed16384 Samples17 - Theme Color Set18 - Theme Color Set180 Degrees19 - Theme Color Set1931 CIE XYZ standard with assumed illuminant E white point1931 CIE XYZ with adapted illuminant D65 white point2/3 inch20 - Theme Color Set2048 Samples24-bit Signed24-bit signed256 Samples270 Degrees2D Cursor Location2D Integer Vector2D Integer Vector Attribute2D Integer Vector Attribute Value2D Layers2D Length2D Offset for the warp2D Rotation for the warp2D Scale for the warp2D Texture2D Transform2D Vector2D Vector Value2D Vector value in geometry attribute2D View Minimum Grid Spacing2D X coordinate of the absolute pivot2D Y coordinate of the absolute pivot2D cursor location for this view2D float vector action, representing a thumbstick or trackpad2D stabilization based on tracking markers2D vector2D vector with floating-point values2D view of the region2D_Animation3 Vertices3 sides32 Samples32-bit Signed32-bit color channels32-bit floating-point32-bit integer32-bit signed32768 Samples3D Cursor3D Curves3D Local View 3D Location3D Markers3D Position3D Region3D View3D View Overlay Settings3D View Region3D View Shading Settings3D View center is locked to the cursor's position3D View center is locked to this bone's position3D View center is locked to this object's position3D View far clipping distance3D View near clipping distance (perspective view only)3D View region data3D View space data3D Viewport Axes3D double vector3D float vector3D integer vector3D pose action, representing a controller's location and rotation3D region for this space. When the space is in quad view, the camera region3D regions (the third one defines quad view settings, the fourth one is same as 'region_3d')3D rotation3D vector3D vector socket of a node3D vector with floating-point values3D volume grid3×3 bone matrix4 Channels4 sides4096 Samples4:3 in 16:94×4 bone matrix relative to armature4×4 matrix of the bone's location/rotation/scale channels (including animation and drivers) and the effect of bone constraints5 Channels5 Samples5 sides5.1 Surround512 Samples6 sides6.1 Surround64-bit floating-point64-bit integer7 sides7.1 Surround8 Samples8 sides8-Bit Integer8-Bit Integer Value8-bit Integer Attribute8-bit Unsigned8-bit color channels8-bit unsigned8192 Samples90 DegreesA * BA * B + CA + BA UV layer is missing on the meshA breakdown pose, e.g. for transitions between key posesA cache storing validated msgids, to avoid re-spellchecking themA canvas surface layerA circular Hue/Saturation color wheel, with Lightness sliderA circular Hue/Saturation color wheel, with Value sliderA collection of F-Curves for animationA collection of objects based on which feature edges are selectedA collection of pose channels, including settings for animating bonesA color palette is user-defined, instead of using a theme-defined oneA color pickerA container referencing an existing ActionA corner connected to the face, chosen by the sort indexA corner of the face, chosen by the sort indexA corner of the input edge in its face's winding order, chosen by the sort indexA cross BA curve is created for every distinct group ID. All points with the same ID are put into the same curveA cut-off at the end of each profile before the intersectionA cutoff at each profile's end before the intersectionA data-block valueA description of the asset to be displayed for the userA dot BA file viewable in the File BrowserA filler or baked keyframe for keying on ones, or some other purpose as neededA keyframe that is part of a moving holdA list of style modules (to be applied from top to bottom)A margin to prevent strokes from ending abruptly at the edge of the imageA mesh-like surface encompassing (i.e. shrinkwrap over) all vertices (best results with fewer vertices)A more physically-accurate solverA multiplied by ScaleA multiplier for physics timestep (1.0 means one frame = 1/25 seconds)A multiplier for the child particle sizeA narrow horizontal area interferes with this operationA narrow vertical area interferes with this operationA non convex collision shape was passed to the function, use only convex collision shapesA number between 0 (inside) and 1 (outside) specifying the relative position of stroke thicknessA number of steps defined by the segmentsA pixel is rendered only if its alpha value is above this thresholdA point of the curve, chosen by the sort indexA point on the planeA power BA random rule is selected for each boidA random seed for the noise effectA short description of the USD hookA short description of the keying setA single curve from a curves data-blockA single floating-point valueA single integerA single-socket organization tool that supports one input and multiple outputsA square showing Hue/Saturation, with Value sliderA square showing Hue/Value, with Saturation sliderA square showing Saturation/Value, with Hue sliderA string that is displayed hidden ('********')A string valueA true or false valueA valid edit mode existsAO DistanceAO distance used for approximate global illumination (0 means use world setting)AOV OutputAOV not found in view-layer '%s'API DefinedASC-CDL standard color correctionASCII FBX files are not supported %rASCII FormatAZone AreaAZone RegionAboutAbove SelectedAbove SurfaceAbove ThresholdAbsoluteAbsolute 2D PointAbsolute AlphaAbsolute CoordinatesAbsolute DensityAbsolute Keying SetsAbsolute Keying Sets for this SceneAbsolute OffsetAbsolute Path TimeAbsolute Time SnapAbsolute TrackingAbsolute added length to the end of each strokeAbsolute added length to the start of each strokeAbsolute ball size or factor if not manually adjustedAbsolute bounding box dimensions of the nodeAbsolute bounding box dimensions of the object. Warning: Assigning to it or its members multiple consecutive times will not work correctly, as this needs up-to-date evaluated dataAbsolute path to the .blend file containing this assetAbsolute path to the .blend file containing this asset extended with the path of the asset inside the fileAbsolute thickness to apply everywhereAbsolute time alignment when transforming keyframesAbsorb light as it passes through the volumeAbsorptionAbsorption CoefficientAbsorption ColorAccelerationAcceleration StructureAccent ModeAccessed named attributes:AccumulateAccumulate FieldAccumulate samples by reprojecting last tracing resultsAccumulate stroke daubs on top of each otherAccuracyAccuracy of attackAccuracy of the blur effectAccuracy of vertex positions, lower value is faster but less preciseAccurateAcrylicActionActionActive TrackActionBackActionBake DataActionBuilt-In FunctionActionCircularActionConstantActionCubicActionCyclesActionDynamic EffectsActionEasing (by strength)ActionEnvelopeActionExponentialActionGeneratorActionInterpolationActionInvalidActionLimitsActionLinearActionNewActionNew Interpolation TypeActionNoiseActionObjectActionOnly ActiveActionPoseActionQuadraticActionQuinticActionStepped InterpolationActionTypeAction '%s' will not be saved, create Fake User or Stash in NLA Stack to retainAction BlendingAction ClipAction ConstraintAction EditorAction End FrameAction ExtrapolationAction GroupAction Group that this F-Curve belongs toAction InfluenceAction MapsAction Pose MarkersAction Safe MarginsAction SetAction Start FrameAction data-blocksAction execution region for the first input axisAction execution region for the second input axisAction group is expanded except in graph editorAction group is expanded in graph editorAction group is lockedAction group is mutedAction group is selectedAction referenced by this stripAction taken when a paint stroke is madeAction to take for gaps past the Active Action's range (when evaluating with NLA)Action to take for gaps past the strip extentsAction typeAction when 'Tilde' is pressedAction when Alt-MMB dragging in the 3D viewportAction when dragging in the viewportAction(s)ActionMap '%s' cannot be removedActionMapBinding '%s' cannot be removed from '%s'ActionMapItem '%s' cannot be removed from '%s'ActionsActions on this armature will be destroyed by this new rest pose as the transforms stored are relative to the old rest poseActivate Gizmo EventActivate and view same node type, step by stepActivate or deactivate itemActivate some pie menus on drag, allowing the tapping the same key to have a secondary action. • Tapping Tab in the 3D view toggles edit-mode, drag for mode menu. • Tapping Z in the 3D view toggles wireframe, drag for draw modes. • Tapping Tilde in the 3D view for first person navigation, drag for view axesActivate the modifier to use as the contextActivate/select the file(s) contained in the borderActivation event for gizmos that support drag motionActiveActive AOVActive AOV IndexActive ActionActive Action MapActive Action for this data-blockActive Add-onActive Add-on in the Workspace Add-ons filterActive Asset LibraryActive AttributeActive Attribute IndexActive Boid RuleActive Boid Rule IndexActive Boid State IndexActive BoneActive BookmarkActive CameraActive Channel GroupActive Channels at CursorActive ClipActive CloneActive CollectionActive Collection IndexActive Collection NameActive ColorActive Color AttributeActive Color IndexActive ConstraintActive Dash Segment IndexActive Dynamic Paint surface being displayedActive EditBoneActive ElementActive Extension RepositoryActive F-CurveActive F-Curve ModifierActive F-Curve is not editableActive Face SetActive FrameActive Grease Pencil layerActive Grid IndexActive HighlightActive Image TileActive IndexActive Instance ObjectActive Instance Object IndexActive ItemActive Item IndexActive KeyConfigActive KeyframeActive LanguageActive LayerActive Layer CollectionActive Layer IndexActive Layer Mask IndexActive LightgroupActive Lightgroup IndexActive Line SetActive Line Set IndexActive MarkerActive MaterialActive Material IndexActive ModifierActive Movie ClipActive Movie Clip that can be used by motion tracking constraints or as a camera's background imageActive NLA TrackActive NodeActive NoteActive ObjectActive Object IndexActive Object constraintActive OnlyActive OperatorActive OutputActive Paint Texture IndexActive PaletteActive Palette ColorActive Panel CategoryActive Particle SystemActive Particle System IndexActive Particle TargetActive Particle Target IndexActive Plane TrackActive PointActive Point CacheActive Point Cache IndexActive PolygonActive Pose MarkerActive Pose Marker IndexActive PoseChannel constraintActive Recent FolderActive RenderActive Render Color IndexActive Render ViewActive Rotation Track IndexActive SceneActive Scene CollectionsActive SectionActive Set OverrideActive ShapeActive Shape IndexActive Shape KeyActive Shape Key IndexActive SmoothActive SpaceActive SplineActive StripActive Strip NameActive Strip OnlyActive SurfaceActive System BookmarkActive System FolderActive TagActive Text BoxActive TextureActive Texture IndexActive Theme AreaActive Tile IndexActive Tool and Workspace settingsActive ToolsActive Track IndexActive UDIMActive UV Map IndexActive UV Map LayerActive UV Map layerActive UV map indexActive VertexActive Vertex Color IndexActive Vertex Color LayerActive Vertex GroupActive Vertex Group IndexActive Vertex/Edge/FaceActive View IndexActive View LayerActive actions mergedActive asset library to show in the UI, not used by the Asset Browser (which has its own active asset library)Active attributeActive brush does not contain any texture to distort the expand boundaryActive button is not from a script, cannot edit sourceActive button match cannot be foundActive button not foundActive camera is not in this sceneActive camera used in this view (when unlocked from the scene's active camera)Active camera, used for rendering the sceneActive color attribute for display and editingActive color attribute indexActive curve splineActive face must be a quadActive face not selectedActive group is locked, abortingActive index in layer mask arrayActive index in render view arrayActive index in the segment listActive index in tiles arrayActive index in vertex group arrayActive itemActive key configuration (preset)Active layer collection in this view layer's hierarchyActive layer in this maskActive layer is locked or hiddenActive line set being displayedActive material being displayedActive mesh does not have shape keysActive node in this treeActive object contains no collectionsActive object final transform has one or more zero scaled axesActive object for this layerActive object in this tracking data objectActive object is not a meshActive object is not a selected armatureActive object is not a selected curveActive object is not a selected meshActive object must be a lightActive on key-repeat events (when a key is held)Active paint curveActive particle system being displayedActive plane track in this tracking data object. Deprecated, use objects[name].plane_tracks.activeActive point cache for physics simulationsActive point of masking layerActive pose marker for this actionActive region not setActive render engine supports spherical stereo renderingActive render slot of the imageActive scene to be edited in the windowActive scene to fileActive spline of masking layerActive texture slot being displayedActive tool gizmoActive track in this tracking data objectActive track in this tracking data object. Deprecated, use objects[name].tracks.activeActive vertex color indexActive vertex color layerActive workspace and scene follow this windowActive workspace screen showing in the windowActive workspace showing in the windowActual DistanceActual data-block from .blend file (Main database) that generated that evaluated oneAdapt simulation resolution and size to fluidAdaptationAdaptiveAdaptive CompileAdaptive DomainAdaptive Min SamplesAdaptive RenderAdaptive Sampling ThresholdAdaptive SpacingAdaptive SubdivisionAdaptive Subframe ThresholdAdaptively blur glossy shaders after blurry bounces, to reduce noise at the cost of accuracyAdaptivityAddAdd & ReplaceAdd 4 spaces at line beginningAdd AttributeAdd Boundary LoopAdd ColorAdd Control PointAdd Crypto LayerAdd ExtraAdd F-Modifier to the active/selected F-CurvesAdd F-Modifier to the active/selected NLA-StripsAdd Fake UserAdd Feather VertexAdd Freeze FrameAdd IKAdd Input VariableAdd Local RepositoryAdd MarkerAdd ModifierAdd NLA-Tracks above/after the selected tracksAdd New Paint Curve PointAdd NormalAdd Remote RepositoryAdd ResolutionAdd Rest PositionAdd Rigid Body Constraint to active objectAdd Rigid Body simulation world to the current sceneAdd Roll Out of the Start Handle bone to the Roll In valueAdd ShaderAdd Speed TransitionAdd ThresholdAdd UV mapAdd VGroup B's weights to VGroup A's onesAdd VR landmark from the viewer pose of the running VR session to the list and select itAdd VertexAdd WeightsAdd a "rest_position" attribute that is a copy of the position attribute before shape keys and modifiers are evaluatedAdd a Driver Variable to keep track of an input used by the driverAdd a Grease Pencil object to the sceneAdd a Light GroupAdd a Sampling PresetAdd a Shader AOVAdd a Strip and link in the collections from the current scene (shallow copy)Add a Strip and make a full copy of the current sceneAdd a Viewport Sampling PresetAdd a boid rule to the current boid stateAdd a boid state to the particle systemAdd a bookmark for the selected/active directoryAdd a camera object to the sceneAdd a collection info node to the current node editorAdd a collection instanceAdd a color mix effect strip to the sequencerAdd a color strip to the sequencerAdd a constant offsetAdd a constraint to the active boneAdd a constraint to the active bone, with target (where applicable) set to the selected Objects/BonesAdd a constraint to the active objectAdd a constraint to the active object, with target (where applicable) set to the selected objects/bonesAdd a copy of the active item to the interfaceAdd a curves object with random curves to the sceneAdd a directory to be used by the Asset Browser as source of assetsAdd a filter to remove rows from the displayed dataAdd a fur setup to the selected objectsAdd a light object to the sceneAdd a light probe objectAdd a line color modifier to the line style associated with the active linesetAdd a line set into the list of line setsAdd a line thickness modifier to the line style associated with the active linesetAdd a mask node to the current node editorAdd a mask strip to the sequencerAdd a material node to the current node editorAdd a modifier to the stripAdd a movie strip to the sequencerAdd a movieclip strip to the sequencerAdd a multicam selector effect strip to the sequencerAdd a new (empty) keying set to the active SceneAdd a new Dynamic Paint surface slotAdd a new Grease Pencil layer group in the active objectAdd a new Grease Pencil layer in the active objectAdd a new NLA Track above every existing selected oneAdd a new Strip, with an empty scene, and copy settings from the current sceneAdd a new VR landmark from the active camera object to the list and select itAdd a new VR landmark to the list and select itAdd a new bone collectionAdd a new bone located at the 3D cursorAdd a new collection inside selected collectionAdd a new color stop to the color rampAdd a new control point (linked to only selected end-curve one, if any)Add a new control-point to the envelope on the current frameAdd a new curves object based on the current state of the particle systemAdd a new input layer to a Cryptomatte nodeAdd a new item to the interfaceAdd a new keyword tag to the active assetAdd a new level of subdivisionAdd a new loop between existing loopsAdd a new materialAdd a new material slotAdd a new or update an existing hair particle system on the surface objectAdd a new particle targetAdd a new render slotAdd a new screenAdd a new text boxAdd a new textureAdd a new time markerAdd a new vertex group to the active objectAdd a new view layerAdd a new view layer with all collections disabledAdd a new workspaceAdd a new workspace by duplicating the current one or appending one from the user configurationAdd a new, empty scene with default settingsAdd a new, empty scene, and copy settings from the current sceneAdd a node group asset to the active node treeAdd a node to the active treeAdd a node to the active tree for glTF exportAdd a paint slotAdd a particle systemAdd a point cloud object to the sceneAdd a point connected to the last selected pointAdd a procedural operation/effect to the active objectAdd a render viewAdd a repeat zone that allows executing nodes a dynamic number of timesAdd a repository managed manually without referencing an external repositoryAdd a reroute nodeAdd a rim to the imageAdd a segment to the dash modifierAdd a segment to the time modifierAdd a sound strip to the sequencerAdd a speaker object to the sceneAdd a strip for controlling when speaker plays its sound clipAdd a stroke geometry modifier to the line style associated with the active linesetAdd a style module into the list of modulesAdd a target to the constraintAdd a text object to the sceneAdd a text strip to the sequencerAdd a transition strip between two adjacent selected stripsAdd a vertex skin layerAdd a view layerAdd a visual effect to the active objectAdd a volume object to the sceneAdd active object as Rigid BodyAdd all elements of the array to a Keying SetAdd all imported objects to a new collectionAdd all used Light GroupsAdd alpha while paintingAdd ambient occlusion to diffuse surfacesAdd an Action-Clip strip (i.e. an NLA Strip referencing an Action) to the active trackAdd an Integrator PresetAdd an Performance PresetAdd an adjustment layer effect strip to the sequencerAdd an alpha transparency modifier to the line style associated with the active linesetAdd an armature object to the sceneAdd an edge or face to selectedAdd an effect to the sequencer, most are applied on top of existing stripsAdd an empty curve object to the scene with the selected mesh as surfaceAdd an empty image type to scene with dataAdd an empty object to the sceneAdd an empty object with a physics effector to the sceneAdd an existing node group to the current node editorAdd an extra edge loop to better preserve the shape when applying a subdivision surface modifierAdd an image or image sequence to the sequencerAdd an object data instanceAdd an object info node to the current node editorAdd an object to a new collectionAdd an object to an existing collectionAdd an object to the sceneAdd an offset relative to the object's bounding boxAdd an override layer to the archiveAdd an undo state (internal use only)Add another object's transformation to the total offsetAdd as child of selected collectionAdd attribute to geometryAdd background light emission. Note: This node should only be used for the world surface outputAdd binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)Add bone between selected joint(s) and/or 3D cursorAdd cache modifiers and constraints to imported objects even if they are not animated so that they can be updated when reloading the Alembic archiveAdd color attribute to geometryAdd component values togetherAdd copied F-Modifiers to the selected F-CurvesAdd copied F-Modifiers to the selected NLA-StripsAdd copied driver variables to the active driverAdd cube map UVs on meshAdd current UI-active property to current keying setAdd data layers on destination meshes if neededAdd default animation for path used by constraint if it isn't animated alreadyAdd diffuse contributionAdd direct lighting contributionAdd driver for the property under the cursorAdd drivers to selected itemsAdd effect of brushAdd emission contributionAdd empty path to active keying setAdd euler component values togetherAdd fallback tools keymap to this gizmo typeAdd fireAdd fire and smokeAdd fluid to simulationAdd freeze frameAdd freeze frame and move itAdd glossy contributionAdd hairsAdd indirect lighting contributionAdd key map itemAdd keyframes on every frame between the selected keyframesAdd liquidAdd modifier with node group "{}" on object "{}"Add named objectAdd new Annotation data-blockAdd new Annotation layer or note for the active data-blockAdd new Strip with a new empty Scene with default settingsAdd new cacheAdd new circle-shaped splineAdd new color to active paletteAdd new curve point and slide itAdd new curves between existing curves, taking the minimum distance into accountAdd new layer as maskingAdd new marker and move it on movieAdd new marker and slide it with mouse until mouse button releaseAdd new mask layer for maskingAdd new meta-strips incorporating the selected stripsAdd new object for trackingAdd new paint curveAdd new paletteAdd new particle settingsAdd new scene by typeAdd new scene by type in the sequence editor and assign to active stripAdd new sharp edges without clearing existing sharp edgesAdd new square-shaped splineAdd new vertex and slide itAdd new vertex to feather and slide itAdd node to inputAdd noise to ringsAdd noise to standard woodAdd normal vector with selectionAdd object or material to matte, by picking a color from the Pick outputAdd one-dimensional Perlin noise to stroke backbone geometryAdd or remove Dynamic Paint output data layerAdd or remove a Camera PresetAdd or remove a Clip Track Color PresetAdd or remove a Cloth PresetAdd or remove a Fluid PresetAdd or remove a Hair Dynamics PresetAdd or remove a Node Color PresetAdd or remove a Render PresetAdd or remove a Safe Areas PresetAdd or remove a Text Editor PresetAdd or remove a Tracking Camera Intrinsics PresetAdd or remove a motion tracking settings presetAdd or remove an EEVEE ray-tracing presetAdd or remove an Operator PresetAdd or remove commentsAdd original location into copied locationAdd pasted strokes behind all strokesAdd path to exclude from auto-executionAdd pseudo-random noise on top of F-CurvesAdd random offset to the grid locationsAdd rather than blend between shapesAdd retiming KeyAdd rulerAdd selected F-Curves to a new groupAdd selected bones to the chosen bone collectionAdd selected items (blue-gray rows) to active Keying SetAdd selected objects as Rigid BodiesAdd selected tracks to 2D rotation stabilizationAdd selected tracks to 2D translation stabilizationAdd shape key to the objectAdd simulation zone input and output nodes to the active treeAdd sinus displacement to stroke backbone geometryAdd smokeAdd smooth transition between 2 retimed segmentsAdd smooth transition between 2 retimed segments and change its durationAdd some offset and multiply with some gain the weights of the active vertex groupAdd source value to destination one, using given threshold as factorAdd spatial noise to stroke backbone geometryAdd target position to UV coordinatesAdd temporary IK constraints while grabbing bones in Pose ModeAdd the data paths to the Freestyle Edge Mark property of selected edges to the active keying setAdd the data paths to the Freestyle Face Mark property of selected polygons to the active keying setAdd the dragged collection to the sceneAdd the dropped collection as collection instanceAdd the file format extensions to the rendered file name (eg: filename + .jpg)Add the radius of the bevel point to the taper radiusAdd the values of an evaluated field together and output the running total for each elementAdd this to the start frameAdd to PaletteAdd transmission contributionAdd two Shaders togetherAdd two-dimensional Perlin noise to stroke backbone geometryAdd two-dimensional offsets to stroke backbone geometryAdd vertex to active splineAdd vertex to featherAdd vertices from groups that have zero weight before invertingAdd vertices with weight over threshold to vgroupAdd weight data for new strokesAdd your own property to the data-blockAdd-onAdd-on '{}' not found!Add-on Key ConfigurationAdd-on PreferencesAdd-on is no longer validAdd-on to processAdd-onsAdd-ons:Add/Edit DriverAdd/ReplaceAdded length to the end of each stroke relative to its lengthAdded length to the start of each stroke relative to its lengthAdded through overrideAddendAdding node groups isn't supported for custom (Python defined) node treesAdditionalAdditional SubdivisionAdditional color used for dyeing the hairAdditional data for an asset data-blockAdditional data stored for an asset data-blockAdditional distance around mesh surface to consider as effectorAdditional information about the assetAdditional initial velocity in X, Y and Z direction (added to source velocity)Additional mesh target to shrink toAdditional offset of the fill UVAdditional paths to add to sys.path (';' separated)Additional post processing options for new strokesAdditional rotation applied to dots and square strokesAdditional rotation of the fill UVAdditional scale multiplier to apply to base scale when determining viewer scaleAdditional scale of the fill UVAdditional subdivision along the curvesAdditional transform applied before view transform for artistic needsAdditional vorticity for the flamesAdditiveAdditive overrideAdds a colored tint to the coat layer by modeling absorption in the layer. Saturation increases at shallower angles, as the light travels farther through the medium (depending on the Coat IOR)Adds a ripple-like motion to an object's geometryAdds a tile to the imageAdds or updates a fade animation for either visual or audio stripsAdjacent FacesAdjacent UnselectedAdjustAdjust Last OperationAdjust LengthAdjust Playback RateAdjust Strength for SpacingAdjust active object's texture space automatically when transforming objectAdjust arbitrary values with mouse inputAdjust color strength of strokesAdjust edit cage to modifier resultAdjust force strength based on smoke densityAdjust influence brush objects have on this surfaceAdjust input playback speed, so its duration fits strip lengthAdjust length of strips to their data lengthAdjust levels of vertex colorsAdjust plane on which the brush acts towards or away from the object surfaceAdjust radius of proximity brushes or particles for this surfaceAdjust simulation speedAdjust slice direction according to the view directionAdjust stroke thicknessAdjust the angle threshold for displaying edges (1.0 for all)Adjust the brightness of the textureAdjust the contrast of the textureAdjust the difference in luminosity between pixelsAdjust the guiding probability based on the roughness of the material componentsAdjust the intensity of the input's colorAdjust the location of the custom shapeAdjust the luminosity of the colorsAdjust the offset to the beginning/endAdjust the rotation of the custom shapeAdjust the saturation of colors in the textureAdjust the size of the custom shapeAdjust thickness of strokesAdjust timing of keyframesAdjust vertex color HSV valuesAdjust vertex color Hue/Saturation/ValueAdjust vertex color brightness/contrastAdjustmentsAdjusts softness of the low pressure response onset using a gamma curveAdvancedAdvanced Audio CodingAdvanced FilterAdvanced mode for using style modules written in PythonAerodynamics TypeAffectAffect AlphaAffect ChildrenAffect OnlyAffect PositionAffect StrengthAffect Stroke StrengthAffect Stroke ThicknessAffect ThicknessAffect TransformAffect UVAffect VisibilityAffect active data layer of all targetsAffect all vertices (might add some to VGroup A)Affect edges or verticesAffect only edgesAffect only faces facing towards the viewAffect only strokes below the cursorAffect only the Active LayerAffect only the Active MaterialAffect only topologically connected elementsAffect only verticesAffect only vertices connected to the active vertex under the brushAffect only vertices with a normal that faces the viewerAffect only vertices with a similar normal to where the stroke startsAffect particle's dynamic rotationAffect particle's locationAffect the child clumpingAffect the child hair lengthAffect the child kink amplitudeAffect the child kink frequencyAffect the child roughAffect the child twistAffect the density of the particlesAffect the emission time of the particlesAffect the life time of the particlesAffect the particle force fieldsAffect the particle gravityAffect the particle initial velocityAffect the particle sizeAffect the particle velocity dampingAffect the value of the keys linearly, keeping the same relationship between them using either the left or the right key as referenceAffect tracks which are tracked less than the specified number of framesAffect tracks which have a larger reprojection errorAffect vertices in VGroup AAffect vertices in VGroup B (might add some to VGroup A)Affect vertices in at least one of both VGroups (might add some to VGroup A)Affect vertices in both groupsAffectedAffineAfterAfter ColorAfter CurrentAfter Current FrameAfter CyclesAfter ModeAfter OriginalAfter Original (Aligned)After Original (Full)After Original (Split Channels)After baking curves, remove redundant keysAfter loading, remove everything except scenes, windows, and workspaces. This makes it possible to load the startup file with its scene configuration and window layout intact, but no objects, materials, animations, ...After removing the Strip, delete the associated data alsoAfter this number of light bounces, use approximate global illumination. 0 disables this featureAgX Base Image Encoding for sRGB DisplayAgX LogAgeAggressionAggressive Mesh SimplificationAggressively simplify to the target ratio disregarding qualityAim the constrained object toward the targetAirAir DampingAir DragAir Personal SpaceAir ViscosityAir has normally some thickness which slows falling things downAlbedo and NormalAlbedo pass used by denoiserAlgorithm to extend the baked resultAlgorithm to use for generating the envelopeAlgorithm used for UV relaxationAlgorithm used to calculate distance of sample points to feature pointsAlgorithm used to calculate physics, from the fastest to the most stable and accurate: Midpoint, Euler, Verlet, RK4Algorithm used to compute automatic handlesAlignAlign 'n' bones along a curveAlign ActiveAlign AutoAlign Axis To NormalAlign EndAlign Euler to VectorAlign HandleAlign Handle SelectedAlign HandlesAlign HorizontallyAlign ModeAlign Object ToAlign StartAlign ToAlign UV vertices along the line defined by the endpointsAlign UV vertices on a horizontal lineAlign UV vertices on a vertical lineAlign UV vertices, moving them horizontally to the line defined by the endpointsAlign UV vertices, moving them vertically to the line defined by the endpointsAlign VerticallyAlign XAlign according to object transformAlign chain of bones along a curve (Bones only)Align each axis to the Euler rotation axis as used for inputAlign from all edgesAlign keyframes on a ease-in or ease-out curveAlign newly added objects to the 3D Cursor's rotationAlign newly added objects to the active 3D view orientationAlign newly added objects to the world coordinate systemAlign objectsAlign selected bones to the active bone (or to their parent)Align strokes to current 3D cursor orientationAlign strokes to current view planeAlign text to the bottomAlign text to the bottom line's baselineAlign text to the leftAlign text to the middleAlign text to the rightAlign text to the topAlign text to the top line's baselineAlign the UV island's rotationAlign the X axis with the vectorAlign the Y axis with the vectorAlign the Z axis with the vectorAlign the curve to the surface normal (needs a guide as reference)Align the interpolated curves to the surface normalAlign the new object to the viewAlign the new object to the worldAlign the specified axis to the surface normalAlign the transformation axes to average normal of selected elements (bone Y axis for pose mode)Align the transformation axes to the 3D cursorAlign the transformation axes to the object's parent spaceAlign the transformation axes to the selected objects' local spaceAlign the transformation axes to the windowAlign the transformation axes to world spaceAlign to Geometry axisAlign to NormalAlign to ObjectAlign to Surface NormalAlign to Vertex NormalAlign to axisAlign to the active object's axisAlign to the left and the rightAlign to the left and the right, with equal character spacingAlign with Point NormalAlignedAligned AxisAligned Free HandlesAligned SingleAligned bone '%s' to parentAlignmentAlignment of the region within the areaAligns opposite point handle during transformAligns selected UV vertices on a lineAliveAlive StateAllAll %d rotation channels were filteredAll 3D ViewportsAll AboveAll Action KeyframesAll ActionsAll Active FramesAll Add-ons Installed by UserAll BelowAll BoundariesAll ChannelsAll CurvesAll EdgesAll FacesAll ForksAll FramesAll GapsAll GroupsAll HairAll Keying SetsAll Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)All KeysAll LayersAll Light ProbesAll LinesAll Linked Data DirectAll LocalAll Object OriginsAll ObjectsAll PropertiesAll RegionsAll TransformsAll Transforms to DeltasAll UV loop layersAll UVsAll UnlockedAll Vertex GroupsAll VerticesAll View LayersAll VolumesAll available keying setsAll axes are affectedAll bone collections are in useAll bones affected by active Keying SetAll curves in the data-blockAll effector's weightAll evaluated data-blocksAll from TargetAll geometry groups as separate instancesAll groups are lockedAll layers above activeAll layers below activeAll modifiersAll ngons with four or more vertices will be triangulated. Meshes in the scene will not be affected. Behaves like Triangulate Modifier with ngon-method: "Beauty", quad-method: "Shortest Diagonal", min vertices: 4All object instances to display or render (Warning: Only use this as an iterator, never as a sequence, and do not keep any references to its items)All of the scene objectsAll properties, including transforms, bendy bone shape, and custom propertiesAll render layers are disabledAll rules are averagedAll skin verticesAll strips of same basic type (graphical or sound)All strips, recursively including those inside metastripsAll strokes end at same time (i.e. short strokes start later)All strokes start at same time (i.e. short strokes finish earlier)All the currently assigned actions become one glTF animationAll the objects in this layerAll the selected objects of this layerAllow .blend file to execute scripts automatically, default available from system preferencesAllow ClimbingAllow ExecutionAllow FlightAllow LandAllow Negative FramesAllow OverlapAllow Overlapping TypesAllow VR headsets to affect the location in virtual space, in addition to the rotationAllow a manually defined position and rotation to be used as the VR view base poseAllow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)Allow boids to climb goal objectsAllow boids to move in airAllow boids to move on landAllow crease edges to show inside smooth surfacesAllow crease to show on sharp edgesAllow deviation for a smoother, less precise lineAllow editing on the Z axis of this curve, also allows tilt and curve radius to be usedAllow export of all joint vertex influences. Models may appear incorrectly in many viewersAllow for images or movies to be used as texturesAllow interpolation of vertex positionsAllow lines generated by the near/far clipping plane to be shownAllow loose edges to be chained togetherAllow objects to be culled based on the camera frustumAllow objects to be culled based on the distance from cameraAllow points or curves to be selected partiallyAllow rigid body to be controlled by the animation systemAllow scaling of the bone for IKAllow selecting all the keyframes of a curve by selecting the calculated F-curveAllow selecting all the keyframes of a curve by selecting the curve itselfAllow selection of armaturesAllow selection of camerasAllow selection of curvesAllow selection of emptiesAllow selection of hair curvesAllow selection of latticesAllow selection of light probesAllow selection of lightsAllow selection of mesh objectsAllow selection of metaballsAllow selection of point cloudsAllow selection of speakersAllow selection of surfacesAllow selection of text objectsAllow selection of volumesAllow self-intersection in operandsAllow the VR tracking origin to be defined independently of the headset locationAllow the initial mouse position to be usedAllow the path to contain substitution tokensAllow the property to be overridden when the data-block is linkedAllow the use of colors indicating constraints/keyed statusAllow thickness to be assigned asymmetricallyAllow this object and its duplicators to be culled by camera space cullingAllow this object and its duplicators to be culled by distance from cameraAllow vertices to move in the negative direction of axisAllow vertices to move in the positive direction of axisAllows a single dot to be carefully positionedAllows managing UI translations directly from Blender (update main .po files, update scripts' translations, etc.)Along NormalAlong NormalsAlong StrokeAlphaAlpha ChannelAlpha ConvertAlpha DecalsAlpha FacAlpha FactorAlpha ModeAlpha ModifiersAlpha ThresholdAlpha TransparencyAlpha modifier '%s' could not be removedAlpha modifier typeAlpha modifiers for changing line alphasAlpha transparency based on random noiseAlpha transparency based on the angle between two adjacent facesAlpha transparency based on the direction of the strokeAlpha transparency based on the radial curvature of 3D mesh surfacesAlpha:Alphabetically sorts data-blocks - mainly objects in the scene (disable to increase viewport speed)Already a control point at frame %.6fAlso affect the visibilityAlso delete some data layers from destination if necessary, so that it matches exactly sourceAlso deselect faces that only touch on a cornerAlso import materials that are not used by any geometry. Note that when this option is false, materials referenced by geometry will still be importedAlso select faces that only touch on a cornerAlt Middle Mouse Drag ActionAlt key pressedAlt key pressed, -1 for any stateAlt-MMB Drag ActionAlter spring length to shrink/blow up (unit %) 0 to disableAlternate RowsAlternate access to 'Delete Keyframe' for keymaps to useAlternate access to 'Insert Keyframe' for keymaps to useAlternate between forward and reverse playback of keyframe rangeAlternate script path, matching the default layout with sub-directories: startup, add-ons, modules, and presets (requires restart)Alternative access to location/scale/rotation relative to the parent and own rest boneAlternative end frame for UI playbackAlternative start frame for UI playbackAltitudeAlwaysAlways Add Cache ReaderAlways Sample AnimationsAlways Show MenuAlways StepAlways add a keyframe at start and end of actions for animated channelsAlways adjust the value by a minimum of 1 when 'value' is not 1.0Always change tabs when clicking an icon in an outlinerAlways confirm operation when releasing buttonAlways refresh image on frame changesAlways take a left turnAlways take a right turnAlways write absolute pathsAlways write new guide velocities for every frame (each frame only contains current velocities from guiding objects)Ambient ColorAmbient OcclusionAmbient pressure (kPa) that balances out between the inside and outside of the object when it has the target volumeAmountAmountAreaAmountEvenAmountNumberAmountSmoothAmount BackAmount EndAmount FrontAmount StartAmount is absolute distance along adjacent edgeAmount is offset of new edges from originalAmount is percent of adjacent edge lengthAmount is perpendicular distance from original edge to bevel faceAmount is width of new faceAmount of air dragAmount of angular velocity that is lost over timeAmount of backbone stretchingAmount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards)Amount of clumpingAmount of control points of the generated hair curvesAmount of dampingAmount of damping during collisionAmount of damping during particle collisionAmount of damping in bending behaviorAmount of damping in compression behaviorAmount of damping in shearing behaviorAmount of damping in stretching behaviorAmount of detail for wireframe displayAmount of displacemement along the surface normalAmount of distortionAmount of dithering noise added to the rendered image to break up bandingAmount of dithering when painting on byte imagesAmount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid)Amount of duplicates per curveAmount of edge roundingAmount of endpoint roughnessAmount of erasing for strengthAmount of erasing for thicknessAmount of fine level detail present in the noiseAmount of focal blur, 128 (infinity) is perfect focus, half the value doubles the blur radiusAmount of friction during particle collisionAmount of generated foamAmount of gravity after each dabAmount of guides to be used for interpolation per curveAmount of influence F-Curve Modifier will have when not fading in/outAmount of influence constraint will have on the final solutionAmount of jitter applied to the samplingAmount of linear velocity that is lost over timeAmount of lines that can be visible in current editorAmount of location dependent roughnessAmount of mirror reflection for raytraceAmount of neighbors used for blendingAmount of noise for the force strengthAmount of noise to applyAmount of noise to apply to UV rotationAmount of noise to apply to opacityAmount of noise to apply to thicknessAmount of normal directional velocityAmount of overshoot for 'back' easingAmount of paint that is applied per stroke sampleAmount of paint that is picked from the surface into the brush colorAmount of particles left untouched by child path lengthAmount of particles left untouched by random roughnessAmount of particles to use for instancingAmount of random elements that are going to be affected by the brushAmount of random offset per curveAmount of random roughnessAmount of random velocityAmount of random, erratic particle movementAmount of randomization of the direction of the rollAmount of residual error in Blender space unit for constraints that work on positionAmount of residual error in radians for constraints that work on orientationAmount of rotation around side vectorAmount of rotation around velocity vector on turnsAmount of rotation in degrees (90, 180, 270)Amount of shadow map sample per shadow rayAmount of shadow ray to trace for each lightAmount of smoke created by burning fuelAmount of smooth to applyAmount of smoothingAmount of smoothing stepsAmount of smoothing to applyAmount of smoothing to apply after finish newly created strokes, to reduce jitter/noiseAmount of smoothing to apply to interpolated strokes, to reduce jitter/noiseAmount of smoothing to automatically apply to each strokeAmount of smoothing while drawingAmount of steps of smoothing applied after shrinkwrapAmount of stickiness to surface collisionAmount of straighteningAmount of time to determine best compression: 0 = no compression with fast file output, 100 = maximum lossless compression with slow file outputAmount of turbulence and rotation in smokeAmount of velocity lost on collisionAmount of wet paint that stays in the brush after applying paint to the surfaceAmount texture affects alphaAmount texture affects child clumpAmount texture affects child hair lengthAmount texture affects child kink amplitudeAmount texture affects child kink frequencyAmount texture affects child roughnessAmount texture affects child twistAmount texture affects diffuse colorAmount texture affects particle dampingAmount texture affects particle densityAmount texture affects particle emission timeAmount texture affects particle force fieldsAmount texture affects particle gravityAmount texture affects particle initial velocityAmount texture affects particle life timeAmount texture affects physical particle sizeAmount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding itAmount the Active Action contributes to the result of the NLA stackAmount the strip contributes to the current resultAmount to boost elastic bounces for 'elastic' easingAmount to decrease or increase character spacing withAmount to deform objectAmount to displace geometryAmount to offset array UVs on the U axisAmount to offset array UVs on the V axisAmount to offset mirrored UVs flipping point from the 0.5 on the U axisAmount to offset mirrored UVs flipping point from the 0.5 point on the V axisAmount to spread arcs for arc inner mitersAmplitudeAmplitude RandomAmplitude of WaveAmplitude of the Perlin noiseAmplitude of the noiseAmplitude of the noise - the amount that it modifies the underlying curveAmplitude of the sinus displacementAmplitude of the spatial noiseAn "extreme" pose, or some other purpose as neededAn 'extreme' pose, or some other purpose as neededAn animation layer containing Actions referenced as NLA stripsAn area is maximized, filling this screenAn array of floating-point valuesAn array of integersAn array of true or false valuesAn artistic solver with strong surface tension effects (original)An attribute field with a selection of the outer pointsAn edge connected to the face, chosen by the sort indexAn exception occurred invoking USD hook '%s'An identifier for the group of each face. All contiguous faces with the same value are in the same regionAn index used to group curves together. Filling is done separately for each groupAn index used to group values together for multiple separate accumulationsAnaglyph TypeAnalog 16mmAnalog 35mmAnalog 65mmAnalog IMAXAnalog Super 35Ancestors Effectively VisibleAnchor FrameAnchor WeightsAnchor XAndAngleAngle ClampAngle FactorAngle LimitAngle OuterAngle Snap IncrementAngle SplittingAngle above which to bevel edgesAngle above which to split edgesAngle at which interocular distance is 0Angle at which interocular distance starts to fade to 0Angle between the planes of the creaseAngle in screen space below which a stroke is split in twoAngle limitAngle of Rotation for Axis-Angle rotation representationAngle of deformationAngle of revolutionAngle of rotationAngle of the inner cone, in degrees, inside the cone the volume is 100%Angle of the main directionAngle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolatedAngle of the transitionAngle snappingAngle snapping modeAngle snapping relative to the previous cut edgeAngles above this are considered cornersAngles smaller than this will be treated as creasesAngular VelocityAngular Velocity AxisAngular Velocity Deactivation ThresholdAngular Velocity below which simulation stops simulating objectAngular diameter of the Sun as seen from the EarthAngular distortion between UV and 3D anglesAngular threshold for detecting crease edgesAngular velocity amount (in radians per second)Anim PlayerAnimatableAnimate propertyAnimate strokes appearing and disappearingAnimatedAnimated InfluenceAnimated SelectedAnimated Strip TimeAnimationAnimation DataAnimation EditorsAnimation End OffsetAnimation OffsetAnimation OperationAnimation PlayerAnimation Player PresetAnimation PlayingAnimation Start OffsetAnimation TimeoutAnimation UIAnimation VisualizationAnimation data for data-blockAnimation data for this data-blockAnimation data-block has active actionAnimation end offset (trim end)Animation is played backwardsAnimation playback is activeAnimation playback speed in frames per second. If a single image, then 0Animation settingsAnimation start offset (trim start)Animation time of noiseAnimation track at index %d is not a NLA 'Active Action' trackAnimation:AnimationsAnisotropic FilteringAnisotropic RotationAnnotationAnnotation Default ColorAnnotation Layer OpacityAnnotation Stroke Placement (3D View)Annotation Stroke ThicknessAnnotationsAnti-AliasingAntialias pixelsAnyAny TypeAny angle is allowed for rotationAny modifier keys pressedAny object modification requires a complete BVH rebuild, but renders fasterAppApparent size of the Camera object in the 3D ViewAppendAppend (Reuse Data)Append Materials of the active Grease Pencil to other objectAppend a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)Append a workspace and make it the active one in the current windowAppend active modifiers to selected stripsAppend from a Library .blend fileAppend history at cursor positionAppend mesh name to object name, separated by a '_'Append only active material, uncheck to append all materialsAppend scrollback text by typeAppended DataApple's Display P3 with sRGB compound (piece-wise) encoding transfer function, common on Mac devicesApplication TemplateApplication Template "%s" not foundApplied constraint was not first, result may not be as expectedApplied constraint: %sApplied modifier only changed CV points, not tessellated/bevel verticesApplied modifier was not first, result may not be as expectedApplied modifier: %sApplies a cloth simulation deformation to the entire meshApplies a filter to modify the active color attributeApplies a filter to modify the current maskApplies a filter to modify the current meshApplies gravity to the simulationApplies the brush falloff in a loop patternApplies the brush falloff in the tip of the brushApplies the deformation in a localized area limited by the brush radiusApplies the falloff radius in a loop pattern, inverting the displacement direction in each pattern repetitionApplies the same deformation in the entire boundaryApplies the transformation simulating elasticity using the radius of the cursorApplies the transformation to all vertices in the meshApplies transformations done by the Armature modifierApplyApply BaseApply DensityApply FlippedApply Gaussian Blur to objectApply Hair GuidesApply MixApply ModifiersApply PresetApply PropertiesApply ScalingsApply Subdivision SurfaceApply TransformApply UnitApply a color transformation in the HSV color modelApply a fixed offset (don't scale by the radius)Apply a gamma correctionApply a stroke of brush to the particlesApply action to all vertex groupsApply blur to each jittered sample to reduce under-sampling artifactsApply brush influence in a 2D circle, projected from the viewApply brush influence in a Sphere, outwards from the centerApply brush normallyApply changes to matching bone on opposite side of X-AxisApply channel rotation as IK constraintApply channel size as IK constraint if stretching is enabledApply color corrections for each color channelApply constraint and remove from the stackApply copied rotation after original, as if the constraint target is a childApply copied rotation before original, as if the constraint target is a parentApply copied transformation after original, handling location, rotation and scale separately, similar to a sequence of three Copy constraintsApply copied transformation before original, handling location, rotation and scale separately, similar to a sequence of three Copy constraintsApply corrections to solve shadow terminator artifacts caused by bump mappingApply current mix of shape keys to the geometry before removing themApply current scene's unit (as defined by unit scale) to exported dataApply current scene's unit (as defined by unit scale) to imported dataApply current visible shape to the object data, and delete all shape keysApply custom scaling and units scaling to FBX scaleApply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0Apply custom scaling to FBX scale, and units scaling to each object transformationApply custom scaling to each object transformation, and units scaling to FBX scaleApply different tint effectsApply effectors to childrenApply falloff to avoid sharp edges when the light geometry intersects with other objectsApply final constrained position of pose bones to their transformApply fixed movement deltas every updateApply force in the X axisApply force in the Y axisApply force in the Z axisApply force only in 2DApply fractal displacement along normal onlyApply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-isApply gravitation to point movementApply haptics on button pressApply haptics on button press and releaseApply haptics on button releaseApply haptics repeatedly for the duration of the button pressApply haptics to the same user paths for the haptic action and this actionApply modifier and remove from the stackApply modifier as a new shape key and remove from the stackApply modifier as a new shapekey and keep it in the stackApply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keysApply modifiers to exported meshesApply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keysApply new rotation after original, as if it was on a childApply new rotation before original, as if it was on a parentApply offset cumulatively (previous points affect points after)Apply offset in reverse animation directionApply offset in usual animation directionApply on SplineApply paint on each mouse move stepApply puff to unselected end-points (helps maintain hair volume when puffing root)Apply relative to the current value (delta)Apply relative transformations in X-mirror mode (not supported with Auto IK)Apply render part of display transform when saving byte imageApply render part of display transformation when displaying this image on the screenApply sampling to all animationsApply scale on solution itself to make distance between selected tracks equals to desiredApply scaling of selected strips to their referenced ActionsApply selected vertex locations to all other shape keysApply sinusoidal deformationApply smoothing without reconstructing the surfaceApply the action based on vertex group selectionApply the action channels after the original transformation, handling location, rotation and scale separatelyApply the action channels before the original transformation, handling location, rotation and scale separatelyApply the current pose as the new rest poseApply the deformation in the selected axisApply the edit operation to hidden geometryApply the force in the selected axisApply the gesture action only to the area that is contained within the segment without extending its effect to the entire lineApply the given Pose Action to the rigApply the maximum grab strength to the active vertex instead of the cursor locationApply the object's parent inverse to its dataApply the object's transformation to its dataApply the object's visual transformation to its dataApply the operation over content of the selected items only (the data-blocks in their sub-tree)Apply the operation over selected data-blocks onlyApply the opposite of Lock/Unlock to unselected vertex groupsApply the relative positional offsetApply the subdivision surface level as an offset relative to the current levelApply this and all preceding deformation modifiers on splines' points rather than on filled curve/surfaceApply to selected vertex groupsApply to unselected vertex groupsApply track's mask on displaying previewApply transformation before parentingApply two-dimensional scaling and rotation to stroke backbone geometryApply volume preservation after smoothApply volume preservation over the original scalingApply weight-blended transformation from multiple bones like the Armature modifierApply weighted moving means to make selected F-Curves less bumpyApply weights symmetrically along X axis, for Envelope/Automatic vertex groups creationApproximate diffuse indirect light with background tinted ambient occlusion. This provides fast alternative to full global illumination, for interactive viewport rendering or final renders with reduced qualityApproximate number of faces (quads) in the new meshApproximate number of voxels along one axisApproximately in how many frames should dissolve happenApproximately in how many frames should drying happenApproximation to physically based volume scatteringAppsArbitrary Output Variables. Provide custom render passes for arbitrary shader node outputsArcArcminutesAre there any bone paths that will need updating (read-only)Area LightArea Lights can only have scale applied: "%s"Area NormalArea Normal LimitArea PlaneArea RadiusArea Radius PressureArea SpacesArea WeightArea distortion between UV and 3D facesArea heightArea in a subdivided screen, containing an editorArea not found in the active screenArea of this triangleArea to apply deformation falloff to the effects of the simulationArea widthAreasAreas the screen is subdivided intoArgumentsArmArmatureArmatureEaseArmatureEase InArmatureEase OutArmatureNewArmatureOutArmature '%s' does not contain bone '%s'Armature '%s' not in edit mode, cannot add an editboneArmature '%s' not in edit mode, cannot remove an editboneArmature Bone CollectionsArmature BonesArmature ConstraintArmature DeformArmature Deform Constraint TargetsArmature EditBonesArmature FBXNode TypeArmature ModifierArmature OverlaysArmature bone, mesh or lattice vertex group, ...Armature data-block containing a hierarchy of bones, usually used for rigging charactersArmature data-blocksArmature deformation modifierArmature has no active bone collection, select one firstArmature has no active object boneArmature object to deform withArmature to use as source of bones to maskArmature's active boneArmature's active bone collectionArmature(s)Armature-Relative HeadArmature-Relative TailArmature-related settingsArmatures active edit boneAround FrameArrange the new triangles evenly (slow)Arrange the stacking order of strokesArrayArray All ItemsArray LengthArray ModifierArray duplication modifierArray length calculation methodArray length mismatch (expected %d, got %d)Array length mismatch (got %d, expected more)Array of coordinates which represents UI rectangle corners in frame normalized coordinatesArray of coordinates which represents pattern's corners in normalized coordinates relative to marker positionArri Alexa Mini & SXTArrowArrow SizeArrowsArtificial buoyancy force in negative gravity direction based on pressure differences inside the fluidAs 'Clear Parent', but keep the current visual transformations of the objectAs InstanceAs NURBSAs Render PassAsk for confirmation when quitting with unsaved changesAspectAspect RatioAspect XAspect YAsphalt (Crushed)AssetAsset BrowserAsset Browser must be set to the Current File libraryAsset Catalog:Asset CatalogsAsset DataAsset Debug InfoAsset DetailsAsset Libraries are local directories that can contain .blend files with assets inside. Manage Asset Libraries from the File Paths section in PreferencesAsset LibraryAsset Library IdentifierAsset Library ReferenceAsset Library TypeAsset Library not foundAsset MetadataAsset RepresentationAsset Select ParametersAsset ShelfAsset Shelf HeaderAsset TagAsset TagsAsset Weak ReferenceAsset catalogs cannot be edited in this asset libraryAsset data cannot be NoneAsset data, valid if the file represents an assetAsset is not a geometry node groupAsset loading is unfinishedAssetsAssignAssign IK Constraint with targets derived from the select bones/objectsAssign a crease to inner edgesAssign a crease to outer edgesAssign a crease to the edges making up the rimAssign a material to geometry elementsAssign active material slot to selectionAssign all selected bones to a collection, or unassign them, depending on whether the active bone is already assigned or notAssign intersection priority value for this collectionAssign no color tag to the collectionAssign the active material slot to the selected strokesAssign the current values of custom properties as their defaults, for use as part of the rest pose state in NLA track mixingAssign the hook to the hook object's active boneAssign the selected vertices to a hookAssign the selected vertices to a new vertex groupAssign the selected vertices to the active vertex groupAssign valueAssignment valueAssignment value (as a string)Asymmetry of the shape adjustment of the strand thicknessAtAt CenterAt CursorAt FirstAt LastAt least 8 common tracks on both keyframes are needed for reconstructionAt least one track with bundle should be selected to define origin positionAt least two points requiredAt which interval to add keysAttach Hair Curves to SurfaceAttach ModeAttach NodesAttach active node to a frameAttach selected nodesAttach selected nodes to a new common frameAttaches hair curves to a surface meshAttachment UVAttachment is ValidAttachment surface UV coordinates of each curveAttack TimeAttack boids at max this distanceAttempt to bind from inactive dependency graphAttempt to select a point handle before transformAttempt to unbind from inactive dependency graphAttenuation constantAttributeAttribute Data DetectedAttribute DomainAttribute Domain TypeAttribute GroupAttribute NameAttribute NodeAttribute SpecialsAttribute StatisticAttribute TextAttribute TypeAttribute does not exist: "{}"Attribute domain for the Selection and Group ID inputsAttribute domain not supported by this geometry typeAttribute domain used by the geometry nodes modifier to create an attribute outputAttribute domain where the attribute is stored in the baked dataAttribute domain where the attribute is stored in the simulation stateAttribute is not part of this geometryAttribute name cannot be emptyAttribute on Grease Pencil layerAttribute on instanceAttribute on mesh edgeAttribute on mesh face cornerAttribute on mesh facesAttribute on pointAttribute on splineAttribute per point/vertexAttributesAttributes to modifyAttributes with these names used within the group may conflict with existing attributesAudio ChannelsAudio CodecAudio DeviceAudio Mixing BufferAudio Sample FormatAudio Sample RateAudio ScrubbingAudio StripAudio bitrate (kb/s)Audio channel countAudio channelsAudio output deviceAudio sample formatAudio sample rateAudio sample rate (samples/s)Audio volumeAuthor:AutoAuto AxisAuto Blend In/OutAuto ClampedAuto Close Character PairsAuto CreateAuto DepthAuto HandleAuto Handle SelectedAuto Handle SmoothingAuto Handle Smoothing mode used for newly added F-CurvesAuto IK Length: %dAuto Iteration CountAuto KeyframeAuto Keyframe Insert AvailableAuto Keyframe Insert Keying SetAuto KeyingAuto Keying EnableAuto Keying ModeAuto Keying OnAuto MergeAuto Merge & SplitAuto Merge VerticesAuto NormalizationAuto NormalizeAuto PerspectiveAuto RainbowAuto RefreshAuto Save TimeAuto StepAuto Texture SpaceAuto TransformAuto UpdateAuto VelocityAuto WXYZ to YRGBAuto XYZ to RGBAuto-Clamped HandleAuto-Clamped Handle SelectedAuto-DetectAuto-Execution PathsAuto-KeyframingAuto-Keying ModeAuto-Keying will skip inserting keys that don't affect the animationAuto-Lock Key AxisAuto-Lock LayersAuto-MaskingAuto-Masking LayerAuto-Masking MaterialAuto-Masking StrokesAuto-Merge KeyframesAuto-OffsetAuto-RefreshAuto-SaveAuto-Save PreferencesAuto-SmoothAuto-StepAuto-VelocityAuto-offsetAuto-offset DirectionAuto-offset MarginAuto-offset direction: %sAutoPack is enabled, so image will be packed again on file saveAutokey Insert NeededAutolock Inactive LayersAutomaticAutomatic Bone OrientationAutomatic EasingAutomatic NameAutomatic Scrambling DistanceAutomatic SubframesAutomatic handles only take immediately adjacent keys into accountAutomatic handles that create smooth curvesAutomatic handles that create smooth curves which only change direction at keyframesAutomatic handles that create straight linesAutomatic keyframe insertion for Objects and Bones (default setting used for new Scenes)Automatic keyframe insertion using active Keying Set onlyAutomatic keyframe insertion when moving plane cornersAutomatic line width based on UI scaleAutomatic pixel size, depends on the user interface scaleAutomatic weights from bonesAutomatically adjust strength to give consistent results for different spacingsAutomatically calculate mass values for Rigid Body Objects based on volumeAutomatically choose Wintab or Windows Ink depending on the deviceAutomatically choose filter based on scaling factorAutomatically choose method based on GPU and imageAutomatically choose the direction on which there is most alignment alreadyAutomatically close relevant character pairs when typing in the text editorAutomatically compute transformation to get the best possible match between source and destination meshes. Warning: Results will never be as good as manual matching of objectsAutomatically convert all new tabs into spaces for new and loaded text filesAutomatically detect animated sequences in selected images (based on file names)Automatically detect animated sequences in selected volume files (based on file names)Automatically detect features and place markers to trackAutomatically detect the best rotation axis to rotate towards the vectorAutomatically determine display type for filesAutomatically determine if the surface should be treated as a light for sampling, based on estimated emission intensityAutomatically determine sort method for filesAutomatically determine the number of threads, based on CPUsAutomatically determine the optimal number of steps for best performance/accuracy trade offAutomatically fix alignment of select bones' axesAutomatically lock all layers except the active one to avoid accidental changesAutomatically locks the movement of keyframes to the dominant axisAutomatically merge nearby keyframesAutomatically merge vertices moved to the same locationAutomatically name the output file with the pass typeAutomatically name the output file with the pass type (external only)Automatically offset nodes on insertionAutomatically offset the following or previous nodes in a chain when inserting a new nodeAutomatically pack all external data into .blend fileAutomatically pack all external files into the .blend fileAutomatically pick the fastest intersection methodAutomatically recalculate curve normalization on every curve editAutomatically reduce the number of samples per pixel based on estimated noise levelAutomatically reduce the number of samples per pixel based on estimated noise level, for viewport rendersAutomatically reduce the randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifactsAutomatically renames the selected bones according to which side of the target axis they fall onAutomatically scale footage to cover unfilled areas when stabilizingAutomatically select best preview typeAutomatically select keyframes when solving camera/object motionAutomatically set the number of subframesAutomatically split edges in triangles to maintain quad topologyAutomatically switch between orthographic and perspective when changing from top/front/side viewsAutomatically try to determine the best settingAutomatically update the shader when the .osl file changes (external scripts only)Automatically zoom preview image to make it fully fit the regionAutomergeAutoscaleAutosplit OutputAutosplit output at 2GB boundaryAuxiliary TargetAvailableAverageAverage ErrorAverage IterationsAverage ScaleAverage SpeedAverage Spring length * Ball SizeAverage custom normals of selected verticesAverage error during substepsAverage error of re-projectionAverage error of reconstructionAverage iterations during substepsAverage radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale modeAverage re-projection error: %.2f pxAverage selected tracks into activeAverage space UVs edge length of each loopAverage the size of separate UV islands, based on their area in 3D spaceAverage value of VGroup A's and VGroup B's weightsAverage weight in active vertex groupAveragedAveraged ValueAverages source image samples that fall under destination pixelAveraging methodAvoidAvoid CollisionAvoid collision with deflector objectsAvoid collision with other boidsAvoid making unsymmetrical quads across the X axisAvoid making unsymmetrical quads across the Y axisAvoid making unsymmetrical quads across the Z axisAvoid object if danger from it is above this thresholdAvoid shrinking curves shorter than this lengthAxesAxes PositionAxisAxis 0 RegionAxis 1 RegionAxis Angle (W+XYZ), defines a rotation around some axis defined by 3D-VectorAxis DirectionAxis LockAxis MappingAxis ModeAxis ObjectAxis RandomAxis RangeAxis ReferenceAxis SignAxis SpaceAxis ThresholdAxis UAxis XAxis around which each curve is rolledAxis constrain toAxis for radial tangentsAxis in global view spaceAxis of mouse movement to zoom in or out onAxis of symmetryAxis orientationAxis that is aligned to the normalAxis that points forward along the pathAxis that points in the 'forward' direction (applies to Instance Vertices when Align to Vertex Normal is enabled)Axis that points in the upward direction (applies to Instance Vertices when Align to Vertex Normal is enabled)Axis that points to the target objectAxis that points upwardAxis to align UV locations onAxis to align toAxis to align to the vectorAxis to bake in blue channelAxis to bake in green channelAxis to bake in red channelAxis to rotate aroundAxis to tag names withAxis to use to align bundle alongAxis-Angle RotationAxis-alignedAxis-aligned (Horizontal)Axis-aligned (Vertical)B-BoneB-Bone Display X WidthB-Bone Display Z WidthB-Bone End HandleB-Bone End Handle TypeB-Bone SegmentsB-Bone Start HandleB-Bone Start Handle TypeB-Bone Vertex Mapping ModeB-Bone X sizeB-Bone Z sizeB44 (lossy)B44A (lossy)BSplineBT.1886 2.4 Exponent EOTF Display, commonly used for TVsBT.2020 2.4 Exponent EOTF DisplayBVH LayoutBVH Time StepsBackBack Face CullingBack OrthographicBack PerspectiveBackbone LengthBackbone StretcherBackdrop OffsetBackdrop ZoomBackdrop offsetBackdrop zoom factorBackface CullingBackfacingBackgroundBackground ColorBackground ImagesBackground SceneBackground SourceBackground TypeBackground color of Debug iconBackground color of Operator iconBackground color of Property iconBackground color of selected lineBackground image cannot be removedBackground image index to removeBackground set sceneBackup .blend FilesBackwardsBad assignment modeBad vertex index in listBakeBake All Objects AnimationsBake B-Bone channelsBake EndBake Entire Fluid SimulationBake Fluid DataBake Fluid GuidingBake Fluid MeshBake Fluid NoiseBake Fluid ParticlesBake IDBake ItemBake LocationBake ModeBake ModifiersBake Modifiers into keyframes and delete them afterBake PathBake SamplesBake SelectedBake StartBake TimeBake TypeBake a frame rangeBake a single bake node or simulationBake a single frameBake all light probe volumesBake all physicsBake all selected objects location/scale/rotation animation to an actionBake all simulation settings at onceBake an image sequence of ocean dataBake animation into current action, instead of creating a new one (useful for baking only part of bones in an armature)Bake animation onto the object then clear parents (objects only)Bake bones transformationsBake cache on all selected objectsBake custom propertiesBake data for a Scene data-blockBake data for every bake nodeBake directly from multires objectBake directory of object %s, modifier %s is empty, setting default pathBake displacementBake dynamic paint image sequence surfaceBake emissive surfaces for more accurate lightingBake every stage of the simulation separatelyBake failed: invalid canvasBake failed: invalid domainBake failed: no Dynamic Paint modifier foundBake failed: no Fluid modifier foundBake free failed: invalid domainBake free failed: no Fluid modifier foundBake free failed: pending bake jobs foundBake from MultiresBake from cacheBake image textures of selected objectsBake irradiance volume light cacheBake item is an attribute stored on a geometryBake light bounces from light sources for more accurate lightingBake location channelsBake normalsBake object transformationsBake on Key RangeBake pass requires Direct, Indirect, or Color contributions to be enabledBake physicsBake rigid body transformations of selected objects to keyframesBake rotation channelsBake scale channelsBake shading on the surface of selected objects to the active objectBake simulations in geometry nodes modifiersBake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)Bake the normals in object spaceBake the normals in tangent spaceBake to Active CameraBake to active CameraBake to image data-blocks associated with active image texture nodes in materialsBake to the active color attribute on meshesBaked AnimationBaked Frame {}Baked {} - {}BakesBakes a sound wave to samples on selected channelsBaking map saved to internal image, save it externally or pack itBaking map written to "%s"Baking of multires data only works with an active mesh objectBaking should happen to image with image bufferBaking to unsupported image typeBallBall SizeBall inflating pressureBandsBands DirectionBands across X axisBands across Y axisBands across Z axisBands across diagonal axisBankingBarkBaseBase ColorBase Fill TypeBase Pose AngleBase Pose LocationBase Pose ObjectBase Pose TypeBase ScaleBase ThicknessBase TransparencyBase alpha transparency, possibly modified by alpha transparency modifiersBase class from USD Hydra based renderersBase color for ghosts after the active frameBase color for ghosts before the active frameBase curves that new curves are interpolated betweenBase from InstancerBase from SetBase line color, possibly modified by line color modifiersBase line thickness, possibly modified by line thickness modifiersBase meshBase node tree from contextBase node type for custom registered node group typesBase orientation for rotationBase orientation for the rotationBase radius to be set if 'Replace Radius' is enabledBase speed for walking and flyingBase type for IK solver parametersBase type for data-blocks, defining a unique name, linking from other libraries and garbage collectionBase type to define alpha transparency modifiersBase type to define line color modifiersBase type to define line thickness modifiersBase type to define modifiersBase type to define stroke geometry modifiersBased on Mouse PositionBased on distance/falloff it adds a portion of the entire pathBasicBasic mode for interactive style parameter editingBasisBasis MatrixBatchBatch ExportBatch ModeBattleBeans (Cocoa)Beans (Soy)BeautyBeforeBefore ColorBefore CurrentBefore Current FrameBefore CyclesBefore FrameBefore Last KeyframeBefore ModeBefore OriginalBefore Original (Aligned)Before Original (Full)Before Original (Split Channels)Behavior when importing textures from a USDZ archiveBehavior when the name of an imported material conflicts with an existing materialBehavior when the name of an imported texture file conflicts with an existing fileBelow ThresholdBendBend Angle: %.3f, Radius: %.4f, Alt: Clamp %sBend Angle: %s, Radius: %s, Alt: Clamp %sBend selected items between the 3D cursor and the mouseBend the mesh over the Z axis of the modifier spaceBend the mesh using a curve objectBendingBending GroupBending ModelBending StiffnessBending Stiffness MaximumBending Stiffness Vertex GroupBendy Bone shape propertiesBest MatchBest Normal-MatchingBetter results when there are holes (slower)Between Min/Max Selected MarkersBevel DepthBevel ModeBevel ModifierBevel ObjectBevel ResolutionBevel WeightBevel Weight:Bevel amountBevel amount for percentage methodBevel modifier to make edges and vertices more roundedBevel the entire mesh by a constant amountBiasBias factor for which frame has more influence on the interpolated strokesBicubic when magnifying, else bilinear (OSL only)Bilateral BlurBilateral FilterBinary ObjectBinary object file format (.bobj.gz)BindBind Bone envelopes to armature modifierBind CoordsBind ToBind base pose in Corrective Smooth modifierBind current shapeBind data missingBind data requiredBind mesh to cage in mesh deform modifierBind mesh to system in laplacian deform modifierBind mesh to target in surface deform modifierBind the selected camera to a marker on the current frameBind vertex count mismatch: %u to %uBind vertex groups to armature modifierBinding in an XR action map itemBindingsBindings for the action map item, mapping the action to an XR inputBioVision Motion Capture (BVH) formatBirth TimeBisect AxisBisect DistanceBit depth for fluid particles and grids (lower bit values reduce file size)Bit depth per channelBitangent SignBitangent vector of this vertex for this face (must be computed beforehand using calc_tangents, use it only if really needed, slower access than bitangent_sign)BitrateBitrate in kbit/sBlackBlack LevelBlack PointBlackbodyBlackbody IntensityBlackman-Harris filterBlankBleedBleed BiasBlendBlend FactorBlend Hair CurvesBlend InBlend In/OutBlend ModeBlend NeighborsBlend OpacityBlend OutBlend PathBlend RadiusBlend SurfaceBlend TextureBlend TypeBlend WeightBlend along CurveBlend between diffuse surface and subsurface scattering. Typically should be zero or one (either fully diffuse or subsurface)Blend between transmission and other base layer componentsBlend brush influence by how much they face the frontBlend color to mix with texture output colorBlend deformation along each curve from the rootBlend face data across the insetBlend factor between stretch minimized and originalBlend from current position to previous or next keyframeBlend in and out overlapping regionBlend in shape from a shape keyBlend modeBlend selected keyframes to their left or right neighborBlend selected keys to the slope of neighboring onesBlend selected keys to their default value from their current positionBlend shrinkwrap for points above the surfaceBlend the given Pose Action to the rigBlend to NeighborBlend-File DataBlendedBlenderBlender (best for import/export round trip)Blender Drivers EditorBlender FileBlender File ViewBlender IDsBlender Info LogBlender Object SpaceBlender RNA structure definitionsBlender RenderBlender VersionBlender World SpaceBlender compiled without Audaspace supportBlender is compiled without motion tracking libraryBlender is free softwareBlender lighting strengths with no conversionBlender preferences space dataBlender's official web-siteBlendingBlending FactorBlending ModeBlending factorBlending to inelastic collisionBlending weight of this boneBlends keyframes from current state to an ease-in or ease-out curveBlends shape between multiple hair curves in a certain radiusBlobby element in a metaball data-blockBlocker CollectionBlueBlue component of the color fieldBlue:BlueprintBlurBlur AttributeBlur DistanceBlur IterationsBlur ModeBlur StepsBlur StrengthBlur WidthBlur XBlur limit, maximum CoC radiusBlur strength per iterationBlur the resolved radiance using a bilateral filterBlur the studiolight in the backgroundBlur using camera depth of fieldBlur weight in active vertex groupBlurring steps for normal falloffBlurry FootageBody TextBoid RuleBoid RulesBoid SettingsBoid StateBoid StatesBoid effector weightBoid height relative to particle sizeBoid rule nameBoid state for boid physicsBoid state nameBoid will fight this times stronger enemyBoidsBokeh BlurBokeh ImageBokeh TypeBokeh Type:Bokeh shape rotation offsetBoldBold & ItalicBoneBone '%s' has out of date B-Bone segment data - depsgraph update required!Bone '%s' is not a B-Bone!Bone Armature-Relative MatrixBone CollectionBone Collection MembershipsBone Collection SpecialsBone CollectionsBone Collections (All)Bone Collections (Roots)Bone Collections that contain this boneBone ColorBone ColorsBone Constraint PropertiesBone EnvelopeBone Envelope DistanceBone EnvelopesBone FromBone Heat Weighting: failed to find solution for one or more bonesBone HierarchyBone InfluencesBone Locked WeightBone MatrixBone NameBone OriginalBone Pose ActiveBone Pose SelectedBone PropertiesBone RelativeBone SelectionBone SettingsBone SizeBone SolidBone ToBone Wireframe OpacityBone already has an IK constraintBone associated with this PoseBoneBone collection '%s' not found in Armature '%s'Bone collection in an Armature data-blockBone collection with index %d not found on Armature %sBone collections can only be edited on an ArmatureBone defining offsetBone deformation distance (for Envelope deform only)Bone deformation weight (for Envelope deform only)Bone in an Armature data-blockBone inherits rotation or scale from parent boneBone is able to be selectedBone is always displayed in wireframe regardless of viewport shading mode (useful for non-obstructive custom bone shapes)Bone is not able to be transformed when in Edit ModeBone is not visible when in Edit ModeBone location is set in local spaceBone rotation around head-tail axisBone selection count errorBone selection during paintingBone that defines the display transform of this custom shapeBone that serves as the end handle for the B-Bone curveBone that serves as the start handle for the B-Bone curveBone to set the texture coordinatesBone to transform fromBone to use for the mirroringBone(s)BonesBones for different objects selectedBones in this collection will be visible in pose/object modeBones only: apply the object's transformation channels of the action to the constrained bone, instead of bone's channelsBones which are children of this boneBones:%s/%sBookmarksBookmarks SpecialsBool AttributeBool Attribute ValueBool value in geometry attributeBoolean ArrayBoolean MathBoolean ModifierBoolean Node SocketBoolean Node Socket InterfaceBoolean OperationBoolean ValueBoolean operations modifierBoolean selection of curve root pointsBoolean selection of curve tip pointsBoolean value socket of a nodeBoost FactorBorderBorder CollisionsBorder rendering is not supported by sequencerBorder select pinned UVs onlyBothBoth NeighborsBoth ZBoth subdivide long edges and collapse short edges to refine mesh detailBottomBottom BaselineBottom HeightBottom LeftBottom OrthographicBottom PerspectiveBottom WidthBottom align on load (except for property editors)Bottom of the listBottom range of X axis destination motionBottom range of X axis source motionBottom range of Y axis destination motionBottom range of Y axis source motionBottom range of Z axis destination motionBottom range of Z axis source motionBoundBound per render layer number of samples by global samplesBoundariesBoundary EdgesBoundary Face SetBoundary Origin OffsetBoundary Shape (Convex)Boundary SmoothBoundary TopologyBoundary edgesBoundedBounding BoxBounding Box CenterBounding box volume must be greater than 0BoundsBounds CenterBounds ClampBoxBox Backdrop ColorsBox ColorBox MarginBox MaskBox SharpenBox filterBox margin as factor of image widthBox-like shapes (i.e. cubes), including planes (i.e. ground planes)BoxesBraid Hair CurvesBraid StartBranch SmoothingBrassBreak apart the mesh faces and let them follow particlesBreak selected bones into chains of smaller bonesBreakableBreakdownBreakdown KeyframeBreakdown Keyframe SelectedBreaking ThresholdBrick (Common)Brick (Pressed)Brick (Soft)Brick TextureBrick WidthBricksBricks 1Bricks 2Bright/contrast modifier data for sequence stripBrighterBrightnessBrightness limit of intensityBrightness multiplierBrightness of the iconBrightness threshold for using sprite base depth of fieldBrightness/ContrastBring ForwardBring the input collection geometry into the modified object, maintaining the relative position between the objects in the sceneBring the input object geometry, location, rotation and scale into the modified object, maintaining the relative position between the two objects in the sceneBring to FrontBronzeBrown-Conrady distortion modelBrownianBrowseBrowse Action to be linkedBrowse Armature data to be linkedBrowse Brush to be linkedBrowse Cache Files to be linkedBrowse Camera Data to be linkedBrowse Curve Data to be linkedBrowse Curves Data to be linkedBrowse Grease Pencil Data to be linkedBrowse ID data to be linkedBrowse Image to be linkedBrowse Lattice Data to be linkedBrowse Light Data to be linkedBrowse LightProbe to be linkedBrowse Line Style Data to be linkedBrowse Mask to be linkedBrowse Material to be linkedBrowse Mesh Data to be linkedBrowse Metaball Data to be linkedBrowse Movie Clip to be linkedBrowse Node Tree to be linkedBrowse Object to be linkedBrowse Paint Curve Data to be linkedBrowse Palette Data to be linkedBrowse Particle Settings to be linkedBrowse Point Cloud Data to be linkedBrowse Scene to be linkedBrowse Sound to be linkedBrowse Speaker Data to be linkedBrowse Text to be linkedBrowse Texture to be linkedBrowse Volume Data to be linkedBrowse Workspace to be linkedBrowse World Settings to be linkedBrowse for files and assetsBrowse this fileBrowsing ModeBrushBrushBendBrushBi-Scale GrabBrushBoundaryBrushClayBrushClay StripsBrushClay ThumbBrushClothBrushColor RampBrushConstantBrushCreaseBrushDeformationBrushDrawBrushDraw Face SetsBrushDraw SharpBrushElastic DeformBrushEraseBrushExpandBrushFalloffBrushFillBrushGrabBrushLayerBrushMaskBrushMulti-plane ScrapeBrushMultires Displacement EraserBrushNewBrushNudgeBrushPaintBrushPinchBrushPoseBrushRotateBrushScaleBrushSimplifyBrushSlide RelaxBrushSmearBrushSmoothBrushSnake HookBrushSoftenBrushSurfaceBrushThumbBrushTri-Scale GrabBrushTwistBrush CapabilitiesBrush CollectionBrush DetailBrush HeightBrush MaskBrush NormalBrush PresetsBrush RadiusBrush SettingsBrush SizeBrush blending modeBrush data-block for storing brush settings for painting and sculptingBrush data-blocksBrush deformation displaces the vertices of the meshBrush deforms the mesh by deforming the constraints of a cloth simulationBrush is projected to canvas from defined direction within brush proximityBrush lags behind mouse and follows a smoother pathBrush only affects vertices that face the viewerBrush operates on all islandsBrush settingsBrush size in screen spaceBrush stepsBrush strengthBrush texture random angleBrush texture rotationBrush's capabilitiesBrush(es)Brush. Use Left Click to sample for palette insteadBrushesBubbleBubble BuoyancyBubble DragBubblesBufferBuffersizeBugBuildBuild 100% proxy resolutionBuild 25% proxy resolutionBuild 50% proxy resolutionBuild 75% proxy resolutionBuild ModifierBuild Original:Build Undistorted:Build effect modifierBuild proxies for added movie and image strips in each preview sizeBuild proxy resolution 100% of the original footage dimensionBuild proxy resolution 100% of the original undistorted footage dimensionBuild proxy resolution 25% of the original footage dimensionBuild proxy resolution 25% of the original undistorted footage dimensionBuild proxy resolution 50% of the original footage dimensionBuild proxy resolution 50% of the original undistorted footage dimensionBuild proxy resolution 75% of the original footage dimensionBuild proxy resolution 75% of the original undistorted footage dimensionBuild record run time code indexBuilds only new strokes (assuming 'additive' drawing)Built without Fluid modifierBuilt without Ocean modifierBuilt without Remesh modifierBuilt-In Function F-ModifierBuilt-in animation playerBuilt-in fonts cannot be renamedBumpBump Map CorrectionBump OnlyBump mapping to simulate the appearance of displacementBundleBundle SolidBuoyancyBuoyancy DensityBuoyancy HeatBuoyant force based on smoke density (higher value results in faster rising smoke)Buoyant force based on smoke heat (higher value results in faster rising smoke)ButtButt cap (flat)By LayerBy Loose PartsBy MaterialBy NameBy OrderBy Times Over Current FrameBy Times Over First Selected MarkerBy Times Over Zero TimeBy Values Over Cursor ValueBy Values Over Zero ValueBy how much to grow the selectionByte ColorByte Color (sRGB encoded): {} {} {} {}Byte Color AttributeBézier PointsBézier SegmentBézier curve point with two handlesBézier curve point with two handles defining a Keyframe on an F-CurveBézier spline cannot have points addedCFL NumberCPU raytracing performance will be poorCacheCache FileCache FilesCache Files data-blocksCache FinalCache IndexCache InfoCache Is OutdatedCache ModifierCache PathCache ResultCache StepCache directoryCache file pathCache final image for each frameCache frames during simulation nodes playbackCache has to be enabledCache is disabled until the file is savedCache nameCache raw images read from disk, for faster tweaking of strip parameters at the cost of memory usageCache the incoming data so that it can be used without recomputationCache the sound in memoryCached RangeCached location on pathCached positions per frameCachingCageCage ExtrusionCage ObjectCage OpacityCage vertices changed from %d to %dCalculateCalculate AlphaCalculate HolesCalculate OrderCalculate OverlapCalculate Paths for the Selected BonesCalculate Selected to FrameCalculate Vertex Weight dynamicallyCalculate all selected objects instead of just the active objectCalculate an alpha channel based on RGB values in the imageCalculate bone paths from headsCalculate bone paths from tailsCalculate brush spacing relative to the scene using the stroke locationCalculate brush spacing relative to the viewCalculate children that suit long hair wellCalculate even feather offsetCalculate feather offset as a second curveCalculate heights against unsubdivided low resolution meshCalculate holes when filling overlapping curvesCalculate modifiers in linear space instead of sequencer's spaceCalculate normals which result in more even thickness (slow, disable when not needed)Calculate particle rotationsCalculate paths for the selected bonesCalculate point velocities automaticallyCalculate relative position (using edges)Calculate relative position (using faces)Calculate self intersections and overlap before fillingCalculate sharp edges using custom normal data (when available)Calculate simulations in geometry nodes modifiers from the start to current frameCalculate statistics about a data set from a field evaluated on a geometryCalculate the brush spacing using view or scene distanceCalculate the center of geometry based on the current pivot point (median, otherwise bounding box)Calculate the center of mass from the surface areaCalculate the center of mass from the volume (must be manifold geometry with consistent normals)Calculate the interpolated value of a mesh attribute on the closest point of its surfaceCalculate the interpolated values of a mesh attribute at a UV coordinateCalculate the limits of a geometry's positions and generate a box mesh with those dimensionsCalculate the order of edges (needed for meshes, but not curves)Calculate the proximity to the target's edgesCalculate the proximity to the target's facesCalculate the proximity to the target's points (faster than the other modes)Calculate the surface area of a mesh's facesCalculate to FrameCalculates a new manifold mesh based on the volume of the current mesh. All data layers will be lostCalculation RangeCalculation TypeCalibrationCallback function defines for built-in Keying SetsCalligraphyCameraCameraNewCamera "%s" is not a multi-view cameraCamera BoundsCamera ClipCamera Cull MarginCamera CullingCamera DataCamera Focal Length: %.1fmmCamera Focal Length: %.1f°Camera Lens Scale: %.3fCamera ObjectCamera OffsetCamera OrthographicCamera OverrideCamera PanoramicCamera Parent LockCamera PassepartoutCamera PathCamera PerspectiveCamera SolverCamera Solver ConstraintCamera SuffixCamera ViewCamera VisibilityCamera ZoomCamera data-block for storing camera settingsCamera data-blocksCamera far clipping distanceCamera horizontal shiftCamera lens field of viewCamera lens horizontal field of viewCamera lens vertical field of viewCamera near clipping distanceCamera that becomes active on this frameCamera to ViewCamera to use as reference point when subdividing geometry, useful to avoid crawling artifacts in animations when the scene camera is movingCamera to which motion is parented (if empty active scene camera is used)Camera typesCamera vertical shiftCamera's focal lengthCamera(s)CamerasCan only assign evaluated data to evaluated object, or original data to original objectCan only copy one custom normal, vertex normal or face normalCan only save sequence on image sequencesCan only scale region size from an action zoneCancelCancel and undo a stroke in progressCancel animation, returning to the original frameCancel bevelCannot (de)select bones on linked object, that would need an overrideCannot activate a file selector dialog, one already openCannot add a collection to a linked/override collection/sceneCannot add a layer to CacheFile '%s'Cannot add active layer as maskCannot add edges in edit modeCannot add faces in edit modeCannot add hook bone for a non armature objectCannot add hook with no other selected objectsCannot add loops in edit modeCannot add more than %i UV mapsCannot add node %s into node tree %sCannot add node %s into node tree %s: %sCannot add node '%s' in a groupCannot add node '%s' in a group: %sCannot add node group '%s' to '%s'Cannot add node group '%s' to '%s': %sCannot add node of type %s to node tree '%s'Cannot add node of type %s to node tree '%s' %sCannot add objects to a library override or linked collectionCannot add properties to override dataCannot add property to built in keying setCannot add socket to built-in nodeCannot add vertices in edit modeCannot add zone input node '%s' to a group without its paired output '%s'Cannot add zone output node '%s' to a group without its paired input '%s'Cannot apply constructive modifiers on curve. Convert curve to mesh in order to applyCannot apply modifier for this object typeCannot apply pose to lib-linked armatureCannot apply to a multi user armatureCannot bake non-'image sequence' formatsCannot build springsCannot change Pose when 'Rest Position' is enabledCannot change action, as it is still being edited in NLACannot change old file (file saved with @)Cannot clear embedded library override '%s', only overrides of real data-blocks can be directly clearedCannot clear linked library override '%s', only local overrides can be directly clearedCannot convert to the selected typeCannot create editmode armatureCannot create freeze frameCannot create key inside of speed transitionCannot create object in main database with an evaluated data data-blockCannot create transitionCannot create transition from first or last keyCannot delete collection '%s', it is either a linked one used by other linked scenes/collections, or a library override oneCannot delete currently visible workspace id '%s'Cannot delete id '%s', indirectly used data-blocks need at least one userCannot delete indirectly linked id '%s'Cannot delete indirectly linked library '%s'Cannot delete indirectly linked object '%s'Cannot delete library override id '%s', it is part of an override hierarchyCannot delete locked layersCannot delete object '%s' as it is used by override collectionsCannot delete object '%s' from scene '%s', indirectly used objects need at least one userCannot dolly when the view offset is lockedCannot duplicate current selectionCannot edit bone collections on linked Armatures without overrideCannot edit bone collections that are linked from another blend fileCannot edit bone groups for library overridesCannot edit constraints coming from linked data in a library overrideCannot edit external library dataCannot edit hidden objectCannot edit library dataCannot edit library linked or non-editable override objectCannot edit library or override dataCannot edit modifiers coming from linked data in a library overrideCannot edit object '%s' as it is used by override collectionsCannot edit properties from override dataCannot edit shaderfxs coming from linked data in a library overrideCannot edit shaderfxs in a library overrideCannot evaluate node groupCannot execute boolean operationCannot execute, intersect only available using exact solverCannot execute, the selected collection contains non mesh objectsCannot export mixed curve types in the same Curves objectCannot export mixed cyclic and non-cyclic curves in the same Curves objectCannot figure out which object this bone belongs to.Cannot find '%s' gridCannot find lib '%s'Cannot fly an object with constraintsCannot fly when the view offset is lockedCannot get mesh from cage objectCannot initialize the GPUCannot insert group '%s' in '%s'Cannot join while in edit modeCannot link objects into a linked sceneCannot link objects into the same sceneCannot load the baked dataCannot make a bone collection a descendant of itselfCannot make library override from a local objectCannot make segmentCannot mix modal/non-modal itemsCannot modify name of required geometry attributeCannot move above a modifier requiring original dataCannot move beyond a non-deforming modifierCannot move collection from index '%d' to '%d'Cannot move effect beyond the end of the stackCannot move modifier beyond the end of the listCannot move modifier beyond the end of the stackCannot move modifier beyond the start of the listCannot move strip to different sceneCannot move strip to non-meta stripCannot navigate a camera from an external library or non-editable overrideCannot navigate an object with constraintsCannot navigate when the view offset is lockedCannot open file %s for writing: %sCannot overwrite used library '%.240s'Cannot pack absolute file: '%s'Cannot pack multiview images from raw data currently...Cannot pack tiled images from raw data currently...Cannot paint strokeCannot paste driver variables without a driverCannot paste without a materialCannot pose libdataCannot pose non-editable dataCannot push down actions while tweaking a strip's action, exit tweak mode firstCannot re-link markers into the same sceneCannot read %s '%s': %sCannot read '%s': %sCannot read file "%s": %sCannot reassign inputs: recursion detectedCannot reassign inputs: strip has no inputsCannot relocate indirectly linked library '%s'Cannot relocate library '%s' to current blend file '%s'Cannot remove an object from a linked or library override collectionCannot remove background image %d from camera '%s', as it is from the linked reference dataCannot remove built in keying setCannot remove edges in edit modeCannot remove loops in edit modeCannot remove more edges than the mesh containsCannot remove more loops than the mesh containsCannot remove more polys than the mesh containsCannot remove more vertices than the mesh containsCannot remove polys in edit modeCannot remove properties from override dataCannot remove property from built in keying setCannot remove vertices in edit modeCannot render, no cameraCannot rip multiple disconnected verticesCannot save asset catalogs before the Blender file is savedCannot save blend file, path "%s" is not writableCannot save image, path "%s" is not writableCannot save multilayer sequencesCannot save text file, path "%s" is not writableCannot separate current selectionCannot separate curves with shape keysCannot separate nodesCannot set absolute paths with an unsaved blend fileCannot set instance-collection as object belongs in collection being instanced, thus causing a cycleCannot set relative paths with an unsaved blend fileCannot spinCannot split current selectionCannot swap '%s' and '%s' as one or both will not be able to fit in their new placesCannot swap selected strips as they will not be able to fit in their new placesCannot swap selected strips because they will overlap each other in their new placesCannot unlink a library override collection which is not the root of its override hierarchyCannot unlink action '%s'. It's not clear which object or object-data it should be unlinked from, there's no object or object-data as parent in the Outliner treeCannot unlink collection '%s' parented to another linked collection '%s'Cannot unlink collection '%s'. It's not clear which scene, collection or instance empties it should be unlinked from, there's no scene, collection or instance empties as parent in the Outliner treeCannot unlink material '%s'. It's not clear which object or object-data it should be unlinked from, there's no object or object-data as parent in the Outliner treeCannot unlink object '%s' from linked collection or scene '%s'Cannot unlink object '%s' parented to another linked object '%s'Cannot unlink unsupported '%s' from light linking collection '%s'Cannot unlink world '%s'. It's not clear which scene it should be unlinked from, there's no scene as parent in the Outliner treeCannot unpack individual Library file, '%s'Cannot use OpenGL render in background mode (no opengl context)Cannot use vertex with zero-length normalCannot use zero-area faceCannot use zero-length boneCannot use zero-length curveCannot use zero-length edgeCannot write a single file with an animation format selectedCanvasCanvas NormalCanvas SettingsCanvas SurfacesCanvas X-RayCanvas grid opacityCanvas mesh not updatedCap EndpointCap Fill TypeCapsCaps TypeCapsuleCapture AttributeCapture DistanceCapture EmissionCapture IndirectCapture WorldCapture a picture of an editorCapture a picture of the whole Blender windowCapture the entire windowCarbon (Solid)CardboardCardinalCascade CountCascade FadeCascade Max DistanceCaseCase SensitiveCase Sensitive Matches OnlyCastCast IronCast ModifierCast ShadowCast a square spot light shapeCast rays from above the surfaceCast rays from the context geometry onto a target geometry, and retrieve information from each hit pointCast rays to active object from a cageCatalogCatalog IDCatalog SelectorCatalog Simple NameCatalog UUIDCatalog cannot be dropped into itselfCatalog is already placed at the highest levelCatalog is already placed inside this catalogCatalogs cannot be edited in this asset libraryCatmull RomCause the faces of the mesh object to appear or disappear one after the other over timeCause the image to repeat horizontally and verticallyCause the image to repeat in checker board patternCauses actions to be duplicated with the data-blocksCauses armature data to be duplicated with the objectCauses camera data to be duplicated with the objectCauses curve data to be duplicated with the objectCauses curves data to be duplicated with the objectCauses lattice data to be duplicated with the objectCauses light data to be duplicated with the objectCauses light probe data to be duplicated with the objectCauses material data to be duplicated with the objectCauses mesh data to be duplicated with the objectCauses metaball data to be duplicated with the objectCauses particle systems to be duplicated with the objectCauses point cloud data to be duplicated with the objectCauses select-all ('A' key) to de-select in the case a selection existsCauses speaker data to be duplicated with the objectCauses surface data to be duplicated with the objectCauses tab to open pie menu (swaps 'Tab' / 'Ctrl-Tab')Causes text data to be duplicated with the objectCauses volume data to be duplicated with the objectCavity (Inverted)Cavity CurveCavity FactorCavity MaskCavity ValleyCavity shading computed in world space, useful for larger-scale occlusionCbCell NoiseCell SizeCell TypeCell type to be highlightedCementCenterCenter Action Safe MarginsCenter DiagonalCenter OverrideCenter Title Safe MarginsCenter in global view spaceCenter of MassCenter of the hook, used for falloff and displayCenter of this faceCenter on FrameCenter point for rotate/scaleCenter textCenter the camera view, resizing the view to fit its boundsCenter the view lock offsetCenter the view so that the cursor is in the middle of the viewCenter the view to the Z-depth position under the mouse cursorCenter-Cut Safe AreasCentersCentimetersCentum weightsChainChain CountChain LengthChain Loose EdgesChain OffsetChain by DistanceChain count for the selection of first N chainsChain follows position of targetChain follows rotation of targetChainingChaining MethodChainsChalk (Solid)Chance of every point or curve being included in the selectionChance that the particle will pass through the meshChangeChange Active LayerChange CaseChange Scene assigned to StripChange UV selection modeChange a custom property's type, or adjust how it is displayed in the interfaceChange alpha transparency along strokeChange alpha transparency based on a material attributeChange alpha transparency based on the distance from an objectChange alpha transparency based on the distance from the cameraChange blue channelChange brightnessChange brush size by a scalarChange case of each nameChange collision shapes for selected Rigid Body ObjectsChange contrastChange curve caps mode (rounded or flat)Change direction of the points of the selected strokesChange domain type of the simulationChange fade opacity of displayed onion framesChange flow behavior in the simulationChange font character codeChange font spacingChange green channelChange how fluid is emittedChange how the attribute is storedChange how the color attribute is storedChange hueChange hue/saturation/value of the strokesChange line color along strokeChange line color based on a material attributeChange line color based on random noiseChange line color based on the direction of a strokeChange line color based on the distance from an objectChange line color based on the distance from the cameraChange line color based on the radial curvature of 3D mesh surfacesChange line color based on the underlying crease angleChange line thickness along strokeChange line thickness based on a material attributeChange line thickness based on the distance from an objectChange line thickness based on the distance from the cameraChange line thickness so that stroke looks like made with a calligraphic penChange pivot point for transforms (buggy)Change position of active Bone Collection in list of Bone collectionsChange red channelChange saturationChange selection for all facesChange selection for all verticesChange selection modeChange selection of all UV verticesChange selection of all UVW control pointsChange selection of all curve pointsChange selection of all markers of active trackChange selection of all metaball elementsChange selection of all time markersChange selection of all tracking markersChange selection of all visible reportsChange sorting to use column under cursorChange stroke UV texture valuesChange stroke location, rotation, or scaleChange stroke thicknessChange tabs only when this editor shares a border with an outlinerChange the active action usedChange the bevel weight of edgesChange the cache type of the simulationChange the constraint's position in the list so it evaluates after the set number of othersChange the crease of edgesChange the direction of curves by swapping their start and end dataChange the direction that a chain of bones points in (head and tail swap)Change the display order of the selected strokesChange the effect's position in the list so it evaluates after the set number of othersChange the lock state of all or some vertex groups of active objectChange the lock state of all shape keys of active objectChange the minimum distance used by the density brushChange the mode used for selection masking in curves sculpt modeChange the modifier's index in the stack so it evaluates after the set number of othersChange the number of keys of selected particles (root and tip keys included)Change the object in the current modeChange the opacity of the strokesChange the position of the active line set within the list of line setsChange the position of the style module within in the list of style modulesChange the selection mode for Grease Pencil strokesChange the speed of the simulationChange the type of curvesChange the underlying simulation methodChange to the corresponding tab when outliner data icons are clickedChange to the selected VR landmark from the listChange type of effector in the simulationChange type of fluid in the simulationChange valueChange visible data source in the spreadsheetChange which geometry type the operation affects, edges or verticesChange zoom ratio of sequencer previewChangedChanged SelectedChanges the size of the fonts and widgets in the interfaceChanges the thickness of widget outlines, lines and dots in the interfaceChanging edge seams recalculates UV unwrapChannelChannel Driver (only set for Driver F-Curves)Channel GroupChannel Group ColorsChannel KeyChannel MatrixChannel PackedChannel defining pose data for a bone in a PoseChannel in which strip will be cutChannel to place this strip intoChannelDriver VariablesChannelsChannels of the image to displayChannels of the image to drawChannels of the preview to displayChannels to display in the histogramCharacter IndexCharacter InfoCharacter SpacingCharacter WeightCharacter used to separate objects name into hierarchical structureCharactersCharcoalChargeCharge effector weightChebychev distanceCheck ExistingCheck Internal Spring NormalsCheck Surface NormalsCheck and fix all strings in current .blend file to be valid UTF-8 Unicode (needed for some old, 2.4x area files)Check and warn on overwriting existing filesCheck if Select Left or RightCheck if extend lines collide with strokesCheckerChecker DistanceChecker EvenChecker OddChecker TextureCheckerboard InterleavedCheckerboard SizeChecking validity of current .blend file *AFTER* undo stepChecking validity of current .blend file *BEFORE* save to diskChecking validity of current .blend file *BEFORE* undo stepChildChild NumberChild OfChild Of ConstraintChild Of constraint not foundChild ParticleChild ParticlesChild RadiusChild RoundnessChild SeedChild SizeChild collection with its collection related settingsChild of this pose boneChild particle interpolated from simulated or edited particlesChild particles generated by the particle systemChildrenChildren ExpandedChildren FromChildren Per ParentChildren expanded in the user interfaceChokeChoose BW for saving grayscale images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channelsChoose Collision TypeChoose Screen layoutChoose active color stopChoose an image to help identify the data-block visuallyChoose between an arbitrary number of values with an indexChoose between faster updates, or faster renderChoose different visualizations of library override dataChoose how many Bone influences to exportChoose how subdivision modifiers will be mapped to the USD subdivision scheme during exportChoose instances from the "Instance" input at each point instead of instancing the entire geometryChoose normal space for bakingChoose pseudo-randomlyChoose shading information to bake into the imageChoose the asset library to display assets fromChoose the color of your preference, and the shader will approximate the absorption coefficient to render lookalike hairChoose the interpolation type with which new keys will be addedChoose where to get guiding velocities fromChoose whether to export only the [0, 1] range, or all UV tilesChoppinessChoppiness of the wave's crest (adds some horizontal component to the displacement)Chroma KeyCinemaCinema (48)CircleCircle (HSL)Circle (HSV)Circle with inner dotCirclesCircularCircular dependency for image "%s" from object "%s"Circular easing (strongest and most dynamic)ClampClamp Bounding BoxClamp DirectClamp FactorClamp IndirectClamp OffsetClamp OverlapClamp RegionClamp ResultClamp ToClamp To ConstraintClamp TypeClamp WavesClamp a value between a minimum and a maximumClamp collision impulses to avoid instability (0.0 to disable clamping)Clamp pixel intensity to reduce noise inside glossy reflections from reflection cubemaps (0 to disable)Clamp result of the node to 0.0 to 1.0 rangeClamp the Z axis of the curveClamp the direct lighting intensity to reduce noise (0 to disable)Clamp the factor to [0,1] rangeClamp the indices to the size of the attribute domain instead of outputting a default value for invalid indicesClamp the indirect lighting intensity to reduce noise (0 to disable)Clamp the result to [0,1] rangeClamp the result to the target range [To Min, To Max]Clamp the transformation to the distance each vertex moves in the original shapeClamp the width to avoid overlapClamp thickness based on anglesClamp within the edge extentsClampingClassClassic Ashikhmin velvet (legacy model)ClassicalClean CurvesClean UpClean tracks with high error values or few framesClean up i18n working repository (po files)Clean vertex group edgesCleanup action to executeClearClear 'disabled' tag from all F-Curves to get broken F-Curves working againClear ActiveClear AllClear Animation DataClear Asset DataClear CoatClear Coat NormalClear Coat RoughnessClear DeltaClear DriversClear F-Curve snapshots (Ghosts) for active Graph EditorClear Fake UserClear Fake User and remove copy stashed in this data-block's NLA stackClear ImageClear Images before baking (internal only)Clear In ObstacleClear InnerClear LooseClear OuterClear ParentClear Parent InverseClear ParentsClear RemainedClear SeamsClear TrackClear TypeClear Up ToClear ViewerClear action to executeClear active track only instead of all selected tracksClear all calculated dataClear all constraints from the selected bonesClear all constraints from the selected objectsClear all keyframes on the currently active propertyClear all orphaned data-blocks without any users from the fileClear all view lockingClear and Keep TransformationClear and Keep Transformation (Clear Track)Clear collection contributing only indirectly in the view layerClear collections' previewsClear delta location in addition to clearing the normal location transformClear hide selected tracksClear images before baking (only for internal saving)Clear instead of marking seamsClear inverse correction for Child Of constraintClear inverse correction for Object Solver constraintClear keyframes from all elements of the arrayClear masking of collection in the active view layerClear motion paths of all bonesClear motion paths of all objectsClear motion paths of selected bonesClear motion paths of selected objectsClear path at remaining frames (after current)Clear path up to current frameClear pinning for the selection instead of setting itClear preview rangeClear previews for materials, lights, worlds, textures and imagesClear roll for selected bonesClear seams of stitched edgesClear selected .blend file's previewsClear style rather than setting itClear text by typeClear the 'solo' setting on all bone collectionsClear the active groupClear the boundaries for viewer operationsClear the boundaries of the border render and disable border renderClear the boundaries of the render region and disable render regionClear the command historyClear the currently selected render slotClear the line and store in historyClear the mask's parentingClear the object's locationClear the object's originClear the object's parentingClear the property and use default or generated value in operatorsClear the recent files listClear the scrollback historyClear the search filterClear the tilt of selected control pointsClear the whole pathClear tracking constraint or flag from objectClear tracks after/before current position or clear the whole trackClear transform values after transferring to deltasClear vertex sculpt masking data from the meshClear vertex skin layerClear:ClickClick on the mesh to set the detailClick to open the info editorClick to place endpoints of straight line segments (connected)Clicks on the background do not start the strokeClipClip AlphaClip CameraClip ContentsClip EditorClip EditorsClip EndClip ImageClip Max XClip Max YClip Min XClip Min YClip PlanesClip StartClip StripClip ThresholdClip UV coordinates to bounds after unwrappingClip alpha below this threshold in the 3D textured viewClip to BoundsClip to cubic-shaped area around the image and set exterior pixels as transparentClip to image size and set exterior pixels as transparentClip view contents based on what is visible in other side viewsClipboard does not contain an assetClipboard is emptyClipboard too longClippingClipping BorderClipping BoundariesClipping OffsetClipping StartClips animations to selected playback rangeClockwiseClone ImageClone MapClone Paint Texture IndexClone UV Loop LayerClone UV Loop Layer IndexClone UV loop layer indexClone from Paint SlotCloseClose AllClose SplineClose Spline MethodClose TipClose or open all itemsClose or open the selected stroke adding a segment from last to first pointClose selected areaClose the current windowClosed LoopClosed by DefaultClosed loops unsupportedClosestClosest IndexClosest UDIMClosest WeightClosure SizeClothCloth Collision SettingsCloth DampingCloth MassCloth ModifierCloth SettingsCloth SimulationCloth collision acts with respect to the collider normals (improves penetration recovery)Cloth collision impulses act in the direction of the collider normals (more reliable in some cases)Cloth dynamics for hairCloth model with angular bending springsCloth model with linear bending springs (legacy)Cloth simulation modifierCloth simulation settings for an objectCloth simulation settings for self collision and collision with other objectsCloth speed is multiplied by this valueCloudsClouds TextureClumpClump FactorClump Hair CurvesClump Noise SizeClumping AmountClumps together existing hair curves using guide curvesCoarseCoatCoat IORCoat NormalCoat RoughnessCoat WeightCodecCodec settings for JPEG 2000Coefficient K0 of the lens polynomialCoefficient K1 of the lens polynomialCoefficient K2 of the lens polynomialCoefficient K3 of the lens polynomialCoefficient K4 of the lens polynomialCoefficientsCoefficients for 'x' (starting from lowest power of x^0)Coffee (Fresh/Roast)ColCollapseCollapse (close) all selected expandable animation channelsCollapse EdgesCollapse SummaryCollapse all channels (not just selected ones)Collapse isolated edge and face regions, merging data such as UVs and color attributes. This can collapse edge-rings as well as regions of connected faces into verticesCollapse short edges to remove mesh detail where possibleCollapse summary when shown, so all other channels get hidden (Dope Sheet editors only)Collapse the region displaying the operator settingsCollect related nodes together in a common area. Useful for organization when the re-usability of a node group is not requiredCollectionCollectionNewCollection %dCollection '%s' (instantiated by the active object) is not overridableCollection '%s' already in collection '%s'Collection '%s' is not an original IDCollection '%s' not in collection '%s'Collection ChildCollection ChildrenCollection ColorCollection Color TagCollection IndexCollection InfoCollection Instance Empty SizeCollection Light LinkingCollection MaskCollection MasksCollection NegationCollection Node SocketCollection Node Socket InterfaceCollection ObjectCollection ObjectsCollection PropertiesCollection SpecialsCollection containing objects participating in this simulationCollection containing rigid body constraint objectsCollection contains current objectCollection data-blocksCollection name to addCollection of AOVsCollection of Color Ramp ElementsCollection of Curve Map PointsCollection of Driver F-CurvesCollection of Dynamic Paint Canvas surfacesCollection of F-Curve ModifiersCollection of IDs only, used to disambiguate between potential IDs with same name from different librariesCollection of KeyConfigsCollection of LightgroupsCollection of NLA StripsCollection of NLA TracksCollection of NLA strip F-CurvesCollection of Node LinksCollection of Node SocketsCollection of NodesCollection of Object data-blocksCollection of OpenXR component pathsCollection of OpenXR user pathsCollection of Profile PointsCollection of RetimingKeyCollection of UDIM tilesCollection of UV map layersCollection of XR action map bindingsCollection of XR action map itemsCollection of XR action mapsCollection of actionsCollection of add-onsCollection of armature bonesCollection of armature edit bonesCollection of armaturesCollection of background imagesCollection of bake itemsCollection of brushesCollection of cache filesCollection of camerasCollection of channel driver VariablesCollection of child collectionsCollection of collection objectsCollection of collectionsCollection of curve splinesCollection of curvesCollection of custom asset tagsCollection of data-blocks that can be referenced by baked dataCollection of fontsCollection of gizmosCollection of hair curvesCollection of imagesCollection of index_switch itemsCollection of items that make up an enumCollection of keyframe pointsCollection of keymap itemsCollection of keymapsCollection of latticesCollection of layers used by maskCollection of layers which defines this maskCollection of librariesCollection of light probesCollection of lightsCollection of line stylesCollection of markers for movie tracking plane trackCollection of markers for movie tracking trackCollection of markers in trackCollection of masking spline pointsCollection of masking splinesCollection of masksCollection of materialsCollection of mesh edgesCollection of mesh loopsCollection of mesh polygonsCollection of mesh verticesCollection of meshesCollection of metaball elementsCollection of metaballsCollection of movie clipsCollection of movie tracking objectsCollection of movie tracking plane tracksCollection of movie tracking tracksCollection of node treesCollection of object constraintsCollection of object effectsCollection of object modifiersCollection of objectsCollection of objects in this tracking data objectCollection of override operationsCollection of override propertiesCollection of packed imagesCollection of paint curvesCollection of palette colorsCollection of palettesCollection of particle settingsCollection of particle systemsCollection of pathsCollection of plane tracks in this tracking data objectCollection of plane tracks in this tracking data object. Deprecated, use objects[name].plane_tracksCollection of point cachesCollection of point cloudsCollection of pointsCollection of points for Bézier curves onlyCollection of points that make up this poly or nurbs splineCollection of pose bone constraintsCollection of related sketchesCollection of related sketches on a particular frameCollection of render layersCollection of render passesCollection of render viewsCollection of repeat itemsCollection of scenesCollection of screensCollection of simulation itemsCollection of solved camerasCollection of soundsCollection of spacesCollection of speakersCollection of spline Bézier pointsCollection of spline pointsCollection of splines in this curve data objectCollection of splines which defines this layerCollection of strip modifiersCollection of studio lightsCollection of target bones and weightsCollection of textsCollection of texture slotsCollection of texturesCollection of timeline markersCollection of tracking plane tracksCollection of tracks in this tracking data objectCollection of tracks in this tracking data object. Deprecated, use objects[name].tracksCollection of tracks used for 2D stabilization (translation)Collection of user asset librariesCollection of user extension repositoriesCollection of vertex colorsCollection of vertex groupsCollection of volumesCollection of window managersCollection of workspacesCollection of worldsCollection socket of a nodeCollection that included object should be a member ofCollection this layer collection is wrappingCollection which defines light linking relation of this emitterCollection which defines objects which block light from this emitterCollection(s)CollectionsCollections of objectsCollections that are immediate children of this collectionCollide with objects during the simulationCollide with other collider objects in the sceneCollider FrictionCollisionCollision CollectionCollision CollectionsCollision MarginCollision ModifierCollision QualityCollision SettingsCollision ShapeCollision Shape of object in Rigid Body SimulationsCollision TypeCollision Vertex GroupCollision collections rigid body belongs toCollision modifier defining modifier stack position used for collisionCollision settings for object in physics simulationCollisionsColorColorController Draw StyleColorDarkColorDark + RayColorHSV Key ChannelColorLightColorLight + RayColorRGB Key ChannelColor & AlphaColor 01Color 02Color 03Color 04Color 05Color 06Color 07Color 08Color 09Color AttributeColor Attribute SpecialsColor AttributesColor BalanceColor BurnColor CorrectionColor DepthColor DodgeColor DryColor FacColor GridColor GridlinesColor InterpolationColor KeyColor LayerColor ManagementColor MappingColor MaximumColor ModeColor ModifiersColor NodeColor Node SocketColor Node Socket InterfaceColor OpacityColor ParametrizationColor PathColor Picker TypeColor RampColor Ramp ElementColor Ramp ElementsColor SetColor SpaceColor Space SettingsColor Space: Color SpillColor SpreadColor StripColor TagColor TagsColor ThresholdColor TypeColor ValueColor attribute baking is only supported for mesh objectsColor balance gain (highlights)Color balance gamma (midtones)Color balance lift (shadows)Color balance modifier for sequence stripColor balance parameters for a sequence stripColor balance parameters for a sequence strip and its modifiersColor cells by positionColor curve mapping applied before display transformColor for all strokes in this layerColor for custom background colorColor for filling region bounded by each strokeColor for indicating Grease Pencil keyframesColor for mixing with primary filling colorColor for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axisColor for object outlineColor for single color modeColor for strip/action being "tweaked" or editedColor for wireframe when in edit mode, but edge selection is activeColor hue offsetColor in sRGB color spaceColor management settings applied on image before savingColor management settings used for displaying images on the displayColor management specific to display deviceColor mapping settingsColor modifier '%s' could not be removedColor modifier typeColor modifiers for changing line colorsColor node links based on their connected socketsColor of active markerColor of breakdown keyframeColor of cursor when addingColor of cursor when subtractingColor of disabled markerColor of extreme keyframeColor of folders in the file browserColor of jitter keyframeColor of keyframe borderColor of locked markerColor of markerColor of marker's outlineColor of moving hold keyframeColor of new annotation layersColor of path after current frameColor of path before current frameColor of preview range overlayColor of selected breakdown keyframeColor of selected extreme keyframeColor of selected jitter keyframeColor of selected keyframeColor of selected keyframe borderColor of selected markerColor of selected moving hold keyframeColor of smokeColor of smoke emitted from burning fuelColor of summary channelColor of texture overlayColor of the 1px shadow line underlying widgetsColor of the F-Curve in the Graph EditorColor of the ambient light that uniformly lit the sceneColor of the backgroundColor of the corresponding socket type in the node editorColor of the light's diffuse highlightColor of the light's specular highlightColor of the paintColor of the text insertion cursor (caret)Color of the track in the Movie Clip Editor and the 3D viewport after a solveColor palette to useColor ramp mapping a scalar value to a colorColor ramp used to change line colorColor ramp used to define brush velocity effectColor ramp used to define proximity falloffColor range used for weight visualization in weight painting modeColor saturation factorColor selected to apply glowColor set is user-defined instead of a fixed theme color setColor space in the image file, to convert to and from when saving and loading the imageColor space of the input imageColor space of the output imageColor space that the sequencer operates inColor space used for YCbCrA processingColor strength for new strokes (affect alpha factor of color)Color tag for a collectionColor tag for a stripColor that must be keptColor the passColor to use behind stamp textColor to use for stamp textColor used for RimColor used for ShadowColor used for active bonesColor used for generated glowColor used for selected bonesColor used for the surface of bonesColor used for tintingColor used to highlight the rangeColor value factorColor1Color2Colored ConstraintsColoringColorizeColorize EffectColorize effectColorsColumn InterleavedColumn NameColumn SelectColumn number to show right margin atColumns:Comb hairsCombinationCombination of true displacement and bump mapping for finer detailCombineCombine ColorCombine OpenEXR multi-layer images rendered with different sample ranges into one image with reduced noiseCombine XYZCombine all volume shading components into a single easy to use nodeCombine and layer ActionsCombine any number of input stringsCombine both views in a squeezed imageCombine distance and equi-angular sampling for volumes where neither method is idealCombine meshes in a subtractive wayCombine meshes in an additive wayCombine original scale with copied scaleCombine space background image with the maskCombinedCombined ExportCombines all of its direct rigid body children into one rigid objectCommand Prompt HereCommand historyCommand line promptCommand line prompt languageCommand outputCommand to launch the text editor, either a full path or a command in $PATH. Use the internal editor when left blankCommentCompact LayoutCompact ListCompareCompare MaterialsCompare SeamCompare SharpCompare UVsCompare each element of the input vectorsCompare the average of the input vectors elementsCompare the direction of the input vectorsCompare the dot products of the input vectorsCompare the length of the input vectorsCompare velocities from previous frame with new velocities from current frame and keep the maximumCompare velocities from previous frame with new velocities from current frame and keep the minimumCompensate any scale changes relative to center of rotationCompensate for non-uniform object scaleCompensate for scale applied by other modifiersCompensate for scaling one axis by applying suitable scaling to the other two axesCompile bytecode for shader script nodeCompiled without Bullet physics engineCompiled without OpenVDBCompiled without sound supportComplete Matches OnlyCompletely clear the parenting relationship, including involved modifiers if anyCompletely ignore parent scalingCompletely independent manually set handleComplexComponentComponent PathsComponent TypeCompositeCompositingCompositing node viewerCompositing nodesCompositionComposition GuidesCompositorCompositor Custom GroupCompositor NodeCompositor Node TreeCompound ParentCompressCompress mesh using DracoCompressionCompression Spring DampingCompression StiffnessCompression Stiffness MaximumCompression level (0 = most speed, 6 = most compression, higher values currently not supported)Compression method to be usedCompression mode for TIFFComputation RangeComputation was successfulCompute Device TypeCompute distance to nearest edgeCompute distance to nearest faceCompute distance to nearest vertexCompute how much the hemisphere above the shading point is occluded, for example to add weathering effects to corners. Note: For Cycles, this may slow down renders significantlyCompute the closest location on the target geometryComputes the distance to the closest point as well as its position and colorComputes the distance to the edge of the voronoi cellComputes the distance to the second closest point as well as its position and colorComputes the radius of the n-sphere inscribed in the voronoi cellConcavity UpperConcreteConditionConeConfiguration for a single dash segmentConfirmConfirm On ReleaseConfirm ThresholdConfirm bevelConfirm on ReleaseConflicts with another render pass with the same nameConformalConnect CenterConnect LoopsConnect all hair systems to the emitter meshConnect endpoints that are close togetherConnect hair to the emitter meshConnect objects as a chain based on distance, starting at the active objectConnect selected objects to the active objectConnect selected vertices of faces, splitting the faceConnect the arc at the centerConnect vertices by their selection order, creating edges, splitting facesConnectedConnected OnlyConnected faces (instead of edges)Connecting edge loops overlapConnection PatternConsider the contribution of directly visible light sources during guidingConsider vertices instead of edges to select which edges to (un)tag as sharpConsistent identifier used for the itemConsole InputConsole Scrollback LinesConsole line type when used in scrollbackConsole output typeConstantConstant DetailConstant ExtrapolationConstant LengthConstant OffsetConstant Offset DisplacementConstant Screen Size NormalsConstant acceleration in a given directionConstant direction parallel ray LightConstant direction parallel ray light sourceConstant factor to offset time by for functionConstant factor to offset values byConstant falloffConstant force along the force object's local Z axisConstant per CurveConstrain an object's location to the nearest point along the target pathConstrain boids to a surfaceConstrain islands containing any pinned UV'sConstrain rigid bodies to move around common pivot pointConstrain to Image BoundsConstrain value between min and maxConstrain value between min and max, swapping arguments when min > maxConstraintConstraintMixConstraint '%s' not found in object '%s'Constraint '%s' not found in pose bone '%s'Constraint AxisConstraint OperationConstraint TargetConstraint Target BoneConstraint axis Lock options relative to Bone or Target referenceConstraint can be broken if it receives an impulse above the thresholdConstraint constraining rigid bodiesConstraint has valid settings and can be evaluatedConstraint influencing Objects inside Rigid Body SimulationConstraint is the one being editedConstraint modifying the transformation of objects and bonesConstraint nameConstraint pivot locationConstraint position along X axisConstraint position along Y axisConstraint position along Z axisConstraint rotation along X axisConstraint rotation along Y axisConstraint rotation along Z axisConstraint to stay within the image bounds while editingConstraint's panel is expanded in UIConstraintsConstraints affecting the transformation of the objectConstraints that act on this pose channelConstruct a Bézier CircleConstruct a Bézier CurveConstruct a Nurbs CircleConstruct a Nurbs CurveConstruct a PathConstruct a Suzanne meshConstruct a circle meshConstruct a conic meshConstruct a cube meshConstruct a cylinder meshConstruct a filled planar mesh with 4 verticesConstruct a torus meshConstruct and edit splinesConstructive modifier cannot be applied to multi-res data in sculpt modeConstructive modifiers cannot be appliedContains linked library overrides that need to be resynced, updating the library is recommendedContentContent of this text objectContextContext AttributesContext GizmoContext MenuContext PathContext PropertyContext data-path (expanded using visible windows in the current .blend file)Context incorrect, image not foundContext menu for item operationsContext menu for scene operationsContext missing active objectContext path is pinnedContext sensitive gizmos for the active itemContext window not setContiguousContinueContinue Without ClearingContinue using file without Python scriptsContinuous AccelerationContinuous GrabContinuously unwrap the selected UV island while transforming pinned verticesContourContrastContrast LimitContributionsControl ModeControl PointControl Point selectedControl Point:Control PointsControl RotationControl a chain of bones by specifying the endpoint target (Bones only)Control accuracy of motion blur, more steps gives more memory usage (actual number of steps is 2^(steps - 1))Control how far to push or pull the keysControl how fast the probe influence decreasesControl how many evaluated points should be generated on every curve segmentControl how much mist density decreases with heightControl key pressedControl key pressed, -1 for any stateControl object: if available, its location determines the center of the effectControl playback using a frame-number (ignoring time FPS and start frame from the file)Control playback using a value between 0 and 1Control playback using time in secondsControl point belongs to another splineControl point for envelope F-ModifierControl point not in Envelope F-ModifierControl point selection statusControl points defining the shape of the envelopeControl points of all curvesControl points of the curveControl the brightness and contrast of the input colorControl the intensity of the border around themes iconsControl the smoothness of mesh normals around each face by changing the "shade smooth" attributeControl the stencil brushControl transform gizmosControl when to apply fluid flowControl when to apply the effectorControl whether each spline loops back on itself by changing the "cyclic" attributeControl which key to offset towards and how farController LocationController Location OtherController RotationController Rotation OtherController StyleController aim location of the other user path for bimanual actionsController aim rotation of the other user path for bimanual actionsControllersControls accuracy of motion blur, more steps means longer render timeControls fluid emission from within the mesh (higher value results in greater emissions from inside the mesh)Controls how much nearby polygons influence deformationControls how open boundaries are smoothedControls how smoothing is applied to UVsControls profile shape (0.5 = round)Controls the blending and the compatibility with certain featuresControls the intensity of the coat layer, both the reflection and the tinting. Typically should be zero or one for physically-based materialsConvergence Plane DistanceConvert ColorspaceConvert Faces into vertices and vertices into facesConvert FloatConvert FromConvert ToConvert UsdPreviewSurface shaders to Principled BSDF shader networksConvert a blackbody temperature to an RGB valueConvert a color's luminance to a grayscale valueConvert a vector, point, or normal between world, camera, and object coordinate spaceConvert a wavelength value to an RGB valueConvert active weight into gray scale vertex colorsConvert all faces in a mesh to triangular facesConvert all faces to trianglesConvert all polygons to trianglesConvert all textures to KTX2 with BasisU supercompressionConvert curves into a mesh, optionally with a custom profile shape defined by curvesConvert each input geometry into an instance, which can be much faster than the Join Geometry node when the inputs are largeConvert effector force into air flow velocityConvert f-curves/drivers affecting rotations to radians. Warning: Use this only onceConvert faces into thickened edgesConvert from degrees to radiansConvert from radians to degreesConvert input to float dataConvert instances into real geometry dataConvert normal object transforms to delta transforms, any existing delta transforms will be included as wellConvert object animation for normal transforms to delta transformsConvert objects into instanced facesConvert only selected keyframesConvert particles to a mesh objectConvert rendering effect (such as light and shadow) to color. Typically used for non-photorealistic rendering, to apply additional effects on the output of BSDFs. Note: only supported in EEVEEConvert rotations to euler XYZConvert rotations to euler XZYConvert rotations to euler YXZConvert rotations to euler YZXConvert rotations to euler ZXYConvert rotations to euler ZYXConvert rotations to quaternionsConvert selected channels from samples to keyframesConvert selected channels to an uneditable set of samples to save storage spaceConvert selected objects to another typeConvert to FloatConvert to RadiansConvert to logarithmic color spaceConvert whitespaces by typeConverterConverter NodeConverting some non-editable object/object data, enforcing 'Keep Original' option to TrueCoordinate 1Coordinate 2Coordinate SpaceCoordinate SystemCoordinate axis used to mirror the location part of the transformCoordinate axis used to mirror the rotation part of the transformCoordinatesCoordinates along this axis get flippedCoordinates of the control pointCoordinates of the control point. Note: Changing this value also updates the handles similar to using the graph editor transform operatorCoordinates of the first handleCoordinates of the left handle (before the control point)Coordinates of the right handle (after the control point)Coordinates of the second handleCoordinates spaceCoordinates to apply translation deltas from the VR headset toCopied %d selected data-block(s)Copied %d selected object(s)Copied constraint: %sCopied material to internal clipboardCopied pose to internal clipboardCopied the selected Video Sequencer strips to internal clipboardCopies the matrix of the currently active object or pose bone to the clipboard. Uses world-space matricesCopperCopyCopy Bone colors from the active bone to all selected bonesCopy Grease Pencil EffectsCopy LocationCopy Location ConstraintCopy ModifiersCopy NormalCopy PoseCopy Pose Bone colors from the active pose bone to all selected pose bonesCopy Rigid Body settings from active object to selectedCopy RotationCopy Rotation ConstraintCopy ScaleCopy Scale ConstraintCopy SettingsCopy Studio Light settings to the Studio Light editorCopy TransformsCopy Transforms ConstraintCopy XCopy YCopy ZCopy active vertex to other selected vertices (if affected groups are unlocked)Copy all the transformations of a target, so that they move togetherCopy all the transforms of the targetCopy color to all selected nodesCopy color to all selected tracksCopy constraint to other selected objects/bonesCopy constraints to other selected bonesCopy constraints to other selected objectsCopy files to textures directoryCopy from closest edge (using midpoints)Copy from closest edge of closest face (using midpoints)Copy from closest vertexCopy from closest vertex of closest edgeCopy from closest vertex of closest faceCopy from identical topology meshesCopy from interpolated corners of the nearest source faceCopy from interpolated corners of the source face hit by corner normal projectionCopy from interpolated values of vertices from closest point on closest edgeCopy from interpolated values of vertices from closest point on closest faceCopy from interpolated values of vertices from point on closest face hit by normal-projectionCopy from most similar edge (edge which vertices are the closest of destination edge's ones)Copy from nearest corner of nearest faceCopy from nearest corner which has the best matching normalCopy from nearest corner which has the face with the best matching normal to destination corner's face oneCopy from nearest face (using center points)Copy from source face which normal is the closest to destination oneCopy full data pathCopy in world spaceCopy inside each object's local spaceCopy material to selected objectsCopy mirror UV coordinates on the X axis based on a mirrored meshCopy modifiers of the active strip to all selected stripsCopy new normals (overwrite existing)Copy new normals minus old normalsCopy normal to the internal clipboardCopy of the colors associated with the group's color setCopy only active Layer, uncheck to append all layersCopy or reorder modifiers, constraints, and effectsCopy particle systems from the active object to selected objectsCopy particle systems to selected: %d done, %d failedCopy product of old and new normals (not cross product)Copy selected UV verticesCopy selected aspects of the current pose to subsequent poses already keyframedCopy selected keyframes to the internal clipboardCopy selected markers to another sceneCopy selected points or curvesCopy selected reports to clipboardCopy selected text to clipboardCopy settings from previous versionCopy settings of current view layerCopy sum of new and old normalsCopy the F-Modifier(s) of the active F-CurveCopy the F-Modifier(s) of the active NLA-StripCopy the Python command matching this buttonCopy the RNA data path for this property to the clipboardCopy the active line set to the internal clipboardCopy the active shape key of another selected object to this oneCopy the bone color of the active bone to all selected bonesCopy the console contents for use in a scriptCopy the current .blend file into an Asset Library. Only works on standalone .blend files (i.e. when no other files are referenced)Copy the current pose of the selected bones to the internal clipboardCopy the driver for the highlighted buttonCopy the driver variables of the active driverCopy the file to the destination pathCopy the file to the destination path (or subdirectory)Copy the image to the clipboardCopy the location of a target (with an optional offset), so that they move togetherCopy the location of the targetCopy the material settings and nodesCopy the material texture settings and nodesCopy the modifier from the active object to all selected objectsCopy the property's value from the active item to the same property of all selected items if the same property existsCopy the rotation of a target (with an optional offset), so that they rotate togetherCopy the rotation of the targetCopy the scale factors of a target (with an optional offset), so that they are scaled by the same amountCopy the scale of the targetCopy the selected data-blocks to the internal clipboardCopy the selected nodes to the internal clipboardCopy the selected objects to the internal clipboardCopy the selected splines to the internal clipboardCopy the selected strips to the internal clipboardCopy the selected tracks to the internal clipboardCopy the target's X locationCopy the target's X rotationCopy the target's X scaleCopy the target's Y locationCopy the target's Y rotationCopy the target's Y scaleCopy the target's Z locationCopy the target's Z rotationCopy the target's Z scaleCopy this group's weight to other selected vertices (disabled if vertex group is locked)Copy to boneCopy to objectCopy to parent node tree, keep group intactCopy to selected all elements of the arrayCopy tracking settings from active track to default settingsCopy tracking settings from active track to selected tracksCopy vertex coordinates from other objectCopy vertex groups to selected: %d done, %d failed (object data must support vertex groups and have matching indices)Copy weights from active to selectedCopying modifier '%s' to object '%s' failedCopyrightCorkCornerCorner AngleCorner Face IndexCorner IndexCorner Index In FaceCorner NormalsCorner PinCorner Previous EdgeCorner RoundingCorner VertexCorner of EdgeCorner of FaceCorner of VertexCornersCorners of EdgeCorners of FaceCorners of VertexCorrect AspectCorrect Face AttributesCorrect UV coordinates when transformingCorrect UVsCorrect data such as UVs and color attributes when transformingCorrect distortion caused by deformationCorrection MethodCorrection for entire tonal rangeCorrection for highlightsCorrection for midtonesCorrection for shadowsCorrective Smooth ModifierCorrelationCosineCould not (un)link the collection '%s' because the collection '%s' is linkedCould not (un)link the collection '%s' because the collection '%s' is overriddenCould not (un)link the object '%s' because the collection '%s' is linkedCould not (un)link the object '%s' because the collection '%s' is overriddenCould not add a mask nodeCould not add action '%s' as it cannot be used relative to ID-blocks of type '%s'Could not add an image nodeCould not add driver, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not add geometry nodes modifierCould not add materialCould not add node collectionCould not add node groupCould not add node objectCould not add the collection because it is linkedCould not add the collection because it is overriddenCould not add the collection because of dependency cycle detectedCould not clear keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not compute a valid data pathCould not connect verticesCould not create library override from data-block '%s', as it is not overridableCould not create library override from data-block '%s', one of its parents is not overridable ('%s')Could not create library override from one or more of the selected data-blocksCould not create new folder nameCould not create new folder: %sCould not create reader for file %sCould not create the copy paste file!Could not delete keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not determine type of group nodeCould not find '%s' in '%s'Could not find an overridable root hierarchy for object '%s'Could not find any selected edges that can be rotatedCould not find constraint data for Child-Of Set InverseCould not find constraint data for ObjectSolver Set InverseCould not find driver to copy, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not find hook modifierCould not find node collection socketCould not find sceneCould not find supported socket typeCould not generate mesh from gridCould not get valid evaluated meshCould not init languages data!Could not initialize stitching on any selected objectCould not initialize streams, probably unsupported codec combinationCould not insert %i keyframe(s) due to zero NLA influence, base value, or value remapping failed: %s.%s for indices [%s]Could not insert keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not insert keyframe, as this type does not support animation data (ID = %s)Could not load volume for writingCould not make new imageCould not make new segmentsCould not move constraint from index '%d' to '%d'Could not move layer from index '%d' to '%d'Could not open USD archive for reading, see console for detailCould not open file for writingCould not open the directory '%s'Could not paste driver, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not read "%s"Could not remove ShapeKeyCould not reopen fileCould not resolve path '%s'Could not resolve path (%s)Could not save packed file to disk as '%s'Could not separate selected curve(s)Could not snap some curves to the surfaceCould not update flags for this F-curve, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not write image: %sCould not write volume: %sCould not write volume: Unknown error writing VDB fileCouldn't open file %r (%s)CountCount MaxCount ModeCounter ClockwiseCounter-ClockwiseCoverageCrCrazyspace transformation is only available for Mesh type of objectsCreaseCrease Brush Pinch FactorCrease EdgesCrease InnerCrease On Sharp EdgesCrease On SmoothCrease On Smooth SurfacesCrease ThresholdCrease WeightCrease hub edges for an improved subdivision surfaceCreateCreate %sCreate 3D text object from active text data-blockCreate Along PathsCreate ArmatureCreate CollectionCreate DataCreate DimplesCreate F-Curves for object which will copy object's movement caused by this constraintCreate Freestyle stroke material for testingCreate Guide Index MapCreate InstancesCreate Internal SpringsCreate N-GonsCreate New ActionCreate Orientation's 'use' parameter only valid in a 3DView contextCreate Pose AssetCreate QuadsCreate RidgesCreate WebPCreate a "hole" in the image with zero alpha transparency, which is useful for compositing. Note: the holdout shader can only create alpha when transparency is enabled in the film settingsCreate a Kite / DartCreate a New ImageCreate a bridge of faces between two or more selected edge loopsCreate a color from individual components using multiple modelsCreate a diagonal progressionCreate a dir for each exported fileCreate a fog volume with the shape of the input mesh's surfaceCreate a force along a curve objectCreate a force based on fluid simulation velocitiesCreate a force that acts as a boid's predators or targetCreate a force that dampens motionCreate a glow effectCreate a linear progressionCreate a local override of the selected linked data-block, and its hierarchy of dependenciesCreate a local override of the selected linked objects, and their hierarchy of dependenciesCreate a mesh that encloses all points in the input geometry with the smallest number of pointsCreate a new Camera and VR Landmark from the viewer pose of the running VR session and select itCreate a new Camera from the selected VR LandmarkCreate a new UV map for every mesh packedCreate a new action once the existing one has been safely storedCreate a new bone collection and assign all selected bonesCreate a new bone going from the last selected joint to the mouse positionCreate a new catalog to put assets inCreate a new directoryCreate a new driver with this property as input, and copy it to the internal clipboard. Use Paste Driver to add it to the target property, or Paste Driver Variables to extend an existing driverCreate a new file of this typeCreate a new geometry node group and assign it to the active modifierCreate a new geometry node group for a toolCreate a new imageCreate a new image file without modifying the current image in BlenderCreate a new level using Catmull-Clark subdivisionsCreate a new level using linear interpolation of the sculpted displacementCreate a new level using simple subdivisionsCreate a new line style, reusable by multiple line setsCreate a new main window with its own workspace and scene selectionCreate a new mesh object from the current paint maskCreate a new modifier with a new geometry node groupCreate a new node treeCreate a new object from the sliced maskCreate a new pose asset on the clipboard, to be pasted into an Asset BrowserCreate a new quad based mesh using the surface data of the current mesh. All data layers will be lostCreate a new windowCreate a new world Data-BlockCreate a notification after the operationCreate a parallelogramCreate a point in the point cloud for each selected edgeCreate a point in the point cloud for each selected faceCreate a point in the point cloud for each selected face cornerCreate a point in the point cloud for each selected vertexCreate a preview for this asset by rendering the active objectCreate a progression easing from one step to the nextCreate a quadratic progressionCreate a quadratic progression in the shape of a sphereCreate a quadrilateral from four pointsCreate a radial progressionCreate a rectangleCreate a rotation distortionCreate a separate particle system for every secondary particle typeCreate a shadow effectCreate a simple stroke with basic colorsCreate a solid shape from vertices and edges, using the vertex radius to define the thicknessCreate a solid skin by extruding, compensating for sharp anglesCreate a solid skin, compensating for sharp anglesCreate a solid wireframe from facesCreate a spherical progressionCreate a suitable breakdown pose on the current frameCreate a tiled imageCreate a trapezoidCreate a vector from X, Y, and Z componentsCreate an Empty object which will be copying movement of active trackCreate an armature that parallels the skin layoutCreate an automatic preview for the selected data-blockCreate an envelope shapeCreate an image with an alpha channelCreate an image with left and right viewsCreate an object collection from selected objectsCreate bubble particle systemCreate child particlesCreate collision objectCreate constraint-based parent-child relationshipCreate constraint-based shrinkwrap relationshipCreate copies of the shape with offsetsCreate domain for gasesCreate domain for liquidsCreate dot-dash effect for strokesCreate driver for this property only and without assigning any targets yetCreate drivers for all properties without assigning any targets yetCreate drivers for each pair of corresponding elementsCreate edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)Create empty placeholder files while rendering frames (similar to Unix 'touch')Create foam particle systemCreate grid of duplicate instancesCreate guide objectCreate image with 32-bit floating-point bit depthCreate instances along particle pathsCreate instances for collections, rather than adding them directly to the sceneCreate instances for object data which are not referenced by any objectsCreate instances from child particlesCreate instances from normal particlesCreate keyframes following the current shape of F-Curves of selected channelsCreate liquid particle systemCreate new actionCreate new bones from the selected jointsCreate new bones from the selected joints and move themCreate new image from the content of the plane markerCreate new light linking collection used by the active emitterCreate new maskCreate new object-data users if neededCreate new plane track out of selected point tracksCreate object instance from object-dataCreate offset edge loop from the current selectionCreate one object per line in the textCreate one particle system that contains all three secondary particle typesCreate or extend a 'i18n_info.txt' Text datablockCreate parting in the children based on parent strandsCreate peaks and valleys with different roughness valuesCreate points from the curve's evaluated points, based on the resolution attribute for NURBS and Bézier splinesCreate proxy images in a custom directory (default is movie location)Create random clumps around the parentCreate rigid body constraints between selected rigid bodiesCreate separate geometries containing the elements from the same groupCreate sharp peaksCreate snapshot (Ghosts) of selected F-Curves as background aid for active Graph EditorCreate spray particle systemCreate springs for this number of frames since particles birth (0 is always)Create subdivision surface modifiers based on the USD SubdivisionScheme attributeCreate the grid in a hexagonal patternCreate the new shape key from the existing mix of keysCreate tracer particle systemCreate transformation orientation from selectionCreate turbulence with a noise fieldCreate vertex cloud using coordinates of reconstructed tracksCreate, reset or clear library override hierarchiesCreates WebP textures for every texture. For already WebP textures, nothing happensCreates a mask based on the active color attributeCreates a mask based on the curvature of the surfaceCreates a new mask for the entire meshCreates an attribute that maps each curve to its nearest guide via indexCreates viscosity for expanding fluidCreditsCritical blend-file corruption: Conflicts and/or otherwise invalid data-blocks names (see console for details)Critical data corruption: Conflicts and/or otherwise invalid data-blocks names (see console for details)Crop Maximum XCrop Maximum YCrop Minimum XCrop Minimum YCrop the rendered frame to the defined render region sizeCrop to Render RegionCropping parameters for a sequence stripCross-EyedCryptomatte (Legacy)Cryptomatte AccurateCryptomatte AssetCryptomatte LayerCryptomatte LevelsCryptomatte MaterialCryptomatte ObjectCubeCube SizeCubemap SizeCubicCubic B-Spline filter (blurry but no ringing) on 4×4 samplesCubic CentimetersCubic ChainsCubic DecimetersCubic DekametersCubic FeetCubic FurlongsCubic HectometersCubic InchesCubic KilometersCubic MetersCubic MicrometersCubic MilesCubic MillimetersCubic MitchellCubic Mitchell filter on 4×4 samplesCubic ThouCubic YardsCubic easingCubic easing with overshoot and settleCubic interpolationCullCull DistanceCull objects which are further away from camera than this distanceCullingCumulative OffsetCurlCurl Hair CurvesCurl StartCurrentCurrent CharacterCurrent FileCurrent FrameCurrent Frame FinalCurrent Frame ValueCurrent LineCurrent Line IndexCurrent SubframeCurrent TransformCurrent Transform OrientationCurrent editor is not an asset browserCurrent editor type for this areaCurrent frame not within strip framerangeCurrent frame number can be manually set to a negative valueCurrent frame number in image sequence or movieCurrent frame number in movie or image sequenceCurrent frame with subframe and time remapping appliedCurrent frame, to update animation data from Python frame_set() insteadCurrent line, and start line of selection if one existsCurrent perspective matrix (``window_matrix * view_matrix``)Current pose for armaturesCurrent render engine does not support bakingCurrent shape keyCurrent shape key indexCurrent stereo eye being displayedCurrent time of the simulationCurrent view matrixCurrent window matrixCurrently evaluating sceneCurrently evaluating view layerCurrently selected bindingCursorCursor (Offset)Cursor ColorCursor DistanceCursor LocationCursor Lock AdjustCursor PlaneCursor Surface ProjectCursor ValueCursor Value to SelectionCursor ViewCursor XCursor X-ValueCursor Y-ValueCursor location in normalized (0.0 to 1.0) coordinatesCursor location in normalized clip coordinatesCursor location in normalized preview coordinatesCursor location in screen coordinatesCursor to SelectionCurvatureCurvature RidgeCurvature ValleyCurvature-based shading, useful for making fine details more visibleCurveCurveConstantCurveCurveCurveCurvePathCurveCustom CurveCurveFalloffCurveFalloff TypeCurveInverse SquareCurveLineCurveLinearCurveMaxCurveMedian StepCurveModeCurveNewCurveNo FalloffCurveProfile ShapeCurveProportional Editing FalloffCurveProportional FalloffCurveRandomCurveRootCurveRoundCurveSharpCurveSmoothCurveSphereCurveSurfSphereCurveSurfaceCurve '%s' does not contain spline givenCurve 2DCurve BendCurve CircleCurve DeformCurve Edit ModeCurve Edit Mode OverlaysCurve FalloffCurve Frame RangeCurve Group IDCurve GuideCurve Handle PositionsCurve IDCurve In XCurve IndexCurve InfoCurve InstancesCurve LengthCurve Length nodeCurve LineCurve Map PointCurve MappingCurve ModifierCurve ObjectCurve Out XCurve Paint SettingsCurve Parameter FalloffCurve PointCurve Point CountCurve RadiusCurve RootCurve Sculpt OverlaysCurve SegmentCurve SensitivityCurve ShapeCurve Shrink/FattenCurve SliceCurve StrengthCurve SubdivisionsCurve TangentCurve TiltCurve TipCurve component containing spline and control point dataCurve control pointCurve data-block storing curves, splines and NURBSCurve data-block used for storing surfacesCurve data-block used for storing textCurve data-blocksCurve defining clump taperingCurve defining roughnessCurve defining the shutter's openness over timeCurve defining twistCurve deformation modifierCurve deforming text objectCurve fitting methodCurve from Mesh or Text objectsCurve guide effector weightCurve in a curve mappingCurve interpolation at this point: Bézier or vectorCurve mapping to map color, vector and scalar values to other values using a user defined curveCurve object name that defines the taper (width)Curve object to deform withCurve object to fit array length toCurve of PointCurve or Surface subdivisions per segmentCurve sizes must be greater than zeroCurve that controls this relationshipCurve to MeshCurve to PointsCurve used for modulating effectCurve used for the curve mappingCurve used for the jitter effectCurve used for the sensitivityCurve used for the strengthCurve width size not supported for USD interpolationCurve(s)Curve(s) have no active pointCurveMapping does not own CurveMapCurveProfile table not initialized, call initialize()CurvedCurvesCurvesAddCurvesCombCurvesCurves Shape TypeCurvesDeleteCurvesDensityCurvesGrow / ShrinkCurvesNewCurvesPaint SelectionCurvesPinchCurvesPuffCurvesSlideCurvesSmoothCurvesSnake HookCurvesStrandCurvesStripCurves InfoCurves Object does not support this set origin operationCurves Sculpt Add Curve OptionsCurves Sculpt Brush SettingsCurves Sculpt PaintCurves Sculpt Parameter FalloffCurves Sculpt SettingsCurves are not attached to any UV mapCurves as MeshCurves as NURBSCurves do not have attachment information that can be used for deformationCurves do not have surface attachment informationCurves from evaluated curve dataCurves must have a mesh surface object setCurves not attached to a surfaceCurves shape typeCurvilinear 2D length for chain splittingCurving of the noodleCustomCustom AttenuationCustom CameraCustom Cavity CurveCustom ColorCustom Color PresetsCustom Color SetCustom ColorsCustom Compositor Group Node for Python nodesCustom CurveCustom DirectoryCustom DistanceCustom Geometry Group Node for Python nodesCustom GradientCustom GroupCustom IconCustom ImageCustom LocationCustom NormalCustom NormalsCustom Normals OnlyCustom ObjectCustom OcclusionCustom OverlaysCustom ParallaxCustom PathCustom PoseCustom Profile PathCustom PropertiesCustom RangeCustom Shader Group Node for Python nodesCustom Shape RotationCustom Shape ScaleCustom Shape TransformCustom Shape TranslationCustom Simulation Frame RangeCustom Simulation RangeCustom SpaceCustom VolumeCustom animation player executable pathCustom color of the node bodyCustom color set to useCustom curve to apply effectCustom curve to control 'sequence' interpolation between Grease Pencil framesCustom curve to control falloff of brush effect by Grease Pencil framesCustom curve to control primitive thicknessCustom data layer name for the indexCustom data layer name for the randomized valueCustom fade valueCustom falloff curveCustom interpolation defined using a curve mapCustom mapping curveCustom nodesCustom normals tools using Normal Vector of UICustom propertiesCustom reference point for guidesCustom tags (name tokens) for the asset, used for filtering and general asset managementCustom text to appear in the stamp noteCutCut EdgesCut Particles to ShapeCut ThroughCut an intersection into facesCut face edges for nicer shrapnelCut geometry along a plane (click-drag to define plane)Cut hair to conform to the set shape objectCut hairsCut into geometry keeping each side separate (Selected/Unselected only)Cut into selected items at an angle to create bevel or chamferCut mesh loop and slide itCut new topologyCut selected text to clipboardCut solid geometry from selected to unselectedCut through all faces, not just visible onesCut, subtract, or join multiple mesh inputsCutoffCutoff DistanceCutoff frequency of a high-pass filter that is applied to the audio dataCutoff frequency of a low-pass filter that is applied to the audio dataCutsCuts the mesh across the mirror planeCycleCycle Handle TypeCycle backwardsCycle between all four handle typesCycle in ReverseCycle the animated time within the action start and endCycle the images in the movieCycle through all non-void render slotsCycle through available screensCycle through historyCycle through inner miter kindsCycle through intersection methodsCycle through offset modesCycle through outer miter kindsCycle through the editor context by activating the next/previous oneCycle through the rainbow, trying to give each curve a unique colorCycle through tools in this groupCycle through workspacesCycle-Aware KeyingCyclesCycles Curves Rendering SettingsCycles DebugCycles F-ModifierCycles Light SettingsCycles Material SettingsCycles Mesh SettingsCycles Object SettingsCycles Render SettingsCycles SettingsCycles ViewLayer SettingsCycles Visibility SettingsCycles World SettingsCycles built without Embree supportCycles curves rendering settingsCycles is disabled in this buildCycles light settingsCycles material settingsCycles mesh settingsCycles object settingsCycles render settingsCycles visibility settingsCycles world settingsCyclicCyclic AnimationCyclic OffsetCyclic Strip TimeCyclic UCyclic VCyclic extend/repeat keyframe sequenceCyclic wave effectCycling mode to use after last keyframeCycling mode to use before first keyframeCylinderDEPRECATED: Add original rotation into copied rotationDVD (note: this changes render resolution)DWAA (lossy)DWAB (lossy)DampDamp FactorDamp reflected waves going in opposite direction to the windDamped Least Square with Numerical FilteringDamped TrackDamped Track ConstraintDampeningDampingDamping EpsilonDamping FactorDamping TimeDamping TranslationDamping ZDamping of the harmonic forceDamping on the X axisDamping on the X rotational axisDamping on the Y axisDamping on the Y rotational axisDamping on the Z axisDamping on the Z rotational axisDarkenDarkerDarkness of shadowsDashDash 1Dash 2Dash 3Dash LengthDash Modifier SegmentDash RatioDashed Lines OpacityData APIData DepthData LayerData OperationData PathData PreviewsData SetData Source:Data TargetData TransferData Transfer ModifierData TypeData corruption: data-block '%s' is using another local data-block ('%s') as library override reference, removing all override dataData corruption: data-block '%s' is using itself as library override reference, removing all override dataData path not setData point for freehand stroke curveData source used for backgroundData that is going to be modified in the expand operationData to read from the cacheData typeData type of the AOVData type of the propertyData type of the socketData type of voxel valuesData used to identify a spreadsheet columnData used to identify the corresponding data from the data sourceData-BlockData-Block NameData-Block ReferencesData-BlocksData-block '%s' is not a library override, or not part of a library override hierarchyData-block '%s' is not an asset anymoreData-block '%s' is now an assetData-block from which the edited data-block is linkedData-block is not marked as assetData-block type does not support fake userData-block type to showData-block using these shape keysData-block whose nodes are being editedDataTransferDateDate ModifiedDaysDeactivate geometry nodes viewer when clicking in empty spaceDeactivate rigid body at the start of the simulationDeactivate selected viewer node in geometry nodesDeadDeathDebugDebug Icon BackgroundDebug Icon ForegroundDebug Sample CountDebug ValueDebugging options, only when started with '-d'Decent all-around strategy. A bone with one child has its tip placed on the local axis closest to its childDecimalsDecimateDecimate F-Curves by removing keyframes that influence the curve shape the leastDecimate F-Curves by specifying how much they can deviate from the original curveDecimate ModifierDecimation modifierDeclaration of a node panelDeclaration of a node socketDeclaration of sockets and ui panels of a node groupDecompose into a swing rotation to aim the X axis, followed by twist around itDecompose into a swing rotation to aim the Y axis, followed by twist around itDecompose into a swing rotation to aim the Z axis, followed by twist around itDeconstruct the mesh instead of building itDecrease ContrastDecrease jump heightDecrease segmentsDefaultDefault AttributeDefault ClosedDefault ColorDefault Color AttributeDefault ColorsDefault FadeDefault Goal (vertex target position) valueDefault Goal (vertex target position) value, when no Vertex Group usedDefault HandlesDefault Import MethodDefault InputDefault InterpolationDefault Key ChannelsDefault Key ConfigurationDefault LayoutDefault MaximumDefault MinimumDefault Smoothing ModeDefault ToDefault ValueDefault WeightDefault Weight ADefault Weight BDefault action for the right mouse buttonDefault builtin key configurationDefault color for textures that don't return RGB or when RGB to intensity is enabledDefault color of the solid shapes of bonesDefault distance from image boundary at which marker stops trackingDefault fill colorDefault header position for new space-typesDefault location where rendered images will be displayed inDefault location where the File Editor will be displayed inDefault minimum value of correlation between matched pattern and reference that is still treated as successful trackingDefault motion model to use for trackingDefault order of the sort keyDefault paths for external filesDefault patterned fillDefault to Advanced Numeric InputDefault tools for particle modeDefault weight a vertex will have if it is not in the first A vgroupDefault weight a vertex will have if it is not in the second B vgroupDefault weight a vertex will have if it is not in the vgroupDefaultsDefine a custom range of frames to use in modifierDefine a line with a start point, direction and lengthDefine arc by 3 points on circle. Arc is calculated between start and end pointsDefine how the velocity vectors are interpreted with regard to time, 'frame' means the delta time is 1 frame, 'second' means the delta time is 1 / FPSDefine radius with a floatDefine the melanin concentrations below to get the most realistic-looking hair (you can get the concentrations for different types of hair online)Define the radius and location with three pointsDefine the radius with a floatDefine the start and end points of the lineDefine the stroke curve with a Bézier curve (dabs are separated according to spacing)Define where along the spline the curve geometry ends (0 for the beginning, 1 for the end)Define where along the spline the curve geometry starts (0 for the beginning, 1 for the end)Define where the location and rotation for the VR view come from, to which translation and rotation deltas from the VR headset will be applied toDefine which subset of groups shall be usedDefines callback functions to extend USD IODefines how align Dots and Boxes with drawing path and object rotationDefines how much of the stroke is fading in/outDefines how much of the stroke is visibleDefines how the strokes are ordered in 3D space (for objects not displayed 'In Front')Defines how vertex color affect to the strokesDefines if the solver is allowed to reiterate (converge until precision is met) on none, first or all framesDefines size of derivative offset used for calculating gradient and curlDefines the lens projection as polynomial to allow real world camera lenses to be mimickedDefines the specific format of the arguments with which the text editor opens files. The supported expansions are as follows: $filepath The absolute path of the file. $line The line to open at (Optional). $column The column to open from the beginning of the line (Optional). $line0 & column0 start at zero. Example: -f $filepath -l $line -c $columnDefines what portion of the stroke is used for the calculation of the extensionDefines which keys to use as slope and how much to blend towards themDefinition of a choice in an RNA enum propertyDefinition of audio channelsDeflect EmitterDeflectionDeflectorsDefocusDeformDeform AxisDeform Curves on SurfaceDeform ModeDeform Pose BonesDeform around local axisDeform based a series of anchor pointsDeform in the X axisDeform in the Y axisDeform in the Z axisDeform rotation interpolation with quaternionsDeform specific points using another objectDeform stroke points using armature objectDeform stroke points using objectsDeform the mesh or curve using an external mesh cache in Alembic formatDeform the mesh using an external frame-by-frame vertex transform cacheDeform the shape by twisting, bending, tapering or stretchingDeform the shape using an armature objectDeform the stroke to best match the envelope shapeDeform using a different mesh, which acts as a deformation cageDeform using the shape of a lattice objectDeform volume based on noise or other vector fieldsDeformGroup '%s' not in object '%s'DeformationDeformation TargetDeformation type that is used in the brushDeformations (shape keys, deform modifiers)Deformed LocationDeformingDeforms existing hair curves into braids using guide curvesDeforms existing hair curves into curls using guide curvesDeforms hair curves using a noise textureDeforms hair curves using a random vector per point to frizz themDegreesDeinterlace all selected movie sourcesDeinterlace movie file on loadDelayDelay Viewport UpdatesDelay in seconds before maximum speed is reachedDeleteDelete 4 spaces from line beginningDelete BakeDelete CatalogDelete DataDelete GeometryDelete GloballyDelete Grease Pencil Frame(s)Delete HigherDelete ModifierDelete PointDelete SegmentsDelete SelectionDelete Studio LightDelete TrackDelete UnusedDelete a full particle or only keysDelete a keyframe from selected tracks at current frameDelete active frames for all layersDelete active sceneDelete active screenDelete all asset metadata and turn the asset data-block back into a normal data-blockDelete all asset metadata and turn the selected asset data-blocks back into normal data-blocksDelete all asset metadata, turning the selected asset data-blocks back into normal data-blocks, and set Fake User to ensure the data-blocks will still be savedDelete all baked caches of all objects in the current sceneDelete all empty animation data containers from visible data-blocksDelete all invalid bookmarksDelete all light probes' baked lighting dataDelete all selected animation channelsDelete all visible drivers considered invalidDelete alternating vertices in the stroke, except extremesDelete an attribute with a specified name from a geometry. Typically used to optimize performanceDelete an edge loop by merging the faces on each sideDelete an existing pointDelete baked data of a single bake node or simulationDelete cache on all selected objectsDelete cached indirect lightingDelete cached/baked simulations in geometry nodes modifiersDelete child objects and collectionsDelete current boid ruleDelete current boid stateDelete current cacheDelete current keyframe of current UI-active propertyDelete curve knotsDelete drivers assigned to selected itemsDelete drivers for all elements of the arrayDelete envelope control pointDelete fluid from simulationDelete fluid inside obstaclesDelete in ObstacleDelete keyframes from all elements of the arrayDelete keyframes on the current frame for all properties in the specified Keying SetDelete loose vertices, edges or facesDelete marker for current frame from selected tracksDelete movie clip proxy files from the hard driveDelete one of each pair to resolve:Delete physics bakeDelete pointsDelete secondary particles that are inside obstacles or left the domainDelete selected NLA-Tracks and the strips they containDelete selected bookmarkDelete selected collection hierarchiesDelete selected control points or segmentsDelete selected control points or splinesDelete selected control points, correcting surrounding handlesDelete selected elements that are not used by the hullDelete selected faces that are used by the hullDelete selected metaball element(s)Delete selected objectsDelete selected objects and collectionsDelete selected particles or keysDelete selected points without splitting strokesDelete selected reportsDelete selected stripsDelete selected strips from the sequencerDelete selected strokes or pointsDelete selected time marker(s)Delete selected tracksDelete selected vertices, edges or facesDelete target variableDelete text by cursor positionDelete the ID under cursorDelete the active frame for the active Annotation LayerDelete the active or all vertex groups from the active objectDelete the active positionDelete the active workspaceDelete the add-on from the file systemDelete the selected VR landmark from the listDelete the selected local override and relink its usages to the linked data-block if possible, else reset it and mark it as non editableDelete the selected local overrides (including their hierarchies of override dependencies) and relink their usages to the linked data-blocksDelete the selected local overrides and relink their usages to the linked data-blocks if possible, else reset them and mark them as non editableDelete this weight from the vertex (disabled if vertex group is locked)Delete track corresponding to the selected curveDelete transformation orientationDelete unclean segments of tracksDelete unclean tracksDeleted %d data-block(s)Deleted %u object(s)Deletes current frame in the active layerDeletes the displacement of the Multires ModifierDeletes the higher resolution mesh, potential loss of detailDelimitDelimit by UV coordinatesDelimit by edge seamsDelimit by face directionsDelimit by face materialDelimit by sharp edgesDelimit dissolve operationDelimit selected regionDeliver Ambient Occlusion passDeliver alpha blended surfaces in a separate passDeliver diffuse color passDeliver diffuse direct passDeliver diffuse indirect passDeliver direct volumetric scattering passDeliver emission passDeliver environment lighting passDeliver full combined RGBA bufferDeliver glossy color passDeliver glossy direct passDeliver glossy indirect passDeliver indirect volumetric scattering passDeliver material index passDeliver mist factor pass (0.0 to 1.0)Deliver normal passDeliver object index passDeliver position passDeliver shadow passDeliver speed vector passDeliver subsurface color passDeliver subsurface direct passDeliver subsurface indirect passDeliver texture UV passDeliver transmission color passDeliver transmission direct passDeliver transmission indirect passDeliver volume direct light passDelta LocationDelta RotationDelta Rotation (Euler)Delta Rotation (Quaternion)Delta ScaleDelta TimeDelta offset of clone image in 0.0 to 1.0 coordinatesDenoise Preview on GPUDenoise color and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing timeDenoise image using temporal reprojection (can leave some ghosting)Denoise on GPUDenoise rendered animation sequence using current scene and view layer settings. Requires denoising data passes and output to OpenEXR multilayer filesDenoise the image after each preview update with the selected denoiserDenoise the image in the 3D viewportDenoise the image with the selected denoiser. For denoising the image after renderingDenoise the rendered imageDenoising DataDenoising Input PassesDenoising NormalDenoising PrefilterDenoising completedDenotes if the object is generated by another objectDensityDensity (kg/l) of the fluid contained inside the object, used to create a hydrostatic pressure gradient simulating the weight of the internal fluid, or buoyancy from the surrounding fluid if negativeDensity Add AttemptsDensity AttributeDensity FactorDensity GridDensity MaskDensity MaxDensity StrengthDensity TargetDensity is calculated as a factor of default density (depends on particle size)Density of the new volumeDensity value (kg/m^3), allows custom value if the 'Custom' preset is usedDependencies in the scene dataDependency GraphDependency Graph Object InstanceDependency Graph UpdateDependency LoopDependency graph update requested during evaluationDeprecatedDeprecated, use 'uv', 'vertex_select', 'edge_select' or 'pin' properties insteadDeprecated, use use_data_display insteadDepthDepth 3DDepth ObjectDepth Of FieldDepth OffsetDepth bias used for selectionDepth of FieldDepth of Field settingsDepth of the cloud calculationDepth of the noiseDepth of the solid ground below the water surfaceDepth offset of the rollDepth too largeDerive texture coordinates from another meshDescriptionDescription of an overridden propertyDescription of an override operation over an overridden propertyDescription of the item's purposeDescription of the property for tooltipsDescription:DeselectDeselect EndsDeselect Faces connected to existing selectionDeselect On NothingDeselect UV vertices at the boundary of each selection regionDeselect Vertices connected to existing selectionDeselect all elementsDeselect all selected vertices assigned to the active vertex groupDeselect all when nothing under the cursorDeselect bones of active Bone CollectionDeselect boundary selected keys of each particleDeselect by active material slotDeselect control points at the boundary of each selection regionDeselect every Nth element starting from the active vertex, edge or faceDeselect every Nth point starting from the active oneDeselect keyframes on ends of selection islandsDeselect linked UV vertices rather than selecting themDeselect linked control points rather than selecting themDeselect linked keys rather than selecting themDeselect objects at the boundaries of parent/child relationshipsDeselect objects in collectionDeselect rather than select itemsDeselect spline points at the boundary of each selection regionDeselect those bones at the boundary of each selection regionDeselect vertices at the boundary of each selection regionDeselect vertices, edges or faces at the boundary of each selection regionDeselectedDeselected bones from %sDesired number of voxels along one axisDesired voxel side lengthDesktopDestination Layers MatchingDestination frameDetachDetach LinksDetach NodesDetach and redirect existing linksDetach nodes, move and attach to frameDetach selected nodes from parentsDetailDetail ModeDetail PercentageDetail Refine MethodDetail RoughnessDetail ScaleDetail SizeDetail Type MethodDetailingDetect CornersDetect SequencesDetect UDIMsDetect corners and use non-aligned handlesDetect image slots from the materialDetect selected UDIM files and load all matching tilesDetected duration of movie clip in framesDetected frame rate of the movie clip in frames per secondDeterminatorDetermine how quickly the smoke dissolves (lower value makes smoke disappear faster)Determine how the asset will be importedDetermine how the asset will be imported, unless overridden by the Asset BrowserDetermine how the effective radius of the spline point is computed when a taper object is specifiedDetermine how the geometry end factor is mapped to a splineDetermine how the geometry start factor is mapped to a splineDetermine how to build the curve's bevel geometryDetermine how to use visibility for feature edge selectionDetermine the amount of render threads usedDetermine the lightness threshold above which strokes are generatedDetermine whether Noise returns grayscale or RGB valuesDetermine which other objects will occlude the imageDetermines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles)Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect)Determines how to resolve ambiguities during decomposition of bitmaps into pathsDetermines if trace simple image or full sequenceDetermines properties like object visibility, modifiers etc., where they differ for Render and ViewportDetermines the order of points in each curveDetermines visibility of objects, modifier settings, and other areas where there are different settings for viewport and renderingDetermines whether the brush adds or removes curvesDetermines which inner part of the mesh will produce volumetric effectDetermines which particle systems are created from secondary particlesDeterministicDeterministically generate values for the modified F-CurveDeveloper ExtrasDevelopment FundDeviceDevice to use for computation (rendering with Cycles)Device to use for renderingDevice up/down directly controls the Z position of the 3D viewportDiagonalDiameter RootDiameter ScaleDiameter in pixels for object/light origin displayDiameter of the gizmoDiamondDiamond with inner dotDicing CameraDicing RateDicing Rate RenderDid not find any assets on clipboardDid not write, no Multilayer ImageDid not write, unexpected error when saving stereo imageDie TimeDiedDifferenceDifference KeyDifference between VGroup A's and VGroup B's weightsDifferent styles of displaying the color picker widgetDifferentialDiffuseDiffuse BSDFDiffuse BouncesDiffuse ColorDiffuse Color BlueDiffuse Color FactorDiffuse Color GreenDiffuse Color RedDiffuse DepthDiffuse DirectDiffuse FactorDiffuse IndirectDiffuse Product MISDiffuse VisibilityDiffuse and Glossy shaders with cartoon light effectsDiffuse color of the materialDiffuse reflection multiplierDilate/ContractDilate/ErodeDilation RadiusDilation ThresholdDimensionDimensionsDimensions ModeDimensions of mask stencil in viewportDimensions of stencil in viewportDimensions of the exported fileDimensions:DirectDirect ColoringDirect LightDirect Light SamplingDirect conversion of frame numbers to secondsDirect execution not supportedDirect light contributions are only sampled using forward path tracingDirect light contributions are only sampled using next-event estimationDirect linked library data-block, click to make local, Shift + Click to create a library overrideDirectionDirection (Y Axis)Direction from previous neighboring point on segmentDirection from root to tip of each curveDirection in which to scale the elementDirection is defined in global coordinatesDirection is defined in local coordinatesDirection of View OrbitDirection of View PanDirection of linesDirection of the fillDirection of the light for shadows and highlightsDirection of the root segment of a curveDirection of the sphere or cylinderDirection of the stroke at which brush gives maximal thickness (0° for horizontal)Direction of the tip segment of a curveDirection of the waveDirection that the light is shiningDirection the line is going in. The length of this vector does not matterDirection to cycle throughDirection to make surface cyclic inDirection to move the active Bone Collection towardsDirection to move the active bookmark towardsDirection to move the active layerDirection to move the active line set towardsDirection to move the active material towardsDirection to move the active vertex group towardsDirection to move the chosen modifier towardsDirection to move the chosen style module towardsDirection to offset nodes on insertionDirection to select in the hierarchyDirectionalDirectional BlurDirectional Quad TreeDirectional Sampling TypeDirectional area LightDirectional area light sourceDirectional cone LightDirectional cone light sourceDirectly set the absorption coefficient "sigma_a" (this is not the most intuitive way to color hair)Directory PathDirectory of the fileDirectory that contains fluid cache filesDirectory to save the texturesDirectory/name to save animations, # characters define the position and padding of frame numbersDirt AngleDirt OnlyDirtyDisableDisable 'solo' on any of the NLA Tracks after exiting tweak mode to get things back to normalDisable CollisionsDisable F-Curve evaluationDisable MetalRT (uses BVH2 layout for intersection queries)Disable NLA Strip evaluationDisable NLA Track evaluationDisable QuantizationDisable SelectionDisable Studio Light EditDisable action to executeDisable add-on for workspaceDisable auto-pack, keep all packed filesDisable collisions between constrained rigid bodiesDisable editing of boundary edgesDisable in Planar Light ProbesDisable in RendersDisable in Spherical Light ProbesDisable in ViewportsDisable in Volume ProbesDisable kernel optimization. Slowest rendering, no extra background CPU usageDisable or enable the render viewDisable selected markersDisable selection in viewportDisable specified setting on all selected animation channelsDisable stencil and overlap self intersections with alpha materialsDisable the asset indexer, to force every asset library refresh to completely reread assets from diskDisable viewport display in the view layersDisable when using an image as input instead of actual z-buffer (auto enabled if node not image based, eg. time node)Disable/enable selected markersDisabledDisabled MarkerDisabled TracksDisabled, Blender was compiled without BulletDisabled, Blender was compiled without OpenSubdivDisabled, Blender was compiled without OpenVDBDisabled, built without OpenSubdivDisables audio output, for video-only rendersDisables video output, for audio-only rendersDisallow changes to the X axis of verticesDisallow changes to the Y axis of verticesDisallow changes to the Z axis of verticesDisallow movement around the X axisDisallow movement around the Y axisDisallow movement around the Z axisDiscardDiscard points based on a mask texture after distributionDisconnectDisconnect BoneDisconnect all hair systems from the emitter meshDisconnect hair from the emitter meshDisconnect nodes connected to the inputDiskDisk CacheDispersionDisplaceDisplace FactorDisplace Hair CurvesDisplace ModifierDisplace TypeDisplace VectorDisplace along normalsDisplace existing geometry according to simulationDisplace geometry of alpha meshesDisplace the surface along an arbitrary directionDisplace the surface along the surface normalDisplacementDisplacement MethodDisplacement OnlyDisplacement and BumpDisplacement directionDisplacement is in object space, affected by object scaleDisplacement is in world space, not affected by object scaleDisplacement modifierDisplacement that is applied from the beginning of the strokeDisplacement that is applied from the end of the strokeDisplacement that is applied to the X coordinates of stroke verticesDisplacement that is applied to the Y coordinates of stroke verticesDisplacement that is applied to the main direction line along its normalDisplaces hair curves by a vector based on various optionsDisplayDisplay 3D Cursor OverlayDisplay All EdgesDisplay AmountDisplay ArmatureDisplay AsDisplay AspectDisplay Aspect for this clip, does not affect renderingDisplay Aspect for this image, does not affect renderingDisplay AxesDisplay BackgroundDisplay Background ImagesDisplay Bevel WeightsDisplay Bone ColorsDisplay BoundsDisplay Bounds TypeDisplay Cache FilesDisplay CameraDisplay ChannelDisplay ChannelsDisplay ColorDisplay CreasesDisplay CursorDisplay CurveDisplay Custom Bone ShapesDisplay DataDisplay Data (Deprecated)Display Data SizeDisplay Face CenterDisplay FacesDisplay File SelectorDisplay FilterDisplay FramesDisplay Freestyle Edge MarksDisplay Freestyle Face MarksDisplay Freestyle edge marks, used with the Freestyle rendererDisplay Freestyle face marks, used with the Freestyle rendererDisplay Grease PencilDisplay GridDisplay Grid FloorDisplay HairDisplay HandlesDisplay HiddenDisplay InstancerDisplay LatticesDisplay LightDisplay Line StyleDisplay MaterialDisplay MeshesDisplay MetaballDisplay Modified EdgesDisplay Modifier DataDisplay Movie ClipsDisplay NameDisplay NamesDisplay NodeDisplay NormalsDisplay Object InfoDisplay Only Axis AlignedDisplay P3Display ParticleDisplay ParticlesDisplay Paths of poses within a fixed number of frames around the current frameDisplay Paths of poses within specified rangeDisplay Playback Frame Rate (FPS)Display Point CloudDisplay SceneDisplay SeamsDisplay SettingsDisplay Shader EffectsDisplay Shape KeysDisplay SharpDisplay Size XDisplay SpeakerDisplay StretchDisplay SummaryDisplay TextureDisplay Texture SpaceDisplay ThinDisplay TransformsDisplay TransparentDisplay TypeDisplay UV coordinates in pixels rather than from 0.0 to 1.0Display UV unwrapping seamsDisplay Vertex NormalsDisplay View NameDisplay VolumeDisplay WaveformDisplay WireDisplay WorldDisplay X AxisDisplay Y AxisDisplay Z AxisDisplay a different set of collections in this viewportDisplay a line from the Camera to indicate the mist areaDisplay action without any time remapping (when unpinned)Display actual particlesDisplay additional particle data as a colorDisplay all edges for mesh objectsDisplay all local override data-blocks with their overridden properties and buttons to edit themDisplay an additional 'summary' line (Dope Sheet editors only)Display an isolated subset of objects, apart from the scene visibilityDisplay annotation onion skins before and after the current frameDisplay black edgesDisplay boid healthDisplay bone axesDisplay bone colorsDisplay bone namesDisplay bone-deforming groups as if all locked deform groups were deleted, and the remaining ones were re-normalizedDisplay bones (disable to show motion paths only)Display bones as boxes, showing subdivision and B-SplinesDisplay bones as extruded spheres, showing deformation influence volumeDisplay bones as octahedral shape (default)Display bones as simple 2D lines with dotsDisplay bones as thin wires, showing subdivision and B-SplinesDisplay bones with their custom shapesDisplay bounding boxes for nodes in the volume treeDisplay bounds as boxDisplay bounds as capsuleDisplay bounds as coneDisplay bounds as cylinderDisplay bounds as sphereDisplay box for each leaf node containing 8×8 voxelsDisplay breadcrumbs for the editor's contextDisplay center composition guide inside the camera viewDisplay channel regardless of object selectionDisplay collections and objects in the view layerDisplay colored box behind textDisplay creases created for Subdivision Surface modifierDisplay current image regardless of object selectionDisplay curves in normalized range from -1 to 1, for easier editing of multiple curves with different rangesDisplay dashed black-white edgesDisplay data belonging to the Video SequencerDisplay data of current file and linked librariesDisplay data-blocks with library overrides and list their overridden propertiesDisplay debug reporting infoDisplay diagonal center composition guide inside the camera viewDisplay each node's last execution timeDisplay each node's preview if node is toggledDisplay edges after modifiers are appliedDisplay effect in Edit modeDisplay effect in viewportDisplay error textDisplay face center when face selection is enabled in solid shading modesDisplay face normals as linesDisplay faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)Display faces flatDisplay faces over the imageDisplay faces smooth (using vertex normals)Display factors as percentagesDisplay factors as values between 0 and 1Display files as a detailed listDisplay files as short listDisplay fill strokes in the viewportDisplay frame in grayscale modeDisplay frames rather than secondsDisplay full waveformDisplay general informationDisplay glTF UI to manage animationsDisplay golden ratio composition guide inside the camera viewDisplay golden triangle A composition guide inside the camera viewDisplay golden triangle B composition guide inside the camera viewDisplay harmony A composition guide inside the camera viewDisplay harmony B composition guide inside the camera viewDisplay image in orthographic modeDisplay image in perspective modeDisplay in Orthographic ModeDisplay in Perspective ModeDisplay information and preferences for this add-onDisplay keyframe handle types and non-Bézier interpolation modesDisplay layer tintDisplay library override relationshipsDisplay lines rather than filled shapesDisplay low level Blender data and its propertiesDisplay material transparency in the objectDisplay menu for previous actions performedDisplay metadata properties of the imageDisplay method used in the sequencer viewDisplay modifier in Edit modeDisplay modifier in viewportDisplay modifiersDisplay node in viewport textured shading modeDisplay non-final geometry from viewer nodesDisplay number of users of this data (click to make a single-user copy)Display one box or point for each intermediate tree nodeDisplay onion keyframes for looping animationsDisplay onion keyframes with a fade in color transparencyDisplay onion skins before and after the current frameDisplay only faces with the currently displayed image assignedDisplay overlay textDisplay overlays like UV Maps and MetadataDisplay overlays like colored or dashed wiresDisplay overlays like gizmos and outlinesDisplay parameters for last action performedDisplay percentage makes dynamics inaccurate without bakingDisplay points for nodes in the volume treeDisplay preview using full resolution or different proxy resolutionsDisplay properties editor context_menuDisplay reconstruction data from active movie clipDisplay reference images behind objects in the 3D ViewDisplay region context menuDisplay retiming keys on top of stripsDisplay rule of thirds composition guide inside the camera viewDisplay sampled data in the viewport to debug captured lightDisplay scene statistics overlay textDisplay scenes and their view layers, collections and objectsDisplay selected edge angle, using global values when set in the transform panelDisplay selected edge lengths, using global values when set in the transform panelDisplay shadow behind textDisplay shape keys in edit mode (for meshes only)Display sharp edges, used with the Edge Split modifierDisplay single bounding box for the entire gridDisplay size for normals in the 3D viewDisplay size for proportional editing circleDisplay size of the empty when new collection instances are createdDisplay size of tracks from reconstructed dataDisplay splash screen on startupDisplay stamp labels ("Camera" in front of camera name, etc.)Display statistical information about the meshDisplay steps of the particle pathDisplay strip in/out offsetsDisplay strip opacity/volume curveDisplay strokes using real 3D position in 3D spaceDisplay strokes using this color when showing onion skinsDisplay style for UV edgesDisplay text as boldDisplay text as italicDisplay the angles in the selected edges, using global values when set in the transform panelDisplay the area of selected faces, using global values when set in the transform panelDisplay the audio waveform inside the stripDisplay the bounds of the objectDisplay the center and axis during rotationDisplay the clipping range and focus point on the cameraDisplay the image in Stereo 3DDisplay the index numbers of selected vertices, edges, and facesDisplay the input data in the Spreadsheet EditorDisplay the object as a solid (if solid drawing is enabled in the viewport)Display the object as a wireframeDisplay the object with textures (if textures are enabled in the viewport)Display the object's boundsDisplay the object's nameDisplay the object's origin and axesDisplay the object's texture spaceDisplay the object's wireframe over solid shadingDisplay the operator logDisplay the reprojection error curve for selected tracksDisplay the strip color tags in the sequencerDisplay tool/property regions over the main regionDisplay transparent cone in 3D view to visualize which objects are contained in itDisplay type for mask splinesDisplay units in pairs (e.g. 1m 0cm)Display unweighted verticesDisplay upper half of the absolute value waveformDisplay using flat lightingDisplay using matcap material and lightingDisplay using studio lightingDisplay vector field as MAC gridDisplay vectors as needlesDisplay vectors as streamlinesDisplay vertex normals as linesDisplay vertex-per-face normals as linesDisplay warningsDisplay waveforms depending on strip settingDisplay waveforms for all sound stripsDisplay weights created for the Bevel modifierDisplay weights in editmodeDisplay what the tracking algorithm sees in the previewDisplay white edgesDisplay white edges with black outlineDisplays glTF Material Output node in Shader Editor (Menu Add > Output)Displays glTF UI to manage material variantsDisplays global valuesDisplays local valuesDissolve Orthogonal EdgesDissolve SmokeDissolve SpeedDissolve TimeDissolve VerticesDissolve all unselected pointsDissolve all vertices in between face boundariesDissolve all vertices in between face boundaries (planar only)Dissolve edges, merging facesDissolve facesDissolve geometry based on the selection modeDissolve geometry to form planar polygonsDissolve points between selected pointsDissolve selected bones from the armatureDissolve selected edges and vertices, limited by the angle of surrounding geometryDissolve selected pointsDissolve vertices, merge edges and facesDissolve zero area faces and zero length edgesDissolves adjacent faces and intersects new geometryDistanceDistance CullingDistance FalloffDistance KeyDistance MetricDistance MinDistance ModelDistance ReferenceDistance SquaredDistance ThresholdDistance after which it fades outDistance around each guide to spawn interpolated curvesDistance at which the light influence will be set to 0Distance behind leader to followDistance below which segments will be mergedDistance between A and BDistance between checker tilesDistance between lines of textDistance between pointsDistance between selected tracksDistance between the top and the base of a wave, the higher the value, the more narrow the waveDistance between the two pointsDistance between the wavesDistance between two bones or objectsDistance between two bundles used for object scalingDistance between two bundles used for scene scalingDistance from CameraDistance from ObjectDistance from center needed before a selection can be madeDistance from image boundary at which marker stops trackingDistance from the bisect plane within which vertices are removedDistance from the generated points to the originDistance from the surface used for shrinkwrapDistance mapping to 0.0 weightDistance mapping to 1.0 weightDistance mapping to weight 0.0Distance mapping to weight 1.0Distance model for distance attenuation calculationDistance moved by mouse when drawing stroke to includeDistance of duplicationsDistance of object that contribute to the ambient occlusion effectDistance of random spread at the curve tipsDistance of the points from the originDistance of the vertices from the originDistance over which the mist effect fades inDistance threshold after which selection is made (zero to disable)Distance threshold for the falloff around the guideDistance to EdgeDistance to GuidesDistance to TargetDistance to keep from the targetDistance to keep particles away from the emitterDistance to move the curve parallel to its normalsDistance to previous point on curveDistance to the focus point for depth of fieldDistance to the view locationDistance where boundary edge automasking is going to protect vertices from the fully masked edgeDistance within which degenerated geometry is mergedDistance within which matching vertices are searchedDistance within which mirrored vertices are mergedDistance within which symmetrical vertices are mergedDistances in relation to sphere of influence to allowDistortDistort MinDistort NodeDistorted NoiseDistortionDistortion AmountDistortion ModelDistortion model used for camera lensesDistortion to simulate anamorphic lens bokehDistortion to use for the calculationDistribute Stops EvenlyDistribute Stops from LeftDistribute memory across devicesDistribute more samples closer to the cameraDistributionDistribution ShapeDistribution TypeDither IntensityDitheredDivideDivide VGroup A's weights by VGroup B's onesDivide mesh faces into smaller ones without changing the shape or volume, using linear interpolation to place the new verticesDivide mesh faces to form a smooth surface, using the Catmull-Clark subdivision methodDivide the frame interval into this many stepsDividing each curve segment into a specified number of piecesDivision distortion model which better represents wide-angle camerasDivisionsDo SmudgeDo a case sensitive compareDo all gaps to right of current frameDo backwards trackingDo channels contribute to result (toggle channel muting)Do cross-fading volume animation of two selected sound stripsDo crossfade blending between current and next frameDo extra frames between scene frames to ensure smooth motionDo not affect non manifold boundary edgesDo not affect vertices on peaks, based on the surface curvatureDo not affect vertices within crevices, based on the surface curvatureDo not allow beveled edges/vertices to overlap each otherDo not allow deformation along the X axisDo not allow deformation along the Y axisDo not allow deformation along the Z axisDo not change selection if the item under the cursor is already selected, only activate itDo not create blend previewsDo not display fill color while drawing the strokeDo not export color attributesDo not export materials, and combine mesh primitive groups, losing material slot informationDo not export materials, but write multiple primitive groups per mesh, keeping material slot informationDo not flip polygons when their normals are not consistent with their newly computed custom vertex normalsDo not follow drawing path or object rotation and keeps aligned with viewportDo not import color attributesDo not import invisible USD primitives. Only applies to primitives with a non-animated visibility attribute. Primitives with animated visibility will always be importedDo not import/export color attributesDo not modify image in an artistic mannerDo not perform any color transform on display, use old non-color managed technique for displayDo not perform any color transform on load, treat colors as in scene linear space alreadyDo not preserve objects' parent/children relationshipDo not remove the modifier from stackDo not render this collectionDo not repeat texture and clamp to one instance onlyDo not rotate the segment when using the scale deform modeDo not set face strengthDo not set sharp edges to faceDo not sync, play every frameDo not use any compressionDo not use this surface as a light for samplingDo self-union or self-intersectionDoc IDDocumentsDoes F-Curve contribute to resultDoes not support Individual Origins as pivotDoes nothing, prevents adding actual overrides (NOT USED)Does this tool use a painting canvasDolly in/out in the viewDomainDomain ObjectDomain SettingsDomain SizeDomain TypeDomain and geometry type combination is unsupportedDomain of the AttributeDomain the field is evaluated inDon't SaveDon't add asset meta-data or tags from the original data-blockDon't allow frame to be selected with mouse outside of frame rangeDon't calculate cleans for convex areasDon't display volume in wireframe modeDon't display waveforms for any sound stripsDon't do anythingDon't export imagesDon't fill at allDon't fill polygons while editingDon't import texturesDon't remove sharp edges, which are redundant with faces shaded smoothDon't remove sharp edges. Tagged edges will remain sharpDon't round to pixelsDon't sample the background, faster but might cause noise for non-solid backgroundsDon't scale in the Y axisDon't scale the X and Z axesDon't show overlay during a strokeDon't show the input value in the geometry nodes modifier interfaceDon't snap to hidden stripsDon't snap to sound stripsDon't stretch the objectDon't use any arrow/style in cornerDon't use any fixed alignment, fill available spaceDon't use this object for Line Art renderingDon't use utility passes for denoisingDon't write into the depth bufferDope SheetDope Sheet space dataDopesheet Sort FieldDoppler FactorDoppler SpeedDotDot DashDot ProductDotsDoubleDouble ClickDouble Click SpeedDouble Click TimeoutDouble Edge MaskDouble precisionDouble-DensityDownDownloadsDragDrag StartDrag ThresholdDrag allows click events to pass through to the tool, adding a small delayDrag anchor brush from edge-to-edgeDrag and drop element to another placeDrag and drop onto a data-set or item within the data-setDrag component proportional to the square of velocityDrag component proportional to velocityDrag effector weightDrag material to Material slots in PropertiesDrag material to object in OutlinerDrag object to scene in OutlinerDrag to clear parent in OutlinerDrag to move to collection in OutlinerDrag to parent in OutlinerDragging {} filesDrawDraw F-Curves using Anti-Aliasing (disable for better performance)Draw FreehandDraw Grease PencilDraw ModeDraw NormalsDraw Poly LineDraw RegionDraw Region & SwapDraw Straight LinesDraw Strokes on BackDraw a blueprint using circular contour strokesDraw a blueprint using elliptic contour strokesDraw a blueprint using square contour strokesDraw a freehand curveDraw a freehand splineDraw a line to apply a weight gradient to selected verticesDraw a line with dabs separated according to spacingDraw a new stroke in the active Grease Pencil objectDraw curveDraw dark controllerDraw dark controller with aiming axis rayDraw freehand stroke(s)Draw in a plane aligned to the viewportDraw in a plane perpendicular to the surfaceDraw in the surface planeDraw light controllerDraw light controller with aiming axis rayDraw regionDraw straight line segment(s)Draw stroke at 3D cursor locationDraw strokes using a continuous lineDraw strokes using separated dotsDraw strokes using separated squaresDraw strokes using textureDraw strokes with solid colorDraw stylized strokes using FreestyleDraw the relationship line from the parent head to the child headDraw the relationship line from the parent tail to the child headDraw:Drawing PlaneDrive all components of this property using the target pickedDrive rigid body around or along an axisDrive this component of this property using the target pickedDrivenDriven PropertyDriven Property:Driven SelectedDriverDriver '%s[%d]' already existsDriver TargetDriver Value:Driver VariableDriver could not be evaluated in past, so should be skippedDriver for the value of a setting based on an external valueDriver has no variables to copyDriver not found in this animation dataDriver typeDriver variable typeDriver:DriversDrivers:Drop XDrop YDrop a world into the sceneDrop colors to buttonsDrop frames if playback is too slowDrop frames to maintain framerateDrop name to buttonDrop {} on slot {} (active slot) of {}Drop {} on slot {} (replacing {}) of {}Drop {} on slot {} of {}Drop {} on {} (slot {})Drop {} on {} (slot {}, replacing {})DryDry TimeDual MeshDuplicateDuplicate ActionDuplicate ArmatureDuplicate CameraDuplicate CurveDuplicate CurvesDuplicate ElementsDuplicate Hair CurvesDuplicate IndexDuplicate KeyframesDuplicate LatticeDuplicate LightDuplicate Light ProbeDuplicate Linked selected NLA-Strips, adding the new strips to new track(s)Duplicate MaskDuplicate MaterialDuplicate MeshDuplicate MetaballDuplicate Metaball ElementsDuplicate Node TreeDuplicate NodesDuplicate ObjectsDuplicate ParticleDuplicate Point CloudDuplicate Selected Bone(s)Duplicate SettingsDuplicate SpeakerDuplicate StripsDuplicate SurfaceDuplicate TextDuplicate VolumeDuplicate and extrude selected vertices, edges or faces towards the mouse cursorDuplicate and mirror the selected particles along the local X axisDuplicate color attributeDuplicate constraint at the same position in the stackDuplicate curve and moveDuplicate effect at the same position in the stackDuplicate index %d in vertex_indices_setDuplicate mask and moveDuplicate mesh and moveDuplicate mesh edges and break connections with the surrounding facesDuplicate modifier at the same position in the stackDuplicate node but not node trees, linking to the original dataDuplicate object but not object data, linking to the original dataDuplicate particle system within the active objectDuplicate selected NLA-Strips, adding the new strips to new track(s)Duplicate selected area into new windowDuplicate selected control pointsDuplicate selected control points and segments between themDuplicate selected metaball element(s)Duplicate selected nodesDuplicate selected nodes and move themDuplicate selected nodes keeping input links and move themDuplicate selected nodes, but not their node trees, and move themDuplicate selected objectsDuplicate selected strips and move themDuplicate selected time marker(s)Duplicate selected vertices, edges or facesDuplicate settings as well, so the new particle system uses its own settingsDuplicate strokes like a mirrorDuplicate the current instance objectDuplicate the current lineDuplicate the modifier within the list of modifiersDuplicate the object a certain number of timesDuplicate the object as many times as fits in a certain lengthDuplicate the selected objects and move themDuplicate the selected objects, but not their object data, and move themDuplicate the selected pointsDuplicate the selected stripsDuplicated KeyframesDuplicatesDuplicates hair curves a certain number of times within a radiusDurationDuration (in frames) of the image (1 when not a video/sequence)Duration of freeze frame segmentDuration of the fade in secondsDuration: %s (Frame %i/%i)During resync of data-block %s, %d obsolete overrides were deleted, that had local changes defined by userDuring the Face Attributes correction, merge attributes connected to the same vertexDyingDynamicDynamic Grid SizeDynamic ModeDynamic PaintDynamic Paint ModifierDynamic Paint canvas settingsDynamic Paint modifierDynamic Topology SculptingDynamic Topology found: %s, disabledDynamic gridDynamic topology alters the mesh topology while sculptingDynamically hide vertices based on a vertex group or armatureDyntopo will not preserve colors, UVs, or other attributesEEVEEEEVEE DebugEEVEE SettingsEEVEE settings for the sceneEEVEE settings for tracing reflectionsERROR: Driver is useless without any inputsERROR: Invalid Python expressionERROR: Invalid target channel(s)ESC/RMB to cancel, Enter/LMB to confirm, WHEEL/MOVE to adjust factorEach channel will be rendered into a mono fileEach collection (data-block ones) as a file, does not include content of children collectionsEach collection (including master, non-data-block one) of the active scene as a file, including content from children collectionsEach collection (including master, non-data-block ones) of each scene as a file, including content from children collectionsEach control point's index on its splineEach face's sculpt face set valueEach scene as a fileEaseEase InEase In and OutEase OutEasingEasing type is chosen automatically based on what the type of interpolation used (e.g. Ease In for transitional types, and Ease Out for dynamic effects)EastEccentricityEdgeEdge AngleEdge Angle TextEdge CenterEdge Corner CountEdge CostEdge CountEdge CreaseEdge DataEdge Data TypesEdge DetectionEdge Display TypeEdge IndexEdge LengthEdge Length ModeEdge Length TextEdge MappingEdge MarkEdge MarksEdge Mode SelectionEdge NeighborsEdge PanEdge Paths to CurvesEdge Paths to SelectionEdge Position FieldEdge RailEdge SelectEdge SelectionEdge SlideEdge Slide: Edge SplitEdge TagEdge TypeEdge Type CombinationEdge Type NegationEdge TypesEdge VerticesEdge Vertices FieldEdge WidthEdge bevel weight to be added to outside edgesEdge in a Mesh data-blockEdge indexEdge is not connected to any facesEdge of VertexEdge select - Shift-Click for multiple modes, Ctrl-Click expands/contracts selection depending on the current modeEdge selection modeEdge splitting modifier to create sharp edgesEdge spring frictionEdge spring stiffness when longer than rest lengthEdge spring stiffness when shorter than rest lengthEdge to EdgeEdge weight used by Bevel modifierEdge-ring pair isn't connectedEdge-rings are not connectedEdgeSplit ModifierEdgesEdges Data:Edges between faces pointing in alternate directionsEdges changed from %d to %dEdges of CornerEdges of VertexEdges of the meshEdges receive a drag force from surrounding mediaEdges receive a lift force when passing through surrounding mediaEdges shared by more than two facesEdges to Face GroupsEdges to mark where the mesh is "cut" for the purposes of unwrappingEdges used to split faces into separate groupsEditEdit BoneEdit Bone MatrixEdit Bone(s)Edit BonesEdit FormatEdit Grease PencilEdit Grease Pencil StrokesEdit LinesEdit MethodsEdit ModeEdit Mode Smooth WiresEdit Studio LightEdit Texture SpaceEdit TreeEdit UI source code of the active buttonEdit a Python value directly, for unsupported property typesEdit a constraint on the active boneEdit a constraint on the active objectEdit a snapshot of the 3D Viewport in an external image editorEdit all keyframes in sceneEdit animation/keyframes displayed as 2D curvesEdit drivers and keyframe interpolationEdit image in an external applicationEdit keyframes in active object's Object-level actionEdit keyframes in active object's Shape Keys actionEdit mode bone in an armature data-blockEdit node groupEdit object data texture spaceEdit persistent configuration settingsEdit properties of active object and related data-blocksEdit scripts and in-file documentationEdit selected Grease Pencil strokesEdit shader nodes from Line StyleEdit shader nodes from ObjectEdit shader nodes from WorldEdit texture nodes from BrushEdit texture nodes from Line StyleEdit texture nodes from WorldEdit the drivers for the connected property represented by the highlighted buttonEdit the fileEdit the value of a custom propertyEdit the weights of vertices in a groupEdit timings for Cache File data-blocksEdit timings for Mask Editor splinesEdit timings for all Grease Pencil sketches in fileEdit user preferences and system settingsEditability of NLA Strips in this trackEditability of keyframes for this channelEditableEditable cavity curveEditable falloff curveEditedEdited ObjectEditingEditing TypeEditing context being displayedEditing hairEditing settings character formattingEditmode lattice is not supported yetEditor OutlineEditor TypeEditor for node-based shading and compositing toolsEditor header containing UI elementsEditor menu containing buttonsEevee material conversion problem. Error in consoleEffectEffect '%s' not in object '%s'Effect OpacityEffect Solid RadiusEffect StripEffect Strip colorEffect TypeEffect cannot be added to object '%s'Effect in full or only positive/negative Z directionEffect modeEffect nameEffect on the key itselfEffect on the left handleEffect on the right handleEffect on tracks which are tracked less than the specified amount of framesEffect on tracks which have a larger re-projection errorEffect/LinkedEffective VisibilityEffective but slow compressionEffectivenessEffectorEffector AmountEffector CollectionEffector NumberEffector SettingsEffector TypeEffector WeightsEffector weights for physics simulationEffectsEffects affecting display of objectEither add or remove curves depending on the minimum distance of the curves under the cursorEither the starting frame (for positive speed) or ending frame (for negative speed)Elastic LimitElement IndexElement defining a color at a position in the color rampElement not found in element collection or last elementElement of a curve, either NURBS, Bézier or Polyline or a character with text objectsElement of a viewer pathElement of the node space tree pathElement of the target geometry to calculate the distance fromElement type to transformElementsEllipseEllipse MaskEllipsesEmbed TexturesEmbed textures in FBX binary file (only for "Copy" path mode!)Embedded DataEmbreeEmbree on GPUEmbree on GPU enables the use of hardware ray tracing on Intel GPUs, providing better overall performanceEmissionEmission ColorEmission StrengthEmission TimeEmission Time FactorEmission locations per face (0 = automatic)Emissive ColorEmitEmit FromEmit fluid from mesh surface or volumeEmit in random order of elementsEmit particles from mesh with modifiers applied (must use same subdivision surface level for viewport and render for correct results)Emit smoke from particlesEmitter DistanceEmphasize position of keyframes on Motion PathsEmptiesEmptyEmpty Display SizeEmpty Display Size: %.3fEmpty Display TypeEmpty Image DepthEmpty KeyframesEmpty SpaceEmulate 3 Button ModifierEmulate 3 Button MouseEmulate Middle Mouse with Alt+Left MouseEmulate NumpadEnableEnable 'solo' on the NLA Track containing the active strip, to edit it without seeing the effects of the NLA stackEnable Asset Browser editor and operators to manage regular data-blocks as assets, not just posesEnable Bone to deform geometryEnable CollisionEnable Cycles Render Engine add-on to use CyclesEnable Cycles debugging options for developersEnable DeactivationEnable EEVEE debugging options for developersEnable F-Curve modifier evaluationEnable F-Curve modifiersEnable GPU acceleration for evaluating the last subdivision surface modifiers in the stackEnable Grid Display to use range highlighting!Enable IK StretchingEnable MetalRT for intersection queriesEnable Multi-ViewEnable Self CollisionEnable a fresnel effect on edit mesh overlays. It improves shape readability of very dense meshes, but increases eye fatigue when modeling lower polyEnable add-on for workspaceEnable additional features for the new curves data blockEnable angular motorEnable axis mirrorEnable bindings for the HP Reverb G2 controllers. Note that this may not be supported by all OpenXR runtimesEnable bindings for the HTC Vive Cosmos controllers. Note that this may not be supported by all OpenXR runtimesEnable bindings for the HTC Vive Focus 3 controllers. Note that this may not be supported by all OpenXR runtimesEnable bindings for the Huawei controllers. Note that this may not be supported by all OpenXR runtimesEnable catalog, making contained assets visible in the asset shelfEnable chain splitting by curvilinear 2D lengthEnable chain splitting by dashed line patternsEnable chaining of feature edgesEnable collection instancingEnable collision with the surface while sculptingEnable collisions with back domain borderEnable collisions with bottom domain borderEnable collisions with front domain borderEnable collisions with left domain borderEnable collisions with other objectsEnable collisions with right domain borderEnable collisions with top domain borderEnable color range used for weight visualization in weight painting modeEnable custom settings for the parallax correction volumeEnable cyclic on individual stroke dashesEnable deactivation of resting rigid bodies (increases performance and stability but can cause glitches)Enable default VR controller actions, including controller poses and hapticsEnable displacement along the X normalEnable displacement along the Y normalEnable displacement along the Z normalEnable easier reuse of a data-block through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)Enable easier reuse of selected data-blocks through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)Enable edge data transferEnable edge panning in 2D viewEnable edit mode edge smoothing, reducing aliasing (requires restart)Enable face corner data transferEnable face data transferEnable filtering of filesEnable fluid diffusion settings (e.g. viscosity, surface tension)Enable fluid guidingEnable fluid mesh (using amplification)Enable fluid noise (using amplification)Enable hair dynamics using cloth simulationEnable in New ScenesEnable linear motorEnable material boundariesEnable mesh symmetry in the X axisEnable mesh symmetry in the Y axisEnable mesh symmetry in the Z axisEnable noise reduction techniques for raytraced effectsEnable offsetEnable or disable dashed lineEnable or disable posing/selecting bonesEnable or disable rendering of this View LayerEnable or disable textured strokesEnable or disable this line set during stroke renderingEnable or disable this modifier during stroke renderingEnable or disable this style module during stroke renderingEnable overlay smooth wires, reducing aliasingEnable ridges and valleysEnable scriptsEnable selected markersEnable selected proxies on all selected Movie and Image stripsEnable self collisionsEnable shadow casting from lightsEnable simplification of scene for quicker preview rendersEnable snapping to guides angle or spacing optionsEnable some extra fields in the Asset Browser to aid in debuggingEnable specified setting on all selected animation channelsEnable speed guidesEnable spring on X axisEnable spring on X rotational axisEnable spring on Y axisEnable spring on Y rotational axisEnable spring on Z axisEnable spring on Z rotational axisEnable suggestive contoursEnable symmetry in the X axisEnable symmetry in the Y axisEnable symmetry in the Z axisEnable tablet pressure sensitivity for area radiusEnable tablet pressure sensitivity for jitterEnable tablet pressure sensitivity for offsetEnable tablet pressure sensitivity for sizeEnable tablet pressure sensitivity for spacingEnable tablet pressure sensitivity for strengthEnable the Color Ramp firstEnable the curve to become a translation pathEnable the ray-tracing moduleEnable the repositoryEnable the selection of chains by a maximum 2D lengthEnable the selection of chains by a minimum 2D lengthEnable the selection of first N chainsEnable the socketEnable the use of lights on stroke and fill materialsEnable this constraintEnable this light in solid shading modeEnable this object as a collider for physics systemsEnable this to run the export in the background, disable to block Blender while exporting. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background jobEnable this to run the import in the background, disable to block Blender while importing. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background jobEnable to make surface changes disappear over timeEnable to make surface wetness dry over timeEnable to use the region under the cursor for modal executionEnable vertex data transferEnable view navigation within the camera viewEnable viewport debugging options for developers in the overlays pop-overEnable viewport display in the view layersEnable wildcard globbingEnable/Disable ConstraintEnabledEnabled Add-ons OnlyEnabled Rotation RangeEnables high quality but slow calculation of the bounding box for perfect results on complex shape meshes with rotation/scaleEnables previews in the shader node editorEncapsulated PostScript (.eps)Enclose selected vertices in a convex polyhedronEndEnd (Factor)End (Length)End Arrow StyleEnd CapEnd FactorEnd FrameEnd Frame (manipulated from UI)End Frame (raw value)End Frame (when Restrict Frame Range is enabled)End HandleEnd Handle EaseEnd Handle ScaleEnd LocationEnd Mapping TypeEnd OffsetEnd PointsEnd RadiusEnd SizeEnd VertexEnd distance of the cascaded shadow map (only in perspective view)End distance of the volumetric effectEnd frame clamped to valid rendering rangeEnd frame displayed in the sequence editor after offsets are appliedEnd frame for bakingEnd frame of the export, use the default value to take the end frame of the current sceneEnd frame of the ocean bakingEnd frame to exportEnd line of selectionEnd on FrameEnd time of pathEndpointEndpoint SelectionEndpoint Selection nodeEndpoint UEndpoint VEnemyEnforce symmetry (both form and topological) across an axisEnforce symmetry, make copies of the selection or use existingEngineEngine '%s' not available for scene '%s' (an add-on may need to be installed or enabled)Engine to use for renderingEnhance DetailsEnhance the high frequency surface detailEnsure data-block gets saved even if it isn't in use (e.g. for motion and material libraries)Ensure data-block previews are available and up-to-date (to be saved in .blend file, only for some types like materials, textures, etc.)Ensure selected keyframes' handles have equal length, optionally making them horizontal. Automatic, Automatic Clamped, or Vector handle types will be converted to AlignedEnsure the data-block is saved, even when it is no longer marked as assetEnterEnter Edit ModeEnter edit mode automatically after adding a new objectEnter edit mode when adding this objectEnter tweaking mode for the action referenced by the active strip to edit its keyframesEnter/Exit paint mode for Grease Pencil strokesEnter/Exit sculpt mode for Grease Pencil strokesEnter/Exit sculpt mode for curvesEnter/Exit vertex paint mode for Grease Pencil strokesEnter/Exit weight paint mode for Grease Pencil strokesEntry-wise absoluteEntry-wise ceilEntry-wise divideEntry-wise floorEntry-wise maximumEntry-wise minimumEntry-wise modulo using fmod(A,B)Entry-wise multiplyEntry-wise sin(A)Entry-wise tan(A)Entry-wise wrap(A,B)Enum Definition ItemsEnum FlagEnum ItemEnum Item DefinitionEnumerateEnumerationEnvelopeEnvelope Control PointEnvelope Deform DistanceEnvelope Deform WeightEnvelope DistanceEnvelope F-ModifierEnvelope Head RadiusEnvelope MultiplyEnvelope Tail RadiusEnvelope WeightEnvelope stroke effect modifierEnvelope: %3fEnvelope: %sEnvironmentEnvironment TextureEqualEqual ToEqualize RadiiEqualize audioEqualize both of a keyframe's handlesEqualize selected keyframes' left handlesEqualize selected keyframes' right handlesEquiangularEquiangular Cubemap FaceEquirectangular or latitude-longitude projectionErase / remove paint instead of adding itErase Annotation strokesErase Multires DisplacementErase PaintErase alpha while paintingErase entire strokesErase only strokes visible and not occludedErase stroke pointsErase strokes, fading their points strength and thicknessEraserEraser ModeEraser RadiusErrorError (see console)Error Icon ForegroundError LimitError MarginError MessageError baking from object "%s"Error creating file '%s'Error deleting '%s' (ignored)Error distance threshold (in object units)Error evaluating number, see Info editor for detailsError handling selected objectsError initializing audio streamError initializing video streamError restoring temp file (check files '%s' '%s')Error writing file '%s'Error writing frameError writing render result, %s (see console)Error:EssentialsEstablished OceanEstablished Ocean (Sharp Peaks)Estimated TracksEstimated rotation matrixEstimated scale matrixEuclidean distanceEuler (Native)Euler OrderEuler RotationEuler Rotation F-Curve has invalid index (ID='%s', Path='%s', Index=%d)Euler to RotationEuler using the XYZ rotation orderEuler using the XZY rotation orderEuler using the YXZ rotation orderEuler using the YZX rotation orderEuler using the ZXY rotation orderEuler using the ZYX rotation orderEuler using the default rotation orderEuler using the rotation order of the targetEvaluate Upper StackEvaluate at IndexEvaluate on DomainEvaluate source and destination meshes in global spaceEvaluate the namespace up until the cursor and give a list of options or complete the name if there is only oneEvaluatedEvaluated geometry from modifier does not contain a meshEvaluated geometry from modifier does not contain a point cloudEvaluated geometry from modifier does not contain curvesEvaluated object the iterator points toEvaluated object which is being instanced by this iteratorEvaluated objects in the dependency graphEvaluated particle system that this object was instanced fromEvaluated surface mesh is emptyEvaluated surface missing UV map: "{}"Evaluated surface missing attribute: "rest_position"Evaluation FactorEvaluation FrameEvaluation TimeEvaluation modeEvaluation time for absolute shape keysEvaluation time in secondsEvenEven DistributionEven DivisionsEven ThicknessEven checker tilesEven on successful execution, pass the event on so other operators can execute on it as wellEven thickness calculation which takes the angle between faces into accountEvery PointEvery point is affected by multiple springsEvery tracking cycle, this number of frames are trackedExactExact MatchExact Shape (Concave)Exact solver, slower, handles more casesExaggerate or minimize the value of the selected keysExaggerate the current pose in regards to the breakdown poseExcludeExclude BreakdownsExclude ModalExclude Non-SelectableExclude border edgesExclude collection from the active view layerExclude contoursExclude crease edgesExclude edge marksExclude edges at material boundariesExclude existing Breakdowns keyframes as interpolation extremesExclude external contoursExclude from View LayerExclude from view layerExclude selected blockers from casting shadows from the active emitterExclude selected receivers from receiving light from the active emitterExcluded PathsExcluded path is no longer validExcludes boundary vertices from being smoothedExclusionExclusiveExecute ButtonsExecute operator on button press (non-modal operators only)Execute operator on button release (non-modal operators only)Execute selected fileExecute the current console line as a Python expressionExecution TimeExisting Guide MapExistsExitExit Blender after savingExit tweaking mode for the action referenced by the active stripExpandExpand (open) all selected expandable animation channelsExpand Using a linear falloffExpand all channels (not just selected ones)Expand all entries one level deepExpand or contract the radius of the selected curve pointsExpand/Collapse all itemsExpand/ContractExpand/collapse all entries by one levelExpand/contract weightsExpandedExpanded PolynomialExpanded in Graph EditorExpanded in the user interfaceExpands the cloth's dimensionsExpect file colors in linear color spaceExpect file colors in sRGB color spaceExpected PositionExpected RotationExpected ScaleExpected an animation area to be activeExpected one other selected mesh object to copy fromExperimentalExperimental featuresExplicitly scale resulting frame to compensate zoom of original shotExplicitly specify the euler rotation orderExplicitly specify the output euler rotation orderExplodeExplode ModifierExplode StyleExplore geometry data in a tableExplosion effect modifier based on a particle systemExponentExponentialExponential ClampedExponential DistributionExponential SamplingExponential distance modelExponential distance model with clampingExponential easing (dramatic)Exponentially decaying parabolic bounce, like when objects collideExponentially decaying sine wave, like an elastic bandExportExport (generate) a POT file tooExport .srt file containing text stripsExport AnimationExport Animation modeExport Attributes (when starting with underscore)Export ColorsExport Curves as NURBSExport Custom PropertiesExport Deformation Bones OnlyExport Deformation bones onlyExport FacesExport Geometry nodes instance meshesExport HairExport Keying Set to a Python scriptExport MTL library using PBR extensions (roughness, metallic, sheen, coat, anisotropy, transmission)Export MTL library. There must be a Principled-BSDF node for image textures to be exported to the MTL fileExport Mantaflow ScriptExport Material GroupsExport MaterialsExport Materials with PBR ExtensionsExport MethodExport NormalsExport Object GroupsExport OptionsExport POTExport ParticlesExport Primitives using shared accessors for attributesExport Scene as seen in Viewport, But split animation by ObjectExport Selected ObjectsExport Smooth GroupsExport Subdivision SurfaceExport TexturesExport TilesExport Triangulated MeshExport UV layout to fileExport UVsExport UVs (texture coordinates) with meshesExport Vertex AttributesExport Vertex ColorsExport Vertex GroupsExport Vertex NormalsExport actions (actives and on NLA tracks) as separate animationsExport active scene onlyExport all Armature ActionsExport all UVs in this mesh (not just visible ones)Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armaturesExport all frames in the render frame range, rather than only the current frameExport all materials used by included objectsExport armatures and meshes with armature modifiers as USD skeletons and skinned meshesExport armatures using rest position as joints' rest pose. When off, current frame pose is used as rest poseExport baked keyframe animationExport baked scene as a single animationExport camerasExport color attributesExport colors in linear color spaceExport colors in sRGB color spaceExport current scene in a USD archiveExport current scene in an Alembic archiveExport curves and NURBS surfaces as meshesExport curves in parametric form instead of exporting as meshExport custom propertiesExport custom properties as glTF extrasExport custom properties to Alembic .userPropertiesExport custom vertex attributesExport directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extensionExport each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animationExport each object to a separate fileExport faces as filled strokesExport file in ASCII format, export as binary otherwiseExport full hierarchy, including intermediate collectionsExport given add-on's translation data as PO filesExport hair particle systems as USD curvesExport image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF fileExport images not assigned to any materialExport individual NLA Tracks as separate animationExport instanced objects as references in USD rather than real objectsExport loose edges (as two-vertices polygons)Export loose edges as lines, using the material from the first material slotExport loose points as glTF points, using the material from the first material slotExport materialsExport meshes using Alembic's subdivision schemaExport multiple frames instead of the current frame onlyExport normalsExport objects as they appear in renderExport objects as they appear in the viewportExport objects in the active collection onlyExport only UVs in the [0, 1] rangeExport only deformation bones is not possible when not sampling animationExport only normals instead of writing edge or face smoothing dataExport only objects from the active collection (and its children)Export only selected objectsExport only selected objects instead of all supported objectsExport original glTF PBR Specular, instead of Blender Principled Shader SpecularExport per face shading group assignmentsExport per-vertex colorsExport polygons (quads and n-gons) as trianglesExport renderable objects onlyExport scene as glTF 2.0 fileExport scene through USD file, for accurate comparison with USD file exportExport selected and visible objects onlyExport selected objects onlyExport setting categoriesExport shape keys (morph targets)Export shape keys animations (morph targets)Export shape keys as USD blend shapesExport skinning (armature) dataExport specific vertex normals if available, export calculated normals otherwiseExport strokes with fill enabledExport subdivision surfaces as meshesExport the UV layout to a bitmap imageExport the UV layout to a vector EPS fileExport the UV layout to a vector SVG fileExport the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)Export the name of the vertex group of a face. It is approximated by choosing the vertex group with the most members among the vertices of a faceExport the scene in the current animation frame. When off, frame 0 is used as rest transformations for objectsExport tiles in the UDIM numbering scheme: 1001 + u_tile + 10*v_tileExport tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1)Export undeformed mesh vertex coordinatesExport using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omittedExport using glTF convention, +Y upExport vertex color attributesExport vertex normals with meshesExport vertex normals with shape keys (morph targets)Export vertex tangents with meshesExport vertex tangents with shape keys (morph targets)Export viewport settings of materials as USD preview materials, and export material assignments as geometry subsetsExport visible objects onlyExports UVs from the modified meshExports active actions and NLA tracks as glTF animationsExports hair particle systems as animated curvesExports non-hair particle systemsExpose connected data from inside a node group as inputs to its interfaceExposureExposure for motion blur as a factor of FPSExpressionExpression to use for Scripted ExpressionExpression:Expression: {:s}ExtendExtend BoundsExtend ExtrapolatedExtend HorizontalExtend RangeExtend SelectExtend VerticesExtend border pixels outwardsExtend by repeating edge pixels of the imageExtend current visible collectionsExtend existing selectionExtend loop around end-pointsExtend report selectionExtend selectionExtend selection for activationExtend selection instead of deselecting everything firstExtend selection on walkExtend selection rather than clearing the existing selectionExtend strokes in straight linesExtend the angular range with a falloff gradientExtend the existing selectionExtend the scene's duration to the BVH duration (never shortens the scene)Extend the selectionExtend vertices along the edge closest to the cursorExtend vertices and move the resultExtend visibilityExtended Asset BrowserExtended information about dependency graph object iterator (Warning: All data here is 'evaluated' one, not original .blend IDs)Extends functionality to operators that manages files, such as adding drag and drop supportExtends the baked result as a post process filterExtensionExtension RepositoriesExtension RepositoryExtension repository not foundExtensionsExterior RadiusExterior/InteriorExternalExternal .blend file from which data is linkedExternal ContourExternal DataExternal file packed into the .blend fileExternal library dataExternal library data is not editableExternal shader script must have .osl or .oso extension, or be a module nameExtraExtra Shading Pie Menu ItemsExtra StepsExtra UserExtra rotation added to the rotation of the object (when using Euler rotations)Extra rotation added to the rotation of the object (when using Quaternion rotations)Extra scaling added to the scale of the objectExtra steps for resolution of special kink featuresExtra translation added to the location of the objectExtract Grease Pencil strokes from imageExtract all colors used in Image and create a PaletteExtract as SolidExtract the mask as a solid object with a solidify modifierExtrapolateExtrapolate MotionExtrapolate rangesExtrapolate the curve or extend it horizontallyExtrapolationExtrasExtremeExtreme KeyframeExtreme Keyframe SelectedExtrude ContextExtrude Handle TypeExtrude Individual FacesExtrude ModeExtrude Only EdgesExtrude Only VerticesExtrude PointExtrude curve and move resultExtrude each individual face separately along local normalsExtrude edges and move resultExtrude freely or along an axisExtrude individual edges onlyExtrude individual faces onlyExtrude individual vertices onlyExtrude manifold region along normalsExtrude region and move resultExtrude region of facesExtrude region together along local normalsExtrude region together along the average normalExtrude selected boundary row around pivot point and current view axisExtrude selected control point(s)Extrude selected points and move themExtrude selected vertices in a circle around the cursor in indicated viewportExtrude selected vertices in screw-shaped rotation around the cursor in indicated viewportExtrude selected vertices, edges or faces repeatedlyExtrude selectionExtrude vertices and move resultExtrude, dissolves edges whose faces form a flat surface and intersect new edgesExtrusionEyedropperEyesF-Curve GroupsF-Curve High Quality DrawingF-Curve Modifier TypeF-Curve Modifier has invalid settings and will not be evaluatedF-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain themF-Curve Modifier nameF-Curve Modifier's effects will be tempered by a default factorF-Curve Modifier's panel is expanded in UIF-Curve Name FilterF-Curve SampleF-Curve already has keyframesF-Curve already has sample pointsF-Curve and its keyframes are hidden in the Graph Editor graphsF-Curve data path empty, invalid argumentF-Curve defining values of a period of timeF-Curve has no keyframesF-Curve has no sample pointsF-Curve is selected for editingF-Curve live filtering stringF-Curve modifier '%s' not found in F-CurveF-Curve modifier will show settings in the editorF-Curve only has F-ModifiersF-Curve visibility in Graph EditorF-Curve's settings cannot be editedF-Curves for controlling the strip's influence and timingF-Curves in this groupF-ModifierF-Modifiers can generate curves for those tooF-Stop ratio (lower numbers give more defocus, higher numbers give a sharper image)FBX AllFBX Custom ScaleFBX Units ScaleFBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)FFmpeg SettingsFFmpeg VideoFFmpeg audio codec to useFFmpeg codec to use for video outputFFmpeg only supports 48khz / stereo audio for DV!FFmpeg related settings for the sceneFFmpeg video codec #1FLIP RatioFPS Average SamplesFaceFace AngleFace Angle TextFace AnglesFace AreaFace Area & AngleFace Area FieldFace Area TextFace CornerFace Corner CountFace Corner DataFace Corner Data TypesFace Corner MappingFace CountFace CullFace Dot SizeFace Group BoundariesFace Group IDFace IndexFace MappingFace Mark FilteringFace MarksFace Mode SelectionFace NearestFace Nearest StepsFace Neighbor Count FieldFace NeighborsFace NormalFace OrientationFace Orientation BackFace Orientation FrontFace ProjectFace RetopologyFace SelectionFace SetFace Set Full MeshFace Set from Edit Mode SelectionFace Set from MaskedFace Set from VisibleFace SetsFace Sets BoundaryFace Sets Boundary AutomaskingFace Sets FKFace Sets from Bevel WeightFace Sets from Edge CreasesFace Sets from Face Set BoundariesFace Sets from Loose PartsFace Sets from Material SlotsFace Sets from Mesh NormalsFace Sets from Sharp EdgesFace Sets from UV SeamsFace SmoothnessFace SplitFace StepFace SteppingFace StrengthFace Strength ModeFace angle limitFace bounds centerFace of CornerFace select - Shift-Click for multiple modes, Ctrl-Click expands selectionFace selection masking for paintingFace selection modeFacesFaces & Edges by VerticesFaces by EdgesFaces to consider when packing islandsFaces to participate in the unwrap operationFaces with this material will behave as if it has set number of layers in occlusionFacet NormalsFacingFacing BiasFactorFactor (Non-Uniform)Factor DensityFactor Display TypeFactor EndFactor MinFactor ModeFactor RedFactor RepulsionFactor Rest LengthFactor StartFactor Stiff ViscosityFactor added relative to the size of the radius to limit the cloth simulation effectsFactor applied on the density for curve distributionFactor applied on the density for the viewportFactor between volume variation and stretchingFactor by which to shrink clothFactor controlling precision of islands handling (the higher, the better the results)Factor controlling precision of islands handling (typically, 0.1 should be enough, higher values can make things really slow)Factor for ambient occlusion blendingFactor for fill boundary accuracy, higher values are more accurate but slowerFactor for the cavity ridgesFactor for the cavity valleysFactor for the curvature ridgesFactor for the curvature valleysFactor for the radius at the curl endFactor for the radius at the curl startFactor for tintingFactor of BlurFactor of SimplifyFactor of Simplify using adaptive algorithmFactor of opacityFactor of stroke hardnessFactor of the maximum radius of the braidsFactor of the minimum radius of the braidsFactor of the radius at the maximumFactor of the radius at the minimumFactor to blend overall effectFactor to control the amount of motion blurFactor to influence the rotation angleFactor to multiply the thickness withFactor to scale brush size byFactor to scale overall displacementFactor to scale the UVsFactor to use when applying data to destination (exact behavior depends on mix mode)Factor to use when applying data to destination (exact behavior depends on mix mode, multiplied with weights from vertex group when defined)Factor used to mix vertex color to get final colorFactorized PolynomialFactory StartupFactory Startup App-Template OnlyFadeFade DistanceFade DurationFade GeometryFade Grease Pencil ObjectsFade Grease Pencil Objects, except the active oneFade InFade In and OutFade Inactive GeometryFade Inactive LayersFade Inactive ObjectsFade LayersFade ObjectsFade OutFade TimeFade TypeFade all viewport objects with a full color layer to improve visibilityFade centerFade in selected stripsFade in, out, both in and out, to, or from the current frame. Default is both in and outFade inactive geometry using the viewport background colorFade influence of stroke's opacityFade influence of stroke's thicknessFade interocular distance to 0 after the given cutoff angleFade layer opacity for Grease Pencil layers except the active oneFade out selected stripsFade out strokes instead of directly cutting offFade paths and keys further away from current frameFade selected strips in and outFade the pieces over timeFade the stroke thickness for each generated strokeFailed TracksFailed allocate render result, out of memoryFailed to add the alpha modifierFailed to add the color modifierFailed to add the geometry modifierFailed to add the thickness modifierFailed to allocate memoryFailed to create OpenGL off-screen buffer, %sFailed to create OpenGL off-screen buffer: %sFailed to create Studio Light pathFailed to create a window compatible with the time sequential display methodFailed to create a window without quad-buffer support, you may experience flickeringFailed to create presets pathFailed to create the override operationFailed to create windowFailed to find Annotation data to draw intoFailed to find bind solution (increase precision?)Failed to get Studio Light pathFailed to get add-ons pathFailed to get themes pathFailed to insert keys on F-Curve with path '%s[%d]', ensure that it is not locked or sampled, and try removing F-ModifiersFailed to load image texture '%s'Failed to load volume:Failed to open file '%s'Failed to open window!Failed to read blend file '%s': %sFailed to read frameFailed to remove blobs directory %sFailed to remove metadata directory %sFailed to resolve path to property, try manually specifying this using a Keying Set insteadFailed to seek frameFailed to set preview: no ID in context (incorrect context?)Failed to set valueFailed to switch to Time Sequential mode when in fullscreenFailed to write to attribute "{}" with domain "{}" and type "{}"Failure to perform external file operation on "%s"Fair PositionsFair TangencyFake UserFallbackFallback ToolFalloffFalloff AngleFalloff CurveFalloff PowerFalloff RadiusFalloff ShapeFalloff TypeFalloff distance for the clumping effect (0 means no falloff)Falloff that is applied from the tip to the root of each curveFalloff type for proportional editing modeFalloff type of the featherFalloff:FalseFalse when F-Curve could not be evaluated in past, so should be skipped when evaluatingFalse when this property is an optional argument in an RNA functionFanFarFar PlaneFar clipping distance of shadow cameraFastFast EditingFast GI ApproximationFast GI MethodFast GI approximation methodFast MotionFast interactive editing through native Hydra integrationFast mapping that is good for most situations, but ignores the rest pose curvature of the B-BoneFaster solver, some limitationsFastestFavor either original data or ease curveFavor either the left or the right keyFear FactorFeatherFeather PointsFeather Shrink/Fatten: %3fFeather Shrink/Fatten: %sFeature AwarenessFeature OutputFeature SetFeature Sets:Feature WeightsFeature detection requires valid clip frameFeedbackFeedback coefficient for error correction, average response time is 1/feedbackFeetFeet per secondFeet per second squaredFetchFieldField AbsorptionField FactorField SettingsField of ViewField of view for the fisheye lensField originates from all of the vertices of the objectField originates from the local XY plane of the objectField originates from the local Z axis of the objectField originates from the object centerField originates from the surface of the objectField settings for an object in physics simulationFieldsFightFight DistanceFile '%s' cannot be openedFile '%s' could not be loadedFile BrowserFile Browser Display TypeFile Browser ModeFile Deleted Outside BlenderFile ExtensionsFile FoldersFile FormatFile Handler TypeFile Has Unsaved ChangesFile Modification DateFile Modified Outside BlenderFile Modified Outside and Inside BlenderFile Name CollisionFile Not FoundFile OutputFile PathFile Path:File PathsFile Preview TypeFile ReferencesFile Select Asset FilterFile Select EntryFile Select ID FilterFile Select ParametersFile SizeFile SuffixFile association registeredFile association unregisteredFile browserCustom DirectoryFile browserVolumesFile browser space dataFile could not be read, critical data corruption detectedFile does not existFile formatFile format expects linear color spaceFile format is not supported in file "%s"File format to export the UV layout toFile format to save the rendered images asFile format version the .blend file was saved withFile is SavedFile nameFile name, overwrite existingFile not found '%s'File pathFile path "%s" invalidFile path for image to denoise. If not specified, uses the render file path and frame range from the sceneFile path for image to mergeFile path for merged imageFile path property not setFile path was not setFile sorting modeFile too long %sFile written by newer Blender binary (%d.%d), expect loss of data!File:Filebrowser ParameterFilenameFilename of the movie or sequence fileFilename of the text fileFilename onlyFilepathFilepath not setFilepath used for exporting the fileFilepath used for importing the fileFilesFillFill CapsFill ColorFill Color Override PathFill Color Override TestFill Color PathFill CurveFill HolesFill ModeFill OffsetFill OnlyFill OpacityFill RegionFill RimFill RotationFill ScaleFill SegmentsFill Segments must be at least 1Fill ThresholdFill TypeFill a selected edge loop with facesFill area with gradient colorFill area with image textureFill area with radial gradientFill area with solid colorFill caps for beveled curvesFill color for the generated imageFill grid from two loopsFill holes after slicing the maskFill in holes (boundary edge loops)Fill in mask if nothing is already maskedFill in the cutFill internal areaFill inverted areaFill new tile with a generated imageFill only visible areas in viewportFill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object (either a user-specified object or the active camera)Fill the active vertex color layer with the current paint colorFill the active vertex group with the current paint weightFill the current tile with a generated imageFill the image with a grid for UV map testingFill the ripped regionFill the whole mask with a given value, or invert its valuesFill tool needs active materialFill with a specific colorFill with color the shape formed by strokesFillet CurveFillsFilmic LogFilmic sRGBFilmlikeFilterFilter .blend filesFilter ActionsFilter Actions to be exportedFilter Add-onsFilter Alembic filesFilter AngleFilter Asset TypesFilter BlenderFilter Blender Backup FilesFilter Blender IDsFilter Face MarksFilter FilesFilter FolderFilter FoldersFilter FontsFilter GlossyFilter ImagesFilter MatchFilter MoviesFilter NodeFilter OBJ filesFilter ObjectsFilter OpenVDB volume filesFilter OrderFilter PythonFilter Python filesFilter ScriptFilter SettingsFilter SizeFilter SoundFilter SourceFilter TextFilter Threshold to select problematic tracksFilter TypeFilter USD filesFilter Vertex groups for DisplayFilter VolumeFilter WidthFilter archive filesFilter assets by nameFilter based on key bindingsFilter based on the operator nameFilter btx filesFilter by NameFilter by TypeFilter by Type:Filter feature lines based on face mark boundariesFilter foldersFilter font filesFilter image filesFilter methodFilter movie filesFilter sound filesFilter strengthFilter textFilter text filesFilter that is going to be applied to the maskFilter the UI by tagsFilter to combined, diffuse, glossy, transmission and subsurface passesFilter tracks which has weirdly looking spikes in motion curvesFiltering CollectionFiltersFilters to remove rows from the displayed dataFinalFinal 4×4 matrix after constraints and drivers are applied, in the armature object spaceFinal ImagesFinal RenderFinal World MatrixFinal frame of the mask (used for sequencer)Final frame of the playback/rendering rangeFinal frame of the rangeFinal key configuration that combines keymaps from the active and add-on configurations, and can be edited by the userFinal transformation value of object or boneFindFind & ReplaceFind AllFind FileFind TextFind WrapFind all files in the search path (not just missing)Find edges on the boundaries between groups of faces with the same ID valueFind groups of vertices closer than dist and merge them togetherFind in FolderFind sample positions on the curve using a distance from its beginningFind sample positions on the curve using a factor of its total lengthFind specified textFind the closest point on the surface for the root point of every curve and move the root thereFind the element of a geometry closest to a position. Similar to the "Index of Nearest" nodeFind the endpoint positions using a factor of each spline's lengthFind the endpoint positions using a length from the start of each splineFind the minimum number of steps, ignoring spatial distanceFind the nearest element in a group. Similar to the "Sample Nearest" nodeFind the shortest paths along mesh edges to selected end vertices, with customizable cost per edgeFind/ReplaceFineFine tune of the texture mapping X, Y and Z locationsFinish operation on key releaseFireFire + SmokeFirstFirst Handle TypeFirst Point IndexFirst Rigid Body Object to be constrainedFirst and Last CopiesFirst coefficient of fourth order Brown-Conrady radial distortionFirst coefficient of second order Brown-Conrady tangential distortionFirst coefficient of second order Nuke distortionFirst coefficient of second order division distortionFirst coefficient of third order polynomial radial distortionFirst color used for effectFirst control point positions for new interpolated curvesFirst cubic spline control point between min/max speedsFirst frame from action to useFirst frame of path animationFirst frame of the Action to useFirst frame of the mask (used for sequencer)First frame of the playback/rendering rangeFirst frame of the rangeFirst frame of the segmentFirst input for the effect stripFirst keyframe used for reconstruction initializationFirst packed file of the imageFirst try to slide feather instead of vertexFirst vertex group nameFisheye LensFisheye Lens PolynomialFit LengthFit MethodFit TypeFit frame to the viewportFit the background image to the viewFit the duplicated objects to a curveFit to the sensor heightFit to the sensor widthFit to the sensor width or height depending on image resolutionFix PolesFix ShearFix large jumps and flips in the selected Euler Rotation F-Curves arising from rotation values being clipped when baking physicsFixedFixed AlternateFixed CountFixed FrameFixed PositionFixed SubdivisionsFlag grid of the fluid domainFlagsFlameFlame GridFlame RateFlame SmokeFlame fieldFlapsFlare LengthFlare OpeningFlare ParameterFlash On TransferFlash the target object when transferring the modeFlatFlat FacesFlat ShadingFlat XY planeFlat open perimeter shapeFlatnessFlattenFlatten Bone HierarchyFlatten Bone Hierarchy. Useful in case of non decomposable transformation matrixFlatten HandlesFlatten HierarchyFlatten Object HierarchyFlatten Object Hierarchy. Useful in case of non decomposable transformation matrixFlatten angles of selected pointsFlatten angles of selected verticesFlatten handles for a smoother transitionFlatten selected facesFlee DistanceFlee to this distanceFlipFlip AxesFlip AxisFlip Color RampFlip ColorsFlip EffectFlip FacesFlip Group NamesFlip HorizontallyFlip ModeFlip NamesFlip NormalsFlip UDIMFlip VerticallyFlip XFlip YFlip direction of UV coordinates inside facesFlip direction of face corner color attribute inside facesFlip effectFlip filling colorsFlip imageFlip image horizontallyFlip image verticallyFlip normals of lathed facesFlip on the X axisFlip on the Y axisFlip quaternion values to achieve desired rotations, while maintaining the same orientationsFlip selected keyframes over the selected mirror lineFlip the background image horizontallyFlip the background image verticallyFlip the direction of selected faces' normals (and of their vertices)Flip the imageFlip the image horizontallyFlip the image verticallyFlip the texture's X and Y axisFlip times of selected keyframes using the current frame as the mirror lineFlip times of selected keyframes using the first selected marker as the reference pointFlip times of selected keyframes, effectively reversing the order they appear inFlip to BottomFlip to LeftFlip to RightFlip to TopFlip values of selected keyframes (i.e. negative values become positive, and vice versa)Flip values of selected keyframes using the cursor value (Y/Horizontal component) as the mirror lineFlip vertex group namesFlippedFlipped on X-AxisFlips (and corrects) the axis suffixes of the names of selected bonesFlips the direction of the sliceFlips the tessellation of selected quadsFloatFloat ArrayFloat AttributeFloat Attribute ValueFloat BufferFloat Color AttributeFloat Color Attribute ValueFloat Icon PixelsFloat Image PixelsFloat Node SocketFloat Node Socket InterfaceFloat ThresholdFloat ValueFloat Vector AttributeFloat Vector Attribute ValueFloat action, representing either a digital or analog buttonFloat to IntegerFloat2 AttributeFloat2 Attribute ValueFloating RegionFloating point quaternion rotationFloating-point number socket of a nodeFloating-point valueFloating-point value in geometry attributeFlockFlood fill the mesh with the selected detail settingFloorFloor ConstraintFloor LocationFlowFlow BehaviorFlow SettingsFlow TypeFluidFluid CollectionFluid DensityFluid FlowFluid Flow effector weightFluid InteractionFluid Level SetFluid ModifierFluid PresetsFluid VelocityFluid domain settingsFluid flow settingsFluid has some initial velocity when it is emittedFluid interaction radiusFluid rest densityFluid simulation modifierFluid: Could not create cache directory '%s', reset to default '%s'Fluid: Could not use default cache directory '%s', please define a valid cache path manuallyFluid: Empty cache path, reset to default '%s'FlushFlush edit data from active editing modesFlyFly modeFoamFoam + BubblesFoam CoverageFoam FadeFoam Layer NameFoam and bubbles particles are saved in the same particle systemFocal LengthFocus BoneFocus DistanceFocus Distance: %.3fFocus ObjectFocus RegionFocus on BoneFocus on ObjectFog VolumeFolder to place texture files in. Relative to the .gltf fileFoldersFollowFollow B-BoneFollow CurveFollow LeaderFollow PathFollow Path ConstraintFollow Path constraint not foundFollow PreferencesFollow SceneFollow Surface NormalFollow TrackFollow Track ConstraintFollow UVs from active quads along continuous face loopsFollow a boid or assigned objectFollow a custom transformation to define the VR view's base poseFollow current frame in editorsFollow forks in the parents chainFollow leader in a lineFollow mouse cursorFollow mouse cursor positionFollow object rotation onlyFollow shape of B-Bone segments when calculating Head/Tail positionFollow stroke drawing path and object rotationFollow the active scene camera to define the VR view's base poseFollow the curvature of the strokeFollow the transformation of an object to define the VR view's base poseFollow this object instead of a boidFontFont BoldFont Bold ItalicFont FilesFont ItalicFont SizeFont StyleFont not packedFont not specifiedFont size in pointsFont size to use for displaying the labelFont size to use for displaying the textFontsFonts DirectoryFooterFor All UsersFor Parallelogram, the relative X difference between the top and bottom edges. For Trapezoid, the amount to move the top edge in the positive X axisFor PoseBone paths, use the bone head location when calculating this pathFor RGB curves, the color that black is mapped toFor RGB curves, the color that white is mapped toFor Tree-IK: Weight of orientation control for this targetFor Tree-IK: Weight of position control for this targetFor a given incident vector A, surface normal B and ratio of indices of refraction, Ior, refract returns the refraction vector, RFor all WebP textures, create a PNG fallback textureFor backwards compatibility onlyFor bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)For box projection, amount of blend to use between sidesFor files with several movie streams, use the stream with the given indexFor libraries with overrides created, show the overridden values that are defined/controlled automatically (e.g. to make users of an overridden data-block point to the override data, not the original linked data)For mesh objects, merge UV coordinates that share a vertex to account for imprecision in some modifiersFor meshes with modifiers applied, the coordinate of the vertex with no deforming modifiers applied, as used for generated texture coordinatesFor multires, show low resolution while navigating the viewFor node-based textures, which output node to useFor points, the distance along the control point's spline, For splines, the distance along the entire curveFor points, the portion of the spline's total length at the control point. For Splines, the factor of that spline within the entire curveFor reactor systems, index of particle system on the target objectFor reactor systems, the object that has the target particle system (empty if same object)For security reasons, automatic execution of Python scripts in this file was disabled:For selected keyframes, select/deselect any combination of the key itself and its handlesFor templates, prevents the user from removing predefined operation (NOT USED)For transparent transmission, keep surfaces with roughness above the threshold opaqueForceForce AxisForce Backface CullingForce CollectionForce Connect ChildrenForce DeleteForce FalloffForce FieldForce Field 1Force Field 2Force IntersectionForce Start/End KeyingForce a full reload of UI translationForce connection of children bones to their parent, even if their computed head/tail positions do not match (can be useful with pure-joints-type armatures)Force effector weightForce exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selectionForce exporting at least one key of animation for all bones (needed with some target applications, like UE4)Force field based on a textureForce field of the fluid domainForce gets absorbed by collision objectsForce the curve view to fit a defined boundaryForce the path view to fit a defined boundaryForce updates of dependencies - Only use this if drivers are not updating correctlyForce using this center value (when set)Forcefield based on the Lennard-Jones potentialForcefield depends on the speed of the particlesForcesForces all linked data to be considered as directly linked. Workaround for current issues/limitations in BAT (Blender studio pipeline tool)Foreground color of Debug iconForeground color of Error iconForeground color of Info iconForeground color of Operator iconForeground color of Property iconForeground color of Warning iconForkedForm of curvesFormatFormat of multiview mediaFormat of timecode displayed when not displaying timing in terms of framesFormat used for re-saving this fileFortune (may look better, less accurate)ForwardForward AxisForward Path TracingForward the output of the simulation input node directly to the output node and ignore the nodes in the simulation zoneFourthFourth coefficient of fourth order Brown-Conrady radial distortionFractal Brownian Motion, use Brownian noise as a basisFractal noise algorithmFractal randomness factorFractionFraction of pheomelanin in melanin, gives yellowish to reddish color, as opposed to the brownish to black color of eumelaninFractional ObstaclesFractional obstacles improve and smoothen the fluid-obstacle boundaryFrameFrame %dFrame %d / %dFrame %d: %sFrame '%s' not found, animation must be completeFrame Based SpeedFrame CountFrame DroppingFrame EndFrame File PathFrame InterpolationFrame LockedFrame Map NewFrame Map OldFrame NodeFrame NumberFrame NumbersFrame OffsetFrame RangeFrame Range BeforeFrame Range StartFrame RateFrame Rate PresetsFrame RelativeFrame ScaleFrame SelectedFrame StartFrame StepFrame at which simulations endFrame at which simulations startFrame currently being displayed for this layerFrame for absolute keysFrame is selected for editing in the Dope SheetFrame number marker is keyframed onFrame number of input stripFrame number of keyframe immediately after the current frameFrame number of keyframe immediately before the current frameFrame number of the input stripFrame number that volume grids will be loaded at, based on scene time and volume parametersFrame number to start emitting particlesFrame number to stop emitting particlesFrame of referenced Action to evaluateFrame on which the simulation startsFrame on which the simulation stopsFrame player from IRIDASFrame player from Tweak SoftwareFrame that modifier's influence ends (if Restrict Frame Range is in use)Frame that modifier's influence ends (if applicable)Frame that modifier's influence starts (if Restrict Frame Range is in use)Frame that modifier's influence starts (if applicable)Frame the property under the cursor in the Graph EditorFrame the whole array property instead of only the index under the cursorFrame this control-point occurs onFrame to insert keyframe onFrame to stop propagating frames to (for 'Before Frame' mode)Frame where key will be addedFrame where selected strips will be snappedFrame where selected strips will be splitFrame where the baking endsFrame where the baking startsFrame:Frame: %dFrame: %d / %dFrame: - / %dFramerate baseFramesFrames AfterFrames BeforeFrames LimitFrames in absolute range of the scene frameFrames in relative range of the Grease Pencil keyframesFrames per secondFrames to insert after current stripFreeFree AxisFree Entire Fluid SimulationFree Fluid DataFree Fluid GuidingFree Fluid MeshFree Fluid NoiseFree Fluid ParticlesFree HandleFree Handle SelectedFree Lossless Audio CodecFree the bake, rather than generating itFreehand annotation sketchbookFreehand curve defining part of a sketchFreehand curves defining the sketch on this frameFreestyleFreestyle ColorFreestyle GeometryFreestyle Line SetFreestyle Line StyleFreestyle LinestylesFreestyle ModuleFreestyle SettingsFreestyle StrokesFreestyle TextureFreestyle ThicknessFreestyle line style, reusable by multiple line setsFreestyle settings for a ViewLayer data-blockFreestyle: Mesh loadingFreestyle: Stroke renderingFreestyle: View map creationFreestyleLineStyleNewFreestyleLineStyleSmoothFreeze CullingFreeze OperatorFreeze view culling boundsFrequencyFrequency factor of the braidsFrequency factor of the curlsFrequency of the Perlin noiseFribidi LibraryFrictionFriction FactorFriction for cloth collisionsFriction force if a collision happened (higher = less movement)Friction with self contactFriendFrizz Hair CurvesFromFrom Current FrameFrom EnvelopesFrom InstancerFrom LeftFrom MaxFrom Maximum XFrom Maximum YFrom Maximum ZFrom MinFrom Minimum XFrom Minimum YFrom Minimum ZFrom MixFrom ModeFrom RightFrom an ellipsoid (shape defined by the boundbox's dimensions, target is optional)From nodeFrom socketFrom the first selected keyframe to the lastFrontFront (X-Z)Front Faces OnlyFront OrthographicFront PerspectiveFront/BackFuelFuel fieldFullFull Collection HierarchyFull CopyFull ID name in the library .blend file (including the two leading 'id type' chars)Full Library PathFull NameFull PathFull SMPTE timecode (format is HH:MM:SS:FF)Full SampleFull path to the Blender file containing the active assetFull precisionFull precision for final renders, half precision otherwiseFunction NodeFur MaterialFuzziness while on collision, high values make collision handling faster but less stableFuzzyGGX with additional correction to account for multiple scattering, preserve energy and prevent unexpected darkening at high roughnessGL Texture LimitGPU BackendGPU ComputeGPU InstancesGPU SubdivisionGPU backend to use (requires restarting Blender for changes to take effect)GP_LayerGPencilAutomatic EasingGPencilBackGPencilBoundaryGPencilCaps TypeGPencilCast ShadowGPencilCircularGPencilCubicGPencilCustomGPencilDynamic EffectsGPencilEase InGPencilEase In and OutGPencilEase OutGPencilEasingGPencilEasing (by strength)GPencilExponentialGPencilFill StyleGPencilFlatGPencilGPencilGPencilGrabGPencilGradientGPencilInterpolationGPencilLineArtGPencilLinearGPencilMixGPencilNewGPencilPinchGPencilPushGPencilQuadraticGPencilQuarticGPencilQuinticGPencilRandomizeGPencilRoundGPencilSmoothGPencilSolidGPencilStrengthGPencilStrokeGPencilStroke StyleGPencilTextureGPencilThicknessGPencilTwistGPencilTypeGPencilWaveGPencil Interpolation: GPencil Sculpt SettingsGainGamepadGamma CorrectedGapGap 1Gap 2Gap 3Gap ClosureGap between successive frequenciesGarbageGarbage Collection RateGarbage MatteGasGaussian Blur EffectGaussian Blur effectGaussian filterGeneralGeneral Mass valueGeneral OverrideGeneral data-block management operationsGeneral media friction for point movementsGeneral properties for Grease Pencil stroke sculpting toolsGeneral settingsGeneral type of the attributeGenerateGenerate 'in-betweens' to smoothly interpolate between Grease Pencil framesGenerate Data LayersGenerate FoamGenerate Hair CurvesGenerate NormalsGenerate SkinGenerate Spray MapGenerate UVsGenerate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cellsGenerate a 2D Bézier spline from the given control points and handlesGenerate a UV map based on seam edgesGenerate a blank imageGenerate a checkerboard textureGenerate a circular ring of edgesGenerate a cone meshGenerate a cuboid mesh with variable side lengths and subdivisionsGenerate a curve from a meshGenerate a curve using a factorized or expanded polynomialGenerate a curve using standard math functions such as sin and cosGenerate a cylinder meshGenerate a default UV mapGenerate a dense volume with a field that controls the density at each grid voxel based on its positionGenerate a dirt map gradient based on cavityGenerate a fog volume sphere around every pointGenerate a input node socketGenerate a mesh on the "surface" of a volumeGenerate a mesh on the XY plane with faces on the inside of input curvesGenerate a mesh vertex for each point cloud pointGenerate a more accurate cryptomatte passGenerate a moving ocean surfaceGenerate a new surface with regular topology that follows the shape of the input meshGenerate a normal vector and a dot productGenerate a output node socketGenerate a paragraph of text with a specific font, using a curve instance to store each characterGenerate a perturbed normal from a height texture for bump mapping. Typically used for faking highly detailed surfacesGenerate a perturbed normal from an RGB normal map image. Typically used for faking highly detailed surfacesGenerate a planar mesh on the XY planeGenerate a point cloud by sampling positions along curvesGenerate a point cloud from a mesh's verticesGenerate a point cloud with positions and radii defined by fieldsGenerate a poly spline arcGenerate a poly spline circleGenerate a poly spline for each input splineGenerate a poly spline in a parabola shape with control points positionsGenerate a poly spline in a spiral shapeGenerate a poly spline in a star pattern by connecting alternating points of two circlesGenerate a poly spline line with two pointsGenerate a polygon with four pointsGenerate a procedural sky textureGenerate a procedural texture producing bricksGenerate a psychedelic color textureGenerate a reference to geometry at each of the input points, without duplicating its underlying dataGenerate a spherical mesh that consists of equally sized trianglesGenerate a spherical mesh with quads, except for triangles at the top and bottomGenerate a tangent direction for the Anisotropic BSDFGenerate an OBJ group for each part of a geometry using a different materialGenerate an OSL shader from a file or text data-block. Note: OSL shaders are not supported on all GPU backendsGenerate an approximate USD Preview Surface shader representation of a Principled BSDF node networkGenerate an arbitrary number copies of each selected input elementGenerate approximate caustics in shadows of refractive surfaces. Lights, caster and receiver objects must have shadow caustics options set to enable thisGenerate corner angle weighted normalsGenerate dot-dash styled strokesGenerate face area weighted normalsGenerate feature lines for this collectionGenerate feature lines for this object's dataGenerate floating-point bufferGenerate foam mask as a vertex color channelGenerate fractal Perlin noiseGenerate hard noise (sharp transitions)Generate interpolated color and intensity values based on the input vectorGenerate intersection lines even with objects that disabled intersectionGenerate light/shadow separation lines from a reference light objectGenerate map of spray direction as a vertex color channelGenerate motion paths for the selected objectsGenerate multiple strokes from one strokeGenerate new curves on points by interpolating between existing curvesGenerate new mesh topology based on the current shapeGenerate new vertices, edges, or faces from selected elements and move them based on an offset while keeping them connected by their boundaryGenerate ocean surface geometry at the specified resolutionGenerate points at the origins of instances. Note: Nested instances are not affected by this nodeGenerate procedural bands or rings with noiseGenerate sloped corners by adding geometry to the mesh's edges or verticesGenerate soft noise (smooth transitions)Generate strokes from a range of occlusion levelsGenerate strokes from borders between materialsGenerate strokes from contours linesGenerate strokes from creased edgesGenerate strokes from intersectionsGenerate strokes from loose edgesGenerate strokes from the objects in this collectionGenerate strokes from this objectGenerate system information, saved into a text fileGenerate values using a built-in functionGenerate vertices in a line and connect them with edgesGeneratedGenerated CoordinatesGenerated HeightGenerated MatrixGenerated TypeGenerated WidthGenerated coordinates centered to flow objectGenerated coordinates in parent object spaceGenerated grid to test UV mappingsGenerated imageGenerated image heightGenerated image typeGenerated image widthGenerated improved UV grid to test UV mappingsGenerated transform matrix in world spaceGenerates a symmetrical mesh using the mesh symmetry configurationGenerates new hair curves on a surface meshGenerates normals with round corners. Note: only supported in Cycles, and may slow down rendersGenerationGenerative Modifiers Detected!Generator F-ModifierGenericGeneric SpringGeneric data that is not color, will not apply any color transform (e.g. normal maps)Generic sculpt expand operatorGeometryGeometry ComponentGeometry Custom GroupGeometry DataGeometry End FactorGeometry ModifiersGeometry NodeGeometry Node EditorGeometry Node SocketGeometry Node Socket InterfaceGeometry Node TreeGeometry NodesGeometry Nodes Instances (Experimental)Geometry OffsetGeometry ProcessingGeometry ProximityGeometry SamplesGeometry SpaceGeometry Start FactorGeometry ThresholdGeometry attributeGeometry attribute that stores 2D integer vectorsGeometry attribute that stores 8-bit integersGeometry attribute that stores RGBA colors as floating-point values using 32-bits per channelGeometry attribute that stores RGBA colors as positive integer values using 8-bits per channelGeometry attribute that stores booleansGeometry attribute that stores floating-point 2D vectorsGeometry attribute that stores floating-point 3D vectorsGeometry attribute that stores floating-point valuesGeometry attribute that stores integer valuesGeometry attribute that stores rotationGeometry attribute that stores stringsGeometry attributesGeometry cannot be retrieved from the modifier objectGeometry color attributesGeometry components:Geometry modifier '%s' could not be removedGeometry modifiers for changing line geometriesGeometry nodesGeometry socket of a nodeGeometry that is instanced on the pointsGeometry to InstanceGeometry to OriginGeometry used for the hair tie instance (priority)GeometryNodesGet Named GridGet away from assigned object or loudest assigned signal sourceGet the node tree path as a stringGet volume grid from a volume geometry with the specified nameGetting StartedGigawattsGive access to the possible event values of this modal keymap's items (#KeyMapItem.propvalue), for API introspectionGive birth to unreacted particles eventuallyGive path length a random variationGive randomness to the modified F-CurveGive the particle life a random variationGive the particle size a random variationGive the starting velocity a random variationGizmo Group PropertiesGizmo HighlightGizmo PropertiesGizmo SecondaryGizmo SizeGizmo View AlignGizmo group '%s' has 'PERSISTENT' option set!Gizmo group '%s' not found!Gizmo group this gizmo is a member ofGizmo group type '%s' not found!Gizmo target '%s.%s' expects '%s', '%s.%s' is '%s'Gizmo target property '%s.%s' expects an array of length %dGizmo target property '%s.%s' expects an array of length %d, found %dGizmo target property '%s.%s' not foundGizmo target property '%s.%s', index %d must be below %dGizmo to adjust camera focal length or orthographic scaleGizmo to adjust camera focus distance (depends on limits display)Gizmo to adjust image size and positionGizmo to adjust locationGizmo to adjust rotationGizmo to adjust scaleGizmo to adjust spot and area sizeGizmo to adjust the direction of the lightGizmo to adjust the force fieldGizmoType '%s' not knownGizmos hidden in this viewGlass (Broken)Glass (Solid)Glass BSDFGlass-like shader mixing refraction and reflection at grazing anglesGlobalGlobal +X AxisGlobal +Y AxisGlobal +Z AxisGlobal -X AxisGlobal -Y AxisGlobal -Z AxisGlobal CoordinatesGlobal GravityGlobal HairGlobal Influence:Global TypeGlobal UndoGlobal bar at the bottom of the screen for general status informationGlobal bar at the top of the screen for global per-window settingsGlobal child particles percentageGlobal child particles percentage during renderingGlobal gravity weightGlobal index of the item among all items in the interfaceGlobal influence of current modifications on vgroupGlobal maximum subdivision levelGlobal maximum subdivision level during renderingGlobal preferencesGlobal scene frame number at which this movie starts playing (affects all data associated with a clip)Global spacing between charactersGlobal starting frame of the movie/sequence, assuming first picture has a #1Global starting frame of the sequence, assuming first has a #1Global undo works by keeping a full copy of the file itself in memory, so takes extra memoryGlobally disable in planar light probesGlobally disable in rendersGlobally disable in spherical light probesGlobally disable in viewportsGlobally disable in volume probesGlossyGlossy BSDFGlossy BouncesGlossy ColorGlossy DepthGlossy VisibilityGlossy refraction with sharp or microfacet distribution, typically used for materials that transmit lightGlowGlow ColorGlow EffectGlow UnderGlow effectGlow modeGlow only areas with alpha (not supported with Regular blend mode)Glue rigid bodies togetherGo to assigned object or loudest assigned signal sourceGo to closest enemy and attack when in rangeGo to parent node treeGo to pose mode to copy pose bone colorsGoalGoal (vertex target position) frictionGoal (vertex target position) spring stiffnessGoal DampingGoal DefaultGoal MaximumGoal MinimumGoal StiffnessGoal distance between curve roots for the Density brushGoal maximum, vertex group weights are scaled to match this rangeGoal maximum, vertex weights are scaled to match this rangeGoal minimum, vertex group weights are scaled to match this rangeGoal minimum, vertex weights are scaled to match this rangeGoal objectGoldGoldenGolden RatioGolden Triangle BGood for re-importing glTFs exported from Blender, and re-exporting glTFs to glTFs after Blender editing. Bone tips are placed on their local +Y axis (in glTF space)Good smoothness and speedGpencil SettingsGrab Active VertexGrab CursorGrab SilhouetteGrab UVsGrabs trying to automask the silhouette of the objectGradientGradient Fill ModeGradient High/OffGradient LowGradient MappingGradient SpacingGradient Stroke ModeGradient TextureGradient TypeGradient from the center of Dot and Box strokes (set to 1 for a solid stroke)Gradient tinting colorsGramsGranite (Broken)Granite (Solid)Graph EditorGraph Editor 2D-Value cursor - X-Value componentGraph Editor 2D-Value cursor - Y-Value componentGraph Editor instance has some ghost curves storedGraph Editor space dataGraphical definition equalizationGraphical definition in 2 sectionsGraphical definition in 3 sectionsGraphsGrave Accent / Tilde ActionGravelGravitationGravityGravity FactorGravity FalloffGravity in X, Y and Z directionGravity or external force vectorGray ScaleGrayscaleGrease PencilGrease Pencil Brush SettingsGrease Pencil ColorGrease Pencil Color ModifierGrease Pencil DrawGrease Pencil Edit ModeGrease Pencil Eraser RadiusGrease Pencil Euclidean DistanceGrease Pencil FrameGrease Pencil FramesGrease Pencil Interpolate SettingsGrease Pencil KeyframeGrease Pencil LayerGrease Pencil LayersGrease Pencil Manhattan DistanceGrease Pencil Mask LayersGrease Pencil Masking LayersGrease Pencil Mirror ModifierGrease Pencil Noise ModifierGrease Pencil ObjectsGrease Pencil Offset ModifierGrease Pencil OpacityGrease Pencil Opacity ModifierGrease Pencil PaintGrease Pencil RenderGrease Pencil Sculpt ModeGrease Pencil Sculpt PaintGrease Pencil SettingsGrease Pencil Thickness ModifierGrease Pencil Tint ModifierGrease Pencil VertexGrease Pencil Vertex PaintGrease Pencil Vertex Paint StrokesGrease Pencil Vertex SelectGrease Pencil Vertex SizeGrease Pencil Weight PaintGrease Pencil Weight Paint StrokesGrease Pencil data-blockGrease Pencil data-blocksGrease Pencil from Curve or Mesh objectsGrease Pencil layer is visible in the viewportGrease Pencil layer to which assign the generated strokesGrease Pencil material assigned to the generated strokesGrease Pencil settings for the sceneGrease Pencil subdivide modifierGrease Pencil(s)GreaterGreater ThanGreater Than or EqualGreenGreen component of the color fieldGreen:GreyGridGrid DisplayGrid FillGrid LevelsGrid LinesGrid NameGrid Over ImageGrid RandomnessGrid ScaleGrid Scale UnitGrid Shape SourceGrid SubdivisionsGrid aligns with pixels from imageGrid allows horizontal and vertical linesGrid allows isometric and vertical linesGrid cell size scaled by scene unit system settingsGrid in the volume object that is converted to a meshGrid tree is loaded in memoryGridlinesGroupGroup '{}' ({})Group AddGroup IDGroup IndexGroup InputGroup NameGroup NodeGroup OutputGroup RemoveGroup Socket NodeGroup by NLA TrackGroup faces into regions surrounded by the selected boundary edgesGroup of ID propertiesGroup of geometry attributesGroup of vertices, used for armature deform and other purposesGroup selected strips into a meta-stripGroupingGrouping MethodGroupings of F-Curves for display purposes, in e.g. the dopesheet and graph editorGroupsGroups of F-CurvesGrowGrow Face SetGrow MaskGrow or shrink curves by changing their size uniformly instead of using trimming or extrapolationGrow the selection by one pointGuess Original Bind PoseGuideGuide CurvesGuide Direct LightGuide DistanceGuide Group IDGuide HairsGuide IndexGuide MaskGuide ModeGuide ParentGuide SelectionGuide UpGuide VelocityGuide curves or points used for the selection of guide curvesGuide index map that was used for the operationGuide index map to be used. This input has priorityGuide spacingGuide velocity field of the fluid domainGuide-free time from particle life's endGuided diffuse BSDF component based on the incoming light distribution and the cosine product (closed form product)Guides for drawingGuidingGuiding Distribution TypeGuiding LinesGuiding Roughness ThresholdGuiding modeGuiding size (higher value results in larger vortices)Guiding sourceGuiding velocity factor (higher value results in greater guiding velocities)Guiding weight (higher value results in greater lag)HH264 in MP4H264 in MatroskaH264 in Matroska for scrubbingHP Reverb G2HSV Limit ChannelHairHair Attachment InfoHair BSDFHair BSDF component to useHair CurvesHair Curves NoiseHair Dynamics PresetsHair Grid MaximumHair Grid MinimumHair Grid ResolutionHair LengthHair MaterialHair RadiusHair ShapeHair TieHair Tie ScaleHair curve data-blocksHair data-block for hair curvesHair dynamics disabledHair keys are in global coordinate spaceHair pigment. Specify its absolute quantity between 0 and 1Hair roughness. A low value leads to a metallic lookHair stiffness for effectorsHair strandsHalfHalf Float PrecisionHandleHandle 1Handle 1 LocationHandle 1 TypeHandle 1 selectedHandle 1 selection statusHandle 2Handle 2 LocationHandle 2 TypeHandle 2 selectedHandle 2 selection statusHandle All EventsHandle LengthHandle Overlapping EdgesHandle SmoothingHandle TypeHandle Type SelectionHandle Type Selection nodeHandle VertexHandle Vertex SelectHandle Vertex SizeHandle area action zones for mouse actions/gesturesHandle clicks to select NLA StripsHandle clicks to select NLA tracksHandle mouse clicks over animation channelsHandle mouse clicks to select and activate itemsHandle typeHandle type for handles of new keyframesHandle typesHandlesHaptic AmplitudeHaptic DurationHaptic FrequencyHaptic Match User PathsHaptic NameHaptic application modeHaptic vibration output action, to be applied with a duration, frequency, and amplitudeHardHard LightHard coded Non-Linear, Gamma:1.7Harden NormalsHardnessHardness FactorHarmonic effector weightHarmonious Triangle AHarmonious Triangle BHarmonyHas AccumulateHas AlphaHas Auto SmoothHas BundleHas ColorHas Crease/Pinch FactorHas Custom NormalsHas DataHas Data-BlockHas DirectionHas Ghost CurvesHas GravityHas HeightHas IKHas JitterHas LayersHas Linear Color SpaceHas MaximumHas MinimumHas Motion PathsHas NeighborHas OverlayHas PersistenceHas Pinch FactorHas Plane OffsetHas RadiusHas Rake FactorHas Random Texture AngleHas Sculpt PlaneHas Secondary ColorHas Smooth StrokeHas Space AttenuationHas SpacingHas Specular HighlightHas Strength PressureHas Texture Angle SourceHas TiltHas Topology RakeHas ViewHas WeightHas the current session been saved to disk as a .blend fileHash of compile bytecode, for quick equality checkingHash table containing node instance dataHave recent edits been saved to diskHeadHead SelectHead/TailHeaderHeader BackgroundHeader PositionHeader TextHeader Text HighlightHeader and side bars visibility togglesHeader seek failedHeadsHealthHeatHeat GridHectogramsHeightHeight from sea levelHeight of marker's pattern in screen coordinatesHeight of marker's search in screen coordinatesHeight of the generated coneHeight of the nodeHeight of the waveHeight:Helicopter ModeHelpHelper to draw smooth and clean lines. Press Shift for an invert effect (even if this option is not active)HeptagonalHetero TerrainHeuristic for placing bones. Tries to make bones prettyHexagonalHexagonal GridHiddenHidden %dHideHide (un)selected UV verticesHide (un)selected control pointsHide (un)selected metaball element(s)Hide (un)selected vertices, edges or facesHide .blend files items that are not data-blocks with asset metadataHide KeymapHide Operator PropertiesHide PanelsHide SelectHide ValueHide active/inactive Grease Pencil material(s)Hide all but this collection and its parentsHide all the objects and collections inside the collectionHide elementHide in ModifierHide in ViewportHide inactive materials instead of the active oneHide or show vertices inside the selectionHide or show vertices outside the selectionHide or unhide the regionHide points from the end of each stroke to the start (e.g. for animating lines being erased)Hide points in the order they occur in each stroke (e.g. for animating ink fading or vanishing after getting drawn)Hide selected curves from Graph Editor viewHide selected facesHide selected objects and collectionsHide selected particlesHide selected tracksHide selected verticesHide selected/unselected Grease Pencil layersHide small geometry primitives to improve performanceHide the collection in this view layerHide the socketHide the socket input valueHide the socket input value even when the socket is not connectedHide the solid mesh and offset the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabledHide this curve in Edit modeHide unselected rather than selectedHide unselected rather than selected curvesHide unselected rather than selected layersHide unselected rather than selected objectsHide unselected rather than selected verticesHide unselected render objects of same type as active by setting the hide render flagHide unselected tracksHide verticesHide/show some verticesHides all F-Curves other than the ones being framedHierarchiesHierarchyHierarchy Root IDHighHigh ColorHigh PrecisionHigh Quality NormalsHigh qualityHigh quality pixel interpolationHigher bound for timestep in second in case of automatic substepsHigher value increase resolution towards the viewpointHigher values give a smoother strokeHigher values produce a harder frequency cutoffHighestHighest DimensionHighest FrequencyHighest X value to allowHighest Y value to allowHighest Z value to allowHighest fractal dimensionHighest possible particle lifetimeHighlightHighlight AngleHighlight KeyframesHighlight LineHighlight RangeHighlight only the cells of type EmptyHighlight only the cells of type FluidHighlight only the cells of type InflowHighlight only the cells of type ObstacleHighlight only the cells of type OutflowHighlight selected file(s)Highlight the cells regardless of their typeHighlight the current lineHighlight the voxels with values of the color mapped field within the rangeHighlightsHingeHintingHistogram for viewing image statisticsHistoryHit DistanceHit NormalHit PositionHoldHold ForwardHold each interpolated value from the F-Curve for several frames without changing the timingHold the first frame if no previous strips in track, and always hold last frameHold this modifier to emulate the middle mouse buttonHold values of endpoint keyframesHoldoutHole TolerantHolesHomeHoneyHookHook CenterHook ModifierHook modifier to modify the location of stroke pointsHook modifier to modify the location of verticesHook selected vertices to a newly created objectHook selected vertices to the first selected objectHorizontalHorizontal AlignmentHorizontal Distance from the Z axis at the end of the spiralHorizontal Distance from the Z axis at the start of the spiralHorizontal FOVHorizontal SplitHorizontal aspect ratio (only used for camera projectors)Horizontal aspect ratio - for anamorphic or non-square pixel outputHorizontal dimension of the baking mapHorizontal dimension of the baking map (external only)Horizontal location of the windowHorizontal offset from the object originHorizontal resolution of the sphereHorizontal scale (only used for camera projectors)Horizontal size of the image sensor area in millimetersHostnameHoursHow Waveforms are displayedHow annotation strokes are orientated in 3D spaceHow are strokes animated (i.e. are they appearing or disappearing)How close float values need to be to be equalHow close the brush falloff starts from the edge of the brushHow factor values are displayedHow far along the control point is along its curveHow far in frames to offset the animationHow far to each side the operator will average the key valuesHow fast colors get mixed within wet paintHow fast shrink effect moves on the canvas surfaceHow fast spread effect moves on the canvas surfaceHow fast velocity's direction is randomizedHow flat the hairs areHow incompressible the fluid is (speed of sound)How intense (bright) the specular reflection isHow loud the sound isHow many boids in a lineHow many bones are included in the IK effect - 0 uses all bonesHow many bones are included in the chainHow many copies of strokes be displayedHow many degrees path has to curve to make another render segmentHow many frames the Map Old will lastHow many frames to fadeHow many keys to make new particles withHow many particles are effectors (0 is all particles)How many pixels path has to cover to make another render segmentHow many samples to calculate per frame, helps with subframe dataHow many slices per voxel should be generatedHow many steps paths are displayed with (power of 2)How many steps paths are rendered with (power of 2)How many steps to display the path withHow many tiles to addHow many tiles will be shown in the backgroundHow many times the Density brush tries to add a new curveHow many times to blur the values for all elementsHow many times to repeat the filterHow much changes in color affect the mask generationHow much clump affects kink amplitudeHow much creases and valleys are intensifiedHow much foam accumulates over time (baked ocean only)How much grab will follow cursor rotationHow much grab will pull vertices out of surface during a grabHow much intermediary new edges are shrunk/expandedHow much of effector force gets lost during collision with this object (in percent)How much of generated normals to mix with existing onesHow much of the original shape is preserved when smoothingHow much smooth the resulting shape is, ignoring high frequency detailsHow much smoothing is applied to polished surfacesHow much strength fading applies on top of stroke opacityHow much strength fading applies on top of stroke thicknessHow much surface acceleration affects drippingHow much surface velocity affects drippingHow much the applied forces are propagated through the clothHow much the cloth preserves the original shape, acting as a soft bodyHow much the crease brush pinchesHow much the force is reduced when acting parallel to a surface, e.g. clothHow much the material resists bendingHow much the material resists compressionHow much the material resists shearingHow much the material resists stretchingHow much the new decimated curve is allowed to deviate from the originalHow much the object 'weighs' irrespective of gravityHow much the position of each individual vertex influences the final resultHow much the rays used to connect the internal points can diverge from the vertex normalHow much the spring has to be stretched/compressed in order to change its rest lengthHow much the spring rest length can change after the elastic limit is crossedHow much the waves are aligned to each otherHow much to blend to the default valueHow much to blend to the smoothed curveHow much to simplify baked values (0.0 to disable, the higher the more simplified)How much velocity's z-component is kept constantHow normals are computed during importHow often to evaluate animated values (in frames)How particles are displayed in viewportHow particles are renderedHow particles that left the domain are treatedHow powerful the effect of the brush is when appliedHow quickly strength falls off with distance from the force fieldHow roll angle is calculatedHow should strokes start to appear/disappearHow smooth is the transition between each cascadeHow smoothly the boids landHow strokes are being builtHow strong a force must be to start effecting a boid on landHow strong the distance affects volume, depending on distance modelHow strongly the fluid tries to keep from clustering (factor of stiffness)How the brush falloff is applied across the boundaryHow the deformation of the brush will affect the objectHow the footage fits in the camera frameHow the image is extrapolated past its original boundsHow the mesh is going to be subdivided to create a new levelHow the rules in the list are evaluatedHow the texture effect is calculated (RGB and Curl need a RGB texture, else Gradient will be used instead)How the transformation is going to be applied to the targetHow the voxel size is specifiedHow to affect (generate) normalsHow to affect destination elements with source valuesHow to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)How to choose number of vertices on filletHow to create guiding velocitiesHow to define coordinates to point custom normals toHow to determine rotation around the poleHow to display object in viewportHow to distribute particles on selected elementHow to export the Blender scene to the Hydra render engineHow to find endpoint positions for the trimmed splineHow to find the point on the surface to attach toHow to generate points from the input curveHow to generate the imageHow to handle faces at the polesHow to match source and destination layersHow to mix generated normals with existing onesHow to resolve overlap after transformationHow to sample the background lightHow to simplify the strokeHow to solve conflict due to differences in internal and external textHow to specify the amount of detail for the new meshHow to specify the amount of samplesHow to store proxies for this projectHow to subdivide quad corners (anything other than Straight Cut will prevent n-gons)How to sync playbackHow to unpackHow to use per view layer sample settingsHow weights are mapped to their new valuesHow weights from vgroup B affect weights of vgroup AHow widely the emitted light fans out, as in the case of a gridded softboxHow zooming to frame focuses around current frameHue CorrectHue correction modifier for sequence stripHue, Saturation, LightnessHue, Saturation, ValueHue/SaturationHue/Saturation/ValueHull errorHuman readable nameHybrid MultifractalHydra Render EngineHydra StormHydra Storm propertiesHydra settings for the sceneI18n BranchesIDIDActionIDArmatureIDBlurIDBoneIDBone ConstraintsIDBrushIDCache FileIDCameraIDCollectionIDColorizeIDConstraintsIDCurveIDCurvesIDDataIDData-block TypeIDEffectsIDEmptyIDFilter by TypeIDFlipIDFontIDGlowIDGrease PencilIDGrease Pencil v3IDHair CurvesIDID TypeIDImageIDKeyIDLatticeIDLibraryIDLightIDLight ProbeIDLine StyleIDMaskIDMaterialIDMeshIDMetaballIDModifiersIDMovie ClipIDNode TreeIDObjectIDOutputIDPaint CurveIDPaletteIDParticleIDParticlesIDPhysicsIDPoint CloudIDRenderIDSceneIDScreenIDShader TypeIDShadowIDSoundIDSpeakerIDSurfaceIDTextIDTextureIDTexture TypeIDToolIDTypeIDView LayerIDVolumeIDWave DistortionIDWindow ManagerIDWorkspaceIDWorldID %s has mismatched lib pointer!ID %s has null lib pointer while being in library %s!ID %s is in local database while being linked from library %s!ID %s not found in library %s anymore!ID %s uses shapekey %s, but its 'from' pointer is invalid (%p), fixing...ID '%s' is linked, cannot edit its overridesID '%s' isn't an overrideID Data OperationID FromID Item Use ID PointerID Library OverrideID Library Override PropertyID Library Override Property OperationID MaskID MaterialsID NameID PropertyID Property GroupID TypeID nameID name of the menu this was called fromID of each curveID of the catalog to deleteID of the itemID or IndexID to group curves together for guide map creationID type '%s' is not valid for an objectID valueID-Block representing source data, usually ID_SCE (i.e. Scene)ID-block that the specific property used can be found from (id_type property must be set first)ID-block to which masking element would be parented to or to its propertyIDsIES TextIES TextureIES light pathIK Lin WeightIK Linear ControlIK ParamIK Rotation ControlIK Rotation WeightIK SolverIK StretchIK TypeIK X LimitIK X LockIK X MaximumIK X MinimumIK X StiffnessIK Y LimitIK Y LockIK Y MaximumIK Y MinimumIK Y StiffnessIK Z LimitIK Z LockIK Z MaximumIK Z MinimumIK Z StiffnessIK solver for which these parameters are definedIK stiffness around the X axisIK stiffness around the Y axisIK stiffness around the Z axisIOR LevelISO code (eg. "fr_FR")Ice (Crushed)Ice (Solid)IconIcon AlphaIcon BorderIcon IDIcon PixelsIcon SaturationIcon SizeIcon pixels components, as floats (RGBA concatenated values)Icon pixels, as bytes (always 32-bit RGBA)Ideal for fulldomes, ignore the sensor dimensionsIdentifierIdentifier (not necessarily unique) for the asset libraryIdentifier FallbackIdentifier for the Python scripts directoryIdentifier for this bake which remains unchanged even when the bake node is renamed, grouped or ungroupedIdentifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-onsIdentifier of operator to call on action eventIdentifier of operator to call on input eventIdentifier of the item to removeIdentifier of the item to restoreIdentifier of the list, if any was passed to the "list_id" parameter of "template_list()"Identifier of the socketIdentifier of the toolIdentifier to refer to the asset libraryIdentifier type of ID blockIf a file with the same name already exists, use that instead of copyingIf a material with the same name already exists, reference that instead of importingIf a texture exists in WebP format, loads the WebP texture instead of the fallback PNG/JPEG oneIf a vertex is further away from offset plane than this, then it is not affectedIf all keyframes are identical for object transformations, force keeping the minimal animationIf all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)If any exists, show markers in a separate row at the bottom of the editorIf checked, update scene's start and end frame to match those of the Alembic archiveIf enabled, out-of-view edges are ignoredIf false, faces will be deselectedIf loading grids failed, error message with detailsIf non-zero, the maximum value for a direct sample, higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracyIf non-zero, the maximum value for an indirect sample, higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracyIf not None, object instancing method to useIf not specified, renders will be denoised in-placeIf not used, set to 1If not zero, the distance from the hook where influence endsIf removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest componentIf set, add a transform primitive with the given path to the stage as the parent of all exported dataIf the Import USD Preview option is enabled, the material blend method will automatically be set based on the shader's opacity and opacityThreshold inputsIf the file contains multiple audio channels they are rendered to a single oneIf the object is an instance, the parent object that generated itIf the profile spline is cyclic, fill the ends of the generated mesh with N-gonsIf the selection should be snapped as a whole or by each object centerIf this is set, the Keying Set gets a custom ID, otherwise it takes the name of the class used to define the Keying Set (for example, if the class name is "BUILTIN_KSI_location", and bl_idname is not set by the script, then bl_idname = "BUILTIN_KSI_location")If this is set, the asset gets a custom ID, otherwise it takes the name of the class used to define the asset (for example, if the class name is "OBJECT_AST_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_AST_hello")If this is set, the file handler gets a custom ID, otherwise it takes the name of the class used to define the file handler (for example, if the class name is "OBJECT_FH_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_FH_hello")If this is set, the uilist gets a custom ID, otherwise it takes the name of the class used to define the uilist (for example, if the class name is "OBJECT_UL_vgroups", and bl_idname is not set by the script, then bl_idname = "OBJECT_UL_vgroups")If this language should be used in the current operatorIf true, chains of feature edges are split at material boundariesIf true, only feature edges of the same object are joinedIf true, the spatial noise does not show any coherenceIf true, the spatial noise is smoothIf vertex has multiple adjacent edges, it is hulled to them directlyIgnoreIgnore Background ClickIgnore Leaf BonesIgnore Muted StripsIgnore SelectionIgnore SharpnessIgnore Sound StripsIgnore TransparentIgnore alpha channel from the file and make image fully opaqueIgnore faces pointing away from the view (faster)Ignore frames outside of the preview rangeIgnore per render layer number of samplesIgnore points on the stroke that deviate from their neighbors by more than this angle when determining the extrapolation shapeIgnore the axis direction, use the shortest rotation to alignIgnore the key-map for this gizmoIgnore the last bone at the end of each chain (used to mark the length of the previous bone)Ignore the relative lengths of the bones when fitting to the curveIgnore the select action when the element is already selectedIllumination FilteringImageImageBackImageBothImageBoxImageCheckerImageClipImageClip CubeImageCubeImageEmpty Image SideImageExtendImageExtensionImageFlatImageFrontImageMappingImageMirrorImageNewImageProjectionImageRepeatImageSphereImage '%s' could not be saved to '%s'Image '%s' does not have any image dataImage '%s' failed to load image bufferImage '%s' skipped, packing movies or image sequences not supportedImage 1Image 2Image BorderImage Boundary TrimmingImage Display MethodImage EditorImage EditorsImage FilesImage FormatImage IDImage InfoImage NameImage Node SocketImage Node Socket InterfaceImage OpacityImage OutlineImage PaintImage Paint CapabilitiesImage Painting does not have a stencilImage Painting does not have a texture to paint onImage PinImage PixelsImage PreviewImage SearchImage SequenceImage SizeImage StripImage TextureImage TexturesImage ThresholdImage TilesImage and UV editor space dataImage bit depthImage brightness scaleImage buffer pixels in floating-point valuesImage could not be foundImage data could not be foundImage data-block nameImage data-block name to unpackImage data-block referencing an external or packed imageImage data-blocksImage displayed in the track during editing in clip editorImage editor could not be launched, ensure that the path in User Preferences > File is valid, and Blender has rights to launch itImage filepath to use when saving externallyImage has changed and is not savedImage has left and right viewsImage has more than one viewImage heightImage is packed, unpack before editingImage is projected flat using the X and Y coordinates of the texture vectorImage is projected from the tube using the Z axis as centralImage is projected spherically using the Z axis as centralImage is projected using different components for each side of the object space bounding boxImage not packedImage or MovieImage path not setImage pixels components, as floats (RGBA concatenated values)Image pixels, as bytes (always 32-bit RGBA)Image project data invalidImage requires 4 color channels to paintImage requires 4 color channels to paint: %sImage save failed: invalid surfaceImage save failed: not enough free memoryImage socket of a nodeImage too smallImage used as canvasImage used as clone sourceImage used as painting targetImage used as stencilImage widthImage/Movie file nameImage/Movie file name (without data refreshing)ImagesImages & SoundsImages are rendered in a maximized Image EditorImages are rendered in a new windowImages are rendered in an Image EditorImages are rendered without changing the user interfaceImages are saved with RGB (color) dataImages are saved with RGB and Alpha data (if supported)Images cannot be copied while renderingImages get saved in 8-bit grayscale (only PNG, JPEG, TGA, TIF)Immediate ChildrenImplyImportImport All MaterialsImport AnimationImport Enums As StringsImport FBX animationImport FBX subdivision information as subdivision surface modifiersImport MethodImport OBJ groups as vertex groupsImport OpenVDB volume fileImport PathsImport Subdivision SchemeImport TexturesImport USD PreviewImport USD scene graph instances as collection instancesImport USD stage into current sceneImport an PLY file as an objectImport an STL file as an objectImport custom normals, if available (otherwise Blender will compute them)Import custom normals, if available (otherwise Blender will recompute them)Import custom vertex attributesImport each OBJ 'g' as a separate objectImport each OBJ 'o' as a separate objectImport each USD material as a unique Blender materialImport final render geometryImport given add-on's translation data from PO filesImport guide geometryImport only the primitive at the given path and its descendants. Multiple paths may be specified in a list delimited by commas or semicolonsImport options categoriesImport proxy geometryImport target typeImport textures as packed dataImport the assets as copied data-block, with no link to the original asset data-blockImport the assets as linked data-blockImport user properties as custom propertiesImport vertex color attributesImport {} filesImport-ExportImport-Export BVH from armature objectsImpossible to resync data-block %s and its dependencies, as its linked reference is missingImprove and stabilize the enhanced shapeImproved PerlinImpulse ClampingImpulse threshold that must be reached for the constraint to breakIn Active GroupIn AirIn FrontIn RangeIn XIn ZIn a local override camera, whether this background image comes from the linked reference camera, or is local to the overrideIn a local override data, whether this NLA track comes from the linked reference data, or is local to the overrideIn a local override object, whether this constraint comes from the linked reference object, or is local to the overrideIn a local override object, whether this modifier comes from the linked reference object, or is local to the overrideIn addition to toggling the editability, also affect the visibilityIn dynamic-topology mode, how mesh detail size is calculatedIn dynamic-topology mode, how to add or remove mesh detailIn offset mode, the distance between each socket on each axis. In end points mode, the position of the final vertexIn tweak mode, display the effects of the tracks above the tweak stripInchesIncidentIncludeInclude ActiveInclude All Bone InfluencesInclude EditedInclude Focal LengthInclude HandlesInclude LabelsInclude Missing NLAInclude Nested CollectionsInclude Non-EditedInclude a 'self' variable in the name-space, so drivers can easily reference the data being modified (object, bone, etc...)Include a custom note in image/video metadataInclude active collection and nested collectionsInclude all Keyframe typesInclude all mesh UV maps in the exportInclude all scene framesInclude all visible objectsInclude alpha of second input in this operationInclude animation data-blocks with no NLA data (NLA editor only)Include bone's tail as last element in chainInclude channels from objects/bone that are not visibleInclude collection in the active view layerInclude drivers that relied on any fallback values for their evaluation in the Only Show Errors filter, even if the driver evaluation succeededInclude focal length into the presetInclude handles of keyframes when calculating extentsInclude mesh color attributes in the exportInclude normals of exported meshes in the exportInclude only active frameInclude only the active objectInclude selected blockers to cast shadows from the active emitterInclude selected framesInclude selected objectsInclude selected receivers to receive light from the active emitterInclude the .blend filename in image/video metadataInclude the active camera's lens in image metadataInclude the current date in image/video metadataInclude the frame number in image metadataInclude the hostname of the machine that rendered the frameInclude the mask layers when rendering the view-layerInclude the name of the active camera in image metadataInclude the name of the active object and the current frame number in the text info overlayInclude the name of the active scene in image/video metadataInclude the name of the foreground sequence strip in image metadataInclude the name of the last marker in image metadataInclude the name of the view orientation in the text info overlayInclude the number of frames displayed per second in the text info overlay while animation is played backInclude the peak memory usage in image metadataInclude the render time in image metadataInclude the rendered frame range in image/video metadataInclude the rendered frame timecode as HH:MM:SS.FF in image metadataInclude the sun itself in the outputInclude this collection but do not generate intersection linesInclude this object but do not generate intersection linesInclude tool subgroupsInclude unused linked data-blocks into deletionInclude unused local data-blocks into deletionInclude visualization of Grease Pencil related animation data and framesInclude visualization of Line Style related Animation dataInclude visualization of animation data related to data-blocks linked to modifiersInclude visualization of armature related animation dataInclude visualization of cache file related animation dataInclude visualization of camera related animation dataInclude visualization of curve related animation dataInclude visualization of hair related animation dataInclude visualization of lattice related animation dataInclude visualization of light related animation dataInclude visualization of material related animation dataInclude visualization of mesh related animation dataInclude visualization of metaball related animation dataInclude visualization of movie clip related animation dataInclude visualization of node related animation dataInclude visualization of object-level animation data (mostly transforms)Include visualization of particle related animation dataInclude visualization of point cloud related animation dataInclude visualization of scene related animation dataInclude visualization of shape key related animation dataInclude visualization of speaker related animation dataInclude visualization of texture related animation dataInclude visualization of volume related animation dataInclude visualization of world related animation dataInclusiveIncomingIncompatible output nodeIncomplete built-in keying set, appears to be missing type infoIncorrect context for running data-block fake user togglingIncorrect context for running font unlinkIncorrect context for running object data unlinkIncrease ContrastIncrease jump heightIncrease or decrease the value of selected keys in relationship to the neighboring oneIncrease segmentsIncrementIncrement number in filenameIncrementalIncrementally refit the curve (high quality)Indent selected text or autocompleteIndent using spacesIndent using tabsIndexIndex %d is invalidIndex BasedIndex Layer NameIndex SwitchIndex Switch ItemIndex in CurveIndex in FaceIndex in ToolbarIndex number for the "Color Index" passIndex number for the "Layer Index" passIndex number for the "Material Index" render passIndex number for the "Object Index" render passIndex number of cache filesIndex number of the vertex groupIndex of NLA action track to perform pushdown operation onIndex of NearestIndex of active AOVIndex of active bookmark (-1 if none)Index of active language in langs collectionIndex of active layer in list of all mask's layersIndex of active lightgroupIndex of active line set slotIndex of active material slotIndex of active objectIndex of active particle system slotIndex of active pose markerIndex of active recent folder (-1 if none)Index of active system bookmark (-1 if none)Index of active system folder (-1 if none)Index of active texture paint slotIndex of active texture slotIndex of active track in rotation stabilization tracks listIndex of active track in translation stabilization tracks listIndex of active volume gridIndex of character after end of selection in the selection end lineIndex of clone texture paint slotIndex of current TextLine in TextLine collectionIndex of current character in current line, and also start index of character in selection if one existsIndex of each CurveIndex of last TextLine in selectionIndex of material slot used for rendering particlesIndex of mesh face that the triangle is a part ofIndex of nearest elementIndex of previous neighboring point on segmentIndex of refraction determines how much the ray is bent. At 1.0 rays pass straight through like in a transparent material; higher values cause larger deflection in angle. Default value is 1.55 (the IOR of keratin)Index of source weight in active vertex groupIndex of the active itemIndex of the active objectIndex of the asset library being edited in the Preferences UIIndex of the closest guide curve for each generated curveIndex of the collection to assign selected bones to. When the operator should create a new bone collection, use new_collection_name to define the collection name, and set this parameter to the parent index of the new bone collectionIndex of the collection to change visibilityIndex of the collection to move selected bones to. When the operator should create a new bone collection, do not include this parameter and pass new_collection_nameIndex of the extensions repository being edited in the Preferences UIIndex of the face group inside each boundary edge regionIndex of the first loop of this faceIndex of the instance used for each point. This is only used when Pick Instances is on. By default the point index is usedIndex of the main guide curve per curveIndex of the material used for generated strokes (0 keep original material)Index of the reportIndex of the root point of a curveIndex of the script directory to removeIndex of the segment to removeIndex of the strand within a braid that each curve belongs toIndex of the tag set for editingIndex of the tip point of a curveIndex of this curveIndex of this edgeIndex of this faceIndex of this loopIndex of this loop triangleIndex of this pointIndex of this vertexIndex out of rangeIndex to the specific property affected by F-Curve if applicableIndexesIndicates that a keyconfig was defined by the userIndicates that a keymap is used for translate modal events for an operatorIndicates that the most recent variable evaluation used the fallback valueIndicates whether an extra user is set or not (mainly for internal/debug usages)IndicesIndices of mesh loops that make up the triangleIndices of triangle verticesIndices of vertices in case of a vertex parenting relationIndirectIndirect LightIndirect OnlyIndirect library data-block, cannot be made local, Shift + Click to create a library override hierarchyIndirect onlyIndividualIndividual CentersIndividual OriginsIndividual SilhouetteIndividual face insetIndividual files for each view with the prefix as defined by the scene viewsIndividual pose bones for the armatureIndustry CompatibleInflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshesInflates the clothInflowInflow Level SetInfluenceInfluence DistanceInfluence ScaleInfluence ThresholdInfluence distance from the objectInfluence distance of the probeInfluence factor by which the modifier changes the propertyInfluence of metaball elementsInfluence of newly created track on a final solutionInfluence of stabilization algorithm on footage locationInfluence of stabilization algorithm on footage rotationInfluence of stabilization algorithm on footage scaleInfluence of target density on the simulationInfluence of the deformationInfluence of the zoom factor on scroll speedInfluence of this track on 2D stabilizationInfluence of this track on a final solutionInfluence setting is controlled by an F-Curve rather than automatically determinedInfoInfo Icon ForegroundInfo on current cache statusInfo space dataInfo written to %s text datablock!InformationInformation about ID that was updatedInformation about an entity that makes it possible for the asset system to deal with the entity as assetInheritInherit End RollInherit RotationInherit ScaleInherit all effects of parent scalingInherit scaling, but remove shearing of the child in the rest orientationInherit uniform scaling representing the overall change in the volume of the parentInitInit settings for i18n files update operatorsInitialInitial ColorInitial QueryInitial Rest LengthInitial TemperatureInitial VelocityInitial boid health when bornInitial color of the surfaceInitial falloff of the expand operationInitialize Face SetsInitialize the strip with this colorInnerInner Cone AngleInner MaskInner MiterInner ProximityInner RadiusInner SelectedInner ThicknessInner VertInner face thickness (only used by softbodies)InpaintInputInput 1Input 2Input Color SpaceInput FilepathInput MatrixInput NameInput NodeInput SamplesInput TypeInput color space settingsInput configuration, including keymapsInput curves do not have Bézier typeInput data for the simulation zoneInput geometry has unsupported type: Input line for the interactive consoleInput or output socket of a nodeInput or output socket typeInput properties of a GizmoInput properties of a Gizmo GroupInput target edge length in the new meshInput target number of faces in the new meshInput threshold for button/axis actionsInput threshold for float/2D vector actionsInput type to use for the Scene stripInput value used for unconnected socketInput/Output TypeInputsInputs:Insert AfterInsert BeforeInsert Keyframes - Only NeededInsert Keyframes - VisualInsert Keyframes for specified Keying Set, with menu of available Keying Sets if undefinedInsert Keyframes is not yet implemented for this modeInsert Keyframes only for properties that are already animatedInsert PointInsert Point into a curve segmentInsert Unicode CharacterInsert a blank frame in all editable layersInsert a blank frame on the current scene frameInsert a keyframe for all element of the arrayInsert a keyframe for current UI-active propertyInsert a keyframe for selected F-Curves at the cursor pointInsert a keyframe for the active F-Curve at the cursor pointInsert a keyframe on all visible and editable F-Curves using each curve's current valueInsert a keyframe on each of the already existing F-CurvesInsert a keyframe on each of the location and rotation channelsInsert a keyframe on selected F-Curves using each curve's current valueInsert a keyframe on the active F-Curve using the curve's current valueInsert a keyframe to selected tracks at current frameInsert a new item into collection after the one referenced in subitem_reference_name/_id or _indexInsert a new item into collection before the one referenced in subitem_reference_name/_id or _index (NOT USED)Insert gap at current frame to first strips at the right, independent of selection or locked state of stripsInsert keyframes based on 'visual transforms'Insert keyframes for additional location offsetInsert keyframes for additional rotation offsetInsert keyframes for additional scale factorInsert keyframes for the specified channelsInsert keyframes on the current frame using either the active keying set, or the user preferences if no keying set is activeInsert line break at cursor positionInsert mask shape keyframe for active mask layer at the current frameInsert new keyframe at the cursor position for the active F-CurveInsert selected nodes into a node groupInsert text at cursor positionInset face boundariesInset new faces into selected facesInset the region along existing edgesInsideInside Annotated AreaInside PaddingInside distance in UI units from the edge of the region within which to start panningInside of miter is arcInside of miter is sharpInspection IndexInspection index is out of rangeInstallInstall a user defined lightInstall an add-onInstall an application templateInstall custom HDRIsInstall custom MatCapsInstall custom Studio LightsInstall this fileInstanceInstance CollectionInstance Collection WeightsInstance CollectionsInstance CountInstance Empty SizeInstance Faces ScaleInstance IndexInstance ModifierInstance ObjectInstance Object DataInstance OffsetInstance Random IDInstance RotationInstance ScaleInstance TypeInstance an existing collectionInstance on PointsInstance selected collections to active sceneInstanced CollectionInstanced ObjectsInstancerInstancesInstances in input geometry are ignoredInstances of objects or collectionsInstances to PointsInstancingInstantiate child objects on all facesInstantiate child objects on all verticesInstead of per-brush color, the color is shared across brushesInstead of per-brush input samples, the value is shared across brushesInstead of per-brush strength, the strength is shared across brushesInstead of per-brush weight, the weight is shared across brushesIntegerInteger ArrayInteger AttributeInteger Attribute ValueInteger Node SocketInteger Node Socket InterfaceInteger ValueInteger number socket of a nodeInteger value in geometry attributeIntegrateIntegrate deformation from this modifier's input with the mesh-cache coordinates (useful for shape keys)IntegrationIntegration TypeIntegrator PresetsIntensify DetailsIntensityIntensity of the haptic vibration, ranging from 0.0 to 1.0Intensity of the noiseInteraction RadiusInteraction radius is a factor of 4 * particle sizeInteractive NavigationInteractive Python consoleInteractive programmatic console for advanced editing and script developmentInteractively add an objectInteractively change the current frame numberInteractively define frame range used for playbackInteractively fly around the sceneInteractively navigate around the scene (uses the mode (walk/fly) preference)Interactively point cameras and lights to a location (Ctrl translates)Interactively set the current frame and value cursorInteractively walk around the sceneInteractively walk or free navigate around the sceneInterceptInterfaceInterface FontInterface declaration for this node treeInterior Band WidthInterior RadiusInterlaceInterlace TypeInternalInternal Error - AnimData block is not validInternal Error: edges array wrong size: %u instead of %uInternal Error: faces array wrong size: %u instead of %uInternal Error: loops array wrong size: %u instead of %uInternal FrictionInternal IES fileInternal LinksInternal Spring Max DiversionInternal Spring Max LengthInternal SpringsInternal Springs Vertex GroupInternal clipboard has no poseInternal clipboard is emptyInternal clipboard is not from a materialInternal clipboard is not from pose modeInternal input-to-output connections for mutingInternal ownerInternal pose library error, canceling operatorInternal shader script to define the shaderInternal use (edit a property data_path)Internally render past the image border to avoid screen-space effects disappearingInternet:Interocular DistanceInterpolateInterpolate Hair CurvesInterpolate LengthInterpolate Point CountInterpolate ShapeInterpolate all source edges hit by the projection of destination one along its own normal (from vertices)Interpolate all source polygons intersected by the projection of destination one along its own normalInterpolate between 2×2 samplesInterpolate between Action Start and End frames, with the Evaluation Time slider instead of the Target object/boneInterpolate between new and original normalsInterpolate between original and new normalsInterpolate hair using B-SplinesInterpolate new particles from the existing onesInterpolate pixels using selected filterInterpolate radii of selected pointsInterpolate tilt of selected pointsInterpolate weight of selected pointsInterpolatedInterpolates between Action Start and End framesInterpolates existing custom normals to resulting meshInterpolates existing guide curves on a surface meshInterpolationInterpolation CurveInterpolation FalloffInterpolation GuidesInterpolation TiltInterpolation TypeInterpolation Type UInterpolation Type VInterpolation Type WInterpolation UInterpolation factor between current brush weight, and keys' weightsInterpolation methodInterpolation method to use for segment of the F-Curve from this Keyframe until the next KeyframeInterpolation method to use for smoke/fire volumesInterpolation method to use for smoke/fire volumes in solid modeInterpolation method to use for volumesInterpolation method to use for volumes in solid modeInterpolation method to use the next time 'Interpolate Sequence' is runInterpolation mode used for first keyframe on newly added F-Curves (subsequent keyframes take interpolation from preceding keyframe)Interpolation to use for sub-pixel shifts and rotations due to stabilizationInterpolation type for absolute shape keysInterpolation:IntersectIntersect existing selectionIntersect selected with unselected facesIntersecting EdgesIntersectionIntersection OnlyIntersection PriorityIntersection TypeIntersection With ContourIntersection generated by this collection will have this mask valueIntersection onlyInterval between paints for AirbrushInterval of time warp when teleporting in navigation modeIntroduce jitter/randomness into strokesInvalidInvalid Context ErrorInvalid InputInvalid Input ErrorInvalid UDIM index range was specifiedInvalid UV map: UV islands must not overlapInvalid anchor ('%s') found, needed to create library override from data-block '%s'Invalid cage object, the cage mesh must have the same number of faces as the active objectInvalid color palette index: %dInvalid context for keying setInvalid depsgraphInvalid frame range (%d - %d)Invalid frame totalInvalid headerInvalid hierarchy root ('%s') found, needed to create library override from data-block '%s'Invalid index %d for B-Bone segments of '%s'!Invalid object: verify object pathInvalid old/new ID pair ('%s' / '%s')Invalid original modifier index '%d'Invalid resolutionInvalid selection orderInvalid surface UVs on {} curvesInvalid target %r (must be 'ARMATURE' or 'OBJECT')Invalid target settingsInvalid target!Invalid variable name, click here for detailsInvalid vertex group indexInvalid vertex index %d (expected to be within 0 to %d range)Invalid/unset axisInverse ColorInverse GainInverse GammaInverse KinematicsInverse MatrixInverse PowerInverse ScaleInverse SlopeInverse Smooth PressureInverse Square falloffInverse distance modelInverse distance model with clampingInverse of object's parent matrix at time of parentingInverse selection (overrides 'Select All' when True)InvertInvert AlphaInvert ArcInvert CollectionInvert Collection FilteringInvert ColorInvert CullInvert CurvatureInvert Dopesheet SortInvert FalloffInvert GridInvert LayerInvert Layer PassInvert MaterialInvert Material PassInvert Pan AxisInvert Pitch (X) AxisInvert Pressure for DensityInvert Pressure for FlowInvert Pressure for HardnessInvert Pressure for Wet MixInvert Pressure for Wet PersistenceInvert RGB valuesInvert Roll (Z) AxisInvert RotationInvert SelectionInvert Silhouette FilteringInvert SprayInvert UnselectedInvert Vertex GroupInvert Weights AInvert Weights BInvert Wheel Zoom DirectionInvert XInvert X AxisInvert YInvert Y AxisInvert Yaw (Y) AxisInvert ZInvert Z AxisInvert Zoom DirectionInvert a color, producing a negativeInvert action of brush for duration of strokeInvert active vertex group's weightsInvert affected normalsInvert all the alpha values in the imageInvert alpha channelInvert and draw opposite arcInvert blue channelInvert destination stroke to match start and end with source strokeInvert existing selectionInvert face mark filteringInvert filter searchInvert filtering (show hidden items, and vice versa)Invert green channelInvert image's channelsInvert layer filterInvert layer pass filterInvert locks of all vertex groups of the active objectInvert locks of selected vertex groups of the active objectInvert locks of unselected vertex groups of the active objectInvert maskInvert material filterInvert material pass filterInvert output weight valuesInvert pinning for the selection instead of setting itInvert red channelInvert selection of all elementsInvert sort order of dopesheet channelsInvert source vertex group valuesInvert the X locationInvert the X rotationInvert the Y locationInvert the Y rotationInvert the Z locationInvert the Z rotationInvert the axis of mouse movement for zoomingInvert the bump mapping direction to push into the surface instead of outInvert the curvature of the stroke's extensionInvert the expand active elementsInvert the face directionInvert the fade-out direction of the linear mappingInvert the gain colorInvert the gamma colorInvert the generated maskInvert the influence of vertex group AInvert the influence of vertex group BInvert the lift colorInvert the lock state of all vertex groupsInvert the maskInvert the mask black/whiteInvert the modulation of pressure in densityInvert the modulation of pressure in flowInvert the modulation of pressure in hardnessInvert the modulation of pressure in wet mixInvert the modulation of pressure in wet persistenceInvert the mouse inputInvert the object state filterInvert the offset colorInvert the power colorInvert the resulting falloff weightInvert the slope colorInvert the spray direction mapInvert the stencil layerInvert the vertex group influenceInvert the visibility of all verticesInvert to Scrape or FillInvert vertex group influenceInvert vertex group influence (collapse only)Invert vertex group mask influenceInvert vertex group weightsInvert what is considered object and what is notInvertedInverted Cavity MaskInvokeInwards component of the vortex forceIronIrradiance Pool SizeIrradiance Visibility SizeIs ActiveIs AttributeIs Axis AlignedIs BakedIs Camera RayIs Controller AimIs Controller GripIs DataIs Diffuse RayIs Edge SmoothIs EditableIs EditmodeIs EvaluatedIs Face PlanarIs Face SmoothIs Fallback UsedIs Fill VisibleIs FloatIs Glossy RayIs Grease PencilIs HiddenIs HitIs In HierarchyIs IndirectIs InstanceIs Interface LockedIs InternalIs LoadedIs Local OverrideIs Microsoft Store InstallIs Name ValidIs OpenIs OutputIs PerspectiveIs PinnedIs PortalIs Reflection RayIs RequiredIs SequenceIs Shadow RayIs Singular RayIs Spline CyclicIs StrandIs Stroke StartIs Stroke VisibleIs System OverrideIs Transmission RayIs ValidIs Valid OffsetIs ViewportIs marker muted for current frameIs part of an IK chainIs the name of the AOV conflictingIs this ID block linked indirectlyIs this a valid name for a driver variableIs this keymap item modified by the userIslandIsland CountIsland IndexIsland MarginIsland that stays in place when stitching islandsIslands PrecisionIsolateIsolate ActionIsolate Multi User DataIsolate selected bones into a separate armatureIsometricIt cannot be a reserved keyword in PythonIt cannot be left blankIt cannot contain dots (e.g. 'a.dot')It cannot contain spaces (e.g. 'a space')It cannot contain special (non-alphabetical/numeric) charactersIt cannot start with a numberIt cannot start with a special character, including '$', '@', '!', '~', '+', '-', '_', '.', or ' 'ItalicItalic angle of the charactersItemItem IdentifierItem TypeItem in a Key MapItem in a node tree interfaceItemsItems ExpandedItems in the action map, mapping an XR event to an operator, pose, or haptic outputItems in the keymap, linking an operator to an input eventItems in the node interfaceItems in the node panelIteration index that is used by inspection features like the viewer node or socket inspectionIterationsIterative procedure did not convergeJPEG Format (.jpg)JPEG quality of proxy imagesJitter CameraJitter Keyframe SelectedJitter PressureJitter UnitJitter in screen space or relative to brush sizeJitter the position of the brush in pixels while paintingJitter the position of the brush while paintingJitteredJittering AmountJittering happens in screen space, in pixelsJittering happens relative to the brush sizeJoinJoin GeometryJoin Palette SwatchesJoin StringsJoin TrianglesJoin selected areas into new windowJoin selected objects into active objectJoin selected tracksJoin the new mesh as separate geometry, without performing any boolean operationJoin two curves by their selected endsJoining results in %d vertices, limit is %ldJoint BindingsJointsJump HeightJump SpeedJump to Line NumberJump to a different tab inside the properties editorJump to end of current pathJump to first/last frame in frame rangeJump to next failed frameJump to previous failed frameJump to previous/next keyframeJump to previous/next markerJump to special frameJump to start of current pathJump to the last frame of the frame rangeJump when in walk modeJust add the margin, ignoring any UV scaleJustifyKHR_materials_variants_uiKTX2 CompressionKeepKeep Anchor PointKeep AnimationKeep AxisKeep BoundariesKeep ConnectedKeep CornersKeep Corners, JunctionsKeep Corners, Junctions, ConcaveKeep ExistingKeep HierarchyKeep InputsKeep LengthsKeep LoopKeep ModifierKeep OffsetKeep OpenKeep OriginalKeep RangeKeep RootKeep ShapeKeep SharpKeep Sharp EdgesKeep SingleKeep TransformKeep UV and edit mode mesh selection in syncKeep User InterfaceKeep a backup (.blend1) version of the files when saving with cleared previewsKeep an even thickness of the distribution of duplicatesKeep applying paint effect while holding mouse (spray)Keep existing header alignmentKeep frame and do not change with timeKeep from going through other boidsKeep material assigned to brushKeep non-manifold boundaries of the input mesh in place by avoiding the dual transformation thereKeep only frames above frame 0Keep original file after copying to configuration folderKeep original objects instead of replacing themKeep original strokes and create a copy before reprojectingKeep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected resultsKeep original tracksKeep path lengths constantKeep paths from intersecting the emitterKeep render data around for faster re-renders and animation renders, at the cost of increased memory usageKeep root keys unmodifiedKeep size of normals constant in relation to 3D viewKeep strip offset relative to the current frame when pastingKeep the brush anchored to the initial locationKeep the caps as they are and don't flatten them when erasingKeep the computed view map and avoid recalculating it if mesh geometry is unchangedKeep the current data-block displayedKeep the input links to duplicated nodesKeep the liquid objects visible during renderingKeep the part of the mesh that is common between all operandsKeep the position of the last segment in the IK chain fixedKeep the smoke objects visible during renderingKeep the texture at a constant length regardless of the length of each strokeKeep the values of the active group while normalizing othersKeep the zig-zag "noise" in initial chainingKeep triangulated faces resulting from decimation (collapse only)Keep verts assigned to at least one group when cleaningKeep volume opacity and detail the same regardless of object scaleKeeping the modifiers will increase polycount when returning to object modeKernel OptimizationKernels can be optimized based on scene content. Optimized kernels are requested at the start of a render. If optimized kernels are not available, rendering will proceed using generic kernels until the optimized set is available in the cache. This can result in additional CPU usage for a brief time (tens of seconds)KeyKeyKeyKey %dKey All BonesKey BlocksKey ColorKey ConfigKey ConfigurationKey ConfigurationsKey FrameKey MapKey Map ItemKey MapsKey angular velocityKey configuration that can be extended by add-ons, and is added to the active configuration when handling eventsKey locationKey location for a particle over timeKey mapped to particular frame that can be moved to change playback speedKey maps configured as part of this configurationKey rotation quaternionKey velocityKey-BindingKey-Config PreferencesKeyConfig '%s' cannot be removedKeyConfigsKeyMap '%s' not found in KeyConfig '%s'KeyMap ItemsKeyMapItem '%s' not found in KeyMap '%s'KeyPresetsKeyboardKeyed StatesKeyed TimingKeyed particles target is validKeyframeKeyframe AKeyframe BKeyframe BorderKeyframe Border SelectedKeyframe Insert NeededKeyframe Insert PieKeyframe IntervalKeyframe NumbersKeyframe PointsKeyframe Scale FactorKeyframe SelectedKeyframe SelectionKeyframe from the final transformations (with constraints applied)Keyframe not in F-CurveKeyframe pasting is not available for mask modeKeyframe to setKeyframedKeyframed TracksKeyframesKeyframes AfterKeyframes BeforeKeyframes around cursor that we zoom aroundKeyframes cannot be added to sampled F-CurvesKeyframingKeyingKeying ScreenKeying SetKeying Set Paths to define settings that get keyframed togetherKeying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)Keying Set does not contain any pathsKeying set '%s' - successfully added %d keyframesKeying set '%s' not foundKeying set could not be addedKeying set failed to insert any keyframesKeying set failed to remove any keyframesKeying set path could not be addedKeying set path could not be removedKeying set paths could not be removedKeymapKeymap is defined by the userKeysKeys StepKill ParticlesKill collided particlesKilogramsKilometersKilometers per hourKilowattsKinematic ConstraintKinetic Energy Potential MaximumKink AmplitudeKink FrequencyKink TypeKnown relative offset of original shot, will be subtracted (e.g. for panning shot, can be animated)Kr derivative epsilon for computing suggestive contoursLIB: %s: '%s' is directly linked from '%s' (parent '%s'), but is a non-linkable data typeLIB: %s: '%s' missing from '%s', parent '%s'LIB: Data refers to main .blend file: '%s' from %sLIB: object lost from scene: '%s'LabelLabel Font SizeLabel SizeLabel to display for the socket subtype in the UILabel to display for the socket type in the UILambda BorderLambda FactorLambda factorLambda factor in borderLambertian and Oren-Nayar diffuse reflectionLambertian diffuse transmissionLambertian emission shaderLampLand Personal SpaceLand Stick ForceLanding SmoothnessLandmarkLandmarksLanguageLanguage IDLanguage NameLanguage label (eg. "French (Français)")Language used for translationLanguagesLanguages to update in work repositoryLaplacian DeformLaplacian Deform ModifierLaplacian Smooth ModifierLaplacian smooth of selected verticesLastLast FrameLast frame from action to useLast frame of the Action to useLast frame of the segmentLast known location of the viewer pose (center between the eyes) in world spaceLast known rotation of the viewer pose (center between the eyes) in world spaceLast selected elementLast selected not foundLathe around an axis, treating the input mesh as a profileLatitude MinLatticeLatticeNewLattice DeformLattice ModifierLattice data-block defining a grid for deforming other objectsLattice data-blocksLattice deformation modifierLattice object to deform withLattice(s)LatticesLayerLayer '%s' not found in object '%s'Layer AboveLayer BelowLayer CollectionLayer CountLayer MappingLayer ModeLayer ObjectsLayer OpacityLayer SamplesLayer SelectionLayer StepLayer WeightLayer above activeLayer already addedLayer below activeLayer collectionLayer collection childrenLayer in multilayer imageLayer is selected for editing in the Dope SheetLayer nameLayer of vertex colors in a Mesh data-blockLayer pass filterLayersLayers TintingLayers included in the interpolationLayers of the cacheLayers used as boundariesLayoutLayout panels can not be used in this contextLeadLeader key like functionality for accessing toolsLeadingLeave as isLeave orientation unchangedLeft EyeLeft HandleLeft Handle SelectedLeft Handle TypeLeft KeyLeft NeighborLeft OrthographicLeft PerspectiveLeft handle selection statusLeft-bottom corner of search area in normalized coordinates relative to marker positionLeft/RightLegacy Compute Device TypeLegacy tracking constraint prone to twisting artifactsLegal rights and conditions for the modelLengthLength AverageLength FactorLength ModeLength ModifierLength UnitLength WeightLength at rest positionLength in geometry spaceLength in ratio to the stroke's lengthLength of ALength of a dash cycle measured in stroke samplesLength of child pathsLength of displaying path, in framesLength of each curveLength of each curve to be rolledLength of each frameLength of each individual edgeLength of each segmentLength of first Bézier Handle (for B-Bones only)Length of newly added curves when it is not interpolated from other curvesLength of rays, defines how far away other faces give occlusion effectLength of second Bézier Handle (for B-Bones only)Length of the 1st dash for dashed linesLength of the 1st dash for splittingLength of the 1st gap for dashed linesLength of the 1st gap for splittingLength of the 2nd dash for dashed linesLength of the 2nd dash for splittingLength of the 2nd gap for dashed linesLength of the 2nd gap for splittingLength of the 3rd dash for dashed linesLength of the 3rd dash for splittingLength of the 3rd gap for dashed linesLength of the 3rd gap for splittingLength of the arcLength of the boneLength of the depth added in the local Z direction along the curve, perpendicular to its normalsLength of the flare at the end of the braidLength of the generated hair curvesLength of the hairLength of the line's headLength of the line's tailLength of tips to be removedLength to fit array withinLength to make selected keyframes' Bézier handlesLennard-Jones effector weightLensLens DistortionLens UnitLens focal length (mm)LessLess ThanLess Than or EqualLess than 90 limits the angle used in the tonal rangeLet smoke disappear over timeLet the driver determine this property's valueLet the emitter object orientation give the particle a starting velocityLet the mouse wrap around the view boundaries so mouse movements are not limited by the screen size (used by transform, dragging of UI controls, etc.)Let the object give the particle a starting velocityLet the surface normal give the particle a starting velocityLet the surface tangent give the particle a starting velocityLet the target particle give the particle a starting velocityLet the text overflow outside the text boxesLet the vector away from the target particle's location give the particle a starting velocityLevelLevel EndLevel SetLevel StartLevel of detail in the added turbulent noiseLevel of smoothing on the roll path to include shape variationLevel of subdivisionLevel set representation of the fluidLevel set representation of the inflowLevel set representation of the obstaclesLevel set representation of the outflowLevelsLevels ViewportLib Reload: Replacing all references to old data-block '%s' by reloaded one failed, old one (%d remaining users) had to be kept and was renamed to '%s'LibrariesLibraryLibrary "%s" needs overrides resyncLibrary '%s', '%s' had multiple instances, save and reload!Library (Object Data)Library BrowserLibrary EditableLibrary ID %s in library %s, this should not happen!Library ID %s not found at expected path %s!Library NameLibrary OperationLibrary OverridableLibrary OverrideLibrary Override View ModeLibrary OverridesLibrary Overrides Need resyncLibrary PathLibrary Weak ReferenceLibrary data-blocksLibrary database with null library data-block pointer!Library file the data-block is linked fromLibrary file, loading empty sceneLibrary override ID used as root of the override hierarchy this ID is a member ofLibrary override dataLibrary override data-blocks only support Disk Cache storageLibrary override of linked data-block, click to make fully local, Shift + Click to clear the library override and toggle if it can be editedLibrary override templates have been removed: removing all override data from the data-block '%s'Library path '%s' does not exist, correct this before savingLibrary path '%s' is now valid, please reload the libraryLibrary path is not editable, use the Relocate operationLibrary to reloadLibrary to relocateLicenseLicensed under the GNU General Public LicenseLifeLife TimeLife Time FactorLife span of the particlesLifetimeLifetime RandomnessLifetime of the wave in frames, zero means infiniteLiftLift ForceLift/Gamma/GainLightLightAreaLightAutoLightBackLightEmission SamplingLightFrontLightFront and BackLightLightLightNewLightNoneLightPlaneLightPowerLightSphereLightSpotLightSunLightTypeLightVolumeLightWorldLight Angle: %.3fLight ColorsLight ContourLight DirectionLight FalloffLight GroupLight GroupsLight Intensity ScaleLight LinkingLight Linking SpecialsLight Linking for %sLight ObjectLight OutputLight PathLight PathsLight Power: %.3fLight ProbeLight Probe VolumeLight Probe data-block for lighting capture objectsLight Probe data-blocksLight Probe(s)Light ProbesLight Radius: %.3fLight ReferenceLight Sampling ThresholdLight Size X: %.3fLight Size Y: %.3fLight Size: %.3fLight ThresholdLight TreeLight TypeLight colorLight data-block for lighting a sceneLight data-blocksLight link selected blockers to the active emitter objectLight link selected receivers to the active emitter objectLight linking settingsLight linking settings of objects and children collections of a collectionLight linking settings of the collectionLight linking settings of the collection objectLight or shadow receiving state of the object or collectionLight probe that captures incoming light from a single direction on a planeLight probe that captures low frequency lighting inside a volumeLight probe that captures precise lighting from all directions at a single point in spaceLight scattering distribution on rough surfaceLight size for ray shadow sampling (Raytraced shadows)Light used for Studio lighting in solid shading modeLight(s)LightProbeNewLightenLighter pressure causes more smoothing to be appliedLightgroupLightgroup SyncLightgroup that the object belongs toLightgroup that the world belongs toLightingLighting Method for Solid/Texture Viewport ShadingLighting ModeLighting for a World data-blockLightnessLightness:LightsLights used to display objects in solid draw modeLights used to display objects in solid shading modeLimbNodeLimestone (Broken)Limestone (Solid)LimitLimit DistanceLimit Distance ConstraintLimit F-ModifierLimit LocationLimit Location ConstraintLimit MethodLimit ModeLimit RadiusLimit RotationLimit Rotation ConstraintLimit ScaleLimit SizeLimit Size ConstraintLimit View to ContentsLimit XLimit YLimit ZLimit below which to merge verticesLimit brush application to the distance specified by spacingLimit colliders to this CollectionLimit colliders to this collectionLimit deform weights associated with a vertex to a specified number by removing lowest weightsLimit distance in normalized coordinatesLimit effectors to this collectionLimit fluid objects to this collectionLimit for snap middle vertices to the axis centerLimit forces to this collectionLimit maximum number of lightsLimit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)Limit merging geometryLimit movement around the X axisLimit movement around the Y axisLimit movement around the Z axisLimit movement to viewer's initial directionLimit rotation around X axisLimit rotation around Y axisLimit rotation around Z axisLimit speed of tracking to make visual feedback easier (this does not affect the tracking quality)Limit texture size to 1024 pixelsLimit texture size to 128 pixelsLimit texture size to 2048 pixelsLimit texture size to 256 pixelsLimit texture size to 4096 pixelsLimit texture size to 512 pixelsLimit texture size to 8192 pixelsLimit texture size used by final renderingLimit texture size used by viewport renderingLimit the amount of automatic scalingLimit the distance from target objectLimit the distance from the offset plane that a vertex can be affectedLimit the distance used for projection (zero disables)Limit the location of the constrained objectLimit the maximum value of the radius in order to avoid overlapping filletsLimit the render time (excluding synchronization time). Zero disables the limitLimit the rotation of the constrained objectLimit the scaling of the constrained objectLimit the texture size to save graphics memoryLimit the time/value ranges of the modified F-CurveLimit timeline height to maximum used channel slotLimit toLimit to Playback RangeLimit to SegmentLimit to ViewportLimit to select color for glow effectLimit translation on X axisLimit translation on Y axisLimit translation on Z axisLimitsLimits the Property Value slider to a range, values outside the range must be inputted numericallyLin errorLineLine ArtLine Art ModifierLine Art SettingsLine BeginLine BreakLine ColorLine Color AlphaLine Color BlueLine Color GreenLine Color RedLine EndLine ErrorLine InfoLine InputLine NumbersLine Numbers BackgroundLine OutputLine PriorityLine Set CollectionLine SetsLine SpacingLine StyleLine Style Alpha ModifierLine Style Color ModifierLine Style Geometry ModifierLine Style ModifierLine Style OutputLine Style Thickness ModifierLine Style data-blocksLine StylesLine ThicknessLine Thickness ModeLine TypeLine WidthLine color used for Freestyle line renderingLine of text in a Text data-blockLine set '%s' could not be removedLine set for associating lines and style parametersLine sets for associating lines and style parametersLine thickness based on random noiseLine thickness based on the angle between two adjacent facesLine thickness based on the radial curvature of 3D mesh surfacesLine thickness for motion pathLine thickness in pixelsLine thickness mode for Freestyle line drawingLinearLinear AP0 with ACES white pointLinear AP1 with ACES white pointLinear BT.2020 with illuminant D65 white pointLinear BT.709 with illuminant D65 white pointLinear DCI-P3 with illuminant D65 white pointLinear DampingLinear DragLinear E-Gamut with illuminant D65 white pointLinear ExtrapolationLinear GradientLinear LightLinear Velocity Deactivation ThresholdLinear Velocity below which simulation stops simulating objectLinear distance modelLinear distance model with clampingLinear falloffLinear interpolationLinear interpolation between From Min and From Max valuesLinear viscosityLinearly blend the smooth data to the border frames of the selectionLinearly scale along Z axis of the modifier spaceLinesLines OnlyLines of textLinkLink Animation DataLink CollectionsLink Fonts to TextLink Instance CollectionLink LimitLink MaterialsLink Materials ToLink Object DataLink StateLink after collectionLink all to boneLink all to objectLink before collectionLink between collectionsLink between nodes in a node treeLink from a Library .blend fileLink in the collections from the current scene (shallow copy)Link inside collectionLink is hidden due to invisible socketsLink is muted and can be ignoredLink is validLink material to object or the object's dataLink objects to a collectionLink selected collections to active sceneLink selection to another sceneLink the objects or data-blocks rather than appendingLink to Viewer NodeLink to viewer nodeLinkedLinked CopyLinked DataLinked Data-blocksLinked HandleLinked ID used as reference by this overrideLinked TimeLinked bone collections are not editableLinked data-blocks cannot be renamedLinked data-blocks do not allow editing cachesLinked object baking requires Disk Cache to be enabledLinked or library override data-blocks do not allow adding or removing cachesLinksLiquidList .blend files' contentList ItemList Item ColorsList NameList all sub-directories' content, one level of recursionList all sub-directories' content, three levels of recursionList all sub-directories' content, two levels of recursionList all the operators in a text-block, useful for scriptingList objects under the mouse (object mode only)List of AOVsList of LightgroupsList of Mask LayersList of Masking LayersList of all bone collections of the armatureList of alpha transparency modifiersList of background imagesList of chained animation segmentsList of gizmos in the Gizmo MapList of grids and metadata are loaded in memoryList of line color modifiersList of line thickness modifiersList of object and material crypto IDs to include in matteList of overridden propertiesList of overriding operations for a propertyList of stroke geometry modifiersLists committers to Blender's source codeLive EditLive filtering stringLive search filtering stringLoad OptiX module in debug mode: lower logging verbosity level, enable validations, and lower optimization levelLoad UILoad a BVH motion capture fileLoad a FBX fileLoad a SVG fileLoad a Wavefront OBJ sceneLoad a cache fileLoad a glTF 2.0 fileLoad a new font from a fileLoad a presetLoad a sequence of frames or a movie fileLoad a sound fileLoad a sound file as monoLoad an Alembic archiveLoad and apply a Blender XML theme fileLoad factory default preferences. To make changes to preferences permanent, use "Save Preferences"Load factory default startup file and preferences. To make changes permanent, use "Save Startup File" and "Save Preferences"Load last saved preferencesLoad online manualLoad sound with the movieLoad the default ('factory startup') blend file. This is independent of the normal start-up file that the user can saveLoad user interface setup from the .blend fileLoad user interface setup in the .blend fileLoading "%s" failed: Loading Asset LibrariesLoading export settings failed. Removed corrupted settingsLoading failed: LocalLocal +X TangentLocal +Z TangentLocal CameraLocal CollectionsLocal Data-blocksLocal LocationLocal MatrixLocal SpaceLocal Space (Owner Orientation)Local With ParentLocal space unit length normal vector for this faceLocal space unit length normal vector for this triangleLocal space unit length tangent vector of this vertex for this face (must be computed beforehand using calc_tangents)Localize AllLocalize all appended data, including those indirectly linked from other librariesLocation & RotationLocation (Object Space)Location AxisLocation InfluenceLocation Mix ModeLocation XLocation YLocation ZLocation for adding new nodesLocation for the newly added objectLocation of center of massLocation of custom proxy fileLocation of head end of the boneLocation of head end of the bone relative to armatureLocation of head end of the bone relative to its parentLocation of head of the channel's boneLocation of marker on frameLocation of tail end of the boneLocation of tail end of the bone relative to armatureLocation of tail end of the bone relative to its parentLocation of tail of the channel's boneLocation of target that object will not pass throughLocation of the action's corresponding controller aim in world spaceLocation of the hair key in its local coordinate system, relative to the emitting faceLocation of the hair key in object spaceLocation of the objectLocation of the textLocation of this character in the text data (only for text curves)Location of vertex in area spaceLocation of vertex in normalized spaceLocation offset to apply to base pose when determining viewer locationLocation on disk where the bake data is storedLocation onlyLocation to DeltasLocation to add new vertex atLocation to store the proxy filesLocation, Rotation, Scale & Custom PropertiesLocation:LocationsLockLock ActiveLock AdjustLock AxisLock BordersLock Camera to ViewLock DirectionLock ElevationLock EndsLock FrameLock Frame SelectionLock HorizonLock IK XLock InterfaceLock LocationLock MarkersLock Mesh Border VerticesLock MethodLock Object ModesLock OrderLock Pinned IslandsLock Polygon NormalsLock RootsLock RotationLock Rotation (4D Angle)Lock Rotation When ScalingLock Rotations (4D)Lock ScaleLock ShapeLock TipsLock Track ConstraintLock Up OrientationLock XLock X PosLock X RotationLock YLock Y PosLock Y RotationLock ZLock Z PosLock Z RotationLock action to executeLock action to execute on vertex groupsLock all Grease Pencil layers to prevent them from being accidentally modifiedLock all Grease Pencil materials to prevent them from being accidentally modifiedLock all shape keysLock all shape keys of the active objectLock all vertex groupsLock all vertex groups of the active objectLock and hide any material not usedLock any material not used in any selected strokeLock border vertices during simplification to avoid gaps on connected meshesLock channelLock current frame displayed by layerLock curves view to time cursor during playback and trackingLock editing of 'angle' component of four-component rotations when transformingLock editing of four component rotations by components (instead of as Eulers)Lock editing of location when transformingLock editing of rotation when transformingLock editing of scale when transformingLock interface during rendering in favor of giving more memory to the rendererLock motion to the reconstructed camera movementLock motion to the reconstructed object movementLock motion to the target motion trackLock motion to the target pathLock rotation to the axis between the curve endsLock selected and unlock unselected vertex groups of the active objectLock selected tracksLock selected vertex groups of the active objectLock strip so that it cannot be transformedLock the order of shown items (user cannot change it)Lock the position of root pointsLock the position of the vertices in the simulation falloff area to avoid artifacts and create a softer transition with unaffected areasLock the view to the active object/boneLock tip position when smoothingLock to BoneLock to CursorLock to ObjectLock to SelectionLock to Time CursorLock unselected vertex groups of the active objectLock view rotation of side views to Top/Front/RightLock viewport to selected markers during playbackLock-RelativeLock/MuteLock/unlock selected tracksLockedLocked AxisLocked MarkerLocked TrackLocked Track ConstraintLocked TracksLogLog LevelLog based filmic shaper with 16.5 stops of latitude, and 25 stops of dynamic rangeLog conversion gammaLog conversion reference blackpointLog conversion reference whitepointLog of operations, warnings and error messagesLogarithm A base BLogarithmic DissolveLogical ANDLogical ORLong HairLong KeyLong Key SelectedLong ListLongestLongest DiagonalLongitude MinLookLook AheadLook AtLook up the transformation matrix from an external fileLook up transformation from an external fileLoopLoop ColorsLoop CountLoop CutLoop PairsLoop SlideLoop StartLoop TotalLoop TrianglesLoop and InvertLoop back and forthLoop back and forth starting in reverseLoop cut does not work well on deformed edit mesh displayLoop in a Mesh data-blockLoop in parentsLoop the animation playbackLoopsLoops are not connected by wire/boundary edgesLoops of the mesh (face corners)Loops on each side of the profileLooseLoose As ContourLoose EdgesLoose Edges As ContourLoose PointsLoose edges will have contour typeLossless OutputLowLow ColorLow Resolution MeshLowerLower (inclusive) bound for a vertex's weight to be added to the vgroupLower BoundLower CaseLower ConcavityLower LeftLower MemoryLower RightLower X Angle LimitLower X LimitLower Y Angle LimitLower Y LimitLower Z Angle LimitLower Z LimitLower bound for timestep in second in case of automatic substepsLower bound of envelope at this control-pointLower bound of the highlighting rangeLower bound of the input range the mapping is appliedLower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells)Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells)Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles)Lower distance from Reference Value for 1:1 default influenceLower for more projection groups, higher for less distortionLower half of the texture is for tips of the strokeLower limit of X axis rotationLower limit of X axis translationLower limit of Y axis rotationLower limit of Y axis translationLower limit of Z axis rotationLower limit of Z axis translationLower mesh concavity bound (high values tend to smoothen and fill out concave regions)Lower or upper caseLower values give a smoother curveLower values will reduce background bleeding onto foreground elementsLower/Upper limits for deformLowestLowest FrequencyLowest X value to allowLowest Y value to allowLowest Z value to allowLowest corner of the parallax bounding boxLowest possible particle lifetimeLuma WaveformLuminanceLuminance KeyMAC GridMMB ActionMPEG-1 Audio Layer IIMPEG-2 Audio Layer IIIMagicMagic TextureMagneticMagnetic effector weightMagnitudeMagnitude of AMainMain 1 to 0 keys act as the numpad ones (useful for laptops)Main ActionsMain ArmaturesMain AxisMain BrushesMain Cache FilesMain CamerasMain CollectionsMain CurvesMain FontsMain Grease PencilsMain Hair CurvesMain ImagesMain LatticesMain LibrariesMain Light ProbesMain LightsMain Line StylesMain MasksMain MaterialsMain MeshesMain MetaballsMain Movie ClipsMain Node TreesMain ObjectsMain Paint CurvesMain PalettesMain Particle SettingsMain ScenesMain ScreensMain SoundsMain SpeakersMain TextsMain TexturesMain VolumesMain Window ManagersMain WorkspacesMain WorldsMain axis of movementMain basic settingsMain data structure representing a .blend file and all its data-blocksMain direction of the waves when they are (partially) alignedMaintain VolumeMaintain Volume ConstraintMaintain a constant volume along a single scaling axisMaintain parent child relationshipsMaintain speed, flight level or wanderMaintain symmetry on an axisMaintain the object's volume as it stretchesMaintain the relative weights for the groupMaintain thickness by adjusting for sharp corners (slow, disable when not needed)Major RadiusMajor SegmentsMajor/MinorMajorityMake Cyclic (F-Modifier)Make Data Single UserMake HolesMake LocalMake Sculpt Mode tools deform the base mesh while previewing the displacement of higher subdivision levelsMake UniformMake UniqueMake a copy of all selected keyframesMake a copy of all selected keyframes and move themMake a copy of the active Grease Pencil layerMake a copy of the active Grease Pencil layer to selected objectMake a copy of the active vertex groupMake a full copy of the current sceneMake a spline cyclic by clicking endpointsMake all affected normals parallelMake all paths to external files absoluteMake all paths to external files relative to current .blendMake all users of selected data-blocks to use instead a new chosen oneMake all users of selected data-blocks to use instead current (clicked) oneMake an image from biggest 3D view for reprojectionMake annotations on the active dataMake any edits to any catalogs permanent by writing the current set up to the asset libraryMake channels grouped under this channel visibleMake copies of node groups when duplicating nodes in the node editorMake copies of selected elements and move themMake copies of the selected Grease Pencil strokes and move themMake copies of the selected bones within the same armatureMake copies of the selected bones within the same armature and move themMake copies of the selected metaball elements and move themMake curve path children rotate along the pathMake cut even if strip is not selected preserving selection state after cutMake edges 'sail'Make face and vertex normals point either outside or inside the meshMake faces use the minimal vertex weight assigned to their vertices (ensures new faces remain parallel to their original ones, slow, disable when not needed)Make group from selected nodesMake hairs less puffyMake hairs longerMake hairs longer or shorterMake hairs more puffyMake hairs shorterMake hairs stand upMake image transparent outside of radiusMake instanced objects attached to this object realMake instancer visible in the viewportMake instancer visible when renderingMake internalMake library linked data-blocks local to this fileMake linked data local to each objectMake materials local to each data-blockMake module file internal after loadingMake more room for large scenes to fit by distributing memory across interconnected devices (e.g. via NVLink) rather than duplicating itMake object animation data local to each objectMake object data (mesh, curve etc.) animation data local to each objectMake only active layer visible/editableMake previously hidden curves visible again in Graph Editor viewMake selected hair the same lengthMake selected objects appear in NLA Editor by adding Animation DataMake selected objects explodeMake selected objects liquidMake shape keys relative, otherwise play through shapes as a sequence using the evaluation timeMake simulation respect deformations in the base meshMake single user object dataMake single user objectsMake skin radii of selected vertices equal on each axisMake sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first oneMake target the 'detachable' parent of ownerMake text internalMake text internal (separate copy)Make the HDR rotation fixed and not follow the cameraMake the current pose more similar to its breakdown poseMake the current pose more similar to, or further away from, the rest poseMake the current preferences defaultMake the edge loop match the shape of the adjacent edge loopMake the layer display in front of objectsMake the lighting fixed and not follow the cameraMake the object display in front of othersMake the object track another object, using various methods/constraintsMake the object's data single user if neededMake the surface thickMake the values of the selected keyframes' handles the same as their respective keyframesMake this a node-based textureMake this brush to smudge existing paint as it movesMake this curve or surface a closed loop in the U directionMake this nurbs curve or surface act like a Bézier spline in the U directionMake this nurbs curve or surface meet the endpoints in the U directionMake this nurbs surface act like a Bézier spline in the V directionMake this nurbs surface meet the endpoints in the V directionMake this spline a closed loopMake this spline filledMake this surface a closed loop in the V directionMakes path guiding deterministic which means renderings will be reproducible with the same pixel values every time. This feature slows down trainingManageManage UI translationsMandatoryManeuver to avoid collisions with other boids and deflector objects in near futureManhattan distanceManipulate both stroke and fill texture coordinatesManipulate how light intensity decreases over distance. Typically used for non-physically-based effects; in reality light always falls off quadraticallyManipulate objects in a 3D environmentManipulate only fill texture coordinatesManipulate only stroke texture coordinatesManualManual CalibrationManual DetailManual Frame RangeManual OrientationManual RangeManual ScaleManual adjustManually Create LaterManually Create Later (Single)Manually determine the number of threadsManually determined frame rangeManually set grid divisionsManually set handle with rotation locked together with its pairManually set the resolution of the sampling map, higher values are slower and require more memory but reduce noiseManually specify the intended playback frame range for the action (this range is used by some tools, but does not affect animation evaluation)MapMap FromMap RangeMap ResolutionMap TaperMap ToMap To X FromMap To Y FromMap To Z FromMap TypeMap UVMap UVs taking vertex position after Subdivision Surface modifier has been appliedMap UVs to the camera region taking resolution and aspect into accountMap X and Y coordinates directlyMap all values below 0.5 to 0.0, and all others to 1.0Map an action to the transform axes of a boneMap an input float to a curve and outputs a float valueMap effect of the taper object to the beveled part of the curveMap tablet pressure to curve radiusMap the geometry factor to the length of a segment and to the number of subdivisions of a segmentMap the geometry factor to the length of a splineMap the geometry factor to the number of subdivisions of a spline (U resolution)Map transformations of the target to the objectMap using the normal vectorMap values to colors with the use of a gradientMap with Z as central axisMappingMapping CurveMapping StartMapping TypeMapping XMapping from the target geometry to hit pointsMarbleMarble (Broken)Marble (Solid)Marble TextureMarginMargin ColumnMargin MethodMargin TypeMargin added around fluid to minimize boundary interferenceMargin for the camera space cullingMargin to reduce bleed from adjacent islandsMarkMark RootMark Seams along beveled edgesMark actions with no F-Curves for deletion after save and reload of file preserving "action libraries"Mark beveled edges as sharpMark boundary edges as seamsMark boundary edges as sharpMark keyframes where the key value flow changes direction, based on comparison with adjacent keysMark selected UV edges as seamsMark selected vertices as looseMark selected vertices as rootsMark/clear selected vertices as looseMarkerMarker %.2f offset %sMarker %d offset %sMarker NameMarker NamesMarker OutlineMarker SettingsMarker for noting points in the timelineMarker is disabled at current frameMarker is enabled at current frameMarker offset %sMarker position at frame in normalized coordinatesMarker selection stateMarkersMarkers are lockedMarkers specific to this action, for labeling posesMarkers used in all timelines for the current sceneMaskMaskDrawMaskEvenMaskFeather OffsetMaskFillMaskMask ToolMaskSmoothMask BorderMask ColorMask ID used as mask input for the modifierMask LayerMask LayersMask MappingMask ModifierMask Non-Group VerticesMask ParentMask Pressure ModeMask Shrink/FattenMask Spline PointsMask SplinesMask Stencil DimensionsMask Stencil PositionMask StripMask TextureMask Texture OpacityMask Texture Overlay AlphaMask Texture SlotMask TimeMask UV Loop LayerMask UV Loop Layer IndexMask UV loop layer indexMask ValueMask Vertex GroupMask animation is in sync with scene frameMask animation is offset to start of stripMask bits to match from Collection Line Art settingsMask bits to match from Material Line Art settingsMask collection in the active view layerMask data-block defining mask for compositingMask displayed and edited in this spaceMask for which curves are eligible to be selected as guidesMask layer '%s' does not contain spline givenMask layer '%s' not found in mask '%s'Mask layer nameMask layer not found for given splineMask modifier to hide parts of the meshMask not foundMask only contiguous color areasMask out objects in collection from view layerMask painting according to mesh geometry cavityMask to blend overall effectMaskingMasking textureMasking vertex group nameMasksMasks data-blocksMassMass UnitMass from SizeMass of each simulation particleMass of the particlesMasterMatchMatch CaseMatch IndicesMatch IntersectionMatch MasksMatch OutputMatch ReferenceMatch absolute/relative setting with input pathMatch moving settingsMatch normals of new faces to adjacent facesMatch output vertex group based on nameMatch paths against this valueMatch target data layers to affect by nameMatch target data layers to affect by order (indices)Match texture space to object's bounding boxMatch the beginning of vertex group names from mesh objects, match all when left emptyMatch the camera to 1:1 to the render outputMatch the surface normalMatch-moving camera data for trackingMatch-moving data for trackingMatch-moving dopesheet dataMatch-moving marker data for trackingMatch-moving object tracking and reconstruction dataMatch-moving plane marker data for trackingMatch-moving plane track data for trackingMatch-moving reconstructed camera data from trackerMatch-moving reconstruction data from trackerMatch-moving track data for trackingMatching light typesMaterialMaterialAlpha BlendMaterialAlpha ClipMaterialBlend ModeMaterialClothMaterialCubeMaterialFlatMaterialFluidMaterialHairMaterialNewMaterialOpaqueMaterialPreview Render TypeMaterialShader BallMaterialSphereMaterial '%s' could not be foundMaterial AttributeMaterial BordersMaterial BoundariesMaterial BoundaryMaterial GroupsMaterial IndexMaterial Layer TypeMaterial Line ArtMaterial Link ToMaterial MaskMaterial ModeMaterial NameMaterial Name CollisionMaterial Node SocketMaterial Node Socket InterfaceMaterial OffsetMaterial OutputMaterial OverrideMaterial PassMaterial PresetMaterial PreviewMaterial PropertiesMaterial SelectionMaterial Selection nodeMaterial SlotMaterial SlotsMaterial SpecialsMaterial StepMaterial VariantsMaterial data-block to define the appearance of geometric objects for renderingMaterial data-block used by this material slotMaterial data-blocksMaterial for bevel faces (-1 means use adjacent faces)Material index of generated faces, -1 for automaticMaterial layer type of new paint slotMaterial of the generated hair curvesMaterial passMaterial shader nodeMaterial slot in an objectMaterial slot index of this characterMaterial slot index of this curveMaterial slot index of this faceMaterial slot index of this triangleMaterial slot nameMaterial slot used for rendering particlesMaterial slots in the objectMaterial socket of a nodeMaterial to override all other materials in this view layerMaterial used for filteringMaterial used for outline strokesMaterial used for secondary uses for this brushMaterial used for strokes drawn using this brushMaterial value that gives no displacementMaterial(s)MaterialsMaterials & TexturesMathMatrix ObjectMatrix OrientationMatrix WorldMatrix access to location, rotation and scale (including deltas), before constraints and parenting are appliedMatrix combining location and rotation of the bone (head position, direction and roll), in armature space (does not include/support bone's length/size)Matrix combining location and rotation of the cursorMatroskaMatte NodeMatte ObjectsMaxMax 2D AngleMax 2D LengthMax Air AccelerationMax Air Angular VelocityMax Air SpeedMax AngleMax B-framesMax BendingMax BlurMax Child ParticlesMax CompressionMax Creation DiversionMax CurvatureMax DepthMax DistanceMax Element DistanceMax Error MarginMax Face AngleMax ImpulseMax Land AccelerationMax Land Angular VelocityMax Land SpeedMax LatitudeMax LightsMax LongitudeMax NeighborsMax RateMax Ray DistanceMax SamplesMax Sewing ForceMax Shape AngleMax ShearingMax ShrinkingMax SizeMax SpeedMax Spring Creation LengthMax StepMax SubdivisionMax SubdivisionsMax TensionMax Texture Memory Per FieldMax ThicknessMax ThresholdMax VelocityMax Vertex Count for Geodesic Move PreviewMax Vertex DisplacementMax X:Max Y:Max amount to shrink cloth byMax number of links allowed for this socketMax size of the bokeh shape for the depth of field (lower is faster)MaximalMaximal # solver steps/frameMaximal ScaleMaximal Spring length * Ball SizeMaximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.)MaximizeMaximize AreaMaximized AreaMaximumMaximum 2D angle for splitting chainsMaximum CurvatureMaximum DistanceMaximum ErrorMaximum GapMaximum IterationsMaximum Kinetic Energy PotentialMaximum LifetimeMaximum Radial DistanceMaximum ResolutionMaximum Trapped Air PotentialMaximum ValueMaximum VolumeMaximum Wave Crest PotentialMaximum XMaximum X value for the render regionMaximum X value to crop the imageMaximum YMaximum Y value for the render regionMaximum Y value to crop the imageMaximum ZMaximum acceleration in air (relative to maximum speed)Maximum acceleration on land (relative to maximum speed)Maximum allowed distance between source and destination element, for non-topology mappingsMaximum amount of close guide curves that are taken into account for interpolationMaximum angle between face normals that will be considered as smoothMaximum angle between old and new normalsMaximum angle to displayMaximum angle to modify thicknessMaximum angles for IK LimitMaximum angular motor impulseMaximum angular velocity in air (relative to 180 degrees)Maximum angular velocity on land (relative to 180 degrees)Maximum bending stiffness valueMaximum blur distance a pixel can spread overMaximum boundary of volumeMaximum brightness to consider when rejecting bokeh sprites based on neighborhood (lower is faster)Maximum caused damage on attack per secondMaximum compression stiffness valueMaximum curvilinear 2D length for the selection of chainsMaximum damping coefficient when singular value is nearly 0 (higher values produce results with more stability, less reactivity)Maximum density of hairMaximum distance allowed between the new Bézier curve and the original backbone geometryMaximum distance between elements to mergeMaximum distance between the original stroke and its polygonal approximationMaximum distance between welded verticesMaximum distance for snapping in pixelsMaximum distance for the field to workMaximum distance for volume calculation, no matter how far away the object isMaximum distance from brush to mesh surface to affect paintMaximum distance from which a boid can attackMaximum distance to search for disconnected loose parts in the meshMaximum edge length for dynamic topology sculpting (as divisor of Blender unit - higher value means smaller edge length)Maximum edge length for dynamic topology sculpting (in pixels)Maximum error during substepsMaximum face angle for smooth edgesMaximum for measuring thicknessMaximum for sliderMaximum height of a jumpMaximum iterations during substepsMaximum joint velocity in radians/secondMaximum latitude (vertical angle) for the equirectangular lensMaximum length of the particle color vectorMaximum level of depth intersection in object space (use 0.0 to disable)Maximum level of surface intersection used to influence waves (use 0.0 to disable)Maximum light contribution, reducing noiseMaximum linear motor impulseMaximum longitude (horizontal angle) for the equirectangular lensMaximum memory for a volume field texture in Mb (unless overridden by field prim)Maximum memory usage in megabytes (0 means unlimited)Maximum number of CPU cores to use simultaneously while rendering (for multi-core/CPU systems)Maximum number of additional cellsMaximum number of bounces the background light will contribute to the renderMaximum number of bounces the light will contribute to the renderMaximum number of cycles to allow after last keyframe (0 = infinite)Maximum number of cycles to allow before first keyframe (0 = infinite)Maximum number of deform weightsMaximum number of diffuse reflection bounces, bounded by total maximumMaximum number of fluid particles that are allowed in this simulationMaximum number of frames that the build effect can run for (unless another GP keyframe occurs before this time has elapsed)Maximum number of frames to show after current frameMaximum number of frames to show after current frame (0 = don't show any frames after current)Maximum number of frames to show before current frameMaximum number of frames to show before current frame (0 = don't show any frames before current)Maximum number of glossy reflection bounces, bounded by total maximumMaximum number of iterations for convergence in case of reiterationMaximum number of lines to store for the console bufferMaximum number of occlusions for the generated strokesMaximum number of particles generated per trapped air cell per frameMaximum number of particles generated per wave crest cell per frameMaximum number of particles per cell (ensures that each cell has at most this amount of particles)Maximum number of recently opened files to rememberMaximum number of simulation steps to perform for one frameMaximum number of solving iterationsMaximum number of textures added %dMaximum number of transmission bounces, bounded by total maximumMaximum number of transparent bounces. This is independent of maximum number of other bouncesMaximum number of vertices in the mesh for using geodesic falloff when moving the origin of expand. If the total number of vertices is greater than this value, the falloff will be set to spherical when movingMaximum number of volumetric scattering eventsMaximum of VGroup A's and VGroup B's weightsMaximum opacity of bones in wireframe display modeMaximum output value of the mappingMaximum radial distance for the field to workMaximum root to tip angle (tip distance/root distance for long hair)Maximum rotationMaximum sewing forceMaximum shear scaling valueMaximum speed for jumpingMaximum speed in UI units per secondMaximum speed in airMaximum speed on landMaximum temperature of the flames (higher value results in faster rising flames)Maximum tension stiffness valueMaximum thicknessMaximum thickness in the main directionMaximum valueMaximum value for clippingMaximum value for target channel rangeMaximum volume stretching factorMaximum volume, no matter how near the object isMballMeanMean Bevel Weight:Mean Crease:Mean Radius X:Mean Radius Y:Mean Radius:Mean Tilt:Mean Vertex Crease:Mean Weight:Measure brush size relative to the sceneMeasure brush size relative to the viewMeasure brush size relative to the view or the sceneMeasurementMedia player for video and PNG/JPEG/SGI image sequencesMedianMedian CenterMedian PointMedian face centerMedian:MegawattsMelaninMelanin ConcentrationMelanin RednessMemoryMemory Cache LimitMemory cache limit (in megabytes)Memory: %sMenuMenu Backdrop ColorsMenu ErrorMenu ID NameMenu Item ColorsMenu Missing:Menu NameMenu Node SocketMenu Node Socket InterfaceMenu SwitchMenu UndefinedMenu Widget ColorsMenu bone selectionMenu object selectionMenu socket of a nodeMenu to search inMergeMerge AddMerge DistanceMerge End VerticesMerge FactorMerge OverlappingMerge SubtractMerge ThresholdMerge UV coordinates that share a vertex to account for imprecision in some modifiersMerge UVsMerge VerticesMerge active tool properties on activation (does not overwrite existing)Merge adjacent triangles into quadsMerge adjacent vertices (screw offset must be zero)Merge all geometry from the intersectionMerge all the sound's channels into oneMerge by DistanceMerge custom normals of selected verticesMerge first/last when the angle is a full revolutionMerge method to useMerge points by distanceMerge rather than creating facesMerge selected to other unselected verticesMerge selected verticesMerge separately generated geometries into a single oneMerge vertices based on their proximityMerge vertices in adjacent duplicatesMerge vertices in first and last duplicatesMerge vertices or points within a given distanceMerge vertices within the merge thresholdMerge:Merged Animation NameMerges vertices by distanceMeshMeshAmount of Adjacent FacesMeshAmount of Connecting EdgesMeshAmount of Faces Around an EdgeMeshAmount of Faces in IslandMeshAngleMeshAngle SnappingMeshAreaMeshArea 3DMeshBoundary ShapeMeshCircleMeshClippingMeshConeMeshCornice MoldingMeshCreaseMeshCrown MoldingMeshCubeMeshCylinderMeshDirectionMeshDisplay Stretch TypeMeshFace AnglesMeshFillMeshFill ColorMeshFlatMeshFlat/SmoothMeshFreestyle Edge MarksMeshFreestyle Face MarksMeshGridMeshIcosphereMeshLengthMeshLength 3DMeshLineMeshMaterialMeshModifiedMeshNewMeshNoneMeshNormalMeshObjectMeshObject IndexMeshPerimeterMeshPinnedMeshPlaneMeshPolygon SidesMeshPresetMeshRelativeMeshRoundMeshScreenMeshSeamMeshSharpnessMeshSphereMeshSprayMeshStepsMeshSupport LoopsMeshTypeMeshVertex CreaseMeshVertex GroupsMeshWindingMesh '%s' has no skin vertex dataMesh '%s' has polygons with more than 4 vertices, cannot compute/export tangent space for itMesh 1Mesh AnalysisMesh AttributesMesh BoundaryMesh CacheMesh CircleMesh DeformMesh Edit ModeMesh Edit Mode OverlaysMesh GeneratorMesh IslandMesh LineMesh LoopMesh Loop TriangleMesh Loop TrianglesMesh LoopsMesh ModeMesh Normal VectorMesh NormalsMesh PolygonsMesh Selection ModeMesh Sequence CacheMesh Simplification RatioMesh Skin Vertex LayerMesh SourceMesh Statistics VisualizationMesh UV LayerMesh UV map requiredMesh Vertex ColorMesh Vertex Color LayerMesh VerticesMesh Visualize StatisticsMesh VolumeMesh Volume + ProximityMesh component containing point, corner, edge and face dataMesh consisting of triangles only, allowing for more detailed interactions than convex hullsMesh data-block defining geometric surfacesMesh data-blocksMesh deform modifierMesh deformation modifier to deform with other meshesMesh detail does not change on each stroke, only when using Flood FillMesh detail is constant in world space according to detail sizeMesh detail is relative to the brush size and detail sizeMesh does not have an active color attribute "%s"Mesh generatorMesh has no UV dataMesh has no VCol dataMesh has no face areaMesh has no faces for material assignmentMesh object that the curves can be attached toMesh object to deform withMesh object to use as a start capMesh object to use as an end capMesh object to use for Boolean operationMesh object(s) have no active vertex/edge/faceMesh scaleMesh settingsMesh should be unwrapped before multires data bakingMesh target to shrink toMesh to CurveMesh to PointsMesh to VolumeMesh to Volume ModifierMesh(es)Mesh(es) do not have shape keysMeshDeform ModifierMeshUVLoop (Deprecated)MeshesMessage extraction process failed!Meta StackMeta StripMeta StripsMeta Strips SelectedMeta strip stack, last is currently edited meta stripMetaballMetaballNewMetaball '%s' does not contain spline givenMetaball ElementMetaball ElementsMetaball data-block to define blobby surfacesMetaball data-blocksMetaball edit update behaviorMetaball elementsMetaball typeMetaball(s)MetaballsMetadata BackgroundMetadata InputMetadata TextMetalMetalRTMetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific casesMetallicMetersMeters per secondMeters per second squaredMethodMethod QuadsMethod for calculating booleansMethod for controlling how the strip combines with other stripsMethod for extending UV vertex selectionMethod for making user interface text render sharpMethod for reading the inputs timecodeMethod for rendering subsurface scatteringMethod for sampling inputMethod for sampling the high resolution flowMethod for setting materials on the new facesMethod for smoothing values between pixelsMethod for splitting the n-gons into trianglesMethod for splitting the quads into trianglesMethod of anti-aliasing in 3d viewportMethod of anti-aliasing when rendering 3d viewportMethod of anti-aliasing when rendering final imageMethod of blending mask layersMethod of bridging multiple loopsMethod of calculating aerodynamic interactionMethod of merging pasted keys and existingMethod of modifying geometryMethod of modifying the existing F-CurveMethod of projecting depthMethod to be used to sort channels in dopesheet viewMethod to calculate rotation angleMethod to control playback timeMethod to display/shade objects in the 3D ViewMethod to fit image and field of view angle inside the sensorMethod to project 2D image on object with a 3D texture vectorMethod to set the rotation origins for the segments of the brushMethod to space UV edge loopsMethod to use for assigning weightsMethod to use for splittingMethod to use for the displacementMethod to use for the tangentMethod used for combining Active Action's result with result of NLA stackMethod used for combining strip's result with accumulated resultMethod used for deleting Grease Pencil framesMethod used for deleting mesh dataMethod used for determining the scaling of the X and Z axes of the bonesMethod used for determining the scaling of the Y axis of the bones, on top of the shape and scaling of the curve itselfMethod used for displaying images on the screenMethod used for dissolving stroke pointsMethod used for evaluating value of F-Curve outside first and last keyframesMethod used for smoothingMethod used to convert the float to an integerMethod used to describe the rotationMethod used to determine color of F-Curve in Graph EditorMethod used to determine control handlesMethod used to determine radius and placementMethod used to determine when to stop propagating pose to keyframesMethod used to map source edges to destination onesMethod used to map source faces to destination onesMethod used to map source faces' corners to destination onesMethod used to map source vertices to destination onesMethod used to match target and driven propertiesMethod used to reference pathsMetricMicroflake-based model of multiple scattering between normal-oriented fibersMicrometersMicrosecondsMicrosoft Store installationMicrowattsMiddleMiddle Mouse ActionMidlevelMidpointMidtones EndMidtones StartMight look better than Temperance, but also might have errors. A bone with one child has its tip placed at its child's root. Non-uniform scalings may get messed up though, so bewareMilesMiles per hourMilligramsMillimetersMillisecondsMilliwattsMinMin 2D AngleMin 2D LengthMin Air SpeedMin AngleMin CurvatureMin DistanceMin LatitudeMin Light BouncesMin LongitudeMin MaxMin RateMin SamplesMin StepMin ThicknessMin Transparent BouncesMin X:Min Y:Min/MaxMini Axes BrightnessMini Axes SizeMini Axes TypeMinimalMinimal InfoMinimal Spring length * Ball SizeMinimal distance accepted between two featuresMinimal value of correlation between matched pattern and reference that is still treated as successful trackingMinimizeMinimumMinimum 2D angle for splitting chainsMinimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise thresholdMinimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold, for viewport rendersMinimum CurvatureMinimum DistanceMinimum ErrorMinimum Grid SpacingMinimum IterationsMinimum Kinetic Energy PotentialMinimum LengthMinimum LifetimeMinimum Radial DistanceMinimum Trapped Air PotentialMinimum ValueMinimum VerticesMinimum VolumeMinimum Wave Crest PotentialMinimum XMinimum X value for the render regionMinimum X value to crop the imageMinimum YMinimum Y value for the render regionMinimum Y value to crop the imageMinimum ZMinimum amplitude value needed to influence the envelopeMinimum angle to displayMinimum angle to modify thicknessMinimum angles for IK LimitMinimum boundary of volumeMinimum curvilinear 2D length for the selection of chainsMinimum density of a volume cell to contain a grid pointMinimum distance between cloth faces before collision response takes effectMinimum distance between collision objects before collision response takes effectMinimum distance between nodes for Auto-offsetting nodesMinimum distance between two guidesMinimum distance between two guides for new guide mapMinimum distance for the field's falloffMinimum distance from last point before stroke continuesMinimum error during substepsMinimum for measuring thicknessMinimum for sliderMinimum intensity to trigger a glowMinimum iterations during substepsMinimum latitude (vertical angle) for the equirectangular lensMinimum light intensity for a light to contribute to the lightingMinimum longitude (horizontal angle) for the equirectangular lensMinimum mask value to consider the vertex valid to extract a face from the original meshMinimum number of light bounces. Setting this higher reduces noise in the first bounces, but can also be less efficient for more complex geometry like curves and volumesMinimum number of occlusions for the generated strokesMinimum number of particles per cell (ensures that each cell has at least this amount of particles)Minimum number of pixels between each gridline in 2D ViewportsMinimum number of simulation steps to perform for one frameMinimum number of transparent bounces. Setting this higher reduces noise in the first bounces, but can also be less efficient for more complex geometry like curves and volumesMinimum of VGroup A's and VGroup B's weightsMinimum output value of the mappingMinimum radial distance for the field's falloffMinimum radius when the minimum pressure is applied (also the minimum when tapering)Minimum root to tip angle (tip distance/root distance for long hair)Minimum speed in air (relative to maximum speed)Minimum temperature of the flames (higher value results in faster rising flames)Minimum thicknessMinimum thickness in the direction perpendicular to the main directionMinimum valueMinimum value for clippingMinimum value for target channel rangeMinimum value for the random selectionMinimum value for vertex weightMinimum volume stretching factorMinimum volume, no matter how far away the object isMinkowski ExponentMinkowski distanceMinkowski exponentMinor RadiusMinor SegmentsMinorityMinutesMirrorMirror AxisMirror BallMirror BoneMirror EditingMirror ModifierMirror ObjectMirror TransformMirror UDIMMirror VMirror VR SessionMirror Vertex GroupsMirror VerticesMirror WeightsMirror XMirror YMirror all control points without inverting the lattice deformMirror all vertex groups weightsMirror along the local X, Y and/or Z axes, over the object originMirror ball mapping for environment mapsMirror brush across the X axisMirror brush across the Y axisMirror brush across the Z axisMirror group is locked, abortingMirror selected items around one or more axesMirror the U texture coordinate around the flip offset pointMirror the V texture coordinate around the flip offset pointMirror the X axisMirror the Y axisMirror the Z axisMirror the bone selectionMirror the current shape key along the local X axisMirror the image repetition on the X directionMirror the image repetition on the Y directionMirror the movement of one handle onto the otherMirror the texture coordinate around each tile centerMirror vertex group, flip weights and/or names, editing only selected vertices, flipping when both sides are selected otherwise copy from unselectedMirror vertex groups (e.g. .R->.L)Mirror weightsMirror%sMirrored UV offset on the U axisMirrored UV offset on the V axisMirroring modifierMiscMissing %s%s%s component(s) of euler rotation for ID='%s' and RNA-Path='%s'Missing 'window' in contextMissing DataMissing MaterialsMissing Menu: %sMissing PanelMissing StencilMissing TextureMissing UV map for attaching curves on evaluated surfaceMissing UV map for attaching curves on original surfaceMissing UVsMissing headerMissing libraryMissing property for input socket "%s"Missing script filesMissing surface meshMistMist PassMist settings for a World data-blockMiter ShapeMixMix ColorMix FactorMix ModeMix ShaderMix Stroke FactorMix attribute values of neighboring elementsMix factorMix factor of the locations of the verticesMix modeMix source value into destination one, using given threshold as factorMix the scene's audio to a sound fileMix the weights of two vertex groupsMix two input colorsMix two shaders together. Typically used for material layeringMix values by a factorMixdown the sound to monoMixing BufferModal EventsModal KeymapModal key-maps not supported for add-on key-configModeMode TypeMode for calculating rotation channel valuesMode for curve normal evaluationMode for how the desired voxel size is specifiedMode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)Mode of color processingMode of filling curveMode of operation for projection paintingMode of tools taking input from interfaceMode to define lengthMode to display framesMode to draw boundary limitsMode to load image viewsMode to load movie viewsMode used to apply the textureMode used to mix with texture output colorModifiedModified DateModified EdgesModifierModifier "%s" is not in the object's modifier listModifier '%s' not in object '%s'Modifier '%s' was not copied to any objectsModifier NameModifier OperationModifier PropertiesModifier TypeModifier affecting the geometry data of an objectModifier affecting/generating custom normalsModifier can only be added once to object '%s'Modifier cannot be applied to a mesh with shape keysModifier containing the node is disabledModifier could not be added (see console for details)Modifier could not be added to (%s : %s) (see console for details)Modifier for sequence stripModifier for values of F-CurveModifier has baked dataModifier is disabledModifier is disabled or returned error, skipping applyModifier is disabled, skipping applyModifier nameModifier node group assets not assigned to a catalog. Catalogs can be assigned in the Asset BrowserModifier number to assign toModifier number to removeModifier requires more than 3 input facesModifier requires original data, bad stack positionModifier stateModifier to cast to other shapesModifier transferring some data from a source meshModifier was not found in the stackModifiersModifiers affecting all the F-Curves in the referenced ActionModifiers affecting the geometric data of the objectModifiers affecting the shape of the F-CurveModifiers affecting this stripModifiers cannot be added to object '%s'Modifiers cannot be applied in edit modeModifiers cannot be applied on override dataModifiers cannot be applied to multi-user dataModifies the entire mesh using elastic deformModifyModify ActiveModify HiddenModify Mask StencilModify either the primary or mask stencilModify fill and stroke colorsModify fill color onlyModify of the weights of a vertex groupModify properties such as curve vertex radius, font size and bone envelopeModify stroke color onlyModify stroke hardnessModify the base mesh to conform to the displaced meshModify the detail size of dyntopo interactivelyModify the direction of the surface normalsModify the direction of the surface normals using a weighting methodModify the intensity of the lighting captured by this probeModify the mesh voxel size interactively used in the voxel remesherModify the stroke geometry so that it corresponds to its main direction lineModify the stroke geometry so that it looks more 'polygonal'ModularModuleModule DebugModule nameModule name of the add-on to disableModule name of the add-on to enableModule name of the add-on to expandModule name of the add-on to removeMonospaced FontMore than one collection is selectedMore than one item is selectedMore than one rendering engine is availableMore uneven result (varies with location), more similar to a real terrainMorph into sphereMortarMortar SizeMortar SmoothMost basic thickness calculationMost compact representation, uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessaryMotionMotion BlurMotion Blur PositionMotion ModelMotion PathMotion Path Cache PointMotion Path PointsMotion Path SettingsMotion Path for this elementMotion Path settings for animation visualizationMotion Path settings for visualizationMotion PathsMotion StepsMotion ThresholdMotion TrackingMotion Tracking constraint to be converted not foundMotion Tracking object not foundMotion path frame extents invalid for %s (%d to %d)%sMotion stepsMotion tracking toolsMotorMouseMouse Directional ConstraintMouse Drag ThresholdMouse EventMouse PositionMouse Position XMouse Position YMouse SensitivityMouse XMouse YMouse cursor style to use during the modal operatorMouse locationMouse location in normalized coordinates, 0.0 to 1.0 is within the image boundsMouse location to select channelMouse location to select nearest entityMouse path values for operators that record such pathsMoveMove PointMove SegmentMove UVs according to mergeMove a node to detach linksMove a point or its handlesMove after collectionMove all selected elements in first places, preserving their relative order. Warning: This will affect unselected elements' indices as wellMove along X axisMove along Y axisMove along controller's forward axisMove along navigation back axisMove along navigation down axisMove along navigation forward axisMove along navigation left axisMove along navigation right axisMove along navigation up axisMove along viewer's back axisMove along viewer's forward axisMove along viewer's left axisMove along viewer's right axisMove and AttachMove asset out of any catalogMove asset to catalogMove assets out of any catalogMove assets to catalogMove before collectionMove between collectionsMove boid rule down in the listMove boid rule up in the listMove boid state down in the listMove boid state up in the listMove bones to a collectionMove catalog {} into {}Move catalog {} to the top level of the treeMove constraint down in constraint stackMove constraint up in constraint stackMove current frame forward/backward by a given numberMove cursor positionMove cursor to position typeMove curves so that the first point is exactly on the surface meshMove effect down in the stackMove effect up in the stackMove faster (walk or fly)Move forward a few units at onceMove handle of newly added point freelyMove handles after closing the splineMove inputs and outputs from in the modifier to a new node groupMove inside collection (Ctrl to link)Move inside collection (Ctrl to link, Shift to parent)Move instance object down in the listMove instance object up in the listMove is affected by snapping settingsMove layer in the list, layers further down the list will overwrite data from the layers higher upMove modifier down in the stackMove modifier up and down in the stackMove modifier up in the stackMove node backdropMove nodes and attach to frameMove object geometry to object originMove object origin to position of the 3D cursorMove objects to a collectionMove objects to a new collectionMove particle target down in the listMove particle target up in the listMove points out of the way, as if combing themMove selected area edgesMove selected files to the trash or recycle binMove selected itemsMove selected items outward in a spherical shape around geometric centerMove selected keyframes to an inbetween position relative to adjacent keysMove selected objects out of local viewMove selected scene markers to the active Action as local 'pose' markersMove selected strips down a track if there's roomMove selected strips up a track if there's roomMove selected strokes to another layerMove selected time marker(s)Move selection to a new layerMove slower (walk or fly)Move start of strips to specified timeMove strips so transformed strips fitMove strokes slightly towards the camera to avoid clipping while preserve depth for the viewportMove texture slots up and downMove the 3D Cursor to the selected VR LandmarkMove the active Annotation layer up/down in the listMove the active Color up/down in the listMove the active bookmark up/down in the listMove the active dash segment up or downMove the active layer up/down in the listMove the active material up/down in the listMove the active time segment up or downMove the active vertex group up/down in the listMove the camera so selected objects are framedMove the clone source imageMove the closer handle of the adjacent vertexMove the cursor while selectingMove the entire point using its handlesMove the handle along its current angleMove the modifier within the list of modifiersMove the mouse to change the dyntopo detail size. LMB: confirm size, ESC/RMB: cancel, SHIFT: precision mode, CTRL: sample detail sizeMove the viewMove the view to frame the selected objectsMove the view to the current frameMove the view to the selection centerMove to LayerMove to New CollectionMove to center of neighbors and match their velocityMove to next folderMove to parent directoryMove to parent node tree, remove from groupMove to previous folderMove top-level geometry instances in local or global spaceMove transformed strips to nearest free space to resolve overlapMove/turn relative to the VR viewer or controllerMoved strip is already inside provided meta stripMoved strip is parent of provided meta stripMovementMovieMovie ClipMovie Clip EditorMovie Clip ProxyMovie Clip UserMovie Clip data-blocksMovie Clip to get tracking data fromMovie ClipsMovie DistortionMovie FileMovie FilesMovie FormatMovie ObjectsMovie Plane TracksMovie StripMovie Tracking DopesheetMovie Tracking MarkersMovie Tracking Plane Marker DataMovie Tracking Plane MarkersMovie TracksMovie clip not foundMovie clip to use tracking data from isn't setMovie fileMovie tracking camera dataMovie tracking dataMovie tracking marker dataMovie tracking object dataMovie tracking object to followMovie tracking object to follow (if empty, camera object is used)Movie tracking plane track dataMovie tracking reconstructed camera dataMovie tracking reconstruction dataMovie tracking settingsMovie tracking stabilization dataMovie tracking track dataMovie tracking track to followMovieClipActive TrackMovieClipClipMovieClipGraphMovieClipKeep OriginalMovieClipModeMovieClipPlane TrackMovieClipTrackMovieClipTrackingMovieClipViewMovieClip data-block referencing an external movie fileMovieTracking '%s' cannot be removedMoving HoldMoving Hold KeyframeMoving Hold Keyframe SelectedMoving things with a mouse drag confirms when releasing the buttonMtex not found for this typeMulti FrameMulti InputMulti Input Sort IDMulti ModifierMulti camera system, adjust the cameras individuallyMulti constraint, stateful IK solverMulti-PaintMulti-ViewMulti-Word Fuzzy FilterMulti-Word Match SearchMulti-touch GesturesMulticam Source ChannelMultiframeMultipaint group is locked, abortingMultiple CachesMultiple EnginesMultiple FacesMultiple ImportanceMultiple Importance SampleMultiple Importance SamplingMultiple SpringsMultiple StrokesMultiple ViewsMultiple add-ons with the same name found!Multiple file handlers can be used, drop to pick which to useMultiple image files, as a sequenceMultiple importance sampling is used to combine direct light contributions from next-event estimation and forward path tracingMultiple strokes appear/disappear at onceMultiplication factor when using the fast or slow modifiersMultiplicative overrideMultiplied by Start/End for the total added point countMultiplierMultiplier for dicing rate of geometry outside of the camera view. The dicing rate of objects is gradually increased the further they are outside the camera view. Lower values provide higher quality reflections and shadows for off screen objects, while higher values use less memoryMultiplier for scaling the selected field to color mapMultiplier for scaling the vectorsMultiplier for the distance between 3D View grid linesMultiplier for the strength of the new strokesMultiplier for the thickness of the new strokesMultiplier for wave influence of this brushMultiplier of diameter propertiesMultiplier of obstacle velocityMultiplier of source velocity passed to fluid (source velocity is non-zero only if object is moving)Multiplier used to control the magnitude of the velocity vectors for time effectsMultiplyMultiply AlphaMultiply ColorsMultiply DepthMultiply FactorMultiply Mass with SizeMultiply ModifierMultiply NormalMultiply RMultiply VGroup A's weights by VGroup B's onesMultiply Vertex Group with EnvelopeMultiply WeightsMultiply alpha along with color channelsMultiply brush influence by velocity color ramp alphaMultiply brush intersection depth (displace, waves) by velocity ramp alphaMultiply color by alpha (recommended for Blender input)Multiply component values togetherMultiply force by 1/distance²Multiply line length by particle speedMultiply mass by particle sizeMultiply normal vector with selectionMultiply position and outline by intensityMultiply recorded drawing speed by a factorMultiply source value to destination one, using given threshold as factorMultiply the calculated weights with the existing values in the vertex groupMultiply the final easing values by the Scale In/Out Y factorsMultiply the intensity of each pixelMultiply the original length by a factorMultiply the radius of the spline point by the taper radiusMultiply with the speed factorMultiresMultires ModifierMultires data baking requires multi-resolution objectMultires modifier returned error, skipping applyMultiresolutionMultiresolution mesh modifierMusicMust be in vertex selection modeMust have an active bone to add IK constraint toMust have more control points than OrderMuteMute (un)selected stripsMute FootageMute channelMute expanded settings for the modifierMute footage and show black background insteadMute or un-mute selected stripsMute the speakerMute this modifierMute unselected rather than selected stripsMutedMuted StripsMux Packet SizeMux RateMux packet size (byte)Mux rate (bits/second)N-gon MethodN-key opens a pie menu to toggle regionsNDOFNDOF View NavigateNGon FaceNGon Face-VertexNLA Evaluation EnabledNLA StripNLA Strip 'transitions' between adjacent stripsNLA Strip ControlsNLA Strip NameNLA Strip acts as a container for adjacent stripsNLA Strip is activeNLA Strip is played back in reverse order (only when timing is automatically determined)NLA Strip is selectedNLA Strip references some ActionNLA Strip representing a sound event for speakersNLA StripsNLA Strips on this NLA-trackNLA Strips that this strip acts as a container for (if it is of type Meta)NLA TrackNLA Track is activeNLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)NLA Track is lockedNLA Track is selectedNLA Track is the only one evaluated in this animation data-block, with all others mutedNLA TracksNLA Tracks (i.e. Animation Layers)NLA editor space dataNLA stack is evaluated when evaluating this blockNLA strip '%s' not found in track '%s'NURBS Active U LinesNURBS Active V LinesNURBS V LinesNURBS weightNameName (id) of the operator to invokeName FilterName collisions: Name filter using '*', '?' and '[abc]' unix style wildcardsName for new paint slot sourceName for new presetName of ID block to unpackName of Parent Bone for hook (if applicable), also recalculates and clears offsetName of PoseBone to use as targetName of Shape KeyName of UV mapName of Vertex Group which determines AnchorsName of Vertex Group which determines influence of modifier per pointName of Vertex color layerName of a file or directory within a file listName of a to-be-added bone collection. Only pass this if you want to create a new bone collection and assign the selected bones to it. To assign to an existing collection, do not include this parameter and use collection_indexName of a to-be-added bone collection. Only pass this if you want to create a new bone collection and move the selected bones to it. To move to an existing collection, do not include this parameter and use collection_indexName of color attributeName of modifier to redefineName of modifier to removeName of new attributeName of new color attributeName of new directoryName of new maskName of new mask layerName of newly created groupName of newly created lightgroupName of operator (translated) to call on action eventName of operator (translated) to call on input eventName of parent bone in case of a bone parenting relationName of parent object in specified data-block to which parenting happensName of parent sub-object in specified data-block to which parenting happensName of single glTF animation to be exportedName of skin layerName of the AOVName of the AOV that this output writes toName of the Alembic attribute used for generating motion blur dataName of the AttributeName of the LightgroupName of the PaletteName of the Vertex Group which determines the influence of the modifier per pointName of the action mapName of the action map bindingName of the action map itemName of the active Shader AOVName of the bone collection to createName of the collection to selectName of the constraint to editName of the creator of the assetName of the custom transform orientationName of the dash segmentName of the data-block to use by the operatorName of the fileName of the haptic action to apply when executing this actionName of the key configurationName of the key mapName of the layerName of the materialName of the menuName of the modifierName of the modifier that contains the nodeName of the modifier to editName of the modifier to work onName of the new collectionName of the new custom orientationName of the new layerName of the new layer groupName of the newly added collectionName of the newly created boneName of the pie menuName of the preset, used to make the path nameName of the shaderfx to editName of the slotName of the socketName of the socket typeName of the source fileName of the themeName of the vertex color layer used for foamName of the vertex color layer used for the spray direction mapName of the workspace to append and activateName of this layer collection (same as its collection one)Name of vertex group which determines surface emission rateName that can be displayed in the UI for this elementName that is mapped to the referenced data-blockName to use in scripted expressions/functions (no spaces or dots are allowed, and must start with a letter)Name used to save output from this surfaceNamed AttributeNamed AttributesNamed Layer SelectionNamed Layer nodeNanometersNanowattsNarrow Band WidthNarrownessNatural Drawing SpeedNatural LogarithmNavigateNavigate GizmoNavigate Gizmo SizeNavigate the VR scene by grabbing with controllersNavigationNavigation BarNavigation ControlsNavigation LocationNavigation RotationNavigation ScaleNdof+NdofFrontNearNear PlaneNear clipping distance of shadow cameraNearestNearest Corner and Best Matching Face NormalNearest Corner and Best Matching NormalNearest Corner of Nearest FaceNearest EdgeNearest Edge InterpolatedNearest Edge VertexNearest FaceNearest Face EdgeNearest Face InterpolatedNearest Face VertexNearest Surface PointNearest VertexNearest VerticesNeed at least 4 selected point tracks to create a planeNeededNeedleNeeds at least a pair of adjacent selected strips with a gap between themNegate VolumeNegate influence inside the volumeNegate the alignment axisNegate the effect of the clump vertex groupNegate the effect of the density vertex groupNegate the effect of the field vertex groupNegate the effect of the kink vertex groupNegate the effect of the length vertex groupNegate the effect of the rotation vertex groupNegate the effect of the roughness 1 vertex groupNegate the effect of the roughness 2 vertex groupNegate the effect of the roughness end vertex groupNegate the effect of the size vertex groupNegate the effect of the tangent vertex groupNegate the effect of the twist vertex groupNegate the effect of the velocity vertex groupNegationNegativeNegative AxisNegative FramesNegative Frames are slid or croppedNegative SidesNegative X axisNegative Y axisNegative Z axisNegative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)Negative mesh smootheningNegative vertex index in vertex_indices_setNeighbor IndexNeighbor RejectionNestedNested node id of the nodeNesting a node group inside of itself is not allowedNeutralNeverNever NoneNever change tabs when clicking an icon in an outlinerNewNew CatalogNew Curve Smoothing ModeNew Curves ToolsNew DataNew F-Curve Colors - XYZ to RGBNew FileNew Handles TypeNew IDNew ImageNew LayerNew ObjectNew PresetNew UV MapNew WindowNew displace is added cumulatively on top of existingNew implementation available since 2.8New keys will be BézierNew keys will be constantNew keys will be linearNew lines unsupported, call this operator multiple timesNew name for markerNew sampling value to be used for subsequent modifiersNew speed of retimed segmentNewly created vertex is being slidNewtonianNextNext CharacterNext Edge IndexNext FailedNext KeyframeNext LineNext MarkerNext PageNext StripNext Vertex IndexNext WordNext element is hiddenNext or SelectionNext typed character will strike through previous, for special character inputNext-Event EstimationNlaTrack '%s' cannot be removedNo 'Connections' found in file %rNo 'GlobalSettings' found in file %rNo 'Objects' found in file %rNo (unpinned) Properties Editor found to display texture inNo 3D viewport found to create image fromNo Actions in .blend fileNo Active ActionNo AnimData blocks in tweak mode to exit fromNo AnimData blocks to enter tweak mode forNo Anti-AliasingNo Asset DraggingNo Asset IndexingNo AudioNo Bone ActiveNo ChangeNo Connect RegionsNo ConvergenceNo CyclesNo DissolveNo Euler Rotation F-Curves to fix upNo Euler Rotations could be correctedNo Euler Rotations could be corrected, ensure each rotation has keys for all components, and that F-Curves for these are in consecutive XYZ order and selectedNo F-Curve to add keyframes toNo F-Modifiers available to be copiedNo F-Modifiers to pasteNo FlipNo Gimbal LockNo Grease Pencil frame to draw onNo ID block and/or AnimData to delete keyframe fromNo IntersectionNo Items AvailableNo Keying Set ActiveNo Library OverridesNo LimitNo MaterialsNo OffsetNo Override Auto ResyncNo RNA pointer available to retrieve values for keyframing fromNo RNA pointer available to retrieve values for this F-curveNo Recent FilesNo ReprojectNo Rigid Body World to add Rigid Body Constraint toNo Rigid Body World to exportNo Rigid Body World to removeNo TexturesNo UDIM tiles were createdNo UV data on canvasNo UV layer named "%s" found in the object "%s"No UV layersNo VideoNo action to delete keyframes from for ID = %sNo active AnimData block to use (select a data-block expander first or set the appropriate flags on an AnimData block)No active F-Curve to add a keyframe to. Select an editable F-Curve firstNo active Grease Pencil layerNo active Keying SetNo active Keying Set path to removeNo active Keying Set to add empty path toNo active Keying Set to removeNo active Keying Set to remove a path fromNo active Keying Set to remove property fromNo active Keying Set to useNo active UV layer found in the object "%s"No active action to push downNo active assetNo active attributeNo active boneNo active bone collectionNo active bone setNo active bone to copy fromNo active bone with constraints for copyingNo active brushNo active cameraNo active camera in the sceneNo active camera setNo active collectionNo active color attribute to bake toNo active editable objectNo active element found!No active faceNo active frame to deleteNo active image found in material slot (%d) for object "%s"No active image found, add a material or bake to an external fileNo active image found, add a material or bake without the Split Materials optionNo active itemNo active item to renameNo active keyframe on F-CurveNo active line style in the current sceneNo active lineset and associated line style to manipulate the modifierNo active lineset to add a new line style toNo active markerNo active mesh objectNo active objectNo active object foundNo active object to add constraint toNo active plane trackNo active pose bone to add a constraint toNo active strip(s) to enter tweak mode onNo active trackNo active track to join toNo active track(s) to add strip to, select an existing track or add one before trying againNo active vertex groupNo active vertex group for painting, abortingNo active view found in scene "%s"No active window in context!No add-on module given!No additional selected meshes with equal vertex count to joinNo angle snappingNo animation data found to create asset fromNo animation track found at index %dNo annotation sourceNo asset data-blocks from the current file selected (assets must be stored in the current file to be able to edit or clear them)No asset data-blocks selected/focusedNo asset found at path "%s"No asset selectedNo border area selectedNo camera foundNo camera found in scene "%s"No camera found in scene "%s" (used in compositing of scene "%s")No changes to be savedNo channels to add keyframes toNo clipboard scene to paste Video Sequencer data fromNo collection selectedNo collision settings availableNo color overlayNo compatible GPUs found for CyclesNo compatible images are on the clipboardNo compressionNo constraints for copyingNo control point selectedNo control points are selectedNo cullingNo custom HDRIs configuredNo custom MatCaps configuredNo custom Studio Lights configuredNo data in the internal clipboard to pasteNo data to pasteNo data, boolean mask of active voxelsNo data-block selected that is marked as assetNo data-blocks to create assets for found (or do not support use as assets)No device - there will be no audio outputNo displayNo distance attenuationNo driver to copy variables fromNo driver variables in the internal clipboard to pasteNo edge rings foundNo edge selectedNo edges selectedNo exportNo face regions selectedNo face selectedNo faces filledNo faces found in the object "%s"No file path for "%s"No filename givenNo filepath givenNo files selected to be openedNo flippingNo frames rendered, skipped to not overwriteNo frames to bakeNo fullscreen areas were foundNo glTF AnimationNo image empty selectedNo images availableNo images have been changedNo interpolationNo interpolation (sample closest texel)No interpolation, use nearest neighbor pixelNo interpolation, value of A gets held until B is encounteredNo intersections foundNo itemsNo items are selectedNo joints selectedNo keyframed poses to propagate toNo keyframes copied to the internal clipboardNo keyframes removed from %d object(s)No keyframes to slide betweenNo keys or strips selectedNo layers to addNo markers are selectedNo matching face regions foundNo material to removedNo menu items foundNo mesh data to joinNo mesh in active objectNo mesh objectNo missing filesNo more keyframes to jump to in this directionNo more markers to jump to in this directionNo more than 16 local viewsNo named attributes usedNo new files have been packedNo new override operation created, operation already existsNo new override property created, property already existsNo object found to operate onNo object selectedNo object selected, using cursorNo object to apply orientation onNo objects found to bake fromNo objects selectedNo objects to pasteNo objects with bound-box selectedNo operator in contextNo orphaned data-blocks to purgeNo other bones are selectedNo other objects are selectedNo other objects selectedNo other selected objects have wire or boundary edges to use for projectionNo output nodeNo packed fileNo packed files to unpackNo parent directory givenNo point was selectedNo points were selectedNo pose to copyNo prefiltering, use when guiding passes are noise-freeNo projection when behind the faceNo projection when in front of the faceNo region view3d availableNo results match the search filterNo rolling shutter effect usedNo selected F-Curves to add keyframes toNo selected F-Curves to paste intoNo selected bones to copy toNo selected data-blocks to copyNo selected facesNo selected frames foundNo selected keys, pasting over preview rangeNo selected keys, pasting over scene rangeNo selected object is activeNo selected object to copy fromNo selected vertexNo shape correctionNo single next item foundNo strips to pasteNo subtitles (text strips) to exportNo suitable context info for active keying setNo supported objects were selectedNo target bones addedNo text or file specified in node, nothing to compileNo texture size limitNo texture user foundNo textures in contextNo usable tracks selectedNo valid action to addNo valid cage objectNo valid data to read!No valid driver data to create copy ofNo valid formats foundNo valid image format selectedNo valid root vertex found (you need one per mesh island you want to skin)No valid selected objectsNo valid subdivisions found to rebuild a lower levelNo valid subdivisions found to rebuild lower levelsNo valid target meshNo vertex group among the selected verticesNo vertex group dataNo vertex groups assigned to meshNo vertex groups foundNo vertex groups to operate onNo vertex selectedNo vertices were boundNo weights/vertex groups on objectNo weights/vertex groups on object(s)No-OpNodeNode BackdropNode Color SpecialsNode Editor OverlaysNode EditorsNode GroupNode GroupsNode IDNode InputsNode Instance HashNode LabelNode LinksNode OutputNode OutputsNode Preview ResolutionNode SelectedNode SocketNode TreeNode Tree InterfaceNode Tree Interface ItemNode Tree Interface SocketNode Tree Interface SpecialsNode Tree PathNode Tree type (deprecated, bl_idname is the actual node tree type identifier)Node TreesNode TypeNode editor space dataNode group assets not assigned to a catalog. Catalogs can be assigned in the Asset BrowserNode group data-blocksNode group has different typeNode group must be a geometry node treeNode group must have a geometry outputNode group must have a group output nodeNode group must have an output socketNode group that controls what this modifier doesNode group's first output must be a geometryNode group's geometry input must be the firstNode in a node treeNode must be run as toolNode only works for curves objectsNode owning this socketNode selection stateNode tree '%s' has undefined type %sNode tree being displayed and editedNode tree consisting of linked nodes used for compositingNode tree consisting of linked nodes used for geometriesNode tree consisting of linked nodes used for materials (and other shading data-blocks)Node tree consisting of linked nodes used for shading, textures and compositingNode tree consisting of linked nodes used for texturesNode tree for node based lightsNode tree for node based materialsNode tree for node based worldsNode tree for node-based shadersNode tree for node-based texturesNode tree type %s undefinedNode tree type to display and editNode typeNode type %s undefinedNode(s)NodeTreeAbsoluteNodeTreeAddNodeTreeArctangentNodeTreeBottomNodeTreeCeilNodeTreeCeilingNodeTreeCoat TintNodeTreeCompareNodeTreeComparisonNodeTreeConstantNodeTreeConversionNodeTreeCosineNodeTreeCross ProductNodeTreeDistanceNodeTreeDivideNodeTreeDot ProductNodeTreeExponentNodeTreeFaceforwardNodeTreeFloorNodeTreeFractionNodeTreeFrameNodeTreeFunctionsNodeTreeGreater ThanNodeTreeHyperbolic CosineNodeTreeHyperbolic SineNodeTreeHyperbolic TangentNodeTreeLengthNodeTreeLess ThanNodeTreeMaximumNodeTreeMinimumNodeTreeMultiplyNodeTreeMultiply AddNodeTreeNewNodeTreeNormalizeNodeTreeOperationNodeTreePowerNodeTreeProjectNodeTreeReflectNodeTreeRotationsNodeTreeRoundNodeTreeRoundingNodeTreeRounding ModeNodeTreeScaleNodeTreeSignNodeTreeSmooth MaximumNodeTreeSmooth MinimumNodeTreeSnapNodeTreeSpecular TintNodeTreeSquare RootNodeTreeSubtractNodeTreeTangentNodeTreeTo DegreesNodeTreeTo RadiansNodeTreeTopNodeTreeTruncateNodeTreeTruncated ModuloNodeTreeWrapNodesNodes ModifierNodes Modifier BakeNodes Modifier PanelNoiseNoise AmountNoise BasisNoise Basis 2Noise DepthNoise DistortionNoise F-ModifierNoise IntensityNoise OffsetNoise ScaleNoise SeedNoise SizeNoise TextureNoise ThresholdNoise TypeNoise algorithm - Blender original: Smooth interpolated noiseNoise algorithm - Cell Noise: Square cell tessellationNoise algorithm - Improved Perlin: Smooth interpolated noiseNoise algorithm - Original Perlin: Smooth interpolated noiseNoise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edgesNoise algorithm - Voronoi F1-F2Noise algorithm - Voronoi F1: Returns distance to the closest feature pointNoise algorithm - Voronoi F2: Returns distance to the 2nd closest feature pointNoise algorithm - Voronoi F3: Returns distance to the 3rd closest feature pointNoise algorithm - Voronoi F4: Returns distance to the 4th closest feature pointNoise basis for the distortionNoise basis used for turbulenceNoise effect modifierNoise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samplesNoise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples, for viewport rendersNon ContiguousNon-AssetsNon-ColorNon-Empty object '%s' cannot duplicate collection '%s' anymore in Blender 2.80 and later, removed instancingNon-Keyboard ShortcutNon-UniformNon-physical, unitless lighting. Useful when exposure controls are not availableNoneNone (Legacy)None for Enum/BooleanNone of the bone collections is marked 'solo'None, full renderNonlinear AnimationNoodle CurvingNorNormalNormal BiasNormal DomainNormal EditNormal Edit ModifierNormal FalloffNormal MapNormal RadiusNormal Screen SizeNormal SizeNormal SmoothNormal SpaceNormal VectorNormal WeightNormal direction of the surface mesh at the attachment pointNormal keyframe, e.g. for key posesNormal pass used by denoiserNormal to SurfaceNormal-TangentNormal/Tangent QuantizationNormalEditNormalizationNormalizeNormalize ANormalize WeightsNormalize active vertex's weightsNormalize all weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0Normalize light intensities while tracking (slower)Normalize output Distance to 0.0 to 1.0 rangeNormalize outputs to 0.0 to 1.0 rangeNormalize the colors, increasing the contrastNormalize the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range)Normalize weights of active vertex (if affected groups are unlocked)Normalize weights of all target bonesNormalize weights of the active vertex group, so that the highest ones are now 1.0NormalizedNormalized SineNormalized quaternion rotationNormally always 1, but can be used as an extra control to alter the brightness curveNormalsNormals 'track' (point to) the target objectNormals OnlyNorthNorth-EastNorth-WestNotNot AndNot EqualNot Equal ToNot SetNot SupportedNot a compositor node treeNot a geometry node treeNot a libraryNot a modal keymapNot a non-modal keymapNot a shader node treeNot a texture node treeNot a valid selection for extrudeNot an editable nameNot assigned to any bone collection.Not available for Microsoft Store installationsNot deleting keyframe for locked F-Curve '%s', object '%s'Not deleting keyframe for locked F-Curve for NLA Strip influence on %s - %s '%s'Not enough free memoryNot enough vertices for vertex-parentNot filtering any lines based on illumination regionNot implementedNot implemented for MasksNot inside node groupNot running with '--enable-event-simulate' enabledNot supported in dynamic topology modeNot supported in dyntopoNot supported in multiresolution modeNot supported in sculpt modeNot yet functionalNot yet implementedNoteNote/Layer to add annotation strokes toNote:NotesNothingNothing indicatedNothing selectedNothing to bakeNothing to eraseNothing to show yet...NowNuke distortion modelNullNull actionNull cloth objectNum StepsNumberNumber Widget ColorsNumber of Blur SamplesNumber of Blur Samples (zero, disable blur)Number of CutsNumber of FacesNumber of FramesNumber of KeysNumber of PiecesNumber of PointsNumber of ProjectorsNumber of VerticesNumber of additional samples to take between frames to improve quality of fast moving effector objectsNumber of additional samples to take between frames to improve quality of fast moving flowsNumber of blades in aperture for polygonal bokeh (at least 3)Number of channels in pixels bufferNumber of channels in the tile pixels bufferNumber of children per parentNumber of children per parent for renderingNumber of computed points in the U direction between every pair of control pointsNumber of concentric rings used to fill the round faceNumber of constraint solver iterations made per simulation step (higher values are more accurate but slower)Number of control points in a newly added curveNumber of control points in the curveNumber of curves added by the Add brushNumber of custom normals is not number of loops (%f / %d)Number of custom normals is not number of vertices (%f / %d)Number of cycle repeatsNumber of deselected elements in the repetitive sequenceNumber of dimensions of the grid data typeNumber of dimensions to output noise forNumber of duplicates to makeNumber of edges or points in the faceNumber of elements that will be groupedNumber of faces that contain the vertexNumber of faces which share an edge with the faceNumber of frames after each GP keyframe before the modifier has any effectNumber of frames at start of strip to fade in influenceNumber of frames between cached framesNumber of frames between generated interpolated framesNumber of frames between paths shown (not for 'On Keyframes' Onion-skinning method)Number of frames between randomization stepsNumber of frames cachedNumber of frames for Blending In/Out is automatically determined from overlapping stripsNumber of frames from end frame for influence to fade outNumber of frames from start frame for influence to take effectNumber of frames in which the wave damps out after it diesNumber of frames of the sequence to useNumber of frames that path animation should takeNumber of frames to hold each valueNumber of frames to offsetNumber of frames to offset original keyframe number or frame to fixNumber of frames to skip forward while baking each frameNumber of frames to skip forward while rendering/playing back each frameNumber of frequencies usedNumber of graphsNumber of grid columnsNumber of grid lines to display in perspective viewNumber of grid units in UV space that make one UV UnitNumber of hair segmentsNumber of horizontal pixels in the rendered imageNumber of images of a movie to useNumber of input samples to average together to smooth the brush strokeNumber of itemsNumber of iterations to run, 0 is unlimited when run interactivelyNumber of iterations to smooth the meshNumber of lines to scrollNumber of loops used by this faceNumber of motion blur samplesNumber of octaves (i.e., the amount of detail of the Perlin noise)Number of octaves (i.e., the amount of detail of the spatial noise)Number of pixels for blurring rim (set to 0 to disable)Number of pixels for blurring shadow (set to 0 to disable)Number of pixels to before the cursor is considered to have moved (used for cycling selected items on successive clicks)Number of pixels to crop from the bottomNumber of pixels to crop from the left sideNumber of pixels to crop from the right sideNumber of pixels to crop from the topNumber of pixels to drag before a drag event is triggered for keyboard and other non mouse/tablet input (otherwise click events are detected)Number of pixels to drag before a drag event is triggered for mouse/trackpad input (otherwise click events are detected)Number of pixels to drag before a drag event is triggered for tablet input (otherwise click events are detected)Number of pixels to expand or contract fill areaNumber of points in one rotation of the spiralNumber of points on each of the circlesNumber of points on the circleNumber of points on the circle at the top and bottomNumber of points to consider stroke as looseNumber of points to sample per unit volumeNumber of points to select from the backNumber of points to select from the endNumber of points to select from the frontNumber of points to select from the startNumber of projectors to useNumber of ray directions to evaluate when bakingNumber of rays to trace per shader evaluationNumber of rounds in a sketchy multiple touchNumber of rounds in contour strokesNumber of samplesNumber of samples along the x axis of the volumeNumber of samples along the y axis of the volumeNumber of samples along the z axis of the volumeNumber of samples per pixel for renderingNumber of samples to compute volumetric shadowingNumber of samples to render for each pixelNumber of samples to render in the viewport, unlimited if 0Number of samples to test per faceNumber of samples used by the audio mixing bufferNumber of samples, unlimited if 0Number of seconds between each run of the GL texture garbage collectorNumber of seconds between each run of the GL vertex buffer object garbage collectorNumber of segments for round edges/vertsNumber of segments for the main ring of the torusNumber of segments for the minor ring of the torusNumber of selected elements in the repetitive sequenceNumber of sides in hole required to fill (zero fills all holes)Number of simplify steps (large values reduce fill accuracy)Number of simulation steps taken per frame (higher values are more accurate but slower)Number of smoothing iterations per brush stepNumber of spaces to display tabs withNumber of steps between 0 and 1Number of steps in the revolutionNumber of steps to break transformation into for face nearest snappingNumber of subdivisionsNumber of subdivisions between grid linesNumber of subdivisions for the dot grid displayed in the backgroundNumber of subdivisions for which displacements are storedNumber of subdivisions of bone (for B-Bones only)Number of subdivisions on top of the basic icosahedronNumber of subdivisions per segmentNumber of subdivisions that must be performed before extracting vertices' positions and normalsNumber of subdivisions to perform when renderingNumber of subdivisions to use in sculpt modeNumber of subdivisions to use in the viewportNumber of subdivisions used in Cardinal curve intersection (power of 2)Number of texture used by the cascaded shadow mapNumber of the position that this tile coversNumber of times per frame object data are sampledNumber of times per frame transformations are sampledNumber of times reduce the geometry (unsubdivide only)Number of times that the filter is going to be appliedNumber of times the keys are loopedNumber of times the light is reinjected inside light grids, 0 disable indirect diffuse lightNumber of times the spiral makes a full rotationNumber of times this data-block is referencedNumber of times to apply simplifyNumber of times to apply smooth (high numbers can reduce FPS)Number of times to apply smooth (high numbers can reduce fps)Number of times to apply the screw operationNumber of times to blur the colors (higher blurs more)Number of times to redrawNumber of times to repeat the action rangeNumber of times to smooth newly created strokesNumber of times to smooth the meshNumber of times to subdivide newly created strokes, for less jagged strokesNumber of times to un-subdivideNumber of trail particlesNumber of turns around parent along the strandNumber of undo steps available (smaller values conserve memory)Number of vertical pixels in the rendered imageNumber of vertices for the X side of the shapeNumber of vertices for the Y side of the shapeNumber of vertices for the Z side of the shapeNumber of vertices in the X directionNumber of vertices in the Y directionNumber of vertices on the circleNumber of vertices on the lineNumber of voxels in the X axisNumber of voxels in the Y axisNumber of voxels in the Z axisNumber to increase or decrease character code withNumeric IDNumeric ID (read only!)Numeric input evaluationNumerical IssueOBJ Export: Cannot create mtl file for '%s'OBJ Export: Cannot open file '%s'OBJ Import: Cannot open file '%s'OFFOKONOS KeyOS LoopOS-KeyOSL query failed to open %sOSL script compilation failed, see console for errorsOSL shader compilation succeededOSL support disabled in this buildObjectObjectChargeObjectCurveGuideObjectDragObjectFieldObjectFluidFieldObjectForceObjectKeep OriginalObjectMagnetObjectNewObjectTextureFieldObjectTurbulenceObjectWindObject "%s" is not a meshObject "%s" is not enabled for renderingObject "%s" is not in view layerObject %s lost dataObject %s not in view layer %sObject '%s' already has a Rigid Body ConstraintObject '%s' already in collection '%s'Object '%s' could not create internal data for finding nearest pointObject '%s' does not support %s modifiersObject '%s' does not support shapesObject '%s' has no evaluated curves dataObject '%s' has no evaluated mesh dataObject '%s' has no evaluated mesh or curves dataObject '%s' not in collection '%s'Object (Keep Transform Without Inverse)Object (Keep Transform)Object (Without Inverse)Object 1Object 2Object ActionObject AlignedObject AnimationObject BaseObject CenterObject CollisionsObject Constraint PropertiesObject ConstraintsObject ContentsObject DataObject Data AnimationObject Data PropertiesObject DisplayObject Evaluation StateObject ExtrasObject FontObject FromObject GizmosObject GroupsObject IndexObject InfoObject InstancesObject Light LinkingObject Line ArtObject LocationObject ModeObject ModifiersObject NameObject Node SocketObject Node Socket InterfaceObject OperationObject Origin SizeObject OriginsObject PivotObject PropertiesObject RotationObject ScaleObject ScrewObject SelectedObject Shader EffectsObject SolverObject Solver ConstraintObject SpaceObject State FilterObject ToObject TransformObject TypesObject VelocityObject XObject YObject ZObject as CameraObject base selection stateObject boundary display typeObject cast shadows in the 3D viewportObject children will use relative transform, like deformObject colorObject color and alpha, used when the Object Color mode is enabledObject comes from a background setObject comes from a instancerObject could not be duplicatedObject dataObject data-block defining an object in a sceneObject data-blocksObject defining offsetObject details, including empty wire, cameras and other visual guidesObject display settings for 3D viewportObject does not have geometry dataObject file format (.obj)Object for Custom SpaceObject for pole rotationObject geometry is updatedObject has negative scale, sculpting may be unpredictableObject has negative scale, unwrap will operate on a non-flipped version of the meshObject has no Rigid Body Constraint to removeObject has no Rigid Body settings to removeObject has no vertex groupsObject has non-uniform scale, sculpting may be unpredictableObject has non-uniform scale, unwrap will operate on a non-scaled version of the meshObject interaction modeObject is directly controlled by animation systemObject is directly controlled by simulation resultsObject is not a curve or a textObject is not a meshObject is not in frontObject is scaled by the curve radiusObject is shown in frontObject is used for camera trackingObject name to place (uses the active object when this and 'session_uid' are unset)Object not foundObject of a collection with its collection related settingsObject settingsObject shading is updatedObject should be of mesh typeObject socket of a nodeObject space normal mappingObject space normal mapping, compatible with Blender render bakingObject space vector displacement mappingObject that defines custom display shape for this boneObject that has the particle systemObject this base links toObject to avoidObject to calculate vertices distances fromObject to define the screw axisObject to determine center locationObject to determine center of rotationObject to mirror over. Leave empty and name a bone to always mirror over that bone of the active armatureObject to set the texture coordinatesObject to take the location and rotation to which translation and rotation deltas from the VR headset will be applied toObject to transfer data fromObject to transform fromObject to transform toObject to use as cage instead of calculating the cage from the active object with cage extrusionObject to use as cage, instead of calculating the cage from the active object with cage extrusionObject to use as mirrorObject to use as projector transformObject to use for mapping with Object texture coordinatesObject to use for texture mappingObject transformation is updatedObject type "%s" does not have editable dataObject type does not support vertex groupsObject type is not supportedObject type mismatch, Alembic object path pointed to Camera when importing, but not any moreObject type mismatch, Alembic object path pointed to NURBS when importing, but not any moreObject type mismatch, Alembic object path pointed to Points when importing, but not any moreObject type mismatch, Alembic object path pointed to PolyMesh when importing, but not any moreObject type mismatch, Alembic object path pointed to SubD when importing, but not any moreObject type mismatch, Alembic object path pointed to XForm when importing, but not any moreObject type mismatch, Alembic object path points to CameraObject type mismatch, Alembic object path points to NURBSObject type mismatch, Alembic object path points to PolyMeshObject type mismatch, Alembic object path points to SubDObject type mismatch, Alembic object path points to XFormObject type of source object is not supportedObject used as build starting positionObject used as centerObject used as distance referenceObject used for camera tracking cannot be deletedObject used for reference pointObject used for the gradient directionObject used for the hair tie instanceObject used to define depth in camera space by projecting onto surface of this objectObject used to define the displacement spaceObject visibility to camera raysObject visibility to diffuse raysObject visibility to glossy raysObject visibility to shadow raysObject visibility to transmission raysObject visibility to volume scattering raysObject was not yet evaluatedObject which defines the wave centerObject whose Z axis defines orientation of gravityObject will follow the heading and banking of the curveObject will stay locked to a single point somewhere along the length of the curve regardless of timeObject's bounding box in object-space coordinates, all values are -1.0 when not availableObject(s)ObjectsObjects Selection CountObjects can be individually updated, at the cost of slower render timeObjects do not have the same number of verticesObjects have no data to transformObjects in collection only contribute indirectly (through shadows and reflections) in the view layerObjects included in active Keying SetObjects linked to %sObjects moved to %sObjects of the collection with their parent-collection-specific settingsObjects share texture space, map all objects into a single UV mapObjects that are directly in this collectionObjects that are in this collection and its child collectionsObstacleObstacle DistanceObstacle Level SetObstacle ThresholdOccludeOcclude EraserOcclude GeometryOcclude objects with the environment color as they are further awayOcclusionOcclusion DistanceOcclusion OnlyOceanOcean ModifierOcean is CachedOctavesOctree DepthOddOdd checker tilesOffOff-AxisOff-axis frustums converging in a planeOffscreen Dicing ScaleOffscreen ScaleOffsetOffset (Legacy)Offset AmountOffset Corner in FaceOffset DistanceOffset FactorOffset FrequencyOffset ObjectOffset Point in CurveOffset ScaleOffset Towards Custom CameraOffset ValidOffset VectorOffset YOffset a control point index within its curveOffset angle of the arcOffset clamp based on geometry scaleOffset edge loop slideOffset every N rowsOffset for the shutter's time interval, allows to change the motion blur trailsOffset from object's centerOffset from the origin to use when instancingOffset from the position corresponding to the time frameOffset from the starting pointOffset in floating-point units, 1.0 is the width and height of the imageOffset in the random number table for child particles, to get a different randomized resultOffset in the random number table, to get a different randomized resultOffset into each stroke before the beginning of the dashed segment generationOffset keyframesOffset layers by the same factorOffset material index of generated facesOffset material index of generated rim facesOffset materials by the same factorOffset of each clump in a random directionOffset of floor from object originOffset of footage first frame relative to its file name (affects only how footage is loading, does not change data associated with a clip)Offset of nodes from the cursor when addedOffset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot pointOffset of the boundary origin in relation to the brush radiusOffset of the curves to round the tipOffset of the rimOffset of the shadowOffset of track from the parenting pointOffset per CurveOffset rays from the surface to reduce shadow terminator artifact on low poly geometry. Only affects triangles at grazing angles to lightOffset sampling of the irradiance grid in the surface normal direction to reduce light bleedingOffset sampling of the irradiance grid in the viewing direction to reduce light bleedingOffset starting pointOffset strokes by the same factor based on stroke draw orderOffset strokes from fillOffset strokes towards selected camera instead of the active cameraOffset the entire chain relative to the root jointOffset the entire stroke instead of selected points onlyOffset the noise along the strokesOffset the number of the frame to use in the animationOffset the origin and orientation of the deformationOffset the revolution along its axisOffset the roll along the original curve to retain shapeOffset the stroke from the surfaceOffset the thickness from the centerOffset to apply to animation during import, in framesOffset to the data of the stripOffset used to draw edit mesh in front of other geometryOffset value to add to stroke UVsOffset vectorOffset vertices based on a textureOffset will be an absolute point in space instead of relative to the targetOffset/Power/Slope (ASC-CDL)Offset:Offset: %.3fOffsetsOilOldOld IDOld ID '%s' is linked from a library, indirect usages of this data-block will not be remappedOld Object Face AreaOld mapping value in framesOmitting Sparse Accessor if data is emptyOmnidirectional point LightOmnidirectional point light sourceOnOn CageOn ClickOn Current FrameOn LandOn PressOn Selected KeyframesOn Selected MarkersOn Selected OnlyOn SurfaceOn image sequence strips, it returns a strip for each imageOne LevelOne of the three points on the circle. The point order determines the circle's directionOne unique graphical definitionOnion OpacityOnion SkinningOnion SkinsOnly 90 degree rotations are allowedOnly Activate if SelectedOnly ActiveOnly Active F-CurveOnly AssetsOnly Axis AlignedOnly BoostOnly Bézier curves are supportedOnly Bézier splines can be addedOnly ChannelOnly CurvesOnly Deform BonesOnly Edges & FacesOnly EndpointsOnly FirstOnly Insert AvailableOnly Insert NeededOnly LocalOnly LocationsOnly Neighbor GeometryOnly RimOnly SecondsOnly Select UnselectedOnly SelectedOnly Selected BonesOnly Selected ChannelsOnly Selected KeyframesOnly Selected Keyframes HandlesOnly Show ErrorsOnly Show SelectedOnly Show Selected F-Curve KeyframesOnly SmoothOnly UnusedOnly Use AlphaOnly X-axis transforms are affectedOnly Y-axis transforms are affectedOnly Z-axis transforms are affectedOnly a single character supportedOnly activate when mouse is not over a node (useful for tweak gesture)Only active layerOnly add F-Modifier to active F-CurveOnly add a F-Modifier of the specified type to the active stripOnly add sharp edges instead of clearing existing tags firstOnly add the rim to the original dataOnly affect selected elementsOnly allow given density value in emitter area and will not add upOnly allow selectable objects to influence raycast resultOnly apply the selected bones (with propagation to children)Only armature objects are supportedOnly assets from this current file can be moved between catalogsOnly available in point selection modeOnly bake selected light probe volumesOnly bake the active light probe volumeOnly bevel edges with sharp enough angles between facesOnly boolean, int, float and enum properties supportedOnly boolean, int, float, and enum properties supportedOnly calculate intensityOnly clear motion paths of selected bonesOnly clear motion paths of selected objectsOnly consider strips on the same channel as the active oneOnly consider the object itself when computing AOOnly cut selected geometryOnly cut the front most geometryOnly deform vertices within this distance from the center of the effect (leave as 0 for infinite.)Only deforming modifiers can be applied to shapesOnly delete selected light probes' baked lighting dataOnly delete the active light probe's baked lighting dataOnly display and take into account the outer verticesOnly display every nth frameOnly display the image when it is aligned with the view axisOnly dissolve angles below this (planar only)Only edit the active layer of the objectOnly empty objects support collection instancesOnly export deform bones and their parentsOnly export selected objects. Unselected parents of selected objects are exported as empty transformOnly features further than margin pixels from the image edges are consideredOnly flip the custom loop normals of the selected elementsOnly generate intersection lines for this collectionOnly hold last frameOnly in MultiframeOnly include F-Curves and drivers that are disabled or have errorsOnly include Layer in this View Layer render output (leave blank to include always)Only include channels relating to selected objects and dataOnly include rows that correspond to selected elementsOnly increase alpha value if paint alpha is higher than existingOnly insert keyframes where they're needed in the relevant F-CurvesOnly key selected bones (Pose baking only)Only keyboard shortcuts can be edited that way, please use User Preferences otherwiseOnly keyframes of selected F-Curves are visible and editableOnly last region can be 4-splitOnly modify strokes during the specified frame rangeOnly on the end closest to the first keyframeOnly on the end closest to the next keyframeOnly one Effect of this type is allowedOnly one modifier of this type is allowedOnly operate on the active boneOnly paint onto the faces directly under the brush (slower)Only paint selected stroke pointsOnly paint selected stroke points between other strokesOnly paste F-Modifiers on active F-CurveOnly paste F-Modifiers on active stripOnly paste the stored pose on to selected bones in the current poseOnly read color ramp alphaOnly record binding data for vertices matching the vertex group at the time of bindOnly replace destination elements where data is above given threshold (exact behavior depends on data type)Only replace destination elements where data is below given threshold (exact behavior depends on data type)Only sculpt selected stroke pointsOnly sculpt selected stroke points between other strokesOnly selected edgesOnly selected keyframesOnly selecting lines from illuminated regionsOnly selecting lines from shaded regionsOnly show and edit handles of selected keyframesOnly show items matching this name (use '*' as wildcard)Only show the active shape key at full valueOnly supported in object modeOnly sync the active length for the active stripOnly the positive differences of the envelope amplitudes are summarized to produce the outputOnly transfer active data layerOnly transform object locations, without affecting rotation or scalingOnly unused (Fake User only) actions get consideredOnly use brush objects from this collectionOnly use case sensitive matches of search stringOnly use complete matches of search stringOnly use given geometry for fluidOnly use the collection to produce occlusionOnly use the first and last parts of the stroke for snappingOnly use the object data to produce occlusionOnly used for baking. Step=1 creates a key on every frame, step=2 bakes on 2s, etcOnly visible/selected bonesOnly window region can be 4-splitOnly write deforming bones (and non-deforming ones when they have deforming children)Only write out translation channels for the root boneOpacity (alpha) of the cameras' frustum volumeOpacity (alpha) of the convergence planeOpacity (alpha) of the darkened overlay in Camera viewOpacity FactorOpacity StrengthOpacity for edit verticesOpacity for the dashed lines in wiresOpacity of UV overlaysOpacity of clone image displayOpacity of the attribute that is currently visualizedOpacity of the cage overlay in curves sculpt modeOpacity of the displayed edges (1.0 for opaque)Opacity of the imageOpacity of the pointsOpacity of the texture paint mode stencil mask overlayOpacity of the weight paint mode overlayOpacity to use for bone selectionOpacity: %3fOpacity: %sOpenOpen AllOpen ArrowOpen BordersOpen FolderOpen LoopOpen RecentOpen Shading LanguageOpen a Blender fileOpen a command prompt hereOpen a directory browser, hold Shift to open the file, Alt to browse containing directoryOpen a directory when selecting itOpen a file browser, hold Shift to open the file, Alt to browse containing directoryOpen a path in a file browserOpen a popup to set the debug levelOpen a predefined menuOpen a predefined panelOpen a predefined pie menuOpen a preset website in the web browserOpen a style module fileOpen a view for use with virtual reality headsets, or close it if already openedOpen a website in the web browserOpen a window with information about BlenderOpen all object entries and close all othersOpen an automatically saved file to recover itOpen an image file browser, hold Shift to open the file, Alt to browse containing directoryOpen blend files with this Blender versionOpen imageOpen new directoryOpen online reference docs in a web browserOpen source frame playerOpen the blend file that contains the active assetOpen the default fileOpen the fileOpen the folderOpen the last closed file ("quit.blend")Open the splash screen with release infoOpen the temporary editor in a maximized screenOpen the temporary editor in a new windowOpen up the tree and adjust the view so that the active object is shown centeredOpen windowOpen windowsOpenVDB FileOpenVDB file format (.vdb)OpenXR component pathOpenXR component pathsOpenXR interaction profile pathOpenXR user pathOpenXR user pathsOpening radius of the flare at the tip of the braidOperand TypeOperating system key pressedOperating system key pressed, -1 for any stateOperationOperation ModeOperation cannot be performed in edit modeOperation is not allowed in edit modeOperation requires an active boneOperation requires an active keying setOperation that is going to be applied to the meshOperationsOperations for splitting and mergingOperatorOperator(De)select AllOperator(De)select All FilesOperator(De)select All MarkersOperator(De)select All StrokesOperator(De)select FirstOperator(De)select LastOperator(De)select all MarkersOperator3D Markers to MeshOperatorAbout BlenderOperatorAcceptOperatorActionOperatorActivate Same Type NextOperatorActivate Same Type Next/PrevOperatorActivate Same Type PreviousOperatorActivate VR LandmarkOperatorActive CameraOperatorAddOperatorAdd (with Targets)...OperatorAdd AOVOperatorAdd Above SelectedOperatorAdd Action StripOperatorAdd ActiveOperatorAdd All to Keying SetOperatorAdd Alpha Transparency ModifierOperatorAdd ArmatureOperatorAdd Asset LibraryOperatorAdd Asset TagOperatorAdd AttributeOperatorAdd Auto-Execution PathOperatorAdd Boid RuleOperatorAdd Boid StateOperatorAdd BoneOperatorAdd Bone CollectionOperatorAdd Bone ConstraintOperatorAdd BookmarkOperatorAdd BrushOperatorAdd BézierOperatorAdd Bézier CircleOperatorAdd CameraOperatorAdd Camera PresetOperatorAdd Camera and VR Landmark from SessionOperatorAdd CanvasOperatorAdd CircleOperatorAdd Cloth PresetOperatorAdd CollectionOperatorAdd Collection InstanceOperatorAdd Color AttributeOperatorAdd ConeOperatorAdd ConstraintOperatorAdd Constraint (with Targets)OperatorAdd Cryptomatte SocketOperatorAdd CubeOperatorAdd Curve Point and SlideOperatorAdd CylinderOperatorAdd DriverOperatorAdd Drivers for SelectedOperatorAdd DuplicateOperatorAdd Edge Marks to Keying SetOperatorAdd EffectOperatorAdd Effect StripOperatorAdd EffectorOperatorAdd EmptyOperatorAdd Empty CurvesOperatorAdd Empty Image/Drop Image to EmptyOperatorAdd Empty Keying SetOperatorAdd Empty Keying Set PathOperatorAdd Extension RepositoryOperatorAdd F-Curve ModifierOperatorAdd F-ModifierOperatorAdd Face Marks to Keying SetOperatorAdd FadesOperatorAdd Feather VertexOperatorAdd Feather Vertex and SlideOperatorAdd Fluid PresetOperatorAdd Freestyle ModuleOperatorAdd Freeze FrameOperatorAdd Freeze Frame And SlideOperatorAdd Grease PencilOperatorAdd Grease Pencil Brush PresetOperatorAdd Grease Pencil Material PresetOperatorAdd GridOperatorAdd Hair Dynamics PresetOperatorAdd IK to BoneOperatorAdd Ico SphereOperatorAdd ImageOperatorAdd Image StripOperatorAdd Integrator PresetOperatorAdd ItemOperatorAdd Key Map ItemOperatorAdd LightOperatorAdd Light ProbeOperatorAdd LightgroupOperatorAdd Line Color ModifierOperatorAdd Line SetOperatorAdd Line Thickness ModifierOperatorAdd MarkerOperatorAdd Marker and MoveOperatorAdd Marker and SlideOperatorAdd Marker at ClickOperatorAdd Mask LayerOperatorAdd Mask NodeOperatorAdd Mask StripOperatorAdd MaterialOperatorAdd Material SlotOperatorAdd Material VariantOperatorAdd Meta-StripsOperatorAdd MetaballOperatorAdd ModifierOperatorAdd MonkeyOperatorAdd Movie StripOperatorAdd MovieClip StripOperatorAdd New Annotation LayerOperatorAdd New CacheOperatorAdd New LayerOperatorAdd New Layer GroupOperatorAdd New Mask LayerOperatorAdd New Paint CurveOperatorAdd New Paint Curve PointOperatorAdd New PaletteOperatorAdd NodeOperatorAdd Node CollectionOperatorAdd Node Color PresetOperatorAdd Node GroupOperatorAdd Node Group AssetOperatorAdd Node ObjectOperatorAdd Nurbs CircleOperatorAdd Nurbs CurveOperatorAdd ObjectOperatorAdd Object ConstraintOperatorAdd Object Data InstanceOperatorAdd Paint SlotOperatorAdd Particle System SlotOperatorAdd PassiveOperatorAdd PathOperatorAdd Performance PresetOperatorAdd PlaneOperatorAdd Point CloudOperatorAdd Primitive ObjectOperatorAdd PropertyOperatorAdd Python Script DirectoryOperatorAdd Random CurvesOperatorAdd Raytracing PresetOperatorAdd Render PresetOperatorAdd Render SlotOperatorAdd Render ViewOperatorAdd Repeat ZoneOperatorAdd RerouteOperatorAdd Retiming KeyOperatorAdd Rigid BodiesOperatorAdd Rigid BodyOperatorAdd Rigid Body ConstraintOperatorAdd Rigid Body WorldOperatorAdd Row FilterOperatorAdd Safe Area PresetOperatorAdd Sampling PresetOperatorAdd Scene StripOperatorAdd SegmentOperatorAdd Selected Bones to CollectionOperatorAdd Selected Bones to New CollectionOperatorAdd Shape KeyOperatorAdd Simple UVsOperatorAdd Simulation ZoneOperatorAdd Single to Keying SetOperatorAdd Skin DataOperatorAdd Sound ClipOperatorAdd Sound StripOperatorAdd SpeakerOperatorAdd Speed TransitionOperatorAdd Speed Transition And SlideOperatorAdd SquareOperatorAdd Stabilization Rotation TracksOperatorAdd Stabilization TracksOperatorAdd Strip ModifierOperatorAdd Strip with a new SceneOperatorAdd Stroke Geometry ModifierOperatorAdd Surface CircleOperatorAdd Surface CurveOperatorAdd Surface CylinderOperatorAdd Surface PatchOperatorAdd Surface SlotOperatorAdd Surface SphereOperatorAdd Surface TorusOperatorAdd TargetOperatorAdd Target BoneOperatorAdd TextOperatorAdd Text BoxOperatorAdd Text Editor PresetOperatorAdd TileOperatorAdd Time MarkerOperatorAdd TorusOperatorAdd TrackOperatorAdd Track Above SelectedOperatorAdd Track Color PresetOperatorAdd Tracking ObjectOperatorAdd Tracking Settings PresetOperatorAdd TracksOperatorAdd TransitionOperatorAdd UV MapOperatorAdd UV SphereOperatorAdd UVsOperatorAdd Used LightgroupsOperatorAdd VR LandmarkOperatorAdd VR Landmark from CameraOperatorAdd VR Landmark from SessionOperatorAdd VertexOperatorAdd Vertex GroupOperatorAdd Vertex and SlideOperatorAdd View LayerOperatorAdd Viewport Sampling PresetOperatorAdd VolumeOperatorAdd WorkspaceOperatorAdd a new Variant SlotOperatorAdd layerOperatorAdd to CollectionOperatorAdd to Keying SetOperatorAdd to Quick FavoritesOperatorAdjust Area Light SizeOperatorAdjust Area Light X SizeOperatorAdjust Area Light Y SizeOperatorAdjust Empty Display SizeOperatorAdjust ExtrusionOperatorAdjust Focal LengthOperatorAdjust Focus DistanceOperatorAdjust Last Operation...OperatorAdjust Light PowerOperatorAdjust Light RadiusOperatorAdjust OffsetOperatorAdjust Spot Light BlendOperatorAdjust Sun Light AngleOperatorAdjustment LayerOperatorAffineOperatorAfterOperatorAfter Current FrameOperatorAlignOperatorAlign Active Camera to SelectedOperatorAlign Active Camera to ViewOperatorAlign BonesOperatorAlign Camera to ViewOperatorAlign ObjectsOperatorAlign RotationOperatorAlign to Transform OrientationOperatorAllOperatorAll TransformsOperatorAnimate PathOperatorAnimated Transforms to DeltasOperatorAnimation StepOperatorAnnotation Add NewOperatorAnnotation DrawOperatorAnnotation UnlinkOperatorAppendOperatorAppend and Activate WorkspaceOperatorAppend...OperatorApplyOperatorApply Camera ImageOperatorApply ConstraintOperatorApply Default SettingsOperatorApply ModifierOperatorApply Modifier as Shape KeyOperatorApply Object TransformOperatorApply Parent InverseOperatorApply PoseOperatorApply Pose AssetOperatorApply Pose FlippedOperatorApply Pose as Rest PoseOperatorApply ScaleOperatorApply Selected as Rest PoseOperatorApply Solution ScaleOperatorApply TransformationOperatorApply Visual TransformOperatorApply Visual Transform to PoseOperatorApply as Shape KeyOperatorArcOperatorArea OptionsOperatorArmatureOperatorArrangeOperatorAssignOperatorAssign ActionOperatorAssign Automatic from BonesOperatorAssign Custom Property Values as DefaultOperatorAssign MaterialOperatorAssign Material SlotOperatorAssign New Geometry Node GroupOperatorAssign Selected BonesOperatorAssign To VariantOperatorAssign as OriginalOperatorAssign from Bone EnvelopesOperatorAssign to Active GroupOperatorAssign to CollectionOperatorAssign to HookOperatorAssign to New CollectionOperatorAssign to New GroupOperatorAssign to Vertex GroupOperatorAt CenterOperatorAt CursorOperatorAttach NodesOperatorAuto Animate PathOperatorAuto Save...OperatorAuto-Name Front/BackOperatorAuto-Name Left/RightOperatorAuto-Name Top/BottomOperatorAuto-Name by AxisOperatorAutocompleteOperatorAutomatically Pack ResourcesOperatorAvailableOperatorAverage Islands ScaleOperatorAverage NormalsOperatorAverage TracksOperatorBackOperatorBack to PreviousOperatorBack to Previous ScreenOperatorBackdrop MoveOperatorBackdrop Zoom InOperatorBackdrop Zoom OutOperatorBackground Image FitOperatorBackground Image MoveOperatorBackground Image ZoomOperatorBackimage SampleOperatorBackward in HistoryOperatorBackwardsOperatorBakeOperatorBake (Disk Cache mandatory)OperatorBake AllOperatorBake All DynamicsOperatorBake All PhysicsOperatorBake ChannelsOperatorBake DataOperatorBake Geometry NodeOperatorBake GuidesOperatorBake Image SequenceOperatorBake KeyframesOperatorBake Light CacheOperatorBake MeshOperatorBake NoiseOperatorBake Object Transform to Grease PencilOperatorBake Object Transform to Grease Pencil...OperatorBake OceanOperatorBake ParticlesOperatorBake PhysicsOperatorBake SimulationOperatorBake from CacheOperatorBake to KeyframesOperatorBaking All - ESC to pauseOperatorBaking Data - ESC to pauseOperatorBaking Guides - ESC to pauseOperatorBaking Mesh - ESC to pauseOperatorBaking Noise - ESC to pauseOperatorBaking Particles - ESC to pauseOperatorBatch RenameOperatorBatch Rename...OperatorBatch-Clear PreviewsOperatorBeautify FacesOperatorBeforeOperatorBefore Current FrameOperatorBendOperatorBetween Selected MarkersOperatorBevel VerticesOperatorBind Camera to MarkersOperatorBlend OffsetOperatorBlend Offset KeyframesOperatorBlend PoseOperatorBlend Pose AssetOperatorBlend Pose with Rest PoseOperatorBlend from ShapeOperatorBlend to Default ValueOperatorBlend to EaseOperatorBlend to Ease KeyframesOperatorBlend to NeighborOperatorBlender StoreOperatorBlender WebsiteOperatorBoldOperatorBone EnvelopeOperatorBone SizeOperatorBonesOperatorBorder Offset ViewOperatorBothOperatorBoth NeighborsOperatorBoth SidesOperatorBoxOperatorBox Face SetOperatorBox HideOperatorBox MaskOperatorBox SelectOperatorBox Select (Axis Range)OperatorBox Select (Include Handles)OperatorBox Select PinnedOperatorBox TrimOperatorBreakdownOperatorBreakdownerOperatorBridge Edge LoopsOperatorBridge FacesOperatorBrightness/ContrastOperatorBrowse ImageOperatorBrush EditOperatorBuild ProxyOperatorBuild Proxy / TimecodeOperatorBy AttributeOperatorBy DistanceOperatorBy Edge Bevel WeightOperatorBy Face Set BoundariesOperatorBy Loose PartsOperatorBy MaterialsOperatorBy NormalsOperatorBy Sharp EdgesOperatorBy UV SeamsOperatorCalculateOperatorCalculate Bone PathsOperatorCalculate MassOperatorCalculate Motion PathsOperatorCalculate Object Motion PathsOperatorCalculate Simulation to FrameOperatorCalculate to FrameOperatorCalculate...OperatorCall MenuOperatorCall PanelOperatorCameraOperatorCamera Fit Frame to SelectedOperatorCamera Lens ScaleOperatorCancel AnimationOperatorCancel Render ViewOperatorCenter Current FrameOperatorCenter Cursor and Frame AllOperatorCenter View to CursorOperatorCenter View to MouseOperatorChange CharacterOperatorChange Collision ShapeOperatorChange Data/FilesOperatorChange Effect TypeOperatorChange FrameOperatorChange Keying Set...OperatorChange Path/FilesOperatorChange SceneOperatorChange Scene...OperatorChange ShapeOperatorChange SpacingOperatorChange Visible Data SourceOperatorChange the Lock On Shape KeysOperatorChange the Lock On Vertex GroupsOperatorChecker DeselectOperatorChildOperatorCircleOperatorCircle SelectOperatorCircle Select (Deselect)OperatorCircle Select (Extend)OperatorCircle •OperatorClean ChannelsOperatorClean KeyframesOperatorClean Loose PointsOperatorClean TracksOperatorClean Up Operator PresetsOperatorClean Up Space DataOperatorClean Vertex Group WeightsOperatorClean up I18n Work RepositoryOperatorClean up Work RepositoryOperatorCleanupOperatorCleanup BookmarksOperatorClearOperatorClear Active GroupOperatorClear AllOperatorClear All Restrict RenderOperatorClear AssetOperatorClear Asset (Set Fake User)OperatorClear Baked Line ArtOperatorClear Bone PathsOperatorClear EditedOperatorClear FadesOperatorClear Feather WeightOperatorClear FilterOperatorClear Freestyle EdgeOperatorClear Freestyle FaceOperatorClear HoldoutOperatorClear Indirect OnlyOperatorClear InverseOperatorClear KeyOperatorClear Keyframe (Buttons)OperatorClear KeyframesOperatorClear Keyframes...OperatorClear Library OverrideOperatorClear LineOperatorClear LocationOperatorClear Motion PathsOperatorClear Object ConstraintsOperatorClear Object PathsOperatorClear OriginOperatorClear ParentOperatorClear Pose ConstraintsOperatorClear Pose LocationOperatorClear Pose RotationOperatorClear Pose ScaleOperatorClear Pose TransformsOperatorClear Preview RangeOperatorClear Recent Files ListOperatorClear Recent ItemsOperatorClear Render RegionOperatorClear Render SlotOperatorClear Restrict ViewOperatorClear RollOperatorClear ScaleOperatorClear Sculpt Mask DataOperatorClear SeamOperatorClear Shape KeyOperatorClear Shape KeysOperatorClear SharpOperatorClear Sharp from VerticesOperatorClear Single AssetOperatorClear Single KeyframesOperatorClear Skin DataOperatorClear SolutionOperatorClear Strip OffsetOperatorClear Strip TransformOperatorClear TiltOperatorClear TrackOperatorClear Track PathOperatorClear Useless ActionsOperatorClear User TransformsOperatorClear ViewerOperatorClear Viewer RegionOperatorClick-Insert KeyframesOperatorClipOperatorClip...OperatorClipping RegionOperatorClipping Region...OperatorCloseOperatorClose AreaOperatorClose WindowOperatorCloth FilterOperatorCollapseOperatorCollapse ChannelsOperatorCollapse Edges & FacesOperatorCollapse and Hide Unused SocketsOperatorCollection InstanceOperatorCollection Instance...OperatorColorOperatorColor FilterOperatorColumn on Current FrameOperatorColumns on Selected KeysOperatorColumns on Selected MarkersOperatorCombOperatorConeOperatorConnectOperatorConnect AllOperatorConnect HairOperatorConnect Rigid BodiesOperatorConnect Vertex PairsOperatorConnect Vertex PathOperatorConsole AutocompleteOperatorConsole BannerOperatorConsole ExecuteOperatorConsole LanguageOperatorConstraint TargetOperatorConstraint to F-CurveOperatorContext Array CycleOperatorContext Collection Boolean SetOperatorContext Enum CycleOperatorContext Enum MenuOperatorContext Enum PieOperatorContext Int CycleOperatorContext MenuOperatorContext Modal MouseOperatorContext Scale FloatOperatorContext Scale IntOperatorContext SetOperatorContext Set BooleanOperatorContext Set EnumOperatorContext Set FloatOperatorContext Set StringOperatorContext Set ValueOperatorContext ToggleOperatorContext Toggle ValuesOperatorContinueOperatorConvert AttributeOperatorConvert Color AttributeOperatorConvert Curves to Particle SystemOperatorConvert Particle System to CurvesOperatorConvert Particles to MeshOperatorConvert ToOperatorConvert WhitespaceOperatorConvert to CurvesOperatorConvert to MeshOperatorCopyOperatorCopy ActiveOperatorCopy Active to Selected ObjectsOperatorCopy All Layers to SelectedOperatorCopy All Materials to SelectedOperatorCopy All to SelectedOperatorCopy All to Selected ObjectsOperatorCopy ColorOperatorCopy Colors to SelectedOperatorCopy Constraint To SelectedOperatorCopy Constraints to Selected BonesOperatorCopy Constraints to Selected ObjectsOperatorCopy Data PathOperatorCopy DriverOperatorCopy Driver VariablesOperatorCopy EffectOperatorCopy F-ModifiersOperatorCopy Full Data PathOperatorCopy Global TransformOperatorCopy ImageOperatorCopy KeyframesOperatorCopy Layer to SelectedOperatorCopy Line SetOperatorCopy Markers to SceneOperatorCopy MaterialOperatorCopy Material to SelectedOperatorCopy Materials to Selected ObjectOperatorCopy Mirrored UV CoordsOperatorCopy ModifierOperatorCopy Modifier to SelectedOperatorCopy ObjectsOperatorCopy Particle Instance ObjectOperatorCopy Particle SystemsOperatorCopy PoseOperatorCopy Pose as AssetOperatorCopy Previous SettingsOperatorCopy Python CommandOperatorCopy Reports to ClipboardOperatorCopy Rigid Body SettingsOperatorCopy Settings to DefaultsOperatorCopy Single to SelectedOperatorCopy SplinesOperatorCopy StrokesOperatorCopy Studio Light SettingsOperatorCopy TextOperatorCopy Texture Slot SettingsOperatorCopy Track SettingsOperatorCopy TracksOperatorCopy UVsOperatorCopy VectorOperatorCopy Vertex Group to SelectedOperatorCopy as ScriptOperatorCopy from ActiveOperatorCopy from Active TrackOperatorCopy to Asset LibraryOperatorCopy to ClipboardOperatorCopy to Clipboard (as Script)OperatorCopy to SelectedOperatorCopy to Selected StripsOperatorCopyright ©OperatorCorner AngleOperatorCorrective Smooth BindOperatorCreate 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OperationOperatorOutliner Data OperationOperatorOutliner ID Data CopyOperatorOutliner ID Data OperationOperatorOutliner ID Data PasteOperatorOutliner ID Data RemapOperatorOutliner Library OperationOperatorOutliner Library Override OperationOperatorOutliner Modifier OperationOperatorOutliner Object OperationOperatorOutliner Scene OperationOperatorPack ImageOperatorPack Linked LibrariesOperatorPack ResourcesOperatorPack SoundOperatorPan View DirectionOperatorParentOperatorParent DirectoryOperatorParent Node TreeOperatorParticle Edit ToggleOperatorParticle SystemOperatorPasteOperatorPaste Data-BlocksOperatorPaste DriverOperatorPaste Driver VariablesOperatorPaste F-ModifiersOperatorPaste FileOperatorPaste FlippedOperatorPaste Global TransformOperatorPaste ImageOperatorPaste KeyframesOperatorPaste Line SetOperatorPaste MaterialOperatorPaste ObjectsOperatorPaste PoseOperatorPaste Pose FlippedOperatorPaste SplinesOperatorPaste StrokesOperatorPaste TextOperatorPaste Texture Slot 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£OperatorPreferences...OperatorPrefetchOperatorPrefetch FramesOperatorPrevious ActiveOperatorPrevious BlockOperatorPrevious CharacterOperatorPrevious FolderOperatorPrevious WorkspaceOperatorProject ApplyOperatorProject EditOperatorProject ImageOperatorProject Line GestureOperatorProject from ViewOperatorProject from View (Bounds)OperatorPropagate PoseOperatorPropagate to ShapesOperatorProtect ChannelsOperatorPuffOperatorPurgeOperatorPurge AllOperatorPushOperatorPush Pose from BreakdownOperatorPush PullOperatorPush Pull KeyframesOperatorPush/PullOperatorPython API ReferenceOperatorQuantize Vertex WeightsOperatorQuick EditOperatorQuick ExplodeOperatorQuick FurOperatorQuick LiquidOperatorQuick SmokeOperatorQuitOperatorQuit BlenderOperatorRadial ControlOperatorRadiusOperatorRandomOperatorRandomize ColorsOperatorRandomize Face Sets ColorsOperatorRandomize VerticesOperatorRe-Key Points of Selected ShapesOperatorRe-Key Shape PointsOperatorRe-Time Shape KeysOperatorRead View 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EdgeOperatorRotate UVsOperatorRotate ViewOperatorRotate...OperatorRotationOperatorRuler AddOperatorRuler RemoveOperatorRun Python FileOperatorSVG as Grease PencilOperatorSample ColorOperatorSample Detail SizeOperatorSample GroupOperatorSample LineOperatorSample Vertex GroupOperatorSample WeightOperatorSamples to KeysOperatorSaveOperatorSave All ImagesOperatorSave All ModifiedOperatorSave AsOperatorSave As ImageOperatorSave As...OperatorSave Asset CatalogsOperatorSave Blender FileOperatorSave Copy...OperatorSave Custom Studio LightOperatorSave ImageOperatorSave IncrementalOperatorSave Persistent To...OperatorSave PreferencesOperatorSave ScreenshotOperatorSave Screenshot (Editor)OperatorSave SequenceOperatorSave a Copy...OperatorSave as Shape KeyOperatorSave as Studio lightOperatorScale AverageOperatorScale Average KeyframesOperatorScale B-BoneOperatorScale BBoneOperatorScale CageOperatorScale Envelope DistanceOperatorScale FeatherOperatorScale RadiusOperatorScale Region SizeOperatorScale Sculpt/Paint Brush SizeOperatorScale Texture SpaceOperatorScale To FitOperatorScale from NeighborOperatorScale to FillOperatorScene Camera to VR LandmarkOperatorScrewOperatorScript Node UpdateOperatorScrollOperatorScroll DownOperatorScroll LeftOperatorScroll PageOperatorScroll RightOperatorScroll UpOperatorScrollback AppendOperatorScrollbarOperatorScroller ActivateOperatorSculptOperatorSculpt ModeOperatorSeams from IslandsOperatorSearch MenuOperatorSearch OperatorOperatorSearch Single MenuOperatorSearch...OperatorSelect Active CameraOperatorSelect AllOperatorSelect All by TypeOperatorSelect AlternateOperatorSelect AxisOperatorSelect BonesOperatorSelect Bones of Bone CollectionOperatorSelect Boundary LoopOperatorSelect ChannelOperatorSelect Channel KeyframesOperatorSelect ConnectedOperatorSelect Constraint TargetOperatorSelect Control Point RowOperatorSelect DirectoryOperatorSelect EndsOperatorSelect Faces by SidesOperatorSelect GroupedOperatorSelect 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ExtrapolationOperatorSet FloorOperatorSet Frame Range to StripsOperatorSet Geometry RandomizationOperatorSet Goal WeightOperatorSet Handle TypeOperatorSet HoldoutOperatorSet Indirect OnlyOperatorSet InverseOperatorSet Keyframe AOperatorSet Keyframe BOperatorSet Keyframe Easing TypeOperatorSet Keyframe Handle TypeOperatorSet Keyframe InterpolationOperatorSet Keyframe TypeOperatorSet Library IDOperatorSet Normals from FacesOperatorSet Object ModeOperatorSet Object Mode with Sub-modeOperatorSet Offset from CursorOperatorSet Offset from ObjectOperatorSet OriginOperatorSet Overlay RegionOperatorSet Persistent BaseOperatorSet Pivot PositionOperatorSet PlaneOperatorSet Preview RangeOperatorSet Preview Range to SelectedOperatorSet Preview Range to StripsOperatorSet Range to StripsOperatorSet Render ColorOperatorSet Render RegionOperatorSet Render SizeOperatorSet Restrict ViewOperatorSet RollOperatorSet Rotation ModeOperatorSet ScaleOperatorSet Scene FramesOperatorSet ScreenOperatorSet Select ModeOperatorSet Selected Strip ProxiesOperatorSet SelectionOperatorSet Sharpness by AngleOperatorSet Solution ScaleOperatorSet Solver KeyframeOperatorSet SpeedOperatorSet Spline TypeOperatorSet Start FrameOperatorSet Stereo 3DOperatorSet StyleOperatorSet Tool by IndexOperatorSet Tool by NameOperatorSet Uniform OpacityOperatorSet Uniform ThicknessOperatorSet Vertex ColorsOperatorSet Viewport BackgroundOperatorSet WallOperatorSet WeightOperatorSet X AxisOperatorSet Y AxisOperatorSet as Active MaterialOperatorSet as BackgroundOperatorSet from FacesOperatorSetupOperatorSetup Tracking SceneOperatorShade FlatOperatorShade Smooth by AngleOperatorShape CutOperatorShape PropagateOperatorSharp EdgesOperatorSharp VerticesOperatorShearOperatorShear KeyframesOperatorShear KeysOperatorShortest PathOperatorShowOperatorShow ActiveOperatorShow AllOperatorShow All InsideOperatorShow All LayersOperatorShow All MaterialsOperatorShow CollectionOperatorShow Drivers EditorOperatorShow Hidden 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HierarchyOperatorSort by NameOperatorSort from ColumnOperatorSoundOperatorSound CrossfadeOperatorSound to SamplesOperatorSpeakerOperatorSpeed ControlOperatorSphere ProjectionOperatorSplash ScreenOperatorSplitOperatorSplit AreaOperatorSplit Concave FacesOperatorSplit MulticamOperatorSplit Non-Planar FacesOperatorSplit NormalsOperatorSplit StripsOperatorSplit at Cursor MoveOperatorSquareOperatorStart Editing Stashed ActionOperatorStart Tweaking Strip Actions (Full Stack)OperatorStart Tweaking Strip Actions (Lower Stack)OperatorStash ActionOperatorStatisticsOperatorStencil Brush ControlOperatorStitchOperatorStop Editing Stashed ActionOperatorStop Tweaking Strip ActionsOperatorStore undo snapshot for asset catalog editsOperatorStretchOperatorStretch To FillOperatorStrip Transform Set FitOperatorStrokeOperatorStroke Curves SculptOperatorStrokes Paint Mode ToggleOperatorStrokes Sculpt Mode ToggleOperatorStrokes Vertex Mode ToggleOperatorStrokes Weight Mode ToggleOperatorStrongOperatorSubdivideOperatorSubdivide Edge-RingOperatorSubdivide StrokeOperatorSubdivide and SmoothOperatorSubdivision SetOperatorSuperscript ²OperatorSuperscript ³OperatorSuperscript ¹OperatorSupportOperatorSurface Deform BindOperatorSwapOperatorSwap AreasOperatorSwap ColorsOperatorSwap DataOperatorSwap InputsOperatorSwap StripOperatorSwap StripsOperatorSwitch DirectionOperatorSymmetrizeOperatorSync Action LengthOperatorTaperOperatorTest Key Configuration for ConflictsOperatorTextOperatorText Auto CompleteOperatorTime OffsetOperatorTime Offset KeyframesOperatorTipsOperatorTo 3D ObjectOperatorTo Last Keyframe (Make Cyclic)OperatorTo LowercaseOperatorTo Next KeyframeOperatorTo SphereOperatorTo UppercaseOperatorToggle BoldOperatorToggle CaseOperatorToggle Channel EditabilityOperatorToggle Channel SettingOperatorToggle CommentsOperatorToggle CyclicOperatorToggle Dope SheetOperatorToggle Fake UserOperatorToggle Force FieldOperatorToggle Graph EditorOperatorToggle Hidden Node SocketsOperatorToggle Hide Dot FilesOperatorToggle ItalicOperatorToggle Library Override EditableOperatorToggle Local ViewOperatorToggle Lock SelectionOperatorToggle Maximize AreaOperatorToggle Meta StripOperatorToggle MutingOperatorToggle Node MuteOperatorToggle Node OptionsOperatorToggle Node PreviewOperatorToggle Output LayerOperatorToggle PinOperatorToggle Pin IDOperatorToggle Pose ModeOperatorToggle Quad ViewOperatorToggle RegionOperatorToggle SelectedOperatorToggle SelectionOperatorToggle Sequencer/PreviewOperatorToggle Shading TypeOperatorToggle Small CapsOperatorToggle StyleOperatorToggle System ConsoleOperatorToggle Type ActiveOperatorToggle UnderlineOperatorToggle VR SessionOperatorToggle Window FullscreenOperatorToggle X-RayOperatorToolbarOperatorToolbar PromptOperatorTrace Image to Grease PencilOperatorTrack MarkersOperatorTrack PathOperatorTrack Settings as DefaultOperatorTrackballOperatorTransfer Mesh DataOperatorTransfer Mesh Data LayoutOperatorTransfer ModeOperatorTransfer Shape KeyOperatorTransfer UV MapsOperatorTransfer WeightsOperatorTransformOperatorTransform Gizmo SetOperatorTransform at Cursor MoveOperatorTransform from GizmoOperatorTransforms to DeltasOperatorTransitionOperatorTriangulate FacesOperatorTrimOperatorTrim Box GestureOperatorTrim Lasso GestureOperatorTroubleshootOperatorTwistOperatorUV RipOperatorUV Rip MoveOperatorUV Select ModeOperatorUV SphereOperatorUn-SubdivideOperatorUn-solo AllOperatorUnMeta StripOperatorUnconnected SocketsOperatorUnderlineOperatorUndoOperatorUndo Catalog EditsOperatorUndo HistoryOperatorUndo PushOperatorUndo and RedoOperatorUngroupOperatorUngroup ChannelsOperatorUngrouped VerticesOperatorUnhide AllOperatorUnify LengthOperatorUnindentOperatorUninstall Studio LightOperatorUniversal Scene Description (.usd*)OperatorUnlinkOperatorUnlink ActionOperatorUnlink CollectionOperatorUnlink Data-BlockOperatorUnlock AllOperatorUnlock All MaterialsOperatorUnlock StripsOperatorUnlock TracksOperatorUnmute ChannelsOperatorUnmute Deselected StripsOperatorUnmute StripsOperatorUnpack ImageOperatorUnpack ItemOperatorUnpack Linked LibrariesOperatorUnpack ResourcesOperatorUnpack SoundOperatorUnpinOperatorUnprotect ChannelsOperatorUnregisterOperatorUnset PropertyOperatorUnsubdivideOperatorUnwrapOperatorUpdate All Motion PathsOperatorUpdate All Object PathsOperatorUpdate All PathsOperatorUpdate All to FrameOperatorUpdate Animated Transform ConstraintsOperatorUpdate AnimationOperatorUpdate Animation CacheOperatorUpdate Armature Motion PathsOperatorUpdate Blender RepositoryOperatorUpdate Bone PathsOperatorUpdate Custom VR LandmarkOperatorUpdate HighlightOperatorUpdate I18n Add-onOperatorUpdate I18n Blender RepositoryOperatorUpdate I18n StatisticsOperatorUpdate I18n Work RepositoryOperatorUpdate Image from Plane MarkerOperatorUpdate Object PathsOperatorUpdate PathOperatorUpdate Range from SceneOperatorUpdate Reports DisplayOperatorUpdate Scene Frame RangeOperatorUpdate Work RepositoryOperatorUse NodesOperatorUser CommunitiesOperatorValidate .blend stringsOperatorVertexOperatorVertex Color from WeightOperatorVertex ConnectOperatorVertex Connect PathOperatorVertex Group LevelsOperatorVertex PaintOperatorVertex Paint Brightness/ContrastOperatorVertex Paint Hue/Saturation/ValueOperatorVertex Paint InvertOperatorVertex Paint LevelsOperatorVertex Paint ModeOperatorVertex Paint Set ColorOperatorVertex Select HideOperatorVertical SplitOperatorView All in Graph EditorOperatorView AnimationOperatorView AxisOperatorView CameraOperatorView CenterOperatorView DocumentationOperatorView DropOperatorView Edge PanOperatorView FilterOperatorView In Graph EditorOperatorView Lock CenterOperatorView Lock ClearOperatorView Lock to ActiveOperatorView ManualOperatorView Navigation (Walk/Fly)OperatorView Online ManualOperatorView OrbitOperatorView Perspective/OrthographicOperatorView RenderOperatorView RollOperatorView SelectedOperatorView Single in Graph EditorOperatorView ZoomOperatorView Zoom RatioOperatorView in Graph EditorOperatorViewer RegionOperatorViewport RenderOperatorWalk NavigationOperatorWalk SelectOperatorWalk Select/Deselect FileOperatorWallOperatorWeakOperatorWeightOperatorWeight GradientOperatorWeight PaintOperatorWeight Paint ModeOperatorWeight Paint Sample GroupOperatorWeight Paint Sample WeightOperatorWeight Paint Toggle DirectionOperatorWeight SetOperatorWeight from BonesOperatorWeld Edges into FacesOperatorWhat's NewOperatorWipeOperatorWordOperatorWorkspace Reorder to BackOperatorWorkspace Reorder to FrontOperatorX AxisOperatorXR Navigation ResetOperatorY AxisOperatorZoom 1:1OperatorZoom 2D ViewOperatorZoom Camera 1:1OperatorZoom InOperatorZoom OutOperatorZoom Region...OperatorZoom ViewOperatorZoom to BorderOperatorglTF Material OutputOperator '%s' does not have register enabled, incorrect invoke functionOperator '%s' does not have undo enabled, incorrect invoke functionOperator '%s' not found!Operator File List ElementOperator Icon BackgroundOperator Icon ForegroundOperator ModeOperator Mouse PathOperator NameOperator OptionsOperator PresetsOperator PropertiesOperator Stroke ElementOperator cannot redoOperator execution modeOperator has been activated using a click-drag eventOperator is frozen, changes to its settings won't take effect until you unfreeze itOperator missing srnaOperator name (in Python as string)Operator redo '%s' does not have register enabled, incorrect invoke functionOperator redo '%s': wrong contextOperator registryOperator that allows file handlers to receive file dropsOperatorsOpposite of the inputOptiX Module DebugOptical CenterOptical center of lensOptical center of lens in pixelsOptimal DisplayOptimize Animation SizeOptimize AnimationsOptimize all kernels. Fastest rendering, may result in extra background CPU usageOptimize only intersection kernels. Faster rendering, negligible extra background CPU usageOption Widget ColorsOption for curve-deform: Use the mesh bounds to clamp the deformationOption for curve-deform: make deformed child stretch along entire pathOption for paths and curve-deform: apply the curve radius to objects following it and to deformed objectsOptional ArgumentOptional backwards compatibility for non-standard render engines. Applies to lightsOptional custom node labelOptional factor for modulating the component which is transmitted into the hair, reflected off the backside of the hair and then transmitted out of the hair. This component is oriented approximately around the incoming direction, and picks up the color of the pigment inside the hair. Keep this 1.0 for physical correctnessOptional factor for modulating the first light bounce off the hair surface. The color of this component is always white. Keep this 1.0 for physical correctnessOptional factor for modulating the transmission component. Picks up the color of the pigment inside the hair. Keep this 1.0 for physical correctnessOptional path defining the location to put the new catalog underOptional region type keymap is associated withOptional space type keymap is associated withOptional tile labelOptional up vector that is typically a surface normalOptionally override the context with a moduleOptionsOptions are disabled until the file is savedOptions for this asset shelf typeOptions for this operator typeOptions:OrOrbitOrbit Around SelectionOrbit DownOrbit LeftOrbit MethodOrbit RightOrbit SensitivityOrbit UpOrbit and zoom the view using the 3D mouseOrbit method in the viewportOrbit the viewOrbit the view around to the leftOrbit the view around to the rightOrbit the view downOrbit the view upOrbit the view using the 3D mouseOrderOrder UOrder VOrient to the current transform settingOrient to the viewportOrient with NormalsOrientationOrientation AxisOrientation SlotOrientation WeightOrientation of the axis to limit the filter displacementOrientation of the axis to limit the filter forceOrig FPSOrig HeightOrig WidthOriginOrigin OffsetOrigin of image for transformationOrigin of the scaling for each element. If multiple elements are connected, their center is averagedOrigin offset distanceOrigin to 3D CursorOrigin to Center of Mass (Surface)Origin to Center of Mass (Volume)Origin to GeometryOriginalOriginal CoordsOriginal IDOriginal IK solverOriginal LengthOriginal ModeOriginal NormalOriginal PerlinOriginal PlaneOriginal bounding boxOriginal frames per secondOriginal image heightOriginal image widthOriginal scene dependency graph is built forOriginal surface mesh is emptyOriginal surface missing UV map: "{}"Original undeformed location used to calculate the strength of the deform effect (edit/animate the Deformed Location instead)Original vertex count mismatch: %u to %uOriginal view layer dependency graph is built forOriginsOrigins (All)Orphan library objects added to the current scene to avoid lossOrthographicOrthographic Camera scale (similar to zoom)Orthographic ScaleOtherOther object has no shape keyOther strips affected by the active one (sharing some time, and below or effect-assigned)Other user path, for bimanual actions. E.g. "/user/hand/right"OthersOuncesOutOut Of Memory ErrorOut XOut ZOut of memoryOut of memory on allocating cloth objectOut of memory on allocating trianglesOut of memory on allocating verticesOuterOuter Cone AngleOuter Cone VolumeOuter CreaseOuter MaskOuter MiterOuter PointsOuter RadiusOuter ThicknessOuter face thicknessOuter shape to use for toolsOutflowOutflow Level SetOutlineOutline ColorOutline MaterialOutline ModifierOutline SelectedOutline WidthOutline color of active pose bonesOutline color of selected pose bonesOutline of Strokes modifier from camera viewOutline requires an active cameraOutlinerOutliner SyncOutliner space dataOutputOutput AOutput AttributesOutput BOutput FilepathOutput NameOutput NodeOutput PathOutput PropertiesOutput ToggleOutput Vertex GroupsOutput Vertex groupOutput a blocky surface with no smoothingOutput a mesh corresponding to the volume of the original meshOutput a selection of edges by following paths across mesh edgesOutput a single materialOutput a smooth surface with no sharp-features detectionOutput a solidified version of a mesh by simple extrusionOutput a surface that reproduces sharp edges and corners from the input meshOutput color space settingsOutput curves following paths across mesh edgesOutput data from inside of a node groupOutput data from the simulation zoneOutput each child of the collection as a separate instance, sorted alphabeticallyOutput faces with smooth shading rather than flat shadedOutput format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not neededOutput format. Binary is most efficient, but JSON may be easier to edit laterOutput image in Cineon formatOutput image in DPX formatOutput image in JPEG 2000 formatOutput image in JPEG formatOutput image in OpenEXR formatOutput image in PNG formatOutput image in Radiance HDR formatOutput image in SGI IRIS formatOutput image in TIFF formatOutput image in Targa formatOutput image in WebP formatOutput image in bitmap formatOutput image in multilayer OpenEXR formatOutput image in uncompressed Targa formatOutput image resolutionOutput light color information to the scene's WorldOutput light information to a light objectOutput normals for bump mapping - disabling can speed up performance if it's not neededOutput surface material information for use in renderingOutput the entire object as single instance. This allows instancing non-geometry object typesOutput the geometry relative to the collection offsetOutput the geometry relative to the input object transform, and the location, rotation and scale relative to the world originOutput the handle positions relative to the corresponding control point instead of in the local space of the geometryOutput the normal and rotation values that have been output before the node started taking smooth normals into accountOutputsOutputs:OutsetOutset rather than insetOutsideOutside Annotated AreaOutside PaddingOutside SurfaceOutside distance in UI units from the edge of the region at which to stop panningOutside of miter is arcOutside of miter is sharpOutside of miter is squared-off patchOutwards VelocityOver ImageOver which part of the tree items to apply the operationOver-blurOverall distance factor for the deformationOverall factor for the deformationOverall minimum intensity of the mist effectOverall radius of the braidsOverall radius of the curlsOverflowOverhangOverlapOverlap ModeOverlap ThresholdOverlapping Edge TypesOverlapping Edges As ContourOverlapping islands stick togetherOverlapping timeOverlayOverlay LockOverlay ModeOverlay OffsetOverlay Smooth WiresOverlay TypeOverlay blending factor of rasterized maskOverlay color on every other rowOverlay display methodOverlay existing with new keysOverlay mode of rasterized maskOverridableOverriddenOverridden SelectedOverridden data-blocks names are not editableOverrideOverride Background ImageOverride CollectionOverride ConstraintOverride CreaseOverride FrameOverride Insert Keyframes Default - VisualOverride Insert Keyframes Default- Only NeededOverride ModifierOverride NormalsOverride OperationsOverride Overlap Shuffle BehaviorOverride OverlayOverride PropertiesOverride Scene SettingsOverride Solver IterationsOverride TrackOverride TransformOverride default setting to insert keyframes based on 'visual transforms'Override default setting to only insert keyframes where they're needed in the relevant F-CurvesOverride number of render samples for this view layer, 0 will use the scene settingOverride object and collection intersection priority valueOverride operation cannot be removedOverride property cannot be removedOverride the number of solver iterations for this constraintOverride the radius of the spline point with the taper radiusOverride the scene's active cameraOverride the simulation frame range from the sceneOverrides for some of the active brush's settingsOverscanOverscan SizeOvershoot disabledOverview of scene graph and all available data-blocksOverwriteOverwrite %sOverwrite AllOverwrite Current ActionOverwrite Entire RangeOverwrite Existing:Overwrite PreviousOverwrite RangeOverwrite TexturesOverwrite all elements' dataOverwrite characters when typing rather than inserting themOverwrite existing filesOverwrite existing files when exporting texturesOverwrite existing files while renderingOverwrite existing proxy files when buildingOverwrite file with an older Blender version?Overwrite is not checked for %s, skippingOverwrite keys in pasted rangeOverwrite keys in pasted range, using the range of all copied keysOverwrite previously created orientation with same nameOwnerOwner SpaceOzonePBR ExtensionsPLY Export: Cannot open file '%s'PLY Importer: %s: %sPLY Importer: failed importing, no verticesPLY Importer: failed importing, unknown errorPNG Image (.png)PO Blender File PathPO Work File PathPOT File PathPack BitsPack ExternalPack ImagesPack QualityPack UV IslandsPack UV Islands FieldPack all images into .blend filePack all used external files into this .blendPack an image as embedded data into the .blend filePack displacements from an external filePack each face's UVs into the UV boundsPack islands to active UDIM image tile or UDIM grid tile where 2D cursor is locatedPack islands to closest UDIMPack the sound into the current blend filePack toPack to starting bounding box of islandsPackedPacked %d file(s)Packed FilePacked File, click to unpackPacked FilesPacked MultiLayer files cannot be paintedPacked MultiLayer files cannot be painted: %sPacked to memory image "%s"Pad*Pad+Pad-Pad.Pad/Pad0Pad1Pad2Pad3Pad4Pad5Pad6Pad8PagePaintPaint AlphaPaint ColorPaint Color RampPaint CurvePaint CurvesPaint Curves data-blocksPaint Grease Pencil StrokesPaint MaskPaint ModePaint SourcePaint SurfacePaint Surface ListPaint WetnessPaint a color on stroke pointsPaint a stroke in the active color attribute layerPaint a stroke in the current vertex group's weightsPaint a stroke into the imagePaint alphaPaint most on faces pointing towards the viewPaint most on faces pointing towards the view according to this anglePaint slot iconPaint surface listPaint the material with a color attributePaint using the active material base colorPaint weight in active vertex groupPaint wetness, visible in wetmap (some effects only affect wet paint)Paint with a gradientPaint with a single colorPaintCurveNewPaintmap LayerPaired OutputPalettePalette '%s' does not contain color givenPalette ColorPalette createdPalette data-blocksPalette. Use Left Click to sample more colorsPalettesPan DownPan LeftPan RightPan SensitivityPan UpPan and rotate the view with the 3D mousePan the viewPan the view downPan the view in a given directionPan the view to the leftPan the view to the rightPan the view upPan the view when the mouse is held at an edgePan the view with the 3D mousePan/zoom the camera view instead of leaving the camera view when orbitingPanelPanel RoundnessPanel TitlePanel Title FontPanel containing UI elementsPanel descriptionPanel is closed by default on new nodesPanel namePanel that contains the itemPanelsPanorama TypePaperParadeParagraphParallaxParallelParallel NormalsParallel cameras with no convergenceParallel linesParallelogramParameter EditorParameter from 0 to 1 along the flareParameters and Settings for the FilebrowserParameters defining how a MovieClip data-block is used by another data-blockParameters defining how an Image data-block is used by another data-blockParameters defining the image duration, offset and related settingsParameters defining the render slotParameters defining which layer, pass and frame of the image is displayedParameters for IK solverParameters for the iTaSC IK solverParametric position along the length of the curve that Objects 'following' it should be at (position is evaluated by dividing by the 'Path Length' value)ParentParent BoneParent InverseParent Inverse MatrixParent Object for hook, also recalculates and clears offsetParent ParticlesParent PathParent TypeParent VerticesParent WindowParent bone (in same Armature)Parent edit bone (in same Armature)Parent is not part of the interfaceParent newly created objects to the original instancerParent objectParent of this pose boneParent relative transformation matrix. Warning: Only takes into account object parenting, so e.g. in case of bone parenting you get a matrix relative to the Armature object, not to the actual parent boneParent selected objects to the selected verticesParent this node is attached toParent to undistorted position of 2D trackParent:Parenting settings for masking elementParenting:ParentsParse error in %sPart by Mesh IslandsPart of the geometry to display data fromPart of the mesh that is going to be simulated when the stroke is activePartialPartial overlay on top of the sequencer with a frame offsetParticleParticle (narrow) band width (higher value results in thicker band and more particles)Particle AmountParticle BrushParticle EditParticle Hair KeyParticle InfoParticle InstanceParticle Instance Object WeightParticle KeyParticle Life MaximumParticle LocationParticle OffsetParticle PropertiesParticle RadiusParticle RenderingParticle SettingsParticle Settings Texture SlotParticle SpecialsParticle SystemParticle System NumberParticle System that this modifier controlsParticle SystemsParticle TargetParticle ToolParticle UVParticle Update RadiusParticle VelocityParticle countParticle data-blocksParticle editing brushParticle effectors affect themselvesParticle in a particle systemParticle instance object nameParticle key for hair particle systemParticle number factor (higher value results in more particles)Particle orientation axis (does not affect Explode modifier's results)Particle physics typeParticle rotations are affected by collisions and effectorsParticle scaleParticle select and display modeParticle settings, reusable by multiple particle systemsParticle size in simulation cellsParticle system can be edited in particle modeParticle system has been edited in particle modeParticle system has multiple point cachesParticle system in an objectParticle system instancing modifierParticle system nameParticle system settingsParticle system simulation modifierParticle systems emitted from the objectParticle target nameParticle typeParticleSettingsParticleSettingsBraidParticleSettingsChildrenParticleSettingsCurlParticleSettingsNewParticleSettingsNoneParticleSettingsNothingParticleSettingsParentsParticleSettingsRadialParticleSettingsRollParticleSettingsRotationParticleSettingsSpiralParticleSettingsWaveParticleSystem ModifierParticlesParticles MaximumParticles SettingsParticles die when they collide with a deflector objectParticles generated by the particle systemParticles in BoundaryParticles part of the object should be visible in the renderParticles were created by a fluid simulationParticles/FaceParting FactorParting MaximumParting MinimumParting not available with virtual parentsPassPass FilterPass IndexPass ThroughPass containing shadows and light which is to be multiplied into backdropPass in multilayer imagePass waves through mesh edgesPassepartoutPasses to include in the active baking passPasses used by the denoiser to distinguish noise from shader and geometry detailPastePaste MethodPaste NormalPaste contents from filePaste copies of the strokes stored on the internal clipboardPaste data-blocks from the internal clipboardPaste driver: no driver to pastePaste keyframes from mirrored bones if they existPaste keyframes from the internal clipboard for the selected channels, starting on the current framePaste keys ending at current framePaste keys from original timePaste keys relative to the Y-Position of the cursorPaste keys relative to the current frame when copyingPaste keys relative to the value of the curve under the cursorPaste keys starting at current framePaste keys with a value offsetPaste keys with the first key matching the key left of the cursorPaste keys with the last key matching the key right of the cursorPaste keys with the same value as they were copiedPaste new image from the clipboardPaste nodes from the internal clipboard to the active node treePaste normal from the internal clipboardPaste objects from the internal clipboardPaste on BackPaste onto all frames between the first and last selected key, creating new keyframes if necessaryPaste onto frames that have a selected key, potentially creating new keys on those framesPaste onto the current values only, only manipulating the animation data if auto-keying is enabledPaste selected UV verticesPaste splines from the internal clipboardPaste strips from the internal clipboardPaste text from clipboardPaste text selected elsewhere rather than copied (X11/Wayland only)Paste the Asset that was previously copied using Copy As AssetPaste the driver in the internal clipboard to the highlighted buttonPaste the internal clipboard content to the active line setPaste the material settings and nodesPaste the stored pose flipped on to current posePaste the stored pose on to the current posePaste time offset of keysPaste tracks from the internal clipboardPasted %d assetsPastes the matrix from the clipboard to the currently active pose bone or object. Uses world-space matricesPatchPathPath '%s' cannot be made absolutePath '%s' cannot be made absolute for %s '%s'Path '%s' cannot be made relative for %s '%s'Path AfterPath AnimationPath BeforePath ComparePath ConstraintPath DurationPath EndPath GuidingPath LengthPath MaskPath ModePath OutputPath SeparatorPath StartPath StepsPath conflict: %d caches set to path %sPath edit modePath from the data-block to the currently edited node treePath interpolation at this pointPath is already animatedPath is empty, cannot savePath of ID that is used to generate an image for the controlPath of property to select between the primary and secondary data pathsPath of property used to rotate the texture displayPath of property used to set the color of the controlPath of property used to set the fill color of the controlPath of property used to set the zoom level for the controlPath point is selected for editingPath relative to the directory currently displayed in the File Browser (includes the file name)Path selection requires two matching elements to be selectedPath timing is in absolute framesPath to a custom animation/frame sequence playerPath to a directory with .blend files to use as an asset libraryPath to a folder to store external baked imagesPath to an alternative start-up filePath to an image editorPath to asset library does not exist:Path to data that is viewedPath to external displacements filePath to filePath to gltfpackPath to gltfpack binaryPath to image filePath to interface fontPath to interface monospaced FontPath to the .blend filePath to the data that is displayed in the spreadsheetPath to the directory where imported textures will be copiedPath to the libraryPath to the library .blend filePath to the object in the Alembic archive used to lookup geometric dataPath to the object in the Alembic archive used to lookup the transform matrixPath to the pot template filePath to the relevant po file in Blender's source repositoryPath to the relevant po file in the work repositoryPath to the saved settings filePath too long, cannot savePathsPaths ComparePaths RangePaths TypePaths of the objects inside the Alembic archivePaths:PatternPattern Area:Pattern Bounding BoxPattern CornersPattern MatchPattern SizePattern area bounding box in normalized coordinatesPattern to use for inside of mitersPattern to use for outside of mitersPattern used to connect objectsPatternsPause BakePause PreviewPause all viewport preview rendersPeak sharpening for 'JONSWAP' and 'TMA' modelsPeanuts (Not Shelled)Peanuts (Shelled)Pen pressure makes texture influence smallerPer Vertex DisplacementPer component factorPer render layer number of samples override scene samplesPer-pixel number of samplesPer-vertex skin data for use with the Skin modifierPercentPercentagePercentage FactorPercentage along each curve to blend deformation from the rootPercentage of amount used for the viewportPercentage of how much the strip's colors affect other stripsPercentage of input strip lengthPercentage of maximum speedPercentage of particles to display in 3D viewPercentage of render size to add as overscan to the internal render buffersPercentage of the input strip lengthPercentage scale for render resolutionPercentage value defining target position along length of curvePerform RIS sampling to guided based on the product of the incoming light distribution and the BSDFPerform a single slice of the domain objectPerform external operation on a file or folderPerform fuzzy/multi-word matching. Warning: May be slowPerform math operationsPerform the current execute action for the file under the cursor (e.g. open the file)Perform vector math operationPerformancePerformance PresetsPeriodPeriod of WavePeriod of the noisePermanent deformPermanently allow execution of scriptsPermeabilityPersistentPersistent DataPersistent Data PathPersistent IDPersistent UIDPersistent data associated with a spreadsheet columnPersistent identifier for inter-frame matching of objects with motion blurPerspectivePerspective Camera focal length value in millimetersPerspective MatrixPgDownPgUpPhasePhase MultiplePhase OffsetPhase Shift of WavePhase of the sinus displacementPhysical PropertiesPhysical model for simulating bending forcesPhysically-based glTF lighting units (cd, lx, nt)Physically-based, easy-to-use shader for rendering hair and furPhysicsPhysics PropertiesPhysics TypePickPick InstancePick RandomPick a property to use as a driver targetPick objects from collection randomlyPicturesPie Menu ColorsPie menu button held longer than this will dismiss menu on release (in 1/100ths of sec)Pie menu size in pixelsPie menus will use the initial mouse position as center for this amount of time (in 1/100ths of sec)PinPin (vertex target position) spring stiffnessPin BoundariesPin Goal StrengthPin GroupPin IDPin MaterialPin MethodPin ModePin ScenePin Simulation BoundaryPin StiffnessPin Vertex GroupPin at ParameterPin each curve at a certain point for the operationPin in Graph EditorPin the mode to the brushPinchPinch UVsPinnedPinned islands are locked in placePinned islands will translate onlyPinned islands won't rescalePinned islands won't rotatePinned vertices can be selected in Vertex Mode onlyPipelinePistonPitchPitch factor for Doppler effect calculationPivotPivot AxisPivot ConstraintPivot PointPivot XPivot YPivot around bounding box center of selected object(s)Pivot around each object's own originPivot around each selected island's own median pointPivot around the 2D cursorPivot around the median point of selected objectsPivot center for rotation/scalingPivot in terms of the stroke point parameter u (0 <= u <= 1)Pivot location is at the active object positionPivot location is at the selected object positionPivot location is between the constrained rigid bodiesPivot of scaling and rotation operationsPixel AspectPixel Aspect RatioPixel FilterPixel SizePixel aspect ratioPixel filter typePixel filter widthPixel sizePixel size for viewport renderingPixelate EffectPixelate effectPixelate imagePixelsPixels moved by mouse per axis when drawing strokePlace cursorPlace markers across the whole framePlace markers only inside areas outlined with the Annotation toolPlace markers only outside areas outlined with the Annotation toolPlace new marker at specified locationPlace new marker at the desired (clicked) positionPlace the cursor on the midpoint of selected keyframesPlace the cursor value on the average value of selected keyframesPlace the cursor without 'jumping' to the new location (when lock-to-cursor is used)Place vertices at the surface that would be produced with infinite levels of subdivision (smoothest possible shape)PlaceholderPlaceholdersPlacementPlacement for detected featuresPlainPlain AxesPlain chainingPlanarPlanePlane AlphaPlane AnglePlane AxisPlane NormalPlane OffsetPlane Offset PressurePlane PointPlane TrackPlane Track DeformPlane Track Image SpecialsPlane TracksPlane TrimPlane for projected strokePlane to be used for orientationPlane track '%s' is not found in the tracking object %sPlane track is selectedPlasticPlasticityPlayPlay AudioPlay Every FramePlay ModePlay animationPlay at normal speed regardless of scene FPSPlay audio from Sequence Editor while scrubbingPlay back of audio from Sequence Editor, otherwise mute audioPlay back rendered frames/movies using an external playerPlay in ReversePlay this filePlayback Frame Rate (FPS)Playback OnlyPlayback ScalePlayback panning of the sound (only for Mono sources)Playback pitch of the soundPlayback volume of the soundPlayerPlease Create a Variant FirstPlease edit the preferences of the UI Translate add-onPlease file a bug report.Please select two stripsPluralSharpPoint 1Point 2Point 3Point 4Point CachePoint Cache ListPoint CachesPoint CloudPoint CloudsPoint CountPoint Curve IndexPoint DensityPoint Group IDPoint IndexPoint Index in CurvePoint InfoPoint LightPoint TrackPoint UpPoint cache for physics simulationsPoint cache must be bakedPoint cloud component containing only point dataPoint cloud data-blockPoint cloud data-blocksPoint cloud object does not support this set origin operationPoint coordinatesPoint in a point cloudPoint in a shape keyPoint in a shape key for Bézier curvesPoint in a shape key for curvesPoint in the lattice gridPoint is not found in given splinePoint of CurvePoint of a curve used for a curve mappingPoint of a path used to define a profilePoint select modePoint selectedPoint selected custom normals to specified TargetPoint toward target by taking the shortest rotation pathPoint toward the target along the track axis, while locking the other axisPoint towards a target by performing the smallest rotation necessaryPoint-sample a color bandPoint:PointCloudNewPointerPointer from path image_id is not an IDPointinessPointsPoints UPoints VPoints defining featherPoints grid, currently unsupported by volume objectsPoints in U direction (cannot be changed when there are shape keys)Points in V direction (cannot be changed when there are shape keys)Points in W direction (cannot be changed when there are shape keys)Points of CurvePoints of the latticePoints per CurvePoints to CurvesPoints to VerticesPoints to VolumePoints to generate curves fromPoints to instance onPoke CenterPoke face center calculationPolar 0 is XPolar 0 is YPolePole AnglePole Merge Angle StartPole Merge End AnglePole Merge Start AnglePole Sub-TargetPole TargetPole axis for rotationPole rotation offsetPolyPoly Build Face at CursorPoly Build Split at CursorPoly Build Transform at CursorPoly Data TypesPolygonPolygon AreaPolygon CenterPolygon NormalPolygon NormalsPolygon in a Mesh data-blockPolygonizationPolygonization resolution in renderingPolygonization resolution in the 3D viewportPolygonsPolygons of the meshPolynomialPolynomial OrderPolystyrenePop-up a search for a menu in current contextPop-up a search over all available operators in current contextPop-up a search over all menus in the current contextPortalPortion of items to select randomlyPosePose Asset copied, use Paste As New Asset in any Asset Browser to pastePose BonePose Bone ColorPose BonesPose Head PositionPose LibraryPose Library based on the asset system.Pose Location OffsetPose MarkersPose MatrixPose ModePose NamePose OptionsPose PositionPose Rotation OffsetPose SpacePose Tail PositionPose lib is only for armatures in pose modePoseBone ConstraintsPositionPosition 1Position 2Position QuantizationPosition XPosition along pathPosition and OutlinePosition of bundle reconstructed from this trackPosition of mask stencil in viewportPosition of retiming key in timelinePosition of stencil in viewportPosition of the end control point of the curvePosition of the end handle used to define the shape of the curve. In Offset mode, relative to End pointPosition of the first control pointPosition of the first vertexPosition of the item in its parent panelPosition of the last control pointPosition of the middle control pointPosition of the root point of a curvePosition of the second control pointPosition of the slicePosition of the start control point of the curvePosition of the start handle used to define the shape of the curve. In Offset mode, relative to Start pointPosition of the tip point of a curvePosition the scene camera at the selected landmarkPosition to jump toPosition, Outline, and IntensityPositionalPositional TrackingPositivePositive AxisPositive SidesPositive X axisPositive Y axisPositive Z axisPositive mesh smootheningPost ProcessingPost-ProcessingPosterizePostpone running until tool operator run (when used with a tool)Potential RadiusPoundsPrecisionPrecision of convergence in case of reiterationPrecision of stroke sampling. Low values mean a more precise result, and zero disables samplingPrecision of the screen space ray-tracingPredefined inertial transitions, useful for motion graphics (from least to most "dramatic")PredictPredict target movementPrefer sliding along edges to even widthsPrefer sliding along edges to having even widthsPreferencesPreferences have changedPreferences savedPreferences that work only for appsPrefetch FramesPrefetch frames from disk for faster playback/trackingPrefilterPrefilter noisy guiding passes before denoising color. Improves quality when guiding passes are noisy using extra processing timePrefixPremultipliedPremultiply AlphaPrepare scene for compositing 3D objects into this footagePreselected mode when using this brushPreservePreserve AttributesPreserve DetailsPreserve LengthPreserve Mesh BoundaryPreserve PreviousPreserve Previous MaskPreserve SeamsPreserve SharpPreserve VolumePreserve contour lines while filteringPreserve corners that have sharper angle than this thresholdPreserve each curve's length during deformationPreserve the length of the curves on a segment basisPreserve the previous mask and add or subtract the new one generated by the colorsPreserve the previous state of the target dataPreserve the world transform throughout parentingPreserve volume when rotations are usedPreserves the existing geometry along the cut planePresetPreset NamePreset configs for external animation playersPreset viewpoint to usePresetsPressPress + and -, or scroll wheel to set blendingPress ReleasePress a keyPress causes immediate activation, preventing click being passed to the toolPressurePressure MaskingPressure RandomnessPressure ScalePressure Vertex GroupPressure field of the fluid domainPrevent changes to settings to re-run the operator, handy to change several things at once with heavy geometryPrevent changes to viewer elevationPrevent changes to viewer locationPrevent changes to viewer rotationPrevent changes to viewer scalePrevent changes to viewer up orientationPrevent feather from self-intersectionsPrevent marker editingPrevent vertices from going through the mirror during transformPrevents the user from modifying that override operation (NOT USED)PreviewPreview BackgroundPreview During TransformPreview Overlay SettingsPreview RangePreview Range End FramePreview Range Start FramePreview ResolutionPreview ShapePreview SizePreview WorldPreview image and iconPreview image and icon of this data-block (always None if not supported for this type of data)Preview shape used by the node previewsPreview the scrape planes in the cursor during the strokePreview this filePreviewsPreviousPrevious Angular VelocityPrevious CharacterPrevious Edge IndexPrevious FailedPrevious KeyframePrevious LinePrevious PagePrevious Particle LocationPrevious Particle VelocityPrevious RotationPrevious WordPrevious framePrevious or SelectionPrimaryPrimary Bone AxisPrimary ColorPrimary Data PathPrimary color of checkerboard pattern indicating transparent areasPrimary path of property to be set by the radial controlPrimitivePrimitive BooleanPrimitive FloatPrimitive IntPrimitivesPrincipal PointPrincipled BSDFPrincipled Hair BSDFPrincipled VolumePrintPrint a message when the terminal initializesPrint memory statistics to the consolePrint this filePrioritize Active ColorPriorityProbabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). Zero disables the test and never ignores lightsProbabilityProbeProbe clip end, beyond which objects will not appear in reflectionsProbe clip start, below which objects will not appear in reflectionsProblem baking object "%s"Problem saving baked map in "%s"Problem saving the bake map internally for object "%s"Procedural - color texture based on trigonometric functionsProcedural - create a cloud-like fractal noise textureProcedural - create a fractal noise textureProcedural - create a ramp textureProcedural - create cell-like patterns based on Worley noiseProcedural - highly flexible fractal noise textureProcedural - marble-like noise texture with wave generated bandsProcedural - noise texture distorted by two noise algorithmsProcedural - random noise, gives a different result every time, for every frame, for every pixelProcedural - wave generated bands or rings, with optional noiseProcedural color blending textureProcedural distorted noise textureProcedural musgrave textureProcedural noise textureProcedural voronoi textureProcess bone propertiesProcess data propertiesProcess drip effect (drip wet paint to gravity direction)Process shrink effect (shrink paint areas)Process spread effect (spread wet paint around surface)Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips existProduce a blending factor depending on the angle between the surface normal and the view direction using Fresnel equations. Typically used for mixing reflections at grazing anglesProduce a blending factor depending on the angle between the surface normal and the view direction. Typically used for layering shaders with the Mix Shader nodeProduce a blueprint using circular, elliptic, and square contour strokesProduces fewer poles and a better topology flowProfileProfile CurveProfile FactorProfile Path editor used to build a profile pathProfile PointProfile TypeProfile control pointsProgramProgramming error: missing clear transform function or keying set nameProgress Bar Widget ColorsProgressionProjectProject A onto BProject AxisProject DistanceProject Individual ElementsProject LimitProject ModeProject OppositeProject an edited render from the active camera back onto the objectProject contour lines using a light source objectProject edited image back onto the objectProject in both specified and opposite directionsProject onto the surfaceProject strokes to plane locked to XProject strokes to plane locked to YProject strokes to plane locked to ZProject the UV map coordinates from the negative Z axis of another objectProject the UV vertices of the mesh as seen in current 3D viewProject the UV vertices of the mesh over the curved surface of a sphereProject the UV vertices of the mesh over the curved wall of a cylinderProject the UV vertices of the mesh over the six faces of a cubeProject the extracted mesh into the original sculptProject the geometry onto a plane defined by a lineProject the shape onto another objectProject to SculptProjectedProjected (2D)Projected Edge InterpolatedProjected Face InterpolatedProjected XProjected YProjectionProjection BlendProjection TypeProjection XProjection from an orthographic photo of a mirror ballProjection of the input imageProjection unwraps the selected faces of mesh objectsProjectorsProjects the mesh to preserve the volume and details of the original meshPromptPrompt for confirmationProp:Propagate pose to all keyframes between current frame and 'Frame' propertyPropagate pose to all keyframes from current frame until no more are foundPropagate pose to all keyframes occurring on frames with Scene Markers after the current framePropagate pose to all selected keyframesPropagate pose to first keyframe following the current frame onlyPropagate pose to the last keyframe only (i.e. making action cyclic)Propagate:Propagation StepsPropertiesProperties SpaceProperties acting as inputs for this driverProperties from override data cannot be editedProperties of image and texture painting modeProperties of paint modeProperties of particle editing modeProperties of the UDIM tileProperties of vertex and weight paint modeProperties space dataProperties to set when the operator is calledPropertyProperty '%s.%s' not foundProperty DefinitionProperty EditProperty EditorsProperty Icon BackgroundProperty Icon ForegroundProperty NameProperty WeightsProperty added to Keying Set: '%s'Property cannot be both boolean and floatProperty data_path editProperty from path '%s' has length %d instead of %dProperty from path '%s' is not a floatProperty has been dynamically created at runtimeProperty is a filename, filepath or directory outputProperty is animatable through RNAProperty is editable from linked instances (changes not saved)Property is editable through RNAProperty is optionally registered as part of type registrationProperty is overridable through RNAProperty is registered as part of type registrationProperty must be a none, distance, factor, percentage, angle, or pixelProperty must be an integer or a floatProperty name (as a string)Property name editProperty named '%s' not foundProperty removed from keying setProperty that stores arbitrary, user defined propertiesProperty type does not match input socket "(%s)"Property value not in enumerationProportion of original image source pixel lines to sampleProportional EditingProportional SizeProtectProtect color from further editing and/or frame changesProtect layer from further editing and/or frame changesProtect the shape key from accidental sculpting and editingProtected from overrideProvide a selection based on the handle types of Bézier control pointsProvide a selection for an arbitrary number of endpoints in each splineProvide a selection of faces that use the specified materialProxies have been removed from Blender (%d proxies were automatically converted to library overrides, %d proxies could not be converted and were cleared). Consider re-saving any library .blend file with the newest Blender versionProximityProximity DistanceProximity GeometryProximity ModeProximity falloff is applied inside the volumeProximity falloff typeProxyProxy Custom DirectoryProxy Custom FileProxy DirectoryProxy Render SizeProxy SetupProxy SizeProxy is not enabled for %s, skippingProxy lost from object %s lib %sProxy lost from object %s lib Proxy parameters for a movie clipProxy parameters for a sequence stripPuff ModePuff VolumePullPull points towards the midpoint of the brushPulldown Widget ColorsPulls loose edges togetherPulls the cloth to the cursor's start positionPulse Code Modulation (RAW)Punctual LightsPure RandomPushPush OutPush PosePush action down on to the NLA stack as a new stripPush action down onto the top of the NLA stack as a new stripPush secondary particles that left the domain back into the domainPush the shadow terminator towards the light to hide artifacts on low poly geometryPush/PullPush/Pull selected itemsPush/Pull: %.4f%s %sPush/Pull: %s%s %sPut new objects on the active collectionPut pasted objects in the active collectionPut the contents of a meta-strip back in the sequencerPxr24 (lossy)PythonPython API ReferencePython ConsolePython ScriptingPython Scripts DirectoriesPython Scripts DirectoryPython TooltipsPython add-ons to be loaded automaticallyPython consoleLanguagePython disabled in this buildPython evaluation failed: Python expression to be evaluated as the initial node settingPython restricted for securityPython script to define a style modulePython value for unsupported custom property typesQuad Corner TypeQuad MethodQuad SplitQuad ViewQuad View RegionsQuad-buffer not supported by the systemQuad-buffer window successfully createdQuadratic DragQuadratic SphereQuadratic easingQuadriFlow: Remeshing canceledQuadriFlow: Remeshing completedQuadriFlow: Remeshing failedQuadriFlow: The mesh needs to be manifold and have face normals that point in a consistent directionQuadrilateralQualityQuality StepsQuality for image formats that support lossy compressionQuality of JPEG exportQuality of anisotropic filteringQuality of image exportQuality of proxies to buildQuality of the packing. Higher values will be slower but waste less spaceQuality of the simulation in steps per frame (higher is better quality but slower)Quantitative InvisibilityQuantity of soot in the fluidQuantization bits for color values (0 = no quantization)Quantization bits for generic values like weights or joints (0 = no quantization)Quantization bits for normal values (0 = no quantization)Quantization bits for position values (0 = no quantization)Quantization bits for texture coordinate values (0 = no quantization)Quantize PositionQuarterQuartic easingQuaternionQuaternion AttributeQuaternion Attribute ValueQuaternion RotationQuaternion rotationQuaternion to RotationQuery to insert into the search boxQueue SizeQuick FavoritesQuick SetupQuintic easingQuit BlenderRGB CurvesRGB Limit ChannelRGB channels in transparent pixels are multiplied by the alpha channelRGB channels in transparent pixels are unaffected by the alpha channelRGB curves modifier for sequence stripRGB to BWRGB to XYZRGBA color 32-bit floating-point valuesRGBA color socket of a nodeRGBA color with 32-bit floating-point valuesRGBA color with 8-bit positive integer valuesRNA PathRNA Path (from ID-block) to property usedRNA Path to property affected by F-CurveRNA collections of IDs only, the reference to the item also uses the ID pointer itself, not only its nameRNA path leading to that property, from owning IDRNA property definitionRNA type used for pointers to any possible dataRNA wrapped booleanRNA wrapped floatRNA wrapped intRNA wrapped stringRadialRadial DistortionRadial Falloff PowerRadial RoughnessRadial distortion model which fits common camerasRadial falloff power (real gravitational falloff = 2)Radial field toward the center of objectRadial tangent around the X, Y or Z axisRadiansRadio Widget ColorsRadiusRadius (Parent)Radius 1Radius 2Radius BottomRadius InterpolationRadius ScaleRadius TopRadius X:Radius for bevelingRadius from the origin to the center of the cross sectionsRadius in grid sample to search valid grid samples to copy into invalid grid samplesRadius in which the duplicate curves are offset from the guidesRadius of boids personal space in air (% of particle size)Radius of boids personal space on land (% of particle size)Radius of children around parentRadius of curve control pointsRadius of eraser 'brush'Radius of glow effectRadius of head of bone (for Envelope deform only)Radius of kernel used for soften and sharpen in pixelsRadius of limiting sphereRadius of tail of bone (for Envelope deform only)Radius of the bevel geometry, not including extrusionRadius of the bottom circle of the coneRadius of the brush in pixelsRadius of the rollsRadius of the skinRadius of the sphere or cylinderRadius of the top circle of the coneRadius that will be painted solidRadius to applyRadius to compute position update for each particle (higher values are slower but particles move less chaotic)Radius to compute potential for each cell (higher values are slower but create smoother potential grids)Radius to select neighbors for blendingRadius to use when the maximum pressure is applied (or when a tablet isn't used)Radius used for calculating area normal on initial click, in percentage of brush radiusRaise the target's scale to the specified powerRakeRampRandomRandom AngleRandom BackboneRandom Bending StiffnessRandom CenterRandom Child SizeRandom ColorRandom CurveRandom DampingRandom End FactorRandom FrictionRandom LengthRandom Noise OffsetRandom OffsetRandom OrderRandom OrientationRandom Per IslandRandom PhaseRandom PositionRandom RadiusRandom RotationRandom RoughnessRandom SeedRandom Seed for the operationRandom SettingsRandom SizeRandom Start FactorRandom ValueRandom WalkRandom Walk (Skin)Random brush settingsRandom factor for auto-generated UV rotationRandom factor to modify original hueRandom factor to modify original saturationRandom factor to modify original valueRandom falloffRandom id for this instance, typically for randomized shadingRandom offset of noise texture for each curveRandom offset to the rotation angle per curveRandom per Face SetRandom per Loose PartRandom per VertexRandom sampling pattern used by the integratorRandom seedRandom seed for the operationRandom seed to use with the solver. Different seeds will cause the remesher to come up with different quad layouts on the meshRandom stiffness of hairsRandom variation of dampingRandom variation of frictionRandom variation of the amplitudeRandom variation of the orientationRandom variation to the size of the child particlesRandom vector for each curveRandomizeRandomize AmplitudeRandomize AxisRandomize PhaseRandomize SizeRandomize every number of framesRandomize on keyframes onlyRandomize order of selected elementsRandomize particle orientationRandomize position along pathRandomize rotation around pathRandomize rotation around the chosen orientation axisRandomize stroke offsetRandomize the UV island's location, rotation, and scaleRandomize the faces or edges during buildRandomize the order of geometry elements (e.g. vertices or edges) after some operations where there are no guarantees about the order. This avoids accidentally depending on something that may change in the futureRandomize the rotation valueRandomize vertex positionsRandomizes existing selection or create new random selectionRandomly select UVW control pointsRandomly select metaball elementsRandomly select some control pointsRandomly select verticesRandomnessRandomness factor for particle samplingRandomness factor for pressure in new strokesRandomness factor strength in new strokesRandomness of the backbone stretchingRandomness of the centerRandomness of the radiusRangeRange MaxRange MinRange highlighting for flags is not available!RateRate control: buffer size (kb)Rate control: max rate (kbit/s)Rate control: min rate (kbit/s)RatioRatio between the brush radius and the radius that is going to be used to sample the area centerRatio between the brush radius and the radius that is going to be used to sample the color to blend in wet paintRatio between the brush radius and the radius that is going to be used to sample the normalRatio of front-facing surface hits under which a grid sample will not be considered for lightingRatio of front-facing surface hits under which a grid sample will reuse neighbors grid sample lightingRatio of samples in a cycle that the brush is enabledRatio of spherized normal to original normalRatio of triangles to reduce to (collapse only)RawRaw (Deprecated)Raw CacheRaw ImagesRaw data (bytes, exact content of the embedded file)Raw file format (.raw)Raw input pressure value that is interpreted as 100% by BlenderRay DepthRay DirectionRay LengthRay VisibilityRay direction to use for projection (if brush object is located in that direction it's painted)RaysRe-Use Local DataRe-attach curves to a deformed surface using the existing attachment information. This only works when the topology of the surface mesh has not changedRe-sample the stroke with segments of the specified lengthRe-sampled Importance SamplingReact multiple timesReaction SpeedReactor Target ObjectReactor Target Particle SystemReadRead DataRead OnlyRead USD Primvars as mesh attributesRead about what's new in this version of BlenderRead all render layers of all used scenesRead all the current scene's view layers from cache, as neededRead cache from an external locationRead mesh UV coordinatesRead mesh color attributesRead only area of this faceRead volume data attributes from volume gridsRead-Only VectorRead-only IntegerRead-only external reference to a linked data-block and its library fileRead-only flag that indicates there is at least one bone collection marked as 'solo'Read-only indications of supported operationsRead-only indications of which brush operations are supported by the current sculpt toolReading render result: dimensions don't match, expected %dx%dReading render result: expected channel "%s.%s" not foundReading render result: expected channel "%s.%s" or "%s" not foundReads attachment information regarding a surface meshReads information about each curveReads information about each curve's root pointReads information about each curve's tip pointReads information each point's previous curve segmentRealize InstancesRealized data in input geometry is ignoredRealized geometry is not used when pick instances is trueRealtime UpdatesReapply and update the preset, removing changesRearrange geometry elements, changing their indicesRearrange selected animation channelsRearrange some faces to try to get less degenerated geometryReassign the inputs for the effect stripRebuild SubdivisionsRebuild a lower subdivision level of the current base meshRebuild all selected proxies and timecode indices in the backgroundRebuilds all possible subdivisions levels to generate a lower resolution base meshRecalculate all visible motion paths for objects and posesRecalculate and clear offset transformationRecalculate animation data on selected points for frames selected in the dopesheetRecalculate handle lengthRecalculate motion paths for selected objectsRecalculate paths for bones that already have themRecalculate the direction of selected handlesRecalculate the sculpt BVH to improve performanceRecastReceive Shadow CausticsReceive approximate caustics from refractive materials in shadows on this object. Lights, caster and receiver objects must have shadow caustics options set to enable thisReceiver CollectionRecentRecent FilesRecent FoldersRecent Items SpecialsRecenterRecenter TimeoutRecompute binding dynamically on top of other deformers (slower and more memory consuming)ReconstructedReconstructed CamerasReconstructionRecord RunRecord Run No GapsRecoverRecreate fileRectangleRecurseRecursion detected, cannot use this stripRecursionsRecursive DeleteRecursively check for indirectly unused data-blocks, ensuring that no orphaned data-blocks remain after executionRecursively duplicate the collection, all its children and objects, with linked object dataRecursively duplicate the collection, all its children, objects and object dataRedRed Green BlueRed component of the color fieldRed-CyanRed:Redefine equalizer graphsRedistribute Curve PointsRedistribute the copied change in volume equally between the three axes of the ownerRedistributes existing control points evenly along each curveRedo previous actionRedo the last undone edit to the asset catalogsReduce UV stretching by relaxing anglesReduce brush thickness by this factor when stroke is perpendicular to 'Angle' directionReduce exported file size by removing duplicate keyframesReduce extra velocity that can build up when objects collide (lowers simulation stability a little so use only when necessary)Reduce randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts if set too lowReduce shear within islandsReduce the geometry densityReduce the noise on a mesh surface with minimal changes to its shapeReduce the strength of the brush where it overlaps symmetrical daubsReduces the final face count by simplifying geometry where detail is not neededReference DistanceReference ExistingReference IDReference KeyReference PointReference PositionReference ValueReference distance at which volume is 100%Reference location to align toReference number of frames before frames get held (use to get hold for '1-3' vs '5-7' holding patterns)Reference point to anchor stabilization (other frames will be adjusted relative to this frame's position)Reference position before deformationRefineRefine Focal LengthRefine MethodRefine Principal PointRefine RadialRefine TangentialRefine focal length during camera solvingRefine principal point during camera solvingRefine radial coefficients of distortion model during camera solvingRefine selected markers positions by running the tracker from track's reference to current frameRefine tangential coefficients of distortion model during camera solvingRefine:RefitReflectionReflection Trace OptionsReflection and transmission shaders optimized for hair renderingReflection for materials such as cloth. Typically mixed with other shaders (such as a Diffuse Shader) and is not particularly useful on its ownReflection with microfacet distribution, used for materials such as metal or mirrorsReflectiveReflective CausticsRefraction DepthRefractiveRefreshRefresh DriversRefresh data in the Explode modifierRefresh list of actionsRefresh list of instance objects and their weightsRefresh the file listRefresh the sequencer editorRegion DataRegion Maximum XRegion Maximum YRegion Minimum XRegion Minimum YRegion OverlapRegion Position XRegion Position YRegion ToggleRegion Toggle PieRegion TypeRegion heightRegion in a subdivided screen areaRegion is split horizontally and verticallyRegion not found in space typeRegion specific data (the type depends on the region type)Region widthRegionsRegions Visibility ToggleRegions for quick access to assetsRegions this area is subdivided inRegisterRegister for All UsersRegisteredRegistered OptionallyRegistered key configurationsRegistering asset shelf class: '%s' has been registered before, unregistering previousRegistering asset shelf class: '%s' is too long, maximum length is %dRegistering file handler class: '%s' is too long, maximum length is %dRegistering id property class: '%s' is too long, maximum length is %dRegistering node class: '%s' is too long, maximum length is %dRegistering node class: '%s', bl_idname '%s' could not be unregisteredRegistering node class: '%s', bl_idname '%s' has been registered before, unregistering previousRegistering node class: '%s', bl_idname '%s' is a builtin nodeRegistering node socket class: '%s' is too long, maximum length is %dRegistering node tree class: '%s' is too long, maximum length is %dRegistering node tree class: '%s', bl_idname '%s' could not be unregisteredRegistering node tree class: '%s', bl_idname '%s' has been registered before, unregistering previousRegistering panel class:Registration not possible from Microsoft Store installationsRegrowRegrow hair for each frameRegularRegular Expression FindRegular Expression ReplaceRegular Widget ColorsRegular key pressed as a modifierReiterationRelation Line PositionRelationshipRelationship LinesRelativeRelative Asset IdentifierRelative DetailRelative EdgeRelative FaceRelative KeyRelative MirrorRelative OffsetRelative Offset DisplacementRelative ParentingRelative PathRelative PathsRelative ToRelative amount of virtual parentsRelative force of the hookRelative mix weight of neighboring elementsRelative number of faces compared to the current meshRelative offset of particles to use for instancing, to avoid overlap of multiple instancesRelative shape positions to the new shape methodRelative time of key over hair lengthRelax Face SetsRelax PoseRelax TopologyRelax UVsRelax meshReleaseRelease ConfirmsRelease NotesRelease TimeReloadReload Start-Up file to restore settingsReload all data from this libraryReload clipReload current image from diskReload file with execution of Python scripts enabledReload from diskReload from disk (ignore local changes)Reload scriptsReload strips in the sequencerReload the given libraryReloads history and bookmarksRelocateRelocate the given library to one or several othersRelocate the library under cursorRemainderRemap UsersRemap a value from a range to a target rangeRemember Export SettingsRemember the last used scene for the current workspace and switch to it whenever this workspace is activated againRemember the last used scene for the workspace and switch to it whenever this workspace is activated againRemesh ModeRemesh ModifierRemoveRemove Active AOVRemove Active LightgroupRemove Armature ObjectRemove Armature object if possible. If Armature has multiple root bones, object will not be removedRemove Crypto LayerRemove Cycles F-Modifier if not needed anymoreRemove DisconnectedRemove DuplicatesRemove F-Modifiers from F-Curve to add keyframesRemove Layer MaskRemove Named AttributeRemove Outside RangeRemove PackRemove Paint Curve PointRemove RepositoryRemove Repository & FilesRemove Rigid Body Constraint from ObjectRemove Rigid Body settings from ObjectRemove Rigid Body simulation world from the current sceneRemove Target ParticlesRemove Target ShearRemove ThresholdRemove UV mapRemove WeightsRemove a hook from the active objectRemove a modifier from the active objectRemove a modifier from the stripRemove a path to a .blend file, so the Asset Browser will not attempt to show it anymoreRemove a piece of stroke at the beginning and the end of stroke backboneRemove a row filter from the rulesRemove a usage of a data-block, clearing the assignmentRemove active Annotation layerRemove active Path from active keying setRemove active color from paletteRemove all IK Constraints from selected bonesRemove all back faces to speed up calculation, this will create edges in different occlusion levels than when disabledRemove all bone collections that have neither bones nor children. This is done recursively, so bone collections that only have unused children are also removedRemove all files in:Remove all keyframe animation for selected objectsRemove all links to selected nodes, and try to connect neighbor nodes togetherRemove all selected keyframesRemove all shape keysRemove all unlocked vertex groupsRemove all unused Light GroupsRemove all vertex groupsRemove an asset catalog from the asset library (contained assets will not be affected and show up as unassigned)Remove an existing keyword tag from the active assetRemove an extension repositoryRemove an item from the index switchRemove an override layer from the archiveRemove an override operationRemove attribute from geometryRemove color attribute from geometryRemove constraint from constraint stackRemove current UI-active property from current keying setRemove curves whose root points are too closeRemove duplicate items in the historyRemove elements on cancelRemove existing add-ons with the same IDRemove existing template with the same IDRemove existing theme file if existsRemove fields from video moviesRemove from all groupsRemove from selectionRemove from the current modeRemove from the selectionRemove gap at current frame to first strip at the right, independent of selection or locked state of stripsRemove geometry behind the planeRemove geometry in front of the planeRemove key configRemove key map itemRemove keyframes on current frame for selected objects and bonesRemove layer from a Cryptomatte nodeRemove loose edgesRemove loose facesRemove loose pointsRemove loose verticesRemove mask layerRemove mask shape keyframe for active mask layer at the current frameRemove nodes and reconnect nodes as if deletion was mutedRemove nodes connected to the inputRemove object for trackingRemove object from all scenesRemove object or material from matte, by picking a color from the Pick outputRemove on CancelRemove original facesRemove outdated operator properties from presets that may cause problemsRemove particle systems on the target objectsRemove path to exclude from auto-executionRemove selected F-Curves from their current groupsRemove selected bones from the active bone collectionRemove selected bones from the armatureRemove selected control points or curvesRemove selected elements of a geometryRemove selected items (blue-gray rows) from active Keying SetRemove selected nodesRemove selected objects from Rigid Body simulationRemove selected objects from a collectionRemove selected objects from all collectionsRemove selected track from rotation stabilizationRemove selected track from translation stabilizationRemove shape key from the objectRemove shear from the target transformation before combiningRemove the active Grease Pencil layerRemove the active bone collectionRemove the active keying setRemove the active line set from the list of line setsRemove the active object from this collectionRemove the active segment from the dash modifierRemove the active segment from the time modifierRemove the color from underneath this stroke by using it as a maskRemove the current render slotRemove the driver(s) for the connected property(s) represented by the highlighted buttonRemove the modifier from the list of modifiersRemove the object from an object collection that contains the active objectRemove the parent-child relationship between selected bones and their parentsRemove the selected instance objectRemove the selected material slotRemove the selected particle systemRemove the selected particle targetRemove the selected render viewRemove the selected surface slotRemove the selected vertices from active or all vertex group(s)Remove the selected view layerRemove the style module from the stackRemove the target from the constraintRemove the text boxRemove this animation data containerRemove this installation's associations with .blend filesRemove this object or collection from the light linking collectionRemove unused material slotsRemove unused settings for invisible editorsRemove vertex group assignments which are not requiredRemove vertices from groups that have zero weight after invertingRemove vertices which weight is below or equal to this limitRemove vertices with weight below threshold from vgroupRemove, keeping local files.Remove, local files not found.Removed %d double particle(s)Removed %d slotsRemoved amount of editors: %dRemoved constraint: %sRemoved effect: %sRemoved modifier: %sRemoved: %d vertices, %d edges, %d facesRemoves a tile from the imageRemoves keys outside the given range, leaving only the newly bakedRenameRename animation channel under mouseRename file or file directoryRename first selected time markerRename multiple items at onceRename the active elementRename the active item in the data-set viewRename the active item, rather than the one the mouse is overRender Ambient Occlusion in this LayerRender AmountRender Anti-AliasingRender AsRender BouncesRender CacheRender Cache PathRender DataRender Display TypeRender EngineRender InRender InstancerRender LayerRender LayersRender LevelsRender Liquid ObjectsRender MethodRender OpacityRender OutputRender Output DirectoryRender Pass to show in the viewportRender PassesRender PropertiesRender RegionRender ResolutionRender Resolution URender Resolution VRender ResultRender SamplesRender Single LayerRender SizeRender Sky in this LayerRender SlotRender SlotsRender Smoke ObjectsRender Solid faces in this LayerRender StepsRender Strands in this LayerRender Texture LimitRender TimeRender URender UndistortedRender ViewRender ViewsRender a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color codeRender a user-defined render region, within the frame sizeRender active sceneRender alternate eyes (also known as page flip, quad buffer support in the graphic card is required)Render and display faces smooth, using interpolated vertex normalsRender and display faces uniform, using face normalsRender at 12.5% resolutionRender at 25% resolutionRender at 50% resolutionRender at full resolutionRender cryptomatte asset pass, for isolating groups of objects with the same parentRender cryptomatte material pass, for isolating materials in compositingRender cryptomatte object pass, for isolating objects in compositingRender current scene, when input node's layer has been changedRender curves as circular 3D geometry, for accurate results when viewing closelyRender curves as flat ribbons with rounded normals, for fast renderingRender error (%s) cannot save: '%s'Render every pixel rotating the camera around the middle of the interocular distanceRender files from the animation range of this sceneRender frames ahead of current frame in the background for faster playbackRender height has to be 480 pixels for DV-NTSC!Render height has to be 576 pixels for DV-PAL!Render lights and light probes of the sceneRender motion blur in this Layer, if enabled in the sceneRender multiple transparent layers (may introduce transparency sorting problems)Render objects as a holdout or matte, creating a hole in the image with zero alpha, to fill out in compositing with real footage or another renderRender parent particlesRender pass indexRender pass to show in the 3D ViewportRender polygon transparent, depending on alpha channel of the textureRender preview using undistorted proxyRender settingsRender size too large for GPU, use CPU compositor insteadRender slot nameRender slots of the imageRender specular highlightsRender stylized strokes in this LayerRender surface without transparencyRender text for optimal horizontal placementRender the collectionRender the stamp info text in the rendered imageRender the viewport for the animation range of this sceneRender transmissive surfaces as transparent, for compositing glass over another backgroundRender using the sequencer's OpenGL displayRender view '%s' could not be removed from scene '%s'Render view nameRender viewpoint for 3D stereo and multiview renderingRender views for left and right eyes as two differently filtered colors in a single image (anaglyph glasses are required)Render views for left and right eyes interlaced in a single image (3D-ready monitor is required)Render views for left and right eyes one above anotherRender views for left and right eyes side-by-sideRender volumes in this LayerRender width has to be 720 pixels for DV!Renderable ObjectsRenderedRendered ChildrenRendering settings for a Scene data-blockRendersRenders Freestyle output to a separate pass instead of overlaying it on the Combined passReorderReorder workspace to be first in the listReorder workspace to be last in the listRepeatRepeat CallRepeat ImageRepeat InputRepeat ItemRepeat MirroredRepeat MotionRepeat OutputRepeat Output Node IDRepeat XRepeat YRepeat ZoneRepeat keyframe range as-isRepeat keyframe range, but with offset based on gradient between start and end valuesRepeat last actionRepeat the values of the modified F-CurveRepeat with OffsetRepeatedly flip the image horizontally and verticallyRepetition multiplier in the X directionRepetition multiplier in the Y directionRepetitions of the generated surface in XRepetitions of the generated surface in YReplaceReplace ColorReplace ExistingReplace Grease Pencil EffectsReplace LengthReplace MaterialReplace ModifiersReplace OriginalReplace RadiusReplace SelectionReplace StringReplace TextReplace Text object FontsReplace VGroup A's weights by VGroup B's onesReplace all keysReplace assigned Animation DataReplace assigned Collection InstanceReplace assigned CollectionsReplace assigned MaterialsReplace assigned Object DataReplace brush color by velocity color rampReplace component valuesReplace current image by another one from diskReplace existing F-Modifiers, instead of just appending to the end of the existing listReplace existing driver variables, instead of just appending to the end of the existing listReplace global illumination with ambient occlusion after a specified number of bouncesReplace modifiers in destinationReplace socket connections with the new linksReplace stroke backbone geometry by a Bézier curve approximation of the original backbone geometryReplace text in the nameReplace the color of stroke points that already have a color appliedReplace the original radiusReplace the original rotation with copiedReplace the original transformation with copiedReplace the stroke opacity instead of modulating each pointReplace the stroke thicknessReplace value of reference by overriding oneReplace vertex coordinates with cached valuesReplace vertex groups of selected objects by vertex groups of active objectReplayReplay selected reportsReportReport a bug with pre-filled version informationReport all missing external filesReportsReposition PivotReposition the sculpt transform pivot to the boundary of the expand active areaRepresentation of alpha in the image file, to convert to and from when saving and loading the imageRepresentation of alpha information in the RGBA pixelsReproject attributes onto the new meshReproject the selected strokes from the current viewpoint as if they had been newly drawn (e.g. to fix problems from accidental 3D cursor movement or accidental viewport changes, or for matching deforming geometry)Reproject the strokes on to the scene geometry, as if drawn using 'Surface' placementReproject the strokes to end up on the same plane, as if drawn from the current viewpoint using 'Cursor' Stroke PlacementReproject the strokes using the X-Y planeReproject the strokes using the X-Z planeReproject the strokes using the Y-Z planeReproject the strokes using the orientation of 3D cursorReprojection ErrorRepulsion FactorRepulsion is a factor of stiffnessRequire matching all intersection masks instead of just oneRequire matching all material masks instead of just oneRequire the points the internal springs connect to have opposite normal directionsRequiredRequires Apple Silicon with macOS %s or newerRequires Intel GPU with Xe-HPG architectureRequires Intel GPU with Xe-HPG architecture andRequires NVIDIA GPU with compute capability %sRequires at least three verticesRequires selected vertices or active vertex groupReread assets and asset catalogs from the asset library on diskRerouteResample CurveReset ChildrenReset Color RampReset CurveReset NormalReset UV projectionReset VR navigation deltas relative to session base poseReset ValuesReset ViewReset feather weights on all selected points animation valuesReset image transformation to default valueReset limiting distance for Limit Distance ConstraintReset location deltasReset location, rotation, and scaling of selected bones to their default valuesReset locations of selected bones to their default valuesReset normals to initial onesReset operator defaultsReset original length of bone for Stretch To ConstraintReset pose bone transforms to keyframed stateReset pose bones between each action exported. This is needed when some bones are not keyed on some animationsReset recent filesReset rotation deltasReset rotations of selected bones to their default valuesReset scale deltasReset scaling of selected bones to their default valuesReset scaling of selected stripsReset shape keys between each action exported. This is needed when some SK channels are not keyed on some animationsReset strip retimingReset strip transform locationReset strip transform location, scale and rotationReset strip transform rotationReset strip transform scaleReset the copy of the mesh that is being sculpted onReset the feather weight to zeroReset the internal clipboard and/or normal of selected elementReset the selected local override to its linked reference valuesReset the stencil transformation to the defaultReset the transform corrections applied to the parenting relationship, does not remove parenting itselfReset the transforms of every child instance in the output. Only used when Separate Children is enabledReset the viewReset this property's value to its default valueReset to default values all elements of the arrayReset to the default theme colorsReset vertex color for all or selected strokesReset viewable area to show full keyframe rangeReset viewable area to show full strips rangeReset viewable area to show selected keyframe rangeReset viewable area to show selected keyframes rangeReset viewable area to show selected strips rangeReset viewable area to show the channel under the cursorReset viewable area to show the selected channelsResets the timing for absolute shape keysReshapeReshape F-Curve values, e.g. change amplitude of movementsReshape can work only with higher levels of subdivisionsResistance of object to movementResizeResize a nodeResize editors by dragging from the edgesResize the imageResize the objects to keep bounding box under this value. Value 0 disables clampingResize view so you can see all nodesResize view so you can see selected nodesResolutionResolution DivisionsResolution ModeResolution Preview UResolution ScaleResolution UResolution VResolution ViewportResolution XResolution YResolution ZResolution does not matchResolution is not selected for %s, skippingResolution must be greater than 1Resolution of the generated strokesResolution of the generated surface for rendering and bakingResolution of the octree; higher values give finer detailsResolution percentage of volume objects in viewportResolution used for Shader node previews (should be changed for performance convenience)Resolution when baked to a textureResolutionsRest & RangesRest DensityRest LengthRest PositionRest Shape KeyRest SourceRest length of the harmonic forceRestitutionRestore AreasRestore Curve Segment LengthRestore FrameRestore all keymaps to defaultRestore all packed linked data-blocks to their original locationsRestore key map itemRestore key map(s)Restore the frame when animation was initializedRestores the length of each curve segment using a previous state after deformationRestrictRestrict Frame RangeRestrict RenderRestrict SelectRestrict ViewRestrict Visible PointsRestrict editing of strokes and keyframes in this layerRestrict maximum and minimum values of F-CurveRestrict modifier to only act after its 'start' frameRestrict modifier to only act before its 'end' frameRestrict movement along each axis within given rangesRestrict movements to lie along a curve by remapping location along curve's longest axisRestrict movements to surface of target meshRestrict movements to within a certain distance of a target (at the time of constraint evaluation only)Restrict painting to vertices in the groupRestrict renderabilityRestrict rigid body rotation to one axisRestrict rigid body translation and rotation to one axisRestrict rigid body translation to one axisRestrict rotation along each axis within given rangesRestrict scaling along each axis with given rangesRestrict selection in the viewportRestrict selection to objects using the same mode as the active object, to prevent accidental mode switch when selectingRestrict translation and rotation to specified axesRestrict translation and rotation to specified axes with springsRestrict visibility in the 3D ViewRestrict visibility in the viewportRestriction TogglesResultResult of cloth solver iterationResult of rendering, including all layers and passesResumableResume regular speedRetain Overall ShapeRetimingRetiming KeyRetiming Key Selection StatusRetiming KeysRetiming end frames and move to start of animation to keep loopRetiming key must be selectedRetopologyRetrieve a UV map from the geometry, or the default fallback if none is specifiedRetrieve a color attribute, or the default fallback if none is specifiedRetrieve a point index within a curveRetrieve a stable random identifier value from the "id" attribute on the point domain, or the index if the attribute does not existRetrieve a unit length vector indicating the direction pointing away from the geometry at each elementRetrieve a vector indicating the location of each elementRetrieve an integer value indicating the position of each element in the list, starting at zeroRetrieve attributes attached to objects or geometryRetrieve corners in the same face as anotherRetrieve corners that make up a faceRetrieve data from a point on a curve at a certain distance from its startRetrieve data of other elements in the context's geometryRetrieve face corners connected to edgesRetrieve face corners connected to verticesRetrieve geometric information about the current shading pointRetrieve geometry instances from a collectionRetrieve hair curve informationRetrieve how far along each spline a control point isRetrieve information about an imageRetrieve information about points in a point cloudRetrieve information about separate connected regions in a meshRetrieve information about the camera and how it relates to the current shading point's positionRetrieve information about the object instanceRetrieve information from an objectRetrieve multiple types of texture coordinates. Typically used as inputs for texture nodesRetrieve the angle at each control point used to twist the curve's normal around its tangentRetrieve the current time in the scene's animation in units of seconds or framesRetrieve the curve a control point is part ofRetrieve the data of a specified attributeRetrieve the data of the particle that spawned the object instance, for example to give variation to multiple instances of an objectRetrieve the direction of curves at each control pointRetrieve the edges connected to each vertexRetrieve the edges of an object as it appears to Cycles. Note: as meshes are triangulated before being processed by Cycles, topology will always appear triangulatedRetrieve the edges on both sides of a face cornerRetrieve the face each face corner is part ofRetrieve the index of the material used for each element in the geometry's list of materialsRetrieve the length of all splines added togetherRetrieve the number of elements in a geometry for each attribute domainRetrieve the number of evaluated points that will be generated for every control point on curvesRetrieve the number of faces that use each edge as one of their sidesRetrieve the object that contains the geometry nodes modifier currently being executedRetrieve the position of each Bézier control point's handlesRetrieve the radius at each point on curve or point cloud geometryRetrieve the rotation of each instance in the geometryRetrieve the scale of each instance in the geometryRetrieve the scene's active cameraRetrieve the total length of each spline, as a distance or as a number of pointsRetrieve the type of incoming ray for which the shader is being executed. Typically used for non-physically-based tricksRetrieve the vertex each face corner is attached toRetrieve topology information relating to each edge of a meshRetrieve topology information relating to each face of a meshRetrieve topology information relating to each vertex of a meshRetrieve values from a field on a different domain besides the domain from the contextRetrieve values from specific geometry elementsRetrieve whether all triangles in a face are on the same plane, i.e. whether they have the same normalRetrieve whether each edge is marked for smooth or split normalsRetrieve whether each face is marked for smooth or sharp normalsRetrieve whether each spline endpoint connects to the beginningRetrieve whether the nodes are being evaluated for the viewport rather than the final renderReturnReturn to Previous ModeReturn to previous modeReturns the sign of AReuse neighbor pixels' raysReveal all bones hidden in Edit ModeReveal all bones hidden in Pose ModeReveal all hidden UV verticesReveal all hidden metaball elementsReveal all hidden vertices, edges and facesReveal all render objects by setting the hide render flagReveal hidden control pointsReveal hidden faces and verticesReveal temporarily hidden mask layersReveal temporarily hidden objectsReverseReverse CurveReverse FramesReverse MouseReverse PathReverse SortingReverse TransferReverse current order of selected elementsReverse cycle historyReverse frame orderReverse orderReverse the order of shown itemsReverse the order of the vertices and edges of selected faces, flipping their normal directionReverse the sorting effectReverse the transformation between this object and its targetReverse the vertical movement of the mouseReversedRevert back to the original screen layout, before fullscreen area overlayRevolve edgesRh SimpleRidge & ValleyRidges and ValleysRiggingRight EyeRight HandleRight Handle SelectedRight Handle TypeRight KeyRight Mouse Select ActionRight NeighborRight OrthographicRight PerspectiveRight click on buttons to add them to this menuRight eye should see left image and vice versaRight handle selection statusRight-bottom corner of search area in normalized coordinates relative to marker positionRigid Body ConstraintRigid Body Constraint TypeRigid Body ObjectRigid Body SettingsRigid Body ShapeRigid Body TypeRigid Body WorldRigid Body World has no associated physics data to exportRigid Body actively participates to the simulationRigid body deforms during simulationRigidbody world was not properly initialized, need to step the simulation firstRim ColorRim EffectRim Vertex GroupRim effectRingsRings DirectionRings along X axisRings along Y axisRings along Z axisRings along spherical distanceRings must be at least 3RipRip failedRip polygons and move the resultRip selected vertices or a selected regionRole of object in Rigid Body SimulationsRollRoll AngleRoll Angle SourceRoll DepthRoll DirectionRoll Hair CurvesRoll InRoll LeftRoll LengthRoll OutRoll RadiusRoll RightRoll offset for the end of the B-Bone, adjusts twistRoll offset for the start of the B-Bone, adjusts twistRoll the viewRoll the view around to the leftRoll the view around to the rightRoll the view using an angle valueRoll: %.2fRoll: %sRolling ShutterRolling Shutter DurationRolls up hair curves starting from their tipsRootRoot DiameterRoot DirectionRoot IndexRoot PositionRoot PositionsRoot PrimRoot SelectionRoot Texture CoordinatesRoot Translation OnlyRoot falloffRoot of collections hierarchy of this view layer, its 'collection' pointer property is the same as the scene's master collectionRotateRotate 180 degrees clockwiseRotate 270 degrees clockwiseRotate 90 degrees clockwiseRotate ByRotate EulerRotate Hair CurvesRotate InstancesRotate RotationRotate SourceRotate UV coordinates inside facesRotate VectorRotate a point using X axisRotate a point using XYZ orderRotate a point using Y axisRotate a point using Z axisRotate a point using axis angleRotate a vector around a pivot point (center)Rotate around a different pointRotate around an axis by an angleRotate around image centerRotate around local X, then ZRotate around local Z, then XRotate around the X, Y, and Z axesRotate around the Z axis of the modifier spaceRotate around the local X axisRotate around the local Y axisRotate around the local Z axisRotate around the specified ('locked') axis to point towards a targetRotate face corner color attribute inside facesRotate geometry instances in local or global spaceRotate initial selection giving better shapeRotate instance according to vertex normalRotate is affected by the snapping settingsRotate islands for best fitRotate islands to be aligned horizontallyRotate islands to be aligned verticallyRotate islands to improve layoutRotate non-uniform parent scaling to align with the child, applying parent X scale to child X axis, and so forthRotate points around the midpoint of the brushRotate relative to the current orientationRotate selected edge or adjoining facesRotate selected itemsRotate the imageRotate the input rotation in global spaceRotate the input rotation in its local spaceRotate the input rotation in the local space of the objectRotate the surface tangentRotate the viewRotate/TwistRotated to a minimal rectangle, either vertical or horizontalRotates each hair curve around an axisRotationRotation AngleRotation AxisRotation InfluenceRotation MatrixRotation MethodRotation Mix ModeRotation ModeRotation Node SocketRotation Node Socket InterfaceRotation PathRotation RangeRotation Track SpecialsRotation TracksRotation UnitsRotation XRotation YRotation ZRotation amount per pixel to control how fast the viewport orbitsRotation and ScaleRotation angleRotation angle around the Z-Axis to apply the rotation deltas from the VR headset toRotation around center or objectRotation around pathRotation around the chosen orientation axisRotation axis (default: tangent at root)Rotation conversionRotation errorRotation for each stepRotation for the background image (ortho view only)Rotation for the newly added objectRotation in EulersRotation in QuaternionsRotation in quaternions (keep normalized)Rotation is not supported in the Dope Sheet EditorRotation of blades in apertureRotation of sun around zenithRotation of the action's corresponding controller aim in world spaceRotation of the effectRotation of the instancesRotation of the studiolight around the Z-AxisRotation offset to apply to base pose when determining viewer rotationRotation onlyRotation or scaling pivot pointRotation present on original shot, will be compensated (e.g. for deliberate tilting)Rotation range on which pivoting should occurRotation step for numerical pad keys (2 4 6 8)Rotation to Axis AngleRotation to DeltasRotation to EulerRotation to QuaternionRotation value in geometry attributeRotation value socket of a nodeRotation values can only be displayed with the text overlay in the 3D viewRotation: %.2f%s %sRotation: %s %s %sRotational DifferenceRotationsRoughRough FactorRoughnessRoughness 1Roughness 2Roughness CurveRoughness EndRoughness EndpointRoughness ThresholdRoughness of the materialRoughness-basedRoughnessURoughnessVRoundRound A to the largest integer multiple of B less than or equal ARound A to the nearest integer. Round upward if the fraction part is 0.5Round UVs to pixels while editingRound cap (half-circle)Round corners by generating circular arcs on each control pointRound open perimeter shapeRound the float down to the next smallest integerRound the float to the closest integer in the direction of zero (floor if positive; ceiling if negative)Round the float up or down to the nearest integerRound the float up to the next largest integerRound to PixelsRound to pixel centersRound to pixel cornersRoundedRounded RibbonsRoundnessRoundness of children around parentRoundness of the brush tipRoundness of the corners of panels and sub-panelsRoundsRowRow FiltersRow HeightRow InterleavedRows:RubberRule EvaluationRule FuzzinessRulerRules are gone through top to bottom (only the first rule which effect is above fuzziness threshold is evaluated)Run As UserRun Python fileRun Python while editingRun active scriptRun as Background JobRun as specific userRun this text as a Python script on loadingRuntimeRuntime DataRuntime optionsRuntime state information about the VR sessionSMPTE (Full)SMPTE timecode showing minutes, seconds, and frames only - hours are also shown if necessary, but not by defaultSPH Fluid SettingsSSAO SettingsSTL Export: Cannot open file '%s'STL Import: Cannot open file '%s'STL Import: Failed to import mesh from file '%s'STL Import: Failed to read file '%s'Safe AreasSafe area for general elementsSafe area for general elements in a different aspect ratioSafe area for text and graphicsSafe area for text and graphics in a different aspect ratioSafe areas used in 3D view and the sequencerSame ChannelSame ObjectSame as frame_end, except that any value can be set, including ones that create an invalid stateSame as frame_start, except that any value can be set, including ones that create an invalid stateSame bone selected...Same collections as the active boneSame color as the active boneSame input/output direction of socketsSampleSample Attachment UVSample BiasSample CountSample CurveSample Even LengthsSample FormatSample IndexSample LengthSample MergedSample NearestSample Nearest SurfaceSample PositionSample RateSample SizeSample Straight EdgesSample UVSample UV SurfaceSample a color bandSample a color from the Blender Window and create Grease Pencil materialSample a color from the Blender window to store in a propertySample a data-block from the 3D View to store in a propertySample a line and show it in Scope panelsSample accuracy, important for animation data (the lower the value, the more accurate)Sample an image file as a textureSample an image file as an environment texture. Typically used to light the scene with the background nodeSample color for %sSample depth from the 3D viewSample dyntopo detailSample each spline by evenly distributing the specified number of pointsSample each spline by splitting it into segments with the specified lengthSample edges with even lengthsSample edges with vector handlesSample every pixel of the imageSample formatSample lengths based on the total length of all curves, rather than using a length inside each selected curveSample mesh voxel sizeSample multiple lights more efficiently based on estimated contribution at every shading pointSample point for F-CurveSample rate of the audio in HzSample the mesh detail on clicked pointSample the output display colorSample the surface UV map at the attachment pointSample to start denoising the preview atSample values from an image textureSampled PointsSampled animation dataSamplesSamples TransformSamples per FrameSamplingSampling MethodSampling PatternSampling PresetsSampling RateSampling SubstepsSampling method to use for volumesSampling strategy for emissive surfacesSaturationSaturation of icons in the interfaceSaturation, Value, HueSaturation:SaveSave & LoadSave As RenderSave As...Save BackupsSave External...Save ModeSave PNGs as PNGs, JPEGs as JPEGs, WebPs as WebPs. For other formats, use PNGSave PreferencesSave PromptSave VersionsSave a BVH motion capture file from an armatureSave a sequence of imagesSave active text data-blockSave active text file with optionsSave all modified imagesSave an image packed in the .blend file to diskSave as RenderSave cache files to disk (.blend file must be saved first)Save changes before closing?Save custom studio light from the studio light editor settingsSave displacements to an external fileSave image with render color management. For display image formats like PNG, apply view and display transform. For intermediate image formats like OpenEXR, use the default render output color spaceSave images as JPEGs. (Images that need alpha are saved as PNGs though.) Be aware of a possible loss in qualitySave images as WebPs as main image (no fallback)Save luminance-chrominance-chrominance channels instead of RGB colorsSave render cache to EXR files (useful for heavy compositing, Note: affects indirectly rendered scenes)Save the baking map in an external fileSave the baking map in an internal image data-blockSave the current Blender fileSave the current Blender file with a numerically incremented name that does not overwrite any existing filesSave the current file in the desired location but do not make the saved file activeSave the image with another name and/or settingsSave the image with current name and settingsSave the rendered image to the output path (used only when animation is disabled)Save the scene to a PLY fileSave the scene to a Wavefront OBJ fileSave the scene to an STL fileSave this data-block even if it has no usersSave this output layerSave to disk (ignore outside changes)Saved "%s"Saved %sSaved image "%s"Saved packed file to: %sSaved text "%s"SavingSaving preferences failedSawScalable Vector Graphic (.svg)ScaleScale (resize) selected itemsScale BasisScale EasingScale ElementsScale FPSScale FactorScale Factor for TextureScale InScale InfluenceScale InstancesScale Mix ModeScale ModeScale OffsetScale OutScale RandomnessScale StiffnessScale Stroke ThicknessScale ThicknessScale U and V independentlyScale UV coordinates to bounds after unwrappingScale UniformScale XScale X: %s Y: %s Z: %s%s %sScale X: %s Y: %s%s %sScale YScale ZScale a float context valueScale all data (Some importers do not support scaled armatures!)Scale along CurveScale along X axisScale along Y axisScale an int context valueScale down the text to fit inside the text boxesScale each curve uniformly to reach the target lengthScale factor determining the 'speed' of the functionScale factor determining the maximum/minimum valuesScale factor for adjusting the height of keyframesScale factors for the end of the B-Bone, adjusts thickness (for tapering effects)Scale factors for the start of the B-Bone, adjusts thickness (for tapering effects)Scale fit methodScale for the intensity of imported lightsScale for the newly added objectScale geometry instances in local or global spaceScale groups of connected edges and facesScale individual edges or neighboring edge islandsScale individual faces or neighboring face islandsScale instance based on face sizeScale is affected by snapping settingsScale islands of a UV map and move them so they fill the UV space as much as possibleScale islands to fill unit squareScale meshScale of noise (higher value results in larger vortices)Scale of noise texture along each curveScale of object solution in camera spaceScale of small capitalsScale of the X and Z axes are adjusted to preserve the volume of the bonesScale of the X and Z axes is the inverse of the Y-ScaleScale of the brush tip in the X axisScale of the displacement effectScale of the final strokesScale of the hair tie instanceScale of the instancesScale of the noise texture by root positionScale of the shadowScale of the spatial noiseScale onlyScale selected areaScale selected bendy bones display sizeScale selected key values by their combined averageScale selected vertices' skin radiiScale stiffness instead of radiusScale the BVH by this valueScale the Z input when not using a z-buffer, controls maximum blur designated by the color white or input value 1Scale the background imageScale the bones to fit the entire length of the curveScale the custom object by the bone lengthScale the face instance objectsScale the mouse movement by this value before applying the deltaScale the noise frequencyScale the offset matrix (use to apply screen-space offset)Scale the stroke thickness when transforming strokesScale the texture to fit the length of each strokeScale the values of the modified F-CurveScale to Bone LengthScale to BoundsScale to DeltasScale to Face SizesScale to FillScale to FitScale to respect zoom (otherwise zoom independent display size)Scale to use when converting between Blender units and dimensions. When working at microscopic or astronomical scale, a small or large unit scale respectively can be used to avoid numerical precision problemsScale trackball orbit sensitivityScale vectors with their magnitudesScale/TranslateScale: %s : %s : %s%s %sScale: %s : %s%s %sScale: %s%s %sScaleB X: %s Y: %s Z: %s%s %sScaleB: %s : %s : %s%s %sScaleB: %s%s %sScaledScales the intensity of the noiseScales the mesh as a soft body using the origin of the object as scaleScalingScaling (in time) of the noiseScaling factor for actionScaling factor that is applied along the X axisScaling factor that is applied along the Y axisScaling for noise inputScaling of the objectScan add-on directories for new modulesScanline "exposure" time for the rolling shutter effectScatter light as it passes through the volume, often used to add fog to a sceneScattering modelSceneSceneCopy SettingsSceneFull CopySceneLinked CopySceneNewSceneObject IndexSceneSpaceSceneTypeScene '%s' is linked, instantiation of objects is disabledScene '%s' is the last local one, cannot be removedScene CameraScene CollectionScene CollectionsScene DisplayScene DurationScene Frame RangeScene HydraScene Hydra render engine settingsScene InstancingScene LightsScene ObjectsScene OperationScene OptionsScene OriginScene PropertiesScene Render ViewScene StatisticsScene StripScene TimeScene UnitScene WorldScene at its evaluated stateScene data-block, consisting in objects and defining time and render related settingsScene data-blocksScene display settings for 3D viewportScene from which to select the active camera (render scene if undefined)Scene has no cameraScene mode uses full bake mode:Scene not foundScene root collection that owns all the objects and other collections instantiated in the sceneScene sizeScene to render, current scene if not specifiedScene will be rendered using 11 anti-aliasing samplesScene will be rendered using 16 anti-aliasing samplesScene will be rendered using 32 anti-aliasing samplesScene will be rendered using 5 anti-aliasing samplesScene will be rendered using 8 anti-aliasing samplesScene will be rendered using a single pass anti-aliasing method (FXAA)Scene will be rendering without any anti-aliasingScene(s)ScenesScope Region BackgroundScopes for statistical view of a movie clipScopes for statistical view of an imageScopes to visualize movie clip statisticsScrambling DistanceScrambling Distance viewportScreenScreenNewScreenScreenScreen Grab SizeScreen SpaceScreen coordinates of samplingScreen data-block, defining the layout of areas in a windowScreen data-blocksScreen layouts of a workspaceScreen size for normals in the 3D viewScreen space angle snappingScreen-TraceScreen-Trace PrecisionScreen-Trace ThicknessScreensScreenshotScrewScrew ModifierScrew axisScriptScript FilesScript NodeScript SourceScript directory not foundScripted ExpressionScriptingScroll Widget ColorsScroll and zoom for a 2D regionScroll down one pageScroll page up or downScroll the selected files into viewScroll the view downScroll the view leftScroll the view rightScroll the view upScroll up one pageScroll view by mouse click and dragScroll view so current frame would be centeredScrollbackSculptSculpt All IslandsSculpt CapabilitiesSculpt Face Sets OpacitySculpt Grease PencilSculpt Grease Pencil StrokesSculpt LevelsSculpt Mask OpacitySculpt ModeSculpt Mode OverlaysSculpt Overlay ColorSculpt PlaneSculpt Show Face SetsSculpt Show MaskSculpt Texture PaintSculpt a stroke into the geometrySculpt curves using a brushSculpt on a persistent layer of the meshSculpt/Paint Overlay ColorSculptingSeamSeam MarginSeam edge for UV unwrappingSeamsSearch Area:Search MatchSearch MaxSearch MinSearch SizeSearch again from the start of the file when reaching the endSearch for a node by name and focus and select itSearch for files of this typeSearch for items in this folderSearch for markers that are affine-deformed (t, r, k, and skew) between framesSearch for markers that are perspectively deformed (homography) between framesSearch for markers that are translated and rotated between framesSearch for markers that are translated and scaled between framesSearch for markers that are translated between framesSearch for markers that are translated, rotated, and scaled between framesSearch in all text data-blocks, instead of only the active oneSearch string is sensitive to uppercase and lowercase lettersSearch subdirs for any associated images (WARNING: may be slow)Search term for filtering in the UISecondSecond BasisSecond Handle TypeSecond Rigid Body Object to be constrainedSecond coefficient of fourth order Brown-Conrady radial distortionSecond coefficient of second order Brown-Conrady tangential distortionSecond coefficient of second order Nuke distortionSecond coefficient of second order division distortionSecond coefficient of third order polynomial radial distortionSecond color used for effectSecond cubic spline control point between min/max speedsSecond input for the effect stripSecond keyframe used for reconstruction initializationSecond selected mesh object required to copy shape fromSecond vertex group nameSecondarySecondary Bone AxisSecondary ColorSecondary Data PathSecondary ReflectionSecondary TextureSecondary color of checkerboard pattern indicating transparent areasSecondary path of property to be set by the radial controlSecondsSeconds around cursor that we zoom aroundSeconds to run the test for (override iterations)Section to activate in the PreferencesSee '%s' in the external editorSee '%s' in the text editorSee Modifiers panel belowSee OperatorList.txt text blockSeedSeed for random if usedSeed for random number generation (if negative, time is used as a seed instead)Seed for random-based operationsSeed for the noise generationSeed for the random number generatorSeed of the noiseSeed of the random generatorSeed used by the random number generator to generate random pointsSeed value for integrator to get different noise patternsSeed value for randomizationSegmentSegment DirectionSegment InfluenceSegment LengthSegment between both keyframesSegmentsSegments for curved edgeSegments must be at least 3Segments sampled from control pointsSegments with an image distance smaller than this will be chained togetherSelectSelect & TweakSelect 2 sound stripsSelect 2D or 3D curve typeSelect AllSelect All TogglesSelect AnchorSelect BackgroundSelect BiasSelect BiggerSelect ChannelSelect ChildSelect Children OnlySelect CollectionSelect ColorSelect CurvesSelect End Line IndexSelect Faces connected to existing selectionSelect GroupedSelect HandleSelect HandlesSelect HierarchySelect LayerSelect LinkedSelect ModeSelect OuterSelect ParentSelect PassSelect PatternSelect PointSelect RingSelect SearchSelect SlotSelect UV verticesSelect UV vertices using box selectionSelect UV vertices using circle selectionSelect UVs that are at the same location and share a mesh vertexSelect UVs that share a mesh vertex, whether or not they are at the same locationSelect UVs using lasso selectionSelect Vertices connected to existing selectionSelect ViewSelect a bookmarked directorySelect a camera to bind to a marker on this frameSelect a chain of linked strips nearest to the mouse pointerSelect a loop of connected UV verticesSelect a loop of connected edgesSelect a mirror axis (X, Y)Select a mirror axis (X, Y, Z)Select a new path for this library, and reload all its dataSelect a paint curve pointSelect a point or its handlesSelect a randomly distributed set of hair or pointsSelect a range from active elementSelect a strip (last selected becomes the "active strip")Select affected vertices on meshSelect all UV faces which overlap each otherSelect all UV vertices linked to the active UV mapSelect all UV vertices linked under the mouseSelect all animation channels within the specified regionSelect all bones linked by parent/child connections to the current selectionSelect all control points linked to already selected onesSelect all control points linked to the current selectionSelect all curve points linked to already selected onesSelect all data in the mesh on a single axisSelect all disabled tracksSelect all elementsSelect all estimated tracksSelect all if True, else deselect allSelect all keyframed tracksSelect all keyframes of channel under mouseSelect all keyframes on the specified frame(s)Select all keyframes that occur on the same frame as the one under the mouseSelect all keyframes within the specified regionSelect all keys linked to already selected onesSelect all locked tracksSelect all non-manifold vertices or edgesSelect all objects in collectionSelect all objects which block light from this emitterSelect all objects which receive light from this emitterSelect all paths between the source/destination elementsSelect all pinned UV verticesSelect all points in curves with any point selectionSelect all sharp enough edgesSelect all strips adjacent to the current selectionSelect all strips grouped by various propertiesSelect all strips on same side of the current frame as the mouse cursorSelect all stroke pointsSelect all stroke points between other strokesSelect all strokes with similar characteristicsSelect all textSelect all the keyframes in the channel under the mouseSelect all the keyframes in the curveSelect all the textSelect all the vertices assigned to the active vertex groupSelect all time markers using box selectionSelect all tracked tracksSelect all tracks from specified groupSelect all tracks which failed to be reconstructedSelect all tracks with same color as active trackSelect all vertices connected to the current selectionSelect all visible bones grouped by similar propertiesSelect all visible objects grouped by various propertiesSelect all visible objects that are linkedSelect alternated points in strokes with already selected pointsSelect an edge ringSelect an edge ring of connected UV verticesSelect an even number of loops to bridge pairsSelect an existing NLA Track or an empty action line firstSelect an object or pose boneSelect and activate item(s)Select and slide paint curve pointSelect anti-silhouette linesSelect at least one mesh objectSelect at least two edge loopsSelect bigger regions instead of smaller onesSelect bones in active Bone CollectionSelect bones that are parents of the currently selected bonesSelect bones used as targets for the currently selected bonesSelect boundary edges around the selected facesSelect bySelect by active material slotSelect connected parent/child objectsSelect contour or silhouetteSelect contours (outer silhouettes of each object)Select control points at the boundary of each selection regionSelect control points following already selected ones along the curvesSelect control points preceding already selected ones along the curvesSelect crease edges (those between two faces making an angle smaller than the Crease Angle)Select curve points using box selectionSelect curve points using circle selectionSelect curve points using lasso selectionSelect curves which are close to curves that are selected alreadySelect domain object of the smoke simulationSelect edge marks (edges annotated by Freestyle edge marks)Select edges at material boundariesSelect edges or face pairs for edge loops to rotate aboutSelect either 1 or 3 vertices to parent toSelect either hair or pointsSelect elementSelect elements based on the active boolean attributeSelect end points of curvesSelect end points of strokesSelect everything beginning with the last selectionSelect everything except lines from specified collectionSelect external contours (outer silhouettes of occluding and occluded objects)Select face loop under the cursorSelect faces where all edges have more than 2 face usersSelect feature edges based on visibilitySelect feature edges belonging to some object in the groupSelect feature edges by image border (less memory consumption)Select feature edges not belonging to any object in the groupSelect feature edges not satisfying the given edge type conditionsSelect feature edges satisfying all edge type conditionsSelect feature edges satisfying at least one of edge type conditionsSelect feature edges satisfying the given edge type conditionsSelect feature edges within a range of quantitative invisibility (QI) valuesSelect from Chiang or Huang modelSelect from multiple inputs by nameSelect gizmo handles on the sides of the selected stripSelect graph curvesSelect handles next to the active stripSelect hidden feature edgesSelect how to constrain the object to the target surfaceSelect how vertices are constrained to the target surfaceSelect immediate parent/children of selected bonesSelect intersecting with the current frameSelect items using box selectionSelect items using circle selectionSelect items using lasso selectionSelect keyframe points using circle selectionSelect keyframe points using lasso selectionSelect keyframes beside already selected onesSelect keyframes by clicking on themSelect keyframes occurring in the same F-Curves as selected onesSelect keyframes to the left or the right of the current frameSelect keys linked to boundary selected keys of each particleSelect line type for strokesSelect linked facesSelect linked faces by angleSelect linked faces under the cursorSelect linked verticesSelect linked vertices under the cursorSelect loose geometry based on the selection modeSelect markers on and left/right of the current frameSelect markers using box selectionSelect markers using circle selectionSelect markers using lasso selectionSelect mesh items at mirrored locationsSelect mirrored lattice pointsSelect more UV vertices connected to initial selectionSelect more spline points connected to initial selectionSelect more strips adjacent to the current selectionSelect more vertices, edges or faces connected to initial selectionSelect movie or image stripsSelect movie tracking channelSelect nearest particle from mouse pointerSelect new active mesh element and use its locationSelect new objectsSelect node and link it to a viewer nodeSelect nodes linked from the selected onesSelect nodes linked to the selected onesSelect nodes using lasso selectionSelect nodes with similar propertiesSelect object in the same collectionSelect object relative to the active object's position in the hierarchySelect objects in collectionSelect objects matching a naming patternSelect objects recursively from active elementSelect one of the vertex groups available under current mouse positionSelect one or more stripsSelect only entirely selected facesSelect only pointsSelect or deselect all NLA-StripsSelect or deselect all filesSelect or deselect all stripsSelect or deselect random visible objectsSelect orientation after its creationSelect pasted objectsSelect region of faces inside of a selected loop of edgesSelect reports by indexSelect ridges and valleys (boundary lines between convex and concave areas of surface)Select roots of all visible particlesSelect shortest path between two bonesSelect shortest path between two selectionsSelect silhouettes (edges at the boundary of visible and hidden faces)Select similar UVs by property typesSelect similar bones by property typesSelect similar curve points by property typeSelect similar face regions to the current selectionSelect similar metaballs by property typesSelect similar vertices, edges or faces by property typesSelect spline pointsSelect strips on the nominated side of the selected stripsSelect strips relative to the current frameSelect strips to the left or the right of the current frameSelect strips using box selectionSelect style used to draw strokesSelect style used to fill strokesSelect suggestive contours (almost silhouette/contour edges)Select text by lineSelect the Freestyle control modeSelect the asset library and the contained catalogs to display in the asset shelfSelect the axis to compare each vertex onSelect the cameraSelect the closest axis when placing objects (surface overrides)Select the currently highlighted gizmoSelect the file format to be used for caching noise dataSelect the file format to be used for caching particle dataSelect the file format to be used for caching surface dataSelect the file format to be used for caching volumetric dataSelect the file relative to the blend fileSelect the mapping typeSelect the mirror objects of the selected object e.g. "L.sword" and "R.sword"Select the new inset facesSelect the next element (using selection order)Select the node under the cursorSelect the previous element (using selection order)Select the property panel to be shownSelect the shader's color parametrizationSelect the shape of blueprint contour strokesSelect the shape of both ends of strokesSelect the sort key to determine the stacking order of chainsSelect the sort orderSelect the source of rest positionsSelect the strips and their handlesSelect the tablet API to use for pressure sensitivity (may require restarting Blender for changes to take effect)Select the tracing method used to find scene-ray intersectionsSelect the way how feature edges are jointed to form chainsSelect the way how the sort key is computed for each chainSelect those bones connected to the initial selectionSelect those bones that are used in this poseSelect time marker(s)Select tips of all visible particlesSelect to the left of the current frameSelect to the right of the current frameSelect tracking markersSelect tracks which are used for rotation stabilizationSelect tracks which are used for translation stabilizationSelect transformation orientationSelect two edge loops or a single closed edge loop from which two edge loops can be calculatedSelect two mesh objectsSelect type of gradient used to fill strokesSelect type of shrinkwrap algorithm for target positionSelect type of subdivision algorithmSelect unclean tracksSelect vertices or faces by the number of face sidesSelect vertices without a groupSelect visible feature edgesSelect with Mouse ButtonSelect word at cursor positionSelect word under cursorSelect/Deselect all Grease Pencil strokes using current materialSelect/Deselect element in this directionSelect/Deselect files by walking through themSelectability & VisibilitySelectableSelectable OnlySelectedSelected & ContentSelected Action MapSelected Action-Clip StripSelected BindingSelected BoldSelected Channels at CursorSelected Edge TotalSelected Face TotalSelected FacesSelected FileSelected HighlightSelected ItalicSelected ItemSelected KeysSelected LandmarkSelected Line BackgroundSelected Line Text ColorSelected MarkerSelected Meta Strip (for grouping related strips)Selected ObjectSelected ObjectsSelected Objects OnlySelected Objects and DataSelected Objects, Data and MaterialsSelected OnlySelected PointsSelected Pose BonesSelected Small CapsSelected Sound Strip (for timing speaker sounds)Selected StripsSelected StudioLightSelected TextSelected Transition StripSelected UV ElementSelected UV vertices that are within a radius of each other are welded togetherSelected UnderlineSelected Vertex TotalSelected asset %s could not be located inside the asset librarySelected asset %s is not an ActionSelected asset is contained in the current fileSelected bones from %sSelected data-blocks are already assets (or do not support use as assets)Selected edge count in editmodeSelected edges/faces requiredSelected face count in editmodeSelected faces requiredSelected loops must have equal edge countsSelected path is outside of the selected asset librarySelected to ActiveSelected vertex count in editmodeSelected/UnselectedSelecting lines from lit regions, and make the combination of contour, light contour and shadow lines into enclosed shapesSelecting the camera is only supported in object modeSelectionSelection DomainSelection End CharacterSelection End LineSelection MaskSelection ModeSelection OnlySelection OpacitySelection SetSelection action to executeSelection by Image BorderSelection by VisibilitySelection not supported in object modeSelection of IK solver for IK chainSelection of active channel to clicked channelSelection pair not foundSelection state of the curve pointSelection state of the path pointSelection statusSelection to Current FrameSelection to Cursor ValueSelection to Nearest FrameSelection to Nearest MarkerSelection to Nearest SecondSelective Damped Least SquareSelects how the end handle of the B-Bone is computedSelects how the start handle of the B-Bone is computedSelects how the vertices are mapped to B-Bone segments based on their positionSelects random points from the current strokes selectionSelects the boundary adjustment algorithmSelects the used algorithmSelects the used thickness algorithmSelf CollisionsSelf EffectSelf FrictionSelf IntersectSelf IntersectionSelf Intersection CheckSelf Minimum DistanceSelf ObjectSelf OverlapSelf intersect selected facesSelf-contained rigid body simulation environment and settingsSelfcollision Vertex GroupSemantic interpretation of the propertySend BackwardSend to BackSensorSensor FitSensor HeightSensor WidthSensor is being scanned from top to bottomSeparateSeparate ChildrenSeparate ColorSeparate ComponentsSeparate GeometrySeparate ModeSeparate UnitsSeparate XYZSeparate all geometry from intersectionsSeparate by layerSeparate by materialSeparate out the strips held by the selected meta-stripsSeparate projections by islands isolated by seamsSeparate selected geometrySeparate selected geometry into a new meshSeparate selected nodes from the node groupSeparate selected points from connected unselected points into a new objectSeparated bonesSequenceSequenceAddSequenceAdjustmentSequenceAdjustment LayerSequenceAudioSequenceBoxSequenceBrightness/ContrastSequenceClipSequenceClockSequenceColorSequenceColor BalanceSequenceColor MixSequenceCrossfadeSequenceCurvesSequenceDirectionSequenceDoubleSequenceEqualizerSequenceGaussian BlurSequenceGlowSequenceHue CorrectSequenceImageSequenceInSequenceMovieSequenceMulticam SelectorSequenceMultiplySequenceOutSequencePer StripSequenceProjectSequenceProxy StorageSequenceSceneSequenceSingleSequenceSoundSequenceSpeedSequenceSubtractSequenceTextSequenceTonemapSequenceTransition TypeSequenceTypeSequenceWhite BalanceSequenceWipeSequence EditorSequence SlideSequence Slide: %s%sSequence Strip NameSequence editing data for a Scene data-blockSequence editor space dataSequence strip applying an effect on the images created by other stripsSequence strip creating a gaussian blurSequence strip creating a glow effectSequence strip creating a wipe transitionSequence strip creating an image filled with a single colorSequence strip creating textSequence strip data for a single frameSequence strip defining a sound to be played over a period of timeSequence strip to control the speed of other stripsSequence strip to group other strips as a single sequence stripSequence strip to load a videoSequence strip to load a video from a maskSequence strip to load a video from the clip editorSequence strip to load one or more imagesSequence strip to perform filter adjustments to layers belowSequence strip to perform multicam editingSequence strip using the rendered image of a sceneSequencerSequencer & PreviewSequencer Color Space SettingsSequencer EditorsSequencer PreviewSequencer Preview ShadingSequencer StripsSequencer Tool SettingsSequencer effect typeSequencer's active stripSession StateSession UIDSession UID of the data-block to use by the operatorSession UID of the directly linked collection containing the selected object, to make an override fromSession UID of the geometry node group being droppedSession UUIDSession UUID of the object to place (uses the active object when this and 'name' are unset)SetSet "Fake User" for appended items (except objects and collections)Set 2D cursor locationSet ActionSet AlphaSet Color TagSet Curve NormalSet Curve RadiusSet Curve TiltSet Face SetSet Fake UserSet FallbackSet Frame RangeSet Hair Curve ProfileSet Handle PositionsSet Handle TypeSet IDSet Inverse PendingSet MaterialSet Material BlendSet Material IndexSet Minkowski variable to 0.5Set Minkowski variable to 4Set NameSet Parent ToSet Point RadiusSet PositionSet Preview Range based on extents of selected KeyframesSet Preview Range based on range of selected keyframesSet SelectionSet Shade SmoothSet SizeSet Spline CyclicSet Spline ResolutionSet Spline TypeSet UVW control points a uniform distance apartSet VR viewer location to controller raycast hit locationSet ValueSet View TransformSet a color tag for the selected collectionsSet a color tag for the selected stripsSet a context array value (useful for cycling the active mesh edit mode)Set a context valueSet a context value (useful for cycling active material, shape keys, groups, etc.)Set a context value to an ID data-blockSet a fixed number of frames for all build animationsSet a manual percentage to buildSet a maximum number of B-framesSet a new active keying setSet a new name or prefix/suffix the existing oneSet a new selectionSet active marker as origin by moving camera (or its parent if present) in 3D spaceSet active materialSet all glTF animation starting at 0.0s. Can be useful for looping animationsSet all stroke points to same opacitySet all stroke points to same thicknessSet all vertex normals by corner angleSet all vertex normals by face areaSet alpha of selected color stopSet amount of opacity for exported UV layoutSet annotation VisibilitySet appropriate view transform based on media color spaceSet as active vertex groupSet as default roundedSet audio channels to 4 channelsSet audio channels to 5.1 surround soundSet audio channels to 7.1 surround soundSet audio channels to monoSet audio channels to stereoSet audio mixing buffer size to 1024 samplesSet audio mixing buffer size to 16384 samplesSet audio mixing buffer size to 2048 samplesSet audio mixing buffer size to 256 samplesSet audio mixing buffer size to 32768 samplesSet audio mixing buffer size to 4096 samplesSet audio mixing buffer size to 512 samplesSet audio mixing buffer size to 8192 samplesSet audio sample format to 16-bit signed integerSet audio sample format to 24-bit signed integerSet audio sample format to 32-bit floatSet audio sample format to 32-bit signed integerSet audio sample format to 64-bit floatSet audio sample format to 8-bit unsigned integerSet audio sampling rate to 192000 samples per secondSet audio sampling rate to 44100 samples per secondSet audio sampling rate to 48000 samples per secondSet audio sampling rate to 96000 samples per secondSet black point or white point for curvesSet boolean values for a collection of itemsSet camera view to active viewSet collection to only contribute indirectly (through shadows and reflections) in the view layerSet color VisibilitySet color completely opaque instead of reusing existing alphaSet color interpolationSet color mode to use for interpolationSet color of selected color stopSet current movie clip as a camera background in 3D Viewport (works only when a 3D Viewport is visible)Set cursor positionSet cursor position to the offset used for collection instancesSet cursor selectionSet default color attribute used for renderingSet easing type for the F-Curve segments starting from the selected keyframesSet edge sharpness based on the angle between neighboring facesSet effect expansion in the user interfaceSet extrapolation mode for selected F-CurvesSet face strength on all facesSet face strength on new and affected faces onlySet face strength on new and modified faces onlySet face strength on new faces onlySet floor planeSet font caseSet font styleSet hook center to cursor positionSet how compositing is executedSet if this library override data-block can be editedSet image for texture painting directlySet interpolation between color stopsSet interpolation mode for the F-Curve segments starting from the selected keyframesSet inverse correction for Child Of constraintSet inverse correction for Object Solver constraintSet keyframe used by solverSet mask VisibilitySet mask to the level specified by the 'value' propertySet mask to the level specified by the inverted 'value' propertySet mesh seams according to island setup in the UV editorSet metaball as negative oneSet modifier expanded in the user interfaceSet negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full rangeSet new 3D cursor position and use itSet object solution scale using distance between two selected tracksSet of properties that are affectedSet offset used for collection instances based on cursor positionSet offset used for collection instances based on the active object positionSet origin to median point of selected bundlesSet particle size in simulation cells or use nearest cellSet per-point radius which is used for bevel taperingSet plane based on 3 selected bundles by moving camera (or its parent if present) in 3D spaceSet position of selected color stopSet scale of scene by scaling camera (or its parent if present)Set scaling for the texture's X, Y and Z sizesSet scene's start and end frame to match clip's start frame and lengthSet sculpt face set values for facesSet selected vertices as not looseSet selection of the edited geometry, for tool executionSet shading to flatSet shading to smoothSet shutter curveSet softbody goal weight for selected pointsSet some size property (e.g. brush size) with mouse wheelSet speed of retimed segmentSet text selectionSet the UV map as active for renderingSet the active Grease Pencil layerSet the active bone as the parent of the selected bonesSet the active object as the active camera for this view or sceneSet the active operator to its default valuesSet the active vertex groupSet the boundaries of the border render and enable border renderSet the boundaries of the border used for offset viewSet the boundaries of the render region and enable render regionSet the clip interaction modeSet the console selectionSet the current frame as the preview or scene end frameSet the current frame as the preview or scene start frameSet the current frame to the average frame value of selected keyframesSet the current language for this consoleSet the current transform gizmoSet the custom normals from the selected faces onesSet the direction of a scene axis by rotating the camera (or its parent if present). This assumes that the selected track lies on a real axis connecting it to the originSet the display size of point cloud pointsSet the distance between the eyes - the stereo plane distance / 30 should be fineSet the evaluation mode for curve normalsSet the fallback tool instead of the primarySet the fallback tool instead of the primary toolSet the frame range to the selected strips start and endSet the handle type for the control points of a Bézier curveSet the id attribute on the input geometry, mainly used internally for randomizingSet the influence of this constraint to zero while trying to maintain the object's transformation. Other active constraints can still influence the final transformationSet the location of each pointSet the location of the 3D cursorSet the map as active for cloningSet the map as active for display and editingSet the mask layer from the UV map buttonsSet the mask's parentingSet the material index for each selected geometry elementSet the object's origin, by either moving the data, or set to center of data, or use 3D cursorSet the object's parentingSet the object's parenting without setting the inverse parent correctionSet the output mesh normals to smoothSet the positions for the handles of Bézier curvesSet the preview range insteadSet the radius of the curve at each control pointSet the rotation representation used by selected bonesSet the selected stroke material as the active materialSet the sharpness of mesh edges based on the angle between the neighboring facesSet the space type or cycle subtypeSet the surface mesh into its rest position before attachmentSet the tilt angle at each curve control pointSet the tool by index (for key-maps)Set the tool by name (for key-maps)Set the vertex group weights based on the distance to another target objectSet the view axis where each mouse direction always maps to the same axisSet the view axis where each mouse direction maps to an axis relative to the current orientationSet the view clipping regionSet the weight of selected keysSet the weights of the groups matching the attached armature's selected bones, using the distance between the vertices and the bonesSet the weights of vertices in a group from a target object's distanceSet the zoom ratio (based on clip size)Set this pose Action as active Action on the active ObjectSet tip radius to zeroSet to 0 to use estimate from input imageSet to true if the cache is split into separate filesSet to true to request recalculation of the inverse matrixSet type of active splineSet type of handle for selected keyframesSet type of handles for selected control pointsSet type of keyframe for the selected keyframesSet up proxies manuallySet value of facesSet values of selected keyframes to the cursor value (Y/Horizontal component)Set values of the active attribute for selected elementsSet wall planeSet weights to a fixed number of stepsSet zoom ratio of the viewSet/Get strength of face (used in Weighted Normal modifier)Set/clear selected UV vertices as anchored between multiple unwrap operationsSets a Subdivision Surface level (1 to 5)Sets how many unique objects can be distinguished per pixelSets the layer as active for display and editingSets the layer as active for renderingSets the object interaction modeSets the pivot position to the active vertex positionSets the pivot position to the average position of the unmasked verticesSets the pivot position to the center of the border of the maskSets the pivot position to the surface under the cursorSets the pivot to the origin of the sculptSets the radius attribute of hair curves according to a profile shapeSets the rotation origin automatically using the topology and shape of the mesh as a guideSets the sculpt transform pivot positionSettingsSettings are inside the Physics tabSettings for Grease Pencil interpolation toolsSettings for boid physicsSettings for display of overlaysSettings for display of overlays in the 3D viewportSettings for display of overlays in the Node EditorSettings for features that are still early in their development stageSettings for filtering animation dataSettings for filtering the channels shown in animation editorsSettings for image formatsSettings for input devicesSettings for interacting with Blender dataSettings for object participating in Rigid Body SimulationSettings for particle fluids physicsSettings for rigid body simulationSettings for shading in the 3D viewportSettings for soft body simulationSettings for spaceSettings for stereo 3DSettings for stereo 3D displaySettings for stereo 3dSettings for stereo outputSettings for the file selection in Asset Browser modeSettings for the visualization of motionSettings for using the object as a collider in physics simulationSettings for using the object as a field in physics simulationSettings for walk navigation modeSettings here may have a significantSettings of color space sequencer is working inSettings of device saved image would be displayed onSettings that should be keyframed togetherSettings to be applied on the newly created nodeSettings to define a reusable library for Asset Browsers to useSettings to define an extension repositorySettings used for fluidSettings/info about a languageSetup Stereo ModeSew ClothSewingSewing Force MaxShade DownShade SmoothShade TopShade for bones corresponding to a locked weight group during paintingShadedShader AOVShader AOV NameShader Custom GroupShader EditorShader Editor Add-onsShader EffectsShader NodeShader Node PreviewsShader Node SocketShader Node Socket InterfaceShader Node TreeShader ballShader nodesShader script pathShader socket of a nodeShader to RGBShadingShading OffsetShading SettingsShading settings for OpenGL render engineShading type to toggleShadowShadow AlphaShadow Backface CullingShadow BrightnessShadow Buffer Clip StartShadow Camera FarShadow Camera NearShadow Camera SizeShadow CatcherShadow CausticsShadow ColorShadow EffectShadow FocusShadow IntensityShadow LinkingShadow Linking SpecialsShadow Linking for %sShadow Offset XShadow Pool SizeShadow Ray CountShadow SettingsShadow ShiftShadow SizeShadow Soft SizeShadow Step CountShadow TerminatorShadow Terminator Geometry OffsetShadow Terminator Shading OffsetShadow VisibilityShadow WidthShadow X OffsetShadow Y OffsetShadow color in gray valueShadow effectShadow factor hardnessShadow map clip start, below which objects will not generate shadowsShadow offset in pixelsShadow termination angleShallow WaterShapeShape AsymmetryShape KeyShape Key AnimationsShape Key Curve PointShape Key Edit ModeShape Key EditorShape Key NormalsShape Key PointShape Key SpecialsShape Key TangentsShape Key data-blocksShape KeysShape MethodShape ObjectShape OrientationShape PreservationShape adjustment of the strand thickness for the braidsShape angle limitShape key in a shape keys data-blockShape key to use for blendingShape key to use the rest spring lengths fromShape keysShape keys data-block containing different shapes of geometric data-blocksShape of amount along each curve (0=constant, 0.5=linear)Shape of clumpingShape of distribution from center to the edge around the guideShape of endpoint roughnessShape of the area LightShape of the braid radius along each curveShape of the influence along curves (0=constant, 0.5=linear)Shape of the profileShape of the radius along the curveShape used as a relative keyShape used in the brush to apply force to the clothShapeKeyShapeKey not foundShapesShare Texture SpaceShared AccessorsShared LocationShared VertexShared collectionShared data (scene, image, sound, etc.)Shared effectsShared object typeShared parentShared strip effect type (if active strip is not an effect one, select all non-effect strips)Shared strip typeSharpSharp EdgesSharp ThresholdSharp edge for shadingSharp falloffSharpenSharpen MaskSharpen the cavities of the meshSharpen:SharpnessSharpness MaxSharpness MinShearShear GroupShear StiffnessShear Stiffness MaximumShear Stiffness Vertex GroupShear selected items along the given axisShear the keys using the left key as referenceShear the keys using the right key as referenceSheen RoughnessSheen WeightSheen shading modelShell Vertex GroupShift - Hold for precisionShift Left MouseShift Texture in 2d SpaceShift key pressedShift key pressed, -1 for any stateShift selected keys to the value of the neighboring keys as a blockShift the shape towards a predefined primitiveShifts the value of selected keys in timeShort ListShortcut setup for keyboards and other input devicesShorten curves by removing portions at the start or endShortest DiagonalShortest Edge PathsShortest Edge Paths Cost FieldShortest Edge Paths Next Vertex FieldShortest RotationShortest allowed wavelengthShowShow .blend filesShow .blend files items (objects, materials, etc.)Show .blend1, .blend2, etc. filesShow 2D cursorShow 3D CursorShow 3D Marker NamesShow 3D volume filesShow Action data-blocksShow ActiveShow Active Face SetShow Active PixelsShow AllShow All View LayersShow AlphaShow Alpha in Preview RenderShow AnnotationShow Annotations in OpenGL previewsShow Armature data-blocksShow Armature in binding pose state (no posing possible)Show ArmaturesShow Auto Keying WarningShow BackfaceShow Background ImageShow Blender memory usageShow Blender version stringShow Blue ChannelShow Bone X-RayShow BonesShow BrushShow Brush On SurfaceShow Brushes data-blocksShow BundlesShow CacheShow Cache File data-blocksShow Camera Focus DistanceShow Camera LensShow Camera PathShow Camera data-blocksShow CamerasShow Canvas grid in frontShow CavityShow Center-Cut Safe AreasShow Collection data-blocksShow CollectionsShow Color TagsShow ConeShow Control F-CurvesShow ControllersShow CursorShow Cursor PreviewShow Curve ExtremesShow Curve data-blocksShow Custom OverlaysShow Data-Block FiltersShow DebugShow DisabledShow DurationShow Edit LinesShow Edit Lines only in multiframeShow Edit Lines when editing strokesShow EmitterShow EmptiesShow Empty Force FieldShow Empty ImageShow ErrorShow ExpandedShow ExtrapolationShow F-CurvesShow FillShow Fill Color While DrawingShow FilterShow FiltersShow Font data-blocksShow FooterShow Frame NumbersShow FramesShow Freestyle's Line Style data-blocksShow GPU video memory usageShow GizmoShow GizmosShow Grease PencilShow Green ChannelShow GridShow HandlesShow Handles and InterpolationShow HeaderShow HiddenShow Hidden Files/Data-BlocksShow HoverShow Image data-blocksShow InShow In FrontShow InfoShow InstancerShow Keyframe NumbersShow LandmarksShow LassoShow Lattice data-blocksShow Light Look-AtShow Light Probe data-blocksShow Light SizeShow Light data-blocksShow LightsShow LimitsShow LineShow LinesShow Local MarkersShow LocationsShow MarginShow Marker PatternShow Marker SearchShow MarkersShow Mask OverlayShow Mask SplineShow Mask data-blocksShow Material data-blocksShow MemoryShow MenusShow Mesh data-blocksShow MeshesShow Metaball data-blocksShow MetadataShow MistShow Modal AllShow Mode ColumnShow Movie Clip data-blocksShow NameShow Named AttributesShow NamesShow Node GroupShow Node PreviewsShow Node Tree data-blocksShow OS Properties for this itemShow Object ChildrenShow Object ContentsShow Object ExtrasShow Object LocationShow Object OutlineShow Object RotationShow Object ScaleShow Object data-blocksShow OffsetsShow On ForegroundShow Only SelectedShow OperatorShow OptionsShow Other ObjectsShow OverexposedShow OverlayShow OverlaysShow Paint Curve data-blocksShow Palette data-blocksShow Particle Settings data-blocksShow ParticlesShow PassepartoutShow Pose MarkersShow PreviewShow Python references in tooltipsShow Recent LocationsShow Recent locations list in the File BrowserShow ReconstructionShow Red ChannelShow Retiming KeysShow Safe AreasShow Same MaterialShow Scene DurationShow Scene data-blocksShow SelectionShow SelfShow Sensor SizeShow ShadowShow SlidersShow Sound data-blocksShow SourceShow Speaker data-blocksShow SplashShow StableShow Start FrameShow StatisticsShow Status BarShow StrokeShow SubframeShow System LocationsShow System OverridesShow System locations list in the File BrowserShow TV title safe and action safe areas in Camera viewShow TV title safe and action safe areas in previewShow TextShow Text data-blocksShow TextureShow Texture data-blocksShow ThumbnailsShow TimingShow Tiny MarkersShow Tool SettingsShow Track PathShow TracksShow Tracks ErrorShow Tracks MotionShow Tree PathShow UI Key-ConfigShow UI list of tracks participating in stabilizationShow UV EditorShow UV editing related propertiesShow VR CameraShow VR ControllersShow VR controllers (requires VR actions for controller poses)Show VRAMShow ValueShow VersionShow ViewerShow WarnShow WarningShow Weight ContoursShow WeightsShow WireShow Wire ColorsShow World data-blocksShow X-RayShow X-component of MAC GridShow Y-component of MAC GridShow Z-component of MAC GridShow a column listing the date and time of modification for each fileShow a column listing the size of each fileShow a darkened overlay outside the image area in Camera viewShow a list of used text in the open documentShow action-local markers on the strips, useful when synchronizing timing across stripsShow active color attributeShow add-on preferencesShow additional options in the shading menu ('Z')Show all Grease Pencil layersShow all bone collectionsShow all except this group while interactingShow all keyframes during animation playback and enable all frames for editing (uncheck to use only the current keyframe during animation playback and editing)Show all objects in the view layerShow all the objects and collections inside the collectionShow all the view layersShow all while interacting, as well as this group when another is being interacted withShow alpha channel of the maskShow an indicator for the current value while draggingShow an outline highlight around selected objectsShow animation dataShow annotation data-block which belongs to active trackShow annotations for this viewShow armature in binding pose or final posed stateShow armature in posed stateShow armature objectsShow armaturesShow assets from all of the listed asset librariesShow assets from the asset libraries configured in the PreferencesShow attribute overlay for active viewer nodeShow attribute values as text in viewportShow blue channel in the frameShow both distances and anglesShow camera objectsShow camerasShow childrenShow collectionsShow contour lines formed by points with the same interpolated weightShow current frame onlyShow cursor in viewportShow curve for per-frame average error (camera motion should be solved first)Show curvesShow curves, lattices, light probes, fonts, ...Show custom VR overlaysShow cuts hidden by geometryShow dashed lines indicating parent or constraint relationshipsShow disabled tracks from the footageShow drivers editor in a separate windowShow editing clip previewShow emptiesShow empty objectsShow face edges wiresShow files and data-blocks that are normally hiddenShow filtering optionsShow filters for graph editorShow foldersShow font filesShow frame numbers of Keyframes on Motion PathsShow frame numbers on Motion PathsShow front/back sideShow ghosts of the keyframes before and after the current frameShow gizmos of all typesShow graph view for active elementShow green channel in the frameShow grid in orthographic side viewShow grid showing lens distortionShow gridlinesShow guide hairsShow hair curvesShow hair simulation gridShow handles of Bézier control pointsShow help lines for filling to see boundariesShow help lines for stroke extensionShow hidden dot filesShow hidden particlesShow image filesShow in Drivers EditorShow in GhostsShow in Info LogShow influence F-Curves on stripsShow info log in a separate windowShow instances when particles are aliveShow instances when particles are deadShow instances when particles are unbornShow just angle measurementsShow just distance measurementsShow key map event and property details in the user interfaceShow latticesShow light colorsShow light objectsShow light probesShow lightsShow line numbers next to the textShow markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)Show markers in a more compact mannerShow mask editing toolsShow material colorShow material name assigned to each strokeShow menus in the headerShow mesh objectsShow mesh when particles are aliveShow mesh when particles are deadShow mesh when particles are unbornShow meshes, curves, lattice, armatures and metaballs dataShow metaballsShow metadata of clipShow metadata of first visible stripShow movie filesShow names for reconstructed tracks objectsShow navigation controls in 2D and 3D views which do not have scroll barsShow no measurementsShow object center dotsShow object colorShow object color on wireframeShow object extras, including empties, lights, and camerasShow objectsShow objects in this collection in place of particlesShow only data-blocks of one typeShow only objects in collection (Shift to extend)Show only selectable objectsShow only the active objectShow only this bone collection, and others also marked as 'solo'Show options for whether channels related to certain types of data are includedShow original curves that are currently being editedShow overexposed areas with zebra stripesShow particle numberShow particle sizeShow particle velocityShow particles after they have diedShow particles before they are emittedShow path of how track movesShow pattern boundbox for markersShow point cloudsShow points in the order they occur in each stroke (e.g. for animating lines being drawn)Show projection of 3D markers into footageShow random object colorShow random object color on wireframeShow reconstructed camera pathShow rectangle area overlayShow red channel in the frameShow reference frame onlyShow retiming keys in selected stripsShow retiming keys, so they can be movedShow right marginShow safe areas to fit content in a different aspect ratioShow scene durationShow scene statisticsShow scene wireframes with the theme's wire colorShow script filesShow search boundbox for markersShow selected objectsShow selection outlinesShow sensor size (film gate) in Camera viewShow sliders beside F-Curve channelsShow small rotating 3D axes in the top right corner of the 3D viewportShow sound filesShow speakersShow stable footage in editor (if stabilization is enabled)Show status barShow strip thumbnailsShow stroke drawing direction with a bigger green dot (start) and smaller red dot (end) pointsShow stroke fills of this materialShow stroke lines of this materialShow surfacesShow text filesShow text objectsShow texture in texture tabShow texture in viewportShow the Ambient Occlusion render passShow the Background render passShow the Combined Render passShow the Diffuse Color render passShow the Diffuse Direct render passShow the Diffuse Indirect render passShow the Emission render passShow the Face Orientation OverlayShow the Glossy Color render passShow the Glossy Direct render passShow the Glossy Indirect render passShow the Mist render passShow the Motion Paths OverlayShow the Normal render passShow the Onion Skinning OverlayShow the Position render passShow the Shadow Catcher render passShow the Transmission Color render passShow the Transmission Direct render passShow the Transmission Indirect render passShow the UV render passShow the Volume Direct render passShow the Volume Indirect render passShow the X axis lineShow the Y axis lineShow the Z axis lineShow the active Camera's name in Camera viewShow the active object's Dynamic Paint cacheShow the active object's Rigid Body cacheShow the active object's cloth point cacheShow the active object's particle point cacheShow the active object's simulation nodes cache and bake dataShow the active object's smoke cacheShow the active object's softbody point cacheShow the assets currently available in this Blender sessionShow the basic building blocks and utilities coming with BlenderShow the bone selection overlayShow the clipping distances in the 3D viewShow the collection in this view layerShow the details in the user interfaceShow the glow buffer onlyShow the grid background and bordersShow the grid over the imageShow the ground plane gridShow the influence volume in the 3D viewShow the left and right camerasShow the mode column for mode toggle and activationShow the object origin center dot for all (selected and unselected) objectsShow the panel for alpha transparency optionsShow the panel for line color optionsShow the panel for line thickness optionsShow the panel for stroke constructionShow the panel for stroke geometry optionsShow the panel for stroke texture optionsShow the parallax correction volume in the 3D viewShow the status of cached frames in the timelineShow the stereo 3D convergence planeShow the stereo 3D frustum volumeShow the studiolight in the backgroundShow the texture from the active image texture node using the active UV map coordinatesShow this fileShow this image as backgroundShow this image in front of objects in viewportShow this object in place of particlesShow track names and statusShow tracking and solving toolsShow transparent lines to use as boundary for fillingShow vertical grid linesShow verticesShow vertices with no weights in any groupShow vertices with no weights in the active groupShow visible objectsShow volumesShow warning indicators when transforming objects and bones if auto keying is enabledShow what is inside the objects elementsShow when nodes are using named attributesShow while draggingShow whole scene transparentShow workspace data-blocksShow worlds, lights, cameras and speakersShow/HideShow/Hide FacesShow/hide Curves data-blocksShow/hide Point Cloud data-blocksShow/hide Volume data-blocksShrinkShrink Face SetShrink FactorShrink MaskShrink SpeedShrink Vertex GroupShrink the current selection of adjacent selected stripsShrink the frame to minimal bounding boxShrink the location to the nearest target surfaceShrink the location to the nearest target surface along a given axisShrink the location to the nearest target surface along the interpolated vertex normals of the targetShrink the location to the nearest target vertexShrink the mesh to the nearest target surfaceShrink the mesh to the nearest target surface along a given axisShrink the mesh to the nearest target surface along the interpolated vertex normals of the targetShrink the mesh to the nearest target vertexShrink the selection by one pointShrink wrapping modifier to shrink wrap and object to a targetShrink/FattenShrink/Fatten: Shrink/Fatten: %3fShrink/Fatten: %sShrink/fatten selected vertices along normalsShrinking FactorShrinking GroupShrinkwrapShrinkwrap ConstraintShrinkwrap Hair CurvesShrinkwrap ModifierShrinkwrap TypeShrinkwraps hair curves to a mesh surface from below and optionally from aboveShuffleShutter CloseShutter CurveShutter TypeSiblingsSideSide (Y-Z)Side SegmentsSide Segments must be at least 1Side length along each axisSide length of the plane in the X directionSide length of the plane in the Y directionSide of FrameSide of object to use for alignmentSide of the keyframes' Bézier handles to affectSide of the strip to swapSide to selectSide-by-SideSidebarSidesSign of the bitangent vector of this vertex for this face (must be computed beforehand using calc_tangents, bitangent = bitangent_sign * cross(normal, tangent))Signed AngleSigned Angle FieldSilhouette FilteringSilhouettes and border edges are centered along stroke geometrySilhouettes and border edges are drawn inside of stroke geometrySilhouettes and border edges are drawn outside of stroke geometrySilhouettes and border edges are shifted by a user-defined ratioSilverSimilar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channelsSimilar to most fisheye modern lens, takes sensor dimensions into considerationSimilar to multifractalSimilar to the Principled BSDF node but uses the specular workflow instead of metallic, which functions by specifying the facing (along normal) reflection color. Energy is not conserved, so the result may not be physically accurateSimpleSimple AxesSimple BlendingSimple DeformSimple ExpressionSimple NameSimple deformation modifier to apply effects such as twisting and bendingSimple interpolation between adjacent pixelsSimple name of the asset's catalog, for debugging and data recovery purposesSimple physics-inspired easing effectsSimple redraw timer to test the speed of updating the interfaceSimpleDeformSimpleDeform ModifierSimplificationSimplifySimplify Child ParticlesSimplify F-Curves by removing closely spaced keyframesSimplify Grease Pencil drawingSimplify Grease Pencil only during animation playbackSimplify ModifierSimplify Stroke modifierSimplify SubdivisionSimplify VolumesSimplify geometry by collapsing edgesSimplify meshes targeting triangle count ratioSimplify selected curvesSimplify selected strokesSimplify stroke reducing number of pointsSimplify the stroke by merging vertices closer than a given distanceSimplify the stroke setSimulate a shiny coat by reducing the roughness to the given factor only for the first light bounce (diffuse). Range [0, 1] is equivalent to a reduction of [0%, 100%] of the original roughnessSimulate an internal volume structure by creating springs connecting the opposite sides of the meshSimulate an ocean surfaceSimulate fluids with high viscosity using a special solverSimulate pressure inside a closed cloth meshSimulated FramesSimulates only a specific area around the brush limited by a fixed radiusSimulates the entire meshSimulationSimulationBrushSimulationCacheSimulationCanvasSimulationDepth ChangeSimulationForceSimulationObstacleSimulationReflect OnlySimulationTypeSimulationWave TypeSimulation AreaSimulation Bake DirectorySimulation Frame EndSimulation Frame StartSimulation InputSimulation ItemSimulation LimitSimulation MethodSimulation OutputSimulation Output Node IDSimulation RangeSimulation StartSimulation ZoneSimulation end frameSimulation field to color mapSimulation field to color map onto gridlinesSimulation start frameSimulation will be evaluatedSinSineSingleSingle ArrowSingle AxisSingle ColorSingle ImageSingle PropertySingle SideSingle SidedSingle ValueSingle face of an equiangular cubemapSingle file with all the viewsSingle file with an encoded stereo pairSingle from TargetSingle image fileSingle layer used for masking pixelsSingle point in spline segment defining featherSingle point in spline used for defining maskSingle precision floatSingle render layer to re-render (used only when animation is disabled)Single spline used for defining mask shapeSingle stereo camera system, adjust the stereo settings in the camera panelSingle track with bundle should be selected to define axisSingular value under which damping is progressively applied (higher values produce results with more stability, less reactivity)Sinus DisplacementSinusoidal easing (weakest, almost linear but with a slight curvature)SiteSizeSize 1Size 2Size DeflectSize FactorSize PressureSize SourceSize XSize YSize ZSize from RadiusSize of checkerboard pattern indicating transparent areasSize of clump noiseSize of derivative offset used for calculating normalSize of display for empties in the viewportSize of element, use of components depends on element typeSize of every cubemapsSize of location dependent roughnessSize of packed file in bytesSize of particles on viewportSize of pattern area for newly created tracksSize of projection shape (leave as 0 for auto)Size of random length added to the end of each strokeSize of random length added to the start of each strokeSize of random roughnessSize of search area for newly created tracksSize of sun discSize of texture mappingSize of the area of the area light in the Y direction for rectangle shapesSize of the area of the area light, X direction size for rectangle shapesSize of the asset preview thumbnails in pixelsSize of the blur along X axisSize of the blur along Y axisSize of the cube to project onSize of the effectSize of the font used when rendering stamp textSize of the irradiance pool, a bigger pool size allows for more irradiance grid in the scene but might not fit into GPU memory and decrease performanceSize of the margin as a division of the UVSize of the shadow map applied to each irradiance sampleSize of the shadow pool, a bigger pool size allows for more shadows in the scene but might not fit into GPU memorySize of the simulation domain (in meters), and of the generated geometry (in BU)Size of the textSize of the turbulenceSize of the voxel grid cells for interaction effectsSize to capture the image for re-projectingSize:Sketches for this layer on different framesSketchySketchy chaining with a multiple touchSkinSkin ModifierSkin ResizeSkin RootSkin VertexSkin VerticesSkin_lightSkin_shadowSkinningSkipSkip POTSkip POT file generationSkip PresetSkip SaveSkip SegmentsSkip computing custom normals and face corner normals for displaying meshes in the viewportSkip displaying interior subdivided edgesSkip drawing/rendering of interior subdivided edgesSkip hull triangles that are covered by a pre-existing faceSkipped %d of %d island(s), geometry was too complicated to detect a matchSkipped editing library object dataSkipped some collections because of cycle detectedSkipping existing frame "%s"Skipping object '%s', data '%s' has already been processed with a previous objectSkipping object '%s', linked or override data '%s' cannot be modifiedSkipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')SkySky TextureSky TypeSliceSlice Per VoxelSlice StringSlice along the X axisSlice along the Y axisSlice along the Z axisSlice to New ObjectSlices the paint mask from the meshSlideSlide FeatherSlide New PointSlide Paint Curve PointSlide PointSlide a point on the spline to define its curvatureSlide a sequence strip in timeSlide an edge loop along a meshSlide animation to start at frame 0Slide control pointsSlide marker areasSlide plane marker areasSliderSlider MaxSlider MinSlider Widget ColorsSliding-ToolSlightSlip the contents of selected stripsSlopeSlot %dSlot TypeSlot has a valid image and UV mapSlot that contains information about texture paintingSlowSlow Python expressionSlower mapping that gives better deformation for B-Bones that are sharply curved in rest poseSmall CapsSmaller integer with a range from -128 to 127Smaller values result in a higher resolution outputSmaller values result in better performance but might cut off the volumeSmallest WaveSmartSmearSmear weight in active vertex groupSmokeSmoke & FireSmoke ColorSmoke Grid ResolutionSmoke StyleSmoke collision settingsSmoke color gridSmoke density gridSmoke flame gridSmoke heat gridSmoke temperature grid, range 0 to 1 represents 0 to 1000KSmoke velocity gridSmoothSmooth CorrectiveSmooth EndpointsSmooth EndsSmooth F1Smooth FactorSmooth Group BitflagsSmooth GroupsSmooth Hair CurvesSmooth Hermite edge interpolation between From Min and From Max valuesSmooth IterationsSmooth LaplacianSmooth MaskSmooth ModifierSmooth NormalsSmooth RadiusSmooth RatioSmooth ShadingSmooth StepSmooth StrokeSmooth Stroke FactorSmooth Stroke RadiusSmooth ToleranceSmooth TypeSmooth ViewSmooth WiresSmooth X AxisSmooth Y AxisSmooth Z AxisSmooth along the X axisSmooth along the Y axisSmooth along the Z axisSmooth an F-Curve while maintaining the general shape of the curveSmooth boundaries, but corners are kept sharpSmooth boundaries, including cornersSmooth by AngleSmooth colorsSmooth colors across verticesSmooth complex geometry around branchesSmooth custom normals based on adjacent vertex normalsSmooth effect factorSmooth effect modifierSmooth ends of strokesSmooth falloffSmooth falloff added after solid radiusSmooth hairsSmooth interpolation between A and B, with some control over curve shapeSmooth iterations applied after calculating the pose factor of each vertexSmooth iterations applied to the extracted meshSmooth jagged edges of user interface textSmooth meshSmooth object along X axisSmooth object along Y axisSmooth object along Z axisSmooth only selected points in the strokeSmooth out colors with the average color under the brushSmooth out the colors of adjacent stroke pointsSmooth scroll to make editable file visibleSmooth selected strokesSmooth stroke pointsSmooth the curve using a Gaussian filterSmooth the details, but keep the overall shapeSmooth the lighting from this lightSmooth the mesh by flattening the angles between adjacent facesSmooth the mesh while still preserving the volumeSmooth the normals of the surface or beveled curveSmooth the surface of the mesh, preserving the volumeSmooth weights for selected verticesSmoothed high quality interpolation, but slowerSmoothen NegSmoothen PosSmoother Hermite edge interpolation between From Min and From Max valuesSmoother StepSmoother irradiance interpolation but introduce light bleedingSmoothes the shape of hair curvesSmoothingSmoothing PositiveSmoothing StepsSmoothing effect modifierSmoothing factorSmoothing iteration for tangentsSmoothly offset each stroke's random valueSmoothnessSmoothness factorSmooths the edges of the strokesSmooths the surface and the volumeSmooths the surface of the mesh, preserving the volumeSmudge StrengthSmudge colors by grabbing and dragging themSmudge effect strengthSnapSnap 3D cursor to the active itemSnap 3D cursor to the middle of the selected item(s)Snap 3D cursor to the nearest grid divisionSnap 3D cursor to the world originSnap Current Frame to StripsSnap ElementSnap IslandsSnap ModeSnap TargetSnap ToSnap UV during transformSnap VerticesSnap active onto targetSnap at MidpointSnap by projecting onto facesSnap closest point onto targetSnap current frame to strip start or endSnap cursor to center of selected pointsSnap cursor to target typeSnap islands together (on edge stitch mode, rotates the islands too)Snap median onto targetSnap middle vertices to the axis centerSnap only onto objects that are selectableSnap onto ActiveSnap onto Selectable OnlySnap selected UV vertices to target typeSnap selected item(s) to the 3D cursorSnap selected item(s) to the active itemSnap selected item(s) to the mouse locationSnap selected item(s) to their nearest grid divisionSnap selected keyframes to the chosen times/valuesSnap selected keyframes to the current frameSnap selected keyframes to the nearest (whole) frame (use to fix accidental subframe offsets)Snap selected keyframes to the nearest markerSnap selected keyframes to the nearest secondSnap selected keyframes to the times specifiedSnap selected points to the nearest grid pointsSnap selected points/strokes to the cursorSnap the root of each curve to the closest surface pointSnap toSnap to Same TargetSnap to StripsSnap to SurfaceSnap to all geometrySnap to current frameSnap to edgesSnap to frameSnap to gridSnap to incrementsSnap to increments of gridSnap to nearest markerSnap to nearest point on facesSnap to secondsSnap to the middle of edgesSnap to the nearest point on an edgeSnap to verticesSnap to volumeSnap transformation center onto targetSnap values to nearest grid step, e.g. for a stop-motion lookSnap vertex pairs to their mirrored locationsSnappingSnapping DistanceSocketSocket SelectSocket TemplateSocket TypeSocket Type NameSocket descriptionSocket links are expanded in the user interfaceSocket nameSocket shapeSocket tooltipSoftSoft BodySoft Body ModifierSoft Body PlasticitySoft Body Point CacheSoft Body SettingsSoft FalloffSoft LightSoft LimitsSoft MaxSoft MinSoft body simulation modifierSoft body simulation settings for an objectSoftbodySoftbody & ClothSoftbody goal weightSoftenSoftnessSolidSolid LightSolid LightsSolid RadiusSolidifySolidify ModifierSolve camera motion from tracksSolverSolver IterationsSolver OptionsSolver ResultSolvingSolving method selection: automatic damping or manual dampingSome curves could not be converted because they were not attached to the surfaceSome data failed to reconstruct (see console for details)Some frames were skipped while baking/saving that cacheSome strings were fixed, don't forget to save the .blend file to keep those changesSortSort AlphabeticallySort BySort By:Sort Data-BlocksSort ElementsSort IndexSort KeySort OrderSort Palette ColorsSort TypeSort WeightSort by Most RecentSort by NameSort by curvilinear 2D length (longer lines lie on top of shorter lines)Sort by distance from camera (closer lines lie on top of further lines)Sort by the projected X value in the image coordinate systemSort by the projected Y value in the image coordinate systemSort channels by average reprojection error of tracks after solveSort channels by first frame numberSort channels by last frame numberSort channels by longest tracked segmentSort channels by overall amount of tracked segmentsSort channels by their namesSort files by modification timeSort files by sizeSort items by their nameSort items descending, from highest value to lowestSort selected elements from farthest to nearest one in current viewSort selected elements from left to right one in current viewSort selected elements from nearest to farthest from 3D cursorSort selected faces from smallest to greatest material indexSort the file list alphabeticallySort the file list by extension/typeSort typeSort vertex groupsSortingSoundSoundMuteSoundNewSoundPitchSoundStrip VolumeSoundVolumeSound FilesSound NameSound StripsSound Strips SelectedSound data-block name to unpackSound data-block referencing an external or packed sound fileSound data-block used by this speakerSound data-blocksSound not packedSound sample file used by this Sound data-blockSoundTrackSoundsSounds DirectorySourceSource Clone ImageSource Clone SlotSource Clone UV MapSource Layers SelectionSource ListSource ObjectSource PositionSource RootSource TypeSource Vertex GroupSource and destination for symmetrize operatorSource and destination meshes do not have the same number of edges, 'Topology' mapping cannot be used in this caseSource and destination meshes do not have the same number of face corners, 'Topology' mapping cannot be used in this caseSource and destination meshes do not have the same number of faces, 'Topology' mapping cannot be used in this caseSource and destination meshes do not have the same number of vertices, 'Topology' mapping cannot be used in this caseSource colorSource elements must be closer than given distance from destination oneSource mesh does not have any edges, none of the 'Edge' mappings can be used in this caseSource mesh does not have any faces, none of the 'Face' mappings can be used in this caseSource of input values for driver variablesSource of randomnessSource of reflection ray directionsSource of the mesh used to create collision shapeSource or destination meshes do not have any edges, cannot transfer edge dataSource or destination meshes do not have any faces, cannot transfer corner dataSource or destination meshes do not have any faces, cannot transfer face dataSource or destination meshes do not have any vertices, cannot transfer vertex dataSource to select canvas fromSources of input data for evaluating this variableSouthSouth-EastSouth-WestSpaceSpace ConsoleSpace Dope Sheet EditorSpace File BrowserSpace Graph EditorSpace Image EditorSpace InfoSpace MatrixSpace Nla EditorSpace Node EditorSpace OutlinerSpace PreferencesSpace Sequence EditorSpace Text EditorSpace TypeSpace UV EditorSpace all UVs evenlySpace between islandsSpace currently being displayed in this areaSpace daubs according to surface orientation instead of screen spaceSpace for the projection axisSpace in which transforms are usedSpace of the input heightSpace of the input normalSpace that owner is evaluated inSpace that target is evaluated inSpace to convert fromSpace to convert toSpace to use for copying mesh dataSpace transform for copying from one object to anotherSpacesSpaces contained in this area, the first being the active space (NOTE: Useful for example to restore a previously used 3D view space in a certain area to get the old view orientation)SpacingSpacing Along StrokeSpacing DistanceSpacing PressureSpacing before brush gradient goes full circleSpacing between brush daubs as a percentage of brush diameterSpacing between charactersSpacing between grid pointsSpacing between wordsSpacing for textures along stroke lengthSpanSpatial NoiseSpatial ReuseSpatial SizeSpawn particles from the shapeSpeakerSpeakerNewSpeaker data-block for 3D audio speaker objectsSpeaker data-blocksSpeaker(s)SpeakersSpecifies energy absorption per unit length as light passes through the hair. A higher value leads to a darker colorSpecifies how the bone inherits scaling from the parent boneSpecifies weight of smooth vs original normalSpecifies whether the newly revealed geometry should be selectedSpecify a logical combination of selection conditions on feature edge typesSpecify a new sampling value that determines the resolution of stroke polylinesSpecify a path where the baked data should be stored manuallySpecify a precise fraction of final UV outputSpecify either inclusion or exclusion of feature edges belonging to a collection of objectsSpecify either inclusion or exclusion of feature edges selected by edge typesSpecify focal length of the lens in millimetersSpecify how existing transformations and the action channels are combinedSpecify how the copied and existing rotations are combinedSpecify how the copied and existing transformations are combinedSpecify how the modifier value is blended into the base valueSpecify how to combine the new location with originalSpecify how to combine the new rotation with originalSpecify how to combine the new scale with originalSpecify orientation and scale, instead of using embedded data in FBX fileSpecify source for the grid shapeSpecify target number of faces relative to the current meshSpecify the distance between verticesSpecify the lens as the field of view's angleSpecify the line's start and end pointsSpecify the offset from one vertex to the nextSpecify the total number of verticesSpecify the type of rotation channels to useSpecify unit line thickness in pixelsSpecify volume density and step size in object or world spaceSpecify volume step size and density in world spaceSpecify which material attribute is usedSpectrumSpectrum to useSpecularSpecular ColorSpecular Color BlueSpecular Color GreenSpecular Color RedSpecular FactorSpecular HardnessSpecular HighlightsSpecular IOR LevelSpecular LightingSpecular color of the materialSpecular reflection multiplierSpeedSpeed ControlSpeed FactorSpeed Interpolation 0Speed Interpolation 1Speed MultiplierSpeed RampSpeed VectorsSpeed control methodSpeed factor for when looking around, high values mean faster mouse movementSpeed of SoundSpeed of sound for Doppler effect calculationSpeed of the burning reaction (higher value results in smaller flames)Speed of the wave, towards the starting point when negativeSpell CacheSphereSphere RadiusSphere radius for computing curvaturesSphericalSpherical camera for environment maps, also known as Lat Long panoramaSpherical falloffSpherical forcefield based on the charge of particles, only influences other charge force fieldsSpherize StrengthSpiraling force that twists the force object's local Z axisSplash ScreenSplineSpline CountSpline IK ConstraintSpline IndexSpline LengthSpline Length nodeSpline ParameterSpline Parameter nodeSpline Point CountSpline PointsSpline ResolutionSpline closes on release if not draggedSpline point without handlesSpline typeSpline:SplinesSplitSplit AngleSplit Animation by ObjectSplit BVH primitives by this number of time steps to speed up render time in cost of memorySplit By GroupSplit By ObjectSplit Dash 1Split Dash 2Split Dash 3Split EdgesSplit Edges & FacesSplit Gap 1Split Gap 2Split Gap 3Split ImpulseSplit LengthSplit LinesSplit MaterialsSplit PatternSplit a color into its individual components using multiple modelsSplit a face into a fanSplit a geometry into a separate output for each type of data in the geometrySplit a geometry into two geometry outputs based on a selectionSplit a vector into its X, Y, and Z componentsSplit all points to curve by its group ID and reorder by weightSplit and join editors by dragging from cornersSplit at position of the cursor instead of current frameSplit away joined faces at the edgesSplit baked maps per material, using material name in output file (external only)Split chains at points with angles larger than the maximum 2D angleSplit chains at points with angles smaller than the minimum 2D angleSplit channelsSplit custom normals of selected verticesSplit edges that are marked as sharpSplit edges with high angle between facesSplit external images per material (external only)Split faces along selected edgesSplit faces and edges connected to selected verticesSplit multicam strip and select cameraSplit non-planar faces that exceed the angle thresholdSplit off face corners instead of merging facesSplit off face corners to maintain surrounding geometrySplit off selected bones from connected unselected bonesSplit off selected geometry from connected unselected geometrySplit off selected points from connected unselected pointsSplit selected area into camera, front, right, and top viewsSplit selected area into new windowsSplit selected edges so that each neighbor face gets its own copySplit selected strips at their midpointsSplit the curve until the tolerance is met (fast)Split the faces into smaller parts, giving it a smoother appearanceSplit the polygons with an ear clipping algorithmSplit the quads along their longest diagonalSplit the quads along their shortest diagonalSplit the quads in nice triangles, slower methodSplit the quads on the 2nd and 4th verticesSplit the quads on the first and third verticesSplit the selected strips in twoSplit to InstancesSplits guides into separate groups. New curves interpolate existing curves from a single groupSplittingSpot BlendSpot Blend: %.2fSpot LightSpraySpray + BubblesSpray + FoamSpray + Foam + BubblesSpray MapSpray and bubble particles are saved in the same particle systemSpray and foam particles are saved in the same particle systemSpreadSpread LengthSpread SpeedSpread distance for inner miter arcsSpreadsheetSpreadsheet ColumnSpreadsheet Column IDSpreadsheet EditorsSpreadsheet Row FilterSpringSpring ForceSpring FramesSpring LengthSpring TypeSpring forceSpring force that pulls water level back to zeroSpring implementation used in Blender 2.7. Damping is capped at 1.0Spring rest length (factor of particle radius)Spring rest length is a factor of 2 * particle sizeSpringsSprite ThresholdSquareSquare (HS + V)Square (HV + S)Square (SV + H)Square CentimetersSquare ChainsSquare DecimetersSquare DekametersSquare FeetSquare FurlongsSquare HectometersSquare InchesSquare KilometersSquare MetersSquare MicrometersSquare MilesSquare MillimetersSquare RootSquare ThouSquare ThresholdSquare YardsSquare cap (flat and extended)Square only: all values with an absolute amplitude lower than that result in 0Square root of ASquare with inner dotSquaresSquashSquash & StretchSquash AmountSquash FrequencySquash every N rowsSqueezed FrameStab WeightStabilize 2DStabilize 2D ClipStabilize RotationStabilize ScaleStabilize StrokeStabilize detected rotation around center of frameStabilizer Stroke FactorStabilizer Stroke RadiusStamp CameraStamp DateStamp FilenameStamp FrameStamp HostnameStamp LabelsStamp LensStamp MarkerStamp NoteStamp Note TextStamp OutputStamp Peak MemoryStamp Render TimeStamp SceneStamp Sequence StripStamp TimeStandardStandard transitions between keyframesStarStartStart & End MappingStart (Factor)Start (Length)Start AngleStart Arrow StyleStart At Current FrameStart CapStart DeactivatedStart DenoisingStart FactorStart FrameStart Frame (manipulated from UI)Start Frame (raw value)Start Frame (when Restrict Frame Range is enabled)Start HandleStart Handle EaseStart Handle ScaleStart LocationStart Mapping TypeStart OffsetStart PositionStart Position ObjectStart Position XStart Position YStart RadiusStart SampleStart SizeStart VR SessionStart VerticesStart distance of the volumetric effectStart editing directory fieldStart entering filter textStart entering filter text for the data-set in focusStart entering filter text for the list in focusStart entering text which filters the set of channels shown to only include those with matching namesStart frame clamped to valid rendering rangeStart frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frameStart frame for bakingStart frame of the effectStart frame of the export, use the default value to take the start frame of the current sceneStart frame of the ocean bakingStart on FrameStart placement using a point projected onto the orientation axis at the 3D cursor positionStart placement using a point projected onto the view plane at the 3D cursor positionStart placing on the surface, using the 3D cursor position as a fallbackStart placing the center positionStart placing the edge positionStart pointStart searching textStart transform operator after inserting the nodeStart/EndStartingStarting MouseStarting angle of the arcStarting distance of the mist, measured from the cameraStarting frame for the animationStarting frame to exportStarting time of pathStartup file savedStateState ColorsState OtherState of all panels defined by the node groupState of the light linkingState of the other user path for bimanual actionsState of the shadow linkingState-full solver running in real-time context and ignoring actions and non-IK constraintsStateless solver computing pose starting from current action and non-IK constraintsStatic BVHStatic IslandStatic TypeStatistical view of the levels of color in an imageStatisticsStatusStatus BarStatus flagsStatus of the solver iterationStatus:SteelStencil ColorStencil DimensionsStencil ImageStencil LayerStencil MaskStencil Mask OpacityStencil PositionStencil color in the viewportStepStep SizeStep Size LightningStep Size MinStep between generated framesStep size when raymarching volumeStep size when raymarching volume for lighting computationStep through animation by positionStepped Interpolation F-ModifierStepped LinearStepped linear interpolation between From Min and From Max valuesStepsSteps MinSteps ViewportStereoStereo 3D DisplayStereo 3D FormatStereo 3D Mode requires the window to be fullscreenStereo EyeStereo ModeStereo OutputStereoscopy settings for a Camera data-blockStickStick stroke to surfacesStick stroke to the imageStick stroke to the viewStickinessSticky Selection ModeSticky vertex selection disabledStiff ViscosityStiff viscosity is a factor of normal viscosityStiffnessStiffness XStiffness defines how much of the element to fillStiffness on the X axisStiffness on the X rotational axisStiffness on the Y axisStiffness on the Y rotational axisStiffness on the Z axisStiffness on the Z rotational axisStillStitch Preview Active IslandStitch Preview EdgeStitch Preview FaceStitch Preview StitchableStitch Preview UnstitchableStitch Preview VertexStitch UVs within a specified limit distanceStitch selected UV vertices by proximityStoneStone (Crushed)StonesStop VR SessionStop animation playbackStop pushing jumpStop this jobStop vertices from projecting to a face on the target when facing towards/awayStorageStorage of an operator being executed, or registered after executionStore Denoising PassesStore Named AttributeStore Named GridStore all data-blocks linked from other .blend files in the current .blend file. Library references are preserved so the linked data-blocks can be unpacked againStore enumeration values as stringsStore glTF export settings in the Blender projectStore grid data in a volume geometry with the specified nameStore multires displacements outside the .blend file, to save memoryStore proxies using per strip settingsStore proxies using project directoryStore the current state of the asset catalogs in the undo bufferStore the denoising feature passes and the noisy image. The passes adapt to the denoiser selected for renderingStore the result of a field on a geometry and output the data as a node socket. Allows remembering or interpolating data as the geometry changes, such as positions before deformationStore the result of a field on a geometry as an attribute with the specified nameStore this action in the NLA stack as a non-contributing strip for later useStore this action in the NLA stack as a non-contributing strip for later use, and create a new actionStored Operation ModeStores and apply difference between reference and local value (NOT USED)Stores and apply multiplication factor between reference and local value (NOT USED)Stores the style of each characterStraightStraight CutStraight-line interpolation between A and B (i.e. no ease in/out)Straight-line slope of end segments are extended past the endpoint keyframesStraightenStraighten Hair CurvesStraighten XStraighten YStraightens hair curves between root and tipStrandStrand IndexStrand LengthsStrand ShapeStrand StepsStrand diameter width at the rootStrand diameter width at the tipStrand shape parameterStream IndexStreamlinesStrengthStrength FactorStrength PressureStrength RandomnessStrength of displace when applied to the meshStrength of force fieldStrength of modifier deformationsStrength of modifier effectStrength of noiseStrength of smoothing applied on jagged chainsStrength of the displacementStrength of the fade effectStrength of the studiolightStrength of volume stretching clampingStrength to use for assigning or selecting face influence for weighted normal modifierStretch ToStretch To ConstraintStretch UStretch UVsStretch VStretch along Y-Axis to point towards a targetStretch or shrink strokesStretch the U coordinates between 0 and 1 when UVs are presentStretch the V coordinates between 0 and 1 when UVs are presentStretch the beginning and the end of stroke backboneStretch the object along the Z axis of the modifier spaceStretch to FillStretch to meet the target objectStrictStride at which tiled strokes are copiedStringString AttributeString Attribute ValueString LengthString Node SocketString Node Socket InterfaceString ValueString socket of a nodeString to CurvesString value in geometry attributeStringsStripStrip CharactersStrip ColorStrip FromStrip ModifiersStrip NameStrip NoneStrip NumbersStrip PartStrip TimeStrip cannot be moved into itselfStrip has no influence past its extentsStrip leading/trailing text from the nameStrip time is controlled by an F-Curve rather than automatically determinedStrip transform property to be resetStrip used as mask input for the modifierStrip(s)StripsStrips SelectedStrips must be the same lengthStrips must have the same number of inputsStrips were not compatibleStrokeStroke & FillStroke CenterStroke ColorStroke Depth OffsetStroke Depth OrderStroke DirectionStroke EndStroke Fit MethodStroke LengthStroke Material NameStroke OffsetStroke OnlyStroke PlacementStroke Placement (2D View)Stroke Placement:Stroke Point ParameterStroke PointsStroke RandomStroke StartStroke StepStroke ThicknessStroke and FillStroke data pointsStroke end styleStroke start styleStrokesStrokes CollisionStrokes appear/disappear one after the other, but only a single one changes at a timeStrokes end extension for closing gaps, use zero to disableStrongStruct definition used for properties assigned to this itemStruct gathering all data needed by overridden linked IDsStructsStructuralStructural GroupStructural Stiffness Vertex GroupStructureStucci TextureStudio LightStudio lightStudio light image file has separate "diffuse" and "specular" passesStudio lighting setupStudiolightStudiolight RotationStyleStyle ModuleStyle ModulesStyle module '%s' could not be removedStyle module configuration for specifying a style moduleStyle module could not be removedStyle of the color blendingStyle to set selection toStyle to use when drawing VR controllersSubSub LevelSub Level Menu Open DelaySub ParentSub-StepsSub-TargetSubdivideSubdivide CollapseSubdivide CurveSubdivide EdgesSubdivide MeshSubdivide StrokeSubdivide Stroke modifierSubdivide between continuous selected points of the stroke adding a point half way between themSubdivide long edges to add mesh detail where neededSubdivide perpendicular edges to the selected edge-ringSubdivide selected edgesSubdivide selected particles segments (adds keys)Subdivide selected segmentsSubdivide strokes and smooth themSubdivide the mesh in a way that allows editing the higher subdivision levelsSubdivisionSubdivision CreaseSubdivision DataSubdivision LevelsSubdivision ModeSubdivision ModifierSubdivision StepsSubdivision SurfaceSubdivision Surface ModifierSubdivision Surface modifier needs to be first to work with unwrapSubdivision TypeSubdivision level applied before deformationSubdivision surface modifierSubdivisionsSubframesSubframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1))Subitem Local IDSubitem Local IndexSubitem Local NameSubitem Reference IDSubitem Reference IndexSubitem Reference NameSubpixel Anti-AliasingSubsetSubset of probes to updateSubset of tags (defined in parent struct) that are set for this propertySubsteps Per FrameSubsurfaceSubsurface AnisotropySubsurface ColorSubsurface DirectSubsurface IORSubsurface IndirectSubsurface MethodSubsurface RadiusSubsurface ScaleSubsurface ScatteringSubsurface TranslucencySubsurface WeightSubsurface multiple scattering shader to simulate light entering the surface and bouncing internally. Typically used for materials such as skin, wax, marble or milkSubtractSubtract ColorSubtract VGroup B's weights from VGroup A's onesSubtract effect of brushSubtract existing selectionSubtract source value to destination one, using given threshold as factorSubtracted from the current frame to use for looking up the data in the cache file, or to determine which file to use in a file sequenceSubtracted from the texture color to get a displacement vectorSubtractive overrideSubtypeSubtype LabelSubtype of the default valueSuccessSuccessfully added %d keyframes for keying set '%s'Successfully removed %d keyframes for keying set '%s'SuffixSuffix added to the render images for this viewSuffix to identify the cameras to use, and added to the render images for this viewSuggested line thickness and point size in pixels, for add-ons displaying custom user interface elements, based on operating system settings and Blender UI scaleSuggestive ContoursSum ValuesSummarySun BeamsSun DiscSun ElevationSun IntensitySun LightSun RotationSun SizeSun angle from horizonSun disc not available in EEVEESunlight strength in watts per meter squared (W/m²)Supports PreviewsSupports culled depth by other objects in the viewSupports selectionSurfSurfaceSurface CurveSurface DeformSurface EmissionSurface FormatSurface GeometrySurface GuidingSurface Guiding ProbabilitySurface ModifierSurface NormalSurface Object to attach to (needs to have matching transforms)Surface OffsetSurface ProjectSurface Render MethodSurface Rest PositionSurface SmoothSurface TensionSurface ThicknessSurface TypeSurface UVSurface UV CoordinateSurface UV MapSurface UV coordinates at the attachment pointSurface UV map not definedSurface UV map used for attachmentSurface UV map used to sample the normal for displacementSurface attachment UV coordinates stored on each curveSurface density of generated hair curvesSurface geometry for generationSurface geometry of the curve attachmentSurface geometry to attach hair curves toSurface geometry used for shrinkwrapSurface geometry used to sample the normal for displacementSurface has no meshSurface modifier defining modifier stack position used for surface fieldsSurface nameSurface normal at the attachment pointSurface object for generation (needs matching transforms)Surface object used for shrinkwrapSurface object used to sample the normal for displacementSurface resolution in U direction used while rendering (zero uses preview resolution)Surface resolution in V direction used while rendering (zero uses preview resolution)Surface scale factor (does not affect the height of the waves)Surface subdivisions per segmentSurface tension of liquid (higher value results in greater hydrophobic behavior)Surface thickness used to detect intersection when using screen-tracingSurface(s) have no active pointSurfaceDeform ModifierSurfacesSwapSwap 2 sequencer stripsSwap AreasSwap Left/RightSwap active strip with strip to the right or leftSwap left and right stereo channelsSwap one material with anotherSwap order of selected strips within tracksSwap primary and secondary brush colorsSwap selected areas screen positionsSwap the Mouse Wheel zoom directionSweep AngleSwing and X TwistSwing and Y TwistSwing and Z TwistSwirl EffectSwirl effectSwitchSwitch ViewSwitch back to the previous Action, after creating a pose assetSwitch between an attribute and a single value to define the data for every elementSwitch between two inputsSwitch direction of selected splinesSwitch the current view from perspective/orthographic projectionSwitch the direction from clockwise to counterclockwiseSwitch to the target object or boneSwitch to this object mode when activating the workspaceSwitches the active object and assigns the same mode to a new one under the mouse cursor, leaving the active mode in the current oneSymmetrize the topology modificationsSymmetrySymmetry FeatheringSymmetry XSymmetry YSymmetry ZSyncSync Action LengthSync LengthSync MarkersSync Markers with keyframe editsSync ModeSync Outliner SelectionSync SelectionSync Zoom/PanSync outliner selection with other editorsSync to AudioSync to audio playback, dropping framesSync view position between side viewsSync with OutlinerSynchronize the length of the referenced Action with the length used in the stripSynchronize the viewer perspective of virtual reality sessions with this 3D viewportSyntax Built-InSyntax CommentSyntax HighlightSyntax NumbersSyntax PreprocessorSyntax ReservedSyntax SpecialSyntax StringSyntax SymbolsSyntax highlight for scriptingSystemSystem & OpenGLSystem BookmarksSystem FoldersSystem MaximumSystem MemorySystem OverridesSystem's bookmarksSystem's folders (usually root, available hard drives, etc)TIP: Use F-Curves for procedural animation insteadTIP: Use variables instead of bpy.data paths (see below)TIP: bpy.context is not safe for renderfarm usageTab ColorsTab Search ResultsTab WidthTab for Pie MenuTablet APITablet Drag ThresholdTablet pressureTabs as SpacesTagTag '%s' already present for given assetTag '%s' not found in given assetTag SeamTag SharpTag selected bones to not be visible in Edit ModeTag selected bones to not be visible in Pose ModeTagsTailTail SelectTailsTake Grease Pencil Layer or Layer Group as selection fieldTake a snapshot of the active viewportTake average of velocities from previous frame and new velocities from current frameTake average of vertex normalsTake face smoothness into account in view map calculationTake image aspect ratio into accountTake into account current Blender units settings (if unset, raw Blender Units values are used as-is)TangentTangent NormalTangent PhaseTangent SpaceTangent from UV mapTangent nodeTangent space can only be computed for tris/quads, abortingTangent space computation needs a UV Map, "%s" not found, abortingTangent space normal mappingTangent space vector displacement mappingTangent to SurfaceTangential DistortionTangentsTap Key TimeoutTaper ObjectTaper RadiusTaper factor for the radius of each point along the curveTaper of the rollTargetTarget BonesTarget Curve objectTarget DensityTarget Density StrengthTarget FrameTarget GeometryTarget Grease Pencil LayerTarget ID-BlockTarget Mesh objectTarget Normal ProjectTarget ObjectTarget Object (Curves only)Target Object, defining the position of the pivot when definedTarget Particle SystemTarget PathTarget SelectionTarget SpaceTarget VelocityTarget VolumeTarget ZTarget along length of bone: Head is 0, Tail is 1Target angular motor velocityTarget armatureTarget armature boneTarget bone for multi-target constraintsTarget contains concave polygonsTarget contains invalid polygonsTarget contains overlapping verticesTarget edge length in the new meshTarget has edges with more than two polygonsTarget is not in the constraint target listTarget length for the operationTarget linear motor velocityTarget location to which normals will pointTarget objectTarget object for multi-target constraintsTarget object from which the distance is measuredTarget object library-data, ignoring!Target object not specifiedTarget object shapeTarget object to define stroke startTarget object used to affect normalsTarget particle systemTarget particle systemsTarget polygons changed from %u to %uTarget scene has locked markersTarget sculpting workflow that is going to use the sampled sizeTarget to snap the selected UVs toTarget vertices changed from %u to %uTarget: Exclude Non-SelectableTarget: Include ActiveTarget: Include EditTarget: Include Non-EditedTargetsTear BoundaryTeleport DurationTemperance (average)TemperatureTemperature AttributeTemperature DifferenceTemperature GridTemperature MaximumTemperature UnitTemperature difference to ambient temperatureTemperature of the fluidTemplatesTemporal AccumulationTemporal ReprojectionTemporarily disable NLA stack evaluation (i.e. only the active action is evaluated)Temporarily hide in viewportTemporarily hide mask layersTemporarily hide objects from the viewportTemporaryTemporary DirectoryTemporary FilesTendency of object to bounce after colliding with another (0 = stays still, 1 = perfectly elastic)TensionTension Spring DampingTension StiffnessTension Stiffness MaximumTerminate ModeTessellated triangle in a Mesh data-blockTessellation of mesh polygons into trianglesTest key configuration for conflictsTextTextCaseTextIndentationTextLineTextLinesTextLowerTextModifiedTextNewTextSpacesTextTabTextTabsTextUpperTextWeightText '%s'Text Anti-AliasingText BeginText BoxText Box HeightText Box WidthText BoxesText Character FormatText ColorText CursorText CurveText EditorText Editor ArgsText EndText FilesText HighlightText HintingText InfoText Info OverlayText InputText LineText SelectedText StripText Subpixel Anti-AliasingText ValueText Widget ColorsText bounding box for layoutText character formatting settingsText colorText color of selected lineText data-block referencing an external or packed text fileText data-blocksText displayed and edited in this spaceText editor space dataText file has been edited since last saveText file is in memory, without a corresponding file on diskText file on disk is different than the one in memoryText in the lineText not found: %sText objects can only have their scale applied: "%s"Text on CurveText stringText that will be displayedText to 3D ObjectText to display in header during scaleText to insert at the cursor positionText to replace selected text with using the replace toolText to search for with the find toolText too longText vertical alignment from the object centerTextsTextureTextureNewTexture Collection RateTexture CoordinateTexture Coordinate ObjectTexture Coordinate QuantizationTexture CoordinatesTexture Encoding QualityTexture FieldTexture LimitTexture MappingTexture Mapping ModeTexture ModeTexture NodeTexture Node EditorTexture Node SocketTexture Node Socket InterfaceTexture Node TreeTexture OpacityTexture Orientation AngleTexture Overlay AlphaTexture PaintTexture Paint OverlaysTexture Paint SlotTexture Paint/Modifier UVsTexture Pixel Size factor along the strokeTexture PropertiesTexture Sample BiasTexture Sample RadiusTexture SlotTexture Slot ImagesTexture SlotsTexture SpaceTexture Space LocationTexture Space SizeTexture SpacingTexture SpecialsTexture Time OutTexture coordinate mapping settingsTexture coordinates from 0 to 1Texture coordinates from root particle locationsTexture coordinates used to map the texture onto the backgroundTexture data-block used by materials, lights, worlds and brushesTexture data-block used by this texture slotTexture data-blocksTexture effector weightTexture encoding qualityTexture filtering typeTexture images used for texture paintingTexture interpolationTexture mapping not set to 3D, results may be unpredictableTexture mapping typeTexture nodesTexture slot defining the mapping and influence of a textureTexture slot for textures in a Brush data-blockTexture slot for textures in a LineStyle data-blockTexture slot for textures in a Particle Settings data-blockTexture slot nameTexture slots defining the mapping and influence of texturesTexture socket of a nodeTexture space locationTexture space sizeTexture that controls emission strengthTexture to use as forceTexturedTexturesTextures DirectoryThe "id" attribute if available, otherwise the indexThe "stroke" cannot be emptyThe 2D view location for the center of the new nodes, or unchanged if not setThe API reference manual for this version of BlenderThe BVH file does not contain frame duration in its MOTION section, assuming the BVH and Blender scene have the same frame rateThe Blender source root pathThe Bone Collections of this ArmatureThe Bone Collections that contain this BoneThe Drivers/Expressions for this data-blockThe FriBidi C compiled library (.so under Linux, .dll under windows...), you’ll likely have to edit it if you’re under Windows, e.g. using the one included in Blender libraries repositoryThe ID pointer overridden by this operation is expected to match the reference hierarchyThe Keying Set to useThe Navigate Gizmo sizeThe RGB color of the strand. Only used in Direct ColoringThe Runge-Kutta ODE solver error limit, low value gives more precision, high values speedThe UUID of the catalog shown in the browserThe Voronoi feature that the node will computeThe X axis size of the shapeThe Y axis size of the shapeThe action depends on the states/poses of both user pathsThe action poses will be used for the VR controller aimsThe action poses will be used for the VR controller gripsThe action when Middle-Mouse dragging in the viewport. Shift-Middle-Mouse is used for the other action. This applies to trackpad as wellThe active attribute must be on the vertex, edge, or face domainThe active attribute must have a boolean typeThe active face for this meshThe active lineset does not have a line style (indicating data corruption)The active modifier in the listThe active shape key of %s is lockedThe active simulation area moves with the brushThe active vertex group is lockedThe active workspace view layer showing in the windowThe alignment of the new objectThe amount of copies is too high, we cannot generate the amount of geometry it would requireThe amount of points to select from the end of each splineThe amount of points to select from the start of each splineThe amount of shear to applyThe amplitude of the offsetThe amplitudes of the envelope are summarized (or, when Accumulate is enabled, both positive and negative differences are accumulated)The angle between the planes changes during the stroke to fit the surface under the cursorThe angle snap increment used when in constrained angle modeThe attribute domain that gives enough information to represent the mesh's normalsThe attribute is associated with the View Layer, Scene or World that is being renderedThe attribute is associated with the instancer particle system or object, falling back to the Object mode if the attribute isn't found, or the object is not instancedThe attribute is associated with the object geometry, and its value varies from vertex to vertex, or within the object volumeThe attribute is associated with the object or mesh data-block itself, and its value is uniformThe attribute is meant for internal use by BlenderThe attribute name must not be emptyThe attribute name used by default when the node group is used by a geometry nodes modifierThe attribute output cannot be used without the geometry outputThe axes icon's sizeThe axis that the curve deforms alongThe axis used for placing the base regionThe bf-translation repositoryThe blend factor with 0 being the current frameThe brush affects the UV rotation of the pointThe brush affects the color strength of the pointThe brush affects the position of the pointThe brush affects the thickness of the pointThe brush is of type used for drawing strokesThe brush is of type used for filling areasThe brush is of type used for tinting strokesThe brush is used for erasing strokesThe cache is bakedThe cache is being bakedThe camera used for rendering the sceneThe center of the circle described by the three pointsThe code used to calculate internal forces on particlesThe collection to add other selected objects toThe collection to remove other selected objects fromThe collection to remove this object fromThe combined frame range of all F-Curves within this actionThe compositor is always enabled regardless of the viewThe compositor is disabledThe compositor is enabled only in camera viewThe condition for close spline to activateThe constraining actionThe constraint is applied in Pose Space, the object transformation is ignoredThe constraint is applied in local space of a custom object/bone/vertex groupThe constraint is applied relative to the local coordinate system of the objectThe constraint is applied relative to the rest pose local coordinate system of the bone, thus including the parent-induced transformationThe constraint is applied relative to the world coordinate systemThe contrast of the cavity maskThe control point to retrieve data fromThe converge point for the stereo cameras (often the distance between a projector and the projection screen)The coordinates to sample within the UV mapThe corner to retrieve data from. Defaults to the corner from the contextThe counterclockwise rotation of the inner set of pointsThe current active panel category, may be Null if the region does not support this feature (NOTE: these categories are generated at runtime, so list may be empty at initialization, before any drawing took place)The current location (offset) of the view for this Node TreeThe current number of faces in the decimated meshThe current simulation time step size, as a fraction of a frameThe current text boxThe curve group to interpolate inThe curve normal value at each of the curve's control pointsThe curve the control point is part ofThe curve to retrieve data from. Defaults to the curve from the contextThe curve type to change the selected curves toThe custom bone colors, used when palette is 'CUSTOM'The data path from each iterable to the value (int or float)The data path relative to the context, must point to an iterableThe data type of the corresponding column visible in the spreadsheetThe data type the attribute is converted to before calculating the resultsThe data type used to read the attribute valuesThe default alignment for objects added from a 3D viewport menuThe default directory for rendering output, for new scenesThe default directory to search for loading fontsThe default directory to search for soundsThe direction (only applies to drag events)The direction the plane pointsThe distance a point can be from the surface before the face is no longer considered planarThe distance between the bottom point and the X axisThe distance between the top point and the X axisThe distance from which particles are affected fullyThe distance metric used to compute the textureThe donation program to support maintenance and improvementsThe duplicated geometry, not including the original geometryThe edge after the corner in the face, in the direction of increasing indicesThe edge before the corner in the face, in the direction of decreasing indicesThe edge flag to tag when selecting the shortest pathThe edge to retrieve data from. Defaults to the edge from the contextThe edges that lie on the boundaries between the different face groupsThe edited objectThe end frame of animationThe end frame of the manually set intended playback rangeThe entire Scene / Preview rangeThe event of target particles to react onThe exact location of the point to useThe execution time from the node tree's latest evaluation. For frame and group nodes, the time for all sub-nodesThe face index for each loop triangleThe face to retrieve data from. Defaults to the face from the contextThe factor to apply to the original point's opacity for the new pointsThe factor to apply to the original point's radius for the new pointsThe factor to scale keys withThe file extension used for saving rendersThe file handler labelThe file was saved by a newer version, open it with Blender %s or laterThe first frame to be exportedThe first output must be a geometry socketThe fractal offsetThe fraction part of AThe fraction part of A entry-wiseThe frame on which the timeline marker appearsThe frame on which this sketch appearsThe frame to evaluate (starting at 0)The free scaling axis of the objectThe frequency of the offset (1/total length)The gain multiplierThe generated random number is the same for every control point of a curveThe geometry cannot be extracted with dyntopo activatedThe geometry's normal directionThe gizmos are made for use with virtual reality sessions and require special redraw managementThe glTF format requires discontinuous normals, UVs, and other vertex attributes to be stored as separate vertices, as required for rendering on typical graphics hardware. This option attempts to combine co-located vertices where possible. Currently cannot combine verts with different normalsThe grid size for bindingThe group ID of each group instanceThe height of the cylinderThe height perpendicular to the base of the spiralThe highest power of 'x' for this polynomial (number of coefficients - 1)The identifier that makes up this tagThe index from the contextThe index of particle system on the target objectThe index of the color attribute used as a fallback for renderingThe index of the control point plus the offset within the entire curves data-blockThe index of the control point to evaluate. Defaults to the current indexThe index of the corner starting from the first corner in the faceThe index of the cursorThe index of the each vertex's island. Indices are based on the lowest vertex index contained in each islandThe index of the face the corner is a part ofThe index of the first vertex in the edgeThe index of the offset cornerThe index of the second vertex in the edgeThe index of this curve's first control pointThe index to move the constraint toThe index to move the effect toThe index to move the modifier toThe indices of the duplicates for each elementThe influence of a Voronoi layer relative to that of the previous layerThe initial aspect settingThe initial depth used when placing the cursorThe initial position for placementThe inputs are invalid, or the algorithm has been improperly calledThe integer part of A, removing fractional digitsThe intended playback frame range of this action, using the manually set range if available, or the combined frame range of all F-Curves within this action if not (assigning sets the manual frame range)The interpolation type for this curve elementThe intersection line will be included into the object with the higher intersection priority valueThe kind of repository to addThe largest integer smaller than or equal AThe last frame to be exportedThe length of the contents of this strip after the handles are appliedThe length of the contents of this strip before the handles are appliedThe length of the distance in axial directionsThe length of the longest Axial journeyThe light that bounces off the surface of the hairThe light that passes through the hair and exits on the other sideThe line color of a higher priority is used at material boundariesThe links must be siblingsThe local directory containing extensionsThe location is automatically calculated to be smoothThe location is calculated to point to the next/previous control pointThe location is constrained to point in the opposite direction as the other handleThe location of the scene's 3D cursor, in the local space of the modified objectThe mass of each vertex on the cloth materialThe material to use for the new strokesThe maximum from A and BThe maximum from A and B with smoothing CThe maximum gap between strokes in secondsThe maximum number of samples used for training path guiding. Higher samples lead to more accurate guiding, however may also unnecessarily slow down rendering once guiding is accurate enough. A value of 0 will continue training until the last sampleThe maximum ray distance for matching points between the active and selected objects. If zero, there is no limitThe mesh UV map to sample. Should not have overlapping facesThe mesh is missing materialsThe method for determining the size of the bevelThe method of keys to activate tools such as move, rotate & scale (G, R, S)The method to use to create meshes at intersectionsThe method to use to create the mesh at intersectionsThe method used for calculating the feather offsetThe minimal roughness value of a material to apply guidingThe minimum from A and BThe minimum from A and B with smoothing CThe modifier affects the UV rotation factor of the pointThe modifier affects the color strength of the pointThe modifier affects the position of the pointThe modifier affects the thickness of the pointThe modifier used does not support deformed locationsThe name of a json file storing those settings (unfortunately, Blender's system does not work here)The name of the Curve object that defines the bevel shapeThe name of the active color attribute for display and editingThe name of the active key configurationThe name of the attribute on the surface mesh used to define the attachment of each curveThe name of the default color attribute used as a fallback for renderingThe node group is used as a geometry modifierThe node group is used as a toolThe node group is used for curvesThe node group is used for meshesThe node group is used for point cloudsThe node group is used in edit modeThe node group is used in object modeThe node group is used in sculpt modeThe node group must have a geometry output socketThe node labelThe node socket's default valueThe node tree labelThe noise simulation is scaled up by this factor (compared to the base resolution of the domain)The normal direction of each face, defined by the winding order and position of its verticesThe normal direction of each vertex, defined as the average of the surrounding face normalsThe normal direction of the face corner, taking into account sharp faces, sharp edges, and custom normal dataThe normal direction of the plane described by the three points, pointing towards the positive Z axisThe number of Voronoi layers to sumThe number of animation frames. If a single image, then 1The number of computed points in the V direction between every pair of control pointsThe number of concentric rings used to fill the round facesThe number of consecutive points from the original stroke to include in this segmentThe number of control points along the curve to traverseThe number of control points to create on the segment following each pointThe number of corners in the faceThe number of corners to move around the face before finding the result, circling around the start of the face if necessaryThe number of duplicates to create for each elementThe number of edges connected to each vertexThe number of edges on the curveThe number of edges running vertically along the side of the coneThe number of evaluated points on the curveThe number of faces or corners connected to each edgeThe number of faces or corners connected to each vertexThe number of faces that use each edge as one of their sidesThe number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' settingThe number of generated segments to skip to reduce complexityThe number of horizontal ringsThe number of old versions to maintain in the current directory, when manually savingThe number of points in the curveThe number of points on the arcThe number of points skipped after this segmentThe number of points to createThe number of points to skip to create straight segmentsThe number of rectangular segments along each sideThe number of segments in each quarter-circle of the bevelThe number of times the cavity mask is blurredThe number of times this object is repeated with respect to other objectsThe number of vertices connected to this vertex with an edge, equal to the number of connected edgesThe number of vertices on the top and bottom circlesThe object %s has locked shape keysThe object geometry itself should be visible in the renderThe object has only one layerThe object has only one materialThe object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distanceThe object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distanceThe object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distanceThe object is parented to a boneThe object is parented to a latticeThe object is parented to a vertexThe object is parented to an objectThe object that has the target particle system (empty if same object)The object the data pointer refers to is not a valid modifierThe offset is too small, we cannot generate the amount of geometry it would requireThe opacity of unselected F-Curves against the background of the Graph EditorThe order of selected vertices/edges/faces is modified, based on a given methodThe output is a square curve (negative values always result in -1, and positive ones in 1)The output node %s is already paired with %sThe owner of this constraintThe particle simulation is scaled up by this factor (compared to the base resolution of the domain)The particle system to paint withThe parts of the geometry in the selectionThe parts of the geometry not in the selectionThe parts of the geometry that go into the first outputThe parts of the geometry to be deletedThe path for the curve's custom profileThe path for the custom profileThe path to the '/branches' directory of your local svn-translation copy, to allow translating from the UIThe point is constrained to be inside the target objectThe point is constrained to be outside the target objectThe point is constrained to the surface of the target object, with distance offset always to the outside, towards or away from the original locationThe point is constrained to the surface of the target object, with distance offset applied exactly along the target normalThe point is constrained to the surface of the target object, with distance offset towards the original point locationThe position from the contextThe position of the first vertex in the edgeThe position of the mouse cursor at the start of the operationThe position of the second vertex in the edgeThe positions of the new pointsThe precision of compositor intermediate resultThe probability of guiding a direction inside a volumeThe probability of guiding a direction on a surfaceThe profile can be a concave or convex curveThe profile can be any arbitrary path between its endpointsThe profile shape (0.5 = round)The provided data did not satisfy the prerequisitesThe radii of the new pointsThe radius of the circle described by the three pointsThe radius of the cylinderThe range of angles that will be affectedThe ratio of the largest dimension of the model over the size of the gridThe ratio of the minor axis to the major axis of an elliptical cross-section. Recommended values are 0.8~1 for Asian hair, 0.65~0.9 for Caucasian hair, 0.5~0.65 for African hair. The major axis is aligned with the curve normal, which is not supported in particle hairThe reference manual for this version of BlenderThe region where the panel is going to be used inThe remainder of floored divisionThe remainder of truncated division using fmod(A,B)The remesher cannot run from edit modeThe remesher cannot run with a Multires modifier in the modifier stackThe remesher cannot run with dyntopo activatedThe remesher cannot work on linked or override dataThe resolution of the particle gridThe rotation channel was filteredThe rotation of the scene's 3D cursor, in the local space of the modified objectThe rotation type and axis order to useThe roughness of the coat layerThe running total of values in the corresponding group, starting at the first valueThe running total of values in the corresponding group, starting at zeroThe scale factor applied to the curve segmentsThe scale of a Voronoi layer relative to that of the previous layerThe scene's 3D cursor location and rotationThe scripted expression can be evaluated without using the full Python interpreterThe selected strips don't overlapThe selection from the start and end of the splines based on the input sizesThe setting for the file browser mode to load a .blend file, a library or a special fileThe shape of the gaussian distribution, lower values make it sharperThe shape of the start and end of the strokeThe shortest angle in radians between two faces where they meet at an edge. Flat edges and Non-manifold edges have an angle of zero. Computing this value is faster than the signed angleThe shutter closes at the current frameThe shutter is open during the current frameThe shutter opens at the current frameThe side of the handle that is selectedThe side that remains selected after splittingThe side to which the selection is appliedThe signed angle arctan(A / B)The signed angle in radians between two faces where they meet at an edge. Flat edges and Non-manifold edges have an angle of zero. Concave angles are positive and convex angles are negative. Computing this value is slower than the unsigned angleThe simulation timestep per frame (seconds per frame)The size of the geometry will determine the distance between arrayed itemsThe size of the particlesThe smallest integer greater than or equal AThe softness of the spotlight edgeThe solver does not reiterate, not even on first frame (starts from rest pose)The solver reiterates (converges) on all framesThe solver reiterates (converges) on the first frame but not on subsequent frameThe sound file is decoded and loaded into RAMThe source axis constrained object's X axis usesThe source axis constrained object's Y axis usesThe source axis constrained object's Z axis usesThe source color is gamma correctedThe source geometry must contain a mesh or a point cloudThe source mesh must have facesThe source of this force field is the zero point of a harmonic oscillatorThe space where the panel is going to be used inThe standard fractal Perlin noiseThe start and end handles are fixed positionsThe start and end handles are offsets from the spline's control pointsThe start frameThe start frame of the manually set intended playback rangeThe start position of the relation lines from parent to child bonesThe strength value for the generate strokesThe string to find in the input stringThe string to replace each match withThe string value to drop into the buttonThe strip values are combined with accumulated results by appropriately using addition, multiplication, or quaternion math, based on channel typeThe strip values replace the accumulated results by amount specified by influenceThe subdivision level visible at render timeThe surface area of each of the mesh's facesThe system did not find a solutionThe target mesh must have facesThe target to use while snappingThe texture affects basic color of the strokeThe texture affects the alpha valueThe tilt angle of the cuticle scales (the outermost part of the hair). They are always tilted towards the hair root. The value is usually between 2 and 4 for human hairThe time (in minutes) to wait between automatic temporary savesThe time to use for looking up the data in the cache file, or to determine which file to use in a file sequenceThe total number of mesh islandsThe total of all of the values in the corresponding groupThe transformation of the instances output. Does not affect the internal geometryThe transformation of the target bone is evaluated relative to its rest pose local coordinate system, thus including the parent-induced transformationThe transformation of the target is evaluated relative to a custom object/bone/vertex groupThe transformation of the target is evaluated relative to its local coordinate systemThe transformation of the target is evaluated relative to the world coordinate systemThe transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignoredThe transformation of the vector and geometry outputsThe transformation type to affect on the constrained objectThe transformation type to use from the targetThe type of radius interpolation for Bézier curvesThe type of shape used to rebuild a beveled sectionThe type of split operation to perform on stripsThe type of strategy used for sampling direct light contributionsThe type of the data-block, if the asset represents one ('NONE' otherwise)The type of tilt calculation for 3D CurvesThe type of tilt interpolation for 3D, Bézier curvesThe type of weight interpolation for splineThe unit system to use for user interface controlsThe value computed for the chain is the maximum of the values obtained for chain verticesThe value computed for the chain is the mean of the values obtained for chain verticesThe value computed for the chain is the minimum of the values obtained for chain verticesThe value computed for the chain is the value obtained for the first chain vertexThe value computed for the chain is the value obtained for the last chain vertexThe value of the reserved bitflag 'FILTER_ITEM' (in filter_flags values)The value the average luminance is mapped toThe value this event translates to in a modal keymapThe values from the "id" attribute on points, or the index if that attribute does not existThe values to be accumulatedThe vertex the corner is attached toThe vertex to retrieve data from. Defaults to the vertex from the contextThe way the constraint treats original non-free axis scalingThe wetness level when colors start to shift to the backgroundThe window relative horizontal location of the areaThe window relative horizontal location of the regionThe window relative vertical location of the areaThe window relative vertical location of the regionThemeTheme 3D ViewportTheme Background ColorTheme Bone Color SetTheme Clip EditorTheme Collection ColorTheme ConsoleTheme Dope SheetTheme File BrowserTheme Graph EditorTheme Image EditorTheme InfoTheme Node EditorTheme Nonlinear AnimationTheme OutlinerTheme PreferencesTheme PropertiesTheme Sequence EditorTheme Space SettingsTheme SpreadsheetTheme Status BarTheme Strip ColorTheme Text EditorTheme Top BarTheme User InterfaceTheme Widget Color SetTheme Widget State ColorTheme color or custom color of a boneTheme settings for FontTheme settings for InfoTheme settings for asset shelvesTheme settings for background colors and gradientTheme settings for bone color setsTheme settings for collection colorsTheme settings for strip colorsTheme settings for style setsTheme settings for the 3D viewportTheme settings for the Blender PreferencesTheme settings for the ConsoleTheme settings for the Dope SheetTheme settings for the File BrowserTheme settings for the Image EditorTheme settings for the Movie Clip EditorTheme settings for the NLA EditorTheme settings for the Node EditorTheme settings for the OutlinerTheme settings for the PropertiesTheme settings for the Sequence EditorTheme settings for the SpreadsheetTheme settings for the Status BarTheme settings for the Text EditorTheme settings for the Top BarTheme settings for the graph editorTheme settings for user interface elementsTheme settings for widget color setsTheme settings for widget state colorsThemesThere is no animation data to operate onThere is no asset library to removeThere is no extension repository to removeThere is no layer '%s'There must be an active attributeThese require auto-key:ThickThicker lines than the defaultThicknessThickness ClampThickness FactorThickness MaxThickness MinThickness ModeThickness ModifiersThickness OuterThickness PositionThickness ProfileThickness RatioThickness ShapeThickness StrengthThickness based on the direction of the strokeThickness calculation using constraints, most advancedThickness factor to use for zero vertex group influenceThickness modifier '%s' could not be removedThickness modifier typeThickness modifiers for changing line thicknessThickness of annotation strokesThickness of each strand of hairThickness of smoke display in the viewportThickness of the outline stroke relative to current brush thicknessThickness of the perimeter strokeThickness of the shellThickness of volume display in the viewportThickness position of silhouettes and border edges (applicable when plain chaining is used with the Same Object option)ThinThinner lines than the defaultThirdThird coefficient of fourth order Brown-Conrady radial distortionThird coefficient of third order polynomial radial distortionThirdsThis asset is stored in the current blend fileThis attribute cannot be accessed in a procedural contextThis bone collection is expanded in the bone collections tree viewThis collection is owned by a local Armature, or was added via a library override in the current blend fileThis collection was added via a library override in the current blend fileThis color defines white in the stripThis data does not support joining in edit modeThis data-block is a place-holder for missing linked data (i.e. it is [an override of] a linked data that could not be found anymore)This data-block is not an independent one, but is actually a sub-data of another ID (typical example: root node trees or master collections)This file is offlineThis file is read-onlyThis is a restricted system fileThis is a special ruler layerThis may lead to unexpected behaviorThis mode requires auto-keying to work properlyThis modifier can only deform control points, not the filled curve/surfaceThis modifier can only deform filled curve/surface, not the control pointsThis modifier has baked dataThis modifier operation is not allowed from Edit modeThis needs a local Armature or an overrideThis object is part of a compound shapeThis operator requires an active vertex (last selected)This override data-block is not needed anymore, but was detected as user-editedThis override data-block is unusedThis override property does not exist in current data, it will be removed on next .blend file saveThis property cannot be animated as it will not get updated correctlyThis property is only used to cache the object area for later calculationsThis region does not support panel categoriesThis strip type cannot be retimedThis text has not been savedThouThreadsThreads ModeThree LevelsThree tracks with bundles are needed to orient the floorThresholdThreshold above which filling is not propagatedThreshold below which, no sharpening is doneThreshold distance within which particles are removedThreshold for checking overlapping geometryThreshold for edge detection algorithm (higher values might over-blur some part of the image)Threshold for stroke intersectionsThreshold level to consider feature good enough for trackingThreshold of branchingThreshold of distance near surface where collisions are still considered (best results when non-zero)Threshold of initial movement needed from the device's rest positionThreshold to consider color transparent for fillingTilde ActionTileTile Grid ShapeTile NumberTile OffsetTile SizeTile XTile ZTile along X axisTile along Y axisTile along Z axisTile in tiled imageTile labelTiledTiled UDIM image textureTiles of the imageTiling offset for the X AxisTilt InterpolationTilt StrengthTilt in 3D ViewTilt of curve control pointsTilt selected control vertices of 3D curveTimberTimeTimeNewTimeOldTime AlignmentTime CurveTime ExtendTime LimitTime ModeTime Modifier SegmentTime OffsetTime RemappingTime ScaleTime SequentialTime SlideTime StepTime TranslateTime UnitTime at which the shutter is closedTime at which the shutter is openTime between bounces for elastic easingTime delay in 1/10 seconds before automatically opening sub level menusTime delay in 1/10 seconds before automatically opening top level menusTime needed to fully animate the pie to unfolded state (in 1/100ths of sec)Time of key over the simulationTime of mouse locationTime offset for the noise effectTime since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)Time since last access of a GL vertex buffer object in seconds after which it is freed (set to 0 to keep VBO allocated)Time since last step in secondsTime since the timer started secondsTime specified in frames, converted to seconds based on scene frame rateTime specified in seconds, independent of the sceneTime taken in frames between shutter open and closeTime to animate the view in milliseconds, zero to disableTime to look ahead in secondsTime to use for the Mask animationTime/delay (in ms) for a double clickTime:Time: %.3f %sTime: %s %sTime: +%.3f %sTime: +%s %sTimeSlide: %sTimecodeTimecode IndexTimecode StyleTimeline FrameTimeline MarkersTimeline Overlay SettingsTimeline marker '%s' not found in action '%s'Timeline marker '%s' not found in scene '%s'TimerTimer (Minutes)TimescaleTimestamp read failedTimestepTimesteps MaximumTimingTimingsTint ModeTint dielectric reflection at normal incidence for artistic control, and metallic reflection at near-grazing incidence to simulate complex index of refractionTint the color of the strokesTiny Prim CullingTipTip DiameterTip DirectionTip IndexTip LengthTip PositionTip RemoverTip RoundnessTip Scale XTip SelectionTip SpreadTip select modeTitleTitle CaseTitle Safe MarginsTitle for the file browserTmrJobToTo 3D CursorTo BottomTo Current FrameTo MaxTo Maximum XTo Maximum YTo MinTo Minimum XTo Minimum YTo Minimum ZTo OrderTo SpacesTo SphereTo Sphere: %.4f %sTo Sphere: %s %sTo TabsTo TopTo nodeTo socketTodayToggleToggle 3D stereo support for current window (or change the display mode)Toggle Add/Subtract for the weight paint draw toolToggle AllToggle CommentsToggle EndToggle Free/AlignToggle Lock Selection option of the current clip editorToggle OverlaysToggle Profile ClippingToggle Render UseToggle SelectToggle SelectionToggle StartToggle System ConsoleToggle VectorToggle Viewport UseToggle VisibilityToggle Widget ColorsToggle a context valueToggle a meta-strip (to edit enclosed strips)Toggle between Vector and Auto handlesToggle box selectionToggle catalog visibility in the asset shelfToggle clamp overlap flagToggle collapsed nodes and hide unused socketsToggle color ramp operationsToggle cyclic for selected splinesToggle disabled flag for selected markersToggle display of selected object(s) separately and centered in viewToggle display selected area as fullscreen/maximizedToggle editability of selected channelsToggle enumToggle fading of Grease Pencil layers except the active oneToggle font caseToggle font styleToggle geometry randomization for debugging purposesToggle gravity effectToggle harden normals flagToggle hide hidden dot filesToggle inversion of affected normalsToggle keyframe selection instead of leaving newly selected keyframes onlyToggle locked flag for selected tracksToggle locks of all and invert unselected vertex groups of the active objectToggle locks of all vertex groups of the active objectToggle locks of selected vertex groups of the active objectToggle locks of unselected vertex groups of the active objectToggle mark seam flagToggle mark sharp flagToggle material preview shadingToggle muting of selected nodesToggle object's edit modeToggle object's force fieldToggle open/close hierarchyToggle option buttons display for selected nodesToggle particle edit modeToggle preview display for selected nodesToggle rendered shadingToggle sculpt mode in 3D viewToggle selection for all elementsToggle selection of all animation channelsToggle selection of all keyframesToggle selection status of all bonesToggle shading type in 3D viewportToggle show render viewToggle solid shadingToggle specified setting on all selected animation channelsToggle texture paint mode in 3D viewToggle the Outliner selection of itemsToggle the camera viewToggle the current window full-screenToggle the region's alignment (left/right or top/bottom)Toggle the selectionToggle the vertex paint mode in 3D viewToggle this shape keyToggle unused node socket displayToggle visibilityToggle visibility of Channels in Graph Editor for editingToggle weight paint mode in 3D viewToggle whether given type is active or notToggle whether surface is processed or ignoredToggle whether the active material is the only one that is editable and/or visibleToggle whether the material is linked to object data or the object blockToggle wireframe shadingToleranceTolerance for finding vertex duplicatesToneTone mapping algorithmTone mapping modifierTone of the curveTonemap TypeTonnesTonsToo few clusters of strips selected in NLA Track (%s): needs exactly 2 to be selectedToo few selections to mergeToo many clusters of strips selected in NLA Track (%s): needs exactly 2 to be selectedToo many points selected: %dToo many potential root collections (%d) for the override hierarchy, please use the Outliner insteadToolTool GizmoTool HeaderTool InitTool ModeTool PropertiesTool Property InitTool SettingsTool Widget ColorsTool node group assets not assigned to a catalog. Catalogs can be assigned in the Asset BrowserToolbarToolbar Item Widget ColorsToolbox Column LayoutToolsTools can use this to tag data for their own purposes (initial state is undefined)TooltipTooltip ColorsTooltipsToon BSDF component to useTopTop (X-Y)Top BarTop BaselineTop HeightTop LevelTop Level Menu Open DelayTop LineTop OrthographicTop PerspectiveTop RightTop WidthTop aligned on loadTop line visibleTop of the listTop range of X axis destination motionTop range of X axis source motionTop range of Y axis destination motionTop range of Y axis source motionTop range of Z axis destination motionTop range of Z axis source motionTop-BottomTop-Left 3D EditorTop-level strips onlyTop/BottomTopologyTopology DiagonalsTopology DistanceTopology MappingTopology MirrorTopology RakeTotalTotal CostTotal Exterior Radius of the torusTotal Interior Radius of the torusTotal LevelsTotal maximum number of bouncesTotal number of particlesTotal number points for the curve or surface in the U directionTotal number points for the surface on the V directionTotal time the build effect requiresTowards Custom CameraTraceTrace FrameTrace Image starting in current image frameTrace PrecisionTrace full sequenceTrace rays towards the inside of the objectTrace the current frame of the imageTracerTracingTracing MethodTrack '%s' is not found in the tracking object %sTrack AxisTrack IndexTrack MotionTrack PositionTrack SequenceTrack ThresholdTrack ToTrack To ConstraintTrack as fast as possibleTrack is hiddenTrack is lockedTrack is locked and all changes to it are disabledTrack is selectedTrack marker during image sequence rather than single imageTrack mode uses full bake mode:Track pattern from current frame to next frameTrack pattern from given frame when tracking marker to next frameTrack pattern from keyframe to next frameTrack selected markersTrack the selected markers backward by one frameTrack the selected markers backward for the entire clipTrack the selected markers forward by one frameTrack the selected markers forward for the entire clipTrack to ConstraintTrack with double speedTrack with half of realtime speedTrack with quarter of realtime speedTrack with realtime speedTrack's anchor point is selectedTrack's pattern area is selectedTrack's search area is selectedTrack:TrackballTrackball allows you to tumble your view at any angleTrackball style rotation of selected itemsTrackball: %.2f %.2f %sTrackball: %s %s %sTracked FramesTracked TracksTrackingTracking AxisTracking ObjectTracksTracks Display TypeTracks SizeTracks for LocationTracks for Rotation/ScaleTracks for StabilizationTracks with Same ColorTrail CountTrailingTraining SamplesTransferTransfer Freestyle edge markTransfer Freestyle face markTransfer UV Maps from active to selected objects (needs matching geometry)Transfer UV layersTransfer UV seam markTransfer active or all vertex groupsTransfer all attributes to the new meshTransfer all data layersTransfer all vertex groups used by deform bonesTransfer all vertex groups used by selected pose bonesTransfer bevel weightsTransfer color attributesTransfer crease valuesTransfer custom normalsTransfer data from active object to selected objectsTransfer data layer(s) (weights, edge sharp, etc.) from active to selected meshesTransfer data layer(s) (weights, edge sharp, etc.) from selected meshes to active oneTransfer flat/smooth markTransfer from selected objects to active oneTransfer layout of data layer(s) from active to selected meshesTransfer location transforms onlyTransfer location, rotation, and scale transformsTransfer motion from another meshTransfer rotation transforms onlyTransfer scale transforms onlyTransfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to anotherTransfer sharp markTransfer subdivision crease valuesTransformTransform CacheTransform Cache ConstraintTransform ChannelTransform GeometryTransform MatrixTransform ModeTransform Orientation SlotsTransform OrientationsTransform OriginsTransform ParentsTransform Pivot PointTransform PreviewTransform SamplesTransform SpaceTransform a direction vectorTransform a normal vector with unit lengthTransform a pointTransform a texture by inverse mapping the texture coordinateTransform all islands so that they fill up the UV/UDIM space as much as possibleTransform axis to restrict effects toTransform duplicated keyframesTransform markers as well as stripsTransform object origins, while leaving the shape in placeTransform parameters for a sequence stripTransform selected items by mode typeTransform stroke texture coordinates ModifierTransform the UV map using the difference between two objectsTransform the input vector by applying translation, rotation, and scaleTransform the parents, leaving the children in placeTransform tools are affected by this constraint as wellTransform:TransformationTransformation ConstraintTransformation ModeTransformation channel from the target that is used to key the ActionTransformation matrix from voxel index to object spaceTransformation matrix to apply beforeTransformation orientationTransforms are affected by this constraint as wellTransforms don't include parenting/restpose or constraintsTransforms include effects of constraints but not parenting/restposeTransforms include effects of parenting/restpose and constraintsTransitionTransition StripTransitionsTransitions SelectedTranslateTranslate InstancesTranslate InterfaceTranslate New NamesTranslate ReportsTranslate RootsTranslate TooltipsTranslate XTranslate YTranslate additional information, such as error messagesTranslate all labels in menus, buttons and panels (note that this might make it hard to follow tutorials or the manual)Translate and rotate curves based on changes between the object's original and evaluated surface meshTranslate root (i.e. parentless) bones to the armature originTranslate the descriptions when hovering UI elements (recommended)Translate the names of new data-blocks (objects, materials...)Translate the set of points initially within the brush circleTranslate, rotate or scale the geometryTranslationTranslation Branches DirectoryTranslation ContextTranslation RootTranslation Track SpecialsTranslation TracksTranslation context of the property's nameTransmissionTransmission BouncesTransmission ColorTransmission DepthTransmission DirectTransmission IndirectTransmission VisibilityTransmission WeightTransparencyTransparency OverlapTransparency of icons in the interface, to reduce contrastTransparency without refraction, passing straight through the surface as if there were no geometryTransparentTransparent BSDFTransparent BackgroundTransparent DepthTransparent GlassTransparent Roughness ThresholdTransparent ShadowsTransparent scene display. Allow selecting through itemsTrapped Air Particle SamplingTrapped Air Potential MaximumTrapped Air SamplingTraverse connected faces (includes diagonals and edge-rings)Treat all lines as the same line type so they can be chained togetherTreat curve as cyclic curve (no clamping to curve bounding box)Treat image as non-color data without color management, like normal or displacement mapsTreat intersection and contour lines as if they were the same type so they can be chained togetherTreat materials with alpha as decals (no shadow casting)Treat only back side of the surface as a light for samplingTreat only front side of the surface as a light, usually for closed meshes whose interior is not visibleTreat surface as a light for sampling, emitting from both the front and back sideTreat this object as a planar, unclosed meshTree TypeTriangleTriangle ATriangle AreaTriangle BTriangle FacesTriangle FanTriangle NormalTrianglesTriangles with all vertices in this group are not used during object collisionsTriangles with all vertices in this group are not used during self collisionsTriangularTriangulateTriangulate FacesTriangulate MeshTriangulate ModifierTriangulate only polygons with vertex count greater than or equal to this numberTriangulate selected facesTriangulated MeshTrim CurveTrim Hair CurvesTrim ModeTrim Stroke EndsTrim all edges right at the boundary of image (including overscan region)Trim hair curves randomly up to a certain amountTrim intersecting stroke endsTrim or split strips to resolve overlapTrims or scales hair curves to a certain lengthTripletTripod MotionTrueTrue NormalTrue if the curve contributes no animation due to lack of keyframes or useful modifiers, and should be deletedTrue if the image data is loaded into memoryTrue if the modifier tab is expandedTrue if the socket can accept multiple ordered input linksTrue if the socket is an output, otherwise inputTrue if the socket is connectedTrue if the socket is unavailableTrue if this image has any named layerTrue if this image has multiple viewsTrue if this image is stored in floating-point bufferTrue if this node is used as the active group outputTrue if this node is used as the active outputTrue if this preview icon has been modified by py script, and is no more auto-generated by BlenderTrue if this preview image has been modified by py script, and is no more auto-generated by BlenderTrue if track has a valid bundleTrue or falseTrue unless the first input is true and the second is falseTrue when at least one input is falseTrue when at least one input is trueTrue when both inputs are approximately equalTrue when both inputs are different (exclusive or)True when both inputs are equal (exclusive nor)True when both inputs are falseTrue when both inputs are not approximately equalTrue when both inputs are trueTrue when invoked (even if only the execute callbacks available)True when multiple enumsTrue when opacity of fill is set high enough to be visibleTrue when opacity of stroke is set high enough to be visibleTrue when run from the 'Adjust Last Operation' panelTrue when run from the operator 'Repeat Last'True when the cursor is grabbedTrue when the first input is brighterTrue when the first input is darkerTrue when the first input is greater than the second inputTrue when the first input is greater than the second input or equalTrue when the first input is smaller than second inputTrue when the first input is smaller than the second input or equalTrue when the first input is true and the second is false (not imply)True when the property is hiddenTrue when the property is not saved in presetsTrue when the property is optional in a Python function implementing an RNA functionTrue when the property uses ghost valuesTrue when the user is scrubbing through timeTrue when this property is an output value from an RNA functionTrue when used in editmodeTruncateTruncate the text that would go outside the text boxesTrusted SourceTrusted Source [Untrusted Path]Try to align the major bone axis with the bone childrenTry to find missing external filesTry to flip names of the bones, if possible, instead of adding a number extensionTry to guess the original bind pose for skinned meshes from the inverse bind matrices. When off, use default/rest pose as bind poseTry to keep global shapeTry to preserve mesh boundary on the meshTry to preserve sharp features on the meshTry to re-use previously matching appended data-blocks instead of appending a new copyTry to remove right-most dot-number from flipped names. Warning: May result in incoherent naming in some casesTry using Sparse Accessor if it saves spaceTrying to reload library '%s' from invalid path '%s'Trying to reload or relocate library '%s' to invalid path '%s'TubeTurbulenceTurbulence effector weightTurbulence of the bandnoise and ringnoise typesTurbulence of the noiseTurbulent OceanTurn PolicyTurn clockwise around navigation up axisTurn counter-clockwise around navigation up axisTurn on or off pinningTurnsTurntableTurntable keeps the Z-axis upright while orbitingTweak Duplicate FlagTweak Mode Action StorageTweak brush secondary/mask textureTweak gesture from empty space for box selectionTweak the active gizmoTweak timing for physics to control frequency and speedTwistTwist CurveTwist FactorTwist MethodTwist offset for closed loopsTwo LevelsTwo tracks with bundles should be selected to set scaleTypeType InfoType LabelType and default value of a node socketType identifier of this data-blockType of ID-block that can be usedType of NLA StripType of Rigid Body ConstraintType of a context-dependent data-block to access property fromType of background in the 3D viewportType of built-in function to useType of comparison to makeType of curve to use for new strokesType of data stored in attributeType of data to renameType of data to take shader fromType of data to take texture fromType of data to visualize/checkType of element for individual transformed elements to snap toType of element that attribute is stored onType of element to snap toType of eventType of event mappingType of fieldType of filter to use for image transformationType of generated constraintType of generator to useType of grid dataType of influence volumeType of information to displayType of input data used for maskType of interface itemType of keyframeType of keyframe (for filtering)Type of keyframe (for visual purposes only)Type of lightType of light probeType of material that objects are made of (determines material density)Type of new paint slotType of objectType of object to convert toType of parallax volumeType of parent relationType of parentingType of pass to bakeType of pass to bake, some of them may not be supported by the current render engineType of periodic offset on the curveType of periodic offset on the pathType of preview renderType of range to calculate for Motion PathsType of range to show for Motion PathsType of reordering operation to applyType of representation for the guiding distributionType of rolling shutter effect matching CMOS-based camerasType of shapeType of speed guideType of stretch to displayType of the File Editor view (regular file browsing or asset browsing)Type of the Noise textureType of the Sequencer view (sequencer, preview or both)Type of the clip editor viewType of the directional sampling used for guidingType of the extruded handleType of the item to createType of the modifierType of the modifier to work onType of the path elementType of the region to toggleType of the socket generated by this interface itemType of this regionType of transition used to fade mistType of units for this propertyType of vector that the mapping transformsType of whitespace to convert toType of wireframe displayType overlapping cachedType to use for vertex position attributesTypesTypes of stroke extensions used for closing gapsU (X) AxisU coordinate of point along spline segmentU-AxisUDIM TileUDIM TilesUDIM number of the tileUI Line WidthUI NameUI ScaleUI TagUI TagsUI list containing the elements of a collectionUI_Events_KeyMapsActionZone AreaUI_Events_KeyMapsActionZone FullscreenUI_Events_KeyMapsActionZone RegionUI_Events_KeyMapsApplicationUI_Events_KeyMapsBackspaceUI_Events_KeyMapsButton4 MouseUI_Events_KeyMapsButton5 MouseUI_Events_KeyMapsButton6 MouseUI_Events_KeyMapsButton7 MouseUI_Events_KeyMapsDeleteUI_Events_KeyMapsDown ArrowUI_Events_KeyMapsEndUI_Events_KeyMapsEraserUI_Events_KeyMapsGrlessUI_Events_KeyMapsHomeUI_Events_KeyMapsIUI_Events_KeyMapsIn-between MoveUI_Events_KeyMapsInsertUI_Events_KeyMapsKey ModifierUI_Events_KeyMapsLeft AltUI_Events_KeyMapsLeft ArrowUI_Events_KeyMapsLeft CtrlUI_Events_KeyMapsLeft MouseUI_Events_KeyMapsLeft ShiftUI_Events_KeyMapsLine FeedUI_Events_KeyMapsMedia FirstUI_Events_KeyMapsMedia LastUI_Events_KeyMapsMedia Play/PauseUI_Events_KeyMapsMedia StopUI_Events_KeyMapsMiddle MouseUI_Events_KeyMapsMouse MoveUI_Events_KeyMapsMouse/Trackpad PanUI_Events_KeyMapsMouse/Trackpad RotateUI_Events_KeyMapsMouse/Trackpad Smart ZoomUI_Events_KeyMapsMouse/Trackpad ZoomUI_Events_KeyMapsNDOF BackUI_Events_KeyMapsNDOF BottomUI_Events_KeyMapsNDOF Button 1UI_Events_KeyMapsNDOF Button 10UI_Events_KeyMapsNDOF Button 2UI_Events_KeyMapsNDOF Button 3UI_Events_KeyMapsNDOF Button 4UI_Events_KeyMapsNDOF Button 5UI_Events_KeyMapsNDOF Button 6UI_Events_KeyMapsNDOF Button 7UI_Events_KeyMapsNDOF Button 8UI_Events_KeyMapsNDOF Button 9UI_Events_KeyMapsNDOF DominantUI_Events_KeyMapsNDOF FitUI_Events_KeyMapsNDOF FrontUI_Events_KeyMapsNDOF Isometric 1UI_Events_KeyMapsNDOF Isometric 2UI_Events_KeyMapsNDOF LeftUI_Events_KeyMapsNDOF MenuUI_Events_KeyMapsNDOF MotionUI_Events_KeyMapsNDOF RightUI_Events_KeyMapsNDOF RotateUI_Events_KeyMapsNDOF TopUI_Events_KeyMapsNDOF View 1UI_Events_KeyMapsNDOF View 2UI_Events_KeyMapsNDOF View 3UI_Events_KeyMapsNumpad *UI_Events_KeyMapsNumpad +UI_Events_KeyMapsNumpad -UI_Events_KeyMapsNumpad .UI_Events_KeyMapsNumpad /UI_Events_KeyMapsNumpad 0UI_Events_KeyMapsNumpad 1UI_Events_KeyMapsNumpad 2UI_Events_KeyMapsNumpad 3UI_Events_KeyMapsNumpad 4UI_Events_KeyMapsNumpad 5UI_Events_KeyMapsNumpad 6UI_Events_KeyMapsNumpad 7UI_Events_KeyMapsNumpad 8UI_Events_KeyMapsNumpad 9UI_Events_KeyMapsNumpad EnterUI_Events_KeyMapsOS KeyUI_Events_KeyMapsPUI_Events_KeyMapsPage DownUI_Events_KeyMapsPage UpUI_Events_KeyMapsPauseUI_Events_KeyMapsPenUI_Events_KeyMapsReturnUI_Events_KeyMapsRight AltUI_Events_KeyMapsRight ArrowUI_Events_KeyMapsRight CtrlUI_Events_KeyMapsRight MouseUI_Events_KeyMapsRight ShiftUI_Events_KeyMapsTabUI_Events_KeyMapsText InputUI_Events_KeyMapsTimerUI_Events_KeyMapsTimer 0UI_Events_KeyMapsTimer 1UI_Events_KeyMapsTimer 2UI_Events_KeyMapsTimer JobsUI_Events_KeyMapsTimer RegionUI_Events_KeyMapsTimer ReportUI_Events_KeyMapsTypeUI_Events_KeyMapsUp ArrowUI_Events_KeyMapsWheel DownUI_Events_KeyMapsWheel InUI_Events_KeyMapsWheel OutUI_Events_KeyMapsWheel UpUI_Events_KeyMapsWindow DeactivateUI_Events_KeyMapsXR ActionURL to openUSD Export: Couldn't move new usdz file from temporary location %s to %sUSD Export: Unable to delete existing usdz file %sUSD Export: couldn't construct relative file path for .vdb file, absolute path will be used insteadUSD Export: failed to resolve .vdb file for object: %sUSD Export: unable to find suitable USD plugin to write %sUSD HookUSD Import: UV attribute value '%s' count inconsistent with interpolation typeUSD Import: couldn't add UV attribute '%s'USD Import: unable to open stage to read %sUSD export: Simple subdivision not supported, exporting subdivided meshUSD export: could not copy texture from %s to %sUSD export: could not copy texture tile from %s to %sUSD export: couldn't export in-memory texture to %sUSD's high performance rasterizing rendererUV Along StrokeUV CenterUV CoordinatesUV FactorUV GridUV LayerUV Local ViewUV Loop LayersUV MapUV Map LayersUV Map NeededUV Map for tangent generated from UVUV Map for tangent space mapsUV MapsUV OffsetUV OpacityUV PinUV PinnedUV ProjectUV Project ModifierUV RandomUV RipUV ScaleUV SculptUV SculptingUV SeamUV Select ModeUV Selection ModeUV SphereUV Sync SelectionUV TestUV TextureUV UnwrapUV Unwrap FacesUV Unwrap FieldUV VertexUV WarpUV coordinates between 0 and 1 for each face corner in the selected facesUV coordinates in parent object spaceUV coordinates on face cornersUV coordinates to be used for mappingUV editor data for the image editor spaceUV editor settingsUV layer to override activeUV loop layer to be used as cloning sourceUV loop layer to mask the painted areaUV map '%s' not foundUV map nameUV map or surface attachment is invalidUV map to change with particle ageUV map to use for mapping with UV texture coordinatesUV pinned state in the UV editorUV projection modifier to set UVs from a projectorUV projector used by the UV project modifierUV selection and display modeUVMapUVWarp ModifierUVsUVs and boundaries are smoothedUVs are fanned at the polesUVs are not smoothed, boundaries are kept sharpUVs are pinched at the polesUVs are smoothed, boundaries are kept sharpUVs are smoothed, corners on discontinuous boundary and junctions of 3 or more regions are kept sharpUVs are smoothed, corners on discontinuous boundary are kept sharpUVs are smoothed, corners on discontinuous boundary, junctions of 3 or more regions and darts and concave corners are kept sharpUVs are stitched at midpoint instead of at static islandUn-CommentUn-subdivide selected edges and facesUnable to access 3D viewportUnable to access depth buffer, using view planeUnable to access the size of, source path '%s'Unable to add element to colorband (limit %d)Unable to add strip (the track does not have any space to accommodate this new strip)Unable to apply "Generate" modifierUnable to close areaUnable to copy bundle due to external dependency: "%s"Unable to copy itemUnable to create app-template userpref pathUnable to create configuration directory to write bookmarksUnable to create item with this socket typeUnable to create new stripUnable to create orientationUnable to create panelUnable to create socketUnable to create user config pathUnable to create userpref pathUnable to determine ABC sequence lengthUnable to execute '%s', error changing modesUnable to export PDFUnable to extend the scene duration, as the BVH file does not contain the number of frames in its MOTION sectionUnable to find an available incremented file nameUnable to find any running processUnable to find layer to addUnable to find valid 3D View areaUnable to import '%s'Unable to load %s from %sUnable to locate item '%s' in nodeUnable to locate item in nodeUnable to locate link in node treeUnable to locate node '%s' in node treeUnable to locate socket '%s' in nodeUnable to make version backupUnable to make version backup: filename too shortUnable to mirror, no mirror object/bone configuredUnable to move sockets in built-in nodeUnable to openUnable to open '%s': %sUnable to open blend Unable to open or write bookmark file "%s"Unable to pack file, source path '%s' not foundUnable to pack files over 2gb, source path '%s'Unable to readUnable to remove curve pointUnable to remove default presetsUnable to remove material slot in edit modeUnable to remove path pointUnable to remove socket from built-in nodeUnable to remove sockets from built-in nodeUnable to rotate %d edge(s)Unable to save '%s': %sUnable to save an unsaved file with an empty or unset "filepath" propertyUnable to stat '%s': %sUnable to update scene frame rate, as the BVH file contains a zero frame duration in its MOTION sectionUnassign the named bone from this bone collectionUnassignedUnavailableUnbindUnbornUndefinedUndefined Node Tree TypeUndefined Socket TypeUndefined TypeUndefined type of nodes (can happen e.g. when a linked node tree goes missing)Undeformed LocationUnderlineUnderline PositionUnderline ThicknessUndistortUndo HistoryUndo LegacyUndo Memory LimitUndo Memory SizeUndo MessageUndo StepsUndo all edition performed on the particle systemUndo and redo previous actionUndo disabled at startup in background-mode (call `ed.undo_push()` to explicitly initialize the undo-system)Undo previous actionUndo the last edit to the asset catalogsUnexpected error, collection not foundUnexpected non-zero user count for the asset, please report this as a bugUngroup selected nodesUnhandled Gprim type: %s (%s)Unhide all hidden Grease Pencil materialsUnhide all objects and collectionsUni CacheUni file formatUni file format (.uni)Unicode codepoint hex valueUnified Paint SettingsUniformUniform OpacityUniform ScaleUniform ThicknessUniform scale to apply to VR viewUniformityUnindent selected textUninitialized image "%s" from object "%s"Uninitialized image %sUnionUniqueUnique data-block ID name (within a same type and library)Unique identifier for mapping socketsUnique integer identifying the preview of this file as an icon (zero means invalid)Unique integer identifying this preview as an icon (zero means invalid)Unique module identifierUnique name of layerUnique name of objectUnique name of trackUnique name used in the code and scriptingUnique node identifierUnique repository nameUnique within the ArmatureUniquely identifies the modifier within the modifier stack that it is part ofUnitFrameUnitNearest MarkerUnitPixel SizeUnitSecondUnitVelocity UnitUnit ScaleUnit SettingsUnit SystemUnit editing settingsUnit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixelsUnit that will be used to display length valuesUnit that will be used to display mass valuesUnit that will be used to display temperature valuesUnit that will be used to display time valuesUnit to edit lens in for the user interfaceUnit to use for displaying/editing rotation valuesUnitlessUnitsUnits used for camera focal lengthUnknownUnknown PropertyUnknown add-onsUnknown alpha transparency modifier typeUnknown error loading "%s"Unknown error opening fileUnknown line color modifier typeUnknown line thickness modifier typeUnknown operatorUnknown socket typeUnknown stroke geometry modifier typeUnlinkUnlink ActionUnlink active Annotation data-blockUnlink active font data-blockUnlink active text data-blockUnlink data-block (Shift + Click to set users to zero, data will then not be saved)Unlink the collection from all objectsUnlink this action from the active action slot (and/or exit Tweak Mode)UnlockUnlock all Grease Pencil materials so that they can be editedUnlock all shape keysUnlock all shape keys of the active objectUnlock all vertex groupsUnlock all vertex groups if there is at least one locked group, lock all in other caseUnlock all vertex groups of the active objectUnlock selected and lock unselected vertex groups of the active objectUnlock selected tracksUnlock selected vertex groups of the active objectUnlock strips so they can be transformedUnlock unselected vertex groups of the active objectUnlockedUnmaskedUnmute (un)selected stripsUnmute unselected rather than selected stripsUnpack FileUnpack all files packed into this .blend to external onesUnpack the sound to the samples filenameUnpack this file to an external fileUnpacking movies or image sequences not supportedUnreadable Blender library file:Unrecognized file format '%s'Unregistration not possible from Microsoft Store installationsUnselect strokesUnselectable bone in chainUnselectedUnselected Action-Clip StripUnselected F-Curve OpacityUnselected Meta Strip (for grouping related strips)Unselected OpacityUnselected Sound Strip (for timing speaker sounds)Unselected Transition StripUnsigned AngleUnsigned Angle FieldUnstitch UVs and move the resultUnsubdivideUnsupported audio formatUnsupported column typeUnsupported context modeUnsupported data typeUnsupported displacement methodUntitledUnwrapUnwrap could not solve any island(s), edge seams may need to be addedUnwrap failed to solve %d of %d island(s), edge seams may need to be addedUnwrap the mesh of the object being editedUnwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)Up AxisUpdateUpdate AutomaticallyUpdate DependenciesUpdate ExistingUpdate RadiusUpdate Scene DurationUpdate Scene FPSUpdate animation flagsUpdate current image used by plane marker from the content of the plane markerUpdate existing po files, if any, instead of overwriting themUpdate f-curves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)Update frame range for motion paths from the Scene's current frame rangeUpdate frame range of scene stripUpdate given add-on's translation data (found as a py tuple in the add-on's source code)Update i18n data (po files) in Blender source code repositoryUpdate i18n working repository (po files)Update objects paths list with new data from the archiveUpdate on EditUpdate other affected window spaces automatically to reflect changes during interactive operations such as transformUpdate range of frames referenced from action after tweaking strip and its keyframesUpdate shader script node with new sockets and options from the scriptUpdate the audio animation cacheUpdate the current transform, selected keyframes, or even create new keysUpdate the display of reports in Blender UI (internal use)Update the geometry when it enters the view, providing faster view navigationUpdate the item highlight based on the current mouse positionUpdate the scene's start and end frame to match those of the USD archiveUpdate the selected landmark from the current viewer pose in the VR sessionUpdated data-blockUpdatesUpdates to data-blocksUpperUpper (inclusive) bound for a vertex's weight to be removed from the vgroupUpper BoundUpper CaseUpper LeftUpper RightUpper X Angle LimitUpper X LimitUpper Y Angle LimitUpper Y LimitUpper Z Angle LimitUpper bound of envelope at this control-pointUpper bound of the highlighting rangeUpper bound of the input range the mapping is appliedUpper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells)Upper clamping threshold for marking fluid cells where air is trapped (higher value results in less marked cells)Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles)Upper distance from Reference Value for 1:1 default influenceUpper limit of X axis rotationUpper limit of X axis translationUpper limit of Y axis rotationUpper limit of Y axis translationUpper limit of Z axis rotationUpper limit of Z axis translationUpper mesh concavity bound (high values tend to smoothen and fill out concave regions)UseUse %s (differs)Use %s (identical)Use 'Time_Translate' transform mode instead of 'Translation' mode for translating keyframes in Dope Sheet EditorUse (import) facet normals (note that this will still give flat shading)Use 16 bits per channel to lower the memory usage during renderingUse 2D StabilizationUse 2D stabilization for footageUse 3D ViewportUse 3D position of track to parent toUse 5× multisampling to smooth paint edgesUse APIC as the simulation method (more energetic and stable behavior)Use ActiveUse Adaptive SamplingUse Adaptive SubdivisionUse Add blending mode while paintingUse Additive DrawingUse After CreationUse AlphaUse Animated SeedUse AnnotationsUse Antialiasing to smooth stroke edgesUse Asset layerUse Auto-PackUse BVH spatial splits: longer builder time, faster renderUse Blue ChannelUse Bone EnvelopesUse Bone HeadsUse Brute ForceUse CPU for display transform and display image with 2D textureUse CPU for renderingUse CacheUse Camera CullUse Chain CountUse Clip PlanesUse Clump CurveUse Clump NoiseUse CollisionsUse Color Burn blending mode while paintingUse Color Dodge blending mode while paintingUse Color RampUse Color blending mode while paintingUse Compact BVHUse ContourUse Controller ActionsUse CoordinatesUse CountUse CreaseUse CreasesUse Cryptomatte passes from a renderUse Cryptomatte passes from an imageUse Current Frame as Object Rest TransformationsUse Current LocationUse Cursor OverlayUse Cursor PositionUse Cursor for DepthUse CurvatureUse CurveUse Curve RadiusUse CurvesUse Curves BVHUse Custom CameraUse Custom ColorUse Custom CurveUse Custom Ghost ColorsUse Custom NormalsUse Custom ParallaxUse Custom VolumeUse Darken blending mode while paintingUse Default FadeUse Deform OnlyUse Deformation MotionUse DenoisingUse Depth of FieldUse Difference blending mode while paintingUse DiffusionUse Directional Quad Trees as directional distributionUse Distance CullUse DripUse DuplicatesUse Edge AngleUse Edge MarkUse EffectorUse End FrameUse EnvelopesUse Evaluation TimeUse Exclusion blending mode while paintingUse ExistingUse Existing FacesUse FLIP as the simulation method (more splashy behavior)Use Face SetsUse FadingUse FallbackUse FalloffUse FilterUse FlowUse For Growing HairUse FreestyleUse Front-FaceUse Front-Face FalloffUse GLSL shaders for display transform and display image with 2D textureUse GPUUse GPU compute device for rendering, configured in the system tab in the user preferencesUse Geometry (cotangent) relaxation, making UVs follow the underlying 3D geometryUse Geometry SpaceUse Global CoordinatesUse GltfpackUse Green ChannelUse GridUse GuidesUse GuidingUse HC method for relaxationUse Hard Light blending mode while paintingUse Hue blending mode while paintingUse InfluenceUse InstancingUse IntersectionUse Intersection MasksUse Intersection PriorityUse Laplacian method for relaxationUse Layer PassUse Library PathUse LightUse Light ContourUse Lighten blending mode while paintingUse LightsUse LimitUse Limit SurfaceUse Linear Burn blending mode while paintingUse Linear Light blending mode while paintingUse Linear ModifiersUse Local CameraUse Local FileUse LooseUse MIS WeightsUse MaskUse Masks in RenderUse MaterialUse Material MaskUse Material PassUse Material layerUse MaxUse Max 2D AngleUse Max 2D LengthUse Max AngleUse Max B-FramesUse MaximumUse MedianUse MeshUse Mesh SymmetryUse MetadataUse Metal backendUse MinUse Min 2D AngleUse Min 2D LengthUse Min AngleUse MinimumUse MistUse Mix blending mode while paintingUse Modifier StackUse Modifiers Render SettingUse Motion BlurUse Mouse PositionUse Multi-ViewUse Multiple Views (when available)Use Multiply blending mode while paintingUse N-bit quantization for colorsUse N-bit quantization for normals and tangentsUse N-bit quantization for positionsUse N-bit quantization for texture coordinatesUse NLA Tweak ModeUse NodesUse NoiseUse Normal DataUse NormalizationUse ObjectUse Object OffsetUse Object layerUse Occlusion RangeUse Open Shading LanguageUse OpenGL backendUse OpenJPEG Cinema PresetUse OpenJPEG Cinema Preset (48fps)Use Original FileUse Original ScaleUse Original SizeUse OutputUse Overlay blending mode while paintingUse PaintUse Paint CanvasUse Parallax-aware von Mises-Fisher models as directional distributionUse Particle RadiusUse Particle's RadiusUse Perlin noise as a basisUse Perlin noise as a basis, with extended controlsUse Perlin noise with inflection as a basisUse Pin Light blending mode while paintingUse PlaceholdersUse Plane TrimUse Poisson disk distribution method to keep a minimum distanceUse Pole MergeUse Post-Process SettingsUse Pre/Post RotationUse PressureUse Pressure JitterUse Pressure StrengthUse Pressure for DensityUse Pressure for FlowUse Pressure for HardnessUse Pressure for Wet MixUse Pressure for Wet PersistenceUse Preview RangeUse ProxiesUse Proxy / TimecodeUse RGB curved for pre-display transformationUse Ray-TracingUse Red ChannelUse Relative OffsetUse RemoteUse Render settings for object visibility, modifier settings, etcUse RepeatUse Rest Position ArmatureUse RotationUse Roughness CurveUse Saturation blending mode while paintingUse ScaleUse Scale:Use SchemaUse Screen blending mode while paintingUse SculptUse Sculpt CollisionUse SecondaryUse SelfUse Settings forUse ShadowUse Sharp EdgesUse ShrinkUse SimplifyUse Simulation CacheUse Snap for ScaleUse Snap for TranslationUse SnappingUse Snapping OptionsUse Soft Light blending mode while paintingUse Space TransformUse Spatial SplitsUse Spherical StereoUse Split LengthUse Split PatternUse SpreadUse StabilizerUse Start FrameUse Strip CenterUse Subdivision SchemaUse Subdivision SurfaceUse Subtract blending mode while paintingUse TailUse TextureUse Texture OverlayUse TexturesUse Thickness ProfileUse TimingUse TipsUse TooltipUse TransformUse Twist CurveUse UI TagsUse UV SculptUse UV coordinates for texture coordinatesUse UV coordinates for the texture coordinatesUse UV layer for texture coordinatesUse Unified ColorUse Unified Input SamplesUse Unified StrengthUse Unified WeightUse Value blending mode while paintingUse VertexUse Vertex GroupsUse ViewUse Viewport DenoisingUse Viewport settings for object visibility, modifier settings, etcUse ViscosityUse Visual keying automatically for constrained objectsUse Vivid Light blending mode while paintingUse Volume Variation MaximumUse Volume Variation MinimumUse Vulkan backendUse WeightUse Weight Color RangeUse Weight as FactorUse WildcardUse Windows 'Default Apps' to associate with blend filesUse Wintab driver for older tablets and Windows versionsUse X Location of ParentUse X Rotation of ParentUse X Scale of ParentUse Y Location of ParentUse Y Rotation of ParentUse Y Scale of ParentUse Z Location of ParentUse Z Rotation of ParentUse Z Scale of ParentUse Z-BufferUse Z-Up axis to calculate the curve twist at each pointUse a 3D mouse device to pan/zoom the viewUse a Ramer-Douglas-Peucker algorithm to simplify the stroke preserving main shapeUse a brute-force translation only pre-track before refinementUse a brute-force translation-only initialization when trackingUse a collection of mesh objects as the operand for the Boolean operationUse a column layout for toolboxUse a curve to define clump taperingUse a curve to define roughnessUse a curve to define twistUse a custom color limited to this viewport onlyUse a custom curve to define a factor along the strokesUse a custom directory to store dataUse a custom file to read proxy data fromUse a custom profile for each quarter of curve's bevel geometryUse a difference boolean operationUse a fixed 1:1 aspectUse a local camera in this view, rather than scene's active cameraUse a maximum distance for the field to workUse a maximum radial distance for the field to workUse a mesh object as the operand for the Boolean operationUse a minimum distance for the field's falloffUse a minimum radial distance for the field's falloffUse a percentage factor to determine the visible pointsUse a percentage to specify how many keyframes you want to removeUse a preset viewpointUse a preview proxy and/or time-code index for this stripUse a preview proxy and/or timecode index for this clipUse a radial gradient as viewport backgroundUse a region within the frame size for rendered viewport (when not viewing through the camera)Use a saw wave to produce bandsUse a sawtooth profileUse a screen space vertical linear gradient as viewport backgroundUse a simulation range that is different from the scene range for simulation nodes that don't override the frame range themselvesUse a sine wave to produce bandsUse a single factor for all componentsUse a solid color as viewport backgroundUse a standard sine profileUse a texture to control emission strengthUse a triangle profileUse a triangle wave to produce bandsUse a union boolean operationUse accurate transformationUse active Viewer Node output as backdrop for compositing nodesUse active clip defined in sceneUse active vertex group as an influenceUse addition instead of multiplication to combine scale (2.7 compatibility)Use albedo and normal passes for denoisingUse albedo pass for denoisingUse alpha blending instead of alpha test (can produce sorting artifacts)Use always Vertex Color modeUse always material modeUse an alternative start/end frame range for animation playback and view rendersUse an error margin to specify how much the curve is allowed to deviate from the original pathUse an existing object to define the VR view base location and rotationUse an object for the section of the curve's bevel geometry segmentUse an unconstrained aspectUse another Keying Set, as the active one depends on the currently selected items or cannot find any targets due to unsuitable contextUse another Keying Set, as the active one depends on the currently selected objects or cannot find any targets due to unsuitable contextUse another UV map as clone source, otherwise use the 3D cursor as the sourceUse another mesh for texture indices (vertex indices must be aligned)Use another shape to cut, combine or perform a difference operationUse any axis region for operator executionUse as Depth Of FieldUse axis colors for transform and color properties, and auto-rainbow for the restUse back face culling to hide the back side of facesUse back face culling when casting shadowsUse base mesh vertex coordinates as the rest positionUse best triangulation divisionUse bevel weights to determine how much bevel is applied in edge modeUse bind vertex coordinates for rest positionUse blue channel from footage for trackingUse both effects simultaneouslyUse both visible strokes and edit lines as fill boundary limitsUse box selection to grab NLA-StripsUse box selection to select nodesUse box selection to select tree elementsUse circle for the section of the curve's bevel geometryUse circle selection to select nodesUse closed arrow styleUse color ramp to map the BW average into an RGB colorUse compact BVH structure (uses less ram but renders slower)Use connected parent and children to compute the handleUse coordinates from a UV layerUse coordinates from this object (for object texture coordinates output)Use current edited object's locationUse current modeUse current rotation/scaling pivot point coordinatesUse cursor as reference pointUse cursor location and radius for the dimensions and position of the trimming shapeUse curve mappingUse curve to define primitive stroke thicknessUse curve weights to influence the particle influence along the curveUse custom attenuation distance instead of global light thresholdUse custom camera instead of the active cameraUse custom collision margin (some shapes will have a visible gap around them)Use custom color for the nodeUse custom color for this motion pathUse custom color instead of theme-definedUse custom colors for ghost framesUse custom curveUse custom hand-picked color for F-CurveUse custom intersection mask for faces in this collectionUse custom reference pointUse data from fully or partially evaluated objectUse data from original object without any modifiers appliedUse deformation motion blur for this objectUse degrees for measuring angles and rotationsUse depth of field on viewport using the values from the active cameraUse different seed values (and hence noise patterns) at different framesUse diffuse BSDFUse distance between affected and target objectsUse distance between affected object's vertices and target object, or target object's geometryUse distance sampling, best for dense volumes with lights far awayUse drawing speed, a number of frames, or a manual factor to build strokesUse edge collapsingUse edit lines as fill boundary limitsUse effect during renderUse effector/global coordinates for turbulenceUse equiangular sampling, best for volumes with low density with light inside or near the volumeUse even distribution from faces based on face areas or edge lengthsUse existing file (instead of packed): %sUse external .ies fileUse external .osl or .oso fileUse fallback tools keymapUse falloff effect when edit in multiframe mode to compute brush effect by frameUse feather information from the maskUse file from current directory (create when necessary)Use file in original location (create when necessary)Use files in current directory (create when necessary)Use files in original location (create when necessary)Use floating-point attributes for positionsUse fly dynamics to navigate the sceneUse for RenderingUse for a large area, established ocean (Pierson-Moskowitz method)Use for established oceans ('JONSWAP', Pierson-Moskowitz method) with peak sharpeningUse for shallow water ('JONSWAP', 'TMA' - Texel-Marsen-Arsloe method)Use for turbulent seas with foamUse force fields when growing hairUse full physics calculations for growing hairUse geometry distance for chaining instead of image spaceUse global coordinatesUse global coordinates for the texture coordinatesUse global gravity for all dynamicsUse glossy BSDFUse gltfpack to simplify the mesh and/or compress its texturesUse green channel from footage for trackingUse guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely)Use guiding when sampling directions inside a volumeUse guiding when sampling directions on a surfaceUse handles when converting Bézier curves into polygonsUse high quality tangent space at the cost of lower performanceUse image RGB values for normal mappingUse improved particle level set (slower but more precise and with mesh smoothening options)Use in 3D viewportUse input from gamepad (Microsoft Xbox Controller) instead of motion controllersUse integer attributes for positionsUse intermediate data from viewer nodeUse internal text data-blockUse inverse quadratic progressionUse key timesUse layer pass filterUse legacy undo (slower than the new default one, but may be more stable in some cases)Use length of the curves in close proximityUse linear mappingUse linear progressionUse linked object's coordinates for texture coordinatesUse local generated coordinatesUse local generated coordinates of another objectUse logarithmic dissolve (makes high values to fade faster than low values)Use logarithmic drying (makes high values to dry faster than low values)Use lossless output for video streamsUse lower limit for volume variationUse manual calibration helpersUse mask ID as mask inputUse material masks to filter out occluded strokesUse material pass filterUse mesh crease information to sharpen edges or cornersUse mesh islands of the surface geometry for partingUse mesh objects in this collection for Boolean operationUse metadata from the current sceneUse metadata from the strips in the sequencerUse millimeters for units of focal lengthUse modal execution (modal operators only)Use modifier during renderUse more clearly defined marbleUse motion blur for this objectUse mouse to sample a color in current imageUse mouse to sample background imageUse mouse to sample color in current frameUse movie clip from active scene cameraUse multi-sampled 3D scene motion blurUse multi-sampled motion blur of the maskUse multi-touch gestures for navigation with touchpad, instead of scroll wheel emulationUse multiple importance sampling for the light, reduces noise for area lights and sharp glossy materialsUse multiple views in the sceneUse n-gonsUse nearest sampleUse negative axis region only for operator executionUse noise to dither the binary visibility (works well with multi-samples)Use normalized attributes for positionsUse normalized strand texture coordinate (1D) or particle age (X) and trail position (Y)Use object as center of rotationUse object as reference pointUse object multiple times in the same collectionUse object selection (edit mode only)Use object transform to control projection shapeUse object's global coordinates for duplicationUse object's rotation for duplication (global x-axis is aligned particle rotation axis)Use object's scale for duplicationUse object/global coordinates for textureUse objects as font characters (give font objects a common name followed by the character they represent, eg. 'family-a', 'family-b', etc, set this setting to 'family-', and turn on Vertex Instancing)Use offset from the particle object in the instance objectUse one transform property from target to control another (or same) property on ownerUse only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)Use open arrow styleUse optimized files for faster scrubbing when availableUse orthographic projectionUse other objects outlines and boundaries to project knife cutsUse particle size for the shrapnelUse particle size to scale the instancesUse particle's size in deflectionUse path guiding for sampling paths. Path guiding incrementally learns the light distribution of the scene and guides path into directions with high direct and indirect light contributionsUse perpendicular segment styleUse pixels for units of focal lengthUse pixels from adjacent faces across UV seamsUse placeholders for missing frames of the stripUse position (and optionally rotation) of target to define a 'wall' or 'floor' that the owner cannot crossUse position plus an outline based on F2-F1Use positive axis region only for operator executionUse pre/post rotation from FBX transform (you may have to disable that in some cases)Use pressure to modulate densityUse pressure to modulate flowUse pressure to modulate hardnessUse pressure to modulate randomnessUse pressure to modulate wet mixUse pressure to modulate wet persistenceUse projected or spherical falloffUse quadratic progressionUse radius as size of projection shape (0 = auto)Use radius from particle settingsUse random values over timeUse randomness at stroke levelUse recorded speed multiplied by a factorUse red channel from footage for trackingUse reflective caustics, resulting in a brighter image (more noise but added realism)Use refractive caustics, resulting in a brighter image (more noise but added realism)Use regular expression for the replacement text (supporting groups)Use regular expressions to match text in the 'Find' fieldUse relative path when linking assets from this asset libraryUse relative paths to reference external files (i.e. textures, volumes) in USD, otherwise use absolute pathsUse relative paths with subdirectories onlyUse render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)Use repeat mapping valuesUse resolution of the volume gridUse rule when boid is flyingUse rule when boid is on landUse same direction for all normals, from origin to target's center (Directional mode only)Use same input as previous modifier, and mix results using overall vgroupUse scale of existing UVs to multiply marginUse scale when calculating the matrixUse scene orientation instead of a custom settingUse scene world for lightingUse scene's currently active camera to define the VR view base location and rotationUse screen coordinates as texture coordinatesUse screen pixel size instead of world unitsUse selected objects as smoke emittersUse sequencer strip as mask inputUse settings from brushUse settings from hereUse settings from operator propertiesUse settings from sceneUse settings from the parent collectionUse shader nodes for the line styleUse shader nodes to render the lightUse shader nodes to render the materialUse shaders for Cycles rendererUse shaders for EEVEE rendererUse shaders for all renderers and viewports, unless there exists a more specific outputUse shape of the curves in close proximityUse simple feature awareness to keep feature definitionUse simple interpolation of grid verticesUse single color or gradient when paintingUse single point as directionUse single point to create ringsUse slope of curve leading in/out of endpoint keyframesUse soft marbleUse special solver to track a stable camera position, such as a tripodUse special type BVH optimized for curves (uses more ram but renders faster)Use square styleUse standard stucciUse standard wave texture in bandsUse standard wood texture in bandsUse static coordinates (defined by various means)Use straight lines between keyframe pointsUse stroke length for texture coordinatesUse tablet pressureUse tablet pressure for color strengthUse tablet pressure for jitterUse tabs or spaces for indentationUse texture painting in Sculpt ModeUse texture scale valuesUse the "Rotate Rotation" node insteadUse the 2D stabilized version of the clipUse the 3D cursor as the position for the selected objects to align toUse the 3D cursor orientation for the new objectUse the 3D vector (X, Y, Z) as inputUse the 4D vector (X, Y, Z, W) as inputUse the MIS weight to weight the contribution of directly visible light sources during guidingUse the Minkowski function to calculate distance (exponent value determines the shape of the boundaries)Use the Scene's 3D camera as inputUse the Scene's Sequencer timeline as inputUse the Target Volume parameter as the initial volume, instead of calculating it from the mesh itselfUse the active camera's position to cast raysUse the active object as surface for selected curves objects and set it as the parentUse the active object as the position for the selected objects to align toUse the active particle system from the contextUse the alpha channel information in the imageUse the alpha threshold to clip the visibility (binary visibility)Use the angle between two bonesUse the average of adjacent edge-verticesUse the average of adjacent edge-vertices weighted by their lengthUse the compact, single-row layoutUse the current 3D view for rendering, else use scene settingsUse the current bone location for envelopes and choosing B-Bone segments instead of rest positionUse the current snap settingsUse the current transform orientationUse the current view instead of the active object to create the new orientationUse the current world background to light the preview renderUse the default flat previewsUse the default, multi-rows layoutUse the depth under the mouse to improve view pan/rotate/zoom functionalityUse the distance between the objects to make a screwUse the existing guide map attribute if availableUse the exterior/interior radii for torus dimensionsUse the global axis to limit the displacementUse the global axis to limit the force and set the gravity directionUse the global coordinate system for the texture coordinatesUse the import method set in the Preferences for this asset library, don't override it for this Asset BrowserUse the initial length as spring rest length instead of 2 * particle sizeUse the least twist over the entire curveUse the left handlesUse the length input to fully replace the original lengthUse the linked object's local coordinate system for the texture coordinatesUse the local axis to limit the displacementUse the local axis to limit the force and set the gravity directionUse the local coordinate system for the texture coordinatesUse the location and rotation of another object to determine the distance and rotational change between arrayed itemsUse the major/minor radii for torus dimensionsUse the material preview scene for the node previewsUse the maximum X valueUse the maximum Y valueUse the maximum Z valueUse the minimum X valueUse the minimum Y valueUse the minimum Z valueUse the modifier's own time evaluationUse the mouse to create a link between two nodesUse the mouse to cut (remove) some linksUse the mouse to mute linksUse the mouse to sample a color in the imageUse the mouse to sample a weight in the 3D viewUse the number of points from the curves in close proximityUse the object center when selecting, in edit mode used to extend object selectionUse the offset of the specified bone from rest pose to compute the handleUse the orientation of the specified bone to compute the handle, ignoring the locationUse the original Y scale of the boneUse the original scaling of the bonesUse the original undeformed coordinates of the objectUse the overlap_mode tool settings to determine how to shuffle overlapping stripsUse the parent of the instance object if possibleUse the pinned contextUse the pinned node treeUse the pivot point in every rotationUse the pivot point in the negative rotation range around the X-axisUse the pivot point in the negative rotation range around the Y-axisUse the pivot point in the negative rotation range around the Z-axisUse the pivot point in the positive rotation range around the X-axisUse the pivot point in the positive rotation range around the Y-axisUse the pivot point in the positive rotation range around the Z-axisUse the position of the specified bone to compute the handleUse the quad remesherUse the results of this constraintUse the right handlesUse the rotation order defined in the BVH fileUse the same random seed for each scale axis for a uniform scaleUse the same scale value for both axesUse the scalar value W as inputUse the scene orientationUse the scene origin as the position for the selected objects to align toUse the selected objects as the position for the selected objects to align toUse the shortest computed distance to target object's geometry as weightUse the smallest single axis rotation, similar to Damped TrackUse the start of the stroke for the depthUse the strand primitive for renderingUse the surface depth for cursor placementUse the surface normal (using the transform orientation as a fallback)Use the surface normal to orientate the trimming shapeUse the tangent to calculate twistUse the target object for location limitationUse the target's rotation to determine floorUse the texture's RGB values to displace the mesh in the XYZ directionUse the texture's intensity value to displace along the (averaged) custom normal (falls back to vertex)Use the texture's intensity value to displace along the vertex normalUse the texture's intensity value to displace in the X directionUse the texture's intensity value to displace in the Y directionUse the texture's intensity value to displace in the Z directionUse the theme for background colorUse the time from the sceneUse the timeline to bake the sceneUse the undistorted version of the clipUse the value from some RNA propertyUse the value from some RNA property within the current evaluation contextUse the view axis to limit the displacementUse the view axis to limit the force and set the gravity directionUse the view to orientate the trimming shapeUse the voxel remesherUse the world for background colorUse this area light to guide sampling of the background, note that this will make the light invisibleUse this armature bone to define the depth of field focal pointUse this brush in UV sculpt modeUse this brush in sculpt curves modeUse this brush in sculpt modeUse this brush in texture paint modeUse this brush in vertex paint modeUse this brush in weight paint modeUse this file's path for the disk cache when library linked into another file (for local bakes per scene file, disable this option)Use this installation for .blend files and to display thumbnailsUse this light object to generate light contourUse this object to define the depth of field focal pointUse this object's coordinate system instead of global coordinate systemUse this object's crease setting to overwrite scene globalUse this object's intersection priority to override collection settingUse to animate an object/bone following a pathUse tooltips when hovering over this gizmoUse topology based mirroring (for when both sides of mesh have matching, unique topology)Use transform gizmos by defaultUse transform property of target to look up pose for owner from an ActionUse transparent shadows for this material if it contains a Transparent BSDF, disabling will render faster but not give accurate shadowsUse triangle fansUse true displacement of surface only, requires fine subdivisionUse un-subdivide face reductionUse union particle level set (faster but lower quality)Use upper limit for volume variationUse variable bit quantizationUse velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))Use vertex group weight as factor instead of influenceUse vertex group weights to cut faces at the weight contourUse vertex group weights to select whether vertex or edge is beveledUse vertex or edge stitchingUse vertices that are not part of region definedUse very clearly defined marbleUse view layer for renderingUse viscoelastic springs instead of Hooke's springsUse visible strokes as fill boundary limitsUse von Mises-Fisher models as directional distributionUse walk navigation to select tree elementsUse wave effectUse wave texture in ringsUse weight to modulate effectUse whole collection at onceUse whole stroke, not only selected pointsUse wireframe display in painting modesUse with difference intersection to swap which side is keptUse wood texture in ringsUse workbench render settings from the sequencer scene, instead of each individual scene used in the stripUse world space offset in the instance objectUsed LengthUsed to handle changes into collectionUsed to trace only one frame of the image sequence, set to zero to trace allUsed when the data block is not local to the current .blend file but is linked from some libraryUserUser Add-onsUser Asset LibrariesUser DefinedUser Extension RepositoriesUser Key ConfigurationUser LibraryUser ManualUser ModifiedUser OrthographicUser PathUser Path OtherUser PathsUser PerspectiveUser TooltipsUser defined note for the render stampingUser defined tag (name token)User interface styling and color settingsUser is ScrubbingUser path of the action. E.g. "/user/hand/left"User selection of the edited geometry, for tool executionUser's bookmarksUser-editable keyframesUser:UsersUses bounding boxesUses convex hullUses exact geometryUses the Scrambling Distance value for the viewport. Faster but may flickerUtilitiesUtilityV (Y) AxisV OffsetV-AxisVBO Collection RateVGroup AVGroup A and BVGroup A or BVGroup BVR Controller Poses IndicatorVR LandmarkVR Landmark IndicatorsVR RedrawsVR Scene InspectionVR SessionVR Viewer Pose IndicatorVR viewport far clipping distanceVR viewport near clipping distanceVRAM: %.1f GiB FreeValidValidate MeshValidate MeshesValidity ThresholdValleyValueValue InvertedValue Layer NameValue MaxValue MinValue OffsetValue added to texture samplesValue by which to enlarge or shrink the object with respect to the world's origin (only applicable through a Transform Cache constraint)Value by which to enlarge or shrink the objects with respect to the world's originValue changes offsetValue changes profileValue changes segmentsValue for changes in locationValue for changes in rotationValue for changes in scaleValue for custom property types that can only be edited as a Python expressionValue for keyframe onValue for the distance between arrayed itemsValue for the distance between itemsValue for the envelope calculation that tells how fast the envelope can fall (the lower the value the steeper it can fall)Value for the envelope calculation that tells how fast the envelope can rise (the lower the value the steeper it can rise)Value for voxels outside of the cubeValue of shape key at the current frameValue of the itemValue that envelope's influence is centered around / based onValue to NormalValue to StringValue to add to colorsValue to add to weightsValue to multiply colors byValue to multiply weights byValue to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and HardValue under which voxels are considered empty space to optimize renderingValue, Hue, SaturationValue:Value: must be 'NOTHING' for motionValue: must be 'PRESS' when unicode is setValue: must be 'PRESS/RELEASE' for keyboard/buttonsValue: only 'PRESS/RELEASE/NOTHING' are supportedValues for change locationValues for changes in rotationValues for changes in scaleValues generated by this modifier are applied on top of the existing values instead of overwriting themValues larger than the threshold are inside the generated meshValues on endpoint keyframes are heldValues that sort the corners attached to the edgeValues used to sort corners attached to the vertex. Uses indices by defaultValues used to sort the curve's points. Uses indices by defaultValues used to sort the edges connected to the vertex. Uses indices by defaultValues used to sort the face's corners. Uses indices by defaultVanishVariableVariable Fallback As ErrorVariable does not exist in this driverVariable from some source/target for driver relationshipVariablesVariantVariation LevelVary roughness values for each strandVary the melanin concentration for each strandVectorVector BlurVector CurvesVector DisplacementVector DisplayVector FontVector FontsVector HandleVector Handle SelectedVector MathVector NodeVector Node SocketVector Node Socket InterfaceVector RotateVector TransformVector ValueVector by which each point was offset during deformationVector field to be represented by the display vectorsVector font data-blocksVector font for Text objectsVector for displacementVector in a mesh normal arrayVector value in geometry attributeVectorscope ModeVectorscope OpacityVelocityVelocity / HairVelocity AttributeVelocity Color RampVelocity FactorVelocity GridVelocity LinearVelocity ScaleVelocity SourceVelocity considered as maximum influence (Blender units per frame)Velocity field of the fluid domainVersionVersion %r unsupported, must be %r or laterVersion backup failed (file saved with @)Version of Blender the library .blend was saved withVersion:VertexVertex (Triangle)Vertex AttributesVertex ColorVertex Color FactorVertex Color QuantizationVertex Color affects to Fill onlyVertex Color affects to Stroke onlyVertex ColorsVertex Corner CountVertex CountVertex Count FieldVertex CreaseVertex Crease:Vertex DataVertex Data TypesVertex Data:Vertex Face Count FieldVertex Grease PencilVertex GroupVertex Group AVertex Group BVertex Group ClumpVertex Group DensityVertex Group ElementVertex Group FactorVertex Group FieldVertex Group Field NegateVertex Group InvertVertex Group LengthVertex Group Length NegateVertex Group RotationVertex Group Roughness 1Vertex Group Roughness 1 NegateVertex Group Roughness 2Vertex Group Roughness 2 NegateVertex Group Roughness EndVertex Group Roughness End NegateVertex Group SizeVertex Group SpecialsVertex Group TangentVertex Group UnreferencedVertex Group VelocityVertex Group WeightVertex Group WeightsVertex Group for pinning of verticesVertex Group for shrinking clothVertex Group(s)Vertex GroupsVertex Groups assigned to Deform BonesVertex Groups assigned to non Deform BonesVertex IndexVertex Index 1Vertex Index 2Vertex IndicesVertex InterpolationVertex MappingVertex MassVertex Mesh MethodVertex NeighborsVertex NormalVertex NormalsVertex OpacityVertex PaintVertex Paint CapabilitiesVertex Paint OverlaysVertex Paint mix factorVertex Position AttributesVertex SelectVertex SelectionVertex SetVertex SizeVertex Slide: Vertex WeightVertex Weight AngleVertex Weight EditVertex Weight MixVertex Weight ProximityVertex Weight TransferVertex WeightsVertex colors in the file are in linear color spaceVertex colors in the file are in sRGB color spaceVertex coordinate read failedVertex count mismatchVertex group '%s' is not valid, or maybe emptyVertex group for fine control over bending stiffnessVertex group for fine control over shear stiffnessVertex group for fine control over structural stiffnessVertex group for fine control over the internal spring stiffnessVertex group is lockedVertex group nameVertex group name (collapse only)Vertex group name for modulating the deformVertex group name for modulating the waveVertex group name for selected strokesVertex group name for selecting the affected areasVertex group name for selecting/weighting the affected areasVertex group strengthVertex group that the generated rim geometry will be weighted toVertex group that the generated shell geometry will be weighted toVertex group to apply the influence of the latticeVertex group to control clumpVertex group to control densityVertex group to control fieldVertex group to control kinkVertex group to control lengthVertex group to control rotationVertex group to control roughness 1Vertex group to control roughness 2Vertex group to control roughness endVertex group to control sizeVertex group to control tangentVertex group to control twistVertex group to control velocityVertex group to set as activeVertex groups of the objectVertex in a Mesh data-blockVertex indexVertex indicesVertex is a root for rotation calculations and armature generation, setting this flag does not clear other roots in the same mesh islandVertex loop colors in a MeshVertex not in groupVertex of CornerVertex positionsVertex select - Shift-Click for multiple modes, Ctrl-Click contracts selectionVertex select needs to be enabled in weight paint modeVertex selection masking for paintingVertex selection modeVertex that is the corner of the gridVertex weight group, to blend with basis shapeVertex weight used by Bevel modifierVertex weight when brush is appliedVertexGroup '%s' not found in object '%s'VertexGroup.add(): cannot be called while object is in edit modeVertexGroup.remove(): cannot be called while object is in edit modeVerticalVertical AlignmentVertical FOVVertical SplitVertical aspect ratio (only used for camera projectors)Vertical aspect ratio - for anamorphic or non-square pixel outputVertical dimension of the baking mapVertical dimension of the baking map (external only)Vertical location of the windowVertical offset from the object originVertical position of underlineVertical scale (only used for camera projectors)Vertical size of the image sensor area in millimetersVerticesVertices Data:Vertices YVertices ZVertices changed from %d to %dVertices changed from %u to %uVertices connecting multiple face regionsVertices must be at least 1Vertices must be at least 3Vertices of the meshVibrationVideo CodecVideo MemoryVideo SequencerVideo bitrate (kbit/s)Video_EditingVideosViewView AlignView Attribute TextView AxisView BiasView ContextView DistanceView FromView HeightView IndexView LayerView Layer '%s' not found in scene '%s'View Layer PropertiesView Layer settings for EEVEEView LayersView LocationView LockView Lock 3D viewport camera transformation affects the object's parent insteadView Map CacheView MatrixView NameView NavigationView NormalView Normal FalloffView Normal LimitView OverlayView PercentageView PerspectiveView PlaneView RotationView SettingsView TypeView VectorView X AxisView Z AxisView Z DepthView a context based online manual in a web browserView all curves in editorView all objects in sceneView all selected UVsView all selected elementsView all the strips in the sequencerView as RenderView distance from the floor when walkingView from the backView from the bottomView from the frontView from the leftView from the rightView from the topView in multilayer imageView layerView layer '%s' could not be removed from scene '%s'View layer at its evaluated stateView layer nameView layer settings for EEVEEView mode to use for displaying sequencer outputView not found, cannot sort by view axisView on EquatorView on PolesView operations (useful for keyboards without a numpad)View pivot locationView selected for all regionsView shift in camera viewView the entire imageView the result of the studio light editor in the viewportView the viewport with virtual reality glasses (head-mounted displays)View used when converting image to a display spaceView whole image with markersView3DActive ToolView3DBackView3DBackgroundView3DBothView3DBottomView3DCameraView3DCavity TypeView3DDragView3DFloorView3DFrontView3DLeftView3DMixView3DRightView3DScreenView3DSelectView3DThemeView3DTopView3DViewView3DWorldViewLayerViewLayer '%s' does not contain object '%s'ViewerViewer Attribute OpacityViewer NodeViewer PathViewer Path ElementViewer Pose LocationViewer Pose RotationViewer RegionViewer reference scale associated with this landmarkViewportViewport AmountViewport BVH TypeViewport BouncesViewport DebugViewport DenoisingViewport Denoising Input PassesViewport Denoising PrefilterViewport Dicing RateViewport FeedbackViewport OverlaysViewport ResolutionViewport SamplesViewport Sampling PresetsViewport ShadingViewport SizeViewport Texture LimitViewport display size of the sampled dataViewport display style for emptiesViewport display style for tracksViewport lens angleViewport navigation gizmoViewport non-rendered modeViewport not in local viewViewport resolution of the generated surfaceViewportsViews FormatViews Format:Virtual Node SocketVirtual ParentsVirtual socket of a nodeVirtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetryViscoelastic SpringsViscosityViscosity BaseViscosity ExponentViscosity of liquid (higher values result in more viscous fluids, a value of 0 will still apply some viscosity)Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)VisibilityVisibility ActionVisibility AreaVisibility BiasVisibility Bleed BiasVisibility BlurVisibility CollectionVisibility IconVisibility statusVisibleVisible LinesVisible ObjectsVisible Primitives OnlyVisible distance and angle measurementsVisible layersVisualVisual Effects PropertiesVisual Geometry to MeshVisual KeyingVisual Studio CodeVisual TransformVisualize cached complete framesVisualize cached images on the timelineVisualize cached raw imagesVisualize vector fieldsVolumeVolumeData TypeVolumeDoubleVolumeDouble VectorVolumeEmptyVolumeFloatVolumeIntegerVolumeInteger 64-bitVolumeInteger VectorVolumeNewVolumePoints (Unsupported)VolumeUnknownVolume "%s" contains points, only voxel grids are supportedVolume "%s" failed to load: %sVolume AbsorptionVolume AlphaVolume BouncesVolume CubeVolume DirectVolume DisplaceVolume Displace ModifierVolume DisplayVolume EmissionVolume FactorVolume FilesVolume GridVolume GridsVolume GuidingVolume Guiding ProbabilityVolume IndirectVolume InfoVolume InterpolationVolume Intersection MethodVolume LightVolume MinVolume PreservationVolume Raymarching Step SizeVolume Raymarching Step Size LightingVolume RenderVolume ResolutionVolume SamplingVolume ScatterVolume Scatter VisibilityVolume VariationVolume Variation MaximumVolume Variation MinimumVolume Variation SmoothnessVolume data-block for 3D volume gridsVolume data-blocksVolume density per voxelVolume display settings for 3D viewportVolume file used by this Volume data-blockVolume grid nameVolume is strictly preserved, overriding the scaling of non-free axesVolume light multiplierVolume object display settings for 3D viewportVolume object render settingsVolume of the bone at restVolume outside the outer coneVolume scale is lower than permitted by OpenVDBVolume to Mesh ModifierVolume(s)VolumesVolumetric Shadow SamplesVolumetric approximation to physically based volume scattering, using the scattering radius as specifiedVoronoi TextureVoronoi feature weight 1Voronoi feature weight 2Voronoi feature weight 3Voronoi feature weight 4Vortex effector weightVorticityVoxel AmountVoxel Grid Cell SizeVoxel SizeVoxel remesher cannot run with a voxel size of 0.0Voxel remesher failed to create meshVoxels with a larger value are inside the generated meshW (Z) AxisW RotationWARNING: Driver expression may not work correctlyWARNING: not supported in dupli/group instancesWARNING: preferences are lost when add-on is disabled, be sure to use "Save Persistent" if you want to keep your settings!Wait for InputWait for first click instead of painting immediatelyWait to Deselect OthersWalk DirectionWalk NavigationWalk SpeedWalk navigation settingsWalk with gravity, or free navigateWallWanderWarn Msgid Not CapitalizedWarn about messages not starting by a capitalized letter (with a few allowed exceptions!)WarningWarning Icon ForegroundWarning/error indicator color for strips referencing the strip being tweakedWarning:WarpWarp ModifierWarp modifierWarp parts of a mesh to a new location in a very flexible way thanks to 2 specified objectsWaterWattsWaveWave AlignmentWave ClampWave Crest Particle SamplingWave Crest Potential MaximumWave Crest SamplingWave Deformation EffectWave Deformation effectWave DirectionWave EffectWave ModifierWave ProfileWave ScaleWave TextureWave TypeWave damping factorWave effect modifierWave propagation speedWave time scaling factorWaveDistortionWaveform Audio File FormatWaveform DisplayWaveform ModeWaveform OpacityWaveform StyleWaveformsWavelengthWavelength of the sinus displacementWay to display the backgroundWay to display the cavity shadingWay to interpret mouse movementsWeakWeak reference to a data-block in another library .blend file (used to re-use already appended data instead of appending new copies)Weak reference to some assetWebMWebM (VP9+Opus)WebP FormatWeightWeight 1Weight 2Weight 3Weight 4Weight Color RangeWeight Grease PencilWeight IndexWeight InterpolationWeight Modifier AngleWeight Modifier ProximityWeight OutputWeight PaintWeight Paint Auto-NormalizeWeight Paint CapabilitiesWeight Paint Lock-RelativeWeight Paint OpacityWeight Paint OverlaysWeight PositionWeight applied per faceWeight for cloth simulationWeight hair particlesWeight of a particle instance object in a collectionWeight of feather pointWeight of rotation constraint for IKWeight of scale constraint for IKWeight of the closest guide curve for each generated curveWeight of the pointWeight projection's vector by faces with larger areasWeight to assign in vertex groupsWeight used by the Subdivision Surface modifierWeight used for Soft Body GoalWeight used for smoothingWeight value of a vertex in a vertex groupWeight:WeightVG Edit ModifierWeightVG Mix ModifierWeightVG Proximity ModifierWeightedWeighted MedianWeighted NormalWeighted median face centerWeighted result of strip is added to the accumulated resultsWeighted result of strip is multiplied with the accumulated resultsWeighted result of strip is removed from the accumulated resultsWeighted vertex normal mode to useWeightedNormalWeightedNormal ModifierWeighting ModeWeighting factor for which keyframe is favored moreWeightsWeights for all of the objects in the instance collectionWeights for the vertex groups this point is member ofWeights for the vertex groups this vertex is member ofWeights from envelopes with user defined radiusWeights over this threshold remainWeld loose edges into faces (splitting them into new faces)Weld selected UV vertices togetherWestWet MixWet Paint RadiusWet PersistenceWetmap LayerWetnessWhOutWhat Cryptomatte layer is usedWhat axis is used to change particle rotation with timeWhat distance Width measuresWhat override operation is performedWhat type of blend preview to createWhat way to clear parentingWheelWheel Invert ZoomWhen Even mode is active, flips between the two adjacent edge loopsWhen and how proxies are createdWhen bone has a parent, bone's head is stuck to the parent's tailWhen calculating Bone Paths, use Head or TipsWhen creating new frames, the strokes from the previous/active frame are included as the basis for the new oneWhen deforming bone, multiply effects of Vertex Group weights with Envelope influenceWhen disabled, newly created faces are limited to 3 and 4 sided facesWhen duplicating strips, assign new copies of the actions they useWhen enabled, applies the pose flipped over the X-axisWhen entering numbers while transforming, default to advanced mode for full math expression evaluationWhen external text is out of sync, resolve the conflictWhen highlighted, do not pass events through to be handled by other keymapsWhen inside a 3D viewport, use layers and camera of the viewportWhen keying manually, skip inserting keys that don't affect the animationWhen locked keep using normal of surface where stroke was initiatedWhen locked keep using the plane origin of surface where stroke was initiatedWhen merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify whether to collapse them or show the full node with options expandedWhen on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animationWhen pasting, mirror the transform relative to a specific object or boneWhen projecting in the negative direction invert the face cull modeWhen projecting in the opposite direction invert the face cull modeWhen rendering animations, save JPG preview images in same directoryWhen saving a tiled image, the path '%s' must contain a valid UDIM markerWhen this is disabled, lock alpha while paintingWhen to preview the compositor output inside the viewportWhen transforming keyframes, changes to the animation data are flushed to other viewsWhen transforming strips, changes to the animation data are flushed to other viewsWhen true the format is a movieWhen using adaptive sampling highlight pixels which are being sampledWhen using an image texture, adjust the stencil size to fit the image aspect ratioWhere the Cryptomatte passes are loaded fromWhere the clip comes fromWhere the image comes fromWhere to cache raw render resultsWhere to emit particles fromWhere to move cursor toWhere to move cursor to, to make a selectionWhere to output the baked mapWhere to perform randomizationWhere to save baked image texturesWhere to take the metadata fromWhether bimanual interaction is occurringWhether geometry has been bound to anchorsWhether geometry has been bound to control cageWhether geometry has been bound to target meshWhether or not each visible tab has a search resultWhether the IES file is loaded from disk or from a text data-blockWhether the attribute can be removed or renamedWhether the cache is separated in a series of filesWhether the current view is aligned to an axis (does not check whether the view is orthographic, use "is_perspective" for that). Setting this will rotate the view to the closest axisWhether the image has an alpha channelWhether the input control point plus the offset is a valid index of the original curveWhether the node could find a single face to sample at the UV coordinateWhether the node editor's type supports displaying node previewsWhether the ocean is using cached data or simulatingWhether the panel is expanded or closedWhether the position of the marker is keyframed or trackedWhether the selected text is boldWhether the selected text is italicsWhether the selected text is small capsWhether the selected text is underlinedWhether the stored attachment UV coordinate is validWhether there is any action referenced by NLA being edited (strictly read-only)Whether there is any text selectedWhether these settings have already been auto-set or notWhether this ID is runtime-only, evaluated data-block, or actual data from .blend fileWhether this blender installation is a sandboxed Microsoft Store versionWhether this collection is visible for the view layer, take into account the collection parentWhether this library override exists only for the override hierarchy, or if it is actually editable by the userWhether this library override is defined as part of a library hierarchy, or as a single, isolated and autonomous overrideWhether this path is saved in bookmarks, or generated from OSWhether to check the type of left and right handlesWhether to delete the selection after copyingWhether to enable or disable tweak mode in NLAWhether to fade in or outWhether to hide or show verticesWhether to select or deselect linked vertices under the cursorWhether to select while movingWhether to set face strength, and which faces to set face strength onWhether to set face strength, and which faces to set it onWhether to update left and right handlesWhether to use a custom frame for looking up data in the cache file, instead of using the current scene frameWhether to use maximum clipping valueWhether to use minimum clipping valueWhether we may browse Blender files' content or notWhich Boolean solver to useWhich ID types to show/hide, when browsing a libraryWhich Intersect solver to useWhich algorithm to use to generate the marginWhich asset types to show/hide, when browsing an asset libraryWhich axis to use for offsetWhich bone to take texture coordinates fromWhich boolean operation to applyWhich channels to bakeWhich channels to insert keys at when no keying set is activeWhich color management settings to use for file savingWhich data to transferWhich data's transformations to bakeWhich direction is used to calculate the effector forceWhich distances to target object to useWhich domain to delete inWhich domain to duplicateWhich domain to read the data fromWhich domain to separate onWhich domain to store the data inWhich edge data layers to transferWhich element to retrieve a value from on the geometryWhich elements to affect (vertices, edges and/or faces)Which elements to deleteWhich end of the segment to use as a reference to scale fromWhich end of the segment to use as a reference to shear fromWhich ends of the segment between this and the next keyframe easing interpolation is applied toWhich face corner data layers to transferWhich face data layers to transferWhich frame to use for videos. Note that different frames in videos can have different resolutionsWhich frames to include in the exportWhich geometry element to move the attribute toWhich implementation of spring to useWhich kind of object to exportWhich layers to transfer, in case of multi-layers typesWhich mesh elements selection works onWhich method to use for viewport navigationWhich mode to use for decimationWhich object to take texture coordinates fromWhich objects to include in the exportWhich output node to use, for node-based texturesWhich part of the text to deleteWhich part to snap onto the targetWhich particle level set generator to useWhich parts of the mesh component to deleteWhich point on the bones is used when calculating pathsWhich renderer and viewport shading types to use the shaders forWhich sides to copy from and toWhich sides to copy from and to (when both are selected)Which sky model should be usedWhich style to use for viewport scalingWhich texture channel to use for maskingWhich texture coordinates to use for mappingWhich transforms to transferWhich vertex data layers to transferWhich vertices should be affectedWhich vertices to hide or showWhile editing, don't update metaball at allWhile editing, update metaball alwaysWhile editing, update metaball in half resolutionWhile editing, update metaball without polygonizationWhiteWhite BalanceWhite LevelWhite Noise TextureWhite PointWhite ValueWhite balance modifier for sequence stripWhole CollectionWhole FrameWidgetWidget EmbossWidget StyleWidthWidth PercentWidth TypeWidth and height in pixelsWidth of CCD sensor in millimetersWidth of marker's pattern in screen coordinatesWidth of marker's search in screen coordinatesWidth of the blur for the transition, in percentage relative to the image sizeWidth of the gradient inside of the meshWidth of the nodeWidth of the zone in UI units where speed increases with distance from the edgeWidth:WinWindWind FactorWind VelocityWind effector weightWind speedWindowWindow BackgroundWindow ManagerWindow ManagersWindow MatrixWindow event timerWindow heightWindow manager data-blocksWindow widthWindowManager3D ViewWindowManager3D View GenericWindowManager3D View Tool: CursorWindowManager3D View Tool: Cursor (fallback)WindowManager3D View Tool: Edit Armature, Bone EnvelopeWindowManager3D View Tool: Edit Armature, Bone Envelope (fallback)WindowManager3D View Tool: Edit Armature, Bone SizeWindowManager3D View Tool: Edit Armature, Bone Size (fallback)WindowManager3D View Tool: Edit Armature, ExtrudeWindowManager3D View Tool: Edit Armature, Extrude (fallback)WindowManager3D View Tool: Edit Armature, Extrude to CursorWindowManager3D View Tool: Edit Armature, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Armature, RollWindowManager3D View Tool: Edit Armature, Roll (fallback)WindowManager3D View Tool: Edit Curve, Curve PenWindowManager3D View Tool: Edit Curve, Curve Pen (fallback)WindowManager3D View Tool: Edit Curve, DrawWindowManager3D View Tool: Edit Curve, Draw (fallback)WindowManager3D View Tool: Edit Curve, ExtrudeWindowManager3D View Tool: Edit Curve, Extrude (fallback)WindowManager3D View Tool: Edit Curve, Extrude to CursorWindowManager3D View Tool: Edit Curve, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Curve, RadiusWindowManager3D View Tool: Edit Curve, Radius (fallback)WindowManager3D View Tool: Edit Curve, RandomizeWindowManager3D View Tool: Edit Curve, Randomize (fallback)WindowManager3D View Tool: Edit Curve, TiltWindowManager3D View Tool: Edit Curve, Tilt (fallback)WindowManager3D View Tool: Edit Mesh, BevelWindowManager3D View Tool: Edit Mesh, Bevel (fallback)WindowManager3D View Tool: Edit Mesh, Bisect (fallback)WindowManager3D View Tool: Edit Mesh, Extrude Along NormalsWindowManager3D View Tool: Edit Mesh, Extrude Along Normals (fallback)WindowManager3D View Tool: Edit Mesh, Extrude IndividualWindowManager3D View Tool: Edit Mesh, Extrude Individual (fallback)WindowManager3D View Tool: Edit Mesh, Extrude Manifold (fallback)WindowManager3D View Tool: Edit Mesh, Extrude Region (fallback)WindowManager3D View Tool: Edit Mesh, Extrude to CursorWindowManager3D View Tool: Edit Mesh, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Mesh, Inset FacesWindowManager3D View Tool: Edit Mesh, Inset Faces (fallback)WindowManager3D View Tool: Edit Mesh, KnifeWindowManager3D View Tool: Edit Mesh, Knife (fallback)WindowManager3D View Tool: Edit Mesh, Loop CutWindowManager3D View Tool: Edit Mesh, Loop Cut (fallback)WindowManager3D View Tool: Edit Mesh, Offset Edge Loop Cut (fallback)WindowManager3D View Tool: Edit Mesh, Poly BuildWindowManager3D View Tool: Edit Mesh, Push/PullWindowManager3D View Tool: Edit Mesh, Push/Pull (fallback)WindowManager3D View Tool: Edit Mesh, RandomizeWindowManager3D View Tool: Edit Mesh, Randomize (fallback)WindowManager3D View Tool: Edit Mesh, Rip EdgeWindowManager3D View Tool: Edit Mesh, Rip Edge (fallback)WindowManager3D View Tool: Edit Mesh, Rip RegionWindowManager3D View Tool: Edit Mesh, Rip Region (fallback)WindowManager3D View Tool: Edit Mesh, SmoothWindowManager3D View Tool: Edit Mesh, Smooth (fallback)WindowManager3D View Tool: Edit Mesh, SpinWindowManager3D View Tool: Edit Mesh, Spin (fallback)WindowManager3D View Tool: Edit Mesh, Vertex SlideWindowManager3D View Tool: Edit Text, Select TextWindowManager3D View Tool: Edit Text, Select Text (fallback)WindowManager3D View Tool: MeasureWindowManager3D View Tool: Measure (fallback)WindowManager3D View Tool: MoveWindowManager3D View Tool: Move (fallback)WindowManager3D View Tool: Object, Add PrimitiveWindowManager3D View Tool: Object, Add Primitive (fallback)WindowManager3D View Tool: Paint Weight, GradientWindowManager3D View Tool: Paint Weight, Gradient (fallback)WindowManager3D View Tool: Paint Weight, Sample Vertex GroupWindowManager3D View Tool: Paint Weight, Sample Vertex Group (fallback)WindowManager3D View Tool: Paint Weight, Sample WeightWindowManager3D View Tool: Paint Weight, Sample Weight (fallback)WindowManager3D View Tool: Pose, BreakdownerWindowManager3D View Tool: Pose, Breakdowner (fallback)WindowManager3D View Tool: Pose, PushWindowManager3D View Tool: Pose, Push (fallback)WindowManager3D View Tool: Pose, RelaxWindowManager3D View Tool: RotateWindowManager3D View Tool: Rotate (fallback)WindowManager3D View Tool: Scale (fallback)WindowManager3D View Tool: Sculpt, Box Face Set (fallback)WindowManager3D View Tool: Sculpt, Box HideWindowManager3D View Tool: Sculpt, Box Hide (fallback)WindowManager3D View Tool: Sculpt, Box Mask (fallback)WindowManager3D View Tool: Sculpt, Cloth FilterWindowManager3D View Tool: Sculpt, Cloth Filter (fallback)WindowManager3D View Tool: Sculpt, Color FilterWindowManager3D View Tool: Sculpt, Color Filter (fallback)WindowManager3D View Tool: Sculpt, Face Set EditWindowManager3D View Tool: Sculpt, Face Set Edit (fallback)WindowManager3D View Tool: Sculpt, Line Mask (fallback)WindowManager3D View Tool: Sculpt, Mesh FilterWindowManager3D View Tool: Sculpt, Mesh Filter (fallback)WindowManager3D View Tool: Select BoxWindowManager3D View Tool: Select Box (fallback)WindowManager3D View Tool: Select CircleWindowManager3D View Tool: Select Circle (fallback)WindowManager3D View Tool: Select LassoWindowManager3D View Tool: Select Lasso (fallback)WindowManager3D View Tool: ShearWindowManager3D View Tool: Shear (fallback)WindowManager3D View Tool: TransformWindowManager3D View Tool: Transform (fallback)WindowManager3D View Tool: Tweak (fallback)WindowManagerAccelerateWindowManagerAddWindowManagerAdd CutWindowManagerAdd Cut ClosedWindowManagerAdd NewWindowManagerAdd Snap PointWindowManagerAdjust Proportional InfluenceWindowManagerAlignWindowManagerAnimationWindowManagerAnimation ChannelsWindowManagerApplyWindowManagerAreaWindowManagerArmatureWindowManagerAutomatic ConstraintWindowManagerAutomatic Constraint PlaneWindowManagerAxis Snap (Off)WindowManagerBackwardWindowManagerBeginWindowManagerBevel Modal MapWindowManagerCancelWindowManagerCenter Pivot OffWindowManagerCenter Pivot OnWindowManagerChange Affect TypeWindowManagerChange Inner MiterWindowManagerChange Intersection MethodWindowManagerChange OffsetWindowManagerChange Offset ModeWindowManagerChange Outer MiterWindowManagerChange ProfileWindowManagerChange SegmentsWindowManagerClear ConstraintsWindowManagerClipWindowManagerClip Dopesheet EditorWindowManagerClip EditorWindowManagerClip Graph EditorWindowManagerConfirmWindowManagerConfirm SamplingWindowManagerCurveWindowManagerCurve Pen Modal MapWindowManagerCurvesWindowManagerCustom Normals Modal MapWindowManagerCycle Angle Snapping Relative EdgeWindowManagerCycle through profile typesWindowManagerDecelerateWindowManagerDecrease Jump HeightWindowManagerDecrease Max AutoIK Chain LengthWindowManagerDecrease Proportional InfluenceWindowManagerDecrease SegmentsWindowManagerDeselectWindowManagerDopesheetWindowManagerDopesheet GenericWindowManagerDownWindowManagerEnd Current CutWindowManagerEyedropper ColorRamp PointSampling MapWindowManagerEyedropper Modal MapWindowManagerFastWindowManagerFast (Off)WindowManagerFile BrowserWindowManagerFile Browser ButtonsWindowManagerFile Browser MainWindowManagerFixed Aspect OffWindowManagerFixed Aspect OnWindowManagerFlipWindowManagerFontWindowManagerForwardWindowManagerFramesWindowManagerFree-Align ToggleWindowManagerGeneric Tool: AnnotateWindowManagerGeneric Tool: Annotate (fallback)WindowManagerGeneric Tool: Annotate EraserWindowManagerGeneric Tool: Annotate Eraser (fallback)WindowManagerGeneric Tool: Annotate LineWindowManagerGeneric Tool: Annotate Line (fallback)WindowManagerGeneric Tool: Annotate PolygonWindowManagerGeneric Tool: Annotate Polygon (fallback)WindowManagerGeodesic recursion stepWindowManagerGesture BoxWindowManagerGesture Straight LineWindowManagerGesture Zoom BorderWindowManagerGraph EditorWindowManagerGraph Editor GenericWindowManagerGraphics card:WindowManagerGrease PencilWindowManagerIgnore Snapping OffWindowManagerIgnore Snapping OnWindowManagerImageWindowManagerImage Editor Tool: SampleWindowManagerImage Editor Tool: Sample (fallback)WindowManagerImage Editor Tool: Uv, CursorWindowManagerImage Editor Tool: Uv, Cursor (fallback)WindowManagerImage Editor Tool: Uv, MoveWindowManagerImage Editor Tool: Uv, Move (fallback)WindowManagerImage Editor Tool: Uv, Rip RegionWindowManagerImage Editor Tool: Uv, Rip Region (fallback)WindowManagerImage Editor Tool: Uv, RotateWindowManagerImage Editor Tool: Uv, Rotate (fallback)WindowManagerImage Editor Tool: Uv, ScaleWindowManagerImage Editor Tool: Uv, Scale (fallback)WindowManagerImage Editor Tool: Uv, Select BoxWindowManagerImage Editor Tool: Uv, Select Box (fallback)WindowManagerImage Editor Tool: Uv, Select CircleWindowManagerImage Editor Tool: Uv, Select Circle (fallback)WindowManagerImage Editor Tool: Uv, Select LassoWindowManagerImage Editor Tool: Uv, Select Lasso (fallback)WindowManagerImage Editor Tool: Uv, TweakWindowManagerImage Editor Tool: Uv, Tweak (fallback)WindowManagerImage GenericWindowManagerImage PaintWindowManagerImage ViewWindowManagerInWindowManagerIncrease Jump HeightWindowManagerIncrease Max AutoIK Chain LengthWindowManagerIncrease Proportional InfluenceWindowManagerIncrease SegmentsWindowManagerInfoWindowManagerInvertWindowManagerJumpWindowManagerJump (Off)WindowManagerKnife Tool Modal MapWindowManagerLatticeWindowManagerLeftWindowManagerLimited Platform SupportWindowManagerLink HandlesWindowManagerLocal DownWindowManagerLock AngleWindowManagerLoop Count DecreaseWindowManagerLoop Count IncreaseWindowManagerMarkersWindowManagerMask EditingWindowManagerMeshWindowManagerMesh Filter Modal MapWindowManagerMetaballWindowManagerMoveWindowManagerMove Adjacent HandleWindowManagerMove Entire PointWindowManagerMove OriginWindowManagerNLA EditorWindowManagerNLA GenericWindowManagerNLA TracksWindowManagerNavigateWindowManagerNewWindowManagerNo OperationWindowManagerNode AttachmentWindowManagerNode Attachment (Off)WindowManagerNode EditorWindowManagerNuminput Increment DownWindowManagerNuminput Increment UpWindowManagerObject ModeWindowManagerObject Non-modalWindowManagerOutWindowManagerOutlinerWindowManagerPaint CurveWindowManagerPaint Face Mask (Weight, Vertex, Texture)WindowManagerPaint Stroke ModalWindowManagerPaint Vertex Selection (Weight, Vertex)WindowManagerPan (Off)WindowManagerPanningWindowManagerParticleWindowManagerPlatform UnsupportedWindowManagerPoseWindowManagerPrecisionWindowManagerPrecision (Off)WindowManagerPrecision ModeWindowManagerProperty EditorWindowManagerProperty ValueWindowManagerRegion Context MenuWindowManagerRemove Last Snap PointWindowManagerResetWindowManagerReset SamplingWindowManagerResizeWindowManagerRightWindowManagerRotateWindowManagerRotate NormalsWindowManagerRotationWindowManagerRotation (Off)WindowManagerSample a PointWindowManagerScreenWindowManagerScreen EditingWindowManagerSculptWindowManagerSculpt Expand ModalWindowManagerSearchWindowManagerSelectWindowManagerSelect and Use Mesh ItemWindowManagerSequencerWindowManagerSequencer Tool: BladeWindowManagerSequencer Tool: Blade (fallback)WindowManagerSet Snap BaseWindowManagerSet Snap Base (Off)WindowManagerSet and Use 3D CursorWindowManagerSizeWindowManagerSlowWindowManagerSlow (Off)WindowManagerSnapWindowManagerSnap InvertWindowManagerSnap Invert (Off)WindowManagerSnap expand to Face SetsWindowManagerSnap to Midpoints OnWindowManagerSpherical FalloffWindowManagerStandard Modal MapWindowManagerStart SamplingWindowManagerStop Move BackwardWindowManagerStop Move ForwardWindowManagerStop Move Global DownWindowManagerStop Move LeftWindowManagerStop Move Local DownWindowManagerStop Move Local UpWindowManagerStop Move RightWindowManagerSubtractWindowManagerSwitch to MoveWindowManagerSwitch to RotateWindowManagerSwitch to ZoomWindowManagerTextWindowManagerText GenericWindowManagerTexture Distortion DecreaseWindowManagerTexture Distortion IncreaseWindowManagerToggle Angle SnappingWindowManagerToggle Brush GradientWindowManagerToggle Clamp OverlapWindowManagerToggle Cut ThroughWindowManagerToggle Depth TestingWindowManagerToggle Direction for Node Auto-OffsetWindowManagerToggle Distance and Angle MeasurementsWindowManagerToggle GradientWindowManagerToggle GravityWindowManagerToggle Harden NormalsWindowManagerToggle Mark SeamWindowManagerToggle Mark SharpWindowManagerToggle Preserve StateWindowManagerTopology FalloffWindowManagerTopology recursion StepWindowManagerTransform Modal MapWindowManagerUV EditorWindowManagerUV SculptWindowManagerUndoWindowManagerUpWindowManagerUpgrading to the latest macOS version may improve Blender supportWindowManagerUse MouseWindowManagerUse ObjectWindowManagerUse PivotWindowManagerUser InterfaceWindowManagerVert/Edge SlideWindowManagerVertex PaintWindowManagerView2D Buttons ListWindowManagerView3D Gesture CircleWindowManagerView3D Move ModalWindowManagerView3D Placement ModalWindowManagerView3D Rotate ModalWindowManagerView3D Walk ModalWindowManagerView3D Zoom ModalWindowManagerWeight PaintWindowManagerWindowWindowManagerX AxisWindowManagerX Axis CorrectionWindowManagerX Axis LockingWindowManagerX PlaneWindowManagerY AxisWindowManagerY Axis LockingWindowManagerY PlaneWindowManagerYour graphics card or macOS version is not supportedWindowManagerZ AxisWindowManagerZ Axis CorrectionWindowManagerZ Axis LockingWindowManagerZ PlaneWindows InkWireWire ColorWire Color TypeWire ColorsWire EditWire SelectWire edgesWireframe DetailWireframe OpacityWireframe ThresholdWiresWith OffsetWith TargetsWith refractive materials, generate approximate caustics in shadows of this object. Up to 10 bounces inside this object are taken into account. Lights, caster and receiver objects must have shadow caustics options set to enable thisWoodWood TextureWord SpacingWord WrapWord wrap width as factor, zero disablesWork Space ToolWork Space UI TagWorkSpace2D AnimationWorkSpace2D Full CanvasWorkSpaceAnimationWorkSpaceCompositingWorkSpaceGeometry NodesWorkSpaceLayoutWorkSpaceMaskingWorkSpaceModelingWorkSpaceMotion TrackingWorkSpaceNewWorkSpaceRenderingWorkSpaceScriptingWorkSpaceSculptingWorkSpaceShadingWorkSpaceTexture PaintWorkSpaceUV EditingWorkSpaceVideo EditingWorkSpace UI TagsWorkbenchWorkbench render of sceneWorkspaceWorkspace data-block, defining the working environment for the userWorkspace data-blocksWorkspacesWorldWorldNewWorldWorldWorld MistWorld OpacityWorld OutputWorld PropertiesWorld SpaceWorld Space LightingWorld data-block describing the environment and ambient lighting of a sceneWorld data-blocksWorld lighting settingsWorld mist settingsWorld space normal mappingWorld space normal mapping, compatible with Blender render bakingWorld space vector displacement mappingWorld used for rendering the sceneWorldsWorldspace transformation matrixWrapWrap MethodWrap WidthWrap back to the first/last valuesWrap value to range, wrap(A,B)Wrap words if there is not enough horizontal spaceWrapper operator which will invoke given op after setting its module_nameWraps a value and reverses every other cycle (A,B)WriteWrite ImageWrite Local File (overwrite existing)Write Original File (overwrite existing)Write a FBX fileWrite edge smoothingWrite error: cannot save %sWrite face smoothingWrite file to current directory (overwrite existing file)Write file to original location (overwrite existing file)Write filename onlyWrite files to current directory (overwrite existing files)Write files to original location (overwrite existing files)Write relative paths where possibleX AngleX Angle StiffnessX AxisX Axis StiffnessX EndX ForceX ForwardX LocationX LowerX MappingX MaxX MirrorX NormalX OffsetX PlaneX PositionX RotationX ScaleX Source AxisX StartX StiffnessX SubdivisionsX UpX VelocityX axisX axis correction (toggle)X axis motionX component of the force fieldX component of the velocity fieldX coordinate of the start positionX position where the strip beginsX radius used by Skin modifierX-AxisX-Axis MirrorX-Ray not available in current modeX-axis handle offset for end of the B-Bone's curve, adjusts curvatureX-axis handle offset for start of the B-Bone's curve, adjusts curvatureX-coordinate (screen space) to place the new object underX-offset to parenting pointX-position of marker at frame in screen coordinatesX-position of search at frame relative to marker's positionX/Y coordinates of the curve pointX/Y coordinates of the path pointX/Y pixels per meter, for the image bufferXR Action MapXR Action Map BindingXR Action Map BindingsXR Action Map ItemXR Action Map ItemsXR Action MapsXR Component PathXR Component PathsXR Data for Window Manager EventXR Session SettingsXR Session StateXR User PathXR User PathsXR action nameXR action set nameXR action typeXR action values corresponding to typeXYZ Rotation Order - prone to Gimbal Lock (default)XYZ rotations not equally keyed for ID='%s' and RNA-Path='%s'XYZ to RGBXZ Scale ModeXZY Rotation Order - prone to Gimbal LockY AngleY Angle StiffnessY AxisY Axis StiffnessY EndY ForceY ForwardY LocationY LowerY MappingY NormalY PlaneY PositionY RotationY ScaleY Scale ModeY Source AxisY StartY StiffnessY SubdivisionsY UpY VelocityY axisY axis motionY component of the force fieldY component of the velocity fieldY coordinate of the start positionY radius used by Skin modifierY-coordinate (screen space) to place the new object underY-offset to parenting pointY-position of marker at frame in screen coordinatesY-position of search at frame relative to marker's positionYCbCr Key ChannelYUV Key ChannelYUV Limit ChannelYXZ Rotation Order - prone to Gimbal LockYZX Rotation Order - prone to Gimbal LockYardsYellow-BlueYesterdayYou have to select a string of connected vertices tooYou should have active texture to use multires bakerZ AngleZ Angle StiffnessZ AxisZ Axis StiffnessZ DirectionZ ForceZ ForwardZ LocationZ LowerZ MappingZ NormalZ PlaneZ RotationZ ScaleZ Source AxisZ StiffnessZ UpZ VelocityZ axisZ axis correctionZ axis correction (toggle)Z component of the force fieldZ component of the velocity fieldZ, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this thresholdZ-AxisZ-ScaleZ-axis handle offset for end of the B-Bone's curve, adjusts curvatureZ-axis handle offset for start of the B-Bone's curve, adjusts curvatureZ-offset of texture mappingZXY Rotation Order - prone to Gimbal LockZYX Rotation Order - prone to Gimbal LockZero WeightsZero normal givenZone output node that this input node is paired withZoomZoom AxisZoom Factor XZoom Factor YZoom InfluenceZoom KeyframesZoom MethodZoom OutZoom PathZoom SecondsZoom StyleZoom factorZoom factor in camera viewZoom factor, values higher than 1.0 zoom in, lower values zoom outZoom inZoom in and out as if you are scaling the view, mouse movements relative to centerZoom in and out based on horizontal mouse movementZoom in and out based on mouse movement along the set Zoom AxisZoom in and out based on vertical mouse movementZoom in the image (centered around 2D cursor)Zoom in the viewZoom in the view to the nearest item contained in the borderZoom in the view to the nearest object contained in the borderZoom in towards the mouse pointer's position in the 3D view, rather than the 2D window centerZoom in/out in the viewZoom in/out the background imageZoom in/out the imageZoom in/out the viewZoom outZoom out the image (centered around 2D cursor)Zoom out the viewZoom preview to fit in the areaZoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed outZoom the sequencer on the selected stripsZoom to FitZoom to Frame TypeZoom to Mouse Position[Action Stash][E] - Disable overshoot[E] - Enable overshoot[Shift] - Precision active`Collection.bones` is not available in armature edit modealong %s Xalong %s Yalong %s Zalong Xalong Yalong Zalong local Zand NVIDIA driver version %s or newerand Windows driver version %s or newerarmaturesbItascblender defaultbrushesbytescache_filescamerascategorycollectionscolor_index is invalidconstructive modifiercursorcurvescustomdrag-fontsglTFpack file pathglobalhair_curvesin memory to enable editing!industry compatible datalatticesleftlibrarieslightslinestyleslink_placeholderslocallocking %s Xlocking %s Ylocking %s Zmasksmaterialsmeshesmetaballsmovieclipsmulti-res modifiernameno matricesno positionsnode_groupsnon-triangle facenormalobjectsoneAPIpaint_curvesparentparticlesperformance impact!positionsreadremoveresrightsRGB IEC 61966-2-1 compound (piece-wise) encodingsRGB display space with Filmic view transformscreenscreensshape_keyssin(A)sin(x) / xsoundsspeakerssqrt(x*x+y*y+z*z)textstexturesunable to load movie clipunable to load textunable to open the fileunknown error reading fileunknown error statting fileunknown error writing fileunsupported font formatunsupported formatunsupported image formatunsupported movie clip formatuv_on_emitter() requires a modifier from an evaluated objectviewvolumeswindow_managerswmOwnerID '%s' not in workspace '%s'workspacesworldswritey = (Ax + B)|%i linked library object(s)|%i multiuser armature object(s)× (Ax + B)Project-Id-Version: Blender 5.1.0 Beta (b'5a04f1d246f1') Report-Msgid-Bugs-To: POT-Creation-Date: 2026-03-11 11:01+0000 PO-Revision-Date: 2025-11-14 10:59+0000 Last-Translator: Isaac Gicheha Language-Team: Swahili Language: sw MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Plural-Forms: nplurals=2; plural=n != 1; X-Generator: Weblate 5.12.1 %s au mpya zaidi Na Uzito Otomatiki Pamoja na Vikundi Tupu Na Uzito wa Bahasha - intel-level-zero-gpu au intel-compute-runtime version - OneAPI Level-Zero Loader (Imekatwa) (Imeacha kutumika) (Ndani) (Imepatikana) (Mtazamaji) Nyenzo, Sifa Iliyoitwa Sifa Zilizotajwa Ukubwa sawia: %.2f Baiti ya RGB kuelea kwa RGB RGBA kuelea Miundo (au iliyounganishwa), UV, pamoja na %s mhimili wa X pamoja na mhimili %s Y pamoja na %s mhimili wa Z pamoja na mhimili wa X pamoja na mhimili wa Y kufunga %s mhimili wa X kufunga mhimili %s Y kufunga %s mhimili wa Z |"%s" mali haiwezi kuhuishwa"{}" sifa kutoka jiometri"{}" kutoka kwa {}%d %s imeakisiwa%d %s iliyoakisiwa, %d imeshindwa%d tayari ina ulinganifu, jozi %d zimeakisiwa%d tayari ina ulinganifu, jozi %d zimeakisiwa, %d imeshindwa%d mifupa iliyounganishwa na mfupa '%s'%d curve haikuweza kutenganishwaMikondo %d haikuweza kutengeneza sehemublock-data%d imebandikwanjia %d za kuelea%d picha zitahifadhiwa katika %svipengee%d%d zaidi %s safu mlalo zinahitajika kwa Bézier%d pointi zaidi zinazohitajika kwa BézierViwango %d vipya vimejengwa upyaKipengee %d kimebandikwaKipengee/vitu %d vimeondoa viunzi %d%d kati ya njia %d za mzunguko zilichujwa (angalia kidirisha cha Maelezo kwa maelezo)%d safu za mfuatano hazijasomwa kwa sababu zilikuwa katika chaneli kubwa kuliko %dsehemu %d zimebandikwa%d uzani wa kipeo mdogo%d × %s: %.4f ms, wastani: %.8f ms%i seli za Ubora wa Juu zimehifadhiwa%i visanduku vimehifadhiwa%i vizuizi vya data sasa ni mali%i fremu zimepatikana!%i fremu kwenye diski%i pointi zimepatikana!%s '%s' ina kategoria ya '%s'%s '%s' iko nje ya hifadhidata kuu na haiwezi kuondolewa kutoka kwayo%s '%s' ni ndefu sana, urefu wa juu zaidi ni %d%s '%s' lazima iwe na watumiaji sifuri ili kuondolewa, ipatikane %d (jaribu na do_unlink=True parameta)%s '%s' haijapatikana%s '%s', bl_idname '%s' haikuweza kubatishwa kusajiliwa%s '%s', bl_idname '%s' imesajiliwa hapo awali, na kubatilisha usajili wa awali%s tayari iko katika %s%s aina ya eneo haitumii gizmos%s haikuweza kuwekwa nje ya Hali ya Kuhariri, kwa hivyo haiwezi kuhamishwa%s fremu kwenye kumbukumbu (%s)%s katika %s haikuweza kuwekwa nje ya Hali ya Kuhariri, kwa hivyo haiwezi kuhamishwa%s haitumiki kwa vipengee vya '%s'%s haitumiki, pitisha Mfupa, PoseBone, au EditBone%s imeunganishwa na %s%s imehamishwa hadi %s%s haijapatikana%s mzazi '%s' ya '%s' haijapatikana%s, akiba imepitwa na wakati!%s, si kamili tangu fremu %i%s: %.*s Mahali: %s:%d%s: Haikuweza kuongeza mfupa kwa kiungo %s%s: Haikuweza kufunga kipengee lengwa %s%s: Haikuweza kukokotoa geom bind transform kwa %s%s: Haikuweza kunakili faili %s hadi %s%s: Haikuweza kuunda kivuli cha USD kwa ramani ya UV%s: Haikuweza kuunda shader ya USD kwa nodi ya ramani%s: Haikuweza kuunda saraka ya uingizaji wa maandishi %s%s: Haikuweza kubainisha jina la faili linalohusiana na kifurushi kutoka kwa njia ya %s%s: Haikuweza kupata kizazi cha kawaida cha Xform cha prim %s na mifupa %s ili kubadilisha hadi SkelRoot ya USD.%s: Haikuweza kupata kifaa cha silaha kinacholingana na mifupa ya USD %s%s: Haikuweza kupata shabaha za umbo mchanganyiko kwa prim %s%s: Haikuweza kupata suluhu kwa umbo la mchanganyiko %s%s: Haikuweza kupata jukwaa la prim %s%s: Haikuweza kupata mabadiliko ya ulimwengu kwa mifupa %s%s: Haikuweza kuuliza kiunzi %s%s: Haikuweza kugawanya muundo wa UDIM %s%s: Hitilafu katika kuunda data ya kikundi cha ulemavu kwa wavu %s%s: Hitilafu katika kuandika kwa kipengee lengwa %s%s: Hitilafu: Haikuweza kupata soketi ya kuingiza %s ya nodi %s%s: Vipimo vya pamoja na fahirisi za ukubwa wa kipengele kutolingana kwa prim %s%s: Uzani wa pamoja na fahirisi za saizi ya pamoja kutolingana kwa prim %s%s: Uzito wa pamoja wa saizi isiyotarajiwa kwa tafsiri ya mara kwa mara kwa prim %s%s: Uzito wa pamoja wa saizi isiyotarajiwa kwa tafsiri ya kipeo kwa prim %s%s: Kutolingana kwa hesabu za mifupa na viungo kwa mifupa %s%s: Hakuna miondoko ya umbo la mseto %s%s: Null bafa ya rasilimali chanzo %s%s: Idadi ya vipengee vilivyo kubwa kuliko idadi ya wima wavu kwa umbo la mchanganyiko %s%s: Njia ya saraka ya uagizaji wa umbile tupu, haikuweza kuleta %s%s: Topolojia na ukubwa wa mpangilio wa pamoja kutolingana kwa mifupa %s%s: Aina zisizotarajiwa za ukalimani wa uzani wa viungo %s kwa prim %s%s: Haitanakili kipengee cha chanzo cha ukubwa wa sifuri %s%s: Haitabatilisha kipengee kilichopo %s%s: aina %s inayotarajiwa, si %s%s: aina ya kitambulisho inayotarajiwa, si %s%s: imeshindwa kutenga bafa ya klipu '%s'%s: imeshindwa kupakia '%s'%s: vipimo visivyo sahihi kwa nakala sehemu '%s'%s: hakuna pasi iliyojumuishwa iliyopatikana katika safu ya utoaji '%s''%s' Safu imefungwa'%s' haina '%s' yenye kiambishi awali na kiambishi tamati'%s' njia iliyotolewa si sahihi ya OS, na badala yake inaunda njia ya '%s''%s' si njia halali ya faili ya maktaba'%s' haiwezi kuhaririwa'%s' ni ya aina ambayo haiwezi kuwa mali'%s': haiwezi kutumia faili ya sasa kama maktaba'%s': si maktaba'%s': hakuna kilichoonyeshwa'Unganisha' halali kwa vitu vya Mesh pekee'Unganisha' kutolingana kwa kipeo asili cha mesh'Kuunganisha' kunahitaji nyuso'LimbNode' FBX nodi, kiungo cha kawaida kati ya mifupa miwili...nodi ya 'Null' FBX, sawa na Tupu ya Blender (chaguo-msingi)'Root' FBX nodi, inayodhaniwa kuwa mzizi wa minyororo ya mifupa...'Shrink/Fatten' meshes inatumika tu katika hali ya kuhariri'Mnato' ndani ya shabaha ya mgongano'Upana' wa miale (inatumika sana wakati wa kutoa miale dhidi ya vipeo au kingo)'from_space' '%s' ni batili wakati hakuna nafasi maalum iliyotolewa!'from_space' '%s' ni batili wakati hakuna mfupa wa pozi umetolewa!'show_locked_time' haitumiki kwa kihariri cha '%s''to_space' '%s' ni batili wakati hakuna nafasi maalum iliyotolewa!'to_space' '%s' ni batili wakati hakuna mfupa wa pozi umetolewa!(Mara kwa mara)(De)chagua (au geuza uteuzi wa) lugha zote kwa viendeshaji visasisho vya faili za i18n(De)chagua zote(De)chagua sehemu zote za udhibiti(De)chagua nodi zote(De)chagua vitufe vya chembe zote(De) chagua vidokezo vyote vilivyounganishwa na curve chini ya mshale wa kipanya(De) chagua wima zote zilizounganishwa na ukingo chini ya mshale wa panya(De)chagua wima, kingo au nyuso zote(De)chagua viboko vyote vinavyoonekana(De)chagua mifupa iliyounganishwa na viunganishi vya mzazi/mtoto chini ya mshale wa panya(De)chagua kwanza kati ya sehemu inayoonekana ya kila NURBS(De)chagua mwisho wa sehemu inayoonekana ya kila NURBS(De)chagua nukta ya kwanza na ya mwisho ya kila pigo(Imeacha kutumika) Safu ya kuratibu za UV kwenye kizuizi cha data cha Mesh(WATUMIAJI WENYE UZOEFU PEKEE) Nafasi za jamaa za viungio kwenye mnyororo, kama asilimia(Ufunguo) (Mstari)(Min Max)/2 * Ukubwa wa Mpira(Nasibu)(Mzizi)(Mkali)(Laini)(Tufe)(Un)weka kingo zilizochaguliwa kama kingo za kipengele cha Freestyle(Un) weka kingo zilizochaguliwa kama mshono(Un) weka kingo zilizochaguliwa kuwa zenye ncha kali(Un)weka alama kwenye nyuso zilizochaguliwa ili ziondolewe kwenye utambuzi wa ukingo wa kipengele cha Freestyle(Haijahifadhiwa)(tupu)(mendeshaji asiye na hati)(x*x y*y z*z)* Njia Zinazokosekana *Fremu Muhimu zisizo na KikundiXX hadi -XYY JuuY hadi -YZZ hadi -Z, %.2f ramprogrammen, njia %d za kuelea, baiti ya RGB, kuelea kwa RGB, RGBA kuelea, haiwezi kuwa na njia za fremu moja, imeshindwa kupakia- Kutumia safu ya fremu ya tukio- kuoka vitu vyote ni kazi- sampuli iko hai-X Mhimili-X Mbele-X Mzunguko-X Juu-X hadi X-Y Mhimili-Y Mbele-Y Mzunguko-Y Juu-Y hadi Y-Z Mhimili-Z Mbele-Z Mzunguko-Z Juu-Z hadi Zchanganya Faili01- Seti ya Rangi ya Mandhari02- Seti ya Rangi ya Mandhari03 - Seti ya Rangi ya Mandhari04 - Seti ya Rangi ya Mandhari05 - Seti ya Rangi ya Mandhari06 - Seti ya Rangi ya Mandhari07 - Seti ya Rangi ya Mandhari08 - Seti ya Rangi ya Mandhari09 - Seti ya Rangi ya Mandhari1 / Mzizi wa mraba wa AGB 11 ikiwa (A == B) ndani ya uvumilivu C mwingine 01 ikiwa A B mwingine 01 inchi1/1.8 inchi1/2.3 inchi1/2.5 inchi1/2.7 inchi1/3.2 inchi10 - Seti ya Rangi ya Mandhari10 Sentimita10 Gramu10 Mita10-bit njia za rangi100 Kilo100 Mita1024 Sampuli11 - Seti ya Rangi ya Mandhari11 Sampuli12 - Seti ya Rangi ya Mandhari12-bit njia za rangi13 - Seti ya Rangi ya Mandhari14 - Seti ya rangi ya mandhari14:9 katika 16:915 - Seti ya Rangi ya Mandhari16 - Seti ya Rangi ya Mandhari16 Sampuli16-bit Imesainiwa16-bit njia za rangi16-bit iliyotiwa saini16384 Sampuli17 - Seti ya Rangi ya Mandhari18 - Seti ya Rangi ya Mandhari180 Digrii19 - Seti ya Rangi ya Mandhari1931 kiwango cha CIE XYZ chenye nukta E nyeupe inayochukuliwa kuwa nyepesi1931 CIE XYZ yenye nukta nyeupe ya D65 iliyorekebishwa2/3 inchi20 - Seti ya Rangi ya Mandhari2048 Sampuli24-bit Imesainiwa24-bit iliyotiwa saini256 Sampuli270 Digrii2D Mahali pa Mshale2D Vekta Nambari2D Sifa Nambari ya Vekta2D Thamani ya Sifa ya Vekta Nambari2D Tabaka2D Urefu2D Offset kwa warp2D Mzunguko kwa warp2D Scale kwa warp2D Muundo2D Badilisha2D Vekta2D Thamani ya Vekta2D Thamani ya Vekta katika sifa ya jiometri2D Tazama Nafasi ya Chini ya Gridi2D X kiratibu cha egemeo kamili2D Y kiratibu cha egemeo kamili2D eneo la kishale kwa mtazamo huu2D kitendo cha vekta ya kuelea, inayowakilisha kijiti gumba au pedi2D uthabiti kulingana na alama za ufuatiliaji2D vekta2D vekta yenye thamani za sehemu zinazoelea2D mtazamo wa eneo2D_Uhuishaji3 Vipeo3 pande32 Sampuli32-bit Imesainiwa32-bit njia za rangi32-bit-hatua ya kuelea32-bit nambari kamili32-bit iliyotiwa saini32768 Sampuli3D Mshale3D Mikunjo3D Mtazamo wa Ndani 3D Mahali3D Alama3D Nafasi3D MkoaMwonekano wa 3D3D Tazama Mipangilio ya Uwekeleaji3D Tazama Mkoa3D Tazama Mipangilio ya Kivuli3D Kituo cha kutazama kimefungwa kwa nafasi ya kielekezi3D Kituo cha kutazama kimefungwa kwa nafasi ya mfupa huu3D Kituo cha kutazama kimefungwa kwa nafasi ya kitu hiki3D Tazama umbali wa kunakili mbali3D Tazama karibu na umbali wa kunasa (mwonekano wa mtazamo pekee)3D Tazama data ya eneo3D Tazama data ya anga3D Viewport Shoka3D vekta mbili3D vekta ya kuelea3D vekta kamili3D kitendo cha mkao, kinachowakilisha eneo na mzunguko wa kidhibiti3D eneo la nafasi hii.3D mikoa (ya tatu inafafanua mipangilio ya mwonekano wa quad, ya nne ni sawa na 'region_3d')3D mzungukovekta ya 3Dtundu la vekta la 3D la nodi3D vekta yenye thamani za sehemu zinazoeleagridi ya kiasi cha 3D3×3 tumbo la mfupa4 njia4 pande4096 Sampuli4:3 katika 16:94×4 tumbo la mfupa kuhusiana na silaha4×4 tumbo la eneo/mzunguko/vipimo vya mizani (pamoja na uhuishaji na viendeshaji) na athari za vikwazo vya mfupa.5 Njia5 Sampuli5 pande5.1 Mzingira512 Sampuli6 pande6.1 Mzingira64-bit-uhakika wa kuelea64-bit nambari kamili7 pande7.1 Mzingira8 Sampuli8 pande8-Bit Nambari8-Bit Nambari ya Thamani8-bit Nambari Sifa8-bit Haijasainiwa8-bit njia za rangi8-bit haijatiwa saini8192 Sampuli90 DigriiA *BA *B CA BSafu ya UV haipo kwenye matunduPozi la kugawanyika, k.m.Akiba inayohifadhi msgid zilizoidhinishwa, ili kuepuka kukagua tena tahajiaTabaka la uso wa turubaiGurudumu la rangi ya Hue/Saturation, yenye kitelezi cha LightnessGurudumu la rangi ya Hue/Saturation, yenye kitelezi cha ThamaniMkusanyiko wa F-Curves kwa uhuishajiMkusanyiko wa vitu kulingana na kingo za kipengele ambacho huchaguliwaMkusanyiko wa vituo vya pozi, ikijumuisha mipangilio ya kuhuisha mifupaPaleti ya rangi inafafanuliwa na mtumiaji, badala ya kutumia iliyoainishwa na mandhariKiteua rangiChombo kinachorejelea Kitendo kilichopoKona iliyounganishwa na uso, iliyochaguliwa na faharasa ya kupangaKona ya uso, iliyochaguliwa na faharasa ya kupangaKona ya ukingo wa pembejeo katika mpangilio wa vilima wa uso wake, iliyochaguliwa na faharasa ya kupangaMsalaba BCurve imeundwa kwa kila kitambulisho cha kikundi tofauti.Katisho mwishoni mwa kila wasifu kabla ya makutanoKukatika kwa kila wasifu kabla ya makutanoThamani ya kizuizi cha dataMaelezo ya kipengee kitakachoonyeshwa kwa mtumiajinukta AFaili inayoweza kutazamwa katika Kivinjari cha FailiKijazaji au fremu kuu ya kuoka kwa kuweka kwenye zile, au madhumuni mengine kama inahitajikaFremu muhimu ambayo ni sehemu ya kushikilia kwa kusonga mbeleOrodha ya moduli za mtindo (kutumika kutoka juu hadi chini)Pambizo la kuzuia mipigo kuisha ghafla kwenye ukingo wa pichaUso unaofanana na matundu unaojumuisha (yaani kukunjamana juu) wima zote (matokeo bora zaidi yenye vipeo vichache)Kitatuzi sahihi zaidi kimwiliInazidishwa kwa MizaniKizidishi cha muda wa fizikia (1.0 inamaanisha fremu moja = sekunde 1/25)Kizidishi cha ukubwa wa chembe ya mtotoEneo nyembamba la mlalo huingilia operesheni hiiEneo nyembamba la wima huingilia operesheni hiiUmbo la mgongano lisilo na mbonyeo lilipitishwa kwenye kitendakazi, tumia maumbo ya mgongano wa mbonyeo pekee.Nambari kati ya 0 (ndani) na 1 (nje) inayobainisha nafasi ya jamaa ya unene wa kiharusiIdadi ya hatua zilizofafanuliwa na sehemuPikseli inatolewa ikiwa tu thamani yake ya alfa iko juu ya kizingiti hikiNjia ya mkunjo, iliyochaguliwa na faharasa ya kupangaSehemu kwenye ndegeNguvu BKanuni ya nasibu imechaguliwa kwa kila botiMbegu nasibu kwa athari ya keleleMaelezo mafupi ya ndoano ya USDMaelezo mafupi ya seti ya ufunguoMviringo mmoja kutoka kwa kizuizi cha data cha mikunjoThamani moja ya sehemu inayoeleaNambari kamili mojaZana ya shirika yenye soketi moja ambayo inasaidia ingizo moja na matokeo mengiMraba unaoonyesha Hue/Kueneza, na kitelezi cha ThamaniMraba inayoonyesha Hue/Thamani, yenye kitelezi cha KuenezaMraba inayoonyesha Kueneza/Thamani, yenye kitelezi cha HueMfuatano unaoonyeshwa umefichwa ('********')Thamani ya mfuatanoThamani ya kweli au ya uwongoHali halali ya kuhariri ipoUmbali wa AOUmbali wa AO unaotumika kwa takriban mwangaza wa kimataifa (0 inamaanisha tumia mpangilio wa ulimwengu)Pato la AOVAOV haipatikani katika safu ya kutazama '%s'API ImefafanuliwaMarekebisho ya kawaida ya rangi ya ASC-CDLFaili za ASCII FBX hazitumiki %rUmbizo la ASCIIEneo la AzoneAzone RegionKuhusuImechaguliwa JuuJuu ya UsoJuu ya KizingitiHakikaPointi ya 2D KabisaAlfa KabisaViratibu KabisaMsongamano KabisaSeti Kabisa za UfunguoSeti Kabisa za Ufunguo za Tukio hiliKukabiliana KabisaWakati Kabisa wa NjiaMuda KabisaUfuatiliaji KabisaUrefu ulioongezwa kabisa hadi mwisho wa kila kiharusiUrefu ulioongezwa kabisa kwa mwanzo wa kila kiharusiUkubwa kamili wa mpira au kipengele ikiwa haijarekebishwa kwa mikonoVipimo vya kisanduku kinachofunga kabisa cha nodiVipimo kamili vya kisanduku cha kipengee cha kitu. Onyo: Kukikabidhi au wanachama wake mara kadhaa mfululizo hakutafanya kazi ipasavyo, kwa vile hii inahitaji data iliyosasishwa iliyosasishwa.Njia kamili ya faili ya .mchanganyiko iliyo na kipengee hikiNjia kamili ya faili ya .mchanganyiko iliyo na kipengee hiki iliyopanuliwa kwa njia ya kipengee kilicho ndani ya faili.Unene kabisa wa kutumika kila mahaliUpangaji wa wakati kabisa wakati wa kubadilisha fremu muhimuNyonza mwanga unapopita kwenye ujazoKunyonyaMgawo wa KunyonyaRangi ya KunyonyaKuongeza kasiMuundo wa Kuongeza kasiNjia ya lafudhiSifa zilizotajwa zilizofikiwa:KundikaKusanya UgaKusanya sampuli kwa kukataa matokeo ya mwisho ya ufuatiliajiKusanya dau za kiharusi juu ya nyingineUsahihiUsahihi wa mashambuliziUsahihi wa athari ya ukunguUsahihi wa nafasi za kipeo, thamani ya chini ni haraka lakini si sahihiSahihiAkrilikiKitendoWimbo InayotumikaNyumaData ya KuokaKazi Iliyojengwa NdaniMviringoMara kwa maraMchemrabaMizungukoAthari za NguvuKurahisisha (kwa nguvu)BahashaKielelezoJeneretaTafsiriSi sahihiMipakaMstariMpyaAina Mpya ya TafsiriKeleleKituInayotumika PekeePoziMbiliHalisiUfafanuzi wa HatuaAinaKitendo cha '%s' hakitahifadhiwa, unda Mtumiaji Bandia au Stash kwenye Rafu ya NLA ili uhifadhi.Mchanganyiko wa KitendoKlipu ya KitendoKizuizi cha KitendoMhariri wa KitendoMfumo wa Mwisho wa KitendoMwongezeko wa KitendoKikundi cha vitendoKikundi cha Kitendo ambacho F-Curve hii inamilikiUshawishi wa KitendoRamani za VitendoAlama za Mkao wa KitendoVitendo Salama PembezoniSeti ya KitendoMfumo wa Kuanza KitendoVizuizi vya data vya vitendoEneo la utekelezaji wa hatua kwa mhimili wa kwanza wa kuingizaEneo la utekelezaji wa hatua kwa mhimili wa pili wa ingizoKikundi cha vitendo kinapanuliwa isipokuwa katika kihariri cha grafuKikundi cha vitendo kinapanuliwa katika kihariri cha grafuKikundi cha vitendo kimefungwaKikundi cha vitendo kimenyamazishwaKikundi cha vitendo kimechaguliwaKitendo kilichorejelewa na ukanda huuHatua inayochukuliwa wakati kiharusi cha rangi kinapofanywaHatua ya kuchukua kwa mapungufu yaliyopita safu ya Hatua Inayotumika (wakati wa kutathmini na NLA)Hatua ya kuchukua kwa mapungufu yaliyopita upana wa ukandaAina ya kitendoKitendo wakati 'Tilde' imebonyezwaKitendo wakati Alt-MMB inaburuta kwenye lango la kutazama la 3DKitendo wakati wa kukokota kwenye lango la kutazamaVitendoActionRap '%s' haiwezi kuondolewaActionMapBinding '%s' haiwezi kuondolewa kutoka '%s'ActionMapItem '%s' haiwezi kuondolewa kutoka '%s'VitendoVitendo kwenye silaha hii vitaharibiwa na mkao huu mpya wa kupumzika kwani mabadiliko yaliyohifadhiwa yanahusiana na pozi la zamani.Amilisha Tukio la GizmoAmilisha na uone aina sawa ya nodi, hatua kwa hatuaAmilisha au lemaza kipengeeWasha baadhi ya menyu pai kwenye kuburuta, kuruhusu kugonga ufunguo sawa kufanya kitendo cha pili. • Kugonga Kichupo katika mwonekano wa 3D hugeuza hali ya kuhariri, buruta kwa menyu ya modi. • Kugonga Z kwenyeWasha kirekebishaji ili kutumia kama muktadhaWasha/chagua faili zilizomo kwenye mpakaTukio la kuwezesha kwa gizmos zinazotumia mwendo wa kuburutaInayotumikaAOV InayotumikaKielezo Amilifu cha AOVKitendo AmilifuRamani Inayotumika ya KitendoKitendo Amilifu kwa kizuizi hiki cha dataNyongeza InayotumikaNyongeza Inayotumika katika Kichujio cha Viongezi cha Nafasi ya KaziMaktaba ya Mali InayotumikaSifa AmilifuKielezo cha Sifa InayotumikaSheria Inayotumika ya BoidFahirisi ya Kanuni ya Bodi InayotumikaFahirisi ya Hali ya Boid InayotumikaMfupa UtendajiAlamisho InayotumikaKamera InayotumikaKikundi Inayotumika cha IdhaaNjia Zinazotumika kwenye MshaleKlipu AmilifuClone InayotumikaMkusanyiko HaiFahirisi ya Ukusanyaji InayotumikaJina Linalotumika la MkusanyikoRangi InayotumikaSifa Inayotumika ya RangiKielezo cha Rangi InayotumikaKizuizi KitendajiKielezo cha Sehemu ya Dashi InayotumikaUso wa Rangi Inayotumika unaonyeshwaMfupa Unaofanya HaririKipengele AmilifuHazina ya Kiendelezi InayotumikaAmilisho F-CurveKirekebishaji Kinachotumika cha F-CurveActive F-Curve haiwezi kuhaririwaSeti ya Uso InayotumikaFremu InayotumikaSafu ya Penseli ya Grisi InayotumikaKielezo cha Gridi InayotumikaAngazia InayotumikaKigae cha Picha InayotumikaFahirisi AmilifuKitu KinachotumikaKielezo cha Kitu KinachotumikaKipengee AmilifuFahirisi ya Kipengee AmilifuMpangilio wa Ufunguo UnaotumikaFremu muhimu InayotumikaLugha AmilifuTabaka InayotumikaMkusanyiko Hutumika wa TabakaKielezo cha Tabaka InayotumikaFahirisi ya Kinyago Inayotumika cha TabakaKikundi KinachotumikaFahirisi ya Kikundi KinachotumikaMstari UliotumikaKielezo cha Seti Amilifu ya MstariAlama InayotumikaNyenzo InayotumikaFahirisi ya Nyenzo AmilifuKirekebishaji AmilifuKlipu ya Filamu InayotumikaKlipu ya Sinema Inayotumika inayoweza kutumiwa na vizuizi vya kufuatilia mwendo au kama taswira ya usuli ya kamera.Wimbo Inayotumika ya NLANjia InayotumikaNoti AmilifuKitu AmilifuKielezo cha Kitu AmilifuKizuizi cha Kitu AmilifuInayotumika PekeeOpereta InayotumikaPato LililotumikaKielezo cha Muundo wa Rangi InayotumikaPaleti InayotumikaRangi ya Palette InayotumikaKitengo cha Paneli InayotumikaMfumo wa Chembe AmilifuFahirisi ya Mfumo wa Chembe AmilifuLengo la Chembe AmilifuFahirisi ya Lengo la Chembe AmilifuWimbo wa Ndege InayotumikaPointi AmilifuAkiba ya Pointi InayotumikaFahirisi ya Akiba ya Pointi InayotumikaPoligoni InayotumikaAlama ya Mkao AmilifuKielezo cha Alama cha Pozi InayotumikaKizuizi kinachotumika cha PoseChannelFolda Inayotumika Hivi KaribuniUtoaji UnaotumikaFahirisi ya Rangi ya Utoaji InayotumikaMtazamo Unaotumika wa UtoajiFahirisi ya Wimbo Inayotumika ya MzungukoEneo InayotumikaMikusanyiko ya Maeneo InayotumikaSehemu InayotumikaUbatizo wa Seti InayotumikaUmbo AmilifuKielezo cha Umbo InayotumikaUfunguo Unaotumika wa UmboKielezo cha Kitufe cha Umbo InayotumikaActive LainiNafasi AmilifuSpline InayotumikaUkanda AmilifuJina la Ukanda UnaotumikaUkanda Unaotumika PekeeUso UnaotumikaAlamisho Inayotumika ya MfumoFolda Inayotumika ya MfumoLebo InayotumikaSanduku la Maandishi InayotumikaUmbile AmilifuKielezo cha Umbile AmilifuEneo la Mandhari InayotumikaFahirisi ya Kigae InayotumikaMipangilio ya Zana Inayotumika na Nafasi ya KaziZana ZinazotumikaFahirisi ya Wimbo InayotumikaUDIM InayotumikaKielezo cha Ramani ya UV InayotumikaSafu Inayotumika ya Ramani ya UVSafu inayotumika ya Ramani ya UVFahirisi ya ramani ya UV inayotumikaKipeo AmilifuKielezo cha Rangi ya Kipeo InayotumikaSafu ya Rangi ya Kipeo InayotumikaKikundi Kinachofanya kazi cha VertexFahirisi ya Kikundi KinachotumikaKipeo Amilifu/Edge/UsoFahirisi ya Maoni InayotumikaTabaka Inayotumika ya MwonekanoVitendo tendaji vimeunganishwaMaktaba ya kipengee inayotumika ya kuonyesha katika Kiolesura, haitumiwi na Kivinjari cha Mali (ambacho kina maktaba yake ya kipengee inayotumika)Sifa tendajiBurashi inayotumika haina maandishi yoyote ya kupotosha mpaka wa kupanuaKitufe kinachotumika hakitoki kwenye hati, hakiwezi kuhariri chanzoKitufe kinachotumika kinacholingana hakiwezi kupatikanaKitufe kinachotumika hakijapatikanaKamera inayotumika haipo katika eneo hiliKamera amilifu inayotumika katika mwonekano huu (ikifunguliwa kutoka kwa kamera inayotumika ya tukio)Kamera inayotumika, inayotumika kuonyesha tukioSifa ya rangi inayotumika ya kuonyesha na kuhaririKielezo cha sifa ya rangi inayotumikaMsururu wa mkunjo unaotumikaUso unaotumika lazima uwe quadUso unaotumika haujachaguliwaKikundi kinachoendelea kimefungwa, kinatoa mimbaFaharasa inayotumika katika safu ya mask ya safuFaharasa inayotumika katika safu ya mwonekanoFahirisi inayotumika katika orodha ya sehemuFaharasa inayotumika katika safu ya vigaeFaharasa amilifu katika safu ya kikundi cha kipeoKipengee kinachotumikaUsanidi wa ufunguo unaotumika (umewekwa mapema)Mkusanyiko unaotumika wa safu katika safu hii ya safu ya mwonekanoSafu inayotumika katika kinyago hikiSafu inayotumika imefungwa au kufichwaSeti ya laini inayotumika inaonyeshwaNyenzo inayotumika inaonyeshwaMesh inayotumika haina funguo za umboNodi inayotumika katika mti huuKitu kinachotumika hakina mikusanyikoUbadilishaji wa mwisho wa kitu kinachotumika una shoka moja au zaidi zilizopimwa sufuriKifaa kinachotumika kwa safu hiiKifaa kinachotumika katika kifaa hiki cha ufuatiliaji wa dataKitu amilifu si matunduKifaa kinachotumika si silaha iliyochaguliwaKipengee amilifu sio mkunjo uliochaguliwaKitu kinachotumika si matundu yaliyochaguliwaKitu kinachotumika lazima kiwe mwangaInatumika kwenye matukio muhimu ya kurudia (wakati ufunguo unashikiliwa)Mviringo unaotumika wa rangiMfumo wa chembe amilifu unaonyeshwaWimbo wa ndege unaotumika katika kifaa hiki cha kufuatilia data.Akiba ya sehemu inayotumika kwa uigaji wa fizikiaSehemu inayotumika ya safu ya kufunikaAlama ya mkao inayotumika kwa kitendo hikiEneo inayotumika haijawekwaInjini ya kutoa inayotumika inaauni uonyeshaji wa stereo ya duaraInayotumika kutoa nafasi ya pichaOnyesho linalotumika kuhaririwa kwenye dirishaOnyesho linalotumika la kuwasilishaMsururu unaotumika wa safu ya kufunikaNafasi inayotumika ya muundo inaonyeshwaKifaa kinachotumika gizmoWimbo unaotumika katika kifaa hiki cha kufuatilia dataWimbo amilifu katika kifaa hiki cha ufuatiliaji wa data.Kielezo cha rangi ya kipeo kinachotumikaSafu ya rangi ya kipeo inayotumikaNafasi ya kazi inayotumika na eneo fuata dirisha hiliSkrini inayotumika ya nafasi ya kazi inayoonyeshwa kwenye dirishaNafasi inayotumika ya kazi inayoonyeshwa kwenye dirishaUmbali HalisiKizuizi halisi cha data kutoka kwa faili ya .mchanganyiko (database kuu) ambayo ilitoa iliyotathmini mojaBadilisha azimio la uigaji na ukubwa kwa umajimajiKubadilikaKubadilikaMkusanyiko wa KurekebishaKikoa KinachobadilikaSampuli ndogo za AdaptiveUtoaji UnaobadilikaKizingiti cha Sampuli InayobadilikaNafasi InayojirekebishaUgawanyiko UnaobadilikaKizingiti cha Muundo Ndogo UnaojirekebishaWeka ukungu wa vivuli vinavyometa baada ya kuteleza kwa ukungu, ili kupunguza kelele kwa gharama ya usahihiKubadilikaOngezaOngezaOngeza nafasi 4 mwanzoni mwa mstariOngeza SifaOngeza Kitanzi cha MpakaOngeza RangiOngeza Pointi ya KudhibitiOngeza Tabaka la CryptoOngeza ZiadaOngeza F-Modifier kwa F-Curves inayotumika/iliyochaguliwaOngeza F-Modifier kwa NLA-Strips inayotumika/iliyochaguliwaOngeza Mtumiaji BandiaOngeza Kipeo cha ManyoyaOngeza Fremu ya KugandishaOngeza MAOngeza Kibadala cha KuingizaOngeza Hifadhi ya NdaniOngeza AlamaOngeza KirekebishajiOngeza NLA-Nyimbo juu/baada ya nyimbo zilizochaguliwaOngeza Sehemu Mpya ya Rangi ya RangiOngeza KawaidaOngeza Hifadhi ya MbaliOngeza AzimioOngeza Nafasi ya KupumzikaOngeza Kizuizi Kigumu cha Mwili kwa kitu kinachotumikaOngeza ulimwengu wa uigaji wa Mwili Mgumu kwenye tukio la sasaOngeza Roll Out of the Start Handle bone to the Roll In valueOngeza ShaderOngeza Mpito wa KasiOngeza KizingitiOngeza ramani ya UVOngeza uzani wa VGroup B kwa VGroup AOngeza alama muhimu ya Uhalisia Pepe kutoka kwa mkao wa mtazamaji wa kipindi cha Uhalisia Pepe kwenye orodha na uchagueOngeza VertexOngeza UzitoOngeza sifa ya "rest_position" ambayo ni nakala ya sifa ya nafasi kabla ya vitufe vya umbo na virekebishaji kutathminiwa.Ongeza Kigezo cha Kiendeshi ili kufuatilia ingizo linalotumiwa na derevaOngeza kitu cha Penseli ya Grease kwenye tukioOngeza Kikundi cha NuruOngeza Uwekaji Awali wa SampuliOngeza Shader AOVOngeza Ukanda na uunganishe mikusanyiko kutoka kwa tukio la sasa (nakala ya kina kifupi)Ongeza Mkanda na ufanye nakala kamili ya tukio la sasaOngeza Mpangilio wa Sampuli wa ViewportOngeza sheria ya boid kwa hali ya sasa ya boidOngeza hali ya boid kwenye mfumo wa chembeOngeza alamisho kwa saraka iliyochaguliwa/inayotumikaOngeza kitu cha kamera kwenye eneoOngeza nodi ya maelezo ya mkusanyiko kwa kihariri cha nodi ya sasaOngeza mfano wa mkusanyikoOngeza ukanda wa athari ya mchanganyiko wa rangi kwenye mpangilioOngeza ukanda wa rangi kwenye mpangilioOngeza urekebishaji wa mara kwa maraOngeza kizuizi kwa mfupa unaofanya kaziOngeza kizuizi kwa mfupa unaofanya kazi, na lengo (inapohitajika) limewekwa kwa Vitu/Mifupa iliyochaguliwa.Ongeza kizuizi kwa kitu amilifuOngeza kizuizi kwa kitu kinachotumika, na lengo (inapohitajika) limewekwa kwa vitu/mifupa iliyochaguliwa.Ongeza nakala ya kipengee amilifu kwenye kiolesuraOngeza kitu cha curve chenye curve nasibu kwenye tukioOngeza saraka itakayotumiwa na Kivinjari cha Mali kama chanzo cha maliOngeza kichujio ili kuondoa safu mlalo kutoka kwa data iliyoonyeshwaOngeza usanidi wa manyoya kwa vitu vilivyochaguliwaOngeza kitu chepesi kwenye tukioOngeza kitu cha uchunguzi chepesiOngeza kirekebisha rangi ya mstari kwa mtindo wa mstari unaohusishwa na safu inayotumikaOngeza mstari uliowekwa katika orodha ya seti za mstariOngeza kirekebishaji cha unene wa mstari kwa mtindo wa mstari unaohusishwa na safu inayotumikaOngeza nodi ya mask kwa kihariri cha nodi ya sasaOngeza kipande cha barakoa kwenye mpangilioOngeza nodi ya nyenzo kwa kihariri cha nodi ya sasaOngeza kirekebishaji kwenye ukandaOngeza kipande cha filamu kwenye mpangilioOngeza kipande cha klipu ya filamu kwenye mpangilioOngeza ukanda wa madoido wa kiteuzi cha kamera nyingi kwenye mpangilioOngeza kitufe kipya (kilichotupu) kwenye Onyesho linalotumikaOngeza sehemu mpya ya uso ya Rangi InayobadilikaOngeza kikundi kipya cha safu ya Penseli ya Grease katika kitu amilifuOngeza safu mpya ya Penseli ya Grease katika kitu kinachotumikaOngeza Wimbo mpya wa NLA juu ya kila uliochaguliwa uliopoOngeza Ukanda mpya, wenye onyesho tupu, na unakili mipangilio kutoka kwa tukio la sasaOngeza alama mpya ya Uhalisia Pepe kutoka kwa kifaa amilifu cha kamera hadi kwenye orodha na ukichagueOngeza alama mpya ya Uhalisia Pepe kwenye orodha na uchagueOngeza mkusanyiko mpya wa mifupaOngeza mfupa mpya ulio kwenye kielekezi cha 3DOngeza mkusanyiko mpya ndani ya mkusanyiko uliochaguliwaOngeza kituo kipya cha rangi kwenye njia panda ya rangiOngeza sehemu mpya ya kudhibiti (iliyounganishwa na moja tu iliyochaguliwa ya mwisho, ikiwa ipo)Ongeza sehemu mpya ya kudhibiti kwenye bahasha kwenye fremu ya sasaOngeza kitu kipya cha mikunjo kulingana na hali ya sasa ya mfumo wa chembeOngeza safu mpya ya ingizo kwenye nodi ya CryptomatteOngeza kipengee kipya kwenye kiolesuraOngeza lebo mpya ya nenomsingi kwenye kipengee kinachotumikaOngeza kiwango kipya cha mgawanyikoOngeza kitanzi kipya kati ya vitanzi vilivyopoOngeza nyenzo mpyaOngeza nafasi mpya ya nyenzoOngeza mpya au usasishe mfumo uliopo wa chembe za nywele kwenye kitu cha usoOngeza shabaha mpya ya chembeOngeza nafasi mpya ya kutoaOngeza skrini mpyaOngeza kisanduku kipya cha maandishiOngeza muundo mpyaOngeza alama mpya ya wakatiOngeza kikundi kipya cha kipeo kwenye kitu amilifuOngeza safu mpya ya kutazamaOngeza safu mpya ya kutazama huku mikusanyiko yote ikiwa imezimwaOngeza nafasi mpya ya kaziOngeza nafasi mpya ya kazi kwa kunakili ya sasa au kuambatanisha kutoka kwa usanidi wa mtumiaji.Ongeza onyesho jipya, tupu na mipangilio chaguo-msingiOngeza onyesho jipya, tupu, na unakili mipangilio kutoka kwa tukio la sasaOngeza kipengee cha kikundi cha nodi kwenye mti wa nodi unaotumikaOngeza nodi kwenye mti unaotumikaOngeza nodi kwenye mti unaotumika kwa usafirishaji wa glTFOngeza sehemu ya rangiOngeza mfumo wa chembeOngeza kipengee cha wingu cha uhakika kwenye tukioOngeza nukta iliyounganishwa na sehemu ya mwisho iliyochaguliwaOngeza utendakazi/athari ya kiutaratibu kwa kitu amilifuOngeza mwonekano wa kutoaOngeza eneo la kurudia linaloruhusu utekelezaji wa nodi idadi inayobadilika ya nyakatiOngeza hazina inayodhibitiwa kwa mikono bila kurejelea hazina ya njeOngeza nodi ya njia nyingineOngeza ukingo kwenye pichaOngeza sehemu kwenye kirekebishaji dashiOngeza sehemu kwenye kirekebishaji cha wakatiOngeza kipande cha sauti kwenye mpangilioOngeza kitu cha mzungumzaji kwenye tukioOngeza kipande cha kudhibiti kipaza sauti kinapochezaOngeza kirekebishaji cha jiometri kwa mtindo wa mstari unaohusishwa na safu inayotumikaOngeza moduli ya mtindo katika orodha ya moduliOngeza lengo kwenye kizuiziOngeza kitu cha maandishi kwenye tukioOngeza kipande cha maandishi kwenye mpangilioOngeza ukanda wa mpito kati ya vipande viwili vilivyochaguliwa vilivyo karibuOngeza safu ya ngozi ya vertexOngeza safu ya kutazamaOngeza athari ya kuona kwa kitu amilifuOngeza kitu cha sauti kwenye tukioOngeza kitu amilifu kama Mwili MgumuOngeza vipengele vyote vya safu kwenye Seti ya UfunguoOngeza vitu vyote vilivyoagizwa kwenye mkusanyiko mpyaOngeza Vikundi vyote vya Nuru vilivyotumikaOngeza alfa wakati wa uchorajiOngeza kuziba kwa mazingira ili kueneza nyusoOngeza kipande cha Klipu cha Kitendo (yaani Ukanda wa NLA unaorejelea Kitendo) kwenye wimbo unaotumikaOngeza Uwekaji Awali wa KiunganishaOngeza Uwekaji Awali wa UtendajiOngeza ukanda wa athari ya safu ya urekebishaji kwenye mpangilioOngeza kirekebishaji cha uwazi cha alpha kwa mtindo wa mstari unaohusishwa na safu inayotumikaOngeza kifaa cha silaha kwenye tukioOngeza makali au uso kwa kuchaguliwaOngeza athari kwa sequencer, nyingi hutumiwa juu ya kanda vilivyopoOngeza kitu tupu cha curve kwenye eneo na mesh iliyochaguliwa kama usoOngeza aina tupu ya picha kwenye eneo na dataOngeza kitu tupu kwenye tukioOngeza kitu tupu chenye athari ya fizikia kwenye tukioOngeza kikundi cha nodi kilichopo kwenye kihariri cha nodi ya sasaOngeza kitanzi cha ziada ili kuhifadhi umbo vyema wakati wa kutumia kirekebishaji cha uso wa mgawanyiko.Ongeza taswira au mfuatano wa taswira kwa mfuatanoOngeza mfano wa data ya kituOngeza nodi ya maelezo ya kitu kwa kihariri cha nodi ya sasaOngeza kitu kwenye mkusanyiko mpyaOngeza kitu kwenye mkusanyiko uliopoOngeza kitu kwenye tukioOngeza jamaa ya kukabiliana na kisanduku cha kufunga cha kituOngeza safu ya ubatilishaji kwenye kumbukumbuOngeza hali ya kutendua (matumizi ya ndani pekee)Ongeza mabadiliko ya kitu kingine kwa jumla ya kukabilianaOngeza kama mtoto wa mkusanyiko uliochaguliwaOngeza sifa kwa jiometriOngeza utoaji wa mwanga wa mandharinyuma. Kumbuka: Njia hii inapaswa kutumika tu kwa pato la uso wa dunia.Ongeza vekta za binormal na tangent, pamoja na kawaida huunda nafasi tangent (itafanya kazi kwa usahihi tu na tris/quads meshes tu!)Ongeza mfupa kati ya viungo vilivyochaguliwa na/au kishale cha 3DOngeza virekebisho vya akiba na vizuizi kwa vitu vilivyoagizwa nje hata kama havijahuishwa ili viweze kusasishwa wakati wa kupakia upya kumbukumbu ya AlembicOngeza sifa ya rangi kwa jiometriOngeza thamani za sehemu pamojaOngeza Virekebisha-F vilivyonakiliwa kwa Mikunjo ya F iliyochaguliwaOngeza F-Modifiers zilizonakiliwa kwa NLA-Strips zilizochaguliwaOngeza vigezo vya viendeshi vilivyonakiliwa kwa kiendeshi kinachotumikaOngeza UV za ramani za mchemraba kwenye matunduOngeza kipengele cha sasa cha UI kwenye seti ya ufunguo ya sasaOngeza tabaka za data kwenye matundu lengwa ikihitajikaOngeza uhuishaji chaguo-msingi kwa njia inayotumiwa na kizuizi ikiwa haijahuishwa tayariOngeza mchango ulioeneaOngeza mchango wa taa za moja kwa mojaOngeza dereva wa mali chini ya mshaleOngeza viendeshaji kwa vitu vilivyochaguliwaOngeza athari ya brashiOngeza mchango wa uzalishajiOngeza njia tupu kwa seti ya vitufe inayotumikaOngeza thamani za sehemu ya euler pamojaOngeza ramani muhimu ya zana mbadala kwa aina hii ya gizmoOngeza motoOngeza moto na moshiOngeza umajimaji kwa uigajiOngeza fremu ya kugandishaOngeza fremu ya kugandisha na usogezeOngeza mchango mzuriOngeza nyweleOngeza mchango wa taa zisizo za moja kwa mojaOngeza kipengee muhimu cha ramaniOngeza fremu muhimu kwenye kila fremu kati ya fremu muhimu zilizochaguliwaOngeza kioevuOngeza kirekebishaji na kikundi cha nodi "{}" kwenye kitu "{}"Ongeza kitu kilichopewa jinaOngeza kizuizi kipya cha data cha MaelezoOngeza safu mpya ya Ufafanuzi au dokezo la kizuizi cha data kinachotumikaOngeza Ukanda mpya na Onyesho jipya tupu na mipangilio chaguomsingiOngeza akiba mpyaOngeza mstari mpya wenye umbo la duaraOngeza rangi mpya kwenye ubao unaotumikaOngeza sehemu mpya ya curve na utelezesheeOngeza mikondo mipya kati ya mikondo iliyopo, ukizingatia umbali wa chini kabisaOngeza safu mpya kama maskingOngeza alama mpya na usogeze kwenye filamuOngeza alama mpya na telezesha kwa kipanya hadi kitolewe kwa kitufe cha kipanyaOngeza safu mpya ya barakoa kwa kufunikaOngeza meta-strip mpya zinazojumuisha vipande vilivyochaguliwaOngeza kitu kipya cha kufuatiliaOngeza curve mpya ya rangiOngeza ubao mpyaOngeza mipangilio mpya ya chembeOngeza onyesho jipya kwa ainaOngeza onyesho jipya kwa aina katika kihariri cha mfuatano na ukabidhi kwa utepe amilifuOngeza ncha kali mpya bila kusafisha ncha kali zilizopoOngeza mstari mpya wa umbo la mrabaOngeza kipeo kipya na utelezesheeOngeza kipeo kipya kwenye manyoya na utelezesheeOngeza nodi kwa ingizoOngeza kelele kwenye peteOngeza kelele kwa mbao za kawaidaOngeza vekta ya kawaida na uteuziOngeza kitu au nyenzo kwa matte, kwa kuchagua rangi kutoka kwa Toleo la ChaguaOngeza kelele ya pande moja ya Perlin kwenye jiometri ya uti wa mgongoOngeza au ondoa safu ya data ya pato la Rangi InayobadilikaOngeza au ondoa Uwekaji Mapema wa KameraOngeza au ondoa Uwekaji Awali wa Rangi ya Wimbo wa KlipuOngeza au ondoa Uwekaji Awali wa NguoOngeza au ondoa Uwekaji Awali wa MajiOngeza au ondoa Uwekaji Awali wa Mienendo ya NyweleOngeza au ondoa Uwekaji Awali wa Rangi ya NodiOngeza au ondoa Uwekaji Awali wa UtoajiOngeza au ondoa Uwekaji Awali wa Maeneo SalamaOngeza au ondoa Uwekaji Awali wa Kihariri cha MaandishiOngeza au ondoa Uwekaji Awali wa Mambo ya Ndani ya Kamera ya KufuatiliaOngeza au ondoa mipangilio ya ufuatiliaji wa mwendo iliyowekwa mapemaOngeza au ondoa uwekaji awali wa ufuatiliaji wa miale ya EEVEEOngeza au ondoa Uwekaji Awali wa OperetaOngeza au ondoa maoniOngeza eneo asili katika eneo lililonakiliwaOngeza viboko vilivyobandikwa nyuma ya viboko vyoteOngeza njia ya kuwatenga kutoka kwa utekelezaji wa kiotomatikiOngeza kelele pseudo-nasibu juu ya F-CurvesOngeza urekebishaji nasibu kwenye maeneo ya gridi ya taifaOngeza badala ya kuchanganya kati ya maumboOngeza Ufunguo wa kurejesha wakatiOngeza rulaOngeza F-Curves iliyochaguliwa kwa kikundi kipyaOngeza mifupa iliyochaguliwa kwenye mkusanyiko uliochaguliwa wa mifupaOngeza vipengee vilivyochaguliwa (safu mlalo za bluu-kijivu) kwenye Seti ya Ufunguo inayotumikaOngeza vitu vilivyochaguliwa kama Miili ImaraOngeza nyimbo ulizochagua kwenye uimarishaji wa mzunguko wa 2DOngeza nyimbo ulizochagua kwenye uimarishaji wa tafsiri ya 2DOngeza ufunguo wa umbo kwenye kituOngeza pembejeo na nodi za eneo la kuiga kwenye mti unaotumikaOngeza uhamishaji wa sinus kwenye jiometri ya uti wa mgongoOngeza moshiOngeza mpito laini kati ya sehemu 2 zilizopitwa na wakatiOngeza mpito laini kati ya sehemu 2 zilizopitwa na wakati na ubadilishe muda wakeOngeza kisawazisha na zidisha na wengine pata uzani wa kikundi cha kipeo kinachotumikaOngeza thamani ya chanzo kwa lengwa moja, kwa kutumia kizingiti kilichotolewa kama kipengeleOngeza kelele za anga kwenye jiometri ya uti wa mgongoOngeza nafasi inayolengwa kwenye viwianishi vya UVOngeza vizuizi vya muda vya MA huku ukinyakua mifupa katika Hali ya KuwekaOngeza njia za data kwa mali ya Freestyle Edge Mark ya kingo zilizochaguliwa kwenye seti ya ufunguo inayotumika.Ongeza njia za data kwa kipengele cha Freestyle Face Mark cha poligoni zilizochaguliwa kwenye seti ya vitufe inayotumika.Ongeza mkusanyiko ulioburutwa kwenye eneoOngeza mkusanyiko ulioacha kama mfano wa mkusanyikoOngeza viendelezi vya umbizo la faili kwa jina la faili lililotolewa (km: jina la faili .jpg)Ongeza radius ya sehemu ya bevel kwenye radius ya taperOngeza thamani za sehemu iliyotathminiwa pamoja na toa jumla inayoendeshwa kwa kila kipengeleOngeza hii kwenye fremu ya kuanzaOngeza kwa PaletteOngeza mchango wa maambukiziOngeza Vivuli viwili pamojaOngeza kelele ya pande mbili za Perlin kwenye jiometri ya uti wa mgongoOngeza urekebishaji wa pande mbili kwenye jiometri ya uti wa mgongoOngeza kipeo kwenye mkondo unaotumikaOngeza kipeo kwenye manyoyaOngeza wima kutoka kwa vikundi ambavyo vina uzito wa sifuri kabla ya kugeuzaOngeza vipeo vilivyo na uzito juu ya kizingiti kwa kikundiOngeza data ya uzito kwa mapigo mapyaOngeza mali yako mwenyewe kwenye kizuizi cha dataKiongeziNyongeza '{}' haijapatikana!Usanidi wa Muhimu wa KuongezaMapendeleo ya ViongeziNyongeza sio halali tenaNyongeza ya kuchakataViongeziNyongeza:Ongeza/Hariri DerevaOngeza/BadilishaImeongeza urefu hadi mwisho wa kila kipigo kulingana na urefu wakeUrefu ulioongezwa mwanzoni mwa kila pigo kuhusiana na urefu wakeImeongezwa kupitia kubatilishaOngezaKuongeza vikundi vya nodi hakutumiki kwa miti maalum (Python defined) nodiNyongezaMgawanyiko wa ZiadaRangi ya ziada inayotumika kutia nywele rangiData ya ziada ya kizuizi cha data ya maliData ya ziada iliyohifadhiwa kwa kizuizi cha data ya maliUmbali wa ziada kuzunguka uso wa matundu ili kuzingatiwa kama kitendakaziMaelezo ya ziada kuhusu maliKasi ya ziada ya awali katika mwelekeo wa X, Y na Z (imeongezwa kwa kasi ya chanzo)Lengo la matundu ya ziada la kunyweaUrekebishaji wa ziada wa kujaza UVNjia za ziada za kuongeza kwa sys.path (';' kutengwa)Chaguo za ziada za usindikaji wa chapisho kwa mikunjo vipyaMzunguko wa ziada unatumika kwa vitone na mipigo ya mrabaMzunguko wa ziada wa kujaza UVKizidishi cha mizani ya ziada ili kutumika kwa mizani ya msingi wakati wa kubainisha kiwango cha mtazamajiKiwango cha ziada cha kujaza UVMgawanyiko wa ziada kando ya mikunjoMabadiliko ya ziada yanatumika kabla ya mabadiliko ya mwonekano kwa mahitaji ya kisaniiUpepo wa ziada kwa miali ya motoNyongezaUbatizo wa nyongezaHuongeza tint ya rangi kwenye safu ya koti kwa kuiga unyonyaji kwenye safu.Huongeza mwendo unaofanana na msukosuko kwenye jiometri ya kituAnaongeza kigae kwenye pichaHuongeza au kusasisha uhuishaji uliofifia kwa vipande vya picha au sautiNyuso ZilizokaribianaKaribu HaijachaguliwaRekebishaRekebisha Operesheni ya MwishoRekebisha UrefuRekebisha Kiwango cha UchezajiRekebisha Nguvu kwa NafasiRekebisha nafasi ya muundo wa kitu kinachotumika kiotomatiki wakati wa kubadilisha kituRekebisha maadili ya kiholela kwa kuingiza kipanyaRekebisha nguvu ya rangi ya vibokoRekebisha hariri ngome kwa matokeo ya kirekebishajiRekebisha nguvu ya nguvu kulingana na msongamano wa moshiRekebisha ushawishi wa vitu vya brashi kwenye uso huuRekebisha kasi ya uchezaji wa ingizo, ili muda wake ulingane na urefu wa mstariRekebisha urefu wa vipande kwa urefu wao wa dataRekebisha viwango vya rangi za kipeoRekebisha ndege ambayo brashi hutenda kuelekea au mbali na uso wa kituRekebisha radius ya brashi za ukaribu au chembe za uso huuRekebisha kasi ya uigajiRekebisha mwelekeo wa kipande kulingana na mwelekeo wa mtazamoRekebisha unene wa kiharusiRekebisha kizingiti cha pembe kwa kuonyesha kingo (1.0 kwa wote)Rekebisha mwangaza wa muundoRekebisha utofautishaji wa muundoRekebisha tofauti ya mwangaza kati ya saiziRekebisha uwezekano elekezi kulingana na ukali wa vijenzi vya nyenzoRekebisha ukubwa wa rangi ya ingizoRekebisha eneo la umbo maalumRekebisha mwangaza wa rangiRekebisha kukabiliana hadi mwanzo/mwishoRekebisha mzunguko wa umbo maalumRekebisha ujazo wa rangi katika unamuRekebisha ukubwa wa umbo maalumRekebisha unene wa vibokoRekebisha muda wa fremu muhimuRekebisha thamani za HSV za rangi ya kipeoRekebisha rangi ya kipeo Hue/Kueneza/ThamaniRekebisha mwangaza/utofautishaji wa rangi ya kipeoMarekebishoHurekebisha ulaini wa mwanzo wa mwitikio wa shinikizo la chini kwa kutumia curve ya gammaYa juuUsimbaji wa Sauti wa Hali ya JuuKichujio cha JuuHali ya juu ya kutumia moduli za mtindo zilizoandikwa kwa PythonAina ya AerodynamicsAthariKuathiri AlfaWaathiri WatotoKuathiri PekeeNafasi ya KuathiriKuathiri NguvuKuathiri Nguvu za KiharusiAthiri Unene wa KiharusiKuathiri UneneKuathiri MabadilikoKuathiri UVKuathiri MwonekanoKuathiri safu ya data inayotumika ya shabaha zoteIathiri wima zote (inaweza kuongeza zingine kwenye VGroup A)Huathiri kingo au vipeoHuathiri kingo tuHuathiri nyuso tu zinazoelekea kwenye mtazamoHuathiri mipigo iliyo chini ya kielekezi pekeeIathiri Safu Inayotumika pekeeKuathiri Nyenzo Amilifu pekeeHuathiri vipengele vilivyounganishwa kitopolojia pekeeHuathiri wima pekeeHuathiri tu vipeo vilivyounganishwa kwenye kipeo amilifu chini ya brashiHuathiri tu wima zilizo na kawaida inayoelekea mtazamajiHuathiri tu wima zilizo na kawaida sawa na mahali kiharusi kinapoanziaKuathiri mzunguko unaobadilika wa chembeKuathiri eneo la chembeKuathiri mtoto kukwamaKuathiri urefu wa nywele za mtotoKuathiri kink amplitude ya mtotoKuathiri masafa ya kink ya mtotoKuathiri mtoto mbayaKuathiri mtoto twistKuathiri msongamano wa chembeKuathiri wakati wa utoaji wa chembeKuathiri muda wa maisha wa chembeKuathiri sehemu za nguvu za chembeKuathiri mvuto wa chembeKuathiri kasi ya awali ya chembeKuathiri ukubwa wa chembeKuathiri uwekaji unyevu wa kasi ya chembeKuathiri thamani ya funguo kwa mstari, kuweka uhusiano sawa kati yao kwa kutumia kitufe cha kushoto au kulia kama marejeleo.Nyimbo zinazoathiri ambazo hufuatiliwa chini ya idadi maalum ya fremuNyimbo zinazoathiri ambazo zina hitilafu kubwa ya kukataliwaVituo vya kuathiri katika VGroup AVipeo vya kuathiri katika VGroup B (inaweza kuongeza zingine kwenye VGroup A)Athiri wima katika angalau moja ya VGroups zote mbili (inaweza kuongeza zingine kwenye VGroup A)Kuathiri wima katika vikundi vyote viwiliAmeathirikaMshikamanoBaada yaBaada ya RangiBaada ya SasaBaada ya Fremu ya SasaBaada ya MizungukoBaada ya ModiBaada ya AsiliBaada ya Asilia (Iliyopangwa)Baada ya Asili (Kamili)Baada ya Asili (Gawanya Vituo)Baada ya curves kuoka, ondoa funguo redundantBaada ya kupakia, ondoa kila kitu isipokuwa matukio, madirisha na nafasi za kazi.Baada ya kuondoa Ukanda, futa data inayohusiana piaBaada ya idadi hii ya miale ya mwanga, tumia mwangaza wa takriban wa kimataifa.Usimbaji wa Picha wa Msingi wa AgX kwa Onyesho la sRGBKumbukumbu ya AgXUmriUchokoziUrahisishaji wa Mesh AggressiveRahisisha kwa ukali hadi uwiano unaolengwa bila kuzingatia uboraLenga kitu kilichozuiliwa kuelekea lengoHewaUpunguzaji hewaKuburuta HewaNafasi ya Kibinafsi ya HewaMnato wa HewaHewa kawaida huwa na unene fulani ambao huchelewesha kuanguka kwa vituAlbedo na KawaidaPasi ya Albedo inayotumiwa na denoiserAlgorithm ya kupanua matokeo yaliyookaAlgorithm ya kutumia kutengeneza bahashaAlgorithm inayotumika kwa kupumzika kwa UVAlgorithm inayotumika kukokotoa umbali wa alama za sampuli ili kuangazia pointiAlgorithm inayotumika kukokotoa fizikia, kutoka kwa kasi zaidi hadi thabiti na sahihi zaidi: Midpoint, Euler, Verlet, RK4Algorithm inayotumika kukokotoa vipini otomatikiPangiliaPangilia 'n' mifupa kwenye mkunjoPangilia InayotumikaPangilia OtomatikiPangilia Mhimili Kwa KawaidaPangilia MwishoSawazisha Euler kwa VektaPangilia KishikioPangilia Ncha ImechaguliwaPangilia VipiniPangilia MlaloHali ya PangiliaPangilia Kitu KwaPangilia AnzaPangilia KwaPangilia wima za UV kando ya mstari uliofafanuliwa na ncha za mwishoPangilia wima za UV kwenye mstari mlaloPangilia wima za UV kwenye mstari wimaPangilia wima za UV, ukizisogeza kwa mlalo hadi kwenye mstari uliofafanuliwa na miishoPangilia wima za UV, ukizisogeza wima hadi kwenye mstari uliofafanuliwa na miishoPangilia WimaPangilia XPangilia kulingana na ubadilishaji wa kituPangilia mlolongo wa mifupa kwenye mkunjo (Mifupa pekee)Pangilia kila mhimili kwa mhimili wa mzunguko wa Euler kama inavyotumika kwa ingizoPangilia kutoka kingo zotePangilia fremu muhimu kwenye mpinda wa urahisi wa kuingia au wa kutoka njePangilia vitu vipya vilivyoongezwa kwenye mzunguko wa Mshale wa 3DPangilia vitu vipya vilivyoongezwa kwenye mwelekeo amilifu wa mwonekano wa 3DPangilia vitu vipya vilivyoongezwa kwenye mfumo wa kuratibu wa ulimwenguPangilia vituSawazisha mifupa iliyochaguliwa kwenye mfupa unaofanya kazi (au kwa mzazi wao)Pangilia viboko kwa mwelekeo wa kishale wa 3D wa sasaPangilia viboko kwa ndege ya kutazama ya sasaPangilia maandishi chiniPangilia maandishi kwa msingi wa mstari wa chiniPangilia maandishi upande wa kushotoPangilia maandishi katikatiPangilia maandishi kuliaPangilia maandishi juuPangilia maandishi kwa msingi wa mstari wa juuPangilia mzunguko wa kisiwa cha UVPangilia mhimili wa X na vektaPangilia mhimili wa Y na vektaSawazisha mhimili wa Z na vektaPangilia curve kwa uso wa kawaida (inahitaji mwongozo kama marejeleo)Pangilia mikunjo iliyoingiliana kwa uso wa kawaidaSawazisha kitu kipya kwa mwonekanoPangilia kitu kipya kwa ulimwenguPangilia mhimili maalum kwa uso wa kawaidaPangilia mhimili wa mabadiliko kwa wastani wa kawaida wa vipengele vilivyochaguliwa (mhimili wa Y wa mfupa kwa modi ya mkao)Pangilia shoka za mabadiliko kwa kishale cha 3DPangilia shoka za ubadilishaji kwa nafasi ya mzazi ya kituPangilia shoka za mabadiliko kwa nafasi ya ndani ya vitu vilivyochaguliwaPangilia shoka za mabadiliko kwenye dirishaPangilia shoka za mabadiliko kwa anga ya duniaPangilia kwa mhimili wa JiometriPangilia kwa KawaidaPangilia kwa KituPangilia kwa Uso wa KawaidaPangilia kwa Kipeo cha KawaidaPangilia kwa mhimiliPangilia kwa mhimili wa kitu amilifuPangilia kushoto na kuliaPangilia kushoto na kulia, kwa nafasi sawa za herufiPangilia na Uhakika wa KawaidaIliyopangwaMhimili UliounganishwaMipini Huru IliyopangwaIliyounganishwa MojaMfupa uliolinganishwa '%s' na mzaziMwianoMwiano wa eneo ndani ya eneo hiloHupanga kishiko cha ncha kinyume wakati wa kubadilishaHupanga wima za UV zilizochaguliwa kwenye mstariHaiHai StateWoteNjia zote %d za mzunguko zilichujwaViwanja vyote vya kutazama vya 3DYote JuuFremu Muhimu Zote za VitendoVitendo VyoteFremu Zote ZinazotumikaNyongeza Zote Zimesakinishwa na MtumiajiYote Hapa chiniMipaka YoteNjia ZoteMikunjo YoteMipaka yoteNyuso ZoteUma ZoteFremu ZoteMapungufu YoteVikundi VyoteNywele ZoteSeti zote za UfunguoSeti Zote za Ufunguo zinapatikana kwa matumizi (Viunzi na Seti Kamili za Ufunguo za Onyesho hili)Funguo ZoteTabaka ZoteTafiti Zote za MwangaMistari YoteData Yote Iliyounganishwa Moja kwa MojaZote za MitaaAsili za Vitu VyoteVitu VyoteMali ZoteMikoa YoteMabadiliko YoteMabadiliko Yote kwa DeltasTabaka zote za kitanzi cha UVUV zoteZote ZimefunguliwaVikundi vyote vya VertexWima ZoteTabaka Zote za MwonekanoJuzuu ZoteSeti zote za vitufe zinazopatikanaShoka zote zimeathirikaMikusanyo yote ya mifupa inatumikaMifupa yote iliyoathiriwa na Seti ya Keying haiMikondo yote kwenye kizuizi cha dataUzito wote wa athariVizuizi vyote vya data vilivyotathminiwaYote kutoka kwa LengoVikundi vyote vya jiometri kama mifano tofautiVikundi vyote vimefungwaTabaka zote juu amilifuTabaka zote chini amilifuMarekebisho yoteNgon zote zilizo na wima nne au zaidi zitagawanywa pembetatu.Matukio yote ya kifaa kuonyesha au kutoa (Onyo: Tumia hii kama kirudishio pekee, kamwe kama mfuatano, na usiweke marejeleo yoyote ya bidhaa zake)Vitu vyote vya tukioSifa zote, pamoja na mabadiliko, umbo la mfupa wa bendy, na mali maalumTabaka zote za kutoa zimezimwaSheria zote ni wastaniVipeo vyote vya ngoziMistari yote ya aina moja ya msingi (mchoro au sauti)Vipande vyote, kwa kujirudia pamoja na zile za ndani za metastripsMipigo yote huisha kwa wakati mmoja (yaani mipigo mifupi huanza baadaye)Mipigo yote huanza kwa wakati mmoja (yaani, mipigo mifupi huisha mapema)Vitendo vyote vilivyokabidhiwa kwa sasa vinakuwa uhuishaji mmoja wa glTFVitu vyote kwenye safu hiiVitu vyote vilivyochaguliwa vya safu hiiRuhusu faili ya .mchanganyiko itekeleze hati kiotomatiki, chaguomsingi inapatikana kutokana na mapendeleo ya mfumoRuhusu KupandaRuhusu UtekelezajiRuhusu NdegeRuhusu ArdhiRuhusu Fremu HasiRuhusu KuingilianaRuhusu Aina ZinazopishanaRuhusu vipokea sauti vya Uhalisia Pepe kuathiri eneo katika nafasi pepe, pamoja na kuzungushaRuhusu nafasi iliyobainishwa mwenyewe na mzunguko itumike kama pozi la msingi la mwonekano wa Uhalisia PepeRuhusu faili yoyote ya .blend kuendesha hati kiotomatiki (si salama kwa kuchanganya faili kutoka kwa chanzo kisichoaminika)Ruhusu majipu kupanda vitu vya lengoRuhusu vijipu kusogea hewaniRuhusu majipu yasogee nchi kavuRuhusu kingo za mikunjo zionyeshe ndani ya nyuso lainiRuhusu mkunjo uonyeshe kwenye kingo kaliRuhusu kupotoka kwa laini laini, isiyo sahihiRuhusu uhariri kwenye mhimili wa Z wa curve hii, pia huruhusu tilt na radius ya curve kutumikaRuhusu usafirishaji wa athari zote za kipeo cha pamoja.Ruhusu picha au filamu zitumike kama unamuRuhusu utafsiri wa nafasi za kipeoRuhusu mistari inayozalishwa na ndege ya kukatika karibu/mbali ionyeshweRuhusu kingo zilizolegea zifungwe pamojaRuhusu vitu kukatwa kulingana na mkanganyiko wa kameraRuhusu vitu kukatwa kulingana na umbali kutoka kwa kameraRuhusu pointi au curve zichaguliwe kiasiRuhusu mwili mgumu kudhibitiwa na mfumo wa uhuishajiRuhusu upanuzi wa mfupa kwa MARuhusu kuchagua fremu zote muhimu za curve kwa kuchagua F-curve iliyokokotwaRuhusu kuchagua fremu zote muhimu za curve kwa kuchagua curve yenyeweRuhusu uteuzi wa silahaRuhusu uteuzi wa kameraRuhusu uteuzi wa curveRuhusu uteuzi wa utupuRuhusu uteuzi wa mikunjo ya nyweleRuhusu uteuzi wa latiRuhusu uteuzi wa uchunguzi wa mwangaRuhusu uteuzi wa taaRuhusu uteuzi wa vitu vya matunduRuhusu uteuzi wa metabaRuhusu uteuzi wa mawingu ya uhakikaRuhusu uteuzi wa wasemajiRuhusu uteuzi wa nyusoRuhusu uteuzi wa vipengee vya maandishiRuhusu uteuzi wa juzuuRuhusu makutano ya kibinafsi katika operesheniRuhusu asili ya ufuatiliaji wa Uhalisia Pepe ifafanuliwe bila kujali eneo la vifaa vya sautiRuhusu nafasi ya awali ya kipanya kutumikaRuhusu njia iwe na tokeni mbadalaRuhusu mali kubatilishwa wakati kizuizi-data kimeunganishwaRuhusu matumizi ya rangi zinazoonyesha vizuizi/hali ya ufunguoRuhusu unene ugawiwe kwa usawaRuhusu kitu hiki na virudishi vyake vitolewe kwa kuchukua nafasi ya kameraRuhusu kitu hiki na nakala zake kukatwa kwa umbali kutoka kwa kameraRuhusu vipeo kusogea katika mwelekeo mbaya wa mhimiliRuhusu vipeo kusogea katika mwelekeo chanya wa mhimiliHuruhusu nukta moja kuwekwa kwa uangalifuInaruhusu kudhibiti tafsiri za UI moja kwa moja kutoka kwa Blender (sasisha faili kuu za .po, sasisha tafsiri za hati, n.k.)Pamoja na KawaidaPamoja na KawaidaPamoja na KiharusiAlfaIdhaa ya AlphaBadilisha AlphaDekali za AlphaUso wa AlphaKipengele cha AlphaHali ya AlphaVirekebishaji vya AlphaKizingiti cha AlphaUwazi wa AlphaKirekebishaji cha Alpha '%s' hakikuweza kuondolewaAina ya kirekebishaji cha AlphaVirekebishaji vya alpha vya kubadilisha alfa za lainiUwazi wa Alpha kulingana na kelele nasibuUwazi wa alfa kulingana na pembe kati ya nyuso mbili zilizo karibuUwazi wa alfa kulingana na mwelekeo wa kiharusiUwazi wa alpha kulingana na mpindano wa radial wa nyuso za wavu wa 3DAlfa:Hupanga vizuizi vya data kwa alfabeti - haswa vitu kwenye eneo la tukio (lemaza ili kuongeza kasi ya kituo cha kutazama)Tayari ni sehemu ya udhibiti kwenye fremu %.6fPia huathiri mwonekanoPia futa baadhi ya safu za data kutoka lengwa ikihitajika, ili ilingane hasa na chanzoPia acha kuchagua nyuso zinazogusa tu kwenye konaPia ingiza nyenzo ambazo hazitumiwi na jiometri yoyote.Pia chagua nyuso zinazogusa kwenye kona pekeeKitendo cha Kuburuta Kipanya cha Alt KatiKitufe cha Alt kimebonyezwaKitufe cha Alt kimebonyezwa, -1 kwa hali yoyoteKitendo cha Kuburuta cha Alt-MMBBadilisha urefu wa chemchemi ili kusinyaa/kulipua (kitengo %) 0 ili kuzimaSafu MlaloIdhini mbadala ya 'Futa Fremu Muhimu' kwa ajili ya kutumia ramani muhimuIdhini mbadala ya 'Ingiza Fremu Muhimu' kwa ajili ya kutumia ramani muhimuMbadala kati ya uchezaji wa mbele na nyuma wa safu ya fremu muhimuNjia mbadala ya hati, inayolingana na mpangilio chaguo-msingi na saraka ndogo: anza, programu jalizi, moduli, na usanidi (inahitaji kuanzishwa upya)Ufikiaji mbadala wa eneo/kiwango/mzunguko unaohusiana na mzazi na mfupa wako wa kupumzikaFremu mbadala ya mwisho ya uchezaji wa UIFremu mbadala ya kuanza kwa uchezaji wa UIMwinukoDaimaOngeza Kisoma Kache kila wakatiSampuli za Uhuishaji kila wakatiOnyesha Menyu kila wakatiHatua kila wakatiOngeza fremu muhimu kila wakati mwanzoni na mwisho wa vitendo kwa vituo vilivyohuishwaRekebisha thamani kila wakati kwa angalau 1 wakati 'thamani' si 1.0Badilisha vichupo kila wakati unapobofya ikoni kwenye kiolezoThibitisha operesheni kila wakati unapotoa kitufeOnyesha upya picha kila wakati kwenye mabadiliko ya fremuDaima chukua zamu ya kushotoDaima chukua zamu sahihiAndika njia kamili kila wakatiDaima andika kasi mpya za mwongozo kwa kila fremu (kila fremu ina tu kasi ya sasa kutoka kwa vitu elekezi)Rangi ya MazingiraKuziba kwa MazingiraShinikizo la mazingira (kPa) ambalo husawazisha nje kati ya ndani na nje ya kitu kinapokuwa na kiasi kinacholengwa.KiasiEneoHataNambariLainiKiasi NyumaKiasi MwishoKiasi cha MbeleKiasi cha KuanzaKiasi ni umbali kabisa kwenye ukingo wa karibuKiasi kimewekwa kwa kingo mpya kutoka asiliKiasi ni asilimia ya urefu wa ukingo unaopakanaKiasi ni umbali wa perpendicular kutoka kwa makali ya asili hadi uso wa bevelKiasi ni upana wa uso mpyaKiasi cha kuvuta hewaKiasi cha kasi ya angular ambayo hupotea baada ya mudaKiasi cha kunyoosha mgongoKiasi cha nguvu ya ueleaji ambayo huinua viputo (thamani ya juu husababisha harakati za Bubble kwenda juu)Kiasi cha kukusanyaKiasi cha pointi za udhibiti wa curve za nywele zinazozalishwaKiasi cha unyevuKiasi cha unyevu wakati wa mgonganoKiasi cha unyevu wakati wa mgongano wa chembeKiasi cha uchafu katika tabia ya kupindaKiasi cha uchafu katika tabia ya kukandamizaKiasi cha uchafu katika tabia ya kukata manyoyaKiasi cha uchafu katika tabia ya kunyooshaKiasi cha maelezo ya onyesho la wireframeKiasi cha uhamisho kwenye uso wa kawaidaKiasi cha upotoshajiKiasi cha kelele inayopunguza sauti iliyoongezwa kwenye picha iliyotolewa ili kuvunja ukandaKiasi cha kuteleza wakati wa kuchora kwenye picha za baitiKiasi cha nguvu ya kukokota ambayo husogeza viputo pamoja na umajimaji (thamani ya juu husababisha harakati za Bubble hasa pamoja na umajimaji)Kiasi cha nakala kwa kila curveKiasi cha kuzungusha kingoKiasi cha ukali wa mwishoKiasi cha kufuta kwa nguvuKiasi cha kufuta kwa uneneKiasi cha maelezo ya kiwango kizuri kilichopo kwenye keleleKiasi cha ukungu cha kuzingatia, 128 (infinity) ni mwelekeo kamili, nusu ya thamani huongeza radius ya ukungu maradufu.Kiasi cha msuguano wakati wa mgongano wa chembeKiasi cha povu inayozalishwaKiasi cha mvuto baada ya kila dabuKiasi cha miongozo ya kutumika kwa tafsiri kwa kila curveKiasi cha ushawishi Kirekebishaji cha F-Curve kitakuwa nacho kisipofifia ndani/njeKiasi cha kizuizi cha ushawishi kitakuwa kwenye suluhisho la mwishoKiasi cha jitter kilichotumika kwa sampuliKiasi cha kasi ya mstari ambayo hupotea baada ya mudaKiasi cha mistari inayoweza kuonekana katika kihariri cha sasaKiasi cha ukali unaotegemea eneoKiasi cha kuakisi kioo kwa raytraceKiasi cha majirani kutumika kwa kuchanganyaKiasi cha kelele kwa nguvu ya nguvuKiasi cha kelele kuombaKiasi cha kelele cha kutumika kwa mzunguko wa UVKiasi cha kelele cha kutumika kwa uwaziKiasi cha kelele cha kuomba kwa uneneKiasi cha kasi ya kawaida ya mwelekeoKiasi cha kuzidisha kwa kurahisisha 'nyuma'Kiasi cha rangi ambacho kinatumika kwa sampuli ya kiharusiKiasi cha rangi ambacho huchukuliwa kutoka kwenye uso hadi kwenye rangi ya brashiKiasi cha chembe zilizoachwa bila kuguswa na urefu wa njia ya watotoKiasi cha chembe zilizoachwa bila kuguswa na ukali nasibuKiasi cha chembe za kutumia kwa ajili ya kufungaKiasi cha vipengele nasibu ambavyo vitaathiriwa na brashiKiasi cha kukabiliana nasibu kwa kila mkunjoKiasi cha ukali nasibuKiasi cha kasi ya nasibuKiasi cha mwendo wa chembe bila mpangilio maalumKiasi cha randomization ya mwelekeo wa rollKiasi cha makosa ya mabaki katika kitengo cha nafasi ya Blender kwa vizuizi vinavyofanya kazi kwa msimamo.Kiasi cha makosa ya mabaki katika radiani kwa vizuizi vinavyofanya kazi kwenye mwelekeoKiasi cha mzunguko kuzunguka vekta ya upandeKiasi cha mzunguko kuzunguka vekta ya kasi kwenye zamuKiasi cha mzunguko katika digrii (90, 180, 270)Kiasi cha sampuli ya ramani ya kivuli kwa kila miale ya kivuliKiasi cha miale ya kivuli ya kufuata kwa kila nuruKiasi cha moshi unaotengenezwa na mafuta yanayowakaKiasi cha laini cha kuombaKiasi cha kulainishaKiasi cha hatua za kulainishaKiasi cha kulainisha kutumikaKiasi cha kulainisha kutumika baada ya kumaliza viboko vipya vilivyoundwa, ili kupunguza jitter/keleleKiasi cha kulainisha kutumika kwa mipigo iliyoingiliana, kupunguza jitter/keleleKiasi cha kulainisha kutumika kiotomatiki kwa kila kiharusiKiasi cha kulainisha wakati wa kuchoraKiasi cha hatua za kulainisha kinachotumika baada ya kusinyaaKiasi cha kunata kwenye mgongano wa usoKiasi cha kunyooshaMuda wa kuamua ukandamizaji bora zaidi: 0 = hakuna mfinyazo na pato la haraka la faili, 100 = ukandamizaji wa juu usio na hasara na pato la polepole la faili.Kiasi cha mtikisiko na mzunguko wa moshiKiasi cha kasi kilichopotea kwenye mgonganoKiasi cha rangi yenye unyevunyevu inayokaa kwenye brashi baada ya kupaka rangi kwenye usoKiasi cha maandishi huathiri alfaKiasi cha maandishi huathiri mkusanyiko wa watotoKiasi cha texture huathiri urefu wa nywele za mtotoKiasi cha texture huathiri amplitude ya kink ya mtotoKiasi cha texture huathiri mtoto kink frequencyKiasi cha texture huathiri ukali wa mtotoKiasi cha texture huathiri mtoto twistKiasi cha maandishi huathiri rangi iliyoeneaUmuundo wa kiasi huathiri upunguzaji wa chembeKiasi cha maandishi huathiri msongamano wa chembeKiasi cha maandishi huathiri wakati wa utoaji wa chembeKiasi cha maandishi huathiri sehemu za nguvu za chembeKiasi cha maandishi huathiri mvuto wa chembeKiasi cha maandishi huathiri kasi ya awali ya chembeKiasi cha maandishi huathiri muda wa maisha ya chembeKiasi cha maandishi huathiri ukubwa wa chembe halisiKiasi ambacho mkao unawekwa juu ya pozi zilizopo.Kiasi Kitendo Amilifu huchangia matokeo ya mrundikano wa NLAKiasi cha strip inachangia matokeo ya sasaKiasi cha kuongeza midundo ya elastic kwa kurahisisha 'elastiki'Kiasi cha kupunguza au kuongeza nafasi kati ya wahusikaKiasi cha kurekebisha kituKiasi cha kuondoa jiometriKiasi cha kurekebisha safu ya UV kwenye mhimili wa UKiasi cha kurekebisha UV za safu kwenye mhimili wa VKiasi cha kurekebisha sehemu ya kugeuza ya UV iliyoakisiwa kutoka 0.5 kwenye mhimili wa UKiasi cha kurekebisha sehemu ya kugeuza ya UV iliyoakisiwa kutoka kwa nukta 0.5 kwenye mhimili wa VKiasi cha kueneza arcs kwa mita za ndani za arcAmplitudeAmplitude NasibuAmplitude ya WimbiAmplitude ya kelele ya PerlinUkubwa wa keleleAmplitude ya kelele - kiasi ambacho inarekebisha curve ya msingiUkubwa wa uhamishaji wa sinusAmplitude ya kelele ya angaMkao "uliokithiri", au madhumuni mengine inapohitajikaMkao 'uliokithiri', au madhumuni mengine kama inahitajikaSafu ya uhuishaji iliyo na Vitendo vinavyorejelewa kama vipande vya NLAEneo limekuzwa, ikijaza skrini hiiMsururu wa thamani za sehemu zinazoeleaMsururu wa nambari kamiliSafu ya maadili ya kweli au ya uwongoKisuluhishi cha kisanaa chenye athari kali za mvutano wa uso (asili)Sehemu ya sifa iliyo na uteuzi wa alama za njeUkingo uliounganishwa kwa uso, uliochaguliwa na faharasa ya kupangaIsipokuwa ni tukio la kutumia ndoano ya USD '%s'Kitambulisho cha kundi la kila uso.Faharasa inayotumika kupanga mikunjo pamoja.Faharasa inayotumiwa kupanga thamani pamoja kwa mikusanyiko mingi tofautiAina ya AnaglyphAnalogi 16mmAnalogi 35mmAnalogi 65mmAnalogi IMAXAnalogi Super 35Mababu Wanaonekana kwa UfanisiFremu ya NangaUzito wa NangaNanga XnaPembeMbano wa PembeKipengele cha PembeKikomo cha PembeAngle NjeAngle Snap OngezekoMgawanyiko wa PembeAngle juu ya bevel kingoAngle juu ya kugawanya kingoPembe ambayo umbali kati ya nyuklia ni 0Pembe ambayo umbali kati ya nyuklia huanza kufifia hadi 0Angle kati ya ndege za creasePembe katika nafasi ya skrini ambayo kiharusi imegawanywa mara mbiliKikomo cha pembePembe ya Mzunguko kwa uwakilishi wa mzunguko wa Axis-AngleAngle ya deformationAngle ya mapinduziPembe ya mzungukoPembe ya koni ya ndani, kwa digrii, ndani ya koni kiasi ni 100%Pembe ya mwelekeo mkuuPembe ya koni ya nje, kwa digrii, nje ya koni hii ujazo ni ujazo wa koni ya nje, kati ya koni ya ndani na nje sauti huingiliana.Pembe ya mpitoKupiga pembeNjia ya kupiga pembeAngle snapping jamaa na makali ya awali kataAngles juu ya hii inachukuliwa kuwa pembePembe ndogo kuliko hii zitachukuliwa kama mikunjoKasi ya AngularMhimili wa Kasi ya AngularKizingiti cha Kuzimisha Kasi ya AngularKasi ya Angular ambayo chini yake mwigo huacha kuiga kituKipenyo cha Angular cha Jua kama inavyoonekana kutoka kwa DuniaUpotoshaji wa angular kati ya pembe za UV na 3DKizingiti cha angular cha kugundua kingo za mikunjoKiasi cha kasi ya angular (katika radiani kwa sekunde)Mchezaji wa AnimInayoweza kuhuishwaHuisha maliHuisha mipigo inayoonekana na kutowekaIliyohuishwaUshawishi UliohuishwaUhuishaji UmechaguliwaWakati wa Ukanda wa UhuishajiUhuishajiData ya UhuishajiWahariri wa UhuishajiMwisho wa UhuishajiUhuishaji OffsetOperesheni ya UhuishajiKicheza UhuishajiUwekaji Awali wa Kicheza UhuishajiUchezaji wa UhuishajiUhuishaji Anza KukabilianaMuda wa Uhuishaji umekwishaUI ya UhuishajiTaswira ya UhuishajiData ya uhuishaji ya kizuizi cha dataData ya uhuishaji ya kizuizi hiki cha dataKizuizi cha data cha uhuishaji kina kitendo amilifuMwisho wa uhuishaji (punguza mwisho)Uhuishaji unachezwa nyumaUchezaji wa uhuishaji unatumikaKasi ya uchezaji wa uhuishaji katika fremu kwa sekunde.Mipangilio ya uhuishajiKuanza kwa uhuishaji (punguza mwanzo)Wakati wa uhuishaji wa keleleWimbo wa uhuishaji katika faharasa %d sio wimbo wa 'Kitendo Kinachoendelea' cha NLAUhuishaji:UhuishajiUchujaji wa AnisotropikiMzunguko wa AnisotropikiMaelezoRangi Chaguomsingi ya DokezoUwazi wa Tabaka la DokezoUwekaji wa Kiharusi cha Ufafanuzi (Mwonekano wa 3D)Unene wa Kiharusi cha UfafanuziMaelezoKupinga AliasingPikseli za AntialiasyoyoteAina YoyotePembe yoyote inaruhusiwa kwa mzungukoVifunguo vyovyote vya kurekebisha vimebonyezwaUrekebishaji wowote wa kitu unahitaji muundo kamili wa BVH, lakini hutoa haraka zaidiProgramuUkubwa unaoonekana wa kitu cha Kamera katika Mwonekano wa 3DNyongezaWeka (Tumia Tena Data)Weka Nyenzo za Penseli ya Grisi inayotumika kwa kitu kingineWeka mfupa wa mwisho hadi mwisho wa kila mnyororo ili kutaja urefu wa mfupa wa mwisho (tumia hii unapokusudia kuhariri silaha kutoka kwa data iliyosafirishwa)Weka nafasi ya kazi na uifanye iwe inayotumika kwenye dirisha la sasaWeka virekebishaji vinavyotumika kwa vipande vilivyochaguliwaWeka kutoka kwa Maktaba .mchanganyiko wa failiWeka historia katika nafasi ya kishaleWeka jina la matundu kwa jina la kitu, likitenganishwa na '_'Weka nyenzo amilifu pekee, ondoa uteuzi ili kuambatisha nyenzo zoteWeka maandishi ya kusogeza kwa ainaData IliyoongezwaApple's Display P3 yenye kiwanja cha sRGB (kipande-busara) kazi ya uhamishaji ya usimbaji, inayojulikana kwenye vifaa vya MacKiolezo cha MaombiKiolezo cha Maombi "%s" hakijapatikanaKizuizi kilichotumika haikuwa cha kwanza, matokeo yanaweza yasiwe kama inavyotarajiwaKikwazo kilichotumika: %sKirekebishaji kilichotumika kilibadilisha pointi za CV pekee, si wima za tessellated/bevelKirekebishaji kilichotumika haikuwa cha kwanza, matokeo yanaweza yasiwe kama inavyotarajiwaKirekebishaji kilichotumika: %sInatumia ugeuzi wa simulizi ya kitambaa kwenye matundu yoteHutumia kichujio kurekebisha sifa ya rangi inayotumikaHutumia kichujio kurekebisha kinyago cha sasaHutumia kichujio kurekebisha matundu ya sasaHutumia mvuto kwenye simuliziHutumia mteremko wa brashi katika muundo wa kitanziHutumia mporomoko wa brashi kwenye ncha ya brashiHutumia ugeuzi katika eneo lililojanibishwa na kipenyo cha brashiInaweka radius ya kuanguka katika muundo wa kitanzi, ikigeuza mwelekeo wa uhamishaji katika kila marudio ya muundo.Inatumia deformation sawa katika mpaka mzimaHutumia mageuzi kuiga unyumbufu kwa kutumia radius ya kielekeziInatumia mageuzi kwa wima zote kwenye matunduHutumia mabadiliko yanayofanywa na kirekebishaji cha ArmatureTumiaTumia MsingiWeka MsongamanoTekeleza ImegeuzwaTekeleza Ukungu wa Gaussian kupingaWeka Miongozo ya NyweleWeka MchanganyikoTekeleza VirekebishajiTekeleza Uwekaji AnzilishiTekeleza SifaWeka MizaniTumia Uso wa KigawanyikoTekeleza MabadilikoKitengo cha KuombaTekeleza mabadiliko ya rangi katika muundo wa rangi wa HSVTumia kirekebishaji kisichobadilika (usipime kwa radius)Tumia marekebisho ya gammaWeka kiharusi cha brashi kwa chembeTekeleza hatua kwa vikundi vyote vya vertexWeka ukungu kwa kila sampuli iliyoyumba ili kupunguza sampuli za vizalia vya programuTekeleza ushawishi wa brashi katika mduara wa 2D, iliyokadiriwa kutoka kwa mwonekanoWeka ushawishi wa brashi katika Tufe, kuelekea nje kutoka katikatiWeka brashi kawaidaTekeleza mabadiliko kwenye mfupa unaolingana upande mwingine wa X-AxisTekeleza mzunguko wa chaneli kama kikwazo cha MATumia saizi ya chaneli kama kizuizi cha MA ikiwa kunyoosha kumewashwaTekeleza masahihisho ya rangi kwa kila chaneli ya rangiWeka kizuizi na uondoe kwenye rafuTumia mzunguko ulionakiliwa baada ya asili, kana kwamba mlengwa wa kizuizi ni mtotoTumia mzunguko ulionakiliwa kabla ya asili, kana kwamba kikwazo kinacholengwa ni mzaziTumia mabadiliko yaliyonakiliwa baada ya eneo asili, la kushughulikia, kuzungusha na kupima kando, sawa na mlolongo wa vizuizi vitatu vya Nakala.Tumia ubadilishaji ulionakiliwa kabla ya eneo asili, la kushughulikia, kuzungusha na kupima kando, sawa na mlolongo wa vizuizi vitatu vya Nakala.Tekeleza masahihisho ili kutatua mabaki ya kisimamizi cha kivuli kinachosababishwa na uchoraji wa ramaniTumia mchanganyiko wa sasa wa funguo za umbo kwenye jiometri kabla ya kuziondoaTumia kitengo cha eneo la sasa (kama inavyofafanuliwa na kipimo cha kitengo) kwa data iliyosafirishwaTumia kitengo cha eneo la sasa (kama inavyofafanuliwa na kipimo cha kitengo) kwa data iliyoagizwaWeka umbo la sasa linaloonekana kwenye data ya kitu, na ufute vitufe vyote vya umboTumia vipimo maalum na kuongeza vipimo kwenye mizani ya FBXTumia kiwango maalum na kuongeza vipimo kwa kila mabadiliko ya kitu, kiwango cha FBX kinasalia kuwa 1.0Tumia kuongeza kiwango maalum kwa kiwango cha FBX, na vitengo vya kuongeza kwa kila mabadiliko ya kituTumia kuongeza kiwango maalum kwa kila mabadiliko ya kitu, na vitengo kuongeza kiwango cha FBXWeka athari tofauti za rangiTumia vidhibiti kwa watotoWeka mteremko ili kuzuia kingo zenye ncha kali wakati jiometri nyepesi inapoingiliana na vitu vingine.Tumia nafasi ya mwisho iliyozuiliwa ya mifupa ya mkao ili kubadilishaTumia delta za harakati zisizobadilika kila sasishoWeka nguvu katika mhimili wa XWeka nguvu katika mhimili wa YWeka nguvu katika mhimili wa ZTumia nguvu katika 2D pekeeTuma uhamishaji wa fractal kwa kawaida tuTumia ubadilishaji wa nafasi ya kimataifa kwa mizunguko ya kitu.Tumia nguvu ya uvutano kwenye harakati za uhakikaWeka haptics kwenye kubonyeza kitufeWeka haptics kwenye kubonyeza kitufe na kutolewaWeka haptics kwenye kutolewa kwa kitufeTumia haptics mara kwa mara kwa muda wa kubonyeza kitufeTumia haptics kwa njia sawa za mtumiaji kwa hatua ya haptic na kitendo hikiOmba kirekebishaji na uondoe kwenye rafuTumia kirekebishaji kama kitufe kipya cha umbo na uondoe kwenye rafuTumia kirekebishaji kama ufunguo mpya wa umbo na uiweke kwenye rafuTumia virekebishaji (bila kujumuisha Armatures) kwenye vitu vya matundu -ONYO: huzuia kusafirisha vitufe vya umboTumia virekebishaji kwa matundu yaliyosafirishwa njeTumia virekebishaji kwa vitu vya matundu (isipokuwa vile Vilivyokomaa) - ONYO: huzuia kusafirisha vitufe vya umboTumia mzunguko mpya baada ya asili, kana kwamba ni kwa mtotoTumia mzunguko mpya kabla ya asili, kana kwamba ni kwa mzaziTekeleza usawazishaji kwa jumla (alama za awali huathiri pointi baada ya)Tumia kukabiliana katika mwelekeo wa uhuishaji wa kinyumeOmba kukabiliana katika mwelekeo wa kawaida wa uhuishajiTumia kwenye SplineWeka rangi kwenye kila hatua ya kusogeza ya kipanyaPaka pafu kwenye sehemu za mwisho ambazo hazijachaguliwa (husaidia kudumisha kiasi cha nywele wakati wa kupuliza mizizi)Tumia kulingana na thamani ya sasa (delta)Tumia mabadiliko ya jamaa katika hali ya X-mirror (haitumiki na Auto IK)Tekeleza sehemu ya onyesho kubadilisha wakati wa kuhifadhi picha ndogoTekeleza sehemu ya badiliko la onyesho unapoonyesha picha hii kwenye skriniTumia sampuli kwa uhuishaji woteTumia kipimo kwenye suluhisho lenyewe ili kufanya umbali kati ya nyimbo zilizochaguliwa kuwa sawa na unavyotakaTekeleza kuongeza sehemu zilizochaguliwa kwa Vitendo vilivyorejelewaTumia maeneo ya kipeo yaliyochaguliwa kwa vitufe vingine vyote vya umboWeka deformation ya sinusoidalWeka laini bila kuunda upya usoTekeleza kitendo kulingana na uteuzi wa kikundi cha kipeoTumia njia za vitendo baada ya mabadiliko ya asili, eneo la kushughulikia, mzunguko na ukubwa tofautiTumia njia za vitendo kabla ya mabadiliko ya asili, eneo la kushughulikia, kuzungusha na kupima kando.Weka mkao wa sasa kama pozi jipya la kupumzikaTumia deformation katika mhimili uliochaguliwaTumia operesheni ya kuhariri kwa jiometri iliyofichwaTumia nguvu katika mhimili uliochaguliwaTekeleza kitendo cha ishara tu kwa eneo ambalo liko ndani ya sehemu bila kupanua athari yake kwa mstari mzima.Tumia Kitendo cha Kuweka ulichopewa kwenye kifaaWeka nguvu ya juu zaidi ya kunyakua kwenye kipeo amilifu badala ya eneo la kishaleTumia kinyume cha mzazi wa kitu kwa data yakeTumia mabadiliko ya kitu kwa data yakeTumia mabadiliko ya kuona ya kitu kwa data yakeTumia utendakazi juu ya maudhui ya vitu vilivyochaguliwa pekee (vizuizi vya data katika mti mdogo wao)Tumia operesheni kwenye vizuizi vya data vilivyochaguliwa pekeeTumia kinyume cha Funga/Fungua kwa vikundi vya kipeo ambavyo havijachaguliwaTumia uwiano wa nafasiTumia kiwango cha uso cha mgawanyiko kama suluhu inayohusiana na kiwango cha sasaTumia hii na virekebisho vyote vya urekebishaji vilivyotangulia kwenye vidokezo vya splines badala ya kwenye curve / uso uliojaa.Tumia kwa vikundi vilivyochaguliwa vya vertexTuma kwa vikundi vya kipeo ambavyo havijachaguliwaTumia kinyago cha wimbo unapoonyesha onyesho la kukaguaTumia mabadiliko kabla ya maleziTumia kuongeza na kuzunguka kwa pande mbili kwenye jiometri ya uti wa mgongoTumia uhifadhi wa ujazo baada ya lainiTumia uhifadhi wa kiasi juu ya kiwango cha asiliTumia mabadiliko yaliyochanganywa na uzani kutoka kwa mifupa mingi kama kirekebishaji cha ArmatureTumia njia za kusogeza zenye uzani ili kufanya F-Curves iliyochaguliwa kuwa na matuta kidogoWeka uzani kwa ulinganifu kwenye mhimili wa X, kwa uundaji wa vikundi vya Bahasha/Kipeo KiotomatikiTakriban mwangaza usio wa moja kwa moja ulio na uzuiaji wa mazingira wenye tinted.Kadirio la idadi ya nyuso (quads) kwenye matundu mapyaTakriban idadi ya vokseli kwenye mhimili mmojaTakriban katika fremu ngapi zinapaswa kufutwa kutokeaTakriban katika fremu ngapi zinapaswa kukaukaUkadiriaji wa kutawanya kwa sauti kulingana na mwiliProgramuAina Kiholela za Pato. Toa vibali maalum vya kutoa kwa matokeo holela ya nodi za shaderTaoDakika za mwishoJe, kuna njia za mifupa ambazo zitahitaji kusasishwa (kusoma-tu)Mwanga wa EneoTaa za Eneo zinaweza tu kutumika kwa mizani: "%s"Eneo la KawaidaKikomo cha Kawaida cha EneoNdege ya EneoRadi ya eneoShinikizo la Radius ya EneoNafasi za MaeneoUzito wa EneoUpotoshaji wa eneo kati ya nyuso za UV na 3DUrefu wa eneoEneo katika skrini iliyogawanywa, iliyo na kihaririEneo halipatikani kwenye skrini inayotumikaEneo la pembetatu hiiEneo la kutumia uharibifu wa mabadiliko kwa athari za simulationUpana wa eneoMaeneoMaeneo ambayo skrini imegawanywaMabishanoSilahaKukomaaUrahisiRahisi KatikaRahisi NjeMpyaNjeArmature '%s' haina mfupa '%s'Armature '%s' haiko katika hali ya kuhariri, haiwezi kuongeza mfupa wa kuhaririArmature '%s' haiko katika hali ya kuhariri, haiwezi kuondoa mfupa wa kuhaririMakusanyo ya Mifupa ya ArmatureMifupa IliyokomaaKizuizi cha SilahaUlemavu wa KivitaMalengo ya Vizuizi vya Ulemavu wa ArmatureMifupa ya Kuhariri MifupaAina ya FBXNode ya ArmatureKirekebishaji cha SilahaNyenyekeo za SilahaMfupa uliokomaa, matundu au kikundi cha kipeo cha kimiani, ...Kizuizi cha data kilichokomaa kilicho na safu ya mifupa, kawaida hutumika kwa wizi wa herufi.Vizuizi vya data vilivyokomaaKirekebishaji cha ulemavu wa silahaArmature haina mkusanyo amilifu wa mfupa, chagua moja kwanzaKukomaa hakuna kitu mfupa amilifuKitu kilichokomaa cha kulemaza nachoKukomaa kutumika kama chanzo cha mifupa kwa maskMfupa hai wa ArmatureMkusanyiko wa mifupa hai wa ArmatureSilahaMkuu wa Jamaa wa KivitaMkia wa Jamaa wa ArmatureMipangilio inayohusiana na SilahaArmatures active hariri mfupaKuzunguka FremuPanga pembetatu mpya kwa usawa (polepole)Panga mpangilio wa mrundikano wa viharusiSafuPanga Vitu VyoteUrefu wa MpangilioMrekebishaji SafuKirekebishaji cha rudufu cha safuNjia ya kukokotoa urefu wa safuUrefu wa mkusanyiko kutolingana (inatarajiwa %d, ilipata %d)Urefu wa safu kutolingana (ilipata %d, ilitarajiwa zaidi)Msururu wa viwianishi vinavyowakilisha pembe za mstatili wa UI katika viwianishi vilivyosawazishwa vya fremuMsururu wa viwianishi vinavyowakilisha pembe za muundo katika kuratibu za kawaida zinazohusiana na nafasi ya alama.Arri Alexa MiniMshaleUkubwa wa MshaleMishaleNguvu Bandia ya uchangamfu katika mwelekeo hasi wa mvuto kulingana na tofauti za shinikizo ndani ya umajimaji.Kama 'Mzazi Wazi', lakini weka mabadiliko ya sasa ya kuona ya kituKama MfanoKama NURBSKama Render PassOmba uthibitisho unapoacha kufanya kazi na mabadiliko ambayo hayajahifadhiwaKipengeleUwiano wa KipengeleKipengele XKipengele YLami (Imepondwa)MaliKivinjari cha MaliKivinjari cha Mali lazima kiwekwe kwenye maktaba ya Faili ya SasaOrodha ya Mali:Katalogi za MaliData ya MaliMaelezo ya Utatuzi wa KipengeeMaelezo ya MaliMaktaba ya Vipengee ni saraka za ndani ambazo zinaweza kuwa na .kuchanganya faili zilizo na vipengee ndani. Dhibiti Maktaba za Vipengee kutoka sehemu ya Njia za Faili katika Mapendeleo.Maktaba ya MaliKitambulisho cha Maktaba ya MaliMarejeleo ya Maktaba ya MaliAina ya Maktaba ya MaliMaktaba ya Mali haipatikaniMetadata ya MaliUwakilishi wa MaliVigezo vya Chagua KipengeeRafu ya MaliKichwa cha Rafu ya MaliLebo ya MaliLebo za MaliRejea Dhaifu ya MaliKatalogi za mali haziwezi kuhaririwa katika maktaba hii ya maliData ya kipengee haiwezi kuwa HakunaData ya kipengee, halali ikiwa faili inawakilisha maliMali sio kikundi cha nodi za jiometriUpakiaji wa kipengee haujakamilikaMaliWekaWeka Kizuizi cha IK na malengo yanayotokana na mifupa/vitu vilivyochaguliwaWeka mkunjo kwenye kingo za ndaniWeka mkunjo kwenye kingo za njeWeka mkunjo kwenye kingo zinazounda ukingoAgiza nyenzo kwa vipengele vya jiometriAgiza nafasi ya nyenzo inayotumika kwa uteuziWeka mifupa yote iliyochaguliwa kwenye mkusanyo, au uiondoe, kulingana na ikiwa mfupa unaotumika tayari imekabidhiwa au laWeka thamani ya kipaumbele ya makutano kwa mkusanyiko huuHaipei lebo ya rangi kwenye mkusanyikoAgiza nafasi ya nyenzo inayotumika kwa viboko vilivyochaguliwaWeka thamani za sasa za sifa maalum kama chaguo-msingi zake, ili zitumike kama sehemu ya hali nyingine katika mchanganyiko wa njia za NLA.Agiza ndoano kwenye mfupa unaofanya kazi wa kitu cha ndoanoWeka wima zilizochaguliwa kwenye ndoanoAgiza vipeo vilivyochaguliwa kwa kikundi kipya cha kipeoAgiza vipeo vilivyochaguliwa kwa kikundi amilifu cha kipeoWeka thamaniThamani ya mgawoThamani ya mgawo (kama mfuatano)Asymmetry ya marekebisho ya sura ya unene wa strandKatikaKatikatiKwenye MshaleMwanzoniHatimayeAngalau nyimbo 8 za kawaida kwenye fremu zote mbili zinahitajika kwa ajili ya ujenzi upyaAngalau wimbo mmoja ulio na bundle unapaswa kuchaguliwa ili kufafanua nafasi asiliAngalau pointi mbili zinahitajikaKatika muda gani wa kuongeza funguoAmbatanisha Mikunjo ya Nywele kwenye UsoAmbatisha ModiAmbatisha NodiAmbatisha nodi amilifu kwenye fremuAmbatisha nodi zilizochaguliwaAmbatisha nodi zilizochaguliwa kwenye fremu mpya ya kawaidaHuambatanisha mikunjo ya nywele kwenye matundu ya usoKiambatisho UVKiambatisho ni HalaliViwianishi vya UV vya uso wa kiambatisho vya kila mkunjoWakati wa MashambuliziMashambulizi yanaongezeka kwa umbali huuJaribio la kufunga kutoka kwa grafu ya utegemezi isiyofanya kaziJaribio la kuchagua mpini wa uhakika kabla ya kubadilishaJaribio la kutenganisha kutoka kwa grafu tegemezi isiyofanya kaziAttenuation mara kwa maraSifaData ya Sifa ImegunduliwaKikoa cha SifaAina ya Kikoa cha SifaKundi la SifaJina la SifaNjia ya SifaMaalum ya SifaTakwimu ya SifaMaandishi ya SifaAina ya SifaSifa haipo: "{}"Kikoa cha sifa kwa Uteuzi na pembejeo za Kitambulisho cha KikundiKikoa cha sifa hakitumiki na aina hii ya jiometriKikoa cha sifa kinachotumiwa na kirekebishaji cha nodi za jiometri kuunda matokeo ya sifaKikoa cha sifa ambapo sifa huhifadhiwa kwenye data iliyookaKikoa cha sifa ambapo sifa huhifadhiwa katika hali ya kuigaSifa si sehemu ya jiometri hiiJina la sifa haliwezi kuwa tupuSifa kwenye safu ya Penseli ya GreaseSifa kwa mfanoSifa kwenye ukingo wa matunduSifa kwenye kona ya uso wa matunduSifa kwenye nyuso za matunduSifa juu ya uhakikaSifa kwenye splineSifa kwa kila nukta/vertexSifaSifa za kurekebishaSifa zilizo na majina haya yanayotumiwa ndani ya kikundi zinaweza kupingana na sifa zilizopoNjia za SautiKodeki ya SautiKifaa cha SautiBafa ya Kuchanganya SautiUmbizo la Sampuli ya SautiKiwango cha Sampuli ya SautiUsafishaji wa SautiUkanda wa SautiKasi ya sauti (kb/s)Idadi ya kituo cha sautiNjia za sautiKifaa cha kutoa sautiMuundo wa sampuli ya sautiKiwango cha sampuli ya sautiKiwango cha sampuli ya sauti (sampuli/s)Kiasi cha sautiMwandishi:OtomatikiMhimili OtomatikiOtomatiki Kuchanganya Ndani/KutokaImebanwa OtomatikiFunga Jozi za Wahusika KiotomatikiUnda KiotomatikiKina OtomatikiKushughulikia KiotomatikiHushughulikia Kiotomatiki KimechaguliwaUshughulikiaji Otomatiki wa KulainiModi ya Kushika Kiotomatiki ya Kulaini inayotumika kwa F-Curves mpya zilizoongezwaUrefu wa IK Otomatiki: %dHesabu ya Urudiaji KiotomatikiFremu ya Kitufe KiotomatikiIngiza Fremu Muhimu Otomatiki InapatikanaSeti ya Ufunguo Kiotomatiki Ingiza UfunguoUwekaji KiotomatikiUwekaji Kiotomatiki WezeshaNjia ya Uwekaji KiotomatikiKuweka Ufunguo KiotomatikiUnganisha KiotomatikiUnganisha KiotomatikiVipeo vya Kuunganisha KiotomatikiUrekebishaji wa KiotomatikiWeka Kawaida KiotomatikiMtazamo wa KiotomatikiUpinde wa mvua OtomatikiOnyesha upya KiotomatikiOkoa Muda KiotomatikiHatua ya OtomatikiNafasi ya Umbile OtomatikiKubadilisha KiotomatikiSasisho OtomatikiKasi ya OtomatikiWXYZ otomatiki hadi YRGBXYZ otomatiki hadi RGBNchi Inayobana KiotomatikiNchi Inayobanwa Kiotomatiki ImechaguliwaGundua KiotomatikiNjia za Utekelezaji KiotomatikiKuweka Muhimu-KiotomatikiNjia ya Kuweka KiotomatikiKuweka Kiotomatiki kutaruka vitufe vya kuingiza ambavyo haviathiri uhuishajiMhimili wa Kitufe cha Kufunga KiotomatikiTabaka za Kufungia KiotomatikiKufunika Masking KiotomatikiTabaka la Kufunika KiotomatikiNyenzo ya Kufunika KiotomatikiVipigo vya Kufunika KiotomatikiUnganisha-Kiotomatiki Fremu MuhimuKuzimisha KiotomatikiSasisha-OtomatikiHifadhi KiotomatikiHifadhi Mapendeleo KiotomatikiMoto-SmoothHatua-OtomatikiKasi-OtomatikiKujirekebisha kiotomatikiMelekeo wa kujirekebisha kiotomatikiUkingo wa kukabiliana kiotomatikiUelekeo wa kujirekebisha kiotomatiki: %sUfungaji Kiotomatiki umewashwa, kwa hivyo picha itapakiwa tena kwenye hifadhi ya failiIngiza Kitufe Kiotomatiki InahitajikaTabaka Zisizotumika KiotomatikiOtomatikiMwelekeo wa Mifupa KiotomatikiUrahisishaji KiotomatikiJina la KiotomatikiUmbali wa Kuteleza KiotomatikiFremu Ndogo za KiotomatikiHushughulikia otomatiki huzingatia tu funguo zilizo karibuNchi za otomatiki zinazounda mikunjo lainiNchi za kiotomatiki ambazo huunda mikondo laini ambayo hubadilisha mwelekeo tu kwenye fremu muhimuNchi za kiotomatiki zinazounda mistari iliyonyookaUingizaji wa fremu muhimu otomatiki kwa Vitu na Mifupa (mipangilio chaguomsingi inatumika kwa Maonyesho mapya)Uingizaji wa fremu muhimu otomatiki kwa kutumia Seti ya Ufunguo inayotumika pekeeUingizaji wa fremu muhimu otomatiki wakati wa kusogeza pembe za ndegeUpana wa laini otomatiki kulingana na kipimo cha UIUkubwa wa pikseli otomatiki, inategemea kiwango cha kiolesura cha mtumiajiUzito otomatiki kutoka kwa mifupaRekebisha nguvu kiotomatiki ili kutoa matokeo thabiti kwa nafasi tofautiHesabu kiotomatiki thamani za wingi kwa Vitu Vigumu vya Mwili kulingana na ujazoChagua kiotomatiki Wintab au Wino wa Windows kulingana na kifaaChagua kichujio kiotomatiki kulingana na kipengele cha kuongeza alamaChagua kiotomatiki mbinu kulingana na GPU na pichaChagua kiotomatiki mwelekeo ambao tayari kuna mpangilio mwingiFunga jozi za herufi zinazofaa kiotomatiki unapoandika kihariri cha maandishiKokotoa mageuzi kiotomatiki ili kupata ulinganifu bora zaidi kati ya nyavu chanzo na lengwa. Onyo: Matokeo hayatawahi kuwa bora kama ulinganishaji wa mikono wa vitu.Badilisha kiotomatiki vichupo vyote vipya kuwa nafasi za faili za maandishi mpya na zilizopakiwaGundua kiotomatiki mlolongo wa uhuishaji katika picha zilizochaguliwa (kulingana na majina ya faili)Gundua kiotomatiki mlolongo wa uhuishaji katika faili za sauti zilizochaguliwa (kulingana na majina ya faili)Gundua vipengele kiotomatiki na weka alama za kufuatiliaTambua kiotomatiki mhimili bora zaidi wa kuzungusha kuelekea vektaTambua kiotomati aina ya onyesho la failiAmua kiotomatiki ikiwa uso unapaswa kutibiwa kama mwanga wa sampuli, kulingana na makadirio ya kiwango cha utoajiAmua kiotomatiki njia ya kupanga failiAmua moja kwa moja idadi ya nyuzi, kulingana na CPUBainisha kiotomatiki idadi kamili ya hatua za utendakazi/usahihi bora zaidiRekebisha kiotomatiki upangaji wa shoka teule za mifupaFunga tabaka zote kiotomatiki isipokuwa ile inayotumika ili kuzuia mabadiliko ya kiajaliHufunga kiotomati harakati za fremu muhimu kwa mhimili mkuuUnganisha kiotomatiki fremu muhimu zilizo karibuUnganisha kiotomatiki wima zilizohamishwa hadi eneo mojaTaja faili ya pato kiotomatiki na aina ya kupitaTaja faili ya pato kiotomatiki na aina ya kupita (ya nje tu)Rekebisha nodi kiotomati wakati wa kuingizwaFidia kiotomatiki nodi zifuatazo au za awali kwenye mnyororo wakati wa kuingiza nodi mpyaPakia data zote za nje kiotomatiki kwenye faili ya .mchanganyikoPakia faili zote za nje kiotomatiki kwenye faili ya .mchanganyikoChagua kiotomatiki njia ya kasi ya makutanoKokotoa upya kiotomatiki urekebishaji wa curve kwenye kila hariri ya curvePunguza kiotomati idadi ya sampuli kwa pikseli kulingana na makadirio ya kiwango cha kelelePunguza kiotomati idadi ya sampuli kwa pikseli kulingana na makadirio ya kiwango cha kelele, kwa matoleo ya kituo cha kutazama.Punguza kiotomatiki kubahatisha kati ya saizi ili kuboresha utendaji wa utoaji wa GPU, kwa gharama ya uwezekano wa uwasilishaji wa vizalia vya programu.Hubadilisha kiotomatiki mifupa iliyochaguliwa kulingana na upande gani wa mhimili lengwa inaangukia.Onyesha picha kiotomatiki ili kufunika maeneo ambayo hayajajazwa wakati wa kuleta utulivuChagua kiotomatiki aina bora ya onyesho la kukaguaChagua kiotomatiki fremu muhimu wakati wa kutatua mwendo wa kamera/kituWeka idadi ya fremu ndogo kiotomatikiPasua kingo kiotomatiki katika pembetatu ili kudumisha topolojia ya quadBadilisha kiotomatiki kati ya orthografia na mtazamo unapobadilika kutoka juu/mbele/upande wa maoniJaribu kiotomatiki kubainisha mpangilio bora zaidiSasisha shader kiotomatiki faili ya .osl inapobadilika (hati za nje pekee)Kuza otomatiki onyesho la kukagua picha ili kuifanya ilingane kikamilifu na eneoKuunganisha kiotomatikiMizani otomatikiMgawanyiko wa KiotomatikiPato la kugawanya kiotomatiki kwenye mpaka wa 2GBLengo MsaidiziInapatikanaWastaniHitilafu ya WastaniMarudio ya WastaniKiwango cha WastaniKasi ya WastaniWastani wa urefu wa Spring * Ukubwa wa MpiraWastani wa kanuni maalum za wima zilizochaguliwaHitilafu ya wastani wakati wa hatua ndogoHitilafu ya wastani ya kukadiria upyaHitilafu ya wastani ya ujenzi upyaWastani wa marudio wakati wa hatua ndogoWastani wa radius ya ncha za mwisho hutumika kurekebisha Upanuzi wa X na Z wa mifupa, juu ya hali ya XZ Scale.Hitilafu ya wastani ya kukadiria upya: %.2f pxWastani wa nyimbo zilizochaguliwa kuwa amilifuUrefu wa wastani wa ukingo wa nafasi ya UV ya kila kitanziWastani wa ukubwa wa visiwa tofauti vya UV, kulingana na eneo lao katika nafasi ya 3DThamani ya wastani ya uzani wa VGroup A na VGroup BWastani wa uzito katika kikundi cha kipeo kinachofanya kaziWastaniThamani ya WastaniWastani wa sampuli za picha za chanzo ambazo ziko chini ya pikseli lengwaNjia ya wastaniEpukaEpuka MgonganoEpuka kugongana na vitu vya kupotoshaEpuka kugongana na majipu mengineEpuka kutengeneza quadi zisizo na ulinganifu kwenye mhimili wa XEpuka kutengeneza quadi zisizo na ulinganifu kwenye mhimili wa YEpuka kutengeneza quadi zisizo na ulinganifu kwenye mhimili wa ZEpuka kitu ikiwa hatari kutoka kwayo iko juu ya kizingiti hikiEpuka mikunjo midogo mifupi kuliko urefu huuMashokaNafasi ya MashokaMhimiliMhimili 0 MkoaMhimili 1 MkoaAxis Angle (W XYZ), inafafanua mzunguko kuzunguka mhimili fulani unaofafanuliwa na 3D-VectorMwelekeo wa MhimiliKufuli kwa MhimiliRamani ya MhimiliNjia ya MhimiliKitu cha MhimiliAxis NasibuMsururu wa MhimiliRejea ya MhimiliIshara ya MhimiliNafasi ya MhimiliKizingiti cha MhimiliMhimili UMhimili XMhimili ambao kila curve imeviringishwaMhimili kulazimishaMhimili wa tanjiti za radialMhimili katika nafasi ya kutazama ya kimataifaMhimili wa harakati ya panya ili kuvuta ndani au njeMhimili wa ulinganifuMwelekeo wa mhimiliMhimili ambao umeunganishwa na kawaidaMhimili unaoelekeza mbele kwenye njiaMhimili unaoelekeza kwenye mwelekeo wa 'mbele' (hutumika kwa Vipeo vya Kuweka wakati Pangilia kwa Kipeo cha Kawaida kimewashwa)Mhimili unaoelekeza upande wa juu (hutumika kwa Vipeo vya Tukio wakati Pangilia kwa Kipeo cha Kawaida kimewashwa)Mhimili unaoelekeza kwenye kitu kinacholengwaMhimili unaoelekeza juuMhimili wa kupanga maeneo ya UV kuwashaMhimili wa kupangiliaMhimili wa kupangilia kwa vektaMhimili wa kuoka katika chaneli ya buluuMhimili wa kuoka katika chaneli ya kijani kibichiMhimili wa kuoka katika chaneli nyekunduMhimili wa kuzungushaMhimili wa kuweka lebo kwa majinaMhimili wa kutumia ili kupanga fungu pamojaMzunguko wa Axis-AngleImepangiliwa kwa mhimiliInayopangiliwa kwa mhimili (Mlalo)Inayopangiliwa kwa mhimili (Wima)B-MfupaB-Bone Display X upanaB-Bone Display Z upanaMshikio wa Mwisho wa B-MfupaAina ya Kishikio cha Mwisho cha B-MfupaSehemu za B-MifupaNchi ya Kuanza ya B-BoneAina ya Mshiko wa Kuanza wa B-MfupaNjia ya Kuchora ramani ya B-Bone VertexB-Bone X ukubwaB-Bone Z ukubwaB44 (iliyopotea)B44A (iliyopotea)BsplineBT.1886 2.4 Onyesho la Kipeo la EOTF, linalotumika sana kwa TVBT.2020 2.4 Onyesho la Kipeo cha EOTFMpangilio wa BVHHatua za Muda za BVHNyumaKukata Uso wa NyumaOthografia ya NyumaMtazamo wa NyumaUrefu wa MgongoMgongo wa KunyooshaUwekaji wa MandhariUkuza wa MandhariUrekebishaji wa mandharinyumaKipengele cha kukuza mandharinyumaKukata UsoKurudisha nyumaUsuliRangi ya UsuliPicha za UsuliMandhari ya UsuliChanzo cha usuliAina ya UsuliRangi ya usuli ya ikoni ya UtatuziRangi ya usuli ya ikoni ya OperetaRangi ya usuli ya ikoni ya MaliRangi ya usuli ya laini iliyochaguliwaPicha ya usuli haiwezi kuondolewaFaharasa ya picha ya usuli ya kuondolewaOnyesho la mandharinyumaChelezo .changanya FailiNyumaHali mbaya ya ugawajiKielezo kibaya cha kipeo katika orodhaOkaOka Vitu Vyote UhuishajiOka njia za B-BoneBake MwishoOka Uigaji Mzima wa MajimajiOka Data ya MajimajiOka Mwongozo wa MajimajiOka Meshi ya MajimajiOka Kelele ya MajimajiOka Chembe za MajimajiKitambulisho cha KuokaKitu cha KuokaOka MahaliHali ya KuokaVirekebishaji vya KuokaOka Virekebishaji kwenye fremu muhimu na uzifute baada ya hapoNjia ya KuokaSampuli za OkaOka UmechaguliwaOka AnzaWakati wa KuokaAina ya KuokaOka safu ya fremuOka nodi moja ya kuoka au simulationOka fremu mojaOka viwango vyote vya uchunguzi wa mwangaOka fizikia yoteOka vitu vyote vilivyochaguliwa uhuishaji wa eneo/mizani/mzunguko kwa kitendoOka mipangilio yote ya kuiga mara mojaWeka mlolongo wa picha wa data ya bahariBake uhuishaji kuwa kitendo cha sasa, badala ya kuunda mpya (muhimu kwa kuoka sehemu tu ya mifupa kwenye armature)Bake uhuishaji kwenye kitu kisha uondoe wazazi (vitu pekee)Bake mabadiliko ya mifupaOka akiba kwenye vitu vyote vilivyochaguliwaOka mali maalumOka data kwa kizuizi cha data cha OnyeshoOka data kwa kila nodi ya kuokaOka moja kwa moja kutoka kwa kitu cha multiresOka saraka ya kitu %s, kirekebishaji %s ni tupu, kwa kuweka njia chaguo-msingiOka uhamishajiOka uso wa mfuatano wa rangi unaobadilikaOka nyuso zenye moshi kwa mwanga sahihi zaidiOka kila hatua ya simulation kandoImeshindwa kuoka: turubai batiliImeshindwa kuoka: kikoa batiliImeshindwa kuoka: hakuna kirekebishaji cha Rangi Inayobadilika kilichopatikanaKuoka kumeshindwa: hakuna kirekebishaji cha Fluid kilichopatikanaBake free imeshindwa: kikoa batiliKuoka bila malipo kumeshindwa: hakuna kirekebishaji cha Fluid kilichopatikanaBake free imeshindwa: kazi za kuoka zinazosubiri zimepatikanaOka kutoka MultiresOka kutoka kwa kacheOka maandishi ya picha ya vitu vilivyochaguliwaOka kashe ya mwanga wa kiasi cha irradianceKipengee cha kuoka ni sifa iliyohifadhiwa kwenye jiometriOka miale ya mwanga kutoka kwa vyanzo vya mwanga kwa mwanga sahihi zaidiOka vituo vya eneoOka kawaidaOka mabadiliko ya kituOka kwenye safu muhimuPasi ya kuoka inahitaji michango ya Moja kwa Moja, Isiyo ya Moja kwa Moja, au Rangi ili kuwezeshwaFizikia ya kuokaOka mabadiliko magumu ya mwili wa vitu vilivyochaguliwa kwa fremu kuuOka njia za kuzungukaOka njia za mizaniOka kivuli kwenye uso wa vitu vilivyochaguliwa kwa kitu kinachofanya kaziUigaji wa kuoka katika virekebishaji vya nodi za jiometriNafasi ya kuoka inabadilika kuwa data ya kitu, huepuka kupata mizunguko isiyotakikana kwa vitu wakati nafasi inayolengwa haijalinganishwa na nafasi ya Blender (ONYO! chaguo la majaribio, tumia kwa hatari yako mwenyewe, inayojulikana kuvunjika kwa silaha/uhuishaji)Oka kawaida katika nafasi ya kituBake kawaida katika nafasi tangentOka kwa Kamera InayotumikaOka kwa Kamera inayotumikaOka kwa picha-vitalu vya data vinavyohusishwa na nodi amilifu za muundo wa picha katika nyenzoOka kwa sifa ya rangi inayotumika kwenye matunduUhuishaji UliookaFremu Iliyookwa {}Iliokwa {} - {}KuokaHuweka wimbi la sauti kwa sampuli kwenye chaneli zilizochaguliwaRamani ya kuoka imehifadhiwa kwa picha ya ndani, ihifadhi nje au ipakieRamani ya kuoka imeandikwa kwa "%s"Kuoka kwa data nyingi hufanya kazi tu na kitu amilifu cha matunduKuoka kunafaa kutokea kwa picha iliyo na bafa ya pichaKuoka kwa aina ya picha isiyotumikaMpiraUkubwa wa MpiraShinikizo la kuinua mpiraBendiMielekeo ya bendiBendi kwenye mhimili wa XBendi kwenye mhimili wa YBendi kwenye mhimili wa ZMikanda kwenye mhimili wa mlaloBenkiGomeMsingiRangi ya MsingiAina ya Kujaza MsingiAngle ya Kuweka MsingiMahali pa Kuweka MsingiKitu cha Pozi ya MsingiAina ya Mkao wa MsingiKiwango cha MsingiUnene wa MsingiUwazi wa MsingiUwazi wa msingi wa alpha, ikiwezekana kurekebishwa na virekebishaji vya uwazi vya alphaDarasa la msingi kutoka kwa vitoa huduma vya USD HydraRangi ya msingi kwa vizuka baada ya fremu inayotumikaRangi ya msingi kwa vizuka kabla ya fremu inayotumikaMipingo ya msingi ambayo mikunjo mipya imeunganishwa kati yakeMsingi kutoka kwa InstancerMsingi kutoka kwa SetRangi ya mstari wa msingi, ikiwezekana ilibadilishwa na virekebisha rangi ya mstariUnene wa mstari wa msingi, ikiwezekana kubadilishwa na virekebishaji vya unene wa mstariMatundu ya msingiMti wa nodi ya msingi kutoka kwa muktadhaAina ya nodi za msingi kwa aina maalum za vikundi vya nodi zilizosajiliwaMwelekeo wa msingi kwa mzungukoMwelekeo wa msingi wa mzungukoRadi ya msingi itawekwa ikiwa 'Badilisha Radius' imewashwaKasi ya msingi ya kutembea na kurukaAina ya msingi kwa vigezo vya kitatuzi cha MAAina ya msingi kwa vizuizi vya data, kufafanua jina la kipekee, kuunganisha kutoka kwa maktaba zingine na mkusanyiko wa takatakaAina ya msingi ili kufafanua virekebishaji vya uwazi vya alphaAina ya msingi ili kufafanua virekebisha rangi vya mstariAina ya msingi ili kufafanua virekebishaji vya unene wa mstariAina ya msingi ili kufafanua virekebishajiAina ya msingi ili kufafanua virekebishaji vya jiometri ya kiharusiKulingana na Nafasi ya PanyaKulingana na umbali / kuanguka inaongeza sehemu ya njia nzimaMsingiNjia ya msingi ya uhariri wa kigezo cha mtindo unaoingilianaMsingiMatrix ya MsingiKundiUsafirishaji wa KundiNjia ya KundiVitaMaharage (Kakao)Maharage (Soya)UremboKablaKabla ya RangiKabla ya SasaKabla ya Fremu ya SasaKabla ya MizungukoKabla ya FremuKabla ya Kifunguo cha MwishoKabla ya ModiKabla ya AsiliKabla ya Awali (Zilizopangiliwa)Kabla ya Asili (Kamili)Kabla Halisi (Gawanya Vituo)Tabia wakati wa kuleta maandishi kutoka kwa kumbukumbu ya USDZTabia wakati jina la nyenzo iliyoagizwa inakinzana na nyenzo iliyopoTabia wakati jina la faili ya maandishi iliyoingizwa inakinzana na faili iliyopoChini ya KizingitiInamaPembe ya Kukunja: %.3f, Radius: %.4f, Alt: Bana %sPembe ya Kukunja: %s, Radius: %s, Alt: Bana %sPinda vitu vilivyochaguliwa kati ya kishale cha 3D na kipanyaPinda matundu juu ya mhimili wa Z wa nafasi ya kirekebishajiPiga matundu kwa kutumia kitu cha curveKupindaKundi la KukunjaMfano wa KukunjaUgumu wa KukunjaUpeo wa Ugumu wa KukunjaKundi la Ugumu wa KukunjaSifa za umbo la Bendy BoneMechi BoraUlinganifu Bora wa KawaidaMatokeo bora wakati kuna mashimo (polepole)Kati ya Alama za Min/Max ZilizochaguliwaKina cha BevelNjia ya BevelKirekebishaji cha BevelKitu cha BevelAzimio la BevelUzito wa BevelUzito wa Bevel:Kiasi cha bevelKiasi cha Bevel kwa mbinu ya asilimiaKirekebishaji cha bevel ili kufanya kingo na wima kuwa mviringo zaidiWeka matundu yote kwa kiwango kisichobadilikaUpendeleoSababu ya upendeleo ambayo fremu ina ushawishi zaidi kwenye viboko vilivyoingilianaBicubic wakati wa kukuza, nyingine mbili (OSL pekee)Ukungu wa Nchi mbiliKichujio cha Nchi mbiliKitu BinariUmbo la faili la kitu binary (.bobj.gz)FungaFunga bahasha za Mfupa kwenye kirekebishaji cha silahaBand CoordsFunga KwaBandika pozi la msingi katika kirekebishaji cha Rekebisha lainiFunga umbo la sasaKuunganisha data kukosekanaUnganisha data inahitajikaFunga matundu kwa ngome katika kirekebishaji cha ulemavu wa matunduFunga matundu kwenye mfumo katika kirekebishaji cha ulemavu wa laplacianFunga matundu kulenga katika kirekebishaji cha ulemavu wa usoFunga kamera iliyochaguliwa kwa alama kwenye fremu ya sasaFunga hesabu ya vertex isiyolingana: %u hadi %uFunga vikundi vya kipeo kwenye kirekebishaji cha silahaKufunga kipengee cha ramani ya hatua ya XRVifungoVifungo vya kipengee cha ramani ya kitendo, kuchora hatua kwa ingizo la XRumbizo la BioVision Motion Capture (BVH).Wakati wa KuzaliwaMhimili MbiliUmbali wa BisectKina kidogo cha chembe za maji na gridi (thamani za chini hupunguza saizi ya faili)Kina kidogo kwa kila chaneliIshara ya BitangentVekta ya bitangent ya kipeo hiki kwa uso huu (lazima ikokotwe mapema kwa kutumia calc_tangents, itumie tu ikiwa inahitajika kweli, ufikiaji wa polepole kuliko bittangent_sign)BitiBiti katika kbit/sNyeusiKiwango cha NyeusiPointi NyeusiMtu mweusiKiwango cha Mwili MweusiKichujio cha Blackman-HarrisTupuDamuUpendeleo wa DamuMchanganyikoSababu ya MchanganyikoMikunjo ya Nywele MchanganyikoUnganishaChanganya Ndani/NnjeNjia ya MchanganyikoMchanganyiko wa MajiraniUwazi wa MchanganyikoChanganya NjeNjia ya MchanganyikoRadi ya MchanganyikoUso wa MchanganyikoMchanganyiko wa MchanganyikoAina ya MchanganyikoUzito wa MchanganyikoChanganya pamoja na CurveMchanganyiko kati ya uso mtawanyiko na utawanyiko wa chini ya uso.Mchanganyiko kati ya maambukizi na vipengele vingine vya safu ya msingiBlend brashi ushawishi kwa kiasi gani wao uso mbeleChanganya rangi ili kuchanganya na rangi ya matokeo ya unamuUgeuzi wa mchanganyiko kando ya kila curve kutoka kwa mziziChanganya data ya uso kwenye kipengee choteSababu ya kuchanganya kati ya kunyoosha kupunguzwa na asiliChanganya kutoka nafasi ya sasa hadi fremu muhimu iliyotangulia au inayofuataChanganya ndani na nje eneo linalopishanaChanganya kwa umbo kutoka kwa kitufe cha umboNjia ya mchanganyikoChanganya fremu muhimu zilizochaguliwa kwa jirani yao wa kushoto au kuliaChanganya funguo zilizochaguliwa kwenye mteremko wa zile za jiraniChanganya vitufe vilivyochaguliwa kwa thamani yao chaguomsingi kutoka kwa nafasi yao ya sasaMchanganyiko wa shrinkwrap kwa pointi juu ya usoChanganya Kitendo cha Kuweka ulichopewa kwenye kifaaChanganya kwa JiraniData ya Faili-MchanganyikoKuchanganywaBlenderBlender (bora kwa kuagiza/kusafirisha nje kwa safari ya kwenda na kurudi)Mhariri wa Madereva ya BlenderFaili ya MchanganyikoMwonekano wa Faili ya MchanganyikoVitambulisho vya BlenderKumbukumbu ya Maelezo ya BlenderNafasi ya Kitu cha BlenderUfafanuzi wa muundo wa Blender RNAKipeana KilinganishiToleo la BlenderNafasi ya Dunia ya BlenderBlender imeundwa bila usaidizi wa AudaspaceBlender imeundwa bila maktaba ya kufuatilia mwendoBlender ni programu ya bureNguvu za taa za Blender bila ubadilishajiData ya nafasi ya mapendeleo ya blenderTovuti rasmi ya BlenderKuchanganyaSababu ya KuchanganyaNjia ya KuchanganyaSababu ya kuchanganyaKuchanganyika kwa mgongano wa inelasticUzito wa kuchanganya wa mfupa huuHuchanganya fremu muhimu kutoka hali ya sasa hadi mkunjo wa kuingia ndani au wa kutoka njeHuchanganya umbo kati ya mikunjo ya nywele nyingi katika eneo fulaniKipengee cha blobby katika kizuizi cha data cha metaballMkusanyiko wa VizuiaBluuSehemu ya bluu ya uwanja wa rangiBluu:MchoroWaaSifa ya UkunguUmbali wa UkunguMarudio ya UkunguNjia ya UkunguHatua za WaaNguvu ya UkunguUpana wa UkunguWaa XKikomo cha ukungu, upeo wa kipenyo cha CoCNguvu ya ukungu kwa kila marudioTia ukungu mng'ao uliotatuliwa kwa kutumia kichujio cha nchi mbiliZia mwangaza wa studio nyumaWaa kwa kutumia kina cha uga wa kameraWaa uzani katika kikundi cha kipeo amilifuHatua za kutia ukungu kwa mporomoko wa kawaidaPicha Zenye BlurryMaandishi ya MwiliKanuni ya BoidKanuni za BoidMipangilio ya BoidJimbo la BoidMajimbo ya BoidUzito wa athari ya boidUrefu wa boid ukilinganisha na saizi ya chembeJina la sheria ya BoidHali ya boid kwa fizikia ya boidJina la jimbo la BoidBoid atapigana na adui mwenye nguvu zaidi nyakati hiziMawimbiUkungu wa BokehPicha ya BokehAina ya BokehAina ya Bokeh:Mzunguko wa umbo la BokehUjasiriUjasiriMfupaMfupa '%s' umepitwa na wakati wa data ya sehemu ya B-Bone - sasisho la depsgraph linahitajika!Mfupa '%s' sio B-Bone!Matrix ya Kukomaa kwa MfupaMkusanyiko wa MifupaUanachama wa Ukusanyaji MifupaMaalum ya Kukusanya MifupaMikusanyo ya MifupaMikusanyo ya Mifupa (Yote)Mikusanyiko ya Mifupa (Mizizi)Mikusanyiko ya Mifupa ambayo ina mfupa huuRangi ya MifupaRangi za MifupaSifa za Kikwazo cha MifupaBahasha ya MfupaUmbali wa Bahasha ya MfupaBahasha za MfupaMfupa KutokaKupima Joto la Mfupa: haikuweza kupata suluhisho kwa mfupa mmoja au zaidiUtawala wa MifupaAthari za MifupaUzito Uliofungwa MfupaMatrix ya MfupaJina la MfupaMfupa AsiliPozi ya Mfupa InayotumikaPozi la Mfupa LimechaguliwaSifa za MifupaJamaa wa MifupaUteuzi wa MifupaMipangilio ya MifupaUkubwa wa MfupaMfupa ImaraMfupa KwaUwazi wa Wireframe ya MfupaMfupa tayari una kikwazo cha MAMfupa unaohusishwa na PoseBone hiiMkusanyiko wa mifupa '%s' haupatikani katika Armature '%s'Mkusanyiko wa mifupa kwenye kizuizi cha data cha ArmatureMkusanyiko wa mifupa yenye index %d haipatikani kwenye Armature %sMikusanyiko ya mifupa inaweza tu kuhaririwa kwenye ArmatureKufafanua mfupa kukabilianaUmbali wa kuharibika kwa mfupa (kwa ulemavu wa Bahasha pekee)Uzito wa ulemavu wa mfupa (kwa ulemavu wa Bahasha pekee)Mfupa kwenye kizuizi cha data cha ArmatureMfupa hurithi mzunguko au kiwango kutoka kwa mfupa wa mzaziMfupa unaweza kuchaguliwaMfupa huonyeshwa kila wakati katika fremu ya waya bila kujali hali ya utiaji kivuli (muhimu kwa maumbo maalum ya mifupa yasiyokuwa na kizuizi)Mfupa hauwezi kubadilishwa ukiwa katika Hali ya KuhaririMfupa hauonekani ukiwa katika Hali ya KuhaririEneo la mifupa limewekwa katika nafasi ya ndaniMzunguko wa mfupa kuzunguka mhimili wa mkia wa kichwaHitilafu ya hesabu ya uteuzi wa mifupaUchaguzi wa mifupa wakati wa uchorajiMfupa unaofafanua badiliko la onyesho la umbo hili maalumMfupa ambao hutumika kama mpini wa mwisho wa curve ya B-BoneMfupa ambao hutumika kama kishikio cha kuanza kwa curve ya B-BoneMfupa wa kuweka viwianishi vya muundoMfupa wa kubadilisha kutokaMfupa wa kutumia kwa kuakisiMfupaMifupaMifupa ya vitu tofauti vilivyochaguliwaMifupa katika mkusanyiko huu itaonekana katika hali ya mkao/kituMifupa pekee: tumia njia za mabadiliko ya kitu kwenye mfupa uliozuiliwa, badala ya njia za mfupa.Mifupa ambayo ni watoto wa mfupa huuMifupa:%s/%sAlamishoAlamisho MaalumSifa ya BoolThamani ya Sifa ya BoolThamani ya Bool katika sifa ya jiometriSafu ya BooleanHesabu ya BooleanKirekebishaji cha BooleanSoketi ya Nodi ya BooleanKiolesura cha Soketi cha Nodi ya BooleanOperesheni ya BooleanThamani ya BooleanKirekebishaji cha utendakazi cha BooleanUteuzi wa Boolean wa sehemu za mizizi ya curveUteuzi wa Boolean wa vidokezo vya curveSoketi ya thamani ya Boolean ya nodiSababu ya KuongezaMpakaMigongano ya MipakaUtoaji wa mpaka hauhimiliwi na mpangilioChaguzi za mpakani za UV zilizobandikwa pekeeZote mbiliMajirani wote wawiliZote ZZote mbili hugawanya kingo ndefu na kukunja kingo fupi ili kuboresha maelezo ya matunduChiniMsingi wa ChiniUrefu wa ChiniChini KushotoOthografia ya ChiniMtazamo wa ChiniUpana wa ChiniPangilia chini kwenye mzigo (isipokuwa kwa wahariri wa mali)Chini ya orodhaAina ya chini ya mwendo wa lengwa la mhimili wa XAina ya chini ya mwendo wa chanzo cha mhimili wa XAina ya chini ya mwendo wa lengwa la mhimili wa YAina ya chini ya mwendo wa chanzo cha mhimili wa YSafu ya chini ya mwendo wa lengwa la mhimili wa ZAina ya chini ya mwendo wa chanzo cha mhimili wa ZAmefungwaInalingana kwa kila safu ya sampuli ya nambari ya sampuli kulingana na sampuli za kimataifaMipakaKingo za MipakaSeti ya Uso wa MpakaMwisho wa Asili ya MpakaUmbo la Mpaka (Convex)Mpaka UlainiTopolojia ya MipakaKingo za mpakaKufungwaSanduku la KufungaKituo cha Sanduku la KufungaKiasi cha kisanduku cha kufunga lazima kiwe kikubwa kuliko 0MipakaKituo cha MipakaBlamp ya MipakaSandukuRangi za Mandhari ya SandukuRangi ya SandukuUpeo wa SandukuKinyago cha KisandukuSanduku NyoaKichujio cha kisandukuPambizo ya kisanduku kama kipengele cha upana wa pichaMaumbo yanayofanana na kisanduku (yaani cubes), ikijumuisha ndege (yaani ndege za ardhini)SandukuMikunjo ya Nywele za KusukaMsuko AnzaKulainisha TawiShabaVunja nyuso zenye matundu na ziache zifuate chembeVunja mifupa iliyochaguliwa kuwa minyororo ya mifupa midogoInaweza kuvunjikaUchanganuziUvunjaji wa Fremu MuhimuUfafanuzi Muhimu UmechaguliwaKuvunja KizingitiMatofali (Kawaida)Tofali (Imebonyezwa)Tofali (Laini)Muundo wa MatofaliUpana wa matofaliMatofaliMatofali 1Matofali 2Data ya kirekebishaji angavu/kilinganishi kwa ukanda wa mfuatanoKung'aa zaidiMwangazaKikomo cha mwangaza wa kiwangoKuzidisha mwangazaMwangaza wa ikoniKizingiti cha mwangaza kwa kutumia kina cha msingi wa spriteMwangaza/UtofautishajiSonga MbeleLete jiometri ya mkusanyiko wa pembejeo kwenye kitu kilichorekebishwa, kudumisha nafasi ya jamaa kati ya vitu kwenye eneo la tukio.Leta jiometri ya kitu cha kuingiza, eneo, mzunguko na kiwango kwenye kitu kilichorekebishwa, kudumisha nafasi ya jamaa kati ya vitu viwili kwenye tukio.Leta MbeleShabaMfano wa upotoshaji wa Brown-ConradyMwenye kahawiaVinjariVinjari Kitendo cha kuunganishwaVinjari data ya Armature ili kuunganishwaVinjari Brashi ili kuunganishwaVinjari Faili za Akiba ili kuunganishwaVinjari Data ya Kamera ili kuunganishwaVinjari Data ya Curve ili kuunganishwaVinjari Data ya Curves ili kuunganishwaVinjari Data ya Penseli ya Grease ili kuunganishwaVinjari data ya kitambulisho ili kuunganishwaVinjari Picha ili kuunganishwaVinjari Data ya Lattice ili kuunganishwaVinjari Data ya Mwanga ili kuunganishwaVinjari LightProbe ili kuunganishwaVinjari Data ya Mtindo wa Mstari itakayounganishwaVinjari Mask ili kuunganishwaVinjari Nyenzo ya kuunganishwaVinjari Data ya Mesh ili kuunganishwaVinjari Data ya Metaboli ili kuunganishwaVinjari Klipu ya Filamu ili kuunganishwaVinjari Node Tree ili kuunganishwaVinjari Kitu cha kuunganishwaVinjari Data ya Curve ya Rangi ili kuunganishwaVinjari Data ya Palette ili kuunganishwaVinjari Mipangilio ya Chembe ili kuunganishwaVinjari Data ya Wingu la Point ili kuunganishwaVinjari Onyesho ili kuunganishwaVinjari Sauti ili kuunganishwaVinjari Data ya Spika ili kuunganishwaVinjari Maandishi ya kuunganishwaVinjari Muundo wa kuunganishwaVinjari Data ya Kiasi ili kuunganishwaVinjari Nafasi ya Kazi ili kuunganishwaVinjari Mipangilio ya Ulimwengu ili kuunganishwaVinjari faili na maliVinjari faili hiiNjia ya KuvinjariMswakiInamaKunyakua Bi-ScaleMpakaUdongoVipande vya UdongoKidole cha udongoNguoNjia panda ya RangiMara kwa maraKupandaMageuziChoraChora Seti za UsoChora na ukaliUlemavu wa ElasticFutaPanuaKuangukaJazaKunyakuaTabakaKinyagoMkwaruzo wa Ndege nyingiKifutio cha Uhamishaji wa MultiresMpyaSuuzaRangiBanaPoziZungushaMizaniRahisishaKupumzika kwa slaidiKupakaLainiNyoka NdoanoLainishaUsoKidole gumbaKunyakua kwa Mizani MitatuPinduaUwezo wa BrashiMkusanyiko wa BrashiMaelezo ya BrashiUrefu wa BrashiMask ya BrashiMswaki KawaidaMipangilio ya awali ya BrashiRadi ya BrashiMipangilio ya BrashiUkubwa wa BrashiModi ya kuchanganya brashiBraki kizuizi-data kwa ajili ya kuhifadhi mipangilio ya brashi kwa uchoraji na uchongajiVizuizi vya data vya BrashiUgeuzi wa brashi huhamisha vipeo vya matunduBrashi huharibu matundu kwa kulemaza vizuizi vya mwigo wa kitambaaBrashi inakadiriwa kwenye turubai kutoka kwa mwelekeo uliobainishwa ndani ya ukaribu wa brashiBrashi iko nyuma ya panya na kufuata njia lainiBrashi huathiri tu wima zinazotazamana na mtazamajiBrashi inafanya kazi kwenye visiwa vyoteMipangilio ya brashiUkubwa wa brashi kwenye nafasi ya skriniHatua za brashiNguvu ya brashiMsuko wa brashi pembe ya nasibuMzunguko wa muundo wa brashiUwezo wa BrashiBrashiBrashi.MiswakiKiputoUnyunyuzi wa BubbleKuburuta ViputoMapovuBafaUkubwa wa bafaMduduJengaJenga azimio la wakala 100%.Jenga azimio la wakala 25%.Jenga azimio la wakala 50%.Jenga azimio la proksi la 75%.Jenga KirekebishajiJenga Asili:Jenga Isiyopotoshwa:Jenga kirekebisha athariUnda proksi za filamu na vipande vilivyoongezwa vya picha katika kila saizi ya onyesho la kukaguaJenga azimio la seva mbadala 100% ya kipimo asili cha pichaJenga azimio la wakala 100% ya mwelekeo wa picha asilia ambao haujapotoshwaJenga azimio la seva mbadala 25% ya kipimo asili cha pichaJenga azimio la wakala 25% ya kipimo cha picha asilia ambacho hakijapotoshwaJenga azimio la seva mbadala 50% ya kipimo asili cha pichaJenga azimio la wakala 50% ya kipimo cha picha asilia kisichopotoshwaJenga azimio la seva mbadala 75% ya kipimo asili cha pichaJenga azimio la wakala 75% ya mwelekeo wa picha asilia ambao haujapotoshwaJenga faharisi ya msimbo wa wakati wa kukimbiaHuunda viboko vipya pekee (ikizingatiwa mchoro wa 'ziada')Imejengwa bila kirekebishaji MajiImejengwa bila kirekebishaji cha BahariImejengwa bila kirekebishaji cha RemeshKirekebishaji cha Kitendaji Kilichojengwa NdaniKicheza uhuishaji kilichojengwa ndaniFonti zilizojengewa ndani haziwezi kubadilishwa jinaBombaMarekebisho ya Ramani ya BumpBomba PekeeKuchora ramani ili kuiga mwonekano wa kuhamaKifunguFuta ImaraUnyamweziMsongamano wa BuoyancyJoto la BuoyancyNguvu ya mvuto kulingana na msongamano wa moshi (thamani ya juu husababisha moshi unaoongezeka kwa kasi)Nguvu ya mvuto kulingana na joto la moshi (thamani ya juu husababisha moshi kuongezeka kwa kasi)KitakoKofia ya kitako (gorofa)Kwa TabakaKwa Sehemu ZilizolegeaKwa NyenzoKwa JinaKwa AmriKwa Nyakati Juu ya Fremu ya SasaKwa Times Over Alama ya Kwanza IliyochaguliwaKwa Nyakati Zaidi ya Muda SifuriKwa Thamani Juu ya Thamani ya MshaleKwa Thamani Zilizozidi Thamani SifuriKwa kiasi gani cha kukuza uteuziRangi ya BaitiBaiti Rangi (sRGB imesimbwa): {} {} {} {}Sifa ya Rangi ya ByteAlama za BézierSehemu ya BézierNjia ya curve ya Bézier yenye mipini miwiliNjia ya curve ya Bézier yenye mipini miwili inayofafanua Fremu Muhimu kwenye F-CurveBézier spline haiwezi kuongezwa pointiNambari ya CFLUtendaji wa mionzi ya CPU utakuwa duniAkibaFaili ya AkibaFaili za AkibaVizuizi vya data vya Faili za AkibaMwisho wa AkibaKielezo cha AkibaMaelezo ya AkibaCache Imepitwa na WakatiKirekebisha AkibaNjia ya AkibaMatokeo ya AkibaHatua ya AkibaSaraka ya akibaNjia ya faili ya kachePicha ya mwisho ya akiba kwa kila fremuFremu za akiba wakati wa uchezaji wa nodi za uigajiCache lazima iwashweCache imezimwa hadi faili ihifadhiweJina la akibaKache ya picha mbichi iliyosomwa kutoka kwa diski, kwa uboreshaji wa haraka wa vigezo vya strip kwa gharama ya utumiaji wa kumbukumbu.Weka akiba data inayoingia ili iweze kutumika bila hesabuHifadhi sauti kwenye kumbukumbuMsururu UliohifadhiwaEneo lililohifadhiwa kwenye njiaNafasi zilizohifadhiwa kwa kila fremuKuweka akibaNgomeUchimbaji wa NgomeKitu cha CageUwazi wa ngomeVipeo vya ngome vilibadilishwa kutoka %d hadi %dHesabuHesabu AlfaHesabu MashimoHesabu AgizoKokotoa MuingilianoHesabu Njia za Mifupa IliyochaguliwaHesabu Iliyochaguliwa kwa FremuKokotoa Uzito wa Vertex kwa nguvuHesabu vitu vyote vilivyochaguliwa badala ya kitu amilifu tuHesabu chaneli ya alpha kulingana na thamani za RGB kwenye pichaHesabu njia za mfupa kutoka kwa vichwaHesabu njia za mfupa kutoka kwa mikiaKokotoa nafasi kwa brashi kulingana na eneo kwa kutumia eneo la kiharusiKokotoa nafasi kwa brashi kulingana na mwonekanoHesabu watoto wanaofaa nywele ndefu vizuriHesabu hata kukabiliana na unyoyaKokotoa urekebishaji wa manyoya kama mkunjo wa piliKokotoa urefu dhidi ya mesh ya azimio la chini isiyogawanywaKokotoa mashimo wakati wa kujaza curve zinazopishanaHesabu virekebishaji katika nafasi ya mstari badala ya nafasi ya mfuatanoHesabu kanuni zinazosababisha unene hata zaidi (polepole, zima wakati hauhitajiki)Kokotoa mizunguko ya chembeHesabu njia za mifupa iliyochaguliwaKokotoa kasi za uhakika moja kwa mojaKokotoa nafasi ya jamaa (kwa kutumia kingo)Kokotoa nafasi ya jamaa (kwa kutumia nyuso)Kokotoa makutano ya kibinafsi na kuingiliana kabla ya kujazaKokotoa kingo kali kwa kutumia data maalum ya kawaida (inapopatikana)Kokotoa uigaji katika virekebishaji vya nodi za jiometri kutoka mwanzo hadi fremu ya sasaKokotoa takwimu kuhusu seti ya data kutoka kwa sehemu iliyotathminiwa kwenye jiometriKokotoa nafasi ya brashi kwa kutumia mtazamo au umbali wa eneoKokotoa katikati ya jiometri kulingana na sehemu ya egemeo la sasa (sanduku la wastani, vinginevyo la kufunga)Kokotoa katikati ya wingi kutoka eneo la usoKokotoa katikati ya wingi kutoka kwa kiasi (lazima iwe jiometri ya namna nyingi yenye kanuni thabiti)Hesabu thamani iliyoingiliana ya sifa ya matundu kwenye sehemu ya karibu ya uso wake.Kokotoa thamani zilizoingiliwa za sifa ya matundu kwenye kiratibu cha UVHesabu mipaka ya nafasi za jiometri na utengeneze matundu ya kisanduku na vipimo hivyoHesabu mpangilio wa kingo (inahitajika kwa matundu, lakini sio mikunjo)Kokotoa ukaribu na kingo za lengwaKokotoa ukaribu wa nyuso za walengwaKokotoa ukaribu wa pointi za lengwa (haraka zaidi kuliko njia zingine)Hesabu eneo la uso wa matunduHesabu kwa FremuHukokotoa matundu mapya mengi kulingana na kiasi cha matundu ya sasa.Msururu wa MahesabuAina ya HesabuUrekebishajiChaguo za kurudisha nyuma hufafanua Seti za Ufunguo zilizojumuishwaKaligrafiaKameraMpyaKamera "%s" sio kamera yenye mwonekano mwingiMipaka ya KameraKlipu ya KameraKamera Cull MarginKukata KameraData ya KameraUrefu wa Kuzingatia Kamera: %.1fmmUrefu wa Kuzingatia Kamera: %.1f°Kipimo cha Lenzi ya Kamera: %.3fKitu cha KameraKizio cha KameraOthografia ya KameraKubatilisha KameraMuundo wa KameraKufuli la Mzazi la KameraKutoka kwa KameraNjia ya KameraMtazamo wa KameraKisuluhishi cha KameraKizuizi cha Kitatuzi cha KameraKiambishi tamati cha KameraMwonekano wa KameraMwonekano wa KameraKuza KameraKizuizi cha data cha kamera kwa kuhifadhi mipangilio ya kameraVizuizi vya data vya kameraUmbali wa kukata kameraHati ya mlalo ya kameraSehemu ya kutazama ya lenzi ya kameraSehemu ya mlalo ya lenzi ya kameraSehemu ya wima ya kutazama ya lenzi ya kameraKamera karibu na umbali wa kunasaKamera inayotumika kwenye fremu hiiKamera ya KutazamaKamera ya kutumia kama sehemu ya marejeleo wakati wa kugawa jiometri, ni muhimu ili kuzuia kutambaa katika uhuishaji kamera ya tukio inaposonga.Kamera ambayo mwendo unafanywa mzazi (ikiwa kamera tupu inayotumika inatumika)Aina za kameraHati ya wima ya kameraUrefu wa kuzingatia wa kameraKameraKameraInaweza tu kugawa data iliyotathminiwa kwa kitu kilichotathminiwa, au data asili kwa kitu asiliAnaweza tu kunakili desturi moja ya kawaida, kipeo cha kawaida au uso wa kawaidaInaweza tu kuhifadhi mfuatano kwenye mfuatano wa pichaInaweza tu kuongeza ukubwa wa eneo kutoka eneo la kitendoGhairiGhairi na kutendua kiharusi kinachoendeleaGhairi uhuishaji, kurudi kwenye fremu asiliGhairi bevelHaiwezi (de)kuchagua mifupa kwenye kitu kilichounganishwa, ambacho kitahitaji ubatilishajiHaiwezi kuamilisha kiteua kidirisha cha faili, kimoja tayari kimefunguliwaHaiwezi kuongeza mkusanyiko kwenye mkusanyiko/eneo lililounganishwaHaiwezi kuongeza safu kwenye CacheFile '%s'Haiwezi kuongeza safu amilifu kama kinyagoHaiwezi kuongeza kingo katika hali ya kuhaririHaiwezi kuongeza nyuso katika hali ya kuhaririHaiwezi kuongeza mfupa wa ndoano kwa kitu kisicho na silahaHaiwezi kuongeza ndoano bila vitu vingine vilivyochaguliwaHaiwezi kuongeza vitanzi katika hali ya kuhaririHaiwezi kuongeza zaidi ya %i ramani za UVHaiwezi kuongeza nodi %s kwenye nodi mti %sHaiwezi kuongeza nodi %s kwenye nodi mti %s: %sHaiwezi kuongeza nodi '%s' katika kikundiHaiwezi kuongeza nodi '%s' katika kikundi: %sHaiwezi kuongeza kikundi cha nodi '%s' kwa '%s'Haiwezi kuongeza kikundi cha nodi '%s' kwenye '%s': %sHaiwezi kuongeza nodi ya aina %s kwenye nodi mti '%s'Haiwezi kuongeza nodi ya aina %s kwenye nodi mti '%s' %sHaiwezi kuongeza vitu kwenye ubatilishaji wa maktaba au mkusanyiko uliounganishwaHaiwezi kuongeza sifa ili kubatilisha dataHaiwezi kuongeza mali kwenye seti ya vitufe iliyojengwaHaiwezi kuongeza tundu kwenye nodi iliyojengewa ndaniHaiwezi kuongeza wima katika hali ya kuhaririHaiwezi kuongeza nodi ya ingizo ya eneo '%s' kwa kikundi bila pato lake lililooanishwa '%s'Haiwezi kuongeza nodi ya pato la eneo '%s' kwa kikundi bila ingizo lake lililooanishwa '%s'Haiwezi kutumia virekebishaji vya kujenga kwenye curve.Haiwezi kutumia kirekebishaji kwa aina hii ya kituHaiwezi kutumia pozi kwa silaha iliyounganishwa na libHaiwezi kutumika kwa zana ya watumiaji wengiHaiwezi kuoka fomati zisizo za 'mfuatano wa picha'Haiwezi kujenga chemchemiHaiwezi kubadilisha Msimamo wakati 'Nafasi ya Kupumzika' imewashwaHaiwezi kubadilisha kitendo, kwani bado kinahaririwa katika NLAHaiwezi kubadilisha faili ya zamani (faili iliyohifadhiwa na @)Haiwezi kufuta ubatilishaji wa maktaba iliyopachikwa '%s', ni ubatilishaji tu wa vizuizi halisi vya data unaweza kufutwa moja kwa moja.Haiwezi kufuta ubatilishaji wa maktaba uliounganishwa '%s', ubatilishaji wa ndani pekee ndio unaweza kufutwa moja kwa moja.Haiwezi kubadilisha hadi aina iliyochaguliwaHaiwezi kuunda hali ya kuhariri silahaHaiwezi kuunda fremu ya kugandishaHaiwezi kuunda ufunguo ndani ya mpito wa kasiHaiwezi kuunda kitu katika hifadhidata kuu na kizuizi cha data kilichotathminiwaHaiwezi kuunda mpitoHaiwezi kuunda mpito kutoka kwa ufunguo wa kwanza au wa mwishoHaiwezi kufuta mkusanyiko wa '%s', ama ni uliounganishwa unaotumiwa na matukio/mikusanyiko mingine iliyounganishwa, au maktaba inabatilisha moja.Haiwezi kufuta kitambulisho cha sasa cha nafasi ya kazi '%s'Haiwezi kufuta kitambulisho '%s', vizuizi vya data vilivyotumika kwa njia isiyo ya moja kwa moja vinahitaji angalau mtumiaji mmojaHaiwezi kufuta kitambulisho kilichounganishwa kwa njia isiyo ya moja kwa moja '%s'Haiwezi kufuta maktaba iliyounganishwa kwa njia isiyo ya moja kwa moja '%s'Haiwezi kufuta kitu kilichounganishwa kwa njia isiyo ya moja kwa moja '%s'Haiwezi kufuta kitambulisho cha kubatilisha maktaba '%s', ni sehemu ya uongozi wa kubatilishaHaiwezi kufuta tabaka zilizofungwaHaiwezi kufuta kitu '%s' kwani kinatumiwa na kubatilisha mikusanyikoHaiwezi kufuta kitu '%s' kutoka kwa tukio '%s', vitu vilivyotumika kwa njia isiyo ya moja kwa moja vinahitaji angalau mtumiaji mmoja.Haiwezi kufanya doli wakati mwonekano wa kukabiliana umefungwaHaiwezi kunakili uteuzi wa sasaHaiwezi kuhariri mikusanyo ya mifupa kwenye Armatures zilizounganishwa bila kubatilishaHaiwezi kuhariri mikusanyo ya mifupa ambayo imeunganishwa kutoka kwa faili nyingine ya mchanganyikoHaiwezi kuhariri vikundi vya mifupa kwa ubatilishaji wa maktabaHaiwezi kuhariri vikwazo vinavyotoka kwa data iliyounganishwa katika ubatilishaji wa maktabaHaiwezi kuhariri data ya maktaba ya njeHaiwezi kuhariri kitu kilichofichwaHaiwezi kuhariri data ya maktabaHaiwezi kuhariri maktaba iliyounganishwa au kitu kisichoweza kuhaririwa cha kubatilishaHaiwezi kuhariri maktaba au kubatilisha dataHaiwezi kuhariri virekebishaji vinavyotoka kwa data iliyounganishwa katika ubatilishaji wa maktabaHaiwezi kuhariri kitu '%s' kwani kinatumiwa na kubatilisha mikusanyikoHaiwezi kuhariri sifa kutoka kwa kubatilisha dataHaiwezi kuhariri sharfxs zinazotoka kwa data iliyounganishwa katika ubatilishaji wa maktabaHaiwezi kuhariri sharfxs katika ubatilishaji wa maktabaHaiwezi kutathmini kikundi cha nodiHaiwezi kutekeleza operesheni ya booleanHaiwezi kutekeleza, pita kati inapatikana tu kwa kutumia kisuluhishi halisiHaiwezi kutekeleza, mkusanyiko uliochaguliwa una vitu visivyo vya matunduHaiwezi kuhamisha aina za curve zilizochanganywa katika kitu sawa cha CurvesHaiwezi kuhamisha curves mchanganyiko na zisizo za mzunguko katika kitu kimoja cha CurvesHaiwezi kubaini mfupa huu ni wa kitu gani.Haiwezi kupata gridi ya '%s'Haiwezi kupata lib '%s'Haiwezi kuruka kitu chenye vikwazoHaiwezi kuruka wakati kipengele cha kutazama kimefungwaHaiwezi kupata matundu kutoka kwa kitu cha ngomeHaiwezi kuanzisha GPUHaiwezi kuingiza kikundi '%s' katika '%s'Haiwezi kujiunga ukiwa katika hali ya kuhaririHaiwezi kuunganisha vitu kwenye eneo lililounganishwaHaiwezi kuunganisha vitu kwenye eneo mojaHaiwezi kupakia data iliyookwaHaiwezi kufanya mkusanyiko wa mfupa kuwa kizazi chenyeweHaiwezi kufanya maktaba kubatilisha kutoka kwa kitu cha ndaniHaiwezi kutengeneza sehemuHaiwezi kuchanganya vitu vya modal/zisizo za modaliHaiwezi kurekebisha jina la sifa inayohitajika ya jiometriHaiwezi kusogea juu ya kirekebishaji kinachohitaji data asiliHaiwezi kusogea zaidi ya kirekebishaji kisichoharibikaHaiwezi kuhamisha mkusanyiko kutoka faharasa '%d' hadi '%d'Haiwezi kusogeza athari zaidi ya mwisho wa rafuHaiwezi kusogeza kirekebishaji zaidi ya mwisho wa orodhaHaiwezi kusogeza kirekebishaji zaidi ya mwisho wa rafuHaiwezi kusogeza kirekebishaji zaidi ya mwanzo wa orodhaHaiwezi kusogeza kipande kwenye eneo tofautiHaiwezi kuhamisha ukanda hadi ukanda usio wa metaHaiwezi kusogeza kamera kutoka kwa maktaba ya nje au ubatilishaji usioweza kuhaririwaHaiwezi kusogeza kwenye kitu chenye vizuiziHaiwezi kusogeza wakati mwonekano wa kukabiliana umefungwaHaiwezi kufungua faili %s kwa maandishi: %sHaiwezi kubatilisha maktaba iliyotumika '%.240s'Haiwezi kupakia faili kamili: '%s'Haiwezi kupakia picha nyingi kutoka kwa data mbichi kwa sasa...Haiwezi kupakia picha za vigae kutoka kwa data mbichi kwa sasa...Haiwezi kupaka rangi kiharusiHaiwezi kubandika vigezo vya kiendeshi bila kiendeshiHaiwezi kubandika bila nyenzoHaiwezi kuweka libdataHaiwezi kuweka data isiyoweza kuhaririwaHaiwezi kusukuma chini vitendo wakati wa kurekebisha kitendo cha ukanda, toka kwenye hali ya tweak kwanzaHaiwezi kuunganisha tena alama kwenye eneo mojaHaiwezi kusoma %s '%s': %sHaiwezi kusoma '%s': %sHaiwezi kusoma faili "%s": %sHaiwezi kukabidhi upya pembejeo: urudiaji umegunduliwaHaiwezi kukabidhi upya pembejeo: strip haina ingizoHaiwezi kuhamisha maktaba iliyounganishwa kwa njia isiyo ya moja kwa moja '%s'Haiwezi kuhamisha maktaba '%s' hadi faili iliyochanganywa ya '%s'Haiwezi kuondoa kitu kutoka kwa mkusanyiko uliounganishwa au ubatilishaji wa maktabaHaiwezi kuondoa picha ya usuli %d kutoka kwa kamera '%s', kama inavyotoka kwa data iliyounganishwa ya kumbukumbu.Haiwezi kuondoa kujengwa katika kuweka keyingHaiwezi kuondoa kingo katika hali ya kuhaririHaiwezi kuondoa vitanzi katika hali ya kuhaririHaiwezi kuondoa kingo zaidi ya matundu yaliyomoHaiwezi kuondoa vitanzi zaidi ya matundu yaliyomoHaiwezi kuondoa poli zaidi kuliko matundu yaliyomoHaiwezi kuondoa wima zaidi ya wavu iliyomoHaiwezi kuondoa poli katika hali ya kuhaririHaiwezi kuondoa sifa kutoka kwa data ya kubatilishaHaiwezi kuondoa mali kutoka kwa seti ya vitufe iliyojengwaHaiwezi kuondoa wima katika hali ya kuhaririHaiwezi kutoa, hakuna kameraHaiwezi kurarua wima nyingi zilizokatikaHaiwezi kuhifadhi katalogi za mali kabla ya faili ya Blender kuhifadhiwaHaiwezi kuhifadhi faili iliyochanganywa, njia "%s" haiwezi kuandikwaHaiwezi kuhifadhi picha, njia "%s" haiandikikiHaiwezi kuhifadhi mfuatano wa tabaka nyingiHaiwezi kuhifadhi faili ya maandishi, njia "%s" haiwezi kuandikwaHaiwezi kutenganisha uteuzi wa sasaHaiwezi kutenganisha mikunjo na vitufe vya umboHaiwezi kutenganisha nodiHaiwezi kuweka njia kamili na faili ya mseto ambayo haijahifadhiwaHaiwezi kuweka mkusanyiko wa mfano kama kitu ni cha mkusanyo kikionyeshwa, na hivyo kusababisha mzungukoHaiwezi kuweka njia za jamaa na faili ya mseto ambayo haijahifadhiwaHaiwezi kusokotaHaiwezi kugawanya uteuzi wa sasaHaiwezi kubadilisha '%s' na '%s' kama moja au zote mbili hazitaweza kutoshea katika maeneo yao mapya.Haiwezi kubadilishana vipande vilivyochaguliwa kwani havitaweza kutoshea katika maeneo yao mapyaHaiwezi kubadilishana vipande vilivyochaguliwa kwa sababu vitapishana katika maeneo yao mapyaHaiwezi kutenganisha mkusanyiko wa ubatilishaji wa maktaba ambao sio mzizi wa uongozi wake wa ubatili.Haiwezi kutenganisha kitendo cha '%s'.Haiwezi kutenganisha mkusanyiko wa '%s' uliounganishwa na mkusanyiko mwingine uliounganishwa wa '%s'Haiwezi kutenganisha mkusanyiko wa '%s'.Haiwezi kutenganisha nyenzo '%s'.Haiwezi kutenganisha kitu '%s' kutoka kwa mkusanyiko uliounganishwa au tukio '%s'Haiwezi kutenganisha kipengee cha '%s' kilichounganishwa na kitu kingine kilichounganishwa '%s'Haiwezi kutenganisha '%s' isiyotumika kutoka kwa mkusanyiko wa mwanga wa '%s'Haiwezi kutenganisha ulimwengu '%s'.Haiwezi kufungua faili binafsi ya Maktaba, '%s'Haiwezi kutumia OpenGL kutoa katika hali ya usuli (hakuna muktadha wa opengl)Haiwezi kutumia kipeo chenye urefu wa sifuri kawaidaHaiwezi kutumia uso wa eneo sifuriHaiwezi kutumia mfupa wenye urefu wa sifuriHaiwezi kutumia curve ya urefu wa sifuriHaiwezi kutumia makali ya urefu wa sifuriHaiwezi kuandika faili moja iliyo na umbizo la uhuishaji lililochaguliwaTurubaiTurubai ya KawaidaMipangilio ya turubaiNyuso za TurubaiX-Ray ya turubaiUwazi wa gridi ya turubaiMatundu ya turubai hayajasasishwaSehemu ya MwishoAina ya Kujaza KofiaKofiaAina ya KofiaKibongeSifa ya KukamataNasa UmbaliUtoaji wa kunasaNasa Moja kwa MojaChukua UlimwenguNasa picha ya mhaririNasa picha ya dirisha zima la BlenderNasa dirisha zimaKaboni (Imara)KadibodiKadinaliHesabu ya KutelezaKufifia kwa KutelezaUmbali wa Juu wa KutelezaKesiNyeti kwa KesiKesi Nyeti Zinazolingana PekeeTumaChuma cha KutupwaKirekebishaji cha CastKivuli cha kutupwaTupa umbo la mwanga wa doa la mrabaKurusha miale kutoka juu ya usoOnyesha miale kutoka kwa jiometri ya muktadha hadi kwenye jiometri inayolengwa, na upate habari kutoka kwa kila sehemu ya kugonga.Tupa mionzi kwa kitu hai kutoka kwa ngomeKatalogiKitambulisho cha KatalogiKiteuzi cha KatalogiKatalogi Jina RahisiOrodha ya UUIDOrodha haiwezi kudondoshwa ndani yenyeweOrodha tayari imewekwa katika kiwango cha juu zaidiOrodha tayari imewekwa ndani ya katalogi hiiKatalogi haziwezi kuhaririwa katika maktaba hii ya maliCatmull RumSababisha nyuso za kitu chenye matundu kuonekana au kutoweka moja baada ya nyingine baada ya mudaSababishia picha kurudia mlalo na wimaSababisha picha ijirudie katika muundo wa ubao wa kusahihishaHusababisha vitendo kurudiwa na vizuizi vya dataHusababisha data ya silaha kunakiliwa na kituHusababisha data ya kamera kunakiliwa na kituHusababisha data ya curve kunakiliwa na kituHusababisha data ya curves kunakiliwa na kituHusababisha data ya kimiani kunakiliwa na kituHusababisha data nyepesi kunakiliwa na kituHusababisha data ya uchunguzi mwepesi kunakiliwa na kituHusababisha data ya nyenzo kunakiliwa na kituHusababisha data ya matundu kunakiliwa na kituHusababisha data ya metaboli kunakiliwa na kituHusababisha mifumo ya chembe kunakiliwa na kituHusababisha data ya wingu ya uhakika kunakiliwa na kituHusababisha kuchagua-yote ('A' ufunguo) kutochagua ikiwa chaguo lipoHusababisha data ya spika irudufishwe na kituHusababisha data ya uso kunakiliwa na kituHusababisha kichupo kufungua menyu ya pai (hubadilisha 'Tab' / 'Ctrl-Tab')Husababisha data ya maandishi kunakiliwa na kituHusababisha data ya kiasi kunakiliwa na kituCavity (Iliyogeuzwa)Mviringo wa CavitySababu ya CavityMask ya CavityBonde la CavityKivuli cha mashimo kimekokotwa katika anga za juu, muhimu kwa kuziba kwa kiwango kikubwaBKelele ya KiiniUkubwa wa KiiniAina ya SeliAina ya seli itaangaziwaSarujiKatikatiPambizo Salama za Kitendo cha KituoMlalo wa katikatiUbatilishaji wa KituoKichwa cha Kichwa cha Pembezoni SalamaKatikati katika nafasi ya kutazama ya kimataifaKituo cha MisaKatikati ya ndoano, inayotumika kwa kuanguka na kuonyeshaKituo cha uso huuKituo kwenye FremuEneo la katikati la kuzungusha/mizaniMaandishi ya katikatiKatikati mwonekano wa kamera, ukibadilisha ukubwa wa mwonekano ili kuendana na mipaka yakeWeka kipengee cha kufuli cha kutazama katikatiWeka katikati mwonekano ili kishale kiwe katikati ya mwonekanoWeka mwonekano katikati hadi nafasi ya kina ya Z chini ya kishale cha kipanyaMaeneo Salama ya Kata ya KatikatiVituoSentimitaUzito wa sentiMnyororoHesabu ya MnyororoUrefu wa MnyororoMinyororo Legelege EdgesMnyororo OffsetMnyororo kwa UmbaliHesabu ya mnyororo kwa uteuzi wa minyororo ya N ya kwanzaMlolongo unafuata nafasi ya lengoMsururu hufuata mzunguko wa lengoKufunga minyororoNjia ya KuunganishaMinyororoChaki (Imara)Uwezekano wa kila nukta au curve kujumuishwa katika uteuziUwezekano kwamba chembe itapita kwenye matunduMabadilikoBadilisha Safu InayotumikaKesi ya BadilishaBadilisha Onyesho lililopewa UkandaBadilisha hali ya uteuzi wa UVBadilisha aina ya mali maalum, au rekebisha jinsi inavyoonyeshwa kwenye kiolesuraBadilisha uwazi wa alpha pamoja na mpigoBadilisha uwazi wa alpha kulingana na sifa ya nyenzoBadilisha uwazi wa alfa kulingana na umbali kutoka kwa kituBadilisha uwazi wa alpha kulingana na umbali kutoka kwa kameraBadilisha chaneli ya bluuBadilisha mwangazaBadilisha ukubwa wa brashi kwa scalarBadilisha kesi ya kila jinaBadilisha maumbo ya mgongano kwa Vipengee Vigumu vya Mwili vilivyochaguliwaBadilisha utofautishajiBadilisha hali ya vifuniko vya curve (iliyo na mviringo au gorofa)Badilisha mwelekeo wa pointi za viboko vilivyochaguliwaBadilisha aina ya kikoa cha mwigoBadilisha ufifishaji mwangaza wa fremu za kitunguu zilizoonyeshwaBadilisha tabia ya mtiririko katika uigajiBadilisha msimbo wa herufi ya fontiBadilisha nafasi ya fontiBadilisha chaneli ya kijani kibichiBadilisha jinsi umajimaji unavyotolewaBadilisha jinsi sifa inavyohifadhiwaBadilisha jinsi sifa ya rangi inavyohifadhiwaBadilisha rangiBadilisha hue/kueneza/thamani ya vibokoBadilisha rangi ya mstari pamoja na kiharusiBadilisha rangi ya mstari kulingana na sifa ya nyenzoBadilisha rangi ya mstari kulingana na kelele isiyo ya kawaidaBadilisha rangi ya mstari kulingana na mwelekeo wa kiharusiBadilisha rangi ya mstari kulingana na umbali kutoka kwa kituBadilisha rangi ya mstari kulingana na umbali kutoka kwa kameraBadilisha rangi ya laini kulingana na mpindano wa radial wa nyuso za wavu wa 3DBadilisha rangi ya mstari kulingana na pembe ya mkunjo ya msingiBadilisha unene wa mstari pamoja na kiharusiBadilisha unene wa mstari kulingana na sifa ya nyenzoBadilisha unene wa mstari kulingana na umbali kutoka kwa kituBadilisha unene wa mstari kulingana na umbali kutoka kwa kameraBadilisha unene wa mstari ili kiharusi kionekane kama kimetengenezwa na kalamu ya calligraphicBadilisha sehemu ya badiliko (buggy)Badilisha nafasi ya Ukusanyaji wa Mifupa inayotumika katika orodha ya mikusanyo ya MifupaBadilisha chaneli nyekunduBadilisha kuenezaBadilisha uteuzi kwa nyuso zoteBadilisha uteuzi kwa wima zoteBadilisha hali ya uteuziBadilisha uteuzi wa wima zote za UVBadilisha uteuzi wa sehemu zote za udhibiti wa UVWBadilisha uteuzi wa alama zote za curveBadilisha uteuzi wa alama zote za wimbo unaotumikaBadilisha uteuzi wa vipengele vyote vya metaballBadilisha uteuzi wa alama za wakati woteBadilisha uteuzi wa alama zote za ufuatiliajiBadilisha uteuzi wa ripoti zote zinazoonekanaBadilisha upangaji ili kutumia safu wima chini ya kishaleBadilisha maadili ya muundo wa UV ya kiharusiBadilisha eneo la kiharusi, mzunguko, au kiwangoBadilisha unene wa kiharusiBadilisha vichupo tu wakati mhariri huyu anashiriki mpaka na kiolezoBadilisha kitendo amilifu kilichotumikaBadilisha uzito wa bevel wa kingoBadilisha aina ya kache ya simulationBadilisha nafasi ya kizuizi katika orodha ili itathmini baada ya idadi iliyowekwa ya wengineBadilisha mkunjo wa kingoBadilisha mwelekeo wa curve kwa kubadilishana data yao ya kuanza na mwishoBadilisha mwelekeo ambao mlolongo wa mifupa unaelekeza (kubadilishana kwa kichwa na mkia)Badilisha mpangilio wa onyesho wa viboko vilivyochaguliwaBadilisha nafasi ya athari kwenye orodha ili itathmini baada ya idadi iliyowekwa ya wengineBadilisha hali ya kufuli ya vikundi vyote au baadhi ya vipeo vya kitu amilifuBadilisha hali ya kufuli ya vitufe vyote vya umbo la kitu amilifuBadilisha umbali wa chini zaidi unaotumiwa na brashi ya msongamanoBadilisha modi inayotumika kwa ajili ya kuteua masking katika modi ya uchongaji wa curvesBadilisha faharisi ya kirekebishaji kwenye fungu ili itathmini baada ya idadi iliyowekwa ya wengineBadilisha idadi ya funguo za chembe zilizochaguliwa (vifunguo vya mizizi na vidokezo vimejumuishwa)Badilisha kitu katika hali ya sasaBadilisha uwazi wa vibokoBadilisha nafasi ya laini amilifu iliyowekwa ndani ya orodha ya seti za lainiBadilisha nafasi ya moduli ya mtindo ndani ya orodha ya moduli za mtindoBadilisha hali ya uteuzi kwa viboko vya Penseli ya GreaseBadilisha kasi ya simuliziBadilisha aina ya mikunjoBadilisha mbinu ya msingi ya uigajiBadilisha hadi kichupo kinacholingana wakati ikoni za data za kielelezo zinabofyaBadilisha hadi alama kuu ya Uhalisia Pepe iliyochaguliwa kutoka kwenye orodhaBadilisha aina ya athari katika uigajiBadilisha aina ya umajimaji katika uigajiBadilisha thamaniBadilisha chanzo cha data kinachoonekana kwenye lahajedwaliBadilisha aina ya jiometri ambayo operesheni huathiri, kingo au vipeoBadilisha uwiano wa ukuzaji wa onyesho la kuchungulia la mpangilioImebadilishwaIliyobadilishwa ImechaguliwaHubadilisha saizi ya fonti na wijeti kwenye kiolesuraHubadilisha unene wa muhtasari wa wijeti, mistari na vitone kwenye kiolesuraKubadilisha seams za ukingo huhesabu tena ufunuo wa UVChaneliKiendesha Chaneli (imewekwa kwa Dereva F-Curves pekee)Kikundi cha KituoRangi za Kikundi cha IdhaaKitufe cha ChaneliMatrix ya ChaneliChaneli ImejazwaIdhaa inayofafanua data ya pozi ya mfupa katika PoziChaneli ambayo ukanda utakatwaKituo cha kuweka ukanda hiki ndaniVigezo vya Kiendeshaji chaneliVituoNjia za picha za kuonyeshaMikondo ya picha ya kuchoraMikondo ya onyesho la kuchungulia ili kuonyeshwaVituo vya kuonyesha kwenye histogramuKielezo cha WahusikaTaarifa za WahusikaNafasi ya WahusikaUzito wa TabiaHerufi inayotumika kutenganisha jina la vitu katika muundo wa darajaWahusikaMkaaMalipoUzito wa athari wa malipoumbali wa ChebychevAngalia IpoAngalia Kawaida za Spring ya NdaniAngalia Kawaida za UsoAngalia na urekebishe mifuatano yote katika faili ya sasa ya .mseto ili kuwa UTF-8 Unicode halali (inahitajika kwa faili za zamani, za eneo la 2.4x)Angalia na uonye juu ya kubatilisha faili zilizopoAngalia ikiwa Chagua Kushoto au KuliaAngalia ikiwa mistari ya kupanua inagongana na vibokoKikaguaUmbali wa KukaguaKikagua HataKikagua Isiyo ya kawaidaMwonekano wa KikaguaUbao wa Kukagua Umeingilia katiUkubwa wa Ubao wa KukaguaKuangalia uhalali wa faili ya sasa ya .mseto *BAADA* ya kutendua hatuaKuangalia uhalali wa faili ya sasa ya .mchanganyiko *KABLA* kuhifadhi kwenye diskiInakagua uhalali wa faili ya sasa ya .mchanganyiko *KABLA* ya kutendua hatuaMtotoNambari ya MtotoMtoto WaMtoto wa VikwazoMtoto wa kizuizi hakupatikanaChembe mtotoChembe za MtotoRadi ya MtotoMviringo wa MtotoMtoto MbeguUkubwa wa MtotoMkusanyiko wa watoto na mipangilio yake inayohusiana na mkusanyikoMtoto wa mfupa huu wa poziChembe mtoto imechanganuliwa kutoka kwa chembe zilizoiga au kuhaririwaChembe za watoto zinazozalishwa na mfumo wa chembeWatotoWatoto WaongezekaWatoto KutokaWatoto Kwa MzaziWatoto walipanuliwa katika kiolesura cha mtumiajiChokaChagua BW kuhifadhi picha za kijivu, RGB kuhifadhi chaneli nyekundu, kijani na buluu, na RGBA kuhifadhi chaneli nyekundu, kijani kibichi, bluu na alphaChagua Aina ya MgonganoChagua mpangilio wa skriniChagua kuacha rangi inayotumikaChagua picha ili kusaidia kutambua kizuizi cha data kwa machoChagua kati ya nambari kiholela ya thamani na faharasaChagua kati ya masasisho ya haraka, au toa harakaChagua taswira tofauti za data ya kubatilisha maktabaChagua ni athari ngapi za Bone za kusafirisha njeChagua jinsi virekebishaji vidogo vitachorwa kwenye mpango wa mgawanyo wa USD wakati wa usafirishajiChagua matukio kutoka kwa ingizo la "Mfano" katika kila nukta badala ya kuweka jiometri nzima.Chagua nafasi ya kawaida ya kuokaChagua pseudo-nasibuChagua maelezo ya kivuli ili kuoka kwenye pichaChagua maktaba ya mali ili kuonyesha mali kutokaChagua rangi ya mapendeleo yako, na kivuli kitakadiria mgawo wa kunyonya ili kutoa nywele zinazofanana.Chagua aina ya tafsiri ambayo funguo mpya zitaongezwaChagua mahali pa kupata kasi elekezi kutokaChagua kama utasafirisha tu safu ya [0, 1], au vigae vyote vya UVKutetemekaKutetemeka kwa sehemu ya mawimbi (huongeza sehemu ya mlalo kwenye uhamishaji)Ufunguo wa ChromaSinemaSinema (48)MduaraMduara (HSL)Mduara (HSV)Mduara wenye nukta ya ndaniMiduaraMviringoUtegemezi wa mduara kwa picha "%s" kutoka kwa kitu "%s"Urahisishaji wa mduara (nguvu zaidi na wenye nguvu zaidi)BanaSanduku la Kufunga MbanaBana moja kwa mojaSababu ya KubanaBana Moja kwa MojaKupunguza BanaKuingiliana kwa BanaMkoa wa BambaMatokeo ya KubanaBana KwaBana kwa KizuiziAina ya BambaMawimbi ya KubanaBana thamani kati ya kima cha chini kabisa na cha juu zaidiMisukumo ya mgongano wa clamp ili kuzuia kuyumba (0.0 ili kuzima ubanaji)Uzito wa pikseli ya mbano ili kupunguza kelele ndani ya uakisi wa glossy kutoka kwa cubemaps za kuakisi (0 ili kuzima)Bana matokeo ya nodi hadi safu ya 0.0 hadi 1.0Bana mhimili wa Z wa curveBana nguvu ya taa ya moja kwa moja ili kupunguza kelele (0 ili kuzima)Bana kipengele kwenye safu [0,1]Bana fahirisi kwa saizi ya kikoa cha sifa badala ya kutoa thamani chaguo-msingi ya fahirisi zisizo sahihi.Bana nguvu ya taa isiyo ya moja kwa moja ili kupunguza kelele (0 ili kuzima)Bana matokeo kwa safu [0,1]Bana tokeo kwa masafa lengwa [To Min, Hadi Max]Bana mabadiliko kwa umbali ambao kila kipeo kinasogea katika umbo asiliBana upana ili kuzuia mwingilianoUnene wa kubana kulingana na pembeBana ndani ya viwango vya ukingoKubanaDarasaVelvet ya Ashikhmin ya asili (mfano wa urithi)KiasiliMikunjo SafiSafishaSafisha nyimbo zenye thamani kubwa za hitilafu au fremu chacheSafisha hazina ya kufanya kazi ya i18n (faili za po)Kingo safi za kikundi cha vertexHatua ya kusafisha ya kutekelezaWaziFuta lebo ya 'walemavu' kutoka kwa F-Curves zote ili kuvunja F-Curves kufanya kazi tenaWazi InayotumikaFuta ZoteFuta Data ya UhuishajiFuta Data ya MaliKoti WaziWazi Koti KawaidaUkali Wazi wa KotiWazi DeltaWazi MaderevaFuta vijipicha vya F-Curve (Ghosts) kwa Kihariri cha Grafu kinachotumikaFuta Mtumiaji BandiaFuta Mtumiaji Bandia na uondoe nakala iliyofichwa kwenye rafu ya NLA ya kizuizi hiki cha dataTaswira WaziFuta Picha kabla ya kuoka (ndani pekee)Wazi Katika KizuiziWazi wa NdaniWazi HuruWazi NjeWazi MzaziWazi Mzazi InverseWazazi WaziWazi ImebakiMishono WaziWimbo WaziAina ya WaziWazi HadiMtazamaji WaziFuta hatua ya kutekelezaFuta wimbo unaotumika pekee badala ya nyimbo zote ulizochaguaFuta data zote zilizokokotwaFuta vikwazo vyote kutoka kwa mifupa iliyochaguliwaFuta vikwazo vyote kutoka kwa vitu vilivyochaguliwaFuta fremu zote muhimu kwenye mali inayotumika kwa sasaFuta vizuizi vyote vya data yatima bila watumiaji wowote kutoka kwa failiFuta kufuli zote za kutazamaWazi na Weka MabadilikoFuta na Udumishe Mabadiliko (Fuatilia Wazi)Futa mkusanyiko unaochangia kwa njia isiyo ya moja kwa moja pekee katika safu ya kutazamaFuta muhtasari wa mikusanyikoFuta eneo la delta pamoja na kusafisha ubadilishaji wa eneo la kawaidaFuta ficha nyimbo ulizochaguaFuta picha kabla ya kuoka (kwa uhifadhi wa ndani pekee)Wazi badala ya kuweka alama kwenye mishonoSahihisho la wazi la kinyume kwa Mtoto wa kizuiziSahihisho la wazi la kinyume kwa kizuizi cha Kitatuzi cha KituFuta fremu muhimu kutoka kwa vipengele vyote vya safuFuta ufichaji wa mkusanyiko katika safu inayotumika ya mwonekanoWazi wa njia za mwendo wa mifupa yoteFuta njia za mwendo za vitu vyoteFuta njia za mwendo za mifupa iliyochaguliwaFuta njia za mwendo za vitu vilivyochaguliwaFuta njia katika fremu zilizosalia (baada ya sasa)Futa njia hadi kwenye fremu ya sasaBandiko la wazi kwa uteuzi badala ya kuiwekaFuta masafa ya onyesho la kukaguaFuta muhtasari wa nyenzo, taa, ulimwengu, maumbo na pichaFuta roll kwa mifupa iliyochaguliwaMishono wazi ya kingo zilizounganishwaFuta muhtasari wa faili wa .changanya uliochaguliwaFuta mtindo badala ya kuiwekaFuta maandishi kwa ainaFuta mpangilio wa 'solo' kwenye mkusanyiko wote wa mifupaFuta kikundi amilifuFuta mipaka ya shughuli za watazamajiFuta mipaka ya utoaji wa mpaka na zima utoaji wa mpakaFuta mipaka ya eneo la kutoa na uzime eneo la kutoaFuta historia ya amriFuta eneo la kutoa lililochaguliwa kwa sasaFuta mstari na uhifadhi katika historiaFuta uzazi wa maskFuta eneo la kituFuta asili ya kituFuta uzazi wa kituFuta mali na utumie thamani chaguo-msingi au inayozalishwa katika waendeshajiFuta orodha ya faili za hivi majuziFuta historia ya kusogeza nyumaFuta kichujio cha utafutajiFuta mwelekeo wa vidhibiti vilivyochaguliwaFuta njia nzimaFuta kizuizi cha ufuatiliaji au bendera kutoka kwa kituFuta nyimbo baada/kabla ya nafasi ya sasa au futa wimbo mzimaFuta thamani za kubadilisha baada ya kuhamishia kwenye deltasFuta data ya kuficha mchongaji wa kipeo kutoka kwa matunduSafu ya ngozi ya kipeo waziWazi:BofyaBofya kwenye matundu ili kuweka maelezoBofya ili kufungua kihariri cha maelezoBofya ili kuweka ncha za sehemu za mstari ulionyooka (zilizounganishwa)Mibofyo kwenye usuli haianzishi kiharusiKlipuKlipu ya AlfaKamera ya KlipuYaliyomo kwenye KlipuMhariri wa KlipuWahariri wa KlipuMwisho wa KlipuPicha ya KlipuKlipu Max XKlipu Max YKlipu Min XKlipu Min YClip NdegeAnza KlipuUkanda wa KlipuKizingiti cha KlipuKlipua viwianishi vya UV hadi mipaka baada ya kufunuliwaOnyesha alfa chini ya kiwango hiki katika mwonekano wa muundo wa 3DKlipu hadi MipakaGonga eneo la umbo la mchemraba kuzunguka picha na weka saizi za nje kuwa waziKlipu hadi saizi ya picha na uweke saizi za nje kuwa waziKlipu ya kutazama yaliyomo kulingana na kile kinachoonekana katika maoni mengine ya upandeUbao wa kunakili hauna kipengeeUbao wa kunakili ni tupuUbao wa kunakili ni mrefu sanaKunakiliMpaka wa KupunguzaKupunguza MipakaKupunguza KikomoKupunguza AnzaKunakili uhuishaji kwa anuwai ya uchezaji iliyochaguliwaSaaPicha ya CloneRamani ya CloneKielezo cha Mchanganyiko wa Rangi ya CloneTabaka la Kitanzi cha Clone UVKielezo cha Tabaka la Kitanzi cha Clone UVKielezo cha safu ya kitanzi cha Clone ya UVClone kutoka Rangi SlotFungaFunga ZoteFunga SplineFunga Mbinu ya SplineFunga KidokezoFunga au fungua vitu vyoteFunga au fungua kiharusi kilichochaguliwa na kuongeza sehemu kutoka mwisho hadi hatua ya kwanzaFunga eneo lililochaguliwaFunga dirisha la sasaKitanzi KilichofungwaImefungwa na ChaguomsingiVitanzi vilivyofungwa havitumikiKaribu zaidiKielezo cha Karibu ZaidiUDIM iliyo karibu zaidiUzito wa Karibu ZaidiUkubwa wa KufungwaNguoMipangilio ya Mgongano wa NguoUchafu wa NguoMisa ya NguoKirekebishaji cha NguoMipangilio ya NguoUigaji wa NguoMgongano wa nguo hutenda kulingana na kanuni za mgongano (huboresha uokoaji wa kupenya)Misukumo ya mgongano wa nguo hutenda kwa mwelekeo wa kanuni za kugongana (inaaminika zaidi katika hali zingine)Mienendo ya nguo kwa nyweleMfano wa nguo na chemchemi za kupinda za angularMuundo wa kitambaa na chemchemi za kupindana (urithi)Kirekebishaji cha uigaji wa nguoMipangilio ya uigaji wa kitambaa kwa kituMipangilio ya uigaji wa nguo kwa mgongano wa kibinafsi na mgongano na vitu vingineKasi ya nguo inazidishwa kwa thamani hiiMawinguMuundo wa CloudsKichakaKipengele cha KichakaMikunjo ya Nywele KubwaUkubwa wa Kelele za ClumpKiasi cha KukusanyaHuunganisha mikunjo ya nywele iliyopo kwa kutumia mikunjo ya mwongozoUkaliKotiKanzu IORKanzu ya KawaidaUkali wa KanzuUzito wa KanzuKodekiMipangilio ya Codec ya JPEG 2000Mgawo K0 wa lenzi ya polinomiaMgawo K1 wa lenzi ya polinomiaMgawo K2 wa lenzi ya polinomiaMgawo K3 wa lenzi ya polinomiaMgawo K4 wa lenzi ya polinomiaCoefficientsCoefficients ya 'x' (kuanzia nguvu ya chini kabisa ya x^0)Kahawa (Safi/Choma)KolKuangukaKunja (funga) njia zote za uhuishaji zilizochaguliwa zinazoweza kupanukaKunja KingoKunja MuhtasariKunja chaneli zote (sio tu zilizochaguliwa)Kunja sehemu za ukingo na uso zilizotengwa, kuunganisha data kama vile UV na sifa za rangi.Kunja kingo fupi ili kuondoa maelezo ya matundu inapowezekanaKunja muhtasari unapoonyeshwa, ili vituo vingine vyote vifichwe (Wahariri wa Karatasi ya Dope pekee)Kunja eneo linaloonyesha mipangilio ya operetaKusanya nodi zinazohusiana pamoja katika eneo la pamoja.MkusanyikoMpyaMkusanyiko %dMkusanyiko wa '%s' (ulioidhinishwa na kitu amilifu) hauwezi kubatilishwa.Mkusanyiko '%s' tayari uko kwenye mkusanyiko '%s'Mkusanyiko '%s' sio kitambulisho asiliMkusanyiko '%s' hauko kwenye mkusanyiko '%s'Mtoto wa MkusanyikoMkusanyiko wa WatotoRangi ya MkusanyikoLebo ya Rangi ya MkusanyikoFahirisi ya MkusanyikoMaelezo ya MkusanyikoUkubwa Tupu wa Mfano wa MkusanyikoKuunganisha Mwanga wa MkusanyikoMask ya MkusanyikoVinyago vya KukusanyaKukanusha MkusanyikoSoketi ya Nodi ya MkusanyikoKiolesura cha Soketi cha Nodi ya MkusanyikoKitu cha MkusanyoVitu vya MkusanyoMali ya MkusanyikoMaalum ya MkusanyikoMkusanyiko ulio na vitu vinavyoshiriki katika uigaji huuMkusanyiko ulio na vitu vikali vya kuzuia mwiliMkusanyiko una kitu cha sasaVizuizi vya data vya ukusanyajiJina la mkusanyo la kuongezaMakusanyo wa AOVMkusanyiko wa Vipengele vya Njia ya RangiMkusanyiko wa Pointi za Ramani za CurveMkusanyiko wa Dereva F-CurvesMkusanyiko wa nyuso za Turubai ya Rangi InayobadilikaMkusanyiko wa Virekebishaji vya F-CurveUkusanyaji wa vitambulisho pekee, vinavyotumika kutenganisha vitambulisho vinavyowezekana vyenye jina moja kutoka maktaba tofauti.Mkusanyiko wa Mipangilio MuhimuMkusanyiko wa Vikundi vya MwangazaMkusanyo wa Mikanda ya NLAMkusanyiko wa Nyimbo za NLAMkusanyiko wa ukanda wa F-Curves wa NLAMkusanyiko wa Viunga vya NodiMkusanyiko wa Soketi za NodiMkusanyiko wa NodiMkusanyiko wa vizuizi vya data vya KituMkusanyiko wa njia za sehemu ya OpenXRMkusanyiko wa njia za watumiaji wa OpenXRMkusanyiko wa Pointi za WasifuMkusanyo wa RetimingKeyUkusanyaji wa vigae vya UDIMMkusanyiko wa tabaka za ramani za UVMkusanyiko wa vifungo vya ramani ya vitendo vya XRMkusanyiko wa vitu vya ramani vya XRMkusanyiko wa ramani za vitendo za XRMkusanyiko wa vitendoMkusanyiko wa ViongeziMkusanyiko wa mifupa ya silahaMkusanyiko wa mifupa ya hariri ya silahaMkusanyiko wa silahaMkusanyiko wa picha za mandharinyumaMkusanyiko wa vitu vya kuokaMkusanyiko wa brashiMkusanyiko wa faili za kacheMkusanyiko wa kameraMkusanyiko wa Vigezo vya kiendesha chaneliUkusanyaji wa makusanyo ya watotoMkusanyiko wa vitu vya kukusanyaMkusanyiko wa makusanyoMkusanyiko wa miisho ya curveMkusanyiko wa curvesMkusanyiko wa vitambulisho vya mali maalumMkusanyiko wa vizuizi vya data ambavyo vinaweza kurejelewa na data iliyookwaMkusanyiko wa fontiMkusanyiko wa gizmosMkusanyiko wa mikunjo ya nyweleMkusanyiko wa pichaMkusanyiko wa vipengee vya index_switchMkusanyiko wa vitu vinavyounda enumMkusanyiko wa pointi za fremu kuuMkusanyiko wa vitu vya ramani kuuMkusanyiko wa ramani muhimuMkusanyiko wa latiMkusanyiko wa tabaka zinazotumiwa na barakoaMkusanyiko wa tabaka zinazofafanua kinyago hikiMkusanyiko wa maktabaMkusanyiko wa vichunguzi vya mwangaMkusanyiko wa taaMkusanyiko wa mitindo ya mstariMkusanyiko wa alama za wimbo wa ndege wa kufuatilia filamuMkusanyiko wa alama za wimbo wa kufuatilia filamuMkusanyiko wa alama kwenye wimboMkusanyiko wa pointi za kuficha splineMkusanyiko wa splines za kufunikaMkusanyiko wa vinyagoMkusanyiko wa nyenzoMkusanyiko wa kingo za matunduMkusanyiko wa vitanzi vya matunduMkusanyiko wa poligoni za matunduMkusanyiko wa vipeo vya matunduMkusanyiko wa matunduMkusanyiko wa vipengele vya metaboliMkusanyiko wa metaboloMkusanyiko wa klipu za filamuMkusanyiko wa vitu vya kufuatilia filamuMkusanyiko wa nyimbo za ndege za kufuatilia filamuMkusanyiko wa nyimbo za kufuatilia filamuMkusanyiko wa miti ya nodiMkusanyiko wa vikwazo vya kituMkusanyiko wa athari za kituMkusanyiko wa virekebisha vituMkusanyiko wa vituMkusanyiko wa vitu katika kitu hiki cha ufuatiliaji wa dataMkusanyiko wa shughuli za kubatilishaMkusanyiko wa mali ya kubatilishaMkusanyiko wa picha zilizojaaMkusanyiko wa curve za rangiMkusanyiko wa rangi za paletteMkusanyiko wa palettesMkusanyiko wa mipangilio ya chembeMkusanyiko wa mifumo ya chembeMkusanyiko wa njiaMkusanyiko wa nyimbo za ndege katika kifaa hiki cha kufuatilia dataMkusanyiko wa nyimbo za ndege katika kifaa hiki cha kufuatilia data.Mkusanyiko wa akiba za uhakikaMkusanyiko wa mawingu ya uhakikaMkusanyiko wa pointiMkusanyiko wa pointi kwa curves za Bézier pekeeMkusanyiko wa vidokezo vinavyounda safu hii ya aina nyingi au viunziMkusanyiko wa vikwazo vya mfupa wa poseMkusanyiko wa michoro zinazohusianaMkusanyiko wa michoro zinazohusiana kwenye fremu fulaniMkusanyiko wa tabaka za kutoaMkusanyiko wa pasi za kutoaMkusanyiko wa maoni ya kutoaMkusanyiko wa vitu vya kurudiaMkusanyiko wa matukioMkusanyiko wa skriniMkusanyiko wa vitu vya kuigaMkusanyiko wa kamera zilizotatuliwaMkusanyiko wa sautiMkusanyiko wa nafasiMkusanyiko wa wazungumzajiMkusanyiko wa pointi za spline za BézierMkusanyiko wa pointi za splineMkusanyiko wa splines katika kitu hiki cha data cha curveMkusanyiko wa mistari ambayo inafafanua safu hiiMkusanyiko wa marekebisho ya stripMkusanyiko wa taa za studioMkusanyo wa mifupa lengwa na uzaniMkusanyiko wa maandikoMkusanyiko wa nafasi za textureMkusanyiko wa maandishiMkusanyiko wa alama za ratibaMkusanyiko wa nyimbo za ndege zinazofuatiliaMkusanyiko wa nyimbo katika kitu hiki cha ufuatiliaji wa dataMkusanyiko wa nyimbo katika kitu hiki cha ufuatiliaji wa data.Mkusanyiko wa nyimbo zinazotumika kwa uimarishaji wa 2D (tafsiri)Mkusanyiko wa maktaba ya mali ya watumiajiMkusanyiko wa hazina za upanuzi wa watumiajiMkusanyiko wa rangi za vertexMkusanyiko wa vikundi vya vertexMkusanyo wa juzuuMkusanyiko wa wasimamizi wa dirishaMkusanyiko wa maeneo ya kaziMkusanyiko wa walimwenguSoketi ya mkusanyiko wa nodiMkusanyiko uliojumuisha kitu unapaswa kuwa mwanachama waKusanya mkusanyiko huu wa safu unafungwaMkusanyiko unaofafanua uhusiano wa kuunganisha mwanga wa emitter hiiMkusanyiko ambao unafafanua vitu vinavyozuia mwanga kutoka kwa mtoaji huyuMkusanyikoMakusanyoMkusanyiko wa vituMkusanyiko ambao ni watoto wa karibu wa mkusanyiko huuKungana na vitu wakati wa kuigaGongana na vitu vingine vya kugongana kwenye eneo la tukioMsuguano wa ColliderMgonganoMkusanyiko wa MgonganoMakusanyo ya MgonganoPambizo la MgonganoKirekebishaji cha MgonganoUbora wa MgonganoMipangilio ya MgonganoUmbo la MgonganoUmbo la Mgongano wa kitu katika Miigao Imara ya MwiliAina ya MgonganoKikundi cha Vertex cha MgonganoMwili thabiti wa makusanyo ya mgongano ni waKirekebishaji cha mgongano kinachofafanua nafasi ya rafu ya kirekebishaji inayotumika kwa mgonganoMipangilio ya mgongano ya kitu katika simulizi ya fizikiaMigonganoRangiMtindo wa Kuchora MtawalaGizaRay ya GizaMkondo Muhimu HSVMwangaMwanga RayMkondo Muhimu RGBRangiRangi 01Rangi 02Rangi 03Rangi 04Rangi 05Rangi 06Rangi 07Rangi 08Rangi 09Sifa ya RangiMaalum ya Sifa ya RangiSifa za RangiMizani ya RangiKuchoma kwa RangiUrekebishaji wa RangiKina cha RangiRangi ya DodgeKausha RangiUso wa RangiGridi ya RangiGridi za RangiUfafanuzi wa RangiUfunguo wa RangiTabaka la RangiUsimamizi wa RangiKuchora RangiUpeo wa RangiNjia ya RangiVirekebishaji RangiNjia ya RangiSoketi ya Nodi ya RangiKiolesura cha Soketi cha Nodi ya RangiUwazi wa RangiUlinganisho wa RangiNjia ya RangiAina ya Kiteua RangiNjia panda ya RangiKipengele cha Njia panda ya RangiVipengele vya Njia ya RangiSeti ya rangiNafasi ya RangiMipangilio ya Nafasi ya RangiNafasi ya Rangi: Kumwagika kwa RangiKuenea kwa RangiUkanda wa RangiLebo ya RangiLebo za RangiKizingiti cha RangiAina ya RangiThamani ya RangiUokaji wa sifa ya rangi unatumika tu kwa vitu vya matunduFaida ya usawa wa rangi (mambo muhimu)Mizani ya rangi gamma (tones)Kuinua mizani ya rangi (vivuli)Kirekebisha usawa cha rangi kwa ukanda wa mfuatanoVigezo vya usawa vya rangi kwa ukanda wa mfuatanoVigezo vya usawa vya rangi kwa ukanda wa mfuatano na virekebishaji vyakeRangi seli kwa nafasiUwekaji ramani wa curve ya rangi unatumika kabla ya ugeuzaji wa onyeshoRangi kwa viboko vyote katika safu hiiRangi kwa rangi maalum ya mandharinyumaRangi ya eneo la kujaza inayopakana na kila kiharusiRangi ya kuonyesha fremu kuu za Penseli ya GreaseRangi ya kuchanganya na rangi ya msingi ya kujazaRangi ya mabadiliko mapya yaliyoongezwa ya F-Curves (Eneo, Mzunguko, Mizani) na pia Rangi inategemea mhimili wa kubadilisha.Rangi kwa muhtasari wa kituRangi kwa modi ya rangi mojaRangi ya strip/kitendo "kurekebishwa" au kuhaririwaRangi ya fremu ya waya wakati iko katika hali ya kuhariri, lakini uteuzi wa kingo unatumikaUrekebishaji wa rangi ya rangiRangi katika nafasi ya rangi ya sRGBMipangilio ya usimamizi wa rangi kutumika kwenye picha kabla ya kuhifadhiMipangilio ya usimamizi wa rangi inayotumika kuonyesha picha kwenye onyeshoUdhibiti wa rangi maalum wa kuonyesha kifaaMipangilio ya ramani ya rangiKirekebishaji cha rangi '%s' hakikuweza kuondolewaAina ya kirekebisha rangiMarekebisho ya rangi ya kubadilisha rangi za lainiViungo vya nodi za rangi kulingana na soketi zao zilizounganishwaRangi ya alama inayotumikaRangi ya mchanganuo wa fremu kuuRangi ya mshale wakati wa kuongezaRangi ya mshale wakati wa kutoaRangi ya alama ya walemavuRangi ya fremu muhimu iliyokithiriRangi ya folda kwenye kivinjari cha failiRangi ya fremu muhimu ya jitterRangi ya mpaka wa fremu muhimuRangi ya alama iliyofungwaRangi ya alamaRangi ya muhtasari wa alamaRangi ya kusogeza shikilia keyframeRangi ya safu mpya za maelezoRangi ya njia baada ya fremu ya sasaRangi ya njia kabla ya fremu ya sasaRangi ya safu ya onyesho la kuchunguliaRangi ya kichanganuzi kikuu kilichochaguliwaRangi ya fremu muhimu ya hali ya juu iliyochaguliwaRangi ya fremu kuu ya jitter iliyochaguliwaRangi ya fremu muhimu iliyochaguliwaRangi ya mpaka uliochaguliwa wa fremu muhimuRangi ya alama iliyochaguliwaRangi ya fremu kuu ya shikilia iliyochaguliwaRangi ya moshiRangi ya moshi unaotolewa kutokana na mafuta yanayowakaRangi ya chaneli ya muhtasariRangi ya uwekaji wa maandishiRangi ya wijeti za msingi za mstari wa kivuli wa 1pxRangi ya F-Curve katika Kihariri cha GrafuRangi ya mwanga iliyoko ambayo iliwasha eneo kwa usawaRangi ya usuliRangi ya aina ya tundu inayolingana katika kihariri cha nodiRangi ya mwangaza ulioeneaRangi ya kiangazio mahususi cha mwangaRangi ya rangiRangi ya kishale cha kuwekea maandishi (caret)Rangi ya wimbo katika Kihariri cha Klipu ya Filamu na eneo la kutazama la 3D baada ya kutatuliwaPaleti ya rangi ya kutumiaNjia panda ya rangi inayoonyesha thamani ya rangiNjia panda ya rangi inayotumika kubadilisha rangi ya lainiNjia ya rangi inayotumika kufafanua athari ya kasi ya brashiNjia panda ya rangi inayotumika kufafanua mteremko wa ukaribuAina ya rangi inayotumika kwa taswira ya uzani katika modi ya uchoraji wa uzaniSababu ya kueneza rangiRangi iliyochaguliwa kuweka mwangaSeti ya rangi iliyofafanuliwa na mtumiaji badala ya seti ya rangi ya mandhari isiyobadilikaNafasi ya rangi katika faili ya picha, kubadilisha na kutoka wakati wa kuhifadhi na kupakia pichaNafasi ya rangi ya picha ya ingizoNafasi ya rangi ya picha ya patoNafasi ya rangi ambayo kifuatiliaji kinafanyia kaziNafasi ya rangi inayotumika kwa usindikaji wa YCbCrANguvu ya rangi kwa mipigo mipya (huathiri kipengele cha alpha cha rangi)Lebo ya rangi kwa mkusanyikoLebo ya rangi kwa ukandaRangi ambayo lazima itunzweRangi pasiRangi ya kutumia nyuma ya maandishi ya stempuRangi ya kutumia kwa maandishi ya stempuRangi inayotumika kwa RimRangi inayotumika kwa KivuliRangi inayotumika kwa mifupa haiRangi inayotumika kwa mwanga unaotokanaRangi inayotumika kwa mifupa iliyochaguliwaRangi inayotumika kwa uso wa mifupaRangi inayotumika kutia rangiRangi inayotumika kuangazia masafaSababu ya thamani ya rangiRangi1Rangi2Vikwazo vya RangiKupaka rangiWeka rangiAthari ya RangiWeka rangi athariRangiSafu ImeingilianaJina la SafuChagua SafuNambari ya safu wima ya kuonyesha ukingo wa kuliaSafu wima:Nywele za kuchanaMchanganyikoMchanganyiko wa uhamishaji wa kweli na uchoraji wa ramani kwa undani zaidiUnganishaUnganisha RangiChanganya picha za safu nyingi za OpenEXR zinazotolewa na safu tofauti za sampuli kwenye picha moja na kelele iliyopunguzwa.Unganisha XYZChanganisha vijenzi vyote vya kuweka kivuli kwenye nodi moja rahisi kutumiaChanganisha na tabaka VitendoChanganya idadi yoyote ya mifuatano ya ingizoChanganisha mionekano yote miwili katika picha iliyobanwaChanganya umbali na sampuli za equi-angular kwa juzuu ambapo hakuna mbinu boraChanganya matundu kwa njia ya kupunguzaChanganya matundu kwa njia ya nyongezaChanganisha mizani asilia na mizani iliyonakiliwaChanganya picha ya mandharinyuma ya anga na barakoaPamojaUsafirishaji wa PamojaInachanganya watoto wake wote wa mwili ngumu moja kwa moja kuwa kitu kimoja kigumuAmri ya haraka hapaHistoria ya amriAmri ya mstari wa amriLugha ya haraka ya mstari wa amriPato la amriAmri kuzindua kihariri maandishi, iwe njia kamili au amri katika $PATH. Tumia kihariri cha ndani kikiachwa wazi.MaoniMpangilio wa CompactOrodha SambambaLinganishaLinganisha NyenzoLinganisha MshonoLinganisha MkaliLinganisha UVLinganisha kila kipengele cha vekta za ingizoLinganisha wastani wa vipengele vya vekta za ingizoLinganisha mwelekeo wa vekta za kuingizaLinganisha bidhaa za nukta za vekta za ingizoLinganisha urefu wa vekta za ingizoLinganisha kasi kutoka kwa fremu iliyopita na kasi mpya kutoka kwa fremu ya sasa na uweke kiwango cha juu zaidiLinganisha kasi kutoka kwa fremu iliyopita na kasi mpya kutoka kwa fremu ya sasa na uweke kiwango cha chini zaidiFidia mabadiliko yoyote ya mizani yanayohusiana na kituo cha mzungukoFidia kwa mizani ya kitu kisicho sareFidia kwa kiwango kinachotumiwa na virekebishaji vingineFidia kwa kuongeza mhimili mmoja kwa kutumia kiwango kinachofaa kwa shoka zingine mbili.Kusanya bytecode kwa nodi ya hati ya shaderIlikusanywa bila injini ya fizikia ya BulletImekusanywa bila OpenVDBImekusanywa bila usaidizi wa sautiMechi Kamili PekeeFuta kabisa uhusiano wa uzazi, ikijumuisha virekebishaji vinavyohusika ikiwa vipoPuuza kabisa uongezaji wa mzaziNchi inayojitegemea kabisa kwa mikonoChangamanoSehemuNjia za KipengeleAina ya SehemuMchanganyikoKutungaKitazamaji cha nodi ya kuundaNodi za kutungaMuundoMiongozo ya UtungajiMtunziKikundi Maalum cha WatunziNjia ya MtunziMti wa Nodi ya MtunziMzazi wa KiwanjaFinyizaCompress mesh kwa kutumia DracoMfinyazoMfinyazo Spring DampingUgumu wa MfinyazoUpeo wa Ugumu wa MgandamizoKiwango cha mbano (0 = kasi zaidi, 6 = mfinyazo mwingi, viwango vya juu zaidi havitumiki kwa sasa)Mbinu ya kubana kutumikaMfinyazo wa hali ya TIFFMsururu wa MahesabuUhesabuji ulifanikiwaHesabu aina ya kifaaKokotoa umbali hadi ukingo wa karibu zaidiKokotoa umbali kwa uso wa karibu zaidiKokotoa umbali hadi kwenye kipeo cha karibu zaidiKokotoa ni kiasi gani hemisphere iliyo juu ya sehemu ya kivuli imezibwa, kwa mfano ili kuongeza athari za hali ya hewa kwenye pembe. Kumbuka: Kwa Mizunguko, hii inaweza kupunguza kasi ya uwasilishaji kwa kiasi kikubwa.Kokotoa eneo la karibu zaidi kwenye jiometri lengwaHukokotoa umbali hadi sehemu iliyo karibu zaidi pamoja na nafasi na rangi yakeHukokotoa umbali hadi ukingo wa seli ya voronoiHukokotoa umbali hadi sehemu ya pili iliyo karibu zaidi pamoja na nafasi na rangi yakeHukokotoa radius ya n-tufe iliyoandikwa kwenye seli ya voronoiConcavity JuuSarujiHaliKoniUsanidi wa sehemu ya dashi mojaThibitishaThibitisha Juu ya KutolewaThibitisha KizingitiThibitisha bevelThibitisha Baada ya KutolewaMigogoro na mwingine atatoa kupita kwa jina mojaRasmiKituo cha KuunganishaUnganisha LoopsUnganisha mifumo yote ya nywele kwenye mesh ya emitterUnganisha ncha ambazo ziko karibu pamojaUnganisha nywele kwenye mesh ya emitterUnganisha vitu kama mnyororo kulingana na umbali, kuanzia kwenye kitu amilifuUnganisha vitu vilivyochaguliwa kwa kitu amilifuUnganisha wima zilizochaguliwa za nyuso, ukigawanya usoUnganisha safu katikatiUnganisha wima kwa mpangilio wao wa uteuzi, kuunda kingo, kugawanyika nyusoImeunganishwaImeunganishwa PekeeNyuso zilizounganishwa (badala ya kingo)Vitanzi vya ukingo vinavyounganisha vinapishanaMuundo wa MuunganishoZingatia mchango wa vyanzo vya mwanga vinavyoonekana moja kwa moja wakati wa kuelekezaFikiria vipeo badala ya kingo ili kuchagua kingo zipi za (un) tagi kuwa kaliKitambulisho thabiti kinachotumika kwa kipengeeIngizo la ConsoleMistari ya Kusogeza nyuma ya ConsoleAina ya laini ya Console inapotumika katika kusogeza nyumaAina ya pato la ConsoleMara kwa maraMaelezo ya Mara kwa MaraUongezaji wa Mara kwa MaraUrefu wa Mara kwa MaraKukabiliana Mara kwa MaraUhamisho wa Mara kwa MaraUkubwa wa Kawaida wa Skrini ya KawaidaKuongeza kasi ya mara kwa mara katika mwelekeo fulaniMielekeo ya mara kwa mara sambamba ya miale MwangaMwelekeo wa mara kwa mara chanzo cha mwanga cha mionzi sambambaKipengele cha mara kwa mara cha kurekebisha wakati kwa utendakaziKipengele cha mara kwa mara cha kurekebisha maadili kwaKuanguka mara kwa maraNguvu ya mara kwa mara kwenye mhimili wa eneo wa Z wa kitu cha kulazimishaMara kwa mara kwa kila CurveShinikiza eneo la kitu hadi eneo la karibu kando ya njia inayolengwaShinikiza majipu kwenye usoShinikiza visiwa vilivyo na UV yoyote iliyobandikwaShinikiza miili migumu kuzunguka sehemu ya mhimili wa kawaidaShinikizo kwa Mipaka ya PichaShina thamani kati ya min na upeoShina thamani kati ya min na upeo, kubadilishana hoja wakati min > maxKizuiziChanganyaKizuizi '%s' hakipatikani katika kitu '%s'Kizuizi '%s' hakipatikani kwenye mfupa wa '%s'Mhimili wa VikwazoOperesheni ya VikwazoLengo la VikwazoMfupa Unaolenga KuzuiaChaguo za Kufungia mhimili wa kizuizi kuhusiana na rejeleo la Mfupa au LengwaKizuizi kinaweza kuvunjwa iwapo kitapokea msukumo juu ya kizingitiVikwazo vinavyozuia miili migumuKizuizi kina mipangilio halali na kinaweza kutathminiwaVipengele vinavyoathiri Vikwazo ndani ya Uigaji Mgumu wa MwiliKizuizi ndicho kinachohaririwaKizuizi cha kurekebisha mabadiliko ya vitu na mifupaJina la kizuiziEneo la egemeo la kizuiziMsimamo wa kizuizi kwenye mhimili wa XMsimamo wa kizuizi kwenye mhimili wa YMsimamo wa kizuizi kwenye mhimili wa ZMzunguko wa kikwazo kwenye mhimili wa XMzunguko wa kizuizi kwenye mhimili wa YMzunguko wa kikwazo kwenye mhimili wa ZKizuizi cha kukaa ndani ya mipaka ya picha wakati wa kuhaririPaneli ya Constraint ilipanuliwa katika UIVikwazoVikwazo vinavyoathiri mabadiliko ya kituVikwazo vinavyotenda kwenye kituo hiki cha poziUnda Mduara wa BézierTengeneza Mkondo wa BézierTengeneza Mduara wa WauguziTengeneza Curve ya NurbsTengeneza NjiaTengeneza matundu ya SuzanneTengeneza matundu ya duaraTengeneza matundu ya koniTengeneza matundu ya mchemrabaTengeneza matundu ya silindaTengeneza matundu ya planar yaliyojazwa na wima 4Tengeneza matundu ya torusKujenga na kuhariri splinesKirekebishaji chenye kujenga hakiwezi kutumika kwa data ya picha nyingi katika hali ya uchongajiVirekebishaji vya kujenga haviwezi kutumikaIna ubatilifu wa maktaba uliounganishwa ambao unahitaji kusawazishwa, kusasisha maktaba kunapendekezwaMaudhuiYaliyomo katika kitu hiki cha maandishiMuktadhaSifa za MuktadhaMuktadha GizmoMenyu ya MuktadhaNjia ya MuktadhaMali ya MuktadhaNjia ya data ya muktadha (iliyopanuliwa kwa kutumia madirisha yanayoonekana katika faili ya sasa ya .mchanganyiko)Muktadha si sahihi, picha haijapatikanaMenyu ya muktadha wa shughuli za bidhaaMenyu ya muktadha wa shughuli za eneoMuktadha kukosa kitu amilifuNjia ya muktadha imebandikwaMuktadha nyeti wa gizmos kwa bidhaa inayotumikaDirisha la muktadha halijawekwaInayoshikamanaEndeleaEndelea Bila KusafishaEndelea kutumia faili bila hati za PythonKuongeza Kasi KuendeleaKunyakua KuendeleaFungua kisiwa cha UV kilichochaguliwa kila wakati huku ukibadilisha wima zilizobandikwaMviringoTofautiKikomo cha TofautiMichangoNjia ya KudhibitiSehemu ya KudhibitiSehemu ya Kudhibiti imechaguliwaMahali pa Kudhibiti:Pointi za UdhibitiKudhibiti MzungukoDhibiti mlolongo wa mifupa kwa kubainisha lengo la mwisho (Mifupa pekee)Kudhibiti usahihi wa ukungu wa mwendo, hatua zaidi hutoa utumiaji zaidi wa kumbukumbu (idadi halisi ya hatua ni 2^(hatua - 1))Dhibiti umbali wa kusukuma au kuvuta funguoDhibiti jinsi ushawishi wa uchunguzi unavyopunguaDhibiti ni alama ngapi zilizotathminiwa zinapaswa kutolewa kwenye kila sehemu ya curveDhibiti ni kiasi gani cha msongamano wa ukungu hupungua na urefuKitufe cha kudhibiti kimebonyezwaKitufe cha kudhibiti kimebonyezwa, -1 kwa hali yoyoteKitu cha kudhibiti: ikiwa kinapatikana, eneo lake huamua kitovu cha athariDhibiti uchezaji kwa kutumia nambari ya fremu (FPS ya kupuuza ya wakati na kuanza fremu kutoka kwa faili)Dhibiti uchezaji kwa kutumia thamani kati ya 0 na 1Dhibiti uchezaji kwa kutumia muda katika sekundeSehemu ya udhibiti ni ya safu nyingineSehemu ya kudhibiti ya bahasha ya F-ModifierSehemu ya kudhibiti haiko kwenye Bahasha F-ModifierHali ya uteuzi wa pointiVituo vya udhibiti vinavyofafanua umbo la bahashaSehemu za udhibiti wa curve zoteVidhibiti vya curveDhibiti mwangaza na utofautishaji wa rangi ya ingizoDhibiti ukubwa wa mpaka unaozunguka aikoni za mandhariDhibiti ulaini wa kanuni za matundu kuzunguka kila uso kwa kubadilisha sifa ya "kivuli laini"Dhibiti brashi ya stencilDhibiti kubadilisha gizmosDhibiti wakati wa kutumia mtiririko wa majiDhibiti wakati wa kutumia kiboreshajiDhibiti ikiwa kila safu inajirudia yenyewe kwa kubadilisha sifa ya "mzunguko"Dhibiti ufunguo gani wa kukabiliana na umbali ganiMahali pa MdhibitiMahali pa Mdhibiti NyingineMzunguko wa KidhibitiMzunguko wa Kidhibiti NyingineMtindo wa KidhibitiEneo la lengo la mdhibiti la njia ya mtumiaji mwingine kwa vitendo vya mikono miwiliMzunguko wa lengo la mdhibiti wa njia ya mtumiaji mwingine kwa vitendo vya mikono miwiliWadhibitiHudhibiti usahihi wa ukungu wa mwendo, hatua zaidi humaanisha muda mrefu wa kutoaHudhibiti utoaji wa viowevu kutoka ndani ya matundu (thamani ya juu husababisha uzalishaji mkubwa kutoka ndani ya wavu)Hudhibiti ni kiasi gani poligoni zilizo karibu huathiri ubadilikajiHudhibiti jinsi mipaka iliyo wazi inavyolainishwaHudhibiti jinsi ulainishaji unavyotumika kwa UVHudhibiti umbo la wasifu (0.5 = pande zote)Hudhibiti uchanganyaji na upatanifu na vipengele fulaniHudhibiti ukubwa wa safu ya koti, uakisi na upakaji rangi.Umbali wa Ndege ya MuunganikoBadilisha Nafasi ya RangiGeuza Nyuso kuwa vipeo na vipeo kuwa nyusoBadilisha KueleaBadilisha KutokaBadilisha KwaBadilisha vivuli vya uso vya UsdPreview kuwa mitandao ya shader ya BSDFBadilisha halijoto ya mtu mweusi kuwa thamani ya RGBGeuza mwangaza wa rangi kuwa thamani ya kijivujivuGeuza vekta, ncha, au kawaida kati ya ulimwengu, kamera, na nafasi ya kuratibu ya kituBadilisha thamani ya urefu wa wimbi kuwa thamani ya RGBBadilisha uzani amilifu kuwa rangi za kipeo cha mizani ya kijivuGeuza nyuso zote katika wavu kuwa nyuso za pembe tatuGeuza nyuso zote kuwa pembetatuBadilisha poligoni zote kuwa pembetatuBadilisha maandishi yote kuwa KTX2 na ukandamizaji wa BasisUBadilisha curve kuwa wavu, kwa hiari na umbo maalum wa wasifu unaofafanuliwa na mikunjoBadilisha kila jiometri ya ingizo kuwa mfano, ambayo inaweza kuwa haraka sana kuliko nodi ya Jiometri ya Jiunge wakati pembejeo ni kubwa.Badilisha nguvu ya athari kuwa kasi ya mtiririko wa hewaBadilisha f-curves/viendeshi vinavyoathiri mizunguko kuwa radiani. Onyo: Tumia hii mara moja pekeeBadilisha nyuso kuwa kingo zenye uneneGeuza kutoka digrii hadi radianiGeuza kutoka radiani hadi digriiBadilisha ingizo ili data ya kueleaBadilisha hali kuwa data halisi ya jiometriBadilisha kitu cha kawaida hubadilika kuwa mabadiliko ya delta, mabadiliko yoyote yaliyopo ya delta yatajumuishwa piaBadilisha uhuishaji wa kitu kwa mabadiliko ya kawaida hadi mabadiliko ya deltaBadilisha vitu kuwa sura za mfanoBadilisha fremu muhimu zilizochaguliwa pekeeBadilisha chembe kuwa kitu cha matunduGeuza athari ya utoaji (kama vile mwanga na kivuli) iwe rangi.Badilisha mizunguko kuwa euler XYZBadilisha mizunguko kuwa euler XZYBadilisha mizunguko kuwa euler YXZBadilisha mizunguko kuwa euler YZXBadilisha mizunguko kuwa euler ZXYBadilisha mizunguko kuwa euler ZYXBadilisha mizunguko kuwa quaternionsBadilisha chaneli zilizochaguliwa kutoka kwa sampuli hadi fremu muhimuBadilisha chaneli zilizochaguliwa kuwa seti isiyoweza kuhaririwa ya sampuli ili kuhifadhi nafasi ya kuhifadhiBadilisha vitu vilivyochaguliwa kuwa aina nyingineGeuza hadi KueleaGeuza kuwa RadianiBadilisha hadi nafasi ya rangi ya logarithmicBadilisha nafasi nyeupe kulingana na ainaKigeuziNjia ya KibadilishajiKubadilisha data fulani ya kitu/kitu kisichoweza kuhaririwa, na kutekeleza chaguo la 'Weka Asili' kuwa Kweli.Kuratibu 1Kuratibu 2Nafasi ya KuratibuMfumo wa KuratibuMhimili wa kuratibu unaotumika kuakisi sehemu ya eneo ya kibadilishajiMhimili wa kuratibu unaotumika kuakisi sehemu ya kuzungusha ya ubadilishajiViratibuViratibu kwenye mhimili huu hupinduliwaKuratibu za sehemu ya udhibitiKuratibu za sehemu ya udhibiti.Kuratibu za mpini wa kwanzaKuratibu za mpini wa kushoto (kabla ya sehemu ya kudhibiti)Kuratibu za mpini wa kulia (baada ya sehemu ya kudhibiti)Viratibu vya mpini wa piliHuratibu nafasiHuratibu kutumia delta za tafsiri kutoka kwa vifaa vya sauti vya Uhalisia Pepe hadiImenakili vizuizi %d vilivyochaguliwaImenakiliwa vitu %d vilivyochaguliwaKizuizi kilichonakiliwa: %sNyenzo zilizonakiliwa kwenye ubao wa kunakili wa ndaniPozi limenakiliwa kwenye ubao wa kunakili wa ndaniImenakili vipande vilivyochaguliwa vya Kifuatiliaji Video kwenye ubao wa kunakili wa ndaniHunakili matriki ya kitu kinachotumika kwa sasa au mfupa wa picha kwenye ubao wa kunakili.ShabaNakalaNakili rangi za Mifupa kutoka kwa mfupa unaofanya kazi hadi kwenye mifupa yote iliyochaguliwaNakili Madhara ya Penseli ya GreaseMahali pa NakiliNakili Kizuizi cha MahaliNakili VirekebishajiNakili KawaidaNakili PoziNakili Rangi za Mifupa kutoka kwa mkao unaofanya kazi hadi kwenye mifupa yote ya pozi iliyochaguliwaNakili mipangilio ya Mwili Mgumu kutoka kwa kitu kinachotumika hadi kilichochaguliwaMzunguko wa NakiliNakili Kizuizi cha MzungukoNakili ScaleNakili Kizuizi cha MizaniNakili MipangilioNakili mipangilio ya Mwanga wa Studio kwa kihariri cha Mwanga wa StudioNakili MabadilikoKizuizi cha Mabadiliko ya NakiliNakili XNakala ya YNakala ZNakili kipeo amilifu kwa wima zingine zilizochaguliwa (ikiwa vikundi vilivyoathiriwa vimefunguliwa)Nakili mabadiliko yote ya lengo, ili yaweze kusonga pamojaNakili mabadiliko yote ya lengwaNakili rangi kwa nodi zote zilizochaguliwaNakili rangi kwa nyimbo zote zilizochaguliwaNakili kizuizi kwa vitu/mifupa mingine iliyochaguliwaNakili vikwazo kwa mifupa mingine iliyochaguliwaNakili vikwazo kwa vitu vingine vilivyochaguliwaNakili faili kwenye saraka ya maandishiNakili kutoka kwa ukingo wa karibu (kwa kutumia alama za kati)Nakili kutoka ukingo wa karibu wa uso wa karibu (kwa kutumia sehemu za kati)Nakili kutoka kwenye kipeo cha karibu zaidiNakili kutoka kwenye kipeo cha karibu cha ukingo wa karibu zaidiNakili kutoka kwenye kipeo cha karibu cha uso wa karibu zaidiNakili kutoka kwa matundu ya topolojia yanayofananaNakili kutoka kwa pembe zilizoingiliana za uso wa karibu wa chanzoNakili kutoka kwa pembe zilizoingiliana za uso wa chanzo uliogongwa na makadirio ya kawaida ya konaNakili kutoka kwa maadili yaliyoingiliana ya wima kutoka sehemu ya karibu kwenye ukingo wa karibuNakili kutoka kwa thamani zilizoingiliwa za wima kutoka sehemu ya karibu zaidi kwenye uso wa karibu zaidiNakili kutoka kwa maadili yaliyoingiliwa ya wima kutoka sehemu hadi uso wa karibu ulioguswa na makadirio ya kawaida.Nakili kutoka kwa ukingo unaofanana zaidi (makali ambayo wima ndio ya karibu zaidi ya yale ya lengwa)Nakili kutoka kona ya karibu ya uso ulio karibu zaidiNakili kutoka kona ya karibu ambayo ina ulinganifu bora wa kawaidaNakili kutoka kona ya karibu zaidi ambayo ina uso ulio na sura bora zaidi inayolingana na uso wa kona ya lengwa.Nakili kutoka kwa uso wa karibu zaidi (kwa kutumia alama za katikati)Nakili kutoka kwa uso wa chanzo ambao kawaida ndio ulio karibu zaidi na lengwaNakili njia kamili ya dataNakili katika anga ya duniaNakili ndani ya nafasi ya ndani ya kila kituNakili nyenzo kwa vitu vilivyochaguliwaNakili viwianishi vya UV vya kioo kwenye mhimili wa X kulingana na wavu unaoakisiwaNakili virekebishaji vya ukanda amilifu kwa vipande vyote vilivyochaguliwaNakili kanuni mpya (batilisha zilizopo)Nakili kanuni mpya ukiondoa kanuni za zamaniNakili kawaida kwenye ubao wa kunakili wa ndaniNakala ya rangi zinazohusiana na seti ya rangi ya kikundiNakili Safu inayotumika pekee, ondoa uteuzi ili kuambatisha tabaka zoteNakili au panga upya virekebishaji, vikwazo, na athariNakili mifumo ya chembe kutoka kwa kitu amilifu hadi vitu vilivyochaguliwaNakili mifumo ya chembe kwenye iliyochaguliwa: %d imekamilika, %d imeshindwaNakili bidhaa ya kanuni za zamani na mpya (sio bidhaa tofauti)Nakili wima zilizochaguliwa za UVNakili vipengele vilivyochaguliwa vya mkao wa sasa kwa miozi inayofuata ambayo tayari imewekewa fremu kuuNakili fremu muhimu zilizochaguliwa kwenye ubao wa kunakili wa ndaniNakili alama zilizochaguliwa kwenye tukio lingineNakili pointi au mikunjo iliyochaguliwaNakili ripoti zilizochaguliwa kwenye ubao wa kunakiliNakili maandishi yaliyochaguliwa kwenye ubao wa kunakiliNakili mipangilio kutoka toleo la awaliNakili mipangilio ya safu ya mwonekano wa sasaNakili jumla ya kanuni mpya na za zamaniNakili Kirekebishaji cha F cha Curve amilifu ya FNakili Kirekebishaji cha F cha Ukanda amilifu wa NLANakili amri ya Python inayolingana na kitufe hikiNakili njia ya data ya RNA ya mali hii kwenye ubao wa kunakiliNakili laini amilifu iliyowekwa kwenye ubao wa kunakili wa ndaniNakili kitufe amilifu cha umbo la kitu kingine kilichochaguliwa kwa hikiNakili rangi ya mfupa wa mfupa hai kwa mifupa yote iliyochaguliwaNakili maudhui ya kiweko kwa matumizi katika hatiNakili faili ya sasa ya .blend kwenye Maktaba ya Kipengee.Nakili mkao wa sasa wa mifupa iliyochaguliwa kwenye ubao wa kunakili wa ndaniNakili kiendeshi kwa kitufe kilichoangaziwaNakili vigezo vya kiendeshi vya kiendeshi kinachotumikaNakili faili kwenye njia lengwaNakili faili kwa njia lengwa (au saraka ndogo)Nakili picha kwenye ubao wa kunakiliNakili eneo la lengo (kwa hiari ya kukabiliana), ili waweze kusonga pamojaNakili eneo la lengoNakili mipangilio ya nyenzo na nodiNakili mipangilio ya muundo wa nyenzo na nodiNakili kirekebishaji kutoka kwa kitu amilifu hadi kwa vitu vyote vilivyochaguliwaNakili thamani ya mali kutoka kwa kitu kinachotumika hadi kwa mali sawa ya vitu vyote vilivyochaguliwa ikiwa mali sawa ipo.Nakili mzunguko wa lengo (na urekebishaji wa hiari), ili zizunguke pamojaNakili mzunguko wa lengoNakili vipengele vya ukubwa wa lengo (kwa urekebishaji wa hiari), ili viongezwe kwa kiwango sawaNakili ukubwa wa lengoNakili vizuizi vya data vilivyochaguliwa kwenye ubao wa kunakili wa ndaniNakili nodi zilizochaguliwa kwenye ubao wa kunakili wa ndaniNakili vitu vilivyochaguliwa kwenye ubao wa kunakili wa ndaniNakili splines zilizochaguliwa kwenye ubao wa kunakili wa ndaniNakili vipande vilivyochaguliwa kwenye ubao wa kunakili wa ndaniNakili nyimbo zilizochaguliwa kwenye ubao wa kunakili wa ndaniNakili eneo la X la lengoNakili mzunguko wa X wa lengwaNakili mizani ya X ya lengwaNakili eneo la Y la lengwaNakili mzunguko wa Y wa lengwaNakili mizani Y ya lengwaNakili eneo la Z la lengoNakili mzunguko wa Z wa lengwaNakili mizani ya Z ya lengwaNakili uzani wa kikundi hiki kwa wima zingine zilizochaguliwa (zimezimwa ikiwa kikundi cha vertex kimefungwa)Nakili kwa mfupaNakili ili kupingaNakili kwa mti wa nodi ya wazazi, weka kikundi sawaNakili kwa vipengele vyote vilivyochaguliwa vya safuNakili mipangilio ya ufuatiliaji kutoka kwa wimbo amilifu hadi kwa mipangilio chaguomsingiNakili mipangilio ya ufuatiliaji kutoka kwa wimbo amilifu hadi nyimbo zilizochaguliwaNakili viwianishi vya kipeo kutoka kwa kitu kingineNakili vikundi vya kipeo ili kuchaguliwa: %d kufanyika, %d imeshindwa (data ya kitu lazima isaidie vikundi vya kipeo na iwe na fahirisi zinazolingana)Nakili uzani kutoka amilifu hadi kuchaguliwaImeshindwa kunakili kirekebishaji '%s' ili kupinga '%s'HakimilikiKijitiKonaPembe ya PembeKielezo cha Uso wa KonaKielezo cha PembeKielezo cha Kona Katika UsoKawaida za KonaPini ya PembeniKona Ukingo wa awaliKuzungusha KonaKipeo cha KonaKona ya UkingoKona ya UsoKona ya VertexPembePembe za UkingoPembe za UsoPembe za VertexKipengele SahihiSifa Sahihi za UsoViwianishi sahihi vya UV wakati wa kubadilishaUV sahihiData sahihi kama vile UV na sifa za rangi wakati wa kubadilishaUpotoshaji sahihi unaosababishwa na deformationNjia ya KurekebishaMarekebisho ya safu nzima ya toniMarekebisho ya mambo muhimuMarekebisho ya toni za katiKusahihishwa kwa vivuliKirekebishaji Kilaini cha KurekebishaUhusianoKosineHaikuweza (un) kuunganisha mkusanyiko '%s' kwa sababu mkusanyiko wa '%s' umeunganishwa.Haikuweza (un) kuunganisha mkusanyiko '%s' kwa sababu mkusanyiko wa '%s' umebatilishwa.Haikuweza (un) kuunganisha kitu '%s' kwa sababu mkusanyiko '%s' umeunganishwa.Haikuweza (un) kuunganisha kitu '%s' kwa sababu mkusanyiko '%s' umebatilishwa.Haikuweza kuongeza nodi ya maskHaikuweza kuongeza kitendo '%s' kwani hakiwezi kutumika kuhusiana na vitalu vya vitambulisho vya aina ya '%s'Haikuweza kuongeza nodi ya pichaImeshindwa kuongeza kiendeshi, kwa kuwa njia ya RNA si sahihi kwa kitambulisho kilichotolewa (ID = %s, path = %s)Haikuweza kuongeza kirekebishaji cha nodi za jiometriHaikuweza kuongeza nyenzoHaikuweza kuongeza mkusanyiko wa nodiHaikuweza kuongeza kikundi cha nodiHaikuweza kuongeza kitu cha nodiHaikuweza kuongeza mkusanyiko kwa sababu umeunganishwaHaikuweza kuongeza mkusanyiko kwa sababu umebatilishwaHaikuweza kuongeza mkusanyiko kwa sababu ya mzunguko wa utegemezi uliogunduliwaImeshindwa kufuta fremu muhimu, kwani njia ya RNA si sahihi kwa kitambulisho kilichotolewa (ID = %s, njia = %s)Haikuweza kukokotoa njia halali ya dataHaikuweza kuunganisha wimaHaikuweza kuunda ubatilishaji wa maktaba kutoka kwa kizuizi cha data '%s', kwani haiwezi kubatilishwa.Haikuweza kuunda ubatilishaji wa maktaba kutoka kwa kizuizi cha data '%s', mmoja wa wazazi wake hawezi kubatilishwa ('%s')Haikuweza kuunda ubatilishaji wa maktaba kutoka kwa kizuizi-data kimoja au zaidi kilichochaguliwaHaikuweza kuunda jina jipya la foldaHaikuweza kuunda folda mpya: %sHaikuweza kuunda kisoma faili %sHaikuweza kuunda faili ya kubandika nakala!Haikuweza kufuta fremu muhimu, kwa kuwa njia ya RNA si sahihi kwa kitambulisho kilichotolewa (ID = %s, njia = %s)Haikuweza kubainisha aina ya nodi za kikundiHaikuweza kupata '%s' katika '%s'Haikuweza kupata safu ya mzizi inayoweza kupita kiasi kwa kitu '%s'Haikuweza kupata kingo zozote zilizochaguliwa ambazo zinaweza kuzungushwaHaikuweza kupata data ya kikwazo kwa Inverse ya Mtoto wa SetiHaikuweza kupata data ya kizuizi kwa ObjectSolver Set InverseImeshindwa kupata kiendeshi cha kunakili, kwa kuwa njia ya RNA si sahihi kwa kitambulisho kilichotolewa (ID = %s, path = %s)Haikuweza kupata kirekebisha ndoanoHaikuweza kupata tundu la mkusanyiko wa nodiHaikuweza kupata tukioHaikuweza kupata aina ya tundu inayotumikaHaikuweza kutoa matundu kutoka kwa gridi ya taifaHaikuweza kupata matundu halali yaliyotathminiwaHaikuweza kuingiza data ya lugha!Haikuweza kuanzisha kushona kwa kitu chochote kilichochaguliwaHaikuweza kuanzisha mitiririko, pengine mseto wa kodeki ambao hautumikiImeshindwa kuingiza %i keyframe(za) kwa sababu ya sufuri ya ushawishi wa NLA, thamani ya msingi, au urekebishaji wa thamani umeshindwa: %s.%s kwa fahirisi [%s]Imeshindwa kuingiza fremu muhimu, kwani njia ya RNA si sahihi kwa kitambulisho kilichotolewa (ID = %s, njia = %s)Imeshindwa kuingiza fremu muhimu, kwa kuwa aina hii haitumii data ya uhuishaji (ID = %s)Haikuweza kupakia sauti ya maandishiHaikuweza kutengeneza taswira mpyaHaikuweza kutengeneza sehemu mpyaHaikuweza kuhamisha kikwazo kutoka index '%d' hadi '%d'Haikuweza kuhamisha safu kutoka index '%d' hadi '%d'Haikuweza kufungua kumbukumbu ya USD kwa usomaji, angalia kiweko kwa undaniHaikuweza kufungua faili kwa ajili ya kuandikwaHaikuweza kufungua saraka '%s'Imeshindwa kubandika kiendeshi, kwa kuwa njia ya RNA si sahihi kwa kitambulisho kilichotolewa (ID = %s, njia = %s)Haikuweza kusoma "%s"Haikuweza kuondoa ShapeKeyHaikuweza kufungua tena failiHaikuweza kutatua njia ya '%s'Haikuweza kutatua njia (%s)Haikuweza kuhifadhi faili iliyopakiwa kwenye diski kama '%s'Haikuweza kutenganisha mikondo iliyochaguliwaHaikuweza kugeuza mikunjo kwenye usoImeshindwa kusasisha bendera za F-curve hii, kwa kuwa njia ya RNA si sahihi kwa kitambulisho kilichotolewa (ID = %s, path = %s)Haikuweza kuandika picha: %sImeshindwa kuandika sauti: %sHaikuweza kuandika kiasi: Hitilafu isiyojulikana kuandika faili ya VDBHaikuweza kufungua faili %r (%s)HesabuHesabu UpeoNjia ya KuhesabuKukabiliana na SaaKinyume na SaaChanjoKrUbadilishaji wa Crazyspace unapatikana tu kwa aina ya Mesh ya vituKupandaUnda Kipengele cha Bana cha BrashiPanda KingoUnda NdaniKuenea Kwenye Kingo MkaliCrease On LainiNyuso kwenye Nyuso LainiOngeza KizingitiOngeza UzitoUnda kingo za kitovu kwa uso ulioboreshwa wa mgawanyikoUndaUnda %sUnda kitu cha maandishi cha 3D kutoka kwa kizuizi cha data cha maandishi kinachotumikaUnda Pamoja na NjiaTengeneza ArmatureUnda MkusanyikoUnda DataTengeneza DimplesUnda F-Curves kwa kitu ambacho kitakili mwendo wa kitu unaosababishwa na kizuizi hikiUnda nyenzo za kiharusi za Freestyle kwa majaribioTengeneza Ramani ya Kielezo cha MwongozoUnda MatukioUnda Chemchemi za NdaniUnda N-GonsUnda Kitendo KipyaUnda kigezo cha 'matumizi' cha Mwelekeo halali tu katika muktadha wa 3DViewTengeneza Mali ya PoseUnda QuadsTengeneza MiteremkoUnda WebPUnda "shimo" kwenye picha kwa uwazi sufuri wa alpha, ambayo ni muhimu kwa utungaji. Kumbuka: kishikilio cha kushikilia kinaweza tu kuunda alpha wakati uwazi umewashwa katika mipangilio ya filamu.Tengeneza Kite / DartUnda Picha MpyaUnda daraja la nyuso kati ya loops mbili au zaidi zilizochaguliwa za makaliUnda rangi kutoka kwa vipengele vya mtu binafsi kwa kutumia mifano nyingiUnda maendeleo ya diagonalUnda dir kwa kila faili iliyosafirishwaUnda kiasi cha ukungu na umbo la uso wa matundu ya ingizoUnda nguvu kando ya kitu cha curveUnda nguvu kulingana na kasi ya uigaji wa majiUnda nguvu inayofanya kazi kama wawindaji au shabaha ya majiniUnda nguvu ambayo hupunguza mwendoUnda athari ya mwangaUnda mwendelezo wa mstariUnda ubatilishaji wa ndani wa kizuizi cha data kilichochaguliwa, na safu yake ya utegemezi.Unda ubatili wa ndani wa vitu vilivyounganishwa vilivyochaguliwa, na safu yao ya utegemezi.Unda matundu ambayo hufunga alama zote kwenye jiometri ya pembejeo na idadi ndogo ya alamaUnda Alama mpya ya Kamera na Uhalisia Pepe kutoka kwa mkao wa mtazamaji wa kipindi cha Uhalisia Pepe na uchagueUnda Kamera mpya kutoka kwa Alama ya Uhalisia Pepe iliyochaguliwaUnda ramani mpya ya UV kwa kila matundu yaliyopakiwaUnda kitendo kipya mara moja iliyopo imehifadhiwa kwa usalamaUnda mkusanyiko mpya wa mifupa na ukabidhi mifupa yote iliyochaguliwaUnda mfupa mpya unaotoka kiungo kilichochaguliwa mwisho hadi nafasi ya kipanyaUnda katalogi mpya ya kuweka maliUnda saraka mpyaUnda kiendeshi kipya na sifa hii kama ingizo, na ukinakili kwenye ubao wa kunakili wa ndani.Unda faili mpya ya aina hiiUnda kikundi kipya cha nodi za jiometri na uikabidhi kwa kirekebishaji kinachofanya kaziUnda kikundi kipya cha nodi za jiometri kwa zanaUnda picha mpyaUnda faili mpya ya picha bila kurekebisha picha ya sasa katika BlenderUnda kiwango kipya kwa kutumia migawanyiko ya Catmull-ClarkUnda kiwango kipya kwa kutumia ufasiri wa mstari wa uhamishaji uliochongwaUnda kiwango kipya kwa kutumia migawanyiko rahisiUnda mtindo mpya wa laini, unaoweza kutumika tena kwa seti nyingi za mistariUnda dirisha kuu jipya na nafasi yake ya kazi na uteuzi wa eneoUnda kitu kipya cha matundu kutoka kwa barakoa ya sasa ya rangiUnda kirekebishaji kipya na kikundi kipya cha nodi za jiometriUnda mti mpya wa nodiUnda kitu kipya kutoka kwa barakoa iliyokatwaUnda kipengee kipya kwenye ubao wa kunakili, ili kubandikwe kwenye Kivinjari cha Mali.Unda matundu mapya ya quad kwa kutumia data ya uso ya matundu ya sasa.Unda dirisha jipyaUnda Kizuizi kipya cha data cha ulimwenguUnda arifa baada ya operesheniTengeneza sambambaUnda sehemu katika wingu la uhakika kwa kila ukingo uliochaguliwaUnda sehemu katika wingu la uhakika kwa kila uso uliochaguliwaUnda pointi katika wingu la uhakika kwa kila kona ya uso iliyochaguliwaUnda nukta katika wingu la uhakika kwa kila kipeo kilichochaguliwaUnda onyesho la kukagua kipengee hiki kwa kutoa kitu amilifuUnda mwendelezo wa kurahisisha kutoka hatua moja hadi nyingineUnda maendeleo ya roboUnda kuendelea kwa quadratic katika umbo la tufeUnda pembe nne kutoka pointi nneUnda maendeleo ya radialUnda mstatiliUnda upotoshaji wa mzungukoUnda mfumo tofauti wa chembe kwa kila aina ya chembe ya upiliUnda athari ya kivuliUnda kiharusi rahisi na rangi msingiUnda umbo dhabiti kutoka kwa vipeo na kingo, kwa kutumia radius ya kipeo kufafanua unene.Unda ngozi dhabiti kwa kutoa nje, kufidia pembe kaliTengeneza ngozi ngumu, kufidia pembe kaliUnda waya thabiti kutoka kwa nyusoUnda maendeleo ya duaraUnda mkao unaofaa wa uchanganuzi kwenye fremu ya sasaUnda picha ya vigaeUnda trapezoidUnda vekta kutoka kwa vipengele vya X, Y, na ZUnda Kitu Tupu ambacho kitakuwa kinakili harakati za wimbo unaotumikaUnda silaha inayolingana na mpangilio wa ngoziUnda onyesho la kukagua kiotomatiki kwa kizuizi-data kilichochaguliwaTengeneza umbo la bahashaUnda picha na kituo cha alphaUnda picha yenye mionekano ya kushoto na kuliaUnda mkusanyiko wa kitu kutoka kwa vitu vilivyochaguliwaUnda mfumo wa chembe za BubbleUnda chembe za watotoTengeneza kitu cha mgonganoUnda uhusiano wa kikwazo kati ya mzazi na mtotoUnda uhusiano wa shrinkwrap unaotegemea kizuiziUnda nakala za umbo na vipunguziUnda kikoa cha gesiUnda kikoa cha vinywajiUnda athari ya dashi ya nukta kwa vibokoUnda kiendeshaji cha mali hii pekee na bila kugawa malengo yoyote badoUnda viendeshaji kwa mali zote bila kugawa malengo yoyote badoUnda viendeshaji kwa kila jozi ya vipengele vinavyolinganaUnda vitanzi vya ukingo kati ya nyuso za ndani na nje kwenye kingo za uso (polepole, zima wakati haihitajiki)Unda faili tupu za kishikilia nafasi wakati wa kutoa fremu (sawa na Unix 'touch')Tengeneza mfumo wa chembe za povuUnda gridi ya matukio ya nakalaTengeneza kitu cha mwongozoUnda picha yenye kina cha biti-32 cha kueleaUnda matukio kando ya njia za chembeUnda matukio ya mikusanyiko, badala ya kuziongeza moja kwa moja kwenye tukioUnda matukio ya data ya kitu ambayo haijarejelewa na vitu vyovyoteUnda mifano kutoka kwa chembe za watotoUnda matukio kutoka kwa chembe za kawaidaUnda fremu muhimu kufuatia umbo la sasa la F-Curves ya chaneli zilizochaguliwaUnda mfumo wa chembe kioevuUnda kitendo kipyaUnda mifupa mipya kutoka kwa viungo vilivyochaguliwaUnda mifupa mipya kutoka kwa viungo vilivyochaguliwa na uisongeUnda picha mpya kutoka kwa yaliyomo kwenye kiashiria cha ndegeUnda mkusanyiko mpya wa kuunganisha mwanga unaotumiwa na emitter inayotumikaUnda barakoa mpyaUnda watumiaji wapya wa data ya kitu ikihitajikaUnda wimbo mpya wa ndege kutoka kwa nyimbo ulizochaguaUnda mfano wa kitu kutoka kwa data ya kituUnda kitanzi cha ukingo wa kukabiliana na chaguo la sasaUnda kitu kimoja kwa kila mstari katika maandishiUnda mfumo wa chembe moja ambao una aina zote tatu za chembe za upiliUnda au ongeza kizuizi cha maandishi cha 'i18n_info.txt'Unda kutengana kwa watoto kulingana na nyuzi za wazaziUnda vilele na mabonde yenye maadili tofauti ya ukaliUnda pointi kutoka kwa pointi zilizotathminiwa za curve, kulingana na sifa ya azimio la NURBS na Bézier splinesUnda picha za seva mbadala katika saraka maalum (chaguo-msingi ni eneo la filamu)Unda makundi nasibu karibu na mzaziUnda vizuizi vikali vya mwili kati ya miili iliyochaguliwa ngumuUnda jiometri tofauti zilizo na vipengele kutoka kwa kundi mojaUnda vilele vikaliUnda picha ndogo (Mizimu) ya F-Curves iliyochaguliwa kama usaidizi wa usuli wa Kihariri cha Grafu kinachotumikaTengeneza mfumo wa chembe za dawaUnda chemchemi za idadi hii ya fremu tangu chembe kuzaliwa (0 daima)Unda virekebishaji vya uso wa mgawanyiko kulingana na sifa ya Mpango wa Ugawanyaji wa USDUnda gridi ya taifa katika muundo wa hexagonalUnda kitufe kipya cha umbo kutoka kwa mchanganyiko uliopo wa vitufeUnda mfumo wa chembe za ufuatiliajiUnda mwelekeo wa mabadiliko kutoka kwa uteuziUnda msukosuko kwa uwanja wa keleleUnda wingu la kipeo ukitumia viwianishi vya nyimbo zilizoundwa upyaUnda, weka upya au uondoe viwango vya maktabaHuunda maandishi ya WebP kwa kila unamu.Huunda barakoa kulingana na sifa ya rangi inayotumikaHuunda kinyago kulingana na mkunjo wa usoHuunda barakoa mpya kwa matundu yoteInaunda sifa inayoelekeza kila mkunjo kwa mwongozo wake wa karibu kupitia faharasaHutengeneza mnato wa kupanua majiMikopoUfisadi mkubwa wa faili za mchanganyiko: Migogoro na/au vinginevyo majina batili ya kuzuia data (angalia kiweko kwa maelezo)Uharibifu mkubwa wa data: Migogoro na/au vinginevyo majina batili ya kuzuia data (angalia kiweko kwa maelezo)Punguza Upeo XPunguza Upeo YPunguza Kiwango cha Chini XMazao ya Kima cha Chini YPona fremu iliyotolewa kwa ukubwa wa eneo uliobainishwaMazao ya Kutoa MkoaKupunguza vigezo kwa ukanda wa mfuatanoMwenye Macho MtambukaCryptomatte (Urithi)Cryptomatte SahihiMali ya CryptomatteTabaka la CryptomatteViwango vya CryptomatteNyenzo ya CryptomatteKitu cha CryptomatteMchemrabaUkubwa wa MchemrabaUkubwa wa CubemapMchemrabaKichujio cha ujazo cha B-Spline (haikuonekana wazi lakini hakuna mlio) kwenye sampuli 4×4Sentimita za UjazoMinyororo ya UjazoDesimita za ujazoDekamita za ujazoMiguu ya UjazoFurlongs za ujazoHektomita za ujazoInchi za ujazoKilomita za ujazoMita za ujazoMikromita za ujazoMaili za ujazoMilimita za ujazoMitchell za ujazoKichujio cha Cubic Mitchell kwenye sampuli za 4×4Mchemraba WeweYadi za ujazoUrahisishaji wa ujazoUrahisishaji wa ujazo na overshoot na kutuliaUfafanuzi wa ujazoPigaUmbali wa CullKata vitu ambavyo viko mbali zaidi na kamera kuliko umbali huuKukataJumla ya KukabilianaMviringoMikunjo ya Nywele za CurlKuanza kwa CurlSasaTabia ya SasaFaili ya SasaFremu ya SasaMwisho wa Muafaka wa SasaThamani ya Sasa ya FremuMstari wa SasaKielezo cha Mstari wa SasaMuundo Ndogo wa SasaMabadiliko ya SasaMwelekeo wa Mabadiliko ya SasaKihariri cha sasa sio kivinjari cha maliAina ya kihariri ya sasa ya eneo hiliFremu ya sasa haiko ndani ya masafa ya fremuNambari ya fremu ya sasa inaweza kuwekwa kwa thamani hasiNambari ya fremu ya sasa katika mlolongo wa picha au filamuNambari ya fremu ya sasa katika mlolongo wa filamu au pichaFremu ya sasa iliyo na fremu ndogo na upangaji upya wa wakati umetumikaFremu ya sasa, kusasisha data ya uhuishaji kutoka Python frame_set() badala yakeMstari wa sasa, na anza safu ya uteuzi ikiwa moja ipoMatrix ya mtazamo wa sasa (``matrix_ya_dirisha * view_matrix``)Pozi la sasa la silahaInjini ya sasa ya kutoa haiauni kuokaKitufe cha umbo la sasaFahirisi ya vitufe vya umbo la sasaJicho la sasa la stereo linaonyeshwaWakati wa sasa wa uigajiMatrix ya mtazamo wa sasaMatrix ya sasa ya dirishaInatathmini eneo kwa sasaKwa sasa inatathmini safu ya mwonekanoUfungaji uliochaguliwa kwa sasaMshaleMshale (Mwisho)Rangi ya MshaleUmbali wa MshaleMahali pa MshaleKufuli ya Mshale RekebishaNdege ya MshaleMradi wa Uso wa MshaleThamani ya MshaleThamani ya Mshale kwa UchaguziMwonekano wa MshaleMshale XThamani ya X ya MshaleThamani ya Y ya MshaleMahali pa mshale katika viwianishi vilivyorekebishwa (0.0 hadi 1.0).Mahali pa mshale katika viwianishi vya klipu vilivyorekebishwaMahali pa mshale katika viwianishi vya onyesho la kuchungulia vilivyorekebishwaMahali pa mshale katika viwianishi vya skriniMshale kwa UchaguziMviringoMviringo wa CurvatureBonde la CurvatureKivuli kinachotokana na curvature, ni muhimu kwa kufanya maelezo mazuri yaonekane zaidiMviringoMara kwa maraMviringoNjia ya CurveMviringo MaalumKuangukaAina ya FalloffMraba InverseMstariMstariUpeoHatua ya KatiModiMpyaHakuna FalloffUmbo la WasifuUhariri wa Uwiano FalloffKuanguka kwa UwianoNasibuMziziMzungukoMkaliLainiTufeTufe ya MawimbiUsoCurve '%s' haina spline iliyotolewaMviringo 2DUpinde wa MviringoMviringo wa MviringoUlemavu wa CurveNjia ya Kuhariri CurveNjia ya Kuhariri ya Hali ya MviringoKuanguka kwa CurveMsururu wa Fremu wa CurveKitambulisho cha Kikundi cha CurveMwongozo wa MviringoVyeo vya Kushika CurveKitambulisho cha MviringoMviringo Katika XKielezo cha MviringoMaelezo ya CurveMatukio ya CurveUrefu wa MviringoNjia ya Urefu wa CurveMstari wa MviringoUhakika wa Ramani ya CurveUchoraji Ramani wa CurveKirekebishaji MviringoKitu cha MviringoPindua Nje XMipangilio ya Rangi ya CurveKuanguka kwa Parameta ya CurveUhakika MviringoHesabu ya Pointi ya CurveKipenyo cha MviringoMzizi wa CurveMiwekeleo ya Michongo ya MviringoSehemu ya MviringoUnyeti wa MviringoUmbo la MviringoCurve Srink/FattenKipande cha MviringoNguvu ya CurveVigawanyiko vya CurveCurve TangentiKuinamisha MviringoKidokezo cha MviringoKijenzi cha Curve kilicho na data ya spline na sehemu ya udhibitiSehemu ya udhibiti wa CurveCurve data-block curves, splines na NURBSKizuizi cha data cha Curve kinachotumika kuhifadhi nyusoKizuizi cha data cha Curve kinachotumika kuhifadhi maandishiVizuizi vya data vya CurveCurve kufafanua chaka taperingCurve inayofafanua ukaliCurve inayofafanua uwazi wa shutter kwa wakatiCurve kufafanua twistKirekebishaji cha urekebishaji wa CurveKipengee cha maandishi cha mkunjoMbinu ya kufaa ya CurveCurve kutoka kwa Mesh au vitu vya maandishiUzito wa athari wa mwongozo wa CurvePinda katika ramani ya curveUfafanuzi wa Curve katika hatua hii: Bézier au vektaUchoraji ramani kwa rangi ya ramani, vekta na thamani za scalar kwa maadili mengine kwa kutumia curve iliyoainishwa na mtumiaji.Jina la kitu cha Curve ambacho kinafafanua taper (upana)Kipengee cha pinda cha kulemaza nachoKipengee cha kupinda ili kutoshea urefu wa safuMviringo wa UhakikaMigawanyiko ya Curve au Surface kwa kila sehemuUkubwa wa curve lazima uwe mkubwa kuliko sufuriMviringo unaodhibiti uhusiano huuCurve hadi MeshMpinda hadi PointiCurve inatumika kwa athari ya kurekebishaMviringo unaotumika kutengeneza ramani ya curveCurve inayotumika kwa athari ya jitterMviringo unaotumika kwa unyetiCurve inayotumika kwa nguvuUkubwa wa upana wa curve hautumiki kwa ukalimani wa USDMwingoMwingo(s) hauna sehemu amilifuCurveMapping haimiliki CurveMapJedwali la CurveProfile halijaanzishwa, piga simu initialize()ImepindaMipindeOngezaMchanganyikoAina ya Umbo la CurvesFutaMsongamanoKua / KupunguzaMpyaUteuzi wa RangiBanaPumziSlaidiLainiNyoka NdoanoMshororoUkandaMaelezo ya CurvesCurves Object haiauni utendakazi huu asiliaMchoro wa Mikunjo Ongeza Chaguzi za MviringoMipangilio ya Brashi ya Michongo ya CurvesRangi ya Uchongaji wa CurvesCurves Sculpt Parameta FalloffMipangilio ya Michongo ya CurvesMikunjo haijaambatishwa kwenye ramani yoyote ya UVMiviringo kama MeshInapinda kama NURBSMikunjo haina maelezo ya kiambatisho ambayo yanaweza kutumika kwa deformationCurve hazina maelezo ya kiambatisho cha usoMiviringo kutoka kwa data ya curve iliyotathminiwaMiviringo lazima iwe na kipengee cha uso wa wavu kilichowekwaMiindo isiyoshikamana na usoAina ya umbo la curvesUrefu wa 2D wa Curvilinear kwa kugawanyika kwa mnyororoKupinda kwa mieDesturiKupunguza KimilaKamera MaalumNjia Maalum ya CavityRangi MaalumMipangilio Maalum ya RangiSeti ya Rangi maalumRangi MaalumNjia ya Kikundi cha Mtunzi Maalum kwa nodi za PythonMviringo MaalumSaraka MaalumUmbali MaalumNjia maalum ya Kikundi cha Jiometri kwa nodi za PythonKiwango MaalumKundi MaalumAikoni MaalumPicha MaalumMahali MaalumNormal yakujitengenezeaKaida za KawaidaKaida za Kawaida PekeeKitu MaalumUfungaji MaalumMiwekeleo MaalumDesturi ParallaxNjia MaalumPozi MaalumNjia Maalum ya WasifuSifa MaalumMasafa MaalumNjia maalum ya Kikundi cha Shader kwa nodi za PythonMzunguko wa Umbo MaalumKiwango Maalum cha UmboMabadiliko ya Umbo MaalumTafsiri ya Umbo MaalumMasafa ya Fremu ya Kuiga MaalumSafu Maalum ya KuigaNafasi MaalumKiasi MaalumNjia ya kicheza uhuishaji maalum inayoweza kutekelezekaRangi maalum ya mwili wa nodiSeti ya Rangi maalum imewekwa kutumikaCurve maalum ya kutumia athariCurve maalum ya kudhibiti utafsiri wa 'mlolongo' kati ya fremu za Penseli ya GreaseMviringo maalum ili kudhibiti athari ya brashi kwa kutumia fremu za Penseli ya GreaseCurve maalum ili kudhibiti unene wa zamaniJina maalum la safu ya data kwa faharasaJina maalum la safu ya data kwa thamani isiyo na mpangilioThamani ya kufifia maalumNjia maalum ya kuangukaUfafanuzi maalum unafafanuliwa kwa kutumia ramani ya curveMwingo maalum wa ramaniNjia maalumZana za kanuni maalum kwa kutumia Vekta ya Kawaida ya UISifa maalumNjia maalum ya marejeleo ya miongozoLebo maalum (ishara za majina) za mali, zinazotumika kuchuja na usimamizi wa jumla wa maliMaandishi maalum yataonekana kwenye noti ya stempuKataKata KingoKata Chembe kwa UmboKataKata makutano katika nyusoKata kingo za uso kwa vipande vyema zaidiKata jiometri kando ya ndege (bonyeza-buruta ili kufafanua ndege)Kata nywele ili kuendana na kitu cha umbo lililowekwaKukata nyweleKata ndani ya jiometri ukiweka kila upande tofauti (Imechaguliwa / Haijachaguliwa tu)Kata ndani ya vitu vilivyochaguliwa kwa pembe ili kuunda bevel au chamferKata kitanzi cha matundu na utelezesheKata topolojia mpyaKata maandishi yaliyochaguliwa kwenye ubao wa kunakiliKata jiometri thabiti kutoka iliyochaguliwa hadi isiyochaguliwaKata nyuso zote, sio zinazoonekana tuKata, toa, au uunganishe ingizo nyingi za wavuKukatwaUmbali wa KukatwaMarudio ya kukatwa kwa kichujio cha pasi ya juu ambacho kinatumika kwa data ya sautiMarudio ya kukatwa kwa kichujio cha pasi ya chini ambacho kinatumika kwa data ya sautiVipunguzoInakata matundu kwenye ndege ya kiooMzungukoAina ya Kishikio cha MzungukoBaiskeli kwenda nyumaMzunguko kati ya aina zote nne za mpiniMzunguko wa NyumaZungusha muda uliohuishwa ndani ya kuanza na mwisho wa kitendoZungusha picha kwenye filamuZungusha sehemu zote za kutoa zisizo batiliBaiskeli kupitia skrini zinazopatikanaZunguka katika historiaBaiskeli kupitia aina za kilemba cha ndaniBaiskeli kupitia njia za makutanoBaiskeli kupitia njia za kukabilianaBaiskeli kupitia aina za kilemba cha njeZungusha muktadha wa kihariri kwa kuamilisha inayofuata/iliyotanguliaZungusha kwenye upinde wa mvua, ukijaribu kuipa kila mkunjo rangi ya kipekeeBaiskeli kupitia zana katika kikundi hikiBaiskeli kupitia nafasi za kaziUfunguo wa Kufahamu MzungukoCyclesMipangilio ya Utoaji ya MizungukoUtatuzi wa MizungukoKirekebishaji cha Mizunguko ya FMipangilio ya Mwanga wa MizungukoMipangilio ya Nyenzo ya MizungukoMipangilio ya Mesh ya MizungukoMipangilio ya Kitu cha MizungukoMipangilio ya Utoaji wa MizungukoMipangilio ya MizungukoMipangilio ya Tabaka la Kutazama MizungukoMipangilio ya Mwonekano wa MizungukoMipangilio ya Ulimwengu ya MizungukoMizunguko iliyojengwa bila msaada wa EmbreeMipangilio ya uwasilishaji ya mizungukoMizunguko imezimwa katika muundo huuMipangilio ya mwanga wa mizungukoMipangilio ya nyenzo za mizungukoMipangilio ya matundu ya mizungukoMipangilio ya kitu cha mizungukoMizunguko hutoa mipangilioMipangilio ya mwonekano wa mizungukoMipangilio ya ulimwengu ya mizungukoMzunguko wa baiskeliUhuishaji wa MzungukoMsafara wa BaiskeliWakati wa Ukanda wa BaiskeliBaiskeli UBaiskeli VPanua/rudia mfuatano wa fremu muhimu kwa baisikeliAthari ya wimbi la baisikeliHali ya baiskeli ya kutumia baada ya fremu muhimu ya mwishoModi ya baiskeli ya kutumia kabla ya fremu muhimu ya kwanzaSilindaIMEACHILIWA: Ongeza mzunguko halisi kwenye mzunguko ulionakiliwaDVD (kumbuka: mabadiliko haya hutoa azimio)DWAA (iliyopotea)DWAB (iliyopotea)UnyevuKipengele chenye unyevunyevuMawimbi yenye unyevunyevu yaliakisi kuelekea upande mwingine wa upepoMraba Mdogo Ulionyeshwa na Uchujaji wa NambariWimbo MdogoKizuizi cha Wimbo MdogoKudhoofishaKudhoofishaEpsilon ya kudhoofishaSababu ya KudhoofishaWakati wa KupunguzaTafsiri ya DampingKudhoofisha ZKupungua kwa nguvu ya harmonicKudhoofisha kwenye mhimili wa XKudhoofisha kwenye mhimili wa mzunguko wa XKudhoofisha kwenye mhimili wa YKudhoofisha kwenye mhimili wa Y unaozungukaKudhoofisha kwenye mhimili wa ZKudhoofisha kwenye mhimili wa mzunguko wa ZGizaNyeusi zaidiGiza la vivuliDashiDashi 1Mstari wa 2Mstari wa 3Urefu wa DashiSehemu ya Kirekebisha DashiUwiano wa DashiUwazi wa Mistari IliyopunguaAPI ya dataKina cha DataTabaka la DataUendeshaji wa DataNjia ya DataMuhtasari wa DataSeti ya DataChanzo cha Data:Lengo la DataUhamisho wa DataKirekebishaji cha Uhawilishaji DataAina ya DataUharibifu wa data: kizuizi cha data '%s' kinatumia kizuizi kingine cha data cha ndani ('%s') kama rejeleo la ubatilishaji wa maktaba, na kuondoa data yote iliyobatilishwa.Uharibifu wa data: kizuizi cha data '%s' kinajitumia kama rejeleo la ubatilishaji wa maktaba, na kuondoa data yote ya ubatilishaji.Njia ya data haijawekwaNjia ya data ya mkondo wa kiharusi bila malipoChanzo cha data kinatumika kwa nyumaData ambayo itarekebishwa katika upanuzi wa operesheniData ya kusoma kutoka kwenye kacheAina ya dataAina ya data ya AOVAina ya data ya maliAina ya data ya tunduAina ya data ya thamani za voxelData iliyotumika kutambua safu wima ya lahajedwaliData inayotumika kutambua data inayolingana kutoka chanzo cha dataKizuizi cha DataJina la Kizuizi cha DataMarejeleo ya Kizuizi cha DataVitalu vya DataKizuizi cha data '%s' si ubatilishaji wa maktaba, au si sehemu ya maktaba inabatilisha daraja.Kizuizi cha data '%s' si mali tenaKizuizi cha data '%s' sasa ni rasilimaliKizuizi cha data ambacho kizuizi cha data kilichohaririwa kimeunganishwaKizuizi cha data hakijawekwa alama kama maliAina ya kuzuia data haitumii mtumiaji bandiaAina ya kizuizi cha data cha kuonyeshaKizuizi cha data kwa kutumia funguo hizi za umboData-block ambayo nodi zake zinahaririwaUhamisho wa DataTareheTarehe IliyorekebishwaSikuZima kitazamaji cha nodi za jiometri unapobofya kwenye nafasi tupuZima mwili mgumu mwanzoni mwa uigajiZima nodi ya kitazamaji iliyochaguliwa katika nodi za jiometriWamekufaKifoTatuaMandharinyuma ya Ikoni ya TatuaAikoni ya Utatuzi ya Mandhari ya mbeleHesabu ya Sampuli ya DebugThamani ya KutatuaChaguzi za utatuzi, wakati tu ilianza na '-d'Mkakati mzuri wa pande zote.DesimaliAmuaTambua F-Curves kwa kuondoa fremu muhimu zinazoathiri umbo la curve hata kidogoTambua F-Curves kwa kubainisha ni kiasi gani zinaweza kupotoka kutoka kwenye mkunjo asili.Kirekebishaji cha KuamuaMarekebisho ya uharibifuTamko la jopo la nodiTamko la tundu la nodiTamko la soketi na paneli za ui za kikundi cha nodiOza katika mzunguko wa bembea ili kulenga mhimili wa X, ikifuatiwa na kuuzungusha.Oza katika mzunguko wa bembea ili kulenga mhimili wa Y, ikifuatiwa na kuizungusha.Oza katika mzunguko wa bembea ili kulenga mhimili wa Z, na kufuatiwa na kuuzungusha.Tengeneza matundu badala ya kuijengaPunguza UtofautishajiPunguza urefu wa kurukaPunguza sehemuChaguomsingiSifa ChaguomsingiChaguomsingi ImefungwaRangi ChaguomsingiSifa ya Rangi ChaguomsingiRangi ChaguomsingiFifisha ChaguomsingiThamani ya Lengo Chaguo-msingi (nafasi lengwa ya kipeo).Thamani ya Lengo Chaguo-msingi (nafasi inayolengwa ya kipeo), wakati hakuna Kikundi cha Vertex kilichotumikaHushughulikia ChaguomsingiNjia Chaguomsingi ya KuingizaIngizo ChaguomsingiTafsiri ChaguomsingiNjia Muhimu ChaguomsingiUsanidi wa Ufunguo ChaguomsingiMpangilio ChaguomsingiUpeo ChaguomsingiKiwango cha Chini ChaguomsingiNjia Chaguomsingi ya KulainishaChaguomsingi KwaThamani ChaguomsingiUzito ChaguomsingiUzito Chaguomsingi AUzito Chaguomsingi BKitendo chaguo-msingi kwa kitufe cha kulia cha kipanyaUsanidi chaguo-msingi wa ufunguo uliojengwaRangi chaguo-msingi kwa maumbo ambayo hayarudishi RGB au wakati RGB kwa ukali imewashwa.Rangi chaguo-msingi ya maumbo dhabiti ya mifupaUmbali chaguo-msingi kutoka kwa mpaka wa picha ambapo alama huacha kufuatiliaRangi ya kujaza chaguo-msingiNafasi chaguomsingi ya kichwa kwa aina mpya za nafasiEneo chaguomsingi ambapo picha zinazotolewa zitaonyeshwaEneo chaguomsingi ambapo Kihariri cha Faili kitaonyeshwaThamani chaguomsingi ya kima cha chini cha uunganisho kati ya muundo unaolingana na marejeleo ambayo bado yanachukuliwa kuwa ufuatiliaji uliofaulu.Muundo chaguomsingi wa mwendo wa kutumia kufuatiliaMpangilio chaguo-msingi wa ufunguo wa kupangaNjia chaguomsingi za faili za njeMjazo wa muundo chaguomsingiChaguomsingi hadi Ingizo la Nambari ya Hali ya JuuZana chaguo-msingi za modi ya chembeUzito chaguo-msingi ambao kipeo kitakuwa nacho ikiwa haipo katika kundi moja la A la kwanzaUzito chaguo-msingi ambao kipeo kitakuwa nacho ikiwa haipo katika kundi la pili la BUzito chaguo-msingi ambao kipeo kitakuwa nacho ikiwa haipo kwenye kundiChaguomsingiBainisha safu maalum ya fremu za kutumia katika kirekebishajiBainisha mstari wenye mahali pa kuanzia, mwelekeo na urefuBainisha arc kwa pointi 3 kwenye mduara.Fafanua jinsi vekta za kasi zinavyofasiriwa kuhusiana na muda, 'fremu' inamaanisha muda wa delta ni fremu 1, 'pili' inamaanisha muda wa delta ni 1 / FPS.Bainisha kipenyo kwa kueleaFafanua viwango vya melanini hapa chini ili kupata nywele zenye sura halisi zaidi (unaweza kupata viwango vya aina tofauti za nywele mtandaoni)Bainisha eneo na eneo kwa pointi tatuBainisha kipenyo kwa kueleaFafanua sehemu za mwanzo na mwisho za mstariBainisha mkunjo wa kiharusi kwa mkunjo wa Bézier (dabu hutenganishwa kulingana na nafasi)Fafanua ni wapi kando ya safu jiometri ya curve inaisha (0 kwa mwanzo, 1 kwa mwisho)Fafanua ni wapi kando ya safu jiometri ya curve inaanzia (0 kwa mwanzo, 1 kwa mwisho)Bainisha mahali na mzunguko wa mwonekano wa Uhalisia Pepe hutoka wapi, ambapo tafsiri na mizungusho kutoka kwa vifaa vya sauti vya Uhalisia Pepe itatumikaBainisha ni kikundi kipi cha vikundi kitatumikaInafafanua vipengele vya kurudisha nyuma ili kupanua USD IOInafafanua jinsi ya kuoanisha Nukta na Sanduku na njia ya kuchora na mzunguko wa kituInafafanua ni kiasi gani cha kiharusi kinafifia ndani/njeInafafanua ni kiasi gani cha kiharusi kinachoonekanaInafafanua jinsi mipigo inavyopangwa katika nafasi ya 3D (kwa vitu visivyoonyeshwa 'Mbele')Inafafanua jinsi rangi ya kipeo inavyoathiri kwa mipigoInafafanua ikiwa kisuluhishi kinaruhusiwa kurudia (kuungana hadi usahihi utimizwe) bila yoyote, kwanza au fremu zote.Inafafanua saizi ya kipunguzo kinachotumika kukokotoa gradient na curlInafafanua makadirio ya lenzi kama polynomial ili kuruhusu lenzi za kamera za ulimwengu halisi kuigwaInafafanua muundo maalum wa hoja ambazo kihariri cha maandishi hufungua faili.Inafafanua ni sehemu gani ya kiharusi inatumika kwa hesabu ya kiendeleziInafafanua funguo zipi za kutumia kama mteremko na ni kiasi gani cha kuchanganya kuelekea kwaoUfafanuzi wa chaguo katika mali ya RNA enumUfafanuzi wa njia za sautiToa EmitterMkengeukoVigeuziToa umakiniKuharibikaMhimili wa KurekebishaMikondo ya Deform kwenye usoHali ya UrekebishajiKuharibika Mifupa ya PoziDeform kuzunguka mhimili wa ndaniDeform msingi mfululizo wa pointi nangaKuharibika katika mhimili wa XKuharibika katika mhimili wa YKuharibika katika mhimili wa ZUfafanuzi wa mzunguko wa deform na quaternionsBadilisha alama maalum kwa kutumia kitu kingineRekebisha sehemu za kiharusi kwa kutumia kifaa cha kutengeneza silahaBadilisha sehemu za kiharusi kwa kutumia vituRekebisha matundu au curve kwa kutumia kashe ya matundu ya nje katika umbizo la AlembicRekebisha matundu kwa kutumia kashe ya kubadilisha fremu-kwa-frame ya kubadilishaKuharibu umbo kwa kukunja, kupinda, kukunja au kunyooshaRekebisha umbo kwa kutumia kitu cha silahaRekebisha kiharusi ili kuendana vyema na umbo la bahashaDeform kwa kutumia mesh tofauti, ambayo hufanya kazi kama ngome ya deformationKuharibika kwa kutumia umbo la kitu cha kimianiRekebisha kiasi kulingana na kelele au sehemu zingine za vektaDeformGroup '%s' haiko kwenye kitu '%s'MageuziLengo la DeformationAina ya mabadiliko ambayo hutumiwa kwenye brashiMabadiliko (funguo za umbo, virekebishaji vya ulemavu)Eneo LililoharibikaKuharibikaHubadilisha mikunjo ya nywele iliyopo kuwa kusuka kwa kutumia mikunjo ya mwongozoHuharibu mikunjo ya nywele iliyopo kuwa mikunjo kwa kutumia mikunjo elekeziHuharibu mikunjo ya nywele kwa kutumia muundo wa keleleHuharibu mikunjo ya nywele kwa kutumia vekta nasibu kwa kila nukta ili kuzikunjaShahadaDeinterlace vyanzo vyote vya filamu vilivyochaguliwaFaili ya filamu ya Deinterlace ikiwa imepakiaKuchelewaKuchelewa Kusasisha MtazamoKuchelewa kwa sekunde kabla ya kasi ya juu kufikiwaFutaFuta nafasi 4 kutoka mwanzo wa mstariFuta OkaFuta KatalogiFuta DataFuta JiometriFuta UlimwenguniFuta Fremu za Penseli za GreaseFuta JuuFuta KirekebishajiFuta PointiFuta SehemuFuta UteuziFuta Mwanga wa StudioFuta WimboFuta IsiyotumikaFuta chembe kamili au funguo pekeeFuta fremu muhimu kutoka kwa nyimbo zilizochaguliwa katika fremu ya sasaFuta fremu zinazotumika kwa safu zoteFuta tukio amilifuFuta skrini inayotumikaFuta metadata yote ya mali na urudishe kizuizi cha data ya mali kuwa kizuizi cha kawaida cha data.Futa metadata yote ya mali na urudishe vizuizi vya data vya mali vilivyochaguliwa kuwa vizuizi vya kawaida vya data.Futa metadata yote ya mali, ukigeuza vizuizi vya data vya mali iliyochaguliwa kuwa vizuizi vya kawaida vya data, na uweke Mtumiaji Bandia ili kuhakikisha kuwa vizuizi vya data bado vitahifadhiwa.Futa akiba zote zilizookwa za vitu vyote kwenye tukio la sasaFuta vyombo vyote tupu vya data ya uhuishaji kutoka kwa vizuizi vya data vinavyoonekanaFuta alamisho zote zisizo sahihiFuta data yote ya taa iliyookwa ya probes nyepesiFuta njia zote za uhuishaji zilizochaguliwaFuta viendeshi vyote vinavyoonekana vinavyochukuliwa kuwa batiliFuta vipeo vinavyopishana kwenye kiharusi, isipokuwa vilivyokithiriFuta sifa iliyo na jina maalum kutoka kwa jiometri.Futa kitanzi cha makali kwa kuunganisha nyuso kila upandeFuta hoja iliyopoFuta data iliyooka ya nodi moja ya kuoka au simulationFuta kashe kwenye vitu vyote vilivyochaguliwaFuta taa iliyohifadhiwa ya moja kwa mojaFuta uigaji uliohifadhiwa/kuoka katika virekebishaji vya nodi za jiometriFuta vitu na mikusanyiko ya watotoFuta sheria ya sasa ya bodiFuta hali ya sasa ya majimajiFuta akiba ya sasaFuta fremu muhimu ya sasa ya kipengele kinachotumika cha UIFuta mafundo ya curveFuta viendeshi vilivyopewa vitu vilivyochaguliwaFuta viendeshaji kwa vipengele vyote vya safuFuta sehemu ya kudhibiti bahashaFuta umajimaji kutoka kwa uigajiFuta maji ndani ya vizuiziFuta katika KizuiziFuta fremu muhimu kutoka kwa vipengele vyote vya safuFuta fremu muhimu kwenye fremu ya sasa ya sifa zote katika Seti maalum ya UfunguoFuta wima, kingo au nyuso zilizolegeaFuta alama kwa fremu ya sasa kutoka kwa nyimbo ulizochaguaFuta faili za proksi za klipu ya filamu kutoka kwa diski kuuFuta moja ya kila jozi ili kutatua:Futa bake ya fizikiaFuta pointiFuta chembe za upili ambazo ziko ndani ya vizuizi au kushoto kwa kikoaFuta Nyimbo za NLA zilizochaguliwa na vipande vilivyomoFuta alamisho iliyochaguliwaFuta viwango vya mkusanyiko vilivyochaguliwaFuta sehemu au sehemu za udhibiti zilizochaguliwaFuta sehemu za udhibiti zilizochaguliwa au splinesFuta vidhibiti vilivyochaguliwa, kurekebisha vishikizo vinavyozungukaFuta vipengele vilivyochaguliwa ambavyo havitumiwi na gandaFuta nyuso zilizochaguliwa ambazo hutumiwa na hullFuta kipengele/vipengee vilivyochaguliwa vya metaboliFuta vitu vilivyochaguliwaFuta vitu na mikusanyiko iliyochaguliwaFuta chembe au vitufe vilivyochaguliwaFuta pointi zilizochaguliwa bila kugawanya vibokoFuta ripoti zilizochaguliwaFuta vipande vilivyochaguliwaFuta vipande vilivyochaguliwa kutoka kwa mpangilioFuta viboko au pointi zilizochaguliwaFuta alama za wakati zilizochaguliwaFuta nyimbo ulizochaguaFuta wima, kingo au nyuso zilizochaguliwaFuta kigezo cha lengoFuta maandishi kwa nafasi ya kishaleFuta kitambulisho chini ya kishaleFuta fremu amilifu ya Tabaka amilifu la VidokezoFuta vikundi amilifu au vyote vya kipeo kutoka kwa kitu amilifuFuta nafasi amilifuFuta nafasi ya kazi inayotumikaFuta nyongeza kutoka kwa mfumo wa failiFuta alama muhimu ya Uhalisia Pepe iliyochaguliwa kwenye orodhaFuta ubatilishaji wa ndani uliochaguliwa na uunganishe tena matumizi yake kwa kizuizi-data kilichounganishwa ikiwezekana, vinginevyo kiweke upya na utie alama kuwa hakiwezi kuhaririwa.Futa ubatilishaji wa ndani uliochaguliwa (pamoja na safu zao za utegemezi wa kubatilisha) na uunganishe tena matumizi yao na vizuizi vya data vilivyounganishwa.Futa ubatilishaji wa ndani uliochaguliwa na uunganishe tena matumizi yake kwa vizuizi vya data vilivyounganishwa ikiwezekana, vinginevyo ziweke upya na uziweke alama kuwa haziwezi kuhaririwa.Futa uzito huu kutoka kwa kipeo (kizima ikiwa kikundi cha vertex kimefungwa)Futa wimbo unaolingana na curve iliyochaguliwaFuta mwelekeo wa mabadilikoFuta sehemu chafu za nyimboFuta nyimbo chafuVizuizi %d vya data vimefutwaVipengee %u vimefutwaInafuta fremu ya sasa katika safu inayotumikaInafuta uhamishaji wa Kirekebishaji cha MultiresInafuta matundu ya azimio la juu zaidi, uwezekano wa kupoteza maelezoKuweka mipakaKuweka mipaka kwa kuratibu za UVKuweka mipaka kwa seams za makaliWeka mipaka kwa maelekezo ya usoKuweka mipaka kwa nyenzo za usoKuweka mipaka kwa ncha kaliOperesheni ya kufuta mipakaWeka mipaka ya eneo lililochaguliwaPeana pasi ya Kuziba kwa MazingiraPeana nyuso zilizochanganywa za alfa kwa njia tofautiToa kibali cha rangi ya kuenezaToa njia ya moja kwa moja ya kuenezaToa njia isiyo ya moja kwa mojaToa kibali cha kutawanya cha volumetric moja kwa mojaToa kibali cha kutoa chafuPeana pasi ya taa ya mazingiraToa bafa kamili ya RGBA iliyojumuishwaToa pasi ya rangi inayong'aaToa pasi ya moja kwa moja yenye kung'aaPeana pasi isiyo ya moja kwa moja inayong'aaToa pasi ya kutawanya ya volumetric isiyo ya moja kwa mojaToa kielelezo cha nyenzoPeana kibali cha sababu ya ukungu (0.0 hadi 1.0)Toa pasi ya kawaidaPeana kielelezo cha kipengeeToa pasi ya nafasiToa kibali cha kivuliToa kibali cha vekta ya kasiPeana kibali cha rangi ya chini ya usoPeana pasi ya moja kwa moja ya chini ya usoPeana pasi isiyo ya moja kwa moja ya chini ya usoToa maandishi ya UV pasiToa kibali cha rangi ya maambukiziPeana pasi ya moja kwa moja ya maambukiziPeana pasi isiyo ya moja kwa moja ya maambukiziToa kipitishi cha mwanga wa moja kwa moja cha ujazoMahali pa DeltaMzunguko wa DeltaMzunguko wa Delta (Euler)Mzunguko wa Delta (Quternion)Kiwango cha DeltaMuda wa DeltaUrekebishaji wa Delta wa picha ya clone katika viwianishi 0.0 hadi 1.0Hakiki ya Denoise kwenye GPURangi ya denoise na pasi za mwongozo pamoja.Punguza picha kwa kutumia kukataliwa kwa muda (inaweza kuacha roho mbaya)Denoise kwenye GPUDenoise inayotolewa mlolongo wa uhuishaji kwa kutumia eneo la sasa na mipangilio ya safu ya kutazama.Punguza picha baada ya kila sasisho la onyesho la kukagua na kiondoa sauti kilichochaguliwaPunguza sauti kwenye picha kwenye lango la kutazama la 3DDenoise picha na denoiser iliyochaguliwa.Punguza sauti ya picha iliyotolewaData ya DenoisingPasi za Kuingiza Data za Kutoa sautiDenoising KawaidaKichujio Cha Kutoa DenoisingDenoising imekamilikaInaashiria ikiwa kitu kimetolewa na kitu kingineMsongamanoMsongamano (kg/l) wa umajimaji uliomo ndani ya kitu, unaotumiwa kuunda kinyumeo cha shinikizo la hidrostatic inayoiga uzito wa umajimaji wa ndani, au ueleaji kutoka kwa umajimaji unaozunguka ikiwa hasi.Majaribio ya Kuongeza MsongamanoSifa ya MsongamanoKipengele cha MsongamanoGridi ya MsongamanoMask ya MsongamanoUpeo wa MsongamanoNguvu ya MsongamanoLengo la MsongamanoMsongamano huhesabiwa kama kipengele cha msongamano chaguo-msingi (inategemea saizi ya chembe)Msongamano wa juzuu mpyaThamani ya msongamano (kg/m^3), inaruhusu thamani maalum ikiwa uwekaji awali wa 'Custom' unatumiwaMategemeo katika data ya tukioGrafu ya UtegemeziMfano wa Kitu cha Grafu ya UtegemeziSasisho la Grafu ya UtegemeziKitanzi cha UtegemeziSasisho la grafu ya utegemezi liliombwa wakati wa tathminiImeacha kutumikaIliacha kutumika, tumia sifa za 'uv', 'vertex_select', 'edge_select' au 'pin' badala yakeImeacha kutumika, tumia use_data_display badala yakeKinaKina 3DKitu cha KinaKina Cha ShambaKipimo cha KinaUpendeleo wa kina unaotumika kwa uteuziKina cha ShambaKina cha mipangilio ya SehemuKina cha hesabu ya winguKina cha keleleKina cha ardhi dhabiti chini ya uso wa majiUrekebishaji wa kina wa safuKina ni kikubwa mnoPata kuratibu za maandishi kutoka kwa matundu mengineMaelezoMaelezo ya mali iliyobatilishwaMaelezo ya oparesheni ya kubatilisha mali iliyobatilishwaMaelezo ya madhumuni ya bidhaaMaelezo ya mali kwa vidokezo vya zanaMaelezo:Acha kuchaguaOndoa UchaguziOndoa Uteuzi wa Nyuso zilizounganishwa kwa uteuzi uliopoOndoa Chagua Bila KituOndoa uteuzi wa wima za UV kwenye mpaka wa kila eneo la uteuziOndoa Kuchagua Wima zilizounganishwa kwa uteuzi uliopoAcha kuchagua vipengele vyoteOndoa uteuzi wa wima zote zilizochaguliwa zilizogawiwa kwa kikundi amilifu cha kipeoOndoa kuchagua zote wakati hakuna chochote chini ya mshaleOndoa kuchagua mifupa ya Ukusanyaji wa Mifupa haiOndoa kuchagua funguo zilizochaguliwa za mpaka za kila chembeOndoa kuchagua kwa nyenzo inayotumikaOndoa kuchagua sehemu za udhibiti kwenye mpaka wa kila eneo la uteuziOndoa kuchagua kila kipengele cha Nth kuanzia kipeo amilifu, ukingo au usoAcha kuchagua kila nukta ya Nth kuanzia ile inayotumikaOndoa kuchagua fremu muhimu kwenye ncha za visiwa vya uteuziOndoa kuchagua wima za UV zilizounganishwa badala ya kuzichaguaOndoa kuchagua vidhibiti vilivyounganishwa badala ya kuvichaguaOndoa kuchagua vitufe vilivyounganishwa badala ya kuvichaguaOndoa kuchagua vitu kwenye mipaka ya mahusiano ya mzazi/mtotoOndoa kuchagua vitu katika mkusanyikoOndoa kuchagua badala ya kuchagua vipengeeOndoa uteuzi wa alama kwenye mpaka wa kila eneo la uteuziOndoa kuchagua mifupa hiyo kwenye mpaka wa kila eneo la uteuziOndoa kuchagua wima kwenye mpaka wa kila eneo la uteuziOndoa kuchagua wima, kingo au nyuso kwenye mpaka wa kila eneo la uteuziHaijachaguliwaMifupa iliyoondolewa kwenye %sIdadi inayotakikana ya vokseli kwenye mhimili mmojaUrefu wa upande wa voxel unaohitajikaKompyuta ya mezaniKulingana kwa Tabaka za LengwaFremu ya lengwaOndoaOndoa ViungoTenganisha NodiOndoa na uelekeze upya viungo vilivyopoOndoa nodi, songa na uambatanishe na fremuOndoa nodi zilizochaguliwa kutoka kwa wazaziMaelezoHali ya MaelezoAsilimia ya MaelezoNjia ya Kusafisha kwa undaniUkali wa KinaKiwango cha MaelezoUkubwa wa MaelezoMbinu ya Aina ya MaelezoMaelezoGundua PembeTambua MifuatanoGundua UDIMGundua pembe na utumie vishikizo visivyolinganaTambua nafasi za picha kutoka kwa nyenzoGundua faili za UDIM zilizochaguliwa na upakie vigae vyote vinavyolinganaMuda uliotambuliwa wa klipu ya filamu katika fremuKiwango cha fremu kilichogunduliwa cha klipu ya filamu katika fremu kwa sekundeKiamuziAmua jinsi moshi unavyoyeyuka haraka (thamani ya chini hufanya moshi kutoweka haraka)Amua jinsi mali itaingizwaAmua jinsi mali itakavyoletwa, isipokuwa ikiwa imebatilishwa na Kivinjari cha Mali.Amua jinsi radius inayofaa ya sehemu ya spline inavyokokotwa wakati kitu cha taper kimebainishwaAmua jinsi kipengele cha mwisho cha jiometri kinavyopangwa kwenye mstariAmua jinsi kipengele cha kuanza jiometri kinavyopangwa kwenye mstariAmua jinsi ya kuunda jiometri ya bevel ya curveAmua jinsi ya kutumia mwonekano kwa uteuzi wa ukingo wa kipengeleBainisha kiasi cha nyuzi zinazotumikaAmua kizingiti cha wepesi juu ambayo mipigo hutolewaAmua ikiwa Kelele inarudisha thamani za kijivu au RGBAmua ni vitu gani vingine vitazuia pichaHuamua ni umbali gani wa maji na kizuizi (thamani za juu zitasababisha umajimaji kuwa mbali zaidi na vizuizi, maadili madogo yataruhusu maji kuelekea ndani ya vizuizi)Huamua ni kiasi gani cha maji kinachoruhusiwa kwenye seli ya kizuizi (thamani za juu zitaweka alama kwenye seli ya mpaka kama kikwazo rahisi na kupunguza athari ya kulainisha mipaka)Huamua jinsi ya kutatua utata wakati wa mtengano wa bitmaps kuwa njiaHuamua ikiwa itafuatilia picha rahisi au mlolongo kamiliHuamua mali kama mwonekano wa kitu, virekebishaji n.k., ambapo hutofautiana kwa Render na ViewportHuamua mpangilio wa pointi katika kila curveHuamua mwonekano wa vitu, mipangilio ya kirekebishaji, na maeneo mengine ambapo kuna mipangilio tofauti ya tovuti ya kutazama na utoaji.Huamua ikiwa brashi inaongeza au kuondoa mikunjoHuamua ni sehemu gani ya ndani ya matundu itatoa athari ya ujazoHuamua ni mifumo gani ya chembe inayoundwa kutoka kwa chembe za upiliKuamuaTengeneza maadili kwa uthabiti kwa F-Curve iliyorekebishwaZiada za Wasanidi ProgramuMfuko wa MaendeleoKifaaKifaa cha kutumia kukokotoa (kutoa na Cycles)Kifaa cha kutumia kwa utoajiKifaa juu/chini hudhibiti moja kwa moja nafasi ya Z ya kituo cha kutazama cha 3DMlaloMzizi wa KipenyoKipimo cha KipenyoKipenyo katika pikseli kwa onyesho la asili ya kitu/mwangaKipenyo cha gizmoAlmasiAlmasi yenye nukta ya ndaniKamera ya KupigaKiwango cha DicingKutoa Kiwango cha DicingSikupata mali yoyote kwenye ubao wa kunakiliHaikuandika, hakuna Picha ya MultilayerHaikuandika, kosa lisilotarajiwa wakati wa kuhifadhi picha ya stereoWakati wa KufaAlikufaTofautiUfunguo wa TofautiTofauti kati ya uzani wa VGroup A na VGroup BMitindo tofauti ya kuonyesha wijeti ya kichagua rangiTofautiKuenezaSambaza BSDFKueneza BouncesRangi ya KuenezaSambaza Rangi ya BluuKipengele cha Rangi cha KuenezaTambaza Rangi ya KijaniRangi Nyekundu iliyoeneaKueneza kwa kinaTambaza Moja kwa MojaKipengele cha KuenezaSambaza Isiyo ya Moja kwa MojaSambaza Bidhaa MISMwonekano wa KuenezaVivuli vilivyoenea na vyenye kung'aa vilivyo na taa za katuniRangi ya kueneza ya nyenzoTambaza kizidishi cha kiakisiPanua/MkatabaPanua/OrodheshaRadi ya UpanuziKizingiti cha UpanuziKipimoVipimoHali ya VipimoVipimo vya stencil ya mask kwenye kituo cha kutazamaVipimo vya stencil kwenye kituo cha kutazamaVipimo vya faili iliyosafirishwaVipimo:Moja kwa mojaKupaka rangi moja kwa mojaMwanga wa moja kwa mojaSampuli ya Mwanga wa Moja kwa mojaUbadilishaji wa moja kwa moja wa nambari za fremu hadi sekundeUtekelezaji wa moja kwa moja hautumikiMichango ya mwanga wa moja kwa moja huchukuliwa tu kwa kutumia ufuatiliaji wa njia ya mbeleMichango ya mwanga wa moja kwa moja huchukuliwa tu kwa kutumia ukadiriaji wa tukio linalofuataKizuizi cha data cha maktaba kilichounganishwa moja kwa moja, bofya ili kufanya kienyeji, Shift Bofya ili kuunda ubatilishaji wa maktaba.MwelekeoMwelekeo (Y Axis)Mwelekeo kutoka sehemu ya jirani ya awali kwenye sehemuMwelekeo kutoka kwa mzizi hadi ncha ya kila curveMwelekeo wa kuongeza kipengeleMwelekeo unafafanuliwa katika kuratibu za kimataifaMwelekeo unafafanuliwa katika kuratibu za ndaniMwelekeo wa Obiti ya MaoniMwelekeo wa Pan ViewMwelekeo wa mistariMwelekeo wa kujazaMwelekeo wa mwanga kwa vivuli na vivutioMwelekeo wa sehemu ya mizizi ya curveMwelekeo wa tufe au silindaMwelekeo wa kiharusi ambapo brashi hutoa unene wa juu zaidi (0 ° kwa mlalo)Mwelekeo wa sehemu ya ncha ya curveMwelekeo wa wimbiMwelekeo kwamba nuru inaangazaMwelekeo wa mstari unapoingia. Urefu wa vekta hii haijalishiMwelekeo wa kuzungukaMwelekeo wa kufanya uso kuwa mzunguko ndaniMelekeo wa kusogeza Mkusanyiko amilifu wa Mifupa kuelekeaMelekeo wa kusogeza alamisho inayotumika kuelekeaMwelekeo wa kusogeza safu amilifuMwelekeo wa kusogeza laini amilifu iliyowekwa kuelekeaMwelekeo wa kusogeza nyenzo amilifu kuelekeaMwelekeo wa kusogeza kikundi cha kipeo amilifu kuelekeaMwelekeo wa kusogeza kirekebishaji kilichochaguliwa kuelekeaMwelekeo wa kusogeza moduli ya mtindo iliyochaguliwa kuelekeaMwelekeo wa kurekebisha nodi wakati wa kuingizwaMelekeo wa kuchagua katika darajaMelekeoUkungu wa MwelekeoMti wa Quad MwelekeoAina ya Sampuli ya MwelekeoEneo la Mwelekeo MwangaChanzo cha mwanga cha eneo la mwelekeoMwanga wa koni ya mwelekeoChanzo cha mwanga cha koni ya mwelekeoWeka moja kwa moja mgawo wa unyonyaji "sigma_a" (hii sio njia angavu zaidi ya kupaka rangi nywele)Njia ya SarakaSaraka ya failiSaraka ambayo ina faili za akiba za majiSaraka ya kuhifadhi maandishiSaraka/jina la kuhifadhi uhuishaji,Pembe ya UchafuUchafu PekeeMchafuZimaLemaza 'solo' kwenye Nyimbo zozote za NLA baada ya kutoka kwa hali ya kurekebisha ili kurejesha hali ya kawaida.Lemaza MigonganoLemaza tathmini ya F-CurveLemaza MetalRT (hutumia mpangilio wa BVH2 kwa hoja za makutano)Zima tathmini ya Ukanda wa NLAZima tathmini ya Wimbo wa NLAZima UkadiriajiLemaza UteuziZima Uhariri wa Mwanga wa StudioZima kitendo cha kutekelezaZima programu jalizi kwa nafasi ya kaziZima kifurushi kiotomatiki, weka faili zote zilizopakiwaZima migongano kati ya miili migumu iliyozuiliwaZima uhariri wa kingo za mipakaZima kwenye Vichunguzi vya Mwangaza vilivyopangwaZima katika RendersZima katika Vichunguzi vya Mwanga wa SphericalZima kwenye Viwanja vya KutazamaZima katika Tafiti za KiasiLemaza uboreshaji wa kernel. Utoaji wa polepole zaidi, hakuna matumizi ya msingi ya CPUZima au wezesha mwonekano wa kutoaZima alama zilizochaguliwaZima uteuzi katika kituo cha kutazamaZima mpangilio maalum kwenye chaneli zote za uhuishaji zilizochaguliwaZima stencil na uingiliane makutano ya kibinafsi na nyenzo za alphaLemaza kiashiria cha mali, ili kulazimisha kila kiboreshaji cha maktaba ya mali ili kusoma tena mali kutoka kwa diskiZima onyesho la kituo cha kutazama kwenye tabaka za kutazamaZima unapotumia taswira kama ingizo badala ya z-bafa halisi (imewashwa kiotomatiki ikiwa nodi haitegemei picha, kwa mfano, nodi ya saa)Zima/wezesha alama zilizochaguliwaMlemavuAlama ya WalemavuNyimbo za WalemavuImezimwa, Blender iliundwa bila BulletImezimwa, Blender iliundwa bila OpenSubdivImezimwa, Blender iliundwa bila OpenVDBImezimwa, imejengwa bila OpenSubdivHulemaza pato la sauti, kwa matoleo ya video pekeeHuzima utoaji wa video, kwa matoleo ya sauti pekeeUsiruhusu mabadiliko kwenye mhimili wa X wa wimaUsiruhusu mabadiliko kwenye mhimili wa Y wa wimaUsiruhusu mabadiliko kwenye mhimili wa Z wa wimaUsiruhusu harakati kuzunguka mhimili wa XUsiruhusu kuzunguka kwa mhimili wa YUsiruhusu harakati kuzunguka mhimili wa ZTupaTupa pointi kulingana na muundo wa barakoa baada ya kusambazwaTenganishaTenganisha MfupaTenganisha mifumo yote ya nywele kutoka kwa matundu ya emitterTenganisha nywele kutoka kwa matundu ya emitterTenganisha nodi zilizounganishwa kwenye ingizoDiskiAkiba ya DiskiMtawanyikoHamishaKipengele cha KuondoaOndosha Mikunjo ya NyweleKirekebishaji cha NafasiAina ya KuondoaOndosha VektaOndoka kwa kufuata kanuniOndoa jiometri iliyopo kulingana na masimuliziOndoa jiometri ya matundu ya alphaOndosha uso kwa mwelekeo wa kiholelaOndoa uso pamoja na uso wa kawaidaKuhamaNjia ya KuhamishaKuhamishwa PekeeKuhamishwa na BumpMwelekeo wa kuhamaKuhamishwa ni katika nafasi ya kitu, kuathiriwa na kiwango cha kituUhamishaji uko katika anga ya ulimwengu, hauathiriwi na kiwango cha kituKirekebishaji cha uhamishajiUhamisho ambao unatumika tangu mwanzo wa kiharusiUhamisho ambao unatumika kutoka mwisho wa kiharusiUhamisho ambao unatumika kwa viwianishi vya X vya wima za kiharusiUhamishaji ambao unatumika kwa viwianishi vya Y vya wima za kiharusiUhamisho ambao unatumika kwa mstari mkuu wa mwelekeo pamoja na kawaida yakeHuondoa mikunjo ya nywele kwa vekta kulingana na chaguo mbalimbaliOnyeshoOnyesha Uwekeleaji wa Mshale wa 3DOnyesha Mipaka YoteKiasi cha MaonyeshoOnyesha SilahaOnyesha KamaKipengele cha OnyeshoKipengele cha Onyesho cha klipu hii, hakiathiri uonyeshajiKipengele cha Onyesho cha picha hii, hakiathiri utoajiShoka za OnyeshoMandharinyuma ya OnyeshoOnyesha Picha za MandharinyumaOnyesha Uzito wa BevelOnyesha Rangi za MifupaMipaka ya MaonyeshoAina ya Mipaka ya MaonyeshoOnyesha Faili za AkibaKamera ya KuonyeshaOnyesho la KituoIdhaa za MaonyeshoRangi ya OnyeshoVipunguzi vya MaonyeshoKishale cha OnyeshoOnyesho CurveOnyesha Maumbo Maalum ya MifupaData ya OnyeshoData ya Maonyesho (Imeacha kutumika)Onyesha Ukubwa wa DataOnyesho la Kituo cha UsoNyuso za MaonyeshoOnyesha Kiteuzi cha FailiKichujio cha OnyeshoViunzi vya MaonyeshoOnyesha Alama za Ukingo FreestyleOnyesha Alama za Uso za Mtindo HuriaOnyesha alama za ukingo za Freestyle, zinazotumiwa na kionyeshi cha FreestyleOnyesha alama za uso za Freestyle, zinazotumiwa na kionyeshi cha FreestyleOnyesha Penseli ya GrisiGridi ya MaonyeshoOnyesha Ghorofa ya GridiOnyesha NyweleNchi za MaonyeshoOnyesho LimefichwaKisakinishi cha OnyeshoLati za OnyeshaOnyesha MwangaMtindo wa Mstari wa OnyeshaNyenzo ya MaonyeshoMatundu ya MaonyeshoOnyesha MetaboliOnyesha Kingo ZilizobadilishwaData ya Kirekebishaji cha OnyeshoOnyesha Klipu za FilamuJina la OnyeshoMajina ya MaonyeshoNjia ya OnyeshoOnyesha KawaidaOnyesha Maelezo ya KituMhimili wa Onyesho Pekee UliopangiliwaOnyesho la P3Sehemu ya OnyeshoChembe za MaonyeshoOnyesha Njia za misimamo ndani ya idadi isiyobadilika ya fremu karibu na fremu ya sasaOnyesha Njia za misimamo ndani ya masafa mahususiOnyesho la Kiwango cha Uchezaji wa Fremu (FPS)Wingu la MaonyeshoOnyesho la OnyeshoMishono ya MaonyeshoMipangilio ya MaonyeshoOnyesha Athari za KivuliOnyesha Funguo za UmboOnyesha MkaliUkubwa wa Onyesho XSpika ya OnyeshoOnyesha NyoshaMuhtasari wa OnyeshoOnyesha MuundoOnyesha Nafasi ya UmbileOnyesha NyembambaMageuzi ya MaonyeshoOnyesha UwaziAina ya OnyeshoOnyesha viwianishi vya UV katika saizi badala ya kutoka 0.0 hadi 1.0Onyesha mishono inayofungua ya UVOnyesha Kawaida za KipeoJina la Mwonekano wa OnyeshoKiasi cha OnyeshoOnyesha Umbo la MawimbiOnyesha WayaUlimwengu wa MaonyeshoOnyesha Mhimili wa XOnyesha Mhimili YOnyesha Mhimili wa ZOnyesha seti tofauti ya mikusanyiko katika kituo hiki cha kutazamaOnyesha mstari kutoka kwa Kamera ili kuonyesha eneo la ukunguOnyesha kitendo bila kuweka upya wakati wowote (wakati umebanduliwa)Onyesha chembe halisiOnyesha data ya ziada ya chembe kama rangiOnyesha kingo zote za vitu vya matunduOnyesha vizuizi vyote vya data vilivyobatilishwa vya ndani vilivyo na sifa na vitufe vilivyobatilishwa ili kuvihariri.Onyesha mstari wa ziada wa 'muhtasari' (Wahariri wa Karatasi ya Dope pekee)Onyesha kikundi kidogo kilichojitenga cha vitu, kando na mwonekano wa tukioOnyesha ngozi za kitunguu maelezo kabla na baada ya fremu ya sasaOnyesha kingo nyeusiOnyesha afya ya boidOnyesha shoka za mifupaOnyesha rangi za mifupaOnyesha majina ya mifupaOnyesha vikundi vya ulemavu wa mifupa kana kwamba vikundi vyote vya ulemavu vilivyofungwa vilifutwa, na vilivyobaki vilirekebishwa tena.Onyesha mifupa (lemaza kuonyesha njia za mwendo pekee)Onyesha mifupa kama masanduku, inayoonyesha mgawanyiko na B-SplinesOnyesha mifupa kama tufe zilizotolewa, kuonyesha ushawishi wa deformation kiasiOnyesha mifupa kama umbo la oktahedral (chaguo-msingi)Onyesha mifupa kama mistari rahisi ya P2 yenye nuktaOnyesha mifupa kama waya nyembamba, ikionyesha mgawanyiko na B-SplinesOnyesha mifupa yenye maumbo yake maalumOnyesha visanduku vya kufunga vifundo kwenye mti wa kiasiOnyesho la mipaka kama kisandukuOnyesha mipaka kama kibongeOnyesha mipaka kama koniOnyesha mipaka kama silindaOnyesha mipaka kama tufeSanduku la onyesho kwa kila nodi ya jani iliyo na vokseli 8x8Onyesha makombo ya mkate kwa muktadha wa mhaririMwongozo wa utunzi wa kituo cha onyesho ndani ya mwonekano wa kameraOnyesha chaneli bila kujali uteuzi wa kituOnyesha mikusanyo na vitu katika safu ya kutazamaOnyesha kisanduku chenye rangi nyuma ya maandishiMikunjo ya onyesho iliyoundwa kwa ajili ya kirekebishaji cha uso wa UgawajiOnyesha picha ya sasa bila kujali uteuzi wa kituOnyesha curve katika anuwai ya kawaida kutoka -1 hadi 1, kwa uhariri rahisi wa curve nyingi zilizo na safu tofauti.Onyesho la kingo nyeusi-nyeupeOnyesha data ya Kifuatiliaji VideoOnyesha data ya faili ya sasa na maktaba zilizounganishwaOnyesha vizuizi vya data vilivyo na ubatilishaji wa maktaba na uorodheshe sifa zao zilizobatilishwaOnyesha maelezo ya kuripoti utatuziOnyesha mwongozo wa utunzi wa katikati wa diagonal ndani ya mwonekano wa kameraOnyesha wakati wa mwisho wa utekelezaji wa kila nodiOnyesha onyesho la kukagua kila nodi ikiwa nodi imegeuzwaOnyesha kingo baada ya virekebishaji kutumikaOnyesha athari katika modi ya HaririOnyesha athari katika lango la kutazamaOnyesha maandishi ya makosaOnyesha kituo cha uso wakati uteuzi wa nyuso umewashwa katika hali dhabiti za utiaji kivuliOnyesha kanuni za uso kama mistariOnyesha nyuso zenye rangi kulingana na tofauti ya umbo kati ya UV na viwianishi vyake vya 3D (bluu kwa upotoshaji mdogo, nyekundu kwa upotoshaji wa hali ya juu)Maonyesho ya nyuso za gorofaOnyesha nyuso juu ya pichaOnyesha nyuso laini (kwa kutumia kanuni za kipeo)Onyesha vipengele kama asilimiaOnyesha vipengele kama thamani kati ya 0 na 1Onyesha faili kama orodha ya kinaOnyesha faili kama orodha fupiOnyesha viboko vya kujaza kwenye poti ya kutazamaOnyesha fremu katika hali ya kijivuOnyesha fremu badala ya sekundeOnyesha muundo kamili wa wimbiOnyesha habari ya jumlaOnyesha kiolesura cha glTF ili kudhibiti uhuishajiOnyesha mwongozo wa utunzi wa uwiano wa dhahabu ndani ya mwonekano wa kameraOnyesha pembetatu ya dhahabu Mwongozo wa utunzi ndani ya mwonekano wa kameraOnyesha mwongozo wa muundo wa pembetatu ya dhahabu ndani ya mwonekano wa kameraOnyesha uwiano Mwongozo wa utunzi ndani ya mwonekano wa kameraOnyesha mwongozo wa utunzi wa uwiano B ndani ya mwonekano wa kameraOnyesha picha katika hali ya orthografiaOnyesha picha katika hali ya mtazamoOnyesha katika Hali ya OrthografiaOnyesha katika Hali ya MtazamoOnyesha habari na mapendeleo ya programu jalizi hiiOnyesha aina za vishikizo vya fremu muhimu na modi za ukalimani zisizo za BézierOnyesha rangi ya safuOnyesha maktaba hubatilisha uhusianoOnyesha mistari badala ya maumbo yaliyojazwaOnyesha data ya kiwango cha chini cha Blender na sifa zakeOnyesha uwazi wa nyenzo kwenye kituOnyesho la menyu ya vitendo vya awali vilivyofanywaOnyesha sifa za metadata za pichaMbinu ya onyesho inayotumika katika mwonekano wa mpangilioOnyesho la kurekebisha katika modi ya HaririOnyesho la kurekebisha katika lango la kutazamaMarekebisho ya maonyeshoOnyesho nodi katika hali ya utiaji kivuli yenye muundo wa langoOnyesha jiometri isiyo ya mwisho kutoka kwa nodi za watazamajiOnyesha idadi ya watumiaji wa data hii (bofya ili kufanya nakala ya mtumiaji mmoja)Onyesha kisanduku kimoja au ncha kwa kila nodi ya mti wa katiOnyesha fremu muhimu za kitunguu kwa uhuishaji wa kitanziOnyesha fremu muhimu za kitunguu na kufifia kwa uwazi wa rangiOnyesha ngozi za vitunguu kabla na baada ya fremu ya sasaOnyesha nyuso zilizo na picha inayoonyeshwa kwa sasa iliyokabidhiwaOnyesha maandishi ya mwekeleoWekelezaji wa onyesho kama Ramani za UV na MetadataOnyesha viwekeleo kama waya zenye rangi au zilizokatikaOnyesha viwekeleo kama vile gizmos na muhtasariOnyesha vigezo vya kitendo cha mwisho kutekelezwaAsilimia ya onyesho hufanya mienendo kuwa sahihi bila kuokaOnyesha alama za nodi kwenye mti wa kiasiOnyesha onyesho la kukagua ukitumia azimio kamili au maazimio tofauti ya seva mbadalaOnyesha menyu ya muktadha wa kihariri cha maliOnyesha data ya uundaji upya kutoka klipu ya filamu inayotumikaOnyesha picha za marejeleo nyuma ya vitu katika Mwonekano wa 3DOnyesha menyu ya muktadha wa eneoOnyesha vitufe vya kurejesha muda juu ya vipandeOnyesho la sheria ya mwongozo wa utunzi wa theluthi ndani ya mwonekano wa kameraOnyesha sampuli za data kwenye tovuti ya kutazama ili kutatua taa iliyonaswaOnyesha maandishi ya takwimu za tukioOnyesha mandhari na tabaka za mwonekano wao, mikusanyiko na vituOnyesha pembe ya makali iliyochaguliwa, kwa kutumia thamani za kimataifa wakati umewekwa kwenye paneli ya kubadilishaOnyesha urefu wa ukingo uliochaguliwa, kwa kutumia thamani za kimataifa wakati umewekwa kwenye paneli ya kubadilishaOnyesha kivuli nyuma ya maandishiOnyesha vitufe vya umbo katika hali ya kuhariri (kwa matundu pekee)Onyesha kingo kali, kinachotumiwa na kirekebishaji cha Mgawanyiko wa EdgeOnyesha kisanduku kimoja cha kufunga kwa gridi nzimaUkubwa wa onyesho kwa viwango vya kawaida katika mwonekano wa 3DUkubwa wa onyesho kwa mduara wa uhariri sawiaOnyesha ukubwa wa tupu wakati hali mpya za mkusanyiko zinaundwaOnyesha ukubwa wa nyimbo kutoka kwa data iliyojengwa upyaOnyesha skrini ya Splash wakati wa kuanzaOnyesha lebo za stempu ("Kamera" mbele ya jina la kamera, n.k.)Onyesha taarifa za takwimu kuhusu matunduOnyesha hatua za njia ya chembeOnyesha vipunguzi vya ndani/njeOnyesha uwazi wa utepe/windo wa sautiOnyesha viboko kwa kutumia nafasi halisi ya 3D katika nafasi ya 3DOnyesha viboko ukitumia rangi hii unapoonyesha ngozi za vitunguuMtindo wa onyesho la kingo za UVOnyesha maandishi mazitoOnyesha maandishi kama italikiOnyesha pembe katika kingo zilizochaguliwa, kwa kutumia thamani za kimataifa wakati zimewekwa kwenye paneli ya kubadilisha.Onyesha eneo la nyuso zilizochaguliwa, kwa kutumia thamani za kimataifa wakati zimewekwa kwenye paneli ya kubadilishaOnyesha muundo wa wimbi la sauti ndani ya ukandaOnyesha mipaka ya kituOnyesha kituo na mhimili wakati wa mzungukoOnyesha safu ya kunakilia na mahali pa kuzingatia kwenye kameraOnyesha picha katika Stereo 3DOnyesha nambari za faharasa za wima, kingo na nyuso zilizochaguliwaOnyesha data ya ingizo katika Kihariri cha LahajedwaliOnyesha kitu kama dhabiti (ikiwa mchoro thabiti umewashwa kwenye lango la kutazama)Onyesha kitu kama wireframeOnyesha kitu kilicho na maumbo (ikiwa maumbo yamewezeshwa kwenye tovuti ya kutazama)Onyesha mipaka ya kituOnyesha jina la kituOnyesha asili ya kitu na shokaOnyesha nafasi ya muundo wa kituOnyesha fremu ya waya ya kitu juu ya kivuli kigumuOnyesha logi ya operetaOnyesha safu ya hitilafu ya kukataliwa kwa nyimbo zilizochaguliwaOnyesha vitambulisho vya rangi ya mikanda kwenye mpangilioOnyesha zana/maeneo ya mali katika eneo kuuOnyesha koni ya uwazi katika mwonekano wa 3D ili kuona ni vitu gani vilivyomo ndani yake.Aina ya onyesho la safu za barakoaOnyesha vitengo katika jozi (k.m. 1m 0cm)Onyesha wima zisizo na uzitoOnyesha nusu ya juu ya muundo wa wimbi la thamani kabisaOnyesha kwa kutumia taa tambarareOnyesha kwa kutumia nyenzo za matcap na taaOnyesha kwa kutumia taa za studioOnyesha sehemu ya vekta kama gridi ya MACOnyesha vekta kama sindanoOnyesha vekta kama viboreshajiOnyesha kanuni za kipeo kama mistariOnyesha kanuni za kipeo kwa kila uso kama mistariOnyesha maonyoOnyesha miundo ya mawimbi kulingana na mpangilio wa stripOnyesha miundo ya mawimbi kwa vipande vyote vya sautiOnyesha uzani iliyoundwa kwa ajili ya kurekebisha BevelOnyesha uzani katika modi ya kuhaririOnyesha kile algoriti ya ufuatiliaji inaona katika onyesho la kukaguaOnyesha kingo nyeupeOnyesha kingo nyeupe na muhtasari mweusiInaonyesha nodi ya Pato la Nyenzo ya glTF katika Kihariri cha Shader (Menyu Ongeza > Pato)Huonyesha kiolesura cha glTF ili kudhibiti vibadala vya nyenzoInaonyesha maadili ya kimataifaInaonyesha thamani za ndaniFuta Kingo za OrthogonalFuta MoshiKasi ya KuyeyushaKufuta MudaFuta VipeoFuta pointi zote ambazo hazijachaguliwaFuta wima zote kati ya mipaka ya usoFuta wima zote kati ya mipaka ya uso (mpangilio pekee)Futa kingo, kuunganisha nyusoNyeyusha nyusoFuta jiometri kulingana na hali ya uteuziFuta jiometri kuunda poligoni zilizopangwaFuta pointi kati ya pointi zilizochaguliwaFuta mifupa iliyochaguliwa kutoka kwa silahaFuta kingo na wima zilizochaguliwa, zilizopunguzwa na pembe ya jiometri inayozunguka.Futa pointi zilizochaguliwaTengeneza wima, unganisha kingo na nyusoYeyusha nyuso za eneo la sifuri na kingo za urefu wa sifuriHuyeyusha nyuso zilizo karibu na kuingiliana na jiometri mpyaUmbaliKukata UmbaliKuanguka kwa UmbaliUfunguo wa UmbaliKipimo cha UmbaliDakika ya UmbaliMfano wa UmbaliMarejeleo ya UmbaliUmbali Umepewa MrabaKizingiti cha UmbaliUmbali baada ya hapo inafifiaUmbali kuzunguka kila mwongozo ili kutoa mikondo iliyoingilianaUmbali ambapo athari ya mwanga itawekwa 0Umbali nyuma ya kiongozi kufuataUmbali ambao sehemu zitaunganishwa chini yakeUmbali kati ya A na BUmbali kati ya vigae vya kusahihishaUmbali kati ya mistari ya maandishiUmbali kati ya pointiUmbali kati ya nyimbo zilizochaguliwaUmbali kati ya sehemu ya juu na msingi wa wimbi, kadiri thamani inavyokuwa juu, ndivyo wimbi linavyozidi kuwa nyembamba.Umbali kati ya pointi mbiliUmbali kati ya mawimbiUmbali kati ya mifupa au vitu viwiliUmbali kati ya vifurushi viwili vinavyotumika kuongeza ukubwa wa kituUmbali kati ya vifurushi viwili vinavyotumika kuongeza ukubwa wa eneoUmbali kutoka kwa KameraUmbali kutoka kwa KituUmbali kutoka katikati unahitajika kabla ya uteuzi kufanywaUmbali kutoka kwenye mpaka wa picha ambapo alama huacha kufuatiliaUmbali kutoka kwa ndege iliyo na sehemu mbili ambayo wima huondolewaUmbali kutoka sehemu zinazozalishwa hadi asiliUmbali kutoka kwa uso unaotumika kwa shrinkwrapKuweka ramani kwa umbali hadi uzani 0.0Kuweka ramani kwa umbali hadi uzani 1.0Kuchora ramani ya umbali kwa uzani 0.0Kuchora ramani kwa uzani 1.0Muundo wa umbali wa hesabu ya kupunguza umbaliUmbali unaosogezwa na panya wakati wa kuchora kiharusi kujumuishaUmbali wa marudioUmbali wa kitu kinachochangia athari ya kuziba mazingiraUmbali wa kuenea kwa nasibu kwenye vidokezo vya curveUmbali wa pointi kutoka asiliUmbali wa wima kutoka asiliUmbali ambao athari ya ukungu hufifiaKizingiti cha umbali ambacho baada ya hapo uteuzi hufanywa (sifuri kuzima)Kizingiti cha umbali cha kuanguka karibu na mwongozoUmbali hadi UkingoUmbali kwa ViongoziUmbali kwa LengoUmbali wa kuweka kutoka kwa lengoUmbali wa kuweka chembe mbali na emitterUmbali wa kusogeza mkunjo sambamba na viwango vyake vya kawaidaUmbali hadi sehemu ya awali kwenye curveUmbali hadi mahali pa kuzingatia kwa kina cha ugaUmbali wa eneo la kutazamwaUmbali ambapo kuweka kiotomatiki kwenye ukingo wa mpaka kutalinda wima kutoka kwa ukingo uliofunikwa kikamilifu.Umbali ambao jiometri iliyoharibika imeunganishwaUmbali ambao wima zinazolingana hutafutwaUmbali ambao vipeo vilivyoakisiwa vimeunganishwaUmbali ambao wima linganifu zimeunganishwaUmbali unaohusiana na nyanja ya ushawishi kuruhusuKupotoshaKupotosha MinNjia ya KupotoshaKelele IliyopotokaUpotoshajiKiasi cha UpotoshajiMfano wa UpotoshajiMuundo wa upotoshaji unaotumika kwa lenzi za kameraUpotoshaji ili kuiga lenzi ya anamorphic bokehUpotoshaji wa kutumia kwa hesabuSambaza Huacha SawasawaSambaza Vituo kutoka KushotoSambaza kumbukumbu kwenye vifaaSambaza sampuli zaidi karibu na kameraUsambazajiUmbo la UsambazajiAina ya UsambazajiKiwango cha DitherImeharibikaGawanyaGawanya vizito vya VGroup A kwa vile vya VGroup BGawanya nyuso za matundu kuwa ndogo bila kubadilisha umbo au ujazo, kwa kutumia ukalimani wa mstari kuweka vipeo vipya.Gawanya nyuso za matundu kuunda uso laini, kwa kutumia njia ya mgawanyiko wa Catmull-ClarkGawanya muda wa fremu katika hatua hizi nyingiKugawanya kila sehemu ya curve katika idadi maalum ya vipandeMuundo wa upotoshaji wa mgawanyiko ambao unawakilisha vyema kamera za pembe-panaMgawanyikoFanya SmudgeFanya kesi nyeti kulinganishaFanya mapengo yote kulia kwa fremu ya sasaFanya ufuatiliaji wa nyumaJe, vituo vinachangia matokeo (geuza unyamazishaji wa kituo)Fanya uhuishaji wa sauti unaofifia wa vipande viwili vya sauti vilivyochaguliwaFadisha uchanganyaji kati ya fremu ya sasa na inayofuataFanya viunzi vya ziada kati ya fremu za tukio ili kuhakikisha mwendo mzuriUsiathiri kingo za mipaka zisizo nyingiUsiathiri wima kwenye vilele, kulingana na mkunjo wa usoUsiathiri wima ndani ya mipasuko, kulingana na mkunjo wa usoUsiruhusu kingo/vipeo vilivyopinda kuingilianaUsiruhusu mabadiliko kwenye mhimili wa XUsiruhusu mabadiliko kwenye mhimili wa YUsiruhusu mabadiliko kwenye mhimili wa ZUsibadilishe uteuzi ikiwa kipengee kilicho chini ya mshale tayari kimechaguliwa, iwashe tuUsiunde muhtasari wa mchanganyikoUsionyeshe rangi ya kujaza wakati wa kuchora alamaUsihamishe sifa za rangiUsihamishe nyenzo nje, na uchanganye vikundi vya zamani vya matundu, ukipoteza maelezo ya nyenzoUsisafirishe nje nyenzo, lakini andika vikundi vingi vya zamani kwa kila matundu, ukihifadhi habari ya yanayopangwaUsipindue poligoni wakati kanuni zao hazilingani na kanuni zao mpya za vertex zilizokokotwa.Usifuate njia ya kuchora au mzunguko wa kitu na unaendelea kupangiliwa na lango la kutazamaUsiingize sifa za rangiUsiingize bidhaa za awali za USD zisizoonekana.Usiingize/uhamishe sifa za rangiUsirekebishe picha kwa njia ya kisaniiUsifanye mabadiliko yoyote ya rangi kwenye onyesho, tumia mbinu ya zamani isiyodhibitiwa ya rangi kwa onyeshoUsifanye mabadiliko yoyote ya rangi unapopakia, shughulikia rangi kama kwenye nafasi ya mstari wa onyesho tayariUsihifadhi uhusiano wa mzazi/watoto wa vituUsiondoe kirekebishaji kutoka kwa rafuUsitoe mkusanyiko huuUsirudie umbile na kubana kwa tukio moja pekeeUsizungushe sehemu unapotumia hali ya urekebishaji wa kiwangoUsiweke nguvu za usoUsiweke ncha kali usoniUsisawazishe, cheza kila fremuUsitumie compression yoyoteUsitumie uso huu kama mwanga wa sampuliFanya umoja wa kibinafsi au makutanoKitambulisho cha HatiNyarakaJe, F-Curve inachangia matokeoHaitumii Asili za Mtu Binafsi kama mhimiliHaifanyi chochote, inazuia kuongeza ubatilishaji halisi (HAIJATUMIKA)Je, chombo hiki kinatumia turubai ya uchorajiDolly ndani/nje kwenye mwonekanoKikoaKitu cha KikoaMipangilio ya KikoaUkubwa wa KikoaAina ya KikoaMchanganyiko wa aina ya kikoa na jiometri hautumikiKikoa cha SifaUga wa kikoa unatathminiwaUsihifadhiUsiongeze meta-data ya mali au lebo kutoka kwa kizuizi cha data asiliUsiruhusu fremu kuchaguliwa kwa kipanya nje ya masafa ya fremuUsihesabu sehemu za kusafisha kwa maeneo yenye mbonyeoUsionyeshe sauti katika hali ya wayaUsionyeshe miundo ya mawimbi kwa vipande vyovyote vya sautiUsifanye chochoteUsihamishe pichaUsijaze hata kidogoUsijaze poligoni wakati wa kuhaririUsiingize maandishiUsiondoe kingo zenye ncha kali, ambazo hazitumiki tena na nyuso zilizotiwa kivuli lainiUsiondoe ncha kali.Usizunguke kwa saiziUsichukue sampuli ya mandharinyuma, kwa haraka zaidi lakini inaweza kusababisha kelele kwa mandharinyuma zisizo thabitiUsipande kwenye mhimili wa YUsipige shoka za X na ZUsionyeshe kuwekelea wakati wa kiharusiUsionyeshe thamani ya ingizo kwenye kiolesura cha kurekebisha nodi za jiometriUsionyeshe vipande vilivyofichwaUsichukue vipande vya sautiUsinyooshe kituUsitumie mshale/mtindo wowote kwenye konaUsitumie mpangilio wowote usiobadilika, jaza nafasi inayopatikanaUsitumie kifaa hiki kwa uonyeshaji wa Sanaa ya MstariUsitumie pasi za matumizi kwa kutoa denoisingUsiandike kwenye bafa ya kinaKaratasi ya DopeData ya nafasi ya Karatasi ya DopeUga wa Kupanga DopesheetKipengele cha DopplerKasi ya DopplerNuktaNukta DashiBidhaa ya NuktaNuktaMbiliBonyeza Mara MbiliKasi ya Kubofya Mara MbiliMuda wa Kubofya Mara MbiliMask ya Makali MawiliUsahihi mara mbiliMsongamano-MbiliChiniVipakuliwaBurutaBuruta AnzaKizingiti cha BurutaDrag huruhusu matukio ya kubofya kupita kwenye zana, na kuongeza ucheleweshaji mdogoKokota brashi ya nanga kutoka ukingo hadi ukingoBuruta na udondoshe kipengele hadi mahali pengineBuruta na uangushe kwenye seti ya data au kipengee kilicho ndani ya seti ya dataBuruta sehemu sawia na mraba wa kasiBuruta sehemu sawia na kasiBuruta uzito wa athariBuruta nyenzo hadi sehemu za Nyenzo katika SifaBuruta nyenzo ili kupinga katika OutlinerBuruta kitu hadi eneo katika OutlinerBuruta ili kufuta mzazi katika OutlinerBuruta ili usogeze hadi kwenye mkusanyiko katika OutlinerBuruta hadi kwa mzazi katika OutlinerKuburuta {} failiChoraChora Mzunguko wa F kwa kutumia Anti-Aliasing (zima kwa utendakazi bora)Chora FreehandChora Penseli ya GreaseNjia ya KuchoraChora KawaidaChora Mstari wa aina nyingiMkoa wa ChoraEneo la ChoraChora Mistari IliyonyookaChora Viboko MgongoniChora mchoro kwa kutumia mipigo ya mduaraChora mchoro kwa kutumia mipigo ya duaradufuChora mchoro kwa kutumia mipigo ya mchoro mrabaChora curve ya mkono huruChora mkondo huruChora mstari ili kuweka upinde rangi kwenye vipeo vilivyochaguliwaChora mstari na dabs zilizotenganishwa kulingana na nafasiChora kiharusi kipya katika kitu kinachotumika cha Penseli ya GrisiChora mkunjoChora kidhibiti gizaChora kidhibiti cheusi kwa miale ya mhimili unaolengaChora kiharusi bila malipoChora katika bapa iliyopangwa na kitazamoChora katika bapa perpendicular kwa usoChora kwenye bapa ya usoChora kidhibiti cha mwangaChora kidhibiti cha mwanga chenye mhimili unaolengaEneo la kuchoraChora sehemu za mstari ulionyookaChora kiharusi katika eneo la mshale wa 3DChora viboko kwa kutumia mstari unaoendeleaChora viboko kwa kutumia vitone vilivyotenganishwaChora viboko kwa kutumia miraba iliyotenganishwaChora viboko kwa kutumia unamuChora viboko vyenye rangi thabitiChora viboko vilivyo na mtindo kwa kutumia FreestyleChora mstari wa uhusiano kutoka kwa kichwa cha mzazi hadi kwa kichwa cha mtotoChora mstari wa uhusiano kutoka kwa mkia wa mzazi hadi kwa kichwa cha mtotoChora:Ndege ya KuchoraEndesha vipengele vyote vya mali hii kwa kutumia lengo lililochaguliwaEndesha mwili mgumu kuzunguka au kwenye mhimiliEndesha kijenzi hiki cha mali hii ukitumia lengo lililochaguliwaInaendeshwaMali inayoendeshwaMali inayoendeshwa:Imeendeshwa ImechaguliwaDerevaDereva '%s[%d]' tayari ipoLengo la DerevaThamani ya Dereva:Kigeu cha DerevaDereva haikuweza kutathminiwa hapo awali, kwa hivyo inapaswa kurukwaDereva kwa thamani ya mpangilio kulingana na thamani ya njeDereva hana vigeu vya kunakiliDereva hakupatikana katika data hii ya uhuishajiAina ya derevaAina ya kiderevaDereva:MaderevaMadereva:Achia XAchia YAngusha ulimwengu kwenye eneodondosha rangi kwenye vitufeDondosha fremu ikiwa uchezaji ni wa polepole sanaDondosha fremu ili kudumisha kasi ya fremudondosha jina kwa kitufeDondosha {} kwenye nafasi {} (nafasi inayotumika) ya {}Dondosha {} kwenye nafasi {} (ikibadilisha {}) ya {}Dondosha {} kwenye nafasi {} ya {}Dondosha {} kwenye {} (nafasi {})Dondosha {} kwenye {} (nafasi {}, ikibadilisha {})KavuMuda MkavuMatundu MawiliNakalaKitendo NakalaUnyakuzi wa RudufuKamera NakalaMviringo NakalaMikunjo NakalaVipengee NakalaNywele Nakala za MikunjoFahirisi NakalaNakala za Fremu MuhimuRudufu LatisiNuru NakalaDuplicate Mwanga ProbeNakala zilizounganishwa za NLA-Strips zilizochaguliwa, na kuongeza vipande vipya kwenye nyimbo mpya.Nakala ya MaskNyenzo NakalaNakala ya MeshNakala ya MetaboliVipengee vya Metaboli RudufuNakala ya Mti wa NodiNjia NakalaVipengee NakalaNakala ya ChembeNakala ya Wingu la PointiMfupa Uliochaguliwa RudufuMipangilio NakalaNakala ya SpikaNjia NakalaUso NakalaNakala ya NakalaNakala ya KiasiRudufu na toa wima, kingo au nyuso zilizochaguliwa kuelekea kielekezi cha kipanya.Rudufu na uakisi chembe zilizochaguliwa kwenye mhimili wa X wa ndaniSifa ya rangi ya nakalaKizuizi cha nakala katika nafasi sawa kwenye rafuRudufu curve na usogezeRudufu athari katika nafasi sawa kwenye rafuFaharasa rudufu %d katika seti_ya_indisi_ya kipeoRudufu barakoa na usogezeRudufu matundu na usogezeRudufu kingo za matundu na uvunje miunganisho na nyuso zinazozungukaKirekebishaji nakala katika nafasi sawa kwenye rafuNjia mbili lakini sio miti ya nodi, inayounganisha na data asiliRudufu kitu lakini sio data ya kitu, inayounganisha na data asiliRudufu mfumo wa chembe ndani ya kitu amilifuRudufu NLA-Strips zilizochaguliwa, na kuongeza vipande vipya kwenye nyimbo mpya.Rudufu eneo lililochaguliwa kwenye dirisha jipyaRudufu sehemu za udhibiti zilizochaguliwaRudufu sehemu za udhibiti zilizochaguliwa na sehemu kati yaoRudufu vipengele vya metaboli vilivyochaguliwaRudufu nodi zilizochaguliwaRudufu nodi zilizochaguliwa na uzisogezeRudufu nodi zilizochaguliwa zinazoweka viungo vya kuingiza na kuzisogezaRudufu nodi zilizochaguliwa, lakini sio miti ya nodi zao, na uzisongeRudufu vitu vilivyochaguliwaRudufu vipande vilivyochaguliwa na usongesheRudufu alama za wakati zilizochaguliwaRudufu wima, kingo au nyuso zilizochaguliwaMipangilio ya nakala pia, kwa hivyo mfumo mpya wa chembe hutumia mipangilio yakeRudufu viboko kama kiooRudufu kipengee cha mfano wa sasaRudufu mstari wa sasaRudufu kirekebishaji ndani ya orodha ya virekebishajiRudufu kitu idadi fulani ya nyakatiRudufu kitu mara nyingi kadri inavyotoshea katika urefu fulaniRudufu vitu vilivyochaguliwa na uhamisheRudufu vitu vilivyochaguliwa, lakini sio data ya kitu chao, na uhamisheRudufu pointi zilizochaguliwaRudufu vipande vilivyochaguliwaFremu Muhimu ZilizorudiwaNakalaNakala nywele curves idadi fulani ya mara ndani ya radiusMudaMuda (katika fremu) wa picha (1 wakati si video/mfuatano)Muda wa sehemu ya fremu ya kufungiaMuda wa kufifia kwa sekundeMuda: %s (Fremu %i/%i)Wakati wa kusawazisha upya kwa kizuizi cha data %s, ubatilishaji wa kizamani %d ulifutwa, ambao ulikuwa na mabadiliko ya ndani yaliyofafanuliwa na mtumiaji.Wakati wa urekebishaji wa Sifa za Uso, unganisha sifa zilizounganishwa kwenye kipeo sawa.KufaNguvuUkubwa wa Gridi InayobadilikaNjia InayobadilikaRangi Yenye NguvuKirekebisha Rangi InayobadilikaMipangilio ya turubai ya Rangi InayobadilikaKirekebishaji cha Rangi InayobadilikaUchongaji Nguvu wa TopolojiaTopolojia Inayobadilika imepatikana: %s, imezimwaGridi yenye nguvuTopolojia inayobadilika inabadilisha topolojia ya matundu wakati wa uchongajiFicha vipeo kwa ubadilikaji kulingana na kikundi cha kipeo au silahaDyntopo haitahifadhi rangi, UV, au sifa zingineEEVEEUtatuzi wa EEVEEMipangilio ya EEVEEMipangilio ya EEVEE ya tukioMipangilio ya EEVEE ya kufuatilia tafakariHITILAFU: Dereva hana maana bila pembejeo zozoteKOSA: usemi batili wa ChatuKOSA: Vituo lengwa batiliESC/RMB kughairi, Ingiza/LMB ili kuthibitisha, Gurudumu/SOGEZA ili kurekebisha kipengeleKila chaneli itatolewa kuwa faili mojaKila mkusanyiko (vizuizi vya data) kama faili, haujumuishi maudhui ya mikusanyo ya watotoKila mkusanyo (pamoja na bwana, usio wa kizuizi cha data) wa tukio amilifu kama faili, ikijumuisha maudhui kutoka kwa mikusanyiko ya watoto.Kila mkusanyo (ikiwa ni pamoja na kuu, zisizo za kizuizi cha data) wa kila tukio kama faili, ikiwa ni pamoja na maudhui kutoka kwa mikusanyiko ya watoto.Fahirisi ya kila sehemu ya udhibiti kwenye mkondo wakeKila mchongo wa uso umewekwa thamaniKila onyesho kama failiUrahisiRahisi KatikaUrahisi wa Kuingia na KutokaRahisi NjeKurahisishaAina ya kurahisisha huchaguliwa kiotomatiki kulingana na aina ya ukalimani uliotumika (k.m. Ease In kwa aina za mpito, na Ease Out kwa athari zinazobadilika)MasharikiUsawaUkingoPembe ya UkaliMaandishi ya Pembe ya UkaliKituo cha UkingoHesabu ya Kona ya UkaliGharama ya UkingoHesabu ya MakaliKupunguza makaliData ya MakaliAina za Data za MakaliUtambuzi wa KingoAina ya Maonyesho ya UkaliKielezo cha UkaliUrefu wa KingoNjia ya Urefu wa UkingoMaandishi ya Urefu wa KingoUchoraji wa MakaliAlama ya makaliAlama za UkaliUteuzi wa Njia ya UkaliEdge MajiraniPan ya UkaliNjia za Ukali kwa MikunjoNjia za Kingo za UchaguziEdge Position ShambaEdge ReliEdge ChaguaUteuzi wa MakaliSlaidi ya UkaliSlaidi ya Ukali: Mgawanyiko wa MakaliLebo ya UkaliAina ya UkaliMchanganyiko wa Aina ya MakaliUkanuzi wa Aina ya MakaliAina za UkaliVipeo vya KingoSehemu ya Vipeo vya UkingoUpana wa KingoUzito wa bevel wa makali kuongezwa kwenye kingo za njeEdge katika kizuizi cha data cha MeshKielezo cha makaliEdge haijaunganishwa na nyuso zozoteEdge ya VertexChagua kingo - Shift-Bonyeza kwa njia nyingi, Ctrl-Click huongeza/kuweka kandarasi uteuzi kulingana na hali ya sasa.Njia ya uteuzi wa makaliMarekebisho ya kugawanyika kwa makali ili kuunda kingo kaliMsuguano wa chemchemi ya ukingoUgumu wa chemchemi ya ukingo wakati mrefu kuliko urefu wa kupumzikaUgumu wa chemchemi ya ukingo wakati mfupi kuliko urefu wa kupumzikaUkingo hadi UkingoUzito wa makali unaotumiwa na kirekebishaji cha BevelJozi ya pete ya ukingo haijaunganishwaPete za makali hazijaunganishwaKirekebishaji cha EdgeSplitKingoData ya Edges:Mipaka kati ya nyuso zinazoelekeza katika mwelekeo mbadalaKingo zimebadilishwa kutoka %d hadi %dKingo za KonaEdges za VertexKingo za matunduEdges hupokea nguvu ya kukokota kutoka kwa media inayozungukaEdges hupokea nguvu ya kuinua wakati wa kupitia vyombo vya habari vinavyozungukaEdges zilizoshirikiwa na zaidi ya nyuso mbiliKingo kwa Vikundi vya UsoKingo za kuashiria ambapo mesh "imekatwa" kwa madhumuni ya kufunuaEdges hutumika kugawanya nyuso katika vikundi tofautiHaririHariri MfupaHariri Matrix ya MfupaHariri MifupaHariri MifupaMuundo wa HaririHariri Penseli ya GreaseHariri Vipigo vya Penseli vya GreaseBadilisha MistariHariri MbinuHali ya KuhaririHariri Waya lainiHariri Mwanga wa StudioHariri Nafasi ya UmbileHariri MtiHariri msimbo wa chanzo wa UI wa kitufe kinachotumikaHariri thamani ya Python moja kwa moja, kwa aina za mali zisizotumikaHariri kizuizi kwenye mfupa unaofanya kaziHariri kizuizi kwenye kitu amilifuHariri taswira ya 3D Viewport katika kihariri cha picha cha njeHariri fremu zote muhimu kwenye tukioHariri uhuishaji/viunzimsingi vinavyoonyeshwa kama curve za 2DHariri viendeshaji na tafsiri ya fremu muhimuHariri picha katika programu tumizi ya njeHariri viunzi muhimu katika kitendo cha kiwango cha kitu kinachotumikaHariri viunzi muhimu katika kitendo cha Kitufe cha Umbo kinachotumikaHariri mfupa wa modi katika kizuizi cha data cha silahaHariri kikundi cha nodiHariri nafasi ya muundo wa data ya kituHariri mipangilio ya usanidi inayoendeleaHariri sifa za kitu amilifu na vizuizi vya data vinavyohusianaHariri hati na hati za ndani ya failiHariri viboko vilivyochaguliwa vya Penseli ya GreaseHariri nodi za shader kutoka kwa Mtindo wa MstariHariri nodi za shader kutoka kwa KituHariri nodi za shader kutoka UlimwenguniHariri nodi za maandishi kutoka BrashiHariri nodi za unamu kutoka kwa Mtindo wa MstariHariri nodi za maandishi kutoka UlimwenguniHariri viendeshi vya kifaa kilichounganishwa kinachowakilishwa na kitufe kilichoangaziwaBadilisha failiHariri thamani ya mali maalumHariri uzani wa vipeo katika kikundiHariri muda wa vizuizi vya data vya Faili ya AkibaHariri muda wa safu za Kihariri cha MaskHariri muda wa michoro yote ya Penseli ya Grease kwenye failiHariri mapendeleo ya mtumiaji na mipangilio ya mfumoUhariri wa Vipande vya NLA katika wimbo huuUhariri wa fremu muhimu za kituo hikiInaweza kuhaririwaCurve ya cavity inayoweza kuhaririwaMkondo unaoweza kuhaririwaImehaririwaKitu KilichohaririwaKuhaririAina ya KuhaririMuktadha wa kuhariri unaonyeshwaKuhariri nyweleKuhariri uumbizaji wa herufi ya mipangilioKibao cha modi ya kuhariri bado hakitumikiMuhtasari wa MhaririAina ya MhaririMhariri wa zana za utiaji kivuli na utunzi kulingana na nodiKichwa cha kihariri kilicho na vipengele vya UIMenyu ya mhariri iliyo na vitufeTatizo la ubadilishaji wa nyenzo za Eevee.AthariAthari '%s' haiko kwenye kitu '%s'Uwazi wa AthariRadi ya Athari ImaraUkanda wa AthariRangi ya Ukanda wa AthariAina ya AthariAthari haiwezi kuongezwa kwa kitu '%s'Athari katika mwelekeo kamili au chanya/hasi wa Z pekeeHali ya athariJina la athariAthari kwenye ufunguo wenyeweAthari kwenye mpini wa kushotoAthari kwenye mpini wa kuliaAthari kwenye nyimbo zinazofuatiliwa chini ya kiwango maalum cha fremuAthari kwenye nyimbo ambazo zina hitilafu kubwa ya kukadiria upyaAthari/ImeunganishwaKuonekana kwa UfanisiMfinyazo mzuri lakini wa polepoleUfanisiMtendajiKiasi cha athariMkusanyiko wa KitendajiNambari ya mtendajiMipangilio ya KiathiriAina ya mtendajiUzito wa athariUzito wa athari kwa uigaji wa fizikiaAthariAthari zinazoathiri onyesho la kituIma ongeza au ondoa mikunjo kulingana na umbali wa chini kabisa wa mikondo chini ya mshale.Ama fremu ya kuanzia (kwa kasi chanya) au fremu ya kumalizia (kwa kasi hasi)Kikomo cha ElasticKielezo cha KipengeleKipengele kinachofafanua rangi katika nafasi katika njia panda ya rangiKipengele hakipatikani katika mkusanyiko wa kipengele au kipengele cha mwishoKipengele cha mkunjo, ama NURBS, Bézier au Polyline au herufi iliyo na vitu vya maandishiKipengele cha njia ya mtazamajiKipengele cha njia ya mti wa nafasi ya nodiKipengele cha jiometri lengwa cha kukokotoa umbali kutokaAina ya kipengele cha kubadilishaVipengeleMviringoMask ya EllipseMviringoMiundo ya KupachikaPachika maumbo katika faili ya jozi ya FBX (kwa modi ya njia ya "Copy" pekee!)Data IliyopachikwaMfupiEmbree kwenye GPUEmbree kwenye GPU huwezesha utumiaji wa ufuatiliaji wa miale ya maunzi kwenye Intel GPU, ikitoa utendakazi bora kwa ujumlaUchafuziRangi ya Utoaji hewaNguvu ya Utoaji hewaWakati wa Kutoa ChachuSababu ya Wakati wa UtoajiMaeneo ya utoaji kwa kila uso (0 = moja kwa moja)Rangi ya KutowekaToaToa KutokaToa maji kutoka kwa uso wa matundu au ujazoToa kwa mpangilio nasibu wa vipengeleToa chembe kutoka kwa wavu na virekebishaji vilivyotumika (lazima itumie kiwango sawa cha uso wa mgawanyiko kwa kituo cha kutazama na kutoa kwa matokeo sahihi)Toa moshi kutoka kwa chembeEmitter UmbaliSiza nafasi ya fremu muhimu kwenye Njia za MwendoTupuTupuUkubwa Tupu wa OnyeshoUkubwa Tupu wa Onyesho: %.3fAina ya Onyesho TupuKina Tupu cha PichaFremu muhimu tupuNafasi TupuIga Kirekebishaji cha Kitufe 3Iga Kipanya cha Kitufe 3Iga Kipanya cha Kati na Kipanya cha Alt KushotoIga NumpadWezeshaWasha 'solo' kwenye Wimbo wa NLA ulio na ukanda amilifu, ili kuuhariri bila kuona athari za rafu ya NLAWezesha kihariri cha Kivinjari cha Mali na waendeshaji kudhibiti vizuizi vya data vya kawaida kama mali, sio tuWezesha Mfupa kuharibika jiometriWasha MgonganoWasha programu jalizi ya Mzunguko wa Render Engine ili kutumia MizungukoWasha chaguo za utatuzi wa Mizunguko kwa wasanidi programuWezesha KuzimaWasha chaguo za utatuzi za EEVEE kwa wasanidi programuWasha tathmini ya kirekebishaji cha F-CurveWasha virekebishaji vya F-CurveWasha kuongeza kasi ya GPU kwa ajili ya kutathmini virekebishaji vya mwisho vya sehemu ndogo kwenye rafuWasha Onyesho la Gridi ili kutumia uangaziaji wa masafa!Wezesha Unyooshaji wa MAWasha MetalRT kwa hoja za makutanoWezesha Mwonekano wa NyingiWezesha Mgongano wa KujitegemeaWasha madoido ya fresnel kwenye kuhariri viwekeleo vya matundu. Inaboresha usomaji wa umbo la wavu mnene sana, lakini huongeza uchovu wa macho wakati wa kuunda viunzi vya chini zaidi.Washa programu jalizi kwa nafasi ya kaziWasha vipengele vya ziada kwa kizuizi kipya cha data cha curvesWasha injini ya angularWasha kioo cha mhimiliWasha vifungo kwa vidhibiti vya HP Reverb G2.Washa vifungo kwa vidhibiti vya HTC Vive Cosmos.Washa vifungo kwa vidhibiti vya HTC Vive Focus 3.Washa vifungo kwa vidhibiti vya Huawei.Washa katalogi, kufanya mali iliyomo ionekane kwenye rafu ya maliWasha mgawanyiko wa mnyororo kwa urefu wa 2D wa curvilinearWasha mgawanyiko wa mnyororo kwa ruwaza za mistari iliyoswekaWasha minyororo ya kingo za vipengeleWasha usakinishaji wa mkusanyikoWasha mgongano na uso wakati wa uchongajiWasha migongano na mpaka wa nyuma wa kikoaWasha migongano na mpaka wa chini wa kikoaWasha migongano na mpaka wa kikoa cha mbeleWasha migongano na mpaka wa kikoa wa kushotoWasha migongano na vitu vingineWasha migongano na mpaka wa kikoa wa kuliaWasha migongano na mpaka wa juu wa kikoaWasha safu ya rangi inayotumika kwa taswira ya uzani katika hali ya kupaka rangiWezesha mipangilio maalum kwa kiasi cha kusahihisha parallaxWasha mzunguko kwenye mistari ya mtu binafsi ya kiharusiWasha uzima wa miili migumu iliyopumzika (huongeza utendakazi na uthabiti lakini inaweza kusababisha hitilafu)Washa vitendo vya kidhibiti chaguo-msingi cha Uhalisia Pepe, ikijumuisha misimamo ya kidhibiti na hapticsWasha uhamishaji kwenye X kawaidaWasha uhamishaji kwenye njia ya Y kawaidaWasha uhamishaji kwenye Z kawaidaWezesha utumiaji tena rahisi wa kizuizi cha data kupitia Kivinjari cha Mali, kwa usaidizi wa metadata inayoweza kubinafsishwa (kama vile muhtasari, maelezo na lebo)Washa utumiaji tena rahisi wa vizuizi vya data vilivyochaguliwa kupitia Kivinjari cha Mali, kwa usaidizi wa metadata inayoweza kubinafsishwa (kama vile muhtasari, maelezo na lebo)Wezesha uhamishaji wa data wa makaliWasha upanuzi wa kingo katika mwonekano wa 2DWasha urejeshaji wa kingo za modi ya kuhariri, kupunguza uwekaji laki (inahitaji kuanzishwa upya)Washa uhamishaji wa data ya kona ya usoWasha uhamishaji wa data ya usoWasha uchujaji wa failiWasha mipangilio ya usambaaji wa maji (k.m. mnato, mvutano wa uso)Wezesha mwongozo wa majiWasha matundu ya maji (kwa kutumia ukuzaji)Washa kelele ya maji (kwa kutumia ukuzaji)Wezesha mienendo ya nywele kwa kutumia masimulizi ya nguoWasha katika Mandhari MapyaWasha injini ya mstariWezesha mipaka ya nyenzoWasha ulinganifu wa matundu kwenye mhimili wa XWasha ulinganifu wa matundu kwenye mhimili wa YWasha ulinganifu wa matundu kwenye mhimili wa ZWasha mbinu za kupunguza kelele kwa athari za mialeWasha kukabilianaWasha au lemaza laini iliyokatikaWasha au lemaza kuweka/kuchagua mifupaWasha au lemaza uwasilishaji wa Tabaka hili la MwonekanoWasha au zima viharusi vya maandishiWasha au zima laini hii iliyowekwa wakati wa utoaji wa kiharusiWasha au zima kirekebishaji hiki wakati wa utoaji wa kiharusiWasha au zima moduli hii ya mtindo wakati wa utoaji wa kiharusiWasha waya laini zinazowekelea, na kupunguza lakabuWezesha matuta na mabondeWezesha hatiWezesha alama zilizochaguliwaWasha proksi zilizochaguliwa kwenye vipande vyote vya Filamu na Picha vilivyochaguliwaWasha migongano ya kibinafsiWasha utumaji kivuli kutoka kwa taaWasha kurahisisha eneo kwa onyesho la kukagua haraka zaidiWezesha upigaji kwa chaguzi za pembe za miongozo au nafasiWasha sehemu zingine za ziada katika Kivinjari cha Mali ili kusaidia katika utatuziWasha mpangilio maalum kwenye chaneli zote za uhuishaji zilizochaguliwaWasha miongozo ya kasiWasha chemchemi kwenye mhimili wa XWasha chemchemi kwenye mhimili wa mzunguko wa XWasha chemchemi kwenye mhimili wa YWasha chemchemi kwenye mhimili wa Y unaozungukaWasha chemchemi kwenye mhimili wa ZWasha chemchemi kwenye mhimili wa mzunguko wa ZWasha mtaro unaopendekezaWasha ulinganifu katika mhimili wa XWasha ulinganifu katika mhimili wa YWasha ulinganifu katika mhimili wa ZWasha usikivu wa shinikizo la kompyuta kibao kwa eneo la eneoWasha usikivu wa shinikizo la kompyuta kibao kwa jitterWasha usikivu wa shinikizo la kompyuta ya mkononi ili kukabilianaWasha usikivu wa shinikizo la kompyuta kibao kwa ukubwaWasha usikivu wa shinikizo la kompyuta kibao kwa nafasiWasha usikivu wa shinikizo la kompyuta kibao kwa nguvuWasha Njia panda ya Rangi kwanzaWezesha curve kuwa njia ya kutafsiriWasha moduli ya ufuatiliaji wa mialeWezesha hifadhiWasha uteuzi wa minyororo kwa urefu wa juu wa 2DWezesha uteuzi wa minyororo kwa urefu wa angalau 2DWasha uteuzi wa minyororo ya N ya kwanzaWasha tunduWasha matumizi ya taa kwenye vifaa vya kupooza na kujazaWezesha kizuizi hikiWasha mwangaza huu katika hali ya kivuli dhabitiWasha kifaa hiki kama kigongano cha mifumo ya fizikiaWasha hii ili kuendesha usafirishaji kwa nyuma, zima kuzuia Blender wakati unasafirisha nje.Wezesha hii ili kuendesha uagizaji nyuma, zima kuzuia Blender wakati wa kuleta.Wezesha kufanya mabadiliko ya uso kutoweka baada ya mudaWezesha kufanya unyevunyevu kwenye uso ukauke kwa mudaWezesha kutumia eneo chini ya kishale kwa utekelezaji wa modalWasha uhamishaji wa data ya kipeoWasha usogezaji wa kutazama ndani ya mwonekano wa kameraWasha chaguo za utatuzi wa poti ya kutazama kwa wasanidi programu kwenye viikizoWasha onyesho la kituo cha kutazama katika tabaka za kutazamaWasha utandazaji wa kadi-mwituWasha/Zima KizuiziImewezeshwaViongezi Vilivyowezeshwa PekeeSafu ya Mzunguko ImewezeshwaHuwasha hesabu ya ubora wa juu lakini polepole ya kisanduku cha kufunga kwa matokeo kamili kwenye wavu changamano zenye mzunguko/mizaniHuwasha uhakiki katika kihariri cha nodi ya shaderIncapsulated PostScript (.eps)Funga vipeo vilivyochaguliwa katika polihedroni mbonyeoMwishoMwisho (Sababu)Mwisho (Urefu)Mtindo wa Mshale wa MwishoMwisho SuraSababu ya MwishoMwisho wa FremuFremu ya Mwisho (iliyobadilishwa kutoka kwa UI)Fremu ya Mwisho (thamani mbichi)Mwisho wa Fremu (wakati Safu ya Fremu ya Kuzuia imewashwa)Kishikio cha MwishoUrahisi wa KushughulikiaKipimo cha Kishiko cha MwishoMahali pa KumaliziaAina ya Kukomesha RamaniKumaliza OffsetAlama za MwishoRadi ya MwishoUkubwa wa MwishoMwisho wa KipeoUmbali wa mwisho wa ramani ya kivuli iliyopigwa (katika mtazamo wa mtazamo tu)Umbali wa mwisho wa athari ya ujazoFremu ya mwisho imebanwa kwa safu halali ya uwasilishajiFremu ya mwisho inayoonyeshwa kwenye kihariri cha mlolongo baada ya urekebishaji kutumikaFremu ya mwisho ya kuokaSura ya mwisho ya uhamishaji, tumia thamani chaguo-msingi kuchukua fremu ya mwisho ya tukio la sasaFremu ya mwisho ya kuoka kwa bahariSura ya mwisho ya kusafirisha njeMstari wa mwisho wa uteuziMaliza kwenye FremuWakati wa mwisho wa njiaMwishoUteuzi wa MwishoNodi ya Uteuzi wa MwishoMwisho wa UMwisho wa VAduiTekeleza ulinganifu (umbo na kitopolojia) kwenye mhimiliTekeleza ulinganifu, tengeneza nakala za uteuzi au tumia zilizopoInjiniInjini '%s' haipatikani kwa onyesho '%s' (nyongeza inaweza kuhitaji kusakinishwa au kuwashwa)Injini ya kutumia kutoaBoresha MaelezoBoresha maelezo ya uso wa masafa ya juuHakikisha kizuizi cha data kinahifadhiwa hata kama hakitumiki (k.m. kwa maktaba ya mwendo na nyenzo)Hakikisha uhakiki wa kizuizi cha data unapatikana na umesasishwa (ili kuhifadhiwa katika faili ya .mchanganyiko, kwa aina fulani tu kama nyenzo, maumbo, n.k.)Hakikisha vishikizo vya fremu muhimu vilivyochaguliwa vina urefu sawa, kwa hiari kuzifanya ziwe mlalo.Hakikisha kizuizi cha data kimehifadhiwa, hata kama hakijawekwa alama kama kipengeeIngizaIngiza Njia ya KuhaririIngiza modi ya kuhariri kiotomatiki baada ya kuongeza kitu kipyaIngiza modi ya kuhariri unapoongeza kitu hikiIngiza hali ya kurekebisha kwa kitendo kinachorejelewa na ukanda amilifu ili kuhariri fremu zake muhimuIngiza/Toka modi ya kupaka rangi kwa mipigo ya Penseli ya GreaseIngiza/Ondoka kwa hali ya uchongaji kwa mipigo ya Penseli ya GreaseIngiza/Toka modi ya uchongaji kwa mikunjoIngiza/Toka modi ya rangi ya kipeo kwa mipigo ya Penseli ya GreaseIngiza/Toka modi ya kupaka rangi kwa uzani kwa mipigo ya Penseli ya GreaseIngizo la busara kabisadari ya kuingiaMgawanyiko wa busaraSakafu ya kuingiaUpeo wa busara wa kuingiaKima cha chini cha busara cha kuingiaModuli ya busara ya kuingia kwa kutumia fmod(A,B)Kuzidisha kwa busaraDhambi ya busara ya kuingia(A)Tan ya busara ya kuingia(A)Mzunguko wa busara wa kuingia(A,B)Vipengee vya Ufafanuzi wa EnumEnum BenderaKipengee cha EnumUfafanuzi wa Kipengee cha EnumHesabuHesabuBahashaSehemu ya Kudhibiti BahashaUmbali wa Kuharibu BahashaUzito wa Kuharibu BahashaUmbali wa BahashaBahasha F-ModifierRadi ya Kichwa cha BahashaZidisha BahashaRadi ya Mkia wa BahashaUzito wa BahashaKirekebisha athari ya kiharusi cha bahashaBahasha: %3fBahasha: %sMazingiraMuundo wa MazingiraSawaSawa naSawazisha RadiiSawazisha sautiSawazisha vishikio vyote viwili vya fremu muhimuSawazisha vishikio vya kushoto vya fremu kuu zilizochaguliwaSawazisha vishikio vya kulia vya fremu kuu zilizochaguliwaSawaUso wa Mchemraba wa EquiangularMakadirio ya longitudo ya mstatili au latitudoFuta / ondoa rangi badala ya kuiongezaFuta viboko vya VidokezoFuta Uhamishaji wa MultiresFuta RangiFuta alfa wakati wa uchorajiFuta mipigo yoteFuta viharusi pekee vinavyoonekana na visivyozuiliwaFuta pointi za kiharusiFuta viboko, na kufifisha nguvu za pointi zao na uneneKifutioNjia ya KifutioRadi ya KifutioHitilafuHitilafu (tazama console)Aikoni ya Kosa Mandhari ya mbeleKikomo cha HitilafuPambizo la HitilafuUjumbe wa makosaHitilafu katika kuoka kutoka kwa kitu "%s"Hitilafu katika kuunda faili '%s'Hitilafu katika kufuta '%s' (iliyopuuzwa)Kizingiti cha umbali cha makosa (katika vitengo vya kitu)Hitilafu katika kutathmini nambari, angalia kihariri cha Maelezo kwa maelezoHitilafu katika kushughulikia vitu vilivyochaguliwaHitilafu katika kuanzisha mtiririko wa sautiHitilafu katika kuanzisha mtiririko wa videoHitilafu katika kurejesha faili ya muda (angalia faili '%s' '%s')Hitilafu katika kuandika faili '%s'Kosa la kuandika fremuHitilafu katika kuandika toa matokeo, %s (angalia kiweko)Kosa:MuhimuBahari ImaraBahari Imara (Vilele Vikali)Nyimbo ZilizokadiriwaKadirio la matriki ya mzungukoMatrix ya mizani iliyokadiriwaUmbali wa EuclideanEuler (Mzaliwa)Agizo la EulerEuler MzungukoEuler Rotation F-Curve ina faharasa batili (ID='%s', Path='%s', Index=%d)Euler hadi MzungukoEuler kwa kutumia mpangilio wa mzunguko wa XYZEuler akitumia mpangilio wa mzunguko wa XZYEuler akitumia agizo la kuzungusha la YXZEuler kwa kutumia mpangilio wa mzunguko wa YZXEuler kwa kutumia mpangilio wa mzunguko wa ZXYEuler kwa kutumia mpangilio wa mzunguko wa ZYXEuler kwa kutumia mpangilio chaguomsingi wa mzungukoEuler akitumia mpangilio wa mzunguko wa lengoTathmini Stack ya JuuTathmini katika IndexTathmini kwenye KikoaTathmini vyanzo na meshes lengwa katika anga ya kimataifaTathmini nafasi ya majina hadi kielekezi na utoe orodha ya chaguo au ukamilishe jina ikiwa kuna moja tu.ImetathminiwaJiometri iliyotathminiwa kutoka kwa kirekebishaji haina matunduJiometri iliyotathminiwa kutoka kwa kirekebishaji haina wingu la uhakikaJiometri iliyotathminiwa kutoka kwa kirekebishaji haina curveKitu kilichotathminiwa anachoelekeza mrudiajiKitu kilichotathminiwa ambacho kinaonyeshwa na kiigizo hikiVipengee vilivyotathminiwa katika jedwali tegemeziMfumo wa chembe uliotathminiwa ambao kitu hiki kilitolewa mfanoMatundu ya uso yaliyotathminiwa ni tupuSehemu iliyotathminiwa haina ramani ya UV: "{}"Sifa iliyotathminiwa ya kukosa: "nafasi_ya_kupumzika"Sababu ya TathminiMfumo wa TathminiMuda wa TathminiNjia ya tathminiMuda wa tathmini kwa funguo za umbo kamiliMuda wa tathmini kwa sekundeHataHata UsambazajiHata MigawanyikoHata UneneHata vigae vya kukaguaHata katika utekelezaji uliofanikiwa, pitisha tukio ili waendeshaji wengine waweze kutekeleza juu yake pia.Hata hesabu ya unene ambayo inazingatia pembe kati ya nyusoKila PointiKila nukta huathiriwa na chemchem nyingiKila mzunguko wa ufuatiliaji, idadi hii ya fremu hufuatiliwaHasaMechi HalisiUmbo Halisi (Concave)Kitatuzi halisi, polepole, hushughulikia kesi nyingi zaidiTia chumvi au punguza thamani ya vitufe vilivyochaguliwaChukua mkao wa sasa kuhusiana na mkao wa uchanganuziToaOndoa MichanganyikoOndoa ModalOndoa IsiyochaguliwaOndoa kingo za mpakaOndoa mkusanyiko kutoka kwa safu inayotumika ya mwonekanoOndoa mtaroToa kingo za mikunjoOndoa alama za ukingoOndoa kingo kwenye mipaka ya nyenzoOndoa fremu muhimu za Uchanganuzi kama ukali wa tafsiriOndoa mtaro wa njeOndoa kutoka kwa Tabaka la MtazamoOndoa kutoka kwa safu ya kutazamaOndoa vizuizi vilivyochaguliwa kutoka kwa vivuli vya kutupwa kutoka kwa emitter inayotumikaToa vipokezi vilivyochaguliwa kutokana na kupokea mwanga kutoka kwa kitoa umeme kinachotumikaNjia ZisizojumuishwaNjia isiyojumuishwa haitumiki tenaHaijumuishi wima za mipaka ili kulainishaKutengwaPekeeVifungo vya TekelezaTekeleza opereta kwa kubonyeza kitufe (waendeshaji wasio wa kawaida pekee)Tekeleza opereta kwenye kutolewa kwa kitufe (waendeshaji wasio wa kawaida pekee)Tekeleza faili iliyochaguliwaTekeleza laini ya sasa ya kiweko kama msemo wa PythonWakati wa UtekelezajiRamani ya Mwongozo iliyopoIpoTokaOndoka kwenye Kichanganyaji baada ya kuhifadhiOndoka kwenye modi ya kurekebisha kwa kitendo kinachorejelewa na utepe amilifuPanuaPanua (fungua) njia zote za uhuishaji zilizochaguliwa zinazoweza kupanukaPanua Kwa kutumia mporomoko wa mstariPanua chaneli zote (sio zilizochaguliwa pekee)Panua maingizo yote kwa kina cha kiwango kimojaPanua au kandarasi ya kipenyo cha sehemu zilizochaguliwa za curvePanua/Kunja vitu vyotePanua/MkatabaPanua/kunja maingizo yote kwa kiwango kimojaPanua/mkataba uzitoImepanuliwaPolynomial IliyopanuliwaImepanuliwa katika Kihariri cha GrafuImepanuliwa katika kiolesura cha mtumiajiHupanua vipimo vya nguoTarajia rangi za faili katika nafasi ya rangi ya mstariTarajia rangi za faili katika nafasi ya rangi ya sRGBCheo KinachotarajiwaMzunguko UnaotarajiwaKiwango KinachotarajiwaIlitarajia eneo la uhuishaji kuwa amilifuIlitarajia kitu kingine kimoja kilichochaguliwa cha matundu kunakili kutokaMajaribioSifa za majaribioOnyesha kwa uwazi sura inayotokana ili kufidia ukuzaji wa picha asiliBainisha kwa uwazi agizo la mzunguko wa eulerBainisha kwa uwazi agizo la mzunguko wa eulerMlipukoKirekebishaji cha MlipukoMtindo wa KulipukaChunguza data ya jiometri katika jedwaliKirekebisha athari cha mlipuko kulingana na mfumo wa chembeKielelezoKielelezoKielelezo KimebanwaUsambazaji wa KielelezoSampuli za KielelezoMfano wa umbali wa kielelezoMfano wa umbali wa kielelezo na kubanaUrahisishaji wa kielelezo (kikubwa)Mdundo wa kimfano unaooza sana, kama vile vitu vinapogonganaWimbi la sine linalooza sana, kama bendi ya elasticHamishaHamisha (toa) faili ya POT piaHamisha faili ya .srt iliyo na vipande vya maandishiHamisha UhuishajiHamisha Hali ya UhuishajiSifa za Hamisha (unapoanza na chini)Rangi za kuuza njeHamisha Curve kama NURBSHamisha Sifa MaalumHamisha Mifupa ya Urekebishaji PekeeHamisha mifupa ya Deformation pekeeHamisha NyusoHamisha nodi za jiometri mfano wa matunduHamisha Nywele njeHamisha Ufunguo Umewekwa kwa hati ya PythonHamisha maktaba ya MTL kwa kutumia viendelezi vya PBR (ukwaru, metali, sheen, koti, anisotropy, upitishaji)Hamisha maktaba ya MTL.Hamisha Hati ya MantaflowHamisha Vikundi vya NyenzoNyenzo za kuuza njeHamisha Nyenzo na Viendelezi vya PBRNjia ya Kusafirisha njeHamisha KawaidaHamisha Vikundi vya VituChaguzi za Kusafirisha njeHamisha SUFURIAHamisha ChembeHamisha Malighafi kwa kutumia vifuasi vilivyoshirikiwa kwa sifaOnyesho la Kuuza nje kama linavyoonekana kwenye Viewport, Lakini uhuishaji uliogawanyika na ObjectHamisha Vipengee VilivyochaguliwaHamisha Vikundi SmoothHamisha Sehemu ndogo ya usoHamisha MiundoHamisha VigaeHamisha Mesh yenye PembetatuHamisha mpangilio wa UV kwenye failiHamisha UVHamisha UV (viwianishi vya muundo) na matunduHamisha Sifa za KipeoHamisha Rangi za KipeoHamisha Vikundi vya KipeoHamisha Kawaida za KipeoHamisha vitendo (vitendo vinavyotumika na kwenye nyimbo za NLA) kama uhuishaji tofautiHamisha eneo amilifu pekeeHamisha Vitendo vyote vya KukomaaHamisha UV zote kwenye matundu haya (sio zinazoonekana tu)Hamisha vitendo vyote, vilivyofungwa kwa silaha moja.Hamisha fremu zote katika masafa ya kuonyesha, badala ya fremu ya sasa pekeeHamisha nyenzo zote zinazotumiwa na vitu vilivyojumuishwaHamisha silaha na wavu zilizo na virekebishaji silaha kama mifupa ya USD na wavu zilizochuliwa ngozi.Hamisha silaha kwa kutumia nafasi ya kupumzika kama nafasi ya kupumzika ya viungo.Hamisha uhuishaji wa fremu muhimu iliyookwaHamisha eneo lililookwa kama uhuishaji mmojaHamisha kameraHamisha sifa za rangiHamisha rangi katika nafasi ya rangi ya mstariHamisha rangi katika nafasi ya rangi ya sRGBHamisha onyesho la sasa katika hifadhi ya USDHamisha onyesho la sasa katika hifadhi ya AlembicHamisha curve na nyuso za NURBS kama matunduHamisha curve katika fomu ya parametric badala ya kusafirisha kama matunduHamisha mali maalumHamisha mali maalum kama glTF za ziadaHamisha mali maalum kwa Alembic .userPropertiesHamisha sifa za kipeo maalumHamisha taa za mwelekeo, za uhakika na za doa.Hamisha kila kitendo kama AnimStack ya FBX iliyotengwa, badala ya uhuishaji wa eneo la kimataifa (kumbuka kuwa vitu vilivyohuishwa vitapatana na vitendo vyote, vingine havitapata uhuishaji hata kidogo)Hamisha kila ukanda wa NLA ambao haujazimwa kama AnimStack ya FBX iliyotenganishwa, ikiwa ipo, badala ya uhuishaji wa eneo la kimataifa.Hamisha kila kitu kwa faili tofautiHamisha nyuso kama viboko vilivyojaaHamisha faili katika umbizo la ASCII, hamisha kama binary vinginevyoHamisha daraja kamili, ikijumuisha mikusanyiko ya katiHamisha data ya tafsiri ya nyongeza kama faili za POHamisha mifumo ya chembe za nywele kama mikondo ya USDHamisha nodi za muundo wa picha ambazo hazijakabidhiwa nyenzo yoyote.Hamisha picha ambazo hazijakabidhiwa nyenzo yoyoteHamisha Nyimbo za NLA mahususi kama uhuishaji tofautiHamisha vitu vilivyopangwa kama marejeleo kwa USD badala ya vitu halisiHamisha kingo zilizolegea (kama poligoni za wima mbili)Hamisha kingo zilizolegea kama mistari, kwa kutumia nyenzo kutoka sehemu ya kwanza ya nyenzoHamisha pointi zilizolegea kama pointi za glTF, kwa kutumia nyenzo kutoka kwenye nafasi ya kwanza ya nyenzoHamisha nyenzoHamisha matundu kwa kutumia schema ya mgawanyiko wa AlembicHamisha fremu nyingi badala ya fremu ya sasa pekeeHamisha kanuni za kawaidaHamisha vitu kama vinavyoonekana katika utoajiHamisha vitu jinsi zinavyoonekana kwenye tovuti ya kutazamaHamisha vipengee katika mkusanyiko unaotumika pekeeHamisha UV pekee katika safu ya [0, 1]Hamisha mifupa ya ugeuzaji tu haiwezekani wakati sio sampuli ya uhuishajiHamisha kanuni za kawaida pekee badala ya kuandika data ya makali au ya kulainisha usoHamisha vitu kutoka kwa mkusanyiko unaotumika pekee (na watoto wake)Hamisha vitu vilivyochaguliwa pekeeHamisha vitu vilivyochaguliwa pekee badala ya vitu vyote vinavyotumikaHamisha asili ya glTF PBR Specular, badala ya Blender Principled Shader SpecularHamisha kwa kila mgawo wa kikundi cha utiaji rangi usoniHamisha rangi za kila-vertexHamisha poligoni (quadi na n-gons) kama pembetatuHamisha vitu vinavyoweza kutolewa pekeeHamisha onyesho kama faili ya glTF 2.0Hamisha onyesho kupitia faili ya USD, kwa ulinganisho sahihi na usafirishaji wa faili za USDHamisha vitu vilivyochaguliwa na vinavyoonekana pekeeHamisha vitu vilivyochaguliwa pekeeKategoria za mpangilio wa kuuza njeHamisha vitufe vya umbo (lengo la morph)Hamisha uhuishaji wa vitufe vya umbo (lengo la morph)Hamisha vitufe vya umbo kama maumbo ya mchanganyiko wa USDHamisha data ya kuchuna ngozi (ya silaha).Hamisha kanuni maalum za kipeo ikiwa zinapatikana, usafirishaji uliokokotwa kanuni vinginevyoHamisha viharusi kwa kujaza kuwezeshwaHamisha nyuso za mgawanyiko kama wavuHamisha mpangilio wa UV hadi kwenye picha ya bitmapHamisha mpangilio wa UV kwa faili ya EPS ya vektaHamisha mpangilio wa UV kwa faili ya SVG ya vektaHamisha kirekebishaji cha mwisho cha kigawanyiko cha Catmull-Rom kama kigawanyiko cha FBX (haitumii kirekebishaji hata kama 'Tekeleza Virekebishaji' kimewashwa)Hamisha jina la kikundi cha kipeo cha uso.Hamisha tukio katika fremu ya sasa ya uhuishaji.Hamisha vigae katika mpango wa kuweka nambari wa UDIM: 1001 u_tile 10*v_tileHamisha vigae katika mpango wa kuweka nambari wa UVTILE: u(u_tile 1)_v(v_tile 1)Hamisha viwianishi vya vertex ya matundu ambayo hayajarekebishwaHamisha kwa kutumia EXT_mesh_gpu_instancing.Hamisha kwa kutumia mkataba wa glTF, Y upHamisha sifa za rangi ya kipeoHamisha viwango vya kawaida vya vertex na matunduHamisha kanuni za kipeo zilizo na vitufe vya umbo (lengo la morph)Hamisha tanjiti za vertex na matunduHamisha tanjiti za kipeo na vitufe vya umbo (lengo la morph)Hamisha mipangilio ya utazamaji wa nyenzo kama nyenzo za onyesho la kukagua za USD, na mgawo wa nyenzo za usafirishaji kama vifaa vidogo vya jiometri.Hamisha vitu vinavyoonekana pekeeHusafirisha UV kutoka kwa matundu yaliyorekebishwaHuuza vitendo amilifu na nyimbo za NLA kama uhuishaji wa glTFHuuza nje mifumo ya chembe za nywele kama mikunjo iliyohuishwaHuuza nje mifumo ya chembe zisizo za nyweleOnyesha data iliyounganishwa kutoka ndani ya kikundi cha nodi kama pembejeo kwenye kiolesura chakeMfiduoMfiduo kwa ukungu wa mwendo kama kipengele cha FPSUsemiUsemi wa kutumia kwa Usemi Wenye MaandikoMaelezo:Maelezo: {:s}PanuaOngeza MipakaKupanua ExtrapolatedPanua MlaloPanua MasafaPanua ChaguaPanua VipeoPanua saizi za mpaka kwenda njePanua kwa kurudia pikseli za ukingo wa pichaOngeza mikusanyo ya sasa inayoonekanaOngeza uteuzi uliopoPanua kitanzi karibu na sehemu za mwishoPanua uteuzi wa ripotiOngeza uteuziOngeza uteuzi wa kuwezeshaOngeza uteuzi badala ya kutengua kila kitu kwanzaOngeza uteuzi kwenye matembeziPanua uteuzi badala ya kufuta uteuzi uliopoPanua viboko kwa mistari iliyonyookaPanua masafa ya angular na upinde wa mvua unaoangukaPanua uteuzi uliopoOngeza muda wa tukio hadi muda wa BVH (kamwe usifupishe tukio)Panua uteuziPanua wima kando ya kingo iliyo karibu zaidi na kielekeziPanua wima na usogeze matokeoPanua mwonekanoKivinjari cha Vipengee VilivyopanuliwaMaelezo yaliyopanuliwa kuhusu kihariri cha kitu cha grafu tegemezi (Onyo: Data yote hapa ni 'imetathminiwa' moja, si vitambulisho asili vya .mchanganyiko)Hupanua utendakazi kwa waendeshaji wanaosimamia faili, kama vile kuongeza usaidizi wa kuburuta na kuachaHupanua matokeo yaliyookwa kama kichujio cha mchakato wa chapishoUganiHazina za UganiHazina ya KiendeleziHala ya kiendelezi haijapatikanaViendeleziRadius ya NjeNje/NdaniNjeFaili ya .mchanganyiko wa nje ambayo data imeunganishwaContour ya NjeData ya NjeFaili ya nje imefungwa kwenye faili ya .mchanganyikoData ya maktaba ya njeData ya maktaba ya nje haiwezi kuhaririwaHati ya shader ya nje lazima iwe na kiendelezi cha .osl au .oso, au iwe jina la sehemuZiadaVipengee vya Menyu ya Ziada ya Pai ya KivuliHatua za ZiadaMtumiaji wa ZiadaMzunguko wa ziada uliongezwa kwenye mzunguko wa kitu (wakati wa kutumia mizunguko ya Euler)Mzunguko wa ziada uliongezwa kwenye mzunguko wa kitu (wakati wa kutumia mizunguko ya Quaternion)Upimaji wa ziada umeongezwa kwa ukubwa wa kituHatua za ziada za azimio la vipengele maalum vya kinkTafsiri ya ziada imeongezwa kwenye eneo la kituToa viboko vya Penseli ya Grease kutoka kwa pichaToa rangi zote zinazotumika kwenye Picha na uunde PaletiDondoo kama ImaraNyoa kinyago kama kitu kigumu chenye kirekebishaji cha kuimarishaNyongezaMwendo wa NyongezaMasafa ya ziadaOngeza mkunjo au uipanue kwa mlaloKuzidishaZiadaUliokithiriFremu Muhimu IliyokithiriFremu Muhimu Iliyokithiri ImechaguliwaOnyesha MuktadhaAina ya Mshiko wa ExtrudeOnyesha Nyuso za Mtu BinafsiNjia ya Kutoa njeOndosha Kingo PekeeOndosha Wima PekeeSehemu ya ExtrudeOndosha curve na usogeze tokeoOnyesha kila uso wa mtu binafsi kando kulingana na kanuni za kawaidaOndosha kingo na usonge matokeoToa kwa uhuru au kando ya mhimiliOndosha kingo za mtu binafsi pekeeOnyesha nyuso za mtu binafsi pekeeOndosha wima za kibinafsi pekeeOndosha eneo lenye viwango vingi pamoja na kanuniOndosha eneo na usogeze matokeoExtrude eneo la nyusoOndosha eneo pamoja kwa kanuni za kawaidaOnyesha eneo pamoja kwa wastani wa kawaidaOndosha safu mlalo ya mpaka iliyochaguliwa kuzunguka sehemu ya egemeo na mhimili wa mwonekano wa sasaOnyesha sehemu za udhibiti zilizochaguliwaOnyesha alama ulizochagua na uzisogezeOndosha wima zilizochaguliwa katika mduara kuzunguka kielekezi katika kituo cha kutazama kilichoonyeshwa.Ondosha wima zilizochaguliwa katika mzunguko wa umbo la skrubu kuzunguka kielekezi katika lango la kutazama lililoonyeshwa.Onyesha wima, kingo au nyuso zilizochaguliwa mara kwa maraExtrude uteuziOndosha wima na usogeze matokeoToa, huyeyusha kingo ambazo nyuso zake huunda uso tambarare na kukatiza kingo mpya.UchimbajiMchoro wa machoMachoVikundi vya F-CurveMchoro wa Ubora wa Juu wa F-CurveAina ya Kirekebishaji cha F-CurveF-Curve Modifier ina mipangilio batili na haitatathminiwaF-Curve Modifier inatumika tu kwa safu maalum ya fremu ili kusaidia kuficha athari ili kuzifunga.Jina la Kirekebishaji cha F-CurveMadhara ya Kirekebishaji cha F-Curve yatapunguzwa na kipengele chaguo-msingiPaneli ya Kirekebishaji cha F-Curve imepanuliwa katika UIKichujio cha Jina la F-CurveSampuli ya F-CurveF-Curve tayari ina fremu muhimuF-Curve tayari ina alama za sampuliF-Curve na fremu zake muhimu zimefichwa kwenye grafu za Kihariri cha GrafuNjia ya data ya F-Curve tupu, hoja batiliF-Curve inayofafanua thamani za kipindi cha mudaF-Curve haina fremu muhimuF-Curve haina alama za sampuliF-Curve imechaguliwa kwa uhaririF-Curve live kuchuja kambaKirekebishaji cha F-Curve '%s' hakipatikani katika F-CurveF-Curve modifier itaonyesha mipangilio katika kihaririF-Curve ina F-Modifiers pekeeMwonekano wa F-Curve katika Kihariri cha GrafuMipangilio ya F-Curve haiwezi kuhaririwaF-Curves ya kudhibiti ushawishi wa ukanda na wakatiF-Curves ndani ya hii KikundiF-KirekebishajiF-Modifiers inaweza kutoa curves kwa wale piaUwiano wa F-Stop (nambari za chini hutoa mkazo zaidi, nambari za juu hutoa picha kali zaidi)FBX YoteKipimo Maalum cha FBXKiwango cha Vitengo vya FBXAina ya FBX ya nodi (kitu) inayotumika kuwakilisha silaha za Blender (tumia aina ya Null isipokuwa utapata maswala na programu nyingine, kwani chaguo zingine haziwezi kurudisha kikamilifu kwenye Blender...)Mipangilio ya FFmpegVideo ya FFmpegKodeki ya sauti ya FFmpeg ya kutumiaKodeki ya FFmpeg ya kutumia kutoa videoFFmpeg inaauni sauti ya 48khz / stereo kwa DV pekee!Mipangilio inayohusiana na FFmpeg ya tukiokodeki ya video ya FFmpegUwiano wa FLIPSampuli Wastani za FPSUsoPembe ya UsoMaandishi ya Pembe ya UsoPembe za UsoEneo la UsoEneo la UsoUga wa Eneo la UsoMaandishi ya Eneo la UsoKona ya UsoHesabu ya Kona ya UsoData ya Kona ya UsoAina za Data za Kona ya UsoUchoraji wa Kona ya UsoHesabu ya UsoKuvutia UsoUkubwa wa Nukta ya UsoMipaka ya Kikundi cha UsoKitambulisho cha Kikundi cha UsoKielezo cha UsoKuchora UsoKuchuja Alama ya UsoAlama za UsoUteuzi wa Hali ya UsoUso wa Karibu ZaidiHatua za Uso za Karibu ZaidiUwanja wa Hesabu ya Jirani ya UsoUso wa MajiraniUso wa KawaidaMwelekeo wa UsoMwelekeo wa Uso NyumaMbele ya Mwelekeo wa UsoMradi wa UsoRetopolojia ya UsoUteuzi wa UsoSeti ya UsoSeti ya Uso Kamili MeshSeti ya Uso kutoka kwa Uteuzi wa Njia ya KuhaririUso Kuweka kutoka MaskedSeti ya Uso kutoka InayoonekanaSeti za UsoUso Unaweka MpakaUso Unaweka Mipaka ya Kuweka Mipaka KiotomatikiSeti za Uso FKSeti za Uso kutoka kwa Uzito wa BevelSeti za Uso kutoka kwa Edge CreasesSeti za Uso kutoka kwa Mipaka ya UsoSeti za Uso kutoka Sehemu ZilizolegeaSeti za Uso kutoka Slots za NyenzoSeti za Uso kutoka kwa Mesh NormalsSeti za Uso kutoka Kingo MkaliSeti za Uso kutoka kwa Mishono ya UVUlaini wa UsoMgawanyiko wa UsoHatua ya UsoKukanyaga UsoNguvu ya UsoNjia ya Kuimarisha UsoKikomo cha pembe ya usoKituo cha mipaka ya usoUso wa KonaChagua uso - Shift-Click kwa njia nyingi, Ctrl-Click huongeza uteuziMasking ya uteuzi wa uso kwa uchorajiHali ya kuchagua usoNyusoNyusoNyuso kwa KingoNyuso za kuzingatia wakati wa kufunga visiwaNyuso za kushiriki katika shughuli ya kufunguaNyuso zilizo na nyenzo hii zitatenda kana kwamba imeweka idadi ya tabaka katika kuzibaTabia za KawaidaInakabiliwaKukabiliana na UpendeleoSababuSababu (Isiyo ya Sare)Msongamano wa SababuAina ya Kuonyesha SababuMwisho wa SababuSababu ndogoHali ya FactorSababu NyekunduKurudisha nyuma SababuUrefu wa Kupumzika kwa SababuSababu AnzaFactor Stiff MnatoKipengele kiliongezwa kulingana na saizi ya eneo ili kupunguza athari za uigaji wa nguoKipengele kinachotumika kwenye msongamano kwa usambazaji wa curveSababu inatumika kwenye msongamano wa lango la kutazamaSababu kati ya kutofautiana kwa kiasi na kunyooshaSababu ya kunyoosha nguoSababu inayodhibiti usahihi wa ushughulikiaji wa visiwa (kadiri inavyokuwa juu, ndivyo matokeo yanavyokuwa bora zaidi)Sababu inayodhibiti usahihi wa ushughulikiaji wa visiwa (kawaida, 0.1 inapaswa kutosha, maadili ya juu yanaweza kufanya mambo polepole sana)Kipengele cha mchanganyiko wa kuziba mazingiraKipengele cha usahihi wa mipaka ya kujaza, thamani za juu ni sahihi zaidi lakini polepole zaidiSababu ya matuta ya mashimoSababu ya mabonde ya cavitySababu ya matuta ya kupindikaSababu ya mabonde yenye mikunjoSababu ya radius kwenye mwisho wa curlSababu ya radius mwanzoni mwa curlSababu ya upakaji rangiSababu ya UkunguSababu ya RahisishaSababu ya Kurahisisha kwa kutumia algoriti inayobadilikaSababu ya uwaziSababu ya ugumu wa kiharusiSababu ya upeo wa juu wa radius ya braidsKipengele cha kipenyo cha chini kabisa cha kusukaSababu ya radius kwa upeoSababu ya radius kwa kiwango cha chiniSababu ya kuchanganya athari ya jumlaKipengele cha kudhibiti kiasi cha ukungu wa mwendoSababu ya kuathiri pembe ya mzungukoSababu ya kuzidisha unene nayoKipengele cha kuongeza ukubwa wa brashi kwaSababu ya kuongeza uhamishaji wa jumlaSababu ya kuongeza UVJambo la kutumia wakati wa kutumia data kwenye lengwa (tabia halisi inategemea hali ya mchanganyiko)Kipengele cha kutumia wakati wa kutumia data kwenye lengwa (tabia halisi inategemea hali ya mchanganyiko, inayozidishwa na uzani kutoka kwa kikundi cha vertex inapofafanuliwa)Kipengele kinachotumiwa kuchanganya rangi ya kipeo ili kupata rangi ya mwishoFactorized PolynomialKuanzishwa kwa KiwandaKiolezo cha Kuanzisha Kiwanda PekeeFifishaFifisha UmbaliKufifia MudaFifisha JiometriFifisha Vitu vya Penseli ya GreaseFifisha Vitu vya Penseli ya Grisi, isipokuwa ile inayotumikaFifisha NdaniKufifia Ndani na NjeFifisha Jiometri IsiyotumikaFifisha Tabaka ZisizotumikaFifisha Vipengee VisivyotumikaTabaka za FifishaFifisha vituKufifiaFifisha MudaAina ya FifishaFifisha vitu vyote vya tovuti ya kutazama na safu kamili ya rangi ili kuboresha mwonekanoKituo cha FifishaFifisha katika vipande vilivyochaguliwaFifisha ndani, nje, ndani na nje, kwenda au kutoka kwa fremu ya sasa.Fifisha jiometri isiyotumika kwa kutumia rangi ya mandharinyuma ya kituo cha kutazamaFifisha ushawishi wa kutoweka kwa kiharusiFifisha ushawishi wa unene wa kiharusiFifisha umbali kati ya kipenyo hadi 0 baada ya pembe iliyopewa ya kukataFifisha uwazi wa safu kwa safu za Penseli ya Grease isipokuwa ile inayotumikaFifisha vipande vilivyochaguliwaFifisha viboko badala ya kukata moja kwa mojaFifisha njia na vitufe mbali zaidi na fremu ya sasaFifisha vipande vilivyochaguliwa ndani na njeFifisha vipande kwa mudaFifisha unene wa kiharusi kwa kila kiharusi kinachozalishwaNyimbo ZilizoshindwaImeshindwa kutoa matokeo, bila kumbukumbuImeshindwa kuongeza kirekebishaji cha alphaImeshindwa kuongeza kirekebisha rangiImeshindwa kuongeza kirekebishaji cha jiometriImeshindwa kuongeza kirekebisha uneneImeshindwa kutenga kumbukumbuImeshindwa kuunda bafa ya OpenGL nje ya skrini, %sImeshindwa kuunda bafa ya OpenGL nje ya skrini: %sImeshindwa kuunda njia ya Mwanga wa StudioImeshindwa kuunda dirisha linalooana na mbinu ya kuonyesha mfuatano wa saaImeshindwa kuunda dirisha bila usaidizi wa quad-bafa, unaweza kupata uzoefu wa kupepesa.Imeshindwa kuunda njia iliyowekwa mapemaImeshindwa kuunda operesheni ya kubatilishaImeshindwa kuunda dirishaImeshindwa kupata data ya Maelezo ya kuchoraImeshindwa kupata suluhisho la kumfunga (ongeza usahihi?)Imeshindwa kupata njia ya Mwanga wa StudioImeshindwa kupata njia ya nyongezaImeshindwa kupata njia ya madaImeshindwa kuingiza vitufe kwenye F-Curve yenye njia ya '%s[%d]', hakikisha kuwa haijafungwa au kuchukuliwa sampuli, na ujaribu kuondoa F-Modifiers.Imeshindwa kupakia muundo wa picha '%s'Imeshindwa kupakia sauti:Imeshindwa kufungua faili '%s'Imeshindwa kufungua dirisha!Imeshindwa kusoma faili mseto '%s': %sImeshindwa kusoma fremuImeshindwa kuondoa saraka ya blobs %sImeshindwa kuondoa saraka ya metadata %sImeshindwa kutatua njia ya mali, jaribu kubainisha hili wewe mwenyewe kwa kutumia Keying Set badala yakeImeshindwa kutafuta suraImeshindwa kuweka onyesho la kukagua: hakuna kitambulisho katika muktadha (muktadha usio sahihi?)Imeshindwa kuweka thamaniImeshindwa kubadili hadi modi ya Mfuatano wa Wakati ikiwa kwenye skrini nzimaImeshindwa kuandika kuhusisha "{}" na kikoa "{}" na kuandika "{}"Kushindwa kutekeleza utendakazi wa faili wa nje kwenye "%s"Vyeo vya HakiTangency ya HakiMtumiaji BandiaKurudi nyumaZana ya kurudi nyumaKuangukaAngle ya FalloffNjia ya FalloffNguvu ya FalloffRadi ya FalloffUmbo la FalloffAina ya FalloffUmbali wa Falloff kwa athari ya kuganda (0 inamaanisha hakuna kuanguka)Falloff ambayo inatumika kutoka ncha hadi mzizi wa kila curveAina ya Falloff kwa modi ya uhariri sawiaAina ya manyoya ya FalloffMuanguko:Si kweliSi kweli wakati F-Curve haikuweza kutathminiwa hapo awali, kwa hivyo inafaa kurukwa wakati wa kutathminiSi kweli wakati kipengele hiki ni hoja ya hiari katika chaguo za kukokotoa za RNAShabikiMbaliNdege ya MbaliUmbali wa kukata kamera ya kivuliHarakaUhariri wa HarakaUkadiriaji wa GI wa HarakaNjia ya GI ya harakaNjia ya kukadiria GI ya harakaMwendo wa HarakaUhariri wa mwingiliano wa haraka kupitia ujumuishaji asilia wa HydraUchoraji ramani wa haraka ambao ni mzuri kwa hali nyingi, lakini hupuuza sehemu nyingine ya mpindano wa B-Bone.Kitatuzi cha haraka, mapungufu kadhaaHaraka zaidiPendekeza data asilia au kurahisisha mkunjoPendekeza ufunguo wa kushoto au wa kuliaSababu ya HofuUnyoyaAlama za ManyoyaNyoya Kusinyaa/Kunenepesha: %3fNyoya Kusinyaa/Kunenepesha: %sUfahamu wa KipengelePato la KipengeleSeti ya VipengeleSeti ya Vipengele:Uzito wa KipengeleUgunduzi wa kipengele unahitaji fremu halali ya klipuMaoniMgawo wa maoni kwa urekebishaji wa makosa, wastani wa muda wa kujibu ni 1/maoniMiguuMiguu kwa sekundeMiguu kwa sekunde mrabaLetaShambaUnyonyaji wa ShambaKipengele cha ShambaMipangilio ya ShambaShamba la MaoniSehemu ya kutazamwa kwa lenzi ya jicho la samakiShamba linatokana na wima zote za kituShamba linatoka kwa ndege ya ndani ya XY ya kituShamba linatoka kwa mhimili wa eneo wa Z wa kituShamba linatoka katikati ya kituShamba huanzia kwenye uso wa kituMipangilio ya shamba ya kitu katika uigaji wa fizikiaMashambaPiganaKupigana UmbaliFaili '%s' haiwezi kufunguliwaFaili '%s' haikuweza kupakiwaKivinjari cha FailiAina ya Kuonyesha Kivinjari cha FailiNjia ya Kivinjari cha FailiFaili Imefutwa Nje ya BlenderViendelezi vya failiFolda za FailiUmbizo la failiAina ya Kidhibiti FailiFaili Ina Mabadiliko ambayo HayajahifadhiwaTarehe ya Kurekebisha FailiFaili Iliyorekebishwa Nje ya BlenderFaili Iliyorekebishwa Nje na Ndani ya BlenderMgongano wa Jina la FailiFaili HaikupatikanaPato la FailiNjia ya failiNjia ya faili:Njia za FailiAina ya Hakiki ya FailiMarejeleo ya FailiFaili Chagua Kichujio cha KipengeeIngizo la Chagua FailiKichujio cha Kitambulisho cha Chagua FailiVigezo vya Chagua FailiUkubwa wa failiKiambishi tamati cha FailiMuungano wa faili umesajiliwaMuungano wa faili haujasajiliwaSaraka MaalumJuzuuData ya nafasi ya kivinjariFaili haikuweza kusomeka, ufisadi muhimu wa data uligunduliwaFaili haipoUmbo la failiUmbizo la faili linatarajia nafasi ya rangi ya mstariUmbizo la faili halitumiki katika faili "%s"Umbo la faili la kuhamishia mpangilio wa UVUmbizo la faili ili kuhifadhi picha zinazotolewa kamaToleo la umbizo la faili ya .blend ilihifadhiwa kwa kutumiaFaili ImehifadhiwaJina la failiJina la faili, andika upya iliyopoFaili haikupatikana '%s'Njia ya failiNjia ya faili "%s" ni batiliNjia ya faili ya picha kutoa sauti.Njia ya faili ya picha kuunganishwaNjia ya faili ya picha iliyounganishwaSifa ya njia ya faili haijawekwaNjia ya faili haikuwekwaHali ya kupanga failiFaili ndefu sana %sFaili iliyoandikwa na Blender binary mpya zaidi (%d.%d), tarajia upotevu wa data!Faili:Kigezo cha KivinjariJina la failiJina la faili la filamu au faili ya mlolongoJina la faili la faili ya maandishiJina la faili pekeeNjia ya failiNjia ya faili haijawekwaNjia ya faili inayotumika kusafirisha failiNjia ya faili inayotumika kuleta failiFailiJazaJaza CapsRangi ya KujazaJaza Njia ya Kubatilisha RangiJaza Mtihani wa Kubatilisha RangiJaza Njia ya RangiJaza CurveJaza MashimoNjia ya KujazaJaza OffsetJaza PekeeUwazi wa KujazaJaza MkoaJaza RimJaza MzungukoJaza KiwangoJaza SehemuSehemu za Kujaza lazima ziwe angalau 1Jaza KizingitiAina ya KujazaJaza kitanzi cha makali kilichochaguliwa na nyusoJaza eneo na rangi ya upinde rangiJaza eneo na muundo wa pichaJaza eneo na gradient ya radialJaza eneo na rangi thabitiJaza vifuniko vya mikunjo iliyopindaJaza rangi kwa picha iliyotolewaJaza gridi kutoka kwa vitanzi viwiliJaza mashimo baada ya kukata kinyagoJaza mashimo (vitanzi vya ukingo wa mpaka)Jaza barakoa ikiwa hakuna kitu ambacho tayari kimefunikwaJaza kataJaza eneo la ndaniJaza eneo lililogeuzwaJaza kigae kipya na picha iliyotolewaJaza maeneo yanayoonekana pekee kwenye kituo cha kutazamaJaza maingizo ya Kiwango cha chini/Upeo kwa umbali wa min/upeo kati ya vitu vilivyochaguliwa vya wavu na chanzo (ama ni kitu kilichoainishwa na mtumiaji au kamera inayotumika)Jaza safu ya rangi ya vertex inayotumika na rangi ya sasa ya rangiJaza kikundi cha vertex amilifu na uzito wa sasa wa rangiJaza kigae cha sasa na picha iliyotolewaJaza picha na gridi ya majaribio ya ramani ya UVJaza eneo lililopasukaJaza kinyago kizima kwa thamani fulani, au geuza thamani zakeZana ya kujaza inahitaji nyenzo inayotumikaJaza rangi maalumJaza kwa rangi umbo linaloundwa na vibokoMviringo wa FilletInajazaRekodi ya FilamuFilamu sRGBKama filamuChujaChuja .changanya failiVitendo vya KichujioVitendo vya Kichujio vya kusafirishwa njeViongezo vya KichujioChuja faili za AlembicAngle ya KichujioAina za Mali za ChujaKichanganya KichujioKichujio Faili za Hifadhi Nakala za BlenderChuja Blender IDsAlama za Uso za ChujaFaili za KichujioFolda ya KichujioVichujio vya FoldaFonti za KichujioKichujio Kinang'aaPicha za KichujioMechi ya KichujioFilamu za KichujioNjia ya KichujioChuja faili za OBJVitu vya KuchujaChuja faili za kiasi cha OpenVDBAgizo la KichujioChatu ya KichujioChuja faili za ChatuHati ya KichujioMipangilio ya KichujioUkubwa wa KichujioSauti ya KichujioChanzo cha KichujioKichujio cha MaandishiChuja Kizingiti ili kuchagua nyimbo zenye matatizoAina ya KichujioChuja faili za USDVichuja vikundi vya Vertex kwa OnyeshoKiwango cha KichujioUpana wa KichujioChuja faili za kumbukumbuChuja mali kwa jinaChuja kulingana na vifungo muhimuKichujio kulingana na jina la operetaChuja faili za btxChuja kwa JinaChuja kwa AinaChuja kwa Aina:Chuja mistari ya vipengele kulingana na mipaka ya alama za usoVichujio vya foldaChuja faili za fontiChuja faili za pichaNjia ya kuchujaChuja faili za sinemaChuja faili za sautiNguvu ya chujioChuja maandishiChuja faili za maandishiKichujio ambacho kitatumika kwenye barakoaChuja UI kwa leboChuja kwa pamoja, kueneza, kung'aa, upitishaji na pasi za uso wa chiniNyimbo za kichujio ambazo zina miiba inayoonekana kwa njia ya ajabu katika mikunjo ya mwendoMkusanyiko wa KuchujaVichujioVichujio vya kuondoa safu mlalo kutoka kwa data iliyoonyeshwaMwishoMatrix ya mwisho ya 4 × 4 baada ya vizuizi na viendeshaji kutumika, kwenye nafasi ya kitu cha silaha.Picha za MwishoUtoaji wa MwishoMatrix ya Mwisho ya DuniaFremu ya mwisho ya barakoa (inayotumika kwa mpangilio)Fremu ya mwisho ya safu ya uchezaji/utoajiFremu ya mwisho ya safuUsanidi wa mwisho wa ufunguo unaochanganya ramani kuu kutoka kwa usanidi amilifu na nyongeza, na unaweza kuhaririwa na mtumiaji.Thamani ya mwisho ya mabadiliko ya kitu au mfupaTafutaTafutaTafuta ZoteTafuta FailiTafuta MaandishiTafuta WrapTafuta faili zote kwenye njia ya utaftaji (sio kukosa tu)Tafuta kingo kwenye mipaka kati ya vikundi vya nyuso zilizo na thamani sawa ya kitambulishoTafuta vikundi vya wima karibu zaidi kuliko dist na uviunganishe pamojaPata kwenye FoldaTafuta sampuli nafasi kwenye curve kwa kutumia umbali kutoka mwanzo wakeTafuta nafasi za sampuli kwenye curve kwa kutumia kipengele cha urefu wake woteTafuta maandishi maalumTafuta sehemu ya karibu zaidi kwenye uso kwa sehemu ya mzizi wa kila curve na usogeze mzizi hapo.Tafuta kipengele cha jiometri iliyo karibu zaidi na nafasi.Tafuta nafasi za mwisho kwa kutumia kipengele cha urefu wa kila safuTafuta nafasi za mwisho kwa kutumia urefu kutoka mwanzo wa kila mstariTafuta idadi ya chini zaidi ya hatua, ukipuuza umbali wa angaTafuta kipengele cha karibu zaidi katika kikundi.Tafuta njia fupi zaidi kando ya kingo za wavu hadi wima zilizochaguliwa za mwisho, kwa gharama inayoweza kubinafsishwa kwa kila ukingo.Tafuta/BadilishaSawaMtindo mzuri wa uchoraji ramani wa maeneo ya X, Y na ZMaliza operesheni kwenye ufunguo wa kutolewaMotoMoshi wa MotoKwanzaAina ya Mshiko wa KwanzaKielezo cha Nukta ya KwanzaKitu cha Kwanza Kigumu cha Mwili kuwekewa vikwazoNakala za Kwanza na za MwishoMgawo wa kwanza wa mpangilio wa nne wa upotoshaji wa miale ya Brown-ConradyMgawo wa kwanza wa mpangilio wa pili Brown-Conrady upotoshaji wa tangentialMgawo wa kwanza wa mpangilio wa pili upotoshaji wa NukeMgawo wa kwanza wa upotoshaji wa mgawanyiko wa piliMgawo wa kwanza wa mpangilio wa tatu wa upotoshaji wa radial ya polynomialRangi ya kwanza kutumika kwa athariNafasi za udhibiti wa kwanza kwa mikondo mipya iliyoingilianaSehemu ya kwanza ya udhibiti wa msururu wa ujazo kati ya kasi ya min/maxFremu ya kwanza kutoka kwa kitendo hadi kutumiaFremu ya kwanza ya uhuishaji wa njiaFremu ya kwanza ya Kitendo cha kutumiaFremu ya kwanza ya kinyago (inatumika kwa mpangilio)Fremu ya kwanza ya safu ya uchezaji/utoajiFremu ya kwanza ya safuFremu ya kwanza ya sehemuIngizo la kwanza la ukanda wa athariFremu kuu ya kwanza kutumika kwa uanzishaji upyaFaili iliyopakia ya kwanza ya pichaKwanza jaribu kutelezesha unyoya badala ya kipeoJina la kikundi cha kipeo cha kwanzaLenzi ya FisheyeFisheye Lenzi PolynomialUrefu UnaofaaMbinu ya KufaaAina ya KutoshaWeka fremu kwenye kituo cha kutazamaWeka picha ya usuli kwa mwonekanoSawazisha vitu vilivyonakiliwa kwenye mkunjoInafaa kwa urefu wa kihisiInafaa kwa upana wa kihisiInafaa kwa upana wa kihisi au urefu kulingana na azimio la pichaKurekebisha FitoRekebisha ShearRekebisha miruko mikubwa na migeuko katika Mikondo ya Euler Rotation F iliyochaguliwa inayotokana na viwango vya kuzungushwa vinavyokatwa wakati wa kuoka fizikia.ImewekwaMbadala IliyohamishikaHesabu isiyobadilikaFremu IsiyobadilikaNafasi IsiyobadilikaTarafa ZisizohamishikaGridi ya bendera ya kikoa cha majiBenderaMwaliGridi ya MotoKiwango cha MotoMoshi wa MotoSehemu ya motoMabakoUrefu wa MwakoUfunguzi wa MwangazaKigezo cha MwangaMweko Kwenye UhamishoWeka kitu lengwa wakati wa kuhamisha modiGorofaNyuso za GorofaKuweka Kivuli BapaNdege ya Gorofa ya XYUmbo tambarare wa mzunguko waziUtulivuSawazishaFlatten Bone HierarkiaFlatten Bone Hierarkia.Mishiko BainiFlatten HierarkiaFlatten Object HierarkiaFlatten Object Hierarkia.Pembe bapa za pointi zilizochaguliwaPembe bapa za wima zilizochaguliwaNchi za laini kwa mpito lainiSawazisha nyuso zilizochaguliwaKimbia UmbaliKimbilia umbali huuGeuzaBadili VishokaGeuza MhimiliNjia panda ya RangiBadili RangiFlip AthariFlip NyusoBadili Majina ya VikundiGeuza MlaloNjia ya GeuzaBadili MajinaBadili KawaidaGeuza UDIMGeuza WimaGeuza XGeuza YBadili mwelekeo wa viwianishi vya UV ndani ya nyusoMelekeo wa kugeuza wa sifa ya rangi ya kona ya uso ndani ya nyusoBadili athariRangi za kujazaGeuza pichaGeuza picha kwa mlaloGeuza picha wimaBadili viwango vya kawaida vya nyuso zenye lathedGeuza kwenye mhimili wa XGeuza kwenye mhimili wa YGeuza thamani za quaternion ili kufikia mizunguko inayotaka, huku ukidumisha mielekeo sawaGeuza fremu muhimu zilizochaguliwa juu ya mstari wa kioo uliochaguliwaGeuza picha ya usuli kwa mlaloGeuza picha ya usuli kwa wimaGeuza mwelekeo wa kanuni za nyuso zilizochaguliwa (na wima zao)Geuza pichaGeuza picha mlaloGeuza picha wimaGeuza mhimili wa X na Y wa muundoBadili nyakati za fremu muhimu zilizochaguliwa kwa kutumia fremu ya sasa kama mstari wa kiooBadilisha nyakati za fremu muhimu zilizochaguliwa kwa kutumia alama ya kwanza iliyochaguliwa kama sehemu ya marejeleoBadili nyakati za fremu muhimu zilizochaguliwa, kwa kurudisha nyuma mpangilio unaoonekanaGeuza hadi ChiniGeuka hadi KushotoGeuka hadi KuliaGeuka hadi JuuBadili thamani za fremu muhimu zilizochaguliwa (yaani, thamani hasi huwa chanya, na kinyume chake)Badili thamani za fremu muhimu zilizochaguliwa kwa kutumia thamani ya kishale (sehemu ya Y/Mlalo) kama mstari wa kiooBadili majina ya vikundi vya kipeoImepinduliwaImegeuzwa kwa X-AxisHugeuza (na kusahihisha) viambishi mhimili vya majina ya mifupa iliyochaguliwaHugeuza mwelekeo wa kipandeHugeuza utengamano wa quadi zilizochaguliwaEleaSafu ya KueleaSifa ya KueleaThamani ya Sifa ya KueleaBafa ya KueleaSifa ya Rangi ya KueleaThamani ya Sifa ya Rangi ya KueleaPikseli za Aikoni ya KueleaPikseli za Picha za KueleaSoketi ya Njia ya KueleaKiolesura cha Soketi cha Nodi ya KueleaKizingiti cha KueleaThamani ya KueleaSifa ya Vekta ya KueleaThamani ya Sifa ya Vekta ya KueleaKitendo cha kuelea, kinachowakilisha kitufe cha dijiti au cha analogiOgea hadi Nambari kamiliFloat2 SifaThamani ya Sifa ya Float2Mkoa unaoeleaMzunguko wa sehemu ya kuelea ya quaternionTundu ya nambari inayoelea ya nodiThamani ya sehemu inayoeleaThamani ya sehemu ya kuelea katika sifa ya jiometriKundiMafuriko yanajaza matundu na mpangilio wa maelezo uliochaguliwaSakafuKizuizi cha SakafuMahali pa SakafuMtiririkoTabia ya MtiririkoMipangilio ya MtiririkoAina ya MtiririkoMajimajiMkusanyiko wa MajimajiMsongamano wa MajimajiMtiririko wa MajimajiUzito wa athari ya Mtiririko wa MajiMuingiliano wa MajimajiKiwango cha Maji KimewekwaKirekebisha MajiMipangilio ya awali ya MajiKasi ya MajimajiMipangilio ya kikoa cha majiMipangilio ya mtiririko wa majiKioevu kina kasi ya awali kinapotolewaRadi ya mwingiliano wa majiMsongamano wa kupumzika kwa majiKirekebishaji cha uigaji wa majiFluid: Haikuweza kuunda saraka ya kache '%s', weka upya kwa chaguo-msingi '%s'Kimiminiko: Haikuweza kutumia saraka ya akiba chaguo-msingi '%s', tafadhali fafanua njia halali ya akiba wewe mwenyewe.Kioevu: Njia tupu ya akiba, weka upya kwa chaguo-msingi '%s'SafishaOsha data ya kuhariri kutoka kwa hali amilifu za uhaririNuruNjia ya kurukaPovuMapovu ya PovuKufunika PovuPovu LafifiaJina la Tabaka la PovuPovu na chembe za Bubbles huhifadhiwa katika mfumo wa chembe sawaUrefu wa KuzingatiaMfupa wa KuzingatiaUmbali wa KuzingatiaUmbali wa Kuzingatia: %.3fKitu LengwaKanda LengwaZingatia MfupaZingatia KituKiwango cha UkunguFolda ya kuweka faili za unamu ndani. Inahusiana na faili ya .gltfFoldaFuataFuata B-BoneFuata MviringoMfuate KiongoziFuata NjiaFuata Kizuizi cha NjiaKizuizi cha Kufuata Njia hakipatikaniFuata MapendeleoFuata OnyeshoFuata Uso wa KawaidaFuata WimboFuata Kizuizi cha WimboFuata UV kutoka kwa quadi amilifu pamoja na vitanzi vya uso vinavyoendeleaFuata maji au kitu ulichopewaFuata mabadiliko maalum ili kufafanua mkao msingi wa mwonekano wa Uhalisia PepeFuata fremu ya sasa katika wahaririFuata uma katika mlolongo wa wazaziMfuate kiongozi katika mstariFuata kishale cha kipanyaFuata mkao wa kishale wa kipanyaFuata mzunguko wa kitu pekeeFuata umbo la sehemu za B-Mfupa unapokokotoa nafasi ya Kichwa/MkiaFuata njia ya kuchora kiharusi na mzunguko wa kituFuata kamera ya tukio inayotumika ili kufafanua mkao msingi wa mwonekano wa Uhalisia PepeFuata mkunjo wa kiharusiFuata mabadiliko ya kitu ili kufafanua mkao msingi wa mwonekano wa Uhalisia PepeFuata kitu hiki badala ya majipuFontiherufi Nziziherufi Mzito ItalicFaili za FontiItaliki ya herufiUkubwa wa herufiMtindo wa FontiFonti haijapakiwaFonti haijabainishwaUkubwa wa herufi katika nuktaUkubwa wa herufi ya kutumia kuonyesha leboUkubwa wa herufi ya kutumia kwa kuonyesha maandishiFontiSaraka ya FontiChiniKwa Watumiaji WoteKwa Sambamba, tofauti ya X kati ya kingo za juu na za chini.Kwa njia za PoseBone, tumia eneo la kichwa cha mfupa unapokokotoa njia hiiKwa mikunjo ya RGB, rangi ambayo nyeusi imechorwaKwa mikunjo ya RGB, rangi ambayo nyeupe imechorwaKwa Tree-IK: Uzito wa udhibiti wa mwelekeo kwa lengo hiliKwa Tree-IK: Uzito wa udhibiti wa nafasi kwa lengo hiliKwa tukio fulani vekta A, uso wa kawaida B na uwiano wa fahirisi za kinzani, Ior, kinzani hurejesha vekta ya kinzani, R.Kwa maumbo yote ya WebP, unda muundo mbadala wa PNGKwa utangamano wa nyuma pekeeKwa njia za mwendo wa mfupa, tafuta Kitendo kizima kwa fremu muhimu badala ya kwenye kikundi chenye jina linalolingana pekee (ni polepole zaidi)Kwa makadirio ya kisanduku, kiasi cha mchanganyiko wa kutumia kati ya pandeKwa faili zilizo na mitiririko kadhaa ya filamu, tumia mtiririko na faharasa uliyopewaKwa maktaba zilizo na ubatilishaji ulioundwa, onyesha thamani zilizobatilishwa ambazo hufafanuliwa/kudhibitiwa kiotomatiki (k.m. kuwafanya watumiaji wa sehemu ya kuzuia data iliyobatilishwa kwa data ya kubatilisha, si data asili iliyounganishwa)Kwa vitu vya matundu, unganisha viwianishi vya UV ambavyo vinashiriki kipeo ili kutoa hesabu kwa usahihi katika virekebishaji vingine.Kwa matundu yaliyo na virekebishaji vilivyotumika, uratibu wa kipeo bila virekebisha ulemavu vilivyotumika, kama inavyotumika kwa viwianishi vya unamu vinavyotengenezwa.Kwa multires, onyesha mwonekano wa chini wakati wa kusogeza mwonekanoKwa maandishi ya msingi wa nodi, ambayo nodi ya pato la kutumiaKwa pointi, umbali kando ya mstari wa sehemu ya udhibiti, Kwa misururu, umbali kando ya curve nzima.Kwa pointi, sehemu ya urefu wa jumla wa safu kwenye sehemu ya udhibiti.Kwa mifumo ya kinu, faharisi ya mfumo wa chembe kwenye kitu kinacholengwaKwa mifumo ya kinu, kitu ambacho kina mfumo wa chembe lengwa (tupu ikiwa kitu sawa)Kwa sababu za usalama, utekelezaji wa kiotomatiki wa hati za Python kwenye faili hii ulizimwa:Kwa fremu muhimu zilizochaguliwa, chagua/acha kuchagua mchanganyiko wowote wa ufunguo wenyewe na vipini vyakeKwa violezo, huzuia mtumiaji kuondoa utendakazi ulioainishwa (HAIJATUMIKA)Kwa upitishaji wa uwazi, weka nyuso zenye ukali juu ya kizingiti kisicho na giza.NguvuMhimili wa NguvuKukata Nyuma kwa NguvuMkusanyiko wa NguvuLazimisha Unganisha WatotoLazimisha FutaNguvu FalloffShamba la NguvuSehemu ya Nguvu 1Sehemu ya Nguvu 2Makutano ya NguvuKulazimisha Kuanza/Kumaliza UfunguoLazimisha upakiaji upya kamili wa tafsiri ya UILazimisha uunganisho wa mifupa ya watoto kwa mzazi wao, hata kama nafasi zao za kichwa/mkia zilizokokotwa hazilingani (inaweza kuwa muhimu kwa silaha za aina ya viungo safi)Lazimisha uzito wa athariLazimisha usafirishaji wa uhuishaji kwenye kila kitu.Lazimisha kusafirisha angalau ufunguo mmoja wa uhuishaji kwa mifupa yote (inahitajika na baadhi ya programu lengwa, kama UE4)Lazimisha uga kulingana na muundoSehemu ya nguvu ya kikoa cha majiNguvu humezwa na vitu vya mgonganoLazimisha mwonekano wa curve kutoshea mpaka uliobainishwaLazimisha mwonekano wa njia ili kutoshea mpaka uliobainishwaLazimisha masasisho ya vitegemezi - Tumia hii ikiwa viendeshi halisasishi ipasavyoLazimisha kutumia thamani hii ya kituo (ikiwekwa)Forcefield kulingana na uwezo wa Lennard-JonesForcefield inategemea kasi ya chembeMajeshiHulazimisha data yote iliyounganishwa kuzingatiwa kama iliyounganishwa moja kwa moja.Rangi ya mandharinyuma ya ikoni ya UtatuziRangi ya mbele ya ikoni ya HitilafuRangi ya mandharinyuma ya ikoni ya MaelezoRangi ya mbele ya ikoni ya OperetaRangi ya mbele ya ikoni ya MaliRangi ya mbele ya ikoni ya OnyoImegawanyikaUmbo la mikunjoUmbizoMuundo wa midia ya multiviewMuundo wa msimbo wa saa unaoonyeshwa wakati hauonyeshi muda kulingana na fremuUmbizo lililotumika kuhifadhi upya faili hiiBahati (inaweza kuonekana bora, isiyo sahihi)MbeleMhimili wa MbeleUfuatiliaji wa Njia ya MbeleSambaza pato la nodi ya uingizaji wa simulizi moja kwa moja kwenye nodi ya pato na upuuze nodi katika eneo la kuiga.NneMgawo wa nne wa mpangilio wa nne wa upotoshaji wa miale ya Brown-ConradyFractal Brownian Motion, tumia kelele za Brownian kama msingiAlgorithm ya kelele ya FractalKipengele cha bahati nasibu cha FractalSehemuKipande cha pheomelanini katika melanini, hutoa rangi ya manjano hadi nyekundu, kinyume na rangi ya hudhurungi hadi nyeusi ya eumelanini.Vikwazo vya SehemuVizuizi vya sehemu huboresha na kulainisha mpaka wa vizuizi vya majiFremuFremu %dFremu %d / %dFremu %d: %sFremu '%s' haijapatikana, uhuishaji lazima ukamilikeKasi Kulingana na FremuHesabu ya FremuKudondosha FremuMwisho wa FremuNjia ya Faili ya SuraUfafanuzi wa MuafakaFremu ImefungwaRamani ya Fremu MpyaRamani ya Muafaka ya ZamaniNjia ya FremuNambari ya FremuNambari za FremuKukabiliana na FremuMsururu wa FremuMsururu wa Fremu KablaMsururu wa Fremu AnzaKiwango cha FremuUwekaji Awali wa Kiwango cha FremuJamaa wa FremuKiwango cha FremuFremu ImechaguliwaFremu AnzaHatua ya FremuFremu ambayo uigaji huishaFremu ambayo uigaji huanzaFremu kwa sasa inaonyeshwa kwa safu hiiFremu ya funguo kabisaFremu imechaguliwa kwa ajili ya kuhaririwa katika Karatasi ya DopeKiashiria cha nambari ya fremu kimewashwaNambari ya fremu ya ukanda wa pembejeoNambari ya fremu ya fremu muhimu mara baada ya fremu ya sasaNambari ya fremu ya fremu muhimu mara moja kabla ya fremu ya sasaNambari ya fremu ya ukanda wa ingizoNambari ya fremu ambayo gridi za sauti zitapakiwa, kulingana na wakati wa tukio na vigezo vya sautiNambari ya fremu kuanza kutoa chembeNambari ya fremu ya kuacha kutoa chembeFrame ya Kitendo kilichorejelewa cha kutathminiwaFremu ambayo uigaji huanzaFremu ambayo mwigo husimamaMchezaji wa sura kutoka IRIDASKicheza sura kutoka Tweak SoftwareFremu ambayo ushawishi wa kirekebishaji huisha (ikiwa safu ya Fremu ya Kuzuia inatumika)Fremu ambayo ushawishi wa kirekebishaji huisha (ikiwa inatumika)Fremu ambayo ushawishi wa kirekebishaji huanza (ikiwa safu ya Fremu ya Kuzuia inatumika)Fremu ambayo ushawishi wa kirekebishaji huanza (ikiwa inatumika)Weka kipengele chini ya kishale katika Kihariri cha GrafuWeka muundo wa safu nzima badala ya faharasa iliyo chini ya kishaleOrodhesha sehemu hii ya udhibiti hutokeaFremu ya kuingiza fremu muhimuFremu ya kuacha kueneza fremu kwa (kwa modi ya 'Kabla ya Fremu')Fremu ambapo ufunguo utaongezwaFremu ambapo vipande vilivyochaguliwa vitakatwaFremu ambapo vipande vilivyochaguliwa vitagawanywaFremu ambapo kuoka huishaFremu ambapo kuoka huanzaFremu:Fremu: %dFremu: %d / %dFremu: - / %dMsingi wa muafakaFremuMuafaka BaadaFremu KablaKikomo cha FremuFremu katika safu kamili ya fremu ya tukioFremu katika safu inayolingana ya fremu muhimu za Penseli ya GreaseFremu kwa sekundeFremu za kuingiza baada ya ukanda wa sasaBureMhimili HuruUigaji Mzima wa Maji Bila MalipoData ya Maji Bila MalipoMwongozo wa Maji Bila MalipoMatundu ya Maji Bila MalipoKelele ya Maji Bila MalipoChembe za Maji Bila MalipoKipini HuriaNchi Isiyolipishwa ImechaguliwaKodeki ya Sauti Bila HasaraAcha bake, badala ya kuitengenezaKitabu cha michoro cha maelezo bila malipoMpinda wa mkono usio na mkono unaofafanua sehemu ya mchoroMijiko isiyo na mikono inayofafanua mchoro kwenye fremu hiiFreestyleRangi ya Mtindo HuriaJiometri ya Mtindo HuriaSeti ya Mstari HuriaMtindo wa Mstari HuriaMitindo ya Mitindo HuriaModuli ya FreestyleMipangilio ya Mtindo HuriaMitindo ya ViharusiUmbile HuriaUnene wa Mtindo HuriaMtindo wa mstari huru, unaoweza kutumika tena kwa seti nyingi za mistariMipangilio ya mitindo huru ya kizuizi cha data cha ViewLayerFreestyle: Upakiaji wa matunduMtindo huru: Utoaji wa kiharusiFreestyle: Tazama uundaji wa ramaniMpyaLainiKupunguza KugandishaFanya KiendeshajiZimisha mipaka ya kukata mwonekanoMarudioKipengele cha masafa ya visuFrequency factor of curlsMarudio ya kelele ya PerlinMaktaba ya FribidiMsuguanoSababu ya MsuguanoMsuguano wa kugongana kwa nguoNguvu ya msuguano ikiwa mgongano ulitokea (juu = harakati kidogo)Msuguano na mawasiliano ya kibinafsiRafikiMikunjo ya Nywele IliyogandaKutokaKutoka kwa Fremu ya SasaKutoka BahashaKutoka kwa InstancerKutoka KushotoKutoka MaxKutoka Kiwango cha Juu XKutoka Kiwango cha Juu zaidi cha YKutoka Kiwango cha Juu ZKutoka MinKutoka Kiwango cha Chini XKutoka Kiwango cha chini cha YKutoka Kiwango cha Chini ZKutoka MchanganyikoKutoka kwa ModiKutoka KuliaKutoka kwa ellipsoid (umbo linalofafanuliwa kwa vipimo vya kisanduku cha mpaka, lengo ni la hiari)Kutoka nodiKutoka tunduKutoka kwa fremu muhimu ya kwanza iliyochaguliwa hadi ya mwishoMbeleMbele (X-Z)Nyuso za Mbele PekeeMbele OrthografiaMtazamo wa mbeleMbele/NyumaMafutaSehemu ya mafutaImejaaUtawala Kamili wa MkusanyikoNakala KamiliJina kamili la Kitambulisho katika faili ya .mseto ya maktaba (pamoja na herufi mbili kuu za 'aina ya kitambulisho')Njia Kamili ya MaktabaJina KamiliNjia KamiliKamili SMPTE msimbo wa saa (muundo ni HH:MM:SS:FF)Sampuli KamiliNjia kamili ya faili ya Blender iliyo na mali inayotumikaUsahihi kamiliUsahihi kamili kwa matoleo ya mwisho, nusu ya usahihi vinginevyoNjia ya UtendajiNyenzo ya manyoyaKuchanganyikiwa wakati wa mgongano, maadili ya juu hufanya ushughulikiaji wa mgongano uwe mwepesi lakini usiwe thabitiInatatanishaGGX iliyo na masahihisho ya ziada ya kuhesabu kutawanyika nyingi, kuhifadhi nishati na kuzuia giza lisilotarajiwa kwenye ukali mwingi.Kikomo cha Umbile la GLNyuma ya GPUKokotoo ya GPUMatukio ya GPUMgawanyiko wa GPUGPU backend kutumia (inahitaji kuanzisha upya Blender ili mabadiliko yaanze kutumika)Tabaka_la_GPUrahisishaji KiotomatikiNyumaMpakaAina ya KofiaKivuli cha kutupwaMviringoMchemrabaDesturiAthari za NguvuRahisi KatikaUrahisi wa Kuingia na KutokaRahisi NjeKurahisishaKurahisisha (kwa nguvu)KielelezoMtindo wa KujazaFrofaGPenseliKunyakuaUpinde rangiTafsiriSanaa ya MstariMstariChanganyaMpyaBanaSukumaMbiliMtazamoHalisiNasibuMzungukoLainiImaraNguvuKiharusiMtindo wa KiharusiMuundoUnenePinduaAinaWimbiUfafanuzi wa GPencil: Mipangilio ya Uchongaji wa GPencilFaidaPadi ya michezoGamma ImesahihishwaPengoPengo la 1Pengo la 2Pengo la 3Kuziba PengoPengo kati ya masafa mfululizoTakatakaKiwango cha Ukusanyaji TakaTakataka MatteGesiAthari ya Ukungu ya GaussianAthari ya Ukungu ya GaussianKichujio cha GaussianJeneraliThamani ya Misa ya JumlaUbatilishaji MkuuShughuli za jumla za usimamizi wa kizuizi cha dataMsuguano wa jumla wa vyombo vya habari kwa harakati za uhakikaSifa za jumla za zana za uchongaji wa penseli ya GreaseMipangilio ya jumlaAina ya jumla ya sifaTengenezaTengeneza 'kati-kati' ili kuingiliana vizuri kati ya fremu za Penseli ya GreaseTengeneza Tabaka za DataTengeneza PovuTengeneza Mikunjo ya NyweleTengeneza KawaidaTengeneza NgoziTengeneza Ramani ya DawaTengeneza UVTengeneza kelele ya Worley kulingana na umbali wa alama za nasibu.Tengeneza safu ya 2D Bézier kutoka kwa vidhibiti na vipini vilivyotolewaTengeneza ramani ya UV kulingana na kingo za mshonoTengeneza picha tupuTengeneza muundo wa ubao wa kusahihishaTengeneza kingo za duaraTengeneza matundu ya koniTengeneza matundu ya mchemraba yenye urefu wa upande unaobadilika na migawanyikoTengeneza curve kutoka kwa matunduTengeneza mkunjo kwa kutumia polinomia iliyoboreshwa au iliyopanuliwaTengeneza curve kwa kutumia vipengele vya kawaida vya hesabu kama vile sin na cosTengeneza matundu ya silindaTengeneza ramani chaguo-msingi ya UVTengeneza sauti mnene kwa uga unaodhibiti msongamano katika kila vokseli ya gridi kulingana na nafasi yake.Tengeneza kipenyo cha ramani cha uchafu kulingana na tunduTengeneza kiasi cha ukungu duara kuzunguka kila nuktaTengeneza tundu la nodi ya ingizoTengeneza matundu kwenye "uso" wa kiasiTengeneza matundu kwenye ndege ya XY yenye nyuso ndani ya curve za pembejeoTengeneza kipeo cha matundu kwa kila nukta ya winguTengeneza pasi sahihi zaidi ya cryptomatteTengeneza uso wa bahari unaosongaTengeneza uso mpya wenye topolojia ya kawaida inayofuata umbo la matundu ya ingizoTengeneza vekta ya kawaida na bidhaa ya nuktaTengeneza tundu la nodi ya patoTengeneza aya ya maandishi kwa fonti maalum, kwa kutumia kielelezo cha curve kuhifadhi kila herufi.Tengeneza hali ya kutatanisha kutoka kwa umbo la urefu kwa ajili ya uchoraji wa ramani.Tengeneza hali ya kutatanisha kutoka kwa picha ya kawaida ya ramani ya RGB.Tengeneza matundu yaliyopangwa kwenye ndege ya XYTengeneza wingu la uhakika kwa kuchukua nafasi kwenye mikunjoTengeneza wingu la uhakika kutoka kwa wima za matunduTengeneza wingu la uhakika na nafasi na radii iliyofafanuliwa na sehemuTengeneza safu ya safu nyingiTengeneza mduara wa aina nyingiTengeneza safu nyingi kwa kila safu ya pembejeoTengeneza safu ya pembe nyingi katika umbo la parabola na nafasi za vidhibitiTengeneza safu ya pembe nyingi katika umbo la ondTengeneza safu nyingi katika muundo wa nyota kwa kuunganisha alama za miduara miwili.Tengeneza mstari wa safu nyingi na alama mbiliTengeneza poligoni yenye pointi nneTengeneza muundo wa anga wa kitaratibuTengeneza muundo wa kitaratibu wa kutengeneza matofaliTengeneza umbile la rangi ya kiakiliTengeneza rejeleo la jiometri katika kila sehemu ya pembejeo, bila kuiga data yake ya msingi.Tengeneza matundu ya duara ambayo yana pembetatu zenye ukubwa sawaTengeneza matundu ya duara yenye quadi, isipokuwa pembetatu zilizo juu na chiniTengeneza mwelekeo wa tangent kwa BSDF ya AnisotropicTengeneza kikundi cha OBJ kwa kila sehemu ya jiometri kwa kutumia nyenzo tofautiTengeneza shader ya OSL kutoka kwa faili au kizuizi cha data ya maandishi. Kumbuka: Vivuli vya OSL havitumiki kwenye viunga vyote vya nyuma vya GPU.Tengeneza takriban onyesho la Kuchungulia la USD la uwakilishi wa kivuli cha uso wa mtandao wa nodi za BSDFTengeneza nakala za nambari kiholela za kila kipengele cha ingizo kilichochaguliwaTengeneza makadirio ya visababishi katika vivuli vya nyuso za kuakisi.Tengeneza kanuni za uzani za pembeTengeneza mipigo yenye mtindo wa nukta-dashiTengeneza viwango vya kawaida vya uzani wa eneo la usoTengeneza mistari ya vipengele vya mkusanyiko huuTengeneza mistari ya kipengele kwa data ya kitu hikiTengeneza bafa ya sehemu ya kueleaTengeneza kinyago cha povu kama chaneli ya rangi ya kipeoTengeneza kelele ya fractal ya PerlinTengeneza kelele kali (mabadiliko makali)Zalisha thamani zilizoingiliana za rangi na ukubwa kulingana na vekta ya uingizajiTengeneza njia za makutano hata kwa vitu vilivyolemaza makutanoTengeneza mistari ya kutenganisha mwanga/kivuli kutoka kwa kitu chenye mwanga wa marejeleoTengeneza ramani ya mwelekeo wa kunyunyizia kama chaneli ya rangi ya kipeoTengeneza njia za mwendo kwa vitu vilivyochaguliwaTengeneza viboko vingi kutoka kwa kiharusi kimojaTengeneza mikondo mipya kwenye pointi kwa kuingiliana kati ya mikondo iliyopoTengeneza topolojia mpya ya matundu kulingana na umbo la sasaTengeneza wima, kingo, au nyuso mpya kutoka kwa vitu vilivyochaguliwa na uzisogeze kulingana na msimbo huku ukiziweka zimeunganishwa na mpaka wao.Tengeneza jiometri ya uso wa bahari kwa azimio maalumZalisha pointi katika asili ya matukio. Kumbuka: Matukio yaliyowekwa kwenye kiota hayaathiriwi na nodi hii.Tengeneza bendi za kiutaratibu au pete zenye keleleTengeneza pembe za mteremko kwa kuongeza jiometri kwenye kingo za matundu au wimaTengeneza kelele laini (mabadiliko laini)Zalisha mipigo kutoka kwa viwango mbalimbali vya kuzibaTengeneza viboko kutoka kwa mipaka kati ya nyenzoTengeneza mipigo kutoka kwa mistari ya mtaroTengeneza viboko kutoka kwa kingo zilizokunjwaTengeneza viboko kutoka kwenye makutanoTengeneza viboko kutoka kwa kingo zilizolegeaTengeneza mipigo kutoka kwa vitu kwenye mkusanyiko huuTengeneza mipigo kutoka kwa kitu hikiTengeneza habari ya mfumo, iliyohifadhiwa kwenye faili ya maandishiTengeneza maadili kwa kutumia kitendakazi kilichojengewa ndaniTengeneza vipeo katika mstari na uziunganishe na kingoImetolewaViratibu ZilizozalishwaUrefu UliozalishwaMatrix IliyozalishwaAina IliyozalishwaUpana UliozalishwaViwianishi vilivyozalishwa vinavyozingatia mtiririko wa kituViwianishi vilivyozalishwa katika nafasi ya kitu cha mzaziGridi ya taifa ili kujaribu ramani za UVPicha iliyozalishwaUrefu wa picha uliozalishwaAina ya picha iliyozalishwaUpana wa picha uliozalishwaGridi ya UV iliyoboreshwa ili kujaribu ramani za UVMatrix ya kubadilisha iliyozalishwa katika anga za juuHuzalisha matundu linganifu kwa kutumia usanidi wa ulinganifu wa matunduHuzalisha curves mpya za nywele kwenye matundu ya usoHuzalisha kanuni kwa kutumia pembe za duara. Kumbuka: inatumika tu katika Mizunguko, na inaweza kupunguza kasi ya uwasilishajiKizaziVirekebishaji Vizalishaji vimegunduliwa!Jenereta F-ModifierJeneraliMachipuo ya KawaidaData ya jumla ambayo si ya rangi, haitatumia ubadilishaji wowote wa rangi (k.m. ramani za kawaida)Mchongaji wa kawaida upanue mwendeshajiJiometriSehemu ya JiometriKikundi Maalum cha JiometriData ya JiometriKipengele cha Mwisho cha JiometriVirekebishaji vya JiometriNjia ya JiometriMhariri wa Njia ya JiometriSoketi ya Nodi ya JiometriKiolesura cha Soketi cha Nodi ya JiometriMti wa Nodi ya JiometriNodi za JiometriMatukio ya Nodi za Jiometri (Majaribio)Kukabiliana na JiometriUchakataji wa JiometriUkaribu wa JiometriSampuli za JiometriNafasi ya JiometriKipengele cha Kuanza cha JiometriKizingiti cha JiometriSifa ya jiometriSifa ya jiometri ambayo huhifadhi vekta kamili za 2DSifa ya jiometri ambayo huhifadhi nambari kamili za biti 8Sifa ya jiometri ambayo huhifadhi rangi za RGBA kama viwango vya kuelea kwa kutumia biti 32 kwa kila chaneli.Sifa ya jiometri ambayo huhifadhi rangi za RGBA kama nambari kamili chanya kwa kutumia biti 8 kwa kila chaneliSifa ya jiometri ambayo huhifadhi booleansSifa ya jiometri ambayo huhifadhi vekta za 2D zinazoeleaSifa ya jiometri ambayo huhifadhi vekta za 3D zinazoeleaSifa ya jiometri ambayo huhifadhi maadili ya sehemu zinazoeleaSifa ya jiometri ambayo huhifadhi maadili kamiliSifa ya jiometri ambayo huhifadhi mzungukoSifa ya jiometri ambayo huhifadhi nyuziSifa za jiometriJiometri haiwezi kurejeshwa kutoka kwa kitu cha kurekebishaSifa za rangi ya jiometriVipengele vya Jiometri:Kirekebishaji cha jiometri '%s' hakikuweza kuondolewaMarekebisho ya jiometri ya kubadilisha jiometri za mstariNodi za jiometriSoketi ya jiometri ya nodiJiometri ambayo imeonyeshwa kwenye alamaJiometri hadi MfanoJiometri hadi AsiliJiometri inayotumika kwa mfano wa kuunganisha nywele (kipaumbele)Nodi za JiometriPata Jina la GridiOndoka kutoka kwa kitu ulichokabidhiwa au chanzo cha sauti zaidi ulichopewaPata njia ya mti wa nodi kama kambaPata gridi ya sauti kutoka kwa jiometri ya ujazo na jina lililobainishwaKuanzaGigawatiToa ufikiaji wa thamani za tukio zinazowezekana za vitu vya modal keymap (Zaa chembe ambazo hazijashughulikiwa hatimayeToa urefu wa njia utofauti wa nasibuToa nasibu kwa F-Curve iliyorekebishwaIpe maisha chembe mabadiliko ya nasibuIpe ukubwa wa chembe tofauti ya nasibuIpe kasi ya kuanzia utofauti wa nasibuSifa za Kikundi cha GizmoKuangazia GizmoSifa za GizmoGizmo SekondariUkubwa wa GizmoGizmo View PangiliaKikundi cha Gizmo '%s' kina chaguo la 'PERSISTENT' limewekwa!Kikundi cha Gizmo '%s' hakipatikani!Kikundi cha Gizmo gizmo hii ni mwanachama wakeAina ya kikundi cha Gizmo '%s' haipatikani!Lengo la Gizmo '%s.%s' linatarajia '%s', '%s.%s' ni '%s'Mali inayolengwa ya Gizmo '%s.%s' inatarajia safu ya urefu wa %dSifa inayolengwa ya Gizmo '%s.%s' inatarajia safu ya urefu %d, iliyopatikana %dMali inayolengwa ya Gizmo '%s.%s' haijapatikanaSifa inayolengwa ya Gizmo '%s.%s', faharasa %d lazima iwe chini ya %dGizmo kurekebisha urefu wa focal ya kamera au kipimo cha orthografiaGizmo kurekebisha umbali wa kuzingatia kamera (inategemea onyesho la mipaka)Gizmo kurekebisha ukubwa wa picha na nafasiGizmo kurekebisha eneoGizmo kurekebisha mzungukoGizmo kurekebisha kiwangoGizmo kurekebisha ukubwa wa eneo na eneoGizmo kurekebisha mwelekeo wa mwangaGizmo kurekebisha uwanja wa nguvuGizmoType '%s' haijulikaniGizmos iliyofichwa katika mwonekano huuKioo (Imevunjika)Kioo (Imara)Kioo BSDFKivuli cha mchanganyiko wa kioo kama kioo na uakisi kwenye pembe za malishoUlimwenguniMhimili wa X wa KimataifaMhimili wa Y UlimwenguniMhimili wa Z UlimwenguniMhimili wa Kimataifa -XMhimili wa Kimataifa -YMhimili wa Global -ZKuratibu za UlimwenguMvuto wa UlimwenguNywele za UlimwenguniUshawishi wa Ulimwengu:Aina ya UlimwenguniTendua UlimwenguniPau ya kimataifa chini ya skrini kwa maelezo ya hali ya jumlaUpau wa kimataifa juu ya skrini kwa mipangilio ya kimataifa kwa kila dirishaAsilimia ya chembe za watoto dunianiAsilimia ya chembe za watoto duniani kote wakati wa utoajiUzito wa mvuto wa kimataifaFaharasa ya kimataifa ya kipengee kati ya vipengee vyote kwenye kiolesuraUshawishi wa kimataifa wa marekebisho ya sasa kwenye vgroupKiwango cha juu zaidi cha mgawanyiko dunianiKiwango cha juu zaidi cha mgawanyiko duniani wakati wa uwasilishajiMapendeleo ya kimataifaNambari ya fremu ya onyesho la kimataifa ambapo filamu hii inaanza kucheza (huathiri data yote inayohusishwa na klipu)Nafasi ya kimataifa kati ya wahusikaMuundo wa kuanzia wa filamu/msururu wa kimataifa, ikizingatiwa kuwa picha ya kwanza ina aFremu ya kuanzia ya kimataifa ya mfuatano, ikizingatiwa kwanza ina aUtenguaji wa kimataifa hufanya kazi kwa kuweka nakala kamili ya faili yenyewe kwenye kumbukumbu, kwa hivyo inachukua kumbukumbu ya ziada.Zima ulimwenguni kote katika uchunguzi wa mwanga uliopangwaZima katika mithili ya kimataifaZima kote ulimwenguni katika uchunguzi wa mwanga wa duaraZima kote ulimwenguni katika viwanja vya kutazamaZima ulimwenguni kote katika uchunguzi wa kiasiInang'aaBSDF yenye kung'aaMawimbi yenye kung'aaRangi Inayong'aaKina Kinang'aaMwonekano wa Kung'aaMwonekano wa kung'aa na usambazaji mkali au wa microfacet, kwa kawaida hutumika kwa nyenzo zinazopitisha mwanga.MwangazaRangi Inayong'aaAthari ya MwangazaGlow ChiniAthari ya mwangaHali ya kung'aaWasha maeneo yenye alpha pekee (haitumiki kwa modi ya mseto wa Kawaida)Gundi miili imara pamojaNenda kwa kitu ulichopewa au chanzo cha sauti kilichopewa sauti kubwa zaidiNenda kwa adui wa karibu zaidi na ushambulie ukiwa masafaNenda kwa mti wa nodi ya wazaziNenda kwenye modi ya pozi ili kunakili rangi za mfupaLengoMsuguano wa Lengo (vertex target position).Goal (vertex target position) ugumu wa masikaKupunguza MalengoChaguomsingi la LengoUpeo wa MalengoKima cha chini cha LengoUgumu wa MalengoUmbali wa lengo kati ya mizizi ya curve kwa brashi ya UzitoUpeo wa lengo, uzani wa kikundi cha kipeo hupimwa ili kuendana na safu hiiUpeo wa lengo, uzani wa kipeo hupimwa ili kuendana na safu hiiKima cha chini cha lengo, uzani wa kikundi cha kipeo hupimwa ili kuendana na safu hiiKima cha chini cha lengo, uzani wa kipeo hupimwa ili kuendana na safu hiiKitu cha lengoDhahabuDhahabuUwiano wa DhahabuPembetatu ya Dhahabu BNzuri kwa kuagiza tena glTF zilizosafirishwa kutoka kwa Blender, na kusafirisha tena glTF kwa glTFs baada ya kuhariri kwa Blender.Ulaini mzuri na kasiMipangilio ya GpencilKunyakua Kipeo HaiKishale cha kunyakuaKunyakua SilhouetteNyakua UVKunyakua kujaribu kuweka kiotomatiki silhouette ya kituUpinde rangiNjia ya Kujaza GradientGradient Juu/ZimaGradient ChiniUchoraji Ramani ya GradientNafasi ya GradientNjia ya Kiharusi cha GradientUmbile wa GradientAina ya GradientUpinde rangi kutoka katikati ya mipigo ya Nukta na Sanduku (imewekwa kuwa 1 kwa mpigo thabiti)Rangi za upakaji rangiGramuGranite (Imevunjika)Itale (Imara)Mhariri wa GrafuMshale wa Kihariri cha Grafu 2D-Thamani - Sehemu ya X-ThamaniMshale wa Kihariri cha Grafu 2D-Thamani - Sehemu ya Y-ThamaniMfano wa Kihariri cha Grafu kina curves za roho zilizohifadhiwaData ya nafasi ya Mhariri wa GrafuUsawazishaji wa ufafanuzi wa pichaUfafanuzi wa picha katika sehemu 2Ufafanuzi wa picha katika sehemu 3GrafuLafudhi ya Kaburi / Kitendo cha TildeChangaraweMvutoMvutoKipengele cha MvutoKuanguka kwa MvutoMvuto katika mwelekeo wa X, Y na ZMvuto au vekta ya nguvu ya njeKiwango cha KijivuKijivuGrease PencilMipangilio ya Brashi ya Penseli ya GrisiRangi ya Penseli ya MafutaKirekebisha Rangi ya Penseli ya GrisiMchoro wa Penseli ya MafutaNjia ya Kuhariri Penseli ya GrisiRadi ya Kifutio cha Penseli ya GrisiUmbali wa Penseli ya Grisi EuclideanFremu ya Penseli ya MafutaFremu za Penseli za MafutaMipangilio ya Penseli ya Grease InterpolateFremu kuu ya Penseli ya GrisiTabaka la Penseli ya GrisiPaka Mafuta Tabaka za PenseliUmbali wa Penseli ya Grisi ManhattanPaka Mafuta Tabaka za Kinyago cha PenseliTabaka za Kufunika Penseli ya MafutaKirekebisha Kioo cha Penseli ya GrisiKirekebisha Kelele cha Penseli ya GrisiVitu vya Penseli ya MafutaKirekebishaji cha Kuweka Penseli ya GrisiUwazi wa Penseli ya GrisiKirekebisha Uwazi cha Penseli ya GrisiRangi ya Penseli ya MafutaUtoaji wa Penseli ya MafutaNjia ya Kuchonga Penseli ya MafutaRangi ya Kuchonga Penseli ya MafutaMipangilio ya Penseli ya MafutaKirekebisha Unene wa Penseli ya MafutaKirekebishaji cha Tint ya Penseli ya GrisiKipeo cha Penseli cha MafutaPaka Rangi ya Kipeo cha PenseliGrisi Penseli Vertex Rangi StrokesPakea Mafuta Kipeo cha Penseli ChaguaUkubwa wa Kipeo cha Penseli ya GrisiPaka Rangi ya Uzito wa PenseliGrisi Penseli Uzito Rangi StrokesKizuizi cha data cha Penseli ya GrisiVizuizi vya data vya Penseli ya GrisiPaka Penseli ya Mafuta kutoka kwa vitu vya Curve au MeshSafu ya Penseli ya Grisi inaonekana kwenye kituo cha kutazamaSafu ya Penseli ya Grisi ambayo inapeana viboko vilivyotengenezwaNyenzo ya Penseli ya Grisi iliyopewa viboko vilivyotengenezwaMipangilio ya Penseli ya Grisi kwa tukioKirekebishaji cha mgawanyiko wa Penseli ya GrisiPenseli za MafutaKubwa zaidiKubwa KulikoKubwa Kuliko au SawaKijaniSehemu ya kijani ya uwanja wa rangiKijani:KijivuGridiOnyesho la GridiKujaza GridiNgazi za GridiMistari ya GridiJina la GridiGridi Zaidi ya PichaUbahatishaji wa GridiMizani ya GridiKitengo cha Mizani ya GridiChanzo cha Umbo la GridiMigawanyiko ya GridiGridi inalingana na saizi kutoka kwa pichaGridi inaruhusu mistari mlalo na wimaGridi inaruhusu mistari ya isometriki na wimaUkubwa wa seli ya gridi iliyopimwa kwa mipangilio ya mfumo wa kitengo cha tukioGridi katika kitu cha sauti ambacho hubadilishwa kuwa meshMti wa gridi umewekwa kwenye kumbukumbuMistari ya gridi ya taifaKundiKundi '{}' ({})Kundi OngezaKitambulisho cha KundiKielezo cha KundiIngizo la KikundiJina la KikundiNjia ya KundiPato la KundiKuondoa KundiNjia ya Soketi ya KundiKundi kwa Wimbo wa NLAKundi nyuso katika maeneo yaliyozungukwa na kingo za mpaka zilizochaguliwaKundi la mali za kitambulishoKundi la sifa za jiometriKundi la vipeo, linalotumika kwa ulemavu wa silaha na madhumuni menginePanga vipande vilivyochaguliwa katika kikundi kiwe meta-stripKupangaMbinu ya Kuweka vikundiMkusanyiko wa F-Curves kwa minajili ya kuona, kwa mfano dopesheet na graph editorVikundiKikundi cha F-CurvesKuzaKuza Seti ya UsoKuza KinyagoKuza au kufinya mikunjo kwa kubadilisha ukubwa wake sawasawa badala ya kutumia upunguzaji au upunguzaji.Kuza uteuzi kwa nukta mojaNadhani Pozi ya Awali ya KufungaMwongozoMikunjo ya MwongozoElekeza Mwanga wa Moja kwa MojaUmbali wa MwongozoKitambulisho cha Kikundi cha MwongozoNywele za MwongozoKielelezo cha MwongozoMask ya MwongozoNjia ya MwongozoMzazi MwongozoUteuzi wa MwongozoMwongozoKasi ya MwongozoMikondo elekezi au pointi zinazotumika kwa uteuzi wa mikunjo ya mwongozoMwongozo wa ramani ambayo ilitumika kwa operesheniMwongozo wa ramani ya faharasa kutumika.Nafasi za mwongozoOngoza uwanja wa kasi wa kikoa cha majiWakati usio na mwongozo kutoka mwisho wa maisha ya chembeSehemu ya BSDF inayoongozwa kulingana na usambazaji wa mwanga unaoingia na bidhaa ya cosine (bidhaa ya fomu iliyofungwa)Miongozo ya kuchoraKuongozaAina ya Usambazaji ElekeziMistari ElekeziKizingiti cha Kuongoza UkaliNjia ya mwongozoSaizi elekezi (thamani ya juu inasababisha vimbunga vikubwa)Chanzo elekeziKipengele cha kasi elekezi (thamani ya juu husababisha kasi kubwa elekezi)Uzito elekezi (thamani ya juu husababisha ucheleweshaji mkubwa)HH264 katika MP4H264 huko MatroskaH264 huko Matroska kwa kusuguaKitenzi cha HP G2Kikomo cha Kituo HSVNyweleMaelezo ya Kiambatisho cha NyweleNywele BSDFNywele BSDF sehemu ya kutumiaMikunjo ya NyweleKelele za Nywele za CurveMipangilio ya Kuboresha NyweleUpeo wa Gridi ya NyweleKima cha chini cha Gridi ya NyweleAzimio la Gridi ya NyweleUrefu wa NyweleNyenzo za NyweleRadi ya NyweleUmbo la NyweleKifunga cha NyweleMizani ya Kufunga NyweleVizuizi vya data vya curve ya nyweleKizuizi cha data cha nywele kwa mikunjo ya nyweleMienendo ya nywele imezimwaFunguo za nywele ziko kwenye nafasi ya kuratibu kimataifaRangi ya nywele.Ukwaru wa nywele.Ugumu wa nywele kwa waathiriwaNywele za nyweleNusuUsahihi wa Kuelea NusuMshikoHushughulikia 1Hushughulikia Mahali 1Hushughulikia Aina 1Hushughulikia 1 iliyochaguliwaHushughulikia hali 1 ya uteuziHushughulikia 2Hushughulikia 2 MahaliHushughulikia Aina ya 2Hushughulikia 2 umechaguliwaHushughulikia hali 2 za uteuziShughulikia Matukio YoteUrefu wa KushughulikiaHushughulikia Kingo ZinazopishanaShikilia LainiAina ya HushughulikiaUteuzi wa Aina ya HushughulikiaNjia ya Uteuzi wa AinaShika KipeoHushughulikia Teua KipeoShikilia Ukubwa wa KipeoShikilia kanda za hatua za eneo kwa vitendo/ishara za panyaShikilia mibofyo ili kuchagua Vijisehemu vya NLAShikilia mibofyo ili kuchagua nyimbo za NLAShikilia mibofyo ya kipanya juu ya njia za uhuishajiShikilia mibofyo ya kipanya ili kuchagua na kuamilisha vipengeeAina ya mpikoAina ya kishikio cha vipini vya fremu mpyaAina za kushughulikiaHushughulikiaAmplitude ya HapticMuda wa HapticMarudio ya HapticNjia za Mtumiaji za HapticJina la HapticNjia ya maombi ya HapticKitendo cha pato la mtetemo wa Haptic, kutumika kwa muda, mzunguko, na amplitudeNgumuMwanga MgumuMsimbo mgumu Usio wa mstari, Gamma:1.7Kawaida ngumuUgumuSababu ya UgumuUzito wa athari ya HarmonicPembetatu Inayolingana APembetatu Inayolingana BMaelewanoIna KukusanyaIna AlfaIna Auto SmoothIna BundleIna RangiIna Kipengele cha Kupunguza/BanaIna normals yakujitengenezeaIna DataIna Kizuizi cha DataIna MwelekeoIna Mikunjo ya RohoIna MvutoIna UrefuAna MAIna JitterIna TabakaIna Nafasi ya Rangi ya LinearIna Kiwango cha JuuIna Kima cha ChiniIna Njia za MwendoIna JiraniIna UwekeleajiIna UstahimilivuIna Kipengele cha BanaIna Kipunguzo cha NdegeIna RadiusIna Rake FactorIna Pembe ya Umbile NasibuIna Ndege ya KuchongaIna Rangi ya UpiliAna Kiharusi KilainiIna Upungufu wa NafasiIna NafasiIna Muhtasari MaalumIna Shinikizo la NguvuIna Chanzo cha Pembe ya UmbileIna TiltIna Topolojia RakeIna MtazamoAna UzitoJe, kipindi cha sasa kimehifadhiwa kwenye diski kama faili ya .mchanganyikoHashi ya kukusanya bytecode, kwa kuangalia usawa wa harakaJedwali la hashi lililo na data ya mfano wa nodiJe, mabadiliko ya hivi majuzi yamehifadhiwa kwenye diskiMkuuChagua KichwaKichwa/MkiaKichwaUsuli wa KichwaNafasi ya KichwaMaandishi ya KichwaAngazia Maandishi ya KichwaVigeuzaji vya mwonekano wa kichwa na pau za kandoKutafuta kwa kichwa kumeshindwaVichwaAfyaJotoGridi ya JotoHektogramuUrefuUrefu kutoka usawa wa bahariUrefu wa muundo wa kialamisho katika viwianishi vya skriniUrefu wa utafutaji wa alama katika kuratibu za skriniUrefu wa koni inayozalishwaUrefu wa nodiUrefu wa wimbiUrefu:Njia ya HelikoptaMsaadaMsaidizi kuchora mistari laini na safi.Nyero SabaEneo la HeteroHeuristic kwa kuweka mifupa.Nyero sitaGridi ya HexagonalImefichwaImefichwa %dFichaFicha (un) wima za UV zilizochaguliwaFicha (un) sehemu za udhibiti zilizochaguliwaFicha (un)vipengele vya metaboli vilivyochaguliwaFicha (un) wima, kingo au nyuso zilizochaguliwaFicha .changanya faili ambazo si vizuizi vya data na metadata ya kipengeeFicha Ramani kuuFicha Sifa za OperetaFicha PaneliFicha ChaguaFicha ThamaniFicha nyenzo za Penseli ya Grease inayotumika/isiyotumikaFicha yote isipokuwa mkusanyiko huu na wazazi wakeFicha vitu na mikusanyiko yote ndani ya mkusanyikoFicha kipengeleFicha katika KirekebishajiFicha kwenye ViewportFicha nyenzo zisizo amilifu badala ya ile inayotumikaFicha au onyesha wima ndani ya uteuziFicha au onyesha wima nje ya uteuziFicha au ficha eneoFicha pointi kutoka mwisho wa kila mpigo hadi mwanzo (k.m. kwa mistari ya uhuishaji kufutwa)Ficha pointi kwa mpangilio zinavyotokea katika kila kipigo (k.m. kwa kuhuisha wino kufifia au kutoweka baada ya kuchora)Ficha curve zilizochaguliwa kutoka kwa mtazamo wa Kihariri cha GrafuFicha nyuso zilizochaguliwaFicha vitu na mikusanyiko iliyochaguliwaFicha chembe zilizochaguliwaFicha nyimbo ulizochaguaFicha wima zilizochaguliwaFicha safu za Penseli ya Grisi iliyochaguliwa/isiyochaguliwaFicha primitives ndogo za jiometri ili kuboresha utendajiFicha mkusanyiko katika safu hii ya kutazamaFicha tunduFicha thamani ya kuingiza tunduFicha thamani ya ingizo ya tundu hata wakati tundu halijaunganishwaFicha matundu madhubuti na urekebishe pazia kuelekea mwonekano.Ficha curve hii katika hali ya HaririFicha ambayo haijachaguliwa badala ya kuchaguliwaFicha ambazo hazijachaguliwa badala ya mikunjo iliyochaguliwaFicha zisizochaguliwa badala ya safu zilizochaguliwaFicha visivyochaguliwa badala ya vitu vilivyochaguliwaFicha ambazo hazijachaguliwa badala ya wima zilizochaguliwaFicha ambavyo havijachaguliwa kutoa vipengee vya aina sawa na vinavyotumika kwa kuweka bendera ya kujifichaFicha nyimbo ambazo hazijachaguliwaFicha vipeoFicha/onyesha baadhi ya vipeoHuficha F-Curves zote isipokuwa zile zinazotengenezwaTabakaUtawalaKitambulisho cha Mzizi wa HierarkiaJuuRangi ya JuuUsahihi wa JuuKaida za Ubora wa JuuUbora wa juuUfafanuzi wa pikseli wa ubora wa juuKiwango cha juu zaidi kwa hatua ya saa katika pili ikiwa kuna hatua ndogo za kiotomatikiAzimio la ongezeko la thamani ya juu kuelekea mtazamoThamani za juu huleta mshtuko lainiMaadili ya juu hutoa upunguzaji wa masafa magumu zaidiJuu zaidiKipimo cha Juu ZaidiMarudio ya Juu ZaidiThamani ya juu zaidi ya X kuruhusuThamani ya juu zaidi ya Y kuruhusuThamani ya juu zaidi ya Z kuruhusuKipimo cha juu kabisa cha fractalMuda wa juu zaidi wa chembeAngaziaAngazia PembeAngazia Fremu MuhimuAngazia MstariAngazia MasafaAngazia seli za aina Tupu pekeeAngazia seli za aina ya Fluid pekeeAngazia seli za aina ya Inflow pekeeAngazia seli za aina ya Kizuizi pekeeAngazia seli za aina ya Outflow pekeeAngazia faili zilizochaguliwaAngazia seli bila kujali aina zaoAngazia mstari wa sasaAngazia vokseli kwa thamani za uga uliopangwa rangi ndani ya safuMambo muhimuBawabaKudokezaHistogram ya kutazama takwimu za pichaHistoriaPiga UmbaliPiga KawaidaPiga NafasiShikiliaShikilia MbeleShikilia kila thamani iliyoingiliana kutoka kwa F-Curve kwa fremu kadhaa bila kubadilisha muda.Shikilia fremu ya kwanza ikiwa hakuna mistari iliyotangulia kwenye wimbo, na kila wakati ushikilie fremu ya mwishoShikilia kirekebishaji hiki ili kuiga kitufe cha kati cha kipanyaShikilia thamani za fremu muhimu za nchaKushikiliaKustahimili MashimoMashimoNyumbaniAsalindoanoKituo cha ndoanoKirekebishaji cha ndoanoKirekebishaji cha ndoano ili kurekebisha eneo la pointi za kiharusiKirekebishaji cha ndoano ili kurekebisha eneo la vipeoWeka wima zilizochaguliwa kwa kitu kipya iliyoundwaWeka wima zilizochaguliwa kwa kitu cha kwanza kilichochaguliwaMlaloMpangilio wa MlaloUmbali Mlalo kutoka kwa mhimili wa Z kwenye mwisho wa ondUmbali Mlalo kutoka kwa mhimili wa Z mwanzoni mwa ondFOV ya MlaloMgawanyiko MlaloUwiano wa kipengele mlalo (hutumika tu kwa viboreshaji vya kamera)Uwiano wa mlalo - kwa pato la pikseli za anamorphic au zisizo za mrabaKipimo cha mlalo cha ramani ya kuokaKipimo cha mlalo cha ramani ya kuoka (nje tu)Eneo la mlalo la dirishaKukabiliana kwa mlalo kutoka asili ya kituAzimio la mlalo la tufeMizani ya mlalo (inatumika tu kwa viboreshaji vya kamera)Ukubwa wa mlalo wa eneo la kihisi cha picha katika milimitaJina la mwenyejiSaaJinsi Mawimbi yanavyoonyeshwaJinsi viharusi vya ufafanuzi vinavyoelekezwa katika nafasi ya 3DVipigo huhuishwa vipi (yaani vinaonekana au kutoweka)Jinsi thamani za kuelea zinapaswa kuwa karibu ili kuwa sawaJinsi mteremko wa brashi huanza kutoka ukingo wa brashiJinsi thamani za kipengele huonyeshwaNi umbali gani kwenye sehemu ya kudhibiti iko kwenye mkunjo wakeUmbali gani katika fremu ili kukabiliana na uhuishajiNi umbali gani kwa kila upande mwendeshaji atapata wastani wa maadili muhimuJinsi rangi huchanganyika kwa haraka ndani ya rangi iliyolowaJinsi athari ya kusinyaa inavyosonga haraka kwenye uso wa turubaiJinsi athari ya uenezi inavyosonga haraka kwenye uso wa turubaiUelekeo wa kasi ya kasi ulivyo nasibuJinsi nywele zilivyo tambarareJinsi umajimaji usivyoweza kubanwa (kasi ya sauti)Jinsi uakisi wa kipekee ulivyo mkali (angavu).Sauti ni kubwa kiasi ganiNi majipu mangapi kwenye mstariNi mifupa mingapi imejumuishwa katika athari ya MA - 0 hutumia mifupa yoteNi mifupa mingapi iliyojumuishwa kwenye mnyororoNi nakala ngapi za viharusi zitaonyeshwaNjia ya digrii ngapi inapaswa kujipinda ili kutengeneza sehemu nyingine ya kutoaJe, Ramani ya Zamani itadumu kwa fremu ngapiFremu ngapi za kufifiaNi funguo ngapi za kutengeneza chembe mpya kwa nazoNi chembe ngapi za athari (0 ni chembe zote)Njia ya saizi ngapi inapaswa kufunika ili kutengeneza sehemu nyingine ya kutoaSampuli ngapi za kukokotoa kwa kila fremu, husaidia na data ya fremu ndogoNi vipande vingapi kwa vokseli vinapaswa kuzalishwaNjia ngapi za hatua zinaonyeshwa (nguvu ya 2)Njia ngapi za hatua zimetolewa (nguvu ya 2)Ni hatua ngapi za kuonyesha njiaNi tiles ngapi za kuongezaNi tiles ngapi zitaonyeshwa nyumaNi mara ngapi brashi ya Uzito inajaribu kuongeza mkunjo mpyaMara ngapi ya kutia ukungu thamani za vipengele vyoteNi mara ngapi kurudia kichujioKiasi gani cha mabadiliko katika rangi huathiri kizazi cha maskKiasi gani cha mkusanyiko huathiri kink amplitudeKiasi gani cha mikunjo na mabonde yameimarishwaKiasi gani cha povu hujilimbikiza kwa wakati (bahari iliyookwa pekee)Ni kiasi gani cha kunyakua kitafuata mzunguko wa mshaleNi kiasi gani cha kunyakua kitakachotoa wima nje ya uso wakati wa kunyakuaKiasi gani kingo mpya za kati zimepunguzwa/kupanuliwaKiasi gani cha nguvu ya athari hupotea wakati wa kugongana na kitu hiki (katika asilimia)Ni kiasi gani cha kanuni zinazozalishwa ili kuchanganya na zilizopoKiasi gani cha umbo asili huhifadhiwa wakati wa kulainishaUmbo linalotokana ni laini kiasi gani, ukipuuza maelezo ya masafa ya juuKiasi gani cha kulainisha kinawekwa kwenye nyuso zilizong'aaNi nguvu ngapi za kufifia hutumika juu ya kutoweka kwa kiharusiNi nguvu ngapi ya kufifia inatumika juu ya unene wa kiharusiKiasi gani cha kuongeza kasi ya uso huathiri udondoshajiKiasi gani cha kasi ya uso huathiri udondoshajiNi kiasi gani cha nguvu zinazotumiwa huenezwa kupitia kitambaaNi kiasi gani kitambaa huhifadhi umbo la asili, kikitenda kama mwili lainiKiasi gani cha brashi ya mkunjo inabanaNi kiasi gani cha nguvu hupunguzwa wakati wa kufanya kazi sambamba na uso, k.m.Kiasi gani nyenzo hupinga kupindaNi kiasi gani nyenzo hupinga mgandamizoNi kiasi gani nyenzo hiyo inapinga kukata manyoyaKiasi gani nyenzo hupinga kunyooshaKiasi gani cha mkunjo mpya uliopungua unaruhusiwa kupotoka kutoka kwa asiliNi kiasi gani kitu 'kina uzito' bila kujali mvutoKiasi gani nafasi ya kila kipeo cha mtu binafsi huathiri matokeo ya mwishoKiasi gani miale inayotumiwa kuunganisha pointi za ndani inaweza kutofautiana kutoka kwa kawaida ya vertexNi kiasi gani chemchemi inabidi inyooshwe/kubanwa ili kubadilisha urefu wake wa kupumzikaNi kiasi gani urefu wa mapumziko ya chemchemi unaweza kubadilika baada ya kikomo cha elastic kuvukaNi kiasi gani mawimbi yanaunganishwa kwa kila mmojaNi kiasi gani cha kuchanganya kwa thamani chaguo-msingiNi kiasi gani cha kuchanganya kwenye mkunjo uliolainishwaNi kiasi gani cha kurahisisha thamani zilizookwa (0.0 ili kuzima, kadri inavyorahisishwa zaidi)Kijenzi cha z cha kasi kinawekwa sawaJinsi kanuni za kawaida zinavyokokotolewa wakati wa kuagizaNi mara ngapi kutathmini thamani zilizohuishwa (katika fremu)Jinsi chembe zinavyoonyeshwa kwenye kituo cha kutazamaJinsi chembe zinavyotolewaJinsi chembe zilizoondoka kwenye kikoa zinavyoshughulikiwaAthari ya brashi ina nguvu kiasi gani inapowekwaJinsi nguvu huanguka haraka na umbali kutoka kwa uwanja wa nguvuJinsi pembe ya roll inavyohesabiwaVipigo vinapaswa kuanzaje kuonekana/kutowekaJinsi mpito ni laini kati ya kila mteremkoJinsi majipu yanavyotua vizuriJinsi mapigo yanavyojengwaNi lazima nguvu iwe na nguvu kiasi gani ili kuanza kupiga maji kwenye ardhiJinsi nguvu ya umbali huathiri sauti, kulingana na modeli ya umbaliKiasi gani umajimaji hujaribu kuzuia kukusanyika (sababu ya ugumu)Jinsi mteremko wa brashi unatumika kuvuka mpakaJinsi deformation ya brashi itaathiri kituJinsi picha inavyoingia kwenye fremu ya kameraJinsi taswira inavyotolewa kupita mipaka yake ya asiliJinsi matundu yatagawanywa ili kuunda kiwango kipyaJinsi sheria katika orodha zinavyotathminiwaJinsi athari ya unamu inavyohesabiwa (RGB na Curl zinahitaji muundo wa RGB, vinginevyo Gradient itatumika badala yake)Jinsi mabadiliko yatatumika kwa lengoJinsi ukubwa wa voxel umebainishwaJinsi ya kuathiri (kuzalisha) kanuniJinsi ya kuathiri vipengele lengwa na thamani za chanzoJinsi ya kutumia vipimo maalum na vitengo katika faili ya FBX iliyotengenezwa (Blender hutumia kiwango cha FBX kugundua vitengo vinavyoingizwa, lakini programu zingine nyingi hazishughulikii kwa njia ile ile)Jinsi ya kuchagua idadi ya wima kwenye minofuJinsi ya kuunda kasi elekeziJinsi ya kufafanua viwianishi vya kuelekeza kanuni maalumJinsi ya kuamua mzunguko kuzunguka nguzoJinsi ya kuonyesha kitu kwenye kituo cha kutazamaJinsi ya kusambaza chembe kwenye kipengele kilichochaguliwaJinsi ya kusafirisha eneo la Blender kwa injini ya kutoa ya HydraJinsi ya kupata nafasi za mwisho za spline iliyopunguzwaJinsi ya kupata uhakika kwenye uso wa kushikamana naoJinsi ya kutengeneza alama kutoka kwa pembe ya ingizoJinsi ya kutengeneza pichaJinsi ya kushughulikia nyuso kwenye mitiJinsi ya kulinganisha safu za chanzo na lengwaJinsi ya kuchanganya kanuni zinazozalishwa na zilizopoJinsi ya kutatua mwingiliano baada ya mabadilikoJinsi ya kuiga mwanga wa mandharinyumaJinsi ya kurahisisha kiharusiJinsi ya kutatua migogoro kutokana na tofauti za maandishi ya ndani na njeJinsi ya kutaja kiasi cha maelezo ya matundu mapyaJinsi ya kutaja kiasi cha sampuliJinsi ya kuhifadhi proksi za mradi huuJinsi ya kugawanya pembe nne (kitu chochote isipokuwa Straight Cut kitazuia n-gons)Jinsi ya kusawazisha uchezajiJinsi ya kufunguaJinsi ya kutumia kwa kila mwonekano mipangilio ya sampuli ya safuJinsi uzani huchorwa kwa maadili yao mapyaJinsi uzani kutoka kwa kundi B huathiri uzani wa kundi ANi kwa upana kiasi gani feni za mwanga zinazotolewa nje, kama ilivyo kwa kisanduku laini cha gridiJinsi kukuza kwa fremu kunalenga karibu na fremu ya sasaHue SahihiKirekebishaji cha kusahihisha hue kwa ukanda wa mfuatanoHue, Kueneza, WepesiHue, Kueneza, ThamaniHue/KuenezaHue/Kueneza/ThamaniHitilafu ya HullJina la kibinadamu linaloweza kusomekaMseto wa MultifractalInjini ya Kutoa HydraDhoruba ya HydraMali ya Hydra StormMipangilio ya Hydra ya tukioMatawi ya I18nKitambulishoKitendoKukomaaWaaMfupaVikwazo vya MifupaMswakiFaili ya AkibaKameraMkusanyikoWeka rangiVikwazoMviringoMipindeTakwimuAina ya kizuizi cha dataAthariTupuChuja kwa AinaGeuzaFontiMwangazaPenseli ya MafutaGrease Pencil v3Mikunjo ya NyweleAina ya KitambulishoTaswiraUfunguoLatiMaktabaMwangaUchunguzi wa MwangaMtindo wa MstariKinyagoNyenzoMatunduMpira wa miguuVirekebishajiKlipu ya FilamuMti wa NodiKituPatoMviringo wa RangiPaletiChembeChembeFizikiaWingu la UhakikaRenderMandhariSkriniAina ya ShaderKivuliSautiMsemajiUsoMaandishiMuundoAina ya MuundoZanaAinaTabaka la TazamaJuzuuUpotoshaji wa WimbiMeneja wa DirishaNafasi ya kaziUlimwenguID %s ina kielekezi cha lib kisicholingana!ID %s ina null lib pointer ukiwa kwenye maktaba %s!ID %s iko katika hifadhidata ya ndani huku ikiunganishwa kutoka kwa maktaba %s!ID %s haipatikani kwenye maktaba %s tena!ID %s hutumia ufunguo wa umbo %s, lakini kielekezi chake cha 'kutoka' ni batili (%p), kinarekebisha...ID '%s' imeunganishwa, haiwezi kuhariri ubatilishaji wakeKitambulisho '%s' si ubatilishajiUendeshaji wa Data ya KitambulishoKitambulisho KutokaKipengee cha Kitambulisho Tumia Kielekezi cha KitambulishoUbatilishaji wa Maktaba ya IDKitambulisho kinabatilisha Mali ya MaktabaKitambulisho kinabatilisha Uendeshaji wa MaliKinyago cha kitambulishoNyenzo za kitambulishoJina la KitambulishoMali ya kitambulishoKikundi cha Mali ya IDAina ya KitambulishoJina la kitambulishoJina la kitambulisho la menyu ambayo iliitwa kutokaKitambulisho cha kila curveKitambulisho cha katalogi ya kufutaKitambulisho cha bidhaaID au IndexKitambulisho cha kuweka curves pamoja kwa uundaji wa ramani elekeziAina ya kitambulisho '%s' si halali kwa kituThamani ya kitambulishoID-Block inayowakilisha data chanzo, kwa kawaida ID_SCE (yaani Onyesho)Kizuizi cha kitambulisho ambacho mali maalum inayotumiwa inaweza kupatikana kutoka (mali ya id_type lazima iwekwe kwanza)ID-block ambayo kipengele cha kuficha kingelelewa kwa au mali yakeVitambulishoMaandishi ya IESMuundo wa IESNjia nyepesi ya IESIK Lin UzitoUdhibiti wa Mstari wa IKKigezo cha IKUdhibiti wa Mzunguko wa IKUzito wa Mzunguko wa IKKisuluhishi cha IKNyoosha ya IKAina ya IKKikomo cha IK XKufuli la IK XIK X UpeoIK X Kiwango cha chiniIK X UgumuKikomo cha IK YKifuli cha IK YIK Y UpeoIK Y Kiwango cha chiniIK Y UkaidiKikomo cha IK ZIK Z KufuliIK Z UpeoIK Z Kiwango cha chiniIK Z UkaidiKitatuzi cha MA ambacho vigezo hivi vimefafanuliwaUgumu wa IK kuzunguka mhimili wa XUgumu wa IK kuzunguka mhimili wa YUgumu wa IK kuzunguka mhimili wa ZKiwango cha IORmsimbo wa ISO (km. "fr_FR")Barafu (Imepondwa)Barafu (Imara)AikoniAikoni ya AlfaMpaka wa AikoniKitambulisho cha ikoniPixels za ikoniKueneza kwa ikoniUkubwa wa ikoniVipengee vya saizi za ikoni, kama inavyoelea (thamani zilizounganishwa za RGBA)Pikseli za ikoni, kama baiti (daima 32-bit RGBA)Inafaa kwa fulldomes, puuza vipimo vya kihisiKitambulishoKitambulisho (si lazima kiwe cha kipekee) cha maktaba ya maliKuanguka kwa KitambulishoKitambulisho cha saraka ya hati za PythonKitambulisho cha bake hii ambacho bado hakijabadilika hata wakati nodi ya kuoka imepewa jina, kupangwa au kutengwa.Kitambulisho cha mpigaji simu (ikiwa ni nyongeza ya kumpigia msafirishaji huyu).Kitambulisho cha mwendeshaji ili kuita tukio la kitendoKitambulisho cha opereta ili kuita tukio la ingizoKitambulisho cha kipengee cha kuondoaKitambulisho cha kitu cha kurejeshaKitambulisho cha orodha, ikiwa kipo kilipitishwa kwa "list_id" parameta ya "template_list()"Kitambulisho cha tunduKitambulisho cha chomboKitambulisho cha kurejelea maktaba ya maliAina ya kitambulisho cha kizuizi cha kitambulishoIkiwa faili iliyo na jina sawa tayari ipo, tumia hiyo badala ya kunakiliIkiwa nyenzo yenye jina sawa tayari ipo, rejelea hilo badala ya kuagizaIkiwa unamu upo katika umbizo la WebP, hupakia unamu wa WebP badala ya ule wa nyuma wa PNG/JPEG.Ikiwa vertex iko mbali zaidi na ndege ya kukabiliana kuliko hii, basi haiathiriwiIkiwa fremu zote muhimu zinafanana kwa mabadiliko ya kitu, lazimisha kuweka uhuishaji mdogo.Ikiwa fremu zote muhimu zinafanana katika kitenge, lazimisha kuweka uhuishaji mdogo.Ikiwa ipo, onyesha alama katika safu mlalo tofauti chini ya kihaririIkiangaliwa, sasisha sura ya kuanza na mwisho ya tukio ili ilingane na kumbukumbu za Alembic.Ikiwashwa, kingo ambazo hazionekani hazizingatiwiIkiwa ni uongo, nyuso zitaondolewaIkiwa upakiaji wa gridi haukufaulu, ujumbe wa makosa na maelezoIkiwa si sifuri, thamani ya juu zaidi ya sampuli ya moja kwa moja, thamani za juu zitapunguzwa ili kuepuka kelele nyingi na muunganisho wa polepole kwa gharama ya usahihi.Ikiwa si sifuri, thamani ya juu zaidi ya sampuli isiyo ya moja kwa moja, thamani za juu zitapunguzwa ili kuepuka kelele nyingi na muunganisho wa polepole kwa gharama ya usahihi.Ikiwa sio Hakuna, njia ya kusasisha kitu ya kutumiaIkiwa haijabainishwa, matoleo yatatolewa kwa sauti mahaliIkiwa haijatumika, weka 1Kama si sifuri, umbali kutoka ndoano ambapo ushawishi mwishoIkiwa utaondoa vipande vilivyokatwa, saizi ya chini ya vifaa vya kuhifadhi kama uwiano wa idadi ya poligoni katika sehemu kubwa zaidi.Ikiwekwa, ongeza badiliko la awali na njia uliyopewa kwenye hatua kama mzazi wa data zote zilizosafirishwa.Iwapo chaguo la Onyesho la Kuchungulia la Leta USD limewezeshwa, mbinu ya kuchanganya nyenzo itawekwa kiotomatiki kulingana na uwazi wa kivuli na ingizo la opacityThreshold.Ikiwa faili ina chaneli nyingi za sauti hutolewa kwa mojaIkiwa kitu ni mfano, kitu cha mzazi kilichozalishaIkiwa safu ya wasifu ni ya mzunguko, jaza ncha za matundu yanayotokana na N-gonsIkiwa uteuzi unapaswa kupigwa kwa ujumla au kwa kila kituo cha kituIkiwa hii itawekwa, Seti ya Ufunguo inapata kitambulisho maalum, vinginevyo inachukua jina la darasa linalotumiwa kufafanua Seti ya Ufunguo (kwa mfano, kama jina la darasa ni "BUILTIN_KSI_location", na bl_idname haijawekwa naIkiwa hii itawekwa, kipengee kinapata kitambulisho maalum, vinginevyo inachukua jina la darasa linalotumiwa kufafanua kipengee (kwa mfano, ikiwa jina la darasa ni "OBJECT_AST_hello", na bl_idname haijawekwa na hati.Ikiwa hii itawekwa, kidhibiti faili kinapata kitambulisho maalum, vinginevyo inachukua jina la darasa linalotumiwa kufafanua kidhibiti faili (kwa mfano, ikiwa jina la darasa ni "OBJECT_FH_hello", na bl_idname haijawekwa naIkiwa hii imewekwa, uilist hupata kitambulisho maalum, vinginevyo inachukua jina la darasa linalotumiwa kufafanua uilist (kwa mfano, ikiwa jina la darasa ni "OBJECT_UL_vgroups", na bl_idname haijawekwa na hati.Ikiwa lugha hii itatumika katika opereta ya sasaIkiwa ni kweli, misururu ya kingo za vipengele imegawanywa katika mipaka ya nyenzoIkiwa ni kweli, kingo za kipengele pekee ndizo zimeunganishwaIkiwa ni kweli, kelele ya anga haionyeshi mshikamano wowoteIkiwa ni kweli, kelele ya anga ni lainiIkiwa kipeo kina kingo nyingi zinazokaribiana, kinakunjwa kwao moja kwa mojaPuuzaPuuza Mbofyo wa MandharinyumaPuuza Mifupa ya MajaniPuuza Vipande VilivyonyamazishwaPuuza UteuziPuuza UkaliPuuza Vipande vya SautiPuuza UwaziPuuza chaneli ya alpha kutoka kwa faili na ufanye taswira iwe wazi kabisaPuuza nyuso zinazoelekeza mbali na mwonekano (haraka)Puuza viunzi vilivyo nje ya masafa ya onyesho la kukaguaPuuza kwa kila safu ya nambari ya sampuliPuuza pointi kwenye kiharusi ambacho hutoka kwa majirani zao kwa zaidi ya pembe hii wakati wa kubainisha umbo la ziada.Puuza mwelekeo wa mhimili, tumia mzunguko mfupi zaidi kupangaPuuza ufunguo wa ramani ya gizmo hiiPuuza mfupa wa mwisho mwishoni mwa kila mnyororo (unaotumika kuashiria urefu wa mfupa uliopita)Puuza urefu wa uwiano wa mifupa inapofaa kwenye mkunjoPuuza kitendo cha kuchagua wakati kipengele tayari kimechaguliwaKuchuja MwangazaTaswiraNyumaZote mbiliSandukuKikaguaKlipuMchemraba wa klipuMchemrabaUpande wa Picha TupuPanuaUganiGorofaMbeleKuchora ramaniKiooMpyaMakadirioRudiaTufePicha '%s' haikuweza kuhifadhiwa kwa '%s'Picha '%s' haina data yoyote ya pichaPicha '%s' imeshindwa kupakia bafa ya pichaPicha ya '%s' ilirukwa, filamu zinazopakia au mifuatano ya picha hazitumiki.Picha ya 1Picha ya 2Mpaka wa PichaKupunguza Mipaka ya PichaNjia ya Kuonyesha PichaMhariri wa PichaWahariri wa PichaFaili za PichaUmbizo la TaswiraKitambulisho cha PichaMaelezo ya PichaJina la PichaTundu la Nodi ya PichaKiolesura cha Soketi cha Nodi ya PichaUwazi wa PichaMuhtasari wa PichaRangi ya PichaUwezo wa Rangi ya PichaUchoraji wa Picha hauna stencilUchoraji wa Picha hauna muundo wa kupaka rangiPini ya PichaPixels za PichaMuhtasari wa PichaUtafutaji wa PichaMfuatano wa PichaUkubwa wa PichaUkanda wa PichaMuundo wa PichaMiundo ya PichaKizingiti cha PichaVigae vya PichaPicha na data ya nafasi ya mhariri wa UVKina kidogo cha pichaMizani ya mwangaza wa pichaPikseli za bafa ya picha katika thamani za sehemu zinazoeleaPicha haikuweza kupatikanaData ya picha haikuweza kupatikanaJina la kuzuia data la pichaJina la kuzuia data la picha la kufunguaKizuizi cha picha cha picha kinachorejelea picha ya nje au iliyopakiwaVizuizi vya data vya pichaPicha inayoonyeshwa kwenye wimbo wakati wa kuhariri katika kihariri cha klipuKihariri cha picha hakikuweza kuzinduliwa, hakikisha kwamba njia katika Mapendeleo ya Mtumiaji > Faili ni halali, na Blender ana haki ya kuizindua.Njia ya faili ya picha ya kutumia wakati wa kuhifadhi njePicha imebadilika na haijahifadhiwaPicha ina maoni ya kushoto na kuliaPicha ina zaidi ya mwonekano mmojaUrefu wa pichaPicha imejaa, pakua kabla ya kuhaririwaPicha inakadiriwa kuwa gorofa kwa kutumia viwianishi vya X na Y vya vekta ya unamuPicha inakadiriwa kutoka kwa bomba kwa kutumia mhimili wa Z kama katikatiPicha inakadiriwa kwa duara kwa kutumia mhimili wa Z kama katikatiPicha inakadiriwa kwa kutumia vijenzi tofauti kwa kila upande wa kisanduku cha kufunga nafasi ya kituPicha haijapakiwaPicha au FilamuNjia ya picha haijawekwaVipengee vya saizi za picha, kama inavyoelea (thamani zilizounganishwa za RGBA)Pikseli za picha, kama baiti (daima 32-bit RGBA)Data ya mradi wa picha ni batiliPicha inahitaji njia 4 za rangi ili kupaka rangiPicha inahitaji njia 4 za rangi ili kupaka rangi: %sKuhifadhi picha kumeshindwa: uso batiliUhifadhi wa picha umeshindwa: hakuna kumbukumbu ya kutosha ya bureSoketi ya picha ya nodiPicha ndogo sanaPicha inayotumika kama turubaiPicha inayotumika kama chanzo cha kisaniiPicha inayotumika kama shabaha ya uchorajiPicha inayotumika kama stencilUpana wa pichaJina la faili la Picha/FilamuJina la faili la Picha/Filamu (bila kuonyesha upya data)PichaPichaPicha hutolewa katika Kihariri cha Picha kilichoboreshwaPicha hutolewa katika dirisha jipyaPicha hutolewa katika Kihariri cha PichaPicha hutolewa bila kubadilisha kiolesura cha mtumiajiPicha zimehifadhiwa na data ya RGB (rangi).Picha huhifadhiwa kwa data ya RGB na Alpha (ikiwa inatumika)Picha haziwezi kunakiliwa wakati wa kutoaPicha huhifadhiwa katika rangi ya kijivu-8 (pekee PNG, JPEG, TGA, TIF)Watoto wa KaribuInamaanishaIngizaIngiza Vifaa VyoteIngiza UhuishajiIngiza Enum Kama KambaLeta uhuishaji wa FBXLeta maelezo ya mgawanyiko wa FBX kama virekebishaji vya uso wa mgawanyikoNjia ya KuagizaIngiza vikundi vya OBJ kama vikundi vya kipeoLeta faili ya kiasi cha OpenVDBNjia za KuingizaMpango wa Ugawaji wa KuagizaMiundo ya KuagizaOnyesho la Kuchungulia la Ingiza USDLeta matukio ya taswira ya USD kama matukio ya mkusanyikoIngiza hatua ya USD kwenye eneo la sasaLeta faili ya PLY kama kituLeta faili ya STL kama kituIngiza kanuni za kawaida, ikiwa zinapatikana (vinginevyo Blender itazihesabu)Ingiza kanuni za kawaida, ikiwa zinapatikana (vinginevyo Blender atazirudisha)Ingiza sifa za kipeo maalumIngiza kila OBJ 'g' kama kitu tofautiIngiza kila OBJ 'o' kama kitu tofautiIngiza kila nyenzo ya USD kama nyenzo ya kipekee ya MchanganyikoLeta jiometri ya mwishoLeta data ya tafsiri ya nyongeza kutoka kwa faili za POJiometri ya mwongozo wa kuagizaIngiza tu walio wa zamani kwenye njia uliyopewa na vizazi vyake.Kategoria za chaguzi za kuagizaIngiza jiometri ya wakalaAina ya lengwa ya kuagizaIngiza maumbo kama data iliyopakiwaIngiza mali kama kizuizi cha data kilichonakiliwa, bila kiunga cha kizuizi cha data cha mali asili.Ingiza mali kama kizuizi cha data kilichounganishwaIngiza mali ya mtumiaji kama mali maalumIngiza sifa za rangi ya kipeoLeta {} failiLeta-HamishaIngiza-Hamisha BVH kutoka kwa vifaa vya silahaHaiwezekani kusawazisha tena kizuizi cha data %s na tegemezi zake, kwani marejeleo yake yaliyounganishwa hayapo.Boresha na uimarishe umbo lililoimarishwaPerlin iliyoboreshwaKubana kwa MsukumoKizingiti cha msukumo ambacho lazima kifikiwe ili kizuizi kivunjweKatika Kikundi HaiHewaniMbeleKatika safukatika XKatika ZKatika kamera ya ndani ya kubatilisha, iwe picha hii ya usuli inatoka kwa kamera ya marejeleo iliyounganishwa, au ni ya ndani kwa ubatilishaji.Katika data ya ubatilishaji ya ndani, iwe wimbo huu wa NLA unatoka kwa data ya marejeleo iliyounganishwa, au ni wa ndani kwa ubatilishaji.Katika kitu cha kubatilisha cha ndani, iwe kizuizi hiki kinatoka kwa kitu cha kumbukumbu kilichounganishwa, au ni cha kawaida kwa ubatilishaji.Katika kitu cha kubatilisha cha ndani, iwe kirekebishaji hiki kinatoka kwa kitu cha kumbukumbu kilichounganishwa, au ni cha ndani kwa ubatilishaji.Mbali na kugeuza uhariri, pia huathiri mwonekanoKatika hali ya dynamic-topolojia, jinsi ukubwa wa maelezo ya matundu hukokotolewaKatika hali ya dynamic-topolojia, jinsi ya kuongeza au kuondoa maelezo ya matunduKatika hali ya kukabiliana, umbali kati ya kila tundu kwenye kila mhimili.Katika hali ya tweak, onyesha athari za nyimbo juu ya ukanda wa tweakInchiTukioJumuishaJumuisha ActiveJumuisha Athari Zote za MifupaJumuisha IliyohaririwaJumuisha Urefu wa KuzingatiaJumuisha HushughulikiaJumuisha LeboJumuisha NLA IsiyopoJumuisha Mikusanyiko Iliyowekwa NestedJumuisha IsiyohaririwaJumuisha kigeugeu cha 'binafsi' kwenye nafasi ya jina, ili madereva waweze kurejelea data inayorekebishwa kwa urahisi (kitu, mfupa, nk...)Jumuisha dokezo maalum katika metadata ya picha/videoJumuisha mkusanyiko unaotumika na mikusanyo iliyowekwaJumuisha aina zote za Fremu MuhimuJumuisha ramani zote za mesh za UV kwenye usafirishajiJumuisha fremu zote za onyeshoJumuisha vitu vyote vinavyoonekanaJumuisha alfa ya ingizo la pili katika operesheni hiiJumuisha vizuizi vya data vya uhuishaji bila data ya NLA (kihariri cha NLA pekee)Jumuisha mkia wa mfupa kama kipengele cha mwisho kwenye mnyororoJumuisha chaneli kutoka kwa vitu/mfupa ambao hauonekaniJumuisha mkusanyiko katika safu inayotumika ya mwonekanoJumuisha viendeshi ambavyo vilitegemea thamani zozote mbadala kwa tathmini yao katika kichujio cha Makosa ya Onyesho Pekee, hata kama tathmini ya kiendeshi ilifaulu.Jumuisha urefu wa kuzingatia kwenye uwekaji awaliJumuisha vishikizo vya fremu muhimu wakati wa kukokotoa vipimoJumuisha sifa za rangi ya matundu katika usafirishajiJumuisha kanuni za kawaida za meshes zilizosafirishwa katika usafirishajiJumuisha fremu inayotumika pekeeJumuisha tu kitu amilifuJumuisha vizuizi vilivyochaguliwa ili kutupa vivuli kutoka kwa emitter inayotumikaJumuisha viunzi vilivyochaguliwaJumuisha vitu vilivyochaguliwaJumuisha vipokezi vilivyochaguliwa ili kupokea mwanga kutoka kwa kitoa umeme kinachotumikaJumuisha .mchanganyiko wa jina la faili katika metadata ya picha/videoJumuisha lenzi inayotumika ya kamera kwenye metadata ya pichaJumuisha tarehe ya sasa katika metadata ya picha/videoJumuisha nambari ya fremu katika metadata ya pichaJumuisha jina la mpangishaji la mashine iliyoonyesha fremuJumuisha tabaka za barakoa wakati wa kutoa safu ya kutazamaJumuisha jina la kamera inayotumika kwenye metadata ya pichaJumuisha jina la kitu kinachotumika na nambari ya fremu ya sasa katika wekeleaji wa maelezo ya maandishiJumuisha jina la eneo linalotumika katika metadata ya picha/videoJumuisha jina la ukanda wa mfuatano wa mandhari ya mbele katika metadata ya pichaJumuisha jina la alama ya mwisho katika metadata ya pichaJumuisha jina la uelekeo wa mwonekano katika wekeleaji wa maelezo ya maandishiJumuisha idadi ya fremu zinazoonyeshwa kwa sekunde katika wekeleaji wa maelezo ya maandishi huku uhuishaji ukichezwa tena.Jumuisha matumizi ya kumbukumbu ya kilele katika metadata ya pichaJumuisha muda wa kutoa katika metadata ya pichaJumuisha safu ya fremu iliyotolewa katika metadata ya picha/videoJumuisha msimbo wa saa wa fremu kama HH:MM:SS.FF katika metadata ya pichaJumuisha jua lenyewe kwenye patoJumuisha mkusanyiko huu lakini usitengeneze njia za makutanoJumuisha kitu hiki lakini usitengeneze mistari ya makutanoJumuisha vikundi vidogo vya zanaJumuisha vizuizi vya data vilivyounganishwa ambavyo havijatumika katika ufutajiJumuisha vizuizi vya data vya ndani ambavyo havijatumika katika ufutajiJumuisha taswira ya data na fremu za uhuishaji zinazohusiana na Penseli ya GreaseJumuisha taswira ya data ya Uhuishaji inayohusiana na Mtindo wa MstariJumuisha taswira ya data ya uhuishaji inayohusiana na vizuizi vya data vilivyounganishwa na virekebishajiJumuisha taswira ya data ya uhuishaji inayohusiana na silahaJumuisha taswira ya data ya uhuishaji inayohusiana na faili ya kacheJumuisha taswira ya data ya uhuishaji inayohusiana na kameraJumuisha taswira ya data ya uhuishaji inayohusiana na curveJumuisha taswira ya data ya uhuishaji inayohusiana na nyweleJumuisha taswira ya data ya uhuishaji inayohusiana na kimianiJumuisha taswira ya data ya uhuishaji inayohusiana na mwangaJumuisha taswira ya data ya uhuishaji inayohusiana na nyenzoJumuisha taswira ya data ya uhuishaji inayohusiana na matunduJumuisha taswira ya data ya uhuishaji inayohusiana na metaboliJumuisha taswira ya data ya uhuishaji wa klipu ya filamuJumuisha taswira ya data ya uhuishaji inayohusiana na nodiJumuisha taswira ya data ya uhuishaji wa kiwango cha kitu (hubadilisha zaidi)Jumuisha taswira ya data ya uhuishaji inayohusiana na chembeJumuisha taswira ya data ya uhuishaji inayohusiana na winguJumuisha taswira ya data ya uhuishaji inayohusiana na tukioJumuisha taswira ya data ya uhuishaji ya ufunguo wa umboJumuisha taswira ya data ya uhuishaji inayohusiana na spikaJumuisha taswira ya data ya uhuishaji inayohusiana na maandishiJumuisha taswira ya data ya uhuishaji inayohusiana na kiasiJumuisha taswira ya data ya uhuishaji inayohusiana na ulimwenguInajumuishaInayoingiaNodi ya pato isiyoendanaSeti isiyokamilika ya ufunguo iliyojengwa ndani, inaonekana kukosa maelezo ya ainaMuktadha usio sahihi wa kuendesha ugeuzaji wa data-block ya mtumiaji bandiaMuktadha usio sahihi wa kutengua fontiMuktadha usio sahihi wa kutengua data ya kituOngeza UtofautishajiOngeza urefu wa kurukaOngeza au punguza thamani ya vitufe vilivyochaguliwa katika uhusiano na jiraniOngeza sehemuOngezekoNambari ya nyongeza katika jina la failiKuongezaRejesha mkunjo (ubora wa juu)Yondeza maandishi yaliyochaguliwa au kukamilisha kiotomatikiIndent kwa kutumia nafasiYonga kwa kutumia vichupoFahirisiFahirisi %d ni batiliFahirisi KulinganaJina la Tabaka la FahirisiBadili ya FahirisiKipengee cha Kubadilisha FahirisiFahirisi katika CurveFahirisi katika UsoFahirisi kwenye Upau wa vidhibitiNambari ya faharasa ya pasi ya "Kielezo cha Rangi".Nambari ya faharasa ya pasi ya "Kielezo cha Tabaka".Nambari ya faharasa ya "Kielezo cha Nyenzo" kutoa pasiNambari ya faharasa ya "Kielezo cha Kitu" kutoa pasiNambari ya faharasa ya faili za kacheNambari ya faharasa ya kikundi cha kipeoFaharasa ya wimbo wa hatua wa NLA wa kutekeleza operesheni ya kusukuma chiniFahirisi ya Karibu ZaidiFahirisi ya AOV inayotumikaFaharasa ya alamisho inayotumika (-1 ikiwa hakuna)Fahirisi ya lugha tendaji katika mkusanyo wa lughaFaharasa ya safu amilifu katika orodha ya tabaka zote za barakoaFahirisi ya kikundi cha mwanga kinachotumikaFahirisi ya nafasi inayotumika ya kuweka mstariFahirisi ya yanayopangwa nyenzo amilifuFahirisi ya kitu amilifuFaharisi ya nafasi ya mfumo wa chembe haiFaharasa ya alama ya mkao inayotumikaFaharisi ya folda inayotumika hivi karibuni (-1 ikiwa hakuna)Faharisi ya alamisho inayotumika ya mfumo (-1 ikiwa hakuna)Fahirisi ya folda ya mfumo inayotumika (-1 ikiwa hakuna)Fahirisi ya nafasi inayotumika ya rangi ya unamuFahirisi ya yanayopangwa texture amilifuFaharasa ya wimbo amilifu katika orodha ya nyimbo za uimarishaji za mzungukoFaharasa ya wimbo amilifu katika orodha ya nyimbo za uimarishaji wa tafsiriFahirisi ya gridi ya ujazo inayotumikaFaharisi ya herufi baada ya mwisho wa uteuzi katika mstari wa mwisho wa uteuziFahirisi ya nafasi ya rangi ya muundo wa cloneFahirisi ya Nakala ya sasa katika mkusanyiko wa NakalaFahirisi ya herufi ya sasa katika mstari wa sasa, na pia anza fahirisi ya herufi katika uteuzi ikiwa moja ipo.Kielezo cha kila CurveFahirisi ya Nakala ya mwisho katika uteuziFahirisi ya yanayopangwa nyenzo kutumika kwa ajili ya kutoa chembeFaharisi ya uso wa matundu ambayo pembetatu ni sehemu yakeFahirisi ya kipengele cha karibuFaharasa ya sehemu iliyotangulia ya jirani kwenye sehemuFahirisi ya kinyumbulisho huamua kiasi cha miale iliyopinda.Faharisi ya uzani wa chanzo katika kikundi cha kipeo kinachotumikaFahirisi ya kipengee amilifuFahirisi ya kitu amilifuFaharasa ya maktaba ya mali inayohaririwa katika Kiolesura cha MapendeleoFahirisi ya curve ya mwongozo iliyo karibu zaidi kwa kila curve inayozalishwaFahirisi ya mkusanyo wa kukabidhi mifupa iliyochaguliwa.Faharasa ya mkusanyiko ili kubadilisha mwonekanoFahirisi ya mkusanyo wa kuhamisha mifupa iliyochaguliwa hadi.Faharasa ya hazina ya viendelezi inayohaririwa katika UI ya MapendeleoFaharasa ya kikundi cha nyuso ndani ya kila eneo la ukingo wa mpakaFaharasa ya kitanzi cha kwanza cha uso huuKielezo cha mfano unaotumika kwa kila nukta.Kielezo cha curve kuu ya mwongozo kwa kila curveFaharisi ya nyenzo inayotumika kwa viboko vilivyotengenezwa (0 weka nyenzo asili)Fahirisi ya ripotiFahirisi ya sehemu ya mzizi wa mkunjoFahirisi ya saraka ya hati ya kuondoaFaharasa ya sehemu ya kuondoaFaharasa ya mshororo ndani ya msuko ambao kila mshororo ni wakeFaharasa ya lebo iliyowekwa kwa ajili ya kuhaririwaKielezo cha ncha ya mkunjoKielezo cha curve hiiKielezo cha makali hayaFahirisi ya uso huuFaharasa ya kitanzi hikiFahirisi ya kitanzi hiki cha pembetatuKielezo cha hoja hiiFaharisi ya kipeo hikiFahirisi nje ya anuwaiFaharisi ya mali mahususi iliyoathiriwa na F-Curve inapotumikaFahirisiInaonyesha kwamba usanidi wa ufunguo ulifafanuliwa na mtumiajiInaonyesha kuwa ramani muhimu inatumika kutafsiri matukio ya modali kwa operetaInaonyesha kuwa tathmini ya hivi majuzi ya kutofautisha ilitumia thamani mbadalaInaonyesha kama mtumiaji wa ziada amewekwa au la (hasa kwa matumizi ya ndani/ya utatuzi)FahirisiFahirisi za vitanzi vya matundu vinavyounda pembetatuFahirisi za wima za pembetatuFahirisi za vipeo iwapo kuna uhusiano wa uzazi wa kipeoIsiyo ya moja kwa mojaNuru isiyo ya moja kwa mojaIsiyo ya moja kwa moja PekeeKizuizi cha data cha maktaba kisicho cha moja kwa moja, hakiwezi kufanywa kuwa cha kawaida, Shift Bofya ili kuunda maktaba ya kupuuza uongoziIsiyo ya moja kwa moja pekeeMtu binafsiVituo vya Mtu BinafsiAsili ya Mtu BinafsiSilhouette ya Mtu binafsiMpangilio wa uso wa mtu binafsiFaili za kibinafsi kwa kila mwonekano na kiambishi awali kama inavyofafanuliwa na mionekano ya tukioMifupa ya mtu binafsi kwa ajili ya silahaInalingana na SektaIngiza kitu kinachotumika kwa umbali maalum wa kuoka.Hupenyeza kitambaaUingiajiKiwango cha Uingiaji kilichowekwaUshawishiUmbali wa UshawishiKiwango cha UshawishiKizingiti cha UshawishiUmbali wa ushawishi kutoka kwa kituUmbali wa ushawishi wa uchunguziKipengele cha ushawishi ambacho kirekebishaji hubadilisha sifaUshawishi wa vipengele vya metaboliUshawishi wa wimbo mpya ulioundwa kwenye suluhisho la mwishoUshawishi wa algoriti ya uimarishaji kwenye eneo la videoUshawishi wa algoriti ya uthabiti kwenye mzunguko wa videoUshawishi wa algoriti ya uthabiti kwenye kipimo cha pichaUshawishi wa msongamano wa lengo kwenye uigajiUshawishi wa deformationUshawishi wa kipengele cha kukuza kwenye kasi ya kusogezaUshawishi wa wimbo huu kwenye uimarishaji wa 2DUshawishi wa wimbo huu kwenye suluhisho la mwishoMipangilio ya ushawishi inadhibitiwa na F-Curve badala ya kubainishwa kiotomatikiHabariAikoni ya MaelezoTaarifa kuhusu hali ya sasa ya akibaData ya nafasi ya habariMaelezo yaliyoandikwa kwa hifadhidata ya maandishi ya %s!HabariMaelezo kuhusu kitambulisho kilichosasishwaMaelezo kuhusu huluki ambayo huwezesha mfumo wa mali kushughulika na huluki kama mali.KurithiKurithi Hati ya MwishoKurithi MzungukoKiwango cha KurithiKurithi athari zote za kuongeza mzaziRithi kuongeza ukubwa, lakini ondoa ukataji wa nywele wa mtoto katika mwelekeo mwingineRithi kiwango cha usawa kinachowakilisha mabadiliko ya jumla katika kiasi cha mzaziMwanzoMipangilio ya Init ya waendeshaji kusasisha faili za i18nAwaliRangi ya AwaliHoja ya AwaliUrefu wa Awali wa KupumzikaJoto la AwaliKasi ya AwaliAfya ya awali ya majipu wakati wa kuzaliwaRangi ya awali ya usoMapungufu ya awali ya operesheni ya upanuziAnzisha Seti za UsoAnzisha ukanda kwa rangi hiiNdaniPembe ya Koni ya NdaniMask ya NdaniKituo cha NdaniUkaribu wa NdaniRadi ya ndaniNdani ImechaguliwaUnene wa NdaniKipeo cha NdaniUnene wa uso wa ndani (hutumiwa tu na watu laini)RangiIngizoIngizo 1Ingizo 2Nafasi ya Rangi ya IngizoNjia ya faili ya IngizoMatrix ya KuingizaJina la IngizoNjia ya KuingizaSampuli za IngizoAina ya IngizoMipangilio ya nafasi ya rangiUsanidi wa ingizo, ikijumuisha ramani muhimuMiviringo ya ingizo haina aina ya BézierIngiza data ya eneo la kuigaJiometri ya ingizo ina aina isiyotumika: Mstari wa ingizo wa kiweko shirikishiPembejeo au tundu la pato la nodiAina ya tundu la pembejeo au patoSifa za ingizo za GizmoSifa za ingizo za Kikundi cha GizmoIngiza urefu wa ukingo unaolengwa katika wavu mpyaIngiza nambari inayolengwa ya nyuso kwenye wavu mpyaKizingiti cha ingizo cha vitendo vya kitufe/mhimiliKizingiti cha ingizo cha vitendo vya kuelea/2D vektaAina ya ingizo ya kutumia kwa ukanda wa OnyeshoThamani ya ingizo inayotumika kwa soketi ambayo haijaunganishwaAina ya Ingizo/PatoIngizoIngizo:Ingiza BaadaIngiza KablaIngiza Fremu Muhimu - Inahitajika PekeeIngiza Fremu Muhimu - VisualIngiza Fremu Muhimu kwa Seti maalum ya Ufunguo, pamoja na menyu ya Seti za Ufunguo zinazopatikana ikiwa hazijafafanuliwa.Ingiza Fremu Muhimu bado haijatekelezwa kwa hali hiiIngiza Fremu Muhimu kwa sifa ambazo tayari zimehuishwaIngiza PointiIngiza Pointi kwenye sehemu ya curveIngiza Tabia ya UnicodeIngiza fremu tupu katika safu zote zinazoweza kuhaririwaIngiza fremu tupu kwenye fremu ya sasa ya tukioIngiza fremu muhimu kwa vipengele vyote vya safuIngiza fremu muhimu kwa sifa inayotumika sasa ya UIIngiza fremu muhimu ya F-Curves iliyochaguliwa kwenye sehemu ya kishaleIngiza fremu muhimu ya F-Curve inayotumika kwenye sehemu ya kishaleIngiza fremu muhimu kwenye Mizingo yote ya F inayoonekana na inayoweza kuhaririwa kwa kutumia kila thamani ya sasa ya kila curveIngiza fremu muhimu kwenye kila F-Curve zilizopo tayariIngiza fremu muhimu kwenye kila eneo na chaneli za mzungukoIngiza fremu muhimu kwenye Mizingo ya F iliyochaguliwa kwa kutumia kila thamani ya sasa ya kila curveIngiza fremu muhimu kwenye F-Curve inayotumika kwa kutumia thamani ya sasa ya mkunjoIngiza fremu muhimu kwa nyimbo zilizochaguliwa katika fremu ya sasaIngiza kipengee kipya kwenye mkusanyo baada ya ile iliyorejelewa katika subitem_reference_name/_id au _indexIngiza kipengee kipya kwenye mkusanyo kabla ya kile kinachorejelewa katika subitem_reference_name/_id au _index (HAIJATUMIWA)Ingiza pengo kwenye fremu ya sasa kwenye vibanzi vya kwanza kulia, bila kuchaguliwa au hali iliyofungwa ya vipande.Ingiza fremu muhimu kulingana na 'mabadiliko ya kuona'Ingiza fremu muhimu kwa urekebishaji wa eneo la ziadaIngiza fremu muhimu kwa urekebishaji wa ziada wa mzungukoIngiza fremu muhimu kwa kipengele cha ziada cha mizaniIngiza fremu muhimu za chaneli zilizobainishwaIngiza fremu za vitufe kwenye fremu ya sasa kwa kutumia seti ya vitufe inayotumika, au mapendeleo ya mtumiaji ikiwa hakuna seti ya vitufe inayotumika.Ingiza mapumziko ya mstari kwenye nafasi ya mshaleIngiza fremu muhimu ya umbo la barakoa kwa safu inayotumika ya kinyago kwenye fremu ya sasaIngiza fremu mpya ya kitufe kwenye nafasi ya kishale kwa F-Curve inayotumikaIngiza nodi zilizochaguliwa kwenye kikundi cha nodiIngiza maandishi katika nafasi ya kishaleWeka mipaka ya usoIngiza nyuso mpya kwenye nyuso zilizochaguliwaWeka eneo kando ya kingo zilizopoNdaniNdani ya Eneo la MaelezoNdani ya PaddingUmbali wa ndani katika vitengo vya kiolesura kutoka ukingo wa eneo ambamo panaanza kuvinjariNdani ya kilemba ni arcNdani ya kilemba kuna ncha kaliKielezo cha UkaguziFaharasa ya ukaguzi iko nje ya anuwaiSakinishaSakinisha taa iliyoainishwa ya mtumiajiSakinisha nyongezaSakinisha kiolezo cha maombiSakinisha HDRI maalumSakinisha MatCaps maalumSakinisha Taa maalum za StudioSakinisha faili hiiMfanoMkusanyiko wa TaswiraUzito wa Mkusanyiko wa TaswiraMikusanyiko ya TaswiraHesabu ya MatukioUkubwa Tupu wa MfanoKiwango cha Nyuso za MfanoKielezo cha MatukioKirekebishaji MfanoKitu cha MfanoData ya Kitu cha MfanoMwisho wa MfanoKitambulisho cha NasibuMzunguko wa MfanoKiwango cha MfanoAina ya MfanoMfano wa mkusanyiko uliopoMfano wa AlamaTumia mikusanyiko iliyochaguliwa kwa eneo linalotumikaMkusanyiko UliopangwaVitu VilivyopangwaMtoa hudumaMatukioMatukio katika jiometri ya pembejeo hupuuzwaMatukio ya vitu au makusanyoMatukio kwa PointiKufungaWeka vitu vya watoto kwenye nyuso zoteWeka vitu vya watoto kwenye wima zoteBadala ya rangi kwa kila brashi, rangi inashirikiwa kwenye brashiBadala ya sampuli za ingizo kwa kila brashi, thamani inashirikiwa kwenye brashiBadala ya nguvu kwa kila brashi, nguvu inashirikiwa kwenye brashiBadala ya uzani wa kila brashi, uzani unashirikiwa kwenye brashiNambari kamilisafu kamiliSifa NambariThamani ya Sifa ya JumlaSoketi Nambari kamiliKiolesura cha Soketi cha Nodi Nambari kamiliThamani NambariTundu nambari kamili ya nodiThamani kamili katika sifa ya jiometriUnganishaJumuisha ugeuzi kutoka kwa ingizo la kirekebishaji hiki na viwianishi vya kache ya matundu (muhimu kwa vitufe vya umbo)MuunganishoAina ya UjumuishajiMipangilio ya awali ya KiunganishiImarisha MaelezoUzitoUzito wa mtetemo wa haptic, kuanzia 0.0 hadi 1.0Ukali wa keleleRadi ya MwingilianoRadi ya mwingiliano ni kipengele cha ukubwa wa chembe 4 *Urambazaji MwingilianoKiweko cha Python kinachoingilianaDawashi inayoingiliana ya programu kwa uhariri wa hali ya juu na ukuzaji hatiOngeza kitu kwa mwingilianoBadilisha nambari ya fremu kwa maingilianoBainisha kwa mwingiliano masafa ya fremu yanayotumika kucheza tenaNuru kwa maingiliano kuzunguka eneo la tukioSogeza kwa mwingiliano kuzunguka eneo (hutumia upendeleo wa hali ya (kutembea/kuruka))Elekeza kamera na taa kwa mwingiliano kwenye eneo (Ctrl hutafsiri)Weka kwa mwingiliano fremu ya sasa na kishale cha thamaniTembea kwa maingiliano kuzunguka eneo la tukioTembea kwa maingiliano au tembea bila malipo kuzunguka eneoKukatizaKiolesuraFonti ya KiolesuraTamko la kiolesura cha mti huu wa nodiUpana wa Bendi ya NdaniRadius ya NdaniUnganishaAina ya MaingilianoNdaniHitilafu ya Ndani - Kizuizi cha AnimData si sahihiHitilafu ya Ndani: safu ya kingo ina ukubwa usio sahihi: %u badala ya %uHitilafu ya Ndani: nyuso ziko katika mpangilio usio sahihi: %u badala ya %uHitilafu ya Ndani: misururu ya vitanzi huwa na ukubwa usio sahihi: %u badala ya %uMsuguano wa NdaniFaili ya ndani ya IESViungo vya NdaniDiversion ya Ndani ya Spring MaxUrefu wa Upeo wa Ndani wa SpringChemchemi za NdaniKundi la Internal Springs VertexUbao wa kunakili wa ndani hauna poziUbao wa kunakili wa ndani hauna chochoteUbao wa kunakili wa ndani hautoki kwenye nyenzoUbao wa kunakili wa ndani hautokani na hali ya mkaoMiunganisho ya ingizo-kwa-pato ya ndani kwa ajili ya kunyamazishaMmiliki wa ndaniHitilafu ya maktaba ya pozi ya ndani, kughairi operetaHati ya ndani ya shader ili kufafanua shaderMatumizi ya ndani (hariri data_path ya mali)Kwa ndani onyesha mpaka wa picha ili kuepuka athari za nafasi ya skrini kutowekaMtandao:Umbali wa KiunganishiTafsiriInterpolate Nywele CurvesUrefu wa KuunganishaInterpolate Point HesabuUmbo la KuingilianaTafanua kingo zote za chanzo zilizoguswa na makadirio ya lengwa moja pamoja na kawaida yake (kutoka vipeo)Itanisha poligoni zote chanzo zilizokatizwa na makadirio ya lengwa moja pamoja na kawaida yake.Tafanua kati ya sampuli 2×2Tafanua kati ya fremu za Kuanza na Kumalizia, kwa kutumia kitelezi cha Muda wa Tathmini badala ya kitu/mfupa Lengwa.Tafanua kati ya kanuni mpya na asiliaTafanua kati ya kanuni asilia na mpyaInterpolate nywele kwa kutumia B-SplinesTafanua chembe mpya kutoka kwa zilizopoInterpolate pikseli kwa kutumia kichujio kilichochaguliwaInterpolate radii ya pointi zilizochaguliwaInterpolate tilt ya pointi zilizochaguliwaIngiza uzito wa alama zilizochaguliwaImechangiwaInajumuisha kati ya fremu za Anza na KumalizaHujumuisha kanuni maalum zilizopo kwa matundu yanayotokanaHujumuisha mikunjo ya mwongozo iliyopo kwenye matundu ya usoUfasiriMkondo wa KufasiriKuanguka kwa TafsiriMiongozo ya TafsiriTilt ya TafsiriAina ya UfasiriAina ya Ufasiri UAina ya Ufasiri VAina ya Ufasiri WUfafanuzi UKipengele cha ukalimani kati ya uzito wa sasa wa brashi, na uzani wa vitufeNjia ya kutafsiriMbinu ya ukalimani ya kutumia kwa sehemu ya F-Curve kutoka kwa Kiunzimsingi hiki hadi Fremu Muhimu inayofuata.Njia ya kutafsiri ya kutumia kwa wingi wa moshi/motoNjia ya kutafsiri ya kutumia kwa wingi wa moshi/moto katika hali thabitiNjia ya kutafsiri ya kutumia kwa juzuuNjia ya ukalimani ya kutumia kwa juzuu katika hali thabitiNjia ya ukalimani ya kutumia wakati ujao 'Mfuatano wa Kuingiza' unapoendeshwaHali ya ukalimani inayotumika kwa fremu muhimu ya kwanza kwenye Mizingo mpya ya F (fremu muhimu zinazofuata huchukua tafsiri kutoka kwa fremu muhimu iliyotangulia)Ukalimani wa kutumia kwa zamu za pikseli ndogo na mizunguko kwa sababu ya uthabitiAina ya ukalimani kwa vitufe vya umbo kamiliUfasiri:NjiaPitisha uteuzi uliopoKivuka kilichochaguliwa na nyuso ambazo hazijachaguliwaKingo ZinazovukaMakutanoMakutano PekeeKipaumbele cha MakutanoAina ya MakutanoMakutano na ContourMakutano yanayotokana na mkusanyiko huu yatakuwa na thamani hii ya barakoaMakutano pekeeMuda kati ya rangi kwa AirbrushMuda wa muda wa kuzunguka wakati wa kutuma telefoni katika hali ya urambazajiTambulisha jitter/nasibu katika mapigoSi sahihiHitilafu Batili ya MuktadhaIngizo BatiliHitilafu Batili ya KuingizaMasafa batili ya faharasa ya UDIM yamebainishwaRamani ya UV si sahihi: Visiwa vya UV lazima visiingilianeNanga batili ('%s') imepatikana, inahitajika kuunda ubatilishaji wa maktaba kutoka kwa kizuizi cha data '%s'Kitu batili cha ngome, matundu ya ngome lazima yawe na idadi sawa ya nyuso na kitu kinachotumika.Kielezo cha rangi batili: %dMuktadha batili wa kuweka vitufeDepsgraph batiliMasafa batili ya fremu (%d - %d)Jumla ya fremu batiliKichwa batiliMzizi batili wa daraja ('%s') umepatikana, unaohitajika kuunda ubatilishaji wa maktaba kutoka kwa kizuizi cha data '%s'Faharasa batili %d kwa sehemu za B-Bone za '%s'!Kitu batili: thibitisha njia ya kituJozi ya kitambulisho cha zamani/kipya si sahihi ('%s' / '%s')Kielezo batili cha kirekebishaji asili '%d'Azimio batiliAgizo batili la uteuziMionzi ya UV isiyosahihi kwenye {} curveLengo batili %r (lazima liwe 'ARMATURE' au 'OBJECT')Mipangilio lengwa batiliLengo batili!Jina la kutofautisha batili, bofya hapa kwa maelezoKielezo batili cha kikundi cha kipeoKielezo cha kipeo batili %d (inatarajiwa kuwa kati ya masafa 0 hadi %d)Mhimili batili/usiowekwaRangi InverseFaida InverseGamma InverseTabia InverseMatrix InverseNguvu InverseKiwango KinyumeMteremko InverseShinikizo Laini InverseKuanguka kwa Mraba InverseMfano wa umbali wa kinyumeMtindo wa umbali wa kinyume na kubanaTofauti ya matriki ya mzazi wa kitu wakati wa maleziUteuzi wa kinyume (hubatilisha 'Chagua Zote' wakati ni Kweli)GeuzaGeuza AlfaGeuza SafuGeuza MkusanyikoGeuza Uchujaji wa MkusanyikoGeuza RangiGeuza CullGeuza MviringoGeuza Upangaji wa Laha ya DopeGeuza FalloffGeuza GridiGeuza TabakaGeuza Layer PassGeuza NyenzoGeuza Pasi ya NyenzoGeuza Mhimili wa PanMhimili wa Geuza Lami (X).Geuza Shinikizo kwa MsongamanoGeuza Shinikizo kwa MtiririkoGeuza Shinikizo kwa UgumuGeuza Shinikizo kwa Mchanganyiko WetGeuza Shinikizo kwa Uvumilivu MvuaGeuza thamani za RGBMhimili wa Geuza Roll (Z).Geuza MzungukoUteuzi wa GeuzaGeuza Uchujaji wa SilhouetteGeuza DawaGeuza IsiyochaguliwaGeuza Kikundi cha VertexGeuza Uzito AGeuza Uzito BGeuza Mwelekeo wa Kuza wa GurudumuGeuza XGeuza Mhimili wa XGeuza YGeuza Mhimili wa YGeuza Mhimili wa Yaw (Y).Geuza ZGeuza Mhimili wa ZGeuza Mwelekeo wa KuzaGeuza rangi, ikitoa hasiGeuza kitendo cha brashi kwa muda wa kiharusiGeuza uzani wa kikundi cha vertex haiGeuza kanuni zilizoathiriwaGeuza thamani zote za alfa kwenye pichaGeuza chaneli ya alfaGeuza na chora upinde kinyumeGeuza chaneli ya bluuGeuza kiharusi lengwa ili kulinganisha mwanzo na mwisho na kiharusi chanzoGeuza uteuzi uliopoGeuza uchujaji wa alama ya usoGeuza utafutaji wa kichujioGeuza uchujaji (onyesha vitu vilivyofichwa, na kinyume chake)Geuza chaneli ya kijani kibichiGeuza njia za pichaGeuza safu ya kichujioGeuza safu ya kichujio cha kupitaGeuza kufuli za vikundi vyote vya kipeo cha kitu amilifuGeuza kufuli za vikundi vya kipeo vilivyochaguliwa vya kitu amilifuGeuza kufuli za vikundi vya kipeo ambavyo havijachaguliwa vya kitu amilifuGeuza barakoaGeuza kichujio cha nyenzoGeuza kichujio cha kupita nyenzoGeuza maadili ya uzito wa patoGeuza ubandikaji kwa uteuzi badala ya kuuwekaGeuza chaneli nyekunduGeuza uteuzi wa vipengele vyoteGeuza mpangilio wa mpangilio wa chaneli za karatasiGeuza maadili ya kikundi cha kipeo cha chanzoGeuza eneo la XGeuza mzunguko wa XGeuza eneo la YGeuza mzunguko wa YGeuza eneo la ZGeuza mzunguko wa ZGeuza mhimili wa harakati ya kipanya kwa kukuzaGeuza uelekeo wa ramani ya bump ili kusukuma kwenye uso badala ya kutokaGeuza mkunjo wa kiendelezi cha kiharusiGeuza kupanua vipengele amilifuGeuza mwelekeo wa usoGeuza mwelekeo wa kufifia wa ramani ya mstariGeuza rangi ya faidaGeuza rangi ya gammaGeuza kinyago kilichozalishwaGeuza ushawishi wa kikundi cha vertex AGeuza ushawishi wa kikundi cha kipeo BGeuza rangi ya kuinuaGeuza hali ya kufuli ya vikundi vyote vya kipeoGeuza kinyagoGeuza barakoa nyeusi/nyeupeGeuza urekebishaji wa shinikizo katika msongamanoGeuza urekebishaji wa shinikizo katika mtiririkoGeuza urekebishaji wa shinikizo katika ugumuGeuza urekebishaji wa shinikizo katika mchanganyiko wa mvuaGeuza urekebishaji wa shinikizo katika usugu wa unyevuGeuza ingizo la kipanyaGeuza kichujio cha hali ya kituGeuza rangi ya kukabilianaGeuza rangi ya nguvuGeuza uzito unaotokana na kuangukaGeuza rangi ya mteremkoGeuza ramani ya mwelekeo wa dawaGeuza safu ya stencilGeuza ushawishi wa kikundi cha vertexGeuza mwonekano wa wima zoteGeuza kwa Scrape au JazaGeuza ushawishi wa kikundi cha kipeoGeuza ushawishi wa kikundi cha vertex (kuporomoka tu)Geuza ushawishi wa mask ya kikundi cha vertexGeuza uzani wa kikundi cha kipeoGeuza kile kinachozingatiwa kuwa kitu na kisichokuwaImegeuzwaMask ya Cavity IliyogeuzwaOmbaSehemu ya ndani ya nguvu ya vortexChumaUkubwa wa Dimbwi la IrradianceUkubwa wa Kuonekana kwa MwaleInatumikaJe, SifaJe, Mhimili UmejipangaImeokwaJe, Kamera RayNi Lengo la KidhibitiJe, Mshiko wa KidhibitiNi DataJe, Diffuse RayJe Edge ni LainiInaweza kuhaririwaJe, Njia ya KuhaririInatathminiwaJe, Uso Una mpangilioJe, Uso Ni UlainiJe, Fallback InatumikaJe, Kujaza KunaonekanaJe KueleaJe, Glossy RayJe, Penseli ya GreaseImefichwaImepigwaIko kwenye HierarkiaSio Moja kwa MojaNi MfanoJe, Kiolesura KimefungwaNi ya NdaniImepakiwaNi Ubatilishaji wa MitaaJe, Usakinishaji wa Duka la MicrosoftJina LinafaaImefunguliwaNi PatoNi MtazamoImebandikwaNi PortalJe Reflection RayInahitajikaNi MfuatanoJe, Kivuli RayNi Ray MmojaJe, Mzunguko wa SplineJe StrandJe, Kiharusi KinaanzaJe Kiharusi KinaonekanaJe, ni Kubatilisha MfumoJe, Usambazaji RayNi HalaliNi Sahihi ya KuwekaNi ViewportAlamisho imenyamazishwa kwa fremu ya sasaNi sehemu ya msururu wa MAJe, jina la AOV linakinzanaJe, kizuizi hiki cha kitambulisho kimeunganishwa kwa njia isiyo ya moja kwa mojaJe, hili ni jina halali kwa kigeuzi cha kiendeshiJe, kipengee hiki cha ramani kuu kimerekebishwa na mtumiajiKisiwaHesabu ya VisiwaFahirisi ya VisiwaUkingo wa KisiwaKisiwa ambacho hukaa mahali wakati wa kuunganisha visiwaUsahihi wa VisiwaJitengeHatua ya KujitengaTenga Data ya Watumiaji WengiTenga mifupa iliyochaguliwa katika silaha tofautiIsometrikiHaiwezi kuwa neno kuu lililohifadhiwa katika PythonHaiwezi kuachwa waziHaiwezi kuwa na vitone (k.m. 'a.dot')Haiwezi kuwa na nafasi (k.m. 'nafasi')Haiwezi kuwa na herufi maalum (zisizo za kialfabeti/nambari).Haiwezi kuanza na nambariHaiwezi kuanza na herufi maalum, ikijumuisha '$', '@', '!', '~', ' ', '-', '_', '.', au '' 'KiitalianoPembe ya italiki ya wahusikaKipengeeKitambulisho cha KipengeeAina ya KipengeeKipengee katika Ramani MuhimuKipengee katika kiolesura cha nodi ya mtiVipengeeVipengee VilivyopanuliwaVipengee kwenye ramani ya vitendo, kuchora tukio la XR kwa opereta, pozi, au matokeo ya hapticVipengee kwenye ramani kuu, vinavyounganisha opereta kwa tukio la ingizoVipengee kwenye kiolesura cha nodiVipengee kwenye paneli ya nodiFahirisi ya kurudia ambayo hutumiwa na huduma za ukaguzi kama nodi ya mtazamaji au ukaguzi wa soketiMarudioUtaratibu wa kurudia haukuunganaMuundo wa JPEG (.jpg)Ubora wa JPEG wa picha za seva mbadalaKamera ya JitterJitter Keyframe imechaguliwaShinikizo la JitterKitengo cha JitterJitter katika nafasi ya skrini au jamaa na saizi ya brashiJitter nafasi ya brashi katika saizi wakati uchorajiJitter nafasi ya brashi wakati uchorajiKuna sautiKiasi cha KupigaMsisimko hutokea katika nafasi ya skrini, katika saiziJittering hutokea kuhusiana na ukubwa wa brashiJiungeJiunge na JiometriJiunge na Palette SwatchesJiunge na StringsJiunge na PembetatuJiunge na maeneo uliyochagua kwenye dirisha jipyaJiunge na vitu vilivyochaguliwa kuwa kitu amilifuJiunge na nyimbo ulizochaguaJiunge na matundu mapya kama jiometri tofauti, bila kufanya operesheni yoyote ya booleanJiunge na mikunjo miwili kwa ncha ulizochaguaKuunganisha matokeo katika wima %d, kikomo ni %ldViunga vya PamojaViungoUrefu wa KurukaKasi ya KurukaRukia Nambari ya MstariRukia kwenye kichupo tofauti ndani ya kihariri cha maliRuka hadi mwisho wa njia ya sasaRukia fremu ya kwanza/mwisho katika masafa ya fremuRukia kwenye fremu inayofuata iliyoshindwaRukia kwenye fremu ya hapo awali iliyoshindwaRukia kwenye fremu kuu ya awali/inayofuataRukia kwenye kialama kilichotangulia/kifuatachoRukia kwenye fremu maalumRuka kuanza njia ya sasaRukia kwenye fremu ya mwisho ya masafa ya fremuRuka ukiwa katika hali ya kutembeaOngeza tu ukingo, ukipuuza kiwango chochote cha UVHakiKHR_materials_variants_uiMfinyazo wa KTX2WekaWeka Anchor PointWeka UhuishajiWeka AxisWeka MipakaEndelea KuunganishwaWeka PembeWeka Pembe, MakutanoWeka Pembe, Makutano, ConcaveEndelea KuwepoWeka HierarkiaWeka PembejeoWeka UrefuWeka KitanziWeka KirekebishajiWeka OffsetWeka WaziWeka AsiliWeka SafuWeka MiziziWeka UmboWeka MkaliWeka Kingo MkaliKaa UsioaneEndelea KubadilikaWeka UV na uhariri uteuzi wa matundu ya modi katika kusawazishaWeka Kiolesura cha MtumiajiHifadhi toleo la chelezo (.blend1) la faili unapohifadhi na muhtasari uliofutwaWeka unene sawa wa usambazaji wa nakalaEndelea kutumia athari ya rangi huku umeshikilia kipanya (dawa)Weka mpangilio wa kichwa uliopoWeka fremu na usibadilike na wakatiEpuka kupitia majipu mengineWeka nyenzo zilizogawiwa kupiga mswakiWeka mipaka isiyo ya njia nyingi ya matundu ya pembejeo mahali kwa kuzuia mabadiliko mawili hapoWeka tu viunzi juu ya fremu 0Weka faili asili baada ya kunakili kwenye folda ya usanidiWeka vitu asili badala ya kuvibadilishaWeka viboko asili na unda nakala kabla ya kukataaWeka faili za maandishi asili ikiwezekana.Weka nyimbo asiliWeka urefu wa njia mara kwa maraZuia njia zisiingiliane na emitterEndelea kutoa data karibu kwa utoaji upya haraka na utoaji wa uhuishaji, kwa gharama ya kuongezeka kwa matumizi ya kumbukumbu.Weka funguo za mizizi bila kubadilishwaWeka ukubwa wa kanuni mara kwa mara kuhusiana na mwonekano wa 3DWeka mkato wa ukanda ukilinganisha na fremu ya sasa unapobandikaWeka brashi ikiwa imetia nanga mahali pa awaliWeka kofia jinsi zilivyo na usizifanye bapa unapozifutaWeka ramani ya mwonekano iliyokokotwa na uepuke kuihesabu tena ikiwa jiometri ya matundu haijabadilishwa.Weka kizuizi cha sasa cha data kikiwa kimeonyeshwaWeka viungo vya ingizo kwa nodi zilizorudiwaWeka vitu vya kioevu vinavyoonekana wakati wa utoajiWeka sehemu ya matundu ambayo ni ya kawaida kati ya uendeshaji woteWeka mkao wa sehemu ya mwisho katika msururu wa MA ukiwa umewekwaWeka vitu vya moshi vinavyoonekana wakati wa utoajiWeka unamu kwa urefu usiobadilika bila kujali urefu wa kila kiharusiWeka maadili ya kikundi amilifu huku ukirekebisha wengineWeka zig-zag "kelele" katika minyororo ya awaliWeka nyuso zenye pembe tatu zinazotokana na uharibifu (kuporomoka tu)Weka vitenzi vilivyogawiwa angalau kikundi kimoja wakati wa kusafishaWeka uwazi wa sauti na maelezo sawa bila kujali ukubwa wa kituKuweka virekebishaji kutaongeza hesabu nyingi wakati wa kurudi kwenye modi ya kituUboreshaji wa KernelKernels zinaweza kuboreshwa kulingana na maudhui ya tukio. Kernels zilizoboreshwa zinaombwa mwanzoni mwa utoaji. Ikiwa Kernels zilizoboreshwa hazipatikani, uwasilishaji utaendelea kwa kutumia Kernels za jumla hadi seti iliyoboreshwa ipatikane kwenye akiba. Hii inaweza kusababisha matumizi ya ziada ya CPU kwa muda mfupi (makumi ya sekunde)UfunguoUfunguoUfunguo %dUfunguo Mifupa YoteVitalu MuhimuRangi MuhimuUsanidi wa UfunguoUsanidi MuhimuMipangilio MuhimuFremu MuhimuRamani MuhimuKipengee Muhimu cha RamaniRamani MuhimuKasi kuu ya angularUsanidi muhimu unaoweza kuongezwa kwa viongezi, na huongezwa kwa usanidi unaotumika wakati wa kushughulikia matukio.Eneo muhimuEneo muhimu kwa chembe baada ya mudaUfunguo uliopangwa kwa fremu fulani ambayo inaweza kusogezwa ili kubadilisha kasi ya uchezajiRamani muhimu zimesanidiwa kama sehemu ya usanidi huuMzunguko muhimu wa robo tatuKasi kuuKufunga UfunguoMapendeleo ya Usanidi wa KitufeKeyConfig '%s' haiwezi kuondolewaMipangilio MuhimuKeyMap '%s' haipatikani katika KeyConfig '%s'Vipengee vya Ramani muhimuKipengele muhimu cha Ramani '%s' hakipatikani kwenye KeyMap '%s'Mipangilio ya KeyPresetsKibodiMataifa MakuuMuda UliowekwaLengo la chembe zenye ufunguo ni halaliFremu kuuFremu muhimu AFremu kuu BMpaka wa Fremu MuhimuMpaka wa Fremu Muhimu UmechaguliwaIngizo la Fremu Muhimu InahitajikaIngiza Pai ya Fremu MuhimuMuda wa Fremu MuhimuNambari za Fremu MuhimuVidokezo vya MuhimuKipengele cha Kipimo cha Fremu MuhimuFremu Muhimu ImechaguliwaUteuzi wa Fremu MuhimuFramu kuu kutoka kwa mabadiliko ya mwisho (pamoja na vizuizi vilivyotumika)Framu kuu haiko kwenye F-CurveUbandikaji wa fremu muhimu haupatikani kwa modi ya barakoaFramu muhimu ya kuwekaIna fremu kuuNyimbo zenye Fremu MuhimuFremu muhimuFremu Muhimu Baada yaFremu Muhimu KablaFremu muhimu karibu na kishale ambazo tunavuta karibuFremu muhimu haziwezi kuongezwa kwa sampuli za F-CurvesUwekaji picha muhimuKuwekaKuweka SkriniSeti ya UfunguoKuweka Njia za Kuweka ili kufafanua mipangilio ambayo huwekwa pamojaKeying Set inafafanua njia/mipangilio mahususi ya kuwa na fremu kuu (yaani haitegemei maelezo ya muktadha)Seti ya Ufunguo haina njia zozoteSeti ya ufunguo '%s' - imefanikiwa kuongeza viunzi %dSeti ya ufunguo '%s' haijapatikanaSeti ya vitufe haikuweza kuongezwaSeti ya vitufe imeshindwa kuingiza fremu za vitufeSeti ya vitufe imeshindwa kuondoa fremu zozote muhimuNjia ya kuweka vitufe haikuweza kuongezwaNjia iliyowekwa ya ufunguo haikuweza kuondolewaNjia zilizowekwa za ufunguo hazingeweza kuondolewaRamani kuuRamani kuu inafafanuliwa na mtumiajiFunguoHatua muhimuUa ChembeUa chembe zilizogonganaKiloKilomitaKilomita kwa saaKilowatiKizuizi cha KinematicUpeo Uwezekano wa Nishati ya KineticKiwango cha KinkMarudio ya KinkAina ya KinkKilinganishi cha jamaa kinachojulikana cha risasi asili, kitatolewa (k.m. kwa kupiga picha, kinaweza kuhuishwa)Kr derivative epsilon kwa ajili ya kompyuta mtaro pendekezoLIB: %s: '%s' imeunganishwa moja kwa moja kutoka kwa '%s' (mzazi '%s'), lakini ni aina ya data isiyoweza kuunganishwa.LIB: %s: '%s' haipo kwenye '%s', mzazi '%s'LIB: Data inarejelea faili kuu ya .mchanganyiko: '%s' kutoka %sLIB: kitu kilichopotea kwenye tukio: '%s'LeboLebo Ukubwa wa herufiUkubwa wa LeboLebo ya kuonyesha kwa aina ndogo ya soketi katika UILebo ya kuonyesha kwa aina ya tundu katika UIMpaka wa LambdaSababu ya LambdaSababu ya LambdaSababu ya Lambda kwenye mpakaLambertian na Oren-Nayar waeneza tafakariLambertian diffuse maambukiziLambertian chafu shaderTaaNafasi ya Kibinafsi ya ArdhiKikosi cha Fimbo ya ArdhiUlaini wa KutuaAlamaAlamaLughaKitambulisho cha LughaJina la LughaLebo ya lugha (km. "Kifaransa (Kifaransa)")Lugha inayotumika kutafsiriLughaLugha za kusasishwa katika hazina ya kaziUlemavu wa LaplacianKirekebishaji cha Urekebishaji wa LaplacianKirekebishaji Laplacian LainiLaplacian laini ya wima iliyochaguliwaMwishoFremu ya MwishoFremu ya mwisho kutoka kwa kitendo hadi kutumikaMuafaka wa mwisho wa Kitendo cha kutumiaFremu ya mwisho ya sehemuEneo la mwisho linalojulikana la mkao wa mtazamaji (katikati kati ya macho) katika anga ya duniaMzunguko wa mwisho unaojulikana wa mkao wa mtazamaji (katikati kati ya macho) katika anga ya duniaKipengele kilichochaguliwa mwishoIliyochaguliwa mwisho haikupatikanaLathe kuzunguka mhimili, ukishughulikia mesh ya ingizo kama wasifuLatitudo MinLatiMpyaUharibifu wa LatticeKirekebishaji cha kimianiKizuizi cha data cha kimiani kinachofafanua gridi ya kuharibika kwa vitu vingineVizuizi vya data vya kimianiKirekebishaji cha urekebishaji wa kimianiKitu cha kimiani cha kuharibika nachoLatisiLatiTabakaTabaka '%s' halipatikani katika kitu '%s'Tabaka JuuTabaka Hapa chiniMkusanyiko wa TabakaHesabu ya TabakaKuweka Ramani za TabakaNjia ya TabakaVitu vya TabakaUwazi wa TabakaSampuli za TabakaUteuzi wa TabakaHatua ya TabakaUzito wa TabakaTabaka juu amilifuTabaka tayari limeongezwaTabaka chini amilifuMkusanyiko wa tabakaWatoto wa ukusanyaji wa tabakaSafu katika picha ya safu nyingiLayer imechaguliwa kwa ajili ya kuhaririwa katika Karatasi DopeJina la tabakaSafu ya rangi za kipeo kwenye kizuizi cha data cha MeshKichujio cha kupita kwa tabakaTabakaTabaka za TintingTabaka zilizojumuishwa katika tafsiriTabaka za kacheTabaka zinazotumika kama mipakaMpangilioPaneli za mpangilio haziwezi kutumika katika muktadha huuKiongoziKitufe cha kiongozi kama utendakazi wa kupata zanaKuongozaOndoka kama ilivyoAcha mwelekeo bila kubadilikaJicho la KushotoNchi ya KushotoNchi ya Kushoto ImechaguliwaAina ya Nchi ya KushotoUfunguo wa KushotoJirani wa KushotoOthografia ya KushotoMtazamo wa KushotoHali ya uteuzi wa mpini wa kushotoKona ya kushoto-chini ya eneo la utafutaji katika viwianishi vilivyorekebishwa vinavyohusiana na nafasi ya alamaKushoto/KuliaAina ya Kifaa cha Kukokotoa UrithiKizuizi cha ufuatiliaji wa urithi unaoelekea kupindisha vizaliaHaki za kisheria na masharti ya modeliUrefuWastani wa UrefuSababu ya UrefuNjia ya UrefuKirekebisha UrefuKitengo cha UrefuUzito wa UrefuUrefu katika nafasi ya kupumzikaUrefu katika nafasi ya jiometriUrefu katika uwiano na urefu wa kiharusiUrefu wa AUrefu wa mzunguko wa dashi unaopimwa katika sampuli za kiharusiUrefu wa njia za watotoUrefu wa njia ya kuonyesha, katika fremuUrefu wa kila curveUrefu wa kila curve ya kuviringishwaUrefu wa kila fremuUrefu wa kila makali ya mtu binafsiUrefu wa kila sehemuUrefu wa Kishikio cha kwanza cha Bézier (kwa B-Mifupa pekee)Urefu wa curve mpya zilizoongezwa wakati haujaingiliwa kutoka kwa mikondo mingine.Urefu wa miale, hufafanua jinsi nyuso zingine zinavyotoa athari ya kuzibaUrefu wa Kishikio cha pili cha Bézier (kwa B-Bones pekee)Urefu wa dashi ya 1 kwa mistari iliyokatikaUrefu wa dashi ya 1 ya kugawanyikaUrefu wa pengo la 1 la mistari iliyokatikaUrefu wa pengo la 1 la kugawanyikaUrefu wa dashi ya 2 kwa mistari iliyokatikaUrefu wa dashi ya 2 ya kugawanyikaUrefu wa pengo la 2 kwa mistari iliyokatikaUrefu wa pengo la 2 la kugawanyikaUrefu wa dashi ya 3 kwa mistari iliyokatikaUrefu wa dashi ya 3 ya kugawanyikaUrefu wa pengo la 3 kwa mistari iliyokatikaUrefu wa pengo la 3 la kugawanyikaUrefu wa arcUrefu wa mfupaUrefu wa kina ulioongezwa katika mwelekeo wa ndani wa Z kando ya mkunjo, kulingana na viwango vyake.Urefu wa mwako mwishoni mwa msukoUrefu wa mikunjo ya nywele inayozalishwaUrefu wa nyweleUrefu wa kichwa cha mstariUrefu wa mkia wa mstariUrefu wa vidokezo vya kuondolewaUrefu wa kutoshea safu ndaniUrefu wa kutengeneza vishikizo vya fremu muhimu vilivyochaguliwa vya BézierUzito wa athari wa Lennard-JonesLenziUpotoshaji wa LenziKitengo cha LenziUrefu wa kuzingatia wa Lenzi (mm)ChiniChini yaChini ya au SawaChini ya 90 huweka mipaka ya pembe inayotumika katika safu ya toniAcha moshi utoweke baada ya mudaAcha dereva atambue thamani ya mali hiiAcha uelekeo wa kitu cha emitter upe chembe kasi ya kuanziaRuhusu kipanya kizunguke mipaka ya mwonekano ili miondoko ya kipanya isizuiwe na saizi ya skrini (inayotumiwa na kubadilisha, kuburuta kwa vidhibiti vya UI, n.k.)Acha kitu kipe chembe kasi ya kuanziaAcha uso wa kawaida upe chembe kasi ya kuanziaAcha tangent ya uso ipe chembe kasi ya kuanziaAcha chembe inayolengwa ipe chembe kasi ya kuanziaAcha maandishi yafurike nje ya visanduku vya maandishiAcha vekta mbali na eneo la chembe lengwa ipe chembe kasi ya kuanziaKiwangoKiwango cha MwishoSeti ya KiwangoKiwango cha KuanzaKiwango cha maelezo katika kelele ya msukosuko iliyoongezwaKiwango cha kulainisha kwenye njia ya kuvingirisha kujumuisha utofauti wa umboKiwango cha mgawanyikoUwakilishi wa seti ya kiwango cha majiUwakilishi wa seti ya kiwango cha uingiajiUwakilishi wa viwango vya vizuiziUwakilishi wa seti ya kiwango cha utiririshajiNgaziMtazamo wa ViwangoUpakiaji Upya wa Lib: Kubadilisha marejeleo yote kwa kizuizi cha data cha zamani '%s' kwa kupakiwa tena imeshindwa, cha zamani (watumiaji %d waliosalia) ilibidi kuwekwa na ilibadilishwa jina kuwa '%s'MaktabaMaktabaMaktaba "%s" inahitaji kusawazisha upyaMaktaba '%s', '%s' ilikuwa na matukio mengi, hifadhi na upakie upya!Maktaba (Data ya Kitu)Kivinjari cha MaktabaMaktaba Inaweza KuhaririwaKitambulisho cha Maktaba %s kwenye maktaba %s, hii haipaswi kutokea!Kitambulisho cha Maktaba %s hakipatikani katika njia inayotarajiwa %s!Jina la MaktabaUendeshaji wa MaktabaMaktaba Inaweza KubatilikaKubatilisha MaktabaNjia ya Kutazama ya Kubatilisha MaktabaKubatilisha MaktabaUbatilishaji wa Maktaba Unahitaji kusawazisha upyaNjia ya MaktabaMarejeleo Dhaifu ya MaktabaVizuizi vya data vya maktabaHifadhidata ya maktaba iliyo na kiashiria cha kuzuia data cha maktaba!Faili ya maktaba ambayo kizuizi cha data kimeunganishwa kutokaFaili ya maktaba, inapakia eneo tupuKitambulisho cha ubatilishaji wa maktaba kinachotumika kama mzizi wa daraja la ubatilishaji kitambulisho hiki ni mwanachama waData ya kubatilisha maktabaMaktaba ya kubatilisha vizuizi vya data vinaauni uhifadhi wa Akiba ya Diski pekeeKubatilisha maktaba ya kizuizi cha data kilichounganishwa, bofya ili kufanya ndani kikamilifu, Shift Bofya ili kufuta ubatilishaji wa maktaba na kugeuza ikiwa inaweza kuhaririwa.Violezo vya ubatilishaji wa maktaba vimeondolewa: kuondoa data zote za ubatilishaji kutoka kwa kizuizi cha data '%s'Njia ya maktaba '%s' haipo, rekebisha hii kabla ya kuhifadhiNjia ya maktaba '%s' sasa ni halali, tafadhali pakia upya maktabaNjia ya maktaba haiwezi kuhaririwa, tumia operesheni ya HamishaMaktaba ya kupakia upyaMaktaba ya kuhamishwaLeseniImepewa leseni chini ya Leseni ya Jumla ya Umma ya GNUMaishaMuda wa MaishaKipengele cha Wakati wa MaishaMuda wa maisha wa chembeMaishaNasibu ya MaishaMuda wa maisha ya wimbi katika fremu, sifuri inamaanisha kutokuwa na mwishoInuaNguvu ya KuinuaLift/Gamma/GeinMwangaEneoOtomatikiNyumaSampuli ya UzalishajiMbeleMbele na NyumaMwangaMpyaHapanaNdegeNguvuTufeDoaJuaAinaKiasiUlimwenguAngle Nyepesi: %.3fRangi NyepesiContour MwangaMwelekeo mwepesiKuanguka kwa MwangaKikundi cha MwangaVikundi NuruKiwango cha Ukali wa MwangaKuunganisha MwangaMaalum ya Kuunganisha MwangaKuunganisha Mwanga kwa %sKitu chenye NuruPato la MwangaNjia NyepesiNjia nyepesiNguvu nyepesi: %.3fUchunguzi wa MwangaKiasi cha Uchunguzi wa MwangaLight Probe data-block kwa ajili ya kuwasha vitu vya kunasaVizuizi vya data vya Uchunguzi wa MwangaUchunguzi MwepesiVichunguzi vya MwangaUpenyo wa Mwanga: %.3fRejea NyepesiKizingiti cha Sampuli NyepesiUkubwa wa Mwanga X: %.3fUkubwa wa Mwanga Y: %.3fUkubwa Mwanga: %.3fKizingiti cha MwangaMti MwangaAina ya MwangaRangi nyepesiKizuizi chepesi cha data kwa ajili ya kuwasha tukioVizuizi vyepesi vya dataKiunga chepesi kilichochaguliwa vizuizi kwa kitu kinachotumika cha kutoa emitterKiungo chepesi kilichochaguliwa kwa vipokezi kwa kitu amilifu cha emitterMipangilio nyepesi ya kuunganishaMipangilio nyepesi ya kuunganisha ya vitu na mikusanyo ya watoto ya mkusanyikoMipangilio nyepesi ya kuunganisha ya mkusanyikoMipangilio nyepesi ya kuunganisha ya kitu cha mkusanyikoNuru au kivuli kupokea hali ya kitu au mkusanyoUchunguzi mwepesi unaonasa mwanga unaoingia kutoka upande mmoja kwenye ndegeUchunguzi mwepesi unaonasa mwangaza wa masafa ya chini ndani ya sautiUchunguzi mwepesi unaonasa mwanga sahihi kutoka pande zote katika sehemu moja ya anga.Usambazaji mdogo wa kutawanya kwenye uso mbayaSaizi nyepesi kwa sampuli ya kivuli cha miale (Vivuli vya Raytraced)Nuru inayotumika kwa mwangaza wa Studio katika hali ya kivuli dhabitiMwanga(za)MpyaNuruShinikizo nyepesi husababisha ulainishaji zaidi kutumikaKikundi chepesiUsawazishaji wa Kikundi NyepesiKikundi chepesi ambacho kitu hicho ni chaKikundi chepesi ambacho ulimwengu ni waMwangazaNjia ya Kumulika kwa Uwekaji Kivuli Imara/Muundo wa MtazamoNjia ya KuangazaKuangaza kwa Kizuizi cha data cha UlimwenguMwangazaNuru:TaaTaa zinazotumika kuonyesha vitu katika hali thabiti ya kuchoraTaa zinazotumika kuonyesha vitu katika hali ya kivuli dhabitiNjia ya kiungoChokaa (Imevunjika)Chokaa (Imara)KikomoUmbali wa KikomoKizuizi cha Umbali wa KikomoKikomo cha Kirekebishaji cha FMahali PemaPunguza Kizuizi cha MahaliMbinu ya kikomoHali ya KikomoKipenyo cha KikomoKikomo cha MzungukoKizuizi cha Mzunguko wa KikomoKiwango cha KikomoUkubwa wa KikomoKizuizi cha Ukubwa wa KikomoMwonekano wa Kikomo wa YaliyomoKikomo cha XKikomo cha YKikomo cha ZKikomo cha chini cha kuunganisha wimaPunguza matumizi ya brashi kwa umbali uliobainishwa kwa nafasiPunguza migongano kwenye Mkusanyiko huuPunguza migongano kwenye mkusanyiko huuPunguza uzani wa ulemavu unaohusishwa na kipeo hadi nambari maalum kwa kuondoa uzani wa chini kabisa.Kikomo cha umbali katika kuratibu zilizosawazishwaPunguza athari kwa mkusanyiko huuPunguza vitu vya maji kwenye mkusanyiko huuKikomo cha wima za katikati hadi katikati ya mhimiliPunguza nguvu kwa mkusanyiko huuPunguza upeo wa idadi ya taaPunguza mwinuko wa juu zaidi wa mteremko wa wimbi kati ya sehemu za kuiga (tumia viwango vya juu kwa mawimbi laini kwa gharama ya maelezo yaliyopunguzwa)Kikomo cha kuunganisha jiometriPunguza mwendo kuzunguka mhimili wa XPunguza mwendo kuzunguka mhimili wa YPunguza mwendo kuzunguka mhimili wa ZPunguza mwendo kwa mwelekeo wa awali wa mtazamajiPunguza mzunguko kuzunguka mhimili wa XPunguza mzunguko kuzunguka mhimili wa YPunguza mzunguko kuzunguka mhimili wa ZPunguza kasi ya ufuatiliaji ili kurahisisha maoni ya kuona (hii haiathiri ubora wa ufuatiliaji)Punguza ukubwa wa umbile hadi pikseli 1024Punguza ukubwa wa umbile hadi pikseli 128Punguza ukubwa wa umbile hadi pikseli 2048Punguza ukubwa wa umbile hadi pikseli 256Punguza ukubwa wa umbile hadi pikseli 4096Punguza ukubwa wa umbile hadi pikseli 512Punguza ukubwa wa umbile hadi pikseli 8192Punguza ukubwa wa unamu unaotumiwa na uwasilishaji wa mwishoPunguza saizi ya maandishi inayotumiwa na uonyeshaji wa kituo cha kutazamaPunguza kiasi cha kuongeza kiotomatikiPunguza umbali kutoka kwa kitu lengwaPunguza umbali kutoka kwa ndege ya kukabiliana ambayo vertex inaweza kuathirikaPunguza umbali unaotumika kwa makadirio (ziro hulemazwa)Weka kikomo eneo la kitu kilichozuiliwaPunguza kiwango cha juu cha thamani ya kipenyo ili kuzuia minofu inayopishanaPunguza muda wa kutoa (bila kujumuisha muda wa maingiliano).Punguza mzunguko wa kitu kilichozuiliwaPunguza upanuzi wa kitu kilichozuiliwaPunguza saizi ya maandishi ili kuhifadhi kumbukumbu ya michoroPunguza masafa ya muda/thamani ya F-Curve iliyorekebishwaWeka kikomo cha urefu wa kalenda ya matukio hadi upeo wa nafasi ya kituo inayotumikaKikomo kwaKikomo kwa Masafa ya UchezajiKikomo kwa SehemuKikomo kwa ViewportKikomo cha kuchagua rangi kwa athari ya mwangaPunguza tafsiri kwenye mhimili wa XPunguza tafsiri kwenye mhimili wa YPunguza tafsiri kwenye mhimili wa ZMipakaHuweka kikomo kitelezi cha Thamani ya Mali kwa masafa, thamani zilizo nje ya safu lazima ziingizwe kwa nambari.Makosa ya LinMstariLine ArtKirekebisha Sanaa cha MstariMipangilio ya Sanaa ya MstariMstari AnzaKuvunja MstariRangi ya MstariRangi ya Mstari AlfaRangi ya Mstari BluuMstari wa Rangi ya KijaniRangi ya Mstari NyekunduMwisho wa MstariHitilafu ya MstariMaelezo ya MstariIngizo la MstariNambari za MstariUsuli wa Nambari za MstariPato la MstariKipaumbele cha MstariMkusanyiko wa Kuweka MstariSeti za MistariNafasi ya MstariMtindo wa MstariMtindo wa Mstari wa Kirekebishaji cha AlphaKirekebishaji Rangi cha Mtindo wa MstariKirekebishaji cha Jiometri ya Mtindo wa MstariKirekebisha Mtindo wa MstariPato la Mtindo wa MstariKirekebisha Unene wa Mtindo wa MstariVizuizi vya data vya Mtindo wa MstariMitindo ya MstariUnene wa MstariNjia ya Unene wa MstariAina ya MstariUpana wa MstariRangi ya laini inayotumika kwa uwasilishaji wa laini ya mitindo huruMstari wa maandishi katika kizuizi cha data ya MaandishiSeti ya mstari '%s' haikuweza kuondolewaMstari uliowekwa wa kuunganisha mistari na vigezo vya mtindoSeti za mstari za kuunganisha mistari na vigezo vya mtindoUnene wa mstari kulingana na kelele ya nasibuUnene wa mstari kulingana na pembe kati ya nyuso mbili zilizo karibuUnene wa mstari kulingana na mpindano wa radial wa nyuso za matundu ya 3DUnene wa mstari kwa njia ya mwendoUnene wa mstari katika saiziHali ya unene wa mstari kwa kuchora mstari wa FreestyleMstariLinear AP0 yenye nukta nyeupe ya ACESLinear AP1 yenye nukta nyeupe ya ACESLinear BT.2020 yenye nukta nyeupe ya D65Linear BT.709 yenye nukta nyeupe ya D65Linear DCI-P3 yenye nukta nyeupe ya D65Upunguzaji wa MstariKuburuta kwa MstariLine E-Gamut yenye nukta nyeupe ya D65Uongezaji wa MstariMstari GradientMwanga wa mstariKizingiti cha Kuzimisha Kasi ya MstariKasi ya Mstari chini ambayo mwigo huacha kuiga kituMfano wa umbali wa mstariMfano wa umbali wa mstari na kubanaKuanguka kwa mstariUfafanuzi wa mstariUfafanuzi wa mstari kati ya Kutoka kwa Min na Kutoka kwa maadili ya MaxMnato wa mstariChanganya data laini kwa fremu za mpaka za uteuziMizani kwa mstari kwenye mhimili wa Z wa nafasi ya kirekebishajiMistariMistari PekeeMistari ya maandishiKiungoData ya Uhuishaji ya KiungoMikusanyiko ya ViungoUnganisha Fonti kwa MaandishiMkusanyiko wa Instance ya KiungoKikomo cha KiungoNyenzo za KiungoUnganisha Nyenzo NaUnganisha Data ya KituJimbo la KiungoKiungo baada ya mkusanyikoUnganisha yote kwa mfupaUnganisha wote kupingaUnganisha kabla ya kukusanywaUnganisha kati ya makusanyoUnganisha kati ya nodi kwenye mti wa nodiKiungo kutoka kwa Maktaba .mchanganyiko wa failiUnganisha mikusanyiko kutoka kwa tukio la sasa (nakala ya kina kifupi)Unganisha ndani ya mkusanyikoKiungo kimefichwa kwa sababu ya soketi zisizoonekanaKiungo kimezimwa na kinaweza kupuuzwaKiungo ni halaliUnganisha nyenzo kwa kitu au data ya kituUnganisha vitu kwenye mkusanyikoUnganisha mikusanyiko iliyochaguliwa kwenye eneo linalotumikaUnganisha uteuzi na tukio lingineUnganisha vitu au vizuizi vya data badala ya kuambatanishaUnganisha kwa Njia ya MtazamajiUnganisha kwa nodi ya mtazamajiImeunganishwaNakala IliyounganishwaData IliyounganishwaVizuizi vya data vilivyounganishwaNchi IliyounganishwaKitambulisho kilichounganishwa kinatumika kama marejeleo na ubatilishaji huuWakati UliounganishwaMikusanyo ya mifupa iliyounganishwa haiwezi kuhaririwaVizuizi vya data vilivyounganishwa haviwezi kubadilishwa jinaVizuizi vya data vilivyounganishwa haviruhusu kache za kuhaririUokaji wa kitu kilichounganishwa unahitaji Akiba ya Diski kuwashwaVizuizi vya data vilivyounganishwa au maktaba haviruhusu kuongeza au kuondoa akibaViungoKioevuOrodhesha .changanya maudhui ya failiOrodha ya BidhaaRangi za Kipengee cha OrodhaJina la OrodhaOrodhesha yaliyomo kwenye saraka ndogo ndogo, kiwango kimoja cha urejeshajiOrodhesha maudhui ya saraka ndogo ndogo, viwango vitatu vya kujirudiaOrodhesha maudhui ya saraka ndogo ndogo, viwango viwili vya kujirudiaOrodhesha waendeshaji wote kwenye kizuizi cha maandishi, muhimu kwa uandishiOrodhesha vitu chini ya kipanya (hali ya kitu pekee)Orodha ya AOVOrodha ya Vikundi NyepesiOrodha ya Tabaka za MaskOrodha ya Tabaka za KufunikaOrodha ya mikusanyo yote ya mifupa ya silahaOrodha ya virekebishaji vya uwazi vya alphaOrodha ya picha za mandharinyumaOrodha ya sehemu za uhuishaji zilizofungwaOrodha ya gizmos kwenye Ramani ya GizmoOrodha ya gridi na metadata hupakiwa kwenye kumbukumbuOrodha ya virekebisha rangi vya mstariOrodha ya virekebishaji vya unene wa mstariOrodha ya vitambulisho vya kipengee na nyenzo za kujumuisha kwenye matteOrodha ya mali zilizobatilishwaOrodha ya shughuli za kupitisha maliOrodha ya virekebishaji vya jiometri ya kiharusiOrodhesha watoa huduma kwa msimbo wa chanzo wa BlenderHariri Moja kwa MojaKamba ya kuchuja haiMfuatano wa kuchuja utafutaji wa moja kwa mojaPakia moduli ya OptiX katika hali ya utatuzi: kiwango cha chini cha uwekaji miti, wezesha uthibitishaji, na kiwango cha chini cha uboreshaji.Pakia UIPakia faili ya kunasa mwendo wa BVHPakia faili ya FBXPakia faili ya SVGPakia eneo la Wavefront OBJPakia faili ya kachePakia faili ya glTF 2.0Pakia fonti mpya kutoka kwa failiPakia mpangilio wa awaliPakia mlolongo wa fremu au faili ya filamuPakia faili ya sautiPakia faili ya sauti kama monoPakia kumbukumbu ya AlembikiPakia na utumie faili ya mandhari ya Blender XMLPakia mapendeleo chaguomsingi ya kiwanda.Pakia faili ya kuanzisha chaguo-msingi ya kiwanda na mapendeleo.Pakia mapendeleo yaliyohifadhiwa mwishoPakia mwongozo wa mtandaoniPakia sauti na filamuPakia faili ya mchanganyiko chaguomsingi ('kiwanda cha kuanza').Pakia usanidi wa kiolesura kutoka kwa faili ya .blendPakia usanidi wa kiolesura cha mtumiaji katika faili ya .mchanganyikoImeshindwa kupakia "%s": Kupakia Maktaba za MaliImeshindwa kupakia mipangilio ya kuhamisha.Imeshindwa kupakia: NdaniLocal X TangentZ Tangent ya NdaniKamera ya NdaniMikusanyo ya NdaniVizuizi vya Data za MitaaEneo la KaribuMatrix ya NdaniNafasi ya NdaniNafasi ya Ndani (Mwelekeo wa Mmiliki)Local With MzaziUrefu wa kitengo cha eneo la ndani vekta ya kawaida ya uso huuUrefu wa kitengo cha eneo la ndani vekta ya kawaida ya pembetatu hiiUrefu wa kitengo cha eneo la eneo la vekta tangent ya kipeo hiki kwa uso huu (lazima ikokotwe mapema kwa kutumia calc_tangents)Janibisha ZoteJanibisha data yote iliyoambatishwa, ikijumuisha zile zilizounganishwa kwa njia isiyo ya moja kwa moja kutoka kwa maktaba zingineMahaliMahali (Nafasi ya Kitu)Mhimili wa MahaliUshawishi wa MahaliNjia ya Mchanganyiko wa MahaliEneo XEneo la YEneo ZMahali pa kuongeza nodi mpyaMahali pa kitu kipya kilichoongezwaMahali pa katikati ya misaMahali pa faili maalum ya wakalaMahali pa mwisho wa kichwa cha mfupaMahali pa mwisho wa kichwa cha mfupa kuhusiana na silahaMahali pa mwisho wa kichwa cha mfupa kuhusiana na mzazi wakeMahali pa kichwa cha mfupa wa kituoEneo la alama kwenye fremuEneo la mwisho wa mkia wa mfupaEneo la mwisho wa mkia wa mfupa kuhusiana na silahaMahali pa mwisho wa mkia wa mfupa unaohusiana na mzazi wakeMahali pa mkia wa mfupa wa kituoEneo la lengo ambalo kitu hakitapitaEneo la lengo la kidhibiti husika katika anga ya duniaMahali pa ufunguo wa nywele katika mfumo wake wa kuratibu wa ndani, kuhusiana na uso unaotoa moshiMahali pa ufunguo wa nywele kwenye nafasi ya kituEneo la kituMahali pa maandishiEneo la herufi hii kwenye data ya maandishi (kwa mikondo ya maandishi pekee)Eneo la kipeo katika nafasi ya eneoEneo la kipeo katika nafasi ya kawaidaKurekebisha eneo ili kutumika kwa mkao wa msingi wakati wa kubainisha eneo la mtazamajiMahali kwenye diski ambapo data ya kuoka huhifadhiwaMahali pekeeMahali pa DeltasMahali pa kuongeza kipeo kipyaMahali pa kuhifadhi faili za seva mbadalaMahali, Mzunguko, KiwangoMahali:MaeneoFungaFunga InayotumikaKurekebisha KufungaMhimili wa KufungiaFunga MipakaFunga Kamera ili UtazameMwelekeo wa kufuliMwinuko wa kufuliKufuli MiishoFremu ya KufungiaUteuzi wa Fremu ya FungaKufungia HorizonFunga IK XKiolesura cha FungaMahali pa kufuliAlama za kufuliFunga Wima za Mpaka wa MeshNjia ya KufungaNjia za Kitu cha KufungiaFunga AgizoVisiwa Vilivyobandikwa FungaFunga Kawaida za PoligoniFunga MiziziMzunguko wa KufungiaMzunguko wa Kufungia (Angle ya 4D)Mzunguko wa Kufungia Wakati wa KuongezaMizunguko ya Lock (4D)Kipimo cha KufungiaUmbo la KufungiaVidokezo vya KufungaKizuizi cha Wimbo wa KufuliMwelekeo wa KufungaFunga XFunga X PosFunga Mzunguko wa XFunga YFunga Y PosMzunguko wa Lock YFunga ZFunga Z PosFunga Z MzungukoFunga kitendo cha kutekelezaFunga kitendo cha kutekeleza kwenye vikundi vya kipeoFunga safu zote za Penseli ya Grease ili kuzizuia zisirekebishwe kimakosaFunga nyenzo zote za Penseli ya Grease ili kuzizuia zisirekebishwe kimakosaFunga funguo zote za umboFunga funguo zote za umbo la kitu amilifuFunga vikundi vyote vya vertexFunga vikundi vyote vya kipeo cha kitu amilifuFunga na ufiche nyenzo yoyote ambayo haijatumiwaFunga nyenzo yoyote ambayo haijatumiwa katika kiharusi chochote kilichochaguliwaFunga wima za mpaka wakati wa kurahisisha ili kuzuia mapengo kwenye wavu zilizounganishwaFunga chaneliFunga fremu ya sasa inayoonyeshwa kwa safuMwonekano wa curves za kufuli kwa kielekezi cha wakati wakati wa kucheza na kufuatiliaFunga uhariri wa sehemu ya 'pembe' ya mizunguko ya vipengele vinne wakati wa kubadilishaFunga uhariri wa mizunguko ya vipengele vinne kwa vipengele (badala ya kama Eulers)Funga uhariri wa eneo wakati wa kubadilishaFunga uhariri wa mzunguko wakati wa kubadilishaFunga uhariri wa kiwango wakati wa kubadilishaFunga kiolesura wakati wa kutoa kwa ajili ya kutoa kumbukumbu zaidi kwa kionyeshiFunga mwendo kwa harakati ya kamera iliyojengwa upyaFunga mwendo kwa harakati ya kitu kilichoundwa upyaFunga mwendo kwa wimbo wa mwendo unaolengwaFunga mwendo kwenye njia inayolengwaFunga mzunguko kwa mhimili kati ya ncha za curveFunga iliyochaguliwa na ufungue vikundi vya kipeo visivyochaguliwa vya kitu amilifuFunga nyimbo ulizochaguaFunga vikundi vya kipeo vilivyochaguliwa vya kitu amilifuFunga kamba ili isiweze kubadilishwaFunga mpangilio wa vitu vilivyoonyeshwa (mtumiaji hawezi kuibadilisha)Funga nafasi ya pointi za miziziFunga mkao wa vipeo katika eneo la mwigo la kudondokea ili kuepuka vizalia vya programu na kuunda mpito laini na maeneo ambayo hayajaathiriwa.Funga mwonekano kwa kitu/mfupa unaotumikaFunga ncha ya nafasi wakati wa kulainishaFunga kwa MfupaFunga kwa MshaleFunga kwa KituFunga kwa UchaguziFunga kwa Mshale wa WakatiFunga vikundi vya kipeo visivyochaguliwa vya kitu amilifuFunga mzunguko wa mwonekano wa maoni ya upande hadi Juu/Mbele/KuliaFunga lango la kutazama kwa alama zilizochaguliwa wakati wa kucheza tenaJamaa-kufuliFunga/NyamazaFunga/fungua nyimbo ulizochaguaImefungwaMhimili uliofungwaAlama IliyofungwaWimbo UliofungwaKizuizi cha Wimbo IliyofungwaNyimbo ZilizofungwakumbukumbuKiwango cha logiKiunda cha uundaji wa filamu chenye logi chenye vituo 16.5 vya latitudo, na vituo 25 vya masafa yanayobadilikaGamma ya ubadilishaji wa logiPointi nyeusi ya marejeleo ya ubadilishaji wa logiRejeleo la ubadilishaji wa logiLogi ya shughuli, maonyo na ujumbe wa makosaLogarithm A msingi BKuyeyuka kwa LogarithmicKimantiki NAKimantiki AUNywele ndefuUfunguo MrefuUfunguo Mrefu UmechaguliwaOrodha ndefuMrefu zaidiMlalo mrefu zaidiLongitudo MinAngaliaTazama MbeleAngaliaAngalia matrix ya mabadiliko kutoka kwa faili ya njeAngalia mabadiliko kutoka kwa faili ya njeKitanziRangi za KitanziHesabu ya KitanziKukata KitanziJozi za KitanziSlaidi ya KitanziKuanza kwa KitanziJumla ya KitanziPembetatu za KitanziKitanzi na GeuzaKitanzi mbele na nyumaTanzi nyuma na mbele kuanzia kinyumeKukata kitanzi haifanyi kazi vizuri kwenye onyesho la wavu lililoharibikaIngiza kwenye kizuizi cha data cha MeshKitanzi kwa wazaziTanzisha uchezaji wa uhuishajiVitanziVitanzi havijaunganishwa na kingo za waya/mpakaVitanzi vya matundu (pembe za uso)Mizunguko kila upande wa wasifuHuruLegeza Kama ContourKingo ZilizolegeaKingo Zilizolegea Kama ContourAlama ZilizolegeaKingo zilizolegea zitakuwa na aina ya mtaroPato lisilo na hasaraChiniRangi ya ChiniMesh ya Azimio la ChiniChiniInayofungwa ya chini (pamoja) kwa uzito wa kipeo kuongezwa kwenye kikundiMpaka wa chiniKesi ya ChiniUzito wa ChiniChini KushotoKumbukumbu ya ChiniChini KuliaUkomo wa Pembe ya Chini ya XKikomo cha Chini cha XUpeo wa Pembe Y ya ChiniUpeo wa Chini wa YKikomo cha Pembe ya Chini ya ZKikomo cha Chini cha ZKiwango cha chini kwa hatua ya muda katika sekunde ikiwa kuna hatua ndogo za kiotomatikiMpaka wa chini wa bahasha katika sehemu hii ya udhibitiMpaka wa chini wa masafa ya kuangaziaMpaka wa chini wa safu ya ingizo uchoraji wa ramani unatumikaKizingiti cha chini cha kubana kwa kuashiria seli za maji kama sehemu za mawimbi (thamani ya chini husababisha seli zilizo na alama zaidi)Kizingiti cha chini cha kubana kwa kuashiria seli za maji ambapo hewa imenaswa (thamani ya chini husababisha seli zilizo na alama zaidi)Kizingiti cha chini cha kubana kinachoonyesha kasi ya umajimaji ambapo seli huanza kutoa chembe (thamani za chini husababisha kwa ujumla chembe nyingi zaidi)Umbali wa chini kutoka kwa Thamani ya Marejeleo kwa ushawishi chaguo-msingi wa 1:1Chini kwa vikundi zaidi vya makadirio, juu kwa upotoshaji mdogoNusu ya chini ya muundo ni kwa vidokezo vya kiharusiKikomo cha chini cha mzunguko wa mhimili wa XKikomo cha chini cha tafsiri ya mhimili wa XKikomo cha chini cha mzunguko wa mhimili wa YKikomo cha chini cha tafsiri ya mhimili wa YKikomo cha chini cha mzunguko wa mhimili wa ZKikomo cha chini cha tafsiri ya mhimili wa ZUfungaji wa matundu ya chini (thamani za juu huelekea kulainisha na kujaza maeneo yenye michongo)Herufi ndogo au kubwaThamani za chini hutoa mkunjo laini zaidiThamani za chini zitapunguza uvujaji wa damu kwenye mandhari ya mbeleMipaka ya chini/Juu ya ulemavuChini kabisaMarudio ya Chini ZaidiThamani ya chini kabisa ya X kuruhusuThamani ya chini zaidi ya Y kuruhusuThamani ya chini kabisa ya Z kuruhusuKona ya chini kabisa ya kisanduku cha kufunga parallaxMuda wa chini kabisa wa chembeLuma MawimbiMwangazaUfunguo wa MwangazaGridi ya MACKitendo cha MMBMPEG-1 Safu ya Sauti IIMPEG-2 Tabaka la Sauti IIIUchawiMuundo wa UchawiSumakuUzito wa athari ya sumakuUkubwaUkubwa wa AKuuVifunguo kuu 1 hadi 0 hufanya kama zile za numpad (zinazofaa kwa kompyuta ndogo)Vitendo VikuuSilaha KuuMhimili MkuuBrashi KuuFaili Kuu za AkibaKamera KuuMakusanyo KuuNjia KuuFonti KuuPenseli Kuu za GrisiMikunjo ya Nywele KuuPicha KuuLati kuuMaktaba KuuUchunguzi Mkuu wa MwangaTaa KuuMitindo Kuu ya MstariMasks KuuNyenzo KuuMeshes KuuMetaba KuuKlipu Kuu za FilamuMiti Kuu ya NodiVitu KuuNjia Kuu za RangiPaleti KuuMipangilio ya Chembe KuuMandhari KuuSkrini KuuSauti KuuWazungumzaji WakuuMaandiko MakuuMiundo KuuJuzuu KuuWasimamizi Wakuu wa DirishaNafasi Kuu za KaziWalimwengu KuuMhimili mkuu wa harakatiMipangilio kuu ya msingiMuundo mkuu wa data unaowakilisha faili ya .mchanganyiko na vizuizi vyake vyote vya dataUelekeo mkuu wa mawimbi yanapojipanga (sehemu).Dumisha KiasiDumisha Kizuizi cha KiasiDumisha sauti isiyobadilika pamoja na mhimili mmoja wa kuongeza kiwangoDumisha uhusiano wa mzazi na mtotoDumisha kasi, kiwango cha ndege au tangaDumisha ulinganifu kwenye mhimiliDumisha ujazo wa kitu kinaponyooshwaDumisha uzani wa jamaa kwa kikundiDumisha unene kwa kurekebisha kwa pembe kali (polepole, zima wakati hauhitajiki)Radi kuuSehemu kuuMeja/MdogoWengiTengeneza Cyclic (F-Modifier)Fanya Data Kuwa Mtumiaji MmojaTengeneza MashimoFanya KaribuTengeneza zana za Hali ya Uchongaji kuharibika matundu ya msingi huku ukihakiki uhamishaji wa viwango vya juu vya mgawanyikoTengeneza SareFanya KipekeeTengeneza nakala ya fremu zote muhimu zilizochaguliwaTengeneza nakala ya fremu zote muhimu zilizochaguliwa na uzisogezeTengeneza nakala ya safu inayotumika ya Penseli ya GreaseTengeneza nakala ya safu inayotumika ya Penseli ya Grisi kwa kitu kilichochaguliwaTengeneza nakala ya kikundi amilifu cha kipeoTengeneza nakala kamili ya tukio la sasaFanya mzunguko wa spline kwa kubofya ncha za mwishoFanya kanuni zote zilizoathiriwa zifananeFanya njia zote za faili za nje kuwa kamiliTengeneza njia zote za faili za nje zinazohusiana na mchanganyiko wa sasa waFanya watumiaji wote wa vizuizi vya data vilivyochaguliwa kutumia badala yake mpya iliyochaguliwaFanya watumiaji wote wa vizuizi vya data vilivyochaguliwa kutumia badala ya sasa (iliyobofya) mojaTengeneza picha kutoka kwa mwonekano mkubwa zaidi wa 3D kwa ajili ya kukataliwaFanya vidokezo kwenye data inayotumikaFanya mabadiliko yoyote kwa katalogi yoyote kuwa ya kudumu kwa kuandika usanidi wa sasa kwenye maktaba ya mali.Fanya chaneli zilizowekwa chini ya chaneli hii zionekaneTengeneza nakala za vikundi vya nodi wakati wa kunakili nodi kwenye kihariri cha nodiTengeneza nakala za vipengele vilivyochaguliwa na uzisongeTengeneza nakala za mipigo ya Penseli ya Grease iliyochaguliwa na uzisongeTengeneza nakala za mifupa iliyochaguliwa ndani ya silaha sawaTengeneza nakala za mifupa iliyochaguliwa ndani ya silaha sawa na usongeTengeneza nakala za vipengele vilivyochaguliwa vya metaboli na uzisongeFanya njia ya curve watoto wazunguke kwenye njiaFanya kata hata kama strip haijachaguliwa kuhifadhi hali ya uteuzi baada ya kukatwaTengeneza kingo 'sail'Fanya kanuni za uso na kipeo zielekeze nje au ndani ya matunduFanya nyuso zitumie uzani mdogo wa kipeo uliogawiwa wima zao (huhakikisha nyuso mpya zinasalia sambamba na zile asili, polepole, zima wakati haihitajiki)Fanya kikundi kutoka kwa nodi zilizochaguliwaFanya nywele zisiwe na uvimbeFanya nywele ndefuFanya nywele ndefu au fupiFanya nywele ziwe na uvimbe zaidiFanya nywele fupiFanya nywele zisimameFanya picha iwe wazi nje ya eneoFanya vitu vya mfano vilivyoambatanishwa na kitu hiki kuwa halisiFanya kiolezo kionekane kwenye kituo cha kutazamaFanya mfano uonekane wakati wa kutoaFanya ndaniFanya vizuizi vya data vilivyounganishwa vya maktaba kuwa vya ndani kwenye faili hiiFanya data iliyounganishwa iwe ya ndani kwa kila kituFanya nyenzo za ndani kwa kila kizuizi cha dataFanya faili ya moduli iwe ndani baada ya kupakiaTafuta nafasi zaidi ya matukio makubwa kutoshea kwa kusambaza kumbukumbu kwenye vifaa vilivyounganishwa (k.m. kupitia NVLink) badala ya kuiigaFanya data ya uhuishaji wa kitu iwe ya ndani kwa kila kituFanya data ya kitu (mesh, curve n.k.) data ya uhuishaji iwe ndani kwa kila kituFanya safu inayotumika pekee ionekane/iweze kuhaririwaFanya curve zilizofichwa hapo awali zionekane tena katika mwonekano wa Kihariri cha GrafuFanya nywele zilizochaguliwa kwa urefu sawaFanya vitu vilivyochaguliwa kuonekana katika Mhariri wa NLA kwa kuongeza Data ya UhuishajiFanya vitu vilivyochaguliwa vilipukeFanya vitu vilivyochaguliwa kuwa kioevuTengeneza funguo za umbo ziwe na uhusiano, vinginevyo cheza kupitia maumbo kama mlolongo kwa kutumia muda wa tathminiFanya uigaji kuheshimu kasoro kwenye matundu ya msingiTengeneza data ya kitu cha mtumiaji mmojaTengeneza vitu vya mtumiaji mmojaFanya radii ya ngozi ya vipeo vilivyochaguliwa kuwa sawa kwenye kila mhimiliHakikisha rangi inayotumika itasafirishwa kwanza.Lenga mzazi wa mmiliki 'asiyeweza kutengwa'Fanya maandishi yawe ya ndaniFanya maandishi yawe ya ndani (nakala tofauti)Fanya mzunguko wa HDR urekebishwe na usifuate kameraFanya mkao wa sasa ufanane zaidi na mkao wake wa uchanganuziFanya mkao wa sasa ufanane zaidi na, au mbali zaidi na, mkao uliobakiFanya mapendeleo ya sasa kuwa chaguomsingiFanya kitanzi cha makali kilingane na umbo la kitanzi cha ukingo kilicho karibuOnyesha safu mbele ya vituFanya taa irekebishwe na usifuate kameraOnyesha kitu mbele ya wengineFanya kitu kufuatilia kitu kingine, kwa kutumia mbinu/vizuizi mbalimbaliFanya data ya kitu iwe mtumiaji mmoja ikiwa inahitajikaFanya uso kuwa mneneFanya thamani za vishikizo vya fremu zilizochaguliwa kuwa sawa na fremu zao muhimuFanya hii iwe muundo wa msingi wa nodiFanya brashi hii ili kuchafua rangi iliyopo inaposongaFanya curve hii au uso kuwa kitanzi kilichofungwa katika mwelekeo wa UFanya curve hii ya viunzi au uso ifanye kama safu ya Bézier katika mwelekeo wa UFanya curve hii ya viunzi au uso ikutane na miisho katika mwelekeo wa UFanya uso huu wa nurbs utende kama mstari wa Bézier katika mwelekeo wa VFanya uso huu wa viunzi kukutana na miisho katika mwelekeo wa VFanya spline hii kuwa kitanzi kilichofungwaFanya safu hii ijazweFanya uso huu kuwa kitanzi kilichofungwa katika mwelekeo wa VHufanya ubainishaji wa mwongozo wa njia ambayo ina maana kwamba uwasilishaji utazalishwa tena kwa thamani sawa za pikseli kila wakati.SimamiaDhibiti tafsiri za UILazimaFanya ujanja ili kuepuka migongano na majipu mengine na vitu vya kupotosha katika siku za usoniumbali wa ManhattanDhibiti viwianishi vya muundo wa kiharusi na ujazeDhibiti jinsi mwanga unavyopungua kwa umbali.Dhibiti vitu katika mazingira ya 3DDhibiti viwianishi vya ujazo pekeeDhibiti viwianishi vya muundo wa kiharusi pekeeMwongozoUrekebishaji wa MwongozoMaelezo ya MwongozoMsururu wa Fremu MwongozoMwelekeo wa MwongozoMsururu wa MwongozoKiwango cha MwongozoKurekebisha kwa mikonoUnda Kwa Manually BaadayeUnda Kwa Manui Baadaye (Single)Tambua mwenyewe idadi ya nyuziMasafa ya fremu yaliyoamuliwa na mtuWeka kwa mikono migawanyiko ya gridiNchini ya kuweka kwa mikono yenye mzunguko iliyofungwa pamoja na jozi yakeWeka mwenyewe azimio la ramani ya sampuli, viwango vya juu ni polepole na vinahitaji kumbukumbu zaidi lakini punguza kelele.Bainisha mwenyewe masafa ya fremu ya uchezaji yaliyokusudiwa kwa kitendo (safu hii inatumiwa na baadhi ya zana, lakini haiathiri tathmini ya uhuishaji)RamaniRamani KutokaMsururu wa RamaniAzimio la RamaniKinasa RamaniRamani KwaRamani Kwa X KutokaRamani Kwa Y KutokaRamani Hadi Z KutokaAina ya RamaniRamani ya UVUV za Ramani zinazochukua nafasi ya kipeo baada ya kirekebishaji cha Uso wa Mgawanyiko kutumiwaRamani za UV kwenye eneo la kamera ikizingatia azimio na kipengeleRamani ya X na Y inaratibu moja kwa mojaRamani ya thamani zote chini ya 0.5 hadi 0.0, na nyingine zote hadi 1.0Ramani ya hatua ya kubadilisha shoka za mfupaRamani ya kuelea kwa pembejeo na kutoa thamani ya kueleaMadoido ya ramani ya kitu taper kwa sehemu iliyopigwa ya mkunjoShinikizo la kompyuta ya mezani kwenye kipenyo cha mkunjoRamani ya kipengele cha jiometri kwa urefu wa sehemu na kwa idadi ya mgawanyiko wa sehemuRamani ya kipengele cha jiometri kwa urefu wa splineRamani ya kipengele cha jiometri kwa idadi ya migawanyiko ya spline (azimio la U)Ramani ya mabadiliko ya lengo kwa kituRamani kwa kutumia vekta ya kawaidaThamani za ramani kwa rangi kwa kutumia gradientRamani iliyo na Z kama mhimili mkuuKuchora ramaniMwindo wa RamaniKuanza Kuweka RamaniAina ya RamaniKuchora ramani XKuchora ramani kutoka kwa jiometri lengwa hadi kufikia pointiMarumaruMarumaru (Imevunjika)Marumaru (Imara)Muundo wa MarumaruPembezoniSafu ya PembezoNjia ya PembezoniAina ya PembezoniPambizo linaongezwa karibu na maji ili kupunguza mwingiliano wa mpakaPambizo kwa ajili ya kukata nafasi ya kameraPembezoni ili kupunguza damu kutoka visiwa vilivyo karibuAlamaMzizi wa MarkoAlama Inashikana kwenye kingo zilizopigwaWeka alama kwa vitendo bila F-Curve kwa kufutwa baada ya kuhifadhi na kupakia upya faili inayohifadhi "maktaba za vitendo"Weka kingo zilizopinda kama zenye ncha kaliWeka alama kwenye kingo za mpaka kama mishonoWeka kingo za mpaka kuwa zenye ncha kaliWeka alama kwenye fremu za funguo ambapo mtiririko wa thamani muhimu hubadilisha mwelekeo, kulingana na kulinganisha na vitufe vya karibuWeka alama kwenye kingo za UV zilizochaguliwa kama mishororoWeka alama kwenye wima zilizochaguliwa kuwa huruWeka alama kwenye wima zilizochaguliwa kama miziziTia alama/safisha wima zilizochaguliwa kuwa huruAlamaAlama %.2f kukabiliana %sAlama %d kukabiliana %sJina la AlamaAlama MajinaMuhtasari wa AlamaMipangilio ya AlamaAlama ya kuashiria alama kwenye ratiba ya matukioAlama imezimwa katika fremu ya sasaAlama imewashwa katika fremu ya sasaKiweka alama %sNafasi ya alama kwenye fremu katika viwianishi vilivyosawazishwaHali ya uteuzi wa alamaAlamaAlama zimefungwaAlama mahususi kwa kitendo hiki, kwa kuweka leboAlama zinazotumika katika kalenda zote za tukio la sasaKinyagoChoraHataKukabiliana na ManyoyaJazaChombo cha MaskLainiMpaka wa MaskRangi ya KinyagoKitambulisho cha barakoa kinatumika kama pembejeo ya barakoa kwa kirekebishajiTabaka la KinyagoTabaka za KinyagoRamani ya MaskKirekebishaji MaskVipeo visivyo vya Kikundi vya MaskMzazi wa KinyagoNjia ya Shinikizo la MaskMask Inapungua/NenepeshaPointi za Mgawanyiko wa MaskViunga vya MaskVipimo vya Stencil ya MaskNafasi ya Stencil ya MaskUkanda wa MaskMuundo wa MaskUwazi wa Muundo wa MaskUwekeleaji wa Umbile wa Mask AlfaSlot ya Mchanganyiko wa MaskWakati wa MaskTabaka la Kitanzi cha Mask UVKielezo cha Tabaka la Kitanzi cha Mask UVFaharasa ya safu ya kitanzi ya barakoa ya UVThamani ya MaskKikundi cha Mask VertexUhuishaji wa barakoa unasawazishwa na fremu ya tukioUhuishaji wa barakoa umerekebishwa ili kuanza kwa ukandaBiti za barakoa ili zilingane kutoka kwa mipangilio ya Sanaa ya Mstari wa MkusanyikoBiti za barakoa kuendana kutoka kwa mipangilio ya Sanaa ya Laini ya NyenzoMkusanyiko wa barakoa katika safu inayotumika ya mwonekanoKizuizi cha data cha barakoa kinachofafanua kinyago cha kutungaMask inaonyeshwa na kuhaririwa katika nafasi hiiMask ambayo mikondo inastahiki kuchaguliwa kama miongozoSafu ya barakoa '%s' haina safu uliyopewaSafu ya barakoa '%s' haipatikani kwenye barakoa '%s'Jina la safu ya barakoaSafu ya barakoa haipatikani kwa spline iliyotolewaKirekebishaji cha barakoa kuficha sehemu za matunduMask haipatikaniMask maeneo ya rangi yanayopakana tuFunga vitu vilivyo katika mkusanyiko kutoka kwa safu ya kutazamaUchoraji wa mask kulingana na cavity ya jiometri ya meshMask ili kuchanganya athari ya jumlaKufunika usoKufunika muundoKuficha jina la kikundi cha vertexMaskVizuizi vya data vya barakoaMisaKitengo cha MisaMisa kutoka kwa UkubwaUzito wa kila chembe ya simuliziWingi wa chembeMwalimuMechiKesi ya MechiFahirisi za MechiMakutano ya MechiVinyago vya mechiMatokeo ya MechiRejea ya MechiLinganisha mpangilio kamili/jamaa na njia ya ingizoMipangilio ya kusonga ya mechiLinganisha kawaida za nyuso mpya na nyuso zilizo karibuLinganisha kikundi cha kipeo cha matokeo kulingana na jinaNjia za mechi dhidi ya thamani hiiLinganisha tabaka za data lengwa ili kuathiri kwa jinaLinganisha tabaka za data lengwa ili kuathiri kwa agizo (fahirisi)Linganisha nafasi ya maandishi na kisanduku cha kufunga cha kituLinganisha mwanzo wa majina ya kikundi cha kipeo kutoka kwa vitu vya matundu, linganisha yote yakiachwa tupuLinganisha kamera na 1:1 kwa kutoa matokeoLinganisha uso wa kawaidaData ya kamera inayosonga kwa ajili ya ufuatiliajiData inayosonga-linganisha kwa ufuatiliajiData ya karatasi inayolinganaData ya kialama inayosonga-linganisha kwa ufuatiliajiData ya ufuatiliaji wa kitu kinachoendana na uundaji upyaData ya kialama ya ndege inayosonga kwa ajili ya ufuatiliajiData ya wimbo wa ndege inayoendana kwa ufuatiliajiData ya kamera iliyoundwa upya inayoendana na mechi kutoka kwa kifuatiliajiData ya kujenga upya inayosonga-linganisha kutoka kwa kifuatiliajiData ya wimbo inayosonga kwa ajili ya ufuatiliajiAina za mwanga zinazolinganaNyenzoMchanganyiko wa AlphaKlipu ya AlphaNjia ya MchanganyikoNguoMchemrabaFrofaMajimajiNyweleMpyaKifichoHakiki Aina ya UtoajiMpira wa ShaderTufeNyenzo '%s' haikuweza kupatikanaSifa ya NyenzoMipaka ya NyenzoMipaka ya NyenzoMpaka wa NyenzoVikundi vya NyenzoFahirisi ya NyenzoAina ya Tabaka la NyenzoSanaa ya Mstari wa NyenzoKiunga cha Nyenzo KwaMask ya NyenzoHali ya NyenzoJina la NyenzoMgongano wa Jina la NyenzoSoketi ya Nodi ya NyenzoKiolesura cha Soketi cha Nodi ya NyenzoNyenzo OffsetPato la NyenzoKubatilisha NyenzoPasi ya NyenzoNyenzo PresetMuhtasari wa NyenzoSifa za NyenzoUteuzi wa NyenzoNjia ya Uteuzi wa NyenzoNyenzo SlotNafasi za NyenzoVifaa MaalumHatua NyenzoVibadala vya NyenzoKizuizi cha data cha nyenzo ili kufafanua mwonekano wa vitu vya kijiometri kwa ajili ya utoajiKizuizi cha data cha nyenzo kinachotumiwa na slot hii ya nyenzoVizuizi vya data vya nyenzoNyenzo za nyuso za bevel (-1 inamaanisha kutumia nyuso zilizo karibu)Fahirisi ya nyenzo ya nyuso zinazozalishwa, -1 kwa moja kwa mojaAina ya safu ya nyenzo ya slot mpya ya rangiNyenzo za curves za nywele zinazozalishwaPasi ya nyenzonodi ya shader ya nyenzoNafasi ya nyenzo katika kituFahirisi ya yanayopangwa nyenzo ya mhusika huyuFahirisi ya yanayopangwa nyenzo ya Curve hiiFahirisi ya yanayopangwa nyenzo ya uso huuFahirisi ya yanayopangwa nyenzo ya pembetatu hiiJina linalopangwa la nyenzoNyenzo yanayopangwa kutumika kwa ajili ya utoaji chembeNafasi za nyenzo kwenye kituSoketi ya nyenzo ya nodiNyenzo ya kubatilisha nyenzo zingine zote katika safu hii ya kutazamaNyenzo zinazotumika kuchujaNyenzo inayotumika kwa mipigo ya muhtasariNyenzo zinazotumika kwa matumizi ya pili kwa brashi hiiNyenzo zinazotumika kwa mipigo iliyochorwa kwa kutumia brashi hiiThamani ya nyenzo ambayo haitoi kuhamishwaNyenzoNyenzoNyenzoHisabatiKitu cha MatrixMwelekeo wa MatrixUlimwengu wa MatrixUfikiaji wa Matrix kwa eneo, mzunguko na kiwango (pamoja na deltas), kabla ya vikwazo na uzazi kutumikaMatrix inachanganya eneo na mzunguko wa mfupa (nafasi ya kichwa, mwelekeo na roll), katika nafasi ya silaha (haijumuishi / kuhimili urefu/ukubwa wa mfupa)Matrix inayochanganya eneo na mzunguko wa kishaleMatroskaNjia ya MatteVitu vya MatteUpeoPembe ya Upeo wa 2DUrefu wa Juu wa 2DKasi ya Juu ya HewaKasi ya Angular ya Hewa ya JuuKasi ya Juu ya HewaPembe ya UpeoUpeo wa muafaka wa BKupinda kwa kiwango cha juuUkungu wa JuuMax Child ChembeUkandamizaji wa JuuUtofautishaji wa Uumbaji wa JuuMviringo wa JuuUpeo wa KinaUmbali wa JuuUmbali wa Kipengele cha JuuUpeo wa Makosa ya JuuPembe ya Uso ya JuuMsukumo wa JuuKasi ya Juu ya ArdhiKasi ya Angular ya Ardhi ya JuuKasi ya Juu ya ArdhiUrefu wa LatitudoTaa za JuuUrefu wa UpeoMax MajiraniKiwango cha JuuUmbali wa Max RaySampuli za JuuNguvu ya Juu ya KushonaAngle ya Umbo la JuuUnyoaji wa JuuKupungua kwa UpeoUkubwa wa JuuKasi ya JuuUrefu wa Juu wa Uundaji wa SpringHatua ya JuuMgawanyiko wa JuuMigawanyiko ya Juu ZaidiMvutano wa JuuKumbukumbu ya Umbile ya Juu kwa Kila SehemuUnene wa JuuKizingiti cha JuuKasi ya JuuHesabu ya Upeo wa Juu kwa Onyesho la Kusonga la GeodesicUhamisho wa Juu wa KipeoUpeo wa X:Upeo wa Y:Kiwango cha juu zaidi cha kunyoosha nguoIdadi ya juu zaidi ya viungo vinavyoruhusiwa kwa soketi hiiUkubwa wa juu zaidi wa umbo la bokeh kwa kina cha uga (chini ni haraka)UpeoUpeo wa juuKiwango cha JuuUrefu wa Juu wa Spring * Ukubwa wa MpiraKasi ya juu zaidi kwa kila seli (nambari kubwa zaidi za CFL zitapunguza idadi ya hatua za kuiga na muda wa kukokotoa.)OngezaOngeza EneoEneo LililokuzwaUpeo wa juuPembe ya juu zaidi ya 2D kwa minyororo ya kupasuaMviringo wa JuuUmbali wa JuuHitilafu ya JuuPengo la JuuUpeo wa MarudioUwezo wa Juu wa Nishati ya KinetikiUpeo wa MaishaUmbali wa Juu wa RadialAzimio la JuuUwezo wa Juu wa Hewa UmenaswaThamani ya JuuKiwango cha Juu ZaidiUwezo wa Juu Zaidi wa WimbiUpeo wa XThamani ya juu zaidi ya X kwa eneo la utekelezajiThamani ya juu zaidi ya X ili kupunguza pichaKiwango cha juu zaidi cha YThamani ya juu zaidi ya Y kwa eneo la utekelezajiThamani ya juu zaidi ya Y ili kupunguza pichaKiwango cha juu zaidi cha ZKasi ya juu zaidi hewani (inayohusiana na kasi ya juu)Upeo wa kuongeza kasi kwenye ardhi (inayohusiana na kasi ya juu)Umbali wa juu unaoruhusiwa kati ya chanzo na kipengele lengwa, kwa michoro isiyo ya topolojia.Kiwango cha juu zaidi cha mikunjo ya karibu ambayo huzingatiwa kwa tafsiriUpeo wa pembe kati ya viwango vya uso ambao utazingatiwa kuwa lainiUpeo wa pembe kati ya kanuni za zamani na mpyaPembe ya juu zaidi ya kuonyeshaPembe ya juu zaidi ya kurekebisha unenePembe za juu zaidi za Kikomo cha MAKiwango cha juu cha msukumo wa injini ya angularUpeo wa kasi ya angular hewani (inayohusiana na digrii 180)Upeo wa kasi ya angular kwenye ardhi (inayohusiana na digrii 180)Thamani ya juu zaidi ya ugumu wa kupindaUmbali wa juu zaidi wa ukungu ambao pikseli inaweza kueneaUpeo wa juu wa mpaka wa ujazoUng'avu wa juu zaidi wa kuzingatia unapokataa sprites za bokeh kulingana na ujirani (chini ni haraka)Kiwango cha juu kilisababisha uharibifu kwenye shambulio kwa sekundeThamani ya juu zaidi ya ugumu wa mgandamizoUrefu wa juu zaidi wa 2D wa curvilinear kwa uteuzi wa minyororoKiwango cha juu zaidi cha mgawo wa unyevu wakati thamani ya umoja ni karibu 0 (thamani za juu hutoa matokeo yenye uthabiti zaidi, utendakazi mdogo)Upeo wa msongamano wa nyweleUmbali wa juu zaidi unaoruhusiwa kati ya curve mpya ya Bézier na jiometri asili ya uti wa mgongoUmbali wa juu zaidi kati ya vipengele vya kuunganishaUmbali wa juu zaidi kati ya kiharusi asilia na ukadiriaji wake wa poligonalUmbali wa juu zaidi kati ya vipeo vilivyounganishwaUmbali wa juu zaidi wa kupiga pikseliUmbali wa juu zaidi kwa shamba kufanya kaziUmbali wa juu zaidi wa kukokotoa kiasi, haijalishi kitu kiko mbali kiasi ganiUmbali wa juu zaidi kutoka kwa brashi hadi uso wa matundu ili kuathiri rangiUmbali wa juu zaidi ambao jipu linaweza kushambuliaUmbali wa juu zaidi kutafuta sehemu zisizounganishwa kwenye wavuUpeo wa juu wa urefu wa uchongaji wa topolojia inayobadilika (kama kigawanyaji cha kitengo cha Blender - thamani ya juu inamaanisha urefu mdogo wa ukingo)Upeo wa juu wa urefu wa uchongaji wa topolojia ya nguvu (katika saizi)Hitilafu ya juu zaidi wakati wa hatua ndogoUpeo wa pembe ya uso kwa kingo lainiUpeo wa juu wa kupima uneneKiwango cha juu zaidi kwa kiteleziUrefu wa juu zaidi wa kurukaUpeo wa marudio wakati wa hatua ndogoUpeo wa kasi ya viungo katika radiani/sekundeUpeo wa latitudo (pembe wima) kwa lenzi ya mstatiliUrefu wa juu zaidi wa vekta ya rangi ya chembeKiwango cha juu zaidi cha makutano ya kina katika nafasi ya kitu (tumia 0.0 kuzima)Kiwango cha juu zaidi cha makutano ya uso kinachotumika kuathiri mawimbi (tumia 0.0 kuzima)Upeo wa mchango wa mwanga, kupunguza keleleKiwango cha juu cha msukumo wa gari la mstariUpeo wa longitudo (pembe ya mlalo) kwa lenzi ya mstatiliUpeo wa juu wa kumbukumbu kwa muundo wa uga wa sauti katika Mb (isipokuwa ikiwa imebatilishwa na uga wa uga)Upeo wa matumizi ya kumbukumbu katika megabaiti (0 ina maana isiyo na kikomo)Idadi ya juu zaidi ya viini vya CPU kutumia wakati mmoja wakati wa kutoa (kwa mifumo ya msingi/CPU)Idadi ya juu zaidi ya visanduku vya ziadaUpeo wa idadi ya midundo ambayo nuru ya usuli itachangia uonyeshajiIdadi ya juu zaidi ya midundo ambayo nuru itachangia katika kutoaIdadi ya juu zaidi ya mizunguko ya kuruhusu baada ya fremu muhimu ya mwisho (0 = isiyo na kikomo)Idadi ya juu zaidi ya mizunguko ya kuruhusu kabla ya fremu muhimu ya kwanza (0 = isiyo na kikomo)Idadi ya juu zaidi ya uzani wa ulemavuIdadi ya juu zaidi ya miale ya kuakisi iliyoenea, inayopakana na jumla ya upeo wa juuIdadi ya juu zaidi ya chembe za maji zinazoruhusiwa katika uigaji huuIdadi ya juu zaidi ya fremu ambazo madoido ya uundaji yanaweza kutekeleza (isipokuwa fremu nyingine muhimu ya GP itatokea kabla ya muda huu kupita)Idadi ya juu zaidi ya fremu za kuonyesha baada ya fremu ya sasaIdadi ya juu zaidi ya fremu za kuonyesha baada ya fremu ya sasa (0 = usionyeshe fremu zozote baada ya sasa)Idadi ya juu zaidi ya fremu za kuonyesha kabla ya fremu ya sasaIdadi ya juu zaidi ya fremu za kuonyesha kabla ya fremu ya sasa (0 = usionyeshe fremu zozote kabla ya sasa)Idadi ya juu zaidi ya kuakisi kung'aa, inayopakana na upeo wa juu kabisaUpeo wa idadi ya marudio kwa muunganisho katika kesi ya kurudiaIdadi ya juu zaidi ya mistari ya kuhifadhi kwa bafa ya kiwekoIdadi ya juu zaidi ya vizuizi kwa mipigo inayozalishwaIdadi ya juu zaidi ya chembe zinazozalishwa kwa kila seli ya hewa iliyonaswa kwa kila fremuIdadi ya juu zaidi ya chembe zinazozalishwa kwa kila seli ya kiini cha wimbi kwa kila fremuIdadi ya juu zaidi ya chembe kwa kila seli (huhakikisha kwamba kila seli ina angalau kiasi hiki cha chembe)Idadi ya juu zaidi ya faili zilizofunguliwa hivi majuzi za kukumbukaIdadi ya juu zaidi ya hatua za uigaji kutekeleza kwa fremu mojaIdadi ya juu zaidi ya utatuzi wa marudioIdadi ya juu zaidi ya maandishi yaliyoongezwa %dIdadi ya juu zaidi ya midundo ya upitishaji, inayopakana na jumla ya kiwango cha juuIdadi ya juu zaidi ya kuteleza kwa uwazi.Idadi ya juu zaidi ya vipeo katika wavu kwa ajili ya kutumia mporomoko wa kijiografia wakati wa kusogeza asili ya upanuzi.Idadi ya juu zaidi ya matukio ya kutawanya kwa sautiUpeo wa uzani wa VGroup A na VGroup BUpeo wa juu wa uwazi wa mifupa katika hali ya onyesho la fremu ya wayaThamani ya juu zaidi ya matokeo ya uchoraji wa ramaniUpeo wa juu wa umbali wa radial kwa uwanja kufanya kaziUpeo wa juu wa mzizi hadi pembe ya ncha (umbali wa ncha/umbali wa mizizi kwa nywele ndefu)Upeo wa mzungukoNguvu ya juu zaidi ya kushonaThamani ya juu zaidi ya upanuzi wa shearKasi ya juu zaidi ya kurukaKasi ya juu zaidi katika vitengo vya UI kwa sekundeKasi ya juu zaidi hewaniKasi ya juu zaidi ardhiniKiwango cha juu cha halijoto cha miali ya moto (thamani ya juu husababisha miale inayoongezeka haraka)Thamani ya juu zaidi ya ugumu wa mvutanoUnene wa juu zaidiUnene wa juu zaidi katika mwelekeo mkuuThamani ya juu zaidiThamani ya juu zaidi ya kunakiliThamani ya juu zaidi kwa masafa lengwa ya kituoKipengele cha juu zaidi cha kunyoosha kiasiKiwango cha juu zaidi, haijalishi kitu kiko karibu kiasi ganiMpiraMaanaWastani wa Uzito wa Bevel:Wastani wa Kupunguza:Wastani Radius X:Maana Radius Y:Radi ya wastani:Kuinamisha Wastani:Wastani wa Mkunjo wa Kipeo:Wastani Uzito:Pima saizi ya brashi kuhusiana na eneoPima saizi ya brashi inayohusiana na mwonekanoPima saizi ya brashi inayohusiana na mwonekano au eneoKipimoKicheza media cha video na mpangilio wa picha wa PNG/JPEG/SGIWastaniKituo cha WastaniPointi ya KatiKituo cha uso cha wastaniWastani:MegawatiMelaniniMkazo wa MelaniniWekundu wa MelaniniKumbukumbuKikomo cha Akiba ya KumbukumbuKikomo cha akiba ya kumbukumbu (katika megabaiti)Kumbukumbu: %sMenyuRangi za Mandhari ya MenyuHitilafu ya MenyuJina la Kitambulisho cha MenyuRangi za Kipengee cha MenyuMenyu Haipo:Jina la MenyuSoketi ya Nodi ya MenyuKiolesura cha Soketi cha Nodi ya MenyuBadili ya MenyuMenyu HaijafafanuliwaRangi za Wijeti za MenyuUteuzi wa mfupa wa menyuUteuzi wa kitu cha menyuSoketi ya menyu ya nodiMenyu ya kutafutaUnganishaUnganisha OngezaUnganisha UmbaliUnganisha Wima za MwishoUnganisha FactorUnganisha ZinazopishanaUnganisha ToaUnganisha KizingitiUnganisha viwianishi vya UV ambavyo vinashiriki kipeo ili kutoa hesabu kwa usahihi katika baadhi ya virekebishajiUnganisha UVUnganisha VipeoUnganisha sifa za zana inayotumika kwenye kuwezesha (haibadilishi iliyopo)Unganisha pembetatu zilizo karibu kuwa quadiUnganisha wima zilizo karibu (kurekebisha screw lazima iwe sifuri)Unganisha jiometri yote kutoka kwa makutanoUnganisha chaneli zote za sauti kuwa mojaUnganisha kwa UmbaliUnganisha kanuni maalum za wima zilizochaguliwaUnganisha kwanza/mwisho wakati pembe ni mapinduzi kamiliUnganisha njia ya kutumiaUnganisha pointi kwa umbaliUnganisha badala ya kuunda nyusoUnganisha iliyochaguliwa kwa wima zingine ambazo hazijachaguliwaUnganisha wima zilizochaguliwaUnganisha jiometri zinazozalishwa tofauti kuwa mojaUnganisha wima kulingana na ukaribu waoUnganisha wima katika nakala zilizo karibuUnganisha wima katika nakala za kwanza na za mwishoUnganisha wima au pointi ndani ya umbali fulaniUnganisha wima ndani ya kizingiti cha kuunganishaUnganisha:Jina la Uhuishaji LililounganishwaHuunganisha wima kwa umbaliMatunduKiasi cha Nyuso ZilizokaribianaKiasi cha Kuunganisha KingoKiasi cha Nyuso Kuzunguka UkingoKiasi cha Nyuso katika KisiwaPembeKuruka kwa PembeEneoEneo la 3DUmbo la MpakaMzungukoKunakiliKoniUkingo wa CorniceKupandaKufinyanga TajiMchemrabaSilindaMwelekeoOnyesha Aina ya KunyooshaPembe za UsoJazaRangi ya KujazaGorofaFrofa/LainiAlama za Ukingo wa FreestyleAlama za Uso za FreestyleGridiIkosphereUrefuUrefu wa 3DMstariNyenzoIliyorekebishwaMpyaHapanaKawaidaKituFahirisi ya KituMzungukoImebandikwaNdegePande za poligoniWeka mapemaJamaaMzungukoSkriniMshonoUkaliTufeNyuliziaHatuaMizunguko ya KusaidiaAinaMkunjo wa VertexVikundi vya VertexUpepoMesh '%s' haina data ya vertex ya ngoziMesh '%s' ina poligoni zenye wima zaidi ya 4, haiwezi kukokotoa/kusafirisha nafasi ya tanjiti kwa ajili yake.Matundu 1Uchambuzi wa MatunduSifa za MeshMpaka wa MeshAkiba ya MeshMduara wa MatunduUharibifu wa MeshNjia ya Kuhariri MeshMiwekeleo ya Modi ya Kuhariri MeshJenereta ya MeshKisiwa cha MeshMstari wa MatunduKitanzi cha MeshPembetatu ya Kitanzi cha MeshPembetatu za Kitanzi cha MeshVitanzi vya MeshNjia ya MatunduMesh Kawaida VectorKawaida za MeshPembe za MatunduNjia ya Uteuzi wa MeshAkiba ya Mfuatano wa MatunduUwiano wa Kurahisisha MatunduTabaka la Kipeo cha Ngozi ya MeshChanzo cha MeshTaswira ya Takwimu za MeshTabaka la UV la MeshRamani ya Mesh UV inahitajikaRangi ya Mesh VertexTabaka la Rangi la Mesh VertexVipeo vya MeshMesh Taswira ya TakwimuKiasi cha MeshUkaribu wa Kiasi cha MeshSehemu ya Mesh iliyo na data ya uhakika, kona, ukingo na usoMeshi inayojumuisha pembetatu pekee, ikiruhusu mwingiliano wa kina zaidi kuliko vifuniko vya koni.Kizuizi cha data cha Mesh kinachofafanua nyuso za kijiometriVizuizi vya data vya MeshKirekebishaji cha ulemavu wa matunduKirekebishaji cha urekebishaji wa matundu ili kuharibika na matundu mengineMaelezo ya matundu hayabadiliki kwa kila kiharusi, wakati tu unatumia Ujazo wa MafurikoMaelezo ya matundu ni ya mara kwa mara katika nafasi ya ulimwengu kulingana na saizi ya kinaMaelezo ya matundu yanahusiana na saizi ya brashi na saizi ya maelezoMesh haina sifa ya rangi inayotumika "%s"Jenereta ya matunduMesh haina data ya UVMesh haina data ya VColMesh haina eneo la usoMesh haina nyuso za kazi ya nyenzoKitu cha matundu ambacho curve zinaweza kuunganishwaKitu cha Mesh cha kuharibika nachoKitu cha Mesh cha kutumia kama kifuniko cha kuanziaKitu cha Mesh cha kutumia kama kifuniko cha mwishoKitu cha Mesh cha kutumia kwa uendeshaji wa BooleanKitu/vitu vya matundu havina kipeo/kingo/uso amilifuMizani ya matunduMipangilio ya MeshMesh inapaswa kufunuliwa kabla ya kuoka data nyingiLengo la matundu ya kunywea hadiMesh hadi CurveMesh hadi PointiMesh hadi KiasiMesh hadi Kirekebishaji KiasiMeshMesh(za) hazina funguo za umboKirekebishaji cha MeshDeformMeshUVLoop (Imeacha kutumika)MatunduMchakato wa kutoa ujumbe umeshindwa!Rafu ya MetaUkanda wa MetaVipande vya MetaVipande vya Meta VimechaguliwaMrundikano wa ukanda wa Meta, mwisho ni ukanda wa meta uliohaririwa kwa sasaMpira wa miguuMpyaMetaball '%s' haina spline iliyotolewaKipengele cha MetaboliVipengele vya MetaboliKizuizi cha data cha Metaball ili kufafanua nyuso za blobbyVizuizi vya data vya MetaballMetaball hariri tabia ya kusasishaVipengele vya MetaboliAina ya MetaballMetaboliMetaboloMandharinyuma ya MetadataIngizo la MetadataMaandishi ya MetadataChumaMetalRTMetalRT kwa ufuatiliaji wa ray hutumia kumbukumbu kidogo kwa matukio ambayo hutumia mikunjo sana, na inaweza kutoa utendaji bora katika kesi maalumMetaliMitaMita kwa sekundeMita kwa sekunde mrabaMbinuNjia ya QuadsNjia ya kuhesabu booleansNjia ya kudhibiti jinsi strip inachanganyika na vibanzi vingineNjia ya kupanua uteuzi wa vertex ya UVNjia ya kufanya maandishi ya kiolesura kuwa makaliNjia ya kusoma nambari ya saa ya pembejeoNjia ya kutoa mtawanyiko wa chini ya usoNjia ya uingizaji wa sampuliNjia ya sampuli ya mtiririko wa azimio la juuNjia ya kuweka nyenzo kwenye nyuso mpyaNjia ya kulainisha maadili kati ya saiziNjia ya kugawanya n-gons katika pembetatuNjia ya kugawanya quadi katika pembetatuNjia ya kupinga kutengwa katika kituo cha kutazama cha 3dNjia ya kupinga kutengwa wakati wa kutoa lango la kutazama la 3dNjia ya kupinga kutengwa wakati wa kutoa taswira ya mwishoNjia ya kuchanganya tabaka za vinyagoNjia ya kuziba vitanzi vingiNjia ya kuhesabu mwingiliano wa aerodynamicNjia ya kuunganisha funguo zilizobandikwa na zilizopoNjia ya kurekebisha jiometriNjia ya kurekebisha F-Curve iliyopoNjia ya kuonyesha kinaNjia ya kutumiwa kupanga chaneli katika mwonekano wa karatasiNjia ya kukokotoa pembe ya mzungukoNjia ya kudhibiti wakati wa kucheza tenaNjia ya kuonyesha/kuweka kivuli vitu kwenye Mwonekano wa 3DNjia ya kutoshea picha na uwanja wa pembe ya mwonekano ndani ya kitambuziNjia ya kutayarisha picha ya 2D kwenye kitu na vekta ya unamu ya 3DNjia ya kuweka asili ya mzunguko kwa sehemu za brashiNjia ya kuweka vitanzi vya makali ya UVNjia ya kutumia kugawa uzaniNjia ya kutumia kwa kugawanyikaNjia ya kutumia kwa uhamishajiNjia ya kutumia kwa tanjitiNjia inayotumika kuchanganya matokeo ya Kitendo Amilifu na matokeo ya mrundikano wa NLANjia inayotumika kuchanganya matokeo ya ukanda na matokeo yaliyokusanywaNjia inayotumika kufuta viunzi vya Penseli ya GreaseNjia iliyotumika kufuta data ya matunduNjia iliyotumiwa kuamua upanuzi wa shoka X na Z za mifupa.Njia iliyotumiwa kuamua upanuzi wa mhimili wa Y wa mifupa, juu ya umbo na upanuzi wa curve yenyewe.Njia inayotumika kuonyesha picha kwenye skriniNjia inayotumika kutengenezea pointi za kiharusiNjia inayotumika kutathmini thamani ya F-Curve nje ya fremu kuu za kwanza na za mwishoNjia inayotumika kulainishaNjia iliyotumika kubadilisha kuelea hadi nambari kamiliNjia inayotumika kuelezea mzungukoNjia inayotumika kubainisha rangi ya F-Curve katika Kihariri GrafuNjia inayotumika kubainisha vishikizo vya udhibitiNjia inayotumika kubainisha radius na uwekajiNjia inayotumika kubainisha wakati wa kuacha kueneza mkao kwa fremu muhimuNjia inayotumika kuweka kingo za vyanzo kwa zile lengwaNjia inayotumika kuweka sura za chanzo kwa zile zinazolengwaNjia inayotumika kuchora pembe za nyuso za chanzo hadi zile zinazolengwaNjia iliyotumiwa kuweka wima za chanzo kwa zile zinazolengwaNjia inayotumika kulinganisha sifa lengwa na zinazoendeshwaNjia inayotumika kurejelea njiaKipimoMfano wa msingi wa Microflake wa kutawanyika nyingi kati ya nyuzi zenye mwelekeo wa kawaidaMikromitaSekunde ndogoUsakinishaji wa Duka la MicrosoftMicrowatiKatiKitendo cha Kipanya cha KatiKiwango cha katiKituo cha katiMidtones MwishoMidtones AnzaInaweza kuonekana bora kuliko Temperance, lakini pia inaweza kuwa na makosa.MailiMaili kwa saaMiligramuMilimitaMilisekundeMilliwatiDakPembe ndogo ya 2DUrefu Wadogo wa 2DKasi ya Hewa kidogoAngle NdogoMviringo mdogoUmbali mdogoLatitudo NdogoMinlight BouncesLongitudo ya ChiniKiwango cha chiniKiwango cha chiniSampuli NdogoHatua ndogoUnene wa DakikaMimiko ya Dakika ya UwaziDak X:Dakika Y:Dak/UpeoMng'ao wa Vishoka NdogoUkubwa wa Shoka NdogoAina ya Axes NdogoKidogoTaarifa NdogoUrefu mdogo wa Spring * Ukubwa wa MpiraUmbali mdogo unakubalika kati ya vipengele viwiliThamani ndogo ya uunganisho kati ya muundo unaolingana na marejeleo ambayo bado yanachukuliwa kuwa ufuatiliaji wenye mafanikioPunguzaKima cha chiniKima cha chini cha pembe ya 2D kwa minyororo ya kupasuaSampuli za AA za chini kabisa kwa sampuli zinazobadilika, ili kugundua vipengele vyenye kelele kabla ya kusimamisha sampuli.Sampuli za AA za chini kabisa kwa sampuli zinazobadilika, ili kugundua vipengele vyenye kelele kabla ya kusimamisha sampuli.Kiwango cha Chini cha MviringoUmbali wa ChiniHitilafu ya ChiniNafasi ya Chini ya GridiMarudio ya ChiniKima cha Chini cha Uwezo wa Nishati ya KinetikiUrefu wa ChiniKiwango cha chini cha MaishaUmbali wa Chini wa RadialKiwango cha Chini cha Uwezo wa Hewa UmenaswaThamani ya ChiniKipeo cha ChiniKiwango cha ChiniKiwango cha chini cha Uwezo wa Wimbi CrestKima cha chini cha XThamani ya chini ya X kwa eneo la utekelezajiThamani ya chini ya X ili kupunguza pichaKima cha chini cha YThamani ya chini ya Y kwa eneo la utekelezajiThamani ya chini ya Y ili kupunguza pichaKima cha chini kabisa ZKiwango cha chini cha thamani cha amplitude kinachohitajika ili kuathiri bahashaKima cha chini cha pembe ya kuonyeshaKima cha chini cha pembe ya kurekebisha uneneKima cha chini cha pembe za Kikomo cha MAKima cha chini cha mpaka cha ujazoKima cha chini cha urefu wa 2D wa curvilinear kwa uteuzi wa minyororoKiwango cha chini zaidi cha msongamano wa seli ya sauti ili kuwa na sehemu ya gridiUmbali wa chini kati ya nyuso za nguo kabla ya majibu ya mgongano kuanza kutumikaUmbali wa chini kati ya vitu vya mgongano kabla ya majibu ya mgongano kuanza kutumikaUmbali wa chini kati kati ya vifundo kwa nodi za kujirekebisha KiotomatikiUmbali wa chini kati ya miongozo miwiliUmbali wa chini kati ya miongozo miwili kwa ramani mpya ya mwongozoUmbali wa chini kabisa kwa maporomoko ya shambaUmbali wa chini zaidi kutoka sehemu ya mwisho kabla ya kiharusi kuendeleaKiwango cha chini cha makosa wakati wa hatua ndogoKima cha chini cha kupima uneneKima cha chini kwa kiteleziKiwango cha chini cha kiwango cha kuzua mwangaKiwango cha chini cha marudio wakati wa hatua ndogoKima cha chini cha latitudo (pembe ya wima) kwa lenzi ya mstatiliKiwango cha chini cha mwangaza wa mwanga ili kuchangia mwangazaKima cha chini cha longitudo (pembe ya mlalo) kwa lenzi ya mstatiliThamani ya chini ya barakoa kuzingatia kipeo halali kutoa uso kutoka kwa matundu asiliKiwango cha chini cha idadi ya miale ya mwanga.Kiwango cha chini cha idadi ya vizuizi kwa mipigo inayozalishwaIdadi ya chini kabisa ya chembe kwa kila seli (huhakikisha kwamba kila seli ina angalau kiasi hiki cha chembe)Idadi ya chini kabisa ya pikseli kati ya kila mstari wa gridi katika Mitandao ya Kutazama ya 2DIdadi ya chini kabisa ya hatua za uigaji kutekeleza kwa fremu mojaIdadi ya chini kabisa ya kuteleza kwa uwazi.Kima cha chini cha uzani wa VGroup A na VGroup BThamani ya chini kabisa ya matokeo ya uchoraji wa ramaniKiwango cha chini kabisa cha umbali wa radial kwa kuanguka kwa shambaKiwango cha chini cha radius wakati shinikizo la chini linatumika (pia kiwango cha chini kinapopunguzwa)Kiwango cha chini kabisa cha mzizi hadi pembe ya ncha (umbali wa ncha/umbali wa mizizi kwa nywele ndefu)Kasi ya chini zaidi hewani (inayohusiana na kasi ya juu)Kiwango cha chini cha halijoto ya miali ya moto (thamani ya juu husababisha miale inayoongezeka haraka)Unene wa chiniKima cha chini cha unene katika mwelekeo perpendicular kwa mwelekeo kuuThamani ya chiniThamani ya chini zaidi ya kunakiliThamani ya chini zaidi kwa masafa lengwa ya kituoThamani ya chini zaidi kwa uteuzi nasibuThamani ya chini zaidi kwa uzani wa kipeoKipengele cha chini cha kunyoosha kiasiKiwango cha chini kabisa, haijalishi kitu kiko mbali kiasi ganiKielelezo cha MinkowskiUmbali wa MinkowskiKielelezo cha MinkowskiRadius NdogoSehemu NdogoWachacheDakikaKiooMhimili wa KiooMpira wa KiooMfupa wa KiooUhariri wa KiooKirekebisha KiooKitu cha KiooMabadiliko ya KiooKioo UDIMKioo VKikao cha Uhalisia Pepe cha KiooVikundi vya Mirror VertexVipeo vya KiooUzito wa KiooKioo XKioo YOnyesha vidhibiti vyote bila kugeuza ulemavu wa kimianiOnyesha uzani wa vikundi vyote vya kipeoOnyesha kando ya shoka za X, Y na/au Z, juu ya asili ya kituKuonyesha ramani ya mpira kwa ramani za mazingiraBilashi ya kioo kwenye mhimili wa XVioo brashi kwenye mhimili wa YOnyesha brashi kwenye mhimili wa ZKikundi cha kioo kimefungwa, kinatoa mimbaOnyesha vitu vilivyochaguliwa kuzunguka shoka moja au zaidiOnyesha muundo wa U unaoratibu kuzunguka sehemu ya mgeuko wa kukabilianaOnyesha muundo wa V unaoratibu kuzunguka sehemu ya kugeuza mgeukoOnyesha mhimili wa XOnyesha mhimili wa YOnyesha mhimili wa ZOnyesha uteuzi wa mfupaOnyesha kitufe cha umbo la sasa kwenye mhimili wa X wa ndaniOnyesha marudio ya picha kwenye mwelekeo wa XOnyesha marudio ya picha kwenye mwelekeo wa YOnyesha jinsi mpini mmoja unavyosogea kwenye mwingineOnyesha muundo unaoratibu kuzunguka kila kituo cha vigaeKikundi cha kipeo cha kioo, uzito wa kupindua na/au majina, kuhariri wima zilizochaguliwa pekee, kugeuza pande zote mbili zinapochaguliwa vinginevyo nakili kutoka kwa ambayo haijachaguliwa.Vioo vikundi vya kipeo (k.m. .R->.L)Vipimo vya kiooKioo%sKizio cha UV kilichoakisiwa kwenye mhimili wa UKizio cha UV kilichoakisiwa kwenye mhimili wa VKuakisi kirekebishajiNyingineKipengee %s%s%s kinakosekana cha mzunguko wa euler kwa ID='%s' na RNA-Path='%s''dirisha' halipo katika muktadhaData inayokosekanaNyenzo ZinazokosekanaMenyu Haipo: %sJopo LimekosekanaStencil iliyokosaMuundo UnaokosaRamani ya UV haipo ya kuambatisha curves kwenye uso uliotathminiwaRamani ya UV haipo ya kuambatisha curves kwenye uso asiliUV zinazokosekanaKichwa kinakosekanaMaktaba haipoSifa inayokosekana kwa soketi ya kuingiza "%s"Faili za hati zinazokosekanaMatundu ya uso yanayokosekanaUkunguPasi ya ukunguMipangilio ya ukungu kwa kizuizi cha data cha UlimwenguniUmbo la KinaChanganyaChanganya RangiSababu ya MchanganyikoHali ya MchanganyikoChanganya ShaderChanganya Kiharusi cha KiharusiChanganya thamani za sifa za vipengele vya jiraniSababu ya mchanganyikoChanganya sababu ya maeneo ya wimaHali ya kuchanganyaChanganya thamani ya chanzo kuwa lengwa moja, kwa kutumia kizingiti kilichotolewa kama kipengeleChanganya sauti ya tukio na faili ya sautiChanganya uzani wa vikundi viwili vya kipeoChanganya rangi mbili za kuingizaChanganya vivuli viwili pamoja.Changanya thamani kwa kipengeleChanganya sauti kwa monoKuchanganya BafaMatukio ya ModalMchoro MuhimuRamani za vitufe vya muundo hazitumiki kwa usanidi wa vitufe vya kuongezaModiAina ya ModiNjia ya kukokotoa thamani za kituo cha mzungukoModi ya tathmini ya kawaida ya curveNjia ya jinsi saizi ya voxel inayotakikana imebainishwaNjia ya uwekaji wa fremu muhimu kiotomatiki kwa Vitu na Mifupa (mipangilio chaguomsingi inatumika kwa Maonyesho mapya)Njia ya usindikaji wa rangiNjia ya kujaza curveNjia ya operesheni ya uchoraji wa makadirioNjia ya zana kuchukua ingizo kutoka kwa kiolesuraNjia ya kufafanua urefuModi ya kuonyesha viunziNjia ya kuchora mipakaNjia ya kupakia mionekano ya pichaModi ya kupakia mionekano ya filamuModi inayotumika kutumia unamuModi inayotumika kuchanganya na rangi ya matokeo ya unamuIliyorekebishwaTarehe IliyorekebishwaKingo ZilizobadilishwaKirekebishajiKirekebisha "%s" hakipo katika orodha ya kirekebishaji cha kituKirekebishaji '%s' hakiko kwenye kitu '%s'Kirekebishaji '%s' hakikunakiliwa kwa vitu vyovyoteJina la KurekebishaOperesheni ya KurekebishaSifa za KurekebishaAina ya KirekebishajiKirekebishaji kinachoathiri data ya jiometri ya kituKirekebishaji kinachoathiri/kuzalisha kanuni maalumKirekebishaji kinaweza kuongezwa mara moja tu kwenye kipingamizi '%s'Kirekebishaji hakiwezi kutumika kwa wavu na vitufe vya umboKirekebishaji kilicho na nodi kimezimwaKirekebishaji hakikuweza kuongezwa (tazama kiweko kwa maelezo)Kirekebisha hakikuweza kuongezwa kwa (%s : %s) (angalia kiweko kwa maelezo)Kirekebishaji cha ukanda wa mfuatanoKirekebishaji cha thamani za F-CurveKirekebishaji kina data iliyookaKirekebishaji kimezimwaKirekebishaji kimezimwa au kimerejeshwa hitilafu, kuruka kunatumikaKirekebishaji kimezimwa, kuruka kunatumikaJina la kurekebishaVipengee vya kikundi cha nodi za kurekebisha ambazo hazijagawiwa kwa katalogi. Orodha zinaweza kugawiwa katika Kivinjari cha Mali.Nambari ya kurekebisha ya kukabidhiNambari ya kurekebisha ya kuondoaKirekebishaji kinahitaji zaidi ya nyuso 3 za kuingizaKirekebishaji kinahitaji data asili, nafasi mbaya ya mrundikanoHali ya kurekebishaKirekebishaji cha kutupwa kwa maumbo mengineKirekebishaji kuhamisha baadhi ya data kutoka kwa matundu ya chanzoKirekebishaji hakikupatikana kwenye rafuVirekebishajiVirekebishaji vinavyoathiri Miviringo yote ya F katika Kitendo kilichorejelewaVirekebishaji vinavyoathiri data ya kijiometri ya kituVirekebishaji vinavyoathiri umbo la F-CurveMarekebisho yanayoathiri ukanda huuVirekebishaji haviwezi kuongezwa kwa kitu '%s'Virekebishaji haviwezi kutumika katika hali ya kuhaririVirekebishaji haviwezi kutumika kwenye data ya kubatilishaVirekebishaji haviwezi kutumika kwa data ya watumiaji wengiHurekebisha matundu yote kwa kutumia ulemavu wa elasticBadilishaRekebisha ImetumikaKurekebisha SiriRekebisha Stencil ya MaskRekebisha stencil ya msingi au ya barakoaRekebisha rangi za kujaza na kiharusiRekebisha rangi ya kujaza pekeeRekebisha uzani wa kikundi cha vertexRekebisha sifa kama vile radius ya kipeo cha curve, saizi ya fonti na bahasha ya mfupaRekebisha rangi ya kiharusi pekeeRekebisha ugumu wa kiharusiRekebisha matundu ya msingi ili kuendana na matundu yaliyohamishwaRekebisha ukubwa wa maelezo ya dyntopo kwa maingilianoRekebisha mwelekeo wa kanuni za usoRekebisha mwelekeo wa kanuni za uso kwa kutumia njia ya uzaniRekebisha ukubwa wa mwangaza ulionaswa na uchunguzi huuRekebisha saizi ya matundu ya voxel inayotumika kwa mwingiliano katika kiboreshaji cha voxelRekebisha jiometri ya kiharusi ili ilingane na mstari wake mkuu wa mwelekeoRekebisha jiometri ya kiharusi ili ionekane 'polygonal' zaidiMsimuModuliUtatuzi wa ModuliJina la ModuliJina la moduli la programu jalizi ya kulemazaJina la moduli la programu jalizi ili kuwezeshaJina la moduli ya programu jalizi ya kupanuaJina la moduli la programu jalizi ya kuondoaFonti Iliyo na Nafasi MojaZaidi ya mkusanyiko mmoja umechaguliwaZaidi ya bidhaa moja imechaguliwaZaidi ya injini moja ya utoaji inapatikanaMatokeo zaidi ya kutofautiana (hutofautiana kulingana na eneo), sawa zaidi na ardhi halisiMofu katika tufeChokaaUkubwa wa ChokaaChokaa LainiHesabu ya msingi ya uneneUwakilishi mdogo zaidi, hutumia '' kama kitenganishi cha nambari za fremu ndogo ya pili, na upunguzaji wa msimbo wa saa kushoto na kulia inapohitajika.MwendoUkungu wa MwendoNafasi ya Ukungu wa MwendoMfano wa MwendoNjia ya MwendoSehemu ya Akiba ya Njia ya MwendoPointi za Njia ya MwendoMipangilio ya Njia ya MwendoNjia ya Mwendo ya kipengele hikiMipangilio ya Njia ya Mwendo kwa taswira ya uhuishajiMipangilio ya Njia ya Mwendo kwa taswiraNjia za MwendoHatua za MwendoKizingiti cha MwendoKufuatilia MwendoKizuizi cha Kufuatilia Mwendo cha kugeuzwa hakijapatikanaKipengee cha Kufuatilia Mwendo hakipatikaniVipimo vya fremu ya njia ya mwendo si sahihi kwa %s (%d hadi %d)%sHatua za mwendoVyombo vya kufuatilia mwendoMotaPanyaKizuizi cha Mwelekeo wa PanyaKizingiti cha Kuburuta PanyaTukio la PanyaMsimamo wa KipanyaNafasi ya Panya XNafasi ya Panya YUnyeti wa PanyaKipanya XPanya YMtindo wa kishale wa kipanya wa kutumia wakati wa opereta wa modaliMahali pa panyaEneo la panya katika viwianishi vilivyorekebishwa, 0.0 hadi 1.0 iko ndani ya mipaka ya pichaEneo la panya ili kuchagua chaneliMahali pa panya ili kuchagua huluki iliyo karibu zaidiThamani za njia za panya kwa waendeshaji wanaorekodi njia kama hizoSogezaHoja ya KusogeaSehemu ya SogezaSogeza UV kulingana na unganishoSogeza nodi ili kutenganisha viungoSogeza hatua au vishikizo vyakeHoja baada ya mkusanyikoHamisha vipengee vyote vilivyochaguliwa mahali pa kwanza, ukihifadhi mpangilio wake wa jamaa. Onyo: Hii itaathiri fahirisi za vipengele ambavyo havijachaguliwa pia.Sogeza kwenye mhimili wa XSogea kwenye mhimili wa YSogeza kwenye mhimili wa mbele wa kidhibitiSogeza kwenye mhimili wa nyuma wa kusogezaSogeza kwenye mhimili wa kusogeza chiniSogeza kwenye mhimili wa kusogeza mbeleSogeza kwenye mhimili wa kushoto wa kusogezaSogeza kwenye mhimili wa kulia wa kusogezaSogeza kwenye mhimili wa kusogeza juuSogeza kwenye mhimili wa nyuma wa mtazamajiSogeza kwenye mhimili wa mbele wa mtazamajiSogeza kwenye mhimili wa kushoto wa mtazamajiSogeza kwenye mhimili wa kulia wa mtazamajiSogeza na UambatanisheHamisha mali nje ya katalogi yoyoteHamisha mali kwenye katalogiHamisha mali kutoka kwa katalogi yoyoteHamisha mali kwenye katalogiSogeza kabla ya kukusanywaSogeza kati ya mikusanyikoSogeza sheria ya boid chini kwenye orodhaSogeza kanuni ya boid kwenye orodhaSogeza hali ya uasi chini kwenye orodhaSogeza hali ya uasi juu kwenye orodhaHamisha mifupa kwenye mkusanyikoHamisha katalogi {} hadi {}Hamisha katalogi {} hadi kiwango cha juu cha mtiSogeza kizuizi chini katika safu ya vizuiziSogeza kizuizi juu kwenye safu ya vizuiziSogeza fremu ya sasa mbele/nyuma kwa nambari fulaniSogeza nafasi ya kishaleSogeza kishale hadi aina ya nafasiSogeza curves ili nukta ya kwanza iwe kwenye matundu ya usoSogeza athari chini kwenye rafuSogeza athari juu kwenye rafuSogeza haraka (tembea au kuruka)Sogeza mbele vitengo vichache mara mojaSogeza mpini wa sehemu mpya iliyoongezwa kwa uhuruSogeza vipini baada ya kufunga safuHamisha pembejeo na matokeo kutoka kwa kirekebishaji hadi kwa kikundi kipya cha nodiSogeza ndani ya mkusanyiko (Ctrl ili kuunganisha)Sogeza ndani ya mkusanyiko (Ctrl ili kuunganisha, Shift kwa mzazi)Sogeza kipengee cha mfano chini kwenye orodhaSogeza kipengee cha mfano kwenye orodhaHoja huathiriwa na mipangilio ya kupiga pichaSogeza safu kwenye orodha, tabaka chini zaidi kwenye orodha zitafuta data kutoka kwa tabaka za juu zaidi.Sogeza kirekebishaji chini kwenye rafuSogeza kirekebishaji juu na chini kwenye rafuSogeza kirekebishaji juu kwenye rafuSogeza mandhari ya nodiSogeza nodi na ambatisha kwa fremuSogeza jiometri ya kitu hadi asili ya kituSogeza asili ya kitu hadi nafasi ya kishale cha 3DHamisha vitu hadi kwenye mkusanyikoHamisha vitu hadi kwenye mkusanyiko mpyaSogeza lengo la chembe chini kwenye orodhaSogeza chembe inayolenga kwenye orodhaHoja pointi nje ya njia, kama combing yaoSogeza kingo za eneo lililochaguliwaHamisha faili zilizochaguliwa hadi kwenye tupio la takataka au kuchakata tenaHamisha vipengee vilivyochaguliwaSogeza vipengee vilivyochaguliwa kwa nje katika umbo la duara kuzunguka kituo cha kijiometriSogeza fremu muhimu zilizochaguliwa hadi nafasi ya kati inayohusiana na vitufe vilivyo karibuHamisha vitu vilivyochaguliwa nje ya mwonekano wa karibu naweSogeza alama za eneo zilizochaguliwa hadi kwa Kitendo amilifu kama vialamisho vya karibu vya 'pozi'Sogeza vipande vilivyochaguliwa chini ya wimbo kama kuna nafasiSogeza vipande vilivyochaguliwa juu ya wimbo kama kuna nafasiSogeza viboko vilivyochaguliwa hadi safu nyingineSogeza alama za wakati zilizochaguliwaHamisha uteuzi hadi safu mpyaSogea polepole (tembea au kuruka)Sogeza mwanzo wa vipande hadi wakati maalumSogeza vipande ili vipande vilivyobadilishwa vitosheeSogeza viboko kidogo kuelekea kamera ili kuepuka kukatwa huku ukihifadhi kina kwa lango la kutazamaHoja texture inafaa juu na chiniHamishia Mshale wa 3D hadi Alama kuu ya Uhalisia Pepe iliyochaguliwaSogeza safu inayotumika ya Ufafanuzi juu/chini kwenye orodhaSogeza Rangi inayotumika juu/chini kwenye orodhaSogeza alamisho inayotumika juu/chini kwenye orodhaSogeza sehemu ya dashi inayotumika juu au chiniSogeza safu amilifu juu/chini kwenye orodhaSogeza nyenzo inayotumika juu/chini kwenye orodhaSogeza sehemu ya saa inayotumika juu au chiniSogeza kikundi cha kipeo amilifu juu/chini kwenye orodhaSogeza kamera ili vitu vilivyochaguliwa viwekewe fremuSogeza picha ya chanzo cha cloneSogeza mpini wa karibu wa kipeo kilicho karibuSogeza mshale unapochaguaSogeza sehemu nzima kwa kutumia vishikizo vyakeSogeza mpini kwenye pembe yake ya sasaSogeza kirekebishaji ndani ya orodha ya virekebishajiSogeza kipanya ili kubadilisha ukubwa wa maelezo ya dyntopo.Sogeza mwonekanoSogeza mwonekano ili kuunda vitu vilivyochaguliwaSogeza mwonekano kwenye fremu ya sasaSogeza mwonekano hadi kituo cha uteuziHamisha hadi TabakaHamisha hadi kwenye Mkusanyiko MpyaSogea katikati ya majirani na ulinganishe kasi yaoHamisha hadi folda inayofuataHamisha hadi saraka kuuHamisha hadi kwenye mti wa nodi ya wazazi, ondoa kwenye kikundiHamisha hadi kwenye folda iliyotanguliaSogeza matukio ya jiometri ya kiwango cha juu katika nafasi ya ndani au ya kimataifaSogeza vipande vilivyobadilishwa hadi kwenye nafasi iliyo karibu zaidi ili kutatua mwingilianoSogeza/geuza kulingana na kitazamaji au kidhibiti cha Uhalisia PepeUkanda uliosogezwa tayari uko ndani ya ukanda wa meta uliotolewaUkanda uliosogezwa ni mzazi wa ukanda wa meta uliotolewaMwendoFilamuKlipu ya FilamuKihariri Klipu cha FilamuWakala wa Klipu ya FilamuMtumiaji wa Klipu ya FilamuVizuizi vya data vya Klipu ya FilamuKlipu ya Filamu kupata data ya ufuatiliaji kutokaSehemu za FilamuUpotoshaji wa FilamuFaili ya FilamuFaili za FilamuUmbizo la FilamuVitu vya FilamuNyimbo za Ndege za FilamuUkanda wa SinemaKaratasi ya Kufuatilia FilamuAlama za Kufuatilia FilamuData ya Alama ya Ndege ya Kufuatilia FilamuViashiria vya Ndege vya Kufuatilia FilamuNyimbo za FilamuKlipu ya filamu haikupatikanaKlipu ya filamu ya kutumia data ya ufuatiliaji haijawekwaFaili ya filamuData ya kamera ya kufuatilia filamuData ya ufuatiliaji wa filamuData ya alama za ufuatiliaji wa filamuData ya kitu cha kufuatilia filamuKitu cha kufuatilia filamu cha kufuataKitu cha kufuatilia filamu cha kufuata (ikiwa ni tupu, kifaa cha kamera kinatumika)Data ya kufuatilia filamu ya ndegeData ya kamera iliyoundwa upya ya kufuatilia filamuData ya uundaji upya wa ufuatiliaji wa filamuMipangilio ya ufuatiliaji wa filamuData ya uimarishaji wa ufuatiliaji wa filamuData ya wimbo wa kufuatilia filamuWimbo wa kufuatilia filamu wa kufuataWimbo InayotumikaKlipuGrafuWeka AsiliModiWimbo wa NdegeWimboKufuatiliaTazamaKizuizi cha data cha MovieClip kinachorejelea faili ya filamu ya njeMovieTracking '%s' haiwezi kuondolewaKushikilia KusongaFremu Muhimu ya KusogezaFremu Muhimu ya Kusogeza ImechaguliwaKusogeza vitu kwa kuburuta kwa kipanya kunathibitisha wakati wa kutoa kitufeMtex haipatikani kwa aina hiiFremu nyingiIngizo nyingiKitambulisho cha Kupanga Ingizo nyingiKirekebishaji NyingiMfumo wa kamera nyingi, rekebisha kamera kibinafsiVikwazo vingi, kitatuzi cha MA cha hali ya juuRangi nyingiMaoni mengiKichujio cha Maneno Mengi ya KisichoelewekaUtafutaji wa Mechi ya Maneno MengiIshara za kugusa nyingiIdhaa ya Chanzo cha MulticamFremu nyingiKikundi cha watu wengi kimefungwa, kinatoa mimbaAkiba NyingiInjini NyingiNyuso NyingiUmuhimu NyingiSampuli ya Umuhimu NyingiSampuli za Umuhimu NyingiChemchemi NyingiViboko VingiMaoni NyingiNyongeza nyingi zilizo na jina sawa zimepatikana!Vishikizi vya faili nyingi vinaweza kutumika, dondosha ili uchague ni ipi ya kutumiaFaili nyingi za picha, kama mlolongoSampuli nyingi za umuhimu hutumiwa kuchanganya michango ya mwanga wa moja kwa moja kutoka kwa ukadiriaji wa tukio linalofuata na ufuatiliaji wa njia ya mbele.Mapigo mengi yanaonekana/kutoweka mara mojaSababu ya kuzidisha wakati wa kutumia virekebishaji vya haraka au polepoleUbatilishaji mwingiImezidishwa na Anza/Mwisho kwa jumla ya hesabu ya pointi iliyoongezwaKuzidishaKuzidisha kwa kiwango cha dicing ya jiometri nje ya mwonekano wa kamera.Kuzidisha kwa kuongeza sehemu iliyochaguliwa hadi ramani ya rangiKuzidisha kwa kuongeza vektaKuzidisha kwa umbali kati ya mistari ya gridi ya 3D ViewKuzidisha kwa nguvu ya viboko vipyaKuzidisha kwa unene wa viboko vipyaKuzidisha kwa ushawishi wa wimbi la brashi hiiMzidishio wa sifa za kipenyoKuzidisha kasi ya vizuiziMzidishio wa kasi ya chanzo hupitishwa kwa umajimaji (kasi ya chanzo si sifuri ikiwa tu kitu kinasonga)Kuzidisha kutumika kudhibiti ukubwa wa vekta za kasi kwa athari za wakatiZidishaZidisha AlfaZidisha RangiZidisha KinaSababu ya KuzidishaZidisha Misa kwa UkubwaKirekebishaji cha KuzidishaZidisha KawaidaZidisha RZidisha uzani wa VGroup A kwa wale wa VGroup BZidisha Kikundi cha Vertex kwa BahashaZidisha UzitoZidisha alfa pamoja na njia za rangiZidisha ushawishi wa brashi kwa njia panda ya rangi ya alfaZidisha kina cha makutano ya brashi (ondoa, mawimbi) kwa njia panda ya kasi alphaZidisha rangi kwa alpha (inapendekezwa kwa ingizo la Blender)Zidisha thamani za sehemu pamojaZidisha nguvu kwa 1/umbali²Zidisha urefu wa mstari kwa kasi ya chembeZidisha wingi kwa ukubwa wa chembeZidisha vekta ya kawaida na uteuziZidisha nafasi na ueleze kwa ukaliZidisha kasi ya kuchora iliyorekodiwa kwa sababuZidisha thamani ya chanzo kwa lengwa moja, kwa kutumia kizingiti kilichotolewa kama kipengeleZidisha uzani uliokokotolewa na thamani zilizopo katika kundi la kipeoZidisha thamani za mwisho za kurahisisha kwa vipengele vya Scale In/ Out YZidisha ukubwa wa kila pikseliZidisha urefu wa asili kwa kipengeleZidisha kipenyo cha sehemu ya muunganisho kwa kipenyo kirefuZidisha kwa sababu ya kasiMagari mengiKirekebishaji cha MultitiresUokaji wa data nyingi unahitaji kitu chenye maazimio mengiKirekebishaji cha aina nyingi kilirejesha hitilafu, kuruka kunatumikaUtatuzi mwingiKirekebishaji cha matundu ya multiresolutionMuzikiLazima iwe katika hali ya uteuzi wa kipeoLazima iwe na mfupa amilifu ili kuongeza kizuizi cha MALazima iwe na sehemu za udhibiti zaidi kuliko AgizoNyamazishaNyamazisha (un) vipande vilivyochaguliwaNyamazisha FootageNyamazisha chaneliKomesha mipangilio iliyopanuliwa ya kirekebishajiZima sauti na uonyeshe mandharinyuma nyeusi badala yakeNyamazisha au acha kunyamazisha vipande vilivyochaguliwaNyamazisha mzungumzajiZimaza kirekebishaji hikiNyamaza ambayo haijachaguliwa badala ya vipande vilivyochaguliwaImenyamazishwaVipande VilivyonyamazishwaUkubwa wa Pakiti ya MuxKiwango cha MuxUkubwa wa pakiti ya Mux (baiti)Kiwango cha mux (bits/sekunde)Njia ya N-gonN-key inafungua menyu ya pai ili kugeuza maeneoNOFNDOF Tazama AbiriUso wa NGOnNGOn Face-VertexTathmini ya NLA ImewezeshwaUkanda wa NLAUkanda wa NLA 'mpito' kati ya vipande vilivyo karibuUdhibiti wa Ukanda wa NLAJina la Ukanda wa NLAUkanda wa NLA hufanya kazi kama chombo cha vipande vilivyo karibuUkanda wa NLA unatumikaUkanda wa NLA unachezwa kwa mpangilio wa kinyume (tu wakati muda umewekwa kiotomatiki)Ukanda wa NLA umechaguliwaUkanda wa NLA unarejelea baadhi ya KitendoUkanda wa NLA unaowakilisha tukio la sauti kwa wazungumzajiMikanda ya NLAMikanda ya NLA kwenye wimbo huu wa NLAMikanda ya NLA ambayo ukanda huu hutumika kama kontena (ikiwa ni ya aina ya Meta)Wimbo wa NLAWimbo wa NLA unatumikaWimbo wa NLA hutathminiwa yenyewe (yaani, Kitendo kinachotumika na Nyimbo zingine zote za NLA kwenye kizuizi sawa cha AnimData zimezimwa)Wimbo wa NLA umefungwaWimbo wa NLA umechaguliwaWimbo wa NLA ndio pekee uliotathminiwa katika kizuizi hiki cha data cha uhuishaji, na zingine zote zimenyamazishwa.Nyimbo za NLANyimbo za NLA (yaani Safu za Uhuishaji)Data ya nafasi ya mhariri wa NLARundo la NLA hutathminiwa wakati wa kutathmini kizuizi hikiUkanda wa NLA '%s' haupatikani kwenye wimbo '%s'NurBS Active U LinesNURBS Mistari ya V InayotumikaMistari ya NURBS VUzito wa NURBSJinaJina (id) la opereta wa kumwombaKichujio cha JinaMajina ya mgongano: Kichujio cha jina kwa kutumia '*', '?'Jina la chanzo kipya cha yanayopangwa rangiJina la kuweka upya mapemaJina la kizuizi cha kitambulisho cha kufunguaJina la Mfupa wa Mzazi kwa ndoano (ikiwa inatumika), pia huhesabu upya na kufuta usawazishaji.Jina la PoseBone la kutumia kama lengoJina la Ufunguo wa UmboJina la ramani ya UVJina la Kikundi cha Vertex ambacho huamua NangaJina la Kikundi cha Vertex ambacho huamua ushawishi wa kirekebishaji kwa kila nuktaJina la safu ya rangi ya VertexJina la faili au saraka ndani ya orodha ya failiJina la mkusanyo wa mifupa utakaoongezwa.Jina la mkusanyo wa mifupa utakaoongezwa.Jina la sifa ya rangiJina la kirekebishaji cha kufafanua upyaJina la kirekebishaji cha kuondoaJina la sifa mpyaJina la sifa mpya ya rangiJina la saraka mpyaJina la barakoa mpyaJina la safu mpya ya barakoaJina la kikundi kipya kilichoundwaJina la kikundi kipya cha mwangaJina la opereta (lililotafsiriwa) ili kuagiza tukio la kuchukua hatuaJina la opereta (iliyotafsiriwa) ili kuuliza tukio la uingizajiJina la mfupa wa mzazi iwapo kuna uhusiano wa malezi ya mfupaJina la kitu mzazi katika kizuizi maalum cha data ambapo uzazi hutokeaJina la kitu kidogo cha mzazi katika kizuizi maalum cha data ambapo uzazi hutokeaJina la uhuishaji mmoja wa glTF utakaosafirishwaJina la safu ya ngoziJina la AOVJina la AOV ambalo pato hili linaandikiaJina la sifa ya Alembiki inayotumika kutoa data ya ukungu wa mwendoJina la SifaJina la LightgroupJina la PaletteJina la Kikundi cha Vertex ambacho huamua ushawishi wa kirekebishaji kwa kila nuktaJina la ramani ya hatuaJina la kuunganisha ramani ya vitendoJina la kipengee cha ramani ya vitendoJina la Shader AOV inayotumikaJina la mkusanyiko wa mifupa wa kuundaJina la mkusanyiko wa kuchaguaJina la kizuizi cha kuhaririJina la muundaji wa maliJina la mwelekeo maalum wa kubadilishaJina la sehemu ya vistariJina la kizuizi-data cha kutumiwa na operetaJina la failiJina la hatua ya haptic ya kutumia wakati wa kutekeleza kitendo hikiJina la usanidi wa ufunguoJina la ramani muhimuJina la safuJina la nyenzoJina la menyuJina la kirekebishajiJina la kirekebishaji ambacho kina nodiJina la kirekebishaji cha kuhaririJina la kirekebishaji cha kufanyia kaziJina la mkusanyiko mpyaJina la mwelekeo mpya maalumJina la safu mpyaJina la kikundi kipya cha tabakaJina la mkusanyiko mpya ulioongezwaJina la mfupa mpya ulioundwaJina la menyu ya paiJina la uwekaji awali, unaotumika kutengeneza jina la njiaJina la shaderfx la kuhaririJina la nafasiJina la tunduJina la aina ya tunduJina la faili chanzoJina la madaJina la safu ya rangi ya kipeo inayotumika kwa povuJina la safu ya rangi ya kipeo inayotumika kwa ramani ya mwelekeo wa dawaJina la nafasi ya kazi ya kuambatanisha na kuamilishaJina la mkusanyiko huu wa safu (sawa na mkusanyiko wake wa kwanza)Jina la kikundi cha vertex ambacho huamua kiwango cha utoaji wa hewa kwenye usoJina ambalo linaweza kuonyeshwa katika kiolesura cha kipengele hikiJina ambalo limechorwa kwenye kizuizi cha data kilichorejelewaJina la kutumia katika misemo/vitendaji vilivyoandikwa (hakuna nafasi au nukta zinazoruhusiwa, na lazima lianze na herufi)Jina linalotumika kuokoa pato kutoka kwa uso huuSifa IliyotajwaSifa ZilizotajwaUteuzi wa Tabaka Uliopewa JinaNjia ya Tabaka iliyopewa jinaNanomitaNanowtiUpana wa Bendi NyembambaWembambaKasi ya Asili ya KuchoraLogarithm ya AsiliSogezaNenda kwenye GizmoAbiri Ukubwa wa GizmoAbiri tukio la Uhalisia Pepe kwa kunyakua vidhibitiUrambazajiUpau wa UrambazajiVidhibiti vya UrambazajiMahali pa UrambazajiMzunguko wa UrambazajiKiwango cha UrambazajiNdofNdofMbeleKaribuNdege ya Karibuumbali wa karibu wa kunakili kamera ya kivuliKaribu zaidiKona ya Karibu zaidi na Uso Bora Unaolingana KawaidaKona ya Karibu zaidi na Inayolingana Bora KawaidaKona ya Karibu zaidi ya Uso wa Karibu zaidiUkingo wa KaribuUkingo wa Karibu UlitafsiriwaEdge Vertex ya Karibu zaidiUso wa KaribuUkingo wa Uso wa KaribuUso wa Karibu Zaidi UmechanganuliwaKipeo cha Uso cha Karibu zaidiUso wa Karibu zaidiKipeo cha Karibu zaidiVipeo vya KaribuInahitaji angalau nyimbo 4 zilizochaguliwa ili kuunda ndegeInahitajikaSindanoInahitaji angalau jozi ya vipande vilivyochaguliwa vilivyo karibu na pengo kati yaoKanusha KiasiKanusha ushawishi ndani ya kiasiKataza mhimili wa upatanishiKanusha athari za kikundi cha kipeo cha nguzoKanusha athari za kikundi cha vertex ya msongamanoKanusha athari ya kikundi cha kipeo cha ugaKanusha athari za kikundi cha kink vertexKanusha athari ya kikundi cha kipeo cha urefuKanusha athari ya kikundi cha kipeo cha mzungukoKanusha athari ya ukali 1 kundi la kipeoKanusha athari ya ukali 2 kundi la kipeoKanusha athari za kikundi cha kipeo cha mwisho cha ukaliKanusha athari ya kikundi cha kipeo cha saiziKanusha athari ya kikundi cha kipeo cha tanjitiKanusha athari ya kikundi cha twist vertexKanusha athari ya kikundi cha vertex ya kasiKukanushaHasiMhimili HasiFremu HasiFremu Hasi hutelezeshwa au kupunguzwaPande HasiMhimili wa X hasiMhimili Y hasiMhimili wa Z hasiKipengele hasi cha thamani ya mnato (kurahisisha kuingiza thamani ndogo k.m. 5*10^-6)Kulainisha matundu hasiFaharasa ya kipeo hasi katika vertex_indices_setKielezo cha JiraniKukataliwa kwa JiraniKiotaKitambulisho cha nodi kilichowekwa kwenye nodiKuweka kikundi cha nodi ndani yake hakuruhusiwiKuegemea upande wowoteKamweKamwe HakunaKamwe usibadilishe vichupo unapobofya ikoni kwenye kiolezoMpyaKatalogi MpyaNjia Mpya ya Kulainisha CurveZana Mpya za CurvesData MpyaRangi Mpya za F-Curve - XYZ hadi RGBFaili JipyaAina Mpya ya HushughulikiaKitambulisho KipyaPicha MpyaTabaka MpyaKitu KipyaMpangilio MpyaRamani Mpya ya UVDirisha JipyaUhamisho mpya huongezwa kwa pamoja juu ya zilizopoUtekelezaji mpya unaopatikana tangu 2.8Funguo mpya zitakuwa BézierVifunguo vipya vitakuwa vya kudumuVifunguo vipya vitakuwa mstariLaini mpya hazitumiki, piga simu opereta huyu mara kadhaaJina jipya la kialamaThamani mpya ya sampuli itatumika kwa virekebishaji vifuatavyoKasi mpya ya sehemu iliyorekebishwaKipeo kipya kilichoundwa kinatelezeshwaMpyaInayofuataTabia InayofuataKielezo cha Makali InayofuataInayofuata ImeshindwaFremu Muhimu InayofuataMstari unaofuataAlama InayofuataUkurasa UjaoUkanda UnaofuataKielezo Kinachofuata cha VertexNeno linalofuataKipengele kinachofuata kimefichwaInayofuata au UteuziHerufi iliyochapwa ifuatayo itapitia ya awali, kwa ingizo maalum la herufiKadirio la Tukio LijaloNlaTrack '%s' haiwezi kuondolewaHakuna 'Viunganisho' vilivyopatikana kwenye faili %rHakuna 'GlobalSettings' iliyopatikana katika faili %rHakuna 'Vitu' vilivyopatikana kwenye faili %rHapana (haijabandikwa) Kihariri cha Sifa kilichopatikana kuonyesha maandishi ndaniHakuna tovuti ya kutazama ya 3D iliyopatikana kuunda picha kutokaHakuna Vitendo katika .mchanganyiko wa failiHakuna Hatua InayotumikaHakuna AnimData inayozuia katika hali ya tweak kutokaHakuna vizuizi vya AnimData vya kuingiza hali ya tweakHakuna Anti-aliasingHakuna Kuburuta MaliHakuna Uorodheshaji wa MaliHakuna SautiHakuna Mfupa UliotumikaHakuna MabadilikoHakuna Mikoa UnganishaHakuna MuunganikoHakuna MizungukoHakuna FutaHakuna Euler Rotation F-Curves ya kurekebishaHakuna Mizunguko ya Euler inayoweza kusahihishwaHakuna Mizunguko ya Euler inayoweza kusahihishwa, hakikisha kwamba kila mzunguko una funguo za vipengele vyote, na kwamba F-Curves kwa hizi ziko katika mpangilio wa XYZ mfululizo na umechaguliwa.Hakuna F-Curve ya kuongeza fremu muhimuHakuna F-Modifiers zinazopatikana za kunakiliwaHakuna F-Modifiers za kubandikaHakuna FlipHakuna Gimbal LockHakuna fremu ya Penseli ya Grisi ya kuchoraHakuna kizuizi cha kitambulisho na/au AnimData ya kufuta fremu muhimu kutokaHakuna MakutanoHakuna Vipengee VinavyopatikanaHakuna Ufunguo Uliowekwa UnatumikaHakuna Ubatizo wa MaktabaHakuna KikomoHakuna NyenzoHakuna KukabilianaHakuna Kubatilisha Usawazishaji KiotomatikiHakuna kielekezi cha RNA kinachopatikana ili kuepua thamani za kutunga vitufe kutokaHakuna kielekezi cha RNA kinachopatikana kupata thamani za safu hii ya FHakuna Faili za Hivi KaribuniHakuna LawamaHakuna Ulimwengu Mgumu wa Mwili wa kuongeza Kizuizi Kigumu cha Mwili kwaHakuna Ulimwengu Mgumu wa Mwili wa kusafirisha njeHakuna Ulimwengu Mgumu wa Mwili wa kuondoaHakuna MiundoHakuna vigae vya UDIM vilivyoundwaHakuna data ya UV kwenye turubaiHakuna safu ya UV inayoitwa "%s" inayopatikana kwenye kitu "%s"Hakuna tabaka za UVHakuna VideoHakuna hatua ya kufuta fremu muhimu kutoka kwa ID = %sHakuna kizuizi kinachotumika cha AnimData cha kutumia (chagua kikuza-kizuizi cha data kwanza au weka bendera zinazofaa kwenye kizuizi cha AnimData)Hakuna F-Curve inayotumika ya kuongeza fremu muhimu.Hakuna safu inayotumika ya Penseli ya GrisiHakuna Seti ya Ufunguo inayotumikaHakuna Ufunguo unaotumika Weka njia ya kuondoaHakuna Ufunguo Amilifu Umewekwa ili kuongeza njia tupu kwaHakuna Ufunguo amilifu Umewekwa ili kuondoaHakuna Ufunguo Amilifu Umewekwa ili kuondoa njia kutokaHakuna Uwekaji wa Ufunguo unaotumika kuondoa mali kutokaHakuna Ufunguo Amilifu Uliowekwa wa kutumiaHakuna safu amilifu ya UV iliyopatikana kwenye kitu "%s"Hakuna hatua amilifu ya kusukuma chiniHakuna mali inayotumikaHakuna sifa amilifuHakuna mfupa unaofanya kaziHakuna mkusanyo amilifu wa mifupaHakuna mfupa unaotumikaHakuna mfupa amilifu wa kunakili kutokaHakuna mfupa unaofanya kazi wenye vikwazo vya kunakiliHakuna brashi inayotumikaHakuna kamera inayotumikaHakuna kamera inayotumika kwenye eneo la tukioHakuna seti ya kamera inayotumikaHakuna mkusanyiko unaotumikaHakuna sifa ya rangi inayotumika kuokaHakuna kitu kinachoweza kuhaririwaHakuna kipengele amilifu kilichopatikana!Hakuna uso amilifuHakuna fremu inayotumika ya kufutaHakuna picha inayotumika iliyopatikana katika nafasi ya nyenzo (%d) ya kitu "%s"Hakuna picha inayotumika iliyopatikana, ongeza nyenzo au bake kwenye faili ya njeHakuna picha inayotumika iliyopatikana, ongeza nyenzo au oka bila chaguo la Kugawanya NyenzoHakuna kitu kinachotumikaHakuna kipengee kinachotumika cha kubadilisha jinaHakuna fremu muhimu inayotumika kwenye F-CurveHakuna mtindo wa mstari unaotumika katika tukio la sasaHakuna mpangilio wa mstari unaotumika na mtindo unaohusishwa wa kubadilisha kirekebishajiHakuna safu inayotumika ya kuongeza mtindo mpya wa lainiHakuna alama inayotumikaHakuna kitu amilifu cha matunduHakuna kitu amilifuHakuna kitu kinachotumika kilichopatikanaHakuna kitu amilifu cha kuongeza kizuiziHakuna wimbo unaotumika wa ndegeHakuna mfupa unaofanya kazi wa kuongeza kizuiziHakuna vipande amilifu vya kuingiza hali ya tweakHakuna wimbo unaotumikaHakuna wimbo unaoendelea wa kujiunga naoHakuna wimbo/wimbo amilifu wa kuongeza ukanda, chagua wimbo uliopo au uongeze kabla ya kujaribu tenaHakuna kikundi cha vertex amilifuHakuna kikundi cha vertex amilifu kwa uchoraji, kutoa mimbaHakuna mwonekano amilifu uliopatikana katika tukio "%s"Hakuna dirisha amilifu katika muktadha!Hakuna moduli ya nyongeza iliyotolewa!Hakuna matundu ya ziada yaliyochaguliwa yenye hesabu sawa ya kipeo cha kujiungaHakuna kuruka kwa pembeHakuna data ya uhuishaji iliyopatikana kuunda kipengee kutokaHakuna wimbo wa uhuishaji uliopatikana katika faharasa %dHakuna chanzo cha maelezoHakuna vizuizi vya data vya kipengee kutoka kwa faili ya sasa iliyochaguliwa (vipengee lazima vihifadhiwe katika faili ya sasa ili kuweza kuzihariri au kuzifuta)Hakuna vizuizi vya data vya mali vilivyochaguliwa/vilivyoelekezwaHakuna mali iliyopatikana kwenye njia "%s"Hakuna kipengee kilichochaguliwaHakuna eneo la mpaka lililochaguliwaHakuna kamera iliyopatikanaHakuna kamera iliyopatikana kwenye tukio "%s"Hakuna kamera iliyopatikana katika tukio "%s" (inayotumika kuunda tukio "%s")Hakuna mabadiliko ya kuhifadhiwaHakuna chaneli za kuongeza fremu muhimuHakuna eneo la ubao wa kunakili la kubandika data ya Kifuatiliaji Video kutokaHakuna mkusanyiko uliochaguliwaHakuna mipangilio ya mgongano inayopatikanaHakuna rangiHakuna GPU zinazooana zilizopatikana za MizungukoHakuna picha zinazooana kwenye ubao wa kunakiliHakuna mgandamizoHakuna vikwazo vya kunakiliHakuna sehemu ya kudhibiti iliyochaguliwaHakuna pointi za udhibiti zilizochaguliwaHakuna kukataHakuna HDRI maalum zilizosanidiwaHakuna MatCaps maalum iliyosanidiwaHakuna Taa maalum za Studio zilizosanidiwaHakuna data kwenye ubao wa kunakili wa ndani ya kubandikaHakuna data ya kubandikaHakuna data, kinyago cha boolean cha voxel amilifuHakuna kizuizi-data kilichochaguliwa ambacho kimetiwa alama kama maliHakuna vizuizi vya data vya kuunda mali ili kupatikana (au haiauni matumizi kama mali)Hakuna kifaa - hakutakuwa na pato la sautiHakuna onyeshoHakuna attenuation umbaliHakuna kiendeshi cha kunakili vigeu kutokaHakuna vigezo vya kiendeshi katika ubao wa kunakili wa ndani wa kubandikaHakuna pete za makali zilizopatikanaHakuna makali yaliyochaguliwaHakuna kingo zilizochaguliwaHakuna usafirishajiHakuna maeneo ya uso yaliyochaguliwaHakuna uso uliochaguliwaHakuna nyuso zilizojaaHakuna nyuso zilizopatikana katika kitu "%s"Hakuna njia ya faili ya "%s"Hakuna jina la faili lililotolewaHakuna njia ya faili iliyotolewaHakuna faili zilizochaguliwa kufunguliwaHakuna kugeuzaHakuna fremu zilizotolewa, zimerukwa ili zisibadilishweHakuna fremu za kuokaHakuna maeneo ya skrini nzima yaliyopatikanaHakuna Uhuishaji wa glTFHakuna picha iliyochaguliwa ikiwa tupuHakuna picha zinazopatikanaHakuna picha zilizobadilishwaHakuna tafsiriHakuna tafsiri (sampuli ya karibu zaidi ya texel)Hakuna tafsiri, tumia pikseli ya jirani iliyo karibu zaidiHakuna tafsiri, thamani ya A inashikiliwa hadi B ipatikaneHakuna makutano yaliyopatikanaHakuna vituHakuna vitu vilivyochaguliwaHakuna viungo vilivyochaguliwaHakuna misimamo yenye fremu kuu ya kuenezaHakuna fremu muhimu zilizonakiliwa kwenye ubao wa kunakili wa ndaniHakuna fremu muhimu zilizoondolewa kutoka kwa vitu %dHakuna fremu muhimu za kutelezesha katiHakuna funguo au vipande vilivyochaguliwaHakuna tabaka za kuongezaHakuna alama zilizochaguliwaHakuna maeneo ya uso yanayolingana yaliyopatikanaHakuna nyenzo ya kuondolewaHakuna vitu vya menyu vilivyopatikanaHakuna data ya matundu ya kujiungaHakuna matundu katika kitu amilifuHakuna kitu cha matunduHakuna faili zinazokosekanaHakuna tena fremu muhimu za kurukia upande huuHakuna alama zaidi za kuruka kuelekea upande huuSi zaidi ya mitazamo 16 ya ndaniHakuna sifa zilizotajwa zilizotumikaHakuna faili mpya zilizopakiwaHakuna operesheni mpya ya kubatilisha iliyoundwa, operesheni tayari ipoHakuna mali mpya ya ubatili iliyoundwa, mali tayari ipoHakuna kitu kilichopatikana kufanyia kaziHakuna kitu kilichochaguliwaHakuna kitu kilichochaguliwa, kwa kutumia mshaleHakuna kitu cha kutumia mwelekeoHakuna vitu vilivyopatikana vya kuoka kutokaHakuna vitu vilivyochaguliwaHakuna vitu vya kubandikaHakuna vipengee vilivyochaguliwa kwa kisanduku chenye kufungwaHakuna mwendeshaji katika muktadhaHakuna vizuizi vya data yatima vya kuondoaHakuna mifupa mingine iliyochaguliwaHakuna vitu vingine vilivyochaguliwaHakuna vitu vingine vilivyochaguliwaHakuna vitu vingine vilivyochaguliwa vilivyo na waya au kingo za mpaka za kutumia kwa makadirioHakuna nodi ya patoHakuna faili iliyopakiwaHakuna faili zilizopakiwa za kufunguaHakuna saraka ya wazazi iliyotolewaHakuna hatua iliyochaguliwaHakuna pointi zilizochaguliwaHakuna pozi la kunakiliHakuna uchujaji wa awali, tumia wakati wa kuelekeza pasi hauna keleleHakuna makadirio wakati nyuma ya usoHakuna makadirio ukiwa mbele ya usoHakuna mtazamo wa eneo3d unaopatikanaHakuna matokeo yanayolingana na kichujio cha utafutajiHakuna athari ya shutter ya kusongesha iliyotumikaHakuna F-Curves iliyochaguliwa ya kuongeza fremu muhimuHakuna F-Curves iliyochaguliwa ya kubandika ndaniHakuna mifupa iliyochaguliwa ya kunakiliHakuna vizuizi vya data vilivyochaguliwa vya kunakiliHakuna nyuso zilizochaguliwaHakuna fremu zilizochaguliwa zilizopatikanaHakuna vitufe vilivyochaguliwa, kubandika juu ya safu ya onyesho la kukaguaHakuna vitufe vilivyochaguliwa, kubandika juu ya safu ya tukioHakuna kitu kilichochaguliwa kinachotumikaHakuna kitu kilichochaguliwa cha kunakili kutokaHakuna kipeo kilichochaguliwaHakuna marekebisho ya umboHakuna kipengee kimoja kinachofuata kilichopatikanaHakuna vipande vya kubandikaHakuna manukuu (vipande vya maandishi) vya kuhamishwaHakuna maelezo ya muktadha yanayofaa kwa seti ya vitufe inayotumikaHakuna vitu vinavyotumika vilivyochaguliwaHakuna mifupa lengwa iliyoongezwaHakuna maandishi au faili iliyoainishwa katika nodi, hakuna cha kukusanyaHakuna kikomo cha ukubwa wa unamuHakuna mtumiaji wa maandishi aliyepatikanaHakuna maandishi katika muktadhaHakuna nyimbo zinazoweza kutumika zilizochaguliwaHakuna hatua halali ya kuongezaHakuna kitu halali cha ngomeHakuna data halali ya kusoma!Hakuna data halali ya kiendeshi kuunda nakala yakeHakuna umbizo halali lililopatikanaHakuna umbizo halali la picha lililochaguliwaHakuna kipeo halali cha mizizi kilichopatikana (unahitaji moja kwa kila kisiwa cha matundu unayotaka kuchuna)Hakuna vitu halali vilivyochaguliwaHakuna migawanyiko halali iliyopatikana ili kujenga upya kiwango cha chiniHakuna migawanyiko halali iliyopatikana ili kujenga upya viwango vya chiniHakuna matundu lengwa halaliHakuna kikundi cha kipeo kati ya vipeo vilivyochaguliwaHakuna data ya kikundi cha vertexHakuna vikundi vya kipeo vilivyopewa matunduHakuna vikundi vya kipeo vilivyopatikanaHakuna vikundi vya kipeo vya kufanya kaziHakuna kipeo kilichochaguliwaHakuna wima zilizofungwaHakuna vikundi vya uzito/vertex kwenye kituHakuna vikundi vya uzani/vertex kwenye kitu/vituHapana-OpNjiaMandhari ya NodiMaalum ya Rangi ya NodiNyelekezo za Kihariri cha NodiWahariri wa NodiKikundi cha NodiVikundi vya NodiKitambulisho cha nodiIngizo za NodiMfano wa Nodi HashLebo ya NodiViungo vya NodiPato la NodiMatokeo ya NodiAzimio la Onyesho la Kuchungulia la NodiNodi ImechaguliwaSoketi ya NodiMti wa NodiKiolesura cha Mti wa NodiKipengee cha Muunganisho wa Mti wa NodiSoketi ya Kiolesura cha Mti wa NodiMaalum ya Kiolesura cha Mti wa NodeNjia ya Mti wa NodeAina ya Node Tree (iliyoacha kutumika, bl_idname ndio kitambulisho halisi cha aina ya nodi)Miti ya NodiAina ya NodiData ya nafasi ya mhariri wa nodiVipengee vya kikundi cha nodi ambazo hazijagawiwa kwa katalogi. Orodha zinaweza kugawiwa katika Kivinjari cha Mali.Vizuizi vya data vya kikundi cha nodiKikundi cha nodi kina aina tofautiKikundi cha nodi lazima kiwe mti wa nodi ya jiometriKikundi cha nodi lazima kiwe na pato la jiometriKikundi cha nodi lazima kiwe na nodi ya pato la kikundiKikundi cha nodi lazima kiwe na tundu la kutoaKikundi cha nodi kinachodhibiti kile kirekebishaji hiki hufanyaPato la kwanza la kikundi cha nodi lazima liwe jiometriIngizo la jiometri ya kikundi cha nodi lazima liwe la kwanzaNodi kwenye mti wa nodiNodi lazima iendeshwe kama zanaNode hufanya kazi kwa vitu vya curves pekeeNodi inayomiliki tundu hiliHali ya uteuzi wa nodiMti wa nodi '%s' una aina isiyobainishwa %sMti wa nodi unaonyeshwa na kuhaririwaMti wa nodi unaojumuisha nodi zilizounganishwa zinazotumika kutungaMti wa nodi unaojumuisha nodi zilizounganishwa zinazotumika kwa jiometriMti wa nodi unaojumuisha nodi zilizounganishwa zinazotumika kwa nyenzo (na vizuizi vingine vya data vya kivuli)Mti wa nodi unaojumuisha nodi zilizounganishwa zinazotumika kwa kivuli, muundo na utunziMti wa nodi unaojumuisha nodi zilizounganishwa zinazotumika kwa maumboMti wa nodi kwa taa za msingi wa nodiMti wa nodi kwa nyenzo za msingi wa nodiMti wa nodi kwa walimwengu wenye msingi wa nodiMti wa nodi kwa vivuli vya msingi wa nodiMti wa nodi kwa maandishi ya msingi wa nodiAina ya mti wa nodi %s haijafafanuliwaAina ya mti wa nodi ya kuonyesha na kuhaririAina ya nodiAina ya nodi %s haijafafanuliwaNjiaHakikaOngezaActangentChiniDariDariTint ya KanzuLinganishaUlinganishoMara kwa maraUongofuKosineBidhaa MsalabaUmbaliGawanyaBidhaa ya NuktaKielelezoMbeleSakafuSehemuFremuKaziKubwa KulikoCosine ya HyperbolicSine ya HyperbolicTangenti ya HyperbolicUrefuChini yaUpeo wa juuKima cha chiniZidishaZidisha OngezaMpyaWeka kawaidaOperesheniNguvuMradiTafakariMizungukoMzungukoKuzungukaNjia ya KuzungukaMizaniIsharaUpeo Ulio lainiKima cha chini cha LainiPichaTint MaalumMzizi wa MrabaToaTanjiKwa DigriiKwa RadianiJuuKataModulo IliyokatwaFungaNodiKirekebishaji cha NodiKirekebishaji cha Nodi OkaJopo la Kurekebisha NodiKeleleKiasi cha KeleleMsingi wa KeleleMsingi wa Kelele 2Kina cha KeleleUpotoshaji wa KeleleKelele F-ModifierNguvu ya KeleleKupunguza KeleleKiwango cha KeleleMbegu ya KeleleUkubwa wa KeleleMtindo wa KeleleKizingiti cha KeleleAina ya KeleleAlgorithm ya kelele - Blender asili: Kelele laini iliyoingilianaAlgorithm ya kelele - Kelele ya Kiini: Ubadilishaji wa seli za mrabaAlgorithm ya kelele - Perlin Iliyoboreshwa: Kelele laini iliyoingilianaAlgorithm ya kelele - Perlin Asili: Kelele laini iliyoingiliwaAlgorithm ya kelele - Voronoi Crackle: Tessellation ya Voronoi yenye kingo kaliAlgorithm ya kelele - Voronoi F1-F2Algorithm ya kelele - Voronoi F1: Hurejesha umbali kwenye sehemu ya kipengele cha karibu zaidiAlgorithm ya kelele - Voronoi F2: Hurejesha umbali hadi sehemu ya pili ya kipengele cha karibu zaidiAlgorithm ya kelele - Voronoi F3: Hurejesha umbali hadi sehemu ya 3 ya kipengele cha karibu zaidiAlgorithm ya kelele - Voronoi F4: Hurejesha umbali hadi sehemu ya 4 ya karibu zaidi ya kipengeleMsingi wa kelele kwa upotoshajiMsingi wa kelele unaotumika kwa misukosukoKirekebisha athari za keleleHatua ya kiwango cha kelele kuacha sampuli, viwango vya chini hupunguza kelele kwa gharama ya muda wa kutoa.Hatua ya kiwango cha kelele kuacha sampuli, viwango vya chini hupunguza kelele kwa gharama ya muda wa kutoa.IsiyoambatanaMali Zisizo za MaliIsiyo na RangiKitu kisicho na kitu '%s' hakiwezi kurudia mkusanyiko wa '%s' tena katika Blender 2.80 na baadaye, iliondoa uanzishaji.Njia ya Mkato Isiyo ya KibodiWasio na SareTaa isiyo ya kimwili, isiyo na kitengo.HapanaHakuna (Urithi)Hakuna kwa Enum/BooleanHakuna mkusanyo wa mifupa uliowekwa alama 'solo'Hapana, toa kikamilifuUhuishaji Usio na MistariKupinda kwa TambiWalaKawaidaUpendeleo wa KawaidaKikoa cha KawaidaHariri ya KawaidaKirekebishaji cha Kawaida cha KuhaririKuanguka kwa KawaidaRamani ya KawaidaRadi ya KawaidaUkubwa wa Skrini ya KawaidaUkubwa wa KawaidaUlaini wa KawaidaNafasi ya KawaidaVekta ya KawaidaUzito wa KawaidaMwelekeo wa kawaida wa matundu ya uso kwenye sehemu ya kiambatishoFremu kuu ya kawaida, k.m.Pasi ya kawaida inayotumiwa na denoiserKawaida kwa usoTanjiti ya KawaidaUkadiriaji wa Kawaida/TangentHariri ya KawaidaKusawazishaWeka kawaidaKurekebisha ARekebisha UzitoRekebisha uzani wa vertex amilifuRekebisha uzani wote wa vikundi vyote vya kipeo, ili kwa kila kipeo, jumla ya uzani wote ni 1.0Rekebisha nguvu za mwanga wakati wa kufuatilia (polepole)Rekebisha Umbali wa pato hadi masafa 0.0 hadi 1.0Rekebisha matokeo hadi safu ya 0.0 hadi 1.0Rekebisha rangi, ukiongeza utofautishajiRekebisha uzani unaotokana (vinginevyo hubanwa tu ndani ya safu 0.0 hadi 1.0)Rekebisha uzani wa kipeo amilifu (ikiwa vikundi vilivyoathiriwa vimefunguliwa)Rekebisha uzani wa mifupa yote inayolengwaRekebisha uzani wa kikundi cha kipeo kinachotumika, ili kile cha juu zaidi sasa ni 1.0IliyokawaidaSine IliyosawazishwaMzunguko wa kawaida wa quaternionKwa kawaida kila mara 1, lakini inaweza kutumika kama kidhibiti cha ziada ili kubadilisha curve ya mwangaza.KawaidaKawaida 'fuatilia' (onyesha) kitu kinacholengwaKawaida PekeeKaskaziniKaskazini-MasharikiKaskazini-MagharibiHapanaSi NaSi SawaSi Sawa NaHaijawekwaHaitumikiSi mti wa nodi ya mtunziSi mti wa nodi ya jiometriSi maktabaSio ramani kuu ya modalSio ramani kuu isiyo ya modaliSio mti wa nodi ya shaderSio mti wa nodi ya maandishiSi chaguo halali kwa extrudeSi jina linaloweza kuhaririwaHaijapewa mkusanyiko wowote wa mifupa.Haipatikani kwa usakinishaji wa Duka la MicrosoftKutofuta fremu muhimu ya F-Curve '%s' iliyofungwa, kitu '%s'Kutofuta fremu muhimu kwa F-Curve iliyofungwa kwa ushawishi wa Ukanda wa NLA kwenye %s - %s '%s'Hakuna kumbukumbu ya kutosha ya bureHakuna wima za kutosha kwa kipeo-mzaziSi kuchuja mistari yoyote kulingana na eneo la kuangazaHaijatekelezwaHaijatekelezwa kwa MasksSio ndani ya kikundi cha nodiSi kukimbia na '--enable-event-simulate' kuwezeshwaHaitumiki katika hali ya topolojia inayobadilikaHaiungwi mkono katika dyntopoHaitumiki katika hali ya multiresolutionHaitumiki katika hali ya uchongajiBado haifanyi kaziBado haijatekelezwaKumbukaKumbuka/Tabaka la kuongeza vipigo vya maelezo kwaKumbuka:VidokezoHakunaHakuna kilichoonyeshwaHakuna kilichochaguliwaHakuna cha kuokaHakuna cha kufutaHakuna cha kuonyesha bado ...SasaMfano wa upotoshaji wa NukeBatiliHatua ya ubatiliKitu cha nguo tupuHesabu HatuaNambariNambari Rangi za WijetiIdadi ya Sampuli za UkunguIdadi ya Sampuli za Ukungu (sifuri, zima ukungu)Idadi ya KupunguzwaIdadi ya NyusoIdadi ya FremuIdadi ya FunguoIdadi ya VipandeIdadi ya PointiIdadi ya MiradiIdadi ya VipeoIdadi ya sampuli za ziada za kuchukua kati ya fremu ili kuboresha ubora wa vitu vya athari vinavyosonga kwa kasiIdadi ya sampuli za ziada za kuchukua kati ya fremu ili kuboresha ubora wa mtiririko unaosonga harakaIdadi ya blade kwenye shimo la polygonal bokeh (angalau 3)Idadi ya chaneli katika bafa ya pikseliIdadi ya chaneli katika bafa ya pikseli za vigaeIdadi ya watoto kwa kila mzaziIdadi ya watoto kwa kila mzazi kwa ajili ya utoajiIdadi ya pointi zilizokokotolewa katika mwelekeo wa U kati ya kila jozi ya pointi za udhibitiIdadi ya pete makini zinazotumika kujaza uso wa pande zoteIdadi ya marudio ya kisuluhishi cha vizuizi hufanywa kwa hatua ya kuiga (thamani za juu ni sahihi zaidi lakini polepole)Idadi ya sehemu za udhibiti katika curve mpya iliyoongezwaIdadi ya sehemu za udhibiti kwenye curveIdadi ya mikunjo iliyoongezwa na Ongeza brashiIdadi ya kanuni maalum sio idadi ya vitanzi (%f / %d)Idadi ya kanuni maalum sio idadi ya vipeo (%f / %d)Idadi ya marudio ya mzungukoIdadi ya vipengele vilivyoacha kuchaguliwa katika mlolongo unaorudiwaIdadi ya vipimo vya aina ya data ya gridi ya taifaIdadi ya vipimo vya kutoa keleleIdadi ya nakala za kutengenezaIdadi ya kingo au ncha usoniIdadi ya vipengele ambavyo vitawekwa katika vikundiIdadi ya nyuso zilizo na kipeoIdadi ya nyuso zilizo na makali ya usoIdadi ya fremu baada ya kila fremu muhimu ya GP kabla ya kirekebishaji kuwa na athari yoyoteIdadi ya viunzi mwanzoni mwa ukanda kufifia katika ushawishiIdadi ya fremu kati ya fremu zilizoakibishwaIdadi ya viunzi kati ya viunzi vilivyounganishwaIdadi ya fremu kati ya njia zilizoonyeshwa (sio za 'Kwenye Fremu Muhimu' mbinu ya kuchunga vitunguu)Idadi ya viunzi kati ya hatua za kubahatishaIdadi ya fremu zilizohifadhiwaIdadi ya fremu za Kuchanganya Ndani/Kutoka hubainishwa kiotomatiki kutoka kwa vipande vinavyopishanaIdadi ya viunzi kutoka kwa fremu ya mwisho kwa ushawishi kufifiaIdadi ya fremu kutoka kwa fremu ya mwanzo ili ushawishi uanze kutumikaIdadi ya viunzi ambavyo wimbi hutoka baada ya kufaIdadi ya viunzi vya mfuatano wa kutumiaIdadi ya viunzi ambavyo uhuishaji wa njia unapaswa kuchukuaIdadi ya fremu za kushikilia kila thamaniIdadi ya fremu za kurekebishaIdadi ya fremu za kurekebisha nambari ya fremu asilia au fremu ya kurekebishaIdadi ya fremu za kuruka mbele wakati wa kuoka kila fremuIdadi ya fremu za kuruka mbele wakati wa kutoa/kucheza nyuma kila fremuIdadi ya masafa yaliyotumikaIdadi ya grafuIdadi ya safu wima za gridiIdadi ya mistari ya gridi ya kuonyesha katika mtazamo wa mtazamoIdadi ya vitengo vya gridi ya taifa katika nafasi ya UV vinavyotengeneza Kitengo kimoja cha UVIdadi ya sehemu za nyweleIdadi ya saizi za mlalo katika picha iliyotolewaIdadi ya picha za filamu za kutumiaIdadi ya sampuli za ingizo kwa wastani pamoja ili kulainisha kiharusi cha brashiIdadi ya vituIdadi ya marudio ya kukimbia, 0 haina kikomo inapoendeshwa kwa maingilianoIdadi ya marudio ili kulainisha matunduIdadi ya mistari ya kusogezaIdadi ya vitanzi vinavyotumiwa na uso huuIdadi ya sampuli za ukungu wa mwendoIdadi ya pweza (yaani, kiasi cha maelezo ya kelele ya Perlin)Idadi ya oktava (yaani, kiasi cha maelezo ya kelele ya anga)Idadi ya saizi za ukingo wa kutia ukungu (imewekwa kuwa 0 ili kuzima)Idadi ya saizi za kivuli cha kutia ukungu (imewekwa kuwa 0 ili kuzima)Idadi ya pikseli hadi kabla ya kishale kuzingatiwa kuwa imesogezwa (hutumika kwa kuendesha baiskeli vitu vilivyochaguliwa kwenye mibofyo mfululizo)Idadi ya saizi za kupunguza kutoka chiniIdadi ya saizi za kupunguza kutoka upande wa kushotoIdadi ya saizi za kupunguza kutoka upande wa kuliaIdadi ya saizi za kupunguza kutoka juuIdadi ya pikseli za kuburuta kabla ya tukio la kuburuta kuanzishwa kwa kibodi na ingizo lingine lisilo la kipanya/kibao (vinginevyo matukio ya kubofya yanatambuliwa)Idadi ya pikseli za kuburuta kabla ya tukio la kuburuta kuanzishwa kwa ingizo la kipanya/trackpad (vinginevyo matukio ya kubofya yanatambuliwa)Idadi ya pikseli za kuburuta kabla ya tukio la kuburuta kuanzishwa kwa ingizo la kompyuta ya mkononi (vinginevyo matukio ya kubofya yanatambuliwa)Idadi ya saizi za kupanua au eneo la kujaza kandarasiIdadi ya alama katika mzunguko mmoja wa ondIdadi ya alama kwenye kila moja ya miduaraIdadi ya alama kwenye duaraIdadi ya alama kwenye duara juu na chiniIdadi ya pointi za kuzingatia kiharusi kuwa huruIdadi ya pointi za sampuli kwa ujazo wa kitengoIdadi ya pointi za kuchagua kutoka nyumaIdadi ya alama za kuchagua kutoka mwishoIdadi ya alama za kuchagua kutoka mbeleIdadi ya alama za kuchagua kutoka mwanzoIdadi ya projekta za kutumiaIdadi ya maelekezo ya miale ya kutathminiwa wakati wa kuokaIdadi ya miale ya kufuatilia kwa kila tathmini ya kivuliIdadi ya miduara katika mguso wenye michoro mingiIdadi ya miduara katika mipigo ya contourIdadi ya sampuliIdadi ya sampuli kwenye mhimili wa x wa ujazoIdadi ya sampuli kwenye mhimili y wa ujazoIdadi ya sampuli kando ya mhimili z wa ujazoIdadi ya sampuli kwa kila pikseli za uwasilishajiIdadi ya sampuli za kukokotoa kivuli cha ujazoIdadi ya sampuli za kutoa kwa kila pikseliIdadi ya sampuli za kutoa kwenye tovuti ya kutazama, isiyo na kikomo ikiwa 0Idadi ya sampuli za kupima kwa kila usoIdadi ya sampuli zinazotumiwa na bafa ya kuchanganya sautiIdadi ya sampuli, isiyo na kikomo ikiwa 0Idadi ya sekunde kati ya kila kukimbia kwa mkusanyiko wa takataka wa muundo wa GLIdadi ya sekunde kati ya kila kukimbia kwa kitu cha kukusanya taka cha GL vertex bufferIdadi ya sehemu za kingo/vipeo vya pande zoteIdadi ya sehemu za pete kuu ya torusIdadi ya sehemu za pete ndogo ya torusIdadi ya vipengele vilivyochaguliwa katika mfuatano unaorudiwaIdadi ya pande kwenye shimo zinazohitajika kujaza (sifuri hujaza mashimo yote)Idadi ya hatua za kurahisisha (thamani kubwa hupunguza usahihi wa kujaza)Idadi ya hatua za uigaji zilizochukuliwa kwa kila fremu (thamani za juu ni sahihi zaidi lakini polepole)Idadi ya marudio ya kulainisha kwa kila hatua ya brashiIdadi ya nafasi za kuonyesha vichupoIdadi ya hatua kati ya 0 na 1Idadi ya hatua katika mapinduziIdadi ya hatua za kuvunja mageuzi kwa kufyatua uso kwa karibu zaidiIdadi ya migawanyikoIdadi ya migawanyiko kati ya mistari ya gridi ya taifaIdadi ya migawanyiko ya gridi ya nukta inayoonyeshwa chinichiniIdadi ya sehemu ndogo ambazo uhamishaji huhifadhiwaIdadi ya mgawanyiko wa mifupa (kwa B-Mifupa pekee)Idadi ya migawanyiko juu ya icosahedron msingiIdadi ya migawanyiko kwa kila sehemuIdadi ya migawanyiko ambayo lazima itekelezwe kabla ya kutoa nafasi na kanuni za wimaIdadi ya migawanyiko ya kutekeleza wakati wa kutoaIdadi ya migawanyiko ya kutumia katika hali ya uchongajiIdadi ya migawanyiko ya kutumia katika kituo cha kutazamaIdadi ya migawanyiko inayotumika katika makutano ya curve ya Kardinali (nguvu ya 2)Idadi ya umbile linalotumiwa na ramani ya kivuli iliyopigwaIdadi ya nafasi ambayo kigae hiki kinashughulikiaIdadi ya nyakati kwa kila data ya kipengee cha fremu huchukuliwa sampuliIdadi ya nyakati kwa kila mabadiliko ya fremu huchukuliwa sampuliIdadi ya nyakati hupunguza jiometri (tenganisha tu)Idadi ya mara ambazo kichujio kitatumikaIdadi ya mara funguo zinafungwaIdadi ya mara taa hutupwa tena ndani ya gridi za mwanga, 0 zima mwangaza usio wa moja kwa mojaIdadi ya nyakati ond hufanya mzunguko kamiliIdadi ya mara kizuizi hiki cha data kinarejelewaIdadi ya nyakati za kuomba kurahisishaIdadi ya nyakati za kutumia laini (nambari za juu zinaweza kupunguza FPS)Idadi ya nyakati za kutumia laini (nambari za juu zinaweza kupunguza ramprogrammen)Idadi ya nyakati za kutumia skrubuIdadi ya nyakati za kutia ukungu rangi (ukungu wa juu zaidi)Idadi ya nyakati za kuchora upyaIdadi ya nyakati za kurudia safu ya kitendoIdadi ya nyakati za kulainisha viboko vipya vilivyoundwaIdadi ya nyakati za kulainisha matunduIdadi ya mara za kugawanya viharusi vipya vilivyoundwa, kwa mapigo madogoIdadi ya nyakati za kutogawanyaIdadi ya chembe za uchaguziIdadi ya zamu kuzunguka mzazi kando ya uziIdadi ya hatua za kutendua zinazopatikana (thamani ndogo huhifadhi kumbukumbu)Idadi ya saizi wima katika picha iliyotolewaIdadi ya wima kwa upande wa X wa umboIdadi ya wima kwa upande wa Y wa umboIdadi ya wima kwa upande wa Z wa umboIdadi ya wima katika mwelekeo wa XIdadi ya wima katika mwelekeo wa YIdadi ya wima kwenye duaraIdadi ya wima kwenye mstariIdadi ya vokseli katika mhimili wa XIdadi ya vokseli katika mhimili wa YIdadi ya vokseli katika mhimili wa ZNambari ya kuongeza au kupunguza msimbo wa herufi kwa kutumiaKitambulisho cha NambariKitambulisho cha Nambari (kusoma tu!)Tathmini ya uingizaji wa nambariToleo la NambariUsafirishaji wa OBJ: Haiwezi kuunda faili ya mtl ya '%s'OBJ Hamisha: Haiwezi kufungua faili '%s'OBJ Ingiza: Haiwezi kufungua faili '%s'ZIMAsawaILIYOUfunguo wa OSKitanzi cha OSUfunguo wa OSHoja ya OSL imeshindwa kufunguliwa %sUkusanyaji wa hati ya OSL umeshindwa, angalia koni kwa makosaMkusanyiko wa shader wa OSL ulifanikiwaMsaada wa OSL umezimwa katika muundo huuKituMalipoMwongozo wa CurveBurutaShambaSehemu ya MajimajiNguvuWeka AsiliSumakuMpyaSehemu ya UmbileMsukosukoUpepoKitu "%s" sio matunduKitu "%s" hakijawezeshwa kwa uwasilishajiKitu "%s" hakiko katika safu ya mwonekanoKitu %s data iliyopoteaKitu %s kisichoonekana kwenye safu %sKitu '%s' tayari kina Kizuizi Kigumu cha MwiliKitu '%s' tayari kiko kwenye mkusanyiko '%s'Kitu '%s' hakikuweza kuunda data ya ndani ya kutafuta sehemu iliyo karibu zaidiKitu '%s' hakitumii virekebishaji %sKitu '%s' hakitumii maumboKitu '%s' hakina data ya curve iliyotathminiwaKitu '%s' hakina data ya wavu iliyotathminiwaKitu '%s' hakina matundu au data ya curves iliyotathminiwaKitu '%s' hakiko kwenye mkusanyiko '%s'Kitu (Endelea Kubadilika Bila Kinyume)Kitu (Endelea Kubadilisha)Kitu (Bila Kinyume)Kitu cha 1Kitu cha 2Kitendo cha KituKitu KimeunganishwaUhuishaji wa KituMsingi wa KituKituo cha KituMigongano ya VituSifa za Kizuizi cha KituVikwazo vya KituYaliyomo ya KituData ya KituUhuishaji wa Data ya KituSifa za Data ya KituOnyesho la KituJimbo la Tathmini ya KituZiada ya KituFonti ya KituKitu KutokaKitu GizmosVikundi vya VituKielezo cha KituMaelezo ya KituMatukio ya KituKuunganisha Mwanga wa KituSanaa ya Mstari wa KituEneo la KituNjia ya KituVirekebishaji vya KituJina la KituSoketi ya Nodi ya KituKiolesura cha Soketi cha Nodi ya KituUendeshaji wa KituUkubwa Asili wa KituAsili ya KituEgemeo la KituSifa za KituMzunguko wa KituKiwango cha KituParafujo ya KituKitu KimechaguliwaAthari za Shader ya KituKitatuzi cha KituKizuizi cha Kitatuzi cha KituNafasi ya KituKichujio cha Hali ya KituLengo KwaMabadiliko ya KituAina za VituKasi ya KituKitu XKitu YKitu ZKitu kama KameraHali ya uteuzi wa msingi wa kituAina ya onyesho la mpaka wa kituVivuli vya kutupwa kwa kitu katika eneo la kutazama la 3DWatoto wa kitu watatumia mabadiliko ya jamaa, kama ulemavuRangi ya kituRangi ya kitu na alfa, hutumika wakati modi ya Rangi ya Kitu imewashwaObject inatoka kwa seti ya usuliKitu kinatoka kwa mfanoKitu hakikuweza kurudiwaData ya kituKizuizi cha data cha kitu kinachofafanua kitu kwenye tukioVizuizi vya data vya kituObject kufafanua kukabilianaMaelezo ya kitu, ikijumuisha waya tupu, kamera na miongozo mingine ya kuonaMipangilio ya onyesho la kitu kwa lango la kutazama la 3DKitu hakina data ya jiometriUmbo la faili la kitu (.obj)Kitu cha Nafasi MaalumKitu cha kuzungusha nguzoJiometri ya kitu imesasishwaKitu kina kiwango hasi, uchongaji unaweza kuwa hautabirikiKitu kina kiwango hasi, ufunuo utafanya kazi kwenye toleo lisilopinduliwa la matunduObject haina Kikwazo Rigid Mwili kuondoaObject haina mipangilio ya Mwili Mgumu ya kuondoaKitu hakina vikundi vya kipeoKitu kina mizani isiyo sare, uchongaji unaweza kuwa hautabirikiObject ina mizani isiyo sare, unwrap itafanya kazi kwenye toleo lisilo na kipimo la meshHali ya mwingiliano wa kituKitu kinadhibitiwa moja kwa moja na mfumo wa uhuishajiKitu kinadhibitiwa moja kwa moja na matokeo ya simuliziKitu si mkunjo au maandishiKitu sio matunduKitu hakiko mbeleKitu hupimwa kwa kipenyo cha mkunjoKitu kinaonyeshwa mbeleObject inatumika kwa ufuatiliaji wa kameraJina la kitu cha kuweka (hutumia kitu kinachotumika wakati hii na 'session_uid' haijawekwa)Kitu hakijapatikanaLengo la mkusanyiko na mipangilio yake inayohusiana na mkusanyikoMipangilio ya kituKivuli cha kitu kinasasishwaKitu kiwe cha aina ya matunduSoketi ya kitu cha nodiNafasi ya kitu uchoraji wa kawaida wa ramaniNafasi ya kitu ramani ya kawaida, inayoendana na Blender kutoa kuokaMchoro wa ramani ya uhamishaji wa vekta ya nafasi ya kituKitu kinachofafanua umbo maalum la onyesho la mfupa huuKitu ambacho kina mfumo wa chembeObject hii msingi viungo kwaLengo la kuepukaLengo la kukokotoa umbali wa wima kutokaKitu cha kufafanua mhimili wa skrubuLengo la kuamua eneo la katikatiLengo la kuamua kituo cha mzungukoObject ya kioo juu.Lengo la kuweka viwianishi vya muundoLengo la kuchukua eneo na mzunguko ambapo tafsiri na delta za mzunguko kutoka kwa vifaa vya sauti vya Uhalisia Pepe vitatumikaLengo la kuhamisha data kutokaLengo la kubadilisha kutokaLengo la kubadilisha kuwaKitu cha kutumika kama ngome badala ya kuhesabu ngome kutoka kwa kitu kinachofanya kazi na extrusion ya ngomeKitu cha kutumika kama ngome, badala ya kuhesabu ngome kutoka kwa kitu kinachofanya kazi na extrusion ya ngomeKitu cha kutumia kama kiooKitu cha kutumika kama kibadilishaji cha projektaKitu cha kutumia kwa uchoraji ramani na viwianishi vya unamu wa KituKitu cha kutumia kutengeneza ramani ya maandishiUbadilishaji wa kitu umesasishwaAina ya kitu "%s" haina data inayoweza kuhaririwaAina ya kitu haiauni vikundi vya kipeoAina ya kitu haitumikiAina ya kitu hailingani, njia ya kitu cha Alembi ilielekeza kwenye Kamera wakati wa kuingiza, lakini sivyo zaidi.Aina ya kitu hailingani, njia ya kitu cha Alembi ilielekeza kwa NURBS wakati wa kuingiza, lakini sio zaidiAina ya kitu hailingani, njia ya kitu cha Alembi ilielekeza kwenye Pointi wakati wa kuingiza, lakini sio zaidiAina ya kitu hailingani, njia ya kitu cha Alembi ilielekeza kwa PolyMesh wakati wa kuingiza, lakini sio zaidiAina ya kitu hailingani, njia ya kitu cha Alembi ilielekeza kwa SubD wakati wa kuingiza, lakini sio zaidiAina ya kitu hailingani, njia ya kitu cha Alembi ilielekeza kwa XForm wakati wa kuingiza, lakini sio zaidiAina ya kitu hailingani, njia ya kitu cha Alembi inaelekeza kwenye KameraKutolingana kwa aina ya kitu, njia ya kitu cha Alembi inaelekeza kwenye NURBSKutolingana kwa aina ya kitu, njia ya kitu cha Alembi inaelekeza kwenye PolyMeshKutolingana kwa aina ya kitu, njia ya kitu cha Alembi inaelekeza kwenye SubDAina ya kitu hailingani, njia ya kitu cha Alembi inaelekeza kwenye XFormAina ya kitu cha kitu chanzo hakitumikiKitu kinachotumika kama nafasi ya kuanzia ya kujengaKitu kinachotumika kama kituoKitu kinachotumika kama marejeleo ya umbaliKitu kinachotumika kwa ufuatiliaji wa kamera hakiwezi kufutwaKitu kinachotumika kwa marejeleoKitu kinachotumika kwa mwelekeo wa gradientKitu kinachotumika kwa mfano wa kuunganisha nyweleKitu kinachotumika kufafanua kina katika nafasi ya kamera kwa kuonyesha kwenye uso wa kitu hikiKitu kinachotumika kufafanua nafasi ya kuhamaMwonekano wa kitu kwa miale ya kameraMwonekano wa kitu cha kueneza mialeMwonekano wa kitu kwa miale inayong'aaMwonekano wa kitu kwa miale ya kivuliMwonekano wa kitu kwa miale ya maambukiziMwonekano wa kitu kwa miale ya kutawanya kiasiKitu kilikuwa bado hakijatathminiwaKitu kinachofafanua kituo cha wimbiKitu ambacho mhimili wake wa Z unafafanua uelekeo wa mvutoKitu kitafuata kichwa na benki ya curveKitu kitasalia kimefungwa kwa sehemu moja mahali fulani kwa urefu wa curve bila kujali wakati.Sanduku la kufunga la kitu katika kuratibu za nafasi ya kitu, maadili yote ni -1.0 wakati haipatikaniKituVituHesabu ya Uchaguzi wa VituVitu vinaweza kusasishwa kibinafsi, kwa gharama ya muda polepole wa kutoaVitu havina idadi sawa ya wimaVitu havina data ya kubadilishaVitu katika mkusanyiko huchangia tu kwa njia isiyo ya moja kwa moja (kupitia vivuli na uakisi) katika safu ya mwonekano.Vitu vilivyojumuishwa katika Seti ya Ufunguo inayotumikaVitu vilivyounganishwa na %sVitu vimehamishwa hadi %sVitu vya mkusanyo na mipangilio yao mahususi ya mkusanyo wa mzaziVitu vinashiriki nafasi ya unamu, panga vitu vyote kwenye ramani moja ya UVVitu ambavyo viko moja kwa moja kwenye mkusanyiko huuVitu vilivyo katika mkusanyo huu na makusanyo yake ya watotoKikwazoUmbali wa KikwazoKiwango cha Vikwazo KuwekwaKizingiti cha VikwazoZuiaZiba KifutioZuia JiometriZuia vitu vyenye rangi ya mazingira kwa kuwa viko mbali zaidiKuzibaUmbali wa KuzibaKuzuia PekeeBahariKirekebishaji cha BahariBahari imehifadhiwaOktabaKina cha OctreeIsiyo ya kawaidaVigae vya kukagua visivyo vya kawaidaZimaNje ya MhimiliMisukosuko ya nje ya mhimili kuungana ndani ya ndegeKipimo cha Kuweka Kipengele cha Nje ya SkriniKipimo cha Nje ya SkriniKupunguzaOffset (Urithi)Kiasi cha KupunguzaKona ya Kukabiliana UsoniUmbali wa KukabilianaKipengele cha KukabilianaMarudio ya KutowekaKitu cha KukabilianaOfset Point katika CurveKiwango cha KutowekaKukabiliana na Kamera MaalumKupunguza HalaliVekta ya KupunguzaKupunguza YOndoa kielezo cha sehemu ya udhibiti ndani ya mkunjo wakePembe ya kukabiliana ya arcBana ya kukabiliana kulingana na kiwango cha jiometriOffset makali kitanzi slaidiKupunguza kila safu NKukabiliana na muda wa muda wa shutter, inaruhusu kubadilisha njia za ukungu wa mwendoKukabiliana na kituo cha kituImepunguzwa kutoka asili ya kutumia wakati wa kusasishaKupunguza kutoka kwa nafasi inayolingana na muda uliopangwaImepunguzwa kutoka mahali pa kuanziaKukabiliana katika sehemu za sehemu zinazoelea, 1.0 ni upana na urefu wa pichaOnyesha katika jedwali la nambari nasibu kwa chembe za watoto, ili kupata matokeo tofauti ya nasibuOnyesha katika jedwali la nambari nasibu, ili kupata matokeo tofauti ya nasibuKukabiliana na kila kiharusi kabla ya mwanzo wa kizazi cha sehemu iliyokatikaOndoa fremu muhimuOnyesha tabaka kwa kipengele sawaFahirisi ya nyenzo ya kukabiliana na nyuso zinazozalishwaFahirisi ya nyenzo ya kukabiliana na nyuso zinazozalishwaKukabiliana na nyenzo kwa kipengele sawaKukabiliana na kila kundi katika mwelekeo wa nasibuKupunguza sakafu kutoka asili ya kituUpungufu wa picha za fremu ya kwanza inayohusiana na jina la faili yake (huathiri tu jinsi video inavyopakia, haibadilishi data inayohusishwa na klipu)Kukabiliana na nodi kutoka kwa mshale unapoongezwaMrejesho wa egemeo kutoka kwa lengo (linapowekwa), au kutoka eneo la mmiliki (Wakati Nafasi Iliyobadilika imezimwa), au sehemu badilifu kabisa.Kukabiliana na asili ya mpaka kuhusiana na radius ya brashiKukabiliana na mikondo kuzunguka nchaKukabiliana na ukingoKuondokana na kivuliKupunguza wimbo kutoka kwa kituo cha uzaziKukabiliana kwa kila CurveKukabiliana na miale kutoka kwenye uso ili kupunguza vizalia vya kisimamisha kivuli kwenye jiometri ya aina nyingi ya chini.Sampuli za kukabiliana na gridi ya miale katika mwelekeo wa kawaida wa uso ili kupunguza kutokwa na damu kidogoSampuli za kukabiliana na gridi ya miale katika mwelekeo wa kutazama ili kupunguza kutokwa na damu kidogoOfa ya kuanziaKukabiliana na viharusi kwa kipengele sawa kulingana na mpangilio wa kuchora kiharusiKupunguza viboko kutoka kwa kujazaOndoa mipigo kuelekea kamera iliyochaguliwa badala ya kamera inayotumikaOndoa mlolongo mzima kuhusiana na kiungo cha miziziOndoa kipigo kizima badala ya pointi zilizochaguliwa pekeeZima kelele kando ya vibokoOndoa nambari ya fremu ya kutumia katika uhuishajiOndoa asili na mwelekeo wa deformationOndoa mapinduzi kwenye mhimili wakeRekebisha mkunjo kwenye mkunjo asili ili kuhifadhi umboOndoa kiharusi kutoka kwa usoOndoa unene kutoka katikatiImepunguzwa kutumika kwa uhuishaji wakati wa kuagiza, katika fremuKukabiliana na data ya ukandaOffset iliyotumiwa kuchora mesh ya kuhariri mbele ya jiometri nyingineThamani ya kukabiliana na kuongeza kwenye UV za kiharusiVekta ya kukabilianaVituo vya kukabiliana kulingana na muundoOffset itakuwa sehemu kamili katika nafasi badala ya jamaa na lengoKupunguza/Nguvu/Mteremko (ASC-CDL)Kupunguza:Kupunguza: %.3fMapungufuMafutaMzeeKitambulisho cha ZamaniKitambulisho cha zamani '%s' kimeunganishwa kutoka kwa maktaba, matumizi yasiyo ya moja kwa moja ya kizuizi hiki cha data hayataratibiwa upya.Eneo la Uso la Kitu cha ZamaniThamani ya zamani ya ramani katika fremuKuacha Kifuasi cha Sparse ikiwa data ni tupuOmnidirectional uhakika NuruChanzo cha mwanga cha sehemu zoteWashaKwenye CageKwenye BofyaKwenye Fremu ya SasaNchiniKwenye Vyombo vya HabariKwenye Fremu Muhimu ZilizochaguliwaKwenye Alama ZilizochaguliwaKwa Waliochaguliwa PekeeJuu ya UsoKwenye vipande vya mfuatano wa picha, hurejesha ukanda kwa kila pichaNgazi MojaMoja ya alama tatu kwenye duara.Ufafanuzi mmoja wa kipekee wa pichaOpacity ya KitunguuKuchuna VitunguuNgozi za KitunguuMizunguko ya digrii 90 pekee ndiyo inaruhusiwaAmilisha Ikiwa Imechaguliwa PekeeInayotumika PekeeCurve Inayotumika Pekee ya FMali PekeeMhimili Pekee UliopangwaKuongeza TuMikondo ya Bézier pekee ndiyo inayotumikaNjia za Bézier pekee ndizo zinazoweza kuongezwaIdhaa PekeeMikunjo PekeeMifupa ya Kuharibika PekeeMipaka PekeeVipimo PekeeKwanza PekeeIngizo Pekee InapatikanaIngizo Pekee InahitajikaYa Ndani PekeeMaeneo PekeeJiometri ya Jirani PekeeRim pekeeSekunde PekeeChagua Pekee HaijachaguliwaImechaguliwa PekeeMifupa Iliyochaguliwa PekeeNjia Zilizochaguliwa PekeeFremu Muhimu Zilizochaguliwa PekeeNjibiki za Fremu Muhimu Zilizochaguliwa PekeeOnyesha Makosa PekeeOnyesha Pekee IliyochaguliwaOnyesha Pekee Fremu Muhimu Zilizochaguliwa za F-CurveLaini tuHaijatumika PekeeTumia Alfa PekeeMabadiliko ya mhimili wa X pekee ndiyo yanaathiriwaNi mabadiliko ya mhimili wa Y pekee ndio huathirikaNi mabadiliko ya mhimili wa Z pekee ndiyo yameathiriwaNi herufi moja tu inayotumikaWasha tu wakati kipanya hakiko juu ya nodi (muhimu kwa ishara ya tweak)Safu amilifu pekeeOngeza F-Modifier kwa F-Curve inayotumikaOngeza tu Kirekebishaji F cha aina maalum kwenye utepe unaotumikaOngeza kingo kali tu badala ya kufuta lebo zilizopo kwanzaOngeza tu mdomo kwenye data asiliKuathiri vipengele vilivyochaguliwa pekeeRuhusu tu thamani fulani ya msongamano katika eneo la emitter na haitajumlishaRuhusu tu vitu vinavyoweza kuchaguliwa kuathiri matokeo ya raycastWeka mifupa iliyochaguliwa pekee (pamoja na uenezi kwa watoto)Vifaa vya silaha pekee ndivyo vinavyotumikaVipengee pekee kutoka kwa faili hii ya sasa vinaweza kuhamishwa kati ya katalogiInapatikana tu katika hali ya uteuzi wa pointiOka viwango vya uchunguzi wa mwanga vilivyochaguliwa pekeeOka kiasi cha uchunguzi wa mwanga amilifu pekeeKingo za bevel pekee zenye pembe kali za kutosha kati ya nyusoNi sifa za boolean, int, kuelea na enum pekee zinazotumikaNi sifa za boolean, int, kuelea, na enum pekee zinazotumikaHesabu ukubwa tuNjia zilizo wazi pekee za mifupa iliyochaguliwaNjia za mwendo wazi pekee za vitu vilivyochaguliwaZingatia tu vipande kwenye chaneli inayotumikaZingatia tu kitu chenyewe wakati wa kukokotoa AOKata tu jiometri iliyochaguliwaKata tu jiometri ya mbele zaidiVipeo vya ulemavu pekee ndani ya umbali huu kutoka katikati ya athari (acha kama 0 kwa isiyo na mwisho.)Virekebisha ulemavu pekee vinaweza kutumika kwa maumboFuta data ya taa iliyookwa ya vichunguzi vya mwanga vilivyochaguliwa pekeeFuta tu data ya taa iliyookwa ya uchunguzi wa mwanga unaotumikaOnyesha tu na uzingatie wima za njeOnyesha kila fremu ya nth pekeeOnyesha tu picha ikiwa imeunganishwa na mhimili wa kutazamaTengeneza pembe tu chini ya hii (mpangilio pekee)Hariri safu amilifu ya kitu pekeeVipengee tupu pekee vinasaidia matukio ya mkusanyikoMifupa iliyoharibika tu na wazazi waoHamisha tu vitu vilivyochaguliwa.Vipengele vilivyo zaidi ya pikseli za ukingo kutoka kwenye kingo za picha pekee ndivyo vinavyozingatiwaBadili tu kanuni za kitanzi maalum za vipengele vilivyochaguliwaTengeneza njia za makutano kwa mkusanyiko huu pekeeShikilia tu fremu ya mwishoKatika Multiframe pekeeNi pamoja na F-Curve na viendeshi ambavyo vimezimwa au vina hitilafuJumuisha tu Tabaka katika Tabaka hili la Mwonekano toa pato (acha wazi ili kujumuisha kila wakati)Jumuisha tu vituo vinavyohusiana na vitu na data iliyochaguliwaJumuisha safu mlalo zinazolingana na vipengele vilivyochaguliwa pekeeOngeza tu thamani ya alfa ikiwa alfa ya rangi ni ya juu kuliko iliyopoIngiza tu fremu muhimu pale zinapohitajika katika F-Curves husikaMifupa muhimu pekee iliyochaguliwa (Weka kuoka tu)Njia za mkato za kibodi pekee ndizo zinazoweza kuhaririwa kwa njia hiyo, tafadhali tumia Mapendeleo ya Mtumiaji vinginevyoFremu kuu za F-Curve zilizochaguliwa pekee ndizo zinazoonekana na zinaweza kuhaririwaNi eneo la mwisho pekee linaloweza kugawanywa mara 4Rekebisha tu mipigo wakati wa safu maalum ya fremuMwisho pekee ulio karibu na fremu muhimu ya kwanzaKwenye mwisho pekee ulio karibu na fremu muhimu inayofuataAthari moja tu ya aina hii inaruhusiwaKirekebishaji kimoja tu cha aina hii kinaruhusiwaFanya kazi kwenye mfupa unaofanya kazi pekeePaka tu kwenye nyuso moja kwa moja chini ya brashi (polepole)Rangi pekee pointi za kiharusi zilizochaguliwaRangi pekee pointi za kiharusi zilizochaguliwa kati ya mipigo mingineBandika F-Modifiers kwenye F-Curve inayotumikaBandika F-Modifiers kwenye utepe unaotumikaBandika tu pozi lililohifadhiwa kwenye mifupa iliyochaguliwa katika mkao wa sasaSoma tu njia panda ya rangi alphaRekodi tu data ya kumfunga kwa vipeo vinavyolingana na kikundi cha kipeo wakati wa kufungaBadilisha tu vipengele lengwa ambapo data iko juu ya kiwango kilichopewa (tabia kamili inategemea aina ya data)Badilisha tu vipengele lengwa ambapo data iko chini ya kiwango fulani (tabia kamili inategemea aina ya data)Chonga tu alama za kiharusi zilizochaguliwaChonga tu alama za kiharusi zilizochaguliwa kati ya viboko vingineKingo zilizochaguliwa pekeeFremu funguo zilizochaguliwa pekeeKuchagua tu mistari kutoka maeneo yenye mwangaKuchagua tu mistari kutoka maeneo yenye kivuliOnyesha na uhariri vishikizo vya fremu muhimu zilizochaguliwa pekeeOnyesha tu vipengee vinavyolingana na jina hili (tumia '*' kama kadi-mwitu)Onyesha tu kitufe amilifu cha umbo kwa thamani kamiliInatumika tu katika hali ya kituSawazisha tu urefu amilifu kwa utepe amilifuTofauti chanya pekee za amplitudi za bahasha ndizo zilizofupishwa ili kutoa matokeo.Hamisha safu amilifu ya data pekeeBadilisha tu maeneo ya kitu, bila kuathiri mzunguko au kuongezaVitendo visivyotumika tu (Mtumiaji Bandia pekee) huzingatiwaTumia tu vitu vya brashi kutoka kwenye mkusanyiko huuTumia kesi nyeti zinazolingana za mfuatano wa utafutaji pekeeTumia tu uwiano kamili wa kamba ya utafutajiTumia tu jiometri uliyopewa kwa majiTumia mkusanyo pekee kutoa uzuiajiTumia sehemu ya kwanza na ya mwisho ya kiharusi pekee kwa kupigaTumia data ya kitu pekee kutoa uzuiajiInatumika kuoka tu.Mifupa inayoonekana/iliyochaguliwa pekeeEneo la dirisha pekee linaweza kugawanywa mara 4Andika tu mifupa yenye ulemavu (na isiyo na ulemavu wanapokuwa na watoto wenye ulemavu)Andika tu njia za kutafsiri kwa mfupa wa miziziOpacity (alpha) ya sauti ya kameraOpacity (alpha) ya ndege ya muunganikoOpacity (alpha) ya mwekeleo uliotiwa giza katika mwonekano wa KameraKipengele cha OpacityNguvu ya UwaziUwazi wa vipeo vya kuhaririUwazi wa mistari iliyokatika katika wayaUwazi wa viwekeleo vya UVOpacity ya onyesho la picha ya cloneUwazi wa sifa ambayo inaonyeshwa kwa sasaOpacity ya ngome inayowekelea katika hali ya uchongaji wa curvesUwazi wa kingo zinazoonyeshwa (1.0 kwa hali ya kutoweka)Uwazi wa pichaUwazi wa pointiUwazi wa uwekaji wa kinyago cha stika cha hali ya unamuUwazi wa hali ya rangi ya uzaniOpacity ya kutumia kwa uteuzi wa mifupaUwazi: %3fUwazi: %sFunguaFungua ZoteMshale WaziMipaka waziFungua FoldaFungua KitanziFungua Hivi KaribuniFungua Lugha ya KivuliFungua faili ya BlenderFungua haraka ya amri hapaFungua kivinjari cha saraka, shikilia Shift ili kufungua faili, Alt kuvinjari iliyo na sarakaFungua saraka unapoichaguaFungua kivinjari cha faili, shikilia Shift ili kufungua faili, Alt kuvinjari saraka iliyo naFungua njia katika kivinjari cha failiFungua dirisha ibukizi ili kuweka kiwango cha utatuziFungua menyu iliyoainishwa awaliFungua paneli iliyoainishwa awaliFungua menyu ya pai iliyoainishwa awaliFungua tovuti iliyowekwa mapema katika kivinjariFungua faili ya moduli ya mtindoFungua mwonekano kwa matumizi na vipokea sauti vya sauti vya uhalisia pepe, au uifunge ikiwa tayari imefunguliwaFungua tovuti katika kivinjariFungua dirisha na habari kuhusu BlenderFungua maingizo yote ya vitu na ufunge vingine vyoteFungua faili iliyohifadhiwa kiotomatiki ili kuirejeshaFungua kivinjari cha faili ya picha, shikilia Shift ili kufungua faili, Alt kuvinjari saraka iliyo naFungua faili za mchanganyiko na toleo hili la BlenderFungua pichaFungua saraka mpyaFungua hati za marejeleo mtandaoni katika kivinjari cha wavutiKicheza fremu cha chanzo huriaFungua faili ya mseto ambayo ina kipengee amilifuFungua faili chaguo-msingiFungua failiFungua foldaFungua faili iliyofungwa mwisho ("quit.blend")Fungua skrini ya Splash na maelezo ya kutolewaFungua kihariri cha muda katika skrini iliyokuzwa zaidiFungua kihariri cha muda katika dirisha jipyaFungua mti na urekebishe mwonekano ili kitu kinachotumika kionyeshwe kikiwa katikatiFungua dirishaFungua madirishaFungua faili yaVDBumbizo la faili la OpenVDB (.vdb)Njia ya sehemu ya OpenXRNjia za sehemu ya OpenXRNjia ya wasifu wa mwingiliano wa OpenXRNjia ya mtumiaji ya OpenXRNjia za mtumiaji wa OpenXRUfunguzi wa radius ya mwako kwenye ncha ya msukoAina ya UendeshajiKitufe cha mfumo wa uendeshaji kilibonyezwaKitufe cha mfumo wa uendeshaji kilibonyezwa, -1 kwa hali yoyoteOperesheniNjia ya UendeshajiUendeshaji hauwezi kufanywa katika hali ya kuhaririUendeshaji hauruhusiwi katika hali ya kuhaririUendeshaji unahitaji mfupa haiUendeshaji unahitaji seti ya vitufe inayotumikaOperesheni ambayo itatumika kwenye matunduUendeshajiUendeshaji wa kugawanyika na kuunganishaOpereta(De)chagua Zote(De) chagua Faili Zote(De)chagua Alama Zote(De)chagua Vipigo Vyote(De)chagua Kwanza(De)chagua Mwisho(De)chagua Alama zote3D Alama kwa MeshKuhusu BlenderKubaliKitendoWezesha Aina InayofuataAmilisha Aina Ile Ile Inayofuata/IliyotanguliaWezesha Aina Ile Ile IliyotanguliaWasha Alama ya Uhalisia PepeKamera InayotumikaOngezaOngeza (na Malengo)...Ongeza AOVOngeza Juu IliyochaguliwaOngeza Ukanda wa KitendoOngeza AmilifuOngeza Yote kwa Kuweka KeyingOngeza Kirekebishaji cha Uwazi cha AlphaOngeza ArmatureOngeza Maktaba ya MaliOngeza Lebo ya MaliOngeza SifaOngeza Njia ya Utekelezaji KiotomatikiOngeza Sheria ya BoidOngeza Jimbo la BoidOngeza MfupaOngeza Mkusanyiko wa MifupaOngeza Kizuizi cha MfupaOngeza AlamishoOngeza BrashiOngeza BézierOngeza Mduara wa BézierOngeza KameraOngeza Uwekaji Awali wa KameraOngeza Alama kuu ya Kamera na Uhalisia Pepe kutoka kwa KipindiOngeza turubaiOngeza MduaraOngeza Uwekaji Awali wa NguoOngeza MkusanyikoOngeza Mfano wa MkusanyikoOngeza Sifa ya RangiOngeza KoniOngeza KizuiziOngeza Kizuizi (na Malengo)Ongeza Soketi ya CryptomatteOngeza MchemrabaOngeza Uhakika wa Mviringo na SlaidiOngeza SilindaOngeza DerevaOngeza Viendeshaji kwa WaliochaguliwaOngeza NakalaOngeza Alama za Ukingo kwenye Seti ya Kuweka KeyingOngeza AthariOngeza Ukanda wa AthariOngeza AthariOngeza TupuOngeza Mikondo TupuOngeza Picha Tupu/Angusha Picha kwenye TupuOngeza Seti Tupu ya UfunguoOngeza Njia Tupu ya Kuweka UfunguoOngeza Hifadhi ya KiendeleziOngeza Kirekebishaji cha F-CurveOngeza F-ModifierOngeza Alama za Uso kwa Seti ya UfunguoOngeza VifijoOngeza Kipeo cha ManyoyaOngeza Kipeo cha Feather na SlaidiOngeza Uwekaji Awali wa MajiOngeza Moduli ya FreestyleOngeza Fremu ya KugandishaOngeza Fremu ya Kugandisha na slaidiOngeza Penseli ya GreaseOngeza Uwekaji Awali wa Brashi ya Penseli ya GreaseOngeza Uwekaji Awali wa Nyenzo ya Penseli ya GreaseOngeza GridiOngeza Mienendo ya Nywele Uwekaji AwaliOngeza MA kwenye MfupaOngeza Ico SphereOngeza PichaOngeza Ukanda wa PichaOngeza Uwekaji Awali wa KiunganishaOngeza KipengeeOngeza Kipengee Muhimu cha RamaniOngeza MwangaOngeza Uchunguzi wa MwangaOngeza LightgroupOngeza Kirekebisha Rangi cha MstariOngeza Seti ya MstariOngeza Kirekebishaji cha Unene wa MstariOngeza AlamaOngeza Alama na UsogezeOngeza Alama na SlaidiOngeza Alama kwa BofyaOngeza Tabaka la MaskOngeza Njia ya MaskOngeza Ukanda wa MaskOngeza NyenzoOngeza Slot NyenzoOngeza Lahaja ya NyenzoOngeza Meta-StripsOngeza MetaboliOngeza KirekebishajiOngeza TumbiliOngeza Ukanda wa SinemaOngeza Ukanda wa MovieClipOngeza Tabaka Mpya la UfafanuziOngeza Akiba MpyaOngeza Tabaka MpyaOngeza Kikundi Kipya cha TabakaOngeza Tabaka Mpya la MaskOngeza Mkondo Mpya wa RangiOngeza Sehemu Mpya ya Rangi ya RangiOngeza Paleti MpyaOngeza NodiOngeza Mkusanyiko wa NodiOngeza Uwekaji Awali wa Rangi ya NodiOngeza Kikundi cha NodeOngeza Mali ya Kikundi cha NodiOngeza Kitu cha NodiOngeza Mduara wa NurbsOngeza Nurbs CurveOngeza KituOngeza Kizuizi cha KituOngeza Mfano wa Data ya KituOngeza Rangi SlotOngeza Mfumo wa Mfumo wa ChembeOngeza PassiveOngeza NjiaOngeza Uwekaji Awali wa UtendajiOngeza NdegeOngeza Wingu la PointiOngeza Kitu Cha AwaliOngeza MaliOngeza Saraka ya Hati ya PythonOngeza Mikondo NasibuOngeza Raytracing PresetOngeza Uwekaji Awali wa ToaOngeza Akitoa SlotOngeza Mtazamo wa UpeanajiOngeza Eneo la KurudiaOngeza Njia NyingineOngeza Ufunguo wa Kurudisha MudaOngeza Miili ImaraOngeza Mwili MgumuOngeza Kizuizi Kigumu cha MwiliOngeza Ulimwengu Mgumu wa MwiliOngeza Kichujio cha SafuOngeza Uwekaji Awali wa Eneo SalamaOngeza Sampuli Uwekaji AwaliOngeza Ukanda wa OnyeshoOngeza SehemuOngeza Mifupa Iliyochaguliwa kwenye MkusanyikoOngeza Mifupa Iliyochaguliwa kwa Mkusanyiko MpyaOngeza Ufunguo wa UmboOngeza UV RahisiOngeza Eneo la KuigaOngeza Moja kwa Kuweka KeyingOngeza Data ya NgoziOngeza Klipu ya SautiOngeza Ukanda wa SautiOngeza SpikaOngeza Mpito wa KasiOngeza Mpito wa Kasi na UteleziOngeza MrabaOngeza Nyimbo za Mzunguko wa UdhibitiOngeza Nyimbo za KuimarishaOngeza Kirekebishaji cha UkandaOngeza Mkanda kwa Onyesho jipyaOngeza Kirekebishaji cha Jiometri ya KiharusiOngeza Mduara wa UsoOngeza Mviringo wa UsoOngeza Silinda ya UsoOngeza Kiraka cha UsoOngeza Nafasi ya UsoOngeza Tufe ya UsoOngeza Surface TorusOngeza LengoOngeza Mfupa UnaolengaOngeza MaandishiOngeza Sanduku la MaandishiOngeza Uwekaji Awali wa Kihariri cha MaandishiOngeza KigaeOngeza Alama ya WakatiOngeza TorusOngeza WimboOngeza Wimbo Juu IliyochaguliwaOngeza Uwekaji Awali wa Rangi ya WimboOngeza Kitu cha KufuatiliaOngeza Mipangilio ya Ufuatiliaji iliyowekwa mapemaOngeza NyimboOngeza MpitoOngeza Ramani ya UVOngeza Nyanja ya UVOngeza UVOngeza Vikundi Nuru vilivyotumikaOngeza Alama ya Uhalisia PepeOngeza Alama ya Uhalisia Pepe kutoka kwa KameraOngeza Alama ya Uhalisia Pepe kutoka kwa KikaoOngeza VertexOngeza Kikundi cha VertexOngeza Vertex na SlaidiOngeza Tabaka la KutazamaOngeza Uwekaji Awali wa Sampuli ya ViewportOngeza KiasiOngeza Nafasi ya KaziOngeza Nafasi mpya ya LahajaOngeza safuOngeza kwenye MkusanyikoOngeza kwa Kuweka KeyingOngeza kwa Vipendwa vya HarakaRekebisha Ukubwa wa Mwanga wa EneoRekebisha Mwangaza wa Eneo la X UkubwaRekebisha Mwangaza wa Eneo Y UkubwaRekebisha Saizi Tupu ya OnyeshoRekebisha UchimbajiRekebisha Urefu wa KuzingatiaRekebisha Umbali wa KuzingatiaRekebisha Operesheni ya Mwisho...Rekebisha Nguvu ya MwangaRekebisha Radius ya MwangaRekebisha KuwekaRekebisha Mchanganyiko wa Mwanga wa SpotRekebisha Pembe ya Mwanga wa JuaTabaka la MarekebishoMshikamanoBaada yaBaada ya Fremu ya SasaPangiliaPangilia Kamera Inayotumika kwa IliyochaguliwaPangilia Kamera Inayotumika ili KuangaliaSawazisha MifupaPangilia Kamera ili KuangaliaPangilia VituPangilia MzungukoPangilia Ili Kugeuza MwelekeoWoteMabadiliko YoteNjia HuishaMabadiliko ya Uhuishaji hadi DeltasHatua ya UhuishajiUfafanuzi Ongeza MpyaMchoro wa DokezoTenganisha DokezoNyongezaWeka na Anzisha Nafasi ya KaziOngeza...TumiaTekeleza Picha ya KameraTekeleza KizuiziTekeleza Mipangilio ChaguomsingiTekeleza KirekebishajiWeka Kirekebishaji kama Ufunguo wa UmboTekeleza Ubadilishaji wa KituTumia Kinyume cha MzaziWeka PoziTumia Mali ya PoziWeka Mkao UmepinduliwaOmba Pozi kama Mkao wa KupumzikaTumia KiwangoTekeleza Imechaguliwa kama Mkao wa KupumzikaTumia Kiwango cha SuluhishoTekeleza MabadilikoTekeleza Mabadiliko ya KuonekanaTekeleza Mabadiliko ya Visual ili KuwekaTumia kama Ufunguo wa UmboTaoChaguo za EneoKukomaaPangaWekaWeka KitendoWeka Kiotomatiki kutoka kwa MifupaWeka Thamani za Mali Maalum kama ChaguomsingiWeka NyenzoWeka Slot NyenzoWeka Kikundi Kipya cha Njia za JiometriTeua Mifupa IliyochaguliwaAgiza TofautiWeka kama AsiliWeka kutoka kwa Bahasha za MfupaWeka kwa Kikundi KinachotumikaWeka MkusanyikoMkabidhi HookWeka Mkusanyiko MpyaPanga Kikundi KipyaWeka Kikundi cha VertexKatikatiKwenye MshaleAmbatisha NodiNjia ya Kuhuisha KiotomatikiHifadhi Kiotomatiki...Jina Kiotomatiki Mbele/NyumaJina-Otomati Kushoto/KuliaJina-Otomatiki Juu/ChiniJina-Otomatiki kwa AxisKamilisha kiotomatikiPakiti Rasilimali KiotomatikiInapatikanaWastani wa Visiwa vya ScaleWastani wa KawaidaNyimbo WastaniNyumaRudi kwa IliyotanguliaRudi kwenye Skrini IliyotanguliaHamisha ya MandhariMandhari Kuza NdaniMandhari Zoom OutPicha ya Usuli InafaaHamisha Picha ya MandharinyumaUkuzaji wa Picha ya MandharinyumaSampuli ya NyumaNyuma katika HistoriaNyumaOkaOka (Lazima Cache ya Diski)Oka YoteOka Mienendo YoteOka Fizikia YoteOka VituoData ya KuokaOka Nodi ya JiometriMiongozo ya KuokaOka Mlolongo wa PichaOka Fremu MuhimuBake Mwanga CacheOka MeshOka KeleleBake Kitu Kibadilishwe Ili Kupaka PenseliOka Ubadilishaji wa Kitu Ili Kupaka Penseli...Oka BahariChembe za KuokaBake FizikiaUigaji wa KuokaOka kutoka kwa AkibaOka kwa Fremu MuhimuKuoka Zote - ESC kusitishaData ya Kuoka - ESC kusitishaMiongozo ya Kuoka - ESC kusitishaMesh ya Kuoka - ESC kusitishaKelele ya Kuoka - ESC kusitishaChembe za Kuoka - ESC kusitishaBadilisha jinaBandisha Jina upya...Muhtasari wa Batch-WaziPamba NyusoKablaKabla ya Mfumo wa SasaInamaKati ya Alama ZilizochaguliwaVipeo vya BevelFunga Kamera kwa AlamaMchanganyiko wa KukabilianaChanganya Fremu Muhimu za KuwekaPozi ya MchanganyikoMchanganyiko wa Mali ya PosiChanganya Pozi na Pozi ya KupumzikaMchanganyiko kutoka kwa UmboChanganya kwa Thamani ChaguomsingiMchanganyiko kwa UrahisiMchanganyiko ili Kurahisisha Fremu MuhimuChanganya kwa JiraniDuka la BlenderTovuti ya BlenderUjasiriBahasha ya MfupaUkubwa wa MfupaMifupaMtazamo wa Kukabiliana na Mpakazote mbiliMajirani wote wawiliPande zote mbiliSandukuSeti ya Uso wa SandukuFicha SandukuMask ya SandukuSanduku ChaguaSanduku Chagua (Msururu wa Mhimili)Sanduku Chagua (Jumuisha Vishikizo)Sanduku Chagua LimebandikwaUpunguzaji wa SandukuUchanganuziMvunjajiMizunguko ya Ukingo wa DarajaNyuso za DarajaMwangaza/UtofautishajiVinjari PichaHariri brashiJenga WakalaJenga Wakala / Msimbo wa saaKwa SifaKwa UmbaliKwa Uzito wa Edge BevelKwa Uso Weka MipakaKwa Sehemu ZilizolegeaKwa NyenzoKwa KawaidaKwa Kingo MkaliKwa Mishono ya UVHesabuKokotoa Njia za MifupaHesabu MisaKokotoa Njia za MwendoKokotoa Njia za Mwendo za KituKokotoa Uigaji kwa FremuHesabu kwa FremuKokotoa...Menyu ya SimuPaneli ya SimuKameraFremu Inayolingana ya Kamera Ili KuchaguliwaKipimo cha Lenzi ya KameraGhairi UhuishajiGhairi Mtazamo wa UtoajiFremu ya Sasa ya KatikatiKishale cha Kituo na Fremu ZoteMwonekano wa Kituo hadi MshaleMwonekano wa Kituo hadi KipanyaBadilisha TabiaBadilisha Umbo la MgonganoBadilisha Data/FailiBadilisha Aina ya AthariBadilisha FremuBadilisha Uwekaji Ufunguo...Badilisha Njia/FailiBadilisha OnyeshoBadilisha Onyesho...Badilisha UmboBadilisha NafasiBadilisha Chanzo cha Data InayoonekanaBadilisha Kufuli kwenye Funguo za UmboBadilisha Kufuli kwenye Vikundi vya VertexKikagua Acha KuchaguaMtotoMduaraChagua MduaraChagua Mduara (Ondoa kuchagua)Chagua Mduara (Panua)Mduara •Njia SafiSafi Fremu MuhimuSafi Alama ZilizolegeaNyimbo SafiSafisha Mipangilio Awali ya OperetaSafisha Data ya NafasiUzito Safi wa Kikundi cha VertexSafisha Hazina ya Kazi ya I18nSafisha Hifadhi ya KaziKusafishaAlamisho za KusafishaWaziFuta Kikundi KinachotumikaFuta ZoteFuta Vizuizi Vyote UtoajiFuta MaliFuta Mali (Weka Mtumiaji Bandia)Sanaa ya Wazi ya Mstari wa KuokaFuta Njia za MifupaImehaririwa WaziKufifia kwa WaziUzito Wazi wa ManyoyaFuta KichujioFuta Ukingo wa FreestyleUso Wazi wa Mtindo HuruWazi wa KushikiliaFuta Isiyo Moja kwa Moja PekeeWazi InverseUfunguo WaziFuta Fremu Muhimu (Vifungo)Futa Fremu MuhimuFuta Fremu Muhimu...Futa Ubatilishaji wa MaktabaMstari WaziMahali WaziNjia wazi za MwendoVikwazo wazi vya KituFuta Njia za KituAsili waziWazi MzaziVizuizi vya Kuweka WaziWazi Mahali pa KuwekaWazi Mzunguko wa PoziWazi Pose ScaleMageuzi ya Pozi ya WaziFuta Safu ya Onyesho la KuchunguliaFuta Orodha ya Faili za Hivi KaribuniFuta Vipengee vya Hivi KaribuniWazi Eneo la UtoajiWazi Render SlotMwonekano Wazi wa VizuiziFuta RollWazi MizaniFuta Data ya Mask ya MchongajiMshono WaziFuta Ufunguo wa UmboFunguo za Umbo waziWazi MkaliFuta Mkali kutoka kwa VipeoFuta Mali MojaFuta Fremu Muhimu MojaData ya Wazi ya NgoziSuluhisho la WaziWazi wa Kukabiliana na UtepeUbadilishaji Wazi wa UkandaTilt waziWimbo WaziFuta Njia ya KufuatiliaFuta Vitendo VisivyofaaWazi Mabadiliko ya WatumiajiMtazamaji WaziFuta Eneo la WatazamajiBofya-Ingiza Fremu MuhimuKlipuKlipu...Mkoa wa KinaraMkoa wa Kupiga picha...FungaEneo la KaribuFunga DirishaKichujio cha NguoKunjaKunja IdhaaKunja KingoKunja na Ficha Soketi ZisizotumikaMfano wa MkusanyoMfano wa Mkusanyiko...RangiKichujio cha RangiSafu wima kwenye Fremu ya SasaSafu wima kwenye Vifunguo VilivyochaguliwaSafu wima kwenye Alama ZilizochaguliwaMchanganyikoKoniUnganishaUnganisha WoteUnganisha NyweleUnganisha Miili MigumuUnganisha Jozi za VertexUnganisha Njia ya VertexConsole ya Kukamilisha KiotomatikiBango la ConsoleUtekelezaji wa ConsoleLugha ya DashibodiLengo la VikwazoKizuizi kwa F-CurveMzunguko wa Safu ya MuktadhaMkusanyiko wa Muktadha Seti ya BooleanMuktadha Enum MzungukoMuktadha Enum MenyuMuktadha Enum PieMuktadha Int MzungukoMenyu ya MuktadhaMuktadha Modal MouseKuelea kwa Kiwango cha MuktadhaMuktadha Scale IntMuktadha UmewekwaMuktadha Weka BooleanMuktadha Weka EnumMuktadha Weka KueleaMuktadha Weka KambaMuktadha Weka ThamaniKugeuza MuktadhaMuktadha wa Kugeuza MaadiliEndeleaSifa ya BadilishaBadilisha Sifa ya RangiBadilisha Curve kuwa Mfumo wa ChembeBadilisha Mfumo wa Chembe kuwa MikunjoBadilisha Chembe kuwa MeshBadilisha KwaBadilisha Nafasi NyeupeGeuza kuwa MikunjoGeuza kuwa MeshNakalaNakili ImetumikaNakili Inayotumika kwa Vipengee VilivyochaguliwaNakili Tabaka Zote kwa ZilizochaguliwaNakili Nyenzo Zote kwa ZilizochaguliwaNakili Zote kwa ZilizochaguliwaNakili Zote kwa Vipengee VilivyochaguliwaNakili RangiNakili Rangi kwa ZilizochaguliwaNakili Kizuizi Ili KuchaguliwaNakili Vikwazo kwa Mifupa IliyochaguliwaNakili Vizuizi kwa Vitu VilivyochaguliwaNakili Njia ya DataNakili DerevaNakili Vigezo vya DerevaMadoido ya NakiliNakili F-ModifiersNakili Njia Kamili ya DataNakili Mabadiliko ya UlimwenguniNakili PichaNakili Fremu MuhimuNakili Safu hadi IliyochaguliwaNakili Mstari SetiNakili Alama kwenye EneoNakili NyenzoNakili Nyenzo hadi IliyochaguliwaNakili Nyenzo kwa Kitu KilichochaguliwaNakili Misimbo ya UV IliyoakisiwaNakili KirekebishajiNakili Kirekebishaji hadi KilichochaguliwaNakili VituNakili Kitu cha Mfano wa ChembeNakili Mifumo ya ChembeNakili PoziNakili Msimamo 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PoseOndoa Kikundi cha VertexOndoaOndoa ViungoTenganisha NodiOndoa na UsogezeKujaza Mafuriko kwa kinaTambua VipengeleJumuiya ya Wasanidi ProgramuHati za Msanidi ProgramuRangi Mchafu za KipeoLemaza NyongezaZima Mpangilio wa KituoZima MkusanyikoLemaza Mkusanyiko katika UtoajiLemaza AlamaZima na Weka MabadilikoZima kutoka kwa Tabaka la KutazamaZima katika KutoaLemaza katika Viwanja vya KutazamaTenganisha ZoteTenganisha NyweleKichujio cha Kuacha (Euler).Onyesho LahajaFutaNyunyisha MifupaFuta KingoNyeyusha NyusoNyunyisha Mfupa/Mifupa UliochaguliwaFuta UchaguziFuta VipeoHatiChangiaBurutaBuruta na AchiaChora MviringoChora CurveRangi ya KushukaAchia Kikundi cha Njia za Jiometri kwenye KituAchia Nyenzo katika nafasi za NyenzoAchia Nyenzo kwenye KituAcha JinaAchia Nyenzo Iliyotajwa kwenye KituAchia Kitu kwa OnyeshoTone DuniaAchia Ili Kuingiza FailiNakalaNakala ya Fremu Muhimu Inayotumika (Safu Inayotumika)Nakala ya Eneo kwenye Dirisha JipyaMkusanyiko NakalaSifa ya Rangi NakalaKizuizi NakalaNakala 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katika Tabaka la MwonekanoWasha katika Viwanja vya KutazamaVipimoIngiza Njia ya TweakSawazisha HushughulikiaFutaKichujio cha Kuacha Mwendelezo cha EulerEuro EuroTekeleza FailiTekeleza Dirisha la FailiTekeleza Uwekaji awali wa PythonToka kwenye KikundiToka kwa Njia ya KurekebishaPanuaPanua Seti ya Uso InayotumikaPanua VituoPanua Uso Uliowekwa na TopolojiaPanua/Kunja ZotePanua/Kunja Menyu za VichwaLipua Onyesha upyaHamishaHamisha AlembikiHamisha BVHHamisha FBXHamisha Ufunguo wa Seti...Hamisha PLYHamisha PO...Hamisha STLHamisha ManukuuHamisha USDHamisha Mpangilio wa UVHamisha Wavefront OBJHamisha glTF 2.0Hamisha kwa FailiHamisha kwa PDFHamisha kwa SVGHamisha...PanuaOngeza MtotoOngeza MzaziPanua VipeoUendeshaji wa Faili ya NjeSeti ya Uso ya DondooPalette ya DondooDondoo Palette kutoka kwa PichaNjia ya KuzidishaExtrude Pamoja KawaidaOnyesha MuktadhaExtrude Curve na SogezaExtrude NyusoExtrude Nyuso Pamoja na KawaidaExtrude Mtu binafsiOnyesha Nyuso za Mtu BinafsiOnyesha Nyuso za Mtu Binafsi 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kutoka kwa Faili...Sakinisha Mandhari...Sakinisha...Mkusanyiko wa TaswiraMfano kwa OnyeshoWimbo wa Mwanga unaoingiliana hadi MshaleKioo KiingilianoNyuso za NdaniMfuatano wa KuingilianaNjia ya UkalimaniIntersect (Kisu)Jina Lile Lile BatiliGeuzaGeuza Alpha ChannelGeuza Mkondo wa BluuGeuza VituoGeuza Mkondo wa KijaniGeuza Rangi za PichaPini za GeuzaGeuza Idhaa NyekunduUteuzi wa GeuzaGeuza Kikundi cha VertexGeuza MwonekanoAlama ya Mshangao Iliyogeuzwa ¡Alama ya Swali IliyogeuzwaJitengeMkusanyiko wa PekeeTabaka PekeeNyenzo ya KujitengaKiitalianoJiungeEneo la KujiungaNjia za KujiungaJiunge na Palette SwatchesJiunge na NyimboJiunge kama MaumboJiunge katika Mfumo MpyaRukia hadi MwishoRukia kwenye FremuRukia kwa Fremu MuhimuRukia kwenye Fremu MuhimuRukia kwenye AlamaRukia Ukanda UnaofuataRukia Ukanda Unaofuata (Katikati)Rukia Ukanda UliopitaRukia Ukanda Uliopita (Katikati)Rukia IliyochaguliwaRukia UkandaRukia LengoAina ya MuhimuUwekaji Ufunguo Ongeza UmechaguliwaKuweka Ufunguo Ondoa 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BubuNyamazisha Vipande VisivyochaguliwaMwonekano wa Obiti wa NDOFNDOF Obiti View na ZoomMwonekano wa Kubadilisha NDOFMpyaKitendo KipyaOrodha Mpya ya MaliKamera Mpya kutoka VR LandmarkMkusanyiko MpyaMakali/Uso Mpya kutoka kwa VipeoUso Mpya kutoka KingoFolda MpyaKirekebishaji Kipya cha Njia ya JiometriKikundi Kipya cha Zana ya Njia ya JiometriPicha MpyaPicha Mpya kutoka kwa Alama ya NdegeKipengee KipyaTabaka MpyaMkusanyiko Mpya wa Kuunganisha NuruMtindo Mpya wa MstariDirisha Kuu JipyaMask MpyaNyenzo MpyaMti Mpya wa NodiRangi Mpya ya PaletteMipangilio ya Chembe MipyaLengo la Chembe MpyaOnyesho JipyaSkrini MpyaUmbile MpyaDirisha JipyaNafasi Mpya ya KaziUlimwengu MpyaInayofuata InatumikaBlock InayofuataTabia InayofuataFolda InayofuataNafasi ya Kazi InayofuataHakuna Mikusanyiko kwa MfanoChaguo za NodiMuhtasari wa NodiSi nyingiHapanaRekebisha ImetumikaRekebisha Vikundi Vyote vya KipeoRekebisha Kikundi cha VertexRekebisha UzitoZana za Vekta za KawaidaNurbs SilindaKituKituMenyu ya Hali ya KituOffset Edge Loop KataOffset Edge SlaidiKwenye Fremu Muhimu ZilizochaguliwaKwenye Alama ZilizochaguliwaMwongozo wa MtandaoRejea ya Chatu ya MtandaoniFunguaFungua faili ya MchanganyikoFungua Faili ya AkibaFungua Utoaji UliohifadhiwaKlipu ya waziFungua Mhariri wa MaderevaFungua Faili Kwa NjeFungua FontiFungua PichaMahali pa wazi kwa NjeFungua Mapendeleo...Fungua Tovuti iliyowekwa mapemaSauti ya waziFungua Sauti MonoFungua Faili ya Moduli ya MtindoFungua...Fungua/FungaKaratasi ya Kudanganya ya OperetaOpereta Enum PieUwekaji Awali wa OperetaUtafutaji wa Opereta...Obiti KinyumeAsiliUendeshaji wa Data ya Uhuishaji wa OutlinerOperesheni ya Kizuizi cha OutlinerUendeshaji wa Data ya OutlinerNakala ya Data ya Kitambulisho cha OutlinerUendeshaji wa Data ya Kitambulisho cha OutlinerBandika Data ya Kitambulisho cha OutlinerRemap ya Data ya Kitambulisho cha OutlinerUendeshaji wa Maktaba ya OutlinerOutliner Library OperesheniOperesheni ya Kirekebisha KinaUendeshaji wa Kitu cha OutlinerOperesheni ya Maonyesho ya MuhtasariPicha ya PakitiPack Linked MaktabaRasilimali za UfungashajiSauti ya PakitiMwelekeo wa Kutazama PanMzaziSaraka ya MzaziMti wa Njia ya MzaziKugeuza KipengeeMfumo wa ChembeBandikaBandika Vitalu vya DataBandika DerevaBandika Vigezo vya DerevaBandika F-ModifiersBandika FailiBandika ImepinduliwaBandika Mabadiliko ya UlimwenguniBandika PichaBandika Fremu MuhimuBandika Mstari SetiBandika NyenzoBandika VituBandika MkaoBandika Mkao UmepinduliwaBandika SplinesBandika ViharusiBandika MaandishiBandika Mipangilio ya Nafasi ya UmbileBandika NyimboBandika UVBandika VektaBandika Uzito kwa UliochaguliwaBandika Mkao wa X-FlippedBandika na UokaBandika kama Mali MpyaBandika kutoka Ubao wa kunakiliBandika kwa Funguo ZilizochaguliwaNjiaNjia/FailiSitisha OkaKwa Seti ya UsoKwa Sehemu IliyolegeaMtazamo/OthografiaChagua Njia Fupi ZaidiPiniBandika Onyesho kwenye Nafasi ya KaziPivot hadi Kipeo AmilifuPivot hadi Mask BorderEgea hadi AsiliEgea kwa uso chini ya MshaleEgea hadi KufichuliwaWeka MshaleWeka Kitu Chini ya PanyaNdegeCheza UhuishajiCheza Uhuishaji UliotolewaWingu la uhakikaOnyesha Kawaida kwa LengoElekeza kwa Lengo...Nyuso za PokePoliUjenzi wa aina nyingiPoly Build Futa kwa MshalePoly Jenga Uso kwenye MshalePoly Build Split kwa MshaleUbadilishaji wa Uundaji wa aina nyingi kwenye MshalePozi BreakdownerPauni ya pauniMapendeleo...Leta mapemaFremu za LetaIliyotumika IliyopitaBlock IliyopitaTabia IliyotanguliaFolda IliyotanguliaNafasi ya Kazi IliyopitaMradi TekelezaHariri ya MradiTaswira ya MradiIshara ya Mstari wa MradiMradi kutoka kwa TazamaMradi kutoka kwa Mwonekano (Mipaka)Kueneza PoziKueneza kwa MaumboLinda IdhaaPumziSafishaFuta ZoteSukumaSukuma Pozi kutoka kwa KuvunjikaVuta VutaSukuma Vuta Fremu MuhimuVuta/VutaMarejeleo ya API ya PythonKupima Uzito wa KipeoHariri HarakaMlipuko wa HarakaManyoya HarakaKioevu cha HarakaMoshi wa HarakaAchaAcha KuchanganyaUdhibiti wa RadiRadiNasibuBadilisha RangiBadilisha Rangi za UsoBadilisha VipeoUpya Pointi Muhimu za Maumbo ZilizochaguliwaAlama Muhimu za UmboFunguo za Umbo la Wakati TenaSoma Tabaka za KutazamaWape PembejeoJenga upyaKujenga upya BVHJenga Upya Vigawanyiko vya ChiniJenga Upya Wakala na Fahirisi za Msimbo wa MudaKokotoa upya vipiniHesabu upya NdaniKokotoa Upya KawaidaHesabu upya NjeHesabu upya RollHook ya KatiRejesha Hifadhi KiotomatikiRejesha Kikao KilichopitaFafanua Upya Grafu za KusawazishaRudiaRudia Uhariri wa KatalogiRudia MwishoChora Upya Kipima MudaSafisha AlamaOnyesha upyaOnyesha upya WoteOnyesha KumbukumbuOnyesha upya Maktaba ya MaliOnyesha Muhtasari wa Kuzuia DataOnyesha upya Orodha ya failiOnyesha upya Data ya I18n...Onyesha Vipengee vya MfanoOnyesha upya KifuatiliajiOnyesha upya orodha ya vitendoMkoaMkoa wa AlfaJiandikisheSajili Muungano wa FailiAlama ya Biashara Iliyosajiliwa ®Tulia Pozi KuvunjikaVidokezo vya KutolewaPakia Upya KlipuPakia Upya Faili ya HistoriaPakia Upya PichaPakia Upya MaktabaPakia upya HatiPakia Upya Faili ya KuanzishaPakia Upya VipandePakia Upya Vipande na Urekebishe UrefuPakia Upya TafsiriHamisha MaktabaOndoaOndoa AOVOndoa Kikundi KinachotumikaOndoa Seti ya Ufunguo InayotumikaOndoa Njia ya Kuweka Ufunguo InayotumikaOndoa NyongezaOndoa Vikundi VyoteOndoa UhuishajiOndoa Tabaka la DokezoOndoa Maktaba ya MaliOndoa Lebo ya MaliOndoa SifaOndoa Njia ya Utekelezaji KiotomatikiOndoa Sheria ya BoidOndoa Jimbo la BoidOndoa Mkusanyiko wa MifupaOndoa Mfupa kutoka kwa Mkusanyiko wa MfupaOndoa BrashiOndoa turubaiOndoa MkusanyikoOndoa Sifa ya RangiOndoa Soketi ya CryptomatteOndoa Sehemu ya DashiOndoa MawiliOndoa DerevaOndoa Data Tupu ya UhuishajiOndoa Hifadhi ya KiendeleziOndoa Muungano wa FailiOndoa moduli ya mitindo huruOndoa kwenye Mkusanyiko wa Kuunganisha NuruOndoa MapengoOndoa Athari ya Penseli ya GreaseOndoa HookOndoa MAOndoa KipengeeOndoa Usanidi wa UfunguoOndoa Kipengee Muhimu cha RamaniOndoa TabakaOndoa LightgroupOndoa Seti ya MstariOndoa Tabaka la MaskOndoa Slot NyenzoOndoa MetaOndoa Meta-StripsOndoa KirekebishajiOndoa KubatilishaOndoa UbatizoOndoa Rangi Curve PointOndoa Kitu cha Mfano wa ChembeOndoa Chembe Mfumo SlotOndoa Lengo la ChembeOndoa MaliOndoa Saraka ya Hati ya PythonOndoa Render SlotOndoa Mwonekano wa UtoajiOndoa Miili MigumuOndoa Mwili MgumuOndoa Kizuizi Kigumu cha MwiliOndoa Ulimwengu Mgumu wa MwiliOndoa Kichujio cha SafuOndoa Mifupa IliyochaguliwaOndoa Iliyochaguliwa kutoka kwa Mkusanyiko AmilifuOndoa Iliyochaguliwa kutoka kwa mikusanyiko ya MfupaOndoa Ufunguo wa UmboOndoa Njia ya mkatoOndoa Ubatilishaji MmojaOndoa Wimbo wa Mzunguko wa KuimarishaOndoa Wimbo wa KuimarishaOndoa Kirekebisha UkandaOndoa Nafasi ya UsoOndoa LengoOndoa Sanduku la MaandishiOndoa KigaeOndoa Kitu cha KufuatiliaOndoa Ramani ya UVOndoa IsiyotumikaOndoa Mikusanyiko ya Mifupa IsiyotumikaOndoa Mikusanyiko IsiyotumikaOndoa Vikundi vya Mwangaza VisivyotumikaOndoa Nafasi za Nyenzo IsiyotumiwaOndoa Nafasi ZisizotumikaOndoa Alama ya Uhalisia PepeOndoa Kikundi cha VertexOndoa Tabaka la MwonekanoOndoa kutoka kwa Kikundi HaiOndoa kutoka kwa WoteOndoa kwenye Mikusanyiko YoteOndoa kutoka kwa Vikundi VyoteOndoa kutoka kwa MkusanyikoOndoa kutoka kwa FremuOndoa kutoka kwa Kuweka KeyingOndoa kutoka kwa Mwonekano wa KaribuOndoa kutoka kwa Vipendwa vya HarakaOndoa kwenye Kikundi cha VertexBadilisha jinaBadilisha jina la Mfupa Ulio hai...Badilisha Kipengee Kinachotumika...Badilisha Kipengee Kinachotumika...Badilisha IdhaaBadilisha Faili au SarakaBadilisha AlamaBadilisha Kipengee cha TazamaBadilisha jina...Toa Kitu AmilifuToa UhuishajiToa Sauti...Toa Tabaka LililobadilishwaToa PichaKanda ya ToaEneo la Toa...Atatoa Mzunguko wa Slot NextAtatoa Mzunguko wa Slot UliopitaPanga upyaWeka upya TabakaPanga Upya kwa NyumaPanga Upya kwa MbeleRudia HistoriaRudia Historia...Rudia MwishoBadilishaBadilisha PichaBadilisha Fremu MuhimuBadilisha Fremu MuhimuBadilisha Fremu Kimsingi MojaBadilisha...Cheza tena WaendeshajiRipoti Faili ZilizokosekanaRipoti MduduKaripia VibokoWeka upyaWeka upya Zote kwa Maadili ChaguomsingiWeka Upya UmbaliRudisha Uhuishaji wa ManyoyaRudisha HookWeka upya KerningWeka Upya Urefu HalisiWeka upya Hivi KaribuniWeka Upya Wakati UpyaWeka upya MipangilioWeka upya Thamani Moja hadi ChaguomsingiWeka Upya Kwa AsiliWeka Upya UbadilishajiWeka Upya UmefunguliwaWeka Upya VektaWeka Upya Rangi ya KipeoRudisha MwonekanoWeka upya hadi Mandhari ChaguomsingiWeka Upya hadi Thamani ChaguomsingiBadilisha ukubwaBadilisha ukubwa wa PichaBadilisha ukubwa wa NodiRejeshaRejesha Kipengee Muhimu cha RamaniRejesha Ramani MuhimuRejesha Chaguomsingi za OperetaRejesha Kitendo KilichotanguliaZuia Utoaji HaijachaguliwaEndeleaVipande vya KurudiKurekebisha wakatiFichuaOnyesha CurvesFichua Nyuso/ViwimaFichua SiriFichua ImechaguliwaRangi za NyumaNyuma ya UVRejea kwa Mapendeleo YaliyohifadhiwaKuliaJirani wa kuliaMpasukoVipeo vya mpasukoWima za Rip na UpanueRip Vertices na JazaMviringoPindisha KushotoVingirisha KuliaMiziziZungushaZungusha 180°Zungusha 90° SaaZungusha 90° Kinyume na SaaZungusha RangiZungusha Kingo CCWZungusha Edge CWZungusha Taswira ya OrthogonalZungusha KawaidaZungusha Ukingo UliochaguliwaZungusha UVMwonekano wa ZungushaZungusha...MzungukoMtawala OngezaOndoa MtawalaEndesha Faili ya ChatuSVG kama Penseli ya GreaseRangi ya MfanoUkubwa wa Maelezo ya MfanoKikundi cha MfanoMstari wa MfanoSampuli ya Kikundi cha VertexUzito wa MfanoSampuli za FunguoHifadhiHifadhi Picha ZoteOkoa Zote ZilizorekebishwaHifadhi KamaHifadhi Kama PichaHifadhi Kama...Hifadhi Katalogi za MaliHifadhi Faili ya MchanganyikoHifadhi Nakala...Hifadhi Mwangaza wa Studio MaalumHifadhi PichaHifadhi ya KuongezekaHifadhi Kudumu Kwa...Hifadhi MapendeleoHifadhi Picha ya skriniHifadhi Picha ya skrini (Mhariri)Hifadhi MfuatanoHifadhi Nakala...Hifadhi kama Ufunguo wa UmboHifadhi kama taa ya StudioWastani wa WastaniPima Wastani wa Fremu MuhimuKiwango cha B-MfupaKipimo cha BBoneNgome ya MizaniUmbali wa BahashaUnyoya wa MizaniRadi ya MizaniUkubwa wa MkoaUkubwa wa Mchongaji/ Rangi ya BrashiNafasi ya Muundo wa MizaniKipimo Ili KutosheaKiwango kutoka kwa JiraniKipimo cha KujazaKamera ya Mandhari hadi Alama ya Uhalisia PepeParafujoUsasishaji wa Nodi ya HatiKitabuTembeza ChiniTembeza KushotoTambaza UkurasaSogeza kuliaSogeza JuuNyongeza ya Urejeshaji nyumaUpau wa kusogezaAmilisha KivinjariMchongajiNjia ya UchongajiMishono kutoka VisiwaniMenyu ya UtafutajiTafuta OperetaTafuta Menyu MojaTafuta...Chagua Kamera InayotumikaChagua ZoteChagua Zote kwa AinaChagua MbadalaChagua AxisChagua MifupaChagua Mifupa ya Ukusanyaji wa MifupaChagua Kitanzi cha MpakaChagua IdhaaChagua Fremu Muhimu za IdhaaChagua ImeunganishwaChagua Lengo la VikwazoChagua Safu ya Pointi ya KudhibitiChagua SarakaChagua MwishoChagua Nyuso kwa PandeChagua VikundiChagua Zilizowekwa kwenye Makundi...Chagua UkueChagua VipiniChagua HierarkiaChagua HookChagua Nyuso za NdaniChagua KitufeChagua Ufunguo / HushughulikiaChagua Fremu MuhimuChagua Kushoto/KuliaChagua ChacheChagua Vizuizi vya Kuunganisha MwangaChagua Vipokezi vya Kuunganisha MwangaChagua MstariChagua ImeunganishwaChagua Zilizounganishwa ZoteChagua Nyuso za Gorofa ZilizounganishwaChagua Imeunganishwa KutokaChagua Chaguo IliyounganishwaChagua Imeunganishwa NaChagua Vipeo VilivyounganishwaChagua Chaguo la Vipeo VilivyounganishwaChagua KitanziChagua Loop Inner-RegionChagua Jiometri IliyolegeaChagua Alama Kabla/Baada ya Fremu ya SasaChagua NyenzoChagua Nyenzo SlotChagua MenyuChagua KiooChagua HaliChagua ZaidiChagua InayofuataChagua Kipengele KinachofuataChagua Isiyo na NyingiChagua VituChagua Vitu katika MkusanyikoChagua MwelekeoChagua MwingilianoChagua Rangi Curve PointChagua Mfupa wa MzaziChagua MchoroChagua Mchoro...Chagua Chagua IliyounganishwaChagua Mifupa ya KuwekaChagua IliyotanguliaChagua Kipengele KilichotanguliaChagua NasibuChagua RipotiChagua MiziziChagua Mkusanyiko UleuleChagua Kingo MkaliChagua Njia Fupi ZaidiChagua UpandeChagua Upande wa FremuChagua Vile vileChagua Mikoa InayofananaChagua GawanyaChagua Nyimbo za Kuimarisha MzungukoChagua Nyimbo za KuimarishaChagua MaandishiChagua Alama ya WakatiChagua VidokezoChagua IsiyopangwaChagua Kikundi cha VertexChagua NenoChagua kwa SifaVitu VilivyochaguliwaImechaguliwa ImebandikwaImechaguliwa kwa Karibu HaijachaguliwaImechaguliwa kwa MshaleImechaguliwa kwa Mshale (Iliyokomeshwa)Imechaguliwa kwa PixelsUteuziUteuzi wa KutumikaUteuzi wa Fremu ya SasaUteuzi kwa MshaleUteuzi wa Mshale (Weka Kilichowekwa)Uteuzi wa Thamani ya MshaleUteuzi kwa GridiUteuzi wa Fremu ya Karibu ZaidiUteuzi wa Alama ya Karibu ZaidiUteuzi wa Karibu ZaidiTengaMifupa TengaTaswira TengaSlaidi ya MfuatanoData ya Ubadilishanaji wa SequencerUwiano wa Kukuza wa Mtazamo wa SequencerWeka Mshale wa 2DWeka Mshale wa 3DWeka Kamera InayotumikaWeka Klipu InayotumikaWeka Kikundi KinachotumikaWeka Seti ya Ufunguo InayotumikaWeka Safu InayotumikaWeka Nyenzo InayotumikaWeka Kirekebishaji AmilifuWeka Kitu Kinachotumika kama KameraWeka Kikundi Kinachotumika cha VertexWeka SifaWeka MhimiliWeka CapsWeka KesiWeka Modi ya KlipuWeka Sifa ya RangiWeka Lebo ya RangiWeka MshaleWeka Mshale ili KuzimaKuweka Curve CapsWeka Radi ya MviringoWeka Uhakika wa CurvesWeka Kitu cha Uso cha CurvesWeka Hali ya MzungukoWeka Mfumo wa MwishoKuweka F-Curve ExtrapolationWeka SakafuWeka Masafa ya Fremu kuwa VijisehemuWeka Usanifu wa JiometriWeka Uzito wa LengoWeka Aina ya KushughulikiaWeka HoldoutWeka Isiyo ya Moja kwa Moja PekeeWeka KinyumeWeka Fremu Muhimu AWeka Fremu Muhimu BWeka Aina ya Urahisishaji wa Fremu MuhimuWeka Aina ya Kishikio cha Fremu MuhimuWeka Ufafanuzi wa Fremu MuhimuWeka Aina ya Fremu MuhimuWeka Kitambulisho cha MaktabaWeka Kawaida kutoka kwa NyusoWeka Hali ya KituWeka Hali ya Kipengee kwa Njia ndogoWeka Offset kutoka kwa MshaleWeka Offset kutoka kwa KituWeka AsiliWeka Eneo la UwekeleajiWeka Msingi UnaodumuWeka Nafasi ya EgemeoWeka NdegeWeka Safu ya Onyesho la KuchunguliaWeka Safu ya Onyesho la Kuchungulia hadi IliyochaguliwaWeka Msururu wa Onyesho la Kuchungulia hadi VijisehemuWeka Masafa kwa VijisehemuWeka Rangi ya KutoaWeka Eneo la UtoajiWeka Ukubwa wa KupeanaWeka Mwonekano wa KuzuiaWeka RollWeka Hali ya MzungukoWeka MizaniWeka Miundo ya OnyeshoWeka SkriniWeka Hali ya ChaguaWeka Wakala Uliochaguliwa wa UkandaUteuzi wa WekaWeka Ukali kwa PembeWeka Suluhisho ScaleWeka Kisuluhishi cha KifunguoWeka KasiWeka Aina ya SplineWeka Fremu ya KuanzaWeka Stereo 3DWeka MtindoWeka Zana kwa KielezoWeka Zana kwa JinaWeka Uwazi SareWeka Unene SareWeka Rangi za KipeoWeka Mandharinyuma ya MtazamoWeka UkutaWeka UzitoWeka Mhimili wa XWeka Mhimili wa YWeka kama Nyenzo InayotumikaWeka kama UsuliWeka kutoka kwa NyusoWekaSanidi Eneo la UfuatiliajiFrofa ya KivuliLainisha kwa PembeKukata UmboKueneza kwa UmboMipaka MikaliVipeo VikaliMkateNyema Fremu MuhimuFunguo za kunyoaNjia FupiOnyeshaOnyesha InayotumikaOnyesha ZoteOnyesha Yote NdaniOnyesha Tabaka ZoteOnyesha Nyenzo ZoteMkusanyiko wa MaonyeshoOnyesha Mhariri wa MaderevaOnyesha Vitu VilivyofichwaOnyesha HierarkiaOnyesha Kumbukumbu ya TaarifaOnyesha Mkusanyiko wa NdaniOnyesha Hierarkia ya KituOnyesha Kiwango MojaOnyesha NyimboOnyesha/Ficha Ngazi MojaOnyesha/Ficha Mtazamo wa KutoaSeti ya Uso ya KupunguzaNyinya/NenepeshaUwekaji Awali wa Mviringo wa ShutterUpande wa ActiveRahisishaRahisisha KiharusiMfupa MmojaNgozi Armature CreateAlama ya Ngozi/Wazi ImelegeaNgozi Radii SawazishaUkubwa wa NgoziAlama ya Mizizi ya NgoziSlaidiAlama ya slaidiSehemu ya Mviringo wa Rangi ya slaidiAlama ya Ndege ya KutelezeshaSehemu ya slaidiMwindo wa Msururu wa slaidiVipeo vya SlaidiYaliyomo kwenye Ukanda wa KutelezaVipande vya KutelezaKofia NdogoMradi wa UV SmartLainiLaini (Gaussian)Laini (Urithi)Radi ya Mviringo lainiMwindo Mlaini wa MviringoUzito wa Curve lainiKingo lainiNyuso LainiFunguo LainiLaplacian LainiVekta za Kawaida za SmoothPointi LainiGombo LainiKiharusi KilainiVekta LainiRangi za Kipeo lainiKundi Laini la KipeoUzito wa Kipeo KilainiVipeo LainiWima Laini (Laplacian)Mwonekano MlainiPichaKishale cha SnapSnap Thamani ya Mshale hadi IliyochaguliwaSnap Mshale hadi ItumieSnap Mshale kwa GridiSnap Mshale hadi UmechaguliwaSnap Mshale hadi Alama ZilizochaguliwaSnap Mshale kwa Asili ya UlimwenguSnap Curve kwa usoVifunguo vya SnapUteuzi wa SnapUteuzi wa Snap ili UtumikeUteuzi wa Snap kwa MshaleUteuzi wa Snap kwa GridiVipande vya SnapPicha kwa Fremu ya SasaSnap hadi kwenye uso UlioharibikaSnap hadi Uso wa Karibu ZaidiSnap hadi SymmetryImarishaKuimarisha NyusoSuluhishoTatua KameraTatua Mwendo wa KameraTatua Mwendo wa KituPanga Vipengele vya MeshPanga PalettePanga Vikundi vya VertexPanga kwa Utawala wa MifupaPanga kwa JinaPanga kutoka kwa SafuSautiSauti MtambukaSauti kwa SampuliMsemajiUdhibiti wa KasiMakadirio ya TufeSkrini ya SplashGawanyaEneo lililogawanyikaPasua Nyuso za ConcaveGawanya MulticamPasua Nyuso Zisizo za MpangoMgawanyiko wa KawaidaVipande vya KugawanyikaGawanyika kwa Kusogeza MshaleMrabaAnza Kuhariri Kitendo KilichofichwaAnza Kurekebisha Vitendo vya Ukanda (Rundo Kamili)Anza Kurekebisha Vitendo vya Ukanda (Rundo la Chini)Kitendo cha StashTakwimuUdhibiti wa Brashi ya StencilMshonoAcha Kuhariri Kitendo KilichofichwaAcha Kurekebisha Vitendo vya UkandaHifadhi muhtasari wa kutendua kwa ajili ya mabadiliko ya orodha ya maliNyooshaNyosha Ili KujazaUbadilishaji wa Mkanda Weka InafaaKiharusiMchoro wa Mikondo ya KiharusiKugeuza Hali ya Rangi ya MipigoKugeuza Hali ya Uchongaji wa VibokoKugeuza Hali ya Kipeo cha MipigoKugeuza Uzito wa ViharusiNguvuGawanyaPete ya Kugawanya EdgeMgawanyiko wa KiharusiKugawanya na LainiSeti ndogoNakala ya juu ²Nakala kuu ³Nakala kuu ¹MsaadaKufunga Ulemavu wa usoBadiliMaeneo ya KubadilishanaBadili RangiBadilisha DataBadili IngizoBadili UkandaBadili VipandeBadili MwelekeoSawazishaUrefu wa Kitendo cha UsawazishajiMshikajiUsanidi wa Muhimu wa Jaribio kwa MigogoroMaandishiKukamilisha Maandishi KiotomatikiKumaliza WakatiFremu Muhimu za Kurekebisha WakatiVidokezoKwa Kitu cha 3DFremu Muhimu Ili Mwisho (Fanya Mzunguko)Kwa herufi ndogoKwa Fremu Muhimu InayofuataKwa TufeKwa herufi kubwaGeuza BoldGeuza KesiGeuza Uhariri wa IdhaaGeuza Mpangilio wa KituoGeuza MaoniGeuza MzungukoGeuza Karatasi ya KuwekaGeuza Mtumiaji BandiaGeuza Sehemu ya NguvuGeuza Kihariri cha GrafuWasha Soketi Zilizofichwa za NodiGeuza Ficha Faili za KitoneGeuza ItalikiGeuza Batilisha Maktaba Inaweza KuhaririwaGeuza Mwonekano wa KaribuGeuza Uteuzi wa KufuliGeuza Eneo la Kuongeza UpeoGeuza Ukanda wa MetaGeuza KunyamazishaGeuza Nyamazisha ya NodiGeuza Chaguo za NodiGeuza Onyesho la Kuchungulia la NodiGeuza Tabaka la PatoBadilisha PiniGeuza Kitambulisho cha PiniGeuza Hali ya MkaoGeuza Mwonekano wa QuadGeuza MkoaGeuza UmechaguliwaGeuza UteuziGeuza Sequencer/PreviewGeuza Aina ya KivuliGeuza Kofia NdogoGeuza MtindoGeuza Dashibodi ya MfumoGeuza Aina InayotumikaGeuza Pigia MstariGeuza Kipindi cha Uhalisia PepeGeuza Dirisha Skrini KamiliGeuza X-RayUpauzanaAgizo la Upau wa vidhibitiFuatilia Picha kwa Penseli ya Kupaka mafutaAlama za WimboNjia ya WimboFuatilia Mipangilio kama ChaguomsingiMpira wa miguuHamisha Data ya MeshHamisha Mpangilio wa Data ya MeshNjia ya UhamishoUfunguo wa Umbo la KuhamishaHamisha Ramani za UVUzito wa KuhamishaBadilikaBadilisha Seti ya GizmoBadilisha kwenye Mshale MoveBadilisha kutoka GizmoMabadiliko hadi DeltasMpitoNyuso za pembetatuPunguzaIshara ya Sanduku la TrimIshara ya Trim LassoTatuaPinduaMpasuko wa UVUV Rip HojaModi ya Kuchagua UVTufe ya UVOndoa-KugawanyaUn-solo ZoteUkanda wa UnMetaSoketi ZisizounganishwaPigia mstariTenduaTendua Uhariri wa KatalogiTendua HistoriaTendua PushTendua na Ufanye UpyaTenganisha kikundiNjia za kutenganishaVipeo visivyo na KundiOnyesha YoteUrefu wa KuunganishaBila kusitaSanidua Mwanga wa StudioMaelezo ya Maeneo ya Jumla (.usd*)TenganishaTenganisha KitendoTenganisha MkusanyikoTenganisha Kizuizi cha DataFungua ZoteFungua Nyenzo ZoteFungua VipandeFungua NyimboRejesha sauti za vituoRejesha Mistari IsiyochaguliwaRejesha MichiriziFungua PichaFungua KipengeeFungua Maktaba ZilizounganishwaFungua RasilimaliFungua SautiBanduaVituo visivyolindwaBatilisha usajiliMali isiyowekwaOndoaTambuaSasisha Njia Zote za MwendoSasisha Njia Zote za KituSasisha Njia ZoteSasisha Zote kwa FremuSasisha Vizuizi vya Mabadiliko ya UhuishajiSasisha UhuishajiSasisha Akiba ya UhuishajiSasisha Njia za Mwendo wa KivitaSasisha Hifadhi ya KiungaSasisha Njia za MfupaSasisha Alama Maalum ya Uhalisia PepeAngazia SasishoSasisha I18n NyongezaSasisha Hifadhi ya I18n ya KichanganyajiSasisha Takwimu za I18nSasisha Hifadhi ya Kazi ya I18nSasisha Picha kutoka kwa Alama ya NdegeSasisha Njia za KituNjia ya UsasishajiSasisha Masafa kutoka kwa OnyeshoSasisha Onyesho la RipotiSasisha Masafa ya Fremu ya OnyeshoSasisha Hifadhi ya KaziTumia NodiJumuiya za WatumiajiThibitisha mifuatano ya .changanyaKipeoRangi ya Vertex kutoka UzitoVertex UnganishaNjia ya Unganisha ya VertexViwango vya Vikundi vya VertexRangi ya VertexMng'aro/Utofautishaji wa Rangi ya VertexVertex Rangi Hue/Kueneza/ThamaniGeuza Rangi ya VertexViwango vya Rangi ya VertexNjia ya Rangi ya VertexRangi ya Vertex Weka RangiVertex Chagua FichaMgawanyiko WimaAngalia Yote kwenye Kihariri cha GrafuTazama UhuishajiMhimili wa TazamaTazama KameraKituo cha KutazamaTazama HatiTazama ToneTazama Pan ya UkingoKichujio cha TazamaAngalia kwenye Kihariri cha GrafuKituo cha Kufuli cha TazamaTazama Kufuli WaziTazama Kufuli Ili KutumikaMwongozo wa TazamaTazama Urambazaji (Tembea/Nuru)Tazama Mwongozo wa MtandaoniObiti ya TazamaMtazamo wa Mtazamo/OthografiaTazama ToleoTazama RollTazama UmechaguliwaAngalia Moja kwenye Kihariri cha GrafuTazama KuzaTazama Uwiano wa KuzaAngalia kwenye Kihariri cha GrafuEneo la WatazamajiOnyesho la MtazamoUrambazaji wa TembeaTembea ChaguaTembea Chagua/Ondoa Uteuzi wa FailiUkutaDhaifuUzitoKiwango cha UzitoRangi ya UzitoNjia ya Rangi ya UzitoKikundi cha Sampuli ya Rangi ya UzitoUzito Rangi Sampuli ya UzitoMwelekeo wa Kugeuza Rangi ya UzitoSeti ya UzitoUzito kutoka kwa MifupaWeld Edges katika NyusoNini KipyaFutaNenoPanga Upya Nafasi ya Kazi Kurudi NyumaPanga Upya Nafasi ya Kazi kwa MbeleMhimili wa XUrambazaji wa Urambazaji wa XRMhimili wa YKuza 1:1Kuza Mwonekano wa 2DKuza Kamera 1:1Kuza ndaniKuza NjeEneo la Kuza...Mwonekano wa KuzaKuza hadi MpakaGlTF Nyenzo PatoOpereta '%s' haina rejista iliyowezeshwa, utendakazi wa onyesho usio sahihiOpereta '%s' haina kutendua kuwezeshwa, chaguo la kukokotoa lisilo sahihiMendeshaji '%s' hajapatikana!Kipengele cha Orodha ya Faili za OperetaMandharinyuma ya Ikoni ya OperetaAikoni ya OperetaNjia ya OperetaNjia ya Panya ya OperetaJina la OperetaChaguo za OperetaMipangilio ya OperetaSifa za OperetaKipengele cha Kiharusi cha OperetaOpereta haiwezi kufanya upyaNjia ya utekelezaji wa operetaOpereta imewashwa kwa kutumia tukio la kubofya-kuburutaOpereta imegandishwa, mabadiliko kwenye mipangilio yake hayatafanya kazi hadi uifungue.Opereta kukosa srnaJina la Opereta (katika Python kama kamba)Opereta kufanya upya '%s' haina rejista iliyowezeshwa, chaguo la kukokotoa lisilo sahihiOpereta fanya upya '%s': muktadha usio sahihiRejesta ya waendeshajiOpereta ambayo inaruhusu vidhibiti vya faili kupokea matone ya failiWaendeshajiKinyume cha ingizoUtatuzi wa Moduli ya OptiXKituo cha MachoKituo cha macho cha lenziKituo cha macho cha lenzi katika saiziOnyesho Bora ZaidiOngeza Ukubwa wa UhuishajiBoresha UhuishajiBoresha kernels zote. Utoaji wa haraka zaidi, unaweza kusababisha matumizi ya ziada ya chinichini ya CPUBoresha Kernels za makutano pekee. Uwasilishaji wa haraka, utumiaji kiasi sana wa chinichini ya CPUChaguo la Rangi za WijetiChaguo la mkunjo: Tumia mipaka ya mesh kubana uharibifuChaguo la mkunjo: fanya mtoto aliyeharibika anyooshe kwenye njia nzimaChaguo la njia na mkunjo: tumia radius ya mkunjo kwa vitu vinavyoifuata na kwa vitu vilivyoharibikaHoja ya HiariHiari ya utangamano wa kurudi nyuma kwa injini zisizo za kawaida za kutoa.Lebo ya nodi maalum ya hiariKipengele cha hiari cha kurekebisha kijenzi ambacho hupitishwa kwenye nywele, huakisiwa upande wa nyuma wa nywele na kisha kupitishwa nje ya nywele.Kipengele cha hiari cha kurekebisha mwangaza wa kwanza kutoka kwenye uso wa nywele.Sababu ya hiari ya kurekebisha sehemu ya upitishaji.Njia ya hiari inayofafanua eneo la kuweka katalogi mpya chiniRamani ya hiari ya aina ya eneo inahusishwa naHiari ramani ya aina ya nafasi inahusishwa naLebo ya vigae ya hiariHiari up vekta ambayo kwa kawaida ni uso wa kawaidaBatilisha muktadha kwa hiari kwa moduliChaguziChaguzi zimezimwa hadi faili ihifadhiweChaguo za aina hii ya rafu ya maliChaguo za operetta aina hiiChaguo:AuObitiObiti Kuzunguka UchaguziObiti ChiniObiti KushotoNjia ya ObitiObiti kuliaUnyeti wa ObitiObiti JuuObiti na kukuza mwonekano kwa kutumia kipanya cha 3DNjia ya obiti kwenye lango la kutazamaObitisha mwonekanoObit mtazamo karibu na kushotoObit mtazamo karibu na kuliaObiti mtazamo chiniObiti mwonekano juuObiti mwonekano kwa kutumia kipanya cha 3DAgizoAgizo la UAgizo la VElekeza kwa mpangilio wa sasa wa kubadilishaElekeza kwa kituo cha kutazamaKuelekeza kwa KawaidaMwelekeoMhimili MwelekeoMwelekeo SlotUzito MwelekeoMwelekeo wa mhimili ili kupunguza uhamishaji wa chujioMwelekeo wa mhimili ili kupunguza nguvu ya kichujioFPS AsiliUrefu wa OrigUpana wa OrigAsiliAsili OffsetAsili ya taswira ya mabadilikoAsili ya kuongeza kwa kila kipengele.Umbali wa kukabiliana na asiliAsili hadi Mshale wa 3DMwanzo hadi Kituo cha Misa (Uso)Mwanzo hadi Kituo cha Misa (Juzuu)Asili hadi JiometriAsiliKamba za AsiliKitambulisho Cha asiliKitatuzi Asili cha MAUrefu wa AwaliNjia ya AsiliHali ya KawaidaPerlin ya asiliNdege ya AsiliSanduku la asili la kufungaFremu za asili kwa sekundeUrefu wa picha halisiUpana wa picha halisiGrafu ya utegemezi wa eneo la asili imeundwa kwa ajili yaMatundu ya uso asilia ni tupuUso halisi unakosa ramani ya UV: "{}"Eneo la asili ambalo halijarekebishwa linatumika kukokotoa nguvu ya athari ya ulemavu (hariri/huisha Mahali palipoharibika badala yake)Hesabu ya asili ya kipeo hailingani: %u hadi %uGrafu ya utegemezi ya safu ya mwonekano asili imeundwa kwa ajili yaAsiliAsili (Yote)Vitu vya maktaba ya watoto yatima vilivyoongezwa kwenye tukio la sasa ili kuepuka hasaraOrthografiaMizani ya Kamera ya Orthografia (sawa na kukuza)Kiwango cha OrthografiaNyingineKitu kingine hakina ufunguo wa umboVipande vingine vilivyoathiriwa na ile inayotumika (kushiriki muda fulani, na chini au kukabidhiwa athari)Njia nyingine ya mtumiaji, kwa vitendo vya mikono miwili.NyingineOnziNjeHitilafu Nje ya KumbukumbuNje ya XNje ya Znje ya kumbukumbuKutoka kwa kumbukumbu juu ya kugawa kitu cha nguoKutokuwa na kumbukumbu katika kugawa pembetatuNje ya kumbukumbu juu ya kugawa vipeoNjeAngle ya Nje ya KoniKiasi cha Koni ya NjeUundaji wa NjeMask ya NjeKipimo cha NjeAlama za NjeRadi ya NjeUnene wa NjeUnene wa uso wa njeUmbo la nje la kutumia kwa zanaKutoka njeKiwango cha Outflow SetMuhtasariRangi ya MuhtasariNyenzo ya MuhtasariKirekebishaji MuhtasariMuhtasari UmechaguliwaUpana wa MuhtasariRangi ya muhtasari wa mifupa inayofanya kaziRangi ya muhtasari wa mifupa ya pozi iliyochaguliwaMuhtasari wa kirekebishaji cha Viharusi kutoka kwa mwonekano wa kameraMuhtasari unahitaji kamera inayotumikaMuhtasariUsawazishaji wa OutlinerData ya anga ya njePatoPato ASifa za PatoPato BNjia ya faili ya PatoJina la PatoNjia ya PatoNjia ya PatoSifa za PatoKugeuza PatoVikundi vya Upeo wa PatoKundi la Kipeo cha PatoToa uso ulioziba bila kulainishaToa matundu yanayolingana na ujazo wa matundu asiliaToa uteuzi wa kingo kwa kufuata njia kwenye kingo za matunduToa nyenzo mojaToa uso laini usio na utambuzi wa vipengele vikaliToa toleo lililoimarishwa la matundu kwa upanuzi rahisiToa uso ambao hutoa kingo na pembe kali kutoka kwa wavu wa kuingiza.Mipangilio ya nafasi ya rangi ya patoMikondo ya pato kufuata njia kwenye kingo za wavuData ya pato kutoka ndani ya kikundi cha nodiData ya pato kutoka eneo la kuigaInatoa kila mtoto wa mkusanyiko kama mfano tofauti, iliyopangwa kwa alfabetiNyuso za pato zilizo na kivuli laini badala ya kivuli tambarareUmbizo la pato la picha.Muundo wa pato.Picha ya pato katika umbizo la CineonPicha ya pato katika umbizo la DPXPicha ya pato katika umbizo la JPEG 2000Picha ya pato katika umbizo la JPEGPicha ya pato katika umbizo la OpenEXRPicha ya pato katika umbizo la PNGPicha ya pato katika umbizo la Radiance HDRPicha ya pato katika umbizo la SGI IRISPato la picha katika umbizo la TIFFPato la picha katika umbizo la TargaPicha ya pato katika umbizo la WebPPicha ya pato katika umbizo la bitmapPicha ya pato katika umbizo la OpenEXR la safu nyingiPicha ya pato katika umbizo la Targa ambalo halijabanwaAzimio la picha la patoToa maelezo ya rangi nyepesi kwa Ulimwengu wa eneo la tukioToa taarifa ya mwanga kwa kitu chepesiKanuni za pato za uchoraji wa ramani ya matuta - kulemaza kunaweza kuharakisha utendakazi ikiwa hauhitajiki.Maelezo ya nyenzo ya uso wa pato kwa matumizi katika utoajiToa kitu kizima kama mfano mmoja.Toa jiometri inayohusiana na mkusanyiko wa kukabilianaToa jiometri inayohusiana na kitu cha kuingiza badilisha, na eneo, mzunguko na kiwango kinachohusiana na asili ya ulimwengu.Toa nafasi za kushughulikia zinazohusiana na sehemu ya udhibiti inayolingana badala ya nafasi ya ndani ya jiometri.Toa maadili ya kawaida na ya mzunguko ambayo yametolewa kabla ya nodi kuanza kuzingatia kanuni lainiMatokeoMatokeo:MwanzoMwanzo badala ya kuingizaNjeEneo la Nje la MaelezoPadding ya NjeUso wa NjeUmbali wa nje katika vitengo vya kiolesura kutoka ukingo wa eneo ambapo unaweza kuacha kusuguaNje ya kilemba ni arcNje ya kilemba ni mkaliNje ya kilemba ni kiraka cha mrabaKasi ya NjeJuu ya PichaJuu ya sehemu gani ya vitu vya mti kutumia operesheniKutia ukungu kupita kiasiSababu ya umbali wa jumla kwa deformationSababu ya jumla ya deformationKiwango cha chini kabisa cha athari ya ukunguRadi ya jumla ya nyuziRadi ya jumla ya curlsKufurikaKuzidishaKuingilianaHali ya MuingilianoKizingiti cha KuingilianaAina za Kingo ZinazoingilianaKingo Zinazopishana Kama ContourVisiwa vinavyopishana vinashikamanaMuda unaopishanaUwekeleajiKufuli la UwekeleajiNjia ya UwekeleajiKukabiliana na UwekeleajiKufunika Waya LainiAina ya UwekeleajiKipengele cha kuchanganya cha vinyago vilivyowekwa alamaWekelea rangi kwenye kila safu mlalo nyingineNjia ya kuonyesha juuWekelea uliopo na funguo mpyaNjia ya kuwekelea ya barakoa iliyoboreshwaInaweza kupita kiasiImebatilishwaImebatilishwa ImechaguliwaMajina ya vizuizi vya data yaliyobatilishwa hayawezi kuhaririwaBatilishaBatilisha Picha ya MandharinyumaBatilisha MkusanyikoBatilisha KizuiziBatilisha CreaseBatilisha FremuBatilisha Ingiza Chaguomsingi za Fremu Muhimu - InayoonekanaBatilisha Ingiza Fremu Muhimu Chaguomsingi- Inahitajika PekeeBatilisha KirekebishajiBatilisha KawaidaBatilisha OperesheniBatilisha Tabia ya Kuchanganya MwingilianoBatilisha UwekeleajiBatilisha SifaBatilisha Mipangilio ya MandhariBatilisha Marudio ya KisuluhishiBatilisha WimboBatilisha UbadilishajiBatilisha mpangilio chaguo-msingi ili kuingiza fremu muhimu kulingana na 'mabadiliko ya kuona'Batilisha mpangilio chaguomsingi ili kuingiza tu fremu muhimu pale zinapohitajika katika F-Curve husika.Batilisha idadi ya sampuli za kutoa kwa safu hii ya mwonekano, 0 itatumia mpangilio wa tukio.Batilisha thamani ya kipaumbele ya makutano ya kitu na mkusanyikoOperesheni ya kubatilisha haiwezi kuondolewaMali ya kubatilisha haiwezi kuondolewaBatilisha idadi ya marudio ya kitatuzi kwa kikwazo hikiBatilisha kipenyo cha sehemu ya muunganisho kwa kipenyo kirefuBatilisha kamera inayotumika ya tukioBatilisha safu ya fremu ya kuiga kutoka eneo la tukioHubatilisha baadhi ya mipangilio ya burashi inayotumikaTathminiUkubwa wa TathminiOvershoot imezimwaMuhtasari wa grafu ya tukio na vizuizi vyote vya data vinavyopatikanaBatilishaBatilisha %sBatilisha YoteBatilisha Kitendo cha SasaBatilisha Msururu MzimaBatilisha faili zilizopo:Batilisha IliyotanguliaBatilisha MasafaBadilisha MiundoBatilisha data ya vipengele vyoteBatilisha herufi unapoandika badala ya kuziwekaBatilisha faili zilizopoBatilisha faili zilizopo wakati wa kusafirisha maandishiBatilisha faili zilizopo wakati wa kutoaBatilisha faili za proksi zilizopo wakati wa kujengaBatilisha faili na toleo la zamani la Blender?Batilisha haijaangaliwa kwa %s, kurukaBatilisha funguo katika safu iliyobandikwaBatilisha funguo katika safu iliyobandikwa, kwa kutumia safu ya funguo zote zilizonakiliwaBatilisha mwelekeo ulioundwa hapo awali kwa jina mojaMmilikiNafasi ya MmilikiOzoniViendelezi vya PBRPLY Hamisha: Haiwezi kufungua faili '%s'PLY Ingiza: %s: %sPLY Ingiza: imeshindwa kuleta, hakuna wimaPLY Kiingiza: imeshindwa kuleta, hitilafu isiyojulikanaPicha ya PNG (.png)Njia ya Faili ya PO BlenderNjia ya Faili ya Kazi ya PONjia ya Faili ya POTPakiti BitsPakiti ya NjePakiti PichaUbora wa PakitiPakiti Visiwa vya UVUga wa Visiwa vya UVPakia picha zote kwenye faili ya .mchanganyikoPakia faili zote za nje zilizotumika kwenye mchanganyiko huu wa .Pakia picha kama data iliyopachikwa kwenye faili ya .mchanganyikoPakia uhamishaji kutoka kwa faili ya njePakia UV za kila uso kwenye mipaka ya UVPakia visiwa kwenye kigae cha picha cha UDIM kinachotumika au kigae cha gridi ya UDIM ambapo kielekezi cha 2D kinapatikanaPakia visiwa karibu na UDIMPakia sauti kwenye faili ya sasa ya mchanganyikoPakia kwaPakia hadi kwenye kisanduku kinachofunga cha visiwaImefungwaIlipakia faili %dFaili IliyofungwaFaili Iliyopakia, bofya ili upakueFaili ZilizofungwaFaili za MultiLayer Zilizopakia haziwezi kupakwa rangiFaili za Layer MultiPacked haziwezi kupakwa rangi: %sImefungwa kwenye picha ya kumbukumbu "%s"Pedi*PediPedi-Pedi.Pedi/Padi0Pedi1Pedi2Pedi3Pedi4Pedi5Padi6Pedi8UkurasaRangiRangi ya AlfaRangi ya RangiNjia panda ya RangiMviringo wa RangiMikunjo ya RangiVizuizi vya data vya Curves za RangiMipigo ya Penseli ya Kupaka GrisiMask ya RangiNjia ya RangiChanzo cha rangiUso wa RangiOrodha ya Uso wa RangiUnyevu wa RangiPaka rangi kwenye sehemu za kiharusiChora kiharusi katika safu inayotumika ya sifa ya rangiChora kiharusi katika uzani wa kikundi cha sasa cha vertexChora kiharusi kwenye pichaPaka alfaPaka rangi zaidi kwenye nyuso zinazoelekeza kwenye mtazamoPaka rangi zaidi kwenye nyuso zinazoelekeza kwenye mtazamo kulingana na pembe hiiAikoni ya yanayopangwa rangiOrodha ya uso wa rangiRangi nyenzo na sifa ya rangiPaka rangi kwa kutumia rangi ya msingi ya nyenzo inayotumikaPaka uzito katika kikundi cha kipeo kinachofanya kaziUnyevu wa rangi, unaoonekana kwenye ramani yenye unyevunyevu (baadhi ya athari huathiri tu rangi iliyolowa)Paka rangi na gradientRangi yenye rangi mojaMpyaTabaka la Ramani ya RangiPato LililooanishwaPaletiPalette '%s' haina rangi iliyotolewaRangi ya PalettePalette imeundwaVizuizi vya data vya palettePaleti.PaletiPanda ChiniPiga KushotoPanda KuliaUnyeti wa PanPanua JuuOnyesha na uzungushe mwonekano kwa kipanya cha 3DElekeza mtazamoPanua mtazamo chiniElekeza mtazamo katika mwelekeo fulaniElekeza mtazamo upande wa kushotoElekeza mtazamo kuliaOnyesha mwonekano juuOnyesha mwonekano wakati kipanya kimeshikiliwa ukingoniOnyesha mwonekano kwa kutumia kipanya cha 3DBadili/kuza mwonekano wa kamera badala ya kuacha mwonekano wa kamera unapozungukaJopoMzunguko wa PaneliKichwa cha JopoFonti ya Kichwa cha PaneliPaneli iliyo na vipengele vya UIMaelezo ya paneliPaneli imefungwa kwa chaguo-msingi kwenye nodi mpyaJina la jopoPaneli iliyo na kipengeePaneliAina ya PanoramaKaratasiGwarideKifunguParalaksiSambambaKawaida SambambaKamera sambamba zisizo na muunganishoMistari sambambaSambambaMhariri wa KigezoParameta kutoka 0 hadi 1 kando ya mwaliVigezo na Mipangilio ya Kivinjari cha FailiParameta zinazofafanua jinsi block-data ya MovieClip inatumiwa na kizuizi kingine cha dataVigezo vinavyofafanua jinsi kizuizi cha data cha Picha kinatumiwa na kizuizi kingine cha dataVigezo vinavyofafanua muda wa picha, kurekebisha na mipangilio inayohusianaVigezo vinavyofafanua nafasi ya kutoaVigezo vinavyofafanua ni safu gani, pasi na fremu ya picha inayoonyeshwaVigezo vya kitatuzi cha MAVigezo vya kitatuzi cha MA cha iTaSCNafasi ya Parametric kwenye urefu wa mkunjo ambayo Violwa 'vinafuata' inapaswa kuwa (nafasi inatathminiwa kwa kugawanywa kwa thamani ya 'Urefu wa Njia')MzaziMfupa wa MzaziMzazi InverseMatrix Inverse ya MzaziKitu cha Mzazi cha ndoano, pia huhesabu upya na kufuta ulinganifuChembe za MzaziNjia ya MzaziAina ya MzaziVipeo vya MzaziDirisha la MzaziMfupa wa mzazi (katika Ukomavu sawa)Mzazi hariri mfupa (katika Armature sawa)Mzazi si sehemu ya kiolesuraMzazi vitu vilivyoundwa hivi karibuni kwa kiolezo asiliaKitu cha mzaziMzazi wa mfupa huu wa poziMatriki ya mageuzi ya jamaa ya mzazi. Onyo: Inazingatia uzazi wa kitu pekee, kwa hivyo k.m.Mzazi alichagua vitu kwa wima zilizochaguliwaMzazi nodi hii imeambatishwaNafasi ya mzazi hadi isiyopotoshwa ya wimbo wa P2Mzazi:Mipangilio ya uzazi ya kipengele cha kufichaMalezi:WazaziChanganua hitilafu katika %sSehemu ya Visiwa vya MeshSehemu ya jiometri ya kuonyesha data kutokaSehemu ya mesh ambayo itaigwa wakati kiharusi kinapokuwa amilifuSehemuUwekeleaji kiasi juu ya kifuatiliaji na mkato wa fremuChembeUpana wa mkanda wa Chembe (nyembamba) (thamani ya juu husababisha mkanda mzito na chembe zaidi)Kiasi cha ChembeBrashi ya ChembeHariri ya SehemuUfunguo wa Nywele wa ChembeMaelezo ya SehemuMfano wa ChembeUzito wa Kitu cha Mfano wa ChembeUfunguo wa ChembeUpeo wa Maisha ya ChembeMahali pa ChembeKukabiliana na ChembeSifa za ChembeRadi ya ChembeUtoaji wa SehemuMipangilio ya ChembeChembe Settings Texture SlotMaalum ya ChembeMfumo wa ChembeNambari ya Mfumo wa ChembeMfumo wa Chembe ambao kirekebishaji hiki hudhibitiMifumo ya ChembeLengo la ChembeZana ya ChembeSehemu ya UVRadi ya Usasishaji wa ChembeKasi ya ChembeIdadi ya chembeVizuizi vya data vya chembeBrashi ya kuhariri chembeWaathiriwa wa chembe huathiri wenyeweChembe katika mfumo wa chembeJina la kitu cha mfano wa chembeKitufe cha chembe kwa mfumo wa chembe za nyweleNambari ya chembe (thamani ya juu husababisha chembe zaidi)Mhimili wa mwelekeo wa chembe (haiathiri matokeo ya kirekebishaji cha Lipua)Aina ya fizikia ya chembeMizunguko ya chembe huathiriwa na migongano na viathiriMizani ya chembeChagua chembe na modi ya kuonyeshaMipangilio ya chembe, inaweza kutumika tena na mifumo ya chembe nyingiUkubwa wa chembe katika visanduku vya kuigaMfumo wa chembe unaweza kuhaririwa katika hali ya chembeMfumo wa chembe umehaririwa katika hali ya chembeMfumo wa chembe una kache nyingi za nuktaMfumo wa chembe katika kituKirekebishaji cha mfumo wa chembeJina la mfumo wa chembeMipangilio ya mfumo wa chembeKirekebishaji cha uigaji wa mfumo wa chembeMifumo ya chembe iliyotolewa kutoka kwa kituJina lengwa la chembeAina ya chembeMipangilio ya ParticleMsukoWatotoMviringoMpyaHapanaHakunaWazaziRadiIngizaMzungukoOndWimbiKirekebisha Mfumo wa ChembeChembeUpeo wa ChembeMipangilio ya ChembeChembe hufa zinapogongana na kitu cha kupotoshaChembe zinazozalishwa na mfumo wa chembeChembe katika MpakaChembe sehemu ya kitu inapaswa kuonekana kwenye kitoleoChembe ziliundwa kwa simulizi ya umajimajiChembe/UsoKipengele cha KutenganishaUpeo wa KuaganaKima cha Chini cha KuaganaKuachana hakupatikani na wazazi pepePasiKichujio cha PasiKielezo cha PasiPitiaPasi iliyo na vivuli na mwanga ambayo inapaswa kuzidishwa katika mandhariPitia kwenye picha ya safu nyingiPitisha mawimbi kupitia kingo za matunduPasepartoutPasi za kujumuisha katika pasi inayotumika ya kuokaPasi zinazotumiwa na kipunguza sauti kutofautisha kelele kutoka kwa maelezo ya shader na jiometriBandikaBandika MbinuBandika KawaidaBandika yaliyomo kutoka kwa failiBandika nakala za mipigo iliyohifadhiwa kwenye ubao wa kunakili wa ndaniBandika vizuizi vya data kutoka kwa ubao wa kunakili wa ndaniBandika dereva: hakuna dereva wa kubandikaBandika fremu muhimu kutoka kwa mifupa iliyoangaziwa ikiwa zipoBandika fremu muhimu kutoka kwa ubao wa kunakili wa ndani kwa chaneli zilizochaguliwa, kuanzia fremu ya sasa.Bandika vitufe vinavyoishia kwenye fremu ya sasaBandika vitufe kutoka wakati halisiBandika vitufe vinavyohusiana na Nafasi ya Y ya kishaleBandika vitufe vinavyohusiana na fremu ya sasa wakati wa kunakiliBandika vitufe vinavyohusiana na thamani ya curve chini ya kishaleBandika vitufe kuanzia fremu ya sasaBandika vitufe vilivyo na urekebishaji wa thamaniBandika vitufe kwa ufunguo wa kwanza unaolingana na ufunguo wa kushoto wa kishaleBandika vitufe kwa ufunguo wa mwisho unaolingana na ufunguo wa kulia wa kielekeziBandika vitufe vyenye thamani sawa na vilivyonakiliwaBandika picha mpya kutoka kwenye ubao wa kunakiliBandika nodi kutoka kwa ubao wa kunakili wa ndani hadi kwenye mti wa nodi amilifuBandika kawaida kutoka kwa ubao wa kunakili wa ndaniBandika vitu kutoka kwa ubao wa kunakili wa ndaniBandika NyumaBandika kwenye viunzi vyote kati ya kitufe cha kwanza na cha mwisho kilichochaguliwa, na kuunda fremu mpya ikiwa ni lazima.Bandika kwenye fremu zilizo na ufunguo uliochaguliwa, uwezekano wa kuunda funguo mpya kwenye fremu hizo.Bandika kwenye thamani za sasa pekee, ukibadilisha tu data ya uhuishaji ikiwa ufunguo wa kiotomatiki umewashwa.Bandika wima za UV zilizochaguliwaBandika mistari kutoka kwa ubao wa kunakili wa ndaniBandika vipande kutoka kwa ubao wa kunakili wa ndaniBandika maandishi kutoka ubao kunakiliBandika maandishi yaliyochaguliwa mahali pengine badala ya kunakiliwa (X11/Wayland pekee)Bandika Kipengee ambacho kilinakiliwa hapo awali kwa kutumia Copy AssetBandika kiendeshi kwenye ubao wa kunakili wa ndani kwenye kitufe kilichoangaziwaBandika maudhui ya ubao wa kunakili wa ndani kwa safu inayotumikaBandika mipangilio ya nyenzo na nodiBandika pozi lililohifadhiwa lililogeuzwa kwenye mkao wa sasaBandika pozi lililohifadhiwa kwenye mkao wa sasaBandika wakati wa kukabiliana na funguoBandika nyimbo kutoka ubao wa kunakili wa ndaniIlibandika vipengee %dHubandika matrix kutoka ubao kunakili hadi kwenye mfupa wa mkao unaotumika kwa sasa.KirakaNjiaNjia '%s' haiwezi kufanywa kuwa kamiliNjia '%s' haiwezi kufanywa kuwa kamilifu kwa %s '%s'Njia '%s' haiwezi kufanywa kuhusiana na %s '%s'Njia BaadaUhuishaji wa NjiaNjia ya KablaNjia LinganishaKizuizi cha NjiaMuda wa NjiaMwisho wa NjiaMwongozo wa NjiaUrefu wa NjiaKinyago cha NjiaNjia ya NjiaPato la NjiaKitenganisha NjiaNjia ya KuanzaHatua za NjiaMgogoro wa njia: Akiba %d zimewekwa kwenye njia %sModi ya kuhariri njiaNjia kutoka kwa kizuizi-data hadi mti wa nodi uliohaririwa kwa sasaUfafanuzi wa njia katika hatua hiiNjia tayari imehuishwaNjia ni tupu, haiwezi kuokoaNjia ya kitambulisho inayotumika kutengeneza picha ya udhibitiNjia ya mali ya kuchagua kati ya njia za data za msingi na za upiliNjia ya mali inayotumika kuzungusha onyesho la unamuNjia ya mali inayotumika kuweka rangi ya kidhibitiNjia ya mali inayotumika kuweka rangi ya kujaza ya kidhibitiNjia ya mali inayotumika kuweka kiwango cha kukuza kwa udhibitiNjia ya njia imechaguliwa kwa uhaririNjia inayohusiana na saraka inayoonyeshwa kwa sasa kwenye Kivinjari cha Faili (pamoja na jina la faili)Uteuzi wa njia unahitaji vipengele viwili vinavyolingana ili kuchaguliwaMuda wa njia uko katika fremu kabisaNjia ya kicheza uhuishaji/mfuatano maalumNjia ya saraka iliyo na .changanya faili za kutumia kama maktaba ya kipengeeNjia ya folda ya kuhifadhi picha zilizooka njeNjia ya faili mbadala ya kuanzaNjia ya kihariri cha pichaNjia ya maktaba ya mali haipo:Njia ya data inayotazamwaNjia ya faili ya uhamishaji wa njeNjia ya failiNjia ya gltfpackNjia ya gltfpack binaryNjia ya faili ya pichaNjia ya fonti ya kiolesuraNjia ya kiolesura cha Fonti iliyo na nafasi mojaNjia ya .mchanganyiko wa failiNjia ya data inayoonyeshwa kwenye lahajedwaliNjia ya saraka ambapo maandishi yaliyoingizwa yatanakiliwaNjia ya maktabaNjia ya maktaba .changanya failiNjia ya kipengee katika hifadhi ya Alembiki inayotumiwa kutafuta data ya kijiometriNjia ya kitu kwenye kumbukumbu ya Alembic iliyotumika kutafuta matrix ya kubadilishaNjia ya faili ya kiolezo cha chunguNjia ya faili inayofaa ya po kwenye hazina ya chanzo cha BlenderNjia ya faili ya po inayohusika kwenye hifadhi ya kaziNjia ya faili ya mipangilio iliyohifadhiwaNjia ndefu sana, haiwezi kuokoaNjiaNjia LinganishaMsururu wa NjiaAina ya NjiaNjia za vitu ndani ya hifadhi ya AlembicNjia:MuundoEneo la Muundo:Sanduku la Kufunga MuundoPembe za MfanoMfano wa MechiUkubwa wa MuundoSanduku la kufunga eneo la muundo katika viwianishi vya kawaidaMchoro wa kutumia ndani ya vilembaMchoro wa kutumia nje ya vilembaMchoro unaotumika kuunganisha vituMiundoSitisha OkaSitisha HakikiSitisha maonyesho yote ya onyesho la kukagua lango la kutazamaUnoa kilele wa miundo ya 'JONSWAP' na 'TMA'Karanga (Hazijaganda)Karanga (Zilizoganda)Shinikizo la kalamu hufanya ushawishi wa muundo kuwa mdogoUhamisho wa Kila KipeoKwa kila kipengeleKwa kila safu ya utoaji idadi ya sampuli hubatilisha sampuli za tukioNambari ya kila pikseli ya sampuliData ya ngozi ya Per-vertex kwa matumizi na kirekebishaji cha NgoziAsilimiaAsilimiaAsilimia SababuAsilimia kando ya kila curve ili kuchanganya mgeuko kutoka kwa mziziAsilimia ya kiasi kinachotumika kwa kituo cha kutazamaAsilimia ya kiasi gani rangi za ukanda huathiri vipande vingineAsilimia ya urefu wa mstari wa pembejeoAsilimia ya kasi ya juuAsilimia ya chembe za kuonyesha katika mwonekano wa 3DAsilimia ya ukubwa wa kutoa ili kuongeza kama skanisho kwenye vihifadhi vya ndani vya kuonyeshaAsilimia ya urefu wa ukanda wa pembejeoKiwango cha asilimia cha kutoa azimioAsilimia ya thamani inayobainisha mahali lengwa pamoja na urefu wa mkunjoFanya sampuli za RIS kwa kuongozwa kulingana na bidhaa ya usambazaji wa taa inayoingia na BSDFTekeleza kipande kimoja cha kitu cha kikoaFanya operesheni ya nje kwenye faili au foldaTekeleza ulinganishaji wa maneno usioeleweka/wa maneno mengi. Onyo: Huenda polepoleFanya shughuli za hesabuTekeleza kitendo cha sasa cha kutekeleza kwa faili iliyo chini ya mshale (k.m. fungua faili)Fanya operesheni ya hesabu ya vektaUtendajiMipangilio ya awali ya UtendajiKipindiKipindi cha WimbiKipindi cha keleleUlemavu wa kudumuRuhusu kabisa utekelezaji wa hatiUpenyezajiInadumuData ya KudumuNjia ya Data InayoendeleaKitambulisho cha kudumuUID ya kudumuData endelevu inayohusishwa na safu wima ya lahajedwaliKitambulisho endelevu cha ulinganishaji wa fremu baina ya vitu vilivyo na ukungu wa mwendoMtazamoMtazamo wa Thamani ya kuzingatia urefu wa Kamera katika milimitaMatrix ya MtazamoUkUkAwamuAwamu NyingiAwamu ya KupunguzaAwamu ya Shift ya WimbiAwamu ya uhamishaji wa sinusSifa za KimwiliMfano wa kimwili wa kuiga nguvu za kupindaVitengo vya taa vya glTF vinavyotegemea kimwili (cd, lx, nt)Kivuli cha kimwili, kilicho rahisi kutumia kwa kutoa nywele na manyoyaFizikiaSifa za FizikiaAina ya FizikiaChaguaChagua MfanoChagua NasibuChagua mali ya kutumia kama shabaha ya derevaChagua vitu kutoka kwa mkusanyiko kwa nasibuPichaRangi za Menyu ya PaiKitufe cha menyu ya pai kikishikiliwa kwa muda mrefu zaidi kuliko hiki kitaondoa menyu inapotolewa (baada ya 1/100 ya sekunde)Ukubwa wa menyu ya pai katika saiziMenyu ya pai itatumia nafasi ya awali ya kipanya kama kitovu cha muda huu (katika 1/100th ya sekunde)PiniPini (nafasi inayolengwa ya kipeo) ugumu wa chemchemiPini MipakaBani Nguvu ya LengoKikundi cha PiniKitambulisho cha siriNyenzo ya PiniMbinu ya PiniModi ya PiniPina OnyeshoMpaka wa Uigaji wa PiniUgumu wa PiniKikundi cha Pin VertexBandika kwenye KigezoBandika kila curve katika sehemu fulani kwa operesheniBandika kwenye Kihariri cha GrafuBandika modi kwenye brashiBanaBana UVImebandikwaVisiwa vilivyobandikwa vimefungwa mahali pakeVisiwa vilivyobandikwa vitatafsiriwa pekeeVisiwa vilivyobandikwa havitabadilikaVisiwa vilivyobandikwa havitazungukaVipeo vilivyobandikwa vinaweza kuchaguliwa katika Hali ya Kipeo pekeeBombaPistoniLamiKipengele cha lami cha hesabu ya athari ya DopplerEgemeoMhimili wa EgemeoKizuizi cha PivotEgemeoEgemeo XEgemeo YEgea katikati ya kisanduku kinachofunga cha kitu/vitu vilivyochaguliwaEgea kuzunguka asili ya kila kituEgea karibu na kila sehemu ya wastani ya kisiwa kilichochaguliwaEgea karibu na kishale cha 2DEgea kuzunguka sehemu ya wastani ya vitu vilivyochaguliwaKituo cha egemeo cha kuzungusha/kuongeza ukubwaEgemeo kulingana na kigezo cha kiharusi u (0 <= u <= 1)Egemeo la egemeo liko kwenye nafasi amilifu ya kituEgemeo la egemeo liko kwenye nafasi ya kitu kilichochaguliwaEneo egemeo ni kati ya miili migumu iliyozuiliwaEgemeo la shughuli za kuongeza na kuzungukaKipengele cha PixelUwiano wa Kipengele cha PixelKichujio cha PixelUkubwa wa PixelUwiano wa PixelAina ya kichujio cha PixelUpana wa kichujio cha pixelUkubwa wa pikseliUkubwa wa pikseli kwa uonyeshaji wa kituo cha kutazamaAthari ya PixelateAthari ya PixelatePixelate pichaPikseliPikseli zinazosogezwa na kipanya kwa mhimili wakati wa kuchora mipigoWeka kishaleWeka alama kwenye fremu nzimaWeka vialamisho ndani ya maeneo yaliyoainishwa kwa zana ya Ufafanuzi pekeeWeka vialamisho nje ya maeneo yaliyoainishwa kwa zana ya Ufafanuzi pekeeWeka alama mpya katika eneo maalumWeka alama mpya kwenye nafasi unayotaka (iliyobofya).Weka kishale katikati ya fremu muhimu zilizochaguliwaWeka thamani ya kishale kwenye thamani ya wastani ya fremu muhimu zilizochaguliwaWeka kishale bila 'kuruka' hadi eneo jipya (wakati lock-to-cursor inapotumika)Weka wima kwenye uso ambao ungetolewa kwa viwango visivyo na kikomo vya mgawanyiko (umbo laini iwezekanavyo)Kishika nafasiVishika nafasiKuwekaKuweka kwa vipengele vilivyotambuliwaWaziShoka WaziMnyororo wa waziMpangoNdegeNdege ya AlfaPembe ya NdegeMhimili wa NdegeNdege ya KawaidaNdege OffsetShinikizo la Kukabiliana na NdegeSehemu ya NdegeWimbo wa NdegeUrekebishaji wa Wimbo wa NdegeMaalum wa Picha za Wimbo wa NdegeNyimbo za NdegeUpunguzaji wa NdegeNdege kwa makadirio ya kiharusiNdege itakayotumika kuelekezaWimbo wa ndege '%s' haupatikani kwenye kifaa cha kufuatilia %sWimbo wa ndege umechaguliwaPlastikiPlastikiChezaCheza SautiCheza Kila FremuModi ya ChezaCheza uhuishajiCheza kwa kasi ya kawaida bila kujali FPS ya tukioCheza sauti kutoka kwa Mhariri wa Mfuatano kwa kusuguaCheza sauti kutoka kwa Mhariri wa Mfuatano, vinginevyo bubu sautiCheza tena fremu/filamu zilizotolewa kwa kutumia kichezaji cha njeCheza kwa KinyumeCheza faili hiiKiwango cha Fremu ya Uchezaji (FPS)Uchezaji PekeeKiwango cha UchezajiUchezaji upya wa sauti (kwa vyanzo vya Mono pekee)Kiwango cha kucheza tena cha sautiKiasi cha uchezaji wa sautiMchezajiTafadhali Unda Lahaja KwanzaTafadhali hariri mapendeleo ya programu jalizi ya UI TafsiriTafadhali tuma ripoti ya hitilafu.Tafadhali chagua vipande viwilimkaliPointi 1Pointi 2Alama ya 3Alama ya 4Akiba ya UhakikaOrodha ya Akiba ya PointiAkiba za PointiWingu la UhakikaMawingu ya UhakikaHesabu ya PointiKielezo cha Mviringo wa NchaMsongamano wa PointiKitambulisho cha Kikundi cha PointiKielezo cha AlamaKielezo cha Pointi katika MviringoMaelezo ya PointiMwangazaWimbo wa PointiOnyesha JuuAkiba ya pointi kwa uigaji wa fizikiaCache ya pointi lazima iokweSehemu ya wingu yenye ncha iliyo na data ya uhakika pekeeKizuizi cha data cha wingu cha uhakikaVizuizi vya data vya wingu la uhakikaKipengee cha wingu cha uhakika hakiauni operesheni hii ya asiliViwianishi vya pointiOnyesha katika wingu la uhakikaOnyesha kitufe cha umboOnyesha ufunguo wa umbo kwa curve za BézierOnyesha kitufe cha umbo kwa mikunjoElekeza kwenye gridi ya kimianiPointi haipatikani katika mstari uliotolewaPointi ya MviringoNjia ya curve inayotumika kwa ramani ya curveNjia ya njia inayotumiwa kufafanua wasifuModi ya kuchagua pointiPointi imechaguliwaOnyesha kanuni maalum zilizochaguliwa kwa Lengo maalumElekeza kuelekea lengo kwa kuchukua njia fupi zaidi ya mzungukoElekeza kuelekea lengo kwenye mhimili wa wimbo, huku ukifunga mhimili mwingineElekeza kwenye lengo kwa kutekeleza mzunguko mdogo unaohitajikaSampuli ya alama bendi ya rangiPointi:MpyaKielekeziKielekezi kutoka kwa kitambulisho cha njia si kitambulishoUhakikaPointiPointi UPointi VPointi zinazofafanua unyoyaGridi ya pointi, haitumiki kwa sasa na vitu vya sautiPointi katika mwelekeo wa U (haziwezi kubadilishwa wakati kuna vitufe vya umbo)Pointi katika mwelekeo wa V (haziwezi kubadilishwa wakati kuna vitufe vya umbo)Pointi katika mwelekeo wa W (haziwezi kubadilishwa wakati kuna vitufe vya umbo)Pointi za CurvePointi za kimianiPointi kwa kila CurveAlama kwa MikunjoAlama kwa WimaAlama kwa KiasiPointi za kuzalisha curves kutokaAlama za mfanoKituo cha PokeHesabu ya katikati ya usoPolar 0 ni XPolar 0 ni YNchaAngle ya PolePole Unganisha Angle StartPole Unganisha Pembe ya MwishoPole Unganisha AngleLengo Ndogo ya PoleLengo la PoleMhimili wa nguzo kwa mzungukoKukabiliana na mzunguko wa nguzoPoliPoly Jenga Uso kwenye MshalePoly Build Split kwa MshaleUbadilishaji wa Uundaji wa aina nyingi kwenye MshaleAina za Data nyingiPoligoniEneo la poligoniKituo cha poligoniPoligoni KawaidaPoligoni KawaidaPoligoni kwenye kizuizi cha data cha MeshMwiliAzimio la Polygonization katika utoajiAzimio la uwazi katika eneo la kutazama la 3DPoligoniPoligoni za matunduPolynomiaAgizo la PolynomiaPolistyreneIbukizi utafutaji wa menyu katika muktadha wa sasaIbukizi utafutaji juu ya waendeshaji wote wanaopatikana katika muktadha wa sasaIbukizi utafutaji juu ya menyu zote katika muktadha wa sasaLangoSehemu ya vitu vya kuchagua nasibuPoziWeka Kipengee kimenakiliwa, tumia Bandika Kama Kipengee Kipya katika Kivinjari chochote cha Mali ili kubandikaMfupa wa PoziRangi ya Mfupa wa PoseMifupa ya PokeziWeka Nafasi ya KichwaMaktaba ya PoziWeka Maktaba kulingana na mfumo wa mali.Weka Mahali pa KukabilianaAlama za KuwekaWeka MatrixHali ya KuwekaJina la KuwekaChaguzi za KuwekaPokea NafasiUwekaji Mzunguko wa KuwekaWeka NafasiNafasi ya MkiaPose lib ni ya silaha katika hali ya mkao pekeeVikwazo vya PoseBoneNafasiNafasi 1Nafasi 2Ukadiriaji wa NafasiNafasi XMsimamo kando ya njiaMsimamo na MuhtasariNafasi ya kifungu kilichoundwa upya kutoka kwa wimbo huuMsimamo wa stencil ya mask kwenye kituo cha kutazamaNafasi ya ufunguo wa kurejesha muda katika kalenda ya matukioNafasi ya stencil katika kituo cha kutazamaMsimamo wa sehemu ya mwisho ya udhibiti wa curveMsimamo wa mpini wa mwisho unaotumiwa kufafanua umbo la curve.Nafasi ya sehemu ya kwanza ya udhibitiMsimamo wa kipeo cha kwanzaMsimamo wa kipengee kwenye paneli yake kuuMsimamo wa sehemu ya mwisho ya udhibitiMsimamo wa sehemu ya udhibiti wa katiMsimamo wa sehemu ya mizizi ya curveMsimamo wa sehemu ya pili ya udhibitiMsimamo wa kipandeMsimamo wa mahali pa kudhibiti mwanzo wa curveMsimamo wa mpini wa kuanzia unaotumika kufafanua umbo la curve.Msimamo wa ncha ya curveWeka kamera ya tukio katika alama muhimu iliyochaguliwaNafasi ya kurukiaMsimamo, Muhtasari, na UkaliCheoUfuatiliaji wa NafasiChanyaMhimili ChanyaPande ChanyaMhimili wa X chanyaMhimili wa Y chanyaMhimili wa Z chanyaKulainisha matundu chanyaUchakataji wa ChapishoBaada ya UsindikajiBandikaAhirisha kukimbia hadi mwendeshaji wa chombo aendeshe (inapotumiwa na zana)Radius inayowezekanaPauniUsahihiUsahihi wa muunganisho katika kesi ya kurudiaUsahihi wa sampuli za kiharusi.Usahihi wa ufuatiliaji wa miale ya nafasi ya skriniMabadiliko ya ajizi yaliyofafanuliwa awali, muhimu kwa michoro ya mwendo (kutoka kwa uchache hadi nyingi "kikubwa")BashiriBashiri harakati inayolengwaPendelea kuteleza kwenye kingo hadi upana sawaPendelea kuteleza kwenye kingo ili kuwa na upana sawaMapendeleoMapendeleo yamebadilikaMapendeleo yamehifadhiwaMapendeleo ambayo hufanya kazi kwa programu tuFremu za LetaLeta fremu kutoka kwa diski kwa uchezaji/kufuatilia kwa harakaKichujio awaliMwongozo wa kelele wa kichujio kabla ya kutoa rangi.Kiambishi awaliIliyozidishwaKuzidisha AlfaTayarisha onyesho la kutunga vipengee vya 3D kwenye video hiiHali iliyochaguliwa awali wakati wa kutumia brashi hiiHifadhiHifadhi SifaHifadhi MaelezoHifadhi UrefuHifadhi Mpaka wa MeshHifadhi IliyotanguliaHifadhi Kinyago IliyotanguliaHifadhi MishonoHifadhi MkaliHifadhi JuzuuHifadhi mistari ya kontua unapochujaHifadhi pembe ambazo zina pembe kali kuliko kizingiti hikiHifadhi urefu wa kila curve wakati wa deformationHifadhi urefu wa curves kwa msingi wa sehemuHifadhi barakoa iliyotangulia na uongeze au uondoe mpya inayotokana na rangiHifadhi hali ya awali ya data lengwaHifadhi mabadiliko ya ulimwengu katika kipindi chote cha uzaziHifadhi sauti wakati mizunguko inatumikaHuhifadhi jiometri iliyopo kando ya ndege iliyokatwaWeka mapemaJina lililowekwa mapemaMipangilio iliyowekwa mapema kwa vicheza uhuishaji wa njeMtazamo uliowekwa mapema wa kutumiaMipangilio mapemaVyombo vya habariBonyeza na -, au tembeza gurudumu ili kuweka uchanganyajiTaarifa kwa Vyombo vya HabariBonyeza kitufeBonyeza husababisha kuwezesha mara moja, kuzuia kubofya kupitishwa kwa zanaShinikizoKufunika kwa ShinikizoShinikizo NasibuKiwango cha ShinikizoKundi la Pressure VertexSehemu ya shinikizo ya kikoa cha majiZuia mabadiliko ya mipangilio ili kuendesha tena opereta, ni rahisi kubadilisha vitu kadhaa mara moja na jiometri nzito.Zuia mabadiliko kwenye mwinuko wa watazamajiZuia mabadiliko kwenye eneo la mtazamajiZuia mabadiliko kwenye mzunguko wa watazamajiZuia mabadiliko kwenye kiwango cha mtazamajiZuia mabadiliko kwenye mwelekeo wa mtazamajiZuia unyoya kwenye makutano ya kibinafsiZuia uhariri wa alamaZuia wima kupita kwenye kioo wakati wa kubadilishaHuzuia mtumiaji kurekebisha operesheni hiyo ya kubatilisha (HAIJATUMIKA)HakikiHakiki MandharinyumaHakiki Wakati wa KubadilishaHakiki Mipangilio ya UwekeleajiOnyesho la kukagua MasafaHakiki Sura ya Mwisho ya MasafaHakiki Fremu ya Kuanza ya MasafaOnyesho la Kuchungulia AzimioUmbo la HakikiUkubwa wa HakikiHakiki UlimwenguHakiki picha na ikoniHakiki picha na ikoni ya kizuizi hiki cha data (kila wakati Hakuna ikiwa haitumiki kwa aina hii ya data)Onyesho la kukagua umbo linalotumiwa na mapitio ya nodiOnyesha awali ndege za kukwarua kwenye kielekezi wakati wa kupigaHakiki faili hiiMuhtasariIliyopitaKasi ya Angular IliyopitaTabia IliyotanguliaKielezo cha Ukingo UliopitaIliyotangulia ImeshindwaFremu Muhimu IliyotanguliaMstari UliopitaUkurasa UliopitaMahali pa Chembe IliyopitaKasi ya Chembe IliyopitaMzunguko UliopitaNeno LililotanguliaFremu iliyotanguliaIliyotangulia au UteuziMsingiMhimili wa Msingi wa MfupaRangi ya MsingiNjia ya Msingi ya DataRangi ya msingi ya muundo wa ubao wa kuteua inayoonyesha maeneo yenye uwaziNjia ya msingi ya mali kuwekwa na udhibiti wa radialWa kwanzaBoolean ya AwaliKuelea kwa AwaliIntWatu wa kwanzaPointi KuuKanuni za BSDFKanuni Nywele BSDFJuzuu ya KanuniChapishaChapisha ujumbe wakati terminal inapoanzishaChapisha takwimu za kumbukumbu kwenye kiwekoChapisha faili hiiTanguliza Rangi InayotumikaKipaumbeleSimamisha kwa uwezekano sampuli za mwanga wakati mchango wa mwanga uko chini ya kizingiti hiki (kelele zaidi lakini uwasilishaji wa haraka).UwezekanoChunguzaProbe klipu ya mwisho, ambayo zaidi ya vitu haitaonekana katika kuakisiClipu ya probe inaanza, ambayo chini yake vitu havitaonekana katika uakisiTatizo la kuoka kitu "%s"Tatizo la kuhifadhi ramani iliyookwa katika "%s"Tatizo la kuhifadhi ramani ya kuoka ndani kwa kitu "%s"Kiutaratibu - muundo wa rangi kulingana na kazi za trigonometricKitaratibu - tengeneza muundo wa kelele wa fractal unaofanana na winguKitaratibu - tengeneza muundo wa kelele wa fractalKiutaratibu - tengeneza muundo wa njia pandaKiutaratibu - tengeneza mifumo inayofanana na seli kulingana na kelele ya WorleyKitaratibu - muundo wa kelele wa fractal unaobadilika sanaKiutaratibu - muundo wa kelele unaofanana na marumaru na bendi zinazozalishwa na wimbiKitaratibu - muundo wa kelele uliopotoshwa na algoriti mbili za keleleKiutaratibu - kelele za nasibu, hutoa matokeo tofauti kila wakati, kwa kila fremu, kwa kila pikseliKiutaratibu - bendi au pete zinazozalishwa na wimbi, zenye kelele za hiariUmuundo wa mchanganyiko wa rangiUtaratibu potofu wa muundo wa keleleMuundo wa kitaratibu wa musgraveMtindo wa kelele wa kitaratibuMuundo wa voronoi wa kitaratibuMchakato wa mali ya mfupaSifa za data za mchakatoAthari ya kudondosha kwa njia ya matone (dondosha rangi yenye unyevunyevu hadi mwelekeo wa mvuto)Athari ya kupunguza (punguza maeneo ya rangi)Athari ya uenezi wa mchakato (eneza rangi ya mvua kuzunguka uso)Chakata matokeo ya kutoa (na yaliyotungwa) kupitia bomba la uhariri wa mfuatano wa video, ikiwa vipande vya mpangilio vipoToa kipengele cha kuchanganya kulingana na pembe kati ya uso wa kawaida na mwelekeo wa kutazama kwa kutumia milinganyo ya Fresnel. Inayotumika kwa kawaida kuchanganya uakisi kwenye pembe za malisho.Toa kipengele cha kuchanganya kulingana na pembe kati ya uso wa kawaida na mwelekeo wa kutazama. Hutumika kwa kawaida kuweka vivuli kwa kutumia nodi ya Mix Shader.Toa mchoro ukitumia mipigo ya duara, mfano wa duara, na mrabaHutoa nguzo chache na mtiririko bora wa topolojiaWasifuMviringo wa WasifuSababu ya WasifuKihariri cha Njia ya Wasifu kilichotumiwa kuunda njia ya wasifuSehemu ya WasifuAina ya WasifuVidhibiti vya wasifuMpangoHitilafu ya upangaji: inakosa chaguo la kukokotoa la kubadilisha au kuweka jina la ufunguoRangi za Wijeti ya Upau wa MaendeleoMaendeleoMradiMradi A kwenye BMhimili wa MradiUmbali wa MradiVipengele vya Mradi BinafsiKikomo cha MradiNjia ya MradiMradi KinyumeMradi toleo lililohaririwa kutoka kwa kamera inayotumika kurudi kwenye kituMistari ya contour ya mradi kwa kutumia kitu cha chanzo cha mwangaPicha iliyohaririwa ya mradi kurudi kwenye kituMradi katika pande zote mbili maalum na kinyumeMradi juu ya usoMipigo ya mradi kwa ndege imefungwa kwa XMipigo ya mradi kwa ndege iliyofungwa kwa YMipigo ya mradi kwa ndege iliyofungwa kwa ZMradi wa kuratibu ramani ya UV kutoka kwa mhimili hasi wa Z wa kitu kingineProgramu wima za UV za matundu kama inavyoonekana katika mwonekano wa sasa wa 3DProgramu wima za UV za matundu juu ya uso uliopinda wa tufeMiradi wima ya UV ya matundu juu ya ukuta uliopinda wa silindaProgramu wima za UV za wavu juu ya nyuso sita za mchemrabaMradi matundu yaliyotolewa kwenye sanamu asiliMradi wa jiometri kwenye ndege iliyofafanuliwa kwa mstariProgramu umbo kwenye kitu kingineMradi wa KuchongaInatarajiwaInatarajiwa (2D)Makali Yanayotarajiwa YamefafanuliwaUso Unaotarajiwa KuingizwaInakadiriwa XInakadiriwa YMakadirioMchanganyiko wa MakadirioAina ya MakadirioKadirio XMakadirio kutoka kwa picha ya orthografia ya mpira wa kiooMakadirio ya picha ya ingizoMakadirio yanafunua nyuso zilizochaguliwa za vitu vya matunduWatayarishajiInatayarisha matundu ili kuhifadhi kiasi na maelezo ya matundu asiliHarakaharaka kwa uthibitishoMsaada:Weka mkao kwa fremu zote muhimu kati ya fremu ya sasa na sifa ya 'Fremu'Weka mkao kwa fremu zote muhimu kutoka kwa fremu ya sasa hadi zisipatikane tenaWeka mkao kwa fremu zote muhimu zinazotokea kwenye fremu zenye Alama za Onyesho baada ya fremu ya sasa.Weka mkao kwa fremu zote muhimu zilizochaguliwaWeka mkao kwa fremu muhimu ya kwanza kufuatia fremu ya sasa pekeeWeka mkao kwa fremu muhimu ya mwisho pekee (yaani kufanya mzunguko wa hatua)Kueneza Pozi:Hatua za UeneziSifaNafasi ya MaliSifa zinazofanya kazi kama pembejeo za dereva huyuSifa kutoka kwa data ya kubatilisha haziwezi kuhaririwaSifa za hali ya uchoraji wa picha na unamuSifa za hali ya rangiSifa za modi ya uhariri wa chembeSifa za kigae cha UDIMSifa za kipeo na hali ya rangi ya uzaniData ya nafasi ya maliSifa za kuweka mwendeshaji anapoitwaMaliSifa '%s.%s' haijapatikanaUfafanuzi wa MaliHariri ya MaliWahariri wa MaliMandharinyuma ya Ikoni ya MaliSehemu ya mbele ya Ikoni ya MaliJina la MaliUzito wa MaliSifa imeongezwa kwa Keying Set: '%s'Mali haiwezi kuwa boolean na kueleaKuhariri_njia ya data ya maliSifa kutoka kwa njia ya '%s' ina urefu %d badala ya %dMali kutoka kwa njia ya '%s' sio kueleaProperty imeundwa kwa nguvu wakati wa utekelezajiMali ni jina la faili, njia ya faili au pato la sarakaMali inaweza kuhuishwa kupitia RNAMali inaweza kuhaririwa kutoka kwa matukio yaliyounganishwa (mabadiliko hayajahifadhiwa)Mali inaweza kuhaririwa kupitia RNAMali imesajiliwa kwa hiari kama sehemu ya usajili wa ainaMali inaweza kubatilishwa kupitia RNAMali imesajiliwa kama sehemu ya usajili wa ainaSifa lazima iwe hakuna, umbali, kipengele, asilimia, pembe, au pikseliMali lazima iwe nambari kamili au kueleaJina la mali (kama kamba)Hariri jina la maliSifa inayoitwa '%s' haikupatikanaMali imeondolewa kwenye seti ya vitufeMali ambayo huhifadhi mali holela, zilizoainishwa na mtumiajiAina ya kipengee hailingani na tundu la kuingiza "(%s)"Thamani ya mali haiko katika kuhesabiwaUwiano wa mistari ya pikseli asili ya chanzo cha picha kwa sampuliUhariri sawiaUkubwa SawaLindaLinda rangi dhidi ya uhariri zaidi na/au mabadiliko ya fremuLinda safu dhidi ya uhariri zaidi na/au mabadiliko ya fremuLinda ufunguo wa umbo dhidi ya uchongaji na uhariri wa bahati mbayaImelindwa dhidi ya ubatilishajiToa uteuzi kulingana na aina za vishikizo vya vidhibiti vya BézierToa chaguo kwa idadi ya kiholela ya miisho katika kila safuToa uteuzi wa nyuso zinazotumia nyenzo maalumProksi zimeondolewa kutoka kwa Blender (proksi %d zilibadilishwa kiotomatiki kuwa ubatilishaji wa maktaba, proksi %d hazikuweza kubadilishwa na zilifutwa).UkaribuUmbali wa UkaribuJiometri ya UkaribuNjia ya UkaribuKuanguka kwa ukaribu kunatumika ndani ya sautiAina ya maporomoko ya ukaribuWakalaSaraka Maalum ya WakalaFaili Maalum ya WakalaSaraka ya WakalaUkubwa wa Kutoa WakalaUsanidi wa WakalaUkubwa wa WakalaProksi haijawashwa kwa %s, kurukaProksi imepotea kutoka kwa kitu %s lib %sProksi imepotea kutoka kwa kitu %s lib Vigezo vya wakala kwa klipu ya filamuVigezo vya wakala kwa ukanda wa mfuatanoNjia ya PuffKiwango cha PuffVutaVuta pointi kuelekea katikati ya brashiRangi za Wijeti za VutaHuvuta kingo zilizolegea pamojaHuvuta kitambaa kwenye nafasi ya kuanza ya mshaleUrekebishaji wa Msimbo wa Mapigo (RAW)Taa za WakatiNasibu SafiSukumaSukuma NjeKusukuma PoziShinikiza kitendo chini kwenye safu ya NLA kama ukanda mpyaShinikiza kitendo chini juu ya safu ya NLA kama ukanda mpyaSukuma chembe za upili ambazo ziliacha kikoa kurudi kwenye kikoaSukuma kisimamisha kivuli kuelekea kwenye nuru ili kuficha mabaki kwenye jiometri ya aina nyingi ya chiniSukuma/VutaSukuma/Vuta vitu vilivyochaguliwaSukuma/Vuta: %.4f%s %sVuta/Vuta: %s%s %sWeka vitu vipya kwenye mkusanyiko unaotumikaWeka vitu vilivyobandikwa kwenye mkusanyiko unaotumikaRudisha maudhui ya meta-strip kwenye mpangilioPxr24 (iliyopotea)ChatuMarejeleo ya API ya PythonDashibodi ya ChatuUandishi wa ChatuSaraka za Hati za ChatuSaraka ya Hati za ChatuVidokezo vya chatuViongezi vya Python kupakiwa kiotomatikiLughaPython imezimwa katika muundo huuTathmini ya chatu imeshindwa: usemi wa chatu kutathminiwa kama mpangilio wa nodi ya awaliChatu imezuiwa kwa usalamaHati ya chatu kufafanua moduli ya mtindoThamani ya chatu kwa aina za mali maalum ambazo hazitumikiAina ya Kona ya QuadNjia ya QuadMgawanyiko Mara NneMtazamo wa QuadMikoa ya Mtazamo wa QuadQuad-bafa haitumiki na mfumoDirisha la bafa ya Quad imeundwaUburuta wa QuadraticNyanja ya QuadraticUrahisishaji wa roboQuadriFlow: Remeshing imeghairiwaQuadriFlow: Urekebishaji umekamilikaQuadriFlow: Remeshing imeshindwaQuadriFlow: Matundu yanahitaji kuwa mengi na kuwa na hali ya kawaida ya uso ambayo inaelekeza katika mwelekeo thabiti.NneUboraHatua za UboraUbora wa fomati za picha zinazoauni ufinyazo unaopoteaUbora wa usafirishaji wa JPEGUbora wa uchujaji wa anisotropikiUbora wa usafirishaji wa pichaUbora wa proksi za kujengaUbora wa kufunga.Ubora wa uigaji katika hatua kwa kila fremu (ya juu ni ya ubora lakini polepole)Kutoonekana kwa KiasiKiasi cha masizi kwenye umajimajiVipimo vya kuhesabu kwa thamani za rangi (0 = hakuna quantization)Biti za kuhesabu thamani za jumla kama vile uzani au viungio (0 = hakuna hesabu)Biti za kuhesabu thamani za kawaida (0 = hakuna hesabu)Biti za kuhesabu kwa thamani za nafasi (0 = hakuna quantization)Vijiti vya kuhesabu kwa maadili ya kuratibu muundo (0 = hakuna hesabu)Kadirisha NafasiRoboUrahisishaji wa roboRobo tatuSifa ya QuaternionThamani ya Sifa ya QuaternionMzunguko wa QuaternionMzunguko wa roboRobo hadi MzungukoHoja ya kuingiza kwenye kisanduku cha kutafutiaUkubwa wa FoleniVipendwa vya HarakaUsanidi wa HarakaUrahisishaji wa harakaAcha KuchanganyaMikunjo ya RGBKikomo cha Kituo RGBNjia za RGB katika pikseli za uwazi huzidishwa na chaneli ya alphaNjia za RGB katika pikseli za uwazi haziathiriwi na chaneli ya alphaKirekebishaji cha mikondo ya RGB kwa ukanda wa mfuatanoRGB hadi BWRGB hadi XYZrangi ya RGBA thamani za biti 32 za sehemu zinazoeleaSoketi ya rangi ya RGBA ya nodiRangi ya RGBA yenye thamani za 32-bit zinazoeleaRangi ya RGBA yenye thamani kamili za biti 8Njia ya RNANjia ya RNA (kutoka kizuizi cha kitambulisho) hadi mali iliyotumikaNjia ya RNA kwa mali iliyoathiriwa na F-CurveMkusanyiko wa RNA wa vitambulisho pekee, rejeleo la kipengee pia hutumia kielekezi cha kitambulisho chenyewe, sio tu jina lake.Njia ya RNA inayoelekea kwenye mali hiyo, kutoka kwa kumiliki kitambulishoUfafanuzi wa mali ya RNAAina ya RNA inayotumika kwa viashiria kwa data yoyote inayowezekanaRNA imefungwa booleanRNA iliyofungwa kueleaRNA imefungwa intKamba iliyofungwa ya RNARadiUpotoshaji wa RadiNguvu ya Radial FalloffUkali wa RadiMuundo wa upotoshaji wa radial ambao unalingana na kamera za kawaidaNguvu ya kuporomoka kwa miale (mvuto halisi = 2)Sehemu ya radi kuelekea katikati ya kituTanjiti ya miale kuzunguka mhimili wa X, Y au ZRadianiRangi za Wijeti za RedioRadiRadius (Mzazi)Radi ya 1Radi ya 2Radius ChiniUfafanuzi wa RadiKiwango cha RadiRadius JuuRadi ya X:Radi ya kupiga bevelingRadi kutoka asili hadi katikati ya sehemu za msalabaRadi katika sampuli ya gridi ya kutafuta sampuli halali za gridi ili kunakili kwenye sampuli za gridi zisizo sahihiRadi ambayo mikondo iliyorudiwa imeondolewa kutoka kwa miongozoUpenyo wa nafasi ya kibinafsi hewani (% ya saizi ya chembe)Upenyo wa nafasi ya kibinafsi kwenye ardhi (% ya ukubwa wa chembe)Radius ya watoto karibu na mzaziRadius ya pointi za udhibiti wa curveRadius ya kifutio 'brashi'Radius ya athari ya mwangaRadius ya kichwa cha mfupa (kwa ulemavu wa Bahasha pekee)Radius ya punje inayotumika kulainisha na kunoa katika pikseliUpenyo wa nyanja yenye mipakaRadius ya mkia wa mfupa (kwa ulemavu wa Bahasha pekee)Radi ya jiometri ya bevel, bila kujumuisha extrusionRadius ya duara ya chini ya koniUpenyo wa brashi katika saiziRadius ya safuUpenyo wa ngoziRadi ya tufe au silindaRadius ya duara ya juu ya koniRadius ambayo itapakwa rangi thabitiRadi ya kuombaRadi ya kukokotoa sasisho la nafasi kwa kila chembe (thamani za juu ni polepole lakini chembe husogea kidogo zaidi)Radi ya kukokotoa uwezo wa kila seli (thamani za juu ni polepole lakini huunda gridi zinazowezekana laini)Radi ya kuchagua majirani kwa kuchanganyaKipenyo cha kutumia wakati shinikizo la juu zaidi linatumika (au wakati kompyuta kibao haijatumika)Kipenyo kinatumika kukokotoa eneo la kawaida kwenye kubofya mara ya kwanza,\asilimia tisa ya radius ya brashiPandisha kiwango cha lengwa kwa nguvu iliyobainishwaChekaNjia pandaNasibuAngle NasibuMgongo wa NasibuUkaidi wa Kukunja Bila mpangilioKituo cha NasibuUkubwa wa Mtoto bila mpangilioRangi NasibuMviringo NasibuKupunguza Maji bila mpangilioKipengele cha Mwisho cha NasibuMsuguano NasibuUrefu wa NasibuKupunguza Kelele NasibuKukabiliana NasibuAgizo la NasibuMwelekeo NasibuNasibu kwa KisiwaAwamu ya NasibuNafasi NasibuRadius NasibuMzunguko wa NasibuUkali wa NasibuMbegu NasibuMbegu Nasibu kwa ajili ya operesheniMipangilio ya NasibuUkubwa NasibuKipengele cha Kuanza NasibuThamani NasibuMatembezi ya NasibuMatembezi ya Nasibu (Ngozi)Mipangilio ya brashi nasibuSababu ya nasibu ya mzunguko wa UV unaozalishwa kiotomatikiKipengele cha nasibu cha kurekebisha rangi asiliKipengele cha nasibu cha kurekebisha ujazo asiliKipengele cha nasibu cha kurekebisha thamani asiliKuanguka kwa nasibuKitambulisho cha nasibu cha mfano huu, kwa kawaida kwa utiaji rangi nasibuUrekebishaji wa nasibu wa umbile la kelele kwa kila mshororoKurekebisha bila mpangilio kwa pembe ya mzunguko kwa kila mkunjoNasibu kwa Seti ya UsoNasibu kwa Sehemu IliyolegeaNasibu kwa VertexMchoro wa sampuli nasibu unaotumiwa na kiunganishiMbegu za nasibuMbegu nasibu kwa ajili ya operesheniMbegu nasibu ya kutumia na kiyeyushi.Ugumu wa nywele bila mpangilioTofauti ya nasibu ya unyevuTofauti ya nasibu ya msuguanoTofauti ya nasibu ya amplitudeTofauti za nasibu za mwelekeoTofauti nasibu kwa ukubwa wa chembe za mtotoVekta nasibu kwa kila curveBadilika bila mpangilioNasibu AmplitudeBasi MhimiliAwamu ya NasibuNasibu UkubwaBadilisha kila idadi ya fremuBadilisha nasibu kwenye fremu muhimu pekeeBasi mpangilio wa vipengele vilivyochaguliwaBasi uelekeo wa chembeBadilisha nafasi kwenye njiaBadilisha mzunguko wa kuzunguka njiaBadilisha bila mpangilio mzunguko kuzunguka mhimili wa mwelekeo uliochaguliwaBadilisha kiharusi kukabilianaBadilisha eneo la kisiwa cha UV, mzunguko na ukubwaBadilisha nyuso au kingo wakati wa kujengaBadilisha mpangilio wa vipengele vya jiometri (k.m. wima au kingo) baada ya baadhi ya shughuli ambapo hakuna hakikisho kuhusu agizo.Badilisha thamani ya mzungukoBadilisha nafasi za kipeoHubadilisha uteuzi uliopo bila mpangilio au kuunda uteuzi mpya bila mpangilioTeua vidhibiti vya UVW bila mpangilioChagua vipengele vya metaball bila mpangilioChagua bila mpangilio baadhi ya vidhibitiChagua wima bila mpangilioNasibuSababu ya nasibu kwa sampuli za chembeSababu ya nasibu ya shinikizo katika mipigo mipyaNguvu ya sababu ya nasibu katika mipigo mipyaNasibu ya kunyoosha uti wa mgongoNasibu ya kituoNasibu ya radiusMsururuKiwango cha JuuMasafa ya MinUangaziaji wa safu kwa bendera haupatikani!KiwangoUdhibiti wa viwango: saizi ya bafa (kb)Udhibiti wa viwango: kiwango cha juu zaidi (kbit/s)Udhibiti wa viwango: kiwango cha chini (kbit/s)UwianoUwiano kati ya kipenyo cha brashi na kipenyo ambacho kitatumika kutoa sampuli ya kituo cha eneo.Uwiano kati ya kipenyo cha brashi na kipenyo ambacho kitatumika kuonja rangi ili kuchanganyika katika rangi yenye unyevunyevu.Uwiano kati ya radius ya brashi na radius ambayo itatumika kuiga kawaidaUwiano wa vibao vinavyotazama mbele ambapo sampuli ya gridi haitazingatiwa kwa mwangaUwiano wa vibonyezo vinavyotazama mbele ambapo sampuli ya gridi itatumia tena sampuli ya mwanga wa gridi ya majiraniUwiano wa sampuli katika mzunguko ambao brashi imewashwaUwiano wa mduara wa kawaida hadi wa kawaida asiliUwiano wa pembetatu kupunguza hadi (kuporomoka tu)MbichiMbichi (Imeacha kutumika)Cache ghafiPicha MbichiData ghafi (baiti, maudhui kamili ya faili iliyopachikwa)Umbizo la faili mbichi (.ghafi)Thamani ya shinikizo la pembejeo ghafi ambayo inafasiriwa kama 100% na BlenderKina cha RayMwelekeo wa RayUrefu wa MionziMwonekano wa RayMielekeo ya miale ya kutumia kwa makadirio (ikiwa kitu cha brashi kiko upande huo kimepakwa rangi)MialeTumia Tena Data ya NdaniAmbatisha tena mikunjo kwenye sehemu iliyoharibika kwa kutumia maelezo yaliyopo ya kiambatisho. Hii inafanya kazi tu wakati topolojia ya matundu ya uso haijabadilikaChukua tena sampuli ya kipigo na sehemu za urefu uliobainishwaSampuli ya Umuhimu iliyofanywa upyaJibu mara nyingiKasi ya MwitikioKitu Lengwa cha ReactorMfumo wa Chembe Unaolenga cha ReactorSomaSoma DataSoma PekeeSoma USD Primvars kama sifa za matunduSoma juu ya nini kipya katika toleo hili la BlenderSoma safu zote za maonyesho yote yaliyotumikaSoma tabaka zote za mtazamo wa eneo la sasa kutoka kwa kache, kama inahitajikaSoma akiba kutoka eneo la njeSoma viwianishi vya matundu ya UVSoma sifa za rangi ya matunduSoma eneo pekee la uso huuSoma sifa za data ya kiasi kutoka gridi za sautiVekta ya Kusoma PekeeNambari kamili ya kusoma tuMarejeleo ya nje ya kusoma tu kwa kizuizi cha data kilichounganishwa na faili yake ya maktabaBendera ya kusoma tu ambayo inaonyesha kuna angalau mkusanyiko mmoja wa mfupa uliowekwa alama kama 'solo'Viashiria vya kusoma tu vya shughuli zinazotumikaViashiria vya kusoma tu ambavyo shughuli za brashi zinaauniwa na zana ya sasa ya uchongaji.Kusoma kutoa matokeo: vipimo havilingani, inatarajiwa %dx%dKusoma tokeo la kutoa: kituo kinachotarajiwa "%s.%s" hakijapatikanaKusoma tokeo la kutoa: kituo kinachotarajiwa "%s.%s" au "%s" hakipatikaniHusoma maelezo ya kiambatisho kuhusu matundu ya usoHusoma taarifa kuhusu kila curveHusoma taarifa kuhusu kila sehemu ya msingi ya curveHusoma habari kuhusu ncha ya kila curveHusoma taarifa sehemu ya awali ya kila nuktaTambua MatukioData iliyotambuliwa katika jiometri ya pembejeo inapuuzwaJiometri iliyotambuliwa haitumiki wakati matukio ya kuchagua ni kweliMasasisho ya Wakati HalisiTuma ombi tena na usasishe uwekaji awali, ukiondoa mabadilikoPanga upya vipengele vya jiometri, kubadilisha fahirisi zaoPanga upya njia za uhuishaji zilizochaguliwaPanga upya baadhi ya nyuso ili kujaribu kupata jiometri iliyoharibika kidogoWeka upya pembejeo za ukanda wa athariJenga Upya VigawanyikoJenga upya kiwango cha chini cha mgawanyiko wa matundu ya msingi ya sasaUnda upya proksi zote zilizochaguliwa na fahirisi za msimbo wa saa nyumaHujenga upya viwango vyote vinavyowezekana vya mgawanyiko ili kutoa mesh ya msingi ya azimio la chiniKokotoa upya njia zote za mwendo zinazoonekana za vitu na poziKokotoa upya na uondoe mabadiliko ya kukabilianaKokotoa upya data ya uhuishaji kwenye sehemu ulizochagua za fremu zilizochaguliwa kwenye karatasiKokotoa upya urefu wa mpiniKokotoa upya njia za mwendo kwa vitu vilivyochaguliwaKokotoa upya njia za mifupa ambayo tayari inayoKokotoa upya mwelekeo wa vipini vilivyochaguliwaKokotoa upya mchongaji wa BVH ili kuboresha utendakaziRudiaPokea Shadow CausticsPokea takriban caustics kutoka nyenzo refractive katika vivuli juu ya kitu hiki.Mkusanyiko wa MpokeajiHivi karibuniFaili za Hivi KaribuniFolda za Hivi PundeVipengee Maalum vya Hivi KaribuniWalio katikatiMuda wa Majukumu UmekwishaRecompute kumfunga kwa nguvu juu ya kasoro zingine (zinazotumia kumbukumbu polepole na zaidi)Imeundwa upyaKamera Zilizoundwa UpyaKujenga upyaUendeshaji wa RekodiRekodi Usifanye MapengoKuponaUnda upya failiMstatiliKujirudiUrudiaji umegunduliwa, hauwezi kutumia ukanda huuMarudioFuta kwa kurudiaAngalia tena vizuizi vya data ambavyo havijatumiwa kwa njia isiyo ya moja kwa moja, hakikisha kuwa hakuna vizuizi vya data yatima vilivyosalia baada ya kutekelezwa.Rudia mkusanyo unaorudiwa, watoto wake wote na vitu, na data ya kitu kilichounganishwaRudia mkusanyiko, watoto wake wote, vitu na data ya kituNyekunduBluu Nyekundu ya KijaniSehemu nyekundu ya uwanja wa rangiNyekundu-CyanNyekundu:Bainisha upya grafu za kusawazishaSambaza Upya Pointi za CurveSambaza upya mabadiliko ya sauti yaliyonakiliwa kwa usawa kati ya shoka tatu za mmilikiHusambaza upya vidhibiti vilivyopo sawasawa kwenye kila mshororoRudia kitendo kilichotanguliaRudia hariri iliyotenguliwa mwisho kwenye katalogi za vipengeePunguza kunyoosha UV kwa kupumzika pembePunguza unene wa brashi kwa kipengele hiki wakati kiharusi ni perpendicular kwa mwelekeo wa 'Angle'Punguza saizi ya faili iliyosafirishwa kwa kuondoa nakala za fremu muhimuPunguza kasi ya ziada inayoweza kuongezeka wakati vitu vinapogongana (hupunguza uthabiti wa simulizi kidogo kwa hivyo tumia inapobidi tu)Punguza kubahatisha kati ya pikseli ili kuboresha utendaji wa utoaji wa GPU, kwa gharama ya uwezekano wa uwasilishaji wa vizalia vya programu ikiwa imewekwa chini sana.Punguza shear ndani ya visiwaPunguza msongamano wa jiometriPunguza kelele kwenye uso wa matundu na mabadiliko madogo kwa umbo lakePunguza uimara wa brashi pale inapopishana viunzi vyenye ulinganifuHupunguza hesabu ya mwisho ya nyuso kwa kurahisisha jiometri ambapo maelezo hayahitajikiUmbali wa MarejeleoRejea IpoKitambulisho cha MarejeleoUfunguo wa MarejeleoPointi ya RejeaNafasi ya MarejeleoThamani ya MarejeleoUmbali wa marejeleo ambao ujazo ni 100%Eneo la marejeleo la kupangiliaNambari ya marejeleo ya fremu kabla ya fremu kushikiliwa (tumia kushikilia muundo wa '1-3' dhidi ya '5-7')Njia ya marejeleo ya uimarishaji wa nanga (fremu zingine zitarekebishwa kulingana na nafasi ya fremu hii)Nafasi ya marejeleo kabla ya deformationSafishaBoresha Urefu wa KuzingatiaNjia ya KusafishaSafisha Pointi KuuSafisha RadiSafisha TangentialChuja urefu wa focal wakati wa utatuzi wa kameraSafisha sehemu kuu wakati wa kutatua kameraChuja mgawo wa radial wa muundo wa upotoshaji wakati wa utatuzi wa kameraChuja nafasi za alama zilizochaguliwa kwa kuendesha kifuatiliaji kutoka kwa marejeleo ya wimbo hadi fremu ya sasa.Chuja misimbo tangential ya muundo wa upotoshaji wakati wa utatuzi wa kameraSafisha:RefishaTafakariChaguo za Ufuatiliaji wa TafakariVivuli vya kuakisi na upitishaji vilivyoboreshwa kwa utoaji wa nyweleOnyesho la nyenzo kama vile nguo. Kwa kawaida huchanganywa na vivuli vingine (kama vile Diffuse Shader) na si muhimu peke yake.Tafakari yenye usambazaji wa microfacet, inayotumika kwa nyenzo kama vile chuma au viooKutafakariVisababishi vya KuakisiKina cha KirejeshiRefactiveOnyesha upyaOnyesha upya MaderevaOnyesha upya data katika kirekebishaji cha MlipukoOnyesha upya orodha ya vitendoOnyesha upya orodha ya vitu vya mfano na uzani waoOnyesha upya orodha ya failiOnyesha upya kihariri cha mpangilioData ya MkoaUpeo wa Mkoa XUpeo wa Eneo YKima cha Chini X cha EneoKima cha Chini YMwingiliano wa MkoaNafasi ya Mkoa XNafasi ya Mkoa YKugeuza MkoaMkoa wa Kugeuza PieAina ya MkoaUrefu wa mkoaEneo katika eneo la skrini iliyogawanywaMkoa umegawanywa kwa usawa na wimaEneo halipatikani katika aina ya angaData maalum ya eneo (aina inategemea aina ya mkoa)Upana wa eneoMikoaKugeuza Mwonekano wa MikoaMikoa kwa ufikiaji wa haraka wa maliMikoa eneo hili limegawanywaJiandikisheJisajili kwa Watumiaji WoteImesajiliwaImesajiliwa kwa HiariMipangilio muhimu iliyosajiliwaKusajili daraja la rafu ya mali: '%s' imesajiliwa hapo awali, na kubatilisha usajili wa awali.Daraja la rafu ya kusajili: '%s' ni ndefu sana, urefu wa juu zaidi ni %dKusajili darasa la kidhibiti faili: '%s' ni ndefu sana, urefu wa juu zaidi ni %dDaraja la mali ya kitambulisho cha kusajili: '%s' ni ndefu sana, urefu wa juu zaidi ni %dDaraja la nodi za kusajili: '%s' ni ndefu sana, urefu wa juu zaidi ni %dDaraja la nodi za kusajili: '%s', bl_idname '%s' haikuweza kubatilisha usajili.Daraja la nodi za kusajili: '%s', bl_idname '%s' imesajiliwa hapo awali, na kubatilisha usajili wa awali.Darasa la nodi za kusajili: '%s', bl_idname '%s' ni nodi iliyojengwaDarasa la soketi za kusajili: '%s' ni ndefu sana, urefu wa juu zaidi ni %dKusajili daraja la mti wa nodi: '%s' ni ndefu sana, urefu wa juu zaidi ni %dKusajili daraja la mti wa nodi: '%s', bl_idname '%s' haikuweza kubatilisha usajili.Kusajili daraja la mti wa nodi: '%s', bl_idname '%s' imesajiliwa hapo awali, kubatilisha usajili wa awali.Darasa la paneli la kusajili:Usajili hauwezekani kutoka kwa usakinishaji wa Duka la MicrosoftKukua tenaKuza tena nywele kwa kila fremuKawaidaTafuta Maonyesho ya KawaidaNafasi ya Maonyesho ya KawaidaRangi za Wijeti za KawaidaKitufe cha kawaida kimebonyezwa kama kirekebishajiMarudioNafasi ya Mstari wa UhusianoUhusianoMistari ya UhusianoJamaaKitambulisho cha Mali HusikaMaelezo JamaaUkingo wa JamaaUso wa JamaaUfunguo wa JamaaKioo JamaaKukabiliana na JamaaUhamisho wa Jamaa wa OffsetMalezi ya JamaaNjia ya JamaaNjia za JamaaKuhusiana NaKiasi cha jamaa cha wazazi pepeNguvu ya jamaa ya ndoanoUzito wa mchanganyiko wa vitu vya jiraniIdadi jamaa ya nyuso ikilinganishwa na matundu ya sasaMpangilio wa jamaa wa chembe za kutumia kwa kusanidi, ili kuzuia mwingiliano wa visa vingi.Nafasi za umbo linalohusiana na mbinu mpya ya umboWakati wa jamaa wa ufunguo juu ya urefu wa nyweleSeti za Uso za RelaxMkao wa kupumzikaTopolojia ya kupumzikaUv za kupumzikaPumzika matunduKutolewaKutolewa InathibitishaVidokezo vya KutolewaWakati wa KutolewaPakia upyaPakia upya faili ya Kuanzisha ili kurejesha mipangilioPakia upya data yote kutoka kwa maktaba hiiPakia upya klipuPakia upya picha ya sasa kutoka kwa diskiPakia upya faili na utekelezaji wa hati za Python kuwezeshwaPakia upya kutoka kwa diskiPakia upya kutoka kwa diski (puuza mabadiliko ya kawaida)Pakia upya hatiPakia upya vipande katika mpangilioPakia upya maktaba uliyopewaInapakia upya historia na alamishoHamishaHamisha maktaba uliyopewa kwa moja au wengine kadhaaHamisha maktaba chini ya mshaleSalioRemap WatumiajiOnyesha upya thamani kutoka masafa hadi masafa lengwaKumbuka Mipangilio ya HamishaKumbuka tukio la mwisho lililotumika kwa nafasi ya kazi ya sasa na ubadilishe wakati wowote nafasi hii ya kazi inapowezeshwa tena.Kumbuka tukio la mwisho lililotumika kwa nafasi ya kazi na ubadilishe wakati wowote nafasi hii ya kazi inapoamilishwa tena.Njia ya RemeshKirekebishaji cha RemeshOndoaOndoa AOV InayotumikaOndoa Kikundi KinachotumikaOndoa Kitu KilichokomaaOndoa kitu cha Armature ikiwezekana.Ondoa Tabaka la CryptoOndoa Kirekebishaji cha Mizunguko ikiwa haihitajiki tenaOndoa IliyotenganishwaOndoa NakalaOndoa F-Modifiers kutoka F-Curve ili kuongeza fremu muhimuOndoa Tabaka la MaskOndoa Sifa IliyotajwaOndoa Masafa ya NjeOndoa KifurushiOndoa Rangi Curve PointOndoa HifadhiOndoa HifadhiOndoa Kizuizi Kigumu cha Mwili kutoka kwa KituOndoa mipangilio ya Mwili Mgumu kutoka kwa KituOndoa ulimwengu wa uigaji wa Mwili Mgumu kutoka kwa tukio la sasaOndoa Chembe LengwaOndoa Shabaha inayolengwaOndoa KizingitiOndoa ramani ya UVOndoa UzitoOndoa ndoano kutoka kwa kitu amilifuOndoa kirekebishaji kutoka kwa kitu amilifuOndoa kirekebishaji kutoka kwa ukandaOndoa njia ya .mchanganyiko wa faili, ili Kivinjari cha Mali kisijaribu kuionyesha tena.Ondoa kipande cha kiharusi mwanzoni na mwisho wa uti wa mgongo wa kiharusiOndoa kichujio cha safu kutoka kwa sheriaOndoa matumizi ya kizuizi-data, kufuta kaziOndoa safu inayotumika ya UfafanuziOndoa Njia amilifu kutoka kwa seti ya vitufe inayotumikaOndoa rangi inayotumika kwenye ubaoOndoa Vikwazo vyote vya MA kutoka kwa mifupa iliyochaguliwaOndoa nyuso zote za nyuma ili kuharakisha hesabu, hii itaunda kingo katika viwango tofauti vya kuziba kuliko inapozimwa.Ondoa mikusanyo yote ya mifupa ambayo haina mifupa wala watoto.Ondoa faili zote katika:Ondoa uhuishaji wote wa fremu muhimu kwa vitu vilivyochaguliwaOndoa viungo vyote kwa nodi zilizochaguliwa, na ujaribu kuunganisha nodi za jirani pamojaOndoa fremu zote muhimu zilizochaguliwaOndoa funguo zote za umboOndoa vikundi vyote vya kipeo vilivyofunguliwaOndoa Vikundi vyote vya Nuru ambavyo havijatumikaOndoa vikundi vyote vya vertexOndoa katalogi ya mali kwenye maktaba ya mali (vipengee vilivyomo havitaathiriwa na kuonekana kama ambavyo havijakabidhiwa)Ondoa lebo ya nenomsingi iliyopo kwenye kipengee kinachotumikaOndoa hazina ya kiendeleziOndoa kipengee kutoka kwa swichi ya faharasaOndoa safu ya ubatilishaji kutoka kwa kumbukumbuOndoa operesheni ya kubatilishaOndoa sifa kutoka kwa jiometriOndoa sifa ya rangi kutoka kwa jiometriOndoa kizuizi kutoka kwa safu ya kizuiziOndoa kipengele cha sasa cha UI kutoka kwa seti ya ufunguo ya sasaOndoa mikunjo ambayo ncha zake ziko karibu sanaOndoa nakala za vipengee kwenye historiaOndoa vipengele wakati wa kughairiOndoa viongezi vilivyopo na kitambulisho sawaOndoa kiolezo kilichopo na kitambulisho sawaOndoa faili ya mandhari iliyopo ikiwa ipoOndoa sehemu kutoka kwa sinema za videoOndoa kutoka kwa vikundi vyoteOndoa kutoka kwa uteuziOndoa kutoka kwa hali ya sasaOndoa kutoka kwa uteuziOndoa pengo kwenye fremu ya sasa ili kuachia kwanza upande wa kulia, bila kuchaguliwa au hali iliyofungwa ya vipande.Ondoa jiometri nyuma ya ndegeOndoa jiometri mbele ya ndegeOndoa usanidi wa vitufeOndoa kipengee muhimu cha ramaniOndoa fremu muhimu kwenye fremu ya sasa ya vitu na mifupa iliyochaguliwaOndoa safu kutoka kwa nodi ya CryptomatteOndoa kingo zilizolegeaOndoa nyuso zilizolegeaOndoa pointi zilizolegeaOndoa wima zilizolegeaOndoa safu ya maskOndoa fremu ya umbo la kinyago kwa safu inayotumika ya kinyago kwenye fremu ya sasaOndoa nodi na uunganishe tena nodi kana kwamba ufutaji umezimwaOndoa nodi zilizounganishwa kwenye ingizoOndoa kitu kwa ufuatiliajiOndoa kitu kutoka kwa matukio yoteOndoa kitu au nyenzo kutoka kwa matte, kwa kuchagua rangi kutoka kwa Toleo la ChaguaOndoa kwenye GhairiOndoa nyuso asiliOndoa sifa za waendeshaji zilizopitwa na wakati kutoka kwa mipangilio ambayo inaweza kusababisha matatizoOndoa mifumo ya chembe kwenye vitu lengwaOndoa njia ya kuwatenga kutoka kwa utekelezaji wa kiotomatikiOndoa F-Curves zilizochaguliwa kutoka kwa vikundi vyao vya sasaOndoa mifupa iliyochaguliwa kutoka kwa mkusanyiko unaofanya kazi wa mifupaOndoa mifupa iliyochaguliwa kutoka kwa silahaOndoa sehemu za udhibiti zilizochaguliwa au curveOndoa vipengele vilivyochaguliwa vya jiometriOndoa vipengee vilivyochaguliwa (safu mlalo za bluu-kijivu) kutoka kwa Seti ya Ufunguo inayotumikaOndoa nodi zilizochaguliwaOndoa vitu vilivyochaguliwa kutoka kwa uigaji wa Mwili MgumuOndoa vitu vilivyochaguliwa kutoka kwa mkusanyikoOndoa vitu vilivyochaguliwa kutoka kwa mikusanyiko yoteOndoa wimbo uliochaguliwa kutoka kwa uimarishaji wa mzungukoOndoa wimbo uliochaguliwa kutoka kwa uimarishaji wa tafsiriOndoa kitufe cha umbo kutoka kwa kituOndoa shear kutoka kwa ugeuzaji lengwa kabla ya kuunganishwaOndoa safu inayotumika ya Penseli ya GrisiOndoa mkusanyiko unaotumika wa mifupaOndoa seti ya vitufe inayotumikaOndoa laini amilifu iliyowekwa kwenye orodha ya seti za lainiOndoa kitu amilifu kutoka kwa mkusanyiko huuOndoa sehemu inayotumika kutoka kwa kirekebishaji dashiOndoa sehemu inayotumika kwenye kirekebishaji wakatiOndoa rangi chini ya kiharusi hiki kwa kuitumia kama barakoaOndoa eneo la sasa la kutoaOndoa kiendesha/viendeshaji kwa mali iliyounganishwa inayowakilishwa na kitufe kilichoangaziwa.Ondoa kirekebishaji kutoka kwa orodha ya virekebishajiOndoa kitu kutoka kwa mkusanyiko wa kitu ambacho kina kitu amilifuOndoa uhusiano wa mzazi na mtoto kati ya mifupa iliyochaguliwa na wazazi waoOndoa kipengee cha mfano kilichochaguliwaOndoa nafasi ya nyenzo iliyochaguliwaOndoa mfumo wa chembe uliochaguliwaOndoa shabaha ya chembe iliyochaguliwaOndoa mwonekano uliochaguliwa wa kutoaOndoa sehemu iliyochaguliwa ya usoOndoa wima zilizochaguliwa kutoka kwa vikundi amilifu au vikundi vyote vya kipeoOndoa safu ya kutazama iliyochaguliwaOndoa moduli ya mtindo kutoka kwa rafuOndoa lengo kutoka kwa kizuiziOndoa kisanduku cha maandishiOndoa kontena hili la data ya uhuishajiOndoa miunganisho ya usakinishaji huu na faili za .mchanganyikoOndoa kitu hiki au mkusanyiko kutoka kwa mkusanyiko wa kuunganisha mwangaOndoa nafasi za nyenzo ambazo hazijatumikaOndoa mipangilio ambayo haijatumika kwa wahariri wasioonekanaOndoa kazi za kikundi za vertex ambazo hazihitajikiOndoa wima kutoka kwa vikundi ambavyo vina uzani wa sifuri baada ya kugeuza kigeuziOndoa wima ambayo uzito uko chini au sawa na kikomo hikiOndoa wima zenye uzito chini ya kizingiti kutoka kwa kikundiOndoa, weka faili za ndani.Ondoa, faili za ndani hazipatikani.Imeondolewa %d chembe mbiliNafasi %d zimeondolewaIdadi iliyoondolewa ya wahariri: %dKizuizi kimeondolewa: %sAthari iliyoondolewa: %sKirekebishaji kimeondolewa: %sImeondolewa: vipeo %d, kingo %d, nyuso %dHuondoa kigae kwenye pichaHuondoa vitufe nje ya safu uliyopewa, na kuacha tu zile mpya zilizookwaBadilisha jinaBadilisha jina la kituo cha uhuishaji chini ya kipanyaBadilisha jina la faili au saraka ya failiBadilisha jina la alama ya wakati iliyochaguliwa kwanzaBadilisha jina la vipengee vingi mara mojaIpe jina upya kipengele amilifuIpe jina upya kipengee amilifu katika mwonekano wa seti ya dataIpe jina upya kipengee kinachotumika, badala ya kile kipanya kimekwishaToa Uzuiaji wa Mazingira katika Safu hiiKiasi cha KutoaToa Kupinga AliasingToa KamaMpe BouncesToa AkibaToa Njia ya AkibaData ya ToaAina ya Onyesho la ToaInjini ya KutoaToa ndaniToa KisakinishiTabaka la ToaTabaka za ToaViwango vya UtoajiToa Vitu vya KimiminikaNjia ya KupeanaToa UwaziToleo la ToaToa Saraka ya PatoRender Pass ili kuonyesha kwenye tovuti ya kutazamaPasi za KutoaMali za ToaKanda ya ToaAzimio la ToaRender Azimio UAzimio la Kutoa VTokeo la ToaToa SampuliToa Tabaka MojaUkubwa wa ToaToa Sky katika Tabaka hiliMpeni SlotMpeni SlotsToa Vitu vya MoshiToa nyuso Imara katika Tabaka hiliHatua za KutoaToa Mizizi katika Tabaka hiliToa Kikomo cha UmbileWakati wa KutoaToa UToa Bila KupotoshwaMtazamo wa UpeanajiMaoni ya ToaToa uga wa kuiga huku ukipanga thamani za vokseli zake kwa rangi za njia panda au ukitumia msimbo wa rangi ulioainishwa awali.Toa eneo la utoaji lililofafanuliwa na mtumiaji, ndani ya saizi ya fremuToa onyesho amilifuOnyesha macho mbadala (pia inajulikana kama kugeuza ukurasa, usaidizi wa bafa ya quad katika kadi ya picha inahitajika)Toa na uonyeshe nyuso laini, kwa kutumia kanuni za kipeo zilizoingilianaToa na uonyeshe sare ya nyuso, kwa kutumia kanuni za usoToa kwa azimio la 12.5%.Toa kwa azimio la 25%.Toa kwa azimio la 50%.Toa kwa azimio kamiliToa pasi ya mali ya cryptomatte, kwa kutenganisha vikundi vya vitu na mzazi mmojaToa pasi ya nyenzo ya cryptomatte, kwa kutenganisha vifaa katika utunziToa pasi ya kitu cha cryptomatte, kwa kutenganisha vitu katika utunziToa eneo la sasa, wakati safu ya nodi ya ingizo imebadilishwaToa miingo kama jiometri ya 3D ya duara, kwa matokeo sahihi unapotazama kwa karibuOnyesha mikunjo kama riboni bapa zilizo na kanuni za mviringo, kwa utoaji wa harakaHitilafu ya kutoa (%s) haiwezi kuhifadhi: '%s'Toa kila pikseli inayozungusha kamera katikati ya umbali wa katiToa faili kutoka anuwai ya uhuishaji wa tukio hiliOnyesha fremu mbele ya fremu ya sasa katika usuli kwa uchezaji wa haraka zaidiUrefu wa onyesho lazima uwe pikseli 480 kwa DV-NTSC!Urefu wa onyesho lazima uwe pikseli 576 kwa DV-PAL!Toa taa na uchunguzi wa mwanga wa eneo hiloOnyesha ukungu wa mwendo katika Tabaka hili, ikiwashwa katika tukioToa tabaka nyingi zenye uwazi (zinaweza kuanzisha matatizo ya kupanga kwa uwazi)Onyesha vitu kama kizuizi au matte, kuunda shimo kwenye picha na alpha sufuri, kujaza utunzi na picha halisi au toleo lingine.Toa chembe mzaziToa faharasa ya kupitaToa pasi ili kuonyesha kwenye Mtazamo wa 3DOnyesha poligoni kwa uwazi, kulingana na chaneli ya alfa ya unamuToa onyesho la kukagua kwa kutumia seva mbadala isiyopotoshwaMipangilio ya kutoaSaizi ya Toa ni kubwa sana kwa GPU, tumia mtunzi wa CPU badala yakeToa jina la yanayopangwaToa nafasi za pichaToa mambo muhimu maalumToa viboko vilivyo na mtindo katika Safu hiiToa uso bila uwaziToa maandishi kwa uwekaji bora wa mlaloToa mkusanyikoToa maandishi ya maelezo ya stempu katika picha iliyotolewaToa tangazo la anuwai ya uhuishaji wa tukio hiliOnyesha nyuso zinazopitisha hewa kuwa wazi, kwa ajili ya kutunga glasi juu ya mandharinyuma nyingineToa kwa kutumia onyesho la OpenGL la mpangilioMtazamo wa uonyeshaji '%s' haukuweza kuondolewa kwenye tukio '%s'Toa jina la mwonekanoMtazamo wa Toa kwa uwasilishaji wa stereo ya 3D na mwonekano mwingiToa maoni ya macho ya kushoto na kulia kama rangi mbili zilizochujwa kwa njia tofauti katika picha moja (glasi za anaglyph zinahitajika)Onyesha mionekano ya macho ya kushoto na kulia yaliyounganishwa katika picha moja (kifuatiliaji kilicho tayari kwa 3D kinahitajika)Toa maoni kwa macho ya kushoto na kulia moja juu ya jingineToa maoni kwa macho ya kushoto na kulia ubavu kwa upandeToa juzuu katika Tabaka hiliUpana wa kutoa lazima uwe pikseli 720 kwa DV!Vitu Vinavyoweza KutolewaIliyotolewaWatoto WaliotolewaMipangilio ya uwasilishaji kwa kizuizi cha data cha OnyeshoVieleziInatoa pato la Freestyle kwa pasi tofauti badala ya kuifunika kwenye pasi iliyojumuishwaPanga upyaPanga upya nafasi ya kazi ili iwe ya kwanza kwenye orodhaPanga upya nafasi ya kazi ili iwe ya mwisho kwenye orodhaRudiaSimu ya RudiaRudia PichaRudia IngizoRudia KipengeeRudia KiakisiRudia MwendoRudia PatoRudia Kitambulisho cha Njia ya PatoRudia XRudia YEneo la RudiaRudia masafa ya fremu muhimu jinsi yalivyoRudia safu ya fremu muhimu, lakini kwa kukabiliana kulingana na upinde rangi kati ya maadili ya kuanza na mwishoRudia kitendo cha mwishoRudia thamani za F-Curve iliyorekebishwaRudia na OffsetGeuza picha mara kwa mara kwa mlalo na wimaKizidishi cha marudio katika mwelekeo wa XKizidishi cha marudio katika mwelekeo wa YMarudio ya uso uliozalishwa katika XMarudio ya uso uliotengenezwa katika YBadilishaBadilisha RangiBadilisha IliyopoBadilisha Athari za Penseli ya GreaseBadilisha UrefuBadilisha NyenzoBadilisha VirekebishajiBadilisha AsiliBadilisha RadiusUteuzi wa NafasiBadilisha KambaBadilisha MaandishiBadilisha Fonti za kitu cha maandishiBadilisha uzani wa VGroup A na ule wa VGroup BBadilisha funguo zoteBadilisha Data ya Uhuishaji uliyopewaBadilisha Hali ya Ukusanyaji uliyopewaBadilisha Mikusanyo uliyopewaBadilisha Nyenzo ulizopewaBadilisha Data ya Kitu UlichopewaBadilisha rangi ya brashi kwa njia panda ya rangi ya kasiBadilisha maadili ya sehemuBadilisha picha ya sasa na nyingine kutoka kwa diskiBadilisha F-Modifiers zilizopo, badala ya kuambatanisha hadi mwisho wa orodha iliyopoBadilisha vigezo vya viendeshi vilivyopo, badala ya kuambatanisha hadi mwisho wa orodha iliyopoBadilisha mwangaza wa kimataifa na kuziba kwa mazingira baada ya idadi maalum ya midundo.Badilisha virekebishaji katika lengwaBadilisha miunganisho ya soketi na viungo vipyaBadilisha jiometri ya uti wa mgongo wa kiharusi kwa ukadiriaji wa curve ya Bézier ya jiometri asili ya uti wa mgongoBadilisha maandishi katika jinaBadilisha rangi ya sehemu za kiharusi ambazo tayari zina rangi iliyotumikaBadilisha radius asiliBadilisha mzunguko wa asili na kunakiliwaBadilisha ubadilishaji asili na kunakiliwaBadilisha uwazi wa kiharusi badala ya kurekebisha kila nuktaBadilisha unene wa kiharusiBadilisha thamani ya rejeleo kwa kubatilisha mojaBadilisha viwianishi vya kipeo na maadili yaliyohifadhiwaBadilisha vikundi vya kipeo vya vitu vilivyochaguliwa na vikundi vya kipeo cha kitu amilifuCheza tenaCheza tena ripoti zilizochaguliwaRipotiRipoti hitilafu iliyo na maelezo ya toleo lililojazwa awaliRipoti faili zote za nje zinazokosekanaRipotiPivoti ya kuweka upyaWeka upya badiliko la kubadilisha mchongo hadi kwenye mpaka wa eneo tendaji linalopanuaUwakilishi wa alpha kwenye faili ya picha, kubadilisha na kutoka wakati wa kuhifadhi na kupakia pichaUwakilishi wa maelezo ya alpha katika pikseli za RGBAKaripia sifa kwenye matundu mapyaKataa mipigo iliyochaguliwa kutoka kwa mtazamo wa sasa kana kwamba imechorwa hivi karibuni (k.m. kurekebisha matatizo kutoka kwa mwendo wa kiajali wa kishale wa 3D au mabadiliko ya kiajali ya eneo la kutazama, au kwa kulinganisha jiometri inayoharibika)Kataa viboko kwenye jiometri ya eneo, kana kwamba imechorwa kwa kutumia uwekaji wa 'Uso'Kataa mipigo ili kuishia kwenye ndege moja, kana kwamba imetolewa kutoka kwa mtazamo wa sasa kwa kutumia Uwekaji wa Kiharusi cha 'Cursor'Kataa mapigo kwa kutumia ndege ya X-YKataa mapigo kwa kutumia ndege ya X-ZKataa mapigo kwa kutumia ndege ya Y-ZKataa mipigo kwa kutumia uelekeo wa kishale cha 3DHitilafu ya KukanushaSababu ya Kurudisha nyumaKukataa ni sababu ya ukakamavuInahitaji kulinganisha vinyago vyote vya makutano badala ya moja tuInahitaji kulinganisha vinyago vyote badala ya moja tuInahitaji pointi ambazo chemchemi za ndani huunganishwa ili kuwa na mwelekeo tofauti wa kawaidaInahitajikaInahitaji Silicon ya Apple iliyo na macOS %s au mpya zaidiInahitaji Intel GPU yenye usanifu wa Xe-HPGInahitaji Intel GPU yenye usanifu wa Xe-HPG naInahitaji NVIDIA GPU yenye uwezo wa kukokotoa %sInahitaji angalau wima tatuInahitaji vipeo vilivyochaguliwa au kikundi amilifu cha kipeoSoma upya orodha za mali na mali kutoka kwa maktaba ya mali kwenye diskiBadilisha njiaMwindo wa MfanoWeka upya WatotoWeka Upya Ngazi ya RangiWeka Upya CurveRudisha KawaidaWeka upya makadirio ya UVWeka upya sehemu za usogezaji za Uhalisia Pepe kuhusiana na pozi la msingi la kipindiWeka Upya MaadiliRudisha MwonekanoWeka upya uzani wa manyoya kwenye thamani zote za uhuishaji za pointi zilizochaguliwaWeka upya ubadilishaji wa picha hadi thamani chaguomsingiWeka upya umbali wa kikomo kwa Kizuizi cha Umbali wa KikomoWeka upya eneo la deltaWeka upya eneo, mzunguko, na kuongeza mifupa iliyochaguliwa kwa viwango vyao vya chaguo-msingiWeka upya maeneo ya mifupa iliyochaguliwa kwa maadili yao chaguomsingiRudisha kanuni kwa zile za mwanzoWeka upya chaguo-msingi za waendeshajiWeka upya urefu wa asili wa mfupa kwa Nyosha Ili KuzuiaRudisha mabadiliko ya mfupa wa mkao kuwa hali yenye fremu kuuWeka upya mifupa ya mkao kati ya kila kitendo kinachosafirishwa.Weka upya faili za hivi majuziWeka upya delta za mzungukoWeka upya mizunguko ya mifupa iliyochaguliwa kwa maadili yao chaguomsingiWeka upya delta za mizaniWeka upya kuongeza kiwango cha mifupa iliyochaguliwa kwa viwango vyao chaguomsingiRudisha uongezaji wa vipande vilivyochaguliwaWeka upya vitufe vya umbo kati ya kila kitendo kinachosafirishwa.Weka upya uwekaji muda wa ukandaWeka upya eneo la kubadilisha ukandaWeka upya eneo la kubadilisha ukanda, ukubwa na mzungukoWeka upya mzunguko wa kubadilisha ukandaWeka upya kiwango cha kubadilisha mikandaWeka upya nakala ya matundu ambayo yanachongwaWeka upya uzito wa manyoya hadi sufuriWeka upya ubao wa kunakili wa ndani na/au kawaida ya kipengele kilichochaguliwaWeka upya ubatilishaji wa ndani uliochaguliwa kwa maadili yake ya marejeleo yaliyounganishwaRudisha ubadilishaji wa stencil kuwa chaguo msingiWeka upya masahihisho ya mabadiliko yanayotumika kwa uhusiano wa uzazi, hauondoi uzazi yenyeweWeka upya mabadiliko ya kila mfano wa mtoto kwenye matokeo.Weka upya mwonekanoWeka upya thamani ya mali hii hadi thamani yake chaguomsingiWeka upya kwa maadili chaguo-msingi vipengele vyote vya safuWeka upya kwa rangi za mandhari chaguo-msingiWeka upya rangi ya kipeo kwa viboko vyote au vilivyochaguliwaWeka upya eneo linaloweza kutazamwa ili kuonyesha safu kamili ya fremu muhimuWeka upya eneo linaloweza kutazamwa ili kuonyesha masafa kamili ya vipandeWeka upya eneo linaloweza kutazamwa ili kuonyesha anuwai ya fremu muhimu iliyochaguliwaWeka upya eneo linaloweza kutazamwa ili kuonyesha anuwai ya fremu muhimu zilizochaguliwaWeka upya eneo linaloweza kutazamwa ili kuonyesha masafa ya vipande vilivyochaguliwaWeka upya eneo linaloweza kutazamwa ili kuonyesha chaneli chini ya kishaleWeka upya eneo linaloweza kutazamwa ili kuonyesha chaneli zilizochaguliwaHuweka upya muda wa vitufe vya umbo kamiliUmbo upyaUnda upya thamani za F-Curve, k.m.Reshape inaweza kufanya kazi tu na viwango vya juu vya mgawanyikoUpinzani wa kitu kwa harakatiBadilisha ukubwaBadilisha ukubwa wa nodiBadilisha ukubwa wa wahariri kwa kuburuta kutoka kingoBadilisha ukubwa wa pichaBadilisha ukubwa wa vitu ili kuweka kisanduku cha kufunga chini ya thamani hii.Resize mwonekano ili uweze kuona nodi zoteResize mwonekano ili uweze kuona nodi zilizochaguliwaAzimioMgawanyiko wa AzimioNjia ya AzimioMuhtasari wa Azimio UKiwango cha AzimioAzimio UAzimio VMtazamo wa AzimioAzimio XAzimio YAzimio ZAzimio halilinganiAzimio halijachaguliwa kwa %s, kurukaAzimio lazima liwe kubwa kuliko 1Azimio la viboko vilivyotengenezwaAzimio la uso unaozalishwa kwa ajili ya kutoa na kuokaAzimio la octree; maadili ya juu hutoa maelezo boraAsilimia ya azimio la vitu vya sauti kwenye kituo cha kutazamaAzimio linalotumika kwa muhtasari wa nodi za Shader (lazima kubadilishwa kwa urahisi wa utendakazi)Azimio linapooka kwa muundoMaazimioPumzikaMsongamano wa MapumzikoUrefu wa KupumzikaNafasi ya KupumzikaKitufe cha Umbo la kupumzikaChanzo cha mapumzikoUrefu wa kupumzika wa nguvu ya harmonicKurejeshaRejesha MaeneoRejesha Urefu wa Sehemu ya CurveRejesha FremuRejesha ramani zote muhimu kwa chaguo-msingiRejesha vizuizi vyote vya data vilivyounganishwa kwenye maeneo yao ya asiliRejesha kipengee muhimu cha ramaniRejesha ramani muhimuRejesha fremu wakati uhuishaji ulipoanzishwaHurejesha urefu wa kila sehemu ya curve kwa kutumia hali ya awali baada ya deformationZuiaZuia Masafa ya FremuZuia UtoajiZuia ChaguaZuia MwonekanoZuia Alama ZinazoonekanaZuia uhariri wa viboko na fremu muhimu katika safu hiiZuia maadili ya juu na ya chini kabisa ya F-CurveZuia kirekebishaji kuchukua hatua tu baada ya fremu yake ya 'kuanza'Zuia kirekebishaji kutenda tu kabla ya fremu yake ya 'mwisho'Zuia harakati kwenye kila mhimili ndani ya safu fulaniZuia miondoko ili kulala kando ya mkunjo kwa kupanga upya eneo kwenye mhimili mrefu zaidi wa curveZuia miondoko kwenye uso wa matundu lengwaZuia miondoko ndani ya umbali fulani wa lengo (wakati wa tathmini ya kikwazo pekee)Zuia uchoraji kwenye wima kwenye kikundiZuia urejeshajiZuia mzunguko mgumu wa mwili kwa mhimili mmojaZuia tafsiri ngumu ya mwili na mzunguko kwa mhimili mmojaZuia tafsiri ngumu ya mwili kwa mhimili mmojaZuia mzunguko kwenye kila mhimili ndani ya safu fulaniZuia kuongeza ukubwa kwenye kila mhimili kwa masafa fulaniZuia uteuzi katika kituo cha kutazamaZuia uteuzi kwa vitu vinavyotumia modi sawa na kitu kinachotumika, kuzuia ubadilishaji wa hali ya bahati mbaya wakati wa kuchagua.Zuia tafsiri na mzunguko kwa shoka maalumZuia tafsiri na mzunguko kwa shoka maalum zilizo na chemchemiZuia mwonekano katika Mwonekano wa 3DZuia mwonekano katika kituo cha kutazamaVigeuzi vya VizuiziMatokeoMatokeo ya urekebishaji wa kisuluhishi cha nguoMatokeo ya utoaji, ikijumuisha tabaka na pasi zoteInaweza kuendeleaRejesha kasi ya kawaidaWeka Umbo la JumlaKurekebisha wakatiUfunguo wa Kurudisha MudaKurekebisha Hali ya Uteuzi MuhimuVifunguo vya Kurudisha MudaKurudisha muda wa muafaka wa mwisho na usogeze hadi kuanza kwa uhuishaji ili kuweka kitanziKitufe cha kurejesha muda lazima lichaguliweRetopolojiaRejesha ramani ya UV kutoka kwa jiometri, au njia mbadala ikiwa hakuna iliyoainishwa.Rudisha sifa ya rangi, au urejeshaji chaguomsingi ikiwa hakuna iliyobainishwaRudisha kielezo cha pointi ndani ya mkunjoRejesha thamani thabiti ya kitambulisho nasibu kutoka kwa "id" sifa kwenye kikoa cha uhakika, au faharasa ikiwa sifa haipo.Rejesha vekta ya urefu wa kitengo inayoonyesha mwelekeo unaoelekeza kutoka kwa jiometri kwa kila kipengele.Rudisha vekta inayoonyesha eneo la kila kipengeleRejesha thamani kamili inayoonyesha nafasi ya kila kipengele kwenye orodha, kuanzia sufuri.Rejesha sifa zilizoambatanishwa na vitu au jiometriRudisha pembe katika uso sawa na mwingineRudisha pembe zinazounda usoRejesha data kutoka kwa sehemu iliyo kwenye curve kwa umbali fulani kutoka mwanzo wakeRejesha data ya vipengele vingine katika jiometri ya muktadhaRudisha pembe za uso zilizounganishwa kwenye kingoRudisha pembe za uso zilizounganishwa kwenye wimaRudisha maelezo ya kijiometri kuhusu sehemu ya sasa ya kivuliRejesha matukio ya jiometri kutoka kwa mkusanyikoRudisha habari ya curve ya nyweleRudisha sehemu ya udhibiti iko umbali gani kando ya kila safuRejesha habari kuhusu pichaRejesha maelezo kuhusu pointi katika wingu la uhakikaRejesha taarifa kuhusu maeneo tofauti yaliyounganishwa katika wavuRejesha habari kuhusu kamera na jinsi inavyohusiana na nafasi ya sasa ya sehemu ya kivuli.Rejesha habari kuhusu mfano wa kituRudisha taarifa kutoka kwa kituRejesha aina nyingi za viwianishi vya unamu. Hutumiwa kwa kawaida kama viambajengo vya nodi za unamuRejesha pembe katika kila sehemu ya udhibiti inayotumiwa kupindisha kawaida ya mkunjo kuzunguka tungo yake.Rejesha muda wa sasa katika uhuishaji wa tukio katika vitengo vya sekunde au fremuRejesha curve sehemu ya kudhibiti ni sehemu yakeRejesha data ya sifa maalumRejesha data ya chembe iliyotoa mfano wa kitu, kwa mfano kutoa tofauti kwa hali nyingi za kitu.Rudisha mwelekeo wa mikondo katika kila sehemu ya udhibitiRudisha kingo zilizounganishwa kwa kila kipeoRudisha kingo za kitu jinsi inavyoonekana kwa Mizunguko. Kumbuka: jinsi wavu unavyozungushwa pembetatu kabla ya kuchakatwa na Mizunguko, topolojia itaonekana kuwa ya pembetatu kila wakati.Rudisha kingo za pande zote za kona ya usoRejesha uso kila kona ya uso ni sehemu yaRejesha faharasa ya nyenzo inayotumika kwa kila kipengele kwenye orodha ya nyenzo za jiometriRudisha urefu wa misururu yote iliyojumuishwa pamojaRejesha idadi ya vipengele katika jiometri kwa kila kikoa cha sifaRejesha idadi ya pointi zilizotathminiwa ambazo zitatolewa kwa kila sehemu ya udhibiti kwenye mikunjo.Rudisha idadi ya nyuso zinazotumia kila ukingo kama moja ya pande zaoRejesha kitu ambacho kina kirekebishaji cha nodi za jiometri kinachotekelezwa kwa sasaRudisha nafasi ya kila sehemu ya udhibiti ya BézierRejesha kipenyo katika kila nukta kwenye jiometri ya wingu ya mkunjo au nchaRudisha mzunguko wa kila mfano kwenye jiometriRudisha kipimo cha kila mfano kwenye jiometriRudisha kamera inayotumika ya tukioRudisha jumla ya urefu wa kila safu, kama umbali au kama idadi ya alamaRejesha aina ya miale inayoingia ambayo shader inatekelezwa. Hutumika kwa mbinu zisizo za kimaumbile.Rejesha kipeo kila kona ya uso imeambatishwaRudisha maelezo ya topolojia yanayohusiana na kila ukingo wa matunduRudisha maelezo ya topolojia yanayohusiana na kila uso wa matunduRudisha maelezo ya topolojia yanayohusiana na kila kipeo cha matunduRejesha thamani kutoka kwa sehemu kwenye kikoa tofauti kando na kikoa kutoka kwa muktadhaRejesha maadili kutoka kwa vipengele maalum vya jiometriRejesha ikiwa pembetatu zote kwenye uso ziko kwenye ndege moja, yaani, ikiwa zina kawaida sawa.Rejesha ikiwa kila ukingo umewekwa alama kwa kanuni laini au zilizogawanyikaRudisha ikiwa kila uso umewekwa alama ya kawaida laini au kaliRudisha ikiwa kila ncha ya mwisho inaunganishwa na mwanzoRejesha ikiwa nodi zinatathminiwa kwa tovuti ya kutazama badala ya toleo la mwisho.RudiRudi kwa Hali IliyotanguliaRudi kwa hali ya awaliHurejesha ishara ya ATumia tena miale ya saizi za jiraniOnyesha mifupa yote iliyofichwa katika Njia ya KuhaririOnyesha mifupa yote iliyofichwa kwenye Modi ya KuwekaOnyesha wima zote za UV zilizofichwaOnyesha vipengele vyote vilivyofichwa vya metaballOnyesha wima zote zilizofichwa, kingo na nyusoOnyesha vitu vyote vya kutoa kwa kuweka bendera ya kufichaOnyesha sehemu za udhibiti zilizofichwaFichua nyuso zilizofichika na wimaOnyesha tabaka za barakoa zilizofichwa kwa mudaOnyesha vitu vilivyofichwa kwa mudaNyumaMviringo wa NyumaFremu za NyumaKipanya cha NyumaNjia ya NyumaUpangaji wa KinyumeUhamisho wa NyumaBadilisha mpangilio wa sasa wa vitu vilivyochaguliwaHistoria ya mzunguko wa kinyumeMpangilio wa fremu wa nyumaUtaratibu wa kurudi nyumaBadilisha mpangilio wa vitu vilivyoonyeshwaBadilisha mpangilio wa wima na kingo za nyuso zilizochaguliwa, ukigeuza mwelekeo wao wa kawaida.Badilisha athari ya kupangaBadili mageuzi kati ya kitu hiki na lengo lakeBadilisha mwendo wa wima wa panyaKinyumeRudi kwenye mpangilio asili wa skrini, kabla ya kuwekelea eneo la skrini nzimaKingo za zungushaRh RahisiRidgeMiteremko na MabondeKuibaJicho la KuliaMshiko wa KuliaNchi ya Kulia ImechaguliwaAina ya Mshiko wa KuliaUfunguo wa KuliaKipanya cha Kulia Chagua KitendoJirani SahihiOrthografia SahihiMtazamo SahihiBonyeza kulia kwenye vitufe ili kuziongeza kwenye menyu hiiJicho la kulia linapaswa kuona picha ya kushoto na kinyume chakeHali ya uteuzi wa mpiko wa kuliaKona ya chini kulia ya eneo la utafutaji katika viwianishi vilivyorekebishwa vinavyohusiana na nafasi ya alamaKizuizi Kigumu cha MwiliAina ya Kizuizi Kigumu cha MwiliKitu Kigumu cha MwiliMipangilio Imara ya MwiliUmbo Imara la MwiliAina ya Mwili MgumuUlimwengu Mgumu wa MwiliRigid Body World haina data ya fizikia inayohusishwa ya kuuza njeRigid Body inashiriki kikamilifu katika uigajiMwili mgumu kuharibika wakati wa kuigaUlimwengu wa Rigidbody haukuanzishwa ipasavyo, unahitaji kupiga hatua ya kuiga kwanzaRangi ya RimAthari ya RimKikundi cha Rim VertexAthari ya pembenipeteMwelekeo wa PetePete kwenye mhimili wa XPete kwenye mhimili wa YPete kwenye mhimili wa ZPete kwenye umbali wa duaraPete lazima ziwe angalau 3MpasukoRip imeshindwaRapua poligoni na usogeze matokeoPasua wima zilizochaguliwa au eneo lililochaguliwaJukumu la kitu katika Maigaji ya Mwili MgumuIngizaPembe ya KuviringishaChanzo cha Pembe ya KusongaKina cha RollMwelekeo wa RollMikunjo ya NyweleIngiza ndaniPindisha KushotoUrefu wa KusongaToa njeKipenyo cha KusongaSogeza KuliaRoll kukabiliana na mwisho wa B-Bone, anpassar twistRoll kukabiliana kwa ajili ya kuanza kwa B-Bone, anpassar twistSogeza mtazamoSogeza mtazamo kuelekea kushotoSogeza mtazamo kuelekea kuliaSogeza mwonekano kwa kutumia thamani ya pembeIngiza: %.2fOnyesha: %sShutter ya KuzungushaMuda wa Kupiga ShutterHukunja mikunjo ya nywele kuanzia kwenye vidokezo vyakeMziziKipenyo cha MiziziMwelekeo wa MiziziKielezo cha MiziziNafasi ya MiziziVyeo vya MiziziMizizi PrimUteuzi wa MiziziViratibu vya Umbile la MiziziTafsiri ya Mizizi PekeeKuanguka kwa miziziMzizi wa safu ya makusanyo ya safu hii ya kutazama, mali yake ya kielekezi cha 'mkusanyiko' ni sawa na mkusanyiko mkuu wa tukio.ZungushaZungusha digrii 180 kisaaZungusha digrii 270 kisaaZungusha digrii 90 kisaaZungusha KwaZungusha EulerZungusha Mikunjo ya NyweleZungusha MatukioZungusha MzungukoZungusha ChanzoZungusha kuratibu za UV ndani ya nyusoZungusha VektaZungusha ncha kwa kutumia mhimili wa XZungusha nukta kwa kutumia mpangilio wa XYZZungusha ncha kwa kutumia mhimili wa YZungusha ncha kwa kutumia mhimili wa ZZungusha ncha kwa kutumia pembe ya mhimiliZungusha vekta kuzunguka sehemu egemeo (katikati)Zungusha kuzunguka sehemu tofautiZungusha kuzunguka mhimili kwa pembeZungusha katikati ya pichaZungusha karibu na X ya ndani, kisha ZZungusha kuzunguka Z ya ndani, kisha XZungusha kuzunguka shoka X, Y, na ZZungusha kuzunguka mhimili wa Z wa nafasi ya kirekebishajiZungusha karibu na mhimili wa X wa ndaniZungusha kuzunguka mhimili wa Y wa ndaniZungusha karibu na mhimili wa Z wa ndaniZungusha kuzunguka mhimili uliobainishwa ('uliofungwa') ili uelekeze kwenye lengoZungusha sifa ya rangi ya kona ya uso ndani ya nyusoZungusha matukio ya jiometri katika nafasi ya ndani au ya kimataifaZungusha uteuzi wa awali ukitoa sura boraZungusha mfano kulingana na vertex kawaidaMzunguko unaathiriwa na mipangilio ya kupiga pichaZungusha visiwa kwa kufaa zaidiZungusha visiwa ili kuunganishwa kwa mlaloZungusha visiwa ili kupangiliwa wimaZungusha visiwa ili kuboresha mpangilioZungusha kipimo cha mzazi kisicho sare ili kupatana na mtoto, kwa kutumia kipimo cha X cha mzazi kwa mhimili wa X wa mtoto, na kadhalika.Zungusha pointi kuzunguka sehemu ya katikati ya brashiZungusha ukilinganisha na mwelekeo wa sasaZungusha ukingo uliochaguliwa au nyuso zinazounganaZungusha vitu vilivyochaguliwaZungusha pichaZungusha mzunguko wa ingizo katika nafasi ya kimataifaZungusha mzunguko wa ingizo katika nafasi yake ya ndaniZungusha mzunguko wa ingizo katika nafasi ya ndani ya kituZungusha tanjiti ya usoZungusha mwonekanoZungusha/SogezaImezungushwa hadi mstatili mdogo, ama wima au mlaloHuzungusha kila curve ya nywele kuzunguka mhimiliMzungukoPembe ya MzungukoMhimili wa MzungukoUshawishi wa MzungukoMatrix ya MzungukoNjia ya KuzungushaNjia ya Mchanganyiko wa MzungukoNjia ya MzungukoSoketi ya Njia ya MzungukoKiolesura cha Soketi cha Nodi ya MzungukoNjia ya MzungukoMzunguko wa MzungukoMaalum ya Wimbo wa MzungukoNyimbo za MzungukoVitengo vya MzungukoMzunguko XMzunguko YMzunguko ZKiasi cha mzunguko kwa kila pikseli ili kudhibiti kasi ya mzunguko wa kituo cha kutazamaMzunguko na MizaniPembe ya mzungukoPembe ya mzunguko kuzunguka Z-Axis ili kutumia delta za mzunguko kutoka kwa vifaa vya sauti vya Uhalisia Pepe hadiMzunguko wa kuzunguka katikati au kituMzunguko kuzunguka njiaMzunguko kuzunguka mhimili uliochaguliwa wa mwelekeoMhimili wa mzunguko (chaguo-msingi: tangent kwenye mzizi)Ubadilishaji wa mzungukoHitilafu ya mzungukoMzunguko kwa kila hatuaMzunguko wa picha ya usuli (mwonekano wa ortho pekee)Mzunguko wa kitu kipya kilichoongezwaMzunguko katika EulersMzunguko katika QuaternionsMzunguko katika quaternions (weka kawaida)Mzunguko hautumiki katika Kihariri cha Karatasi ya KuwekaMzunguko wa vile kwenye shimoMzunguko wa jua karibu na kileleMzunguko wa kidhibiti sambamba cha hatua unalenga katika anga za juuMzunguko wa athariMzunguko wa matukioMzunguko wa mwanga wa studio kuzunguka Z-AxisMzunguko wa kurekebisha ili kutumika kwenye mkao wa msingi wakati wa kubainisha mzunguko wa mtazamajiMzunguko pekeeMzunguko au sehemu ya egemeo la kuongezaMzunguko uliopo kwenye picha halisi, utalipwa (k.m. kwa kutega kimakusudi)Mzunguko wa mzunguko ambao pivoting inapaswa kutokeaHatua ya kuzungusha kwa funguo za pedi za nambari (2 4 6 8)Mzunguko hadi Pembe ya MhimiliMzunguko hadi DeltasMzunguko hadi EulerMzunguko hadi QuaternionThamani ya mzunguko katika sifa ya jiometriSoketi ya thamani ya mzunguko wa nodiThamani za mzunguko zinaweza tu kuonyeshwa kwa kuwekelea maandishi katika mwonekano wa 3DMzunguko: %.2f%s %sMzunguko: %s %s %sTofauti ya MzungukoMizungukoMbayaSababu MbayaUkaliUkali 1Ukali 2Mviringo MkaliMwisho wa UkaliMwisho wa UkaliKizingiti cha UkaliUkali wa nyenzoMsingi wa ukaliUkaliUUkaliVMzungukoZungusha A hadi kigawe kamili cha B chini ya au sawa na AMzunguko A hadi nambari kamili iliyo karibu zaidi.Mzunguko wa UV hadi pikseli wakati wa kuhaririKofia ya mviringo (nusu mduara)Pembe za duara kwa kutoa miduara ya duara kwenye kila sehemu ya udhibitiUmbo la mzunguko lililo waziZungusha kuelea chini hadi nambari kamili inayofuataZungusha kuelea hadi nambari kamili iliyo karibu zaidi kuelekea sifuri (sakafu ikiwa chanya; dari ikiwa hasi)Zungusha kuelea juu au chini hadi nambari kamili iliyo karibu zaidiZungusha kuelea hadi nambari kamili inayofuataMzunguko hadi PixelsMzunguko hadi vituo vya pixelMviringo hadi pembe za pikseliMviringoRiboni za MviringoMviringoMzunguko wa watoto karibu na mzaziMviringo wa ncha ya brashiMviringo wa pembe za paneli na paneli ndogoMizungukoSafuVichujio vya SafuUrefu wa SafuSafu ImeingilianaSafu mlalo:MpiraTathmini ya KanuniUtata wa KanuniMtawalaSheria zinapitishwa kutoka juu hadi chini (kanuni ya kwanza pekee ambayo athari iko juu ya kizingiti cha fuzziness ndiyo inatathminiwa)Endesha Kama MtumiajiEndesha faili ya PythonRun Python wakati wa kuhaririEndesha hati amilifuEndesha kama Kazi ya UsuliEndesha kama mtumiaji maalumEndesha maandishi haya kama hati ya Python kwenye upakiajiWakati wa kukimbiaData ya Muda wa KuendeshaChaguzi za wakati wa utekelezajiMaelezo ya hali ya wakati wa utekelezaji kuhusu kipindi cha Uhalisia PepeSMPTE (Imejaa)SMPTE msimbo wa saa unaoonyesha dakika, sekunde na fremu pekee - saa pia huonyeshwa ikihitajika, lakini si kwa chaguo-msingi.Mipangilio ya Majimaji ya SPHMipangilio ya SSAOUsafirishaji wa STL: Haiwezi kufungua faili '%s'Ingiza STL: Haiwezi kufungua faili '%s'Ingiza STL: Imeshindwa kuleta matundu kutoka kwa faili '%s'Ingiza STL: Imeshindwa kusoma faili '%s'Maeneo SalamaEneo salama kwa vipengele vya jumlaEneo salama kwa vipengele vya jumla katika uwiano tofauti wa kipengeleEneo salama kwa maandishi na michoroEneo salama kwa maandishi na michoro katika uwiano tofautiMaeneo salama yanayotumika katika mwonekano wa 3D na mpangilio wa mpangilioMkondo huohuoKitu KimojaSawa na frame_end, isipokuwa kwamba thamani yoyote inaweza kuwekwa, ikijumuisha zile zinazounda hali batili.Sawa na frame_start, isipokuwa kwamba thamani yoyote inaweza kuwekwa, ikijumuisha zile zinazounda hali batili.Mfupa uleule umechaguliwa...Mkusanyiko sawa na mfupa unaofanya kaziRangi sawa na mfupa unaofanya kaziUelekeo sawa wa pembejeo/tokeo la soketiMfanoMfano wa Kiambatisho UVUpendeleo wa MfanoHesabu ya SampuliMwindo wa MfanoSampuli ya Urefu HataUmbizo la MfanoKielelezo cha SampuliUrefu wa SampuliSampuli ImeunganishwaSampuli ya Karibu ZaidiSampuli ya Uso wa Karibu ZaidiNafasi ya MfanoKiwango cha MfanoUkubwa wa MfanoMfano wa Mipaka IliyonyookaMfano wa UVMfano wa Uso wa UVSampuli ya bendi ya rangiSampuli ya rangi kutoka kwa Dirisha la Kilinganishi na uunde nyenzo za Penseli ya GreaseMfano wa rangi kutoka kwa dirisha la Blender ili kuhifadhi katika maliMfano wa kizuizi cha data kutoka kwa Mwonekano wa 3D ili kuhifadhi katika maliSampuli ya mstari na uonyeshe katika paneli za UpeoUsahihi wa sampuli, muhimu kwa data ya uhuishaji (thamani ya chini, sahihi zaidi)Sampuli ya faili ya picha kama muundoSampuli ya faili ya picha kama muundo wa mazingira.Sampuli ya rangi ya %sKina cha sampuli kutoka kwa mwonekano wa 3DMfano wa maelezo ya dyntopoSampuli ya kila mstari kwa kusambaza sawasawa idadi maalum ya pointiSampuli ya kila safu kwa kuigawanya katika sehemu zenye urefu uliobainishwaKingo za sampuli zenye urefu sawaKingo za sampuli zilizo na vishikizo vya vektaSampuli ya kila pikseli ya pichaUmbo la sampuliUrefu wa sampuli kulingana na urefu wa jumla wa mikondo yote, badala ya kutumia urefu ndani ya kila kingo iliyochaguliwa.Sampuli ya saizi ya voxel ya matunduSampuli ya taa nyingi kwa ufanisi zaidi kulingana na makadirio ya mchango katika kila sehemu ya kivuliSehemu ya sampuli ya F-CurveKiwango cha sampuli ya sauti katika HzSampuli ya maelezo ya matundu kwenye sehemu iliyobofyaSampuli ya rangi ya onyesho la toweSampuli ya ramani ya UV ya uso kwenye sehemu ya kiambatishoSampuli ya kuanza kutoa onyesho la kukaguaThamani za sampuli kutoka kwa muundo wa pichaVidokezo vya SampuliData ya uhuishaji ya sampuliSampuliSampuli BadilishaSampuli kwa kila FremuSampuliMbinu ya SampuliMchoro wa SampuliSampuli PresetsKiwango cha SampuliHatua Ndogo za SampuliMbinu ya sampuli ya kutumia kwa juzuuMkakati wa sampuli za nyuso zenye moshiKuenezaKueneza kwa ikoni kwenye kiolesuraKueneza, Thamani, HueKueneza:HifadhiOkoaHifadhi Kama MtoleaHifadhi Kama...Hifadhi Hifadhi NakalaHifadhi Nje...Hali ya HifadhiHifadhi PNG kama PNG, JPEG kama JPEG, WebPs kama WebPs.Hifadhi MapendeleoHifadhi harakaHifadhi MatoleoHifadhi faili ya kunasa mwendo ya BVH kutoka kwa silahaHifadhi mlolongo wa pichaHifadhi kizuizi cha data ya maandishi kinachotumikaHifadhi faili ya maandishi inayotumika na chaguziHifadhi picha zote zilizorekebishwaHifadhi picha iliyopakiwa katika faili ya .changanya kwenye diskiHifadhi kama ToaHifadhi faili za akiba kwenye diski (faili ya mchanganyiko lazima ihifadhiwe kwanza)Hifadhi mabadiliko kabla ya kufunga?Hifadhi taa maalum ya studio kutoka kwa mipangilio ya kihariri cha taa ya studioHifadhi uhamisho kwa faili ya njeHifadhi picha kwa kutumia udhibiti wa rangi. Kwa miundo ya kuonyesha picha kama vile PNG, weka mabadiliko ya mwonekano na onyesho. Kwa miundo ya picha za kati kama vile OpenEXR, tumia nafasi chaguomsingi ya kutoa rangi.Hifadhi picha kama JPEGs.Hifadhi picha kama WebPs kama picha kuu (hakuna njia mbadala)Hifadhi njia za mwangaza-chrominance-chrominance badala ya rangi za RGBHifadhi weka akiba kwa faili za EXR (zinazofaa kwa utunzi mzito, Kumbuka: huathiri matukio yaliyotolewa kwa njia isiyo ya moja kwa moja)Hifadhi ramani ya kuoka katika faili ya njeHifadhi ramani ya kuoka kwenye kizuizi cha data cha picha ya ndaniHifadhi faili ya sasa ya BlenderHifadhi faili ya sasa ya Blender na jina lililoongezwa kwa nambari ambalo halibatili faili zozote zilizopoHifadhi faili ya sasa katika eneo unalotaka lakini usifanye faili iliyohifadhiwa kufanya kaziHifadhi picha kwa jina lingine na/au mipangilioHifadhi picha kwa jina la sasa na mipangilioHifadhi picha iliyotolewa kwa njia ya pato (inatumika tu wakati uhuishaji umezimwa)Hifadhi tukio kwa faili ya PLYHifadhi tukio kwa faili ya Wavefront OBJHifadhi tukio kwa faili ya STLHifadhi kizuizi hiki cha data hata kama hakina watumiajiHifadhi safu hii ya patoHifadhi kwenye diski (puuza mabadiliko ya nje)Imehifadhiwa "%s"Imehifadhiwa %sPicha iliyohifadhiwa "%s"Faili iliyopakiwa imehifadhiwa kwa: %sMaandishi yaliyohifadhiwa "%s"KuhifadhiImeshindwa kuhifadhi mapendeleoMwonaMchoro wa Kivekta Mkubwa (.svg)MizaniVipimo (resize) vitu vilivyochaguliwaMsingi wa MizaniUrahisishaji wa MizaniVipengee vya MizaniPiga FPSKipengele cha MizaniKipengele cha Mizani cha UmbileOngezaUshawishi wa MizaniMatukio ya MizaniNjia ya Mchanganyiko wa WazaniNjia ya MizaniKipimo cha MizaniKupunguzaKipimo NasibuUkakamavu wa MizaniUnene wa KiharusiUnene wa MizaniPima U na V kwa kujitegemeaMizani ya kuratibu za UV hadi mipaka baada ya kufunuliwaSare ya WazaniKiwango XKipimo cha X: %s Y: %s Z: %s%s %sKipimo cha X: %s Y: %s%s %sKipimo cha YKiwango cha ZPima thamani ya muktadha wa kueleaPima data yote (Baadhi ya waagizaji hawatumii silaha zilizopimwa!)Pima kando ya CurvePima kwenye mhimili wa XPima kwenye mhimili wa YPima thamani ya int muktadhaPunguza chini maandishi ili kutoshea ndani ya visanduku vya maandishiPiga kila mshororo kwa usawa ili kufikia urefu unaolengwaSababu ya mizani inayobainisha 'kasi' ya chaguo la kukokotoaKipengele cha mizani kinachobainisha viwango vya juu/chini zaidiKipengele cha kipimo cha kurekebisha urefu wa fremu muhimuVigezo vya mizani ya mwisho wa B-Bone, hurekebisha unene (kwa athari za kupunguza)Sababu za mizani za kuanza kwa B-Bone, hurekebisha unene (kwa athari za kupunguzwa)Mbinu ya kufaaKipimo cha ukubwa wa taa zilizoagizwa kutoka njeMizani ya kitu kipya kilichoongezwaPima matukio ya jiometri katika nafasi ya ndani au ya kimataifaVikundi vya mizani vya kingo na nyuso zilizounganishwaPima kingo za mtu binafsi au visiwa vya ukingo wa jiraniPima sura za mtu binafsi au visiwa vya jiraniMfano wa kipimo kulingana na saizi ya usoMizani huathiriwa na mipangilio ya kupiga pichaPiga visiwa vya ramani ya UV na usonge ili wajaze nafasi ya UV iwezekanavyoVisiwa vidogo kujaza mraba wa sehemuMesh ya mizaniKiwango cha kelele (thamani ya juu husababisha milipuko mikubwa)Kipimo cha umbile la kelele kwenye kila kingoKiwango cha suluhisho la kitu katika nafasi ya kameraKiwango cha mitaji midogoMizani ya shoka X na Z hurekebishwa ili kuhifadhi kiasi cha mifupa.Mizani ya shoka X na Z ni kinyume cha Mizani ya Y.Mizani ya ncha ya brashi katika mhimili wa XKiwango cha athari ya uhamishajiKiwango cha mapigo ya mwishoKiwango cha mfano wa kufunga nyweleIdadi ya matukioKipimo cha umbile la kelele kwa nafasi ya miziziMizani ya kivuliKiwango cha kelele za angaMizani pekeePima eneo lililochaguliwaSaizi iliyochaguliwa ya mifupa ya bendyPima thamani kuu zilizochaguliwa kwa wastani wao uliojumuishwaMizani ya vipeo vilivyochaguliwa vya ngoziUgumu wa kipimo badala ya radiusPima BVH kwa thamani hiiPima ingizo la Z wakati hutumii z-bafa, hudhibiti ukungu wa juu zaidi uliobainishwa na rangi nyeupe au thamani ya ingizo 1.Pima picha ya usuliPiga mifupa ili kutoshea urefu wote wa curvePima kipimo cha kitu maalum kwa urefu wa mfupaPima vipengee vya mfano wa usoPima mwendo wa kipanya kwa thamani hii kabla ya kutumia deltaPima mzunguko wa kelelePima matrix ya kukabiliana (tumia kutumia kibadilishaji nafasi ya skrini)Pima unene wa kiharusi wakati wa kubadilisha mipigoPiga muundo ili kutoshea urefu wa kila kipigoPima thamani za F-Curve iliyorekebishwaKupima Urefu wa MfupaMizani hadi MipakaMizani hadi DeltasUkubwa kwa UsoKipimo cha KujazaPima ili KutosheaKipimo cha kuheshimu kukuza (vinginevyo zoom saizi huru ya onyesho)Kipimo cha kutumia wakati wa kubadilisha kati ya vitengo na vipimo vya Blender.Kiwango cha unyeti wa obiti ya mpira wa wimboOnyesha vekta kwa ukubwa waoMizani/TafsiriKipimo: %s : %s : %s%s %sKipimo: %s : %s%s %sKipimo: %s%s %sMizaniB X: %s Y: %s Z: %s%s %sMizaniB: %s : %s : %s%s %sMizaniB: %s%s %sImeongezwaHuongeza ukubwa wa keleleHupanga matundu kama mwili laini kwa kutumia asili ya kitu kama mizaniKuongezaKuongeza (kwa wakati) kwa keleleSababu ya kuongeza hatuaKipengele cha kuongeza ambacho kinatumika kwenye mhimili wa XKipengele cha kuongeza ambacho kinatumika kwenye mhimili wa YKuongeza kwa uingizaji wa keleleKuongezeka kwa kituChanganua saraka za nyongeza kwa moduli mpyaScanline "mfichuo" kwa madoido ya shutter ya kusongeshaTawanya nuru inapopita kwenye sauti, ambayo mara nyingi hutumiwa kuongeza ukungu kwenye tukioMfano wa kutawanyaMandhariNakili MipangilioNakala KamiliNakala IliyounganishwaMpyaKielezo cha KituNafasiAinaOnyesho '%s' limeunganishwa, uwekaji picha wa vitu umezimwaOnyesho '%s' ndilo la mwisho la ndani, haliwezi kuondolewaKamera ya MandhariMkusanyiko wa MandhariMikusanyo ya MandhariOnyesho la MandhariMuda wa OnyeshoMsururu wa Fremu ya MandhariOnyesho la HydraOnyesho la Hydra hutoa mipangilio ya injiniKuweka TukioTaa za MandhariVitu vya MandhariOperesheni ya MaonyeshoChaguo za MandhariChimbuko la MandhariSifa za MandhariMwonekano wa Onyesho la MandhariTakwimu za MaeneoUkanda wa MandhariMuda wa MaonyeshoKitengo cha MandhariUlimwengu wa MandhariOnyesho katika hali yake iliyotathminiwaKizuizi cha data cha eneo, kinachojumuisha vitu na kufafanua wakati na kutoa mipangilio inayohusianaVizuizi vya data vya eneoMipangilio ya onyesho la mandhari ya poti ya kutazama ya 3DOnyesho la kuchagua kamera inayotumika (toa onyesho ikiwa halijafafanuliwa)Mandhari haina kameraHali ya onyesho hutumia modi kamili ya kuoka:Mandhari haijapatikanaMkusanyiko wa mizizi ya mandhari ambayo inamiliki vitu vyote na mikusanyiko mingine iliyoanzishwa kwenye eneo la tukio.Ukubwa wa eneoOnyesho la kutoa, tukio la sasa ikiwa halijabainishwaOnyesho litatolewa kwa kutumia sampuli 11 za kuzuia kutengwaOnyesho litatolewa kwa kutumia sampuli 16 za kuzuia kutengwaOnyesho litatolewa kwa kutumia sampuli 32 za kuzuia kutengwaOnyesho litatolewa kwa kutumia sampuli 5 za kuzuia kutengwaOnyesho litatolewa kwa kutumia sampuli 8 za kuzuia kutengwaOnyesho litatolewa kwa kutumia njia moja ya kuzuia aliasing (FXAA)Onyesho litakuwa likitoa bila kutofautishaMandhariMandhariUsuli wa Eneo la WigoMipaka ya mtazamo wa takwimu wa klipu ya filamuMipaka ya mtazamo wa takwimu wa pichaMipaka ya kuibua takwimu za klipu ya filamuUmbali wa KukimbiaMtazamo wa Umbali wa KutafutaSkriniMpyaSkriniUkubwa wa Kunyakua SkriniNafasi ya SkriniViwianishi vya skrini vya sampuliKizuizi cha data cha skrini, kikifafanua mpangilio wa maeneo kwenye dirishaVizuizi vya data vya skriniMipangilio ya skrini ya nafasi ya kaziUkubwa wa skrini kwa viwango vya kawaida katika mwonekano wa 3DKunasa kwa pembe ya nafasi ya skriniSkrini-FuatiliaUsahihi wa SkriniSkrini-Fuatilia UneneSkriniPicha ya skriniParafujoKirekebisha screwMhimili wa screwHatiFaili za HatiNjia ya HatiChanzo cha HatiSaraka ya hati haipatikaniUsemi wa MaandikoKuandika maandishiTembeza Rangi za WijetiTembeza na kuvuta kwa eneo la P2Tembeza chini ukurasa mmojaSogeza ukurasa juu au chiniTembeza faili zilizochaguliwa kwenye mwonekanoSogeza mwonekano chiniSogeza mwonekano kushotoSogeza mwonekano kuliaSogeza mwonekano juuSogeza juu ukurasa mmojaMwonekano wa kusogeza kwa kubofya kipanya na uburuteMwonekano wa kusogeza ili fremu ya sasa iwe katikatiKurudisha nyumaMchongajiChonga Visiwa VyoteUwezo wa KuchongaUso wa Mchongaji Huweka UwaziPenseli ya Kuchonga MafutaChonga mikunjo ya Grease PenseliNgazi za UchongajiUwazi wa KinyagoNjia ya UchongajiMiwekeleo ya Hali ya UchongajiRangi ya Uwekeleaji wa MchongajiNdege ya MchongajiMchongaji Onyesha Seti za UsoKinyago cha Maonyesho ya MchongajiMchoro wa Rangi ya UmbileChonga kiharusi kwenye jiometriChonga mikunjo kwa kutumia brashiChonga kwenye safu inayoendelea ya matunduRangi ya Mchongaji/Rangi ya KuwekeleaUchongajiMshonoPambizo la MshonoUkingo wa mshono wa kufungua UVMishonoEneo la Utafutaji:Tafuta MechiUpeo wa TafutaTafuta MinUkubwa wa UtafutajiTafuta tena kuanzia mwanzo wa faili inapofikia mwishoTafuta nodi kwa jina na uzingatie na uchagueTafuta faili za aina hiiTafuta vipengee kwenye folda hiiTafuta alama ambazo zimeharibika (t, r, k, na skew) kati ya viunziTafuta alama ambazo kimtazamo zimeharibika (homografia) kati ya fremuTafuta alama zinazotafsiriwa na kuzungushwa kati ya fremuTafuta alama zinazotafsiriwa na kupunguzwa kati ya viunziTafuta alama ambazo zimetafsiriwa kati ya viunziTafuta vialamisho vinavyotafsiriwa, kuzungushwa, na kupunguzwa kati ya fremuTafuta katika vizuizi vyote vya data vya maandishi, badala ya ile inayotumika pekeeMstari wa utafutaji ni nyeti kwa herufi kubwa na ndogoTafuta tanzu za picha zozote zinazohusiana (ONYO: inaweza kuwa polepole)Neno la utafutaji la kuchuja katika UIPiliMsingi wa PiliAina ya Mshiko wa PiliKitu cha Pili Kigumu cha Mwili kuwekewa vikwazoMgawo wa pili wa mpangilio wa nne wa upotoshaji wa miale ya Brown-ConradyMgawo wa pili wa mpangilio wa pili wa upotoshaji wa tangential wa Brown-ConradyMgawo wa pili wa mpangilio wa pili wa upotoshaji wa NukeMgawo wa pili wa upotoshaji wa mgawanyiko wa piliMgawo wa pili wa mpangilio wa tatu wa upotoshaji wa miale ya polinomiaRangi ya pili kutumika kwa athariSehemu ya pili ya udhibiti wa msururu wa ujazo kati ya kasi ya min/maxIngizo la pili la ukanda wa athariFremu muhimu ya pili kutumika kwa uanzishaji upyaKitu cha pili kilichochaguliwa cha matundu kinachohitajika kunakili umbo kutokaJina la kikundi cha pili cha kipeoSekondariMhimili wa Pili wa MfupaRangi ya PiliNjia ya Sekondari ya DataTafakari ya PiliUmbile la PiliRangi ya pili ya muundo wa ubao wa kukagua inayoonyesha maeneo yenye uwaziNjia ya pili ya mali kuwekwa na udhibiti wa radialSekundeSekunde karibu na kielekezi ambacho tunavuta karibuSekunde za kufanya jaribio la (batilisha marudio)Sehemu ya kuwezesha katika MapendeleoOna '%s' katika kihariri cha njeAngalia '%s' kwenye kihariri cha maandishiOna paneli ya Virekebishaji hapa chiniAngalia kizuizi cha maandishi cha OperetaList.txtMbeguMbegu kwa nasibu ikitumiwaMbegu kwa ajili ya uzalishaji wa nambari nasibu (ikiwa ni hasi, wakati hutumiwa kama mbegu badala yake)Mbegu kwa shughuli za nasibuMbegu kwa kizazi cha keleleMbegu ya jenereta ya nambari nasibuMbegu ya keleleMbegu ya jenereta nasibuMbegu inayotumiwa na jenereta ya nambari nasibu kutoa pointi nasibuThamani ya mbegu kwa kiunganishi ili kupata mifumo tofauti ya keleleThamani ya mbegu kwa kubahatishaSehemuMwelekeo wa SehemuUshawishi wa SehemuUrefu wa SehemuSehemu kati ya fremu zote mbili muhimuSehemuSehemu za ukingo uliopindaSehemu lazima ziwe angalau 3Sehemu zilizochukuliwa kutoka kwa vidhibitiSehemu zilizo na umbali mdogo wa picha kuliko huu zitaunganishwa pamojaChaguaChaguaChagua vipande 2 vya sautiChagua aina ya 2D au 3D ya curveChagua ZoteChagua Vigeuzi VyoteChagua NangaChagua MandharinyumaChagua UpendeleoChagua Kubwa zaidiChagua IdhaaChagua MtotoChagua Watoto PekeeChagua MkusanyikoChagua RangiChagua CurvesChagua Kielezo cha Mstari wa MwishoChagua Nyuso zilizounganishwa kwa uteuzi uliopoChagua VikundiChagua KishikoChagua VipiniChagua HierarkiaChagua TabakaChagua ImeunganishwaChagua HaliChagua NjeChagua MzaziChagua PassChagua MchoroChagua PointiChagua PeteChagua TafutaChagua SlotChagua wima za UVChagua wima za UV ukitumia uteuzi wa kisandukuChagua wima za UV kwa kutumia uteuzi wa duaraChagua UV ambazo ziko katika eneo moja na ushiriki vertex ya matunduChagua UV zinazoshiriki vertex ya matundu, iwe ziko katika eneo moja au la.Chagua UV kwa kutumia uteuzi wa lassoChagua Wima zilizounganishwa kwa uteuzi uliopoChagua MwonekanoChagua saraka iliyoalamishwaChagua kamera ya kuunganisha kwa alama kwenye fremu hiiChagua msururu wa vipande vilivyounganishwa vilivyo karibu na kielekezi cha kipanyaChagua kitanzi cha vipeo vya UV vilivyounganishwaChagua kitanzi cha kingo zilizounganishwaChagua mhimili wa kioo (X, Y)Chagua mhimili wa kioo (X, Y, Z)Chagua njia mpya ya maktaba hii, na upakie upya data yake yoteChagua sehemu ya curve ya rangiChagua nukta au vishikizo vyakeChagua seti ya nywele au pointi zilizosambazwa kwa nasibuChagua masafa kutoka kwa kipengele amilifuChagua kipande (iliyochaguliwa mwisho inakuwa "strip amilifu")Chagua wima zilizoathiriwa kwenye matunduChagua nyuso zote za UV zinazopishanaChagua wima zote za UV zilizounganishwa na ramani inayotumika ya UVChagua wima zote za UV zilizounganishwa chini ya kipanyaChagua chaneli zote za uhuishaji ndani ya eneo lililobainishwaChagua mifupa yote iliyounganishwa na miunganisho ya mzazi/mtoto kwa uteuzi wa sasaChagua vidhibiti vyote vilivyounganishwa na vilivyochaguliwa tayariChagua sehemu zote za udhibiti zilizounganishwa na uteuzi wa sasaChagua sehemu zote za curve zilizounganishwa na zilizochaguliwa tayariChagua data zote kwenye wavu kwenye mhimili mmojaChagua nyimbo zote zilizozimwaChagua vipengele vyoteChagua nyimbo zote zilizokadiriwaChagua zote kama Kweli, vinginevyo ondoa zoteChagua nyimbo zote zenye fremu muhimuChagua fremu zote muhimu za chaneli chini ya kipanyaChagua fremu zote muhimu kwenye viunzi maalumChagua fremu zote muhimu zinazotokea kwenye fremu sawa na ile iliyo chini ya kipanyaChagua fremu zote muhimu ndani ya eneo maalumChagua vitufe vyote vilivyounganishwa na vilivyochaguliwa tayariChagua nyimbo zote zilizofungwaChagua wima au kingo zote zisizo nyingiChagua vitu vyote katika mkusanyikoChagua vitu vyote vinavyozuia mwanga kutoka kwa mtoaji huyuChagua vitu vyote vinavyopokea mwanga kutoka kwa mtoaji huyuChagua njia zote kati ya vipengele vya chanzo/lengwaChagua wima zote za UV zilizobandikwaChagua pointi zote katika curve na uteuzi wowote wa pointiChagua kingo zote zenye ncha kali za kutoshaChagua vipande vyote vilivyo karibu na uteuzi wa sasaChagua vipande vyote vilivyopangwa kulingana na sifa mbalimbaliChagua vipande vyote kwenye upande sawa wa fremu ya sasa kama kishale cha kipanyaChagua pointi zote za kiharusiChagua sehemu zote za kiharusi kati ya mipigo mingineChagua viboko vyote vilivyo na sifa zinazofananaChagua maandishi yoteChagua fremu zote muhimu kwenye chaneli chini ya kipanyaChagua fremu zote muhimu kwenye curveChagua maandishi yoteChagua wima zote zilizogawiwa kwa kikundi amilifu cha kipeoChagua vialamisho vyote vya wakati ukitumia uteuzi wa kisandukuChagua nyimbo zote zinazofuatiliwaChagua nyimbo zote kutoka kwa kikundi maalumChagua nyimbo zote ambazo hazijaundwa upyaChagua nyimbo zote zilizo na rangi sawa na wimbo unaotumikaChagua wima zote zilizounganishwa kwa uteuzi wa sasaChagua mifupa yote inayoonekana iliyopangwa kulingana na sifa zinazofananaChagua vitu vyote vinavyoonekana vilivyowekwa pamoja na mali mbalimbaliChagua vitu vyote vinavyoonekana ambavyo vimeunganishwaChagua pointi mbadala katika mipigo na pointi zilizochaguliwa tayariChagua pete ya ukingoChagua pete ya ukingo ya wima zilizounganishwa za UVChagua idadi sawa ya vitanzi ili kuunganisha joziChagua Wimbo uliopo wa NLA au mstari wa hatua tupu kwanzaChagua kitu au mfupa wa poziChagua na uamilishe vipengeeChagua na telezesha sehemu ya curve ya rangiChagua mistari ya kuzuia silhouetteChagua angalau kitu kimoja cha matunduChagua angalau vitanzi viwili vya makaliChagua maeneo makubwa badala ya madogoChagua mifupa katika Mkusanyiko amilifu wa MifupaChagua mifupa ambayo ni wazazi wa mifupa iliyochaguliwa kwa sasaChagua mifupa inayotumika kama shabaha ya mifupa iliyochaguliwa kwa sasaChagua kingo za mipaka karibu na nyuso zilizochaguliwaChagua kwaChagua kwa yanayotumika nyenzoChagua vitu vilivyounganishwa vya mzazi/mtotoChagua contour au silhouetteChagua mtaro (silhouettes za nje za kila kitu)Chagua sehemu za udhibiti kwenye mpaka wa kila eneo la uteuziChagua vidhibiti kufuatia vilivyochaguliwa tayari kwenye mikunjoChagua sehemu za udhibiti zinazotangulia zile ambazo tayari zimechaguliwa kando ya mikunjoChagua kingo za mikunjo (zilizo kati ya nyuso mbili zinazofanya pembe ndogo kuliko Pembe ya Kukunja)Chagua sehemu za curve ukitumia uteuzi wa kisandukuChagua sehemu za curve kwa kutumia uteuzi wa duaraChagua sehemu za curve kwa kutumia uteuzi wa lassoChagua mikunjo ambayo iko karibu na mikunjo ambayo tayari imechaguliwaChagua kipengee cha kikoa cha uigaji wa moshiChagua alama za ukingo (kingo zilizofafanuliwa na alama za ukingo za Freestyle)Chagua kingo kwenye mipaka ya nyenzoChagua kingo au jozi za uso kwa vitanzi vya ukingo ili kuzungushaChagua aidha wima 1 au 3 kwa mzaziChagua nywele au pointiChagua kipengeleChagua vipengee kulingana na sifa inayotumika ya booleanChagua sehemu za mwisho za mikunjoChagua sehemu za mwisho za mipigoChagua kila kitu kuanzia na chaguo la mwishoChagua kila kitu isipokuwa mistari kutoka kwa mkusanyiko maalumChagua mtaro wa nje (silhouettes za nje za vitu vilivyofungiwa na vilivyofungwa)Chagua kitanzi cha uso chini ya kishaleChagua nyuso ambapo kingo zote zina zaidi ya watumiaji 2 wa nyusoChagua kingo za vipengele kulingana na mwonekanoChagua kingo za vipengele vya baadhi ya kitu kwenye kikundiChagua kingo za kipengele kwa mpaka wa picha (matumizi kidogo ya kumbukumbu)Chagua kingo za kipengele ambacho si mali ya kitu chochote kwenye kikundiChagua kingo za vipengee visivyokidhi masharti ya aina ya ukingo uliyopewaChagua kingo za vipengele vinavyokidhi masharti ya aina zote za makaliChagua kingo za vipengele vinavyokidhi angalau mojawapo ya masharti ya aina ya makaliChagua kingo za vipengele vinavyokidhi masharti ya aina ya makali uliyopewaChagua kingo za vipengele ndani ya anuwai ya thamani zisizoonekana (QI)Chagua kutoka kwa mfano wa Chiang au HuangChagua kutoka kwa pembejeo nyingi kwa jinaChagua vishikizo vya gizmo kwenye pande za ukanda uliochaguliwaChagua curve za grafuChagua vipini karibu na ukanda unaotumikaChagua kingo za kipengele kilichofichwaChagua jinsi ya kulazimisha kitu kwenye uso unaolengwaChagua jinsi wima zinavyobanwa kwenye uso unaolengwaChagua mzazi/watoto wa karibu wa mifupa iliyochaguliwaChagua kukatiza na fremu ya sasaChagua vipengee kwa kutumia uteuzi wa kisandukuChagua vipengee kwa kutumia uteuzi wa duaraChagua vitu kwa kutumia uteuzi wa lassoChagua alama za fremu muhimu kwa kutumia uteuzi wa mduaraChagua alama za fremu muhimu kwa kutumia uteuzi wa lassoChagua fremu muhimu kando na zilizochaguliwa tayariChagua fremu muhimu kwa kubofyaChagua fremu muhimu zinazotokea katika Miviringo ya F sawa na zilizochaguliwaChagua fremu muhimu zilizo upande wa kushoto au kulia wa fremu ya sasaChagua vitufe vilivyounganishwa na vibonye vilivyochaguliwa vya mpaka vya kila chembeChagua aina ya mstari kwa vibokoChagua nyuso zilizounganishwaChagua nyuso zilizounganishwa kwa pembeChagua nyuso zilizounganishwa chini ya kishaleChagua wima zilizounganishwaChagua wima zilizounganishwa chini ya kishaleChagua jiometri huru kulingana na hali ya uteuziChagua alama kwenye na kushoto/kulia ya fremu ya sasaChagua alama kwa kutumia uteuzi wa kisandukuChagua alama kwa kutumia uteuzi wa duaraChagua alama kwa kutumia uteuzi wa lassoChagua vipengee vya matundu kwenye maeneo yenye viooChagua pointi za kimiani zilizoakisiwaChagua wima zaidi za UV zilizounganishwa kwenye uteuzi wa awaliChagua sehemu zaidi za mstari zilizounganishwa kwenye uteuzi wa awaliChagua vipande zaidi karibu na uteuzi wa sasaChagua wima zaidi, kingo au nyuso zilizounganishwa kwenye uteuzi wa awaliChagua filamu au vipande vya pichaChagua chaneli ya kufuatilia filamuChagua chembe iliyo karibu zaidi kutoka kwa pointer ya kipanyaChagua kipengele kipya cha wavu kinachotumika na utumie eneo lakeChagua vitu vipyaChagua nodi na uiunganishe na nodi ya mtazamajiChagua nodi zilizounganishwa kutoka kwa zilizochaguliwaChagua nodi zilizounganishwa na zilizochaguliwaChagua nodi kwa kutumia uteuzi wa lassoChagua nodi zilizo na sifa zinazofananaChagua kitu katika mkusanyiko sawaChagua kitu kinachohusiana na nafasi ya kitu amilifu katika darajaChagua vitu katika mkusanyikoChagua vitu vinavyolingana na muundo wa majinaChagua vitu kwa kujirudia kutoka kwa kipengele kinachotumikaChagua mojawapo ya vikundi vya kipeo vinavyopatikana chini ya nafasi ya sasa ya kipanyaChagua kipande kimoja au zaidiChagua nyuso zilizochaguliwa kabisa pekeeChagua pointi pekeeChagua au acha kuchagua NLA-Strips zoteChagua au acha kuchagua faili zoteChagua au uondoe uteuzi wa vipande vyoteChagua au acha kuchagua vitu vinavyoonekana nasibuChagua mwelekeo baada ya kuundwa kwakeChagua vitu vilivyobandikwaChagua eneo la nyuso ndani ya kitanzi kilichochaguliwa cha kingoChagua ripoti kwa faharasaChagua matuta na mabonde (mistari ya mipaka kati ya sehemu nyororo na zilizopinda za uso)Chagua mizizi ya chembe zote zinazoonekanaChagua njia fupi kati ya mifupa miwiliChagua njia fupi kati ya chaguo mbiliChagua silhouettes (kingo kwenye mpaka wa nyuso zinazoonekana na zilizofichwa)Chagua UV zinazofanana na aina za maliChagua mifupa sawa na aina za maliChagua sehemu za curve zinazofanana kulingana na aina ya maliChagua maeneo ya uso sawa na uteuzi wa sasaChagua metaba sawa na aina za maliChagua vipeo, kingo au nyuso kulingana na aina za maliChagua sehemu za misururuChagua vipande kwenye upande uliopendekezwa wa vipande vilivyochaguliwaChagua vipande vinavyohusiana na fremu ya sasaChagua vipande upande wa kushoto au kulia wa fremu ya sasaChagua vipande ukitumia uteuzi wa kisandukuChagua mtindo unaotumika kuchora vibokoChagua mtindo unaotumika kujaza vibokoChagua mtaro unaopendekeza (karibu kingo za silhouette/contour)Chagua maandishi kwa mstariChagua hali ya udhibiti wa FreestyleChagua maktaba ya vipengee na katalogi zilizomo ili kuonyesha kwenye rafu ya vipengeeChagua mhimili ili kulinganisha kila kipeoChagua kameraChagua mhimili wa karibu zaidi wakati wa kuweka vitu (uso hubatilishwa)Chagua gizmo iliyoangaziwa kwa sasaChagua umbizo la faili litakalotumika kwa akiba ya data ya keleleChagua umbizo la faili litakalotumika kuakibisha data ya chembeChagua umbizo la faili litakalotumika kwa akiba ya data ya usoChagua umbizo la faili litakalotumika kuweka akiba ya data ya ujazoChagua faili inayohusiana na faili ya mchanganyikoChagua aina ya ramaniChagua vitu vya kioo vya kitu kilichochaguliwa k.m.Chagua nyuso mpya za ndaniChagua kipengele kinachofuata (kwa kutumia mpangilio wa uteuzi)Chagua nodi chini ya mshaleChagua kipengele kilichotangulia (kwa kutumia mpangilio wa uteuzi)Chagua paneli ya mali kitakachoonyeshwaChagua parametrization ya rangi ya shaderChagua umbo la viboko vya mchoro wa ramaniChagua umbo la ncha zote mbili za mipigoChagua kitufe cha kupanga ili kubaini mpangilio wa minyororoChagua mpangilio wa kupangaChagua chanzo cha nafasi za kupumzikaChagua vipande na vishikizo vyakeChagua API ya kompyuta kibao ya kutumia kwa unyeti wa shinikizo (huenda ikahitaji kuwasha tena Blender ili mabadiliko yaanze kutumika)Chagua mbinu ya kufuatilia inayotumika kupata makutano ya miale ya tukioChagua jinsi kingo za vipengele zinavyounganishwa ili kuunda minyororoChagua jinsi ufunguo wa kupanga unakokotolewa kwa kila mnyororoChagua mifupa hiyo iliyounganishwa na uteuzi wa awaliChagua hiyo mifupa ambayo inatumika katika mkao huuChagua alama za wakatiChagua vidokezo vya chembe zote zinazoonekanaChagua upande wa kushoto wa fremu ya sasaChagua upande wa kulia wa fremu ya sasaChagua alama za ufuatiliajiChagua nyimbo ambazo hutumika kwa uimarishaji wa mzungukoChagua nyimbo zinazotumika kuleta uthabiti wa tafsiriChagua mwelekeo wa mabadilikoChagua vitanzi viwili vya ukingo au kitanzi kimoja cha ukingo kilichofungwa ambapo vitanzi viwili vya makali vinaweza kukokotwa.Chagua vitu viwili vya matunduChagua aina ya upinde rangi inayotumika kujaza mipigoChagua aina ya algoriti ya shrinkwrap kwa nafasi inayolengwaChagua aina ya algorithm ya ugawajiChagua nyimbo zisizo safiChagua wima au nyuso kwa idadi ya pande za usoChagua wima bila kikundiChagua kingo za vipengele vinavyoonekanaChagua kwa Kitufe cha KipanyaChagua neno katika nafasi ya kishaleChagua neno chini ya kishaleChagua/Ondoa Uteuzi wote wa mipigo ya Penseli ya Grease kwa kutumia nyenzo ya sasaChagua/Ondoa chaguo katika mwelekeo huuChagua/Chagua faili kwa kuzipitiaUteuziInaweza kuchaguliwaInaweza Kuchaguliwa PekeeImechaguliwaImechaguliwaRamani ya Kitendo IliyochaguliwaUkanda wa Kitendo UliochaguliwaUfungaji UliochaguliwaIliyochaguliwa Kwa UjasiriNjia Zilizochaguliwa kwenye MshaleJumla ya Ukingo UliochaguliwaJumla ya Uso UliochaguliwaNyuso ZilizochaguliwaFaili IliyochaguliwaAngazia ZilizochaguliwaItaliki IliyochaguliwaKipengee KilichochaguliwaFunguo ZilizochaguliwaAlama IliyochaguliwaMandharinyuma ya Mstari UliochaguliwaRangi ya Maandishi ya Mstari UliochaguliwaAlama IliyochaguliwaUkanda wa Meta Uliochaguliwa (kwa upangaji wa vipande vinavyohusiana)Kitu KilichochaguliwaVitu VilivyochaguliwaVitu Vilivyochaguliwa PekeeVitu Vilivyochaguliwa na DataVitu Vilivyochaguliwa, Data na NyenzoImechaguliwa PekeeAlama ZilizochaguliwaMifupa ya Pozi IliyochaguliwaKofia Ndogo ZilizochaguliwaUkanda wa Sauti Uliochaguliwa (kwa sauti za spika za saa)Sehemu ZilizochaguliwaNuru ya Studio iliyochaguliwaMaandishi UliochaguliwaUkanda wa Mpito UliochaguliwaKipengele cha UV KilichochaguliwaVipeo vya UV vilivyochaguliwa ambavyo viko ndani ya eneo la kila mmoja vimeunganishwa pamojaUmechaguliwa Pigia mstariJumla ya Vertex IliyochaguliwaKipengee %s kilichochaguliwa hakikuweza kupatikana ndani ya maktaba ya kipengeeKipengee kilichochaguliwa %s si KitendoKipengee kilichochaguliwa kimo katika faili ya sasaMifupa iliyochaguliwa kutoka %sVizuizi vya data vilivyochaguliwa tayari ni mali (au haziauni matumizi kama mali)Hesabu ya makali iliyochaguliwa katika modi ya kuhaririKingo/nyuso zilizochaguliwa zinahitajikaIdadi ya nyuso iliyochaguliwa katika modi ya kuhaririNyuso zilizochaguliwa zinahitajikaMizunguko iliyochaguliwa lazima iwe na hesabu sawa za kingoNjia iliyochaguliwa iko nje ya maktaba ya kipengee ulichochaguaImechaguliwa Kuwa HaiHesabu ya kipeo iliyochaguliwa katika modi ya kuhaririImechaguliwa/HaijachaguliwaKuchagua mistari kutoka kwa maeneo yenye mwanga, na ufanye mchanganyiko wa kontua, kontua nyepesi na mistari ya vivuli kuwa maumbo yaliyofungwa.Kuteua kamera kunatumika tu katika hali ya kituUteuziKikoa cha UchaguziTabia ya Mwisho ya UchaguziMstari wa Mwisho wa UchaguziMask ya UchaguziNjia ya UteuziUteuzi PekeeUwazi wa UchaguziSeti ya UteuziHatua ya uteuzi ya kutekelezaUteuzi kwa Mpaka wa PichaKuchaguliwa kwa KuonekanaUteuzi hautumiki katika modi ya kituUteuzi wa kitatuzi cha MA kwa mlolongo wa MAUteuzi wa kituo amilifu kwa kituo kilichobofyaJozi za uteuzi hazipatikaniHali ya uteuzi wa sehemu ya curveHali ya uteuzi wa sehemu ya njiaHali ya uteuziUteuzi wa Fremu ya SasaUteuzi wa Thamani ya MshaleUteuzi wa Fremu ya Karibu ZaidiUteuzi wa Alama ya Karibu ZaidiUteuzi wa Karibu ZaidiSelective Damped Angalau MrabaHuchagua jinsi ncha ya mwisho ya B-Bone inavyokokotolewaHuchagua jinsi kishikio cha kuanza cha B-Bone kinavyokokotolewaHuchagua jinsi wima zinavyopangwa kwa sehemu za B-Bone kulingana na nafasi yao.Huchagua pointi nasibu kutoka kwa uteuzi wa sasa wa mipigoHuchagua algoriti ya marekebisho ya mipakaHuchagua algoriti iliyotumikaHuchagua algoriti ya unene iliyotumikaMigongano ya NafsiAthari ya kibinafsiMsuguano wa kibinafsiKujichanganyaMakutano ya KibinafsiKukagua Makutano ya SelfUmbali wa Chini wa KujitegemeaKitu MwenyeweKujiingilianaKuingiliana kwa nyuso zilizochaguliwaMazingira na mipangilio ya uigaji wa mwili unaojitoshelezaKundi la Kipeo cha KujigonganaTafsiri ya kimantiki ya maliTuma NyumaTuma kwa NyumaKitambuziSensor InafaaUrefu wa SensorUpana wa SensorSensorer inachanganuliwa kutoka juu hadi chiniTengaWatoto TofautiRangi TofautiVipengele TofautiJiometri tofautiHali TengaVitengo TofautiTenga XYZTenganisha jiometri zote kutoka kwa makutanoTenganisha kwa safuTenganishwa kwa nyenzoTenganisha vipande vilivyoshikiliwa na vipande vya meta vilivyochaguliwaMakadirio tofauti na visiwa vilivyotengwa na mishonoTenganisha jiometri iliyochaguliwaTenganisha jiometri iliyochaguliwa kuwa matundu mapyaTenganisha nodi zilizochaguliwa kutoka kwa kikundi cha nodiTenganisha pointi zilizochaguliwa kutoka kwa pointi zisizochaguliwa zilizounganishwa kwenye kitu kipyaMifupa iliyotenganishwaMfuatanoOngezaMarekebishoTabaka la MarekebishoSautiSandukuMwangaza/UtofautishajiKlipuSaaRangiMizani ya RangiMchanganyiko wa RangiKupitaMiviringoMwelekeoMbiliMsawazishajiUkungu wa GaussianMwangazaHue SahihiPichaKatikaSinemaKiteuzi cha MulticamZidishaNjeKwa UkandaMradiHifadhi ya WakalaMandhariSijaoaSautiKasiToaMaandishiRamani ya sautiAina ya MpitoAinaMizani NyeupeFutaMhariri wa MfuatanoSlaidi ya MfuatanoMfuatano wa Slaidi: %s%sJina la Ukanda wa MfuatanoData ya uhariri wa mlolongo wa kizuizi cha data cha OnyeshoData ya nafasi ya mhaririUkanda wa mfuatano ukitumia athari kwenye picha zilizoundwa na vipande vingineUkanda wa mlolongo kuunda ukungu wa gaussianUkanda wa mlolongo kuunda athari ya kung'aaUkanda wa mlolongo kuunda mpito wa kufutaUkanda wa mlolongo kuunda picha iliyojazwa na rangi mojaUundaji wa safu ya mlolongoMfuatano wa data ya fremu mojaUkanda wa mfuatano unaofafanua sauti itakayochezwa kwa muda fulaniUkanda wa mlolongo ili kudhibiti kasi ya vipande vinginePanda ukanda ili kuweka vipande vingine kama ukanda mmoja wa mfuatanoPanda safu ili kupakia videoPanda ukanda wa kupakia video kutoka kwa barakoaPanda ukanda wa kupakia video kutoka kwa kihariri cha klipuFunga safu ili kupakia picha moja au zaidiPanda safu ili kufanya marekebisho ya kichujio kwa tabaka zilizo hapa chiniPanda safu ili kufanya uhariri wa kamera nyingiUkanda wa mfuatano kwa kutumia taswira iliyotolewa ya tukioMfuatanoMfuatanoMipangilio ya Nafasi ya Rangi ya SequencerWahariri wa SequencerMuhtasari wa MfuatanoUtiaji Muhtasari wa Onyesho la Kufuatilia KifuatiliajiSehemu za KufuatanaMipangilio ya Zana ya SequencerAina ya athari ya mpangilioUkanda amilifu wa mfuatajiHali ya KikaoKitambulisho cha KipindiUID ya Kipindi cha kizuizi cha data cha kutumiwa na operetaUID ya Kikao cha mkusanyiko uliounganishwa moja kwa moja ulio na kitu kilichochaguliwa, kufanya ubatilishaji kutokaUID ya Kikao cha kikundi cha nodi ya jiometri inatupwaUUID wa KikaoUUID ya Kikao cha kitu cha kuweka (hutumia kitu kinachotumika wakati hii na 'jina' haijawekwa)SetiWeka "Mtumiaji Bandia" kwa vipengee vilivyoongezwa (isipokuwa vitu na mikusanyo)Weka eneo la mshale wa 2DWeka KitendoWeka AlfaWeka Lebo ya RangiWeka Curve KawaidaWeka Radi ya MviringoWeka Curve TiltWeka Seti ya UsoWeka Mtumiaji BandiaWeka NyumaWeka Masafa ya FremuWeka Wasifu wa Curve ya NyweleWeka Nafasi za KushughulikiaWeka Aina ya KushughulikiaWeka KitambulishoWeka Inverse InasubiriWeka NyenzoWeka Mchanganyiko wa NyenzoWeka Kielezo cha NyenzoWeka mabadiliko ya Minkowski hadi 0.5Weka mabadiliko ya Minkowski hadi 4Weka JinaWeka Mzazi KwaWeka Radius ya UhakikaWeka NafasiWeka Safu ya Onyesho la Kuchungulia kulingana na viwango vya Fremu Muhimu zilizochaguliwaWeka Safu ya Onyesho la Kuchungulia kulingana na anuwai ya fremu muhimu zilizochaguliwaUteuzi wa WekaWeka Kivuli KilainiWeka UkubwaWeka Mzunguko wa SplineWeka Azimio la SplineWeka Aina ya SplineWeka alama za udhibiti wa UVW kwa umbali sawaWeka eneo la kitazamaji cha Uhalisia Pepe kuwa eneo la kidhibiti cha raycastWeka ThamaniWeka Ubadilishaji MtazamoWeka lebo ya rangi kwa mikusanyiko iliyochaguliwaWeka lebo ya rangi kwa vibanzi vilivyochaguliwaWeka thamani ya safu ya muktadha (muhimu kwa kuendesha baisikeli modi amilifu ya kuhariri wavu)Weka thamani ya muktadhaWeka thamani ya muktadha (muhimu kwa nyenzo amilifu ya kuendesha baiskeli, vitufe vya umbo, vikundi, n.k.)Weka thamani ya muktadha kwenye kizuizi cha data cha kitambulishoWeka idadi isiyobadilika ya fremu kwa uhuishaji wote wa muundoWeka asilimia ya mwongozo ya kujengaWeka idadi ya juu zaidi ya fremu za BWeka seti mpya ya vitufe inayotumikaWeka jina jipya au kiambishi awali/kiambishi kilichopoWeka chaguo jipyaWeka alama inayotumika kama asili kwa kusogeza kamera (au mzazi wake ikiwa yupo) katika nafasi ya 3DWeka nyenzo haiWeka uhuishaji wote wa glTF kuanzia 0.0s.Weka alama zote za kiharusi kwa uwazi sawaWeka pointi zote za kiharusi kwa unene sawaWeka kanuni zote za kipeo kwa pembe ya konaWeka viwango vyote vya vertex kulingana na eneo la usoWeka alfa ya kuacha rangi iliyochaguliwaWeka kiasi cha uwazi kwa mpangilio wa UV unaosafirishwaWeka Mwonekano wa maelezoWeka mabadiliko yanayofaa ya mwonekano kulingana na nafasi ya rangi ya midiaWeka kama kikundi amilifu cha kipeoWeka kama chaguo-msingi iliyozungushwaWeka chaneli za sauti kuwa chaneli 4Weka chaneli za sauti ziwe sauti ya 5.1 inayozingiraWeka idhaa za sauti kwa sauti ya 7.1 inayozingiraWeka njia za sauti kuwa monoWeka njia za sauti kwa stereoWeka ukubwa wa bafa ya uchanganyaji wa sauti hadi sampuli 1024Weka ukubwa wa bafa ya uchanganyaji wa sauti hadi sampuli 16384Weka ukubwa wa bafa ya uchanganyaji wa sauti hadi sampuli 2048Weka ukubwa wa bafa ya uchanganyaji wa sauti hadi sampuli 256Weka ukubwa wa bafa ya uchanganyaji wa sauti hadi sampuli 32768Weka ukubwa wa bafa ya uchanganyaji wa sauti hadi sampuli 4096Weka ukubwa wa bafa ya uchanganyaji wa sauti hadi sampuli 512Weka ukubwa wa bafa ya uchanganyaji wa sauti hadi sampuli 8192Weka umbizo la sampuli ya sauti liwe nambari kamili iliyotiwa sahihi ya biti 16Weka umbizo la sampuli ya sauti iwe nambari kamili iliyotiwa sahihi ya biti 24Weka umbizo la sampuli ya sauti kwa kuelea 32-bitWeka umbizo la sampuli ya sauti liwe nambari kamili iliyotiwa sahihi ya biti 32Weka umbizo la sampuli ya sauti kwa kuelea kwa 64-bitWeka umbizo la sampuli ya sauti kuwa nambari kamili ya biti 8 ambayo haijatiwa sahihiWeka kiwango cha sampuli za sauti hadi sampuli 192000 kwa sekundeWeka kiwango cha sampuli za sauti hadi sampuli 44100 kwa sekundeWeka kiwango cha sampuli za sauti hadi sampuli 48000 kwa sekundeWeka kiwango cha sampuli za sauti hadi sampuli 96000 kwa sekundeWeka sehemu nyeusi au sehemu nyeupe kwa mikunjoWeka maadili ya boolean kwa mkusanyiko wa vituWeka mwonekano wa kamera kuwa mwonekano unaotumikaWeka mkusanyiko uchangie kwa njia isiyo ya moja kwa moja pekee (kupitia vivuli na uakisi) katika safu ya mwonekanoWeka Mwonekano wa rangiWeka rangi isiyo wazi kabisa badala ya kutumia tena alfa iliyopoWeka tafsiri ya rangiWeka modi ya rangi ya kutumia kwa tafsiriWeka rangi ya kuacha rangi iliyochaguliwaWeka klipu ya filamu ya sasa kama usuli wa kamera katika Mtazamo wa 3D (hufanya kazi tu wakati Mtazamo wa 3D unaonekana)Weka nafasi ya mshaleWeka mkao wa kishale kwenye sehemu inayotumika kwa matukio ya mkusanyikoWeka uteuzi wa mshaleWeka sifa chaguo-msingi ya rangi inayotumika kutoaWeka aina ya kurahisisha kwa sehemu za F-Curve kuanzia fremu muhimu zilizochaguliwaWeka ukali wa kingo za mesh kulingana na pembe kati ya nyuso za jiraniWeka upanuzi wa athari katika kiolesura cha mtumiajiWeka modi ya ziada kwa F-Curves iliyochaguliwaWeka nguvu za uso kwenye nyuso zoteWeka nguvu ya uso kwenye nyuso mpya na zilizoathiriwa pekeeWeka nguvu ya uso kwenye nyuso mpya na zilizorekebishwa pekeeWeka nguvu ya uso kwenye nyuso mpya pekeeWeka ndege ya sakafuWeka kipochi cha fontiWeka mtindo wa fontiWeka kituo cha ndoano kwenye nafasi ya mshaleWeka jinsi utunzi unavyotekelezwaWeka ikiwa kizuizi cha data cha maktaba hii kinaweza kuhaririwaWeka picha kwa uchoraji wa maandishi moja kwa mojaWeka tafsiri kati ya vituo vya rangiWeka hali ya ukalimani kwa sehemu za F-Curve kuanzia kwa fremu muhimu zilizochaguliwaWeka marekebisho kinyume kwa Mtoto wa kizuiziWeka marekebisho kinyume kwa kizuizi cha Kitatuzi cha KituWeka fremu muhimu inayotumiwa na kisuluhishiWeka Mwonekano wa barakoaWeka barakoa kwa kiwango kilichobainishwa na sifa ya 'thamani'Weka barakoa kwa kiwango kilichobainishwa na sifa ya 'thamani' iliyogeuzwaWeka seams za matundu kulingana na usanidi wa kisiwa kwenye hariri ya UVWeka metaball kama hasiWeka kirekebishaji kilichopanuliwa katika kiolesura cha mtumiajiWeka muundo hasi wa RGB na viwango vya ukubwa kuwa sifuri, kwa matumizi mengine kama vile kuhamisha chaguo hili linaweza kuzimwa ili kupata masafa kamili.Weka nafasi mpya ya mshale wa 3D na uitumieWeka kipimo cha suluhisho la kitu kwa kutumia umbali kati ya nyimbo mbili zilizochaguliwaSeti ya mali ambazo zimeathirikaKuweka kukabiliana kutumika kwa matukio ya ukusanyaji kulingana na nafasi ya kishaleWeka usawazishaji unaotumika kwa matukio ya mkusanyiko kulingana na nafasi ya kitu kinachotumikaWeka asili kwa sehemu ya wastani ya vifurushi vilivyochaguliwaWeka saizi ya chembe katika visanduku vya kuiga au tumia seli iliyo karibu zaidiSet kwa kila-point radius ambayo hutumiwa kwa bevel taperingWeka ndege kulingana na vifurushi 3 vilivyochaguliwa kwa kusogeza kamera (au mzazi wake ikiwa yupo) katika nafasi ya 3DWeka nafasi ya kuacha rangi iliyochaguliwaWeka ukubwa wa eneo kwa kuongeza kamera (au mzazi wake ikiwa yupo)Weka kuongeza ukubwa wa muundo wa X, Y na ZWeka sura ya kuanza na mwisho ya tukio ili kulinganisha fremu na urefu wa klipu ya kuanzaWeka viwango vya kuweka uso wa mchongaji kwa nyusoWeka wima zilizochaguliwa kuwa zisizolegeaWeka uteuzi wa jiometri iliyohaririwa, kwa utekelezaji wa zanaWeka kivuli kiwe tambarareWeka kivuli kiwe lainiWeka curve ya shutterWeka uzito wa lengo la softbody kwa pointi zilizochaguliwaWeka sifa ya ukubwa fulani (k.m. saizi ya brashi) na gurudumu la kipanyaWeka kasi ya sehemu iliyorekebishwaWeka uteuzi wa maandishiWeka ramani ya UV iwe amilifu kwa uwasilishajiWeka safu inayotumika ya Penseli ya GreaseWeka mfupa amilifu kama mzazi wa mifupa iliyochaguliwaWeka kitu amilifu kama kamera inayotumika ya mwonekano au tukio hiliWeka opereta amilifu kwa maadili yake chaguomsingiWeka kikundi cha kipeo amilifuWeka mipaka ya utoaji wa mpaka na uwezesha utoaji wa mpakaWeka mipaka ya mpaka inayotumika kwa mtazamo wa kukabilianaWeka mipaka ya eneo la kutoa na uwashe eneo la kutoaWeka modi ya mwingiliano wa klipuWeka uteuzi wa kiwekoWeka fremu ya sasa kama hakikisho au fremu ya mwisho ya tukioWeka fremu ya sasa kama hakikisho au fremu ya kuanza kwa tukioWeka fremu ya sasa kwa wastani wa thamani ya fremu ya fremu muhimu zilizochaguliwaWeka lugha ya sasa ya kiweko hikiWeka gizmo ya kubadilisha sasaWeka kanuni za kawaida kutoka kwa nyuso zilizochaguliwaWeka mwelekeo wa mhimili wa tukio kwa kuzungusha kamera (au mzazi wake ikiwa yupo).Weka ukubwa wa onyesho la pointi za winguWeka umbali kati ya macho - umbali wa ndege ya stereo / 30 inapaswa kuwa sawaWeka modi ya tathmini ya kanuni za curveWeka zana mbadala badala ya ya msingiWeka zana mbadala badala ya zana ya msingiWeka masafa ya fremu kwa vipande vilivyochaguliwa kuanza na mwishoWeka aina ya mpini wa vidhibiti vya mkunjo wa BézierWeka sifa ya kitambulisho kwenye jiometri ya ingizo, inayotumiwa sana ndani kwa kubahatishaWeka ushawishi wa kizuizi hiki hadi sufuri huku ukijaribu kudumisha mabadiliko ya kitu.Weka eneo la kila nuktaWeka eneo la kishale cha 3DWeka ramani iwe amilifu kwa uigajiWeka ramani iwe amilifu kwa kuonyeshwa na kuhaririwaWeka safu ya barakoa kutoka kwa vitufe vya ramani ya UVWeka uzazi wa maskWeka faharasa ya nyenzo kwa kila kipengele cha jiometri iliyochaguliwaWeka asili ya kitu, kwa kuhamisha data, au kuweka katikati ya data, au kutumia mshale wa 3DWeka uzazi wa kituWeka uzazi wa kitu bila kuweka marekebisho ya mzazi kinyumeWeka kanuni za matundu ya pato kuwa lainiWeka nafasi za vipini vya curve za BézierWeka masafa ya onyesho la kukagua badala yakeWeka radius ya curve katika kila sehemu ya udhibitiWeka uwakilishi wa mzunguko unaotumiwa na mifupa iliyochaguliwaWeka nyenzo iliyochaguliwa ya kiharusi kama nyenzo inayotumikaWeka ukali wa kingo za mesh kulingana na pembe kati ya nyuso za jiraniWeka aina ya nafasi au aina ndogo ya mzungukoWeka matundu ya uso katika nafasi yake ya kupumzika kabla ya kiambatishoWeka pembe ya kuinamisha katika kila sehemu ya udhibiti wa curveWeka zana kwa faharasa (kwa ramani-msingi)Weka zana kwa jina (kwa ramani muhimu)Weka uzani wa kikundi cha kipeo kulingana na umbali wa kitu kingine lengwaWeka mhimili wa kutazama ambapo kila mwelekeo wa kipanya huweka ramani kwa mhimili sawaWeka mhimili wa kutazama ambapo kila mwelekeo wa panya unaelekeza kwa mhimili unaohusiana na mwelekeo wa sasaWeka eneo la kunakili mwonekanoWeka uzito wa vitufe vilivyochaguliwaWeka uzani wa vikundi vinavyolingana na mifupa iliyochaguliwa ya silaha, kwa kutumia umbali kati ya vipeo na mifupa.Weka uzani wa vipeo katika kikundi kutoka umbali wa kitu lengwaWeka uwiano wa kukuza (kulingana na ukubwa wa klipu)Weka Kitendo hiki cha mkao kama Kitendo amilifu kwenye Kitu kinachotumikaWeka kipenyo cha ncha hadi sifuriWeka hadi 0 ili kutumia makadirio kutoka kwa taswira ya ingizoWeka kuwa ndivyo ikiwa kache imegawanywa katika faili tofautiWeka kuwa kweli ili kuomba ukokotoaji upya wa matrix ya kinyumeWeka aina ya safu inayotumikaWeka aina ya kishikio kwa fremu muhimu zilizochaguliwaWeka aina ya vishikio vya sehemu za udhibiti zilizochaguliwaWeka aina ya fremu muhimu kwa fremu muhimu zilizochaguliwaSanidi proksi wewe mwenyeweWeka thamani ya nyusoWeka thamani za fremu muhimu zilizochaguliwa kwa thamani ya kishale (sehemu ya Y/Mlalo)Weka thamani za sifa inayotumika kwa vipengele vilivyochaguliwaWeka ndege ya ukutaWeka uzani kwa idadi maalum ya hatuaWeka uwiano wa kukuza wa mwonekanoWeka/Pata nguvu ya uso (inatumika katika kirekebishaji cha Kawaida cha Uzito)Weka/safisha wima za UV zilizochaguliwa kama zilizowekwa kati ya shughuli nyingi za kufunguaInaweka kiwango cha uso wa Mgawanyiko (1 hadi 5)Inaweka ni vitu vingapi vya kipekee vinavyoweza kutofautishwa kwa pikseliHuweka safu kuwa amilifu kwa kuonyeshwa na kuhaririwaHuweka safu kuwa amilifu kwa utoajiHuweka hali ya mwingiliano wa kituInaweka nafasi ya egemeo kwenye nafasi ya kipeo amilifuInaweka nafasi ya egemeo kwa nafasi ya wastani ya vipeo visivyofichwaHuweka nafasi ya egemeo katikati ya mpaka wa barakoaHuweka nafasi ya egemeo kwenye uso chini ya kishaleInaweka mhimili kwenye asili ya mchongoHuweka sifa ya radius ya mikunjo ya nywele kulingana na umbo la wasifuHuweka asili ya mzunguko kiotomatiki kwa kutumia topolojia na umbo la matundu kama mwongozoInaweka nafasi ya badiliko la mchongajiMipangilioMipangilio iko ndani ya kichupo cha FizikiaMipangilio ya zana za ukalimani za Penseli ya GreaseMipangilio ya fizikia ya boidMipangilio ya maonyesho ya viwekeleoMipangilio ya onyesho la viwekeleo kwenye lango la kutazama la 3DMipangilio ya onyesho la viwekeleo kwenye Kihariri cha NjiaMipangilio ya vipengele ambavyo bado viko mapema katika hatua yake ya ukuzajiMipangilio ya kuchuja data ya uhuishajiMipangilio ya kuchuja chaneli zinazoonyeshwa katika vihariri vya uhuishajiMipangilio ya umbizo la pichaMipangilio ya vifaa vya kuingiza dataMipangilio ya kuingiliana na data ya BlenderMipangilio ya kitu kinachoshiriki katika Uigaji Mgumu wa MwiliMipangilio ya fizikia ya vimiminika vya chembeMipangilio ya uigaji mgumu wa mwiliMipangilio ya kuweka kivuli kwenye lango la kutazama la 3DMipangilio ya uigaji laini wa mwiliMipangilio ya nafasiMipangilio ya 3D ya stereoMipangilio ya onyesho la stereo 3DMipangilio ya stereo 3dMipangilio ya pato la stereoMipangilio ya uteuzi wa faili katika hali ya Kivinjari cha MaliMipangilio ya taswira ya mwendoMipangilio ya kutumia kitu kama mgongano katika uigaji wa fizikiaMipangilio ya kutumia kitu kama uwanja katika uigaji wa fizikiaMipangilio ya hali ya kusogeza ya matembeziMipangilio hapa inaweza kuwa na umuhimuMipangilio ya mpangilio wa nafasi ya rangi inafanya kazi ndaniMipangilio ya picha iliyohifadhiwa ya kifaa itaonyeshwaMipangilio ambayo inapaswa kuwa na fremu muhimu pamojaMipangilio ya kutumika kwenye nodi mpya iliyoundwaMipangilio ya kufafanua maktaba inayoweza kutumika tena kwa Vivinjari vya Mali ya kutumiaMipangilio ya kufafanua hazina ya kiendeleziMipangilio inayotumika kwa majiMipangilio/maelezo kuhusu lughaSanidi Hali ya StereoKushona NguoKushonaNguvu ya Kushona MaxKivuli ChiniKivuli KilainiJuu ya KivuliKivuli kwa mifupa kinacholingana na kikundi cha uzito kilichofungwa wakati wa uchorajiKivuliShader AOVJina la Shader AOVKikundi Maalum cha ShaderMhariri wa ShaderNyongeza za Kihariri cha ShaderAthari za ShaderNjia ya ShaderMuhtasari wa Nodi ya ShaderSoketi ya Nodi ya ShaderKiolesura cha Soketi cha Nodi ya ShaderMti wa Shader NodiMpira wa shaderNodi za ShaderNjia ya hati ya ShaderSoketi ya Shader ya nodiShader hadi RGBKutia kivuliKuweka KivuliMipangilio ya Kuweka KivuliMipangilio ya utiaji kivuli kwa injini ya kutoa OpenGLAina ya utiaji kugeuzaKivuliKivuli AlfaKukata Nyuma ya KivuliMwangaza wa KivuliAnza Kipande cha Kivuli BufferKamera ya Kivuli MbaliKamera Kivuli KaribuUkubwa wa Kamera ya KivuliMshikaji KivuliVisababishi vya KivuliRangi ya KivuliAthari ya KivuliKuzingatia KivuliUkali wa KivuliKuunganisha KivuliMaalum ya Kuunganisha KivuliKuunganisha Kivuli kwa %sKivuli Kizima XUkubwa wa Dimbwi la KivuliKivuli Ray HesabuMipangilio ya KivuliShift ya KivuliUkubwa wa KivuliUkubwa Laini wa KivuliHesabu ya Hatua ya KivuliTerminator KivuliKisimamishaji Kivuli cha JiometriKisimamisha Kivuli cha Kivuli cha KivuliMwonekano wa KivuliUpana wa KivuliKivuli X KipimoKivuli Y OffsetRangi ya kivuli katika thamani ya kijivuAthari ya kivuliUgumu wa kipengele cha kivuliKlipu ya ramani ya kivuli inaanza, ambayo chini yake vitu havitatoa vivuliKipimo cha kivuli kwa saiziPembe ya kukomesha kivuliMaji MarefuUmboUmbo AsymmetryUfunguo wa UmboUhuishaji Muhimu wa UmboSehemu ya Ufunguo wa Umbo la MviringoNjia ya Kuhariri Ufunguo wa ShapeKihariri Muhimu cha UmboKaida Muhimu za UmboPointi Muhimu ya UmboMaalum muhimu ya UmboTanjiti Muhimu za UmboVizuizi vya data vya Shape KeyFunguo za UmboMbinu ya UmboKitu cha UmboMwelekeo wa UmboUhifadhi wa UmboMarekebisho ya sura ya unene wa kamba kwa braidsKikomo cha pembe ya umboKitufe cha umbo katika kizuizi cha data cha vitufe vya umboKitufe cha umbo cha kutumia kwa kuchanganyaKitufe cha umbo cha kutumia urefu uliobaki wa chemchemi kutokaVifunguo vya umboKizuizi cha data cha funguo za umbo kilicho na maumbo tofauti ya vizuizi vya data vya kijiometriUmbo la kiasi kwenye kila mshororo (0=mara kwa mara, 0.5=mstari)Umbo la kukunjamanaUmbo la usambazaji kutoka katikati hadi ukingo karibu na mwongozoUmbo la ukali wa mwishoUmbo la eneo MwangaUmbo la kipenyo cha msuko kwenye kila mkunjoUmbo la mvuto kando ya mikondo (0=mara kwa mara, 0.5=mstari)Sura ya wasifuUmbo la kipenyo kando ya mkunjoUmbo linalotumika kama ufunguo wa jamaaUmbo lililotumika kwenye brashi ili kutumia nguvu kwenye kitambaaUfunguo wa UmboShapeKey haijapatikanaMaumboShiriki Nafasi ya UmbileVifaa VilivyoshirikiwaEneo LililoshirikiwaKipeo cha PamojaMkusanyiko ulioshirikiwaData iliyoshirikiwa (eneo, picha, sauti, n.k.)Athari za pamojaAina ya kitu kilichoshirikiwaMzazi wa pamojaAina ya athari ya ukanda ulioshirikiwa (ikiwa ukanda unaotumika sio wa athari, chagua vipande vyote visivyo na athari)Aina ya ukanda ulioshirikiwaMkaliMipaka MikaliKizingiti MkaliMakali makali ya kuweka kivuliKuanguka kwa kasiNoaNyoa MaskInoa matundu ya matunduNoa:UkaliUkali wa MaxUkali MinMkata manyoyaKikundi cha ShearUkakamavu wa KunyoaUpeo wa Ugumu wa ShearKundi la Kipeo cha Ugumu wa ShearKata vipengee vilivyochaguliwa kwenye mhimili uliotolewaNyoa funguo kwa kutumia kitufe cha kushoto kama marejeleoNyoa funguo kwa kutumia kitufe sahihi kama marejeleoUkali wa SheenUzito wa SheenMtindo wa kivuli cha SheenKundi la Kipeo cha ShellShift - Shikilia kwa usahihiShift Kushoto KipanyaMuundo wa Shift katika Nafasi ya 2dKitufe cha Shift kilibonyezwaKitufe cha Shift kilibonyezwa, -1 kwa hali yoyoteHamisha vitufe vilivyochaguliwa kwa thamani ya vitufe vya jirani kama kizuiziHamisha umbo uelekee katika hali ya awali iliyobainishwaHubadilisha thamani ya vitufe vilivyochaguliwa kwa wakatiOrodha FupiUsanidi wa njia ya mkato ya kibodi na vifaa vingine vya kuingiza sautiFuta mikunjo kwa kuondoa sehemu mwanzoni au mwishoMlalo mfupi zaidiNjia fupi za UkingoSehemu ya Gharama ya Njia fupi ZaidiNjia Fupi za Kingo Inayofuata Uga wa KipeoMzunguko Mfupi ZaidiUrefu mfupi zaidi unaoruhusiwa wa wimbiOnyeshaOnyesha faili za .changanyaOnyesha .changanya vipengee vya faili (vitu, nyenzo, n.k.)Onyesha faili za .blend1, .blend2, nkOnyesha kishale cha 2DOnyesha Mshale wa 3DOnyesha Majina ya Alama ya 3DOnyesha faili za sauti za 3DOnyesha vizuizi vya data vya KitendoOnyesha InayotumikaOnyesha Seti Inayotumika ya UsoOnyesha Saizi AmilifuOnyesha ZoteOnyesha Tabaka Zote za MwonekanoOnyesha AlfaOnyesha Alpha katika Onyesho la KuchunguliaOnyesha DokezoOnyesha Maelezo katika muhtasari wa OpenGLOnyesha vizuizi vya data vya ArmatureOnyesha Armature katika hali ya mkao ya kufunga (hakuna mkao unaowezekana)Onyesha SilahaOnyesha Onyo la Uwekaji KiotomatikiOnyesha NyumaOnyesha Picha ya MandharinyumaOnyesha matumizi ya kumbukumbu ya BlenderOnyesha kamba ya toleo la BlenderOnyesha Mkondo wa BluuOnyesha X-Ray ya MfupaOnyesha MifupaOnyesha BrashiOnyesha Brashi Kwenye UsoOnyesha Vizuizi vya data vya BrashiOnyesha VifurushiOnyesha AkibaOnyesha Vizuizi vya data vya Faili ya AkibaOnyesha Umbali wa Kuzingatia KameraOnyesha Lenzi ya KameraOnyesha Njia ya KameraOnyesha vizuizi vya data vya KameraOnyesha KameraOnyesha gridi ya turubai mbeleOnyesha CavityOnyesha Maeneo Salama ya Kata ya KituoOnyesha vizuizi vya data vya MkusanyikoOnyesha MikusanyikoOnyesha Lebo za RangiOnyesha KoniOnyesha Udhibiti wa F-CurvesVidhibiti vya MaonyeshoOnyesha MshaleOnyesha Onyesho la Kuchungulia la MshaleOnyesha Curve ExtremesOnyesha vizuizi vya data vya CurveOnyesha Viwekeleo MaalumOnyesha Vichujio vya Kuzuia DataOnyesha UtatuziOnyesho LimezimwaMuda wa OnyeshoOnyesha Mistari ya KuhaririOnyesha Mistari ya Kuhariri pekee katika mifumo mingiOnyesha Mistari ya Kuhariri wakati wa kuhariri vibokoOnyesha EmitterOnyesha MatupuOnyesha Sehemu ya Nguvu TupuOnyesha Picha TupuOnyesha HitilafuOnyesho LimepanuliwaOnyesha NyongezaOnyesha F-CurvesOnyesha JazaOnyesha Rangi ya Kujaza Wakati UnachoraOnyesha KichujioOnyesha VichujioOnyesha vizuizi vya data vya FontiOnyesha KijachiniOnyesha Nambari za FremuOnyesha ViunziOnyesha vizuizi vya data vya Mtindo wa Mstari wa FreestyleOnyesha matumizi ya kumbukumbu ya video ya GPUOnyesha GizmoOnyesha GizmosOnyesha Penseli ya GreaseOnyesha Chaneli ya KijaniOnyesha GridiVipini vya OnyeshaVipini vya Onyesha na UfasiriOnyesha KichwaOnyesha SiriOnyesha Faili Zilizofichwa/Vizuizi vya DataOnyesha HoverOnyesha vizuizi vya data vya PichaOnyesha NdaniOnyesha MbeleOnyesha MaelezoOnyesha KisakinishiOnyesha Nambari za Fremu MuhimuOnyesha AlamaOnyesha LassoOnyesha vizuizi vya data vya LatticeOnyesha Mwangaza-AngaliaOnyesha vizuizi vya data vya Uchunguzi wa MwangaOnyesha Ukubwa wa MwangaOnyesha vizuizi vya data nyepesiOnyesha TaaOnyesha MipakaMstari wa OnyeshaOnyesha MistariOnyesha Alama za MitaaOnyesha MaeneoOnyesha PambizoOnyesha Muundo wa AlamaOnyesha Utafutaji wa AlamaAlama za OnyeshoOnyesha Uwekeleaji wa MaskOnyesha Msururu wa MaskOnyesha vizuizi vya data vya MaskOnyesha vizuizi vya data vya NyenzoOnyesha KumbukumbuOnyesha MenyuOnyesha vizuizi vya data vya MeshOnyesha MeshesOnyesha vizuizi vya data vya MetaballOnyesha MetadataOnyesha UkunguOnyesha Modal ZoteSafu ya Hali ya OnyeshaOnyesha vizuizi vya data vya Klipu ya KisasaOnyesha JinaOnyesha Sifa ZilizopewaOnyesha MajinaOnyesha Kikundi cha NodiOnyesha Muhtasari wa NodiOnyesha vizuizi vya data vya Node TreeOnyesha Sifa za Mfumo wa Uendeshaji kwa bidhaa hiiOnyesha Watoto wa KituOnyesha Yaliyomo ya KituOnyesha Ziada za KituOnyesha Eneo la KituOnyesha Muhtasari wa KituOnyesha Mzunguko wa KituOnyesha Mizani ya KituOnyesha vizuizi vya data vya KituOnyesha OffsetsOnyesha Kwenye MbeleOnyesha Iliyochaguliwa PekeeOpereta ya OnyeshaOnyesha ChaguoOnyesha Vitu VingineOnyesha Iliyofichuliwa kupita kiasiOnyesha UwekeleajiOnyesha ViwekeleoOnyesha vizuizi vya data vya Rangi ya CurveOnyesha vizuizi vya data vya PaletteOnyesha vizuizi vya data vya Mipangilio ya ChembeOnyesha ChembeOnyesha PassepartoutOnyesha Alama za PoziOnyesha HakikiOnyesha marejeleo ya Python kwenye vidokezo vya zanaOnyesha Maeneo ya Hivi KaribuniOnyesha orodha ya maeneo ya Hivi majuzi katika Kivinjari cha FailiOnyesha Ujenzi UpyaOnyesha Idhaa NyekunduOnyesha Vifunguo vya Kurudisha MudaOnyesha Maeneo SalamaOnyesha Nyenzo MojaOnyesha Muda wa OnyeshoOnyesha vizuizi vya data vya OnyeshoOnyesho UchaguziJionyesheOnyesha Ukubwa wa SensorOnyesha KivuliOnyesha ViteleziOnyesha vizuizi vya data vya SautiOnyesha ChanzoOnyesha vizuizi vya data vya SpikaOnyesha SplashOnyesha ImaraOnyesha Fremu ya KuanzaOnyesha TakwimuOnyesha Upau wa HaliOnyesha KiharusiOnyesha Sura ndogoOnyesha Maeneo ya MfumoOnyesha Ubatizo wa MfumoOnyesha orodha ya maeneo ya Mfumo katika Kivinjari cha FailiOnyesha mada ya TV na maeneo salama ya vitendo katika mwonekano wa KameraOnyesha kichwa cha TV maeneo salama na yaliyo salama katika onyesho la kukaguaOnyesha MaandishiOnyesha vizuizi vya data vya maandishiOnyesha UmbileOnyesha vizuizi vya data vya UmbileOnyesha VijipichaOnyesha MudaOnyesha Alama NdogoOnyesha Mipangilio ya ZanaOnyesha Njia ya WimboOnyesha NyimboHitilafu ya Onyesha NyimboOnyesha Mwendo wa NyimboOnyesha Njia ya MtiOnyesha Ufunguo-Usanidi wa UIOnyesha orodha ya UI ya nyimbo zinazoshiriki katika uimarishajiOnyesha Mhariri wa UVOnyesha sifa zinazohusiana na uhariri wa UVOnyesha Kamera ya Uhalisia PepeOnyesha Vidhibiti vya Uhalisia PepeVidhibiti vya Onyesha Uhalisia Pepe (inahitaji vitendo vya Uhalisia Pepe kwa misimamo ya kidhibiti)Onyesha VRAMOnyesha ThamaniToleo la OnyeshaKitazamaji cha OnyeshoOnyesha OnyoOnyesha OnyoOnyesha Mikondo ya UzitoOnyesha UzitoOnyesha WayaOnyesha Rangi za WayaOnyesha vizuizi vya data vya UlimwenguniOnyesha X-RayOnyesha sehemu ya X ya Gridi ya MACOnyesha kijenzi cha Y cha Gridi ya MACOnyesha kipengele cha Z cha Gridi ya MACOnyesha safu inayoorodhesha tarehe na wakati wa urekebishaji kwa kila failiOnyesha safu wima inayoorodhesha ukubwa wa kila failiOnyesha wekeleo lenye giza nje ya eneo la picha katika mwonekano wa KameraOnyesha orodha ya maandishi yaliyotumika katika hati iliyo waziOnyesha alama za kitendo-ndani kwenye vibanzi, muhimu wakati wa kusawazisha muda kwenye vipandeOnyesha sifa ya rangi inayotumikaOnyesha mapendeleo ya nyongezaOnyesha chaguzi za ziada kwenye menyu ya kivuli ('Z')Onyesha safu zote za Penseli ya GreaseOnyesha mikusanyo yote ya mifupaOnyesha zote isipokuwa kikundi hiki wakati wa kuingilianaOnyesha viunzi vyote muhimu wakati wa uchezaji wa uhuishaji na uwashe fremu zote kwa ajili ya kuhaririwa (batilisha uteuzi ili kutumia tu fremu muhimu ya sasa wakati wa uchezaji na uhariri wa uhuishaji)Onyesha vitu vyote kwenye safu ya kutazamaOnyesha vitu na mikusanyo yote ndani ya mkusanyikoOnyesha tabaka zote za kutazamaOnyesha yote wakati wa kuingiliana, pamoja na kikundi hiki wakati mwingine anapoingilianaOnyesha chaneli ya alpha ya barakoaOnyesha kiashirio cha thamani ya sasa huku ukiburutaOnyesha muhtasari wa kuangazia karibu na vitu vilivyochaguliwaOnyesha data ya uhuishajiOnyesha kizuizi cha data cha maelezo ambacho ni cha wimbo amilifuOnyesha maelezo ya mtazamo huuOnyesha silaha katika mkao wa kufunga au hali ya uwekaji wa mwishoOnyesha silaha katika hali iliyopangwaOnyesha vitu vya silahaOnyesha silahaOnyesha mali kutoka kwa maktaba zote za mali zilizoorodheshwaOnyesha vipengee kutoka kwa maktaba ya vipengee vilivyosanidiwa katika MapendeleoOnyesha wekeleo la sifa kwa nodi amilifu ya mtazamajiOnyesha thamani za sifa kama maandishi katika kituo cha kutazamaOnyesha chaneli ya bluu kwenye fremuOnyesha umbali na pembe zoteOnyesha vitu vya kameraOnyesha kameraOnyesha watotoOnyesha makusanyoOnyesha mistari ya kontua iliyoundwa na pointi zenye uzito sawa ulioingiliwaOnyesha fremu ya sasa pekeeOnyesha kishale kwenye kituo cha kutazamaOnyesha curve kwa hitilafu ya wastani ya kila fremu (mwendo wa kamera unapaswa kutatuliwa kwanza)Onyesha mikunjoOnyesha mikondo, lati, vichunguzi vya mwanga, fonti, ...Onyesha viwekeleo maalum vya Uhalisia PepeOnyesha mikato iliyofichwa na jiometriOnyesha mistari iliyokatika inayoonyesha uhusiano wa mzazi au kikwazoOnyesha nyimbo zilizozimwa kutoka kwa videoOnyesha kihariri cha viendeshi katika dirisha tofautiOnyesha onyesho la kukagua klipu ya uhaririOnyesha tupuOnyesha vitu tupuOnyesha waya za kingo za usoOnyesha faili na vizuizi vya data ambavyo kwa kawaida hufichwaOnyesha chaguzi za kuchujaOnyesha vichungi vya kihariri cha grafuOnyesha foldaOnyesha faili za fontiOnyesha nambari za fremu za Fremu Muhimu kwenye Njia za MwendoOnyesha nambari za fremu kwenye Njia za MwendoOnyesha upande wa mbele/nyumaOnyesha vizuka vya fremu muhimu kabla na baada ya fremu ya sasaOnyesha gizmo za aina zoteOnyesha mwonekano wa grafu kwa kipengele kinachotumikaOnyesha chaneli ya kijani kwenye fremuOnyesha gridi katika mwonekano wa upande wa orthografiaOnyesha gridi inayoonyesha upotoshaji wa lenziOnyesha mistari ya gridiOnyesha nywele za mwongozoOnyesha mikunjo ya nyweleOnyesha gridi ya kuiga nyweleOnyesha vipini vya vidhibiti vya BézierOnyesha mistari ya usaidizi ya kujaza ili kuona mipakaOnyesha mistari ya usaidizi kwa upanuzi wa kiharusiOnyesha faili za nukta zilizofichwaOnyesha chembe zilizofichwaOnyesha faili za pichaOnyesha katika Mhariri wa MaderevaOnyesha katika MizukaOnyesha katika Info InfoOnyesha ushawishi wa F-Curves kwenye vipandeOnyesha logi ya habari kwenye dirisha tofautiOnyesha matukio wakati chembe haiOnyesha matukio wakati chembe zimekufaOnyesha matukio wakati chembe hazijazaliwaOnyesha vipimo vya pembe tuOnyesha vipimo vya umbali tuOnyesha tukio muhimu la ramani na maelezo ya mali katika kiolesura cha mtumiajiOnyesha latiOnyesha rangi nyepesiOnyesha vitu vyepesiOnyesha uchunguzi wa mwangaOnyesha taaOnyesha nambari za mstari karibu na maandishiOnyesha alama za kitendo kinachotumika badala ya alama za Onyesho (Vihariri vya Kitendo na Umbo pekee)Onyesha alama kwa njia iliyoshikana zaidiOnyesha zana za kuhariri za barakoaOnyesha rangi ya nyenzoOnyesha jina la nyenzo lililopewa kila kiharusiOnyesha menyu kwenye kichwaOnyesha vitu vya matunduOnyesha matundu wakati chembe ziko haiOnyesha matundu wakati chembe zimekufaOnyesha matundu wakati chembe hazijazaliwaOnyesha meshes, curve, kimiani, armatures na metaballs dataOnyesha metabaOnyesha metadata ya klipuOnyesha metadata ya ukanda wa kwanza unaoonekanaOnyesha faili za sinemaOnyesha majina ya vitu vya nyimbo zilizoundwa upyaOnyesha vidhibiti vya kusogeza katika mionekano ya 2D na 3D ambayo hayana vipau vya kusogezaUsionyeshe vipimoOnyesha nukta za katikati ya kituOnyesha rangi ya kituOnyesha rangi ya kitu kwenye wireframeOnyesha vitu vya ziada, ikijumuisha utupu, taa na kameraOnyesha vituOnyesha vitu katika mkusanyiko huu badala ya chembeOnyesha vizuizi vya data vya aina moja pekeeOnyesha vitu vilivyo katika mkusanyiko pekee (Shift kupanua)Onyesha vitu vinavyoweza kuchaguliwa pekeeOnyesha kitu amilifu pekeeOnyesha mkusanyo huu wa mifupa pekee, na mengine pia yaliyowekwa alama kama 'solo'Onyesha chaguo za iwapo chaneli zinazohusiana na aina fulani za data zimejumuishwaOnyesha mikunjo asili ambayo inahaririwa kwa sasaOnyesha maeneo yaliyo wazi zaidi na mistari ya pundamiliaOnyesha nambari ya chembeOnyesha ukubwa wa chembeOnyesha kasi ya chembeOnyesha chembe baada ya kufaOnyesha chembe kabla hazijatolewaOnyesha njia ya jinsi wimbo unavyosongaOnyesha kisanduku kikomo cha muundo kwa alamaOnyesha mawingu ya uhakikaOnyesha pointi kwa mpangilio zinavyotokea katika kila kipigo (k.m. kwa mistari ya uhuishaji inayochorwa)Onyesha makadirio ya alama za 3D katika pichaOnyesha rangi ya kitu bila mpangilioOnyesha rangi ya kitu bila mpangilio kwenye fremu ya wayaOnyesha njia ya kamera iliyojengwa upyaOnyesha wekeleo la eneo la mstatiliOnyesha chaneli nyekundu kwenye fremuOnyesha fremu ya marejeleo pekeeOnyesha vitufe vya kurejesha muda katika vipande vilivyochaguliwaOnyesha funguo za kurejesha wakati, ili ziweze kuhamishwaOnyesha ukingo wa kuliaOnyesha maeneo salama ili kutoshea maudhui katika uwiano tofauti wa vipengeleOnyesha muda wa tukioOnyesha takwimu za eneoOnyesha fremu za waya za eneo zilizo na rangi ya waya ya mandhariOnyesha faili za hatiOnyesha kisanduku kikomo cha kutafutia alamaOnyesha vitu vilivyochaguliwaOnyesha muhtasari wa uteuziOnyesha saizi ya kihisi (lango la filamu) katika mwonekano wa KameraOnyesha slaidi kando ya njia za F-CurveOnyesha vishoka vidogo vya 3D vinavyozunguka kwenye kona ya juu kulia ya kituo cha kutazama cha 3DOnyesha faili za sautiOnyesha wasemajiOnyesha picha thabiti katika kihariri (ikiwa uimarishaji umewezeshwa)Onyesha upau wa haliOnyesha vijipicha vya vipandeOnyesha mwelekeo wa kuchora kwa kiharusi kwa nukta kubwa ya kijani kibichi (kuanza) na nukta ndogo nyekundu (mwisho)Onyesha mijazo ya kiharusi ya nyenzo hiiOnyesha mistari ya kiharusi ya nyenzo hiiOnyesha nyusoOnyesha faili za maandishiOnyesha vitu vya maandishiOnyesha muundo katika kichupo cha unamuOnyesha umbile katika kituo cha kutazamaOnyesha Uzingo wa Mazingira wa kutoa pasiOnyesha Mandharinyuma toa pasiOnyesha pasi ya Mchanganyiko ya UtoajiOnyesha Rangi ya Kueneza kutoa pasiOnyesha Diffuse Direct kutoa pasiOnyesha Diffuse Indirect kutoa pasiOnyesha Utoaji kutoa pasiOnyesha Uwekeleaji wa Mwelekeo wa UsoOnyesha Rangi ya Kung'aa kutoa pasiOnyesha Glossy Direct kutoa pasiOnyesha Glossy Indirect kutoa pasiOnyesha Mist toa pasiOnyesha Uwekeleaji wa Njia za MwendoOnyesha Pasi ya kutoa ya KawaidaOnyesha Uwekeleaji wa Kuchuna VitunguuOnyesha Nafasi ya kutoa pasiOnyesha Kishika Kivuli cha kutoa pasiOnyesha Rangi ya Usambazaji kutoa pasiOnyesha Pasi ya Usambazaji wa Moja kwa mojaOnyesha Usambazaji usio wa moja kwa moja wa kutoa pasiOnyesha pasi ya kutoa ya UVOnyesha Volume Direct kutoa pasiOnyesha Volume Indirect to pass passOnyesha mstari wa mhimili wa XOnyesha mstari wa mhimili wa YOnyesha mstari wa mhimili wa ZOnyesha jina la Kamera inayotumika katika mwonekano wa KameraOnyesha akiba ya Rangi Inayobadilika ya kitu kinachotumikaOnyesha akiba ya Mwili Mgumu wa kitu kinachofanya kaziOnyesha kashe ya sehemu ya kitambaa inayotumikaOnyesha kashe ya nukta ya chembe inayotumikaOnyesha kashe ya nodi za uigaji za kitu kinachotumika na bake dataOnyesha akiba ya moshi ya kitu kinachotumikaOnyesha kashe ya sehemu laini ya kitu kinachotumikaOnyesha mali inayopatikana sasa katika kipindi hiki cha BlenderOnyesha vizuizi vya msingi vya ujenzi na huduma zinazokuja na BlenderOnyesha safu ya uteuzi wa mfupaOnyesha umbali wa kukata katika mwonekano wa 3DOnyesha mkusanyiko katika safu hii ya kutazamaOnyesha maelezo katika kiolesura cha mtumiajiOnyesha bafa ya mwanga pekeeOnyesha usuli wa gridi na mipakaOnyesha gridi ya taifa juu ya pichaOnyesha gridi ya ndege ya ardhiniOnyesha kiasi cha ushawishi katika mwonekano wa 3DOnyesha kamera za kushoto na kuliaOnyesha safu wima ya modi ya kugeuza modi na kuwezeshaOnyesha nukta asili ya kitu kwa vitu vyote (vilivyochaguliwa na visivyochaguliwa).Onyesha paneli kwa chaguo za uwazi za alphaOnyesha paneli kwa chaguzi za rangi za mstariOnyesha paneli kwa chaguo za unene wa mstariOnyesha paneli kwa ajili ya ujenzi wa kiharusiOnyesha paneli kwa chaguzi za jiometri ya kiharusiOnyesha kidirisha cha chaguzi za muundo wa kiharusiOnyesha kiasi cha kusahihisha parallax katika mwonekano wa 3DOnyesha hali ya fremu zilizoakibishwa katika kalenda ya matukioOnyesha ndege ya muunganisho ya stereo 3DOnyesha sauti ya stereo 3D frustumOnyesha mwanga wa studio nyumaOnyesha unamu kutoka kwa nodi inayotumika ya muundo wa picha kwa kutumia viwianishi vinavyotumika vya ramani ya UVOnyesha faili hiiOnyesha picha hii kama usuliOnyesha picha hii mbele ya vipengee vilivyo kwenye lango la kutazamaOnyesha kitu hiki badala ya chembeOnyesha majina ya wimbo na haliOnyesha zana za kufuatilia na kutatuaOnyesha mistari iliyo wazi ya kutumia kama mpaka wa kujazaOnyesha mistari ya wima ya gridi ya taifaOnyesha wimaOnyesha wima zisizo na uzani katika kikundi chochoteOnyesha wima zisizo na uzani katika kikundi amilifuOnyesha vitu vinavyoonekanaOnyesha juzuuOnyesha viashirio vya onyo wakati wa kubadilisha vitu na mifupa ikiwa ufunguo wa kiotomatiki umewashwaOnyesha kilicho ndani ya vipengele vya vituOnyesha wakati nodi zinatumia sifa zilizotajwaOnyesha huku ukiburutaOnyesha onyesho zima kwa uwaziOnyesha vizuizi vya data vya nafasi ya kaziOnyesha walimwengu, taa, kamera na spikaOnyesha/FichaOnyesha/Ficha NyusoOnyesha/ficha vizuizi vya data vya CurvesOnyesha/ficha vizuizi vya data vya WinguOnyesha/ficha Vizuizi vya data vya KiasiPunguzaSeti ya Uso ya KupunguzaKipengele cha KupunguzaNyunyiza KinyagoKasi ya KupunguzaPunguza Kikundi cha VertexPunguza uteuzi wa sasa wa vipande vilivyochaguliwa vilivyo karibuNyunyiza fremu iwe kisanduku kidogo cha kufungaPunguza eneo hadi eneo lengwa la karibu zaidiNyunyiza eneo hadi sehemu inayolengwa iliyo karibu zaidi kwenye mhimili husikaPunguza eneo hadi sehemu inayolengwa iliyo karibu zaidi pamoja na kanuni za kipeo kilichoingiliana cha lengwa.Punguza eneo hadi kwenye kipeo lengwa kilicho karibu zaidiNyunyiza matundu hadi sehemu inayolengwa iliyo karibu zaidiNyunyiza matundu hadi sehemu inayolengwa iliyo karibu zaidi kwenye mhimili husikaNyunyiza matundu hadi sehemu inayolengwa iliyo karibu zaidi pamoja na kanuni za kipeo kilichoingiliana cha lengwa.Nyunyiza matundu hadi kwenye kipeo lengwa kilicho karibu zaidiPunguza uteuzi kwa nukta mojaPunguza kirekebishaji cha kukunja ili kufinya kanga na kulenga shabahaKupunguza/NenepeshaNyinya/Nenepesha: Nyinya/Nenepesha: %3fNyinya/Nenepesha: %sPunguza/nenepesha wima zilizochaguliwa pamoja na kanuniSababu ya KupunguaKikundi KinachopunguaKupunguzaKizuizi cha ShrinkwrapNywele za Kupunguza NyweleKirekebishaji cha KupunguzaAina ya ShrinkwrapHupunguza mipinda ya nywele hadi kwenye uso wa matundu kutoka chini na kwa hiari kutoka juuChanganyaFunga FungaMzingo wa ShutterAina ya ShutterNduguUpandeUpande (Y-Z)Sehemu za UpandeSehemu za Upande lazima ziwe angalau 1Urefu wa upande kwenye kila mhimiliUrefu wa upande wa ndege katika mwelekeo wa XUrefu wa upande wa ndege katika mwelekeo wa YUpande wa FremuUpande wa kitu cha kutumia kwa upatanishiUpande wa vishikizo vya fremu muhimu vya Bézier kuathiriUpande wa ukanda wa kubadilishanaUpande wa kuchaguaUbavu kwa UpandeUpau wa kandoPandeIshara ya vekta ndogo ya kipeo hiki kwa uso huu (lazima ikokotwe mapema kwa kutumia calc_tangents, bitangent = bitangent_sign * cross(kawaida, tanjiti))Pembe iliyosainiwaSehemu ya Pembe iliyosainiwaKuchuja SilhouetteSilhouettes na kingo za mpaka zimezingatia jiometri ya kiharusiSilhouettes na kingo za mpaka huchorwa ndani ya jiometri ya kiharusiSilhouettes na kingo za mpaka huchorwa nje ya jiometri ya kiharusiSilhouettes na kingo za mpaka hubadilishwa kwa uwiano ulioainishwa na mtumiajiFedhaSawa na Hybrid Multifractal huunda eneo la ardhi tofauti, lakini kwa mfano wa njia za mito.Sawa na lenzi nyingi za kisasa za fisheye, huzingatia vipimo vya kihisiSawa na multifractalSawa na nodi ya Kanuni ya BSDF lakini hutumia mtiririko maalum badala ya metali, ambayo hufanya kazi kwa kubainisha rangi ya uakisi inayowakabili (kando ya kawaida).RahisiShoka RahisiMchanganyiko RahisiUharibifu RahisiUsemi RahisiJina RahisiKirekebishaji rahisi cha ugeuzaji kutumia athari kama vile kukunja na kupindaUfafanuzi rahisi kati ya saizi zilizo karibuJina rahisi la katalogi ya kipengee, kwa utatuzi na madhumuni ya kurejesha dataMadhara rahisi ya kuwezesha yanayotokana na fizikiaKipima saa rahisi cha kuchora tena ili kujaribu kasi ya kusasisha kiolesuraRahisiDeformKirekebishaji cha Marekebisho RahisiKurahisishaRahisishaRahisisha Chembe za MtotoRahisisha F-Curves kwa kuondoa fremu muhimu zilizowekwa kwa karibuRahisisha mchoro wa Penseli ya GreaseRahisisha Penseli ya Kupaka wakati tu uchezaji wa uhuishajiRahisisha KirekebishajiRahisisha Kirekebishaji cha KiharusiRahisisha UgawajiRahisisha JuzuuRahisisha jiometri kwa kingo zinazoporomokaRahisisha meshi zinazolenga uwiano wa hesabu ya pembetatuRahisisha mikondo iliyochaguliwaRahisisha mipigo iliyochaguliwaRahisisha kiharusi kupunguza idadi ya pointiRahisisha mpigo kwa kuunganisha wima karibu zaidi ya umbali fulaniRahisisha seti ya kiharusiIga koti linalong'aa kwa kupunguza ukali kwa kipengele ulichopewa kwa mwangaza wa kwanza tu (kueneza).Iga muundo wa ujazo wa ndani kwa kuunda chemchemi zinazounganisha pande tofauti za matunduIga uso wa bahariIga vimiminika vyenye mnato wa juu kwa kutumia kiyeyushi maalumIga shinikizo ndani ya matundu ya kitambaa kilichofungwaFremu ZilizoigaInaiga eneo maalum tu karibu na brashi iliyozuiliwa na radius isiyobadilikaHuiga matundu yoteKuigaBrashiAkibaTurubaiMabadiliko ya KinaNguvuKikwazoTafakari PekeeAinaAina ya WimbiEneo la KuigaSaraka ya Kuoka ya KuigaMwisho wa Fremu ya KuigaKuanza kwa Fremu ya KuigaIngizo la KuigaKipengee cha KuigaKikomo cha KuigaNjia ya KuigaPato la KuigaKitambulisho cha Njia ya Pato la KuigaSafu ya KuigaKuanza KuigaEneo la KuigaFremu ya mwisho ya kuigaUga wa kuiga kwa ramani ya rangiUga wa kuiga ili kuchora ramani kwenye mistari ya gridiFremu ya kuanza kwa uigajiUigaji utatathminiwaDhambiSineSijaoaMshale MmojaMhimili MmojaRangi MojaPicha MojaMali MojaUpande MmojaUpande MmojaThamani MojaUso mmoja wa ramani ya mchemraba wa usawaFaili moja yenye maoni yoteFaili moja yenye jozi ya stereo iliyosimbwaMtu Mmoja kutoka kwa LengoFaili ya picha mojaSafu moja inayotumika kuficha saiziNjia moja katika sehemu ya spline inayofafanua unyoyaPointi moja kwenye safu inayotumika kufafanua barakoaKuelea kwa usahihi mmojaSafu moja ya kutoa ili kutoa upya (hutumika tu wakati uhuishaji umezimwa)Mstari mmoja unaotumika kufafanua umbo la barakoaMfumo wa kamera moja ya stereo, rekebisha mipangilio ya stereo kwenye paneli ya kameraWimbo mmoja ulio na bundle unapaswa kuchaguliwa ili kufafanua mhimiliThamani ya umoja ambayo uwekaji unyevu unatumika hatua kwa hatua (thamani za juu hutoa matokeo yenye uthabiti zaidi, utendakazi mdogo)Uhamisho wa SinusUrahisishaji wa sinusoidal (dhaifu zaidi, karibu na mstari lakini kwa mkunjo kidogo)TovutiUkubwaUkubwa wa 1Ukubwa wa 2Kugeuza UkubwaKipengele cha UkubwaShinikizo la UkubwaChanzo cha UkubwaUkubwa XUkubwa YUkubwa ZUkubwa kutoka RadiusUkubwa wa muundo wa ubao wa kuteua unaoonyesha maeneo yenye uwaziUkubwa wa kelele chakavuUkubwa wa mwonekano wa derivative unaotumika kukokotoa kawaidaUkubwa wa onyesho la vitu tupu kwenye lango la kutazamaUkubwa wa kipengele, matumizi ya vipengele hutegemea aina ya kipengeleUkubwa wa kila cubemapsUkubwa wa ukali unaotegemea eneoSaizi ya faili iliyojaa kwa kaUkubwa wa chembe kwenye kituo cha kutazamaUkubwa wa eneo la muundo kwa nyimbo mpya zilizoundwaUkubwa wa umbo la makadirio (acha kama 0 kwa otomatiki)Ukubwa wa urefu wa nasibu ulioongezwa hadi mwisho wa kila kipigoUkubwa wa urefu wa nasibu ulioongezwa kwenye mwanzo wa kila kipigoUkubwa wa ukali nasibuUkubwa wa eneo la utafutaji wa nyimbo mpya zilizoundwaUkubwa wa diski ya juaUkubwa wa uchoraji ramaniUkubwa wa eneo la eneo mwanga katika mwelekeo wa Y kwa maumbo ya mstatiliUkubwa wa eneo la mwanga wa eneo, saizi ya mwelekeo wa X kwa maumbo ya mstatiliUkubwa wa vijipicha vya onyesho la kukagua kipengee katika pikseliUkubwa wa ukungu kwenye mhimili wa XUkubwa wa ukungu kwenye mhimili wa YUkubwa wa mchemraba wa kuendeleaUkubwa wa athariUkubwa wa fonti inayotumika wakati wa kutoa maandishi ya stempuUkubwa wa dimbwi la umeme, saizi kubwa ya bwawa huruhusu gridi ya mwanga zaidi katika eneo la tukio lakini inaweza kutoshea kwenye kumbukumbu ya GPU na kupunguza utendakazi.Ukubwa wa ukingo kama mgawanyiko wa UVUkubwa wa ramani ya kivuli inayotumika kwa kila sampuli ya mialeUkubwa wa dimbwi la kivuli, saizi kubwa ya bwawa huruhusu vivuli zaidi kwenye eneo la tukio lakini huenda visiingie kwenye kumbukumbu ya GPU.Ukubwa wa kikoa cha kuiga (katika mita), na jiometri inayozalishwa (katika BU)Ukubwa wa maandishiUkubwa wa mtikisikoUkubwa wa seli za gridi ya voxel kwa athari za mwingilianoUkubwa wa kunasa picha kwa ajili ya kukadiria upyaUkubwa:Michoro ya safu hii kwenye fremu tofautiMchoroMinyororo ya michoro yenye mguso mwingiNgoziKirekebisha NgoziUkubwa wa NgoziMzizi wa NgoziKipeo cha NgoziVipeo vya NgoziMwanga_wa_ngoziKivuli_cha_ngoziKuchuna ngoziRukaRuka SUNGURuka kutengeneza faili ya POTRuka Uwekaji AnzilishiRuka HifadhiRuka SehemuRuka kanuni maalum za kompyuta na kanuni za kona za uso kwa ajili ya kuonyesha matundu kwenye lango la kutazama.Ruka kuonyesha kingo zilizogawanywa za ndaniRuka kuchora/utoaji wa kingo zilizogawanywa za ndaniRuka pembetatu za kiuno ambazo zimefunikwa na uso uliokuwepo hapo awaliImerukwa %d ya kisiwa/visiwa %d), jiometri ilikuwa ngumu sana kutambua inayolingana.Imeruka data ya kitu cha maktaba ya kuhaririImeruka baadhi ya mikusanyo kwa sababu ya mzunguko uliogunduliwaKuruka fremu iliyopo "%s"Kitu cha kuruka '%s', data '%s' tayari imechakatwa na kitu kilichotanguliaKuruka kitu '%s', data iliyounganishwa au kubatilisha '%s' haiwezi kurekebishwaNjia ya kuruka katika seti ya vitufe, kwani haina kitambulisho (KS = '%s', path = '%s[%d]')AngaMuundo wa AngaAina ya AngaKipandeKipande Kwa VoxelKata KipandeKipande kando ya mhimili wa XKipande kando ya mhimili wa YKipande kando ya mhimili wa ZKipande hadi Kitu KipyaInagawanya kinyago cha rangi kutoka kwa matunduSlaidiUnyoya wa SlaidiTelezesha Pointi MpyaSehemu ya Mviringo wa Rangi ya slaidiSehemu ya slaidiTelezesha kidole kwenye mstari ili kufafanua mkunjo wakeTelezesha ukanda wa mfuatano kwa wakatitelezesha kitanzi cha makali kando ya matunduUhuishaji wa slaidi kuanza kwenye fremu 0Vidhibiti vya slaidiSehemu za alama za slaidiSehemu za alama za ndegeKiteleziUpeo wa KiteleziKitelezi DakikaRangi za Wijeti za KiteleziZana ya KutelezeshaKidogoTelezesha yaliyomo kwenye vipande vilivyochaguliwaMteremkoNafasi %dAina ya SlotSlot ina picha halali na ramani ya UVNafasi ambayo ina habari kuhusu uchoraji wa maandishiPolepoleMsemo wa Chatu polepoleUchoraji wa polepole wa ramani unaotoa ugeuzi bora zaidi wa Mifupa ya B ambayo imejipinda kwa kasi katika mkao wa kupumzika.Kofia NdogoNambari kamili ndogo na anuwai kutoka -128 hadi 127Thamani ndogo husababisha matokeo ya azimio kubwa zaidiThamani ndogo husababisha utendakazi bora lakini zinaweza kukata sautiWimbi Ndogo ZaidiAkiliKupakaPaka uzito katika kikundi cha vertex haiMoshiMoshiRangi ya MoshiAzimio la Gridi ya MoshiMtindo wa MoshiMipangilio ya mgongano wa moshiGridi ya rangi ya moshiGridi ya msongamano wa moshiGridi ya mwali wa moshiGridi ya joto ya moshiGridi ya halijoto ya moshi, kati ya 0 hadi 1 inawakilisha 0 hadi 1000KGridi ya kasi ya moshiLainiMarekebisho LainiNjia za Mwisho lainiMiisho MlainiLaini F1Factor LainiBitflags za Kundi LainiVikundi LainiLainisha nyweleUfafanuzi wa makali ya Hermite kati ya Kutoka kwa Min na Kutoka kwa maadili ya MaxMarudio LainiLaplacian LainiMask LainiKirekebishaji KilainiKawaida LainiRadius LainiUwiano LainiKivuli KilainiHatua LainiKiharusi KilainiKipengele cha Kiharusi KilainiUpenyo wa Kiharusi KilainiUvumilivu MpoleAina LainiMwonekano MlainiWaya LainiMhimili Mlaini wa XMhimili Y lainiMhimili Mlaini wa ZLaini kwenye mhimili wa XLaini kwenye mhimili wa YLaini kwenye mhimili wa ZLaini Mzingo wa F huku ukidumisha umbo la jumla la mkunjoMipaka laini, lakini pembe huwekwa kaliMipaka laini, ikijumuisha pembeLainisha kwa PembeRangi lainiRangi laini kwenye wimaJiometri changamani laini kuzunguka matawiKanuni laini za desturi kulingana na kanuni za kipeo zilizo karibuKipengele cha athari lainiKirekebisha athari lainiMiisho laini ya vibokoKuanguka lainiMaporomoko ya maji laini yameongezwa baada ya radius thabitiNywele lainiUfafanuzi laini kati ya A na B, wenye udhibiti fulani wa umbo la curveMarudio laini yanatumika baada ya kukokotoa kipengele cha mkao cha kila kipeoMarudio laini yametumika kwenye matundu yaliyotolewaKingo laini nyororo za maandishi ya kiolesura cha mtumiajiMatundu lainiKitu laini kwenye mhimili wa XKitu laini kwenye mhimili wa YKitu laini pamoja na mhimili wa ZPointi zilizochaguliwa kwa upole pekee kwenye mpigoLainisha rangi kwa wastani wa rangi chini ya brashiLainisha rangi za sehemu za kiharusi zilizo karibuTembeza laini ili kufanya faili inayoweza kuhaririwa ionekaneMipigo laini iliyochaguliwaPointi za kiharusi lainiLainisha mkunjo kwa kutumia kichujio cha GaussianLaini maelezo, lakini weka umbo la jumlaLainisha mwanga kutoka kwenye nuru hiiLainisha matundu kwa kuning'iniza pembe kati ya nyuso zinazokaribianaLainisha matundu huku ukiendelea kuhifadhi sautiLainisha viwango vya kawaida vya uso au mkunjo uliopindaLainisha uso wa matundu, ukihifadhi kiasiMizani laini kwa wima zilizochaguliwaUfafanuzi wa hali ya juu uliolainishwa, lakini polepole zaidiSmoothe NegSmoothe PosUfafanuzi wa makali ya Hermite kati ya Kutoka kwa Min na Kutoka kwa maadili ya MaxHatua LainiUfafanuzi wa mionzi laini lakini anzisha kutokwa na damu kidogoLainisha umbo la nyweleKulainishaLaini ChanyaHatua za KulainishaKirekebisha athari lainiSababu ya kulainishaMarudio ya laini kwa tanjitiOndoa bila mpangilio thamani ya kila kiharusiUlainiKipengele cha ulainiHulainisha kingo za mapigoHulainisha uso na ujazoHulainisha uso wa matundu, kuhifadhi kiasiNguvu ya SmudgePaka rangi kwa kuzishika na kuziburutaNguvu ya athari ya smudgePichaNasa kishale cha 3D kwenye kipengee kinachotumikaNasa kishale cha 3D katikati ya kipengee/vipengee vilivyochaguliwaNasa kishale cha 3D hadi sehemu ya karibu ya gridi ya taifaSnap kishale cha 3D hadi asili ya ulimwenguSnap Fremu ya Sasa hadi MichiriziKipengele cha SnapVisiwa vya SnapNjia ya SnapLengo la SnapPiga KwaSnap UV wakati wa kubadilishaVipeo vya SnapSnap amilifu kwenye lengoSnap katikatiSnap kwa kuonyesha kwenye nyusoPiga sehemu ya karibu zaidi kwenye lengoPiga fremu ya sasa ili kuvua mwanzo au mwishoSnap kishale katikati ya pointi zilizochaguliwaPiga kishale kwa aina inayolengwaSnap visiwa pamoja (kwenye hali ya kushona makali, huzungusha visiwa pia)Snap wastani kwenye lengoPiga wima katikati hadi katikati ya mhimiliNasa tu kwenye vitu ambavyo vinaweza kuchaguliwaNenda kwenye ActiveNenda kwenye Inayoweza Kuchaguliwa PekeePiga wima za UV zilizochaguliwa ili aina lengwaSnap kipengee/vipengee vilivyochaguliwa kwa kishale cha 3DSnap kipengee/vipengee vilivyochaguliwa kwenye kipengee kinachotumikaSnap kipengee/vipengee vilivyochaguliwa hadi eneo la kipanyaSnap ki(vi) vipengee vilivyochaguliwa kwenye mgawanyiko wa gridi wa karibu zaidiPiga fremu muhimu zilizochaguliwa kwa nyakati/thamani zilizochaguliwaPiga fremu muhimu zilizochaguliwa kwa fremu ya sasaPiga viunzi funguo vilivyochaguliwa kwa fremu iliyo karibu (zima) (tumia kurekebisha vipunguzo vya fremu ndogo kwa bahati mbaya)Nasa fremu muhimu zilizochaguliwa kwa alama iliyo karibu nawePiga fremu muhimu zilizochaguliwa hadi sekunde iliyo karibu zaidiNasa fremu muhimu zilizochaguliwa kwa nyakati zilizobainishwaSnap pointi zilizochaguliwa kwa pointi za gridi za karibu zaidiPiga pointi/vipigo vilivyochaguliwa kwa kielekeziSnap mzizi wa kila curve hadi sehemu ya uso iliyo karibu zaidiPiga kwaSnap to Same LengoSnap kwa VipandeSnap kwa usoSnap kwa jiometri zoteNenda kwa fremu ya sasaNenda kingoSnap kwa fremuSnap kwa gridi ya taifaSnap kwa nyongezaSnap kwa nyongeza ya gridi ya taifaPiga hadi kwenye kialama kilicho karibu zaidiSnap hadi sehemu ya karibu kwenye nyusoNenda kwa sekundeSnap hadi katikati ya kingoSnap hadi sehemu ya karibu kwenye ukingoNyoosha hadi kwenye wimaPiga kwa sautiSnap kituo cha mabadiliko kwenye lengoPiga thamani hadi hatua ya gridi ya karibu zaidi, k.m.Snap jozi za vertex kwa maeneo yao ya kiooKupigaUmbali wa KurukaSoketiSoketi ChaguaKiolezo cha SoketiAina ya SoketiJina la Aina ya SoketiMaelezo ya tunduViungo vya soketi vimepanuliwa katika kiolesura cha mtumiajiJina la tunduUmbo la tunduNcha ya zana ya tunduLainiMwili lainiKirekebishaji cha Mwili lainiPlastiki ya Mwili lainiAkiba ya Pointi laini ya MwiliMipangilio ya Mwili lainiFalloff LainiMwanga lainiMipaka lainiUpeo LainiDak LainiKirekebishaji cha uigaji wa mwili lainiMipangilio laini ya kuiga mwili kwa kituMtu lainiMtu lainiUzito wa lengo la mwili lainiLainishaUlainiImaraNuru ImaraTaa ImaraRadi ImaraImarishaKuimarisha KirekebishajiTatua mwendo wa kamera kutoka kwa nyimboMsuluhishiMarekebisho ya SolverChaguo za UsuluhishiMatokeo ya KisuluhishiKutatuaUteuzi wa njia ya usuluhishi: unyevu otomatiki au unyevu wa mwongozoBaadhi ya mikunjo haikuweza kubadilishwa kwa sababu haikuambatanishwa kwenye usoBaadhi ya data imeshindwa kuunda upya (angalia kiweko kwa maelezo)Baadhi ya fremu zilirukwa wakati wa kuoka/kuhifadhi akiba hiyoBaadhi ya mifuatano ilirekebishwa, usisahau kuhifadhi faili ya .blend ili kuweka mabadiliko hayo.PangaPanga KialfabetiPanga KwaPanga Kulingana na:Panga Vitalu vya DataPanga VipengelePanga KielezoUfunguo wa KupangaPanga AgizoPanga Rangi za PaletteAina ya AinaPanga UzitoPanga kwa Hivi KaribuniPanga kwa JinaPanga kwa urefu wa 2D curvilinear (mistari mirefu iko juu ya mistari mifupi)Panga kwa umbali kutoka kwa kamera (mistari ya karibu iko juu ya mistari zaidi)Panga kwa thamani ya X iliyokadiriwa katika mfumo wa kuratibu pichaPanga kwa thamani ya Y iliyokadiriwa katika mfumo wa kuratibu pichaPanga chaneli kwa makosa ya wastani ya kukataliwa ya nyimbo baada ya kusuluhishwaPanga chaneli kwa nambari ya fremu ya kwanzaPanga chaneli kwa nambari ya fremu ya mwishoPanga vituo kwa sehemu iliyofuatiliwa kwa muda mrefu zaidiPanga vituo kwa jumla ya sehemu zinazofuatiliwaPanga chaneli kwa majina yaoPanga faili kwa wakati wa kurekebishaPanga faili kwa saiziPanga vitu kwa majina yaoPanga vitu vinavyoshuka, kutoka thamani ya juu zaidi hadi ya chini kabisaPanga vipengee vilivyochaguliwa kutoka mbali zaidi hadi karibu zaidi katika mwonekano wa sasaPanga vipengee vilivyochaguliwa kutoka kushoto kwenda kulia katika mwonekano wa sasaPanga vipengee vilivyochaguliwa kutoka vilivyo karibu hadi vya mbali zaidi kutoka kwa mshale wa 3DPanga nyuso zilizochaguliwa kutoka faharasa ndogo hadi kubwa zaidi ya nyenzoPanga orodha ya faili kwa alfabetiPanga orodha ya faili kwa kiendelezi/ainaAinaPanga vikundi vya kipeoKupangaSautiNyamazishaMpyaLamiKiasi cha UkandaJuzuuFaili za SautiJina la SautiVipande vya SautiVipande vya Sauti VimechaguliwaJina la kuzuia data la sauti la kufunguaKizuizi cha data cha sauti kinachorejelea faili ya sauti ya nje au iliyopakiwaKizuizi cha data cha sauti kinachotumiwa na spika hiiVizuizi vya data vya sautiSauti haijapakiwaSampuli ya faili ya sauti inayotumiwa na kizuizi hiki cha data cha SautiNyimbo ya SautiSautiSaraka ya SautiChanzoPicha ya Chanzo cha CloneChanzo Clone SlotRamani ya UV ya Clone ya ChanzoUteuzi wa Tabaka za ChanzoOrodha ya ChanzoKitu ChanzoNafasi ya ChanzoChanzoAina ya ChanzoChanzo Kikundi cha VertexChanzo na lengwa la mwendeshaji wa ulinganifuMavuno ya chanzo na lengwa hayana idadi sawa ya kingo, ramani ya 'Topolojia' haiwezi kutumika katika kesi hii.Mavuno ya chanzo na lengwa hayana idadi sawa ya pembe za uso, ramani ya 'Topolojia' haiwezi kutumika katika kesi hii.Mavuno ya chanzo na lengwa hayana idadi sawa ya nyuso, ramani ya 'Topolojia' haiwezi kutumika katika kesi hii.Mavuno ya chanzo na lengwa hayana idadi sawa ya wima, ramani ya 'Topolojia' haiwezi kutumika katika kesi hii.Rangi ya chanzoVipengee vya chanzo lazima viwe karibu zaidi kuliko umbali uliopewa kutoka kwa lengwa mojaMatundu ya chanzo hayana kingo zozote, hakuna ramani ya 'Edge' inayoweza kutumika katika kesi hii.Matundu ya chanzo hayana nyuso zozote, hakuna ramani ya 'Uso' inayoweza kutumika katika kesi hii.Chanzo cha thamani za ingizo za vigeuzi vya viendeshiChanzo cha kubahatishaChanzo cha maelekezo ya miale ya kuakisiChanzo cha matundu yaliyotumiwa kuunda umbo la mgonganoChanzo au meshe za lengwa hazina kingo yoyote, haziwezi kuhamisha data ya ukingo.Chanzo au meshes lengwa hazina nyuso zozote, haziwezi kuhamisha data ya konaChanzo au meshes lengwa hazina nyuso zozote, haziwezi kuhamisha data ya usoChanzo au matundu lengwa hayana wima yoyote, haiwezi kuhamisha data ya kipeo.Chanzo cha kuchagua turubai kutokaVyanzo vya data ya ingizo kwa ajili ya kutathmini utofauti huuKusiniKusini-MasharikiKusini-MagharibiNafasiDashibodi ya NafasiKihariri cha Karatasi ya NafasiKivinjari cha Faili ya NafasiMhariri wa Grafu ya NafasiKihariri cha Picha cha NafasiTaarifa za NafasiMatrix ya NafasiMhariri wa Nafasi NlaMhariri wa Njia ya NafasiKionyesha NafasiMapendeleo ya NafasiKihariri cha Mfuatano wa NafasiMhariri wa Maandishi ya NafasiAina ya NafasiKihariri cha UV cha NafasiWeka nafasi kwenye UV zote kwa usawaNafasi kati ya visiwaNafasi inayoonyeshwa kwa sasa katika eneo hiliDaubs za nafasi kulingana na mwelekeo wa uso badala ya nafasi ya skriniNafasi ya mhimili wa makadirioNafasi ambamo mabadiliko yanatumikaNafasi ya urefu wa pembejeoNafasi ya kawaida ya ingizoNafasi ambayo mmiliki anatathminiwaNafasi ambayo lengo inatathminiwaNafasi ya kubadilisha kutokaNafasi ya kubadilisha kuwaNafasi ya kutumia kunakili data ya matunduKubadilisha nafasi kwa kunakili kutoka kitu kimoja hadi kingineNafasiNafasi zilizomo katika eneo hili, ya kwanza ikiwa ni nafasi inayotumika (KUMBUKA: Inafaa kwa mfano kurejesha nafasi ya mwonekano wa 3D iliyotumika hapo awali katika eneo fulani ili kupata mwelekeo wa mwonekano wa zamani)NafasiNafasi Pamoja na KiharusiUmbali wa NafasiShinikizo la NafasiNafasi kabla ya upinde rangi ya brashi huenda mduara kamiliKuweka nafasi kati ya vipakuo vya brashi kama asilimia ya kipenyo cha brashiNafasi kati ya wahusikaNafasi kati ya pointi za gridi ya taifaNafasi kati ya manenoNafasi ya maandishi kwa urefu wa kiharusiMudaKelele za angaMatumizi tena ya angaUkubwa wa angaChembe chembe za mayai kutoka kwenye umboMsemajiMpyaKizuizi cha data cha spika cha vipengee vya spika za sauti za 3DVizuizi vya data vya kipaza sautiWazungumzajiWasemajiInabainisha ufyonzaji wa nishati kwa kila urefu wa kitengo mwanga unapopita kwenye nywele.Hubainisha jinsi mfupa hurithi kiwango kutoka kwa mfupa mzaziInabainisha uzani wa laini dhidi ya kawaida ya asiliHubainisha iwapo jiometri iliyofichuliwa hivi karibuni inapaswa kuchaguliwaBainisha mchanganyiko wa kimantiki wa hali ya uteuzi kwenye aina za ukingo wa vipengeleBainisha thamani mpya ya sampuli ambayo huamua utatuzi wa polylines za kiharusiBainisha njia ambapo data iliyookwa inapaswa kuhifadhiwa kwa mikonoBainisha sehemu sahihi ya pato la mwisho la UVBainisha ama kujumuisha au kutojumuisha kingo za vipengele vinavyomilikiwa na mkusanyiko wa vituBainisha ama kujumuisha au kutojumuisha kingo za vipengele vilivyochaguliwa na aina za makaliBainisha urefu wa kuzingatia wa lenzi katika milimitaBainisha jinsi mabadiliko yaliyopo na njia za vitendo zimeunganishwaBainisha jinsi mizunguko iliyonakiliwa na iliyopo imeunganishwaBainisha jinsi mabadiliko yaliyonakiliwa na yaliyopo yameunganishwaBainisha jinsi thamani ya kirekebishaji inavyochanganywa katika thamani ya msingiBainisha jinsi ya kuchanganya eneo jipya na asiliBainisha jinsi ya kuchanganya mzunguko mpya na asiliBainisha jinsi ya kuchanganya kipimo kipya na asiliBainisha mwelekeo na ukubwa, badala ya kutumia data iliyopachikwa kwenye faili ya FBXBainisha chanzo cha umbo la gridi ya taifaBainisha idadi inayolengwa ya nyuso zinazohusiana na matundu ya sasaBainisha umbali kati ya vipeoBainisha lenzi kama sehemu ya pembe ya kutazamaBainisha sehemu za kuanzia na za mwisho za mstariBainisha mkao kutoka kipeo kimoja hadi kingineBainisha jumla ya idadi ya wimaBainisha aina ya njia za kuzungusha za kutumiaBainisha unene wa mstari wa kitengo katika saiziBainisha msongamano wa kiasi na saizi ya hatua katika kitu au nafasi ya ulimwenguBainisha ukubwa wa hatua ya kiasi na msongamano katika nafasi ya duniaBainisha ni sifa gani ya nyenzo inatumikaWigoWigo wa kutumiaMaalumRangi MaalumRangi Maalum ya BluuRangi Maalum ya KijaniRangi Maalum NyekunduSababu MaalumUgumu MaalumMambo Muhimu MaalumKiwango maalum cha IORTaa MaalumRangi maalum ya nyenzoKizidishi cha kiakisi maalumKasiUdhibiti wa KasiSababu ya KasiUfafanuzi wa Kasi 0Ufafanuzi wa Kasi 1Kiongeza KasiNjia ya KasiVekta za KasiNjia ya kudhibiti kasiKipengele cha kasi cha wakati wa kuangalia kote, maadili ya juu yanamaanisha harakati ya haraka ya panyaKasi ya SautiKasi ya sauti kwa hesabu ya athari ya DopplerKasi ya athari ya kuungua (thamani ya juu husababisha miali midogo)Kasi ya wimbi, kuelekea mahali pa kuanzia wakati hasiTahajia AkibaTufeRadi ya TufeRadi ya tufe kwa ajili ya kupindika kompyutaMviringoKamera duara ya ramani za mazingira, pia inajulikana kama panorama ya Lat LongKuanguka kwa duaraUwanja wa nguvu wa spherical kulingana na malipo ya chembe, huathiri tu sehemu zingine za nguvu ya malipo.Nguvu ya SpherizeNguvu inayozunguka ambayo husokota mhimili wa eneo wa Z wa kituSkrini ya SplashMgawanyikoHesabu ya MsururuKizuizi cha MA cha SplineKielezo cha MgawanyikoUrefu wa MsururuNodi ya Urefu wa SplineKigezo cha SplineSpline Parameta nodiHesabu ya Pointi za SplineVidokezo vya SplineAzimio la SplineSpline hufunga inapotolewa ikiwa haijaburutwaNjia ya mgawanyiko bila vishikizoAina ya mstariMsururu:MigawanyikoMgawanyikoPembe ya MgawanyikoGawanya Uhuishaji kwa KituGawanya primitives za BVH kwa idadi hii ya hatua za wakati ili kuharakisha wakati wa kutoa kwa gharama ya kumbukumbuGawanyika Kwa KundiImegawanywa Kwa KituGawanya Dashi 1Gawanya Dashi 2Gawanya Dashi 3Mgawanyiko wa KingoMgawanyiko wa KingoGawanya Pengo 1Gawanya Pengo la 2Gawanya Pengo la 3Msukumo wa MgawanyikoUrefu wa KugawanyikaMistari MgawanyikoGawanya NyenzoMchoro wa MgawanyikoGawanya rangi katika vijenzi vyake binafsi kwa kutumia miundo mingiGawanya uso kuwa feniGawanya jiometri katika pato tofauti kwa kila aina ya data kwenye jiometriGawanya jiometri katika matokeo mawili ya jiometri kulingana na uteuziGawanya vekta katika vijenzi vyake vya X, Y, na ZGawanya pointi zote ili kupinda kulingana na kitambulisho cha kikundi chake na upange upya kwa uzaniGawanya na ujiunge na wahariri kwa kuburuta kutoka kwenye pembeGawanya katika nafasi ya kishale badala ya fremu ya sasaGawanya nyuso zilizounganishwa kwenye kingoGawanya ramani zilizookwa kwa kila nyenzo, kwa kutumia jina la nyenzo katika faili ya pato (nje tu)Gawanya minyororo kwenye sehemu zilizo na pembe kubwa kuliko upeo wa juu wa pembe ya 2DGawanya minyororo katika sehemu zilizo na pembe ndogo kuliko kiwango cha chini cha 2DGawanya vituoGawanya kanuni maalum za wima zilizochaguliwaPasua kingo ambazo zimewekwa alama kuwa kaliGawanya kingo kwa pembe ya juu kati ya nyusoGawanya picha za nje kwa nyenzo (nje tu)Gawanya nyuso kando ya kingo zilizochaguliwaGawanya nyuso na kingo zilizounganishwa kwa wima zilizochaguliwaGawanya ukanda wa kamera nyingi na uchague kameraGawanya nyuso zisizo za mpangilio zinazozidi kizingiti cha pembeGawanya pembe za uso badala ya kuunganisha nyusoGawanya pembe za uso ili kudumisha jiometri inayozungukaGawanya mifupa iliyochaguliwa kutoka kwa mifupa ambayo haijachaguliwa iliyounganishwaGawanya jiometri iliyochaguliwa kutoka kwa jiometri isiyochaguliwa iliyounganishwaGawanya pointi zilizochaguliwa kutoka kwa pointi zisizochaguliwa zilizounganishwaGawanya eneo lililochaguliwa kuwa kamera, mbele, kulia na mionekano ya juuGawanya eneo lililochaguliwa katika madirisha mapyaGawanya kingo zilizochaguliwa ili kila uso wa jirani upate nakala yakeGawanya vipande vilivyochaguliwa katikati mwaoGawanya curve hadi uvumilivu ufikiwe (haraka)Gawanya nyuso katika sehemu ndogo, uipe mwonekano lainiGawanya poligoni kwa kanuni ya kukata sikioGawanya quadi pamoja na diagonal yao ndefu zaidiGawanya quadi pamoja na diagonal yao fupi zaidiGawanya quadi katika pembetatu nzuri, njia ya polepoleGawanya quadi kwenye wima ya 2 na ya 4Gawanya quadi kwenye wima ya kwanza na ya tatuGawanya vipande vilivyochaguliwa viwiliGawanyika kwa MatukioHugawanya miongozo katika vikundi tofauti.KugawanyikaMchanganyiko wa MadoaSpot Mchanganyiko: %.2fMwanga wa MadoaNyunyizaNyunyizia MapovuNyunyizia PovuNyunyizia Mapovu ya PovuRamani ya dawaChembe za mnyunyizo na mapovu huhifadhiwa katika mfumo wa chembe sawaChembe za mnyunyizo na povu huhifadhiwa katika mfumo wa chembe sawaEnezaUrefu wa KuenezaKasi ya KuenezaUmbali ulioenea kwa safu za ndani za kilembaLahajedwaliSafu ya LahajedwaliKitambulisho cha Safu ya LahajedwaliWahariri wa LahajedwaliKichujio cha Safu ya LahajedwaliMasikaNguvu ya SpringFremu za SpringUrefu wa SpringAina ya SpringNguvu ya masikaNguvu ya masika ambayo hurudisha kiwango cha maji hadi sifuriUtekelezaji wa spring unaotumika katika Blender 2.7.Urefu wa mapumziko ya spring (sababu ya radius ya chembe)Urefu wa mapumziko ya spring ni kipengele cha ukubwa wa chembe 2 *ChemchemiKizingiti cha SpriteMrabaMraba (HS V)Mraba (HV S)Mraba (SV H)Sentimita za MrabaMinyororo ya MrabaDesimita za MrabaDekamita za MrabaMiguu ya MrabaFurlong za MrabaHektomita za MrabaInchi za MrabaKilomita za MrabaMita za MrabaMikromita za MrabaMaili za MrabaMilimita za MrabaMzizi wa MrabaMraba WeweKizingiti cha MrabaYadi za MrabaKofia ya mraba (gorofa na kupanuliwa)Mraba pekee: thamani zote zilizo na amplitude ya chini kabisa kuliko matokeo hayo katika 0Mzizi wa mraba wa AMraba wenye nukta ya ndaniMrabaBogaBogaKiasi cha BogaMarudio ya BogaBoga kila safu ya NFremu IliyobanwaUzito wa KuchomaImarisha 2DImarisha Klipu ya 2DImarisha MzungukoImarisha MizaniImarisha KiharusiImarisha mzunguko uliotambuliwa kuzunguka katikati ya fremuKipengele cha Kuimarisha KiharusiRadius ya Kiharusi cha StabilizerKamera ya StempuTarehe ya StempuJina la Faili la StempuFremu ya StempuJina la mwenyeji wa StempuLebo za stempuLenzi ya MuhuriAlama ya stempuMuhuri wa NotiMaandishi ya Muhuri wa MuhuriPato la StempuKumbukumbu ya kilele cha StempuMuda wa Utoaji wa StempuOnyesho la StempuUkanda wa Mfuatano wa StempuMuda wa StempuKawaidaMabadiliko ya kawaida kati ya fremu muhimuNyotaAnzaAnzaAnza (Sababu)Anza (Urefu)Pembe ya KuanzaMtindo wa Mshale wa AnzaAnza Katika Mfumo wa SasaAnza SuraAnza KuzimwaAnza Kutoa MakeleleSababu ya KuanzaAnzisha FremuFremu ya Anza (iliyobadilishwa kutoka kwa UI)Fremu ya Anza (thamani mbichi)Anza Fremu (wakati Safu ya Fremu ya Kuzuia imewashwa)Anza KushughulikiaAnza Kushughulikia UrahisiAnza Kipimo cha KushughulikiaMahali pa KuanziaAnza Aina ya Kuchora RamaniAnza KuwekaNafasi ya KuanzaKitu cha NafasiAnza Nafasi XAnza Nafasi YAnza RadiusAnza SampuliUkubwa wa KuanzaAnzisha Kipindi cha Uhalisia PepeVipeo vya AnzaAnza umbali wa athari ya ujazoAnza uga wa saraka ya kuhaririAnza kuingiza maandishi ya kichujioAnza kuingiza maandishi ya kichujio kwa seti ya data inayolengwaAnza kuingiza maandishi ya kichujio kwa orodha inayoangaziwaAnza kuingiza maandishi ambayo yanachuja seti ya vituo vinavyoonyeshwa ili kujumuisha tu vilivyo na majina yanayolinganaFremu ya Anza iliyobanwa kwa safu halali ya uwasilishajifremu ya Anza inayoonyeshwa kwenye kihariri cha mfuatano baada ya urekebishaji kutumika, kuweka hii ni sawa na kusonga mpini, sio fremu halisi ya kuanza.Anzisha fremu ya kuokaAnza fremu ya athariAnzisha fremu ya uhamishaji, tumia thamani chaguo-msingi kuchukua fremu ya kuanza ya tukio la sasaAnzisha fremu ya kuoka bahariniAnza kwenye FremuAnza uwekaji kwa kutumia ncha iliyoonyeshwa kwenye mhimili wa uelekeo kwenye nafasi ya kishale ya 3DAnza uwekaji kwa kutumia sehemu iliyokadiriwa kwenye ndege ya kutazama kwenye nafasi ya mshale wa 3DAnza kuweka juu ya uso, kwa kutumia nafasi ya mshale wa 3D kama njia mbadala.Anza kuweka nafasi ya katikatiAnza kuweka nafasi ya ukingoMahali pa kuanziaAnza kutafuta maandishiAnza kubadilisha opereta baada ya kuingiza nodiAnza/MwishoKuanziaKipanya cha KuanziaPembe ya kuanzia ya arcUmbali wa kuanzia wa ukungu, uliopimwa kutoka kwa kameraFremu ya kuanza kwa uhuishajiFremu ya kuanza kusafirisha njeWakati wa kuanza kwa njiaFaili ya kuanzisha imehifadhiwaJimboRangi za JimboJimbo NyingineHali ya paneli zote zilizofafanuliwa na kikundi cha nodiHali ya kuunganisha mwangaHali ya njia nyingine ya mtumiaji kwa vitendo vya mikono miwiliHali ya kuunganisha kivuliKitatuzi kamili cha serikali kinachofanya kazi katika muktadha wa wakati halisi na kupuuza vitendo na vizuizi visivyo vya MAMkao wa kutengenezea kisuluhishi kisicho na serikali kuanzia hatua ya sasa na vizuizi visivyo vya MABVH tuliKisiwa TuliAina TuliMtazamo wa takwimu wa viwango vya rangi katika pichaTakwimuHaliUpau wa HaliBendera za haliHali ya marudio ya kisuluhishiHali:ChumaRangi ya StencilVipimo vya StencilPicha ya StencilTabaka la StencilMask ya StencilUwazi wa Kinyago cha StencilMsimamo wa StencilRangi ya stencil kwenye kituo cha kutazamaHatuaUkubwa wa HatuaUkubwa wa Hatua UmemeUkubwa wa Hatua NdogoHatua kati ya fremu zinazozalishwaUkubwa wa hatua wakati wa kuashiria sautiUkubwa wa hatua wakati wa kuongeza sauti kwa hesabu ya taaPiga uhuishaji kwa nafasiUfafanuzi wa Hatua wa F-ModifierMstari wa kupitiwaUkalimani wa mstari kati ya Kutoka kwa Min na Kutoka kwa maadili ya MaxHatuaHatua DakikaMtazamo wa HatuaStirioOnyesho la 3D la StereoUmbizo la 3D la StereoHali ya 3D ya Stereo inahitaji dirisha liwe skrini nzimaJicho la StereoNjia ya StereoPato la StereoMipangilio ya Stereoscopy ya kizuizi cha data cha KameraFimboKiharusi cha fimbo kwenye nyusoKiharusi cha fimbo kwa pichaFimbo kiharusi kwa mtazamoKunataHali ya Uteuzi NataUteuzi wa kipeo unaonata umezimwaMnato MgumuMnato mgumu ni sababu ya mnato wa kawaidaUkaidiUgumu XUgumu unafafanua ni kiasi gani cha kipengele cha kujazaUgumu kwenye mhimili wa XUgumu kwenye mhimili wa mzunguko wa XUgumu kwenye mhimili wa YUgumu kwenye mhimili wa Y unaozungukaUgumu kwenye mhimili wa ZUgumu kwenye mhimili wa mzunguko wa ZBadoMuhtasari wa Kushona Kisiwa InayotumikaUkingo wa Muhtasari wa KushonaUso wa Muhtasari wa KushonaOnyesho la Kuchungulia Kushona Linaweza kushonwaMuhtasari wa Kushona Hauwezi kushonwaKipeo cha Hakiki cha KushonaUnganisha UV ndani ya umbali maalum wa kikomoPiga wima za UV zilizochaguliwa kwa ukaribuJiweJiwe (Limepondwa)MaweSitisha Kipindi cha Uhalisia PepeAcha kucheza uhuishajiAcha kusukuma rukaAcha kazi hiiSimamisha wima kutoka kwa uso kwenye shabaha inapoelekea/mbaliHifadhiUhifadhi wa opereta anayetekelezwa, au kusajiliwa baada ya kutekelezwaPasi za Kutoa Denoising kwenye HifadhiSifa Iliyopewa HifadhiHifadhi Inayoitwa GridiHifadhi vizuizi vyote vya data vilivyounganishwa kutoka faili zingine za .mchanganyiko katika faili ya sasa ya .mseto.Hifadhi maadili ya hesabu kama mifuatanoHifadhi mipangilio ya usafirishaji ya glTF katika mradi wa BlenderHifadhi data ya gridi ya taifa katika jiometri ya ujazo yenye jina maalumHifadhi uhamishaji wa multires nje ya faili ya .blend, ili kuhifadhi kumbukumbuHifadhi proksi kwa kutumia mipangilio ya kila stripHifadhi proksi kwa kutumia saraka ya mradiHifadhi hali ya sasa ya katalogi za mali katika bafa ya kutenduaHifadhi pasi za kipengele cha denoising na picha yenye kelele.Hifadhi matokeo ya uwanja kwenye jiometri na toa data kama tundu la nodi.Hifadhi matokeo ya uwanja kwenye jiometri kama sifa iliyo na jina maalumHifadhi kitendo hiki katika rafu ya NLA kama ukanda usiochangia kwa matumizi ya baadayeHifadhi kitendo hiki kwenye rafu ya NLA kama safu isiyochangia kwa matumizi ya baadaye, na uunde kitendo kipya.Njia ya Uendeshaji IliyohifadhiwaHuhifadhi na kutumia tofauti kati ya marejeleo na thamani ya ndani (HAIJATUMIKA)Huhifadhi na kutumia kipengele cha kuzidisha kati ya marejeleo na thamani ya ndani (HAIJATUMIKA)Huhifadhi mtindo wa kila mhusikaMoja kwa mojaKata Moja kwa MojaUfafanuzi wa mstari ulionyooka kati ya A na B (yaani hakuna urahisi wa kuingia/kutoka)Mteremko wa mstari ulionyooka wa sehemu za mwisho hupanuliwa kupita fremu muhimu za sehemu ya mwishoNyooshaNyoosha mikunjo ya nyweleNyoosha XNyoosha YHunyoosha mikunjo ya nywele kati ya mizizi na nchaMshororoKielezo cha mstariUrefu wa StrandUmbo la StrandHatua za StrandUpana wa kipenyo cha kamba kwenye mziziUpana wa kipenyo cha kamba kwenye nchaKigezo cha umbo la kambaFahirisi ya MkondoMipashoNguvuSababu ya NguvuShinikizo la NguvuNguvu NasibuNguvu ya kuondoa inapotumika kwenye matunduNguvu ya uwanja wa nguvuNguvu ya mabadiliko ya kurekebishaNguvu ya athari ya kurekebishaNguvu ya keleleNguvu ya kulainisha inatumika kwenye minyororo iliyochongokaNguvu ya uhamishajiNguvu ya athari ya kufifiaNguvu ya mwanga wa studioNguvu ya kubana kunyoosha kiasiNguvu ya kutumia kukabidhi au kuchagua ushawishi wa uso kwa kirekebishaji cha kawaida kilicho na uzaniNyoosha KwaNyosha Kwa VikwazoNyoosha UNyosha UVNyosha VNyoosha kando ya Y-Axis ili uelekeze kwenye lengoNyosha au punguza viharusiNyosha viwianishi vya U kati ya 0 na 1 wakati UV zipoNyosha viwianishi vya V kati ya 0 na 1 wakati UV zipoNyoosha mwanzo na mwisho wa uti wa mgongo wa kiharusiNyosha kitu kwenye mhimili wa Z wa nafasi ya kirekebishajiNyoosha ili KujazaNyoosha ili kufikia lengoMkaliHatua ambayo viboko vya vigae vinanakiliwaKambaSifa ya KambaThamani ya Sifa ya MfuatanoUrefu wa KambaSoketi ya Nodi ya KambaKiolesura cha Soketi cha Nodi ya KambaThamani ya MfuatanoSoketi ya kamba ya nodiKamba kwa MikunjoThamani ya kamba katika sifa ya jiometriKambaUkandaHerufi za UkandaRangi ya UkandaOndoa KutokaMarekebisho ya MikandaJina la UkandaOndoa HakunaNambari za MikandaSehemu ya UkandaWakati wa UkandaUkanda hauwezi kuhamishwa ndani yenyeweUkanda hauna mvuto kupita kiwango chakeOndoa maandishi yanayoongoza/kufuata kutoka kwa jinaMuda wa kuachia unadhibitiwa na F-Curve badala ya kubainishwa kiotomatikiMali ya kubadilisha strip kuwekwa upyaSehemu inayotumika kama ingizo la barakoa kwa kirekebishajiVipandeMichiriziVipande VimechaguliwaMichirizi lazima iwe na urefu sawaMistari lazima iwe na idadi sawa ya pembejeoVipande haviendaniKiharusiKiharusiKituo cha KiharusiRangi ya KiharusiKipimo cha Kina cha KiharusiAgizo la Kina cha KiharusiMwelekeo wa KiharusiMwisho wa KiharusiNjia ya Kufaa kwa KiharusiUrefu wa KiharusiJina la Nyenzo ya KiharusiKiharusi OffsetKiharusi PekeeUwekaji wa KiharusiUwekaji wa Kiharusi (Mwonekano wa 2D)Uwekaji wa Kiharusi:Kigezo cha Uhakika wa KiharusiAlama za KiharusiStroke NasibuKuanza kwa KiharusiHatua ya KiharusiUnene wa KiharusiKiharusi na KujazaNyimbo za data za kiharusiMtindo wa mwisho wa kiharusiMtindo wa kuanza kwa kiharusiMapigoMgongano wa ViharusiViboko huonekana/kutoweka kimoja baada ya kingine, lakini kimoja tu hubadilika kwa wakati mmoja.Kiendelezi cha kumaliza mipigo kwa ajili ya kufunga mapengo, tumia sufuri kuzimaNguvuUfafanuzi wa muundo unaotumika kwa mali iliyopewa bidhaa hiiWeka mpango wa kukusanya data yote inayohitajika kwa vitambulisho vilivyobatilishwa vilivyounganishwaMiundoKimuundoKikundi cha MuundoKikundi cha Kipeo cha Ugumu wa MiundoMuundoMuundo wa StucciMwanga wa StudioTaa ya studioFaili ya picha nyepesi ya studio ina pasi tofauti za "kueneza" na "specular"Usanidi wa taa za studioMwanga wa StudioMzunguko wa taa ya StudioMtindoModuli ya MtindoModuli za MitindoModuli ya mtindo '%s' haikuweza kuondolewaUsanidi wa moduli ya mtindo wa kubainisha moduli ya mtindoModuli ya mtindo haikuweza kuondolewaMtindo wa kuchanganya rangiMtindo wa kuweka uteuziMtindo wa kutumia unapochora vidhibiti vya Uhalisia PepeNchi ndogoKiwango NdogoMenyu ya Kiwango kidogo Fungua KuchelewaMzazi MdogoHatua NdogoLengo NdogoGawanyaKuanguka kwa MgawanyikoToa MviringoGawa KingoGawanya MeshMgawanyiko wa KiharusiGawia kirekebishaji cha KiharusiGawanya kati ya pointi zilizochaguliwa mfululizo za kiharusi na kuongeza nusu ya njia kati yaoGawanya kingo ndefu ili kuongeza maelezo ya matundu inapohitajikaGawanya kingo za pembeni kwa pete ya ukingo iliyochaguliwaGawanya kingo zilizochaguliwaGawanya sehemu za chembe zilizochaguliwa (huongeza funguo)Gawanya sehemu zilizochaguliwaGawa viboko na lainiGawanya matundu kwa njia ambayo inaruhusu kuhariri viwango vya juu vya mgawanyikoMgawanyikoKupunguza UgawajiData ndogoNgazi za MgawanyikoNjia ya UgawajiKirekebishaji KigawanyoHatua za UgawajiSehemu ndogo ya usoKirekebishaji cha Uso cha MgawanyikoKirekebishaji cha Uso wa Mgawanyiko kinahitaji kuwa cha kwanza kufanya kazi na kufunuaAina ya UgawajiKiwango cha ugawaji kinatumika kabla ya deformationKirekebisha uso cha mgawanyikoMigawanyikoFremu ndogoFremu ndogo za kuiga kwa uthabiti ulioboreshwa na uigaji bora zaidi wa punjepunje (dt = hatua ya saa / (fremu ndogo 1))Kitambulisho kidogo cha KaribuKielelezo Ndogo cha MitaaJina Ndogo la EneoKitambulisho cha Marejeleo ya Kipengee NdogoFahirisi ya Marejeleo ya Kipengee NdogoJina la Marejeleo ya Kitengo NdogoPikseli ndogo ya Kuzuia AliasingNjia ndogoSehemu ndogo ya uchunguzi wa kusasishaSeti ndogo ya lebo (zilizofafanuliwa katika muundo wa mzazi) ambazo zimewekwa kwa sifa hiiHatua Ndogo Kwa Kila FremuUsoAnisotropy ya UsoRangi ya UsoSubsurface moja kwa mojaSehemu ndogo ya IORSehemu ndogo isiyo ya moja kwa mojaNjia ya Sehemu ndogoUpeo wa Sehemu ndogoKiwango cha UsoKutawanya kwa uso wa chini ya ardhiUpenyo wa ChiniUzito wa uso wa chiniVivuli vingi vya kutawanya kwenye uso wa chini ili kuiga mwanga unaoingia kwenye uso na kudunda ndani. Hutumika kwa nyenzo kama vile ngozi, nta, marumaru au maziwa.OndoaOndoa RangiOndoa uzani wa VGroup B kutoka kwa VGroup AOndoa athari ya brashiOndoa uteuzi uliopoToa thamani ya chanzo hadi lengwa la kwanza, kwa kutumia kizingiti fulani kama kipengeleImetolewa kutoka kwa fremu ya sasa ya kutumia kutafuta data kwenye faili ya kache, au kuamua ni faili gani ya kutumia katika mlolongo wa faili.Imetolewa kutoka kwa rangi ya maandishi ili kupata vekta ya kuhamishaUbatilishaji wa subtractiveAina ndogoAina NdogoAina ndogo ya thamani chaguo-msingiMafanikioImeongeza fremu %d za vitufe vya kuweka '%s'.Imefaulu kuondoa fremu %d za vitufe vya kuweka '%s'Kiambishi tamatiKiambishi tamati kimeongezwa kwa taswira za kutoa kwa mwonekano huuKiambishi tamati cha kutambua kamera za kutumia, na kuongezwa kwa taswira za kutoa kwa mwonekano huuUnene wa mstari unaopendekezwa na saizi ya ncha katika saizi, kwa nyongeza zinazoonyesha vipengee maalum vya kiolesura cha mtumiaji, kulingana na mipangilio ya mfumo wa uendeshaji na kipimo cha Blender UI.Mizunguko ya KudokezaJumla ya MaadiliMuhtasariMiale ya JuaDiski ya JuaMwinuko wa JuaUkali wa JuaMwanga wa JuaMzunguko wa JuaUkubwa wa JuaPembe ya jua kutoka kwenye upeo wa machoDiski ya jua haipatikani katika EEVEENguvu ya mwanga wa jua katika wati kwa kila mita ya mraba (W/m²)Inasaidia MuhtasariInaauni kina na vitu vingine kwenye mwonekanoInasaidia uteuziKutelezaUsoMzingo wa UsoUharibifu wa usoUtoaji wa UsoUmbizo la UsoJiometri ya usoMwongozo wa usoUwezekano wa Kuongoza kwenye usoKirekebishaji cha usoUso wa KawaidaKitu cha Uso cha kushikamana nacho (kinahitaji kuwa na mabadiliko yanayolingana)Kukabiliana na UsoMradi wa UsoNjia ya Utoaji wa UsoNafasi ya Kupumzika ya UsoUso LainiMvutano wa usoUnene wa UsoAina ya UsoUso wa UVUratibu wa UV wa usoRamani ya UV ya usoViwianishi vya UV vya uso kwenye sehemu ya kiambatishoRamani ya UV ya uso haijafafanuliwaRamani ya UV ya uso inatumika kwa kiambatishoRamani ya UV ya uso inayotumika kuiga kawaida ya kuhamishwaKiambatisho cha uso Viwianishi vya UV vilivyohifadhiwa kwenye kila curveMsongamano wa uso wa mikunjo ya nywele inayozalishwaJiometri ya uso kwa kizaziJiometri ya uso wa kiambatisho cha curveJiometri ya uso ya kuambatisha mikunjo ya nyweleJiometri ya uso inatumika kwa shrinkwrapJiometri ya uso inayotumika kuiga kawaida ya kuhamishwaUso hauna matunduKirekebishaji cha uso kinachofafanua nafasi ya rafu ya kirekebishaji kinachotumika kwa sehemu za usoJina la usoUso wa kawaida kwenye sehemu ya kiambatishoKitu cha uso kwa kizazi (kinahitaji mabadiliko yanayolingana)Kitu cha uso kinachotumika kwa kusinyaaKitu cha uso kinachotumika kuiga kawaida ya kuhamishwaAzimio la uso katika mwelekeo wa U unaotumiwa wakati wa kutoa (sifuri hutumia azimio la onyesho la kukagua)Azimio la uso katika mwelekeo wa V unaotumika wakati wa kutoa (sifuri hutumia azimio la onyesho la kukagua)Sababu ya kiwango cha uso (haiathiri urefu wa mawimbi)Migawanyiko ya uso kwa kila sehemuMvutano wa uso wa kioevu (thamani ya juu husababisha tabia ya haidrofobu)Unene wa uso unaotumika kutambua makutano wakati wa kutumia ufuatiliaji wa skriniUso/uso hauna sehemu amilifuKirekebishaji cha Marekebisho ya usoNyusoBadiliBadilisha vipande 2 vya mpangilioMaeneo ya KubadilishanaBadilisha Kushoto/KuliaBadilisha ukanda amilifu na ukanda kulia au kushotoBadilisha chaneli za stereo za kushoto na kuliaBadilisha nyenzo moja na nyingineBadili mpangilio wa vipande vilivyochaguliwa ndani ya nyimboBadilisha rangi msingi na upili za brashiBadilisha sehemu zilizochaguliwa nafasi za skriniBadilisha mwelekeo wa kukuza Gurudumu la PanyaPembe ya KufagiaSwing na X TwistSwing na Y TwistSwing na Z TwistAthari ya SwirlAthari ya kuzungushaBadiliBadili MwonekanoRudi kwenye Kitendo kilichotangulia, baada ya kuunda kipengee cha poziBadilisha kati ya sifa na thamani moja ili kufafanua data kwa kila kipengeleBadilisha kati ya pembejeo mbiliBadilisha mwelekeo wa misururu iliyochaguliwaBadilisha mwonekano wa sasa kutoka kwa mtazamo/makadirio ya othografiaBadilisha mwelekeo kutoka mwendo wa saa hadi kinyume cha saaNenda kwa kitu au mfupa lengwaBadilisha hadi modi ya kitu hiki wakati wa kuamilisha nafasi ya kaziHubadilisha kitu amilifu na kupeana hali sawa kwa mpya chini ya mshale wa kipanya, na kuacha hali inayotumika katika ya sasa.Sawazisha marekebisho ya topolojiaUlinganifuUnyoya UlinganifuUlinganifu XUlinganifu YUlinganifu ZUsawazishajiUrefu wa Kitendo cha UsawazishajiUrefu wa UsawazishajiAlama za UsawazishajiSawazisha Alama zilizo na mabadiliko ya fremu muhimuHali ya UsawazishajiUteuzi wa Outliner ya UsawazishajiUteuzi wa UsawazishajiSawazisha Zoom/PanSawazisha uteuzi wa kiolezo na wahariri wengineSawazisha kwa SautiSawazisha kwa uchezaji wa sauti, kuangusha viunziSawazisha nafasi ya mwonekano kati ya mionekano ya kandoSawazisha na OutlinerSawazisha urefu wa Kitendo kilichorejelewa na urefu uliotumika kwenye ukandaSawazisha mtazamo wa mtazamaji wa vipindi vya uhalisia pepe na tovuti hii ya kutazama ya 3DSintaksia Imejengwa NdaniMaoni ya SintaksiaKuangazia SintaksiaNambari za SintaksiaSintaksia PreprocessorSintaksia ImehifadhiwaSintaksia MaalumKamba ya SintaksiaAlama za SintaksiaKielelezo cha kisintaksia kwa uandishiMfumoMfumoAlamisho za MfumoFolda za MfumoUpeo wa MfumoKumbukumbu ya MfumoKubatilisha MfumoAlamisho za mfumoFolda za Mfumo (kawaida mzizi, anatoa ngumu zinazopatikana, nk)TIP: Tumia F-Curves kwa uhuishaji wa kitaratibu badala yakeTIP: Tumia vigeuzo badala ya njia za bpy.data (tazama hapa chini)TIP: bpy.context si salama kwa matumizi ya renderfarmRangi za KichupoMatokeo ya Utafutaji wa KichupoUpana wa KichupoKichupo cha Menyu ya PaiAPI ya Kompyuta KibaoKizingiti cha Kuburuta Kompyuta KibaoShinikizo la kibaoVichupo kama NafasiLeboTag '%s' tayari ipo kwa ajili ya mali uliyopewaTag '%s' haipatikani katika mali uliyopewaMshono wa TagLebo MkaliWeka alama kwenye mifupa iliyochaguliwa ili isionekane katika Hali ya KuhaririWeka alama kwenye mifupa iliyochaguliwa ili isionekane katika Hali ya UwekajiLeboMkiaChagua MkiaMikiaChukua Tabaka la Penseli ya Grease au Kikundi cha Tabaka kama sehemu ya uteuziPiga taswira ya kituo cha kutazama kinachotumikaChukua wastani wa kasi kutoka kwa fremu iliyopita na kasi mpya kutoka kwa fremu ya sasaChukua wastani wa kanuni za kipeoZingatia ulaini wa uso katika hesabu ya ramani ya mwonekanoZingatia uwiano wa kipengele cha pichaZingatia mipangilio ya sasa ya vitengo vya Blender (ikiwa haijawekwa, maadili ghafi ya Vitengo vya Blender hutumiwa kama ilivyo)TanjiTangent KawaidaAwamu ya TangentNafasi ya TangentTangent kutoka kwa ramani ya UVNodi ya TanjiNafasi ya tangent inaweza tu kukokotwa kwa tris/quads, kutoa mimbaUkokotoaji wa nafasi ya Tangent unahitaji Ramani ya UV, "%s" haikupatikana, inaondoa mimba.Uchoraji ramani wa kawaida wa nafasiMchoro wa ramani ya uhamishaji wa vekta ya anga za juuTanji kwa usoUpotoshaji wa TangentialTanjiMuda wa Gonga Ufunguo UmekwishaKitu cha TaperRadi ya TaperKipengele taper kwa radius ya kila nukta kando ya mkunjoTaper ya rollLengoMifupa LengwaKitu cha Mviringo LengwaMsongamano wa MalengoNguvu ya Uzani wa LengoFremu LengwaJiometri LengwaLenga safu ya Grease PenseliKizuizi cha Kitambulisho LengwaKitu cha Mesh LengwaLengo la Kawaida la MradiKitu LengwaKitu Lengwa (Miviringo pekee)Kitu Lengwa, ikifafanua nafasi ya egemeo inapofafanuliwaMfumo wa Chembe LengwaNjia LengwaUteuzi WalengwaNafasi LengwaKasi LengwaKiwango cha LengoLengo ZLengo kwa urefu wa mfupa: Kichwa ni 0, Mkia ni 1Lenga kasi ya injini ya angularSilaha inayolengwaMfupa wa mkono unaolengwaMfupa lengwa kwa vikwazo vya malengo mengiLengo lina poligoni zilizopindaLengo lina poligoni batiliLengo lina wima zinazopishanaUrefu wa ukingo unaolengwa katika matundu mapyaLengo lina kingo zenye zaidi ya poligoni mbiliLengo haliko katika orodha ya lengo la kikwazoUrefu uliolengwa wa operesheniKasi ya mwendo wa laini inayolengwaEneo lengwa ambalo kanuni zitaelekezaKitu lengwaKitu lengwa kwa vikwazo vya shabaha nyingiKitu lengwa ambacho umbali unapimwaData ya maktaba ya kitu kinacholengwa, kupuuza!Kitu lengwa hakijabainishwaUmbo la kitu lengwaKipengee lengwa ili kufafanua kuanza kwa kiharusiKitu lengwa kinatumika kuathiri kanuniMfumo wa chembe lengwaMifumo ya chembe lengwaPoligoni lengwa zimebadilishwa kutoka %u hadi %uTukio lengwa lina alama zilizofungwaMtiririko wa kazi wa uchongaji unaolengwa ambao utatumia saizi ya sampuliLenga kupiga UV zilizochaguliwa kwaVipeo lengwa vilibadilishwa kutoka %u hadi %uLengo: Ondoa Isiyoweza KuchaguliwaLengo: Jumuisha InayotumikaLengo: Jumuisha HaririLengo: Jumuisha IsiyohaririwaWalengwaMpaka wa MachoziMuda wa TeleportKiwango (wastani)HalijotoSifa ya JotoTofauti ya JotoGridi ya JotoKiwango cha Juu cha JotoKitengo cha JotoTofauti ya halijoto kwa halijoto iliyokoJoto la umajimajiViolezoMkusanyiko wa MudaKukataliwa kwa MudaZima kwa muda tathmini ya rafu ya NLA (yaani kitendo amilifu pekee ndicho kinachotathminiwa)Ficha kwa muda kwenye kituo cha kutazamaFicha tabaka za barakoa kwa mudaFicha vitu kwa muda kutoka kwa kituo cha kutazamaMudaSaraka ya MudaFaili za MudaMwelekeo wa kitu kudunda baada ya kugongana na kingine (0 = hukaa tuli, 1 = elastic kabisa)MvutanoMvutano Spring DampingUgumu wa MvutanoUpeo wa Ugumu wa MvutanoNjia ya KukomeshaPembetatu iliyounganishwa kwenye kizuizi cha data cha MeshKuunganishwa kwa poligoni za matundu kuwa pembetatuJaribio la usanidi wa ufunguo kwa migonganoMaandishiKesiUingizajiMstariMistariChiniIliyorekebishwaMpyaNafasiKichupoVichupoJuuUzitoMaandishi '%s'Maandishi ya Kupinga AliasingMaandishi AnzaSanduku la MaandishiUrefu wa Sanduku la MaandishiUpana wa Sanduku la MaandishiSanduku za MaandishiUmbizo la Tabia ya MaandishiRangi ya MaandishiKishale cha MaandishiMviringo wa MaandishiMhariri wa MaandishiMhariri wa Maandishi ArgsMwisho wa MaandishiFaili za MaandishiAngazia MaandishiUdokezo wa MaandishiMaelezo ya MaandishiUwekeleaji wa Maelezo ya MaandishiIngizo la MaandishiMstari wa maandishiMaandishi YamechaguliwaUkanda wa maandishiPikseli ndogo ya Maandishi ya Kupinga AliasingThamani ya MaandishiRangi za Wijeti ya MaandishiSanduku la kufunga maandishi kwa mpangilioMipangilio ya uumbizaji wa herufiRangi ya maandishiRangi ya maandishi ya mstari uliochaguliwaKizuizi cha data cha maandishi kinachorejelea faili ya maandishi ya nje au iliyopakiwaVizuizi vya data vya maandishiMaandishi yanaonyeshwa na kuhaririwa katika nafasi hiiData ya nafasi ya mhariri wa maandishiFaili ya maandishi imehaririwa tangu hifadhi ya mwishoFaili ya maandishi iko kwenye kumbukumbu, bila faili inayolingana kwenye diskiFaili ya maandishi kwenye diski ni tofauti na ile iliyo kwenye kumbukumbuMaandishi kwenye mstariMaandishi hayajapatikana: %sVipengee vya maandishi vinaweza tu kutumia mizani yao: "%s"Maandishi kwenye MviringoMfuatano wa maandishiMaandishi yatakayoonyeshwaMaandishi kwa Kitu cha 3DMaandishi ya kuonyesha katika kichwa wakati wa mizaniMaandishi ya kuingiza kwenye nafasi ya kishaleMaandishi ya kubadilisha maandishi yaliyochaguliwa kwa kutumia zana ya kubadilishaMaandishi ya kutafuta na zana ya kutafutaMaandishi marefu sanaMpangilio wa maandishi wima kutoka katikati ya kituMaandishiMuundoMpyaKiwango cha Ukusanyaji wa MuundoKuratibu UmbileKitu cha Kuratibu UmbileUkadiriaji wa Kuratibu UmbileViratibu vya UmbileUbora wa Usimbaji wa MuundoSehemu ya UmbileKikomo cha MuundoUchoraji RamaniNjia ya Ramani ya MaumbileHali ya MuundoNjia ya UmbileMhariri wa Njia ya UmbileSoketi ya Nodi ya UmbileKiolesura cha Soketi cha Nodi ya UmbileMti wa Nodi ya UmbileUwazi wa MuundoAngle Mwelekeo wa UmbileUwekeleaji wa Umbile AlfaRangi ya MuundoNyelekezo za Rangi ya UmbileSlot ya rangi ya textureRangi ya Umbile/Virekebishaji UVKipengele cha Ukubwa wa Pixel ya Muundo pamoja na mpigoSifa za MuundoUpendeleo wa Sampuli ya MuundoRadi ya Sampuli ya UmbileMpangilio wa MuundoPicha Slot textureNafasi za MuundoNafasi ya MuundoEneo la Nafasi ya MuundoUkubwa wa Nafasi ya MuundoNafasi ya UmbileMaalum ya MuundoMuda wa Muundo UmeishaMuundo wa kuratibu mipangilio ya ramaniMuundo wa kuratibu kutoka 0 hadi 1Uratibu wa muundo kutoka kwa sehemu za chembe za miziziViwianishi vya umbile vinavyotumika kuweka ramani ya maandishi kwenye usuliKizuizi cha data cha muundo kinachotumiwa na nyenzo, taa, ulimwengu na brashiKizuizi cha data cha muundo kinachotumiwa na muundo huu wa muundoVizuizi vya data vya muundoUzito wa athari ya muundoUbora wa usimbaji wa muundoAina ya uchujaji wa muundoPicha za muundo zinazotumika kwa uchoraji wa maandishiUfafanuzi wa muundoMchoro wa ramani haujawekwa kwa 3D, matokeo yanaweza kuwa yasiyotabirikaAina ya ramani ya muundoNodi za muundoNafasi ya muundo inayofafanua uchoraji wa ramani na ushawishi wa muundoNafasi ya muundo wa maumbo katika kizuizi cha data cha BrashiNafasi ya muundo wa maandishi katika kizuizi cha data cha LineStyleNafasi ya muundo wa maumbo katika kizuizi cha data cha Mipangilio ya ChembeJina la yanayopangwa muundoNafasi za muundo zinazofafanua uchoraji wa ramani na ushawishi wa maumboSoketi ya muundo wa nodiNafasi ya muundoUkubwa wa nafasi ya muundoMuundo unaodhibiti nguvu ya utoaji wa hewaMuundo wa kutumia kama nguvuIliyoundwaMiundoOrodha ya TexturesSifa ya "id" ikiwa inapatikana, vinginevyo faharasa"kiharusi" hakiwezi kuwa tupuEneo la kutazamwa la 2D la katikati ya nodi mpya, au halijabadilishwa ikiwa haijawekwa.Mwongozo wa kumbukumbu wa API wa toleo hili la BlenderFaili ya BVH haina muda wa fremu katika sehemu yake ya MOTION, ikizingatiwa kuwa eneo la BVH na Blender lina kasi sawa ya fremu.Njia ya chanzo cha BlenderMakusanyo ya Mifupa ya Armature hiiMikusanyiko ya Mifupa ambayo ina Mfupa huuViendeshi/Maonyesho ya kizuizi hiki cha dataMaktaba ya FriBidi C iliyokusanywa (.so chini ya Linux, .dll chini ya windows...), itabidi uihariri ikiwa uko na Windows, k.m. kwa kutumia ile iliyojumuishwa kwenye hazina ya maktaba ya BlenderKielekezi cha kitambulisho kilichobatilishwa na operesheni hii kinatarajiwa kulingana na safu ya marejeleoSeti ya Ufunguo ya kutumiaSaizi ya Navigate GizmoRangi ya RGB ya kamba.Kikomo cha makosa ya kisuluhishi cha Runge-Kutta ODE, thamani ya chini inatoa usahihi zaidi, kasi ya maadili ya juuUUID ya katalogi iliyoonyeshwa kwenye kivinjariKipengele cha Voronoi ambacho nodi itahesabuUkubwa wa mhimili wa X wa umboUkubwa wa mhimili wa Y wa umboHatua inategemea hali/nafasi za njia zote mbili za watumiajiPozi za hatua zitatumika kwa malengo ya kidhibiti cha Uhalisia PepePozi za hatua zitatumika kwa vidhibiti vya Uhalisia PepeKitendo wakati Middle-Mouse inaburuta kwenye lango la kutazama.Sifa amilifu lazima iwe kwenye kipeo, ukingo, au kikoa cha usoSifa inayotumika lazima iwe na aina ya booleanUso amilifu wa matundu hayaLaini inayotumika haina mtindo wa laini (unaoonyesha uharibifu wa data)Kirekebishaji kinachotumika kwenye orodhaKitufe cha umbo amilifu cha %s kimefungwaEneo amilifu la kuiga linasogea na brashiKikundi cha kipeo kinachofanya kazi kimefungwaSafu inayotumika ya eneo la kazi inayoonyeshwa kwenye dirishaMpangilio wa kitu kipyaKiasi cha nakala ni kikubwa sana, hatuwezi kutoa kiasi cha jiometri ambacho kingehitajiKiasi cha pointi za kuchagua kutoka mwisho wa kila mstariKiasi cha pointi za kuchagua kutoka mwanzo wa kila mstariKiasi cha kukata nywele cha kuombaUkubwa wa kukabilianaMipana ya bahasha imefupishwa (au, mkusanyiko unapowezeshwa, tofauti chanya na hasi hukusanywa)Pembe kati ya ndege hubadilika wakati wa mpigo ili kutoshea uso chini ya mshaleOngezeko la mlio wa pembe linalotumika ukiwa katika hali ya pembe iliyozuiliwaKikoa cha sifa kinachotoa maelezo ya kutosha kuwakilisha kanuni za meshSifa hiyo inahusishwa na Tabaka la Kutazama, Mandhari au Ulimwengu unaotolewa.Sifa hiyo inahusishwa na mfumo wa chembe au kitu, kurudi nyuma kwa modi ya Kitu ikiwa sifa haijapatikana, au kitu hakijaonyeshwa.Sifa inahusishwa na jiometri ya kitu, na thamani yake inatofautiana kutoka kipeo hadi kipeo, au ndani ya ujazo wa kitu.Sifa hiyo inahusishwa na kitu au matundu data-block yenyewe, na thamani yake ni sare.Sifa hiyo inakusudiwa matumizi ya ndani na BlenderJina la sifa lazima lisiwe tupuJina la sifa linalotumiwa na chaguo-msingi wakati kikundi cha nodi kinatumiwa na kirekebishaji cha nodi za jiometri.Matokeo ya sifa hayawezi kutumika bila pato la jiometriUkubwa wa ikoni ya shokaMhimili ambao curve inaharibikaMhimili unaotumika kuweka eneo la msingiHazina ya tafsiri ya bfSababu ya mchanganyiko na 0 kuwa fremu ya sasaBrashi huathiri mzunguko wa UV wa uhakikaBrashi huathiri nguvu ya rangi ya uhakikaBrashi huathiri nafasi ya uhakikaBrashi huathiri unene wa uhakikaBrashi ni ya aina inayotumika kuchora vibokoBrashi ni ya aina inayotumika kujaza maeneoBrashi ni ya aina inayotumika kutia rangi vibokoBrashi hutumika kufuta vibokoCache imeokwaCache inaokwaKamera iliyotumika kutoa tukioKituo cha duara kilichoelezewa na nukta tatuMsimbo unaotumika kukokotoa nguvu za ndani kwenye chembeMkusanyiko wa kuongeza vitu vingine vilivyochaguliwa kwaMkusanyiko wa kuondoa vitu vingine vilivyochaguliwa kutokaMkusanyiko wa kuondoa kitu hiki kutokaMsururu uliounganishwa wa fremu zote za F-Curves ndani ya kitendo hikiKitunzi huwashwa kila mara bila kujali mwonekanoMtunzi amezimwaKitunzi kimewezeshwa katika mwonekano wa kamera pekeeHali ya spline ya karibu kuamishwaKitendo cha kulazimishaKizuizi kinatumika katika Nafasi ya Kuweka, mabadiliko ya kitu hayazingatiwiKizuizi kinatumika katika nafasi ya ndani ya kikundi maalum cha kitu/mfupa/vertexKizuizi kinatumika kuhusiana na mfumo wa kuratibu wa ndani wa kituKizuizi kinatumika kuhusiana na mfumo mwingine wa kuratibu wa eneo la mfupa, na hivyo kujumuisha mabadiliko yanayotokana na mzazi.Kizuizi kinatumika kuhusiana na mfumo wa kuratibu wa ulimwenguTofauti ya mask ya cavitySehemu ya kudhibiti kupata data kutokaSehemu ya muunganiko wa kamera za stereo (mara nyingi umbali kati ya projekta na skrini ya makadirio)Kuratibu kwa sampuli ndani ya ramani ya UVKona ya kurejesha data kutoka.Mzunguko wa kinyume wa saa wa seti ya ndani ya pointiKategoria ya kidirisha inayotumika sasa, inaweza kuwa Null ikiwa eneo halitumii kipengele hiki (KUMBUKA: kategoria hizi zinazalishwa wakati wa utekelezaji, kwa hivyo orodha inaweza kuwa tupu wakati wa kuanzishwa, kabla ya kuchora yoyote kufanywa)Eneo la sasa (kukabiliana) la mwonekano wa Node Tree hiiIdadi ya sasa ya nyuso katika matundu yaliyopunguaSaizi ya sasa ya hatua ya wakati wa kuiga, kama sehemu ya fremuSanduku la maandishi la sasaKikundi cha curve cha kuingiliana ndaniThamani ya kawaida ya mkunjo katika kila sehemu ya udhibiti wa mkunjoMviringo sehemu ya udhibiti ni sehemu yakeCurve ya kurejesha data kutoka.Aina ya curve ya kubadilisha mikunjo iliyochaguliwa kuwaRangi maalum za mifupa, zinazotumiwa wakati palette ni 'CUSTOM'Njia ya data kutoka kwa kila iterable hadi thamani (int au kuelea)Njia ya data inayohusiana na muktadha, lazima ielekeze kwa iterableAina ya data ya safu wima inayolingana inayoonekana kwenye lahajedwaliAina ya data ambayo sifa hubadilishwa kuwa kabla ya kukokotoa matokeoAina ya data inayotumika kusoma maadili ya sifaMpangilio chaguo-msingi wa vipengee vilivyoongezwa kutoka kwa menyu ya tangazo la 3DSaraka chaguo-msingi ya kutoa pato, kwa matukio mapyaSaraka chaguo-msingi ya kutafuta fonti za upakiajiSaraka chaguo-msingi ya kutafuta sautiMwelekeo (unatumika tu kwa matukio ya kukokota)Mwelekeo wa ndegeUmbali wa uhakika unaweza kuwa kutoka kwa uso kabla ya uso haujazingatiwa tena kuwa sanifuUmbali kati ya sehemu ya chini na mhimili wa XUmbali kati ya sehemu ya juu na mhimili wa XUmbali ambao chembe huathiriwa kikamilifuKipimo cha umbali kinachotumika kukokotoa unamuMpango wa mchango wa kusaidia matengenezo na uboreshajiJiometri iliyorudiwa, bila kujumuisha jiometri asiliMakali baada ya kona katika uso, katika mwelekeo wa kuongezeka kwa fahirisiUkingo kabla ya kona usoni, kwa mwelekeo wa kupungua kwa fahirisiBendera ya ukingo ya kuweka lebo wakati wa kuchagua njia fupi zaidiUkingo wa kupata data kutoka.Kingo ambazo ziko kwenye mipaka kati ya vikundi tofauti vya nyusoKitu kilichohaririwaSura ya mwisho ya uhuishajiFremu ya mwisho ya safu ya uchezaji iliyokusudiwa iliyowekwa mwenyeweOnyesho nzima / Onyesho la mfululizoTukio la chembe lengwa kuguswaEneo halisi la mahali pa kutumiaMuda wa utekelezaji kutoka kwa tathmini ya hivi punde ya mti wa nodi.Faharasa ya uso kwa kila pembetatu ya kitanziUso wa kurejesha data kutoka.Kipengele cha kutumia kwa uwazi wa nukta asili kwa pointi mpyaKipengele cha kutumika kwa kipenyo cha sehemu ya awali ya pointi mpyaSababu ya kuongeza funguo naKiendelezi cha faili kinachotumika kuhifadhi matoleoLebo ya kidhibiti failiFaili ilihifadhiwa na toleo jipya zaidi, ifungue kwa Blender %s au toleo jipya zaidiFremu ya kwanza kusafirishwa nje ya nchiPato la kwanza lazima liwe tundu la jiometriKukabiliana na fractalSehemu ya sehemu ya ASehemu ya sehemu ya A kuingiaFremu ambayo alama ya kalenda ya matukio inaonekanaFremu ambayo mchoro huu unaonekanaMuundo wa kutathminiwa (kuanzia 0)Mhimili huru wa kuongeza ukubwa wa kituMzunguko wa kukabiliana (1/jumla ya urefu)Mzidishio wa faidaNambari ya nasibu inayozalishwa ni sawa kwa kila sehemu ya udhibiti ya curveJiometri haiwezi kutolewa na dyntopo iliyoamilishwaMwelekeo wa kawaida wa jiometriGizmos zimetengenezwa kwa matumizi na vipindi vya uhalisia pepe na zinahitaji usimamizi maalum wa kuchora upya.Muundo wa glTF unahitaji kanuni zisizoendelea, UV, na sifa nyingine za kipeo ili kuhifadhiwa kama vipeo tofauti, inavyohitajika kwa uwasilishaji kwenye maunzi ya kawaida ya michoro.Ukubwa wa gridi ya kufungaKitambulisho cha kikundi cha kila mfano wa kikundiUrefu wa silindaUrefu unaoelekea kwenye msingi wa ondNguvu ya juu zaidi ya 'x' kwa polynomia hii (idadi ya coefficients - 1)Kitambulisho kinachounda lebo hiiFahirisi kutoka kwa muktadhaFahirisi ya mfumo wa chembe kwenye kitu lengwaFaharasa ya sifa ya rangi inayotumika kama njia mbadala ya uwasilishajiFahirisi ya sehemu ya udhibiti pamoja na kukabiliana ndani ya kizuizi kizima cha data cha mikunjoFahirisi ya sehemu ya udhibiti ya kutathminiwa.Fahirisi ya kona kuanzia kona ya kwanza usoniFahirisi ya kishaleFahirisi ya kila kisiwa cha vertex.Fahirisi ya uso kwenye kona ni sehemu yaKielezo cha kipeo cha kwanza kwenye ukingoFahirisi ya kona ya kukabilianaKielezo cha kipeo cha pili ukingoniFahirisi ya sehemu ya kwanza ya udhibiti ya curve hiiFaharasa ya kuhamishia kizuiziFaharasa ya kusogeza athari hadiFaharasa ya kuhamisha kirekebishaji hadiFahirisi za nakala kwa kila kipengeleUshawishi wa safu ya Voronoi kuhusiana na ile ya safu iliyotanguliaMpangilio wa kipengele cha awaliKina cha awali kilichotumika wakati wa kuweka mshaleNafasi ya awali ya kuwekwaIngizo ni batili, au algoriti imeitwa isivyofaaSehemu kamili ya A, ikiondoa tarakimu za sehemuMasafa ya fremu ya uchezaji yaliyokusudiwa ya kitendo hiki, kwa kutumia masafa yaliyowekwa mwenyewe ikiwa yanapatikana, au masafa ya fremu yaliyounganishwa ya F-Curve zote ndani ya kitendo hiki ikiwa sivyo (kukabidhi huweka masafa ya fremu ya mwongozo)Aina ya ukalimani wa kipengele hiki cha curveLaini ya makutano itajumuishwa kwenye kitu chenye thamani ya juu ya kipaumbele cha makutanoAina ya hazina ya kuongezaNambari kamili kubwa zaidi ndogo kuliko au sawa na AFremu ya mwisho kuuzwa njeUrefu wa yaliyomo kwenye ukanda huu baada ya vishikizo kutumikaUrefu wa yaliyomo kwenye ukanda huu kabla ya vishikio kutumikaUrefu wa umbali katika mwelekeo wa axialUrefu wa safari ndefu zaidi ya AxialMwanga unaotoka kwenye uso wa nyweleNuru inayopita kwenye nywele na kutoka upande mwingineRangi ya mstari wa kipaumbele cha juu hutumiwa kwenye mipaka ya nyenzoViungo lazima viwe nduguSaraka ya ndani iliyo na viendeleziMahali huhesabiwa kiotomatiki kuwa lainiEneo limekokotolewa ili kuelekeza kwenye sehemu ya udhibiti iliyofuata/iliyotanguliaEneo limebanwa kuelekeza upande mwingine kama mpini mwingineMahali pa mshale wa 3D wa eneo la tukio, katika nafasi ya ndani ya kitu kilichorekebishwa.Uzito wa kila kipeo kwenye nyenzo za kitambaaNyenzo za kutumia kwa viboko vipyaKiwango cha juu zaidi kutoka A na BKiwango cha juu zaidi kutoka A na B kwa kulainisha CPengo la juu kati ya viboko katika sekundeIdadi ya juu zaidi ya sampuli zinazotumika kwa mwongozo wa njia ya mafunzo.Umbali wa juu zaidi wa miale kwa pointi zinazolingana kati ya vitu amilifu na vilivyochaguliwa.Ramani ya mesh ya UV ya sampuli.Matundu hayana nyenzoNjia ya kuamua saizi ya bevelNjia ya funguo za kuwezesha zana kama vile kusonga, kuzungushaNjia ya kutumia kuunda matundu kwenye makutanoNjia ya kutumia kuunda matundu kwenye makutanoNjia inayotumika kukokotoa urekebishaji wa manyoyaThamani ndogo ya ukali ya nyenzo ya kutumia mwongozoKiwango cha chini kutoka A na BKima cha chini kabisa kutoka A na B kwa kulainisha CKirekebishaji huathiri kipengele cha mzunguko wa UV cha uhakikaKirekebishaji huathiri nguvu ya rangi ya uhakikaKirekebishaji huathiri nafasi ya uhakikaKirekebishaji huathiri unene wa uhakikaKirekebishaji kilichotumiwa hakitumii maeneo yenye ulemavuJina la faili ya json inayohifadhi mipangilio hiyo (kwa bahati mbaya, mfumo wa Blender haufanyi kazi hapa)Jina la kitu cha Mviringo ambacho hufafanua umbo la beveliJina la sifa inayotumika ya rangi ya kuonyesha na kuhaririwaJina la usanidi wa ufunguo unaotumikaJina la sifa kwenye matundu ya uso inayotumika kufafanua kiambatisho cha kila curveJina la sifa chaguo-msingi ya rangi inayotumika kama njia mbadala ya uwasilishajiKikundi cha nodi kinatumika kama kirekebishaji cha jiometriKikundi cha nodi kinatumika kama zanaKikundi cha nodi kinatumika kwa curvesKikundi cha nodi kinatumika kwa matunduKikundi cha nodi kinatumika kwa mawingu ya uhakikaKikundi cha nodi kinatumika katika hali ya kuhaririKikundi cha nodi kinatumika katika hali ya kituKikundi cha nodi kinatumika katika hali ya uchongajiKikundi cha nodi lazima kiwe na tundu la pato la jiometriLebo ya nodiThamani chaguo-msingi ya tundu la nodiLebo ya mti wa nodiUigaji wa kelele unakuzwa na sababu hii (ikilinganishwa na azimio la msingi la kikoa)Mwelekeo wa kawaida wa kila uso, unaofafanuliwa na mpangilio wa vilima na nafasi ya vipeo vyake.Mwelekeo wa kawaida wa kila kipeo, unafafanuliwa kama wastani wa kawaida za uso unaozungukaMwelekeo wa kawaida wa kona ya uso, kwa kuzingatia nyuso zenye ncha kali, kingo kali na data maalum ya kawaida.Mwelekeo wa kawaida wa ndege ulioelezewa na alama tatu, ukielekeza kwenye mhimili mzuri wa Z.Idadi ya tabaka za Voronoi kujumlishaIdadi ya viunzi vya uhuishaji.Idadi ya pointi zilizokokotolewa katika mwelekeo wa V kati ya kila jozi ya pointi za udhibitiIdadi ya pete makini zinazotumika kujaza nyuso za duaraIdadi ya pointi mfululizo kutoka kwa kiharusi cha asili kujumuisha katika sehemu hiiIdadi ya sehemu za udhibiti kando ya curve ya kupitaIdadi ya vidhibiti vya kuunda kwenye sehemu inayofuata kila nuktaIdadi ya pembe kwenye usoIdadi ya pembe za kuzunguka uso kabla ya kupata matokeo, ikizunguka mwanzo wa uso ikiwa ni lazima.Idadi ya nakala za kuunda kwa kila kipengeleIdadi ya kingo zilizounganishwa kwa kila kipeoIdadi ya kingo kwenye curveIdadi ya kingo zinazokimbia kiwima kando ya koniIdadi ya pointi zilizotathminiwa kwenye curveIdadi ya nyuso au pembe zilizounganishwa kwa kila ukingoIdadi ya nyuso au pembe zilizounganishwa kwa kila kipeoIdadi ya nyuso zinazotumia kila ukingo kama moja ya pande zaoIdadi ya fremu zinazohitajika kuvuka njia, ikifafanua thamani ya juu zaidi ya mpangilio wa 'Muda wa Tathmini'Idadi ya sehemu zinazozalishwa za kuruka ili kupunguza utataIdadi ya pete za mlaloIdadi ya matoleo ya zamani ya kudumisha katika saraka ya sasa, wakati wa kuhifadhi mwenyeweIdadi ya alama kwenye curveIdadi ya alama kwenye safuIdadi ya pointi zilizorukwa baada ya sehemu hiiIdadi ya alama za kuundaIdadi ya pointi za kuruka ili kuunda sehemu zilizonyookaIdadi ya sehemu za mstatili kwa kila upandeIdadi ya sehemu katika kila robo-duara ya bevelIdadi ya mara ambazo kinyago cha uso hutiwa ukunguIdadi ya mara kitu hiki kinarudiwa kwa heshima na vitu vingineIdadi ya vipeo vilivyounganishwa na kipeo hiki kwa ukingo, sawa na idadi ya kingo zilizounganishwa.Idadi ya wima kwenye miduara ya juu na ya chiniKipengee %s kimefunga vitufe vya umboJiometri ya kitu yenyewe inapaswa kuonekana kwenye toleoKitu kina tabaka moja tuKitu kina nyenzo moja tuKitu kimebanwa ndani ya duara pepe karibu na kitu kinacholengwa, na kipenyo kinachofafanuliwa na umbali wa kikomo.Kitu kimebanwa kwenye uso wa duara pepe karibu na kitu kinacholengwa, na kipenyo kinachofafanuliwa na umbali wa kikomo.Kitu kimebanwa nje ya duara pepe kuzunguka kitu lengwa, na kipenyo kinachofafanuliwa na umbali wa kikomo.Kitu hicho kimeundwa kwa mfupaKitu hicho kimeundwa kwa kimianiKitu kimetolewa kwa mzazi kwa kipeoKipengee kimeundwa na kituKitu ambacho kina mfumo wa chembe lengwa (tupu ikiwa kitu sawa)Kitu ambacho kielekezi cha data kinarejelea si kirekebishaji halaliKukabiliana ni ndogo sana, hatuwezi kutoa kiasi cha jiometri ambayo ingehitajiOpacity ya F-Curves ambayo haijachaguliwa dhidi ya usuli wa Kihariri cha GrafuMpangilio wa vipeo/kingo/nyuso zilizochaguliwa hurekebishwa, kwa kuzingatia mbinu fulani.Matokeo ni curve ya mraba (thamani hasi daima husababisha -1, na chanya katika 1)Njia ya pato %s tayari imeoanishwa na %sMmiliki wa kizuizi hikiUigaji wa chembe umeongezwa kwa sababu hii (ikilinganishwa na azimio la msingi la kikoa)Mfumo wa chembe za kupaka rangiSehemu za jiometri katika uteuziSehemu za jiometri sio katika uteuziSehemu za jiometri zinazoingia kwenye pato la kwanzaSehemu za jiometri kufutwaNjia ya wasifu maalum wa curveNjia ya wasifu maalumNjia ya saraka ya '/matawi' ya nakala yako ya ndani ya tafsiri ya svn, ili kuruhusu utafsiri kutoka kwa UI.Hoja inalazimishwa kuwa ndani ya kitu kinacholengwaHoja inalazimishwa kuwa nje ya kitu kinacholengwaHatua hiyo inabanwa kwa uso wa kitu kinacholengwa, na umbali wa kukabiliana kila wakati kwenda nje, kuelekea au mbali na eneo la asili.Hatua hiyo imebanwa kwa uso wa kitu kinacholengwa, na urekebishaji wa umbali unatumika haswa kando ya kawaida ya lengo.Hatua hiyo imebanwa kwa uso wa kitu kinacholengwa, na umbali wa kukabiliana na eneo la uhakika la uhakika.Nafasi kutoka kwa muktadhaMsimamo wa kipeo cha kwanza ukingoniNafasi ya kishale cha kipanya mwanzoni mwa operesheniMsimamo wa kipeo cha pili ukingoniNafasi za pointi mpyaUsahihi wa matokeo ya kati ya mtunziUwezekano wa kuongoza mwelekeo ndani ya kiasiUwezekano wa kuongoza mwelekeo juu ya usoWasifu unaweza kuwa mkunjo wa mbonyeo au mbonyeoWasifu unaweza kuwa njia yoyote ya kiholela kati ya miisho yakeUmbo la wasifu (0.5 = pande zote)Data iliyotolewa haikukidhi shartiRadi ya pointi mpyaRadi ya duara iliyoelezewa na nukta tatuRadi ya silindaMsururu wa pembe ambazo zitaathirikaUwiano wa kipimo kikubwa zaidi cha modeli juu ya saizi ya gridi ya taifaUwiano wa mhimili mdogo kwa mhimili mkuu wa sehemu ya mduara duara.Mwongozo wa kumbukumbu wa toleo hili la BlenderEneo ambalo jopo litatumikaSehemu iliyobaki ya mgawanyiko wa sakafuSehemu iliyobaki ya mgawanyiko uliopunguzwa kwa kutumia fmod(A,B)Remesher haiwezi kukimbia kutoka kwa hali ya kuhaririKirekebishaji hakiwezi kufanya kazi na kirekebishaji cha Multires kwenye rafu ya kirekebishajiRemesher haiwezi kukimbia na dyntopo iliyoamilishwaRemesher haiwezi kufanya kazi kwenye data iliyounganishwa au kubatilishaAzimio la gridi ya chembeNjia ya mzunguko ilichujwaMzunguko wa mshale wa 3D wa eneo la tukio, katika nafasi ya ndani ya kitu kilichorekebishwa.Aina ya mzunguko na mpangilio wa mhimili wa kutumiaUkwaru wa safu ya kotiJumla ya thamani zinazoendeshwa katika kikundi sambamba, kuanzia thamani ya kwanzaJumla ya thamani zinazoendeshwa katika kikundi sambamba, kuanzia sifuriKipengele cha ukubwa kinachotumika kwa sehemu za curveMizani ya safu ya Voronoi inayohusiana na ile ya safu iliyotanguliaEneo la mshale wa 3D wa eneo la tukio na mzungukoUsemi ulioandikwa unaweza kutathminiwa bila kutumia mkalimani kamili wa PythonVipande vilivyochaguliwa haviingilianiUteuzi kutoka mwanzo na mwisho wa misururu kulingana na saizi za ingizoMpangilio wa hali ya kivinjari cha faili kupakia faili ya .mchanganyiko, maktaba au faili maalumSura ya usambazaji wa gaussian, maadili ya chini hufanya iwe kali zaidiUmbo la mwanzo na mwisho wa kiharusiPembe fupi zaidi katika radiani kati ya nyuso mbili ambapo hukutana kwenye ukingo.Kifunga hufunga kwenye fremu ya sasaKifunga kimefunguliwa wakati wa fremu ya sasaKifunga hufunguka kwenye fremu ya sasaUpande wa mpini ambao umechaguliwaUpande unaobaki kuchaguliwa baada ya kugawanyikaUpande ambao uteuzi unatumikaPembe ya pembe iliyotiwa saini (A / B)Pembe iliyotiwa saini katika radiani kati ya nyuso mbili ambapo hukutana kwenye ukingo.Hatua ya kuiga kwa kila fremu (sekunde kwa kila fremu)Saizi ya jiometri itaamua umbali kati ya vitu vilivyopangwaUkubwa wa chembeNambari ndogo kabisa kubwa kuliko au sawa na AUlaini wa ukingo wa mwangazaKisuluhishi hakirudii tena, hata kwenye fremu ya kwanza (huanzia kwenye mkao wa kupumzika)Kisuluhishi kinasisitiza (huungana) kwenye viunzi vyoteKisuluhishi kinarudia (huungana) kwenye fremu ya kwanza lakini si kwenye fremu inayofuata.Faili ya sauti imeamuliwa na kupakiwa kwenye RAMMhimili wa chanzo uliozuiliwa wa mhimili wa X hutumiaMhimili wa chanzo uliozuiliwa wa mhimili wa Y hutumiaMhimili wa chanzo uliozuiliwa wa kitu hutumia mhimili wa ZRangi ya chanzo imerekebishwa kwa gammaJiometri chanzo lazima iwe na matundu au wingu la uhakikaMatundu ya chanzo lazima yawe na nyusoChanzo cha uwanja huu wa nguvu ni hatua ya sifuri ya oscillator ya harmonicNafasi ambayo paneli itatumikaKelele ya kawaida ya PerlinNchi za mwanzo na mwisho ni nafasi zisizobadilikaVipini vya kuanza na mwisho ni vidhibiti kutoka kwa sehemu za udhibiti za splineMuundo wa kuanzaFremu ya kuanza ya safu ya uchezaji iliyokusudiwa iliyowekwa mwenyeweNafasi ya kuanza ya mistari ya uhusiano kutoka kwa mifupa ya mzazi hadi ya mtotoThamani ya nguvu kwa viboko vya kuzalishaMfuatano wa kutafuta katika mfuatano wa ingizoMstari wa kubadilisha kila mechiThamani ya mfuatano wa kudondosha kwenye kitufeThamani za ukanda huunganishwa na matokeo yaliyokusanywa kwa kutumia ipasavyo kujumlisha, kuzidisha au hesabu ya quaternion, kulingana na aina ya kituoThamani za ukanda huchukua nafasi ya matokeo yaliyokusanywa kwa kiasi kilichobainishwa na ushawishiKiwango cha mgawanyiko kinachoonekana wakati wa utekelezajiSehemu ya uso ya kila uso wa matunduMfumo haukupata suluhuMatundu lengwa lazima yawe na nyusoLengo la kutumia wakati wa kupiga pichaUmbile huathiri rangi ya msingi ya kiharusiUmbile unaathiri thamani ya alfaPembe inayoinama ya mizani ya cuticle (sehemu ya nje ya nywele).Wakati (katika dakika) wa kusubiri kati ya hifadhi za muda otomatikiMuda wa kutumia kutafuta data kwenye faili ya kache, au kuamua ni faili gani ya kutumia katika mlolongo wa faili.Idadi kamili ya visiwa vya matunduJumla ya thamani zote katika kikundi sambambaMabadiliko ya pato la matukio.Mabadiliko ya mfupa unaolengwa hutathminiwa kulingana na mfumo wake wa kuratibu wa mahali pa kupumzika, na hivyo kujumuisha mabadiliko yanayotokana na mzazi.Mabadiliko ya lengo yanatathminiwa kuhusiana na kikundi maalum cha kitu/mfupa/vertex.Mabadiliko ya lengo yanatathminiwa kulingana na mfumo wake wa kuratibu wa ndaniMabadiliko ya lengo yanatathminiwa kulingana na mfumo wa kuratibu wa ulimwenguMabadiliko ya lengo yanatathminiwa tu katika Nafasi ya Kuweka, mabadiliko ya kitu cha silaha inayolengwa hayazingatiwi.Mabadiliko ya vekta na matokeo ya jiometriAina ya mabadiliko ya kuathiri kwenye kitu kilichozuiliwaAina ya mabadiliko ya kutumia kutoka kwa lengoAina ya ukalimani wa radius kwa mikondo ya BézierAina ya umbo lililotumika kujenga upya sehemu iliyopigwaAina ya operesheni ya mgawanyiko ya kufanya kwenye vipandeAina ya mkakati unaotumika kwa sampuli ya michango ya mwanga wa moja kwa mojaAina ya kizuizi-data, ikiwa mali inawakilisha moja ('HAKUNA' vinginevyo)Aina ya hesabu ya kuinamisha kwa Mikunjo ya 3DAina ya ukalimani wa kuinamisha kwa 3D, mikondo ya BézierAina ya ukalimani wa uzito kwa splineMfumo wa kitengo cha kutumia kwa vidhibiti vya kiolesura cha mtumiajiThamani iliyokokotwa kwa mnyororo ni upeo wa thamani zilizopatikana kwa wima za mnyororo.Thamani iliyokokotwa kwa mnyororo ndiyo wastani wa thamani zilizopatikana kwa wima za mnyororo.Thamani iliyokokotwa kwa mnyororo ni kiwango cha chini cha thamani zilizopatikana kwa wima za mnyororo.Thamani iliyokokotwa kwa mnyororo ni thamani iliyopatikana kwa kipeo cha mnyororo wa kwanzaThamani iliyokokotwa kwa mnyororo ni thamani iliyopatikana kwa kipeo cha mnyororo wa mwishoThamani ya bendera kidogo iliyohifadhiwa 'FILTER_ITEM' (katika vichujio_vithamini vya bendera)Thamani ambayo mwangaza wa wastani umepangwaThamani ya tukio hili inatafsiriwa katika ramani kuu ya modalThamani kutoka kwa "id" sifa kwenye pointi, au faharasa ikiwa sifa hiyo haipoMaadili ya kukusanywaKipeo ambacho kona imeunganishwaKipeo cha kupata data kutoka.Jinsi kizuizi kinavyoshughulikia upanuzi wa awali wa mhimili usio huruKiwango cha unyevu wakati rangi zinapoanza kuhamia usuliDirisha linalohusiana na eneo la mlalo la eneo hiloEneo la usawa la dirisha la eneoEneo la wima la dirisha la eneoEneo la wima la dirisha la eneoMandhariMtazamo wa 3D wa MandhariRangi ya Mandhari ya MandhariSeti ya Rangi ya Mfupa wa MandhariMhariri wa Klipu ya MandhariRangi ya Mkusanyiko wa MandhariDashibodi ya MandhariKaratasi ya MandhariKivinjari cha Faili ya MandhariMhariri wa Grafu ya MandhariMhariri wa Picha ya MandhariMaelezo ya MandhariMhariri wa Njia ya MandhariUhuishaji wa Mandhari Usio na MistariMuhtasari wa MandhariMapendeleo ya MandhariSifa za MandhariMhariri wa Mfuatano wa MandhariMipangilio ya Nafasi ya MandhariLahajedwali ya MandhariUpau wa Hali ya MandhariRangi ya Ukanda wa MandhariMhariri wa Maandishi ya MandhariUpau wa Juu wa MandhariKiolesura cha Mtumiaji MandhariSeti ya Rangi ya Wijeti ya MandhariRangi ya Hali ya Wijeti ya MandhariRangi ya mandhari au rangi maalum ya mfupaMipangilio ya mandhari ya FontiMipangilio ya mandhari ya MaelezoMipangilio ya mandhari ya rafu za maliMipangilio ya mandhari ya rangi ya mandharinyuma na upinde rangiMipangilio ya mandhari ya seti za rangi ya mfupaMipangilio ya mandhari ya rangi za mkusanyikoMipangilio ya mandhari ya rangi za stripMipangilio ya mandhari ya seti za mitindoMipangilio ya mandhari ya kituo cha kutazama cha 3DMipangilio ya mandhari ya Mapendeleo ya BlenderMipangilio ya mandhari ya DashibodiMipangilio ya mandhari ya Laha ya DopeMipangilio ya mandhari ya Kivinjari cha FailiMipangilio ya mandhari ya Kihariri cha PichaMipangilio ya mandhari ya Kihariri cha Klipu ya FilamuMipangilio ya mandhari ya Mhariri wa NLAMipangilio ya mandhari ya Mhariri wa NodiMipangilio ya mandhari ya OutlinerMipangilio ya mandhari ya SifaMipangilio ya mandhari ya Kihariri cha MfuatanoMipangilio ya mandhari ya LahajedwaliMipangilio ya mandhari ya Upau wa HaliMipangilio ya mandhari ya Kihariri cha MaandishiMipangilio ya mandhari ya Upau wa JuuMipangilio ya mandhari ya kihariri cha grafuMipangilio ya mandhari ya vipengele vya kiolesura cha mtumiajiMipangilio ya mandhari ya seti za rangi za wijetiMipangilio ya mandhari ya rangi za hali ya wijetiMandhariHakuna data ya uhuishaji ya kufanya kaziHakuna maktaba ya kipengee ya kuondoaHakuna hazina ya kiendelezi ya kuondoaHakuna safu '%s'Lazima kuwe na sifa amilifuHizi zinahitaji ufunguo otomatiki:NeneMistari minene kuliko ile chaguo-msingiUneneMbano wa UneneSababu ya UneneUnene MaxUnene MinNjia ya UneneVirekebishaji UneneUnene NjeNafasi ya UneneWasifu wa UneneUwiano wa UneneUmbo la UneneNguvu ya UneneUnene kulingana na mwelekeo wa kiharusiHesabu ya unene kwa kutumia vizuizi, ya hali ya juu zaidiKipengele cha unene cha kutumia kwa ushawishi wa kikundi cha vertex sifuriKirekebisha unene '%s' hakikuweza kuondolewaAina ya kirekebisha uneneMarekebisho ya unene kwa kubadilisha unene wa mstariUnene wa viboko vya maelezoUnene wa kila uzi wa nyweleUnene wa onyesho la moshi kwenye lango la kutazamaUnene wa kiharusi cha muhtasari unaohusiana na unene wa sasa wa brashiUnene wa kiharusi cha mzungukoUnene wa gandaUnene wa onyesho la sauti kwenye lango la kutazamaMsimamo wa unene wa silhouettes na kingo za mpaka (hutumika wakati mnyororo wa kawaida unapotumiwa na chaguo la Kipengee Kile kile)NyembambaMistari nyembamba kuliko chaguo-msingiTatuMgawo wa tatu wa mpangilio wa nne wa upotoshaji wa miale ya Brown-ConradyMgawo wa tatu wa upotoshaji wa miadi ya polinomia ya mpangilio wa tatuTatuKipengee hiki kimehifadhiwa katika faili ya sasa ya mchanganyikoSifa hii haiwezi kufikiwa katika muktadha wa kiutaratibuMkusanyiko huu wa mfupa umepanuliwa katika mwonekano wa mti wa makusanyo ya mifupaMkusanyiko huu unamilikiwa na Armature wa ndani, au uliongezwa kupitia ubatilishaji wa maktaba katika faili ya sasa ya mchanganyiko.Mkusanyiko huu uliongezwa kupitia ubatilishaji wa maktaba katika faili ya sasa ya mchanganyikoRangi hii inafafanua nyeupe kwenye ukandaData hii haiauni kujiunga katika hali ya kuhaririKizuizi hiki cha data ni kishikilia nafasi cha kukosa data iliyounganishwa (yaani ni [ubatilisho wa] data iliyounganishwa ambayo haikuweza kupatikana tena)Kizuizi hiki cha data si cha kujitegemea, lakini kwa hakika ni data ndogo ya kitambulisho kingine (mfano wa kawaida: miti ya nodi za mizizi au mikusanyo kuu)Faili hii iko nje ya mtandaoFaili hii ni ya kusoma tuHii ni faili ya mfumo iliyozuiliwaHii ni safu maalum ya rulaHii inaweza kusababisha tabia isiyotarajiwaHali hii inahitaji ufunguo wa kiotomatiki ili kufanya kazi vizuriKirekebishaji hiki kinaweza tu kulemaza sehemu za udhibiti, sio mkunjo/uso uliojaaKirekebishaji hiki kinaweza tu kulemaza curve/uso uliojaa, si sehemu za udhibitiKirekebishaji hiki kina data iliyookaOperesheni hii ya kurekebisha hairuhusiwi kutoka kwa modi ya KuhaririHii inahitaji Armature ya ndani au ubatilishajiKitu hiki ni sehemu ya umbo changamaniOpereta hii inahitaji kipeo amilifu (iliyochaguliwa mwisho)Kizuizi hiki cha kubatilisha data hakihitajiki tena, lakini kiligunduliwa kama kilichohaririwa na mtumiaji.Kizuizi hiki cha kubatilisha data hakitumikiSifa hii ya kubatilisha haipo katika data ya sasa, itaondolewa kwenye hifadhi inayofuata ya .blend faili.Mali hii haiwezi kuhuishwa kwani haitasasishwa ipasavyoMali hii inatumika tu kuweka akiba eneo la kitu kwa hesabu za baadayeEneo hili halitumii kategoria za paneliAina hii ya ukanda haiwezi kuwekwa tena wakatiMaandishi haya hayajahifadhiwaWeweNyuziNjia ya NyuziNgazi TatuNyimbo tatu zilizo na vifurushi zinahitajika ili kuelekeza sakafuKizingitiKizingiti ambacho kujaza hakuenezwiKizingiti chini ambayo, hakuna kunoa kunafanywaUmbali wa kizingiti ambamo chembe huondolewaKizingiti cha kuangalia jiometri inayopishanaKizingiti cha algorithm ya kugundua makali (thamani za juu zinaweza kutia ukungu zaidi sehemu fulani ya picha)Kizingiti cha makutano ya kiharusiKiwango cha juu cha kuzingatia kipengele kizuri cha kutosha kwa ufuatiliajiKizingiti cha matawiKizingiti cha umbali karibu na uso ambapo migongano bado inazingatiwa (matokeo bora zaidi yakiwa si sufuri)Kizingiti cha harakati za awali zinazohitajika kutoka mahali pa kupumzika kifaaKizingiti cha kuzingatia rangi kuwa wazi kwa kujazaKitendo cha TildeKigaeUmbo la Gridi ya TileNambari ya TileKuweka KigaeUkubwa wa TileKigae XKigae ZKigae kwenye mhimili wa XTile kwenye mhimili wa YTile kando ya mhimili wa ZTile katika picha ya vigaeLebo ya vigaeIliyowekwa vigaeMuundo wa picha ya UDIM yenye vigaeVigae vya pichaKuweka vigae kwa Mhimili wa XUfafanuzi wa TiltNguvu ya TiltTilt katika Mwonekano wa 3DTilt ya pointi za udhibiti wa curveTengeneza wima za udhibiti zilizochaguliwa za curve ya 3DMbaoWakatiMpyaMzeeMpangilio wa WakatiMviringo wa WakatiKuongeza MudaKikomo cha MudaNjia ya WakatiSehemu ya Kurekebisha WakatiKumaliza WakatiKupanga upya WakatiKiwango cha MudaMfuatano wa WakatiSlaidi ya WakatiHatua ya WakatiTafsiri ya WakatiKitengo cha WakatiWakati ambapo shutter imefungwaWakati ambapo shutter imefunguliwaMuda kati ya midundo ya kurahisisha elasticityKuchelewa kwa muda katika sekunde 1/10 kabla ya kufungua kiotomatiki menyu za kiwango kidogoKuchelewa kwa muda katika sekunde 1/10 kabla ya kufungua kiotomatiki menyu za kiwango cha juuMuda unaohitajika ili kuhuisha pai kikamilifu hadi hali iliyofunuliwa (katika 1/100ths ya sekunde)Wakati wa ufunguo juu ya uigajiWakati wa eneo la panyaMuda wa kukabiliana na athari ya keleleMuda tangu ufikiaji wa mwisho wa unamu wa GL katika sekunde baada ya hapo inaachiliwa (imewekwa kuwa 0 ili kuweka maandishi yaliyotengwa)Muda tangu ufikiaji wa mwisho wa kitu cha bafa ya vertex ya GL katika sekunde baada ya hapo inaachiliwa (imewekwa kuwa 0 kuweka VBO iliyotengwa)Muda tangu hatua ya mwisho katika sekundeMuda tangu kipima saa kuanza sekundeMuda uliobainishwa katika fremu, hubadilishwa kuwa sekunde kulingana na kasi ya fremu ya tukioMuda uliobainishwa katika sekunde, huru na tukioMuda unaochukuliwa katika fremu kati ya shutter kufunguka na kufungwaWakati wa kuhuisha mwonekano katika milisekunde, sufuri kuzimaWakati wa kuangalia mbele kwa sekundeWakati wa kutumia kwa uhuishaji wa KinyagoMuda/kuchelewa (katika ms) kwa kubofya mara mbiliMuda:Muda: %.3f %sMuda: %s %sMuda: %.3f %sMuda: %s %sSalaidi ya Wakati: %sMsimbo wa saaKielezo cha Msimbo wa MudaMtindo wa Msimbo wa saaMstari wa MudaAlama za RatibaMipangilio ya Uwekeleaji wa Rekodi ya MatukioAlama ya kalenda ya matukio '%s' haipatikani katika kitendo '%s'Alama ya kalenda ya matukio '%s' haipatikani katika tukio '%s'Kipima mudaKipima Muda (Dakika)WakatiMuhuri wa wakati uliosomwa haukufauluWakatiTimesteps UpeoMudaNyakatiNjia ya TintUakisi wa dielectri ya Tint katika matukio ya kawaida kwa udhibiti wa kisanii, na uakisi wa metali katika matukio ya karibu ya malisho ili kuiga faharasa changamano ya kinzani.Tint rangi ya vibokoUchimbaji mdogo wa PrimKidokezoKipenyo cha NchaMwelekeo wa KidokezoKielezo cha VidokezoUrefu wa KidokezoNafasi ya KidokezoKiondoa KidokezoMviringo wa NchaKipimo cha Kidokezo XUteuzi wa KidokezoKidokezo KueneaNjia ya kuchagua kidokezoKichwaKesi ya KichwaPembezoni za KichwaKichwa cha kivinjari cha failiTmrAyubuKwaMshale wa 3DHadi ChiniKwa Fremu ya SasaHadi MaxHadi Upeo XHadi Kiwango cha Juu zaidi cha YHadi MinHadi Kiwango cha Chini XKwa Kiwango cha Chini YKwa Kiwango cha Chini ZKuagizaKwa NafasiKwa TufeKwa Tufe: %.4f %sKwa Tufe: %s %sKwa VichupoHadi JuuKwa nodiKwa tunduLeoGeuzaGeuza usaidizi wa stereo wa 3D kwa dirisha la sasa (au ubadilishe hali ya kuonyesha)Geuza Ongeza/Toa kwa zana ya kuchora rangi ya uzaniGeuza ZoteGeuza MaoniGeuza MwishoGeuza Bure/PangiliaGeuza Chaguo la Uteuzi wa Kufuli la kihariri cha klipu cha sasaGeuza ViwekeleoGeuza Upigaji picha wa WasifuGeuza Utumiaji wa KutoaGeuza ChaguaGeuza UteuziGeuza AnzaGeuza Dashibodi ya MfumoGeuza VektaGeuza Matumizi ya MtazamoGeuza MwonekanoGeuza Rangi za WijetiGeuza thamani ya muktadhaGeuza meta-strip (kuhariri vipande vilivyofungwa)Geuza kati ya Vekta na vishikio vya KiotomatikiGeuza uteuzi wa kisandukuGeuza mwonekano wa katalogi kwenye rafu ya vipengeeGeuza bendera inayopishana ya banaGeuza nodi zilizoanguka na ufiche soketi ambazo hazijatumikaGeuza shughuli za njia panda ya rangiGeuza mzunguko kwa splines zilizochaguliwaGeuza bendera iliyozimwa kwa alama zilizochaguliwaGeuza onyesho la kitu/vitu vilivyochaguliwa kando na kuweka katikati katika mwonekanoGeuza onyesho la eneo lililochaguliwa kama skrini nzima/iliyokuzwa zaidiGeuza uhariri wa vituo vilivyochaguliwaGeuza enumGeuza kufifia kwa tabaka za Penseli ya Grease isipokuwa ile inayotumikaGeuza kipochi cha fontiGeuza mtindo wa fontiGeuza randomization ya jiometri kwa madhumuni ya utatuziGeuza athari ya mvutoGeuza bendera ya kanuni ngumuGeuza ficha faili za nukta zilizofichwaGeuza ubadilishaji wa kanuni zilizoathiriwaGeuza uteuzi wa fremu muhimu badala ya kuacha fremu mpya zilizochaguliwa pekeeGeuza bendera iliyofungwa kwa nyimbo ulizochaguaGeuza kufuli zote na ugeuze vikundi vya kipeo ambavyo havijachaguliwa vya kitu amilifuGeuza kufuli za vikundi vyote vya kipeo cha kitu amilifuGeuza kufuli za vikundi vya kipeo vilivyochaguliwa vya kitu amilifuGeuza kufuli za vikundi vya kipeo ambavyo havijachaguliwa vya kitu amilifuGeuza bendera ya mshono wa alamaGeuza alama ya bendera kaliGeuza utiaji kivuli wa onyesho la kukagua nyenzoGeuza unyamazishaji wa nodi zilizochaguliwaGeuza modi ya kuhariri ya kituGeuza sehemu ya nguvu ya kituGeuza fungua/funga darajaOnyesha vitufe vya chaguo la kugeuza kwa nodi zilizochaguliwaGeuza modi ya kuhariri chembeGeuza onyesho la onyesho la kukagua kwa nodi zilizochaguliwaGeuza kivuli kilichotolewaGeuza modi ya uchongaji katika mwonekano wa 3DGeuza uteuzi wa vipengele vyoteGeuza uteuzi wa njia zote za uhuishajiGeuza uteuzi wa fremu zote muhimuGeuza hali ya uteuzi wa mifupa yoteGeuza aina ya utiaji kivuli katika lango la kutazama la 3DGeuza onyesho la kutoa mwonekanoGeuza kivuli kigumuGeuza mpangilio maalum kwenye chaneli zote za uhuishaji zilizochaguliwaGeuza modi ya rangi ya unamu katika mwonekano wa 3DGeuza uteuzi wa Outliner wa vipengeeGeuza mwonekano wa kameraGeuza dirisha la sasa la skrini nzimaGeuza mpangilio wa eneo (kushoto/kulia au juu/chini)Geuza uteuziGeuza modi ya rangi ya kipeo katika mwonekano wa 3DGeuza ufunguo huu wa umboGeuza onyesho la tundu la nodi ambalo halijatumikaGeuza mwonekanoGeuza mwonekano wa Idhaa katika Kihariri Grafu ili kuhaririwaGeuza modi ya rangi ya uzani katika mwonekano wa 3DGeuza ikiwa aina fulani inatumika au laGeuza ikiwa uso unachakatwa au kupuuzwaGeuza ikiwa nyenzo amilifu ndiyo pekee inayoweza kuhaririwa na/au inayoonekanaGeuza ikiwa nyenzo imeunganishwa na data ya kitu au kizuizi cha kituGeuza kivuli cha fremu ya wayaUvumilivuUvumilivu wa kutafuta nakala za kipeoToniKanuni ya ramani ya toniKirekebishaji cha ramani ya toniToni ya curveAina ya TonemapTaniTaniVikundi vichache sana vya vipande vilivyochaguliwa katika Wimbo wa NLA (%s): vinahitaji 2 haswa kuchaguliwaChaguzi chache sana za kuunganishaVikundi vingi sana vya vipande vilivyochaguliwa katika Wimbo wa NLA (%s): vinahitaji 2 haswa kuchaguliwaAlama nyingi sana zimechaguliwa: %dKuna mikusanyiko mingi sana ya mizizi (%d) kwa ajili ya uongozi wa ubatilishaji, tafadhali tumia Outliner badala yake.ZanaChombo cha GizmoKichwa cha ZanaAnzilishi ya ZanaNjia ya ZanaSifa za ZanaAnzisho la Mali ya ZanaMipangilio ya ZanaRangi za Wijeti za ZanaVipengee vya kikundi cha nodi za zana ambazo hazijagawiwa kwa katalogi. Orodha zinaweza kugawiwa katika Kivinjari cha MaliUpauzanaRangi za Wijeti za Kipengee cha Upau wa zanaMpangilio wa Safu ya Safu ya ZanaZanaZana zinaweza kutumia hii kuweka data kwa madhumuni yao wenyewe (hali ya awali haijafafanuliwa)KidokezoRangi za NchaVidokezo vya zanaToni BSDF sehemu ya kutumiaJuuJuu (X-Y)Upau wa JuuMsingi wa JuuUrefu wa JuuKiwango cha JuuMenyu ya Kiwango cha Juu Fungua KuchelewaMstari wa JuuOthografia ya JuuMtazamo wa JuuJuu KuliaUpana wa JuuImepangiliwa juu kwenye mzigoMstari wa juu unaonekanaJuu ya orodhaSafu ya juu ya mwendo wa lengwa la mhimili wa XMsururu wa juu wa mwendo wa chanzo wa mhimili wa XMsururu wa juu wa mwendo lengwa wa mhimili wa YAina ya juu ya mwendo wa chanzo cha mhimili wa YSafu ya juu ya mwendo wa lengwa la mhimili wa ZMsururu wa juu wa mwendo wa chanzo wa mhimili wa ZJuu-ChiniMhariri wa 3D wa Juu-KushotoMikanda ya kiwango cha juu pekeeJuu/ChiniTopolojiaMilalo ya TopolojiaUmbali wa TopolojiaRamani ya TopolojiaKioo cha TopolojiaTopolojia RakeJumlaJumla ya GharamaJumla ya Radius ya Nje ya torusJumla ya Radius ya Ndani ya torusJumla ya ViwangoJumla ya idadi ya juu zaidi ya kutelezaJumla ya idadi ya chembeJumla ya nukta za nambari za curve au uso katika mwelekeo wa UJumla ya alama za nambari za uso kwenye mwelekeo wa VJumla ya muda ambao athari ya ujenzi inahitajiKuelekea Kamera MaalumFuatiliaMfumo wa KufuatiliaFuatilia Taswira kuanzia katika fremu ya sasa ya pichaFuatilia UsahihiFuatilia mlolongo kamiliFuatilia miale kuelekea ndani ya kituFuatilia fremu ya sasa ya pichaMfuatiliajiKufuatiliaNjia ya KufuatiliaWimbo wa '%s' haupatikani kwenye kifaa cha kufuatilia %sMhimili wa WimboKielezo cha WimboMwendo wa WimboNafasi ya WimboMlolongo wa WimboKizingiti cha WimboFuatilia KwaWimbo wa KuzuiaFuatilia haraka iwezekanavyoWimbo umefichwaWimbo umefungwaWimbo umefungwa na mabadiliko yote kwake yamezimwaWimbo umechaguliwaFuatilia alama wakati wa mfuatano wa picha badala ya picha mojaModi ya wimbo hutumia hali ya kuoka kamili:Fuatilia muundo kutoka kwa fremu ya sasa hadi fremu inayofuataFuatilia mchoro kutoka kwa fremu fulani unapofuatilia alama hadi fremu inayofuataFuatilia muundo kutoka kwa fremu muhimu hadi fremu inayofuataFuatilia alama zilizochaguliwaFuatilia alama zilizochaguliwa nyuma kwa fremu mojaFuatilia alama zilizochaguliwa nyuma kwa klipu nzimaFuatilia alama zilizochaguliwa mbele kwa fremu mojaFuatilia vialamisho vilivyochaguliwa mbele kwa klipu nzimaFuatilia kwa VikwazoWimbo kwa kasi mbiliWimbo na nusu ya kasi ya muda halisiFuatilia kwa robo ya kasi ya wakati halisiFuatilia kwa kasi ya wakati halisiNjia ya nanga ya wimbo imechaguliwaEneo la muundo wa wimbo limechaguliwaEneo la utafutaji la Wimbo limechaguliwaNyimbo:Mpira wa miguuMpira wa Kufuatilia hukuruhusu kuangusha mtazamo wako kwa pembe yoyoteMzunguko wa mtindo wa Trackball wa vitu vilivyochaguliwaMpira wa Kufuatilia: %.2f %.2f %sMpira wa Kufuatilia: %s %s %sFremu ZilizofuatiliwaNyimbo ZilizofuatiliwaKufuatiliaMhimili wa KufuatiliaKitu cha KufuatiliaNyimboAina ya Maonyesho ya NyimboUkubwa wa NyimboNyimbo za MahaliNyimbo za Mzunguko/MizaniNyimbo za KuimarishaNyimbo zenye Rangi SawaHesabu ya NjiaKufuataSampuli za MafunzoUhamishoAlama ya ukingo ya FreestyleAlama ya uso ya FreestyleHamisha Ramani za UV kutoka amilifu hadi vitu vilivyochaguliwa (inahitaji kulinganisha jiometri)Hamisha tabaka za UVHamisha alama ya mshono wa UVHamisha vikundi amilifu au vikundi vyote vya kipeoHamisha sifa zote kwa matundu mapyaHamisha tabaka zote za dataHamisha vikundi vyote vya vertex vinavyotumiwa na mifupa iliyoharibikaHamisha vikundi vyote vya kipeo vinavyotumiwa na mifupa ya pozi iliyochaguliwaHamisha uzani wa bevelHamisha sifa za rangiHamisha maadili ya mkunjoKanuni za kawaida za kuhamishaHamisha data kutoka kwa kitu kinachotumika hadi kwa vitu vilivyochaguliwaHamisha safu ya data (uzito, makali makali, n.k.) kutoka amilifu hadi meshi zilizochaguliwaHamisha safu ya data (uzito, makali makali, n.k.) kutoka kwa wavu uliochaguliwa hadi moja inayotumikaHamisha alama tambarare/lainiHamisha kutoka kwa vitu vilivyochaguliwa hadi amilifuHamisha mpangilio wa tabaka la data kutoka amilifu hadi meshi zilizochaguliwaMahali pa uhamishaji hubadilika pekeeMahali pa kuhamisha, mzunguko, na mizani hubadilikaHamisha mwendo kutoka kwa matundu mengineMzunguko wa uhamishaji hubadilika pekeeKiwango cha uhamishaji hubadilika pekeeHamisha aina kadhaa za data (vikundi vya kipeo, ramani za UV, rangi za kipeo, kanuni maalum) kutoka kwa matundu moja hadi nyingine.Hamisha alama kaliThamani za mgawanyiko mdogo wa uhamishajiBadilikaBadilisha CacheBadilisha Kizuizi cha AkibaIdhaa ya KubadilishaBadilisha JiometriKubadilisha MatrixNjia ya KubadilishaKubadilisha Mwelekeo SlotsBadilisha MielekeoBadilisha AsiliBadili WazaziBadilisha Pointi ya PivotMuhtasari wa KubadilishaBadilisha SampuliBadilisha NafasiBadilisha vekta ya mwelekeoBadilisha vekta ya kawaida yenye urefu wa kitengoBadilisha uhakikaBadilisha unamu kwa kuweka ramani kinyume cha uratibu wa umbileBadilisha visiwa vyote ili vijaze nafasi ya UV/UDIM iwezekanavyoBadilisha mhimili ili kuzuia athari kwaBadilisha fremu muhimu zilizorudiwaBadilisha alama na vile vile vipandeBadilisha asili ya kitu, huku ukiacha umbo mahali pakeBadilisha vigezo vya ukanda wa mfuatanoBadilisha vitu vilivyochaguliwa kwa aina ya modiBadilisha muundo wa kiharusi kuratibu KirekebishajiBadilisha ramani ya UV kwa kutumia tofauti kati ya vitu viwiliBadilisha vekta ya ingizo kwa kutumia tafsiri, mzunguko, na kipimoBadilisha wazazi, ukiwaacha watoto mahaliZana za kubadilisha huathiriwa na kizuizi hiki piaBadilisha:MabadilikoKizuizi cha MabadilikoNjia ya MabadilikoMkondo wa mabadiliko kutoka kwa shabaha ambayo inatumika kuweka KitendoMatrix ya mabadiliko kutoka index ya voxel hadi nafasi ya kituMatrix ya mabadiliko ya kutumika hapo awaliMwelekeo wa mabadilikoMabadiliko huathiriwa na kikwazo hiki piaMabadiliko hayajumuishi uzazi/pumziko au vikwazoMabadiliko ni pamoja na athari za vikwazo lakini si uzazi/tulizoMabadiliko ni pamoja na athari za malezi/kupumzika na vikwazoMpitoUkanda wa MpitoMipitoMipito IliyochaguliwaTafsiriTafsiri MatukioKiolesura cha TafsiriTafsiri Majina MapyaTafsiri RipotiTafsiri MiziziVidokezo vya KutafsiriTafsiri XTafsiri YTafsiri maelezo ya ziada, kama vile ujumbe wa hitilafuTafsiri lebo zote katika menyu, vitufe na paneli (kumbuka kuwa hii inaweza kufanya iwe vigumu kufuata mafunzo au mwongozo)Tafsiri na uzungushe mikunjo kulingana na mabadiliko kati ya matundu asilia ya kitu na yaliyotathminiwa.Tafsiri mzizi (yaani mifupa isiyo na wazazi) hadi asili ya silahaTafsiri maelezo unapoelea vipengele vya UI (inapendekezwa)Tafsiri majina ya vizuizi vipya vya data (vitu, nyenzo...)Tafsiri seti ya pointi mwanzoni ndani ya mduara wa burashiTafsiri, zungusha au punguza jiometriTafsiriSaraka ya Matawi ya TafsiriMuktadha wa TafsiriMzizi wa TafsiriMaalum wa Wimbo wa TafsiriNyimbo za TafsiriMuktadha wa tafsiri ya jina la maliUsambazajiBounces za UsambazajiRangi ya UsambazajiKina cha UsambazajiUsambazaji wa moja kwa mojaUsambazaji usio wa moja kwa mojaMwonekano wa UsambazajiUzito wa UsambazajiUwaziMuingiliano wa UwaziUwazi wa ikoni kwenye kiolesura, ili kupunguza utofautishajiUwazi bila kinzani, kupita moja kwa moja kwenye uso kana kwamba hakuna jiometriUwaziBSDF ya UwaziUsuli Wa UwaziKina Kina UwaziKioo cha UwaziKizingiti cha Ukali UwaziVivuli vya UwaziOnyesho la onyesho la uwazi.Sampuli ya Chembe ya Hewa iliyonaswaUpeo wa Uwezo wa Hewa ulionaswaSampuli za Hewa zilizonaswaNyuso zilizounganishwa (pamoja na diagonal na pete za makali)Chukua mistari yote kama laini za aina moja ili iweze kufungwa pamojaChukua mikunjo kama mikunjo ya mzunguko (hakuna kubana kwa kisanduku kufunga cha mkunjo)Chukua picha kama data isiyo ya rangi bila udhibiti wa rangi, kama ramani za kawaida au za kuhamishwaTibu njia za makutano na kontua kana kwamba ni za aina moja ili ziweze kufungwa pamoja.Tibu nyenzo na alpha kama dekali (hakuna utumaji kivuli)Tibu upande wa nyuma tu wa uso kama mwanga wa sampuliTibu upande wa mbele tu wa uso kama mwanga, kwa kawaida kwa matundu yaliyofungwa ambayo mambo ya ndani hayaonekani.Chukua uso kama mwanga wa sampuli, ukitoa kutoka upande wa mbele na wa nyumaChukua kitu hiki kama yaliyopangwa, mesh isiyofungwaAina ya MtiPembetatuPembetatu AEneo la PembetatuPembetatu BNyuso za PembetatuFani ya PembetatuPembetatu ya KawaidaPembetatuPembetatu zilizo na wima zote katika kikundi hiki hazitumiki wakati wa mgongano wa kituPembetatu zilizo na wima zote katika kikundi hiki hazitumiki wakati wa migongano ya kibinafsiPembetatuTatuNyuso za pembetatuMesh ya pembetatuKirekebishaji cha pembetatuOngeza pembetatu pekee zenye hesabu ya kipeo kikubwa kuliko au sawa na nambari hiiTatua nyuso zilizochaguliwaMesh yenye pembetatuNyesha MviringoPunguza mikunjo ya NyweleNjia ya KupunguzaKiharusi cha Kupunguza KinaishaPunguza kingo zote kwenye mpaka wa picha (pamoja na eneo la juu)Nyunyiza nywele curves nasibu hadi kiasi fulaniPunguza miisho ya kiharusi inayokatizaPunguza au gawanya vipande ili kutatua mwingilianoHupunguza nywele kwa urefu fulaniUtatuMwendo wa TripodKweliKweli KawaidaNi kweli ikiwa curve haichangii uhuishaji kwa sababu ya ukosefu wa fremu muhimu au virekebishaji muhimu, na inapaswa kufutwa.Kweli ikiwa data ya picha imepakiwa kwenye kumbukumbuNi kweli ikiwa kichupo cha kurekebisha kitapanuliwaKweli ikiwa soketi inaweza kukubali viungo vingi vya kuingiza vilivyoagizwaKweli ikiwa soketi ni pato, vinginevyo ingizaKweli ikiwa tundu limeunganishwaNi kweli ikiwa soketi haipatikaniKweli ikiwa picha hii ina safu yoyote iliyopewa jinaNi kweli ikiwa picha hii ina maoni mengiNi kweli ikiwa picha hii imehifadhiwa katika bafa ya sehemu inayoeleaNi kweli ikiwa nodi hii itatumika kama pato amilifu la kikundiNi kweli ikiwa nodi hii inatumika kama pato amilifuNi kweli ikiwa ikoni hii ya hakiki imerekebishwa na hati ya py, na haitolewi tena kiotomatiki na Blender.Ni kweli ikiwa picha hii ya hakikisho imerekebishwa na hati ya py, na haitolewi tena kiotomatiki na Blender.Ni kweli ikiwa wimbo una kifurushi halaliKweli au si kweliKweli isipokuwa ingizo la kwanza ni kweli na la pili ni la uwongoNi kweli wakati angalau ingizo moja ni la uwongoNi kweli wakati angalau ingizo moja ni kweliKweli wakati ingizo zote mbili ni takriban sawaNi kweli wakati ingizo zote mbili ni tofauti (pekee au)Ni kweli wakati ingizo zote mbili ni sawa (isipokuwa wala)Kweli wakati pembejeo zote mbili ni za uwongoKweli wakati pembejeo zote mbili si takriban sawaKweli wakati pembejeo zote mbili ni za kweliKweli inapoombwa (hata ikiwa tu ni utekelezaji wa upigaji simu unaopatikana)Kweli wakati enum nyingiNi kweli wakati uwazi wa kujaza umewekwa juu vya kutosha kuonekanaNi kweli wakati opacity ya kiharusi imewekwa juu vya kutosha kuonekanaKweli inapoendeshwa kutoka kwa paneli ya 'Rekebisha Operesheni ya Mwisho'Kweli inapoendeshwa kutoka kwa opereta 'Rudia Mwisho'Ni kweli wakati mshale unashikwaNi kweli wakati ingizo la kwanza linang'aa zaidiNi kweli wakati ingizo la kwanza ni jeusi zaidiKweli wakati ingizo la kwanza ni kubwa kuliko ingizo la piliKweli wakati ingizo la kwanza ni kubwa kuliko ingizo la pili au sawaKweli wakati ingizo la kwanza ni ndogo kuliko ingizo la piliKweli wakati ingizo la kwanza ni ndogo kuliko ingizo la pili au sawaKweli wakati ingizo la kwanza ni kweli na la pili ni la uwongo (haimaanishi)Kweli wakati mali imefichwaNi kweli wakati mali haijahifadhiwa katika mipangilio ya awaliNi kweli wakati mali ni ya hiari katika kazi ya Python inayotekeleza kazi ya RNANi kweli mali inapotumia maadili ya rohoNi kweli wakati mtumiaji anasugua wakatiNi kweli wakati sifa hii ni thamani ya pato kutoka kwa chaguo za kukokotoa za RNAKweli inapotumika katika hali ya kuhaririKataPunguza maandishi ambayo yangetoka nje ya visanduku vya maandishiChanzo KinachoaminiwaChanzo Kinachoaminika [Njia Isiyoaminika]Jaribu kuoanisha mhimili mkuu wa mfupa na watoto wa mifupaJaribu kupata faili za nje zinazokosekanaJaribu kugeuza majina ya mifupa, ikiwezekana, badala ya kuongeza kiendelezi cha nambariJaribu kukisia mkao wa awali wa kuunganisha kwa matundu yaliyochubuliwa kutoka kwa matiti ya kuunganisha kinyume.Jaribu kuweka sura ya kimataifaJaribu kuhifadhi mpaka wa matundu kwenye matunduJaribu kuhifadhi vipengele vikali kwenye matunduJaribu kutumia tena vizuizi vya data vilivyoambatishwa vilivyolingana hapo awali badala ya kuambatisha nakala mpya.Jaribu kuondoa nambari ya kitone iliyo kulia zaidi kutoka kwa majina yaliyogeuzwa. Onyo: Inaweza kusababisha utajaji usiofuatana katika visa vingine.Jaribu kutumia Sparse Accessor ikiwa inaokoa nafasiInajaribu kupakia upya maktaba '%s' kutoka kwa njia batili '%s'Inajaribu kupakia upya au kuhamisha maktaba '%s' hadi kwenye njia batili ya '%s'MrijaMsukosukoUzito wa athari ya mtikisikoMsukosuko wa aina za kelele na mlioMsukosuko wa keleleBahari IliyochafukaWasha SeraGeuka kisaa kuzunguka mhimili wa kusogeza juuGeuka kinyume-saa kuzunguka mhimili wa kusogeza juuWasha au zima upachikajiZamuMgeukoTurntable huweka mhimili wa Z sawa wakati wa kuzungukaTweak Nakala BenderaRekebisha Hifadhi ya KitendoRekebisha unamu wa brashi ya upili/kinyagoBadilisha ishara kutoka kwa nafasi tupu kwa uteuzi wa kisandukuBadilisha gizmo amilifuBadilisha muda kwa fizikia kudhibiti mzunguko na kasiPinduaMviringo wa TwistKipengele cha TwistNjia ya KusokotaTwist kukabiliana kwa vitanzi kufungwaNgazi MbiliNyimbo mbili zilizo na vifurushi zinafaa kuchaguliwa ili kuweka mizaniAinaMaelezo ya AinaAina ya LeboAina na thamani chaguo-msingi ya soketi ya nodiKitambulisho cha aina ya kizuizi hiki cha dataAina ya kitambulisho ambacho kinaweza kutumikaAina ya Ukanda wa NLAAina ya Kizuizi Kigumu cha MwiliAina ya kizuizi-data kinachotegemea muktadha ili kufikia mali kutokaAina ya mandharinyuma katika eneo la kutazama la 3DAina ya kitendakazi kilichojengewa ndani cha kutumiaAina ya kulinganisha kufanyaAina ya curve ya kutumia kwa mipigo mipyaAina ya data iliyohifadhiwa katika sifaAina ya data ya kubadilisha jinaAina ya data ya kuchukua shader kutokaAina ya data ya kuchukua maandishi kutokaAina ya data ya kuibua/kuangaliaAina ya kipengee cha vipengee vilivyobadilishwa vya mtu binafsi kuvipataAina ya kipengele ambacho sifa huhifadhiwaAina ya kipengele cha kukamataAina ya tukioAina ya ramani ya matukioAina ya uwanjaAina ya kichujio cha kutumia kubadilisha pichaAina ya kizuizi kinachozalishwaAina ya jenereta ya kutumiaAina ya data ya gridi ya taifaAina ya kiasi cha ushawishiAina ya habari ya kuonyeshaAina ya data ya ingizo inayotumika kwa barakoaAina ya kipengee cha kiolesuraAina ya fremu muhimuAina ya fremu muhimu (ya kuchuja)Aina ya fremu muhimu (kwa madhumuni ya kuona tu)Aina ya mwangaAina ya uchunguzi wa mwangaAina ya nyenzo ambazo vitu vinatengenezwa (huamua msongamano wa nyenzo)Aina ya nafasi mpya ya rangiAina ya kituAina ya kitu cha kubadilisha kuwaAina ya ujazo wa parallaxAina ya uhusiano wa mzaziAina ya maleziAina ya pasi ya kuokaAina ya pasi ya kuoka, baadhi yao huenda isiauniwe na injini ya sasa ya kutoaAina ya kukabiliana mara kwa mara kwenye curveAina ya kukabiliana mara kwa mara kwenye njiaAina ya onyesho la kuchunguliaAina ya masafa ya kukokotoa kwa Njia za MwendoAina ya masafa ya kuonyesha kwa Njia za MwendoAina ya operesheni ya kupanga upya kutumikaAina ya uwakilishi wa usambazaji elekeziAina ya athari ya shutter inayolingana na kamera za CMOSAina ya umboAina ya mwongozo wa kasiAina ya kunyoosha kuonyeshaAina ya mwonekano wa Kihariri Faili (kuvinjari kwa faili mara kwa mara au kuvinjari kwa vipengee)Aina ya muundo wa KeleleAina ya mwonekano wa Mfuataji (mfuatano, onyesho la kukagua au zote mbili)Aina ya mwonekano wa kihariri klipuAina ya sampuli za mwelekeo zinazotumika kwa mwongozoAina ya mpini uliotolewaAina ya kipengee cha kuundaAina ya kirekebishajiAina ya kirekebishaji cha kufanyia kaziAina ya kipengele cha njiaAina ya eneo la kugeuzaAina ya soketi inayotokana na kiolesura hikiAina ya eneo hiliAina ya mpito iliyotumika kufifisha ukunguAina ya vitengo vya mali hiiAina ya vekta ambayo uchoraji wa ramani hubadilishaAina ya nafasi nyeupe ya kubadilisha kuwaAina ya onyesho la wireframeAina zinazopishana zimehifadhiwaAina ya kutumia kwa sifa za nafasi ya kipeoAinaAina za viendelezi vya kiharusi vinavyotumika kuziba mapengoU (X) MhimiliU kuratibu ya uhakika pamoja na sehemu ya splineMhimili wa UTile ya UDIMTiles za UDIMNambari ya UDIM ya kigaeUpana wa Mstari wa UIJina la UIKiwango cha UILebo ya UILebo za UIOrodha ya UI iliyo na vipengele vya mkusanyikoEneo la ActionZoneSkrini Kamili ya ActionZoneMkoa wa ActionZoneMaombiNafasi ya nyumaKitufe4 KipanyaKitufe5 KipanyaKitufe6 KipanyaKitufe7 KipanyaFutaMshale wa ChiniMwishoKifutioUsijaliNyumbanimimiKatika-kati ya HojaIngizaKirekebisha UfunguoAlt ya KushotoMshale wa KushotoCtrl KushotoKipanya cha KushotoShift ya KushotoMlisho wa LainiVyombo vya Habari KwanzaVyombo vya Habari MwishoCheza Vyombo vya Habari/SitishaKuacha Vyombo vya HabariKipanya cha KatiSogeza PanyaPanya/Padi ya KufuatiliaZungusha Kipanya/Padi ya KufuatiliaKuza Mahiri kwa Kipanya/Padi ya KufuatiliaKuza Panya/Padi ya KufuatiliaNDOF NyumaNDOF ChiniKitufe cha 1 cha NDOFKitufe cha 10 cha NDOFKitufe cha 2 cha NDOFKitufe cha 3 cha NDOFKitufe cha 4 cha NDOFKitufe cha 5 cha NDOFKitufe cha 6 cha NDOFKitufe cha 7 cha NDOFKitufe cha 8 cha NDOFKitufe cha 9 cha NDOFNDOF MtawalaNDOF InafaaNDOF MbeleNDOF Kisometriki 1NDOF Kisometriki 2NDOF KushotoMenyu ya NDOFMwendo wa NDOFNDOF SawaNDOF ZungushaNDOF JuuMtazamo wa NDOF 1NOF View 2NOF View 3Nambari *NambariNambari -Nambari .Nambari /Nambari 0Nambari ya 1Nambari ya 2Nambari ya 3Nambari ya 4Nambari ya 5Nambari ya 6Nambari ya 7Nambari 8Nambari ya 9Numpad IngizaUfunguo wa OSUkUkurasa ChiniUkurasa JuuSitishaKalamuRudiAlt ya kuliaMshale wa KuliaCtrl kuliaKipanya cha KuliaKuhama KuliaKichupoIngizo la MaandishiKipima mudaKipima saa 0Kipima saa 1Kipima saa 2Kazi za Kipima MudaEneo la Kipima saaRipoti ya Kipima MudaAinaMshale wa JuuGurudumu ChiniGurudumu NdaniGurudumu NjeGurudumu JuuZima DirishaHatua ya XRURL ya kufunguaUsafirishaji wa USD: Haikuweza kuhamisha faili mpya ya usdz kutoka eneo la muda %s hadi %sUsafirishaji wa USD: Haiwezi kufuta faili iliyopo ya usdz %sUsafirishaji wa USD: haikuweza kuunda njia ya faili ya .vdb, njia kamili itatumika badala yake.Usafirishaji wa USD: imeshindwa kutatua faili ya .vdb ya kitu: %sUsafirishaji wa USD: haiwezi kupata programu-jalizi inayofaa ya kuandika %sNdoano ya USDIngiza USD: hesabu ya sifa ya UV '%s' haiendani na aina ya ukalimaniIngiza USD: haikuweza kuongeza sifa ya UV '%s'USD Ingiza: haiwezi kufungua jukwaa ili kusoma %sUsafirishaji wa USD: Mgawanyiko rahisi hautumiki, unasafirisha matundu yaliyogawanywaUhamishaji wa USD: haikuweza kunakili maandishi kutoka %s hadi %sUhamishaji wa USD: haikuweza kunakili kigae cha maandishi kutoka %s hadi %sUhamishaji wa USD: haikuweza kuhamisha maandishi ya ndani ya kumbukumbu hadi %sKionyeshi cha hali ya juu cha utendaji wa juu cha USDUV Pamoja na KiharusiKituo cha UVViratibu vya UVKipengele cha UVGridi ya UVTabaka la UVMwonekano wa Ndani wa UVTabaka za Kitanzi cha UVRamani ya UVTabaka za Ramani za UVRamani ya UV InahitajikaRamani ya UV ya tangent inayotokana na UVRamani ya UV ya ramani za nafasi tangentRamani za UVUdhibiti wa UVUwazi wa UVPini ya UVUV ImebandikwaMradi wa UVKirekebisha Mradi wa UVUV NasibuMpasuko wa UVKiwango cha UVMchoro wa UVUchongaji wa UVMshono wa UVModi ya Chagua UVNjia ya Uteuzi wa UVTufe ya UVUteuzi wa Usawazishaji wa UVMtihani wa UVUmbile la UVUfunuo wa UVNyuso Zinazofunua UVUwanja wa Kufunua UVKipeo cha UVMzunguko wa UVUV inaratibu kati ya 0 na 1 kwa kila kona ya uso katika nyuso zilizochaguliwaViwianishi vya UV katika nafasi ya kitu cha mzaziViwianishi vya UV kwenye pembe za usoViwianishi vya UV vitatumika kutengeneza ramaniData ya mhariri wa UV kwa nafasi ya kuhariri pichaMipangilio ya mhariri wa UVSafu ya UV ya kubatilisha amilifuSafu ya kitanzi cha UV kutumika kama chanzo cha kuigaSafu ya kitanzi cha UV ili kuficha eneo lililopakwa rangiRamani ya UV '%s' haipatikaniJina la ramani ya UVRamani ya UV au kiambatisho cha uso ni batiliRamani ya UV kubadilika kulingana na umri wa chembeRamani ya UV ya kutumia kwa uchoraji ramani na viwianishi vya muundo wa UVHali iliyobandikwa ya UV katika kihariri cha UVKirekebishaji cha makadirio ya UV ili kuweka UV kutoka kwa projektaProjector ya UV inayotumiwa na kirekebishaji cha mradi wa UVUteuzi wa UV na hali ya kuonyeshaRamani ya UVKirekebishaji cha UVWarpMionzi ya UVUV na mipaka ni lainiUV hupeperushwa kwenye nguzoUV hazijalainishwa, mipaka huwekwa mikaliUV zimebanwa kwenye nguzoUVs ni laini, mipaka ni mkaliUVs ni laini, pembe kwenye mpaka usioendelea na makutano ya mikoa 3 au zaidi huwekwa mkali.UVs ni laini, pembe kwenye mpaka usioendelea huwekwa mkaliUVs ni laini, pembe kwenye mpaka usioendelea, makutano ya mikoa 3 au zaidi na mishale na pembe za concave zimewekwa mkali.UV zimeunganishwa katikati badala ya kisiwa tuliOndoa-MaoniOndoa kugawa kingo na nyuso zilizochaguliwaHaiwezi kufikia kituo cha kutazama cha 3DHaiwezi kufikia bafa ya kina, kwa kutumia ndege ya kutazamaHaikuweza kufikia ukubwa wa, njia ya chanzo '%s'Haikuweza kuongeza kipengele kwenye ukanda wa rangi (kikomo %d)Haiwezi kuongeza kipande (wimbo hauna nafasi yoyote ya kushughulikia ukanda huu mpya)Haiwezi kutumia "Zalisha" kirekebishajiHaiwezi kufunga eneoHaiwezi kunakili kifungu kwa sababu ya utegemezi wa nje: "%s"Haiwezi kunakili kipengeeHaiwezi kuunda njia ya kiolezo cha mtumiajiprefHaiwezi kuunda saraka ya usanidi ili kuandika alamishoHaiwezi kuunda kipengee na aina hii ya soketiHaiwezi kuunda ukanda mpyaHaiwezi kuunda mwelekeoImeshindwa kuunda paneliHaiwezi kuunda soketiHaiwezi kuunda njia ya usanidi wa mtumiajiHaiwezi kuunda userpref njiaImeshindwa kubainisha urefu wa mfuatano wa ABCHaiwezi kutekeleza '%s', hali za kubadilisha makosaHaiwezi kusafirisha PDFImeshindwa kuongeza muda wa tukio, kwa kuwa faili ya BVH haina idadi ya fremu katika sehemu yake ya MOTION.Haijaweza kupata jina la faili lililoongezwa linalopatikanaHaiwezi kupata mchakato wowote unaoendeshwaHaijaweza kupata safu ya kuongezaHaijaweza kupata eneo halali la Mwonekano wa 3DHaiwezi kuagiza '%s'Imeshindwa kupakia %s kutoka %sImeshindwa kupata kipengee '%s' kwenye nodiHaiwezi kupata kipengee kwenye nodiImeshindwa kupata kiungo kwenye nodi mtiImeshindwa kupata nodi '%s' kwenye mti wa nodiImeshindwa kupata tundu '%s' kwenye nodiHaiwezi kufanya nakala ya toleoHaiwezi kufanya nakala ya toleo: jina la faili fupi sanaHaiwezi kuakisi, hakuna kitu/mfupa wa kioo uliosanidiwaHaiwezi kusogeza soketi katika nodi iliyojengewa ndaniHaiwezi kufunguaImeshindwa kufungua '%s': %sHaiwezi kufungua mchanganyiko Haiwezi kufungua au kuandika faili ya alamisho "%s"Haikuweza kufunga faili, njia ya chanzo '%s' haikupatikanaHaikuweza kufunga faili zaidi ya 2gb, njia ya chanzo '%s'Hawezi kusomaImeshindwa kuondoa sehemu ya curveImeshindwa kuondoa mipangilio chaguomsingiImeshindwa kuondoa nafasi ya nyenzo katika hali ya kuhaririHaiwezi kuondoa sehemu ya njiaHaiwezi kuondoa tundu kutoka kwa nodi iliyojengwaHaiwezi kuondoa soketi kutoka kwa nodi iliyojengwaImeshindwa kuzungusha makali %dImeshindwa kuhifadhi '%s': %sHaiwezi kuhifadhi faili ambayo haijahifadhiwa na kipengee tupu au kisichowekwa cha "njia ya faili"Imeshindwa kuweka takwimu '%s': %sImeshindwa kusasisha kasi ya fremu ya tukio, kwani faili ya BVH ina muda wa fremu sufuri katika sehemu yake ya MOTION.Ondoa mfupa uliopewa jina kutoka kwa mkusanyiko huu wa mfupaHaijakabidhiwaHaipatikaniTenduaHajazaliwaHaijafafanuliwaAina ya Mti wa Nodi IsiyobainishwaAina ya Soketi IsiyobainishwaAina IsiyobainishwaAina isiyofafanuliwa ya nodi (inaweza kutokea kwa mfano wakati mti wa nodi uliounganishwa unapopotea)Eneo LisilobadilikaPigia mstariPigia Mstari NafasiPigia mstari UneneKupotoshaTendua HistoriaTendua UrithiTendua Kikomo cha KumbukumbuTendua Ukubwa wa KumbukumbuTendua UjumbeTendua HatuaTendua toleo lote lililotekelezwa kwenye mfumo wa chembeTendua na urudie kitendo kilichotanguliaTendua imezimwa wakati wa kuanzisha katika modi ya usuli (piga `ed.undo_push()` ili kuanzisha kwa uwazi kutendua mfumo)Tendua kitendo kilichotanguliaTendua hariri ya mwisho kwenye katalogi za maliHitilafu isiyotarajiwa, mkusanyiko haujapatikanaIdadi isiyotarajiwa ya watumiaji wasio wa sifuri kwa kipengee, tafadhali ripoti hii kama hitilafu.Tenganisha nodi zilizochaguliwa katika vikundiAina ya Gprim ambayo haijashughulikiwa: %s (%s)Onyesha nyenzo zote zilizofichwa za Penseli ya GreaseFichua vitu na mikusanyo yoteCache ya UniUmbizo la faili UniUni umbizo la faili (.uni)Unicode codepoint thamani ya hexMipangilio ya Rangi IliyounganishwaSareUwazi wa SareKiwango SareUnene SareKipimo sawa cha kutumika kwa mwonekano wa Uhalisia PepeKufananaMaandishi yaliyochaguliwa bila mpangilioPicha ambayo haijaanzishwa "%s" kutoka kwa kitu "%s"Picha ambayo haijaanzishwa %sMuunganoKipekeeJina la kipekee la kitambulisho cha kuzuia data (ndani ya aina moja na maktaba)Kitambulisho cha kipekee cha soketi za kuchora ramaniNambari kamili ya kipekee inayotambulisha onyesho la kukagua faili hili kama ikoni (sifuri inamaanisha batili)Nambari kamili ya kipekee inayotambulisha onyesho hili la kuchungulia kama ikoni (sifuri inamaanisha batili)Kitambulishi cha moduli ya kipekeeJina la kipekee la safuJina la kipekee la kituJina la kipekee la wimboJina la kipekee linalotumika katika msimbo na uandishiKitambulisho cha nodi za kipekeeJina la kipekee la hazinaKipekee ndani ya ArmatureKipekee hubainisha kirekebishaji ndani ya rundo la kirekebishaji ambacho ni sehemu yake.FremuAlama ya Karibu zaidiUkubwa wa PixelPiliKitengo cha KasiKiwango cha KitengoMipangilio ya KitengoMfumo wa KitengoMipangilio ya uhariri wa kitengoUnene wa mstari hupunguzwa kwa uwiano wa azimio la sasa la wima hadi saizi 480Kitengo ambacho kitatumika kuonyesha thamani za urefuKitengo ambacho kitatumika kuonyesha thamani za wingiKipimo ambacho kitatumika kuonyesha thamani za halijotoKitengo ambacho kitatumika kuonyesha thamani za mudaKitengo cha kuhariri lenzi kwa kiolesura cha mtumiajiKitengo cha kutumia kuonyesha/kuhariri thamani za mzungukoBila unitVitengoVipimo vinavyotumika kwa urefu wa focal ya kameraHaijulikaniMali IsiyojulikanaViongezeo visivyojulikanaAina isiyojulikana ya kirekebisha uwazi ya alphaHitilafu isiyojulikana ya kupakia "%s"Hitilafu isiyojulikana ya kufungua failiAina isiyojulikana ya kirekebisha rangi ya mstariAina isiyojulikana ya kirekebisha unene wa mstariMendeshaji asiyejulikanaAina ya tundu isiyojulikanaAina isiyojulikana ya kirekebishaji jiometri ya kiharusiTenganishaTenganisha KitendoTenganisha kizuizi cha data cha Dokezo kinachotumikaTenganisha kizuizi cha data cha fonti amilifuTenganisha kizuizi cha data cha maandishi kinachotumikaOndoa kizuizi cha data (Bonyeza Shift ili kuweka watumiaji hadi sufuri, data haitahifadhiwa)Tenganisha mkusanyiko kutoka kwa vitu vyoteTenganisha kitendo hiki kutoka kwa nafasi inayotumika ya kitendo (na/au ondoka kwenye Hali ya Tweak)FunguaFungua nyenzo zote za Penseli ya Grease ili ziweze kuhaririwaFungua funguo zote za umboFungua funguo zote za umbo la kitu kinachotumikaFungua vikundi vyote vya vertexFungua vikundi vyote vya vertex ikiwa kuna angalau kikundi kimoja kilichofungwa, funga zote katika kesi nyingine.Fungua vikundi vyote vya kipeo cha kitu amilifuFungua vikundi vilivyochaguliwa na funga vikundi vya kipeo visivyochaguliwa vya kitu amilifuFungua nyimbo ulizochaguaFungua vikundi vya kipeo vilivyochaguliwa vya kitu amilifuFungua vipande ili viweze kubadilishwaFungua vikundi vya kipeo ambavyo havijachaguliwa vya kitu amilifuImefunguliwaImefunuliwaRejesha (un)nyamazisha vipande vilivyochaguliwaRejesha bila kuchaguliwa badala ya vipande vilivyochaguliwaFungua FailiOndoa faili zote zilizopakiwa kwenye mchanganyiko huu wa . hadi za njeFungua sauti kwa sampuli za jina la failiFungua faili hii kwa faili ya njeKufungua filamu au mifuatano ya picha haitumikiFaili ya maktaba ya Blender isiyoweza kusomeka:Umbizo la faili lisilotambulika '%s'Kujiondoa hakuwezekani kutoka kwa usakinishaji wa Duka la MicrosoftBatilisha uteuziMfupa usiochaguliwa katika mnyororoHaijachaguliwaUkanda wa Kitendo UsiochaguliwaUwazi usiochaguliwa wa F-CurveMeta Strip Isiyochaguliwa (kwa uwekaji wa vipande vinavyohusiana)Opacity ambayo haijachaguliwaUkanda wa Sauti Usiochaguliwa (kwa sauti za spika za saa)Ukanda wa Mpito UsiochaguliwaAngle ambayo haijatiwa sahihiUga wa Pembe Usio na sainiOndoa UV na usogeze matokeoOndoaUmbizo la sauti lisilotumikaAina ya safu wima isiyotumikaHali ya muktadha isiyotumikaAina ya data isiyotumikaNjia ya kuhamisha isiyotumikaHaina jinaFunguaKufunua hakukuweza kutatua kisiwa chochote, mishono ya ukingo inaweza kuhitajika kuongezwaUfunuo umeshindwa kutatua %d ya visiwa %d), mishono ya ukingo inaweza kuhitajika kuongezwaFungua matundu ya kitu kinachohaririwaNjia ya kufunua (Angle Based kawaida hutoa matokeo bora kuliko Conformal, huku ikiwa polepole kwa kiasi fulani)Mhimili wa JuuSasishaSasisha KiotomatikiMategemeo ya SasishoSasisho LipoSasisha RadiusSasisha Muda wa OnyeshoSasisha FPS ya OnyeshoSasisha bendera za uhuishajiSasisha picha ya sasa inayotumiwa na alama ya ndege kutoka kwa yaliyomo kwenye alama ya ndegeSasisha faili za po zilizopo, ikiwa zipo, badala ya kuzifutaSasisha f-curves/viendeshi vinavyoathiri vizuizi vya Kubadilisha (itumie na faili kutoka 2.70 na mapema)Sasisha safu ya fremu kwa njia za mwendo kutoka safu ya sasa ya fremu ya OnyeshoSasisha safu ya fremu ya ukanda wa tukioSasisha data ya tafsiri ya nyongeza (inayopatikana kama nakala py kwenye msimbo wa chanzo cha programu-jalizi)Sasisha data ya i18n (faili za po) kwenye hazina ya msimbo wa chanzo cha BlenderSasisha hazina ya kufanya kazi ya i18n (faili za po)Sasisha orodha ya njia za vitu na data mpya kutoka kwa kumbukumbuSasisha kwenye HaririSasisha nafasi zingine za dirisha zilizoathiriwa kiotomatiki ili kuonyesha mabadiliko wakati wa utendakazi mwingiliano kama vile kubadilishaSasisha safu ya fremu zilizorejelewa kutokana na kitendo baada ya kutengenezea ukanda na fremu zake muhimuSasisha nodi ya hati ya shader na soketi mpya na chaguzi kutoka kwa hatiSasisha akiba ya uhuishaji wa sautiSasisha ubadilishaji wa sasa, fremu kuu zilizochaguliwa, au hata uunde funguo mpyaSasisha onyesho la ripoti katika Blender UI (matumizi ya ndani)Sasisha jiometri inapoingia kwenye mwonekano, ukitoa urambazaji wa haraka wa kutazamaSasisha kipengee kilichoangaziwa kulingana na nafasi ya sasa ya kipanyaSasisha sura ya mwanzo na mwisho ya tukio ili ilingane na kumbukumbu za USDSasisha alama muhimu iliyochaguliwa kutoka kwa pozi la sasa la mtazamaji katika kipindi cha Uhalisia PepeKizuizi cha data kilichosasishwaSasishoSasisho kwa vizuizi vya dataJuuJuu (pamoja) iliyofungwa kwa uzito wa kipeo kuondolewa kutoka kwa kikundiUpande wa JuuKesi ya JuuJuu KushotoJuu ya KuliaKikomo cha Pembe ya Juu ya XKikomo cha Juu cha XUpeo wa Pembe Y ya JuuKikomo cha Y cha JuuKikomo cha Pembe ya Juu ya ZMpaka wa juu wa bahasha katika sehemu hii ya udhibitiMpaka wa juu wa masafa ya kuangaziaMpaka wa juu wa safu ya ingizo uchoraji wa ramani unatumikaKizingiti cha juu cha kukandamiza kwa kuashiria seli za maji kama sehemu za mawimbi (thamani ya juu husababisha seli zisizo alama)Kizingiti cha juu cha kubana kwa kuashiria seli za maji ambapo hewa imenaswa (thamani ya juu husababisha seli zisizo alama)Kizingiti cha juu cha kubana kinachoonyesha kasi ya umajimaji ambapo seli hazitoi tena chembe nyingi (thamani ya juu husababisha chembe chache kwa ujumla)Umbali wa juu kutoka kwa Thamani ya Marejeleo kwa ushawishi chaguo-msingi wa 1:1Kikomo cha juu cha mzunguko wa mhimili wa XKikomo cha juu cha tafsiri ya mhimili wa XKikomo cha juu cha mzunguko wa mhimili wa YKikomo cha juu cha tafsiri ya mhimili wa YKikomo cha juu cha mzunguko wa mhimili wa ZKikomo cha juu cha tafsiri ya mhimili wa ZUfungaji wa matundu ya juu (thamani za juu huelekea kulainisha na kujaza sehemu zenye miinuko)TumiaTumia %s (inatofautiana)Tumia %s (sawa)Tumia modi ya kubadilisha ya 'Time_Translate' badala ya modi ya 'Tafsiri' kwa kutafsiri fremu muhimu katika Kihariri cha Karatasi ya DopeTumia (kuagiza) kanuni za sehemu (kumbuka kuwa hii bado itatoa kivuli bapa)Tumia biti 16 kwa kila kituo ili kupunguza matumizi ya kumbukumbu wakati wa utoajiTumia Uimarishaji wa 2DTumia uimarishaji wa 2D kwa pichaTumia Mtazamo wa 3DTumia nafasi ya 3D ya wimbo kwa mzaziTumia 5× sampuli nyingi ili kulainisha kingo za rangiTumia APIC kama mbinu ya kuiga (tabia yenye nguvu zaidi na dhabiti)Tumia InayotumikaTumia Sampuli InayobadilikaTumia Kigawanyo KinachobadilikaTumia Ongeza hali ya uchanganyaji unapopaka rangiTumia Mchoro wa NyongezaTumia Baada ya UumbajiTumia AlfaTumia Mbegu ZilizohuishwaTumia MaelezoTumia Antialiasing ili laini kingo za kiharusiTumia safu ya MaliTumia Kifurushi KiotomatikiTumia migawanyiko ya anga ya BVH: muda mrefu wa wajenzi, toa harakaTumia Chaneli ya BluuTumia Bahasha za MifupaTumia Vichwa vya MifupaTumia Nguvu ya KinyamaTumia CPU kwa kubadilisha onyesho na kuonyesha taswira yenye muundo wa 2DTumia CPU kwa kutoaTumia AkibaTumia Cull ya KameraTumia Hesabu ya ChainTumia Clip PlanesTumia Clump CurveTumia Kelele TakatifuTumia MigonganoTumia hali ya kuchanganya ya Kuchoma Rangi unapopaka rangiTumia modi ya kuchanganya ya Color Dodge unapopaka rangiTumia Njia ya RangiTumia hali ya kuchanganya Rangi unapopaka rangiTumia Compact BVHTumia ContourTumia Vitendo vya KidhibitiTumia ViwianishiHesabu ya MatumiziTumia CreaseTumia CreasesTumia pasi za Cryptomatte kutoka kwa mtoajiTumia pasi za Cryptomatte kutoka kwa pichaTumia Fremu ya Sasa kama Mageuzi ya Mapumziko ya KituTumia Eneo la SasaTumia Uwekeleaji wa MshaleTumia Nafasi ya MshaleTumia Mshale kwa KinaTumia CurvatureTumia CurveTumia Curve RadiusTumia CurveTumia Curves BVHTumia Kamera MaalumTumia Rangi MaalumTumia Curve MaalumTumia Rangi Maalum za GhostTumia Normals ya kujitengenezeaTumia Parallax MaalumTumia Kiasi MaalumTumia hali ya kuchanganya Giza unapopaka rangiTumia Fifisha ChaguomsingiTumia Urekebishaji PekeeTumia Mwendo wa UrekebishajiTumia DenoisingTumia Kina cha UgaTumia hali ya kuchanganya Tofauti wakati wa uchorajiTumia UsambazajiTumia Miti ya Mwelekeo ya Quad kama usambazaji wa mwelekeoTumia Njia ya UmbaliTumia DripuTumia NakalaTumia Pembe ya UkaliTumia Alama ya EdgeTumia KifaaTumia Mfumo wa MwishoTumia BahashaTumia Wakati wa TathminiTumia hali ya kuchanganya ya Kutenga wakati wa uchorajiTumia IliyopoTumia Nyuso ZilizopoTumia FLIP kama njia ya kuiga (tabia ya kuchezea zaidi)Tumia Seti za UsoTumia KufifiaTumia FallbackTumia FalloffTumia KichujioTumia MtiririkoTumia Kukuza NyweleTumia FreestyleTumia Uso wa MbeleTumia Kuanguka kwa Uso wa MbeleTumia vivuli vya GLSL kwa kubadilisha onyesho na kuonyesha picha yenye muundo wa 2DTumia GPUTumia kifaa cha kukokotoa cha GPU kwa kutoa, kilichosanidiwa katika kichupo cha mfumo katika mapendeleo ya mtumiaji.Tumia kupumzika kwa Jiometri (cotangent), kufanya UV kufuata jiometri ya 3D ya msingi.Tumia Nafasi ya JiometriTumia Viwianishi vya UlimwenguniTumia GltfpackTumia Chaneli ya KijaniTumia GridiMiongozo ya MatumiziTumia MwongozoTumia njia ya HC kwa kupumzikaTumia hali ya uchanganyaji wa Mwanga Mgumu unapopaka rangiTumia hali ya kuchanganya ya Hue unapopaka rangiTumia UshawishiTumia KufungaTumia MakutanoTumia Vinyago vya MakutanoTumia Kipaumbele cha MakutanoTumia njia ya Laplacian kwa kupumzikaTumia Layer PassTumia Njia ya MaktabaTumia MwangaTumia Mwanga ContourTumia hali ya uchanganyaji ya Lighten wakati wa uchorajiTumia TaaKikomo cha MatumiziTumia Uso wa KikomoTumia hali ya uchanganyaji ya Linear Burn unapopaka rangiTumia hali ya kuchanganya Mwangaza wa Linear unapopaka rangiTumia Virekebishaji MistariTumia Kamera ya Karibu NaweTumia Faili ya NdaniTumia LooseTumia Vizito vya MISTumia MaskTumia Vinyago katika KutoaTumia NyenzoTumia Mask ya NyenzoTumia Pasi ya NyenzoTumia safu ya NyenzoTumia MaxTumia Max 2D AngleTumia Urefu wa Max 2DTumia Max AngleTumia Fremu za Juu za BTumia Kiwango cha JuuTumia MedianTumia MeshTumia Mesh SymmetryTumia MetadataTumia Metal backendTumia MinTumia Min 2D AngleTumia Urefu wa Min 2DTumia Min AngleTumia Kima cha ChiniTumia UkunguTumia hali ya kuchanganya Mchanganyiko unapopaka rangiTumia Rafu ya KirekebishajiTumia Mipangilio ya Utoaji wa VirekebishajiTumia Ukungu wa MwendoTumia Nafasi ya KipanyaTumia Multi-ViewTumia Mionekano Nyingi (inapopatikana)Tumia hali ya uchanganyaji ya Kuzidisha unapopaka rangiTumia ukadiriaji wa N-bit kwa rangiTumia ukadiriaji wa N-bit kwa kanuni na tanjitiTumia ukadiriaji wa N-bit kwa nafasiTumia ukadiriaji wa N-bit kwa viwianishi vya unamuTumia Njia ya Tweak ya NLATumia NodiTumia KeleleTumia Data ya KawaidaTumia KusawazishaTumia KituTumia Object OffsetTumia safu ya KituTumia Masafa ya KuzibaTumia Lugha Huria ya KivuliTumia mazingira ya nyuma ya OpenGLTumia Uwekaji Awali wa Sinema ya OpenJPEGTumia Uwekaji Awali wa Sinema ya OpenJPEG (48fps)Tumia Faili HalisiTumia Mizani AsiliTumia Ukubwa AsiliaTumia PatoTumia hali ya uchanganyaji ya Uwekeleaji unapopaka rangiTumia RangiTumia Turubai ya RangiTumia vielelezo vya Parallax-aware von Mises-Fisher kama usambazaji wa mwelekeoTumia Radi ya ChembeTumia Radi ya ChembeTumia kelele ya Perlin kama msingiTumia kelele ya Perlin kama msingi, na vidhibiti vilivyopanuliwaTumia kelele ya Perlin yenye unyambulishaji kama msingiTumia modi ya kuchanganya Mwanga wa Pin unapopaka rangiTumia Vishika nafasiTumia Kipunguza NdegeTumia njia ya usambazaji ya diski ya Poisson kuweka umbali wa chini zaidiTumia Pole UnganishaTumia Mipangilio ya Baada ya MchakatoTumia Mzunguko wa Kabla/ChapishoTumia ShinikizoTumia Shinikizo JitterTumia Nguvu ya ShinikizoTumia Shinikizo kwa MsongamanoTumia Shinikizo kwa MtiririkoTumia Shinikizo kwa UgumuTumia Shinikizo kwa Mchanganyiko WetTumia Shinikizo kwa Kudumu MvuaTumia Safu ya Onyesho la KuchunguliaTumia ProksiTumia Wakala / Msimbo wa saaTumia RGB iliyopinda kwa mabadiliko ya onyesho la awaliTumia Ray-TracingTumia Mkondo MwekunduTumia Kipengele HusikaTumia Kidhibiti cha MbaliTumia mipangilio ya Utoaji kwa mwonekano wa kitu, mipangilio ya kirekebishaji, n.kTumia RudiaTumia Position Position ArmatureTumia MzungukoTumia Curve UkaliTumia hali ya kuchanganya ya Kueneza unapopaka rangiTumia KiwangoTumia Kiwango:Tumia SchemaTumia hali ya kuchanganya Skrini unapopaka rangiTumia MchongoTumia Mgongano wa VinyagoTumia SekondariJitumieTumia Mipangilio yaTumia KivuliTumia Kingo MkaliTumia ShrinkTumia RahisishaTumia Akiba ya UigajiTumia Snap kwa MizaniTumia Snap kwa TafsiriTumia SnappingTumia Chaguzi za SnappingTumia hali ya uchanganyaji wa Mwanga laini unapopaka rangiTumia Mabadiliko ya NafasiTumia Migawanyiko ya NafasiTumia Stereo ya SphericalTumia Urefu wa KugawanyikaTumia Mchoro wa MgawanyikoTumia KuenezaTumia KiimarishajiTumia Fremu ya KuanzaTumia Kituo cha UkandaTumia Schema ya UgawanyajiTumia Sehemu ya UgawajiTumia hali ya uchanganyaji ya Ondoa unapopaka rangiTumia MkiaTumia UmbileTumia Uwekeleaji wa UmbileTumia MiundoTumia Wasifu wa UneneTumia MudaTumia VidokezoTumia KidokezoTumia KubadilishaTumia Twist CurveTumia Lebo za UITumia Mchoro wa UVTumia viwianishi vya UV kwa viwianishi vya unamuTumia viwianishi vya UV kwa kuratibu za muundoTumia safu ya UV kwa viwianishi vya unamuTumia Rangi IliyounganishwaTumia Sampuli Zilizounganishwa za Kuingiza DataTumia Nguvu IliyounganishwaTumia Uzito UliounganishwaTumia hali ya kuchanganya Thamani unapopaka rangiTumia VertexTumia Vikundi vya VertexTumia MwonekanoTumia Viewport DenoisingTumia mipangilio ya kituo cha kutazama kwa mwonekano wa kitu, mipangilio ya kirekebishaji, n.kTumia MnatoTumia Visual keying kiotomatiki kwa vitu vilivyozuiliwaTumia hali ya uchanganyaji wa Mwangaza Wazi unapopaka rangiTumia Kiwango cha Juu cha Tofauti ya KiasiTumia Kiwango cha Chini cha Tofauti ya KiasiTumia mazingira ya nyuma ya VulkanTumia UzitoTumia Rangi ya UzitoTumia Uzito kama SababuTumia WildcardTumia 'Programu Chaguomsingi' za Windows ili kuhusisha na faili za mchanganyikoTumia kiendeshi cha Wintab kwa kompyuta kibao za zamani na matoleo ya WindowsTumia X Mahali pa MzaziTumia Mzunguko wa X wa MzaziTumia Mzani wa X wa MzaziTumia Y Mahali pa MzaziTumia Y Mzunguko wa MzaziTumia Y Scale ya MzaziTumia Eneo la Z la MzaziTumia Mzunguko wa Z wa MzaziTumia Mzani wa Z wa MzaziTumia Z-BufferTumia mhimili wa Z-Up kukokotoa msokoto wa curve katika kila nuktaTumia kifaa cha kipanya cha 3D kugeuza/kuza mwonekanoTumia algoriti ya Ramer-Douglas-Peucker kurahisisha kiharusi kuhifadhi umbo kuu.Tumia tafsiri ya nguvu-katili tu kufuatilia kabla ya uboreshajiTumia uanzishaji wa utafsiri wa nguvu-pekee unapofuatiliaTumia mkusanyo wa vitu vya matundu kama operesheni ya uendeshaji wa BooleanTumia mpangilio wa safu wima kwa kisanduku cha zanaTumia curve kufafanua utepetevu wa nguzoTumia curve kufafanua ukaliTumia curve kufafanua twistTumia rangi maalum iliyowekewa eneo hili la kutazama pekeeTumia curve maalum kufafanua kipengele kwenye mipigoTumia saraka maalum kuhifadhi dataTumia faili maalum kusoma data ya seva mbadala kutokaTumia wasifu maalum kwa kila robo ya jiometri ya bevel ya curveTumia operesheni tofauti ya booleanTumia kipengele kisichobadilika cha 1:1Tumia kamera ya ndani katika mwonekano huu, badala ya kamera inayotumika ya eneoTumia umbali wa juu zaidi kwa uwanja kufanya kaziTumia umbali wa juu zaidi wa radial kwa uwanja kufanya kaziTumia kitu cha matundu kama operesheni ya uendeshaji wa BooleanTumia umbali wa chini kabisa kwa mporomoko wa shambaTumia umbali wa chini kabisa wa radial kwa kuanguka kwa uwanjaTumia kipengele cha asilimia ili kubainisha pointi zinazoonekanaTumia asilimia kubainisha ni fremu ngapi za funguo unataka kuondoaTumia mtazamo uliowekwa mapemaTumia proksi ya kukagua na/au faharasa ya msimbo wa saa kwa ukanda huuTumia onyesho la kukagua proksi na/au faharasa ya msimbo wa saa kwa klipu hiiTumia kipenyo cha radial kama mandharinyuma ya kituo cha kutazamaTumia eneo ndani ya saizi ya fremu kwa tovuti ya kutazama iliyotolewa (wakati hautazami kupitia kamera)Tumia wimbi la msumeno kutengeneza bendiTumia wasifu wa msumenoTumia nafasi ya skrini wima ya kipenyo cha mstari kama mandharinyuma ya kituo cha kutazamaTumia masafa ya uigaji ambayo ni tofauti na masafa ya tukio kwa nodi za uigaji ambazo hazibatili masafa ya fremu zenyewe.Tumia wimbi la sine kutengeneza bendiTumia kipengele kimoja kwa vipengele vyoteTumia rangi thabiti kama mandharinyuma ya kituo cha kutazamaTumia wasifu wa kawaida wa sineTumia muundo ili kudhibiti nguvu za utoajiTumia wasifu wa pembetatuTumia wimbi la pembetatu kutengeneza mikandaTumia operesheni ya boolean ya muunganoTumia mabadiliko sahihiTumia pato amilifu la Njia ya Kitazamaji kama mandhari ya kutunga nodiTumia klipu amilifu iliyofafanuliwa katika onyeshoTumia kikundi cha vertex hai kama mvutoTumia nyongeza badala ya kuzidisha ili kuchanganya mizani (utangamano wa 2.7)Tumia albedo na pasi za kawaida kwa kutoa sautiTumia albedo pass kwa kutoa sautiTumia uchanganyaji wa alpha badala ya jaribio la alpha (inaweza kutoa vibaki vya kupanga)Tumia hali ya Rangi ya Vertex kila wakatiTumia hali ya nyenzo kila wakatiTumia masafa mbadala ya fremu ya kuanza/kumalizia kwa uchezaji wa uhuishaji na vielelezo vya kutazamaTumia ukingo wa makosa kubainisha ni kiasi gani cha curve kinaruhusiwa kukengeuka kutoka kwa njia asili.Tumia kifaa kilichopo ili kufafanua eneo la msingi la mwonekano wa Uhalisia Pepe na mzungukoTumia kitu kwa sehemu ya sehemu ya jiometri ya bevel ya curveTumia kipengele kisichozuiliwaTumia Seti nyingine ya Ufunguo, kwani inayotumika inategemea vitu vilivyochaguliwa kwa sasa au haiwezi kupata shabaha zozote kwa sababu ya muktadha usiofaa.Tumia Seti nyingine ya Ufunguo, kwani inayotumika inategemea vitu vilivyochaguliwa kwa sasa au haiwezi kupata malengo yoyote kwa sababu ya muktadha usiofaa.Tumia ramani nyingine ya UV kama chanzo cha clone, vinginevyo tumia mshale wa 3D kama chanzoTumia matundu mengine kwa fahirisi za maandishi (fahirisi za kipeo lazima zipangiliwe)Tumia umbo lingine kukata, kuchanganya au kufanya operesheni ya tofautiTumia eneo lolote la mhimili kwa utekelezaji wa operetaTumia kama Kina cha ShambaTumia rangi za mhimili kubadilisha na kubadilisha rangi, na upinde wa mvua otomatiki kwa zingine.Tumia kukata uso wa nyuma ili kuficha upande wa nyuma wa nyusoTumia kukata uso wa nyuma wakati wa kuweka vivuliTumia viwianishi vya matundu ya msingi kama sehemu ya mapumzikoTumia mgawanyiko bora wa pembetatuTumia uzani wa bevel ili kubainisha ni kiasi gani cha bevel kinatumika katika hali ya ukingoTumia viwianishi vya kuunganisha kipeo kwa nafasi ya kupumzikaTumia chaneli ya buluu kutoka kwa video ili kufuatiliaTumia athari zote mbili kwa wakati mmojaTumia mipigo inayoonekana na uhariri mistari kama kujaza mipaka ya mipakaTumia uteuzi wa kisanduku kunyakua NLA-StripsTumia uteuzi wa kisanduku kuchagua nodiTumia uteuzi wa kisanduku kuchagua vipengele vya mtiTumia mduara kwa sehemu ya jiometri ya beveli ya curveTumia uteuzi wa duara ili kuchagua nodiTumia mtindo wa mshale uliofungwaTumia njia panda ya rangi kuweka wastani wa BW kwenye rangi ya RGBTumia muundo thabiti wa BVH (hutumia kondoo dume mdogo lakini hufanya polepole)Tumia mzazi na watoto waliounganishwa kukokotoa mpiniTumia kuratibu kutoka kwa safu ya UVTumia kuratibu kutoka kwa kitu hiki (kwa muundo wa kitu huratibu pato)Tumia eneo la sasa la kitu kilichohaririwaTumia hali ya sasaTumia viwianishi vya sasa vya mzunguko/kuongeza alamaTumia mshale kama sehemu ya marejeleoTumia eneo la mshale na radius kwa vipimo na nafasi ya umbo la kupunguzaTumia ramani ya curveTumia curve kufafanua unene wa kiharusi cha awaliTumia uzani wa curve kuathiri ushawishi wa chembe kando ya mkunjoTumia umbali maalum wa kupunguza badala ya kizingiti cha mwanga wa kimataifaTumia kamera maalum badala ya kamera inayotumikaTumia ukingo maalum wa mgongano (baadhi ya maumbo yatakuwa na pengo linaloonekana karibu nayo)Tumia rangi maalum kwa nodiTumia rangi maalum kwa njia hii ya mwendoTumia rangi maalum badala ya mandhari iliyofafanuliwaTumia rangi maalum kwa fremu za rohoTumia curve maalumTumia rangi maalum iliyochaguliwa kwa mkono kwa F-CurveTumia kinyago maalum cha makutano kwa nyuso katika mkusanyiko huuTumia sehemu maalum ya marejeleoTumia data kutoka kwa kitu kilichotathminiwa kikamilifu au kidogoTumia data kutoka kwa kitu asili bila virekebishaji vyovyote kutumikaTumia ukungu wa mwendo wa deformation kwa kitu hikiTumia digrii kupima pembe na mizungukoTumia kina cha sehemu kwenye kituo cha kutazama kwa kutumia thamani kutoka kwa kamera inayotumikaTumia thamani tofauti za mbegu (na hivyo ruwaza za kelele) katika fremu tofautiTumia BSDF ya kuenezaTumia umbali kati ya vitu vilivyoathiriwa na lengwaTumia umbali kati ya wima ya kitu kilichoathiriwa na kitu lengwa, au jiometri ya kitu kinacholengwa.Tumia sampuli za umbali, bora zaidi kwa ujazo mnene na taa zilizo mbaliTumia kasi ya kuchora, idadi ya fremu, au kipengele cha mwongozo ili kuunda mipigoTumia ukingo unaoangukaTumia mistari ya kuhariri kama kujaza mipaka ya mipakaTumia athari wakati wa kutoaTumia viwianishi vya athari/kitandawazi kwa misukosukoTumia sampuli ya usawa, bora zaidi kwa ujazo na msongamano mdogo na mwanga ndani au karibu na sauti.Tumia usambazaji sawa kutoka kwa nyuso kulingana na maeneo ya uso au urefu wa kingoTumia faili iliyopo (badala ya kupakiwa): %sTumia faili ya .ies ya njeTumia faili ya .osl au .oso ya njeTumia ufunguo wa zana mbadalaTumia madoido ya kuporomoka unapohariri katika modi ya multiframe kukokotoa athari ya brashi kwa fremuTumia maelezo ya manyoya kutoka kwenye barakoaTumia faili kutoka kwa saraka ya sasa (unda inapohitajika)Tumia faili katika eneo asili (unda inapohitajika)Tumia faili kwenye saraka ya sasa (unda inapohitajika)Tumia faili katika eneo asili (unda inapohitajika)Tumia sifa za sehemu zinazoelea kwa nafasiTumia mienendo ya kuruka ili kuabiri tukioTumia kwa UtoajiTumia kwa eneo kubwa, bahari iliyoanzishwa (mbinu ya Pierson-Moskowitz)Tumia kwa bahari zilizoimarishwa ('JONSWAP', mbinu ya Pierson-Moskowitz) yenye kunoa kileleTumia kwa maji ya kina kifupi ('JONSWAP', 'TMA' - Mbinu ya Texel-Marsen-Arsloe)Tumia kwa bahari yenye misukosuko yenye povuTumia sehemu za nguvu unapokuza nyweleTumia mahesabu kamili ya fizikia kwa kukuza nyweleTumia umbali wa jiometri kwa minyororo badala ya nafasi ya pichaTumia viwianishi vya kimataifaTumia viwianishi vya kimataifa kwa viwianishi vya unamuTumia mvuto wa kimataifa kwa mienendo yoteTumia BSDF yenye kung'aaTumia gltfpack kurahisisha matundu na/au kubana maumbo yakeTumia chaneli ya kijani kutoka kwa video kufuatiliaTumia vitu elekezi (effector) kuunda miongozo ya maji (vitu elekezi vinapaswa kuhuishwa na kuokwa mara tu vimewekwa kabisa)Tumia mwongozo unapochukua maelekezo ndani ya kiasiTumia elekezi unapofanya sampuli za maelekezo kwenye usoTumia vipini wakati wa kubadilisha curve za Bézier kuwa poligoniTumia nafasi ya tangent ya hali ya juu kwa gharama ya utendaji wa chiniTumia thamani za picha za RGB kwa uchoraji ramani wa kawaidaTumia seti iliyoboreshwa ya kiwango cha chembe (polepole lakini sahihi zaidi na chaguzi za kulainisha matundu)Tumia katika kituo cha kutazama cha 3DTumia ingizo kutoka kwa gamepad (Microsoft Xbox Controller) badala ya vidhibiti mwendoTumia sifa kamili kwa nafasiTumia data ya kati kutoka nodi ya mtazamajiTumia kizuizi cha data ya maandishi ya ndaniTumia inverse quadratic progressionTumia nyakati muhimuTumia safu ya kichujio cha kupitaTumia kutendua urithi (polepole kuliko ile mpya chaguo-msingi, lakini inaweza kuwa thabiti zaidi katika visa vingine)Tumia urefu wa mikondo kwa ukaribuTumia ramani ya mstariTumia kuendelea kwa mstariTumia kuratibu za kitu kilichounganishwa kwa kuratibu za unamuTumia viwianishi vilivyozalishwa ndaniTumia viwianishi vilivyozalishwa ndani vya kitu kingineTumia logarithmic dissolve (hufanya thamani za juu kufifia haraka kuliko zile za chini)Tumia ukaushaji wa logarithmic (hufanya maadili ya juu kukauka haraka kuliko viwango vya chini)Tumia pato lisilo na hasara kwa mitiririko ya videoTumia kikomo cha chini kwa utofauti wa sautiTumia visaidizi vya urekebishaji kwa mikonoTumia Kitambulisho cha barakoa kama ingizo la barakoaTumia vinyago vya nyenzo kuchuja mipigo iliyozuiliwaTumia kichujio cha kupita nyenzoTumia maelezo ya mesh crease kunoa kingo au pembeTumia visiwa vya matundu ya jiometri ya uso kwa kuaganaTumia vitu vya matundu kwenye mkusanyiko huu kwa operesheni ya BooleanTumia metadata kutoka kwa tukio la sasaTumia metadata kutoka kwa vipande kwenye mpangilioTumia milimita kwa vitengo vya urefu wa kuzingatiaTumia utekelezaji wa moduli (waendeshaji modali pekee)Tumia kirekebishaji wakati wa kutoaTumia marumaru iliyofafanuliwa kwa uwazi zaidiTumia ukungu wa mwendo kwa kitu hikiTumia kipanya ili sampuli ya rangi katika picha ya sasaTumia kipanya ili sampuli ya taswira ya usuliTumia kipanya ili sampuli ya rangi katika fremu ya sasaTumia klipu ya filamu kutoka kwa kamera ya tukio inayotumikaTumia ukungu wa mwendo wa eneo la 3D wenye sampuli nyingiTumia ukungu wa mwendo wa sampuli nyingi za kinyagoTumia ishara za kugusa nyingi kwa usogezaji na padi ya kugusa, badala ya kuiga gurudumu la kusogezaTumia sampuli nyingi za umuhimu kwa mwanga, hupunguza kelele kwa taa za eneo na nyenzo zenye kung'aa kali.Tumia mionekano mingi kwenye eneoTumia n-gonsTumia sampuli iliyo karibu zaidiTumia eneo la mhimili hasi kwa utekelezaji wa opereta pekeeTumia kelele kufifisha mwonekano wa binary (hufanya kazi vizuri na sampuli nyingi)Tumia sifa za kawaida kwa nafasiTumia kuratibu umbile la kawaida (1D) au umri wa chembe (X) na nafasi ya njia (Y)Tumia kitu kama kitovu cha mzungukoTumia kitu kama sehemu ya marejeleoTumia kitu mara nyingi kwenye mkusanyiko mmojaTumia uteuzi wa kitu (modi ya kuhariri tu)Tumia kibadilishaji cha kitu ili kudhibiti umbo la makadirioTumia viwianishi vya kimataifa vya kitu kwa kurudiaTumia mzunguko wa kitu kwa kurudia (mhimili wa x wa kimataifa umepangiliwa mhimili wa mzunguko wa chembe)Tumia kipimo cha kitu kwa kurudiaTumia viwianishi vya kitu/kitandawazi kwa unamuTumia vitu kama herufi za fonti (vipe vipengee vya fonti jina la kawaida likifuatiwa na herufi inayowawakilisha, kwa mfano. 'family-a', 'family-b', n.k., weka mpangilio huu kuwa 'familia-', na uwashe Vertex.Tumia kukabiliana kutoka kwa kitu chembe kwenye kitu cha mfanoTumia mali moja ya kubadilisha kutoka kwa lengo ili kudhibiti mali nyingine (au sawa) kwa mmilikiTumia virekebisha urekebishaji pekee (lemaza kwa muda virekebishaji vyote vya kujenga isipokuwa maazimio mengi)Tumia mtindo wa mshale waziTumia faili zilizoboreshwa kwa kusugua haraka zinapopatikanaTumia makadirio ya orthografiaTumia muhtasari wa vitu vingine na mipaka ili mradi kukatwa kwa visuTumia saizi ya chembe kwa shrapnelTumia saizi ya chembe kuongeza matukioTumia saizi ya chembe katika kupotokaTumia njia elekezi kwa njia za sampuli.Tumia mtindo wa sehemu ya pembeniTumia saizi kwa vitengo vya urefu wa kuzingatiaTumia saizi kutoka nyuso zilizo karibu kwenye mishono ya UVTumia vishika nafasi kwa fremu zinazokosekana za ukandaTumia nafasi (na kwa hiari mzunguko) wa lengo kufafanua 'ukuta' au 'sakafu' ambayo mmiliki hawezi kuvuka.Tumia nafasi pamoja na muhtasari kulingana na F2-F1Tumia eneo la mhimili chanya kwa utekelezaji wa opereta pekeeTumia mzunguko wa kabla/chapisho kutoka kwa ubadilishaji wa FBX (unaweza kulazimika kuzima hiyo katika visa vingine)Tumia shinikizo kurekebisha msongamanoTumia shinikizo kurekebisha mtiririkoTumia shinikizo kurekebisha ugumuTumia shinikizo kurekebisha unasihiTumia shinikizo kurekebisha mchanganyiko wa mvuaTumia shinikizo kurekebisha usugu wa mvuaTumia kuanguka kwa makadirio au duaraTumia maendeleo ya quadraticTumia radius kama saizi ya umbo la makadirio (0 = otomatiki)Tumia radius kutoka kwa mipangilio ya chembeTumia maadili nasibu baada ya mudaTumia nasibu katika kiwango cha kiharusiTumia kasi iliyorekodiwa iliyozidishwa na kipengeleTumia chaneli nyekundu kutoka kwa video kufuatiliaTumia visababishi vya kuakisi, kusababisha picha angavu (kelele zaidi lakini uhalisia ulioongezwa)Tumia visababishi vya kuakisi, kusababisha picha angavu (kelele zaidi lakini uhalisia ulioongezwa)Tumia usemi wa kawaida kwa matini mbadala (vikundi vinavyounga mkono)Tumia misemo ya kawaida ili kulinganisha maandishi katika sehemu ya 'Tafuta'Tumia njia linganishi unapounganisha mali kutoka kwa maktaba hii ya maliTumia njia za jamaa kurejelea faili za nje (yaani muundo, ujazo) katika USD, vinginevyo tumia njia kabisaTumia njia za jamaa zilizo na saraka ndogo pekeeTumia mipangilio ya kutoa unapotumia virekebishaji kwa vitu vya matundu (IMEZIMWA katika Blender 2.8)Tumia maadili ya kurudia ramaniTumia mwonekano wa gridi ya sautiTumia sheria boid inaporukaTumia sheria wakati boid iko ardhiniTumia mwelekeo sawa kwa kanuni zote, kutoka asili hadi kituo cha lengwa (Njia ya mwelekeo pekee)Tumia ingizo sawa na kirekebishaji cha awali, na uchanganye matokeo kwa kutumia vgroup kwa ujumlaTumia ukubwa wa UV zilizopo ili kuzidisha ukingoTumia mizani wakati wa kukokotoa matrixTumia mwelekeo wa tukio badala ya mpangilio maalumTumia ulimwengu wa mandhari kwa mwangaTumia kamera inayotumika ya tukio kwa sasa ili kufafanua eneo la msingi la mwonekano wa Uhalisia Pepe na mzungukoTumia viwianishi vya skrini kama viwianishi vya unamuTumia saizi ya saizi ya skrini badala ya vitengo vya ulimwenguTumia vitu vilivyochaguliwa kama vitoa moshiTumia ukanda wa mpangilio kama uingizaji wa barakoaTumia mipangilio kutoka kwa brashiTumia mipangilio kutoka hapaTumia mipangilio kutoka kwa mali ya waendeshajiTumia mipangilio kutoka eneo la tukioTumia mipangilio kutoka kwa mkusanyiko wa wazaziTumia nodi za shader kwa mtindo wa mstariTumia nodi za shader kutoa mwangaTumia nodi za shader kutoa nyenzoTumia vivuli kwa kionyeshi cha MizungukoTumia vivuli kwa kionyeshi cha EEVEETumia vivuli kwa vielelezo vyote na tovuti za kutazama, isipokuwa kama kuna matokeo maalum zaidi.Tumia umbo la mikunjo kwa ukaribuTumia ufahamu rahisi wa kipengele ili kuweka ufafanuzi wa kipengeleTumia ukalimani rahisi wa vipeo vya gridi ya taifaTumia rangi moja au gradient wakati wa uchorajiTumia nukta moja kama mwelekeoTumia nukta moja kuunda peteTumia mteremko wa curve inayoongoza ndani/nje ya fremu muhimu za nchaTumia marumaru lainiTumia kisuluhishi maalum kufuatilia mkao thabiti wa kamera, kama vile tripodTumia aina maalum ya BVH iliyoboreshwa kwa mikunjo (hutumia kondoo dume zaidi lakini hutoa haraka)Tumia mtindo wa mrabaTumia vijiti vya kawaidaTumia muundo wa kawaida wa wimbi katika bendiTumia muundo wa kawaida wa kuni katika bendiTumia kuratibu tuli (zilizofafanuliwa kwa njia mbalimbali)Tumia mistari iliyonyooka kati ya alama za fremu kuuTumia urefu wa kiharusi kwa viwianishi vya unamuTumia shinikizo la kompyuta kibaoTumia shinikizo la kompyuta kibao kwa nguvu ya rangiTumia shinikizo la kompyuta kibao kwa jitterTumia vichupo au nafasi kwa ujongezajiTumia uchoraji wa maandishi katika Hali ya UchongajiTumia thamani za mizani ya unamuTumia nodi ya "Zungusha Mzunguko" badala yakeTumia toleo la 2D la klipu iliyoimarishwaTumia kishale cha 3D kama nafasi ya vitu vilivyochaguliwa kupangiliaTumia mwelekeo wa kishale wa 3D kwa kitu kipyaTumia vekta ya 3D (X, Y, Z) kama ingizoTumia vekta ya 4D (X, Y, Z, W) kama ingizoTumia uzani wa MIS kupima mchango wa vyanzo vya mwanga vinavyoonekana moja kwa moja wakati wa kuelekezaTumia chaguo za kukokotoa za Minkowski kukokotoa umbali (thamani ya kipeo huamua umbo la mipaka)Tumia kamera ya 3D ya Scene kama ingizoTumia kalenda ya matukio ya Sequencer ya Onyesho kama ingizoTumia parameta ya Kiasi cha Lengwa kama kiasi cha kwanza, badala ya kuihesabu kutoka kwa matundu yenyewe.Tumia nafasi ya kamera inayotumika kutoa mialeTumia kitu amilifu kama uso kwa vitu vilivyochaguliwa vya curve na ukiweke kama mzaziTumia kitu amilifu kama nafasi ya vitu vilivyochaguliwa kupatanishaTumia mfumo wa chembe amilifu kutoka kwa muktadhaTumia maelezo ya kituo cha alfa kwenye pichaTumia kizingiti cha alpha ili kunasa mwonekano (wa jozi)Tumia pembe kati ya mifupa miwiliTumia wastani wa vipeo vya ukingo vilivyo karibuTumia wastani wa vipeo vya ukingo vinavyopakana vilivyopimwa kwa urefu wakeTumia mpangilio thabiti, wa safu mlalo mojaTumia mwonekano wa sasa wa 3D kwa kutoa, vinginevyo tumia mipangilio ya tukioTumia eneo la sasa la mfupa kwa bahasha na uchague sehemu za B-Bone badala ya mahali pa kupumzika.Tumia mipangilio ya sasa ya snapTumia mwelekeo wa kubadilisha sasaTumia mwonekano wa sasa badala ya kitu amilifu ili kuunda uelekeo mpyaTumia mandharinyuma ya ulimwengu wa sasa ili kuangazia onyesho la kukagua uonyeshajiTumia onyesho la kukagua chaguo-msingi bapaTumia mpangilio chaguomsingi, wa safu mlalo nyingiTumia kina chini ya kipanya ili kuboresha utendakazi wa pan/zungusha/kuzaTumia umbali kati ya vitu kutengeneza skrubuTumia sifa ya ramani ya mwongozo ikiwa inapatikanaTumia radii ya nje/ndani kwa vipimo vya torasiTumia mhimili wa kimataifa kupunguza uhamishajiTumia mhimili wa kimataifa kuweka kikomo cha nguvu na kuweka mwelekeo wa mvutoTumia mfumo wa kuratibu wa kimataifa kwa kuratibu za unamuTumia mbinu ya kuingiza iliyowekwa katika Mapendeleo ya maktaba hii ya kipengee, usiifute kwa Kivinjari hiki cha Mali.Tumia urefu wa mwanzo kama urefu wa mapumziko ya machipuko badala ya 2 * saizi ya chembeTumia msokoto mdogo zaidi juu ya mkunjo mzimaTumia vishikizo vya kushotoTumia ingizo la urefu ili kubadilisha kikamilifu urefu wa asiliTumia mfumo wa kuratibu wa ndani wa kitu kilichounganishwa kwa kuratibu za unamuTumia mhimili wa ndani ili kupunguza uhamishajiTumia mhimili wa ndani ili kupunguza nguvu na kuweka mwelekeo wa mvutoTumia mfumo wa kuratibu wa ndani kwa viwianishi vya unamuTumia eneo na mzunguko wa kitu kingine kuamua umbali na mabadiliko ya mzunguko kati ya vitu vilivyopangwa.Tumia radii kuu/ndogo kwa vipimo vya torasiTumia onyesho la kukagua nyenzo kwa mapitio ya nodiTumia thamani ya juu zaidi ya XTumia thamani ya juu zaidi ya YTumia thamani ya juu zaidi ya ZTumia thamani ya chini kabisa ya XTumia thamani ya chini kabisa ya YTumia thamani ya chini kabisa ya ZTumia tathmini ya wakati ya kirekebishaji mwenyeweTumia kipanya kuunda kiunga kati ya nodi mbiliTumia kipanya kukata (kuondoa) baadhi ya viungoTumia kipanya kunyamazisha viungoTumia kipanya sampuli ya rangi kwenye pichaTumia kipanya kupima uzito katika mwonekano wa 3DTumia idadi ya pointi kutoka kwenye mikunjo kwa ukaribuTumia kituo cha kitu unapochagua, katika hali ya kuhariri inayotumika kupanua uteuzi wa kituTumia mkao wa mfupa uliobainishwa kutoka kwa mahali pa kupumzika ili kukokotoa mpiniTumia uelekeo wa mfupa uliobainishwa kukokotoa mpini, ukipuuza eneoTumia kiwango cha Y asili cha mfupaTumia upanuzi wa awali wa mifupaTumia viwianishi vya asili ambavyo havijabadilika vya kituTumia mipangilio ya zana_ya_muingiliano ili kubainisha jinsi ya kuchanganya vipande vinavyopishanaTumia mzazi wa kitu cha mfano ikiwezekanaTumia muktadha uliobandikwaTumia mti wa nodi uliobandikwaTumia sehemu ya egemeo katika kila mzungukoTumia sehemu ya egemeo katika masafa hasi ya kuzunguka karibu na mhimili wa XTumia sehemu ya egemeo katika masafa hasi ya mzunguko kuzunguka mhimili wa YTumia sehemu ya egemeo katika masafa hasi ya mzunguko kuzunguka mhimili wa ZTumia sehemu ya egemeo katika masafa chanya ya mzunguko kuzunguka mhimili wa XTumia sehemu ya egemeo katika masafa chanya ya mzunguko kuzunguka mhimili wa YTumia sehemu ya egemeo katika masafa chanya ya mzunguko kuzunguka mhimili wa ZTumia nafasi ya mfupa uliobainishwa kukokotoa mpiniTumia remesher nneTumia matokeo ya kizuizi hikiTumia vishikizo vya kuliaTumia mpangilio wa mzunguko uliofafanuliwa katika faili ya BVHTumia mbegu ile ya nasibu kwa kila mhimili wa mizani kwa mizani inayofananaTumia thamani ya mizani sawa kwa shoka zote mbiliTumia thamani ya scalar W kama ingizoTumia mwelekeo wa onyeshoTumia asili ya onyesho kama nafasi ya vitu vilivyochaguliwa ili kupatanishaTumia vitu vilivyochaguliwa kama nafasi ya vitu vilivyochaguliwa ili kupatanishaTumia umbali mfupi zaidi uliokokotwa kulenga jiometri ya kitu kama uzaniTumia mzunguko mdogo kabisa wa mhimili mmoja, sawa na Wimbo wa DampedTumia mwanzo wa kiharusi kwa kinaTumia mstari wa mwanzo kwa kutoaTumia kina cha uso kwa uwekaji wa mshaleTumia uso wa kawaida (kwa kutumia mwelekeo wa kubadilisha kama njia mbadala)Tumia uso wa kawaida kuelekeza umbo la kupunguzaTumia tanjenti kukokotoa twistTumia kitu lengwa kwa kizuizi cha eneoTumia mzunguko wa lengo kubainisha sakafuTumia maadili ya RGB ya maandishi ili kuondoa matundu katika mwelekeo wa XYZTumia thamani ya ukubwa wa unamu ili kuondoa kando ya kawaida ya (wastani) (inarudi nyuma hadi kwenye kipeo)Tumia thamani ya ukali wa unamu ili kuondoa kando ya kipeo cha kawaidaTumia thamani ya ukali wa unamu ili kuondoa mwelekeo wa XTumia thamani ya ukubwa wa unamu ili kuhama katika mwelekeo wa YTumia thamani ya ukali wa unamu ili kubadilisha mwelekeo wa ZTumia mandhari kwa rangi ya usuliTumia muda kutoka eneo la tukioTumia kalenda ya matukio kuandaa tukioTumia toleo lisilopotoshwa la klipuTumia thamani kutoka kwa baadhi ya mali ya RNATumia thamani kutoka kwa baadhi ya mali ya RNA ndani ya muktadha wa sasa wa tathminiTumia mhimili wa kutazama ili kupunguza uhamishajiTumia mhimili wa kutazama ili kupunguza nguvu na kuweka mwelekeo wa mvutoTumia mwonekano kuelekeza umbo la kupunguzaTumia remesher ya voxelTumia ulimwengu kwa rangi ya mandharinyumaTumia mwanga wa eneo hili ili kuongoza sampuli za mandharinyuma, kumbuka kuwa hii itafanya mwanga usionekane.Tumia mfupa huu wa silaha kufafanua kina cha eneo la ugaTumia brashi hii katika hali ya uchongaji wa UVTumia brashi hii katika hali ya mikunjo ya vinyagoTumia brashi hii katika hali ya uchongajiTumia brashi hii katika hali ya rangi ya unamuTumia brashi hii katika hali ya rangi ya kipeoTumia brashi hii katika hali ya rangi ya uzaniTumia njia ya faili hii kwa kashe ya diski wakati maktaba imeunganishwa kwenye faili nyingine (kwa mikate ya kawaida kwa kila faili ya onyesho, zima chaguo hili)Tumia usakinishaji huu kwa .changanya faili na kuonyesha vijipichaTumia kitu hiki cha mwanga kutoa mtaro wa mwangaTumia kitu hiki kufafanua kina cha eneo la ugaTumia mfumo wa kuratibu wa kitu hiki badala ya mfumo wa kuratibu wa kimataifaTumia mpangilio wa mkunjo wa kitu hiki kubatilisha tukio la kimataifaTumia kipaumbele cha makutano ya kitu hiki ili kubatilisha mpangilio wa mkusanyikoTumia kuhuisha kitu/mfupa unaofuata njiaTumia vidokezo vya zana unapoelea juu ya gizmo hiiTumia uangalizi wa msingi wa topolojia (kwa wakati pande zote za matundu zina ulinganifu, topolojia ya kipekee)Tumia kubadilisha gizmos kwa chaguo-msingiTumia kubadilisha mali ya lengo kutafuta pozi la mmiliki kutoka kwa KitendoTumia vivuli vya uwazi kwa nyenzo hii ikiwa ina BSDF ya Uwazi, kulemaza kutatoa haraka lakini sio kutoa vivuli sahihi.Tumia feni za pembetatuTumia uhamishaji wa kweli wa uso pekee, unahitaji mgawanyiko mzuriTumia upunguzaji wa uso usiogawanyikaTumia seti ya kiwango cha chembe ya muungano (haraka lakini ubora wa chini)Tumia kikomo cha juu kwa utofauti wa sautiTumia quantization ya biti tofautiTumia kasi kutoka kwa kitu hiki kwa athari elekezi (kitu kinahitaji kuwa na kirekebishaji maji na kuwa cha aina ya kikoa))Tumia uzani wa kikundi cha vertex kama kipengele badala ya ushawishiTumia uzani wa kikundi cha kipeo kukata nyuso kwenye kontua ya uzaniTumia uzani wa kikundi cha kipeo ili kuchagua kama kipeo au ukingo umepigwaTumia kipeo au kushona kingoTumia wima ambazo si sehemu ya eneo lililobainishwaTumia marumaru iliyofafanuliwa kwa uwazi sanaTumia safu ya kutazama kwa kutoaTumia chemchemi zenye mnato badala ya chemchemi za HookeTumia mipigo inayoonekana kama kujaza mipaka ya mipakaTumia miundo ya von Mises-Fisher kama usambazaji wa mwelekeoTumia urambazaji wa matembezi ili kuchagua vipengele vya mtiTumia athari ya wimbiTumia muundo wa wimbi katika peteTumia uzito kurekebisha athariTumia mkusanyiko mzima mara mojaTumia kiharusi kizima, sio tu alama zilizochaguliwaTumia onyesho la fremu ya waya katika hali za uchorajiTumia na makutano tofauti ili kubadilisha upande ambao umehifadhiwaTumia muundo wa mbao katika peteTumia mipangilio ya benchi la kufanya kazi kutoka kwa eneo la mpangilio, badala ya kila tukio la mtu binafsi linalotumika kwenye ukandaTumia nafasi ya ulimwengu kukabiliana na kitu cha mfanoUrefu UliotumikaHutumika kushughulikia mabadiliko katika mkusanyikoHutumika kufuatilia fremu moja tu ya mlolongo wa picha, iliyowekwa hadi sufuri ili kufuatilia zote.Hutumika wakati kizuizi cha data si cha ndani kwa faili ya sasa ya .blend lakini kimeunganishwa kutoka kwa baadhi ya maktaba.MtumiajiViongezi vya MtumiajiMaktaba za Mali ya MtumiajiAmefafanuliwa MtumiajiHazina za Viendelezi vya MtumiajiUsanidi wa Ufunguo wa MtumiajiMaktaba ya MtumiajiMwongozo wa MtumiajiMtumiaji AmebadilishwaOrthografia ya MtumiajiNjia ya MtumiajiNjia ya Mtumiaji NyingineNjia za MtumiajiMtazamo wa MtumiajiVidokezo vya MtumiajiNoti iliyofafanuliwa ya mtumiaji kwa ajili ya kutoa muhuriLebo iliyofafanuliwa ya mtumiaji (ishara ya jina)Mtindo wa kiolesura cha mtumiaji na mipangilio ya rangiMtumiaji anasuguaNjia ya mtumiaji ya kitendo.Uteuzi wa mtumiaji wa jiometri iliyohaririwa, kwa utekelezaji wa zanaAlamisho za MtumiajiFremu muhimu zinazoweza kuhaririwa na mtumiajiMtumiaji:WatumiajiHutumia masanduku ya kufungaHutumia sura ya mbonyeoHutumia jiometri halisiHutumia thamani ya Umbali wa Kukokotoa kwa lango la kutazama.HudumaHudumaV (Y) MhimiliV KupunguzaMhimili wa VKiwango cha Ukusanyaji wa VBOKikundi AKundi A na BKundi A au BKikundi BKidhibiti cha Uhalisia Pepe Huweka KiashiriaAlama ya Uhalisia PepeViashiria vya Uhalisia PepeUchoraji upya wa Uhalisia PepeUkaguzi wa Scene ya VRKipindi cha VRKiashiria cha Pozi cha Mtazamaji wa VRUmbali wa kutazama uhalisia pepe wa mbaliMtazamo wa Uhalisia Pepe karibu na umbali wa kunasaVRAM: %.1f GiB Bila MalipoHalaliThibitisha MeshThibitisha MeshesKizingiti cha UhalaliBondeThamaniThamani ImegeuzwaJina la Tabaka la ThamaniThamani ya UpeoThamani MinKupunguza ThamaniThamani imeongezwa kwa sampuli za unamuThamani ya kukuza au kupunguza kitu kuhusiana na asili ya ulimwengu (inatumika tu kupitia kikwazo cha Kubadilisha Akiba)Thamani ya kupanua au kupunguza vitu kwa heshima na asili ya ulimwengu.Mabadiliko ya thamani yamepunguzwaWasifu wa mabadiliko ya thamaniSehemu za mabadiliko ya thamaniThamani ya mabadiliko katika eneoThamani ya mabadiliko katika mzungukoThamani ya mabadiliko katika kiwangoThamani ya aina za mali maalum ambazo zinaweza tu kuhaririwa kama usemi wa ChatuThamani ya fremu muhimu imewashwaThamani ya umbali kati ya vitu vilivyopangwaThamani ya umbali kati ya vituThamani ya hesabu ya bahasha inayoeleza jinsi bahasha inavyoweza kushuka (thamani ya chini ndivyo inavyoweza kushuka)Thamani ya hesabu ya bahasha inayoeleza kasi ya bahasha inaweza kupanda (thamani ya chini ndivyo inavyoweza kupanda)Thamani ya vokseli nje ya mchemrabaThamani ya kitufe cha umbo kwenye fremu ya sasaThamani ya bidhaaThamani ushawishi wa bahasha unazingatia / msingi wakeThamani kwa KawaidaThamani kwa KambaThamani ya kuongeza kwa rangiThamani ya kuongeza kwa uzaniThamani ya kuzidisha rangi kwaThamani ya kuzidisha uzani kwaThamani ya kutumia kwa Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu na HardThamani ambayo vokseli huchukuliwa kuwa nafasi tupu ili kuboresha uwasilishajiThamani, Hue, KuenezaThamani:Thamani: lazima iwe 'HAKUNA' kwa mwendoThamani: lazima iwe 'PRESS' wakati unicode imewekwaThamani: lazima iwe 'PRESS/RELEASE' kwa kibodi/vitufeThamani: ni 'PRESS/RELEASE/NOTHING' pekee ndiyo inayotumikaMaadili ya kubadilisha eneoThamani za mabadiliko katika mzungukoMaadili ya mabadiliko katika kiwangoThamani zinazozalishwa na kirekebishaji hiki hutumika juu ya thamani zilizopo badala ya kuzibatilishaThamani kubwa kuliko kizingiti ziko ndani ya wavu uliozalishwaThamani kwenye fremu muhimu za sehemu ya mwisho zimeshikiliwaThamani zinazopanga pembe zilizoambatishwa kwenye ukingoThamani zinazotumika kupanga pembe zilizoambatishwa kwenye kipeo.Thamani zinazotumika kupanga pointi za curve.Thamani zinazotumika kupanga kingo zilizounganishwa kwenye kipeo.Thamani zinazotumika kupanga pembe za uso.TowekaInaweza kubadilikaNjia ya Kurudi Inayoweza Kubadilika Kama HitilafuKigezo hakipo katika kiendeshi hikiInaweza kubadilika kutoka chanzo/lengo fulani la uhusiano wa derevaVigezoTofautiKiwango cha TofautiBadili maadili ya ukali kwa kila uziTofautisha mkusanyiko wa melanini kwa kila uziVektaUkungu wa VektaMikunjo ya VektaUhamisho wa VektaOnyesho la VektaFonti ya VektaFonti za VektaNchi ya VektaNchi ya Vekta ImechaguliwaVekta HesabuNjia ya VektaSoketi ya Nodi ya VektaKiolesura cha Soketi cha Nodi ya VectorMzunguko wa VektaMageuzi ya VektaThamani ya VektaVekta ambayo kila nukta ilirekebishwa wakati wa deformationSehemu ya Vekta itawakilishwa na vekta za kuonyeshaVizuizi vya data vya fonti ya VektaFonti ya Vekta kwa vitu vya MaandishiVekta ya kuhamishaVekta katika safu ya kawaida ya matunduThamani ya Vekta katika sifa ya jiometriNjia ya VektaUwazi wa VectorscopeKasiKasi / NyweleSifa ya KasiNjia ya Rangi ya KasiKipengele cha KasiGridi ya KasiMstari wa KasiKiwango cha KasiChanzo cha KasiKasi inazingatiwa kama mvuto wa juu zaidi (Vipimo vya Blender kwa kila fremu)Sehemu ya kasi ya kikoa cha majiToleoToleo %r halitumiki, lazima liwe %r au la baadayeHifadhi nakala ya toleo imeshindwa (faili iliyohifadhiwa na @)Toleo la Blender the library .blend ilihifadhiwa kwaToleo:KipeoVertex (Pembetatu)Sifa za KipeoRangi ya VertexKipengele cha Rangi cha VertexUkadiriaji wa Rangi ya VertexRangi ya Vertex huathiri kwa Kujaza pekeeRangi ya Vertex huathiri kwa Kiharusi pekeeRangi za VertexHesabu ya Kona ya VertexHesabu ya VertexSehemu ya Hesabu ya VertexMkunjo wa VertexMchanganyiko wa Vertex:Data ya VertexAina za Data za VertexData ya Vertex:Sehemu ya Hesabu ya Uso wa VertexPenseli ya Grisi ya VertexKikundi cha VertexKikundi cha Vertex AKikundi cha Vertex BKikundi cha Kikundi cha VertexMsongamano wa Kikundi cha VertexKipengele cha Kikundi cha VertexKipengele cha Kikundi cha VertexUwanja wa Kikundi cha VertexUga wa Kikundi cha VertexGeuza Kikundi cha VertexUrefu wa Kikundi cha VertexUrefu wa Kikundi cha Vertex KanushaMzunguko wa Kikundi cha VertexUkali wa Kundi la Vertex 1Vertex Group Ukali 1 NegateUkali wa Kundi la Vertex 2Vertex Group Ukali 2 NegateMwisho wa Ukali wa Kundi la VertexUkali wa Kundi la Vertex Komesha NegateUkubwa wa Kikundi cha VertexMaalum ya Kikundi cha VertexTangenti ya Kikundi cha VertexKundi la Vertex HalijarejelewaKasi ya Kikundi cha VertexUzito wa Kikundi cha VertexUzito wa Kikundi cha VertexKikundi cha Vertex cha kubandika wimaKikundi cha Vertex cha nguo ya kusinyaaVikundi vya VertexVikundi vya VertexVikundi vya Vertex vilivyopewa Deform BonesVikundi vya Vertex vilivyopewa Mifupa IsiyobadilikaKielezo cha VertexKielezo cha Vertex 1Kielezo cha Vertex 2Fahirisi za VertexUfafanuzi wa VertexRamani ya VertexMisa ya VertexNjia ya Mesh ya VertexMajirani wa VertexVertex KawaidaKawaida za KipeoUwazi wa VertexRangi ya VertexUwezo wa Rangi ya VertexMiwekeleo ya Rangi ya VertexSababu ya mchanganyiko wa Rangi ya VertexSifa za Nafasi ya VertexChagua VertexUteuzi wa VertexSeti ya VertexUkubwa wa VertexSlaidi ya Vertex: Uzito wa VertexPembe ya Uzito wa VertexHariri Uzito wa VertexMchanganyiko wa Uzito wa VertexUkaribu wa Uzito wa VertexUhamisho wa Uzito wa VertexUzani wa VertexRangi za kipeo kwenye faili ziko katika nafasi ya rangi ya mstariRangi za Vertex kwenye faili ziko kwenye nafasi ya rangi ya sRGBVertex kuratibu kusomeka kumeshindwaHesabu ya Vertex hailinganiKikundi cha Vertex '%s' si halali, au labda tupuKikundi cha Vertex kwa udhibiti mzuri juu ya ugumu wa kupindaKikundi cha Vertex kwa udhibiti mzuri juu ya ugumu wa kukataKikundi cha Vertex kwa udhibiti mzuri juu ya ugumu wa muundoKikundi cha Vertex kwa udhibiti mzuri juu ya ugumu wa ndani wa chemchemiKikundi cha Vertex kimefungwaJina la kikundi cha VertexJina la kikundi cha Vertex (kukunja tu)Jina la kikundi cha Vertex cha kurekebisha ulemavuJina la kikundi cha Vertex cha kurekebisha wimbiJina la kikundi cha Vertex kwa mipigo iliyochaguliwaJina la kikundi cha Vertex cha kuchagua maeneo yaliyoathiriwaJina la kikundi cha Vertex cha kuchagua/kupima uzito maeneo yaliyoathirikaNguvu ya kikundi cha VertexKikundi cha Vertex ambacho jiometri ya mdomo iliyotengenezwa itapimwaKikundi cha Vertex ambacho jiometri ya ganda iliyotengenezwa itapimwa uzitoKikundi cha Vertex kutumia ushawishi wa kimianiKikundi cha Vertex kudhibiti rundoKikundi cha Vertex kudhibiti msongamanoKikundi cha Vertex cha kudhibiti ugaKikundi cha Vertex kudhibiti kinkKikundi cha Vertex kudhibiti urefuKikundi cha Vertex kudhibiti mzungukoKikundi cha Vertex kudhibiti ukali 1Kikundi cha Vertex kudhibiti ukali 2Kikundi cha Vertex kudhibiti mwisho wa ukaliKikundi cha Vertex kudhibiti ukubwaKikundi cha Vertex kudhibiti tangentKikundi cha Vertex kudhibiti twistKikundi cha Vertex kudhibiti kasiKikundi cha Vertex kiwe amilifuVikundi vya Vertex vya kituVertex kwenye kizuizi cha data cha MeshKielezo cha VertexFahirisi za VertexVertex ni mzizi wa hesabu za mzunguko na utengenezaji wa silaha, kuweka bendera hii hakuondoi mizizi mingine katika kisiwa hicho chenye matundu.Rangi za kitanzi cha Vertex kwenye MeshVertex haipo kwenye kikundiKipeo cha KonaNafasi za VertexChagua Vertex - Shift-Click kwa njia nyingi, Ctrl-Click kandarasi uteuziChaguo la Vertex linahitaji kuwashwa katika hali ya rangi ya uzaniMasking ya uteuzi wa Vertex kwa uchorajiHali ya uteuzi wa VertexVertex ambayo ni kona ya gridi ya taifaKikundi cha uzito cha Vertex, ili kuchanganywa na umbo la msingiUzito wa Vertex unaotumiwa na kirekebishaji cha BevelUzito wa Vertex wakati brashi inatumiwaVertexGroup '%s' haipatikani katika kitu '%s'VertexGroup.add(): haiwezi kuitwa wakati kitu kiko katika hali ya kuhaririVertexGroup.remove(): haiwezi kuitwa wakati kitu kiko katika hali ya kuhaririWimaMpangilio WimaFOV WimaMgawanyiko WimaUwiano wa kipengele wima (hutumika tu kwa viboreshaji vya kamera)Uwiano wa kipengele wima - kwa pato la pikseli za anamorphic au zisizo za mrabaKipimo cha wima cha ramani ya kuokaKipimo cha wima cha ramani ya kuoka (nje tu)Eneo la wima la dirishaKukabiliana kwa wima kutoka asili ya kituMsimamo wima wa kupigia mstariMizani ya wima (inatumika tu kwa viboreshaji vya kamera)Ukubwa wima wa eneo la kihisi cha picha katika milimitaVipeoData ya Wima:Vipeo vya YVipeo ZWima zimebadilishwa kutoka %d hadi %dWima zimebadilishwa kutoka %u hadi %uWima zinazounganisha sehemu nyingi za usoWima lazima iwe angalau 1Wima lazima ziwe angalau 3Wima za matunduMtetemoKodeki ya VideoKumbukumbu ya VideoMfuatano wa VideoBiti ya video (kbit/s)Kuhariri_VideoVideoTazamaTazama PangiliaTazama Maandishi ya SifaMhimili wa TazamaTazama UpendeleoTazama MuktadhaTazama UmbaliTazama KutokaUrefu wa TazamaTazama IndexTabaka la TazamaTazama Safu '%s' haipatikani katika tukio '%s'Tazama Sifa za TabakaTazama mipangilio ya Tabaka ya EEVEETazama TabakaTazama MahaliKufuli ya TazamaKuangalia Lock 3D viewport kamera mabadiliko huathiri mzazi wa kitu badala yakeOna Akiba ya RamaniTazama MatrixTazama JinaTazama UrambazajiTazama KawaidaTazama Falloff ya KawaidaTazama Kikomo cha KawaidaTazama UwekeleajiAsilimia ya MtazamoMtazamo wa MtazamoTazama NdegeMzunguko wa TazamaTazama MipangilioAina ya TazamaTazama VektaTazama Mhimili wa XTazama Mhimili wa ZTazama Kina cha ZTazama muktadha kulingana na mwongozo wa mtandaoni katika kivinjari cha wavutiOna curve zote kwenye kihaririTazama vitu vyote kwenye tukioTazama UV zote zilizochaguliwaTazama vipengele vyote vilivyochaguliwaOna vipande vyote kwenye mpangilioOna kama ToaTazama umbali kutoka kwa sakafu wakati wa kutembeaTazama kutoka nyumaTazama kutoka chiniTazama kutoka mbeleTazama kutoka kushotoTazama kutoka kuliaTazama kutoka juuTazama kwenye picha ya safu nyingiTazama safuSafu ya mwonekano '%s' haikuweza kuondolewa kwenye tukio '%s'Tazama safu katika hali yake iliyotathminiwaOna jina la safuOna mipangilio ya safu ya EEVEEModi ya kutazama ya kutumia kwa kuonyesha matokeo ya mpangilioMwonekano haupatikani, hauwezi kupanga kwa mhimili wa kutazamaTazama kwenye IkwetaTazama kwenye PolesOna shughuli (muhimu kwa kibodi bila numpad)Ona eneo egemeoTazama iliyochaguliwa kwa mikoa yoteTazama mabadiliko katika mtazamo wa kameraTazama picha nzimaTazama matokeo ya kihariri cha taa ya studio kwenye tangazoOna kituo cha kutazama na glasi za uhalisia pepe (maonyesho yaliyowekwa kichwani)Tazama inayotumika wakati wa kubadilisha picha kuwa nafasi ya kuonyeshaTazama picha nzima iliyo na vialamaZana InayotumikaNyumaUsulizote mbiliChiniKameraAina ya CavityBurutaSakafuMbeleKushotoChanganyaKuliaSkriniChaguaMandhariJuuTazamaUlimwenguTazamaLayerTazamaLayer '%s' haina kitu '%s'MtazamajiUwazi wa Sifa ya MtazamajiNjia ya MtazamajiNjia ya MtazamajiKipengele cha Njia ya MtazamajiMahali pa Kuweka MtazamajiMzunguko wa Pozi ya MtazamajiEneo la MtazamajiKipimo cha marejeleo cha mtazamaji kinachohusishwa na alama hii muhimuMtazamo wa kutazamaKiasi cha KutazamaAina ya Viewport BVHMabomu ya ViewportUtatuzi wa kituo cha kutazamaKutoa sauti kwa ViewportPasi za Ingizo za Viewport DenoisingKichujio cha Kuondoa Mtazamo wa Kutoa MtazamoKiwango cha Dicing cha ViewportMaoni ya kituo cha kutazamaViwekeleo vya MtazamoAzimio la kituo cha kutazamaSampuli za MtazamoMipangilio ya Sampuli ya ViewportKuweka Kivuli cha ViewportUkubwa wa MtazamoKikomo cha Umbile la ViewportSaizi ya onyesho la kituo cha kutazama cha sampuli ya dataMtindo wa onyesho la kituo cha kutazama kwa utupuMtindo wa onyesho la kituo cha kutazama kwa nyimboPembe ya lenzi ya kutazamaGizmo ya urambazaji ya ViewportModi ya kutazama isiyotolewaViewport haiko katika mwonekano wa karibuAzimio la kituo cha kutazama cha uso uliotengenezwaViwanja vya kutazamaUmbizo la MaoniMuundo wa Maoni:Soketi ya Nodi ya VirtualWazazi wa KweliSoketi halisi ya nodiJaza mashimo kwenye matundu kabla ya kufunua, ili kuzuia miingiliano na kuhifadhi ulinganifu.Chemchemi za ViscoelasticMnatoMsingi wa MnatoKipeo cha MnatoMnato wa kioevu (thamani za juu husababisha vimiminika vingi zaidi, thamani ya 0 bado itatumia mnato fulani)Mpangilio wa mnato: thamani ambayo inazidishwa na 10 kwa uwezo wa (kielelezo*-1)KuonekanaKitendo cha KuonekanaEneo la KuonekanaUpendeleo wa KuonekanaUpendeleo wa Kutokwa na Damu ya KuonekanaUkungu wa MwonekanoMkusanyiko wa MwonekanoAikoni ya KuonekanaHali ya mwonekanoInaonekanaMistari InayoonekanaVitu VinavyoonekanaVisible Primitives PekeeVipimo vya umbali vinavyoonekana na pembeTabaka zinazoonekanaMwonekanoSifa za Athari za KuonekanaJiometri ya Visual hadi MeshUfunguo wa KuonekanaMsimbo wa Studio inayoonekanaMabadiliko ya VisualOnyesha fremu kamili zilizohifadhiwaOnyesha picha zilizohifadhiwa kwenye kalenda ya matukioTaswira ya picha mbichi zilizohifadhiwaOnyesha sehemu za vektaJuzuuAina ya DataMbiliVector MbiliTupuEleaNambari kamiliNambari kamili ya 64-bitVector NambariMpyaPointi (Hazitumiki)HaijulikaniVolume "%s" ina pointi, gridi za voxel pekee ndizo zinazotumikaVolume "%s" imeshindwa kupakia: %sUnyonyaji wa JuzuuJuzuu ya AlfaMipasuko ya KiasiMchemraba wa ujazoKiasi cha moja kwa mojaKuondoa SautiKirekebishaji cha Kuondoa KiasiOnyesho la KiasiUtoaji wa KiasiKipengele cha KiasiFaili za KiasiGridi ya KiasiGridi za KiasiMwongozo wa KiasiUwezekano wa Kuongoza KiasiJuzuu Isiyo ya Moja kwa MojaTaarifa za KiasiUfafanuzi wa JuzuuNjia ya Makutano ya KiasiMwanga wa KiasiJuzuu ya MinUhifadhi wa KiasiKiasi cha Raymarching Ukubwa wa HatuaKiasi cha Raymarching Hatua ya Ukubwa wa TaaToleo la JuzuuAzimio la KiasiSampuli ya KiasiKutawanya KiasiMwonekano wa Kutawanya KiasiTofauti ya KiasiUpeo wa Tofauti ya KiasiKima cha chini cha Tofauti ya KiasiUlaini wa Tofauti ya KiasiKizuizi cha data cha ujazo kwa gridi za ujazo wa 3DVizuizi vya data vya ujazoUzito wa sauti kwa vokseliMipangilio ya onyesho la sauti kwa kituo cha kutazama cha 3DFaili ya ujazo inayotumiwa na kizuizi hiki cha data cha KiasiJina la gridi ya ujazoKiasi cha sauti kimehifadhiwa kwa uangalifu mkubwa, ikipita kiwango cha shoka zisizo huru.Kizidishi cha mwanga wa kiasiMipangilio ya onyesho la kitu cha sauti kwa kituo cha kutazama cha 3DMipangilio ya kipengee cha sautiKiasi cha mfupa katika mapumzikoVolume nje ya koni ya njeKiwango cha sauti ni cha chini kuliko inavyoruhusiwa na OpenVDBKiasi cha Kirekebishaji cha MeshJuzuuJuzuuSampuli za Kivuli za VolumetricUkadiriaji wa ujazo kwa kutawanya kwa kiasi kwa msingi wa kimwili, kwa kutumia radius ya kutawanya kama ilivyobainishwa.Muundo wa VoronoiUzito wa kipengele cha Voronoi 1Uzito wa kipengele cha Voronoi 2Uzito wa kipengele cha Voronoi 3Uzito wa kipengele cha Voronoi 4Uzito wa athari ya VortexUpepoKiasi cha VoxelUkubwa wa Kiini cha Gridi ya VoxelUkubwa wa VoxelVoxel remesher haiwezi kufanya kazi na saizi ya voxel ya 0.0Voxel remesher imeshindwa kuunda meshVoxels zenye thamani kubwa ziko ndani ya matundu yaliyotolewaW (Z) MhimiliMzunguko wa WONYO: Usemi wa kiendeshi unaweza usifanye kazi ipasavyoONYO: haitumiki katika hali dupli/kikundiONYO: mapendeleo yanapotea wakati programu-jalizi imezimwa, hakikisha kuwa umetumia "Hifadhi Inayoendelea" ikiwa ungependa kuweka mipangilio yako!Subiri IngizoSubiri kwa kubofya kwanza badala ya kupaka rangi mara mojaSubiri Ili Kutochagua WengineMwelekeo wa TembeaUrambazaji wa TembeaKasi ya KutembeaMipangilio ya urambazaji ya tembeaTembea kwa nguvu ya uvutano, au urambazaji bila malipoUkutaTangaOnya Msgid Haina herufi kubwaOnya kuhusu barua pepe zisizoanza kwa herufi kubwa (pamoja na vighairi vichache vinavyoruhusiwa!)OnyoAikoni ya TahadhariRangi ya kiashirio cha onyo/kosa kwa vipande vinavyorejelea ukanda unaorekebishwaTahadhari:KukunjaKirekebishaji cha WarpKirekebishaji cha WarpPiga sehemu za matundu hadi eneo jipya kwa njia rahisi sana kwa shukrani kwa vitu 2 vilivyoainishwa.MajiWatiwimbiMpangilio wa WimbiMkono wa MawimbiSampuli ya Chembe ya Wave CrestUpeo wa Uwezo wa Wimbi CrestSampuli ya Wimbi CrestAthari ya Ugeuzi wa WimbiAthari ya Ugeuzi wa WimbiMwelekeo wa MawimbiAthari ya WimbiKirekebisha MawimbiWasifu wa WimbiKiwango cha WimbiMuundo wa MawimbiAina ya WimbiKipengele cha kupunguza mawimbiKirekebisha athari ya wimbiKasi ya uenezi wa wimbiSababu ya kuongeza muda wa wimbiUpotoshaji wa WimbiUmbo la Faili Sikizi la WaveformOnyesho la Umbo la MawimbiNjia ya MawimbiUwazi wa MawimbiMtindo wa MawimbiMawimbiUrefu wa mawimbiUrefu wa urefu wa uhamishaji wa sinusNjia ya kuonyesha mandharinyumaNjia ya kuonyesha kivuli cha cavityNjia ya kutafsiri mienendo ya panyaDhaifuMarejeleo dhaifu ya kizuizi cha data katika faili nyingine ya .mchanganyiko wa maktaba (inayotumika tena kutumia data iliyoongezwa tayari badala ya kuambatisha nakala mpya)Marejeleo dhaifu ya baadhi ya maliWebMWebM (VP9 Opus)Umbizo la WebPUzitoUzito 1Uzito 2Uzito 3Uzito 4Aina ya Rangi ya UzitoUzito Grease PenseliKielezo cha UzitoTafasiri ya UzitoAngle ya Kurekebisha UzitoUkaribu wa Kirekebisha UzitoPato la UzitoRangi ya UzitoRangi ya Uzito Kurekebisha KiotomatikiUwezo wa Rangi ya UzitoUzito Rangi Lock-JamaaUwazi wa Rangi ya UzitoNyelekezo za Rangi ya UzitoNafasi ya UzitoUzito unaotumika kwa kila usoUzito wa kuiga nguoChembe za nywele zenye uzitoUzito wa kitu cha mfano wa chembe katika mkusanyikoUzito wa nukta ya manyoyaUzito wa kizuizi cha mzunguko kwa MAUzito wa kizuizi cha mizani kwa MAUzito wa curve ya mwongozo iliyo karibu zaidi kwa kila mkunjo unaozalishwaUzito wa uhakikaVekta ya makadirio ya uzani kwa nyuso zenye maeneo makubwaUzito wa kugawa katika vikundi vya kipeoUzito unaotumiwa na kirekebishaji cha uso wa KigawanyikoUzito uliotumika kwa Lengo Laini la MwiliUzito unaotumika kulainishaThamani ya uzito wa kipeo katika kundi la kipeoUzito:Kirekebishaji cha UzitoVGKirekebishaji cha Mchanganyiko wa WeightVGKirekebisha Ukaribu chaVGUzitoMizani ya UzitoUzito wa KawaidaKituo cha uso cha wastani chenye uzaniTokeo la uzani la ukanda huongezwa kwa matokeo yaliyokusanywaTokeo la uzani la strip linazidishwa na matokeo yaliyokusanywaMatokeo ya uzani wa strip huondolewa kutoka kwa matokeo yaliyokusanywaNjia ya kawaida ya kutumia kipeo chenye uzitoUzitoKawaidaKirekebishaji cha Uzito cha KawaidaNjia ya UzitoKipengele cha uzani ambacho fremu muhimu inapendelewa zaidiUzitoUzito wa vitu vyote kwenye mkusanyiko wa mfanoUzito kwa vikundi vya vertex hatua hii ni mwanachamaUzito kwa vikundi vya kipeo hiki kipeo ni mwanachamaUzito kutoka kwa bahasha zilizo na eneo maalum la mtumiajiUzito juu ya kizingiti hiki unabakiWeld kingo zilizolegea kwenye nyuso (kuzigawanya katika nyuso mpya)Weld wima zilizochaguliwa za UV pamojaMagharibiMchanganyiko WetRadi ya Rangi ya MvuaUvumilivu wa MvuaTabaka la WetmapUnyevuWapiNi safu gani ya Cryptomatte inatumikaNi mhimili gani unaotumika kubadilisha mzunguko wa chembe kulingana na wakatiVipimo vya upana wa umbali ganiOperesheni gani ya kubatilisha inafanywaNi aina gani ya onyesho la kukagua mseto la kuundaNjia gani ya kusafisha uzaziGurudumuGeuza Kuza kwa GurudumuModi ya Even inapotumika, geuza loops mbili za ukingo zilizo karibuWakati na jinsi seva mbadala zinaundwaMfupa unapokuwa na mzazi, kichwa cha mfupa hukwama kwenye mkia wa mzaziUnapokokotoa Njia za Mifupa, tumia Kichwa au VidokezoWakati wa kuunda fremu mpya, mipigo kutoka kwa fremu iliyotangulia/inayotumika hujumuishwa kama msingi wa fremu mpya.Unapoharibu mfupa, zidisha athari za uzani wa Kikundi cha Vertex kwa ushawishi wa BahashaInapozimwa, nyuso mpya zilizoundwa hupunguzwa kwa nyuso 3 na 4 za upande.Wakati wa kunakili vipande, toa nakala mpya za vitendo wanavyotumiaIkiwashwa, tumia mkao uliopinduliwa juu ya mhimili wa XWakati wa kuingiza nambari wakati wa kubadilisha, chaguo-msingi hadi hali ya juu kwa tathmini kamili ya usemi wa hesabuWakati maandishi ya nje yamekosa kusawazishwa, tatua mzozoInapoangaziwa, usipitishe matukio ili yashughulikiwe na ramani nyingine muhimuUkiwa ndani ya kituo cha kutazama cha 3D, tumia tabaka na kamera ya kituo cha kutazamaUnapobonyeza wewe mwenyewe, ruka funguo za kuingiza ambazo haziathiri uhuishaji.Ikifungwa endelea kutumia sehemu ya kawaida ambapo kiharusi kilianzishwaUkifungwa endelea kutumia asili ya ndege ya sehemu ambayo kiharusi kilianzishwaWakati wa kuunganisha nodi kwa kufinya Ctrl+Numpad0 (na sawa) taja kama kuzikunja au kuonyesha nodi kamili na chaguzi zilizopanuliwaIkiwashwa, vitendo vingi huwa sehemu ya uhuishaji sawa wa glTF ikiwa vitasukumwa kwenye nyimbo za NLA kwa jina moja.Unapobandika, onyesha kigeugeu kinachohusiana na kitu au mfupa mahususiWakati wa kuonyesha katika mwelekeo hasi geuza modi ya kukata usoWakati wa kuonyesha katika mwelekeo tofauti geuza modi ya kukata usoWakati wa kutoa uhuishaji, hifadhi picha za muhtasari wa JPG katika saraka sawaWakati wa kuhifadhi picha ya vigae, njia ya '%s' lazima iwe na alama halali ya UDIM.Hii inapozimwa, funga alfa unapopaka rangiWakati wa kuchungulia pato la mtunzi ndani ya kituo cha kutazamaWakati wa kubadilisha fremu muhimu, mabadiliko ya data ya uhuishaji husukumwa kwa mitazamo mingineWakati wa kubadilisha vipande, mabadiliko ya data ya uhuishaji yanaonyeshwa kwa mitazamo mingineWakati ni kweli umbizo ni filamuWakati wa kutumia sampuli zinazoweza kuangazia saizi ambazo zinachukuliwa sampuliUnapotumia muundo wa picha, rekebisha saizi ya stencil ili kupata uwiano wa kipengele cha pichaAmbapo Cryptomatte hupita hupakiwa kutokaSehemu hiyo inatoka wapiPicha inatoka wapiMahali pa kuweka akiba ghafi kutoa matokeoMahali pa kutoa chembe kutokaMahali pa kusogeza mshaleWapi kusogeza mshale, kufanya uteuziMahali pa kutoa ramani iliyookaMahali pa kufanya ubahatishajiMahali pa kuhifadhi muundo wa picha zilizookaMahali pa kuchukua metadata kutokaIkiwa mwingiliano wa mikono miwili unatokeaIwapo jiometri imefungwa kwa nangaIwapo jiometri imelazimika kudhibiti ngomeIwapo jiometri imelazimika kulenga matunduIwapo kila kichupo kinachoonekana kina tokeo la utafutaji au laIkiwa faili ya IES imepakiwa kutoka kwa diski au kutoka kwa kizuizi cha data ya maandishiKama sifa inaweza kuondolewa au kubadilishwa jinaIkiwa kache imetenganishwa katika msururu wa failiIwapo mwonekano wa sasa umeambatanishwa na mhimili (hauchunguzi kama mwonekano ni wa kitamaduni, tumia "ni_mtazamo" kwa hilo).Ikiwa picha ina chaneli ya alphaIwapo sehemu ya kudhibiti ingizo pamoja na mkato ni faharasa halali ya mkunjo asiliIkiwa nodi inaweza kupata uso mmoja wa sampuli kwenye uratibu wa UVIkiwa aina ya kihariri cha nodi inasaidia kuonyesha muhtasari wa nodiIkiwa bahari inatumia data iliyohifadhiwa au kuigaIkiwa paneli imepanuliwa au imefungwaIwapo nafasi ya alama ni yenye fremu kuu au imefuatiliwaIwapo maandishi yaliyochaguliwa ni ya herufi nzitoIkiwa maandishi yaliyochaguliwa ni ya maandishiIkiwa maandishi yaliyochaguliwa ni vifuniko vidogoIwapo maandishi yaliyochaguliwa yamepigiwa mstariIwapo kiratibu cha kiambatisho cha UV kilichohifadhiwa ni halaliIkiwa kuna kitendo chochote kinachorejelewa na NLA kinachohaririwa (kusomwa tu)Iwapo kuna maandishi yoyote yaliyochaguliwaIkiwa mipangilio hii tayari imewekwa kiotomatiki au laIwapo kitambulisho hiki ni cha wakati wa kutumika tu, kizuizi cha data kilichotathminiwa, au data halisi kutoka kwa faili ya .blendIkiwa usakinishaji huu wa blender ni toleo la Duka la Microsoft la sandboxIwapo mkusanyiko huu unaonekana kwa safu ya kutazama, zingatia mzazi wa mkusanyikoIwapo ubatilishaji huu wa maktaba upo kwa ajili ya uongozi wa ubatilishaji pekee, au ikiwa unaweza kuhaririwa na mtumiaji.Iwapo ubatilishaji huu wa maktaba unafafanuliwa kama sehemu ya uongozi wa maktaba, au kama ubatilishaji mmoja, uliotengwa na unaojitegemea.Ikiwa njia hii imehifadhiwa katika alamisho, au imetolewa kutoka kwa OSIwapo kuangalia aina ya vishikizo vya kushoto na kuliaIwapo kufuta uteuzi baada ya kunakiliIwapo kuwezesha au kuzima hali ya tweak katika NLAKama itafifia ndani au njeIwapo kuficha au kuonyesha wimaIwapo utachagua au kutochagua wima zilizounganishwa chini ya kishaleIwapo utachagua unaposongaKama kuweka nguvu za uso, na nyuso zipi za kuweka nguvu za usoKama kuweka nguvu za uso, na nyuso zipi za kuziwekaIwapo itasasisha vishikizo vya kushoto na kuliaKama kutumia fremu maalum kutafuta data kwenye faili ya kache, badala ya kutumia fremu ya onyesho la sasa.Iwapo itatumia thamani ya juu zaidi ya kunakiliIwapo itatumia thamani ya chini zaidi ya kukataIkiwa tunaweza kuvinjari yaliyomo kwenye faili za Blender au laKifumbuzi kipi cha Boolean cha kutumiaAina gani za kitambulisho za kuonyesha/kuficha, wakati wa kuvinjari maktabaKisuluhishi kipi cha Intersect cha kutumiaNi algorithm gani ya kutumia kutengeneza ukingoAina zipi za kipengee za kuonyesha/kuficha, wakati wa kuvinjari maktaba ya maliNi mhimili gani wa kutumia kwa kukabilianaMfupa upi wa kuchukua unaratibu kutokaNi operesheni gani ya boolean itatumikaNjia zipi za kuokaNjia zipi za kuingiza vitufe wakati hakuna seti ya vitufe inayotumikaMipangilio ipi ya usimamizi wa rangi ya kutumia kuhifadhi failiData ipi ya kuhamishaNi mabadiliko gani ya data ya kuokaNi mwelekeo gani unaotumika kukokotoa nguvu ya athariNi umbali gani wa kulenga kitu cha kutumiaNi kikoa gani cha kufutaNi kikoa kipi cha kurudiaNi kikoa gani cha kusoma data kutokaNi kikoa kipi cha kutenganishwaNi kikoa gani cha kuhifadhi data ndaniTabaka zipi za data za kingo za kuhamishaNi kipengele gani cha kupata thamani kutoka kwenye jiometriNi vipengele vipi vya kuathiri (vipeo, kingo na/au nyuso)Vipengee vipi vya kufutaNi mwisho gani wa sehemu ya kutumia kama marejeleo ya kipimo kutokaNi mwisho gani wa sehemu ya kutumia kama marejeleo ya kukata kutokaNi miisho gani ya sehemu kati ya hii na ukalimani wa kurahisisha fremu inayofuata inatumika kwaTabaka zipi za data za kona za uso za kuhamishaTabaka zipi za data za uso za kuhamishaNi fremu ipi ya kutumia kwa video.Fremu zipi za kujumuisha katika usafirishajiNi kipengele gani cha jiometri cha kuhamishia sifa hiyoNi utekelezaji gani wa spring kutumiaNi aina gani ya kitu cha kusafirisha njeTabaka zipi za kuhamisha, ikiwa kuna aina za tabaka nyingiNi uteuzi gani wa vipengele vya matundu hufanya kaziNjia gani ya kutumia kwa usogezaji wa kituo cha kutazamaNjia gani ya kutumia kwa uharibifuNi kitu gani cha kuchukua kuratibu unamu kutokaAmbayo inalenga kujumuisha katika usafirishajiNi nodi gani ya pato ya kutumia, kwa maandishi ya msingi wa nodiSehemu gani ya maandishi ya kufutaSehemu gani ya kugonga kwenye lengoJenereta ya kuweka kiwango cha chembe ya kutumiaSehemu gani za sehemu ya matundu ya kufutaSehemu gani kwenye mifupa inatumiwa wakati wa kuhesabu njiaNi kionyeshi kipi na aina za utiaji kivuli cha tovuti ya kutazama za kutumia vivuliNi pande zipi za kunakili kutoka na kwendaNi pande zipi za kunakili kutoka na kwenda (zinapochaguliwa zote mbili)Ni mfano gani wa anga unapaswa kutumikaNi mtindo gani wa kutumia kwa kuongeza eneo la kutazamaNi njia gani ya maandishi ya kutumia kwa kufunikaNi muundo gani unaoratibu kutumia kwa uchoraji wa ramaniAmbayo hubadilisha kuhamishaTabaka zipi za data za kipeo za kuhamishaNi wima zipi zinapaswa kuathiriwaVipeo gani vya kufichwa au kuonyeshwaWakati wa kuhariri, usisasishe metaball hata kidogoWakati wa kuhariri, sasisha metaball kila wakatiWakati wa kuhariri, sasisha metaball katika azimio la nusuWakati wa kuhariri, sasisha metaball bila polygonizationMzunguMizani NyeupeKiwango CheupeMchanganyiko wa Kelele NyeupePointi NyeupeThamani NyeupeKirekebisha usawa cheupe kwa ukanda wa mfuatanoMkusanyiko MzimaFremu NzimaWijetiMchoro wa WijetiMtindo wa WijetiUpanaAsilimia ya UpanaAina ya UpanaUpana na urefu katika saiziUpana wa kitambuzi cha CCD katika milimitaUpana wa muundo wa kialamisho katika viwianishi vya skriniUpana wa utafutaji wa kialama katika viwianishi vya skriniUpana wa ukungu kwa mpito, kwa asilimia kuhusiana na saizi ya pichaUpana wa kipenyo ndani ya matunduUpana wa nodiUpana wa eneo katika vitengo vya UI ambapo kasi huongezeka kwa umbali kutoka kwa ukingoUpana:ShindaUpepoSababu ya UpepoKasi ya UpepoUzito wa athari ya upepoKasi ya upepoDirishaMandharinyuma ya DirishaMeneja wa DirishaWasimamizi wa DirishaMatrix ya DirishaKipima saa cha tukio la dirishaUrefu wa dirishaVizuizi vya data vya msimamizi wa dirishaUpana wa dirishaMwonekano wa 3D3D Tazama Jenerali3D View Tool: Mshale3D View Tool: Mshale (rudi nyuma)3D View Tool: Hariri Armature, Bone Bahasha3D View Tool: Hariri Armature, Bone Bahasha (fallback)3D View Tool: Hariri Armature, Bone size3D View Tool: Hariri Armature, Bone Saizi (fallback)3D View Tool: Hariri Armature, Extrude3D View Tool: Hariri Armature, Extrude (fallback)3D View Zana: Hariri Armature, Extrud hadi Mshale3D View Zana: Hariri Armature, Extrud to Cursor (fallback)3D View Tool: Hariri Armature, Roll3D View Zana: Hariri Armature, Roll (fallback)3D View Zana: Hariri Curve, Curve Pen3D View Zana: Hariri Curve, Curve Pen (rudi nyuma)3D View Zana: Hariri Curve, Chora3D Tazama Zana: Hariri Mviringo, Chora (rudi nyuma)3D View Zana: Hariri Curve, Extrude3D View Tool: Hariri Curve, Extrude (fallback)3D Zana ya Kutazama: Kuhariri Curve, Extrud hadi Mshale3D View Zana: Hariri Curve, Extrud to Cursor (fallback)3D View Zana: Hariri Curve, Radius3D View Zana: Hariri Curve, Radius (rudi nyuma)3D View Zana: Hariri Curve, Nasibu3D View Tool: Hariri Curve, Randomize (rudi nyuma)3D View Zana: Hariri Curve, Tilt3D Tazama Zana: Hariri Mviringo, Tilt (rudi nyuma)3D View Zana: Hariri Mesh, Bevel3D View Tool: Hariri Mesh, Bevel (fallback)3D View Tool: Hariri Mesh, Bisect (fallback)3D View Zana: Kuhariri Mesh, Extrude Pamoja Kawaida3D View Zana: Kuhariri Mesh, Extrude Pamoja Kawaida (kurudi nyuma)3D View Zana: Hariri Mesh, Extrude Binafsi3D View Tool: Hariri Mesh, Extrude Binafsi (kurudi nyuma)3D View Zana: Hariri Mesh, Extrude Manifold (nyuma)3D View Tool: Hariri Mesh, Extrude Region (fallback)3D View Zana: Kuhariri Mesh, Extrud kwa Mshale3D View Tool: Hariri Mesh, Extrude to Cursor (fallback)3D Tazama Zana: Kuhariri Mesh, Nyuso za Kipengee3D Tazama Zana: Kuhariri Mesh, Nyuso za Kipengee (kurudi nyuma)3D Tazama Zana: Hariri Mesh, Kisu3D View Zana: Hariri Mesh, Kisu (fallback)3D View Tool: Hariri Mesh, Loop Cut3D View Zana: Hariri Mesh, Loop Cut (fallback)3D View Tool: Hariri Mesh, Offset Edge Loop Cut (nyuma)3D View Zana: Kuhariri Mesh, Poly Build3D View Zana: Hariri Mesh, Push/Vuta3D Zana ya Kutazama: Kuhariri Mesh, Sukuma/Vuta (rudi nyuma)3D View Zana: Hariri Mesh, Nasibu3D View Zana: Hariri Mesh, Nasibu (rudi nyuma)3D View Zana: Hariri Mesh, Rip Edge3D View Zana: Hariri Mesh, Rip Edge (rudi nyuma)3D View Zana: Kuhariri Mesh, Rip Region3D View Zana: Kuhariri Mesh, Rip Region (rudi nyuma)3D View Zana: Hariri Mesh, Smooth3D View Zana: Hariri Mesh, Smooth (fallback)3D View Zana: Hariri Mesh, Spin3D View Zana: Hariri Mesh, Spin (fallback)3D Zana ya Kutazama: Kuhariri Mesh, Slaidi ya Kipeo3D Tazama Zana: Hariri Maandishi, Chagua Maandishi3D Tazama Zana: Hariri Maandishi, Chagua Maandishi (nyuma)3D Tazama Zana: Pima3D Tazama Zana: Pima (rudi nyuma)3D View Tool: Hoja3D Tazama Zana: Sogeza (rudi nyuma)3D View Tool: Object, Ongeza Primitive3D View Tool: Object, Ongeza Primitive (fallback)3D View Tool: Rangi Uzito, Gradient3D View Tool: Rangi Uzito, Gradient (fallback)3D Tazama Zana: Uzito wa Rangi, Sampuli ya Kikundi cha Vertex3D View Zana: Rangi Uzito, Sampuli ya Kikundi cha Vertex (nyuma)3D Tazama Zana: Uzito wa Rangi, Uzito wa Sampuli3D Tazama Zana: Uzito wa Rangi, Uzito wa Sampuli (kurudi nyuma)3D View Tool: Pozi, Breakdowner3D Tazama Zana: Pozi, Kivunja (kurudi nyuma)3D View Zana: Poze, Sukuma3D View Zana: Poze, Sukuma (kurudi nyuma)3D View Tool: Pose, Tulia3D View Tool: Zungusha3D Tazama Zana: Zungusha (rudi nyuma)3D Tazama Zana: Mizani (rudi nyuma)3D Tazama Zana: Mchongaji, Uwekaji wa Uso wa Sanduku (nyuma)3D View Tool: Sculpt, Box Ficha3D View Tool: Sculpt, Box Ficha (fallback)3D View Tool: Sculpt, Box Mask (nyuma)3D View Tool: Mchongaji, Kichujio cha Nguo3D View Zana: Mchongaji, Kichujio cha Nguo (nyuma)3D View Zana: Mchongaji, Kichujio cha Rangi3D View Zana: Mchongaji, Kichujio cha Rangi (nyuma)3D View Zana: Sculpt, Uso Set Hariri3D View Zana: Mchongaji, Kuhariri Seti ya Uso (nyuma)3D View Zana: Sculpt, Line Mask (fallback)3D View Tool: Sculpt, Mesh Kichujio3D View Zana: Mchongaji, Kichujio cha Mesh (rudi nyuma)3D View Tool: Chagua Sanduku3D View Tool: Chagua Sanduku (rudi nyuma)3D Tazama Zana: Chagua Mduara3D View Tool: Chagua Mduara (rudi nyuma)3D View Tool: Chagua Lasso3D View Tool: Chagua Lasso (fallback)3D View Zana: Shear3D Tazama Zana: Shear (rudi nyuma)3D Tazama Zana: Badilisha3D Tazama Zana: Badilisha (rudi nyuma)3D Tazama Zana: Tweak (rudi nyuma)Ongeza kasiOngezaOngeza KataOngeza Kata ImefungwaOngeza MpyaOngeza Snap PointRekebisha Ushawishi SawaPangiliaUhuishajiNjia za UhuishajiTumiaEneoKukomaaKizuizi KiotomatikiNdege ya Kuzuia KiotomatikiAxis Snap (Imezimwa)NyumaAnzaRamani ya Modal ya BevelGhairiEgemeo la katikati limezimwaEgemeo la Kituo WashaBadilisha Aina ya AthariBadilisha Kipimo cha NdaniBadilisha Njia ya MakutanoBadilisha KuwekaBadilisha Modi ya KuwekaBadilisha Kipimo cha NjeBadilisha WasifuBadilisha SehemuVikwazo WaziKlipuMhariri wa karatasi ya klipuMhariri wa KlipuMhariri wa Grafu ya KlipuThibitishaThibitisha SampuliMviringoRamani ya Modali ya Curve PenMiviringoRamani ya Kawaida ya KawaidaUkingo wa Ukiukaji wa Pembe ya MzungukoBaiskeli kupitia aina za wasifuPunguza kasiPunguza Urefu wa KurukaPunguza Urefu wa Max AutoIKPunguza Ushawishi SawaPunguza SehemuAcha kuchaguaKaratasi ya karatasiDopesheet JeneraliChiniMaliza Kata ya SasaRampu ya Rangi ya Macho ya Sampuli ya RamaniRamani ya Modali ya MachoHarakaHaraka (Zima)Kivinjari cha FailiVifungo vya Kivinjari vya FailiKivinjari cha Faili KuuKipengele kisichobadilika KimezimwaKipengele kisichobadilika kimewashwaGeuzaFontiMbeleFremuKugeuza Bila MalipoZana ya Jenerali: FafanuaZana ya Jumla: Fafanua (rudi nyuma)Zana ya Jumla: Kifutio cha UfafanuziZana ya Jumla: Kifutio cha Maelezo (rudi nyuma)Zana ya Jenerali: Mstari wa DokezoZana ya Jenerali: Mstari wa Maelezo (rudi nyuma)Zana ya Jumla: Pembe mbiu ya MaelezoZana ya Jumla: Pembe ya Ufafanuzi (rudi nyuma)Hatua ya kujirudia ya kijiografiaSanduku la IsharaMstari Mnyoofu wa IsharaMpaka wa Kuza kwa IsharaMhariri wa GrafuMhariri wa Grafu JeneraliKadi ya picha:Penseli ya Kupaka GrisiPuuza KurukaPuuza KujifungaPichaZana ya Kuhariri Picha: MfanoZana ya Kuhariri Picha: Mfano (nyuma)Zana ya Kuhariri Picha: Uv, MshaleZana ya Kuhariri Picha: Uv, Mshale (nyuma)Zana ya Kuhariri Picha: Uv, HojaZana ya Mhariri wa Picha: Uv, Sogeza (rudi nyuma)Zana ya Kuhariri Picha: Uv, Mkoa wa RipZana ya Kuhariri Picha: Uv, Mkoa wa Rip (rudi nyuma)Zana ya Kuhariri Picha: Uv, ZungushaZana ya Kuhariri Picha: Uv, Zungusha (rudi nyuma)Zana ya Kuhariri Picha: Uv, ScaleZana ya Kuhariri Picha: Uv, Kiwango (kurudi nyuma)Zana ya Kuhariri Picha: Uv, Chagua SandukuZana ya Kuhariri Picha: Uv, Chagua Sanduku (nyuma)Zana ya Kuhariri Picha: Uv, Chagua MduaraZana ya Kuhariri Picha: UV, Chagua Mduara (kurudi nyuma)Zana ya Kuhariri Picha: Uv, Chagua LassoZana ya Kuhariri Picha: Uv, Chagua Lasso (kurudi nyuma)Zana ya Kuhariri Picha: Uv, TweakZana ya Kuhariri Picha: Uv, Tweak (rudi nyuma)Taswira JeneraliRangi ya PichaMtazamo wa PichaKatikaOngeza Urefu wa KurukaOngeza Urefu wa Max AutoIKOngeza Ushawishi SawaOngeza SehemuMaelezoGeuzaRukaRukia (Zima)Ramani ya Modali ya Zana ya KisuLatiKushotoUsaidizi wa Mfumo wa KikomoHushughulikia ViungoNdani ChiniNjia ya KufungiaHesabu ya Kitanzi InapunguaOngezeko la Hesabu ya KitanziAlamaUhariri wa MaskMatunduRamani ya Njia ya Kichujio cha MeshMpira wa miguuHojaSogeza Kishikio cha KaribuSogeza Pointi NzimaHamisha AsiliMhariri wa NLANLA JeneraliNyimbo za NLASogezaMpyaHakuna OperesheniKiambatisho cha NodiKiambatisho cha Nodi (Kimezimwa)Mhariri wa NodeOngezeko la Nambari ChiniNambari Ongezeko JuuNjia ya KituKitu kisicho cha modaliNjeMuhtasariMviringo wa RangiRangi Kinyago cha Uso (Uzito, Kipeo, Muundo)Modali ya Kiharusi cha RangiUteuzi wa Kipeo cha Rangi (Uzito, Kipeo)Pan (Zima)KutelezaChembeJukwaa HaitumikiPoziUsahihiUsahihi (Zima)Hali ya UsahihiMhariri wa MaliThamani ya MaliMenyu ya Muktadha wa MkoaOndoa Nukta ya MwishoWeka upyaWeka Upya SampuliBadilisha ukubwaKuliaZungushaZungusha KawaidaMzungukoMzunguko (Zima)Mfano wa HojaSkriniUhariri wa SkriniMchongajiMchongaji Panua ModaliTafutaChaguaChagua na Tumia Kipengee cha MeshMfuatanoZana ya Kufuatilia: BladeZana ya Kufuatilia: Blade (rudi nyuma)Weka Msingi wa SnapWeka Snap Base (Zima)Weka na Utumie Mshale wa 3DUkubwaPolepolePolepole (Zima)PichaGeuza SnapGeuza Snap (Zima)Panua kwa haraka hadi Seti za UsoSnap to Midpoints WashaKuanguka kwa SphericalRamani ya Kawaida ya ModalAnza Kuchukua SampuliAcha Kusonga NyumaAcha Kusonga MbeleAcha Kusonga Ulimwenguni ChiniAcha Sogeza KushotoAcha Kusogea Karibu NaweAcha Sogeza Karibu Nawe JuuAcha Kusogea KuliaToaBadilisha ili KusongaBadilisha hadi ZungushaBadilisha hadi KuzaMaandishiMaandishi ya JumlaUpotoshaji wa Muundo UnapunguaOngezeko la Upotoshaji wa MuundoGeuza Upigaji PembeGeuza Upeo wa BrashiGeuza Muingiliano wa BaliGeuza KataGeuza Jaribio la KinaGeuza Maelekezo kwa Node Auto-OffsetGeuza Vipimo vya Umbali na PembeGeuza Upinde rangiGeuza MvutoGeuza Ugumu wa KawaidaGeuza Alama MshonoGeuza Alama MkaliGeuza Jimbo la HifadhiTopolojia FalloffTopolojia kujirudia HatuaBadilisha Ramani ya ModalMhariri wa UVMchongaji wa UVTenduaJuuKusasisha hadi toleo la hivi karibuni la macOS kunaweza kuboresha usaidizi wa BlenderTumia KipanyaTumia KituTumia PivotKiolesura cha MtumiajiVert/Edge SlaidiRangi ya VertexOrodha ya Vifungo vya View2DMzunguko wa Ishara wa View3DView3D Hoja ModalModi ya Uwekaji ya View3DTazama3D Zungusha ModaliTazama3D Walk ModalModi ya Kuza ya View3DRangi ya UzitoDirishaMhimili wa XMarekebisho ya Mhimili wa XKufunga kwa Mhimili wa XNdege ya XMhimili wa YKufunga kwa Mhimili wa YNdege ya YKadi yako ya picha au toleo la macOS halitumikiMhimili wa ZZ Usahihishaji wa MhimiliZ Kufunga kwa MhimiliNdege ya ZWino wa WindowsWayaRangi ya WayaAina ya Rangi ya WayaRangi za WayaHariri WayaChagua WayaKingo za wayaMaelezo ya WireframeUwazi wa WireframeKizingiti cha WireframeWayaPamoja na OffsetNa MalengoKwa nyenzo za kuakisi, toa visababishi vya takriban katika vivuli vya kitu hiki.MbaoMuundo wa MbaoNafasi ya NenoFunga ya NenoUpana wa kukunja maneno kama kipengele, huzima sifuriChombo cha Nafasi ya KaziLebo ya UI ya Nafasi ya Kazi2D Uhuishaji2D Turubai KamiliUhuishajiKutungaNjia za JiometriMuundoKufunika usoKuigaKufuatilia MwendoMpyaUtoajiKuandika maandishiUchongajiKutia kivuliRangi ya MuundoUhariri wa UVUhariri wa VideoLebo za UI ya Nafasi ya Kazibenchi ya kaziBenchi la kutolea eneo la tukioNafasi ya kaziKizuizi cha data cha nafasi ya kazi, kinachofafanua mazingira ya kufanya kazi kwa mtumiajiVizuizi vya data vya nafasi ya kaziNafasi za kaziUlimwenguMpyaUlimwenguDunia MistUwazi wa UlimwenguPato la DuniaMali za DuniaNafasi ya DuniaTaa za Anga za DuniaKizuizi cha data cha ulimwengu kinachoelezea mazingira na mwangaza wa eneo la tukioVizuizi vya data vya ulimwenguMipangilio ya taa ya ulimwenguMipangilio ya ukungu wa ulimwenguRamani ya kawaida ya anga za ulimwenguUpangaji ramani wa kawaida wa nafasi ya ulimwengu, inayoendana na Blender hutoa kuokaRamani ya uhamishaji wa vekta ya anga za juuUlimwengu uliotumika kutoa tukioWalimwenguMatrix ya mabadiliko ya anga ya duniaFungaNjia ya KufungaUpana wa FungaFunga tena kwa maadili ya kwanza/ya mwishoFunga thamani kwenye safu, funga (A,B)Funga maneno kama hakuna nafasi ya kutosha ya mlaloOpereta ya kanga ambayo itaomba op baada ya kuweka jina_la_moduli yakeHufunga thamani na kubadilisha kila mzunguko mwingine (A,B)AndikaAndika PichaAndika Faili ya Karibu (Batilisha iliyopo)Andika Faili Halisi (batilisha iliyopo)Andika faili ya FBXAndika kulainisha makaliHitilafu ya kuandika: haiwezi kuhifadhi %sAndika kulainisha usoAndika faili kwa saraka ya sasa (batilisha faili iliyopo)Andika faili kwa eneo asili (batilisha faili iliyopo)Andika jina la faili pekeeAndika faili kwa saraka ya sasa (batilisha faili zilizopo)Andika faili kwa eneo asili (batilisha faili zilizopo)Andika njia za jamaa inapowezekanaPembe ya XX Ugumu wa PembeMhimili wa XUgumu wa Mhimili wa XX MwishoNguvu ya XX MbeleX MahaliX ChiniX RamaniX UpeoKioo cha XX KawaidaX KukabilianaNdege ya XX NafasiX MzungukoKiwango cha XMhimili wa Chanzo cha XX AnzaX UgumuMigawanyiko ya XX JuuX KasiMhimili wa XMarekebisho ya mhimili wa X (geuza)Mwendo wa mhimili wa XSehemu ya X ya uwanja wa nguvuX sehemu ya uwanja wa kasiX kuratibu ya nafasi ya kuanzaX nafasi ambapo strip huanzaRadi ya X inayotumiwa na kirekebishaji cha NgoziMhimili wa XKioo cha X-AxisX-Ray haipatikani katika hali ya sasaKipimo cha mhimili wa X hadi mwisho wa mkunjo wa B-Bone, hurekebisha mkunjoKipimo cha mhimili wa X kwa kuanza kwa mkunjo wa B-Bone, hurekebisha mkunjoX-coordinate (nafasi ya skrini) ili kuweka kitu kipya chiniX-kukabiliana na hatua ya uzaziX-nafasi ya alama kwenye fremu katika viwianishi vya skriniX-nafasi ya utafutaji katika fremu inayohusiana na nafasi ya kialamaViwianishi vya X/Y vya sehemu ya curveViwianishi vya X/Y vya sehemu ya njiaPikseli za X/Y kwa kila mita, kwa bafa ya pichaRamani ya Hatua ya XRKufunga Ramani ya Hatua ya XRVifungo vya Ramani ya Vitendo vya XRKipengee cha Ramani ya Kitendo cha XRVipengee vya Ramani ya Vitendo vya XRRamani za Vitendo za XRNjia ya Sehemu ya XRNjia za Sehemu ya XRData ya XR ya Tukio la Kidhibiti DirishaMipangilio ya Kikao cha XRHali ya Kikao cha XRNjia ya Mtumiaji ya XRNjia za Mtumiaji za XRJina la kitendo cha XRJina la kuweka kitendo cha XRaina ya kitendo cha XRThamani za kitendo cha XR zinazolingana na ainaAgizo la Mzunguko la XYZ - inakabiliwa na Gimbal Lock (chaguo-msingi)Mizunguko ya XYZ haijawekwa funguo sawa kwa ID='%s' na RNA-Njia='%s'XYZ hadi RGBNjia ya Kiwango cha XZAgizo la Mzunguko la XZY - inakabiliwa na Gimbal LockPembe ya YY Ugumu wa PembeMhimili wa YUgumu wa Mhimili YY MwishoNguvu ya YY MbeleY MahaliY ChiniY Kuweka ramaniY KawaidaY NdegeY NafasiY MzungukoKiwango cha YNjia ya Kiwango cha YY Chanzo MhimiliAnzaY UgumuY TanzuY JuuY KasiMhimili YMwendo wa mhimili wa YY sehemu ya uwanja wa nguvuSehemu ya Y ya uwanja wa kasiY kuratibu nafasi ya kuanzaRadi ya Y inayotumiwa na kirekebishaji cha NgoziY-coordinate (nafasi ya skrini) ili kuweka kitu kipya chiniY-kukabiliana na hatua ya maleziY-nafasi ya alama kwenye fremu katika viwianishi vya skriniY-nafasi ya utafutaji kwenye fremu inayohusiana na nafasi ya kialamaYCbCr Mkondo MuhimuYUV Mkondo MuhimuKikomo cha Kituo YUVAgizo la Mzunguko la YXZ - inakabiliwa na Gimbal LockAgizo la Mzunguko la YZX - inakabiliwa na Gimbal LockYadiNjano-BluuJanaLazima uchague mfuatano wa vipeo vilivyounganishwa piaUnapaswa kuwa na muundo unaofanya kazi ili kutumia mkate wa multiresPembe ya ZZ Ugumu wa PembeMhimili wa ZZ Ugumu wa MhimiliZ MwelekeoNguvu ya ZZ MbeleZ MahaliZ ChiniZ RamaniZ KawaidaNdege ya ZZ MzungukoZ KiwangoZ Mhimili wa ChanzoZ UgumuZ JuuZ KasiMhimili wa ZMarekebisho ya mhimili wa ZMarekebisho ya mhimili wa Z (geuza)Sehemu ya Z ya uwanja wa nguvuSehemu ya Z ya uwanja wa kasiZ, Index, kawaida, UV na vipita vya vekta huathiriwa tu na nyuso zenye uwazi wa alpha sawa na au juu zaidi ya kizingiti hiki.Mhimili wa ZZ-MizaniKipimo cha mhimili wa Z hadi mwisho wa curve ya B-Bone, hurekebisha mkunjoKipimo cha mhimili wa Z kwa kuanza kwa curve ya B-Bone, hurekebisha mkunjoZ-kukabiliana na muundo wa ramaniAgizo la Mzunguko la ZXY - inakabiliwa na Gimbal LockAgizo la Mzunguko wa ZYX - inakabiliwa na Gimbal LockUzito SifuriSufuri ya kawaida iliyotolewaNjia ya pato la eneo ambalo nodi hii ya ingizo imeoanishwa nayoKuzaMhimili wa KuzaKipengele cha Kuza XKipengele cha Kuza YUshawishi wa KuzaKuza Fremu MuhimuNjia ya KukuzaKuza NjeNjia ya KuzaKuza SekundeMtindo wa KuzaKipengele cha kukuzaKipengele cha kukuza katika mwonekano wa kameraKipengele cha kukuza, thamani za juu kuliko 1.0 kuvuta ndani, maadili ya chini kuvuta njeKuza ndaniKuza ndani na nje kana kwamba unaongeza mwonekano, miondoko ya kipanya kuhusiana na kituoKuza ndani na nje kulingana na harakati mlalo ya panyaKuza ndani na nje kulingana na harakati za kipanya kwenye mhimili wa KuzaKuza ndani na nje kulingana na harakati wima ya kipanyaKuza picha (iliyo katikati ya mshale wa 2D)Kuza mwonekanoKuza mwonekano kwa kipengee cha karibu kilicho kwenye mpakaKuza mwonekano kwa kitu kilicho karibu kilicho kwenye mpakaVuta karibu na nafasi ya kielekezi cha kipanya katika mwonekano wa 3D, badala ya kituo cha dirisha cha 2DKuza ndani/nje kwenye mwonekanoKuza ndani/nje picha ya usuliKuza ndani/nje pichaKuza ndani/nje mwonekanoKuza njeKuza picha (iliyo katikati ya mshale wa 2D)Kuza mwonekanoOnyesho la kuchungulia ili kutoshea eneo hiloUwiano wa Kuza, 1.0 ni 1:1, juu zaidi imekuzwa, ya chini imetolewa njeKuza kifuatiliaji kwenye vipande vilivyochaguliwaKuza ili KutosheaKuza hadi Aina ya FremuKuza hadi Nafasi ya Kipanya[Hatua ya Kitendo][E] - Zima upigaji risasi[E] - Washa upigaji risasi kupita kiasi[Shift] - Usahihi amilifu`Collection.bones` haipatikani katika hali ya kuhariri silahapamoja na %s Xpamoja na %s Ypamoja na %s Zpamoja na Xpamoja na Ypamoja na Zpamoja na Zna toleo la kiendeshi la NVIDIA %s au jipya zaidina toleo la kiendesha Windows %s au jipya zaidisilahabitascchaguomsingi ya kichanganyabrashibaitikache_failikamerakitengomakusanyoindex_color ni batilikirekebishaji cha kujengamshalemiviringodesturiburuta-fontiglTFpack njia ya failikimataifamikunjo_ya_nywelekatika kumbukumbu ili kuwezesha uhariri!data inayolingana na tasnialatikushotomaktabataamitindo ya mstarivishika_mahalindanikufunga %s Xkufunga %s Ykufunga %s Zbarakoanyenzomatundumetabolosehemu za sinemakirekebishaji cha res nyingijinahakuna matriceshakuna nafasivikundi_vya_nodiuso usio na pembetatukawaidavituAPI mojamikondo_ya_rangimzazichembeathari ya utendaji!nafasisomaondoarekuliasRGB IEC 61966-2-1 usimbaji wa kiwanja (kipande kidogo)nafasi ya kuonyesha ya sRGB yenye mabadiliko ya mwonekano wa Filamuskriniskrinifunguo_za_umbodhambi(A)dhambi(x) / xsautiwasemajisqrt(x*x y*y z*z)maandishimuundohaiwezi kupakia klipu ya filamuhaiwezi kupakia maandishihaiwezi kufungua failifaili isiyojulikana ya kusoma makosafaili ya kuhesabu makosa isiyojulikanafaili isiyojulikana ya kuandika makosaumbizo la fonti lisilotumikaumbizo lisilotumikaumbizo la picha lisilotumikaumbizo la klipu ya filamu isiyotumikauv_on_emitter() inahitaji kirekebishaji kutoka kwa kitu kilichotathminiwamtazamojuzuuwasimamizi_wa_dirishawmOwnerID '%s' haiko kwenye nafasi ya kazi '%s'nafasi za kaziulimwenguandikay = (Ax B)|%i iliyounganishwa kipengee cha maktaba|%i kifaa/vifaa vingi vya silaha× (Ax B)