OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_wave_texture.oso shader node_wave_texture param int use_mapping 0 %read{2,2} %write{2147483647,-1} param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1} param string wave_type "bands" %read{9,29} %write{2147483647,-1} param string bands_direction "x" %read{11,19} %write{2147483647,-1} param string rings_direction "x" %read{32,38} %write{2147483647,-1} param string profile "sine" %read{136,143} %write{2147483647,-1} param float Scale 5 %read{4,4} %write{2147483647,-1} param float Distortion 0 %read{44,134} %write{2147483647,-1} param float Detail 2 %read{55,88} %write{2147483647,-1} param float DetailScale 1 %read{46,46} %write{2147483647,-1} param float DetailRoughness 0.5 %read{83,83} %write{2147483647,-1} param float PhaseOffset 0 %read{43,43} %write{2147483647,-1} param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr oparam float Fac 0 %read{156,156} %write{141,154} oparam color Color 0 0 0 %read{2147483647,-1} %write{156,156} global point P %read{0,0} %write{2147483647,-1} local point ___463_precision_correction %read{55,111} %write{55,109} local point ___463_p %read{55,112} %write{55,111} local point ___475_p %read{55,91} %write{48,48} local float ___475_fscale %read{55,91} %write{49,86} local float ___475_amp %read{55,120} %write{50,86} local float ___475_maxamp %read{55,128} %write{51,86} local float ___475_sum %read{55,130} %write{52,86} local int ___476_i %read{55,86} %write{54,86} local float ___477_t %read{55,86} %write{55,86} local float ___475_rmd %read{89,124} %write{88,88} local float ___478_t %read{113,113} %write{112,112} local float ___478_sum2 %read{119,124} %write{114,114} local point ___576_p %read{13,46} %write{7,7} local float ___576_n %read{43,152} %write{8,149} local point ___582_rp %read{34,41} %write{31,40} local point p %read{3,4} %write{1,3} temp point $tmp1 %read{6,6} %write{4,4} const string $const1 "wave" %read{5,5} %write{2147483647,-1} const float $const2 9.99999997e-07 %read{6,6} %write{2147483647,-1} temp point $tmp2 %read{7,7} %write{6,6} const float $const3 0.999998987 %read{7,7} %write{2147483647,-1} const float $const4 0 %read{8,89} %write{2147483647,-1} const string $const5 "bands" %read{9,9} %write{2147483647,-1} temp int $tmp3 %read{10,10} %write{9,9} const string $const6 "x" %read{11,32} %write{2147483647,-1} temp int $tmp4 %read{12,12} %write{11,11} const int $const7 0 %read{13,93} %write{2147483647,-1} temp float $tmp5 %read{14,14} %write{13,13} const float $const8 20 %read{14,42} %write{2147483647,-1} const string $const9 "y" %read{15,35} %write{2147483647,-1} temp int $tmp6 %read{16,16} %write{15,15} const int $const10 1 %read{17,126} %write{2147483647,-1} temp float $tmp7 %read{18,18} %write{17,17} const string $const11 "z" %read{19,38} %write{2147483647,-1} temp int $tmp8 %read{20,20} %write{19,19} const int $const12 2 %read{21,103} %write{2147483647,-1} temp float $tmp9 %read{22,22} %write{21,21} temp float $tmp10 %read{25,25} %write{23,23} temp float $tmp11 %read{25,25} %write{24,24} temp float $tmp12 %read{27,27} %write{25,25} temp float $tmp13 %read{27,27} %write{26,26} temp float $tmp14 %read{28,28} %write{27,27} const float $const13 10 %read{28,28} %write{2147483647,-1} const string $const14 "rings" %read{29,29} %write{2147483647,-1} temp int $tmp15 %read{30,30} %write{29,29} temp int $tmp16 %read{33,33} %write{32,32} const point $const15 0 1 1 %read{34,34} %write{2147483647,-1} temp int $tmp18 %read{36,36} %write{35,35} const point $const16 1 0 1 %read{37,37} %write{2147483647,-1} temp int $tmp20 %read{39,39} %write{38,38} const point $const17 1 1 0 %read{40,40} %write{2147483647,-1} temp float $tmp22 %read{42,42} %write{41,41} temp int $tmp23 %read{45,45} %write{44,44} temp float $tmp24 %read{132,132} %write{123,130} temp point $tmp25 %read{48,48} %write{46,46} const float $const18 2 %read{84,154} %write{2147483647,-1} const string $const19 "noise_fbm" %read{47,47} %write{2147483647,-1} const float $const20 1 %read{49,133} %write{2147483647,-1} temp int $tmp26 %read{55,86} %write{55,86} temp int $tmp27 %read{55,86} %write{55,86} temp int $tmp28 %read{53,86} %write{54,86} temp point $tmp29 %read{55,86} %write{55,86} const string $const21 "safe_snoise" %read{59,92} %write{2147483647,-1} const float $const22 0.5 %read{76,150} %write{2147483647,-1} temp point $tmp30 %read{55,86} %write{55,86} temp float $tmp31 %read{55,86} %write{55,86} temp float $tmp32 %read{55,86} %write{55,86} temp float $tmp33 %read{55,86} %write{55,86} const float $const23 1000000 %read{62,105} %write{2147483647,-1} temp int $tmp34 %read{55,86} %write{55,86} temp float $tmp35 %read{55,86} %write{55,86} temp float $tmp36 %read{55,86} %write{55,86} temp float $tmp37 %read{55,86} %write{55,86} temp float $tmp38 %read{55,86} %write{55,86} temp int $tmp39 %read{55,86} %write{55,86} temp float $tmp40 %read{55,86} %write{55,86} temp float $tmp41 %read{55,86} %write{55,86} temp float $tmp42 %read{55,86} %write{55,86} temp float $tmp43 %read{55,86} %write{55,86} temp int $tmp44 %read{55,86} %write{55,86} temp float $tmp45 %read{55,86} %write{55,86} temp point $tmp46 %read{55,86} %write{55,86} const float $const24 100000 %read{77,110} %write{2147483647,-1} const string $const25 "snoise" %read{79,112} %write{2147483647,-1} temp float $tmp47 %read{55,86} %write{55,86} temp int $tmp48 %read{2147483647,-1} %write{55,86} temp float $tmp49 %read{88,88} %write{87,87} temp int $tmp50 %read{90,90} %write{89,89} temp point $tmp51 %read{93,110} %write{91,91} temp point $tmp52 %read{109,109} %write{108,108} temp float $tmp53 %read{108,108} %write{97,97} temp float $tmp54 %read{95,95} %write{94,94} temp float $tmp55 %read{94,94} %write{93,93} temp int $tmp56 %read{96,96} %write{95,95} temp float $tmp57 %read{97,97} %write{96,96} temp float $tmp58 %read{108,108} %write{102,102} temp float $tmp59 %read{100,100} %write{99,99} temp float $tmp60 %read{99,99} %write{98,98} temp int $tmp61 %read{101,101} %write{100,100} temp float $tmp62 %read{102,102} %write{101,101} temp float $tmp63 %read{108,108} %write{107,107} temp float $tmp64 %read{105,105} %write{104,104} temp float $tmp65 %read{104,104} %write{103,103} temp int $tmp66 %read{106,106} %write{105,105} temp float $tmp67 %read{107,107} %write{106,106} temp point $tmp68 %read{111,111} %write{110,110} temp float $tmp69 %read{114,114} %write{113,113} temp float $tmp70 %read{117,117} %write{116,116} temp float $tmp71 %read{118,118} %write{117,117} temp float $tmp72 %read{123,123} %write{118,118} temp float $tmp73 %read{121,121} %write{119,119} temp float $tmp74 %read{121,121} %write{120,120} temp float $tmp75 %read{122,122} %write{121,121} temp float $tmp76 %read{123,123} %write{122,122} temp float $tmp77 %read{128,128} %write{127,127} temp float $tmp78 %read{129,129} %write{128,128} temp float $tmp79 %read{133,133} %write{132,132} temp float $tmp80 %read{134,134} %write{133,133} temp float $tmp81 %read{135,135} %write{134,134} const string $const26 "sine" %read{136,136} %write{2147483647,-1} temp int $tmp82 %read{137,137} %write{136,136} temp float $tmp83 %read{140,140} %write{139,139} const float $const27 1.57079637 %read{138,138} %write{2147483647,-1} temp float $tmp84 %read{139,139} %write{138,138} temp float $tmp85 %read{141,141} %write{140,140} const string $const28 "saw" %read{143,143} %write{2147483647,-1} temp int $tmp86 %read{144,144} %write{143,143} const float $const29 6.28318548 %read{145,149} %write{2147483647,-1} temp float $tmp87 %read{147,147} %write{146,146} temp float $tmp88 %read{154,154} %write{153,153} temp float $tmp89 %read{152,152} %write{151,151} temp float $tmp90 %read{151,151} %write{150,150} temp float $tmp91 %read{153,153} %write{152,152} code Vector # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:87 # point Vector = P, assign Vector P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{87} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:91 # point p = Vector; assign p Vector %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{91} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:93 # if (use_mapping) if use_mapping 4 4 %line{93} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:94 # p = transform(mapping, p); transform p mapping p %line{94} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:96 # Fac = wave(p * Scale, mul $tmp1 p Scale %line{96} %argrw{"wrr"} functioncall $const1 156 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:22 # point p = (p_input + 0.000001) * 0.999999; add $tmp2 $tmp1 $const2 %line{22} %argrw{"wrr"} mul ___576_p $tmp2 $const3 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:24 # float n = 0.0; assign ___576_n $const4 %line{24} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:26 # if (type == "bands") { eq $tmp3 wave_type $const5 %line{26} %argrw{"wrr"} if $tmp3 29 43 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:27 # if (bands_direction == "x") { eq $tmp4 bands_direction $const6 %line{27} %argrw{"wrr"} if $tmp4 15 29 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:28 # n = p[0] * 20.0; compref $tmp5 ___576_p $const7 %line{28} %argrw{"wrr"} mul ___576_n $tmp5 $const8 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:30 # else if (bands_direction == "y") { eq $tmp6 bands_direction $const9 %line{30} %argrw{"wrr"} if $tmp6 19 29 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:31 # n = p[1] * 20.0; compref $tmp7 ___576_p $const10 %line{31} %argrw{"wrr"} mul ___576_n $tmp7 $const8 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:33 # else if (bands_direction == "z") { eq $tmp8 bands_direction $const11 %line{33} %argrw{"wrr"} if $tmp8 23 29 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:34 # n = p[2] * 20.0; compref $tmp9 ___576_p $const12 %line{34} %argrw{"wrr"} mul ___576_n $tmp9 $const8 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:37 # n = (p[0] + p[1] + p[2]) * 10.0; compref $tmp10 ___576_p $const7 %line{37} %argrw{"wrr"} compref $tmp11 ___576_p $const10 %argrw{"wrr"} add $tmp12 $tmp10 $tmp11 %argrw{"wrr"} compref $tmp13 ___576_p $const12 %argrw{"wrr"} add $tmp14 $tmp12 $tmp13 %argrw{"wrr"} mul ___576_n $tmp14 $const13 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:40 # else if (type == "rings") { eq $tmp15 wave_type $const14 %line{40} %argrw{"wrr"} if $tmp15 43 43 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:41 # point rp = p; assign ___582_rp ___576_p %line{41} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:42 # if (rings_direction == "x") { eq $tmp16 rings_direction $const6 %line{42} %argrw{"wrr"} if $tmp16 35 41 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:43 # rp *= point(0.0, 1.0, 1.0); mul ___582_rp ___582_rp $const15 %line{43} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:45 # else if (rings_direction == "y") { eq $tmp18 rings_direction $const9 %line{45} %argrw{"wrr"} if $tmp18 38 41 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:46 # rp *= point(1.0, 0.0, 1.0); mul ___582_rp ___582_rp $const16 %line{46} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:48 # else if (rings_direction == "z") { eq $tmp20 rings_direction $const11 %line{48} %argrw{"wrr"} if $tmp20 41 41 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:49 # rp *= point(1.0, 1.0, 0.0); mul ___582_rp ___582_rp $const17 %line{49} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:53 # n = length(rp) * 20.0; length $tmp22 ___582_rp %line{53} %argrw{"wr"} mul ___576_n $tmp22 $const8 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:56 # n += phase; add ___576_n ___576_n PhaseOffset %line{56} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:58 # if (distortion != 0.0) { neq $tmp23 Distortion $const4 %line{58} %argrw{"wrr"} if $tmp23 136 136 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:59 # n = n + (distortion * (noise_fbm(p * dscale, detail, droughness, 2.0, 1) * 2.0 - 1.0)); mul $tmp25 ___576_p DetailScale %line{59} %argrw{"wrr"} functioncall $const19 132 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:246 # NOISE_FBM(vector3) assign ___475_p $tmp25 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h"} %line{246} %argrw{"wr"} assign ___475_fscale $const20 %argrw{"wr"} assign ___475_amp $const20 %argrw{"wr"} assign ___475_maxamp $const4 %argrw{"wr"} assign ___475_sum $const4 %argrw{"wr"} for $tmp28 55 58 85 87 %argrw{"r"} assign ___476_i $const7 %argrw{"wr"} assign $tmp26 Detail %argrw{"wr"} le $tmp27 ___476_i $tmp26 %argrw{"wrr"} neq $tmp28 $tmp27 $const7 %argrw{"wrr"} mul $tmp29 ___475_fscale ___475_p %argrw{"wrr"} functioncall $const21 80 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:83 # vector3 precision_correction = 0.5 * vector3(float(fabs(co.x) >= 1000000.0), compref $tmp33 $tmp29 $const7 %line{83} %argrw{"wrr"} fabs $tmp32 $tmp33 %argrw{"wr"} ge $tmp34 $tmp32 $const23 %argrw{"wrr"} assign $tmp35 $tmp34 %argrw{"wr"} assign $tmp31 $tmp35 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:84 # float(fabs(co.y) >= 1000000.0), compref $tmp38 $tmp29 $const10 %line{84} %argrw{"wrr"} fabs $tmp37 $tmp38 %argrw{"wr"} ge $tmp39 $tmp37 $const23 %argrw{"wrr"} assign $tmp40 $tmp39 %argrw{"wr"} assign $tmp36 $tmp40 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:85 # float(fabs(co.z) >= 1000000.0)); compref $tmp43 $tmp29 $const12 %line{85} %argrw{"wrr"} fabs $tmp42 $tmp43 %argrw{"wr"} ge $tmp44 $tmp42 $const23 %argrw{"wrr"} assign $tmp45 $tmp44 %argrw{"wr"} assign $tmp41 $tmp45 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:83 # vector3 precision_correction = 0.5 * vector3(float(fabs(co.x) >= 1000000.0), point $tmp30 $tmp31 $tmp36 $tmp41 %line{83} %argrw{"wrrr"} mul ___463_precision_correction $const22 $tmp30 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:89 # vector3 p = fmod(co, 100000.0) + precision_correction; fmod $tmp46 $tmp29 $const24 %line{89} %argrw{"wrr"} add ___463_p $tmp46 ___463_precision_correction %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:91 # return noise("snoise", p); noise ___477_t $const25 ___463_p %line{91} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:246 # NOISE_FBM(vector3) mul $tmp47 ___477_t ___475_amp %line{246} %argrw{"wrr"} add ___475_sum ___475_sum $tmp47 %argrw{"wrr"} add ___475_maxamp ___475_maxamp ___475_amp %argrw{"wrr"} mul ___475_amp ___475_amp DetailRoughness %argrw{"wrr"} mul ___475_fscale ___475_fscale $const18 %argrw{"wrr"} assign $tmp48 ___476_i %argrw{"wr"} add ___476_i ___476_i $const10 %argrw{"wrr"} floor $tmp49 Detail %argrw{"wr"} sub ___475_rmd Detail $tmp49 %argrw{"wrr"} neq $tmp50 ___475_rmd $const4 %argrw{"wrr"} if $tmp50 126 132 %argrw{"r"} mul $tmp51 ___475_fscale ___475_p %argrw{"wrr"} functioncall $const21 113 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:83 # vector3 precision_correction = 0.5 * vector3(float(fabs(co.x) >= 1000000.0), compref $tmp55 $tmp51 $const7 %line{83} %argrw{"wrr"} fabs $tmp54 $tmp55 %argrw{"wr"} ge $tmp56 $tmp54 $const23 %argrw{"wrr"} assign $tmp57 $tmp56 %argrw{"wr"} assign $tmp53 $tmp57 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:84 # float(fabs(co.y) >= 1000000.0), compref $tmp60 $tmp51 $const10 %line{84} %argrw{"wrr"} fabs $tmp59 $tmp60 %argrw{"wr"} ge $tmp61 $tmp59 $const23 %argrw{"wrr"} assign $tmp62 $tmp61 %argrw{"wr"} assign $tmp58 $tmp62 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:85 # float(fabs(co.z) >= 1000000.0)); compref $tmp65 $tmp51 $const12 %line{85} %argrw{"wrr"} fabs $tmp64 $tmp65 %argrw{"wr"} ge $tmp66 $tmp64 $const23 %argrw{"wrr"} assign $tmp67 $tmp66 %argrw{"wr"} assign $tmp63 $tmp67 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:83 # vector3 precision_correction = 0.5 * vector3(float(fabs(co.x) >= 1000000.0), point $tmp52 $tmp53 $tmp58 $tmp63 %line{83} %argrw{"wrrr"} mul ___463_precision_correction $const22 $tmp52 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:89 # vector3 p = fmod(co, 100000.0) + precision_correction; fmod $tmp68 $tmp51 $const24 %line{89} %argrw{"wrr"} add ___463_p $tmp68 ___463_precision_correction %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:91 # return noise("snoise", p); noise ___478_t $const25 ___463_p %line{91} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:246 # NOISE_FBM(vector3) mul $tmp69 ___478_t ___475_amp %line{246} %argrw{"wrr"} add ___478_sum2 ___475_sum $tmp69 %argrw{"wrr"} if $const10 124 125 %argrw{"r"} mul $tmp70 $const22 ___475_sum %argrw{"wrr"} div $tmp71 $tmp70 ___475_maxamp %argrw{"wrr"} add $tmp72 $tmp71 $const22 %argrw{"wrr"} mul $tmp73 $const22 ___478_sum2 %argrw{"wrr"} add $tmp74 ___475_maxamp ___475_amp %argrw{"wrr"} div $tmp75 $tmp73 $tmp74 %argrw{"wrr"} add $tmp76 $tmp75 $const22 %argrw{"wrr"} mix $tmp24 $tmp72 $tmp76 ___475_rmd %argrw{"wrrr"} mix $tmp24 ___475_sum ___478_sum2 ___475_rmd %argrw{"wrrr"} return if $const10 130 131 %argrw{"r"} mul $tmp77 $const22 ___475_sum %argrw{"wrr"} div $tmp78 $tmp77 ___475_maxamp %argrw{"wrr"} add $tmp24 $tmp78 $const22 %argrw{"wrr"} assign $tmp24 ___475_sum %argrw{"wr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:59 # n = n + (distortion * (noise_fbm(p * dscale, detail, droughness, 2.0, 1) * 2.0 - 1.0)); mul $tmp79 $tmp24 $const18 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{59} %argrw{"wrr"} sub $tmp80 $tmp79 $const20 %argrw{"wrr"} mul $tmp81 Distortion $tmp80 %argrw{"wrr"} add ___576_n ___576_n $tmp81 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:62 # if (profile == "sine") { eq $tmp82 profile $const26 %line{62} %argrw{"wrr"} if $tmp82 143 156 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:63 # return 0.5 + 0.5 * sin(n - M_PI_2); sub $tmp84 ___576_n $const27 %line{63} %argrw{"wrr"} sin $tmp83 $tmp84 %argrw{"wr"} mul $tmp85 $const22 $tmp83 %argrw{"wrr"} add Fac $const22 $tmp85 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:65 # else if (profile == "saw") { eq $tmp86 profile $const28 %line{65} %argrw{"wrr"} if $tmp86 149 156 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:66 # n /= M_2PI; div ___576_n ___576_n $const29 %line{66} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:67 # return n - floor(n); floor $tmp87 ___576_n %line{67} %argrw{"wr"} sub Fac ___576_n $tmp87 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:70 # n /= M_2PI; div ___576_n ___576_n $const29 %line{70} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:71 # return abs(n - floor(n + 0.5)) * 2.0; add $tmp90 ___576_n $const22 %line{71} %argrw{"wrr"} floor $tmp89 $tmp90 %argrw{"wr"} sub $tmp91 ___576_n $tmp89 %argrw{"wrr"} abs $tmp88 $tmp91 %argrw{"wr"} mul Fac $tmp88 $const18 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:106 # Color = Fac; assign Color Fac %line{106} %argrw{"wr"} end