OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_translucent_bsdf.oso shader node_translucent_bsdf param color Color 0.800000012 0.800000012 0.800000012 %read{2,2} %write{2147483647,-1} param normal Normal 0 0 0 %read{1,1} %write{0,0} %initexpr oparam closure color BSDF %read{2147483647,-1} %write{2,2} global normal N %read{0,0} %write{2147483647,-1} temp closure color $tmp1 %read{2,2} %write{1,1} const string $const1 "translucent" %read{1,1} %write{2147483647,-1} code Normal # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_translucent_bsdf.osl:7 # shader node_translucent_bsdf(color Color = 0.8, normal Normal = N, output closure color BSDF = 0) assign Normal N %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_translucent_bsdf.osl"} %line{7} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_translucent_bsdf.osl:9 # BSDF = Color * translucent(Normal); closure $tmp1 $const1 Normal %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_translucent_bsdf.osl"} %line{9} %argrw{"wrr"} mul BSDF $tmp1 Color %argrw{"wrr"} end