OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_toon_bsdf.oso shader node_toon_bsdf param color Color 0.800000012 0.800000012 0.800000012 %read{4,8} %write{2147483647,-1} param string component "diffuse" %read{1,5} %write{2147483647,-1} param float Size 0.5 %read{3,7} %write{2147483647,-1} param float Smooth 0 %read{3,7} %write{2147483647,-1} param normal Normal 0 0 0 %read{3,7} %write{0,0} %initexpr oparam closure color BSDF %read{2147483647,-1} %write{4,8} global normal N %read{0,0} %write{2147483647,-1} const string $const1 "diffuse" %read{1,1} %write{2147483647,-1} temp int $tmp1 %read{2,2} %write{1,1} temp closure color $tmp2 %read{4,4} %write{3,3} const string $const2 "diffuse_toon" %read{3,3} %write{2147483647,-1} const string $const3 "glossy" %read{5,5} %write{2147483647,-1} temp int $tmp3 %read{6,6} %write{5,5} temp closure color $tmp4 %read{8,8} %write{7,7} const string $const4 "glossy_toon" %read{7,7} %write{2147483647,-1} code Normal # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:11 # normal Normal = N, assign Normal N %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl"} %line{11} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:14 # if (component == "diffuse") eq $tmp1 component $const1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl"} %line{14} %argrw{"wrr"} if $tmp1 5 9 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:15 # BSDF = Color * diffuse_toon(Normal, Size, Smooth); closure $tmp2 $const2 Normal Size Smooth %line{15} %argrw{"wrrrr"} mul BSDF $tmp2 Color %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:16 # else if (component == "glossy") eq $tmp3 component $const3 %line{16} %argrw{"wrr"} if $tmp3 9 9 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:17 # BSDF = Color * glossy_toon(Normal, Size, Smooth); closure $tmp4 $const4 Normal Size Smooth %line{17} %argrw{"wrrrr"} mul BSDF $tmp4 Color %argrw{"wrr"} end