OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_tangent.oso shader node_tangent param string attr_name "geom:tangent" %read{4,4} %write{2147483647,-1} param string direction_type "radial" %read{2,5} %write{2147483647,-1} param string axis "z" %read{11,19} %write{2147483647,-1} oparam normal Tangent 0 0 0 %read{2147483647,-1} %write{0,36} %initexpr global point P %read{10,10} %write{2147483647,-1} global normal N %read{34,36} %write{2147483647,-1} global vector dPdu %read{0,0} %write{2147483647,-1} local vector T %read{33,34} %write{1,33} local point ___369_generated %read{13,30} %write{7,10} const vector $const1 0 0 0 %read{1,1} %write{2147483647,-1} const string $const2 "uv_map" %read{2,2} %write{2147483647,-1} temp int $tmp1 %read{3,3} %write{2,2} temp int $tmp2 %read{2147483647,-1} %write{4,4} const string $const3 "radial" %read{5,5} %write{2147483647,-1} temp int $tmp3 %read{6,6} %write{5,5} temp int $tmp4 %read{8,8} %write{7,7} const string $const4 "geom:generated" %read{7,7} %write{2147483647,-1} temp int $tmp5 %read{9,9} %write{8,8} const int $const5 0 %read{8,30} %write{2147483647,-1} const string $const6 "x" %read{11,11} %write{2147483647,-1} temp int $tmp6 %read{12,12} %write{11,11} const float $const7 0 %read{18,32} %write{2147483647,-1} const int $const8 2 %read{13,21} %write{2147483647,-1} temp float $tmp7 %read{14,14} %write{13,13} const float $const9 0.5 %read{14,31} %write{2147483647,-1} temp float $tmp8 %read{15,15} %write{14,14} temp float $tmp9 %read{18,18} %write{15,15} const int $const10 1 %read{16,27} %write{2147483647,-1} temp float $tmp10 %read{17,17} %write{16,16} temp float $tmp11 %read{18,18} %write{17,17} const string $const11 "y" %read{19,19} %write{2147483647,-1} temp int $tmp12 %read{20,20} %write{19,19} temp float $tmp13 %read{22,22} %write{21,21} temp float $tmp14 %read{23,23} %write{22,22} temp float $tmp15 %read{26,26} %write{23,23} temp float $tmp16 %read{25,25} %write{24,24} temp float $tmp17 %read{26,26} %write{25,25} temp float $tmp18 %read{28,28} %write{27,27} temp float $tmp19 %read{29,29} %write{28,28} temp float $tmp20 %read{32,32} %write{29,29} temp float $tmp21 %read{31,31} %write{30,30} temp float $tmp22 %read{32,32} %write{31,31} const string $const12 "object" %read{33,33} %write{2147483647,-1} const string $const13 "world" %read{33,33} %write{2147483647,-1} temp vector $tmp23 %read{36,36} %write{35,35} temp vector $tmp24 %read{35,35} %write{34,34} code Tangent # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:10 # output normal Tangent = normalize(dPdu)) normalize Tangent dPdu %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl"} %line{10} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:12 # vector T = vector(0.0, 0.0, 0.0); assign T $const1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl"} %line{12} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:14 # if (direction_type == "uv_map") { eq $tmp1 direction_type $const2 %line{14} %argrw{"wrr"} if $tmp1 5 33 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:15 # getattribute(attr_name, T); getattribute $tmp2 attr_name T %line{15} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:17 # else if (direction_type == "radial") { eq $tmp3 direction_type $const3 %line{17} %argrw{"wrr"} if $tmp3 33 33 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:20 # if (!getattribute("geom:generated", generated)) getattribute $tmp4 $const4 ___369_generated %line{20} %argrw{"wrw"} eq $tmp5 $tmp4 $const5 %argrw{"wrr"} if $tmp5 11 11 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:21 # generated = P; assign ___369_generated P %line{21} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:23 # if (axis == "x") eq $tmp6 axis $const6 %line{23} %argrw{"wrr"} if $tmp6 19 33 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:24 # T = vector(0.0, -(generated[2] - 0.5), (generated[1] - 0.5)); compref $tmp7 ___369_generated $const8 %line{24} %argrw{"wrr"} sub $tmp8 $tmp7 $const9 %argrw{"wrr"} neg $tmp9 $tmp8 %argrw{"wr"} compref $tmp10 ___369_generated $const10 %argrw{"wrr"} sub $tmp11 $tmp10 $const9 %argrw{"wrr"} vector T $const7 $tmp9 $tmp11 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:25 # else if (axis == "y") eq $tmp12 axis $const11 %line{25} %argrw{"wrr"} if $tmp12 27 33 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:26 # T = vector(-(generated[2] - 0.5), 0.0, (generated[0] - 0.5)); compref $tmp13 ___369_generated $const8 %line{26} %argrw{"wrr"} sub $tmp14 $tmp13 $const9 %argrw{"wrr"} neg $tmp15 $tmp14 %argrw{"wr"} compref $tmp16 ___369_generated $const5 %argrw{"wrr"} sub $tmp17 $tmp16 $const9 %argrw{"wrr"} vector T $tmp15 $const7 $tmp17 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:28 # T = vector(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0); compref $tmp18 ___369_generated $const10 %line{28} %argrw{"wrr"} sub $tmp19 $tmp18 $const9 %argrw{"wrr"} neg $tmp20 $tmp19 %argrw{"wr"} compref $tmp21 ___369_generated $const5 %argrw{"wrr"} sub $tmp22 $tmp21 $const9 %argrw{"wrr"} vector T $tmp20 $tmp22 $const7 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:31 # T = transform("object", "world", T); transformv T $const12 $const13 T %line{31} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:32 # Tangent = cross(N, normalize(cross(T, N))); cross $tmp24 T N %line{32} %argrw{"wrr"} normalize $tmp23 $tmp24 %argrw{"wr"} cross Tangent N $tmp23 %argrw{"wrr"} end