OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_separate_xyz.oso shader node_separate_xyz param vector Vector 0.800000012 0.800000012 0.800000012 %read{0,2} %write{2147483647,-1} oparam float X 0 %read{2147483647,-1} %write{0,0} oparam float Y 0 %read{2147483647,-1} %write{1,1} oparam float Z 0 %read{2147483647,-1} %write{2,2} const int $const1 0 %read{0,0} %write{2147483647,-1} const int $const2 1 %read{1,1} %write{2147483647,-1} const int $const3 2 %read{2,2} %write{2147483647,-1} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_separate_xyz.osl:12 # X = Vector[0]; compref X Vector $const1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_separate_xyz.osl"} %line{12} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_separate_xyz.osl:13 # Y = Vector[1]; compref Y Vector $const2 %line{13} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_separate_xyz.osl:14 # Z = Vector[2]; compref Z Vector $const3 %line{14} %argrw{"wrr"} end