OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_point_info.oso shader node_point_info oparam point Position 0 0 0 %read{2147483647,-1} %write{0,0} oparam float Radius 0 %read{2147483647,-1} %write{1,1} oparam float Random 0 %read{2147483647,-1} %write{2,2} temp int $tmp1 %read{2147483647,-1} %write{0,0} const string $const1 "geom:point_position" %read{0,0} %write{2147483647,-1} temp int $tmp2 %read{2147483647,-1} %write{1,1} const string $const2 "geom:point_radius" %read{1,1} %write{2147483647,-1} temp int $tmp3 %read{2147483647,-1} %write{2,2} const string $const3 "geom:point_random" %read{2,2} %write{2147483647,-1} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_point_info.osl:11 # getattribute("geom:point_position", Position); getattribute $tmp1 $const1 Position %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_point_info.osl"} %line{11} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_point_info.osl:12 # getattribute("geom:point_radius", Radius); getattribute $tmp2 $const2 Radius %line{12} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_point_info.osl:13 # getattribute("geom:point_random", Random); getattribute $tmp3 $const3 Random %line{13} %argrw{"wrw"} end