OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_normal.oso shader node_normal param normal direction 0 0 0 %read{0,0} %write{2147483647,-1} param normal NormalIn 0 0 0 %read{1,1} %write{2147483647,-1} oparam normal NormalOut 0 0 0 %read{2,2} %write{0,0} oparam float Dot 1 %read{2147483647,-1} %write{2,2} temp normal $tmp1 %read{2,2} %write{1,1} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_normal.osl:12 # NormalOut = normalize(direction); normalize NormalOut direction %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_normal.osl"} %line{12} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_normal.osl:13 # Dot = dot(NormalOut, normalize(NormalIn)); normalize $tmp1 NormalIn %line{13} %argrw{"wr"} dot Dot NormalOut $tmp1 %argrw{"wrr"} end