OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.oso shader node_metallic_bsdf param color BaseColor 0.616999984 0.577000022 0.540000021 %read{75,75} %write{2147483647,-1} param color EdgeTint 0.694999993 0.726000011 0.769999981 %read{78,78} %write{2147483647,-1} param vector IOR 2.75699997 2.51300001 2.23099995 %read{82,82} %write{2147483647,-1} param vector Extinction 3.8670001 3.40400004 3.00900006 %read{84,84} %write{2147483647,-1} param string distribution "multi_ggx" %read{80,85} %write{2147483647,-1} param string fresnel_type "f82" %read{72,72} %write{2147483647,-1} param float Roughness 0.5 %read{2,2} %write{2147483647,-1} param float Anisotropy 0 %read{8,11} %write{2147483647,-1} param float Rotation 0 %read{18,20} %write{2147483647,-1} param float ThinFilmThickness 0 %read{80,85} %write{2147483647,-1} param float ThinFilmIOR 1.33000004 %read{80,85} %write{2147483647,-1} param normal Normal 0 0 0 %read{22,85} %write{0,0} %initexpr param normal Tangent 0 0 0 %read{7,7} %write{2147483647,-1} oparam closure color BSDF %read{2147483647,-1} %write{80,85} global normal N %read{0,0} %write{2147483647,-1} local vector ___257_axis %read{26,28} %write{23,23} local float ___257_cosang %read{25,66} %write{24,24} local float ___257_sinang %read{36,61} %write{24,24} local float ___257_cosang1 %read{35,60} %write{25,25} local float ___257_x %read{29,61} %write{26,26} local float ___257_y %read{34,59} %write{27,27} local float ___257_z %read{36,64} %write{28,28} local matrix ___257_M %read{70,70} %write{68,68} local float r2 %read{4,6} %write{3,4} local float alpha_x %read{16,85} %write{5,16} local float alpha_y %read{17,85} %write{6,17} local vector T %read{69,85} %write{7,71} local float ___374_aspect %read{16,17} %write{15,15} local color ___375_F0 %read{80,80} %write{76,76} local color ___375_F82 %read{80,80} %write{79,79} const float $const1 0 %read{3,83} %write{2147483647,-1} const float $const2 1 %read{2,68} %write{2147483647,-1} const string $const3 "clamp" %read{1,77} %write{2147483647,-1} temp float $tmp1 %read{3,3} %write{2,2} temp int $tmp2 %read{9,9} %write{8,8} temp float $tmp3 %read{13,13} %write{12,12} temp float $tmp4 %read{12,12} %write{11,11} const float $const4 0.899999976 %read{13,13} %write{2147483647,-1} temp float $tmp5 %read{14,14} %write{13,13} temp float $tmp6 %read{15,15} %write{14,14} temp int $tmp7 %read{19,19} %write{18,18} const float $const5 6.28318548 %read{20,20} %write{2147483647,-1} temp float $tmp8 %read{24,24} %write{20,20} const point $const6 0 0 0 %read{22,71} %write{2147483647,-1} const string $const7 "rotate" %read{21,21} %write{2147483647,-1} temp vector $tmp10 %read{23,23} %write{22,22} const int $const8 0 %read{26,26} %write{2147483647,-1} const int $const9 1 %read{27,27} %write{2147483647,-1} const int $const10 2 %read{28,28} %write{2147483647,-1} temp float $tmp11 %read{33,33} %write{29,29} temp float $tmp12 %read{31,31} %write{30,30} temp float $tmp13 %read{32,32} %write{31,31} temp float $tmp14 %read{33,33} %write{32,32} temp float $tmp15 %read{68,68} %write{33,33} temp float $tmp16 %read{35,35} %write{34,34} temp float $tmp17 %read{37,37} %write{35,35} temp float $tmp18 %read{37,37} %write{36,36} temp float $tmp19 %read{68,68} %write{37,37} temp float $tmp20 %read{39,39} %write{38,38} temp float $tmp21 %read{41,41} %write{39,39} temp float $tmp22 %read{41,41} %write{40,40} temp float $tmp23 %read{68,68} %write{41,41} temp float $tmp24 %read{43,43} %write{42,42} temp float $tmp25 %read{45,45} %write{43,43} temp float $tmp26 %read{45,45} %write{44,44} temp float $tmp27 %read{68,68} %write{45,45} temp float $tmp28 %read{50,50} %write{46,46} temp float $tmp29 %read{48,48} %write{47,47} temp float $tmp30 %read{49,49} %write{48,48} temp float $tmp31 %read{50,50} %write{49,49} temp float $tmp32 %read{68,68} %write{50,50} temp float $tmp33 %read{52,52} %write{51,51} temp float $tmp34 %read{54,54} %write{52,52} temp float $tmp35 %read{54,54} %write{53,53} temp float $tmp36 %read{68,68} %write{54,54} temp float $tmp37 %read{56,56} %write{55,55} temp float $tmp38 %read{58,58} %write{56,56} temp float $tmp39 %read{58,58} %write{57,57} temp float $tmp40 %read{68,68} %write{58,58} temp float $tmp41 %read{60,60} %write{59,59} temp float $tmp42 %read{62,62} %write{60,60} temp float $tmp43 %read{62,62} %write{61,61} temp float $tmp44 %read{68,68} %write{62,62} temp float $tmp45 %read{67,67} %write{63,63} temp float $tmp46 %read{65,65} %write{64,64} temp float $tmp47 %read{66,66} %write{65,65} temp float $tmp48 %read{67,67} %write{66,66} temp float $tmp49 %read{68,68} %write{67,67} temp vector $tmp50 %read{71,71} %write{70,70} temp vector $tmp51 %read{70,70} %write{69,69} const string $const11 "f82" %read{72,72} %write{2147483647,-1} temp int $tmp52 %read{73,73} %write{72,72} const color $const12 0 0 0 %read{76,79} %write{2147483647,-1} const color $const13 1 1 1 %read{75,78} %write{2147483647,-1} temp color $tmp55 %read{76,76} %write{75,75} temp color $tmp58 %read{79,79} %write{78,78} const string $const14 "thinfilm_thickness" %read{80,85} %write{2147483647,-1} const string $const15 "thinfilm_ior" %read{80,85} %write{2147483647,-1} const string $const16 "microfacet_f82_tint" %read{80,80} %write{2147483647,-1} temp vector $tmp59 %read{85,85} %write{82,82} temp vector $tmp60 %read{82,82} %write{81,81} temp vector $tmp61 %read{85,85} %write{84,84} temp vector $tmp62 %read{84,84} %write{83,83} const string $const17 "conductor_bsdf" %read{85,85} %write{2147483647,-1} code Normal # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:19 # normal Normal = N, assign Normal N %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl"} %line{19} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:23 # float r2 = clamp(Roughness, 0.0, 1.0); functioncall $const3 4 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl"} %line{23} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp1 Roughness $const2 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max r2 $tmp1 $const1 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:24 # r2 *= r2; mul r2 r2 r2 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl"} %line{24} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:25 # float alpha_x = r2, alpha_y = r2; assign alpha_x r2 %line{25} %argrw{"wr"} assign alpha_y r2 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:28 # vector T = Tangent; assign T Tangent %line{28} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:29 # if (Anisotropy > 0.0) { gt $tmp2 Anisotropy $const1 %line{29} %argrw{"wrr"} if $tmp2 72 72 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:30 # float aspect = sqrt(1.0 - clamp(Anisotropy, 0.0, 1.0) * 0.9); functioncall $const3 13 %line{30} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp4 Anisotropy $const2 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max $tmp3 $tmp4 $const1 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:30 # float aspect = sqrt(1.0 - clamp(Anisotropy, 0.0, 1.0) * 0.9); mul $tmp5 $tmp3 $const4 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl"} %line{30} %argrw{"wrr"} sub $tmp6 $const2 $tmp5 %argrw{"wrr"} sqrt ___374_aspect $tmp6 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:31 # alpha_x /= aspect; div alpha_x alpha_x ___374_aspect %line{31} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:32 # alpha_y *= aspect; mul alpha_y alpha_y ___374_aspect %line{32} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:33 # if (Rotation != 0.0) neq $tmp7 Rotation $const1 %line{33} %argrw{"wrr"} if $tmp7 72 72 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:34 # T = rotate(T, Rotation * M_2PI, point(0.0, 0.0, 0.0), Normal); mul $tmp8 Rotation $const5 %line{34} %argrw{"wrr"} functioncall $const7 72 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:270 # vector axis = normalize (b - a); sub $tmp10 Normal $const6 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{270} %argrw{"wrr"} normalize ___257_axis $tmp10 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:272 # sincos (angle, sinang, cosang); sincos $tmp8 ___257_sinang ___257_cosang %line{272} %argrw{"rww"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:273 # float cosang1 = 1.0 - cosang; sub ___257_cosang1 $const2 ___257_cosang %line{273} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:274 # float x = axis[0], y = axis[1], z = axis[2]; compref ___257_x ___257_axis $const8 %line{274} %argrw{"wrr"} compref ___257_y ___257_axis $const9 %argrw{"wrr"} compref ___257_z ___257_axis $const10 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:275 # matrix M = matrix (x * x + (1.0 - x * x) * cosang, mul $tmp11 ___257_x ___257_x %line{275} %argrw{"wrr"} mul $tmp12 ___257_x ___257_x %argrw{"wrr"} sub $tmp13 $const2 $tmp12 %argrw{"wrr"} mul $tmp14 $tmp13 ___257_cosang %argrw{"wrr"} add $tmp15 $tmp11 $tmp14 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:276 # x * y * cosang1 + z * sinang, mul $tmp16 ___257_x ___257_y %line{276} %argrw{"wrr"} mul $tmp17 $tmp16 ___257_cosang1 %argrw{"wrr"} mul $tmp18 ___257_z ___257_sinang %argrw{"wrr"} add $tmp19 $tmp17 $tmp18 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:277 # x * z * cosang1 - y * sinang, mul $tmp20 ___257_x ___257_z %line{277} %argrw{"wrr"} mul $tmp21 $tmp20 ___257_cosang1 %argrw{"wrr"} mul $tmp22 ___257_y ___257_sinang %argrw{"wrr"} sub $tmp23 $tmp21 $tmp22 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:279 # x * y * cosang1 - z * sinang, mul $tmp24 ___257_x ___257_y %line{279} %argrw{"wrr"} mul $tmp25 $tmp24 ___257_cosang1 %argrw{"wrr"} mul $tmp26 ___257_z ___257_sinang %argrw{"wrr"} sub $tmp27 $tmp25 $tmp26 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:280 # y * y + (1.0 - y * y) * cosang, mul $tmp28 ___257_y ___257_y %line{280} %argrw{"wrr"} mul $tmp29 ___257_y ___257_y %argrw{"wrr"} sub $tmp30 $const2 $tmp29 %argrw{"wrr"} mul $tmp31 $tmp30 ___257_cosang %argrw{"wrr"} add $tmp32 $tmp28 $tmp31 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:281 # y * z * cosang1 + x * sinang, mul $tmp33 ___257_y ___257_z %line{281} %argrw{"wrr"} mul $tmp34 $tmp33 ___257_cosang1 %argrw{"wrr"} mul $tmp35 ___257_x ___257_sinang %argrw{"wrr"} add $tmp36 $tmp34 $tmp35 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:283 # x * z * cosang1 + y * sinang, mul $tmp37 ___257_x ___257_z %line{283} %argrw{"wrr"} mul $tmp38 $tmp37 ___257_cosang1 %argrw{"wrr"} mul $tmp39 ___257_y ___257_sinang %argrw{"wrr"} add $tmp40 $tmp38 $tmp39 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:284 # y * z * cosang1 - x * sinang, mul $tmp41 ___257_y ___257_z %line{284} %argrw{"wrr"} mul $tmp42 $tmp41 ___257_cosang1 %argrw{"wrr"} mul $tmp43 ___257_x ___257_sinang %argrw{"wrr"} sub $tmp44 $tmp42 $tmp43 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:285 # z * z + (1.0 - z * z) * cosang, mul $tmp45 ___257_z ___257_z %line{285} %argrw{"wrr"} mul $tmp46 ___257_z ___257_z %argrw{"wrr"} sub $tmp47 $const2 $tmp46 %argrw{"wrr"} mul $tmp48 $tmp47 ___257_cosang %argrw{"wrr"} add $tmp49 $tmp45 $tmp48 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:275 # matrix M = matrix (x * x + (1.0 - x * x) * cosang, matrix ___257_M $tmp15 $tmp19 $tmp23 $const1 $tmp27 $tmp32 $tmp36 $const1 $tmp40 $tmp44 $tmp49 $const1 $const1 $const1 $const1 $const2 %line{275} %argrw{"wrrrrrrrrrrrrrrrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:288 # return transform (M, p-a) + a; sub $tmp51 T $const6 %line{288} %argrw{"wrr"} transformv $tmp50 ___257_M $tmp51 %argrw{"wrr"} add T $tmp50 $const6 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:37 # if (fresnel_type == "f82") { eq $tmp52 fresnel_type $const11 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl"} %line{37} %argrw{"wrr"} if $tmp52 81 86 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:38 # color F0 = clamp(BaseColor, color(0.0), color(1.0)); functioncall $const3 77 %line{38} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:140 # color clamp (color x, color minval, color maxval) { return max(min(x,maxval),minval); } min $tmp55 BaseColor $const13 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{140} %argrw{"wrr"} max ___375_F0 $tmp55 $const12 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:39 # color F82 = clamp(EdgeTint, color(0.0), color(1.0)); functioncall $const3 80 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl"} %line{39} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:140 # color clamp (color x, color minval, color maxval) { return max(min(x,maxval),minval); } min $tmp58 EdgeTint $const13 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{140} %argrw{"wrr"} max ___375_F82 $tmp58 $const12 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:40 # BSDF = microfacet_f82_tint(distribution, closure BSDF $const16 distribution Normal T alpha_x alpha_y ___375_F0 ___375_F82 $const14 ThinFilmThickness $const15 ThinFilmIOR %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl"} %line{40} %argrw{"wrrrrrrrrrrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:57 # max(IOR, 0.0), assign $tmp60 $const1 %line{57} %argrw{"wr"} max $tmp59 IOR $tmp60 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:58 # max(Extinction, 0.0), assign $tmp62 $const1 %line{58} %argrw{"wr"} max $tmp61 Extinction $tmp62 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_metallic_bsdf.osl:53 # BSDF = conductor_bsdf(Normal, closure BSDF $const17 Normal T alpha_x alpha_y $tmp59 $tmp61 distribution $const14 ThinFilmThickness $const15 ThinFilmIOR %line{53} %argrw{"wrrrrrrrrrrrr"} end