OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_mapping.oso shader node_mapping param string mapping_type "point" %read{0,173} %write{2147483647,-1} param point VectorIn 0 0 0 %read{47,238} %write{2147483647,-1} param point Location 0 0 0 %read{49,98} %write{2147483647,-1} param point Rotation 0 0 0 %read{3,186} %write{2147483647,-1} param point Scale 1 1 1 %read{47,239} %write{2147483647,-1} oparam point VectorOut 0 0 0 %read{2147483647,-1} %write{49,245} local float ___369_cx %read{24,217} %write{4,177} local float ___369_cy %read{16,217} %write{6,179} local float ___369_cz %read{16,214} %write{8,181} local float ___369_sx %read{22,214} %write{10,183} local float ___369_sy %read{20,212} %write{12,185} local float ___369_sz %read{18,213} %write{14,187} local matrix ___369_mat %read{46,219} %write{15,218} const string $const1 "point" %read{0,0} %write{2147483647,-1} temp int $tmp1 %read{1,1} %write{0,0} temp point $tmp2 %read{49,49} %write{48,48} temp matrix $tmp3 %read{48,48} %write{46,46} const string $const2 "euler_to_mat" %read{2,175} %write{2147483647,-1} const int $const3 0 %read{3,225} %write{2147483647,-1} temp float $tmp4 %read{4,4} %write{3,3} const int $const4 1 %read{5,232} %write{2147483647,-1} temp float $tmp5 %read{6,6} %write{5,5} const int $const5 2 %read{7,239} %write{2147483647,-1} temp float $tmp6 %read{8,8} %write{7,7} temp float $tmp7 %read{10,10} %write{9,9} temp float $tmp8 %read{12,12} %write{11,11} temp float $tmp9 %read{14,14} %write{13,13} const float $const6 1 %read{15,188} %write{2147483647,-1} temp float $tmp10 %read{17,17} %write{16,16} temp float $tmp11 %read{19,19} %write{18,18} temp float $tmp12 %read{21,21} %write{20,20} temp float $tmp13 %read{23,23} %write{22,22} temp float $tmp14 %read{25,25} %write{23,23} temp float $tmp15 %read{25,25} %write{24,24} temp float $tmp16 %read{26,26} %write{25,25} temp float $tmp17 %read{28,28} %write{27,27} temp float $tmp18 %read{30,30} %write{28,28} temp float $tmp19 %read{30,30} %write{29,29} temp float $tmp20 %read{31,31} %write{30,30} temp float $tmp21 %read{33,33} %write{32,32} temp float $tmp22 %read{35,35} %write{34,34} temp float $tmp23 %read{37,37} %write{35,35} temp float $tmp24 %read{37,37} %write{36,36} temp float $tmp25 %read{38,38} %write{37,37} temp float $tmp26 %read{40,40} %write{39,39} temp float $tmp27 %read{42,42} %write{40,40} temp float $tmp28 %read{42,42} %write{41,41} temp float $tmp29 %read{43,43} %write{42,42} temp float $tmp30 %read{45,45} %write{44,44} temp point $tmp31 %read{48,48} %write{47,47} const string $const7 "texture" %read{50,50} %write{2147483647,-1} temp int $tmp32 %read{51,51} %write{50,50} temp vector $tmp33 %read{104,118} %write{99,99} temp matrix $tmp34 %read{99,99} %write{97,97} temp matrix $tmp35 %read{97,97} %write{96,96} temp float $tmp36 %read{54,54} %write{53,53} temp float $tmp37 %read{56,56} %write{55,55} temp float $tmp38 %read{58,58} %write{57,57} temp float $tmp39 %read{60,60} %write{59,59} temp float $tmp40 %read{62,62} %write{61,61} temp float $tmp41 %read{64,64} %write{63,63} temp float $tmp42 %read{67,67} %write{66,66} temp float $tmp43 %read{69,69} %write{68,68} temp float $tmp44 %read{71,71} %write{70,70} temp float $tmp45 %read{73,73} %write{72,72} temp float $tmp46 %read{75,75} %write{73,73} temp float $tmp47 %read{75,75} %write{74,74} temp float $tmp48 %read{76,76} %write{75,75} temp float $tmp49 %read{78,78} %write{77,77} temp float $tmp50 %read{80,80} %write{78,78} temp float $tmp51 %read{80,80} %write{79,79} temp float $tmp52 %read{81,81} %write{80,80} temp float $tmp53 %read{83,83} %write{82,82} temp float $tmp54 %read{85,85} %write{84,84} temp float $tmp55 %read{87,87} %write{85,85} temp float $tmp56 %read{87,87} %write{86,86} temp float $tmp57 %read{88,88} %write{87,87} temp float $tmp58 %read{90,90} %write{89,89} temp float $tmp59 %read{92,92} %write{90,90} temp float $tmp60 %read{92,92} %write{91,91} temp float $tmp61 %read{93,93} %write{92,92} temp float $tmp62 %read{95,95} %write{94,94} temp vector $tmp63 %read{99,99} %write{98,98} const string $const8 "safe_divide" %read{100,220} %write{2147483647,-1} temp float $tmp64 %read{122,122} %write{106,107} temp float $tmp65 %read{102,102} %write{101,101} const float $const9 0 %read{102,241} %write{2147483647,-1} temp int $tmp66 %read{103,103} %write{102,102} temp float $tmp67 %read{106,106} %write{104,104} temp float $tmp68 %read{106,106} %write{105,105} temp float $tmp69 %read{122,122} %write{113,114} temp float $tmp70 %read{109,109} %write{108,108} temp int $tmp71 %read{110,110} %write{109,109} temp float $tmp72 %read{113,113} %write{111,111} temp float $tmp73 %read{113,113} %write{112,112} temp float $tmp74 %read{122,122} %write{120,121} temp float $tmp75 %read{116,116} %write{115,115} temp int $tmp76 %read{117,117} %write{116,116} temp float $tmp77 %read{120,120} %write{118,118} temp float $tmp78 %read{120,120} %write{119,119} const string $const10 "vector" %read{124,124} %write{2147483647,-1} temp int $tmp79 %read{125,125} %write{124,124} temp matrix $tmp80 %read{172,172} %write{170,170} temp float $tmp81 %read{128,128} %write{127,127} temp float $tmp82 %read{130,130} %write{129,129} temp float $tmp83 %read{132,132} %write{131,131} temp float $tmp84 %read{134,134} %write{133,133} temp float $tmp85 %read{136,136} %write{135,135} temp float $tmp86 %read{138,138} %write{137,137} temp float $tmp87 %read{141,141} %write{140,140} temp float $tmp88 %read{143,143} %write{142,142} temp float $tmp89 %read{145,145} %write{144,144} temp float $tmp90 %read{147,147} %write{146,146} temp float $tmp91 %read{149,149} %write{147,147} temp float $tmp92 %read{149,149} %write{148,148} temp float $tmp93 %read{150,150} %write{149,149} temp float $tmp94 %read{152,152} %write{151,151} temp float $tmp95 %read{154,154} %write{152,152} temp float $tmp96 %read{154,154} %write{153,153} temp float $tmp97 %read{155,155} %write{154,154} temp float $tmp98 %read{157,157} %write{156,156} temp float $tmp99 %read{159,159} %write{158,158} temp float $tmp100 %read{161,161} %write{159,159} temp float $tmp101 %read{161,161} %write{160,160} temp float $tmp102 %read{162,162} %write{161,161} temp float $tmp103 %read{164,164} %write{163,163} temp float $tmp104 %read{166,166} %write{164,164} temp float $tmp105 %read{166,166} %write{165,165} temp float $tmp106 %read{167,167} %write{166,166} temp float $tmp107 %read{169,169} %write{168,168} temp point $tmp108 %read{172,172} %write{171,171} const string $const11 "normal" %read{173,173} %write{2147483647,-1} temp int $tmp109 %read{174,174} %write{173,173} temp point $tmp110 %read{245,245} %write{244,244} temp matrix $tmp111 %read{244,244} %write{219,219} temp float $tmp112 %read{177,177} %write{176,176} temp float $tmp113 %read{179,179} %write{178,178} temp float $tmp114 %read{181,181} %write{180,180} temp float $tmp115 %read{183,183} %write{182,182} temp float $tmp116 %read{185,185} %write{184,184} temp float $tmp117 %read{187,187} %write{186,186} temp float $tmp118 %read{190,190} %write{189,189} temp float $tmp119 %read{192,192} %write{191,191} temp float $tmp120 %read{194,194} %write{193,193} temp float $tmp121 %read{196,196} %write{195,195} temp float $tmp122 %read{198,198} %write{196,196} temp float $tmp123 %read{198,198} %write{197,197} temp float $tmp124 %read{199,199} %write{198,198} temp float $tmp125 %read{201,201} %write{200,200} temp float $tmp126 %read{203,203} %write{201,201} temp float $tmp127 %read{203,203} %write{202,202} temp float $tmp128 %read{204,204} %write{203,203} temp float $tmp129 %read{206,206} %write{205,205} temp float $tmp130 %read{208,208} %write{207,207} temp float $tmp131 %read{210,210} %write{208,208} temp float $tmp132 %read{210,210} %write{209,209} temp float $tmp133 %read{211,211} %write{210,210} temp float $tmp134 %read{213,213} %write{212,212} temp float $tmp135 %read{215,215} %write{213,213} temp float $tmp136 %read{215,215} %write{214,214} temp float $tmp137 %read{216,216} %write{215,215} temp float $tmp138 %read{218,218} %write{217,217} temp point $tmp139 %read{244,244} %write{242,242} temp float $tmp140 %read{242,242} %write{226,227} temp float $tmp141 %read{222,222} %write{221,221} temp int $tmp142 %read{223,223} %write{222,222} temp float $tmp143 %read{226,226} %write{224,224} temp float $tmp144 %read{226,226} %write{225,225} temp float $tmp145 %read{242,242} %write{233,234} temp float $tmp146 %read{229,229} %write{228,228} temp int $tmp147 %read{230,230} %write{229,229} temp float $tmp148 %read{233,233} %write{231,231} temp float $tmp149 %read{233,233} %write{232,232} temp float $tmp150 %read{242,242} %write{240,241} temp float $tmp151 %read{236,236} %write{235,235} temp int $tmp152 %read{237,237} %write{236,236} temp float $tmp153 %read{240,240} %write{238,238} temp float $tmp154 %read{240,240} %write{239,239} const string $const12 "%s" %read{246,246} %write{2147483647,-1} const string $const13 "Unknown Mapping vector type!" %read{246,246} %write{2147483647,-1} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:45 # if (mapping_type == "point") { eq $tmp1 mapping_type $const1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl"} %line{45} %argrw{"wrr"} if $tmp1 50 247 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:46 # VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)) + Location; functioncall $const2 47 %line{46} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:16 # float cx = cos(euler[0]); compref $tmp4 Rotation $const3 %line{16} %argrw{"wrr"} cos ___369_cx $tmp4 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:17 # float cy = cos(euler[1]); compref $tmp5 Rotation $const4 %line{17} %argrw{"wrr"} cos ___369_cy $tmp5 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:18 # float cz = cos(euler[2]); compref $tmp6 Rotation $const5 %line{18} %argrw{"wrr"} cos ___369_cz $tmp6 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:19 # float sx = sin(euler[0]); compref $tmp7 Rotation $const3 %line{19} %argrw{"wrr"} sin ___369_sx $tmp7 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:20 # float sy = sin(euler[1]); compref $tmp8 Rotation $const4 %line{20} %argrw{"wrr"} sin ___369_sy $tmp8 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:21 # float sz = sin(euler[2]); compref $tmp9 Rotation $const5 %line{21} %argrw{"wrr"} sin ___369_sz $tmp9 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:23 # matrix mat = matrix(1.0); assign ___369_mat $const6 %line{23} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:24 # mat[0][0] = cy * cz; mul $tmp10 ___369_cy ___369_cz %line{24} %argrw{"wrr"} mxcompassign ___369_mat $const3 $const3 $tmp10 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:25 # mat[0][1] = cy * sz; mul $tmp11 ___369_cy ___369_sz %line{25} %argrw{"wrr"} mxcompassign ___369_mat $const3 $const4 $tmp11 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:26 # mat[0][2] = -sy; neg $tmp12 ___369_sy %line{26} %argrw{"wr"} mxcompassign ___369_mat $const3 $const5 $tmp12 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:28 # mat[1][0] = sy * sx * cz - cx * sz; mul $tmp13 ___369_sy ___369_sx %line{28} %argrw{"wrr"} mul $tmp14 $tmp13 ___369_cz %argrw{"wrr"} mul $tmp15 ___369_cx ___369_sz %argrw{"wrr"} sub $tmp16 $tmp14 $tmp15 %argrw{"wrr"} mxcompassign ___369_mat $const4 $const3 $tmp16 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:29 # mat[1][1] = sy * sx * sz + cx * cz; mul $tmp17 ___369_sy ___369_sx %line{29} %argrw{"wrr"} mul $tmp18 $tmp17 ___369_sz %argrw{"wrr"} mul $tmp19 ___369_cx ___369_cz %argrw{"wrr"} add $tmp20 $tmp18 $tmp19 %argrw{"wrr"} mxcompassign ___369_mat $const4 $const4 $tmp20 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:30 # mat[1][2] = cy * sx; mul $tmp21 ___369_cy ___369_sx %line{30} %argrw{"wrr"} mxcompassign ___369_mat $const4 $const5 $tmp21 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:32 # mat[2][0] = sy * cx * cz + sx * sz; mul $tmp22 ___369_sy ___369_cx %line{32} %argrw{"wrr"} mul $tmp23 $tmp22 ___369_cz %argrw{"wrr"} mul $tmp24 ___369_sx ___369_sz %argrw{"wrr"} add $tmp25 $tmp23 $tmp24 %argrw{"wrr"} mxcompassign ___369_mat $const5 $const3 $tmp25 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:33 # mat[2][1] = sy * cx * sz - sx * cz; mul $tmp26 ___369_sy ___369_cx %line{33} %argrw{"wrr"} mul $tmp27 $tmp26 ___369_sz %argrw{"wrr"} mul $tmp28 ___369_sx ___369_cz %argrw{"wrr"} sub $tmp29 $tmp27 $tmp28 %argrw{"wrr"} mxcompassign ___369_mat $const5 $const4 $tmp29 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:34 # mat[2][2] = cy * cx; mul $tmp30 ___369_cy ___369_cx %line{34} %argrw{"wrr"} mxcompassign ___369_mat $const5 $const5 $tmp30 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:35 # return mat; assign $tmp3 ___369_mat %line{35} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:46 # VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)) + Location; mul $tmp31 VectorIn Scale %line{46} %argrw{"wrr"} transform $tmp2 $tmp3 $tmp31 %argrw{"wrr"} add VectorOut $tmp2 Location %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:48 # else if (mapping_type == "texture") { eq $tmp32 mapping_type $const7 %line{48} %argrw{"wrr"} if $tmp32 124 247 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:49 # VectorOut = safe_divide(transform(transpose(euler_to_mat(Rotation)), (VectorIn - Location)), functioncall $const2 97 %line{49} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:16 # float cx = cos(euler[0]); compref $tmp36 Rotation $const3 %line{16} %argrw{"wrr"} cos ___369_cx $tmp36 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:17 # float cy = cos(euler[1]); compref $tmp37 Rotation $const4 %line{17} %argrw{"wrr"} cos ___369_cy $tmp37 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:18 # float cz = cos(euler[2]); compref $tmp38 Rotation $const5 %line{18} %argrw{"wrr"} cos ___369_cz $tmp38 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:19 # float sx = sin(euler[0]); compref $tmp39 Rotation $const3 %line{19} %argrw{"wrr"} sin ___369_sx $tmp39 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:20 # float sy = sin(euler[1]); compref $tmp40 Rotation $const4 %line{20} %argrw{"wrr"} sin ___369_sy $tmp40 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:21 # float sz = sin(euler[2]); compref $tmp41 Rotation $const5 %line{21} %argrw{"wrr"} sin ___369_sz $tmp41 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:23 # matrix mat = matrix(1.0); assign ___369_mat $const6 %line{23} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:24 # mat[0][0] = cy * cz; mul $tmp42 ___369_cy ___369_cz %line{24} %argrw{"wrr"} mxcompassign ___369_mat $const3 $const3 $tmp42 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:25 # mat[0][1] = cy * sz; mul $tmp43 ___369_cy ___369_sz %line{25} %argrw{"wrr"} mxcompassign ___369_mat $const3 $const4 $tmp43 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:26 # mat[0][2] = -sy; neg $tmp44 ___369_sy %line{26} %argrw{"wr"} mxcompassign ___369_mat $const3 $const5 $tmp44 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:28 # mat[1][0] = sy * sx * cz - cx * sz; mul $tmp45 ___369_sy ___369_sx %line{28} %argrw{"wrr"} mul $tmp46 $tmp45 ___369_cz %argrw{"wrr"} mul $tmp47 ___369_cx ___369_sz %argrw{"wrr"} sub $tmp48 $tmp46 $tmp47 %argrw{"wrr"} mxcompassign ___369_mat $const4 $const3 $tmp48 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:29 # mat[1][1] = sy * sx * sz + cx * cz; mul $tmp49 ___369_sy ___369_sx %line{29} %argrw{"wrr"} mul $tmp50 $tmp49 ___369_sz %argrw{"wrr"} mul $tmp51 ___369_cx ___369_cz %argrw{"wrr"} add $tmp52 $tmp50 $tmp51 %argrw{"wrr"} mxcompassign ___369_mat $const4 $const4 $tmp52 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:30 # mat[1][2] = cy * sx; mul $tmp53 ___369_cy ___369_sx %line{30} %argrw{"wrr"} mxcompassign ___369_mat $const4 $const5 $tmp53 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:32 # mat[2][0] = sy * cx * cz + sx * sz; mul $tmp54 ___369_sy ___369_cx %line{32} %argrw{"wrr"} mul $tmp55 $tmp54 ___369_cz %argrw{"wrr"} mul $tmp56 ___369_sx ___369_sz %argrw{"wrr"} add $tmp57 $tmp55 $tmp56 %argrw{"wrr"} mxcompassign ___369_mat $const5 $const3 $tmp57 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:33 # mat[2][1] = sy * cx * sz - sx * cz; mul $tmp58 ___369_sy ___369_cx %line{33} %argrw{"wrr"} mul $tmp59 $tmp58 ___369_sz %argrw{"wrr"} mul $tmp60 ___369_sx ___369_cz %argrw{"wrr"} sub $tmp61 $tmp59 $tmp60 %argrw{"wrr"} mxcompassign ___369_mat $const5 $const4 $tmp61 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:34 # mat[2][2] = cy * cx; mul $tmp62 ___369_cy ___369_cx %line{34} %argrw{"wrr"} mxcompassign ___369_mat $const5 $const5 $tmp62 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:35 # return mat; assign $tmp35 ___369_mat %line{35} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:49 # VectorOut = safe_divide(transform(transpose(euler_to_mat(Rotation)), (VectorIn - Location)), transpose $tmp34 $tmp35 %line{49} %argrw{"wr"} sub $tmp63 VectorIn Location %argrw{"wrr"} transformv $tmp33 $tmp34 $tmp63 %argrw{"wrr"} functioncall $const8 124 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:9 # return point((b[0] != 0.0) ? a[0] / b[0] : 0.0, compref $tmp65 Scale $const3 %line{9} %argrw{"wrr"} neq $tmp66 $tmp65 $const9 %argrw{"wrr"} if $tmp66 107 108 %argrw{"r"} compref $tmp67 $tmp33 $const3 %argrw{"wrr"} compref $tmp68 Scale $const3 %argrw{"wrr"} div $tmp64 $tmp67 $tmp68 %argrw{"wrr"} assign $tmp64 $const9 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:10 # (b[1] != 0.0) ? a[1] / b[1] : 0.0, compref $tmp70 Scale $const4 %line{10} %argrw{"wrr"} neq $tmp71 $tmp70 $const9 %argrw{"wrr"} if $tmp71 114 115 %argrw{"r"} compref $tmp72 $tmp33 $const4 %argrw{"wrr"} compref $tmp73 Scale $const4 %argrw{"wrr"} div $tmp69 $tmp72 $tmp73 %argrw{"wrr"} assign $tmp69 $const9 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:11 # (b[2] != 0.0) ? a[2] / b[2] : 0.0); compref $tmp75 Scale $const5 %line{11} %argrw{"wrr"} neq $tmp76 $tmp75 $const9 %argrw{"wrr"} if $tmp76 121 122 %argrw{"r"} compref $tmp77 $tmp33 $const5 %argrw{"wrr"} compref $tmp78 Scale $const5 %argrw{"wrr"} div $tmp74 $tmp77 $tmp78 %argrw{"wrr"} assign $tmp74 $const9 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:9 # return point((b[0] != 0.0) ? a[0] / b[0] : 0.0, point VectorOut $tmp64 $tmp69 $tmp74 %line{9} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:11 # (b[2] != 0.0) ? a[2] / b[2] : 0.0); return %line{11} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:52 # else if (mapping_type == "vector") { eq $tmp79 mapping_type $const10 %line{52} %argrw{"wrr"} if $tmp79 173 247 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:53 # VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)); functioncall $const2 171 %line{53} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:16 # float cx = cos(euler[0]); compref $tmp81 Rotation $const3 %line{16} %argrw{"wrr"} cos ___369_cx $tmp81 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:17 # float cy = cos(euler[1]); compref $tmp82 Rotation $const4 %line{17} %argrw{"wrr"} cos ___369_cy $tmp82 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:18 # float cz = cos(euler[2]); compref $tmp83 Rotation $const5 %line{18} %argrw{"wrr"} cos ___369_cz $tmp83 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:19 # float sx = sin(euler[0]); compref $tmp84 Rotation $const3 %line{19} %argrw{"wrr"} sin ___369_sx $tmp84 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:20 # float sy = sin(euler[1]); compref $tmp85 Rotation $const4 %line{20} %argrw{"wrr"} sin ___369_sy $tmp85 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:21 # float sz = sin(euler[2]); compref $tmp86 Rotation $const5 %line{21} %argrw{"wrr"} sin ___369_sz $tmp86 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:23 # matrix mat = matrix(1.0); assign ___369_mat $const6 %line{23} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:24 # mat[0][0] = cy * cz; mul $tmp87 ___369_cy ___369_cz %line{24} %argrw{"wrr"} mxcompassign ___369_mat $const3 $const3 $tmp87 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:25 # mat[0][1] = cy * sz; mul $tmp88 ___369_cy ___369_sz %line{25} %argrw{"wrr"} mxcompassign ___369_mat $const3 $const4 $tmp88 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:26 # mat[0][2] = -sy; neg $tmp89 ___369_sy %line{26} %argrw{"wr"} mxcompassign ___369_mat $const3 $const5 $tmp89 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:28 # mat[1][0] = sy * sx * cz - cx * sz; mul $tmp90 ___369_sy ___369_sx %line{28} %argrw{"wrr"} mul $tmp91 $tmp90 ___369_cz %argrw{"wrr"} mul $tmp92 ___369_cx ___369_sz %argrw{"wrr"} sub $tmp93 $tmp91 $tmp92 %argrw{"wrr"} mxcompassign ___369_mat $const4 $const3 $tmp93 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:29 # mat[1][1] = sy * sx * sz + cx * cz; mul $tmp94 ___369_sy ___369_sx %line{29} %argrw{"wrr"} mul $tmp95 $tmp94 ___369_sz %argrw{"wrr"} mul $tmp96 ___369_cx ___369_cz %argrw{"wrr"} add $tmp97 $tmp95 $tmp96 %argrw{"wrr"} mxcompassign ___369_mat $const4 $const4 $tmp97 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:30 # mat[1][2] = cy * sx; mul $tmp98 ___369_cy ___369_sx %line{30} %argrw{"wrr"} mxcompassign ___369_mat $const4 $const5 $tmp98 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:32 # mat[2][0] = sy * cx * cz + sx * sz; mul $tmp99 ___369_sy ___369_cx %line{32} %argrw{"wrr"} mul $tmp100 $tmp99 ___369_cz %argrw{"wrr"} mul $tmp101 ___369_sx ___369_sz %argrw{"wrr"} add $tmp102 $tmp100 $tmp101 %argrw{"wrr"} mxcompassign ___369_mat $const5 $const3 $tmp102 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:33 # mat[2][1] = sy * cx * sz - sx * cz; mul $tmp103 ___369_sy ___369_cx %line{33} %argrw{"wrr"} mul $tmp104 $tmp103 ___369_sz %argrw{"wrr"} mul $tmp105 ___369_sx ___369_cz %argrw{"wrr"} sub $tmp106 $tmp104 $tmp105 %argrw{"wrr"} mxcompassign ___369_mat $const5 $const4 $tmp106 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:34 # mat[2][2] = cy * cx; mul $tmp107 ___369_cy ___369_cx %line{34} %argrw{"wrr"} mxcompassign ___369_mat $const5 $const5 $tmp107 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:35 # return mat; assign $tmp80 ___369_mat %line{35} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:53 # VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)); mul $tmp108 VectorIn Scale %line{53} %argrw{"wrr"} transform VectorOut $tmp80 $tmp108 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:55 # else if (mapping_type == "normal") { eq $tmp109 mapping_type $const11 %line{55} %argrw{"wrr"} if $tmp109 246 247 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:56 # VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale))); functioncall $const2 220 %line{56} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:16 # float cx = cos(euler[0]); compref $tmp112 Rotation $const3 %line{16} %argrw{"wrr"} cos ___369_cx $tmp112 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:17 # float cy = cos(euler[1]); compref $tmp113 Rotation $const4 %line{17} %argrw{"wrr"} cos ___369_cy $tmp113 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:18 # float cz = cos(euler[2]); compref $tmp114 Rotation $const5 %line{18} %argrw{"wrr"} cos ___369_cz $tmp114 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:19 # float sx = sin(euler[0]); compref $tmp115 Rotation $const3 %line{19} %argrw{"wrr"} sin ___369_sx $tmp115 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:20 # float sy = sin(euler[1]); compref $tmp116 Rotation $const4 %line{20} %argrw{"wrr"} sin ___369_sy $tmp116 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:21 # float sz = sin(euler[2]); compref $tmp117 Rotation $const5 %line{21} %argrw{"wrr"} sin ___369_sz $tmp117 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:23 # matrix mat = matrix(1.0); assign ___369_mat $const6 %line{23} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:24 # mat[0][0] = cy * cz; mul $tmp118 ___369_cy ___369_cz %line{24} %argrw{"wrr"} mxcompassign ___369_mat $const3 $const3 $tmp118 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:25 # mat[0][1] = cy * sz; mul $tmp119 ___369_cy ___369_sz %line{25} %argrw{"wrr"} mxcompassign ___369_mat $const3 $const4 $tmp119 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:26 # mat[0][2] = -sy; neg $tmp120 ___369_sy %line{26} %argrw{"wr"} mxcompassign ___369_mat $const3 $const5 $tmp120 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:28 # mat[1][0] = sy * sx * cz - cx * sz; mul $tmp121 ___369_sy ___369_sx %line{28} %argrw{"wrr"} mul $tmp122 $tmp121 ___369_cz %argrw{"wrr"} mul $tmp123 ___369_cx ___369_sz %argrw{"wrr"} sub $tmp124 $tmp122 $tmp123 %argrw{"wrr"} mxcompassign ___369_mat $const4 $const3 $tmp124 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:29 # mat[1][1] = sy * sx * sz + cx * cz; mul $tmp125 ___369_sy ___369_sx %line{29} %argrw{"wrr"} mul $tmp126 $tmp125 ___369_sz %argrw{"wrr"} mul $tmp127 ___369_cx ___369_cz %argrw{"wrr"} add $tmp128 $tmp126 $tmp127 %argrw{"wrr"} mxcompassign ___369_mat $const4 $const4 $tmp128 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:30 # mat[1][2] = cy * sx; mul $tmp129 ___369_cy ___369_sx %line{30} %argrw{"wrr"} mxcompassign ___369_mat $const4 $const5 $tmp129 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:32 # mat[2][0] = sy * cx * cz + sx * sz; mul $tmp130 ___369_sy ___369_cx %line{32} %argrw{"wrr"} mul $tmp131 $tmp130 ___369_cz %argrw{"wrr"} mul $tmp132 ___369_sx ___369_sz %argrw{"wrr"} add $tmp133 $tmp131 $tmp132 %argrw{"wrr"} mxcompassign ___369_mat $const5 $const3 $tmp133 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:33 # mat[2][1] = sy * cx * sz - sx * cz; mul $tmp134 ___369_sy ___369_cx %line{33} %argrw{"wrr"} mul $tmp135 $tmp134 ___369_sz %argrw{"wrr"} mul $tmp136 ___369_sx ___369_cz %argrw{"wrr"} sub $tmp137 $tmp135 $tmp136 %argrw{"wrr"} mxcompassign ___369_mat $const5 $const4 $tmp137 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:34 # mat[2][2] = cy * cx; mul $tmp138 ___369_cy ___369_cx %line{34} %argrw{"wrr"} mxcompassign ___369_mat $const5 $const5 $tmp138 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:35 # return mat; assign $tmp111 ___369_mat %line{35} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:56 # VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale))); functioncall $const8 244 %line{56} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:9 # return point((b[0] != 0.0) ? a[0] / b[0] : 0.0, compref $tmp141 Scale $const3 %line{9} %argrw{"wrr"} neq $tmp142 $tmp141 $const9 %argrw{"wrr"} if $tmp142 227 228 %argrw{"r"} compref $tmp143 VectorIn $const3 %argrw{"wrr"} compref $tmp144 Scale $const3 %argrw{"wrr"} div $tmp140 $tmp143 $tmp144 %argrw{"wrr"} assign $tmp140 $const9 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:10 # (b[1] != 0.0) ? a[1] / b[1] : 0.0, compref $tmp146 Scale $const4 %line{10} %argrw{"wrr"} neq $tmp147 $tmp146 $const9 %argrw{"wrr"} if $tmp147 234 235 %argrw{"r"} compref $tmp148 VectorIn $const4 %argrw{"wrr"} compref $tmp149 Scale $const4 %argrw{"wrr"} div $tmp145 $tmp148 $tmp149 %argrw{"wrr"} assign $tmp145 $const9 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:11 # (b[2] != 0.0) ? a[2] / b[2] : 0.0); compref $tmp151 Scale $const5 %line{11} %argrw{"wrr"} neq $tmp152 $tmp151 $const9 %argrw{"wrr"} if $tmp152 241 242 %argrw{"r"} compref $tmp153 VectorIn $const5 %argrw{"wrr"} compref $tmp154 Scale $const5 %argrw{"wrr"} div $tmp150 $tmp153 $tmp154 %argrw{"wrr"} assign $tmp150 $const9 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:9 # return point((b[0] != 0.0) ? a[0] / b[0] : 0.0, point $tmp139 $tmp140 $tmp145 $tmp150 %line{9} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:11 # (b[2] != 0.0) ? a[2] / b[2] : 0.0); return %line{11} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:56 # VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale))); transform $tmp110 $tmp111 $tmp139 %line{56} %argrw{"wrr"} normalize VectorOut $tmp110 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:59 # warning("%s", "Unknown Mapping vector type!"); warning $const12 $const13 %line{59} %argrw{"rr"} end