OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_magic_texture.oso shader node_magic_texture param int use_mapping 0 %read{2,2} %write{2147483647,-1} param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1} param int depth 2 %read{42,109} %write{2147483647,-1} param float Distortion 5 %read{5,5} %write{2147483647,-1} param float Scale 5 %read{7,21} %write{2147483647,-1} param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr oparam float Fac 0 %read{2147483647,-1} %write{131,131} oparam color Color 0 0 0 %read{126,129} %write{125,125} global point P %read{0,0} %write{2147483647,-1} local float ___368_dist %read{44,121} %write{5,118} local float ___368_a %read{27,36} %write{12,12} local float ___368_b %read{27,37} %write{19,19} local float ___368_c %read{28,38} %write{26,26} local float ___368_x %read{44,122} %write{30,119} local float ___368_y %read{45,123} %write{35,120} local float ___368_z %read{46,124} %write{41,121} local point p %read{3,20} %write{1,3} const string $const1 "magic" %read{4,4} %write{2147483647,-1} const int $const2 0 %read{6,126} %write{2147483647,-1} temp float $tmp1 %read{7,7} %write{6,6} temp float $tmp2 %read{9,12} %write{7,7} const float $const3 6.28318548 %read{9,25} %write{2147483647,-1} const string $const4 "mod" %read{8,22} %write{2147483647,-1} temp float $tmp3 %read{11,11} %write{10,10} temp float $tmp4 %read{10,10} %write{9,9} temp float $tmp5 %read{12,12} %write{11,11} const int $const5 1 %read{13,127} %write{2147483647,-1} temp float $tmp6 %read{14,14} %write{13,13} temp float $tmp7 %read{16,19} %write{14,14} temp float $tmp8 %read{18,18} %write{17,17} temp float $tmp9 %read{17,17} %write{16,16} temp float $tmp10 %read{19,19} %write{18,18} const int $const6 2 %read{20,129} %write{2147483647,-1} temp float $tmp11 %read{21,21} %write{20,20} temp float $tmp12 %read{23,26} %write{21,21} temp float $tmp13 %read{25,25} %write{24,24} temp float $tmp14 %read{24,24} %write{23,23} temp float $tmp15 %read{26,26} %write{25,25} temp float $tmp16 %read{28,28} %write{27,27} temp float $tmp17 %read{29,29} %write{28,28} const float $const7 5 %read{29,39} %write{2147483647,-1} temp float $tmp18 %read{30,30} %write{29,29} temp float $tmp19 %read{32,32} %write{31,31} temp float $tmp20 %read{33,33} %write{32,32} temp float $tmp21 %read{34,34} %write{33,33} temp float $tmp22 %read{35,35} %write{34,34} temp float $tmp23 %read{41,41} %write{40,40} temp float $tmp24 %read{37,37} %write{36,36} temp float $tmp25 %read{38,38} %write{37,37} temp float $tmp26 %read{39,39} %write{38,38} temp float $tmp27 %read{40,40} %write{39,39} temp int $tmp28 %read{43,43} %write{42,42} temp float $tmp29 %read{50,50} %write{49,49} temp float $tmp30 %read{48,48} %write{47,47} temp float $tmp31 %read{49,49} %write{48,48} temp int $tmp32 %read{53,53} %write{52,52} temp float $tmp33 %read{55,55} %write{54,54} temp float $tmp34 %read{56,56} %write{55,55} temp int $tmp35 %read{59,59} %write{58,58} temp float $tmp36 %read{61,61} %write{60,60} temp float $tmp37 %read{62,62} %write{61,61} temp float $tmp38 %read{63,63} %write{62,62} const int $const8 3 %read{65,65} %write{2147483647,-1} temp int $tmp39 %read{66,66} %write{65,65} temp float $tmp40 %read{71,71} %write{70,70} temp float $tmp41 %read{68,68} %write{67,67} temp float $tmp42 %read{69,69} %write{68,68} temp float $tmp43 %read{70,70} %write{69,69} const int $const9 4 %read{73,73} %write{2147483647,-1} temp int $tmp44 %read{74,74} %write{73,73} temp float $tmp45 %read{79,79} %write{78,78} temp float $tmp46 %read{76,76} %write{75,75} temp float $tmp47 %read{77,77} %write{76,76} temp float $tmp48 %read{78,78} %write{77,77} const int $const10 5 %read{81,81} %write{2147483647,-1} temp int $tmp49 %read{82,82} %write{81,81} temp float $tmp50 %read{87,87} %write{86,86} temp float $tmp51 %read{84,84} %write{83,83} temp float $tmp52 %read{85,85} %write{84,84} temp float $tmp53 %read{86,86} %write{85,85} const int $const11 6 %read{89,89} %write{2147483647,-1} temp int $tmp54 %read{90,90} %write{89,89} temp float $tmp55 %read{92,92} %write{91,91} temp float $tmp56 %read{93,93} %write{92,92} const int $const12 7 %read{95,95} %write{2147483647,-1} temp int $tmp57 %read{96,96} %write{95,95} temp float $tmp58 %read{98,98} %write{97,97} temp float $tmp59 %read{99,99} %write{98,98} const int $const13 8 %read{101,101} %write{2147483647,-1} temp int $tmp60 %read{102,102} %write{101,101} temp float $tmp61 %read{107,107} %write{106,106} temp float $tmp62 %read{104,104} %write{103,103} temp float $tmp63 %read{105,105} %write{104,104} temp float $tmp64 %read{106,106} %write{105,105} const int $const14 9 %read{109,109} %write{2147483647,-1} temp int $tmp65 %read{110,110} %write{109,109} temp float $tmp66 %read{114,114} %write{113,113} temp float $tmp67 %read{112,112} %write{111,111} temp float $tmp68 %read{113,113} %write{112,112} const float $const15 0 %read{116,116} %write{2147483647,-1} temp int $tmp69 %read{117,117} %write{116,116} const float $const16 2 %read{118,118} %write{2147483647,-1} const float $const17 0.5 %read{122,124} %write{2147483647,-1} temp float $tmp70 %read{125,125} %write{122,122} temp float $tmp71 %read{125,125} %write{123,123} temp float $tmp72 %read{125,125} %write{124,124} temp float $tmp73 %read{128,128} %write{126,126} temp float $tmp74 %read{128,128} %write{127,127} temp float $tmp75 %read{130,130} %write{128,128} temp float $tmp76 %read{130,130} %write{129,129} temp float $tmp77 %read{131,131} %write{130,130} const float $const18 0.333333343 %read{131,131} %write{2147483647,-1} code Vector # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:88 # point Vector = P, assign Vector P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{88} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:92 # point p = Vector; assign p Vector %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{92} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:94 # if (use_mapping) if use_mapping 4 4 %line{94} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:95 # p = transform(mapping, p); transform p mapping p %line{95} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:97 # Color = magic(p, Scale, depth, Distortion); functioncall $const1 126 %line{97} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:10 # float dist = distortion; assign ___368_dist Distortion %line{10} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:12 # float a = mod(p.x * scale, M_2PI); compref $tmp1 p $const2 %line{12} %argrw{"wrr"} mul $tmp2 $tmp1 Scale %argrw{"wrr"} functioncall $const4 13 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:132 # float mod (float a, float b) { return a - b*floor(a/b); } div $tmp4 $tmp2 $const3 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{132} %argrw{"wrr"} floor $tmp3 $tmp4 %argrw{"wr"} mul $tmp5 $const3 $tmp3 %argrw{"wrr"} sub ___368_a $tmp2 $tmp5 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:13 # float b = mod(p.y * scale, M_2PI); compref $tmp6 p $const5 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{13} %argrw{"wrr"} mul $tmp7 $tmp6 Scale %argrw{"wrr"} functioncall $const4 20 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:132 # float mod (float a, float b) { return a - b*floor(a/b); } div $tmp9 $tmp7 $const3 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{132} %argrw{"wrr"} floor $tmp8 $tmp9 %argrw{"wr"} mul $tmp10 $const3 $tmp8 %argrw{"wrr"} sub ___368_b $tmp7 $tmp10 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:14 # float c = mod(p.z * scale, M_2PI); compref $tmp11 p $const6 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{14} %argrw{"wrr"} mul $tmp12 $tmp11 Scale %argrw{"wrr"} functioncall $const4 27 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:132 # float mod (float a, float b) { return a - b*floor(a/b); } div $tmp14 $tmp12 $const3 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{132} %argrw{"wrr"} floor $tmp13 $tmp14 %argrw{"wr"} mul $tmp15 $const3 $tmp13 %argrw{"wrr"} sub ___368_c $tmp12 $tmp15 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:16 # float x = sin((a + b + c) * 5.0); add $tmp16 ___368_a ___368_b %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{16} %argrw{"wrr"} add $tmp17 $tmp16 ___368_c %argrw{"wrr"} mul $tmp18 $tmp17 $const7 %argrw{"wrr"} sin ___368_x $tmp18 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:17 # float y = cos((-a + b - c) * 5.0); neg $tmp19 ___368_a %line{17} %argrw{"wr"} add $tmp20 $tmp19 ___368_b %argrw{"wrr"} sub $tmp21 $tmp20 ___368_c %argrw{"wrr"} mul $tmp22 $tmp21 $const7 %argrw{"wrr"} cos ___368_y $tmp22 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:18 # float z = -cos((-a - b + c) * 5.0); neg $tmp24 ___368_a %line{18} %argrw{"wr"} sub $tmp25 $tmp24 ___368_b %argrw{"wrr"} add $tmp26 $tmp25 ___368_c %argrw{"wrr"} mul $tmp27 $tmp26 $const7 %argrw{"wrr"} cos $tmp23 $tmp27 %argrw{"wr"} neg ___368_z $tmp23 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:20 # if (n > 0) { gt $tmp28 depth $const2 %line{20} %argrw{"wrr"} if $tmp28 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:21 # x *= dist; mul ___368_x ___368_x ___368_dist %line{21} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:22 # y *= dist; mul ___368_y ___368_y ___368_dist %line{22} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:23 # z *= dist; mul ___368_z ___368_z ___368_dist %line{23} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:24 # y = -cos(x - y + z); sub $tmp30 ___368_x ___368_y %line{24} %argrw{"wrr"} add $tmp31 $tmp30 ___368_z %argrw{"wrr"} cos $tmp29 $tmp31 %argrw{"wr"} neg ___368_y $tmp29 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:25 # y *= dist; mul ___368_y ___368_y ___368_dist %line{25} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:27 # if (n > 1) { gt $tmp32 depth $const5 %line{27} %argrw{"wrr"} if $tmp32 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:28 # x = cos(x - y - z); sub $tmp33 ___368_x ___368_y %line{28} %argrw{"wrr"} sub $tmp34 $tmp33 ___368_z %argrw{"wrr"} cos ___368_x $tmp34 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:29 # x *= dist; mul ___368_x ___368_x ___368_dist %line{29} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:31 # if (n > 2) { gt $tmp35 depth $const6 %line{31} %argrw{"wrr"} if $tmp35 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:32 # z = sin(-x - y - z); neg $tmp36 ___368_x %line{32} %argrw{"wr"} sub $tmp37 $tmp36 ___368_y %argrw{"wrr"} sub $tmp38 $tmp37 ___368_z %argrw{"wrr"} sin ___368_z $tmp38 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:33 # z *= dist; mul ___368_z ___368_z ___368_dist %line{33} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:35 # if (n > 3) { gt $tmp39 depth $const8 %line{35} %argrw{"wrr"} if $tmp39 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:36 # x = -cos(-x + y - z); neg $tmp41 ___368_x %line{36} %argrw{"wr"} add $tmp42 $tmp41 ___368_y %argrw{"wrr"} sub $tmp43 $tmp42 ___368_z %argrw{"wrr"} cos $tmp40 $tmp43 %argrw{"wr"} neg ___368_x $tmp40 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:37 # x *= dist; mul ___368_x ___368_x ___368_dist %line{37} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:39 # if (n > 4) { gt $tmp44 depth $const9 %line{39} %argrw{"wrr"} if $tmp44 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:40 # y = -sin(-x + y + z); neg $tmp46 ___368_x %line{40} %argrw{"wr"} add $tmp47 $tmp46 ___368_y %argrw{"wrr"} add $tmp48 $tmp47 ___368_z %argrw{"wrr"} sin $tmp45 $tmp48 %argrw{"wr"} neg ___368_y $tmp45 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:41 # y *= dist; mul ___368_y ___368_y ___368_dist %line{41} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:43 # if (n > 5) { gt $tmp49 depth $const10 %line{43} %argrw{"wrr"} if $tmp49 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:44 # y = -cos(-x + y + z); neg $tmp51 ___368_x %line{44} %argrw{"wr"} add $tmp52 $tmp51 ___368_y %argrw{"wrr"} add $tmp53 $tmp52 ___368_z %argrw{"wrr"} cos $tmp50 $tmp53 %argrw{"wr"} neg ___368_y $tmp50 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:45 # y *= dist; mul ___368_y ___368_y ___368_dist %line{45} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:47 # if (n > 6) { gt $tmp54 depth $const11 %line{47} %argrw{"wrr"} if $tmp54 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:48 # x = cos(x + y + z); add $tmp55 ___368_x ___368_y %line{48} %argrw{"wrr"} add $tmp56 $tmp55 ___368_z %argrw{"wrr"} cos ___368_x $tmp56 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:49 # x *= dist; mul ___368_x ___368_x ___368_dist %line{49} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:51 # if (n > 7) { gt $tmp57 depth $const12 %line{51} %argrw{"wrr"} if $tmp57 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:52 # z = sin(x + y - z); add $tmp58 ___368_x ___368_y %line{52} %argrw{"wrr"} sub $tmp59 $tmp58 ___368_z %argrw{"wrr"} sin ___368_z $tmp59 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:53 # z *= dist; mul ___368_z ___368_z ___368_dist %line{53} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:55 # if (n > 8) { gt $tmp60 depth $const13 %line{55} %argrw{"wrr"} if $tmp60 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:56 # x = -cos(-x - y + z); neg $tmp62 ___368_x %line{56} %argrw{"wr"} sub $tmp63 $tmp62 ___368_y %argrw{"wrr"} add $tmp64 $tmp63 ___368_z %argrw{"wrr"} cos $tmp61 $tmp64 %argrw{"wr"} neg ___368_x $tmp61 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:57 # x *= dist; mul ___368_x ___368_x ___368_dist %line{57} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:59 # if (n > 9) { gt $tmp65 depth $const14 %line{59} %argrw{"wrr"} if $tmp65 116 116 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:60 # y = -sin(x - y + z); sub $tmp67 ___368_x ___368_y %line{60} %argrw{"wrr"} add $tmp68 $tmp67 ___368_z %argrw{"wrr"} sin $tmp66 $tmp68 %argrw{"wr"} neg ___368_y $tmp66 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:61 # y *= dist; mul ___368_y ___368_y ___368_dist %line{61} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:73 # if (dist != 0.0) { neq $tmp69 ___368_dist $const15 %line{73} %argrw{"wrr"} if $tmp69 122 122 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:74 # dist *= 2.0; mul ___368_dist ___368_dist $const16 %line{74} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:75 # x /= dist; div ___368_x ___368_x ___368_dist %line{75} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:76 # y /= dist; div ___368_y ___368_y ___368_dist %line{76} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:77 # z /= dist; div ___368_z ___368_z ___368_dist %line{77} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:80 # return color(0.5 - x, 0.5 - y, 0.5 - z); sub $tmp70 $const17 ___368_x %line{80} %argrw{"wrr"} sub $tmp71 $const17 ___368_y %argrw{"wrr"} sub $tmp72 $const17 ___368_z %argrw{"wrr"} color Color $tmp70 $tmp71 $tmp72 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:98 # Fac = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0); compref $tmp73 Color $const2 %line{98} %argrw{"wrr"} compref $tmp74 Color $const5 %argrw{"wrr"} add $tmp75 $tmp73 $tmp74 %argrw{"wrr"} compref $tmp76 Color $const6 %argrw{"wrr"} add $tmp77 $tmp75 $tmp76 %argrw{"wrr"} mul Fac $tmp77 $const18 %argrw{"wrr"} end