OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_light_path.oso shader node_light_path oparam float IsCameraRay 0 %read{2147483647,-1} %write{1,1} oparam float IsShadowRay 0 %read{2147483647,-1} %write{3,3} oparam float IsDiffuseRay 0 %read{2147483647,-1} %write{5,5} oparam float IsGlossyRay 0 %read{2147483647,-1} %write{7,7} oparam float IsSingularRay 0 %read{2147483647,-1} %write{9,9} oparam float IsReflectionRay 0 %read{2147483647,-1} %write{11,11} oparam float IsTransmissionRay 0 %read{2147483647,-1} %write{13,13} oparam float IsVolumeScatterRay 0 %read{2147483647,-1} %write{15,15} oparam float RayLength 0 %read{2147483647,-1} %write{16,16} oparam float RayDepth 0 %read{2147483647,-1} %write{19,19} oparam float DiffuseDepth 0 %read{2147483647,-1} %write{22,22} oparam float GlossyDepth 0 %read{2147483647,-1} %write{25,25} oparam float TransparentDepth 0 %read{2147483647,-1} %write{28,28} oparam float TransmissionDepth 0 %read{2147483647,-1} %write{31,31} oparam float PortalDepth 0 %read{2147483647,-1} %write{34,34} local int ray_depth %read{19,19} %write{17,18} local int diffuse_depth %read{22,22} %write{20,21} local int glossy_depth %read{25,25} %write{23,24} local int transparent_depth %read{28,28} %write{26,27} local int transmission_depth %read{31,31} %write{29,30} local int portal_depth %read{34,34} %write{32,33} temp int $tmp1 %read{1,1} %write{0,0} const string $const1 "camera" %read{0,0} %write{2147483647,-1} temp int $tmp2 %read{3,3} %write{2,2} const string $const2 "shadow" %read{2,2} %write{2147483647,-1} temp int $tmp3 %read{5,5} %write{4,4} const string $const3 "diffuse" %read{4,4} %write{2147483647,-1} temp int $tmp4 %read{7,7} %write{6,6} const string $const4 "glossy" %read{6,6} %write{2147483647,-1} temp int $tmp5 %read{9,9} %write{8,8} const string $const5 "singular" %read{8,8} %write{2147483647,-1} temp int $tmp6 %read{11,11} %write{10,10} const string $const6 "reflection" %read{10,10} %write{2147483647,-1} temp int $tmp7 %read{13,13} %write{12,12} const string $const7 "refraction" %read{12,12} %write{2147483647,-1} temp int $tmp8 %read{15,15} %write{14,14} const string $const8 "volume_scatter" %read{14,14} %write{2147483647,-1} temp int $tmp9 %read{2147483647,-1} %write{16,16} const string $const9 "path:ray_length" %read{16,16} %write{2147483647,-1} const int $const10 0 %read{17,32} %write{2147483647,-1} temp int $tmp10 %read{2147483647,-1} %write{18,18} const string $const11 "path:ray_depth" %read{18,18} %write{2147483647,-1} temp int $tmp11 %read{2147483647,-1} %write{21,21} const string $const12 "path:diffuse_depth" %read{21,21} %write{2147483647,-1} temp int $tmp12 %read{2147483647,-1} %write{24,24} const string $const13 "path:glossy_depth" %read{24,24} %write{2147483647,-1} temp int $tmp13 %read{2147483647,-1} %write{27,27} const string $const14 "path:transparent_depth" %read{27,27} %write{2147483647,-1} temp int $tmp14 %read{2147483647,-1} %write{30,30} const string $const15 "path:transmission_depth" %read{30,30} %write{2147483647,-1} temp int $tmp15 %read{2147483647,-1} %write{33,33} const string $const16 "path:portal_depth" %read{33,33} %write{2147483647,-1} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:23 # IsCameraRay = raytype("camera"); raytype $tmp1 $const1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl"} %line{23} %argrw{"wr"} assign IsCameraRay $tmp1 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:24 # IsShadowRay = raytype("shadow"); raytype $tmp2 $const2 %line{24} %argrw{"wr"} assign IsShadowRay $tmp2 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:25 # IsDiffuseRay = raytype("diffuse"); raytype $tmp3 $const3 %line{25} %argrw{"wr"} assign IsDiffuseRay $tmp3 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:26 # IsGlossyRay = raytype("glossy"); raytype $tmp4 $const4 %line{26} %argrw{"wr"} assign IsGlossyRay $tmp4 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:27 # IsSingularRay = raytype("singular"); raytype $tmp5 $const5 %line{27} %argrw{"wr"} assign IsSingularRay $tmp5 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:28 # IsReflectionRay = raytype("reflection"); raytype $tmp6 $const6 %line{28} %argrw{"wr"} assign IsReflectionRay $tmp6 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:29 # IsTransmissionRay = raytype("refraction"); raytype $tmp7 $const7 %line{29} %argrw{"wr"} assign IsTransmissionRay $tmp7 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:30 # IsVolumeScatterRay = raytype("volume_scatter"); raytype $tmp8 $const8 %line{30} %argrw{"wr"} assign IsVolumeScatterRay $tmp8 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:32 # getattribute("path:ray_length", RayLength); getattribute $tmp9 $const9 RayLength %line{32} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:34 # int ray_depth = 0; assign ray_depth $const10 %line{34} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:35 # getattribute("path:ray_depth", ray_depth); getattribute $tmp10 $const11 ray_depth %line{35} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:36 # RayDepth = (float)ray_depth; assign RayDepth ray_depth %line{36} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:38 # int diffuse_depth = 0; assign diffuse_depth $const10 %line{38} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:39 # getattribute("path:diffuse_depth", diffuse_depth); getattribute $tmp11 $const12 diffuse_depth %line{39} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:40 # DiffuseDepth = (float)diffuse_depth; assign DiffuseDepth diffuse_depth %line{40} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:42 # int glossy_depth = 0; assign glossy_depth $const10 %line{42} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:43 # getattribute("path:glossy_depth", glossy_depth); getattribute $tmp12 $const13 glossy_depth %line{43} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:44 # GlossyDepth = (float)glossy_depth; assign GlossyDepth glossy_depth %line{44} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:46 # int transparent_depth = 0; assign transparent_depth $const10 %line{46} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:47 # getattribute("path:transparent_depth", transparent_depth); getattribute $tmp13 $const14 transparent_depth %line{47} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:48 # TransparentDepth = (float)transparent_depth; assign TransparentDepth transparent_depth %line{48} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:50 # int transmission_depth = 0; assign transmission_depth $const10 %line{50} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:51 # getattribute("path:transmission_depth", transmission_depth); getattribute $tmp14 $const15 transmission_depth %line{51} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:52 # TransmissionDepth = (float)transmission_depth; assign TransmissionDepth transmission_depth %line{52} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:54 # int portal_depth = 0; assign portal_depth $const10 %line{54} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:55 # getattribute("path:portal_depth", portal_depth); getattribute $tmp15 $const16 portal_depth %line{55} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:56 # PortalDepth = (float)portal_depth; assign PortalDepth portal_depth %line{56} %argrw{"wr"} end