OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_light_falloff.oso shader node_light_falloff param float Strength 0 %read{1,1} %write{2147483647,-1} param float Smooth 0 %read{8,11} %write{2147483647,-1} oparam float Quadratic 0 %read{2147483647,-1} %write{5,14} oparam float Linear 0 %read{2147483647,-1} %write{6,15} oparam float Constant 0 %read{2147483647,-1} %write{7,17} local float ray_length %read{3,17} %write{0,2} local float strength %read{5,16} %write{1,13} local float ___370_squared %read{11,12} %write{10,10} const float $const1 0 %read{0,8} %write{2147483647,-1} temp int $tmp1 %read{2147483647,-1} %write{2,2} const string $const2 "path:ray_length" %read{2,2} %write{2147483647,-1} const float $const3 3.40282347e+38 %read{3,3} %write{2147483647,-1} temp int $tmp2 %read{4,4} %write{3,3} temp int $tmp3 %read{9,9} %write{8,8} temp float $tmp4 %read{12,12} %write{11,11} temp float $tmp5 %read{13,13} %write{12,12} temp float $tmp6 %read{17,17} %write{16,16} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:13 # float ray_length = 0.0; assign ray_length $const1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl"} %line{13} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:14 # float strength = Strength; assign strength Strength %line{14} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:15 # getattribute("path:ray_length", ray_length); getattribute $tmp1 $const2 ray_length %line{15} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:17 # if (ray_length == FLT_MAX) { eq $tmp2 ray_length $const3 %line{17} %argrw{"wrr"} if $tmp2 8 18 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:20 # Quadratic = strength; assign Quadratic strength %line{20} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:21 # Linear = strength; assign Linear strength %line{21} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:22 # Constant = strength; assign Constant strength %line{22} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:25 # if (Smooth > 0.0) { gt $tmp3 Smooth $const1 %line{25} %argrw{"wrr"} if $tmp3 14 14 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:26 # float squared = ray_length * ray_length; mul ___370_squared ray_length ray_length %line{26} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:27 # strength *= squared / (Smooth + squared); add $tmp4 Smooth ___370_squared %line{27} %argrw{"wrr"} div $tmp5 ___370_squared $tmp4 %argrw{"wrr"} mul strength strength $tmp5 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:30 # Quadratic = strength; assign Quadratic strength %line{30} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:31 # Linear = (strength * ray_length); mul Linear strength ray_length %line{31} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:32 # Constant = (strength * ray_length * ray_length); mul $tmp6 strength ray_length %line{32} %argrw{"wrr"} mul Constant $tmp6 ray_length %argrw{"wrr"} end