OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_layer_weight.oso shader node_layer_weight param float Blend 0.5 %read{1,3} %write{2147483647,-1} param normal Normal 0 0 0 %read{2,2} %write{0,0} %initexpr oparam float Fresnel 0 %read{2147483647,-1} %write{33,33} oparam float Facing 0 %read{45,46} %write{34,46} global vector I %read{2,2} %write{2147483647,-1} global normal N %read{0,0} %write{2147483647,-1} local float ___345_c %read{12,24} %write{9,9} local float ___345_g %read{14,23} %write{13,16} local float ___345_result %read{33,33} %write{31,32} local float ___346_A %read{27,28} %write{19,19} local float ___346_B %read{29,29} %write{26,26} local float blend %read{35,45} %write{1,44} local float cosi %read{9,34} %write{2,2} local float eta %read{7,10} %write{4,7} const float $const1 1 %read{3,46} %write{2147483647,-1} temp float $tmp1 %read{4,4} %write{3,3} const float $const2 9.99999975e-06 %read{4,4} %write{2147483647,-1} temp int $tmp2 %read{6,6} %write{5,5} const string $const3 "fresnel_dielectric_cos" %read{8,8} %write{2147483647,-1} temp float $tmp3 %read{11,11} %write{10,10} temp float $tmp4 %read{13,13} %write{11,11} temp float $tmp5 %read{13,13} %write{12,12} const int $const5 0 %read{14,14} %write{2147483647,-1} temp int $tmp6 %read{15,15} %write{14,14} temp float $tmp7 %read{19,19} %write{17,17} temp float $tmp8 %read{19,19} %write{18,18} temp float $tmp9 %read{21,21} %write{20,20} temp float $tmp10 %read{22,22} %write{21,21} temp float $tmp11 %read{26,26} %write{22,22} temp float $tmp12 %read{24,24} %write{23,23} temp float $tmp13 %read{25,25} %write{24,24} temp float $tmp14 %read{26,26} %write{25,25} const float $const6 0.5 %read{27,44} %write{2147483647,-1} temp float $tmp15 %read{28,28} %write{27,27} temp float $tmp16 %read{31,31} %write{28,28} temp float $tmp17 %read{30,30} %write{29,29} temp float $tmp18 %read{31,31} %write{30,30} temp int $tmp19 %read{36,36} %write{35,35} const float $const7 0 %read{39,39} %write{2147483647,-1} const float $const8 0.999989986 %read{38,38} %write{2147483647,-1} const string $const9 "clamp" %read{37,37} %write{2147483647,-1} temp float $tmp20 %read{39,39} %write{38,38} temp int $tmp21 %read{41,41} %write{40,40} const float $const10 2 %read{42,42} %write{2147483647,-1} temp float $tmp22 %read{44,44} %write{43,43} code Normal # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:9 # normal Normal = N, assign Normal N %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl"} %line{9} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:13 # float blend = Blend; assign blend Blend %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl"} %line{13} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:14 # float cosi = dot(I, Normal); dot cosi I Normal %line{14} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:17 # float eta = max(1.0 - Blend, 1e-5); sub $tmp1 $const1 Blend %line{17} %argrw{"wrr"} max eta $tmp1 $const2 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:18 # eta = backfacing() ? eta : 1.0 / eta; backfacing $tmp2 %line{18} %argrw{"w"} if $tmp2 7 8 %argrw{"r"} div eta $const1 eta %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:19 # Fresnel = fresnel_dielectric_cos(cosi, eta); functioncall $const3 34 %line{19} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:12 # float c = fabs(cosi); fabs ___345_c cosi %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h"} %line{12} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:13 # float g = eta * eta - 1 + c * c; mul $tmp3 eta eta %line{13} %argrw{"wrr"} sub $tmp4 $tmp3 $const1 %argrw{"wrr"} mul $tmp5 ___345_c ___345_c %argrw{"wrr"} add ___345_g $tmp4 $tmp5 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:16 # if (g > 0) { gt $tmp6 ___345_g $const5 %line{16} %argrw{"wrr"} if $tmp6 32 33 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:17 # g = sqrt(g); sqrt ___345_g ___345_g %line{17} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:18 # float A = (g - c) / (g + c); sub $tmp7 ___345_g ___345_c %line{18} %argrw{"wrr"} add $tmp8 ___345_g ___345_c %argrw{"wrr"} div ___346_A $tmp7 $tmp8 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:19 # float B = (c * (g + c) - 1) / (c * (g - c) + 1); add $tmp9 ___345_g ___345_c %line{19} %argrw{"wrr"} mul $tmp10 ___345_c $tmp9 %argrw{"wrr"} sub $tmp11 $tmp10 $const1 %argrw{"wrr"} sub $tmp12 ___345_g ___345_c %argrw{"wrr"} mul $tmp13 ___345_c $tmp12 %argrw{"wrr"} add $tmp14 $tmp13 $const1 %argrw{"wrr"} div ___346_B $tmp11 $tmp14 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:20 # result = 0.5 * A * A * (1 + B * B); mul $tmp15 $const6 ___346_A %line{20} %argrw{"wrr"} mul $tmp16 $tmp15 ___346_A %argrw{"wrr"} mul $tmp17 ___346_B ___346_B %argrw{"wrr"} add $tmp18 $const1 $tmp17 %argrw{"wrr"} mul ___345_result $tmp16 $tmp18 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:23 # result = 1.0; /* TIR (no refracted component) */ assign ___345_result $const1 %line{23} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:26 # return result; assign Fresnel ___345_result %line{26} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:22 # Facing = fabs(cosi); fabs Facing cosi %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl"} %line{22} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:24 # if (blend != 0.5) { neq $tmp19 blend $const6 %line{24} %argrw{"wrr"} if $tmp19 46 46 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:25 # blend = clamp(blend, 0.0, 1.0 - 1e-5); functioncall $const9 40 %line{25} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp20 blend $const8 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max blend $tmp20 $const7 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:26 # blend = (blend < 0.5) ? 2.0 * blend : 0.5 / (1.0 - blend); lt $tmp21 blend $const6 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl"} %line{26} %argrw{"wrr"} if $tmp21 43 45 %argrw{"r"} mul blend $const10 blend %argrw{"wrr"} sub $tmp22 $const1 blend %argrw{"wrr"} div blend $const6 $tmp22 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:28 # Facing = pow(Facing, blend); pow Facing Facing blend %line{28} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:31 # Facing = 1.0 - Facing; sub Facing $const1 Facing %line{31} %argrw{"wrr"} end