OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_ies_light.oso shader node_ies_light param int use_mapping 0 %read{2,2} %write{2147483647,-1} param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1} %derivs param string filename "" %read{12,12} %write{2147483647,-1} param float Strength 1 %read{13,13} %write{2147483647,-1} param point Vector 0 0 0 %read{1,1} %write{0,0} %derivs %initexpr oparam float Fac 0 %read{2147483647,-1} %write{13,13} global vector I %read{0,0} %write{2147483647,-1} %derivs local point p %read{3,9} %write{1,4} %derivs local float v_angle %read{12,12} %write{7,7} %derivs local float h_angle %read{12,12} %write{11,11} %derivs const int $const1 2 %read{5,5} %write{2147483647,-1} temp float $tmp1 %read{6,6} %write{5,5} %derivs temp float $tmp2 %read{7,7} %write{6,6} %derivs temp float $tmp3 %read{11,11} %write{10,10} %derivs const int $const2 0 %read{8,8} %write{2147483647,-1} temp float $tmp4 %read{10,10} %write{8,8} %derivs const int $const3 1 %read{9,9} %write{2147483647,-1} temp float $tmp5 %read{10,10} %write{9,9} %derivs const float $const4 3.14159274 %read{11,11} %write{2147483647,-1} temp float $tmp6 %read{13,13} %write{12,12} code Vector # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl:13 # point Vector = I, assign Vector I %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl"} %line{13} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl:16 # point p = Vector; assign p Vector %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl"} %line{16} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl:18 # if (use_mapping) { if use_mapping 4 4 %line{18} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl:19 # p = transform(mapping, p); transform p mapping p %line{19} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl:22 # p = normalize((vector)p); normalize p p %line{22} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl:24 # float v_angle = acos(-p[2]); compref $tmp1 p $const1 %line{24} %argrw{"wrr"} neg $tmp2 $tmp1 %argrw{"wr"} acos v_angle $tmp2 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl:25 # float h_angle = atan2(p[0], p[1]) + M_PI; compref $tmp4 p $const2 %line{25} %argrw{"wrr"} compref $tmp5 p $const3 %argrw{"wrr"} atan2 $tmp3 $tmp4 $tmp5 %argrw{"wrr"} add h_angle $tmp3 $const4 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_ies_light.osl:27 # Fac = Strength * texture(filename, h_angle, v_angle); texture $tmp6 filename h_angle v_angle %line{27} %argrw{"wrrr"} %argderivs{2,3} mul Fac Strength $tmp6 %argrw{"wrr"} end