OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_hair_bsdf.oso shader node_hair_bsdf param color Color 0.800000012 0.800000012 0.800000012 %read{27,29} %write{2147483647,-1} param string component "reflection" %read{24,24} %write{2147483647,-1} param float Offset 0 %read{6,6} %write{2147483647,-1} param float RoughnessU 0.100000001 %read{1,1} %write{2147483647,-1} param float RoughnessV 1 %read{4,4} %write{2147483647,-1} param normal Tangent 0 0 0 %read{9,11} %write{2147483647,-1} oparam closure color BSDF %read{2147483647,-1} %write{23,29} global normal N %read{26,28} %write{2147483647,-1} global vector dPdu %read{16,16} %write{2147483647,-1} global vector dPdv %read{14,14} %write{2147483647,-1} local float roughnessh %read{26,28} %write{2,2} local float roughnessv %read{26,28} %write{5,5} local float offset %read{26,28} %write{6,15} local normal T %read{26,28} %write{11,16} local float IsCurve %read{12,20} %write{7,8} const float $const1 0.00100000005 %read{2,5} %write{2147483647,-1} const float $const2 1 %read{1,4} %write{2147483647,-1} const string $const3 "clamp" %read{0,3} %write{2147483647,-1} temp float $tmp1 %read{2,2} %write{1,1} temp float $tmp2 %read{5,5} %write{4,4} const int $const4 0 %read{7,18} %write{2147483647,-1} temp int $tmp3 %read{2147483647,-1} %write{8,8} const string $const5 "geom:is_curve" %read{8,8} %write{2147483647,-1} temp int $tmp4 %read{10,10} %write{9,9} temp int $tmp5 %read{13,13} %write{12,12} const float $const6 0 %read{12,20} %write{2147483647,-1} temp int $tmp6 %read{18,18} %write{17,17} temp int $tmp7 %read{19,22} %write{18,21} temp int $tmp8 %read{21,21} %write{20,20} const string $const7 "transparent" %read{23,23} %write{2147483647,-1} const string $const8 "reflection" %read{24,24} %write{2147483647,-1} temp int $tmp9 %read{25,25} %write{24,24} temp closure color $tmp10 %read{27,27} %write{26,26} const string $const9 "hair_reflection" %read{26,26} %write{2147483647,-1} temp closure color $tmp11 %read{29,29} %write{28,28} const string $const10 "hair_transmission" %read{28,28} %write{2147483647,-1} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:15 # float roughnessh = clamp(RoughnessU, 0.001, 1.0); functioncall $const3 3 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl"} %line{15} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp1 RoughnessU $const2 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max roughnessh $tmp1 $const1 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:16 # float roughnessv = clamp(RoughnessV, 0.001, 1.0); functioncall $const3 6 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl"} %line{16} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp2 RoughnessV $const2 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max roughnessv $tmp2 $const1 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:17 # float offset = -Offset; neg offset Offset %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl"} %line{17} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:20 # float IsCurve = 0; assign IsCurve $const4 %line{20} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:21 # getattribute("geom:is_curve", IsCurve); getattribute $tmp3 $const5 IsCurve %line{21} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:23 # if (isconnected(Tangent)) { isconnected $tmp4 Tangent %line{23} %argrw{"wr"} if $tmp4 12 17 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:24 # T = Tangent; assign T Tangent %line{24} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:26 # else if (!IsCurve) { eq $tmp5 IsCurve $const6 %line{26} %argrw{"wrr"} if $tmp5 16 17 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:27 # T = normalize(dPdv); normalize T dPdv %line{27} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:28 # offset = 0.0; assign offset $const6 %line{28} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:31 # T = normalize(dPdu); normalize T dPdu %line{31} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:34 # if (backfacing() && IsCurve) { backfacing $tmp6 %line{34} %argrw{"w"} neq $tmp7 $tmp6 $const4 %argrw{"wrr"} if $tmp7 22 22 %argrw{"r"} neq $tmp8 IsCurve $const6 %argrw{"wrr"} assign $tmp7 $tmp8 %argrw{"wr"} if $tmp7 24 30 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:35 # BSDF = transparent(); closure BSDF $const7 %line{35} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:38 # if (component == "reflection") eq $tmp9 component $const8 %line{38} %argrw{"wrr"} if $tmp9 28 30 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:39 # BSDF = Color * hair_reflection(N, roughnessh, roughnessv, T, offset); closure $tmp10 $const9 N roughnessh roughnessv T offset %line{39} %argrw{"wrrrrrr"} mul BSDF $tmp10 Color %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:41 # BSDF = Color * hair_transmission(N, roughnessh, roughnessv, T, offset); closure $tmp11 $const10 N roughnessh roughnessv T offset %line{41} %argrw{"wrrrrrr"} mul BSDF $tmp11 Color %argrw{"wrr"} end