OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_gradient_texture.oso shader node_gradient_texture param int use_mapping 0 %read{2,2} %write{2147483647,-1} param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1} param string gradient_type "linear" %read{9,45} %write{2147483647,-1} param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr oparam float Fac 0 %read{51,51} %write{50,50} oparam color Color 0 0 0 %read{2147483647,-1} %write{51,51} global point P %read{0,0} %write{2147483647,-1} local float ___368_x %read{11,34} %write{5,5} local float ___368_y %read{27,35} %write{6,6} local float ___368_z %read{37,37} %write{7,7} local float ___368_result %read{49,49} %write{8,47} local float ___370_r %read{15,15} %write{14,14} local float ___371_r %read{20,23} %write{19,19} local float ___371_t %read{21,22} %write{20,20} local float ___374_r %read{44,47} %write{41,41} local point p %read{3,7} %write{1,3} const string $const1 "gradient" %read{4,4} %write{2147483647,-1} const int $const2 0 %read{5,5} %write{2147483647,-1} const int $const3 1 %read{6,6} %write{2147483647,-1} const int $const4 2 %read{7,7} %write{2147483647,-1} const float $const5 0 %read{8,50} %write{2147483647,-1} const string $const6 "linear" %read{9,9} %write{2147483647,-1} temp int $tmp1 %read{10,10} %write{9,9} const string $const7 "quadratic" %read{12,12} %write{2147483647,-1} temp int $tmp2 %read{13,13} %write{12,12} const string $const8 "easing" %read{16,16} %write{2147483647,-1} temp int $tmp3 %read{17,17} %write{16,16} temp float $tmp4 %read{19,19} %write{18,18} const float $const9 1 %read{19,49} %write{2147483647,-1} const float $const10 3 %read{21,21} %write{2147483647,-1} temp float $tmp5 %read{24,24} %write{21,21} const float $const11 2 %read{22,22} %write{2147483647,-1} temp float $tmp6 %read{23,23} %write{22,22} temp float $tmp7 %read{24,24} %write{23,23} const string $const12 "diagonal" %read{25,25} %write{2147483647,-1} temp int $tmp8 %read{26,26} %write{25,25} temp float $tmp9 %read{28,28} %write{27,27} const float $const13 0.5 %read{28,33} %write{2147483647,-1} const string $const14 "radial" %read{29,29} %write{2147483647,-1} temp int $tmp10 %read{30,30} %write{29,29} temp float $tmp11 %read{32,32} %write{31,31} const float $const15 6.28318548 %read{32,32} %write{2147483647,-1} temp float $tmp12 %read{33,33} %write{32,32} temp float $tmp13 %read{40,40} %write{39,39} temp float $tmp14 %read{36,36} %write{34,34} temp float $tmp15 %read{36,36} %write{35,35} temp float $tmp16 %read{38,38} %write{36,36} temp float $tmp17 %read{38,38} %write{37,37} temp float $tmp18 %read{39,39} %write{38,38} temp float $tmp19 %read{41,41} %write{40,40} const string $const16 "quadratic_sphere" %read{42,42} %write{2147483647,-1} temp int $tmp20 %read{43,43} %write{42,42} const string $const17 "spherical" %read{45,45} %write{2147483647,-1} temp int $tmp21 %read{46,46} %write{45,45} const string $const18 "clamp" %read{48,48} %write{2147483647,-1} temp float $tmp22 %read{50,50} %write{49,49} code Vector # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:54 # point Vector = P, assign Vector P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl"} %line{54} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:58 # point p = Vector; assign p Vector %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl"} %line{58} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:60 # if (use_mapping) if use_mapping 4 4 %line{60} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:61 # p = transform(mapping, p); transform p mapping p %line{61} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:63 # Fac = gradient(p, gradient_type); functioncall $const1 51 %line{63} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:13 # x = p[0]; compref ___368_x p $const2 %line{13} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:14 # y = p[1]; compref ___368_y p $const3 %line{14} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:15 # z = p[2]; compref ___368_z p $const4 %line{15} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:17 # float result = 0.0; assign ___368_result $const5 %line{17} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:19 # if (type == "linear") { eq $tmp1 gradient_type $const6 %line{19} %argrw{"wrr"} if $tmp1 12 48 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:20 # result = x; assign ___368_result ___368_x %line{20} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:22 # else if (type == "quadratic") { eq $tmp2 gradient_type $const7 %line{22} %argrw{"wrr"} if $tmp2 16 48 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:23 # float r = max(x, 0.0); max ___370_r ___368_x $const5 %line{23} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:24 # result = r * r; mul ___368_result ___370_r ___370_r %line{24} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:26 # else if (type == "easing") { eq $tmp3 gradient_type $const8 %line{26} %argrw{"wrr"} if $tmp3 25 48 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:27 # float r = min(max(x, 0.0), 1.0); max $tmp4 ___368_x $const5 %line{27} %argrw{"wrr"} min ___371_r $tmp4 $const9 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:28 # float t = r * r; mul ___371_t ___371_r ___371_r %line{28} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:30 # result = (3.0 * t - 2.0 * t * r); mul $tmp5 $const10 ___371_t %line{30} %argrw{"wrr"} mul $tmp6 $const11 ___371_t %argrw{"wrr"} mul $tmp7 $tmp6 ___371_r %argrw{"wrr"} sub ___368_result $tmp5 $tmp7 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:32 # else if (type == "diagonal") { eq $tmp8 gradient_type $const12 %line{32} %argrw{"wrr"} if $tmp8 29 48 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:33 # result = (x + y) * 0.5; add $tmp9 ___368_x ___368_y %line{33} %argrw{"wrr"} mul ___368_result $tmp9 $const13 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:35 # else if (type == "radial") { eq $tmp10 gradient_type $const14 %line{35} %argrw{"wrr"} if $tmp10 34 48 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:36 # result = atan2(y, x) / M_2PI + 0.5; atan2 $tmp11 ___368_y ___368_x %line{36} %argrw{"wrr"} div $tmp12 $tmp11 $const15 %argrw{"wrr"} add ___368_result $tmp12 $const13 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:39 # float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0); mul $tmp14 ___368_x ___368_x %line{39} %argrw{"wrr"} mul $tmp15 ___368_y ___368_y %argrw{"wrr"} add $tmp16 $tmp14 $tmp15 %argrw{"wrr"} mul $tmp17 ___368_z ___368_z %argrw{"wrr"} add $tmp18 $tmp16 $tmp17 %argrw{"wrr"} sqrt $tmp13 $tmp18 %argrw{"wr"} sub $tmp19 $const9 $tmp13 %argrw{"wrr"} max ___374_r $tmp19 $const5 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:41 # if (type == "quadratic_sphere") eq $tmp20 gradient_type $const16 %line{41} %argrw{"wrr"} if $tmp20 45 48 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:42 # result = r * r; mul ___368_result ___374_r ___374_r %line{42} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:43 # else if (type == "spherical") eq $tmp21 gradient_type $const17 %line{43} %argrw{"wrr"} if $tmp21 48 48 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:44 # result = r; assign ___368_result ___374_r %line{44} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:47 # return clamp(result, 0.0, 1.0); functioncall $const18 51 %line{47} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp22 ___368_result $const9 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max Fac $tmp22 $const5 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl:64 # Color = color(Fac, Fac, Fac); color Color Fac Fac Fac %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_gradient_texture.osl"} %line{64} %argrw{"wrrr"} end