OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_glass_bsdf.oso shader node_glass_bsdf param color Color 0.800000012 0.800000012 0.800000012 %read{1,1} %write{2147483647,-1} param string distribution "ggx" %read{22,22} %write{2147483647,-1} param float Roughness 0.200000003 %read{3,3} %write{2147483647,-1} param float IOR 1.45000005 %read{6,6} %write{2147483647,-1} param float ThinFilmThickness 0 %read{22,22} %write{2147483647,-1} param float ThinFilmIOR 1.33000004 %read{9,10} %write{2147483647,-1} param normal Normal 0 0 0 %read{22,22} %write{0,0} %initexpr oparam closure color BSDF %read{2147483647,-1} %write{22,22} global normal N %read{0,0} %write{2147483647,-1} local float ___349_f0 %read{18,18} %write{17,17} local color base_color %read{22,22} %write{1,1} local float r2 %read{5,22} %write{4,5} local float eta %read{9,21} %write{6,13} local float thinfilm_ior %read{22,22} %write{9,10} local color F0 %read{22,22} %write{19,19} local color F90 %read{22,22} %write{20,20} const color $const1 0 0 0 %read{1,1} %write{2147483647,-1} const float $const2 0 %read{4,4} %write{2147483647,-1} const float $const3 1 %read{3,16} %write{2147483647,-1} const string $const4 "clamp" %read{2,2} %write{2147483647,-1} temp float $tmp2 %read{4,4} %write{3,3} const float $const5 9.99999975e-06 %read{6,6} %write{2147483647,-1} temp int $tmp3 %read{8,8} %write{7,7} temp int $tmp4 %read{12,12} %write{11,11} temp float $tmp5 %read{19,19} %write{18,18} const string $const6 "F0_from_ior" %read{14,14} %write{2147483647,-1} temp float $tmp6 %read{17,17} %write{15,15} temp float $tmp7 %read{17,17} %write{16,16} const color $const7 1 1 1 %read{20,20} %write{2147483647,-1} const vector $const8 0 0 0 %read{22,22} %write{2147483647,-1} temp float $tmp9 %read{22,22} %write{21,21} const string $const9 "thinfilm_thickness" %read{22,22} %write{2147483647,-1} const string $const10 "thinfilm_ior" %read{22,22} %write{2147483647,-1} const string $const11 "generalized_schlick_bsdf" %read{22,22} %write{2147483647,-1} code Normal # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:14 # normal Normal = N, assign Normal N %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl"} %line{14} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:17 # color base_color = max(Color, color(0.0)); max base_color Color $const1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl"} %line{17} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:18 # float r2 = clamp(Roughness, 0.0, 1.0); functioncall $const4 5 %line{18} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp2 Roughness $const3 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max r2 $tmp2 $const2 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:19 # r2 = r2 * r2; mul r2 r2 r2 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl"} %line{19} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:20 # float eta = max(IOR, 1e-5); max eta IOR $const5 %line{20} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:21 # float thinfilm_ior = backfacing() ? ThinFilmIOR / eta : ThinFilmIOR; backfacing $tmp3 %line{21} %argrw{"w"} if $tmp3 10 11 %argrw{"r"} div thinfilm_ior ThinFilmIOR eta %argrw{"wrr"} assign thinfilm_ior ThinFilmIOR %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:22 # eta = backfacing() ? 1.0 / eta : eta; backfacing $tmp4 %line{22} %argrw{"w"} if $tmp4 14 14 %argrw{"r"} div eta $const3 eta %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:23 # color F0 = F0_from_ior(eta); functioncall $const6 19 %line{23} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:42 # float f0 = (eta - 1.0) / (eta + 1.0); sub $tmp6 eta $const3 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h"} %line{42} %argrw{"wrr"} add $tmp7 eta $const3 %argrw{"wrr"} div ___349_f0 $tmp6 $tmp7 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:43 # return f0 * f0; mul $tmp5 ___349_f0 ___349_f0 %line{43} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:23 # color F0 = F0_from_ior(eta); assign F0 $tmp5 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl"} %line{23} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:24 # color F90 = color(1.0); assign F90 $const7 %line{24} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:34 # -eta, neg $tmp9 eta %line{34} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:26 # BSDF = generalized_schlick_bsdf(Normal, closure BSDF $const11 Normal $const8 base_color base_color r2 r2 F0 F90 $tmp9 distribution $const9 ThinFilmThickness $const10 thinfilm_ior %line{26} %argrw{"wrrrrrrrrrrrrrrr"} end