OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_geometry.oso shader node_geometry param string bump_offset "center" %read{9,57} %write{2147483647,-1} param float bump_filter_width 0.100000001 %read{12,60} %write{2147483647,-1} %derivs oparam point Position 0 0 0 %read{11,21} %write{0,21} %derivs oparam normal Normal 0 0 0 %read{47,49} %write{1,1} oparam normal Tangent 0 0 0 %read{2147483647,-1} %write{49,50} oparam normal TrueNormal 0 0 0 %read{2147483647,-1} %write{2,2} oparam vector Incoming 0 0 0 %read{2147483647,-1} %write{3,3} oparam point Parametric 0 0 0 %read{14,24} %write{6,24} %derivs oparam float Backfacing 0 %read{2147483647,-1} %write{8,8} oparam float Pointiness 0 %read{54,61} %write{51,61} %derivs oparam float RandomPerIsland 0 %read{2147483647,-1} %write{62,62} global point P %read{0,0} %write{2147483647,-1} %derivs global vector I %read{3,3} %write{2147483647,-1} global normal N %read{1,1} %write{2147483647,-1} global normal Ng %read{2,2} %write{2147483647,-1} global float u %read{4,6} %write{2147483647,-1} %derivs global float v %read{5,5} %write{2147483647,-1} %derivs global vector dPdu %read{50,50} %write{2147483647,-1} local point generated %read{40,43} %write{36,36} local float IsCurve %read{29,29} %write{25,27} local float IsPoint %read{31,31} %write{26,28} local normal ___370_data %read{46,46} %write{45,45} local vector ___370_T %read{47,47} %write{46,46} const float $const1 1 %read{4,4} %write{2147483647,-1} temp float $tmp1 %read{5,5} %write{4,4} %derivs temp float $tmp2 %read{6,6} %write{5,5} %derivs const float $const2 0 %read{6,45} %write{2147483647,-1} temp int $tmp3 %read{8,8} %write{7,7} const string $const3 "dx" %read{9,52} %write{2147483647,-1} temp int $tmp4 %read{10,10} %write{9,9} temp vector $tmp5 %read{12,12} %write{11,11} %derivs temp vector $tmp6 %read{13,13} %write{12,12} %derivs temp vector $tmp7 %read{15,15} %write{14,14} %derivs temp vector $tmp8 %read{16,16} %write{15,15} %derivs const string $const4 "dy" %read{17,57} %write{2147483647,-1} temp int $tmp9 %read{18,18} %write{17,17} temp vector $tmp10 %read{20,20} %write{19,19} %derivs temp vector $tmp11 %read{21,21} %write{20,20} %derivs temp vector $tmp12 %read{23,23} %write{22,22} %derivs temp vector $tmp13 %read{24,24} %write{23,23} %derivs const int $const5 0 %read{25,43} %write{2147483647,-1} temp int $tmp14 %read{2147483647,-1} %write{27,27} const string $const6 "geom:is_curve" %read{27,27} %write{2147483647,-1} temp int $tmp15 %read{2147483647,-1} %write{28,28} const string $const7 "geom:is_point" %read{28,28} %write{2147483647,-1} temp int $tmp16 %read{30,33} %write{29,32} temp int $tmp17 %read{32,32} %write{31,31} temp int $tmp18 %read{34,34} %write{33,33} temp int $tmp19 %read{35,39} %write{34,38} temp int $tmp20 %read{37,37} %write{36,36} const string $const8 "geom:generated" %read{36,36} %write{2147483647,-1} temp int $tmp21 %read{38,38} %write{37,37} const int $const9 1 %read{40,40} %write{2147483647,-1} temp float $tmp22 %read{41,41} %write{40,40} const float $const10 0.5 %read{41,44} %write{2147483647,-1} temp float $tmp23 %read{42,42} %write{41,41} temp float $tmp24 %read{45,45} %write{42,42} temp float $tmp25 %read{44,44} %write{43,43} temp float $tmp26 %read{45,45} %write{44,44} const string $const11 "object" %read{46,46} %write{2147483647,-1} const string $const12 "world" %read{46,46} %write{2147483647,-1} temp vector $tmp27 %read{49,49} %write{48,48} temp vector $tmp28 %read{48,48} %write{47,47} temp int $tmp29 %read{2147483647,-1} %write{51,51} const string $const13 "geom:pointiness" %read{51,51} %write{2147483647,-1} temp int $tmp30 %read{53,53} %write{52,52} temp float $tmp31 %read{55,55} %write{54,54} %derivs temp float $tmp32 %read{56,56} %write{55,55} %derivs temp int $tmp33 %read{58,58} %write{57,57} temp float $tmp34 %read{60,60} %write{59,59} %derivs temp float $tmp35 %read{61,61} %write{60,60} %derivs temp int $tmp36 %read{2147483647,-1} %write{62,62} const string $const14 "geom:random_per_island" %read{62,62} %write{2147483647,-1} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:20 # Position = P; assign Position P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl"} %line{20} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:21 # Normal = N; assign Normal N %line{21} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:22 # TrueNormal = Ng; assign TrueNormal Ng %line{22} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:23 # Incoming = I; assign Incoming I %line{23} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:24 # Parametric = point(1.0 - u - v, u, 0.0); sub $tmp1 $const1 u %line{24} %argrw{"wrr"} sub $tmp2 $tmp1 v %argrw{"wrr"} point Parametric $tmp2 u $const2 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:25 # Backfacing = backfacing(); backfacing $tmp3 %line{25} %argrw{"w"} assign Backfacing $tmp3 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:27 # if (bump_offset == "dx") { eq $tmp4 bump_offset $const3 %line{27} %argrw{"wrr"} if $tmp4 17 25 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:28 # Position += Dx(Position) * bump_filter_width; Dx $tmp5 Position %line{28} %argrw{"wr"} %argderivs{1} mul $tmp6 $tmp5 bump_filter_width %argrw{"wrr"} add Position Position $tmp6 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:29 # Parametric += Dx(Parametric) * bump_filter_width; Dx $tmp7 Parametric %line{29} %argrw{"wr"} %argderivs{1} mul $tmp8 $tmp7 bump_filter_width %argrw{"wrr"} add Parametric Parametric $tmp8 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:31 # else if (bump_offset == "dy") { eq $tmp9 bump_offset $const4 %line{31} %argrw{"wrr"} if $tmp9 25 25 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:32 # Position += Dy(Position) * bump_filter_width; Dy $tmp10 Position %line{32} %argrw{"wr"} %argderivs{1} mul $tmp11 $tmp10 bump_filter_width %argrw{"wrr"} add Position Position $tmp11 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:33 # Parametric += Dy(Parametric) * bump_filter_width; Dy $tmp12 Parametric %line{33} %argrw{"wr"} %argderivs{1} mul $tmp13 $tmp12 bump_filter_width %argrw{"wrr"} add Parametric Parametric $tmp13 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:37 # float IsCurve = 0; assign IsCurve $const5 %line{37} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:38 # float IsPoint = 0; assign IsPoint $const5 %line{38} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:39 # getattribute("geom:is_curve", IsCurve); getattribute $tmp14 $const6 IsCurve %line{39} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:40 # getattribute("geom:is_point", IsPoint); getattribute $tmp15 $const7 IsPoint %line{40} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:44 # if (!(IsCurve || IsPoint) && getattribute("geom:generated", generated)) { neq $tmp16 IsCurve $const2 %line{44} %argrw{"wrr"} if $tmp16 31 33 %argrw{"r"} neq $tmp17 IsPoint $const2 %argrw{"wrr"} assign $tmp16 $tmp17 %argrw{"wr"} eq $tmp18 $tmp16 $const5 %argrw{"wrr"} neq $tmp19 $tmp18 $const5 %argrw{"wrr"} if $tmp19 39 39 %argrw{"r"} getattribute $tmp20 $const8 generated %argrw{"wrw"} neq $tmp21 $tmp20 $const5 %argrw{"wrr"} assign $tmp19 $tmp21 %argrw{"wr"} if $tmp19 50 51 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:45 # normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0); compref $tmp22 generated $const9 %line{45} %argrw{"wrr"} sub $tmp23 $tmp22 $const10 %argrw{"wrr"} neg $tmp24 $tmp23 %argrw{"wr"} compref $tmp25 generated $const5 %argrw{"wrr"} sub $tmp26 $tmp25 $const10 %argrw{"wrr"} normal ___370_data $tmp24 $tmp26 $const2 %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:46 # vector T = transform("object", "world", data); transformn ___370_T $const11 $const12 ___370_data %line{46} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:47 # Tangent = cross(Normal, normalize(cross(T, Normal))); cross $tmp28 ___370_T Normal %line{47} %argrw{"wrr"} normalize $tmp27 $tmp28 %argrw{"wr"} cross Tangent Normal $tmp27 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:51 # Tangent = normalize(dPdu); normalize Tangent dPdu %line{51} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:54 # getattribute("geom:pointiness", Pointiness); getattribute $tmp29 $const13 Pointiness %line{54} %argrw{"wrw"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:55 # if (bump_offset == "dx") { eq $tmp30 bump_offset $const3 %line{55} %argrw{"wrr"} if $tmp30 57 62 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:56 # Pointiness += Dx(Pointiness) * bump_filter_width; Dx $tmp31 Pointiness %line{56} %argrw{"wr"} %argderivs{1} mul $tmp32 $tmp31 bump_filter_width %argrw{"wrr"} add Pointiness Pointiness $tmp32 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:58 # else if (bump_offset == "dy") { eq $tmp33 bump_offset $const4 %line{58} %argrw{"wrr"} if $tmp33 62 62 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:59 # Pointiness += Dy(Pointiness) * bump_filter_width; Dy $tmp34 Pointiness %line{59} %argrw{"wr"} %argderivs{1} mul $tmp35 $tmp34 bump_filter_width %argrw{"wrr"} add Pointiness Pointiness $tmp35 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:62 # getattribute("geom:random_per_island", RandomPerIsland); getattribute $tmp36 $const14 RandomPerIsland %line{62} %argrw{"wrw"} end