OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_combine_xyz.oso shader node_combine_xyz param float X 0 %read{0,0} %write{2147483647,-1} param float Y 0 %read{0,0} %write{2147483647,-1} param float Z 0 %read{0,0} %write{2147483647,-1} oparam vector Vector 0.800000012 0.800000012 0.800000012 %read{2147483647,-1} %write{0,0} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_combine_xyz.osl:9 # Vector = vector(X, Y, Z); vector Vector X Y Z %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_combine_xyz.osl"} %line{9} %argrw{"wrrr"} end