OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_camera.oso shader node_camera oparam vector ViewVector 0 0 0 %read{1,3} %write{0,3} oparam float ViewZDepth 0 %read{2147483647,-1} %write{1,1} oparam float ViewDistance 0 %read{2147483647,-1} %write{2,2} global point P %read{0,0} %write{2147483647,-1} const string $const1 "world" %read{0,0} %write{2147483647,-1} const string $const2 "camera" %read{0,0} %write{2147483647,-1} const int $const3 2 %read{1,1} %write{2147483647,-1} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl:11 # ViewVector = (vector)transform("world", "camera", P); transform ViewVector $const1 $const2 P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl"} %line{11} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl:13 # ViewZDepth = ViewVector[2]; compref ViewZDepth ViewVector $const3 %line{13} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl:14 # ViewDistance = length(ViewVector); length ViewDistance ViewVector %line{14} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl:16 # ViewVector = normalize(ViewVector); normalize ViewVector ViewVector %line{16} %argrw{"wr"} end