OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_bump.oso surface node_bump param int invert 0 %read{23,23} %write{2147483647,-1} param int use_object_space 0 %read{4,37} %write{2147483647,-1} param normal NormalIn 0 0 0 %read{3,3} %write{0,0} %initexpr param float Strength 0.100000001 %read{21,21} %write{2147483647,-1} param float Distance 1 %read{22,22} %write{2147483647,-1} param float FilterWidth 0.100000001 %read{25,25} %write{2147483647,-1} param float SampleCenter 0 %read{15,17} %write{2147483647,-1} param float SampleX 0 %read{15,15} %write{2147483647,-1} param float SampleY 0 %read{17,17} %write{2147483647,-1} oparam normal NormalOut 0 0 0 %read{32,38} %write{1,39} %initexpr global point P %read{2,2} %write{2147483647,-1} %derivs global normal N %read{0,1} %write{2147483647,-1} local point Ptmp %read{6,11} %write{2,6} %derivs local normal Normal %read{8,34} %write{3,9} local vector dPdx %read{13,14} %write{10,10} local vector dPdy %read{12,12} %write{11,11} local vector Rx %read{14,16} %write{12,12} local vector Ry %read{18,18} %write{13,13} local float det %read{20,27} %write{14,14} local vector surfgrad %read{29,29} %write{19,19} local float absdet %read{25,25} %write{20,20} local float strength %read{32,33} %write{21,21} local float dist %read{24,28} %write{22,24} const string $const1 "object" %read{6,38} %write{2147483647,-1} const string $const2 "transform" %read{5,7} %write{2147483647,-1} const string $const3 "common" %read{6,8} %write{2147483647,-1} temp normal $tmp1 %read{9,9} %write{8,8} temp float $tmp2 %read{16,16} %write{15,15} temp vector $tmp3 %read{19,19} %write{16,16} temp float $tmp4 %read{18,18} %write{17,17} temp vector $tmp5 %read{19,19} %write{18,18} const float $const4 0 %read{21,21} %write{2147483647,-1} const float $const5 -1 %read{24,24} %write{2147483647,-1} temp float $tmp6 %read{26,26} %write{25,25} temp normal $tmp7 %read{30,30} %write{26,26} temp float $tmp8 %read{28,28} %write{27,27} temp float $tmp9 %read{29,29} %write{28,28} temp vector $tmp10 %read{30,30} %write{29,29} temp normal $tmp11 %read{31,31} %write{30,30} temp normal $tmp12 %read{35,35} %write{32,32} const float $const6 1 %read{33,33} %write{2147483647,-1} temp float $tmp13 %read{34,34} %write{33,33} temp normal $tmp14 %read{35,35} %write{34,34} temp normal $tmp15 %read{36,36} %write{35,35} temp normal $tmp16 %read{39,39} %write{38,38} const string $const7 "world" %read{38,38} %write{2147483647,-1} code NormalIn # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:12 # normal NormalIn = N, assign NormalIn N %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl"} %line{12} %argrw{"wr"} code NormalOut # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:19 # output normal NormalOut = N) assign NormalOut N %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl"} %line{19} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:21 # point Ptmp = P; assign Ptmp P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl"} %line{21} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:22 # normal Normal = NormalIn; assign Normal NormalIn %line{22} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:24 # if (use_object_space) { if use_object_space 10 10 %line{24} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:25 # Ptmp = transform("object", Ptmp); functioncall $const2 7 %line{25} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:263 # point transform (string to, point p) { return transform("common",to,p); } transform Ptmp $const3 $const1 Ptmp %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{263} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:26 # Normal = normalize(transform("object", Normal)); functioncall $const2 9 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl"} %line{26} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:261 # normal transform (string to, normal p) { return transform("common",to,p); } transformn $tmp1 $const3 $const1 Normal %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{261} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:26 # Normal = normalize(transform("object", Normal)); normalize Normal $tmp1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl"} %line{26} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:30 # vector dPdx = Dx(Ptmp); Dx dPdx Ptmp %line{30} %argrw{"wr"} %argderivs{1} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:31 # vector dPdy = Dy(Ptmp); Dy dPdy Ptmp %line{31} %argrw{"wr"} %argderivs{1} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:33 # vector Rx = cross(dPdy, Normal); cross Rx dPdy Normal %line{33} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:34 # vector Ry = cross(Normal, dPdx); cross Ry Normal dPdx %line{34} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:37 # float det = dot(dPdx, Rx); dot det dPdx Rx %line{37} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:38 # vector surfgrad = (SampleX - SampleCenter) * Rx + (SampleY - SampleCenter) * Ry; sub $tmp2 SampleX SampleCenter %line{38} %argrw{"wrr"} mul $tmp3 $tmp2 Rx %argrw{"wrr"} sub $tmp4 SampleY SampleCenter %argrw{"wrr"} mul $tmp5 $tmp4 Ry %argrw{"wrr"} add surfgrad $tmp3 $tmp5 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:40 # float absdet = fabs(det); fabs absdet det %line{40} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:42 # float strength = max(Strength, 0.0); max strength Strength $const4 %line{42} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:43 # float dist = Distance; assign dist Distance %line{43} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:45 # if (invert) if invert 25 25 %line{45} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:46 # dist *= -1.0; mul dist dist $const5 %line{46} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:49 # NormalOut = normalize(FilterWidth * absdet * Normal - dist * sign(det) * surfgrad); mul $tmp6 FilterWidth absdet %line{49} %argrw{"wrr"} mul $tmp7 $tmp6 Normal %argrw{"wrr"} sign $tmp8 det %argrw{"wr"} mul $tmp9 dist $tmp8 %argrw{"wrr"} mul $tmp10 $tmp9 surfgrad %argrw{"wrr"} sub $tmp11 $tmp7 $tmp10 %argrw{"wrr"} normalize NormalOut $tmp11 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:50 # NormalOut = normalize(strength * NormalOut + (1.0 - strength) * Normal); mul $tmp12 strength NormalOut %line{50} %argrw{"wrr"} sub $tmp13 $const6 strength %argrw{"wrr"} mul $tmp14 $tmp13 Normal %argrw{"wrr"} add $tmp15 $tmp12 $tmp14 %argrw{"wrr"} normalize NormalOut $tmp15 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:52 # if (use_object_space) { if use_object_space 40 40 %line{52} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_bump.osl:53 # NormalOut = normalize(transform("object", "world", NormalOut)); transformn $tmp16 $const1 $const7 NormalOut %line{53} %argrw{"wrrr"} normalize NormalOut $tmp16 %argrw{"wr"} end