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"8Qpw~      3 P\`dhlptx Filter by Name With Automatic Weights With Empty Groups With Envelope Weights • "{}": (Clipped) (Local) (Recovered) (Viewer) (delta) Materials, Named Attribute Named Attributes Preferences Proportional size: %.2f RGB byte RGB float RGBA byte RGBA float Stencil, UVs, along %s X axis along %s Y axis along %s Z axis along X axis along Y axis locking %s X axis locking %s Y axis locking %s Z axis | Objects:%s/%s"%s" property cannot be animated"{}" attribute from geometry"{}" from {}%d %s mirrored%d %s mirrored, %d failed%d already symmetrical, %d pairs mirrored%d already symmetrical, %d pairs mirrored, %d failed%d float channel(s)%d image(s) will be saved in %s%d items%d vertex weights limited%d × %s: %.4f ms, average: %.8f ms%i cells + High Resolution cached%i cells cached%i frames found!%i frames on disk%i object(s) not centered, %i changed:%i points found!%s '%s'%s '%s' has category '%s'%s '%s' not found%s, cache is outdated!%s, not exact since frame %i%s: %.*s%s: %s%s: failed to allocate clip buffer '%s'%s: failed to load '%s'%s: incorrect dimensions for partial copy '%s'%s: no Combined pass found in the render layer '%s'%sAction'%s' is not a valid library filepath'%s': cannot use current file as library'%s': not a library'%s': nothing indicated'Integrate' only valid for Mesh objects'Integrate' original mesh vertex mismatch'Integrate' requires faces'Viscosity' inside collision target(Constant)(De)select (or invert selection of) all languages for i18n files update operators(De)select all(De)select all control points(De)select all nodes(De)select all particles' keys(De)select all points linked to the curve under the mouse cursor(De)select all vertices linked to the edge under the mouse cursor(De)select all vertices, edges or faces(De)select first of visible part of each NURBS(De)select last of visible part of each NURBS(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain, as percentages(Geometry)(InvSquare)(Key) (Layer)(Linear)(Min+Max)/2 * Ball Size(Random)(Root)(Sharp)(Smooth)(Sphere)(Un)mark selected edges as Freestyle feature edges(Un)mark selected edges as a seam(Un)mark selected edges as sharp(Un)mark selected faces for exclusion from Freestyle feature edge detection(Unassigned)(Unsaved)(Viewer)(empty)(undocumented operator)(x*x+y*y+z*z)({:s} on bone {:s})* Image* Missing Paths *+ Non-Grouped Keyframes+X+X to -X+Y+Y Up+Y to -Y+Z+Z to -Z, %.2f fps, %d float channel(s), %s, RGB byte, RGB float, RGBA byte, RGBA float, cannot have single-frame paths, failed, failed to load-A-X-X Axis-X Forward-X Rotation-X Up-X to +X-Y-Y Axis-Y Forward-Y Rotation-Y Up-Y to +Y-Z-Z Axis-Z Forward-Z Rotation-Z Up-Z to +Z.blend Files01 - Theme Color Set02 - Theme Color Set03 - Theme Color Set04 - Theme Color Set05 - Theme Color Set06 - Theme Color Set07 - Theme Color Set08 - Theme Color Set09 - Theme Color Set1 GB1 if A < B else 01 if A > B else 01 inch1/1.8 inch1/2.3 inch1/2.5 inch1/2.7 inch1/3.2 inch10 - Theme Color Set10 Centimeters10 Grams10 Meters10-bit color channels100 Kilograms100 Meters1024 Samples1024 px11 - Theme Color Set11 Samples12 - Theme Color Set12-bit color channels128 MB128 px13 - Theme Color Set14 - Theme Color Set14:9 in 16:915 - Theme Color Set16 - Theme Color Set16 MB16 Samples16 px16-bit Signed16-bit color channels16-bit signed16-bit signed integer vector16384 Samples16:916×17 - Theme Color Set18 - Theme Color Set180 Degrees19 - Theme Color Set192 kHz1:11:161:21:41:81×2/3 inch20 - Theme Color Set2048 Samples2048 px24-bit Signed24-bit signed256 MB256 Samples256 px270 Degrees2D2D 16-Bit Integer2D 16-Bit Integer Vector2D 16-Bit Integer Vector Attribute2D Cursor2D Cursor Location2D Integer Vector2D Integer Vector Attribute2D Layers2D Length2D Offset2D Stabilization2D Stabilized Clip2D Texture2D Transform2D Vector2D Vector Value2D View Minimum Grid Spacing2D X coordinate of the absolute pivot2D Y coordinate of the absolute pivot2D cursor location for this view2D vector2D vector with floating-point values2D view of the region2D_Animation2×3 Vertices3 sides32 MB32 Samples32 px32-bit Float32-bit Signed32-bit color channels32-bit floating-point32-bit integer32-bit signed32-bit signed integer vector32768 Samples3D3D Cursor3D Curves3D Float Vector3D Local View 3D Location3D Markers3D Mouse Settings3D Position3D Region3D Vector Value3D View3D View 3D View Region3D View Space3D View center is locked to the cursor's position3D View center is locked to this bone's position3D View center is locked to this object's position3D View far clipping distance3D View near clipping distance (perspective view only)3D View region data3D View space data3D Viewport3D Viewport Axes3D double vector3D float vector3D integer vector3D rotation3D vector3D vector socket of a node3D vector with floating-point values3D view is on the equator3D view is on the poles3D volume grid3D volume grids3×3 bone matrix4 Channels4 sides4096 Samples4096 px44.1 kHz48 kHz4:3 in 16:94K DCI 2160p4K UHDTV 2160p4K UW 1600p4L4x4 Float Matrix4x4 Matrix4x4 Matrix Attribute4×4×4 bone matrix relative to armature5 Channels5 Samples5 sides5.1 Surround5.1 surround sound512 MB512 Samples512 px6 sides6.1 Surround6.1 surround sound64 MB64 px64-bit Float64-bit floating-point64-bit integer7 sides7.1 Surround7.1 surround sound8 Samples8 px8 sides8-Bit Integer8-Bit Integer Value8-bit Integer Attribute8-bit Unsigned8-bit color channels8-bit unsigned8192 Samples8×90 Degrees96 kHz:AA * BA * B + CA + BA - BA / BA cache storing validated msgids, to avoid re-spellchecking themA canvas surface layerA circular Hue/Saturation color wheel, with Lightness sliderA circular Hue/Saturation color wheel, with Value sliderA collection of F-Curves for animationA collection of pose channels, including settings for animating bonesA color pickerA color space, view or display was not found, which likely means the OpenColorIO config used to create this blend file is missingA container referencing an existing ActionA cross BA data-block valueA description of the asset to be displayed for the userA dot BA list of currently running modal operatorsA list of style modules (to be applied from top to bottom)A more physically-accurate solverA multiplier for physics timestep (1.0 means one frame = 1/25 seconds)A multiplier for the child particle sizeA number between 0 (inside) and 1 (outside) specifying the relative position of stroke thicknessA number that identifies which sub-set of the Action is considered to be for this data-blockA percentage between 0 and 100A point on the planeA power BA power B, pow(A,B)A random rule is selected for each boidA random seed for the noise effectA short description of the keying setA single integerA square showing Hue/Saturation, with Value sliderA square showing Hue/Value, with Saturation sliderA square showing Saturation/Value, with Hue sliderA string valueA valid edit mode existsAACAC3ACES 1.3ACES 1.3 - SDRACES 1.3 sRGBACES 2.0ACES 2.0 - SDRACES 2.0 sRGBACES2065-1ACESccACEScctACEScgAOAO BouncesAO Bounces RenderAO DistanceAO FactorAOVAOV OutputAPI DefinedAPICAPS-CAPS-C (Canon)APS-H (Canon)ASC-CDL standard color correctionASCIIASCII FBX files are not supported %rASCII FormatAV1AVIAVIF (.avif)AVX2AZone AreaAZone FullScrAZone QuadAZone RegionAbkhaz - Аԥсуа бызшәаAboutAboveAbove SelectedAbove SurfaceAbove ThresholdAbsoluteAbsolute 2D PointAbsolute AlphaAbsolute CoordinatesAbsolute DensityAbsolute FrameAbsolute Keying SetsAbsolute Keying Sets for this SceneAbsolute LocationAbsolute ModeAbsolute OffsetAbsolute Path TimeAbsolute SnapAbsolute Time SnapAbsolute TrackingAbsolute ball size or factor if not manually adjustedAbsolute bounding box dimensions of the nodeAbsolute path to the .blend file containing this assetAbsolute path to the .blend file containing this asset extended with the path of the asset inside the fileAbsorptionAbsorption ColorAccelerationAcceleration StructureAccent ModeAccessed named attributes:AccessibilityAccumulateAccumulate FieldAccumulate stroke daubs on top of each otherAccuracyAccuracy of attackAccuracy of the blur effectAccurateAcrylicAct on ClickActionActionAActionAction ClipActionBActionBounceActionBuilt-In FunctionActionBézierActionCircularActionConstantActionCubicActionCyclesActionDynamic EffectsActionElasticActionEnvelopeActionExponentialActionGeneratorActionInterpolationActionInvalidActionJitterActionLimitsActionLinearActionNewActionNoiseActionObjectActionPoseActionQuadraticActionQuarticActionSinusoidalActionSmoothActionSound ClipActionSteppedActionStepped InterpolationActionTrackActionTransitionActionTypeAction BlendingAction ClipAction ConstraintAction EditorAction End FrameAction ExtrapolationAction FilterAction GroupAction Group that this F-Curve belongs toAction InfluenceAction LayerAction LayersAction MapsAction Pose MarkersAction Safe MarginsAction SetAction SlotAction Slot HandleAction SlotsAction Start FrameAction StripAction StripsAction data-blocksAction group is expanded except in graph editorAction group is expanded in graph editorAction group is lockedAction group is mutedAction group is selectedAction not in listAction referenced by this stripAction slotAction taken when a paint stroke is madeAction to take for gaps past the Active Action's range (when evaluating with NLA)Action to take for gaps past the strip extentsAction typeAction(s)ActionsActions on this armature will be destroyed by this new rest pose as the transforms stored are relative to the old rest poseActivate OperatorActivate actions immediatelyActivate and view same node type, step by stepActivate or deactivate itemActivate some pie menus on drag, allowing the tapping the same key to have a secondary action. • Tapping Tab in the 3D view toggles edit-mode, drag for mode menu. • Tapping Z in the 3D view toggles wireframe, drag for draw modes. • Tapping Tilde in the 3D view for first person navigation, drag for view axesActivate the tool for editors that support toolsActivate/select the file(s) contained in the borderActiveActive AOVActive AOV IndexActive ActionActive Action MapActive Action for this data-blockActive Add-onActive Asset LibraryActive AttributeActive Attribute IndexActive Boid RuleActive Boid Rule IndexActive Boid State IndexActive BoneActive BookmarkActive CameraActive Channel GroupActive ClipActive CloneActive CollectionActive ColorActive Color AttributeActive Color IndexActive ConstraintActive EditBoneActive EditorActive Editor OutlineActive ElementActive Extension RepositoryActive F-CurveActive F-Curve is not editableActive Face SetActive FrameActive Grid IndexActive HighlightActive Image TileActive IndexActive ItemActive Item IndexActive KeyConfigActive KeyframeActive Keying SetActive LanguageActive LayerActive Layer GroupActive Layer IndexActive LightgroupActive Line SetActive MarkerActive MaterialActive Material IndexActive ModifierActive Movie ClipActive NLA TrackActive NodeActive NoteActive ObjectActive Object IndexActive Object OnlyActive OnlyActive OperatorActive OutputActive Paint Texture IndexActive PaletteActive Panel CategoryActive Particle TargetActive Particle Target IndexActive Path IndexActive Plane TrackActive PointActive Point CacheActive PolygonActive Pose MarkerActive Pose Marker IndexActive RenderActive Render Color IndexActive Render ViewActive RepositoryActive SceneActive Scene CollectionsActive SectionActive Set OverrideActive ShapeActive Shape IndexActive Shape KeyActive Shape Key IndexActive SlotActive SmoothActive SpaceActive SplineActive StripActive Strip NameActive Strip OnlyActive SurfaceActive TableActive TagActive Text BoxActive TextureActive Texture IndexActive Theme AreaActive Tile IndexActive ToolActive Tool and Workspace settingsActive ToolsActive Track IndexActive UDIMActive UV Map IndexActive UV Map LayerActive UV Map layerActive UV map indexActive VertexActive Vertex GroupActive Vertex/Edge/FaceActive View IndexActive View LayerActive attributeActive attribute index or -1 when none are activeActive brushActive button is not from a script, cannot edit sourceActive button match cannot be foundActive button not foundActive camera used in this view (when unlocked from the scene's active camera)Active camera, used for rendering the sceneActive color attribute for display and editingActive color attribute indexActive curve splineActive editor is not a node editor.Active file in the file browserActive itemActive key configuration (preset)Active material being displayedActive object is not a meshActive object is not a selected armatureActive object is not a selected curveActive object is not a selected meshActive paint curveActive pose marker for this actionActive region not setActive scene to fileActive slot for this actionActive texture slot being displayedActive tool gizmoActive workspace screen showing in the windowActive workspace showing in the windowActual DistanceAdapt simulation resolution and size to fluidAdaptationAdaptiveAdaptive CompileAdaptive DomainAdaptive RenderAdaptive SpaceAdaptive SpacingAdaptive SubdivisionAdaptive Subframe ThresholdAdaptive Time StepsAdaptively blur glossy shaders after blurry bounces, to reduce noise at the cost of accuracyAdaptivityAddAdd "%s" InputAdd "%s" PanelAdd & ReplaceAdd & SubtractAdd 4 spaces at line beginningAdd AttributeAdd Boundary LoopAdd ColorAdd Color AttributeAdd ConstraintAdd Control PointAdd Crypto LayerAdd Empty KeyframesAdd ExporterAdd ExtraAdd Fake UserAdd Feather VertexAdd Freeze FrameAdd Geometry LinkAdd IKAdd ImageAdd Input VariableAdd InputsAdd ItemAdd Leaf BonesAdd Mapping NodesAdd MarkerAdd MaskAdd ModeAdd ModifierAdd ModifiersAdd NLA-Tracks above/after the selected tracksAdd New Extension RepositoryAdd NormalAdd OutputsAdd Paint SlotAdd ReroutesAdd Reroutes (Menu)Add ResolutionAdd Rest PositionAdd Rigid Body Constraint to active objectAdd Rigid Body simulation world to the current sceneAdd Selected BonesAdd Selection SetAdd ShaderAdd StripAdd Texture SetupAdd ThresholdAdd Tile to ImageAdd TransitionAdd UV mapAdd VGroup B's weights to VGroup A's onesAdd VertexAdd WeightsAdd WorkspaceAdd a Closure zoneAdd a Grease Pencil object to the sceneAdd a Light GroupAdd a Sampling PresetAdd a Shader AOVAdd a boid rule to the current boid stateAdd a boid state to the particle systemAdd a bookmark for the selected/active directoryAdd a camera object to the sceneAdd a collection info node to the current node editorAdd a color node to the current node editorAdd a color strip to the sequencerAdd a constant offsetAdd a constraint to the active boneAdd a constraint to the active bone, with target (where applicable) set to the selected Objects/BonesAdd a constraint to the active objectAdd a curves object with random curves to the sceneAdd a light object to the sceneAdd a line color modifier to the line style associated with the active linesetAdd a line set into the list of line setsAdd a line thickness modifier to the line style associated with the active linesetAdd a mask node to the current node editorAdd a mask strip to the sequencerAdd a material node to the current node editorAdd a modifier to the stripAdd a movie strip to the sequencerAdd a movieclip strip to the sequencerAdd a new Dynamic Paint surface slotAdd a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweakingAdd a new NLA Track above every existing selected oneAdd a new control point (linked to only selected end-curve one, if any)Add a new control-point to the envelope on the current frameAdd a new level of subdivisionAdd a new loop between existing loopsAdd a new materialAdd a new material slotAdd a new particle targetAdd a new render slotAdd a new repository used to store extensionsAdd a new screenAdd a new text boxAdd a new textureAdd a new time markerAdd a new vertex group to the active objectAdd a new view layerAdd a new workspaceAdd a new, empty scene with default settingsAdd a new, empty scene, and copy settings from the current sceneAdd a node group asset to the active node treeAdd a node to the active treeAdd a paint slotAdd a particle systemAdd a point cloud object to the sceneAdd a render viewAdd a reroute nodeAdd a sound strip to the sequencerAdd a speaker object to the sceneAdd a strip for controlling when speaker plays its sound clipAdd a stroke geometry modifier to the line style associated with the active linesetAdd a style module into the list of modulesAdd a text object to the sceneAdd a transition strip between two adjacent selected stripsAdd a view layerAdd active object as Rigid BodyAdd all elements of the array to a Keying SetAdd alpha while paintingAdd an Action-Clip strip (i.e. an NLA Strip referencing an Action) to the active trackAdd an Image SequenceAdd an Integrator PresetAdd an Performance PresetAdd an alpha transparency modifier to the line style associated with the active linesetAdd an armature object to the sceneAdd an edge or face to selectedAdd an effect to the sequencer, most are applied on top of existing stripsAdd an empty image type to scene with dataAdd an empty object to the sceneAdd an empty object with a physics effector to the sceneAdd an existing node group to the current node editorAdd an image or image sequence to the sequencerAdd an object info node to the current node editorAdd an object to the sceneAdd an offset relative to the object's bounding boxAdd an undo state (internal use only)Add another object's transformation to the total offsetAdd copied F-Modifiers to the selected F-CurvesAdd copied F-Modifiers to the selected NLA-StripsAdd current UI-active property to current keying setAdd default animation for path used by constraint if it isn't animated alreadyAdd diagonal springs on 4-gonsAdd diffuse contributionAdd direct lighting contributionAdd drivers to selected itemsAdd effect of brushAdd emission contributionAdd empty imageAdd fallback tools keymap to this gizmo typeAdd fireAdd fire and smokeAdd freeze frameAdd glossy contributionAdd hairsAdd indirect lighting contributionAdd integer valuesAdd key map itemAdd keyframes on every frame between the selected keyframesAdd liquidAdd named objectAdd new cacheAdd new circle-shaped splineAdd new color to active paletteAdd new layer as maskingAdd new marker and move it on movieAdd new marker and slide it with mouse until mouse button releaseAdd new mask layer for maskingAdd new meta-strips incorporating the selected stripsAdd new object for trackingAdd new paint curveAdd new paletteAdd new particle settingsAdd new scene by typeAdd new square-shaped splineAdd new vertex and slide itAdd new vertex to feather and slide itAdd node to inputAdd noise to ringsAdd noise to standard woodAdd or remove Dynamic Paint output data layerAdd or remove a Camera PresetAdd or remove a Clip Track Color PresetAdd or remove a Cloth PresetAdd or remove a Fluid PresetAdd or remove a Hair Dynamics PresetAdd or remove a Node Color PresetAdd or remove a Render PresetAdd or remove a Safe Areas PresetAdd or remove a Text Editor PresetAdd or remove a Tracking Camera Intrinsics PresetAdd or remove a motion tracking settings presetAdd or remove a white balance presetAdd or remove an Operator PresetAdd original location into copied locationAdd pseudo-random noise on top of F-CurvesAdd random offset to the grid locationsAdd rather than blend between shapesAdd retiming KeyAdd rulerAdd selected F-Curves to a new groupAdd selected items (blue-gray rows) to active Keying SetAdd selected objects as Rigid BodiesAdd shape key to the objectAdd smokeAdd some offset and multiply with some gain the weights of the active vertex groupAdd temporary IK constraints while grabbing bones in Pose ModeAdd the file format extensions to the rendered file name (eg: filename + .jpg)Add this to the start frameAdd to BeginningAdd to EndAdd to PaletteAdd to all outputsAdd translucency effect to subsurface (Deprecated)Add transmission contributionAdd vertex to active splineAdd vertex to featherAdd vertices with weight over threshold to vgroupAdd-onAdd-on PreferencesAdd-on TagsAdd-on to processAdd-onsAdd-ons FilterAdd-ons SettingsAdd-ons previously shipped with Blender are now available from extensions.blender.org.Add-ons:Add/Edit DriverAdd/ReplaceAdded %s "%s"AddendAdditionalAdditional data stored for an asset data-blockAdditional information about the assetAdditional mesh target to shrink toAdditional paths to add to sys.path (';' separated)Additional post processing options for new strokesAdditional vorticity for the flamesAdditiveAdditive overrideAddon TagsAdjacent FacesAdjacent UnselectedAdjustAdjust Last OperationAdjust LengthAdjust active object's texture space automatically when transforming objectAdjust arbitrary values with mouse inputAdjust edit cage to modifier resultAdjust force strength based on smoke densityAdjust influence brush objects have on this surfaceAdjust length of strips to their data lengthAdjust plane on which the brush acts towards or away from the object surfaceAdjust radius of proximity brushes or particles for this surfaceAdjust simulation speedAdjust the brightness of the textureAdjust the contrast of the textureAdjust the offset to the beginning/endAdjust the saturation of colors in the textureAdjust timing of keyframesAdjustmentsAdvancedAdvanced Audio CodingAdvanced FilterAdvanced mode for using style modules written in PythonAdvect GridAeroAerodynamicsAerodynamics TypeAerosolsAffectAffect AlphaAffect ChildrenAffect GizmoAffect OnlyAffect PositionAffect StrengthAffect ThicknessAffect TransformAffect UVAffect VisibilityAffect all vertices (might add some to VGroup A)Affect only edgesAffect only the Active LayerAffect only the Active MaterialAffect only verticesAffect the child clumpingAffect the child hair lengthAffect the child roughAffect the density of the particlesAffect the emission time of the particlesAffect the life time of the particlesAffect the particle force fieldsAffect the particle gravityAffect the particle initial velocityAffect the particle sizeAffect the particle velocity dampingAffect vertices in VGroup AAffect vertices in VGroup B (might add some to VGroup A)Affect vertices in at least one of both VGroups (might add some to VGroup A)Affect vertices in both groupsAffectedAffected ActionsAffected BonesAffineAfterAfter ColorAfter CurrentAfter Current FrameAfter CyclesAfter ModeAfter OriginalAfter baking curves, remove redundant keysAgXAgX - SDRAgX Base sRGBAgX LogAgeAge: {:s}AggressionAim the constrained object toward the targetAirAir DampingAir DragAir Personal SpaceAir ViscosityAir has normally some thickness which slows falling things downAlbedoAlbedo and NormalAlgorithm to extend the baked resultAlgorithm used for UV relaxationAlgorithm used to calculate distance of sample points to feature pointsAlignAlign 'n' bones along a curveAlign ActiveAlign AutoAlign Axis To NormalAlign EndAlign HandleAlign HandlesAlign HorizontallyAlign ModeAlign NodesAlign Object ToAlign RotationAlign StartAlign ToAlign VerticallyAlign ViewAlign View to ActiveAlign XAlign according to object transformAlign chain of bones along a curve (Bones only)Align each axis to the Euler rotation axis as used for inputAlign newly added objects to the world coordinate systemAlign objectsAlign rotation with the snapping targetAlign selected bones to the active bone (or to their parent)Align text to the leftAlign text to the rightAlign the new object to the viewAlign the transformation axes to average normal of selected elements (bone Y axis for pose mode)Align the transformation axes to the selected objects' local spaceAlign the transformation axes to the windowAlign the transformation axes to world spaceAlign to NormalAlign to ObjectAlign to axisAlign to the active object's axisAlign to the left and the rightAlign to the left and the right, with equal character spacingAlign with Point NormalAlignedAligned AxisAligned SingleAlignmentAlignment AxisAlignment XAliveAlive StateAllAll 3D ViewportsAll AboveAll Action KeyframesAll ActionsAll Active FramesAll Add-onsAll Add-ons Installed by UserAll BelowAll BoundariesAll ChannelsAll CurvesAll CustomAll Data-BlocksAll EdgesAll FacesAll ForksAll FramesAll GapsAll Geometry TypesAll GroupsAll HairAll ItemsAll Keying SetsAll Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)All KeymapsAll KeysAll LayersAll LibrariesAll Light ProbesAll LinesAll LocalAll Object OriginsAll ObjectsAll PointsAll PropertiesAll PurposeAll RegionsAll Shading TypesAll StripsAll TransformsAll Transforms to DeltasAll TypesAll UDIM TilesAll UV loop layersAll UVsAll UnlockedAll Vertex GroupsAll VerticesAll View LayersAll VolumesAll axes are affectedAll bones affected by active Keying SetAll effector's weightAll from TargetAll modifiersAll of the scene objectsAll render layers are disabledAll rules are averagedAll skin verticesAllow .blend file to execute scripts automatically, default available from system preferencesAllow ClimbingAllow ExecutionAllow FlightAllow LandAllow Negative FramesAllow Online AccessAllow OverlapAllow UnicodeAllow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)Allow boids to climb goal objectsAllow boids to move in airAllow boids to move on landAllow editing on the Z axis of this curve, also allows tilt and curve radius to be usedAllow for images or movies to be used as texturesAllow glTF Embedded formatAllow internet access. Blender may access configured online extension repositories. Installed third party add-ons may access the internet for their own functionalityAllow scaling of the bone for IKAllow selection of Grease Pencil objectsAllow selection of armaturesAllow selection of camerasAllow selection of curvesAllow selection of emptiesAllow selection of hair curvesAllow selection of latticesAllow selection of light probesAllow selection of lightsAllow selection of mesh objectsAllow selection of metaballsAllow selection of point cloudsAllow selection of speakersAllow selection of surfacesAllow selection of text objectsAllow selection of volumesAllow the path to contain substitution tokensAllow the use of colors indicating constraints/keyed statusAllow vertices to move in the negative direction of axisAllow vertices to move in the positive direction of axisAllows a single dot to be carefully positionedAlong NormalAlong NormalsAlong StrokeAlphaAlpha ChannelAlpha ConvertAlpha CropAlpha DecalsAlpha FacAlpha FactorAlpha ModeAlpha ModifiersAlpha OverAlpha Over NodeAlpha Over StripAlpha ThresholdAlpha TransparencyAlpha modifier '%s' could not be removedAlpha modifier typeAlpha:Already a control point at frame %.6fAltAlt Cursor AccessAlt Middle Mouse Drag ActionAlt Tool AccessAlt key pressedAlt-MMB Drag ActionAltLAltRAlter spring length to shrink/blow up (unit %) 0 to disableAlternate RowsAlternate between forward and reverse playback of keyframe rangeAlternative access to location/scale/rotation relative to the parent and own rest boneAlternative end frame for UI playbackAlternative start frame for UI playbackAltitudeAlwaysAlways Show MenuAlways StepAlways adjust the value by a minimum of 1 when 'value' is not 1.0Always collapse the new merge nodesAlways confirm operation when releasing buttonAlways refresh image on frame changesAlways write absolute pathsAmbient ColorAmbient OcclusionAmbient pressure (kPa) that balances out between the inside and outside of the object when it has the target volumeAmountAmountAreaAmountEmission StrengthAmountEvenAmountNumberAmountSingleAmountSmoothAmountStorage TypeAmountStrengthAmount BackAmount EndAmount FrontAmount StartAmount is offset of new edges from originalAmount is percent of adjacent edge lengthAmount is perpendicular distance from original edge to bevel faceAmount is width of new faceAmount of GI ray to trace for each pixelAmount of air dragAmount of clumpingAmount of control points of the generated hair curvesAmount of dampingAmount of damping during collisionAmount of damping during particle collisionAmount of damping in bending behaviorAmount of damping in compression behaviorAmount of damping in shearing behaviorAmount of damping in stretching behaviorAmount of detail for wireframe displayAmount of distortionAmount of dithering noise added to the rendered image to break up bandingAmount of duplicates per curveAmount of fine level detail present in the noiseAmount of friction during particle collisionAmount of generated foamAmount of influence F-Curve Modifier will have when not fading in/outAmount of influence constraint will have on the final solutionAmount of jitter applied to the samplingAmount of lines that can be visible in current editorAmount of mirror reflection for raytraceAmount of noise for the force strengthAmount of normal directional velocityAmount of particles left untouched by child path lengthAmount of random velocityAmount of random, erratic particle movementAmount of residual error in Blender space unit for constraints that work on positionAmount of residual error in radians for constraints that work on orientationAmount of rotation around side vectorAmount of rotation around velocity vector on turnsAmount of screen sample per GI rayAmount of smoke created by burning fuelAmount of smoothing to apply after finish newly created strokes, to reduce jitter/noiseAmount of smoothing to automatically apply to each strokeAmount of stickiness to surface collisionAmount of time to determine best compression: 0 = no compression with fast file output, 100 = maximum lossless compression with slow file outputAmount of velocity lost on collisionAmount texture affects alphaAmount texture affects child clumpAmount texture affects child hair lengthAmount texture affects child roughnessAmount texture affects diffuse colorAmount texture affects particle dampingAmount texture affects particle densityAmount texture affects particle emission timeAmount texture affects particle force fieldsAmount texture affects particle gravityAmount texture affects particle initial velocityAmount texture affects particle life timeAmount texture affects physical particle sizeAmount the Active Action contributes to the result of the NLA stackAmount the strip contributes to the current resultAmount to decrease or increase character spacing withAmount to deform objectAmount to displace geometryAmount to warp about the cursorAmplitudeAmplitude ClumpAmplitude RandomAmplitude of WaveAmplitude of the Perlin noiseAmplitude of the noise - the amount that it modifies the underlying curveAmplitude of the spatial noiseAn area is maximized, filling this screenAnaglyphAnaglyph TypeAnalog 16mmAnalog 35mmAnalog 65mmAnalog IMAXAnalog Super 16Analog Super 35Anchor FrameAnchor WeightsAnchor XAnchor YAndAngleAngle BasedAngle ClampAngle ConstraintAngle FactorAngle LimitAngle MinAngle OuterAngle SnapAngle SplittingAngle ThresholdAngle above which to bevel edgesAngle above which to split edgesAngle at which interocular distance is 0Angle at which interocular distance starts to fade to 0Angle limitAngle of Rotation for Axis-Angle rotation representationAngle of deformationAngle of revolutionAngle of rotationAngle of the main directionAngle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolatedAngle snappingAngle snapping modeAngle to use as the basis for warpingAngularAngular DampingAngular DistanceAngular MotorAngular VelocityAngular Velocity AxisAngular distortion between UV and 3D anglesAngular threshold for detecting crease edgesAngular velocity amount (in radians per second)Anim PlayerAnimalsAnimatableAnimate propertyAnimatedAnimated InfluenceAnimated SelectedAnimated Strip TimeAnimationAnimation Channel BagAnimation Channels for SlotsAnimation CurvesAnimation DataAnimation EditorsAnimation End OffsetAnimation ModeAnimation OffsetAnimation OperationAnimation PlayAnimation PlayerAnimation Player PresetAnimation PlayingAnimation Start OffsetAnimation StepAnimation TimeoutAnimation UIAnimation VisualizationAnimation data for data-blockAnimation end offset (trim end)Animation is played backwardsAnimation playbackAnimation playback is activeAnimation playback speed in frames per second. If a single image, then 0Animation settingsAnimation start offset (trim start)Animation stepsAnimation:AnimationsAnisotropicAnisotropic RotationAnisotropyAnkleAnkle and ToeAnnotationAnnotation FrameAnnotation FramesAnnotation LayerAnnotation Layer OpacityAnnotation LayersAnnotation StrokeAnnotation Stroke PointAnnotation dataAnnotation data-blocks (legacy Grease Pencil)Annotation:AnnotationsAnti-AliasAnti-AliasingAntialias pixelsAntialiasingAnyAny TypeAny modifier keys pressedAny object modification requires a complete BVH rebuild, but renders fasterAny unsaved changes will be lost.ApertureAppApparent size of the Camera object in the 3D ViewAppendAppend (Reuse Data)Append (Reuse) {}Append ActionAppend Materials of the active Grease Pencil to other objectAppend from a Library .blend fileAppend history at cursor positionAppend scrollback text by typeAppend {}Appended DataApple's Display P3 with sRGB compound (piece-wise) encoding transfer function, common on Mac devicesApplication TemplateApplication Template "%s" not foundApplicationsApplied modifier only changed CV points, not tessellated/bevel verticesApplied modifier was not first, result may not be as expectedApplied modifier: %sApplyApply DensityApply FlippedApply Hair GuidesApply MaskApply MixApply ModifierApply ModifiersApply Object TransformationsApply PresetApply PropertiesApply ScalingsApply Subdivision SurfaceApply TransformApply UnitApply a stroke of brush to the particlesApply brush normallyApply changes to matching bone on opposite side of X-AxisApply channel rotation as IK constraintApply channel size as IK constraint if stretching is enabledApply current scene's unit (as defined by unit scale) to exported dataApply effectors to childrenApply final constrained position of pose bones to their transformApply force only in 2DApply fractal displacement along normal onlyApply gravitation to point movementApply modifier and remove from the stackApply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keysApply on SplineApply paint on each mouse move stepApply puff to unselected end-points (helps maintain hair volume when puffing root)Apply relative to the current value (delta)Apply render part of display transform when saving byte imageApply render part of display transformation when displaying this image on the screenApply scaling of selected strips to their referenced ActionsApply selected vertex locations to all other shape keysApply the current pose as the new rest poseApply the object's transformation to its dataApply the object's visual transformation to its dataApply the relative positional offsetApply this and all preceding deformation modifiers on splines' points rather than on filled curve/surfaceApply track's mask on displaying previewApply transformation before parentingApply volume preservation after smoothApply weighted moving means to make selected F-Curves less bumpyApply weights symmetrically along X axis, for Envelope/Automatic vertex groups creationApproximate number of voxels along one axisApproximately in how many frames should dissolve happenApproximately in how many frames should drying happenAppsArabic - ﺔﻴﺑﺮﻌﻟﺍArcArccosine ModeArchive LibrariesArcminutesArcsecondsArcsine ModeArctan2 ModeArctangent ModeAre there any bone paths that will need updating (read-only)Area LightArea NormalArea Normal FalloffArea Normal LimitArea PlaneArea RadiusArea SpacesArea WeightArea distortion between UV and 3D facesArea heightArea in a subdivided screen, containing an editorArea widthAreasAreas the screen is subdivided intoArgumentsArmArmatureArmatureEaseArmatureEase InArmatureEase OutArmatureNewArmatureOutArmature '%s' does not contain bone '%s'Armature '%s' not in edit mode, cannot add an editboneArmature '%s' not in edit mode, cannot remove an editboneArmature Bone CollectionsArmature BonesArmature ConstraintArmature DefinedArmature DeformArmature Deform Constraint TargetsArmature EditBonesArmature ModifierArmature OverlaysArmature data-blocksArmature deformation modifierArmature object to deform withArmature to use as source of bones to maskArmature's active boneArmature(s)Armature-Relative HeadArmature-Relative TailArmature-related settingsArmaturesArmatures active edit boneAround FrameArrange the new triangles evenly (slow)Arrange the stacking order of strokesArrayArray (Legacy)Array All ItemsArray LengthArray ModifierArray duplication modifierArray length calculation methodArray length mismatch (expected %d, got %d)Array length mismatch (got %d, expected more)Array of coordinates which represents UI rectangle corners in frame normalized coordinatesArray of coordinates which represents pattern's corners in normalized coordinates relative to marker positionArri Alexa 65Arri Alexa LFArrowArrow SizeArrowsArtificial buoyancy force in negative gravity direction based on pressure differences inside the fluidAs InstanceAs NURBSAs Render PassAshikhminAshikhmin-ShirleyAsk for confirmation when quitting with unsaved changesAspectAspect RatioAspect XAspect YAsphalt (Crushed)AssetAsset Blend PathAsset BrowserAsset Browser must be set to the Current File libraryAsset CatalogAsset Catalog:Asset CatalogsAsset DataAsset Debug InfoAsset DetailsAsset LibrariesAsset LibraryAsset Library IdentifierAsset Library ReferenceAsset Library TypeAsset Library not foundAsset MetadataAsset RepresentationAsset Select ParametersAsset ShelfAsset Shelf HeaderAsset Shelf NameAsset Shelf PanelAsset TagAsset TagsAsset Weak ReferenceAsset blend file is not editableAsset catalogs cannot be edited in this asset libraryAsset data can only be assigned to assets. Use asset_mark() to mark as an asset.Asset data cannot be NoneAsset data, valid if the file represents an assetAsset file is not editableAsset library is not editableAsset loading is unfinishedAsset shelf popover panel type not foundAssetsAssignAssign IK Constraint with targets derived from the select bones/objectsAssign MaterialAssign a crease to inner edgesAssign a crease to outer edgesAssign a crease to the edges making up the rimAssign active material slot to selectionAssign no color tag to the collectionAssign the selected vertices to a hookAssign the selected vertices to a new vertex groupAssign the selected vertices to the active vertex groupAssign valueAssignment valueAssignment value (as a string)AsymmetricAtAt CenterAt CursorAt FirstAt LastAttach ModeAttach NodesAttach active node to a frameAttach selected nodes to a new common frameAttachment UVAttack TimeAttack boids at max this distanceAttenuationAttenuation constantAttributeAttribute Data DetectedAttribute DomainAttribute GroupAttribute NameAttribute NodeAttribute SpecialsAttribute StatisticAttribute TextAttribute TypeAttribute domainAttribute on Grease Pencil layerAttribute on instanceAttribute on mesh edgeAttribute on mesh face cornerAttribute on mesh facesAttribute on pointAttribute on splineAttributesAudioAudio ChannelsAudio CodecAudio DeviceAudio Mixing BufferAudio Sample FormatAudio Sample RateAudio ScrubbingAudio StripAudio bitrate (kb/s)Audio channel countAudio channelsAudio output deviceAudio sample formatAudio sample rateAudio volumeAuthenticationAuthorAuthor:AutoAuto Align EndAuto Align {:s}Auto AxisAuto Blend In/OutAuto ClampedAuto CreateAuto DepthAuto DetectAuto EulerAuto Fly SpeedAuto HandleAuto IKAuto IK Length: %dAuto KeyframeAuto Keyframe Insert AvailableAuto Keyframe Insert Keying SetAuto KeyframingAuto KeyingAuto Keying EnableAuto Keying ModeAuto Keying OnAuto MergeAuto Merge & SplitAuto Merge VerticesAuto NormalizationAuto NormalizeAuto PerspectiveAuto RainbowAuto RefreshAuto RemoveAuto Run Python ScriptsAuto Save Temporary FilesAuto Save TimeAuto SmoothAuto StepAuto Texture SpaceAuto TileAuto TransformAuto UpdateAuto VelocityAuto WXYZ to YRGBAuto XYZ to RGBAuto ZoomAuto clampedAuto handleAuto-Clamped HandleAuto-DetectAuto-Execution PathsAuto-KeyframingAuto-Keying ModeAuto-Lock Key AxisAuto-Lock LayersAuto-MaskingAuto-Masking LayerAuto-Masking MaterialAuto-Masking StrokesAuto-OffsetAuto-RefreshAuto-SaveAuto-Save PreferencesAuto-SmoothAuto-StepAuto-VelocityAuto-offsetAuto-offset DirectionAuto-offset MarginAutocompleteAutomaskingAutomaticAutomatic EasingAutomatic NameAutomatic SubframesAutomatic handles that create straight linesAutomatic keyframe insertion for Objects and Bones (default setting used for new Scenes)Automatic keyframe insertion using active Keying Set onlyAutomatic keyframe insertion when moving plane cornersAutomatic line width based on UI scaleAutomatic saving of temporary files in temp directory, uses process ID. Warning: Sculpt and edit mode data won't be savedAutomatic weights from bonesAutomatically adjust strength to give consistent results for different spacingsAutomatically calculate mass values for Rigid Body Objects based on volumeAutomatically convert all new tabs into spaces for new and loaded text filesAutomatically detect features and place markers to trackAutomatically determine display type for filesAutomatically determine the number of threads, based on CPUsAutomatically determine the optimal number of steps for best performance/accuracy trade offAutomatically fix alignment of select bones' axesAutomatically merge nearby keyframesAutomatically merge vertices moved to the same locationAutomatically name the output file with the pass type (external only)Automatically pack all external data into .blend fileAutomatically pack all external files into the .blend fileAutomatically pick the fastest intersection methodAutomatically recalculate curve normalization on every curve editAutomatically renames the selected bones according to which side of the target axis they fall onAutomatically scale footage to cover unfilled areas when stabilizingAutomatically set the number of subframesAutomatically switch between orthographic and perspective when changing from top/front/side viewsAutomatically update the shader when the .osl file changes (external scripts only)Automation axesAutomergeAutoscaleAutosplit OutputAutosplit output at 2GB boundaryAuxiliary TargetAvMinMaxAvailableAverageAverage ErrorAverage IterationsAverage ScaleAverage SpeedAverage Spring length * Ball SizeAverage error during substepsAverage error of re-projectionAverage error of reconstructionAverage iterations during substepsAverage radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale modeAverage space UVs edge length of each loopAverage the size of separate UV islands, based on their area in 3D spaceAverage value of VGroup A's and VGroup B's weightsAveragedAveraged ValueAveraging methodAvoidAvoid CollisionAvoid collision with deflector objectsAvoid collision with other boidsAvoid making unsymmetrical quads across the X axisAvoid making unsymmetrical quads across the Y axisAvoid making unsymmetrical quads across the Z axisAvoid object if danger from it is above this thresholdAvoid shrinking curves shorter than this lengthAxesAxes PositionAxes to RotationAxisAxis & Gizmo ColorsAxis 0 RegionAxis 1 RegionAxis AngleAxis Angle (W+XYZ), defines a rotation around some axis defined by 3D-VectorAxis ConstraintAxis DirectionAxis LockAxis MappingAxis ModeAxis ObjectAxis OnlyAxis OrthoAxis RandomAxis RangeAxis ReferenceAxis SignAxis SpaceAxis ThresholdAxis UAxis XAxis constrain toAxis for radial tangentsAxis in global view spaceAxis of mouse movement to zoom in or out onAxis of symmetryAxis orientationAxis that points forward along the pathAxis that points to the target objectAxis that points upwardAxis to align UV locations onAxis to align toAxis to bake in blue channelAxis to bake in green channelAxis to bake in red channelAxis to move UVs onAxis to tag names withAxis to use to align bundle alongAxis-Angle RotationAxis-alignedBB-BoneB-Bone Display X WidthB-Bone Display Z WidthB-Bone End HandleB-Bone End Handle TypeB-Bone SegmentsB-Bone ShapeB-Bone Start HandleB-Bone Start Handle TypeB-Bone X sizeB-Bone Z sizeB-SplineB/WB44 (lossy)B44A (lossy)BFECCBMPBSDFBSSRDFBSplineBVHBVH LayoutBVH Time StepsBVH2BWBackBack Face CullingBack OrthographicBack PerspectiveBackbone LengthBackbone StretcherBackdropBackdrop OffsetBackdrop ZoomBackdrop offsetBackdrop zoom factorBackendBackface CullingBackfacingBackgroundBackground ColorBackground ImageBackground ImagesBackground SceneBackground SourceBackground TypeBackground ValueBackground image cannot be removedBackground image index to removeBackground set sceneBackscatterBackup .blend FilesBackwardsBad assignment modeBad vertex index in listBakeBake & MergeBake AllBake DataBake EndBake Entire Fluid SimulationBake Fluid DataBake Fluid GuidingBake Fluid MeshBake Fluid NoiseBake Fluid ParticlesBake IDBake ItemBake ItemsBake LocationBake ModeBake ModifiersBake PackedBake PathBake SamplesBake SelectedBake StartBake TimeBake TypeBake a frame rangeBake a single frameBake all physicsBake an image sequence of ocean dataBake animation onto the object then clear parents (objects only)Bake bones transformationsBake custom propertiesBake data for a Scene data-blockBake directly from multires objectBake displacementBake dynamic paint image sequence surfaceBake failed: invalid canvasBake failed: no Dynamic Paint modifier foundBake failed: no Fluid modifier foundBake free failed: no Fluid modifier foundBake from MultiresBake from cacheBake image textures of selected objectsBake location channelsBake normalsBake object transformationsBake on Key RangeBake physicsBake rigid body transformations of selected objects to keyframesBake rotation channelsBake scale channelsBake shading on the surface of selected objects to the active objectBake the displacement in object spaceBake the displacement in tangent spaceBake the normals in object spaceBake the normals in tangent spaceBake to DiskBake to active CameraBake to image data-blocks associated with active image texture nodes in materialsBake to the active color attribute on meshesBake vector displacementBaked AnimationBaked Frame {}Baked {} - {}BakesBaking Line Art...Baking Multires...Baking canceled!Baking fluid...Baking lighting...Baking map written to "%s"Baking nodes...Baking texture...Baking to unsupported image typeBalanceBalancedBallBall SizeBall inflating pressureBand WidthBandsBands DirectionBands across X axisBands across Y axisBands across Z axisBankingBarkBaseBase ColorBase ContrastBase Fill TypeBase Pose AngleBase Pose LocationBase Pose ObjectBase Pose TypeBase ScaleBase ThicknessBase TransparencyBase alpha transparency, possibly modified by alpha transparency modifiersBase color for ghosts after the active frameBase color for ghosts before the active frameBase from InstancerBase from SetBase line color, possibly modified by line color modifiersBase line thickness, possibly modified by line thickness modifiersBase meshBase node tree from contextBase speed for walking and flyingBase type for IK solver parametersBase type to define alpha transparency modifiersBase type to define line color modifiersBase type to define line thickness modifiersBase type to define modifiersBase type to define stroke geometry modifiersBased on distance/falloff it adds a portion of the entire pathBasicBasic mode for interactive style parameter editingBasisBasis MatrixBasque - EuskaraBatchBatch ExportBatch ModeBatch Own DirBattleBeam AngleBeam Angle: %.2fBeam ShapeBeans (Cocoa)Beans (Soy)BeautyBeckmannBeforeBefore ColorBefore CurrentBefore CyclesBefore FrameBefore Last KeyframeBefore ModeBefore OriginalBelowBelow ThresholdBendBend rotation axis:Bend the mesh over the Z axis of the modifier spaceBendingBending GroupBending ModelBending Spring DampingBending StiffnessBending Stiffness MaximumBending Stiffness Vertex GroupBendy BonesBest MatchBest Normal-MatchingBetween Min/Max Selected MarkersBevelBevel ConvexBevel DepthBevel ModeBevel ModifierBevel ObjectBevel RadiusBevel ResolutionBevel WeightBevel Weight:Bevel amountBevel modifier to make edges and vertices more roundedBevel the entire mesh by a constant amountBiasBiasedBicubicBicubic when magnifying, else bilinear (OSL only)BigBilateral BlurBilateral FilterBilinearBimanualBinary ObjectBindBind Bone envelopes to armature modifierBind CoordsBind ToBind current shapeBind data missingBind data requiredBind mesh to cage in mesh deform modifierBind vertex groups to armature modifierBindingsBirth TimeBisectBisect AxisBisect DistanceBisect Flip AxisBisectorBit MathBit depth per channelBitangentBitangent SignBitmap (.bmp)BitrateBitrate in kbit/sBitwise %sBkSpaceBkspBlackBlack LevelBlack PointBlackbodyBlackbody IntensityBlackbody TintBlackman-HarrisBlackman-Harris filterBladesBlankBleedBleed BiasBleeding BiasBlendBlend FactorBlend FileBlend FilesBlend Hair CurvesBlend InBlend In/OutBlend ModeBlend NeighborsBlend OpacityBlend OutBlend PathBlend RadiusBlend SurfaceBlend TextureBlend TypeBlend WeightBlend along CurveBlend color to mix with texture output colorBlend face data across the insetBlend factor between stretch minimized and originalBlend in and out overlapping regionBlend in shape from a shape keyBlend modeBlend to NeighborBlend-File Color SpaceBlend-File DataBlendedBlenderBlender 2.7Blender 2.8Blender 27xBlender DataBlender Drivers EditorBlender ExtensionsBlender FileBlender File ViewBlender IDsBlender Info LogBlender NamesBlender Object SpaceBlender OriginalBlender RNABlender RNA structure definitionsBlender RenderBlender VersionBlender World SpaceBlender compiled without Audaspace supportBlender is compiled without motion tracking libraryBlender preferences space dataBlender's extension repository not found!BlendingBlending FactorBlending ModeBlending factorBlending to inelastic collisionBlockedBlocker CollectionBloomBlueBlue ChannelBlue channelBlue:BlueprintBlurBlur AttributeBlur DistanceBlur IterationsBlur ModeBlur SizeBlur StepsBlur StrengthBlur WidthBlur XBlur limit, maximum CoC radiusBlur strength per iterationBlur the studiolight in the backgroundBody TextBoidBoid BrainBoid RuleBoid RulesBoid SettingsBoid StateBoid StatesBoid effector weightBoid height relative to particle sizeBoid rule nameBoid state for boid physicsBoid state nameBoid will fight this times stronger enemyBoidsBoids 2DBokehBokeh BlurBokeh ImageBokeh TypeBokeh Type:Bokeh shape rotation offsetBoldBold & ItalicBoneBone Armature-Relative MatrixBone CollectionBone Collection UIBone CollectionsBone ColorBone Color SetsBone ColorsBone Constraint PropertiesBone ConstraintsBone DirBone EnvelopeBone Envelope DistanceBone EnvelopesBone FromBone Heat Weighting: failed to find solution for one or more bonesBone HierarchyBone InfluencesBone InfoBone Locked WeightBone MatrixBone NameBone OriginalBone Pose ActiveBone Pose SelectedBone PropertiesBone RelativeBone RollBone SelectionBone Selection SetBone SettingsBone Shape ScaleBone SizeBone SolidBone ToBone VisibilityBone already has an IK constraintBone associated with this PoseBoneBone defining offsetBone deformation distance (for Envelope deform only)Bone deformation weight (for Envelope deform only)Bone in an Armature data-blockBone inherits rotation or scale from parent boneBone is able to be selectedBone is not able to be transformed when in Edit ModeBone is not visible when in Edit ModeBone is not visible when it is in Edit ModeBone location is set in local spaceBone not foundBone roll alignmentBone rotation around head-tail axisBone selection count errorBone that defines the display transform of this custom shapeBone(s)BonesBones & SkinBones only: apply the object's transformation channels of the action to the constrained bone, instead of bone's channelsBones which are children of this boneBones:%s/%sBookmarksBookmarks SpecialsBool AttributeBool Attribute ValueBool value in geometry attributeBooleanBoolean ArrayBoolean FieldBoolean MathBoolean ModifierBoolean Node SocketBoolean Node Socket InterfaceBoolean OperationBoolean ValueBoolean operations modifierBoolean value socket of a nodeBoost FactorBorderBorder CollisionsBorder WidthBorder rendering is not supported by sequencerBorder select pinned UVs onlyBordersBothBoth FacesBoth NeighborsBoth SidesBoth ZBoth subdivide long edges and collapse short edges to refine mesh detailBottomBottom BaselineBottom HeightBottom LeftBottom PerspectiveBottom WidthBottom of the listBottom range of X axis destination motionBottom range of X axis source motionBottom range of Y axis destination motionBottom range of Y axis source motionBottom range of Z axis destination motionBottom range of Z axis source motionBouncinessBoundBoundariesBoundaryBoundary EdgesBoundary Face SetBoundary FalloffBoundary Origin OffsetBoundary SmoothBoundary TopologyBoundary edgesBoundedBounding BoxBounding Box CenterBoundsBounds CenterBounds ClampBoxBox Backdrop ColorsBox ColorBox MarginBox MaskBox RoundnessBox SelectionBox SharpenBox filterBox-like shapes (i.e. cubes), including planes (i.e. ground planes)BoxesBraid Hair CurvesBraid StartBranch SmoothingBranch: {:s}BrassBreak selected bones into chains of smaller bonesBreakableBreakdownBreakdown KeyframeBreakdown Keyframe SelectedBreaking ThresholdBrick (Common)Brick (Pressed)Brick (Soft)Brick TextureBrick WidthBricksBricks 1Bricks 2Bright/contrast modifier data for sequence stripBrighterBrightnessBrightness limit of intensityBrightness multiplierBrightness of the iconBrightness/ContrastBring ForwardBring to FrontBroadcast actionsBronzeBrownBrownianBrowseBrowse Action to be linkedBrowse Armature data to be linkedBrowse Brush to be linkedBrowse Camera Data to be linkedBrowse Curve Data to be linkedBrowse Grease Pencil Data to be linkedBrowse ID data to be linkedBrowse Image to be linkedBrowse Lattice Data to be linkedBrowse Light Data to be linkedBrowse Line Style Data to be linkedBrowse Material to be linkedBrowse Mesh Data to be linkedBrowse Metaball Data to be linkedBrowse Node Tree to be linkedBrowse Object to be linkedBrowse Paint Curve Data to be linkedBrowse Palette Data to be linkedBrowse Particle Settings to be linkedBrowse Scene to be linkedBrowse Sound to be linkedBrowse Speaker Data to be linkedBrowse Text to be linkedBrowse Texture to be linkedBrowse World Settings to be linkedBrowse for files and assetsBrowse this fileBrowse, install and manage extensions from remote and local repositoriesBrowsing ModeBrushBrushBendBrushBi-Scale GrabBrushBlobBrushBlurBrushBoundaryBrushBrush TypeBrushClayBrushClay StripsBrushClay ThumbBrushClockwiseBrushCloneBrushClothBrushColor RampBrushConstantBrushCounter-ClockwiseBrushCreaseBrushDeformationBrushDirectionBrushDragBrushDrawBrushDraw Face SetsBrushDraw SharpBrushElastic DeformBrushEraseBrushExpandBrushFalloffBrushGrabBrushInflateBrushInvertedBrushJitterBrushLayerBrushMaskBrushMulti-plane ScrapeBrushNewBrushNormalBrushNudgeBrushPinch PerpendicularBrushPinch PointBrushPlaneBrushPoseBrushPushBrushRotateBrushScaleBrushSharpenBrushSimplifyBrushSlide RelaxBrushSmearBrushSmoothBrushSnake HookBrushSoftenBrushSurfaceBrushThumbBrushTri-Scale GrabBrushTwistBrush AssetBrush CapabilitiesBrush CollectionBrush DetailBrush FalloffBrush GradientBrush HeightBrush MaskBrush NormalBrush PresetsBrush RadiusBrush SettingsBrush SizeBrush SpecialsBrush Texture SlotBrush TypeBrush blending modeBrush data-blocksBrush is projected to canvas from defined direction within brush proximityBrush lags behind mouse and follows a smoother pathBrush operates on all islandsBrush settingsBrush stepsBrush strengthBrush texture rotationBrush's capabilitiesBrush(es)BrushesBubbleBubble BuoyancyBubble DragBubblesBufferBuffersizeBugBuildBuild 100% proxy resolutionBuild 25% proxy resolutionBuild 50% proxy resolutionBuild 75% proxy resolutionBuild ModifierBuild Original:Build Undistorted:Build effect modifierBuild proxy resolution 100% of the original footage dimensionBuild proxy resolution 100% of the original undistorted footage dimensionBuild proxy resolution 25% of the original footage dimensionBuild proxy resolution 25% of the original undistorted footage dimensionBuild proxy resolution 50% of the original footage dimensionBuild proxy resolution 50% of the original undistorted footage dimensionBuild proxy resolution 75% of the original footage dimensionBuild proxy resolution 75% of the original undistorted footage dimensionBuild record run time code indexBuilding proxies...Built-In Function F-ModifierBuilt-inBuilt-in AssetBuilt-in animation playerBulgarian - БългарскиBumpBump Map CorrectionBump OnlyBump mapping to simulate the appearance of displacementBundleBundle ItemsBundle Node SocketBundle SolidBuoyancyBuoyancy DensityBuoyancy HeatBurn Into ImageBurn ModeBusy Drawing!ButtButt cap (flat)By Active ToolBy Group IDBy LayerBy Loose PartsBy MaterialBy NameBy OrderByte ColorByte Color AttributeByte Color Attribute ValueBytecodeBytecode HashBézierBézier CurveBézier Curve PointBézier PointsBézier UBézier VBézier curve point with two handlesCCFLCFL NumberCINEONCPUCPU raytracing performance will be poorCRFCSV (.csv)CUDACacheCache FileCache FilesCache Files data-blocksCache FinalCache IndexCache InfoCache Is OutdatedCache LayerCache LayersCache MeshCache ModifierCache PathCache RawCache ResultCache SettingsCache StepCache directoryCache file pathCache is disabled until the file is savedCache nameCache the sound in memoryCacheFileBake TargetCacheFileDiskCacheFilePackedCached RangeCached location on pathCached positions per frameCachingCageCage ExtrusionCage ObjectCage OpacityCalculateCalculate AlphaCalculate HolesCalculate Object Motion PathsCalculate OrderCalculate OverlapCalculate Vertex Weight dynamicallyCalculate an alpha channel based on RGB values in the imageCalculate bone paths from headsCalculate bone paths from tailsCalculate children that suit long hair wellCalculate even feather offsetCalculate feather offset as a second curveCalculate heights against unsubdivided low resolution meshCalculate holes when filling overlapping curvesCalculate modifiers in linear space instead of sequencer's spaceCalculate normals which result in more even thickness (slow, disable when not needed)Calculate particle rotationsCalculate paths for the selected bonesCalculate point velocities automaticallyCalculate relative position (using edges)Calculate relative position (using faces)Calculate self intersections and overlap before fillingCalculate the order of edges (needed for meshes, but not curves)Calculate to FrameCalculation RangeCalculation TypeCalibrationCall PanelCallback function defines for built-in Keying SetsCalligraphyCameraCameraBackCameraCloseCameraDepthCameraFixCameraFrontCameraLensCameraNewCamera "%s" is not a multi-view cameraCamera BoundsCamera ClipCamera Cull MarginCamera CullingCamera CustomCamera DataCamera Focal Length: %.1fmmCamera Focal Length: %.1f°Camera GuidesCamera InfoCamera ObjectCamera OffsetCamera OverrideCamera PanoramicCamera Parent LockCamera PassepartoutCamera PathCamera PerspectiveCamera PresetsCamera SolverCamera Solver ConstraintCamera SuffixCamera ViewCamera VisibilityCamera ZoomCamera data-blocksCamera far clipping distanceCamera lens field of viewCamera lens horizontal field of viewCamera lens vertical field of viewCamera near clipping distanceCamera shiftCamera to ViewCamera to which motion is parented (if empty active scene camera is used)Camera typesCamera's Main AxisCamera's focal lengthCamera(s)CamerasCan only save sequence on image sequencesCan only scale region size from an action zoneCancelCancel and undo a stroke in progressCancel animation, returning to the original frameCancel bevelCanceling...Cannot Load ImageCannot add edges in edit modeCannot add faces in edit modeCannot add loops in edit modeCannot add node %s into node tree %sCannot add node of type %s to node tree '%s'Cannot add property to built in keying setCannot add vertices in edit modeCannot apply constructive modifiers on curve. Convert curve to mesh in order to applyCannot apply pose to lib-linked armatureCannot apply to a multi user armatureCannot bake non-'image sequence' formatsCannot build springsCannot change Pose when 'Rest Position' is enabledCannot change action, as it is still being edited in NLACannot change old file (file saved with @)Cannot convert to the selected typeCannot create editmode armatureCannot delete indirectly linked library '%s'Cannot delete indirectly linked object '%s'Cannot delete locked layersCannot edit library dataCannot find lib '%s'Cannot get mesh from cage objectCannot initialize clothCannot initialize the GPUCannot join while in edit modeCannot link objects into a linked sceneCannot link objects into the same sceneCannot make segmentCannot open file %s for writing: %sCannot overwrite used library '%.240s'Cannot pack absolute file: '%s'Cannot pack multiview images from raw data currently...Cannot paint strokeCannot pose libdataCannot re-link markers into the same sceneCannot read %s '%s': %sCannot read '%s': %sCannot read file "%s": %sCannot relocate indirectly linked library '%s'Cannot remove built in keying setCannot remove edges in edit modeCannot remove more edges than the mesh containsCannot remove more vertices than the mesh containsCannot remove property from built in keying setCannot remove vertices in edit modeCannot render, no cameraCannot rip facesCannot save asset catalogs before the Blender file is savedCannot save blend file, path "%s" is not writableCannot save multilayer sequencesCannot separate current selectionCannot separate nodesCannot set absolute paths with an unsaved blend fileCannot set instance-collection as object belongs in collection being instanced, thus causing a cycleCannot set relative paths with an unsaved blend fileCannot spinCannot split current selectionCannot unpack individual Library file, '%s'Cannot use OpenGL render in background mode (no opengl context)Cannot use vertex with zero-length normalCannot use zero-area faceCannot use zero-length boneCannot use zero-length curveCannot use zero-length edgeCannot write a single file with an animation format selectedCanvasCanvas NormalCanvas SettingsCanvas SurfacesCanvas X-RayCanvas grid colorCanvas grid offsetCanvas grid opacityCanvas grid scaleCanvas mesh not updatedCap EndpointCap Fill TypeCap StartCapsCaps Align NormalsCaps EndCaps InputCaps MergeCaps ResolutionCaps SmoothCaps StartCaps TypeCapsuleCaptureCapture AttributeCapture DistanceCapture EmissionCapture IndirectCapture ItemsCapture WorldCarbon (Solid)CardboardCardinalCascade CountCascade FadeCaseCase SensitiveCase Sensitive Matches OnlyCastCast IronCast ModifierCast ShadowCast a square spot light shapeCast rays from above the surfaceCast rays to active object from a cageCatadioptric SizeCatalan - CatalàCatalogCatalog IDCatalog SelectorCatalog Simple NameCatalog UUIDCatalog cannot be dropped into itselfCatalog is already placed at the highest levelCatalog is already placed inside this catalogCatalog to use for the new assetCatalogs cannot be edited in this asset libraryCategoryCatmull RomCatmull-ClarkCatmull-RomCatromCause the image to repeat horizontally and verticallyCause the image to repeat in checker board patternCauses armature data to be duplicated with the objectCauses curve data to be duplicated with the objectCauses material data to be duplicated with the objectCauses mesh data to be duplicated with the objectCauses metaball data to be duplicated with the objectCauses particle systems to be duplicated with the objectCauses surface data to be duplicated with the objectCauses text data to be duplicated with the objectCausticsCavityCavity (Inverted)Cavity (inverted)Cavity CurveCavity FactorCavity MaskCavity RidgeCavity ValleyCbCeil ModeCell NoiseCell SizeCell TypeCelsiusCementCenterCenter Action Safe MarginsCenter DiagonalCenter OverrideCenter PivotCenter Title Safe MarginsCenter in global view spaceCenter of MassCenter of this faceCenter on FrameCenter point for rotate/scaleCenter textCenter the view lock offsetCenter the view so that the cursor is in the middle of the viewCenter the view to the Z-depth position under the mouse cursorCentersCentimeterCentimetersCentral AxisCentral CylindricalCentroid MergeCentsChainChain CountChain LengthChain Loose EdgesChain OffsetChain PriorityChain ScalingChain by DistanceChain count for the selection of first N chainsChain follows position of targetChain follows rotation of targetChainingChaining MethodChainsChalk (Solid)Chance that the particle will pass through the meshChangeChange Active LayerChange CaseChange Effect TypeChange InputsChange OutputsChange SizeChange alpha transparency along strokeChange alpha transparency based on a material attributeChange alpha transparency based on the distance from an objectChange alpha transparency based on the distance from the cameraChange blue channelChange brightnessChange brush size by a scalarChange collision shapes for selected Rigid Body ObjectsChange contrastChange font character codeChange font spacingChange green channelChange how the color attribute is storedChange hueChange line color along strokeChange line color based on a material attributeChange line color based on the distance from an objectChange line color based on the distance from the cameraChange line thickness along strokeChange line thickness based on a material attributeChange line thickness based on the distance from an objectChange line thickness based on the distance from the cameraChange line thickness so that stroke looks like made with a calligraphic penChange pivot point for transforms (buggy)Change red channelChange saturationChange selection for all facesChange selection for all verticesChange selection modeChange selection of all UV verticesChange selection of all UVW control pointsChange selection of all curve pointsChange selection of all markers of active trackChange selection of all time markersChange selection of all tracking markersChange selection of all visible objects in sceneChange the active action usedChange the bevel weight of edgesChange the crease of edgesChange the number of keys of selected particles (root and tip keys included)Change the position of the active line set within the list of line setsChange the position of the style module within in the list of style modulesChange the speed of the simulationChange valueChange zoom ratio of sequencer previewChangedChanged SelectedChannelChannel %dChannel ColorChannel Driver (only set for Driver F-Curves)Channel GroupChannel Group ColorsChannel KeyChannel MatrixChannel PackedChannel defining pose data for a bone in a PoseChannel numberChannel to place this strip intoChannelDriver VariablesChannelsChannels of the image to drawCharacter IndexCharacter InfoCharacter SpacingCharacter WeightCharactersCharcoalChargeCharge effector weightChebychevChebychev distanceCheck ExistingCheck Internal Spring NormalsCheck and fix all strings in current .blend file to be valid UTF-8 Unicode (needed for some old, 2.4x area files)Check and warn on overwriting existing filesCheck if Select Left or RightCheckerChecker DistanceChecker EvenChecker OddChecker TextureCheckerboard InterleavedCheckerboard SizeChecking for Extension UpdatesChecking for Extension Updates{:s}ChiangChildChild NumberChild OfChild Of ConstraintChild Of ControlChild Of constraint not foundChild ParticleChild ParticlesChild RadiusChild RoundnessChild SeedChild SizeChild of this pose boneChild particle interpolated from simulated or edited particlesChild particles generated by the particle systemChildrenChildren ExpandedChildren FromChildren Per ParentChildren expanded in the user interfaceChinese (Simplified) - 简体中文Chinese (Traditional) - 繁體中文ChokeChoose BW for saving grayscale images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channelsChoose Collision TypeChoose Screen layoutChoose active color stopChoose between faster updates, or faster renderChoose displacement space for bakingChoose normal space for bakingChoose pseudo-randomlyChoose shading information to bake into the imageChoose the asset library to display assets fromChoppinessChoppiness of the wave's crest (adds some horizontal component to the displacement)Chroma KeyChroma NoiseChroma VectorscopeCinemaCinema (48)Cineon (.cin)CircleCircle (HSL)Circle (HSV)Circle SegmentCirclesCircularClampClamp Bounding BoxClamp DirectClamp FactorClamp GlossyClamp IndirectClamp OffsetClamp OverlapClamp RegionClamp ResultClamp ToClamp To ConstraintClamp TypeClamp Volume DirectClamp WavesClamp the Z axis of the curveClamp the transformation to the distance each vertex moves in the original shapeClamp the width to avoid overlapClampingClarityClassClass NameClassicClassicalClean CurvesClean UpClean tracks with high error values or few framesClean vertex group edgesCleanup action to executeClearClear ActiveClear AllClear Animation DataClear Asset DataClear CoatClear Coat NormalClear Cyclic (F-Modifier)Clear DeltaClear DriversClear F-Curve snapshots (Ghosts) for active Graph EditorClear Fake UserClear ImageClear Images before baking (internal only)Clear In ObstacleClear InnerClear LooseClear Node LabelsClear OuterClear ParentClear Parent InverseClear ParentsClear RemainedClear SeamsClear TrackClear TransformClear TypeClear Up ToClear ViewerClear action to executeClear active track only instead of all selected tracksClear all calculated dataClear all keyframes on the currently active propertyClear all view lockingClear and Keep TransformationClear and Keep Transformation (Clear Track)Clear collections' previewsClear data-block previews (only for some types like objects, materials, textures, etc.)Clear hide selected tracksClear keyframes from all elements of the arrayClear objects' previewsClear path at remaining frames (after current)Clear path up to current frameClear pinning for the selection instead of setting itClear preview rangeClear previews for scenes, collections and objectsClear scenes' previewsClear seams of stitched edgesClear style rather than setting itClear text by typeClear the active groupClear the boundaries for viewer operationsClear the boundaries of the border render and disable border renderClear the boundaries of the render region and disable render regionClear the command historyClear the line and store in historyClear the mask's parentingClear the object's locationClear the object's originClear the object's parentingClear the object's rotationClear the object's scaleClear the property and use default or generated value in operatorsClear the scrollback historyClear the tilt of selected control pointsClear the whole pathClear tracking constraint or flag from objectClear tracks after/before current position or clear the whole trackClear vertex sculpt masking data from the meshClear vertex skin layerClear:ClickClick to place endpoints of straight line segments (connected)Clicks on the background do not start the strokeClipClip AlphaClip CameraClip ContentsClip DisplayClip EditorClip EditorsClip EndClip ImageClip Max XClip Max YClip Min XClip Min YClip PlanesClip StartClip StripClip ThresholdClip UV coordinates to bounds after unwrappingClip UserClip alpha below this threshold in the 3D textured viewClip editor space dataClip to BoundsClip to cubic-shaped area around the image and set exterior pixels as transparentClip to image size and set exterior pixels as transparentClipboard is emptyClipboard too longClippingClipping BorderClipping BoundariesClipping OffsetClipping StartClipping optionsClockwiseClone AlphaClone ImageClone LayerClone MapClone OffsetClone Paint Texture IndexClone UV Loop LayerClone UV loop layer indexCloseClose AllClose AreaClose Menu on LeaveClose SplineClose Spline MethodClose TipClose or open all itemsClose selected areaClosed LoopClosed by DefaultClosed loops unsupportedClosestClosest IndexClosest UDIMClosest WeightClosureClosure InputClosure Input ItemClosure Input ItemsClosure Node IDClosure Node SocketClosure OutputClosure Output ItemClosure SizeClosure ZoneClothCloth Collision SettingsCloth DampingCloth MassCloth ModifierCloth PresetsCloth SettingsCloth SimulationCloth dynamics for hairCloth model with angular bending springsCloth model with linear bending springs (legacy)Cloth simulation modifierCloth simulation settings for an objectCloth simulation settings for self collision and collision with other objectsCloth speed is multiplied by this valueCloudsClouds TextureClumpClump CurveClump FactorClump Hair CurvesClump NoiseClump Noise SizeClump OffsetClumpingClumping AmountCluster controlsCmdCoarseCoatCoat IORCoat NormalCoat RoughnessCoat WeightCodecCoefficientsCoefficients for 'x' (starting from lowest power of x^0)Coffee (Fresh/Roast)ColCollapseCollapse (close) all selected expandable animation channelsCollapse EdgesCollapse SummaryCollapse all channels (not just selected ones)Collapse edges without faces, cloth sewing edgesCollapse in all cases except for shadersCollapse isolated edge and face regions, merging data such as UVs and color attributes. This can collapse edge-rings as well as regions of connected faces into verticesCollapse short edges to remove mesh detail where possibleCollapse summary when shown, so all other channels get hidden (Dope Sheet editors only)Collapse the region displaying the operator settingsCollectionCollectionNewCollection %dCollection ChildCollection ChildrenCollection ColorCollection ColorsCollection IndexCollection InfoCollection MaskCollection MasksCollection NameCollection NegationCollection Node SocketCollection Node Socket InterfaceCollection ObjectCollection ObjectsCollection PropertiesCollection SpecialsCollection UIDCollection data-blocksCollection of AOVsCollection of Driver F-CurvesCollection of F-Curves for a specific action slot, on a specific stripCollection of Grease PencilsCollection of LightgroupsCollection of NLA StripsCollection of Node SocketsCollection of NodesCollection of OpenXR user pathsCollection of StripElementCollection of StripsCollection of action slotsCollection of actionsCollection of add-onsCollection of animation channels, typically associated with an action slotCollection of animation layersCollection of animation stripsCollection of annotation framesCollection of annotation layersCollection of annotationsCollection of armature bonesCollection of armature edit bonesCollection of armaturesCollection of background imagesCollection of bake itemsCollection of brushesCollection of cache filesCollection of camerasCollection of collection objectsCollection of collectionsCollection of curvesCollection of custom asset tagsCollection of f-curve groupsCollection of fontsCollection of gizmosCollection of hair curvesCollection of imagesCollection of latticesCollection of layers which defines this maskCollection of librariesCollection of light probesCollection of lightsCollection of line stylesCollection of markers in trackCollection of masksCollection of materialsCollection of mesh edgesCollection of mesh polygonsCollection of mesh verticesCollection of meshesCollection of metaball elementsCollection of metaballsCollection of movie clipsCollection of node treesCollection of object constraintsCollection of object modifiersCollection of object pathsCollection of objectsCollection of objects in this tracking data objectCollection of paint curvesCollection of palettesCollection of particle settingsCollection of particle systemsCollection of pathsCollection of plane tracks in this tracking data objectCollection of point cloudsCollection of pointsCollection of points that make up this poly or nurbs splineCollection of related sketchesCollection of related sketches on a particular frameCollection of render viewsCollection of scenesCollection of screensCollection of solved camerasCollection of soundsCollection of spacesCollection of speakersCollection of splines in this curve data objectCollection of splines which defines this layerCollection of strip modifiersCollection of studio lightsCollection of target bones and weightsCollection of textsCollection of texture slotsCollection of texturesCollection of timeline markersCollection of tracks in this tracking data objectCollection of user asset librariesCollection of user extension repositoriesCollection of vertex colorsCollection of vertex groupsCollection of volumesCollection of window managersCollection of workspacesCollection of worldsCollection socket of a nodeCollection(s)CollectionsCollections of objectsCollider FrictionCollisionCollision CollectionCollision MarginCollision ModifierCollision QualityCollision SettingsCollision ShapeCollision TypeCollision Vertex GroupCollision distanceCollision modifier defining modifier stack position used for collisionCollision settings for object in physics simulationCollisionsColorColor+XColor+YColor+ZColor-XColor-YColor-ZColorAColorAlphaColorBColorBlueColorCColorColorColorColor BurnColorCrossColorDarkColorDark + RayColorDarkenColorExclusionColorGColorGamma CrossColorGreenColorHueColorIntensityColorLightColorLight + RayColorLightenColorLightnessColorLimit ChannelColorLinear LightColorModeColorMultiplyColorNextColorPrevColorRColorRGBColorRedColorReplaceColorSaturationColorSoft LightColorSpill ChannelColorUnknownColorUse ChannelColorValueColor & AlphaColor 01Color 02Color 03Color 04Color 05Color 06Color 07Color 08Color 09Color AttributeColor AttributesColor BalanceColor BoostColor BurnColor CorrectionColor DepthColor DodgeColor DryColor FacColor FieldColor GridColor GridlinesColor InterpolationColor KeyColor LayerColor ManagementColor MappingColor MaximumColor Mix StripColor ModeColor ModifiersColor ModulationColor NodeColor Node SocketColor Node Socket InterfaceColor OpacityColor PaletteColor PathColor PickerColor Picker TypeColor PostColor PreColor PresetsColor RampColor Ramp ElementColor Ramp ElementsColor SetColor Set IDColor Set {:d}Color SetsColor ShiftColor SpaceColor Space SettingsColor Space: Color SpillColor SpreadColor StripColor TagColor TagsColor ThresholdColor TypeColor ValueColor balance gain (highlights)Color balance gamma (midtones)Color balance lift (shadows)Color balance modifier for sequence stripColor balance parameters for a sequence stripColor cells by positionColor curve mapping applied before display transformColor for all strokes in this layerColor for filling region bounded by each strokeColor for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axisColor for object outlineColor hue offsetColor management settings applied on image before savingColor management settings used for displaying images on the displayColor management specific to display deviceColor mapping settingsColor modifier '%s' could not be removedColor modifier typeColor of active markerColor of breakdown keyframeColor of cursor when addingColor of cursor when subtractingColor of disabled markerColor of extreme keyframeColor of jitter keyframeColor of keyframe borderColor of locked markerColor of markerColor of marker's outlineColor of path after current frameColor of path before current frameColor of selected breakdown keyframeColor of selected extreme keyframeColor of selected jitter keyframeColor of selected keyframeColor of selected keyframe borderColor of selected markerColor of smokeColor of smoke emitted from burning fuelColor of summary channelColor of texture overlayColor of the F-Curve in the Graph EditorColor of the light's specular highlightColor of the materialColor of the paintColor of the track in the Movie Clip Editor and the 3D viewport after a solveColor pickerColor ramp mapping a scalar value to a colorColor ramp used to change line colorColor ramp used to define brush velocity effectColor ramp used to define proximity falloffColor range used for weight visualization in weight painting modeColor saturation factorColor set is user-defined instead of a fixed theme color setColor space that the sequencer operates inColor space to setColor space used for all scene linear colors in this file, and for compositing, shader and geometry nodes processingColor strength for new strokes (affect alpha factor of color)Color tag 1Color tag 2Color tag 3Color tag 4Color tag 5Color tag 6Color tag 7Color tag 8Color tag for a collectionColor tag for a stripColor the passColor to use behind stamp textColor to use for stamp textColor used for RimColor used for active bonesColor used for selected bonesColor used for the surface of bonesColor value factorColor value in geometry attributeColor {:d}Color1Color2Colored ConstraintsColoringColorizeColorize EffectColorize effectColorsColumnColumn 1Column 1 Row 1Column 1 Row 2Column 1 Row 3Column 1 Row 4Column 2Column 2 Row 1Column 2 Row 2Column 2 Row 3Column 2 Row 4Column 3Column 3 Row 1Column 3 Row 2Column 3 Row 3Column 3 Row 4Column 4Column 4 Row 1Column 4 Row 2Column 4 Row 3Column 4 Row 4Column InterleavedColumn NameColumn SelectColumn SizeColumn number to show right margin atColumn to jump toColumnsColumns SizeColumns:Comb hairsCombinationCombineCombine BundleCombine Bundle ItemCombine ColorCombine MatrixCombine SphericalCombine TransformCombine XYZCombine and layer ActionsCombine both views in a squeezed imageCombine grids in a subtractive wayCombine grids in an additive wayCombinedCombined ExportCombined RGBCombined channelsCombinedActionCommand Prompt HereCommand historyCommand interruptedCommand line promptCommand line prompt languageCommand outputCommentCommonCommunityCompact LayoutCompact ListCompareCompare Color AttributesCompare MaterialsCompare ModeCompare SeamCompare SharpCompare UVsCompare the dot products of the input vectorsCompensate for scaling one axis by applying suitable scaling to the other two axesCompile bytecode for shader script nodeCompiled without sound supportComplete Matches OnlyComplexComponentComponent PathsComponent TypeComponentsCompositeCompositingCompositing node viewerCompositing nodesCompositing...CompositionComposition GuidesCompositorCompositor Custom GroupCompositor DeviceCompositor ModifierCompositor NodeCompositor Node TreeCompositor NodesCompound ParentCompressCompress FileCompressionCompression LevelCompression Spring DampingCompression StiffnessCompression Stiffness MaximumCompression method to be usedComputation RangeComputation was successfulCompute Device TypeCompute distance to nearest edgeCompute distance to nearest faceCompute distance to nearest vertexConcavity UpperConcreteConditionConeConfirmConfirm On ReleaseConfirm ThresholdConfirm bevelConfirm on ReleaseConform BaseConformalConjoint OverConnect CenterConnect LoopsConnect Mirror:Connect Next:Connect With MirrorConnect all hair systems to the emitter meshConnect chainConnect hair to the emitter meshConnect objects as a chain based on distance, starting at the active objectConnect selected objects to the active objectConnectedConnected OnlyConnected faces (instead of edges)Connecting edge loops overlapConnection LimitConnection PatternConsider objects as whole when finding volume centerConsistentConsoleConsole InputConsole Scrollback LinesConsole line type when used in scrollbackConsole output typeConstConstantConstant BitrateConstant DetailConstant ExtrapolationConstant LengthConstant OffsetConstant Offset DisplacementConstant acceleration in a given directionConstant direction parallel ray light sourceConstant factor to offset time by for functionConstant factor to offset values byConstant falloffConstant force along the force object's local Z axisConstant per CurveConstant presetConstrain an object's location to the nearest point along the target pathConstrain boids to a surfaceConstrain rigid bodies to move around common pivot pointConstrain to Image BoundsConstraintConstraintMixConstraintMix ModeConstraintTrackConstraint '%s' not found in object '%s'Constraint '%s' not found in pose bone '%s'Constraint AxisConstraint OperationConstraint TargetConstraint Target BoneConstraint axis Lock options relative to Bone or Target referenceConstraint can be broken if it receives an impulse above the thresholdConstraint constraining rigid bodiesConstraint has valid settings and can be evaluatedConstraint influencing Objects inside Rigid Body SimulationConstraint modifying the transformation of objects and bonesConstraint nameConstraint pivot locationConstraint position along X axisConstraint position along Y axisConstraint position along Z axisConstraint rotation along X axisConstraint rotation along Y axisConstraint rotation along Z axisConstraint to stay within the image bounds while editingConstraint's panel is expanded in UIConstraintsConstraints affecting the transformation of the objectConstruct a Bézier CircleConstruct a Bézier CurveConstruct a Nurbs CircleConstruct a Nurbs CurveConstruct a PathConstruct a Suzanne meshConstruct a circle meshConstruct a conic meshConstruct a cube meshConstruct a cylinder meshConstruct a filled planar mesh with 4 verticesConstructive modifier cannot be applied to multi-res data in sculpt modeConstructive modifiers cannot be appliedContainerContainsContentContent of this text objectContextContext AttributesContext GizmoContext MenuContext PathContext PropertyContext menu for item operationsContext sensitive gizmos for the active itemContext window not setContiguousContinueContinue using file without Python scriptsContinuous AccelerationContinuous GrabContinuously unwrap the selected UV island while transforming pinned verticesContourContrastContrast LimitContributionsControlControl BoneControl FalloffControl ModeControl PointControl Point selectedControl Point:Control PointsControl RotationControl a chain of bones by specifying the endpoint target (Bones only)Control how much mist density decreases with heightControl key pressedControl object: if available, its location determines the center of the effectControl playback using a frame-number (ignoring time FPS and start frame from the file)Control playback using time in secondsControl point for envelope F-ModifierControl point mass valuesControl point not in Envelope F-ModifierControl point selection statusControl point spring strength valuesControl point weight valuesControl points defining the shape of the envelopeControl the stencil brushController ForwardController LocationController RotationController StyleControllersControlsControls fluid emission from within the mesh (higher value results in greater emissions from inside the mesh)Convergence BoneConvergence Plane DistanceConvergence boneConvertConvert Attribute DomainConvert Color Attribute DomainConvert ColorspaceConvert FloatConvert FromConvert OrientationConvert ToConvert all faces to trianglesConvert all polygons to trianglesConvert effector force into air flow velocityConvert input to float dataConvert object animation for normal transforms to delta transformsConvert particles to a mesh objectConvert rotations to euler XYZConvert rotations to euler XZYConvert rotations to euler YXZConvert rotations to euler YZXConvert rotations to euler ZXYConvert rotations to euler ZYXConvert rotations to quaternionsConvert selected objects to another typeConvert to DisplayConvert to FloatConvert to RadiansConvert to logarithmic color spaceConvert whitespaces by typeConverted LayerConverterConverter NodeConvex HullConvolveCoordinate 1Coordinate 2Coordinate SpaceCoordinate SystemCoordinatesCoordinates along this axis get flippedCoordinates of the control pointCoordinates of the first handleCoordinates of the left handle (before the control point)Coordinates of the right handle (after the control point)Coordinates of the second handleCoordinates spaceCopperCopyCopy LabelCopy LocationCopy Location ConstraintCopy ModifiersCopy NormalCopy PoseCopy Rigid Body settings from active object to selectedCopy RotationCopy Rotation ConstraintCopy ScaleCopy Scale ConstraintCopy SettingsCopy Studio Light settings to the Studio Light editorCopy TransformsCopy Transforms ConstraintCopy XCopy YCopy ZCopy active vertex to other selected vertices (if affected groups are unlocked)Copy all the transformations of a target, so that they move togetherCopy all the transforms of the targetCopy color to all selected nodesCopy color to all selected tracksCopy constraints to other selected bonesCopy constraints to other selected objectsCopy from closest vertexCopy from closest vertex of closest edgeCopy from identical topology meshesCopy full data pathCopy in world spaceCopy inside each object's local spaceCopy mirror UV coordinates on the X axis based on a mirrored meshCopy of the colors associated with the group's color setCopy on DuplicateCopy selected aspects of the current pose to subsequent poses already keyframedCopy selected markers to another sceneCopy selected text to clipboardCopy settings from previous versionCopy settings of current view layerCopy the F-Modifier(s) of the active F-CurveCopy the F-Modifier(s) of the active NLA-StripCopy the RNA data path for this property to the clipboardCopy the console contents for use in a scriptCopy the driver for the highlighted buttonCopy the file to the destination path (or subdirectory)Copy the image to the clipboardCopy the location of a target (with an optional offset), so that they move togetherCopy the location of the targetCopy the material settings and nodesCopy the material texture settings and nodesCopy the rotation of a target (with an optional offset), so that they rotate togetherCopy the rotation of the targetCopy the scale factors of a target (with an optional offset), so that they are scaled by the same amountCopy the scale of the targetCopy the target's X locationCopy the target's X rotationCopy the target's X scaleCopy the target's Y locationCopy the target's Y rotationCopy the target's Y scaleCopy the target's Z locationCopy the target's Z rotationCopy the target's Z scaleCopy to SelectedCopy to boneCopy to objectCopy to parent node tree, keep group intactCopy tracking settings from active track to default settingsCopy vertex coordinates from other objectCopy weights from active to selectedCopyrightCopyright notice for this asset. An empty copyright notice does not necessarily indicate that this is copyright-free. Contact the author if any clarification is needed.CorkCornerCorner AngleCorner Face IndexCorner HandlesCorner IndexCorner Next EdgeCorner NormalsCorner OffsetCorner PinCorner RoundnessCorner SplittingCorner SubdivisionsCorner TypeCorner VertexCorner of EdgeCorner of FaceCorner of VertexCornersCorners of EdgeCorners of FaceCorners of VertexCorrect AspectCorrect UV coordinates when transformingCorrect UVsCorrection MethodCorrectiveCorrectiveSmoothCorrelationCosineCosine ModeCottonCould not add a mask nodeCould not add driver, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not add materialCould not clear keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not connect verticesCould not create new folder nameCould not create new folder: %sCould not delete keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not find '%s' in '%s'Could not find driver to copy, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not find sceneCould not init languages data!Could not initialize streams, probably unsupported codec combinationCould not insert keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not open SVGCould not open file for writingCould not paste driver, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not read "%s"Could not reopen fileCould not resolve path '%s'Could not resolve path (%s)Could not snap some curves to the surfaceCould not write image: %sCountCount MaxCount MethodCount ModeCountableAmountCounter ClockwiseCounter-ClockwiseCoverageCrCreaseCrease AngleCrease Brush Pinch FactorCrease EdgesCrease InnerCrease On SmoothCrease ThresholdCrease WeightCrease weight (if active)Crease:CreateCreate %sCreate 3D text object from active text data-blockCreate Along PathsCreate ArmatureCreate CollectionCreate DataCreate DimplesCreate F-Curves for object which will copy object's movement caused by this constraintCreate Freestyle stroke material for testingCreate InstancesCreate Internal SpringsCreate N-GonsCreate New ActionCreate Orientation's 'use' parameter only valid in a 3DView contextCreate Pose AssetCreate QuadsCreate RidgesCreate WebPCreate a New ImageCreate a diagonal progressionCreate a dir for each exported fileCreate a force along a curve objectCreate a force that dampens motionCreate a linear progressionCreate a new UV map for every mesh packedCreate a new actionCreate a new bone going from the last selected joint to the mouse positionCreate a new catalog to put assets inCreate a new directoryCreate a new face set from the visible verticesCreate a new file of this typeCreate a new imageCreate a new line style, reusable by multiple line setsCreate a new main window with its own workspace and scene selectionCreate a new node treeCreate a new object from the sliced maskCreate a new windowCreate a progression easing from one step to the nextCreate a quadratic progressionCreate a quadratic progression in the shape of a sphereCreate a radial progressionCreate a rectangleCreate a solid skin by extruding, compensating for sharp anglesCreate a spherical progressionCreate a suitable breakdown pose on the current frameCreate a trapezoidCreate an Empty object which will be copying movement of active trackCreate an armature that parallels the skin layoutCreate an image with an alpha channelCreate child particlesCreate constraint-based parent-child relationshipCreate constraint-based shrinkwrap relationshipCreate edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)Create empty placeholder files while rendering frames (similar to Unix 'touch')Create guide objectCreate instances along particle pathsCreate instances from child particlesCreate instances from normal particlesCreate new actionCreate new bones from the selected jointsCreate new bones from the selected joints and move themCreate new maskCreate object instance from object-dataCreate one object per line in the textCreate parting in the children based on parent strandsCreate proxy images in a custom directory (default is movie location)Create rigid body constraints between selected rigid bodiesCreate sharp peaksCreate snapshot (Ghosts) of selected F-Curves as background aid for active Graph EditorCreate springs for this number of frames since particles birth (0 is always)Create tail bonesCreate the grid in a hexagonal patternCreate the new shape key from the existing mix of keysCreate transformation orientation from selectionCreate turbulence with a noise fieldCreate vertex cloud using coordinates of reconstructed tracksCreates viscosity for expanding fluidCreativeCreditsCropCrop Maximum XCrop Maximum YCrop Minimum XCrop Minimum YCrop the rendered frame to the defined render region sizeCrop to Render RegionCropping parameters for a sequence stripCrossfade StripCrypto 00CryptomatteCryptomatte AssetCryptomatte LayerCryptomatte LevelsCryptomatte ObjectCtrlCtrlLCtrlRCubeCube SizeCubemap SizeCubicCubic B-SplineCubic CentimetersCubic DekametersCubic FeetCubic HectometersCubic InchesCubic KilometersCubic MetersCubic MicrometersCubic MilesCubic MillimetersCubic MitchellCubic ThouCubic YardsCubic easingCubic interpolationCuboidCullCull DistanceCullingCumulative OffsetCurlCurl Hair CurvesCurl StartCurrentCurrent Cache SizeCurrent CharacterCurrent FileCurrent FrameCurrent Frame FinalCurrent Frame ValueCurrent LineCurrent Line IndexCurrent SubframeCurrent TransformCurrent Transform OrientationCurrent editor type for this areaCurrent frame number can be manually set to a negative valueCurrent frame number in image sequence or movieCurrent frame number in movie or image sequenceCurrent frame with subframe and time remapping appliedCurrent line, and start line of selection if one existsCurrent pose for armaturesCurrent shape keyCurrent shape key indexCurrent time of the simulationCurrent view matrixCurrent: Currently evaluating view layerCursorCursor (Offset)Cursor ColorCursor DistanceCursor LocationCursor Lock AdjustCursor PlaneCursor ValueCursor ViewCursor XCursor X-ValueCursor Y-ValueCursor location in normalized clip coordinatesCursor location in screen coordinatesCurvatureCurvature 3DCurvature MinCurvature RidgeCurvature ValleyCurveCurveBézierCircleCurveBézierCurveCurveConstantCurveCurveCurveCurvePathCurveCustomCurveCustom CurveCurveExtrapolatedCurveFalloffCurveFalloff TypeCurveHorizontalCurveInverse SquareCurveLineCurveLinearCurveMaxCurveMedian StepCurveModeCurveNewCurveNo FalloffCurveNurbsCircleCurveNurbsCurveCurveNurbsPathCurveProfile ShapeCurveProportional Editing FalloffCurveProportional FalloffCurveRandomCurveRootCurveRoundCurveSharpCurveSharperCurveSmoothCurveSmootherCurveSphereCurveSurfCircleCurveSurfCurveCurveSurfCylinderCurveSurfPatchCurveSurfSphereCurveSurfTorusCurveSurfaceCurve '%s' does not contain spline givenCurve 2DCurve BendCurve CircleCurve DataCurve DeformCurve Edit ModeCurve FalloffCurve Frame RangeCurve Group IDCurve GuideCurve Handle PositionsCurve IDCurve IndexCurve InfoCurve InstancesCurve JitterCurve LengthCurve Length nodeCurve LineCurve Map PointCurve MappingCurve ModifierCurve ObjectCurve OffsetsCurve Out XCurve Paint SettingsCurve PointCurve Point CountCurve RadiusCurve RootCurve SculptCurve SegmentCurve SensitivityCurve ShapeCurve Shrink/FattenCurve SliceCurve SplinesCurve StrengthCurve SubdivisionsCurve TangentCurve TiltCurve TipCurve Widget ColorsCurve control pointCurve data-blocksCurve defining clump taperingCurve deformation modifierCurve deforming text objectCurve guide effector weightCurve in a curve mappingCurve mapping to map color, vector and scalar values to other values using a user defined curveCurve object name that defines the taper (width)Curve object to deform withCurve object to fit array length toCurve of PointCurve or Surface subdivisions per segmentCurve that controls this relationshipCurve to MeshCurve to PointsCurve to TubeCurve typeCurve used for the curve mappingCurve used for the strengthCurve(s)CurvedCurvesCurvesAddCurvesBrush TypeCurvesCurves Shape TypeCurvesCylinderCurvesDeleteCurvesDensityCurvesGrow / ShrinkCurvesNewCurvesPaint SelectionCurvesPuffCurvesSmoothCurvesSnake HookCurvesStrandCurvesStripCurves Edit ModeCurves InfoCurves SculptCurves Sculpt PaintCurves Sculpt SettingsCurves as MeshCurves as NURBSCurves shape typeCurves to deformCurves to resampleCurves to shortenCurvilinear 2D length for chain splittingCurving of the noodleCustomCustom ({:.4g} fps)Custom AttenuationCustom BytecodeCustom CameraCustom Cavity CurveCustom ColorCustom Color PresetsCustom Color SetCustom ColorsCustom Compositor Group Node for Python nodesCustom CurveCustom DirectoryCustom DistanceCustom File PathCustom Geometry Group Node for Python nodesCustom GradientCustom GroupCustom IK PivotCustom IconCustom ImageCustom LocationCustom NormalCustom NormalsCustom Normals OnlyCustom ObjectCustom OcclusionCustom Onion Skin ColorsCustom OverlaysCustom ParallaxCustom PathCustom PoseCustom Profile PathCustom PropertiesCustom ProxyCustom QualityCustom RangeCustom RegionCustom ShaderCustom ShapeCustom Shape ScaleCustom Shape TransformCustom SpaceCustom ViewCustom VolumeCustom animation player executable pathCustom color of the node bodyCustom color set to useCustom fade valueCustom falloff curveCustom filterCustom mapping curveCustom nodesCustom propertiesCustom tags (name tokens) for the asset, used for filtering and general asset managementCustom text to appear in the stamp noteCutCut EdgesCut ThroughCut ToCut face edges for nicer shrapnelCut geometry along a plane (click-drag to define plane)Cut hairsCut mesh loop and slide itCut new topologyCut selected text to clipboardCut through all faces, not just visible onesCutoffCutoff DistanceCutoff frequency of a high-pass filter that is applied to the audio dataCutoff frequency of a low-pass filter that is applied to the audio dataCutsCycleCycle Handle TypeCycle LengthCycle backwardsCycle in ReverseCycle the images in the movieCycle through all non-void render slotsCycle through available screensCycle through historyCycle through the rainbow, trying to give each curve a unique colorCycle through workspacesCycle-Aware KeyingCyclesCycles Custom Camera SettingsCycles DebugCycles F-ModifierCycles Material SettingsCycles Mesh SettingsCycles Object SettingsCycles Render DevicesCycles Render EngineCycles Render SettingsCycles SettingsCycles ViewLayer SettingsCycles Visibility SettingsCycles World SettingsCycles material settingsCycles mesh settingsCycles object settingsCycles render settingsCycles renderer integrationCycles visibility settingsCycles world settingsCyclicCyclic AnimationCyclic OffsetCyclic Strip TimeCyclic UCyclic VCyclic extend/repeat keyframe sequenceCyclic wave effectCycling mode to use after last keyframeCycling mode to use before first keyframeCylinderCylinder RadiusCzech - ČeštinaDJVDLSDNxHDDOWNDPXDPX (.dpx)DVDVCPRO HD 1080pDVCPRO HD 720pDWAA (lossy)DWAB (lossy)DampDamp FactorDamp reflected waves going in opposite direction to the windDamped Least Square with Numerical FilteringDamped TrackDamped Track ConstraintDampeningDampingDamping FactorDamping MaxDamping TimeDamping TranslationDamping XDamping X AngleDamping YDamping Y AngleDamping ZDamping Z AngleDamping of the harmonic forceDamping on the X axisDamping on the Y axisDamping on the Z axisDanish - DanskDarkenDarken ModeDarkens edges.DarkerDarkness of shadowsDashDash 1Dash 2Dash 3Dash LengthDash RatioDashed LineDataData APIData DepthData LayerData OperationData PathData PreviewsData SetData Source:Data TargetData TransferData Transfer ModifierData TypeData path not setData point for freehand stroke curveData source used for backgroundData typeData type of the AOVData type of the socketData type of voxel valuesData-BlockData-Block NameData-Block TypeData-BlocksDataTransferDateDate ModifiedDate: {:s} {:s}DaysDeactivationDeadDeadzoneDeathDebugDebug Sample CountDebug ValueDecal OffsetDecimalsDecimateDecimate F-Curves by removing keyframes that influence the curve shape the leastDecimate F-Curves by specifying how much they can deviate from the original curveDecimate ModifierDecimation modifierDecrease ContrastDecrease segmentsDefaultDefault AttributeDefault ClosedDefault ColorDefault Color AttributeDefault ColorsDefault FadeDefault Goal (vertex target position) value, when no Vertex Group usedDefault HandlesDefault InputDefault LayoutDefault MaximumDefault MinimumDefault Preview SizeDefault ToDefault ValueDefault WeightDefault Weight ADefault Weight BDefault color for textures that don't return RGB or when RGB to intensity is enabledDefault distance from image boundary at which marker stops trackingDefault fill colorDefault minimum value of correlation between matched pattern and reference that is still treated as successful trackingDefault motion model to use for trackingDefault order of the sort keyDefault paths for external filesDefault size of the asset preview thumbnails in pixelsDefault tools for particle modeDefault weight a vertex will have if it is not in the first A vgroupDefault weight a vertex will have if it is not in the second B vgroupDefault weight a vertex will have if it is not in the vgroupDefaultsDefine BaseDefine DepthDefine SignatureDefine forces for vertices to stick to animated positionDefines how vertex color affect to the strokesDefines if the solver is allowed to reiterate (converge until precision is met) on none, first or all framesDefines size of derivative offset used for calculating gradient and curlDefinitionDefinition of a choice in an RNA enum propertyDeflateDeflect EmitterDeflectionDeflectorsDefocusDeformDeform AxisDeform BoneDeform ModeDeform Pose BonesDeform rotation interpolation with quaternionsDeformGroup '%s' not in object '%s'DeformationDeformation BridgeDeformation TargetDeformed LocationDeformingDegreesDeinterlaceDeinterlace all selected movie sourcesDelDelayDeleteDelete 4 spaces from line beginningDelete BakeDelete Brush AssetDelete CatalogDelete DataDelete Empty FramesDelete GeometryDelete GloballyDelete HigherDelete ModifierDelete MutedDelete PointDelete Pose AssetDelete SegmentsDelete SelectionDelete Studio LightDelete TrackDelete UnusedDelete Unused NodesDelete a full particle or only keysDelete a keyframe from selected tracks at current frameDelete active sceneDelete active screenDelete allDelete all baked caches of all objects in the current sceneDelete all selected animation channelsDelete an edge loop by merging the faces on each sideDelete current boid ruleDelete current boid stateDelete current cacheDelete current keyframe of current UI-active propertyDelete curve knotsDelete drivers assigned to selected itemsDelete drivers for all elements of the arrayDelete envelope control pointDelete in ObstacleDelete keyframes from all elements of the arrayDelete keyframes on the current frame for all properties in the specified Keying SetDelete loose vertices, edges or facesDelete marker for current frame from selected tracksDelete movie clip proxy files from the hard driveDelete physics bakeDelete pointsDelete selected NLA-Tracks and the strips they containDelete selected bones?Delete selected bookmarkDelete selected control points or segmentsDelete selected control points or splinesDelete selected elements that are not used by the hullDelete selected faces that are used by the hullDelete selected files?Delete selected markers?Delete selected metaball element(s)Delete selected objectsDelete selected objects?Delete selected particles or keysDelete selected reportsDelete selected stripsDelete selected time marker(s)Delete selected tracksDelete selected vertices, edges or facesDelete target variableDelete text by cursor positionDelete the active or all vertex groups from the active objectDelete the active positionDelete the active workspaceDelete the add-on from the file systemDelete this weight from the vertex (disabled if vertex group is locked)Delete transformation orientationDelete unclean segments of tracksDelete unclean tracksDeleted %u driversDeleted 1 nodeDeleted {} nodesDeletes the higher resolution mesh, potential loss of detailDelimitDelimit by UV coordinatesDelimit by edge seamsDelimit by face directionsDelimit by face materialDelimit by sharp edgesDelimiterDeliver diffuse color passDeliver diffuse direct passDeliver diffuse indirect passDeliver emission passDeliver environment lighting passDeliver full combined RGBA bufferDeliver glossy color passDeliver glossy direct passDeliver glossy indirect passDeliver material index passDeliver normal passDeliver object index passDeliver shadow passDeliver speed vector passDeliver subsurface color passDeliver subsurface direct passDeliver subsurface indirect passDeliver texture UV passDeliver transmission color passDeliver transmission direct passDeliver transmission indirect passDeltaDelta LocationDelta RotationDelta Rotation (Euler)Delta Rotation (Quaternion)Delta ScaleDelta TimeDelta TransformDelta XDelta YDeltaX: %sDemoDenimDenoiseDenoise NodesDenoise on GPUDenoiserDenoisingDenoising AlbedoDenoising DataDenoising DeviceDenoising NormalDenoising PrefilterDenoising QualityDenoising completedDensityDensity (kg/l) of the fluid contained inside the object, used to create a hydrostatic pressure gradient simulating the weight of the internal fluid, or buoyancy from the surrounding fluid if negativeDensity AttributeDensity FactorDensity GridDensity MaskDensity MaxDensity MethodDensity StrengthDensity TargetDensity is calculated as a factor of default density (depends on particle size)Dependency GraphDependency Graph UpdateDependency LoopDeprecatedDeprecated NoteDeprecated VersionDepthDepth 3DDepth ADepth BDepth CombineDepth Combine NodeDepth ObjectDepth Of FieldDepth OffsetDepth OrderDepth of FieldDepth of Field settingsDepth of the cloud calculationDepth of the noiseDepth of the solid ground below the water surfaceDepth too largeDerive texture coordinates from another meshDescriptionDescription of the item's purposeDescription of the property for tooltipsDescription:DeselectDeselect EndsDeselect JoinedDeselect On NothingDeselect UV vertices at the boundary of each selection regionDeselect all elementsDeselect all selected vertices assigned to the active vertex groupDeselect boundary selected keys of each particleDeselect by active material slotDeselect every Nth element starting from the active vertex, edge or faceDeselect keyframes on ends of selection islandsDeselect linked control points rather than selecting themDeselect linked keys rather than selecting themDeselect rather than select itemsDeselect spline points at the boundary of each selection regionDeselect vertices, edges or faces at the boundary of each selection regionDeselectedDesired number of voxels along one axisDesired voxel side lengthDesktopDespeckleDespillDespill StrengthDestination frameDetachDetach LinksDetach NodesDetach OutputsDetach and redirect existing linksDetach nodes, move and attach to frameDetach selected nodes from parentsDetailDetail ModeDetail PercentageDetail Refine MethodDetail RoughnessDetail ScaleDetail SizeDetail Type MethodDetailingDetect CornersDetect Image SequencesDetect SequencesDetect UDIMsDetected duration of movie clip in framesDeterminantDeterminatorDetermine how quickly the smoke dissolves (lower value makes smoke disappear faster)Determine how to use visibility for feature edge selectionDetermine the amount of render threads usedDetermine whether Noise returns grayscale or RGB valuesDeterministicDeterministically generate values for the modified F-CurveDeveloper ExtrasDeveloper ToolsDevelopmentDevelopment FundDeviceDevice to use for computation (rendering with Cycles)Device to use for renderingDiagnosticsDiagonalDiagonalsDial GizmoDiameterDiameter RootDiameter ScaleDiamondDicing CameraDicing RateDicing Rate RenderDid not write, no Multilayer ImageDid not write, unexpected error when saving stereo imageDie TimeDie on HitDiedDifference KeyDifference between VGroup A's and VGroup B's weightsDifferent styles of displaying the color picker widgetDiffuseDiffuse BSDFDiffuse BouncesDiffuse ColorDiffuse Color BlueDiffuse Color FactorDiffuse Color GreenDiffuse Color RedDiffuse DepthDiffuse DirectDiffuse FactorDiffuse IndirectDiffuse Product MISDiffuse RoughnessDiffuse VisibilityDiffuse color of the materialDiffusionDilate SizeDilate/ContractDilate/ErodeDilation RadiusDilation ThresholdDimensionDimensionsDimensions ModeDimensions of mask stencil in viewportDimensions of stencil in viewportDimensions of the exported fileDimensions:DirectDirect ColoringDirect LightDirect Tip ControlDirect conversion of frame numbers to secondsDirectXDirectionDirection (Y Axis)Direction of View OrbitDirection of View PanDirection of linesDirection of the fillDirection of the sphere or cylinderDirection to make surface cyclic inDirection to move the active layerDirection to select in the hierarchyDirectionalDirectional BlurDirectional area light sourceDirectional cone light sourceDirectoryDirectory PathDirectory displayed in the file browserDirectory of the fileDirectory to save the texturesDirt AngleDirt OnlyDirtyDisableDisable Bone OptionsDisable Bone ShapeDisable CollisionsDisable MetalRT (uses BVH2 layout for intersection queries)Disable SelectionDisable Studio Light EditDisable action to executeDisable and uninstall the extensionDisable auto-pack, keep all packed filesDisable collisions between constrained rigid bodiesDisable editing of boundary edgesDisable in RendersDisable kernel optimization. Slowest rendering, no extra background CPU usageDisable or enable the render viewDisable selected markersDisable specified setting on all selected animation channelsDisable the default asset dragging on drag events. Useful for implementing custom dragging via custom key-map items.Disable viewport display in the view layersDisable when using an image as input instead of actual z-buffer (auto enabled if node not image based, eg. time node)Disable/enable selected markersDisabledDisabled MarkerDisabled TracksDisabled: {}Disables audio output, for video-only rendersDisables video output, for audio-only rendersDisallow changes to the X axis of verticesDisallow changes to the Y axis of verticesDisallow changes to the Z axis of verticesDisallow movement around the X axisDisallow movement around the Y axisDisallow movement around the Z axisDiscardDiscard points based on a mask texture after distributionDisconnectDisconnect BoneDisconnect all hair systems from the emitter meshDisconnect hair from the emitter meshDisconnect nodes connected to the inputDisjoint OverDiskDisk CacheDispersionDisplaceDisplace FactorDisplace GeometryDisplace ModifierDisplace TypeDisplace VectorDisplace along normalsDisplace existing geometry according to simulationDisplace geometry of alpha meshesDisplacementDisplacement MethodDisplacement OnlyDisplacement SpaceDisplacement directionDisplacement modifierDisplacement that is applied from the beginning of the strokeDisplacement that is applied from the end of the strokeDisplacement that is applied to the X coordinates of stroke verticesDisplacement that is applied to the Y coordinates of stroke verticesDisplayDisplay 2D cursorDisplay All EdgesDisplay AmountDisplay ArmatureDisplay AsDisplay AspectDisplay Aspect for this clip, does not affect renderingDisplay Aspect for this image, does not affect renderingDisplay AxesDisplay BackgroundDisplay Background ImagesDisplay Bone ColorsDisplay BoundsDisplay Bounds TypeDisplay Cache FilesDisplay CameraDisplay ChannelDisplay ChannelsDisplay ColorDisplay CreasesDisplay CursorDisplay CurveDisplay DataDisplay Data SizeDisplay EmulationDisplay Face CenterDisplay FacesDisplay FilterDisplay FramesDisplay Freestyle edge marks, used with the Freestyle rendererDisplay Freestyle face marks, used with the Freestyle rendererDisplay GraphicsDisplay Grease PencilDisplay GridDisplay Grid FloorDisplay HairDisplay HandlesDisplay HiddenDisplay InstancerDisplay LatticesDisplay LightDisplay Light ProbeDisplay Line StyleDisplay MaterialDisplay MeshesDisplay MetaballDisplay ModeDisplay Modifier DataDisplay Movie ClipsDisplay NameDisplay NamesDisplay NodeDisplay NormalsDisplay Object InfoDisplay P3Display ParticleDisplay ParticlesDisplay Paths of poses within a fixed number of frames around the current frameDisplay Paths of poses within specified rangeDisplay Point CloudDisplay PurposeDisplay RGBDisplay RepeatedDisplay SceneDisplay SeamsDisplay SettingsDisplay Shape KeysDisplay SharpDisplay SizeDisplay Size XDisplay SpeakerDisplay StretchDisplay SummaryDisplay TextureDisplay ThinDisplay TransformsDisplay TransparentDisplay TypeDisplay UV unwrapping seamsDisplay UVsDisplay View NameDisplay VolumeDisplay WaveformDisplay WireDisplay WorldDisplay X AxisDisplay Y AxisDisplay Z AxisDisplay all edges for mesh objectsDisplay an additional 'summary' line (Dope Sheet editors only)Display an asset shelf in a popover panelDisplay annotation onion skins before and after the current frameDisplay black edgesDisplay boid healthDisplay bone axesDisplay bone colorsDisplay bone namesDisplay bones as boxes, showing subdivision and B-SplinesDisplay bones as extruded spheres, showing deformation influence volumeDisplay bones as octahedral shape (default)Display bones as simple 2D lines with dotsDisplay bones as thin wires, showing subdivision and B-SplinesDisplay box for each leaf node containing 8×8 voxelsDisplay current image regardless of object selectionDisplay data of current file and linked librariesDisplay debug reporting infoDisplay error textDisplay face normals as linesDisplay faces flatDisplay faces smooth (using vertex normals)Display factors as percentagesDisplay factors as values between 0 and 1Display files as a detailed listDisplay files as short listDisplay files as thumbnailsDisplay frame in grayscale modeDisplay full waveformDisplay general informationDisplay glTF UI to manage animationsDisplay information and preferences for this add-onDisplay layer tintDisplay lines rather than filled shapesDisplay menu for previous actions performedDisplay mode for the file listDisplay modifier in Edit modeDisplay modifier in viewportDisplay modifiersDisplay number of users of this data (click to make a single-user copy)Display overlaysDisplay percentage makes dynamics inaccurate without bakingDisplay reconstruction data from active movie clipDisplay reference images behind objects in the 3D ViewDisplay selected edge angle, using global values when set in the transform panelDisplay selected edge lengths, using global values when set in the transform panelDisplay size for normals in the 3D viewDisplay size for proportional editing circleDisplay size of tracks from reconstructed dataDisplay splash screen on startupDisplay statistical information about the meshDisplay support levelDisplay the angles in the selected edges, using global values when set in the transform panelDisplay the area of selected faces, using global values when set in the transform panelDisplay the center and axis during rotationDisplay the image in Stereo 3DDisplay the index numbers of selected vertices, edges, and facesDisplay the object's boundsDisplay the object's nameDisplay the object's origin and axesDisplay the object's texture spaceDisplay the operator logDisplay the reprojection error curve for selected tracksDisplay units in pairs (e.g. 1m 0cm)Display upper half of the absolute value waveformDisplay using matcap material and lightingDisplay using studio lightingDisplay vertex normals as linesDisplay vertex-per-face normals as linesDisplay warningsDisplay waveforms for all sound stripsDisplay weights created for the Bevel modifierDisplay what the tracking algorithm sees in the previewDisplay white edgesDisplays glTF Material Output node in Shader Editor (Menu Add > Output)Displays glTF UI to manage material variantsDisplays global valuesDisplays local valuesDissolve SmokeDissolve SpeedDissolve TimeDissolve VerticesDissolve edges, merging facesDissolve facesDissolve geometry based on the selection modeDissolve geometry to form planar polygonsDissolve zero area faces and zero length edgesDistanceDistance CullingDistance FalloffDistance KeyDistance MetricDistance MinDistance ModelDistance ReferenceDistance SquaredDistance ThresholdDistance after which it fades outDistance behind leader to followDistance between checker tilesDistance between lines of textDistance between selected tracksDistance between the top and the base of a wave, the higher the value, the more narrow the waveDistance between the wavesDistance between two bones or objectsDistance between two bundles used for object scalingDistance between two bundles used for scene scalingDistance from CameraDistance from ObjectDistance from center needed before a selection can be madeDistance from image boundary at which marker stops trackingDistance mapping to weight 0.0Distance mapping to weight 1.0Distance model for distance attenuation calculationDistance over which the mist effect fades inDistance to EdgeDistance to GuidesDistance to TargetDistance to keep from the targetDistance to keep particles away from the emitterDistance to offsetDistance to the focus point for depth of fieldDistance to the view locationDistances in relation to sphere of influence to allowDistortDistort MaxDistort MinDistort NodeDistorted NoiseDistortionDistortion AmountDistortion GridDistortion ModelDistortion model used for camera lensesDistortion to simulate anamorphic lens bokehDistortion to use for the calculationDistribute memory across devicesDistributionDistribution MaskDistribution MethodDistribution ShapeDistribution TypeDitherDither IntensityDitheredDivergenceDivideDivide ModeDivide VGroup A's weights by VGroup B's onesDivide the frame interval into this many stepsDivisionsDo Legacy ReplaceDo SmudgeDo a case sensitive compareDo all gaps to right of current frameDo backwards trackingDo cross-fading volume animation of two selected sound stripsDo extra frames between scene frames to ensure smooth motionDo not affect non manifold boundary edgesDo not allow deformation along the X axisDo not allow deformation along the Y axisDo not collapse curves to single points if they are shorter than the given length. The collapsing behavior exists for compatibility reasons.Do not export color attributesDo not import color attributesDo not modify image in an artistic mannerDo not perform any color transform on display, use old non-color managed technique for displayDo not perform any color transform on load, treat colors as in scene linear space alreadyDo not sync, play every frameDoc IDDocumentsDodge ModeDoes F-Curve contribute to resultDoes not support Individual Origins as pivotDolby Digital ATRAC 3DollyDolly in/out in the viewDomainDomain ObjectDomain SettingsDomain SizeDomain TypeDomain of the AttributeDon't SaveDon't allow frame to be selected with mouse outside of frame rangeDon't calculate cleans for convex areasDon't display volume in wireframe modeDon't display waveforms for any sound stripsDon't do anythingDon't export imagesDon't fill at allDon't fill polygons while editingDon't import texturesDon't show overlay during a strokeDon't snap to hidden stripsDon't snap to sound stripsDon't stretch the objectDon't use this collection in Line ArtDope SheetDope Sheet OverlaysDope Sheet space dataDope Sheet/TimelineDopesheet Sort FieldDoppler FactorDoppler SpeedDotDot DashDot ProductDotsDoubleDouble ClickDouble Click SpeedDouble Click TimeoutDouble Edge MaskDouble VectorDouble precisionDouble-DensityDownDownload and install the extensionDownloading "{:s}"Downloading...DownloadsDragDrag OperatorDrag StartDrag ThresholdDrag anchor brush from edge-to-edgeDrag component proportional to the square of velocityDrag component proportional to velocityDrag effector weightDrag material to object in OutlinerDrag object to scene in OutlinerDrag to clear parent in OutlinerDrag to parent in OutlinerDragging {} filesDraineDrawDraw Cut LineDraw FreehandDraw Grease PencilDraw ModeDraw NormalsDraw Poly LineDraw RegionDraw Region & SwapDraw Straight LinesDraw WindowDraw Window & SwapDraw a blueprint using circular contour strokesDraw a blueprint using elliptic contour strokesDraw a blueprint using square contour strokesDraw a line to apply a weight gradient to selected verticesDraw curveDraw freehand stroke(s)Draw regionDraw straight line segment(s)Draw stylized strokes using FreestyleDraw windowDraw:DrawingDrawing PlaneDrawing typeDripDrive rigid body around or along an axisDrivenDriven PropertyDriven Property:Driven SelectedDriverDriver TargetDriver Value:Driver VariableDriver could not be evaluated in past, so should be skippedDriver for the value of a setting based on an external valueDriver typeDriver variable typeDriver:DriversDrivers:DroneDrop XDrop YDrop colors to buttonsDrop frames if playback is too slowDrop frames to maintain framerateDrop name to buttonDryDry TimeDual MeshDummyDuotoneDuplicateDuplicate ActionDuplicate ArmatureDuplicate CameraDuplicate CurveDuplicate CurvesDuplicate ElementsDuplicate KeyframesDuplicate LatticeDuplicate LightDuplicate MaskDuplicate MaterialDuplicate MeshDuplicate MetaballDuplicate Node TreeDuplicate NodesDuplicate ObjectsDuplicate ParticleDuplicate Selected Bone(s)Duplicate SettingsDuplicate SpeakerDuplicate StripsDuplicate SurfaceDuplicate TextDuplicate VolumeDuplicate allDuplicate and extrude selected vertices, edges or faces towards the mouse cursorDuplicate and mirror the selected particles along the local X axisDuplicate color attributeDuplicate curve and moveDuplicate into WindowDuplicate keysDuplicate mask and moveDuplicate mesh and moveDuplicate modifier at the same position in the stackDuplicate object but not object data, linking to the original dataDuplicate selected area into new windowDuplicate selected control pointsDuplicate selected control points and segments between themDuplicate selected nodesDuplicate selected nodes and move themDuplicate selected nodes keeping input links and move themDuplicate selected objectsDuplicate selected strips and move themDuplicate selected time marker(s)Duplicate selected vertices, edges or facesDuplicate settings as well, so the new particle system uses its own settingsDuplicate the current instance objectDuplicate the current lineDuplicate the modifier within the list of modifiersDuplicate the object a certain number of timesDuplicate the object as many times as fits in a certain lengthDuplicate the selected objects and move themDuplicate the selected objects, but not their object data, and move themDuplicate the selected stripsDuplicated %sDuplicatesDuplicates: {}DurationDuration (in frames) of the image (1 when not a video/sequence)Dutch - NederlandsDyingDynamicDynamic BVHDynamic Base MeshDynamic Grid SizeDynamic MeshDynamic ModeDynamic PaintDynamic Paint ModifierDynamic Paint canvas settingsDynamic Paint modifierDynamic Topology SculptingDynamic gridDynamic topology alters the mesh topology while sculptingDynamicsDyntopoEEVEEEEVEE DebugEEVEE SettingsEQCurveMappingDataERROR: Driver is useless without any inputsERROR: Invalid Python expressionERROR: Invalid target channel(s)Each channel will be rendered into a mono fileEach scene as a fileEaseEase InEase In and OutEase OutEasingEastEccentricityEdgeEdge AngleEdge Angle TextEdge CenterEdge CollisionEdge Corner CountEdge CostEdge CountEdge CreaseEdge DataEdge Data TypesEdge Data:Edge DetectionEdge Display TypeEdge IndexEdge LengthEdge Length ModeEdge Length TextEdge MappingEdge MarkEdge MarksEdge Mode SelectionEdge NeighborsEdge PanEdge PerpendicularEdge RailEdge ResizeEdge SelectEdge SelectionEdge SharpnessEdge SlideEdge Slide: Edge SplitEdge TagEdge TintEdge TypeEdge Type CombinationEdge Type NegationEdge TypesEdge VerticesEdge WeightEdge WidthEdge indexEdge of VertexEdge selection modeEdge splitting modifier to create sharp edgesEdge spring frictionEdge spring stiffness when longer than rest lengthEdge spring stiffness when shorter than rest lengthEdge thresholdEdge to EdgeEdge weight used by Bevel modifierEdge-ring pair isn't connectedEdge-rings are not connectedEdge-to-EdgeEdgeSplitEdgeSplit ModifierEdgesEdges Data:Edges between faces pointing in alternate directionsEdges changed from %d to %dEdges collide tooEdges of CornerEdges of VertexEdges of the meshEdges receive a drag force from surrounding mediaEdges receive a lift force when passing through surrounding mediaEditEdit BoneEdit Bone MatrixEdit Bone(s)Edit BonesEdit Curve MapEdit FormatEdit Grease PencilEdit Grease Pencil StrokesEdit LinesEdit MetadataEdit MethodsEdit ModeEdit PathEdit Studio LightEdit Texture SpaceEdit TreeEdit UI source code of the active buttonEdit a constraint on the active boneEdit a constraint on the active objectEdit all keyframes in sceneEdit and save themes installed via ExtensionsEdit animation/keyframes displayed as 2D curvesEdit asset information like the catalog, preview image, tags, or authorEdit drivers and keyframe interpolationEdit image in an external applicationEdit keyframes in active object's Object-level actionEdit keyframes in active object's Shape Keys actionEdit node groupEdit persistent configuration settingsEdit properties of active object and related data-blocksEdit scripts and in-file documentationEdit selected Grease Pencil strokesEdit shader nodes from Line StyleEdit shader nodes from ObjectEdit shader nodes from WorldEdit texture nodes from BrushEdit texture nodes from Line StyleEdit texture nodes from WorldEdit the fileEdit the weights of vertices in a groupEdit timings for Mask Editor splinesEdit timings for all Grease Pencil sketches in fileEdit user preferences and system settingsEdit: {}, {}, {}Editability of keyframes for this channelEditableEditable cavity curveEditable falloff curveEditedEdited ObjectEditingEditing TypeEditing context being displayedEditing hairEditing settings character formattingEditmode lattice is not supported yetEditorEditor BorderEditor OutlineEditor TypeEditor for node-based shading and compositing toolsEditorsEffectEffect FaderEffect OpacityEffect Solid RadiusEffect StripEffect Strip colorEffect TypeEffect in full or only positive/negative Z directionEffect modeEffect nameEffect on tracks which are tracked less than the specified amount of framesEffect on tracks which have a larger re-projection errorEffect/LinkedEffective but slow compressionEffectivenessEffectorEffector AmountEffector CollectionEffector NumberEffector SettingsEffector TypeEffector WeightsEffector weights for physics simulationEffectsElasticElastic LimitElementElement IndexElement defining a color at a position in the color rampElement not found in element collection or last elementElement of the node space tree pathElement-WiseElementsEllipseEllipse MaskEllipsesEllipsoidEmbed TexturesEmbedded DataEmbreeEmbree on GPUEmbree on GPU enables the use of hardware ray tracing on Intel GPUs, providing better overall performanceEmissionEmission ColorEmission StrengthEmission TimeEmission Time FactorEmission shaderEmissive ColorEmitEmit FromEmit in random order of elementsEmitterEmitter DistanceEmphasize position of keyframes on Motion PathsEmptiesEmptyEmpty Display SizeEmpty Display Size: %.3fEmpty Display TypeEmpty FillEmpty GridEmpty Image DepthEmpty KeyframesEmpty MaterialEmpty SceneEmpty SpaceEmulate 3 Button MouseEmulate NumpadEnableEnable Bone OptionsEnable Bone to deform geometryEnable CollisionEnable DeactivationEnable IK StretchingEnable MetalRT for intersection queriesEnable Multi-ViewEnable OutputEnable Self CollisionEnable angular motorEnable axis mirrorEnable catalog, making contained assets visible in the asset shelfEnable chain splitting by curvilinear 2D lengthEnable chain splitting by dashed line patternsEnable chaining of feature edgesEnable collection instancingEnable collisions with other objectsEnable color range used for weight visualization in weight painting modeEnable displacement along the X normalEnable displacement along the Y normalEnable displacement along the Z normalEnable edge data transferEnable face corner data transferEnable face data transferEnable file compression when saving .blend filesEnable filtering of filesEnable hair dynamics using cloth simulationEnable in New ScenesEnable linear motorEnable material boundariesEnable naive vertex ball self collisionEnable offsetEnable on InstallEnable or disable dashed lineEnable or disable posing/selecting bonesEnable or disable textured strokesEnable or disable this line set during stroke renderingEnable or disable this modifier during stroke renderingEnable or disable this style module during stroke renderingEnable ridges and valleysEnable scriptsEnable selected markersEnable self collisionsEnable simplification of scene for quicker preview rendersEnable snappingEnable snapping to guides angle or spacing optionsEnable specified setting on all selected animation channelsEnable speed guidesEnable spring on X axisEnable spring on Y axisEnable spring on Z axisEnable suggestive contoursEnable tablet pressure sensitivity for jitterEnable tablet pressure sensitivity for offsetEnable tablet pressure sensitivity for sizeEnable tablet pressure sensitivity for spacingEnable tablet pressure sensitivity for strengthEnable the curve to become a translation pathEnable the selection of chains by a maximum 2D lengthEnable the selection of chains by a minimum 2D lengthEnable the selection of first N chainsEnable the socketEnable this constraintEnable this modifierEnable to make surface changes disappear over timeEnable to make surface wetness dry over timeEnable vertex data transferEnable view navigation within the camera viewEnable viewport display in the view layersEnable wildcard globbingEnable/Disable ConstraintEnabledEnabled Add-ons OnlyEnabled OnlyEnabled Rotation RangeEnclose selected vertices in a convex polyhedronEncodingEncoding SpeedEndEnd (Factor)End (Length)End Arrow StyleEnd CapEnd FactorEnd FrameEnd HandleEnd Handle EaseEnd Handle ScaleEnd LocationEnd Mapping TypeEnd OffsetEnd PointsEnd RadiusEnd SizeEnd VertexEnd frame displayed in the sequence editor after offsets are appliedEnd frame for bakingEnd frame of the ocean bakingEnd frame of the stored rangeEnd frame to exportEnd line of selectionEnd on FrameEnd time of pathEndpointEndpoint SelectionEndpoint UEndpoint VEnds WithEnemyEnforce symmetry (both form and topological) across an axisEngineEngine '%s' not available for scene '%s' (an add-on may need to be installed or enabled)Engine to use for renderingEnglish (UK)English (US)Enhance DetailsEnsure ModifierEnterEnter Edit ModeEnter tweaking mode for the action referenced by the active strip to edit its keyframesEntire ArrayEntry IndexEntry-wise absoluteEntry-wise ceilEntry-wise cos(A)Entry-wise divideEntry-wise floorEntry-wise maximumEntry-wise minimumEntry-wise multiplyEntry-wise powerEntry-wise signEntry-wise sin(A)Entry-wise tan(A)Entry-wise wrap(A,B)Enum FlagEnum ItemEnum Item DefinitionEnumerateEnumerationEnums As StringsEnvelopeEnvelope Control PointEnvelope Deform DistanceEnvelope Deform WeightEnvelope DistanceEnvelope F-ModifierEnvelope Head RadiusEnvelope MultiplyEnvelope Tail RadiusEnvelope WeightEnvelope: %3fEnvelope: %sEnvironmentEnvironment TextureEpsilonEqualEqual AxesEqual ToEqualize RadiiEqualize audioEquiangularEquirectangularEquirectangular or latitude-longitude projectionEraseErase / remove paint instead of adding itErase PaintErase alpha while paintingErase only strokes visible and not occludedErase stroke pointsEraserEraser ModeEraser RadiusErrorError (see console)Error LimitError MarginError MessageError baking from object "%s"Error creating file '%s'Error deleting '%s' (ignored)Error handling selected objectsError initializing audio streamError initializing video streamError restoring temp file (check files '%s' '%s')Error writing file '%s'Error writing frameError writing render result, %s (see console)Error:Error: {:s}ErrorsErrors and WarningsEscEsperanto - EsperantoEssentialsEstimate TransformsEstimated TracksEstimated rotation matrixEstimated scale matrixEuclideanEuclidean distanceEulerEuler (Native)Euler (XYZ)Euler (XZY)Euler (YXZ)Euler (YZX)Euler (ZXY)Euler (ZYX)Euler OrderEuler RotationEuler Rotation F-Curve has invalid index (ID='%s', Path='%s', Index=%d)Euler to RotationEvaluate ClosureEvaluate Node IDEvaluate at IndexEvaluate on DomainEvaluate the namespace up until the cursor and give a list of options or complete the name if there is only oneEvaluateClosureEvaluatedEvaluationEvaluation FactorEvaluation FrameEvaluation TimeEvaluation modeEvaluation time for absolute shape keysEvaluation time in secondsEvenEven DistributionEven DivisionsEven Edge DistanceEven ThicknessEven checker tilesEvery PointEvery tracking cycle, this number of frames are trackedExactExact MatchExact ShapeExcludeExclude BreakdownsExclude FirstExclude LastExclude ModalExclude Non-SelectableExclude border edgesExclude collection from the active view layerExclude contoursExclude crease edgesExclude edge marksExclude edges at material boundariesExclude external contoursExclude from View LayerExclude from view layerExclude ridges and valleysExclude silhouette edgesExclude suggestive contoursExcluded PathsExclusionExclusiveExclusive OrExecute ButtonsExecute selected fileExecution TimeExisting Guide MapExistsExitExit tweaking mode for the action referenced by the active stripExpandExpand (open) all selected expandable animation channelsExpand all channels (not just selected ones)Expand all entries one level deepExpand or collapse the header pull-down menusExpand this box into a list of all naming tags for Principled Texture setupExpand this box into a list of all the hotkeys for functions in this addonExpand/Collapse all itemsExpand/ContractExpand/collapse all entries by one levelExpand/contract weightsExpandedExpanded PolynomialExpanded in Graph EditorExpanded in the user interfaceExpanded state of the slotExpected PositionExpected RotationExpected ScaleExpected a numberExperimentalExperimental featuresExplodeExplode FadeExplode ModifierExplode StyleExplode fadeExplore geometry data in a tableExplosion effect modifier based on a particle systemExponentExponent ModeExponentialExponential ClampedExponential SamplingExponential easing (dramatic)ExportExport (generate) a POT file tooExport All Vertex ColorsExport AnimationExport ColorsExport Custom PropertiesExport FacesExport HairExport HandlersExport Keying Set to a Python scriptExport Material GroupsExport MaterialsExport Materials with PBR ExtensionsExport MethodExport NormalsExport Object GroupsExport OptionsExport POTExport ParticlesExport PropertiesExport Smooth GroupsExport Subdivision SurfaceExport TexturesExport TilesExport UV coordinatesExport UV layout to fileExport UVsExport Vertex ColorsExport Vertex GroupsExport Vertex NormalsExport all Armature ActionsExport all UVs in this mesh (not just visible ones)Export all camerasExport all curvesExport all lightsExport all meshesExport all volumesExport camerasExport color attributesExport current scene in a USD archiveExport current scene in an Alembic archiveExport custom propertiesExport given add-on's translation data as PO filesExport key configuration to a Python scriptExport loose edges (as two-vertices polygons)Export materialsExport normalsExport only selected objectsExport selected objects onlyExport the UV layout to a bitmap imageExport the UV layout to a vector EPS fileExport the UV layout to a vector SVG fileExport vertex color attributesExport visible objects onlyExported '%s'Exporter indexExportersExporting Alembic...Exporting USD...Exports UVs from the modified meshExposureExposure for motion blur as a factor of FPSExpressionExpression to use for Scripted ExpressionExpression:Expression: {:s}Expression: {}ExtendExtend BoundsExtend ExtrapolatedExtend HorizontalExtend RangeExtend SelectExtend SelectionExtend VerticesExtend border pixels outwardsExtend by repeating edge pixels of the imageExtend selectionExtend selection for activationExtend selection instead of deselecting everything firstExtend selection rather than clearing the existing selectionExtend the existing selectionExtend the selectionExtend visibilityExtends the baked result as a post process filterExtensionExtension FilterExtension ItemExtension RepositoriesExtension RepositoryExtension SettingsExtension TagsExtension XExtension YExtension operator not found "%s"Extension repository not foundExtension repository support for remote repositoriesExtensionsExtensions BlockedExtensions DebugExtensions PlatformExtensions UpdatesExtentExtent XExtent YExtent ZExterior RadiusExterior/InteriorExternalExternal .blend file from which data is linkedExternal ContourExternal DataExternal file packed into the .blend fileExternal library data is not editableExternal shader script must have .osl or .oso extension, or be a module nameExtinctionExtraExtra AnimationsExtra ControlExtra DeformExtra End ControlsExtra FK ControlsExtra IK ControlExtra IK LayersExtra OptionsExtra StepsExtra UserExtra rotation added to the rotation of the object (when using Euler rotations)Extra rotation added to the rotation of the object (when using Quaternion rotations)Extra scaling added to the scale of the objectExtra translation added to the location of the objectExtractExtract as SolidExtract the mask as a solid object with a solidify modifierExtrapolateExtrapolate MotionExtrapolate rangesExtrapolate the curve or extend it horizontallyExtrapolationExtrasExtremeExtreme KeyframeExtreme Keyframe SelectedExtrudeExtrude ContextExtrude Handle TypeExtrude Individual FacesExtrude MeshExtrude ModeExtrude Only EdgesExtrude Only VerticesExtrude PointExtrude RegionExtrude curve and move resultExtrude edges and move resultExtrude freely or along an axisExtrude individual edges onlyExtrude individual faces onlyExtrude individual vertices onlyExtrude region and move resultExtrude region of facesExtrude selected boundary row around pivot point and current view axisExtrude selected control point(s)Extrude selected vertices in a circle around the cursor in indicated viewportExtrude selected vertices in screw-shaped rotation around the cursor in indicated viewportExtrude selected vertices, edges or faces repeatedlyExtrude selectionExtrude vertices and move resultExtrude: %.3fExtrusionEyedropperEyelids Attached{}Eyelids Follow{}EyesF-CurveF-Curve GroupingF-Curve GroupsF-Curve Modifier TypeF-Curve Modifier has invalid settings and will not be evaluatedF-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain themF-Curve Modifier's effects will be tempered by a default factorF-Curve Modifier's panel is expanded in UIF-Curve ModifiersF-Curve Name FilterF-Curve SampleF-Curve and its keyframes are hidden in the Graph Editor graphsF-Curve data path empty, invalid argumentF-Curve defining values of a period of timeF-Curve is selected for editingF-Curve live filtering stringF-Curve modifier '%s' not found in F-CurveF-Curve modifier will show settings in the editorF-Curve not foundF-Curve only has F-ModifiersF-Curve's settings cannot be editedF-CurvesF-Curves for controlling the strip's influence and timingF-Curves in this groupF-ModifierF-Modifiers can generate curves for those tooF-StopF1F2F82 TintFBX AllFBX Custom ScaleFBX Units ScaleFBX formatFFmpeg PresetsFFmpeg SettingsFFmpeg VideoFFmpeg audio codec to useFFmpeg related settings for the sceneFFmpeg video codec #1FILTER_ITEMFK ControlsFLACFLIPFLIP RatioFPSFPS Average SamplesFPS BaseFacFaceFace AngleFace Angle TextFace AnglesFace AreaFace Area & AngleFace Area FieldFace Area TextFace CameraFace CenterFace CollisionFace CornerFace Corner AngleFace Corner CountFace Corner DataFace Corner Data TypesFace Corner MappingFace CountFace CullFace DataFace Dot SizeFace Group BoundariesFace Group IDFace IndexFace InfluenceFace MappingFace Mark ConditionFace Mark NegationFace MarksFace Mode SelectionFace NearestFace Nearest StepsFace NeighborsFace NormalFace OrientationFace Orientation BackFace Orientation FrontFace ProjectFace RetopologyFace SelectionFace SetFace Set Full MeshFace Set from Edit Mode SelectionFace Set from MaskedFace Set from VisibleFace SetsFace Sets BoundaryFace Sets Boundary AutomaskingFace Sets EditFace Sets FKFace Sets InitFace SharpnessFace SmoothnessFace SplitFace StepFace SteppingFace StrengthFace Strength ModeFace angle limitFace bounds centerFace of CornerFace select - Shift-Click for multiple modes, Ctrl-Click expands selectionFace selection masking for paintingFace selection modeFacesFaces by EdgesFaces collide too, can be very slowFacet NormalsFacingFacing BiasFacing cameraFacing negative XFacing negative YFacing negative ZFacing positive XFacing positive YFacing positive ZFactorFactor (Non-Uniform)Factor BlueFactor DensityFactor Display TypeFactor EndFactor GreenFactor HighlightsFactor MaxFactor MinFactor ModeFactor RadiusFactor RedFactor RepulsionFactor Rest LengthFactor ShadowsFactor StartFactor Stiff ViscosityFactor applied on the density for curve distributionFactor between volume variation and stretchingFactor by which to shrink clothFactor for ambient occlusion blendingFactor for fill boundary accuracy, higher values are more accurate but slowerFactor for the cavity ridgesFactor for the cavity valleysFactor for tintingFactor of BlurFactor of SimplifyFactor of Simplify using adaptive algorithmFactor of opacityFactor to scale brush size byFactor used to mix vertex color to get final colorFactorized PolynomialFactory StartupFadeFade DistanceFade DurationFade FactorFade GeometryFade InFade In and OutFade LayersFade ObjectsFade OutFade TimeFade TypeFade centerFade factorFade interocular distance to 0 after the given cutoff angleFade paths and keys further away from current frameFade the pieces over timeFadingFahrenheitFailed TracksFailed allocate render result, out of memoryFailed to add the alpha modifierFailed to add the color modifierFailed to add the geometry modifierFailed to add the thickness modifierFailed to assign value: {:s}Failed to create OpenGL off-screen buffer, %sFailed to create OpenGL off-screen buffer: %sFailed to create Studio Light pathFailed to create presets pathFailed to execute the preset: {:s}Failed to find bind solution (increase precision?)Failed to get Studio Light pathFailed to load volume:Failed to open file '%s'Failed to open file browser!Failed to resolve path to property, try manually specifying this using a Keying Set insteadFailed to set valueFailed to write .oso file next to external .osl file at {:s}Fair PositionsFair TangencyFake UserFallbackFallback ColorFallback ToolFalloffFalloff AngleFalloff CurveFalloff GradientFalloff OpacityFalloff PowerFalloff RadiusFalloff RampFalloff ShapeFalloff SizeFalloff TypeFalloff type for proportional editing modeFalloff:FalseFalse when F-Curve could not be evaluated in past, so should be skipped when evaluatingFanFarFar PlaneFar ThicknessFar clipping distance of shadow cameraFastFast EditingFast GI MethodFast GaussianFast Global IlluminationFast MotionFast NavigateFaster RenderFastestFear FactorFeatherFeather PointsFeather Shrink/Fatten: %3fFeather Shrink/Fatten: %sFeather SizeFeature AwarenessFeature OutputFeature SetFeature Sets:Feature WeightsFeature detection requires valid clip frameFeedbackFeetFeet per secondFetchFieldField AbsorptionField AverageField FactorField Min & MaxField SettingsField VarianceField WeightsField of ViewField of view for the fisheye lensField settings for an object in physics simulationField to GridField to Grid ItemFieldsFightFight DistanceFileFile '%s' cannot be openedFile '%s' could not be loadedFile BottomFile BrowserFile Browser ModeFile Deleted Outside BlenderFile ExtensionsFile FoldersFile FormatFile Handler TypeFile Has Unsaved ChangesFile Modification DateFile Modified Outside BlenderFile Modified Outside and Inside BlenderFile NameFile Name CollisionFile Not FoundFile OutputFile Output ItemFile PathFile Path:File PathsFile Preview TypeFile ReferencesFile Select EntryFile Select ParametersFile SizeFile SuffixFile TopFile browserAbsoluteFile browserAutoFile browserCopyFile browserCustom DirectoryFile browserDirectoryFile browserPathFile browserPath ModeFile browserRelativeFile browserStripFile browserURLFile browserVolumesFile browser space dataFile does not existFile formatFile format is not supported in file "%s"File format to export the UV layout toFile format to save the rendered images asFile format version the .blend file was saved withFile is SavedFile nameFile name, overwrite existingFile not foundFile not found '%s'File pathFile path "%s" invalidFile saved by newer Blender ({}), expect loss of dataFile sorting modeFile too long %sFile written by newer Blender binary (%d.%d), expect loss of data!File {!r} not foundFile/Asset BrowserFile:File: %sFile: *{:s} (unsaved)File: {:s}FileHandler idnameFilebrowser ParameterFilenameFilename of the movie or sequence fileFilename of the text fileFilename onlyFilepathFilepath not setFilepath used for exporting the fileFilepath used for importing the fileFilesFillFill CapsFill ColorFill Color PathFill CurveFill HolesFill ModeFill OffsetFill OnlyFill OpacityFill RegionFill RimFill RotationFill ScaleFill SegmentsFill ThresholdFill TypeFill a selected edge loop with facesFill caps for beveled curvesFill color for the generated imageFill grid from two loopsFill in holes (boundary edge loops)Fill in the cutFill internal areaFill inverted areaFill the active vertex color layer with the current paint colorFill the active vertex group with the current paint weightFill the image with a grid for UV map testingFill the ripped regionFill the whole mask with a given value, or invert its valuesFillet CurveFillsFilmFilmicFilmic LogFilmic sRGBFilmlikeFilterFilter .blend filesFilter ActionsFilter Add-onsFilter Alembic filesFilter AngleFilter Asset TypesFilter BlenderFilter Blender Backup FilesFilter Blender IDsFilter ExtensionsFilter Face MarksFilter FilesFilter FolderFilter FoldersFilter FontsFilter GlossyFilter ID TypesFilter ImagesFilter MatchFilter MoviesFilter NodeFilter OBJ filesFilter ObjectsFilter OpenVDB volume filesFilter OrderFilter PythonFilter Python filesFilter ScriptFilter SettingsFilter SizeFilter SoundFilter SourceFilter TextFilter TypeFilter USD filesFilter Vertex groups for DisplayFilter VolumeFilter WidthFilter add-ons by categoryFilter assets by nameFilter based on key bindingsFilter based on the operator nameFilter btx filesFilter by NameFilter by TypeFilter by Type:Filter by add-on name, author & categoryFilter by extension name, author & categoryFilter foldersFilter font filesFilter image filesFilter methodFilter movie filesFilter sound filesFilter strengthFilter textFilter text filesFilter the UI by tagsFiltering CollectionFiltersFinalFinal Cache SizeFinal ImagesFinal QualityFinal RenderFinal World MatrixFinal frame of the mask (used for sequencer)Final frame of the playback/rendering rangeFinal transformation value of object or boneFinalize ScriptFindFind & ReplaceFind AllFind FileFind TextFind WrapFind all files in the search path (not just missing)Find in FolderFind in StringFind specified textFind specified text and set as selectedFind/ReplaceFineFine tune of the texture mapping X, Y and Z locationsFinishingFinite VolumeFinnish - SuomiFireFire + SmokeFirstFirst FoundFirst Handle TypeFirst PointFirst Point IndexFirst QI value of the QI rangeFirst Rigid Body Object to be constrainedFirst coefficient of third order polynomial radial distortionFirst frame from action to useFirst frame of path animationFirst frame of the Action to useFirst frame of the mask (used for sequencer)First frame of the playback/rendering rangeFirst input for the effect stripFirst keyframe used for reconstruction initializationFirst try to slide feather instead of vertexFirst vertex group nameFisheye EquidistantFisheye EquisolidFisheye LensFitFit CurveFit LengthFit MethodFit TypeFit ViewFit frame to the viewportFit the background image to the viewFit the duplicated objects to a curveFit to SelectedFit to the sensor heightFit to the sensor widthFit to the sensor width or height depending on image resolutionFittingFix PolesFix ShearFix to CameraFixedFixed AlternateFixed AspectFixed CountFixed FrameFixed PositionFixed SubdivisionsFixed/SceneFlagsFlameFlame GridFlame RateFlame SmokeFlame fieldFlapsFlare LengthFlare OpeningFlare ParameterFlashFlash On TransferFlash VideoFlatFlat Corner NormalsFlat FacesFlat ShadingFlat XY planeFlatnessFlattenFlatten HandlesFlatten HierarchyFlatten angles of selected pointsFlatten angles of selected verticesFlatten handles for a smoother transitionFlee DistanceFlee to this distanceFlipFlip AxesFlip AxisFlip Color RampFlip ColorsFlip EffectFlip FacesFlip Group NamesFlip HorizontallyFlip MatCapFlip ModeFlip NamesFlip NormalsFlip PoseFlip U OffsetFlip UDIMFlip V OffsetFlip VerticallyFlip XFlip YFlip direction of UV coordinates inside facesFlip effectFlip filling colorsFlip imageFlip image horizontallyFlip image verticallyFlip normals of lathed facesFlip on the X axisFlip on the Y axisFlip quaternion values to achieve desired rotations, while maintaining the same orientationsFlip selected keyframes over the selected mirror lineFlip the background image horizontallyFlip the background image verticallyFlip the direction of selected faces' normals (and of their vertices)Flip the imageFlip the image horizontallyFlip the image verticallyFlip the texture's X and Y axisFlip times of selected keyframes using the current frame as the mirror lineFlip times of selected keyframes using the first selected marker as the reference pointFlip times of selected keyframes, effectively reversing the order they appear inFlip to BottomFlip to LeftFlip to RightFlip to TopFlip values of selected keyframes (i.e. negative values become positive, and vice versa)Flip values of selected keyframes using the cursor value (Y/Horizontal component) as the mirror lineFlip vertex group namesFlippedFlipped on X-AxisFlippingFlips (and corrects) the axis suffixes of the names of selected bonesFloatFloat (Full)Float (Half)Float ArrayFloat AttributeFloat Attribute ValueFloat BufferFloat ColorFloat Color AttributeFloat Color Attribute ValueFloat CurveFloat FieldFloat Icon PixelsFloat Image PixelsFloat Node SocketFloat Node Socket InterfaceFloat ThresholdFloat ValueFloat Vector AttributeFloat Vector Attribute ValueFloat to IntegerFloat valueFloat2Float2 AttributeFloat3Floating RegionFloating point matrixFloating point quaternion rotationFloating-point number socket of a nodeFloating-point valueFloating-point value in geometry attributeFlockFloorFloor ConstraintFloor LocationFloor ModeFlowFlow BehaviorFlow SettingsFlow SourceFlow TypeFluidFluid CollectionFluid DensityFluid FlowFluid InteractionFluid Level SetFluid ModifierFluid PresetsFluid VelocityFluid domain settingsFluid flow settingsFluid interaction radiusFluid rest densityFluid simulation modifierFlushFlyFly & WalkFly SpeedFly Speed FactorFly modeFoamFoam + BubblesFoam CoverageFoam FadeFoam Layer NameFocal LengthFocusFocus BoneFocus DistanceFocus Distance: %.3fFocus ModeFocus ObjectFocus RegionFocus on BoneFocus on ObjectFog GlowFog VolumeFoldersFollowFollow B-BoneFollow Current FrameFollow CurveFollow LeaderFollow PathFollow Path ConstraintFollow Path constraint not foundFollow PreferencesFollow SceneFollow TrackFollow Track ConstraintFollow UVs from active quads along continuous face loopsFollow XFollow ZFollow a boid or assigned objectFollow current frame in editorsFollow leader in a lineFollow mouse cursorFollow this object instead of a boidFontFont BoldFont Bold ItalicFont FilesFont ItalicFont Node SocketFont SizeFont StyleFont not packedFont not specifiedFont size in pointsFont size to use for displaying the labelFont size to use for displaying the textFont socket of a nodeFontsFonts DirectoryFootageFootage SettingsFooterFor All UsersFor Each ElementFor PoseBone paths, use the bone head location when calculating this pathFor RGB curves, the color that black is mapped toFor RGB curves, the color that white is mapped toFor Tree-IK: Weight of orientation control for this targetFor Tree-IK: Weight of position control for this targetFor bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)For box projection, amount of blend to use between sidesFor each action slot, a list of animation channels that are meant for that slotFor files with several movie streams, use the stream with the given indexFor multires, show low resolution while navigating the viewFor node-based textures, which output node to useFor reactor systems, index of particle system on the target objectFor reactor systems, the object that has the target particle system (empty if same object)For security reasons, automatic execution of Python scripts in this file was disabled:ForceForce AxisForce CollectionForce DeleteForce FalloffForce FieldForce Field 1Force Field 2Force Field SettingsForce FieldsForce IntersectionForce ReloadForce SquareForce a full reload of UI translationForce effector weightForce gets absorbed by collision objectsForce the curve view to fit a defined boundaryForcefield based on the Lennard-Jones potentialForcefield depends on the speed of the particlesForcesForegroundForkedForm of curvesFormatFormat ItemsFormat PresetsFormat StringFormat String ItemFormat of multiview mediaFormat used for re-saving this fileForwardForward AxisForward/BackwardFournier-ForandFourthFoveon (Sigma)FractalFractal Brownian Motion, use Brownian noise as a basisFractal noise algorithmFractal randomness factorFractionFraction ModeFractional ObstaclesFractional obstacles improve and smoothen the fluid-obstacle boundaryFrameFrame %dFrame %d / %dFrame %d: %sFrame Based SpeedFrame CountFrame DroppingFrame EndFrame File PathFrame InterpolationFrame LockedFrame Map NewFrame Map OldFrame MethodFrame NodeFrame NumberFrame NumbersFrame OffsetFrame OverlayFrame RangeFrame Range BeforeFrame Range StartFrame RateFrame Rate PresetsFrame RelativeFrame ScaleFrame SelectedFrame StartFrame StepFrame TypeFrame currently being displayed for this layerFrame for absolute keysFrame is selected for editing in the Dope SheetFrame number marker is keyframed onFrame number of keyframe immediately after the current frameFrame number of keyframe immediately before the current frameFrame number to start emitting particlesFrame number to stop emitting particlesFrame of referenced Action to evaluateFrame on which the simulation startsFrame on which the simulation stopsFrame player from IRIDASFrame player from Tweak SoftwareFrame that modifier's influence ends (if Restrict Frame Range is in use)Frame that modifier's influence ends (if applicable)Frame that modifier's influence starts (if Restrict Frame Range is in use)Frame that modifier's influence starts (if applicable)Frame this control-point occurs onFrame to insert keyframe onFrame to stop propagating frames to (for 'Before Frame' mode)Frame where selected strips will be snappedFrame:Frame: %dFrame: %d / %dFrame: - / %dFrame: {:d} ({:s})FrameCyclerFramerate baseFramerate, expressed in frames per secondFramesFrames AfterFrames BeforeFrames LimitFrames per secondFrames to insert after current stripFrames {} - {}FreeFree AxisFree Fluid DataFree Fluid GuidingFree Fluid MeshFree Fluid NoiseFree Fluid ParticlesFree HandleFree LookFree Lossless Audio CodecFree the bake, rather than generating itFreehand annotation sketchbookFreehand curve defining part of a sketchFreehand curves defining the sketch on this frameFreeing fluid...FreestyleFreestyle AlphaFreestyle AnimationFreestyle ColorFreestyle GeometryFreestyle LineFreestyle Line SetFreestyle Line StyleFreestyle LinestylesFreestyle MarkFreestyle ModuleFreestyle SettingsFreestyle StrokesFreestyle TextureFreestyle ThicknessFreestyle line style, reusable by multiple line setsFreestyle settings for a ViewLayer data-blockFreestyle: Mesh loadingFreestyle: Stroke renderingFreestyle: View map creationFreestyleLineStyleNewFreestyleLineStyleSmoothFreeze CullingFreeze OperatorFrench - FrançaisFrequencyFrequency of the Perlin noiseFresnelFresnel TypeFribidi LibraryFrictionFriction FactorFriction force if a collision happened (higher = less movement)FriendFrizzFrizz Hair CurvesFromFrom ActiveFrom Current FrameFrom EnvelopesFrom InstancerFrom LeftFrom MaxFrom Maximum XFrom Maximum YFrom Maximum ZFrom MinFrom Minimum XFrom Minimum YFrom Minimum ZFrom MixFrom ModeFrom NodeFrom RightFrom ShadowFrom SocketFrom active nodeFrom nodeFrom socketFrom the first keyframe to the lastFrom the first selected keyframe to the lastFrontFront (X-Z)Front Faces OnlyFront OrthographicFront PerspectiveFront-Face FalloffFront/BackFuelFuel fieldFullFull CopyFull Global IlluminationFull Library PathFull NameFull PathFull SMPTE timecode (format is HH:MM:SS:FF)Full SampleFull merge by distanceFull precisionFull resolutionFullframeFunction NodeFur MaterialFurlongsFuzziness while on collision, high values make collision handling faster but less stableFuzzyGGXGL Texture LimitGLSLGPUGPU BackendGPU ComputeGPU InstancesGPU SubdivisionGP_LayerGP_PaletteGPencilAirbrushGPencilAllGPencilBackGPencilBounceGPencilBoundaryGPencilBrush TypeGPencilCaps TypeGPencilCircularGPencilCloneGPencilClosure ModeGPencilConcurrentGPencilCubicGPencilCurveGPencilCustomGPencilDissolve BetweenGPencilDissolve UnselectGPencilDotsGPencilDrag DotGPencilDynamic EffectsGPencilEasingGPencilElasticGPencilExponentialGPencilExtendGPencilFill StyleGPencilFlatGPencilGPencilGPencilGrabGPencilGradientGPencilInterpolationGPencilJitterGPencilKeyframe TypeGPencilLineGPencilLineArtGPencilLinearGPencilMaterial ModeGPencilMixGPencilModeGPencilNewGPencilNoneGPencilPinchGPencilPointGPencilPushGPencilQuadraticGPencilQuarticGPencilQuinticGPencilRadiusGPencilRandomizeGPencilRoundGPencilSequentialGPencilSinusoidalGPencilSmoothGPencilSolidGPencilStrengthGPencilStrokeGPencilStroke MethodGPencilStroke StyleGPencilSuzanneGPencilTextureGPencilThicknessGPencilTypeGPencilWaveGabor TextureGainGamepadGammaGamma CorrectedGapGap 1Gap 2Gap 3Gap ClosureGap between successive frequenciesGarbageGarbage Collection RateGasGaussianGaussian Blur StripGaussian filterGeneralGeneral InfoGeneral Mass valueGeneral OverrideGeneral media friction for point movementsGeneral settingsGenerateGenerate ControlGenerate FoamGenerate Line Art from scene geometriesGenerate Line Art strokes from selected sourceGenerate NormalsGenerate SkinGenerate Spray MapGenerate UVsGenerate a blank imageGenerate a curve using a factorized or expanded polynomialGenerate a curve using standard math functions such as sin and cosGenerate a dense volume with a field that controls the density at each grid voxel based on its positionGenerate a new surface with regular topology that follows the shape of the input meshGenerate a normal vector and a dot productGenerate collections' previewsGenerate foam mask as a vertex color channelGenerate hard noise (sharp transitions)Generate objects' previewsGenerate ocean surface geometry at the specified resolutionGenerate scenes' previewsGenerate soft noise (smooth transitions)GeneratedGenerated CoordinatesGenerated GeometryGenerated HeightGenerated KeyframeGenerated MatrixGenerated TypeGenerated WidthGenerated coordinates centered to flow objectGenerated coordinates in parent object spaceGenerated grid to test UV mappingsGenerated imageGenerated image heightGenerated image typeGenerated image widthGenerated improved UV grid to test UV mappingsGenerationGeneration ItemsGenerator F-ModifierGenericGeneric SpringGeodesicGeodesic StepGeometryGeometry AttributeGeometry ComponentGeometry Custom GroupGeometry DataGeometry End FactorGeometry InputGeometry ModifiersGeometry NodeGeometry Node EditorGeometry Node SocketGeometry Node Socket InterfaceGeometry Node TreeGeometry NodesGeometry OffsetGeometry ProximityGeometry SamplesGeometry SetGeometry SpaceGeometry ThresholdGeometry attributeGeometry attribute that stores 2D integer vectorsGeometry attribute that stores 8-bit integersGeometry attribute that stores RGBA colors as floating-point values using 32-bits per channelGeometry attribute that stores RGBA colors as positive integer values using 8-bits per channelGeometry attribute that stores a 4 by 4 float matrixGeometry attribute that stores booleansGeometry attribute that stores floating-point 2D vectorsGeometry attribute that stores floating-point 3D vectorsGeometry attribute that stores floating-point valuesGeometry attribute that stores integer valuesGeometry attribute that stores rotationGeometry attribute that stores stringsGeometry attributesGeometry color attributesGeometry modifier '%s' could not be removedGeometry nodesGeometry socket of a nodeGeometry to OriginGeometryNodesGeorgian - ქართულიGerman - DeutschGet ExtensionsGet List ItemGet Named GridGet away from assigned object or loudest assigned signal sourceGetting StartedGhostGhostsGigawattsGimbalGive birth to unreacted particles eventuallyGive path length a random variationGive randomness to the modified F-CurveGive the particle life a random variationGive the particle size a random variationGizmoGizmo AGizmo BGizmo HighlightGizmo PrimaryGizmo PropertiesGizmo SecondaryGizmo SizeGizmo View AlignGizmo group '%s' not found!Gizmo group this gizmo is a member ofGizmo group type '%s' not found!GizmosGizmos:GlareGlass (Broken)Glass (Solid)Glass BSDFGlob FilterGlobalGlobal +X AxisGlobal +Y AxisGlobal +Z AxisGlobal -X AxisGlobal -Y AxisGlobal -Z AxisGlobal CoordinatesGlobal GravityGlobal HairGlobal IlluminationGlobal Influence:Global TransformGlobal TypeGlobal UndoGlobal XGlobal YGlobal ZGlobal bar at the bottom of the screen for general status informationGlobal bar at the top of the screen for global per-window settingsGlobal gravity weightGlobal influence of current modifications on vgroupGlobal maximum subdivision levelGlobal preferencesGlobal scene frame number at which this movie starts playing (affects all data associated with a clip)Global spacing between charactersGlobal starting frame of the movie/sequence, assuming first picture has a #1Global undo works by keeping a full copy of the file itself in memory, so takes extra memoryGlossGlossyGlossy BSDFGlossy BouncesGlossy ColorGlossy DepthGlossy DirectGlossy IndirectGlossy VisibilityGlowGlow ColorGlow EffectGlow StripGlow UnderGlow effectGlow modeGlue ModeGlue rigid bodies togetherGo to assigned object or loudest assigned signal sourceGo to closest enemy and attack when in rangeGo to parent node treeGoalGoal (vertex target position) frictionGoal (vertex target position) spring stiffnessGoal DampingGoal DefaultGoal MaximumGoal MinimumGoal StiffnessGoal Vertex GroupGoal maximum, vertex group weights are scaled to match this rangeGoal maximum, vertex weights are scaled to match this rangeGoal minimum, vertex group weights are scaled to match this rangeGoal minimum, vertex weights are scaled to match this rangeGoal objectGoldGoldenGolden RatioGolden Triangle AGolden Triangle BGoodGood smoothness and speedGpencil SettingsGrabGrab Active VertexGrab CursorGrab SilhouetteGrab UVsGradientGradient ColorsGradient Fill ModeGradient High/OffGradient LowGradient MappingGradient SpacingGradient Stroke ModeGradient TextureGradient TypeGradient WidthGradient from the center of Dot and Box strokes (set to 1 for a solid stroke)GramsGranite (Broken)Granite (Solid)Graph EditorGraph Editor 2D-Value cursor - Y-Value componentGraph Editor instance has some ghost curves storedGraph Editor space dataGraph Editor/DriversGraphics driver and operating system settingsGraphsGravelGravitationGravityGravity FactorGravity FalloffGravity in X, Y and Z directionGravity or external force vectorGray ScaleGrayscaleGrease PencilGrease Pencil Brush SettingsGrease Pencil ColorGrease Pencil Color ModifierGrease Pencil DrawGrease Pencil Edit ModeGrease Pencil Envelope ModifierGrease Pencil Eraser RadiusGrease Pencil Euclidean DistanceGrease Pencil FrameGrease Pencil FramesGrease Pencil GroupGrease Pencil InterpolateGrease Pencil Interpolate SettingsGrease Pencil Lattice ModifierGrease Pencil LayerGrease Pencil LayersGrease Pencil Manhattan DistanceGrease Pencil Masking LayersGrease Pencil Material SlotsGrease Pencil Mirror ModifierGrease Pencil Noise ModifierGrease Pencil ObjectsGrease Pencil Offset ModifierGrease Pencil OpacityGrease Pencil Opacity ModifierGrease Pencil OptionsGrease Pencil PaintGrease Pencil RenderGrease Pencil SculptGrease Pencil Sculpt ModeGrease Pencil SettingsGrease Pencil Texture ModifierGrease Pencil Time ModifierGrease Pencil Tint ModifierGrease Pencil VertexGrease Pencil Weight PaintGrease Pencil data-blocksGrease Pencil length modifierGrease Pencil subdivide modifierGrease Pencil(s)GreasePencilGreaterGreater ThanGreater Than ModeGreater Than or EqualGreek - ΕλληνικάGreenGreen ChannelGreen channelGreen-MagentaGreen:GreyGreyscaleGridGrid 1Grid 2Grid ColorGrid CurlGrid DisplayGrid DivergenceGrid FillGrid GradientGrid InfoGrid LaplacianGrid LevelsGrid LinesGrid NameGrid Over ImageGrid RandomnessGrid ScaleGrid Scale UnitGrid Shape SourceGrid SubdivisionsGrid cell size scaled by scene unit system settingsGrid in the volume object that is converted to a meshGrid to MeshGridlinesGridsGround AlbedoGroupGroup AddGroup IDGroup IndexGroup InputGroup NameGroup NodeGroup OutputGroup RemoveGroup Socket NodeGroup SocketsGroup by NLA TrackGroup of ID propertiesGroup of geometry attributesGroup of vertices, used for armature deform and other purposesGroupingGrouping MethodGroupings of F-Curves for display purposes, in e.g. the dopesheet and graph editorGroupsGroups of F-CurvesGrowGrow Face SetGrow MaskGrow VisibilityGrow or shrink curves by changing their size uniformly instead of using trimming or extrapolationGrows the face set boundary by one face based on mesh topologyGuideGuide CurvesGuide Direct LightGuide DistanceGuide Group IDGuide HairsGuide IndexGuide MapGuide MaskGuide ModeGuide ParentGuide SelectionGuide UpGuide VelocityGuide spacingGuide-free time from particle life's endGuidesGuides for drawingGuidingGuiding LinesGuiding modeGuiding sourceHH.264H.265 / HEVCH264 in MP4H264 in MatroskaHDRHDRIsHDTV 1080pHDTV 720pHDV 1080pHDV NTSC 1080pHDV PAL 1080pHIPHIP RTHIP RT enables AMD hardware ray tracing on RDNA2 and aboveHP Reverb G2HSLHSVHSV Limit ChannelHTC Vive CosmosHTC Vive FocusHTJ2KHairHair BSDFHair CurvesHair Curves NoiseHair DynamicsHair Dynamics PresetsHair Grid MaximumHair Grid MinimumHair LengthHair MaterialHair RadiusHair ShapeHair TieHair Tie ScaleHair curve data-blocksHair keys are in global coordinate spaceHair stiffness for effectorsHair strandsHalfHaloHandleHandle 1Handle 1 LocationHandle 1 TypeHandle 1 selectedHandle 1 selection statusHandle 2Handle 2 LocationHandle 2 TypeHandle 2 selectedHandle 2 selection statusHandle All EventsHandle LengthHandle SmoothingHandle TypeHandle VertexHandle Vertex SelectHandle Vertex SizeHandle area action zones for mouse actions/gesturesHandle clicks to select NLA StripsHandle mouse clicks over animation channelsHandle typeHandle type for handles of new keyframesHandle typesHandlesHaptic AmplitudeHaptic DurationHaptic FrequencyHaptic NameHaptic modeHardHard coded Non-Linear, Gamma:1.7HardenHarden NormalsHardnessHardness FactorHarmonicHarmonic DampingHarmonic effector weightHarmonious Triangle AHarmonious Triangle BHarmonyHas AccumulateHas AlphaHas Auto SmoothHas BundleHas ColorHas Crease/Pinch FactorHas Custom NormalsHas DataHas Data-BlockHas DirectionHas DyntopoHas Ghost CurvesHas GravityHas HeightHas IKHas JitterHas LayersHas MaximumHas MinimumHas Motion PathsHas NeighborHas OverlayHas PersistenceHas Pinch FactorHas Plane DepthHas Plane HeightHas Plane OffsetHas RadiusHas Rake FactorHas Random Texture AngleHas Sculpt PlaneHas Secondary ColorHas Size PressureHas Smooth StrokeHas Space AttenuationHas SpacingHas Specular HighlightHas Strength PressureHas Texture Angle SourceHas TiltHas Topology RakeHas ViewHas WeightHas the current session been saved to disk as a .blend fileHas unsaved changesHashHash of compile bytecode, for quick equality checkingHash table containing node instance dataHave recent edits been saved to diskHeadHead SelectHead/TailHeaderHeader BackgroundHeader PositionHeader TextHeader Text HighlightHeader seek failedHeadsHealthHeatHeat GridHebrew - תירִבְעִHectogramsHeel IK InfluenceHeightHeight MinHeight of the nodeHeight of the waveHeight:Helicopter ModeHelpHelpersHenyey-GreensteinHeptagonalHertzHetero TerrainHexHexagonalHexagonal GridHiddenHidden %dHideHide (un)selected UV verticesHide (un)selected control pointsHide (un)selected vertices, edges or facesHide .blend files items that are not data-blocks with asset metadataHide Hotkey ListHide KeymapHide LayerHide Mix NodesHide PanelsHide SelectHide ValueHide elementHide filtering optionsHide in ModifierHide in ViewportHide or show vertices inside the selectionHide or show vertices outside the selectionHide selected facesHide selected particlesHide selected tracksHide the collection in this view layerHide the socketHide the socket input valueHide this curve in Edit modeHide unselected rather than selectedHide unselected rather than selected layersHide unselected rather than selected objectsHide unselected render objects of same type as active by setting the hide render flagHide unselected tracksHide verticesHide/show some verticesHierarchiesHierarchyHierarchy Root IDHighHigh ColorHigh ContrastHigh PrecisionHigh QualityHigh Quality NormalsHigh performanceHigh qualityHigher bound for timestep in second in case of automatic substepsHigher values give a smoother strokeHighestHighest DimensionHighest FrequencyHighest X value to allowHighest Y value to allowHighest Z value to allowHighest fractal dimensionHighest possible particle lifetimeHighlightHighlight AngleHighlight KeyframesHighlight LineHighlight RangeHighlight selected file(s)Highlight the current lineHighlight the voxels with values of the color mapped field within the rangeHighlightsHindi - हिन्दीHingeHintingHistogramHistogram for viewing image statisticsHistoryHit ColorHit DistanceHit NormalHit PositionHoldHold ForwardHold each interpolated value from the F-Curve for several frames without changing the timingHold the first frame if no previous strips in track, and always hold last frameHold values of endpoint keyframesHoldoutHole TolerantHolesHomeHoneyHookHook CenterHook ModifierHook modifier to modify the location of verticesHook selected vertices to a newly created objectHook selected vertices to the first selected objectHooksHorizontalHorizontal FOVHorizontal ListHorizontal SplitHorizontal aspect ratio - for anamorphic or non-square pixel outputHorizontal dimension of the baking mapHorizontal offset from the object originHorizontal size of the image sensor area in millimetersHosek / WilkieHostnameHoursHow Waveforms are displayedHow factor values are displayedHow fast colors get mixed within wet paintHow fast shrink effect moves on the canvas surfaceHow fast spread effect moves on the canvas surfaceHow fast velocity's direction is randomizedHow flat the hairs areHow incompressible the fluid is (speed of sound)How intense (bright) the specular reflection isHow loud the sound isHow many boids in a lineHow many bones are included in the IK effect - 0 uses all bonesHow many bones are included in the chainHow many degrees path has to curve to make another render segmentHow many frames the Map Old will lastHow many frames to fadeHow many keys to make new particles withHow many particles are effectors (0 is all particles)How many pixels path has to cover to make another render segmentHow many slices per voxel should be generatedHow many steps paths are rendered with (power of 2)How much clump affects kink amplitudeHow much foam accumulates over time (baked ocean only)How much of effector force gets lost during collision with this object (in percent)How much surface acceleration affects drippingHow much surface velocity affects drippingHow much the crease brush pinchesHow much the material resists bendingHow much the material resists compressionHow much the material resists shearingHow much the material resists stretchingHow much the new decimated curve is allowed to deviate from the originalHow much the rays used to connect the internal points can diverge from the vertex normalHow much the spring rest length can change after the elastic limit is crossedHow much the waves are aligned to each otherHow much velocity's z-component is kept constantHow particles are renderedHow powerful the effect of the brush is when appliedHow smoothly the boids landHow strong a force must be to start effecting a boid on landHow strong the distance affects volume, depending on distance modelHow strongly the fluid tries to keep from clustering (factor of stiffness)How the footage fits in the camera frameHow the image fits in the camera frameHow the image is extrapolated past its original boundsHow the rules in the list are evaluatedHow the voxel size is specifiedHow to affect (generate) normalsHow to determine rotation around the poleHow to distribute particles on selected elementHow to generate the imageHow to solve conflict due to differences in internal and external textHow to subdivide quad corners (anything other than Straight Cut will prevent n-gons)How to sync playbackHow to unpackHow to use per view layer sample settingsHow to use this collection in Line Art calculationHow weights are mapped to their new valuesHow weights from vgroup B affect weights of vgroup AHow zooming to frame focuses around current frameHuangHuaweiHueHue CorrectHue JitterHue ModeHue correction modifier for sequence stripHue levelHue, Saturation, LightnessHue/SaturationHue/Saturation/ValueHue:HuffYUVHull errorHuman readable nameHungarian - MagyarHybrid MultifractalHydraHydra DebugHydra Render EngineHydra StormHypHyperHyperbolic Cosine ModeHyperbolic Sine ModeHyperbolic Tangent ModeI18n BranchesI18n Update TranslationICO SphereIDIDActionIDAction ClipsIDArmatureIDArmaturesIDBlurIDBoneIDBone ConstraintsIDBonesIDBrushIDBrushesIDCache FileIDCameraIDCamerasIDCollectionIDCollectionsIDColorizeIDConstraintsIDCurveIDCurvesIDDataIDData-block TypeIDEffectsIDEmptyIDFilter by TypeIDFlipIDFontIDGlowIDGrease PencilIDGrease Pencil v3IDGrease PencilsIDHair CurvesIDID TypeIDImageIDKeyIDLatticeIDLatticesIDLibraryIDLightIDLight ProbeIDLight ProbesIDLightsIDLine StyleIDMaskIDMaterialIDMaterialsIDMeshIDMeshesIDMetaballIDMetaballsIDModifiersIDMovie ClipIDNode TreeIDNodesIDObjectIDObjectsIDOutputIDPaint CurveIDPaletteIDParticleIDParticlesIDPhysicsIDPixelateIDPoint CloudIDRenderIDRimIDSceneIDScenesIDScreenIDSequence StripsIDShader TypeIDShadowIDSoundIDSpeakerIDSpeakersIDStripIDStrip ModifiersIDSurfaceIDTarget ID TypeIDTextIDTextureIDTexture TypeIDToolIDTypeIDUnspecifiedIDView LayerIDVolumeIDVolume ScatterIDVolumesIDWave DistortionIDWindow ManagerIDWorkspaceIDWorldID / IndexID DataID Data OperationID FromID Library OverrideID MaskID MaterialsID NameID PropertyID Property GroupID TypeID nameID name of the itemID name of the menu this was called fromID of each curveID of the catalog to deleteID of the itemID or IndexID or Index FieldID type '%s' is not valid for an objectID type of the itemID valueID-BlockID-Block representing source data, usually ID_SCE (i.e. Scene)ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)ID-Block:ID-block that the specific property used can be found from (id_type property must be set first)IDsIES TextIES TextureIES light pathIKIK ControlIK Lin WeightIK Linear ControlIK Local LocationIK ParamIK Rotation ControlIK Rotation WeightIK SolverIK StretchIK TypeIK Wrist PivotIK X LimitIK X LockIK X MaximumIK X MinimumIK X StiffnessIK Y LimitIK Y LockIK Y MaximumIK Y MinimumIK Y StiffnessIK Z LimitIK Z LockIK Z MaximumIK Z MinimumIK Z StiffnessIK solver for which these parameters are definedIK stiffness around the X axisIK stiffness around the Y axisIK stiffness around the Z axisIK->FK ({:s})IORIOR LevelIRISISO code (eg. "fr_FR")ITEM_NEVER_SHOWITU 601ITU 709Ice (Crushed)Ice (Solid)Ico SphereIconIcon AlphaIcon BorderIcon ColorsIcon IDIcon PixelsIcon SaturationIcon SizeIcon VisibleIdentifierIdentifier FallbackIdentifier for a set of channels in this Action, that can be used by a data-block to specify what it gets animated byIdentifier for the asset's catalog, used by Blender to look up the asset's catalog path. Must be a UUID according to RFC4122.Identifier of operator to call on input eventIdentifier of the asset shelf to displayIdentifier of the item to removeIdentifier of the socketIdentifier to refer to the asset libraryIdentifier type of ID blockIf 0, global; if 1, based on pixel intensityIf 0, same for all channels; if 1, each independentIf a vertex is further away from offset plane than this, then it is not affectedIf enabled, out-of-view edges are ignoredIf less than zero, darkens image; otherwise, makes it brighterIf not used, set to 1If not zero, the distance from the hook where influence endsIf removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest componentIf the file contains multiple audio channels they are rendered to a single oneIf this is set, the Keying Set gets a custom ID, otherwise it takes the name of the class used to define the Keying Set (for example, if the class name is "BUILTIN_KSI_location", and bl_idname is not set by the script, then bl_idname = "BUILTIN_KSI_location")If this is set, the asset gets a custom ID, otherwise it takes the name of the class used to define the asset (for example, if the class name is "OBJECT_AST_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_AST_hello")If this is set, the file handler gets a custom ID, otherwise it takes the name of the class used to define the file handler (for example, if the class name is "OBJECT_FH_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_FH_hello")If this language should be used in the current operatorIf true, chains of feature edges are split at material boundariesIf true, only feature edges of the same object are joinedIf true, the spatial noise does not show any coherenceIf true, the spatial noise is smoothIf vertex has multiple adjacent edges, it is hulled to them directlyIgnoreIgnore Background ClickIgnore ConnectionsIgnore Leaf BonesIgnore Muted StripsIgnore SelectionIgnore SharpnessIgnore SnapIgnore Sound StripsIgnore TransparentIgnore faces pointing away from the view (faster)Ignore the axis direction, use the shortest rotation to alignIgnore the key-map for this gizmoIgnore the relative lengths of the bones when fitting to the curveIgnored {}Illuminant AIlluminant BIlluminant CIlluminant D50Illuminant D55Illuminant D65Illuminant D75Illuminant D93Illuminant EIlluminant F1Illuminant F10Illuminant F11Illuminant F12Illuminant F2Illuminant F3Illuminant F4Illuminant F5Illuminant F6Illuminant F7Illuminant F8Illuminant F9Illuminant LED-B1Illuminant LED-B2Illuminant LED-B3Illuminant LED-B4Illuminant LED-B5Illuminant LED-BH1Illuminant LED-V1Illuminant LED-V2ImageImageBackImageBothImageBoxImageCheckerImageClipImageClip CubeImageCubeImageEmpty Image SideImageExtendImageExtensionImageFlatImageFlipImageFrontImageGeneratedImageImage SequenceImageMappingImageMirrorImageMixImageMovieImageNewImageNew...ImageProjectionImageRepeatImageSingle ImageImageSourceImageSphereImageTubeImageUDIM TilesImageViewerImage '%s' could not be saved to '%s'Image '%s' does not have any image dataImage '%s' skipped, packing movies or image sequences not supportedImage 1Image 2Image BorderImage Boundary TrimmingImage CoordinatesImage EdgesImage EditorImage EditorsImage FilesImage FormatImage IDImage InfoImage MaskImage NameImage Node SocketImage Node Socket InterfaceImage OpacityImage OutlineImage PaintImage Paint CapabilitiesImage PinImage PixelsImage PreviewImage QualityImage SearchImage SequenceImage SizeImage StripImage TextureImage TexturesImage ThresholdImage TilesImage UserImage and UV editor space dataImage and settings for display in the 3D View backgroundImage bit depthImage brightness scaleImage could not be foundImage data-blocksImage displayed and edited in this spaceImage filepath to use when saving externallyImage has changed and is not savedImage heightImage is packed, unpack before editingImage is projected flat using the X and Y coordinates of the texture vectorImage is projected using different components for each side of the object space bounding boxImage nodeImage not packedImage opacity to blend the image against the background colorImage or MovieImage path not setImage save failed: invalid surfaceImage save failed: not enough free memoryImage stripImage too smallImage used as canvasImage used as clone sourceImage used as stencilImage widthImage/Movie file nameImage/Movie file name (without data refreshing)Image/UV EditorImagesImages & SoundsImages are rendered in a new windowImages are saved with RGB (color) dataImages are saved with RGB and Alpha data (if supported)Images get saved in 8-bit grayscale (only PNG, JPEG, TGA, TIF)ImmediateImmediate ChildrenImperialImplyImportImport All MaterialsImport AnimationImport AsImport CSVImport FBX animationImport InfoImport MethodImport OBJImport OBJ groups as vertex groupsImport OpenVDB volume fileImport PLYImport PathsImport Preferences From Previous VersionImport STLImport SVG as curvesImport Scene ExtrasImport SettingsImport TextImport TexturesImport USD PreviewImport VDBImport WebP TexturesImport given add-on's translation data from PO filesImport key configuration from a Python scriptImport target typeImport vertex color attributesImport {} filesImport-ExportImport-Export BVH from armature objectsImport-Export as glTF 2.0Importance WeightsImported IDImporting Alembic...Importing USD...Improve and stabilize the enhanced shapeImproved PerlinImpulse ClampingImpulse threshold that must be reached for the constraint to breakIn Active GroupIn AirIn FrontIn RangeIn XIn ZIn progressIn-BetweensInactiveInchInchesIncidentIncludeInclude ActiveInclude EditedInclude Focal LengthInclude HandlesInclude LabelsInclude Missing NLAInclude Non-EditedInclude active collection and nested collectionsInclude alpha of second input in this operationInclude bone's tail as last element in chainInclude channels from objects/bone that are not visibleInclude collection in the active view layerInclude focal length into the presetInclude handles of keyframes when calculating extentsInclude the active camera's lens in image metadataInclude the frame number in image metadataInclude the name of the active camera in image metadataInclude the name of the foreground sequence strip in image metadataInclude the name of the last marker in image metadataInclude the render time in image metadataInclude the rendered frame timecode as HH:MM:SS.FF in image metadataInclude visualization of Grease Pencil related animation data and framesInclude visualization of Line Style related Animation dataInclude visualization of armature related animation dataInclude visualization of camera related animation dataInclude visualization of curve related animation dataInclude visualization of lattice related animation dataInclude visualization of material related animation dataInclude visualization of mesh related animation dataInclude visualization of metaball related animation dataInclude visualization of node related animation dataInclude visualization of object-level animation data (mostly transforms)Include visualization of particle related animation dataInclude visualization of scene related animation dataInclude visualization of shape key related animation dataInclude visualization of speaker related animation dataInclude visualization of texture related animation dataInclude visualization of world related animation dataInclusiveIncomingIncompatible output nodeIncomplete built-in keying set, appears to be missing type infoIncorrect context for running font unlinkIncrease ContrastIncrease segmentsIncrementIncrement number in filenameIncrementalIndent selected textIndent using spacesIndent using tabsIndexIndex %d is invalidIndex BasedIndex FieldIndex Layer NameIndex SwitchIndex Switch ItemIndex in CurveIndex in FaceIndex in ToolbarIndex number of cache filesIndex number of the vertex groupIndex of NearestIndex of active AOVIndex of active annotation layerIndex of active language in langs collectionIndex of active layer in list of all mask's layersIndex of active material slotIndex of active objectIndex of active pose markerIndex of active texture paint slotIndex of active texture slotIndex of character after end of selection in the selection end lineIndex of clone texture paint slotIndex of current TextLine in TextLine collectionIndex of current character in current line, and also start index of character in selection if one existsIndex of material slot used for rendering particlesIndex of source weight in active vertex groupIndex of the reportIndex of the tag set for editingIndex of this curveIndex of this edgeIndex of this faceIndex of this loopIndex of this pointIndex of this vertexIndex out of rangeIndex to removeIndex to the specific property affected by F-Curve if applicableIndex to the specific setting if applicableIndexesIndicates that a keyconfig was defined by the userIndicates that a keymap is used for translate modal events for an operatorIndicesIndices of vertices in case of a vertex parenting relationIndirectIndirect LightIndirect OnlyIndirect onlyIndividualIndividual CentersIndividual ImagesIndividual OriginsIndividual SilhouetteIndividual pose bones for the armatureIndonesian - Bahasa indonesiaIndustry CompatibleInflateInflate meshInflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshes.Inflates the clothInflowInflow Level SetInfluenceInfluence DistanceInfluence ScaleInfluence ThresholdInfluence factor by which the modifier changes the propertyInfluence of stabilization algorithm on footage locationInfluence of stabilization algorithm on footage rotationInfluence of stabilization algorithm on footage scaleInfluence of target density on the simulationInfluence of the deformationInfluence setting is controlled by an F-Curve rather than automatically determinedInfoInfo on current cache statusInfo space dataInformationInformation about an entity that makes it possible for the asset system to deal with the entity as assetInformation about the color space used for data-blocks in a blend fileInheritInherit End RollInherit RotationInherit ScaleInherit all effects of parent scalingInitInitialInitial ColorInitial PositionInitial QueryInitial Rest LengthInitial TemperatureInitial VelocityInitial boid health when bornInitial color of the surfaceInitialize Face SetsInitializes all face sets in the meshInnerInner Cone AngleInner CreaseInner MaskInner MiterInner ProximityInner RadiusInner SelectedInner ThicknessInner VertInner face thickness (only used by softbodies)InpaintInputInput 1Input 2Input Color SpaceInput FieldsInput FilepathInput ItemInput ItemsInput MatrixInput NameInput NodeInput SamplesInput TypeInput White PointInput color space settingsInput configuration, including keymapsInput line for the interactive consoleInput or output socket of a nodeInput pending {}Input texture coordinatesInput value used for unconnected socketInput/Output TypeInputsInputs:InsInsertInsert AfterInsert BeforeInsert Keyframes for specified Keying Set, with menu of available Keying Sets if undefinedInsert PointInsert Unicode CharacterInsert a keyframe for all element of the arrayInsert a keyframe for current UI-active propertyInsert a keyframe on each of the already existing F-CurvesInsert a keyframe on each of the location and rotation channelsInsert a keyframe on each of the location and scale channelsInsert a keyframe on each of the location channelsInsert a keyframe on each of the location, rotation, and scale channelsInsert a keyframe on each of the rotation and scale channelsInsert a keyframe on each of the rotation channelsInsert a keyframe on each of the scale channelsInsert after panelInsert after socketInsert before panelInsert before socketInsert gap at current frame to first strips at the right, independent of selection or locked state of stripsInsert into panelInsert keyframes based on 'visual transforms'Insert keyframes for additional location offsetInsert keyframes for additional rotation offsetInsert keyframes for the specified channelsInsert line break at cursor positionInsert new keyframe at the cursor position for the active F-CurveInsert selected nodes into a node groupInsert text at cursor positionInset face boundariesInset new faces into selected facesInsideInside PaddingInspection IndexInstallInstall a user defined lightInstall an add-onInstall custom MatCapsInstall custom Studio LightsInstall extensions from files into a locally managed repositoryInstall this fileInstalledInstanceInstance BoundsInstance CollectionInstance Collection WeightsInstance CollectionsInstance CountInstance IndexInstance ModifierInstance ObjectInstance OffsetInstance OnInstance Random IDInstance RotationInstance ScaleInstance SeedInstance TransformInstance TypeInstance an existing collectionInstance on PointsInstanced CollectionInstanced ObjectsInstancerInstancesInstances to PointsInstances: {}InstancingInstantiate collections as empties, instead of linking them into the current view layerInstead of per-brush strength, the strength is shared across brushesInstead of per-brush weight, the weight is shared across brushesIntInt 2DInt8IntegerInteger 64-bitInteger ArrayInteger AttributeInteger FieldInteger MathInteger Node SocketInteger Node Socket InterfaceInteger ValueInteger VectorInteger number socket of a nodeIntegrateIntegrationIntegration SchemeIntegration TypeIntegrator PresetsIntensify DetailsIntensityIntensity of the noiseInteraction RadiusInteraction radius is a factor of 4 * particle sizeInteractive NavigationInteractive programmatic console for advanced editing and script developmentInteractively change the current frame numberInteractively define frame range used for playbackInteractively fly around the sceneInteractively navigate around the scene (uses the mode (walk/fly) preference)Interactively walk around the sceneInteractively walk or free navigate around the sceneInterceptInterfaceInterface FontInterior Band WidthInterior RadiusInterlaceInterlace TypeInterleaveInternalInternal Error - AnimData block is not validInternal FrictionInternal IES fileInternal LinksInternal Spring Max DiversionInternal Spring Max LengthInternal SpringsInternal error!Internal input-to-output connections for mutingInternal ownerInternal shader script to define the shaderInternal use (edit a property data_path)Internet:Interocular DistanceInterpolateInterpolate CurvesInterpolate Hair CurvesInterpolate LengthInterpolate RadiusInterpolate ShapeInterpolate hair using B-SplinesInterpolate new particles from the existing onesInterpolate pixels using selected filterInterpolate radii of selected pointsInterpolate tilt of selected pointsInterpolate weight of selected pointsInterpolatedInterpolationInterpolation CurveInterpolation TiltInterpolation TypeInterpolation Type UInterpolation Type VInterpolation Type WInterpolation UInterpolation factor between current brush weight, and keys' weightsInterpolation methodInterpolation method to use for segment of the F-Curve from this Keyframe until the next KeyframeInterpolation mode used for first keyframe on newly added F-Curves (subsequent keyframes take interpolation from preceding keyframe)Interpolation type for absolute shape keysInterpolation:IntersectIntersect ModeIntersecting EdgesIntersectionIntersection OnlyIntersection TypeIntersection onlyIntersectionsInterval between paints for AirbrushInterval of time warp when teleporting in navigation modeInvalidInvalid Context ErrorInvalid DistanceInvalid InputInvalid Input ErrorInvalid contextInvalid context for keying setInvalid depsgraphInvalid headerInvalid resolutionInvalid selection orderInvalid target settingsInvalid target!Invalid variable name, click here for detailsInvalid vertex group indexInvalid/unset axisInverseInverse ClampedInverse ColorInverse GainInverse GammaInverse KinematicsInverse LiftInverse MatrixInverse OffsetInverse PowerInverse QuadraticInverse ScaleInverse SlopeInverse Smooth PressureInverse Square falloffInverse distance modelInverse distance model with clampingInverse of object's parent matrix at time of parentingInverse selection (overrides 'Select All' when True)Inversion ModeInvertInvert AlphaInvert ArcInvert CollectionInvert ColorInvert CullInvert CurvatureInvert DisplacementInvert Dopesheet SortInvert FalloffInvert GridInvert LayerInvert Layer PassInvert MaterialInvert MatrixInvert PanInvert Pan AxisInvert RGB valuesInvert RotateInvert RotationInvert SelectionInvert SprayInvert UnselectedInvert Vertex GroupInvert Weights AInvert Weights BInvert Wheel Zoom DirectionInvert XInvert X AxisInvert YInvert Y AxisInvert Yaw (Y) AxisInvert ZInvert Z AxisInvert Zoom DirectionInvert action of brush for duration of strokeInvert active vertex group's weightsInvert all the alpha values in the imageInvert alpha channelInvert blue channelInvert filtering (show hidden items, and vice versa)Invert green channelInvert image's channelsInvert layer filterInvert maskInvert red channelInvert selection of all elementsInvert sort order of dopesheet channelsInvert the X locationInvert the X rotationInvert the Y locationInvert the Y rotationInvert the Z locationInvert the Z rotationInvert the axis of mouse movement for zoomingInvert the face directionInvert the lock state of all vertex groupsInvert the maskInvert the mask black/whiteInvert the mouse inputInvert the offset colorInvert the stencil layerInvert the vertex group influenceInvert vertex group influenceInvert vertex group influence (collapse only)Invert what is considered object and what is notInvertedInverted Cavity MaskInvertibleInvokeInwards component of the vortex forceIris (.rgb)IronIs ActiveIs ArchiveIs AttributeIs Axis AlignedIs BakedIs Camera RayIs Controller AimIs Controller GripIs DataIs Diffuse RayIs Edge BoundaryIs Edge LooseIs Edge ManifoldIs Edge SmoothIs EditableIs EditmodeIs EmptyIs EvaluatedIs Face PlanarIs Face SmoothIs Fallback UsedIs Fill VisibleIs FloatIs Generated TileIs Glossy RayIs Grease PencilIs HDRIs HiddenIs HitIs In HierarchyIs IndirectIs Inspect OutputIs InstanceIs Interface LockedIs InternalIs Layered ActionIs Legacy ActionIs LoadedIs Local OverrideIs Name ValidIs OpenIs OutputIs Panel ToggleIs PerspectiveIs PinnedIs PlanarIs Reflection RayIs RequiredIs SequenceIs Shadow RayIs Singular RayIs Spline CyclicIs StrandIs Stroke StartIs Stroke VisibleIs System OverrideIs TileIs Transmission RayIs UV SplitIs ValidIs ViewportIs marker muted for current frameIs part of an IK chainIs the name of the AOV conflictingIs this ID block linked indirectlyIs this a valid name for a driver variableIs this keymap item modified by the userIslandIsland CountIsland IndexIsland MarginIsland selectionIsland that stays in place when stitching islandsIslands PrecisionIsolateIsolate ActionIsolate selected bones into a separate armatureIsometricItalian - ItalianoItalicItalic angle of the charactersItemItem FormatItem IdentifierItem TypeItem in a Key MapItemsItems ExpandedItems Not FoundItems in the keymap, linking an operator to an input eventIterationIterationsIterative procedure did not convergeJ2KJP2JPEGJPEG (.jpg)JPEG 2000 (.jp2)JPEG Format (.jpg)JPEG QualityJPEG quality of proxy imagesJPEG2000Japanese - 日本語JitterJitter CameraJitter KeyframeJitter Keyframe SelectedJitter PressureJitter UnitJitter brush colorJitter the position of the brush in pixels while paintingJitter the position of the brush while paintingJitteredJittered ShadowsJittering AmountJoinJoin AreasJoin BundleJoin DownJoin GeometryJoin Geometry ModeJoin LeftJoin Nodes in FrameJoin RightJoin StringsJoin StrokesJoin TrianglesJoin UpJoin selected areas into new windowJoin selected objects into active objectJoin selected tracksJoin two curves by their selected endsJoining results in %d vertices, limit is %ldJoint BindingsJointsJumpJump HeightJump SpeedJump UnitJump by framesJump by secondsJump cursor to lineJump to a different tab inside the properties editorJump to end of current pathJump to first/last frame in frame rangeJump to next failed frameJump to previous failed frameJump to previous/next keyframeJump to previous/next markerJump to special frameJump to start of current pathJump to the last frame of the frame rangeJustifyK0K1K2K3K4KHR_materials_variants_uiKTX2 CompressionKeepKeep Anchor PointKeep AnimationKeep AxisKeep BoundariesKeep CapsKeep ConnectedKeep ContourKeep CornersKeep ExistingKeep HierarchyKeep InputsKeep Last SegmentKeep LengthsKeep LoopKeep ModifierKeep Named NodesKeep NormalsKeep OffsetKeep OpenKeep OriginalKeep RangeKeep RootKeep ShapeKeep SharpKeep Sharp EdgesKeep SingleKeep SurfaceKeep TransformKeep UV and edit mode mesh selection in syncKeep User InterfaceKeep applying paint effect while holding mouse (spray)Keep children nodesKeep existing header alignmentKeep from going through other boidsKeep material assigned to brushKeep original file after copying to configuration folderKeep original objects instead of replacing themKeep path lengths constantKeep paths from intersecting the emitterKeep root keys unmodifiedKeep the brush anchored to the initial locationKeep the input links to duplicated nodesKeep the smoke objects visible during renderingKeep the values of the active group while normalizing othersKeep triangulated faces resulting from decimation (collapse only)Keep verts assigned to at least one group when cleaningKelvinKernelKernel Data TypeKernel OptimizationKernel RadiusKernels can be optimized based on scene content. Optimized kernels are requested at the start of a render. If optimized kernels are not available, rendering will proceed using generic kernels until the optimized set is available in the cache. This can result in additional CPU usage for a brief time (tens of seconds)KerningKeyKeyKeyKey %dKey All BonesKey BlocksKey ColorKey ConfigKey ConfigurationKey ConfigurationsKey FrameKey MapKey Map ItemKey MapsKey angular velocityKey locationKey location for a particle over timeKey maps configured as part of this configurationKey rotation quaternionKey velocityKey-BindingKey-Config PreferencesKeyConfig '%s' cannot be removedKeyConfigsKeyMap ItemsKeyMaps are equalKeyPresetsKeyboardKeyedKeyed StatesKeyed TimingKeyed particles target is validKeyframeKeyframe AKeyframe Animation StripKeyframe BKeyframe BorderKeyframe Border SelectedKeyframe Insert NeededKeyframe Insert PieKeyframe IntervalKeyframe NumbersKeyframe PointsKeyframe Scale FactorKeyframe SelectedKeyframe SelectionKeyframe from the final transformations (with constraints applied)Keyframe not in F-CurveKeyframe to setKeyframedKeyframed TracksKeyframesKeyframes AfterKeyframes BeforeKeyframes around cursor that we zoom aroundKeyframes cannot be added to sampled F-CurvesKeyframingKeyframing SettingsKeyingKeying ScreenKeying SetKeying Set NameKeying Set PathKeying Set Paths to define settings that get keyframed togetherKeying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)Keying Set does not contain any pathsKeying SetsKeying Sets AllKeying set '%s' - successfully added %d keyframesKeying set '%s' not foundKeying set could not be addedKeying set failed to insert any keyframesKeying set failed to remove any keyframesKeying set path could not be addedKeying set path could not be removedKeying set pathsKeying set paths could not be removedKeyingSetKeymapKeymap is defined by the userKeysKeys StepKill ParticlesKill collided particlesKilogramsKilohertzKilometersKilowattsKinematicKinematic ConstraintKinkKink AmplitudeKink Amplitude FactorKink FrequencyKink Frequency FactorKink TypeKirschKiteKorean - 한국어Kr Derivative EpsilonKr derivative epsilon for computing suggestive contoursKuwaharaLMBLZWLabelLabel Font SizeLabel SizeLacunarityLambda BorderLambda FactorLambda factorLambda factor in borderLampLand Personal SpaceLand Stick ForceLanding SmoothnessLandmarkLandmark ControlsLandmarksLanguageLanguage IDLanguage NameLanguage label (eg. "French (Français)")Language used for translationLanguagesLanguages to update in work repositoryLaplaceLaplacianLaplacian DeformLaplacian Deform ModifierLaplacian Smooth ModifierLaplacian smooth of selected verticesLaplacianDeformLaplacianSmoothLargeLargest to SmallestLastLast Action Slot IdentifierLast FrameLast QI value of the QI rangeLast frame from action to useLast frame of the Action to useLast selected elementLatitude MinLatticeLatticeNewLattice DeformLattice ModifierLattice data-blocksLattice deformation modifierLattice object to deform withLattice(s)LatticesLayerLayer '%s' not found in object '%s'Layer AboveLayer BelowLayer CollectionLayer CountLayer GroupLayer GroupsLayer IndexLayer MappingLayer ModeLayer ObjectsLayer OpacityLayer PassLayer SamplesLayer SelectionLayer StepLayer WeightLayer above activeLayer below activeLayer collectionLayer in multilayer imageLayer is selected for editing in the Dope SheetLayer nameLayer of the cache, used to load or override data from the first the first layerLayer pass filterLayeredLayered RecordingLayersLayers TintingLayers of the cacheLayoutLazy ConnectLazy MixLazy Source!Lazy Target!LeadLeadingLeaf VoxelsLeatherLeave as isLeftLeft EyeLeft HandleLeft Handle FieldLeft Handle SelectedLeft Handle TypeLeft KeyLeft NeighborLeft OrthographicLeft PerspectiveLeft handle selection statusLeft-bottom corner of search area in normalized coordinates relative to marker positionLeft/RightLegLegacy Add-onLegacy Add-onsLegacy BehaviorLegacy NoiseLegacy NormalLegacy OverwriteLegacy Target PathLegacy tracking constraint prone to twisting artifactsLegacy vertex color layers. Deprecated, use color attributes instead.LengthLength AverageLength FactorLength ModeLength ModifierLength UnitLength WeightLength at rest positionLength of ALength of child pathsLength of displaying path, in framesLength of each frameLength of newly added curves when it is not interpolated from other curvesLength of rays, defines how far away other faces give occlusion effectLength of the 1st dash for dashed linesLength of the 1st dash for splittingLength of the 1st gap for dashed linesLength of the 1st gap for splittingLength of the 2nd dash for dashed linesLength of the 2nd dash for splittingLength of the 2nd gap for dashed linesLength of the 2nd gap for splittingLength of the 3rd dash for dashed linesLength of the 3rd dash for splittingLength of the 3rd gap for dashed linesLength of the 3rd gap for splittingLength of the arcLength of the boneLength of the generated hair curvesLength of the hairLength of the line's headLength of the line's tailLength of tips to be removedLength to fit array withinLennard-JonesLennard-Jones effector weightLensLens DistortionLens UnitLens focal length (mm)LessLess ThanLess Than ModeLess Than or EqualLess than 90 limits the angle used in the tonal rangeLevelLevel EndLevel SetLevel StartLevel of detail in the added turbulent noiseLevelsLevels ViewportLib Reload: Replacing all references to old data-block '%s' by reloaded one failed, old one (%d remaining users) had to be kept and was renamed to '%s'LibrariesLibraryLibrary '%s', '%s' had multiple instances, save and reload!Library (Object Data)Library BrowserLibrary EditableLibrary NameLibrary OperationLibrary OverridableLibrary OverrideLibrary Override OperationLibrary OverridesLibrary PathLibrary data-blocksLibrary file the data-block is linked fromLibrary path '%s' does not exist, correct this before savingLibrary path is not editable, use the Relocate operationLibrary to reloadLibrary to relocateLicenseLifeLife TimeLife Time FactorLife span of the particlesLifetimeLifetime RandomnessLifetime of the wave in frames, zero means infiniteLiftLift ForceLift/Gamma/GainLightLightAreaLightAutoLightBackLightEmission SamplingLightFrontLightFront and BackLightLightLightLightProbeLightMatCapLightNewLightNoneLightPlaneLightPointLightPowerLightSphereLightSpotLightStrengthLightStudioLightSunLightTypeLightUse TemperatureLightVolumeLightWorldLight AdaptationLight Angle: %.3fLight ColorsLight ContourLight DirectionLight FalloffLight GroupLight GroupsLight LinkingLight ObjectLight OutputLight PathLight PathsLight Power: %.3fLight ProbeLight Probe VolumeLight Probe data-blocksLight Probe(s)Light ProbesLight Probes Volume PoolLight Radius: %.3fLight Size X: %.3fLight Size Y: %.3fLight Size: %.3fLight ThresholdLight TreeLight TypeLight colorLight data-block for lighting a sceneLight data-blocksLight size for ray shadow sampling (Raytraced shadows)Light used for Studio lighting in solid shading modeLight(s)LightProbeLightProbeNewLightenLighten ModeLighter pressure causes more smoothing to be appliedLightgroupLightgroup SyncLightingLighting ModeLighting for a World data-blockLightnessLightness:LightsLimb SegmentsLimb TypeLimbNodeLimestone (Broken)Limestone (Solid)LimitLimit DistanceLimit Distance ConstraintLimit F-ModifierLimit Frame RangeLimit LocationLimit Location ConstraintLimit MethodLimit ModeLimit RadiusLimit RotationLimit Rotation ConstraintLimit ScaleLimit SizeLimit Size ConstraintLimit StrengthLimit SurfaceLimit XLimit YLimit ZLimit below which to merge verticesLimit brush application to the distance specified by spacingLimit deform weights associated with a vertex to a specified number by removing lowest weightsLimit distance in normalized coordinatesLimit for snap middle vertices to the axis centerLimit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)Limit merging geometryLimit movement around the X axisLimit movement around the Y axisLimit movement around the Z axisLimit rotation around X axisLimit rotation around Y axisLimit rotation around Z axisLimit speed of tracking to make visual feedback easier (this does not affect the tracking quality)Limit the amount of automatic scalingLimit the distance from target objectLimit the distance used for projection (zero disables)Limit the location of the constrained objectLimit the rotation of the constrained objectLimit the scaling of the constrained objectLimit the texture size to save graphics memoryLimit the time/value ranges of the modified F-CurveLimit toLimit to Frame RangeLimit to Playback RangeLimit to SegmentLimit to ViewportLimit translation on X axisLimit translation on Y axisLimit translation on Z axisLimited Global IlluminationLimiterLimitsLin errorLineLine ArtLine Art ModifierLine Art SettingsLine Art settings for materialLine Art settings for the objectLine Art stroke source typeLine BeginLine BreakLine ColorLine Color AlphaLine Color BlueLine Color GreenLine Color RedLine EndLine ErrorLine InfoLine InputLine NumbersLine Numbers BackgroundLine OutputLine PriorityLine RadiusLine SampleLine Set CollectionLine Set NameLine SetsLine SpacingLine StyleLine Style Alpha ModifierLine Style Color ModifierLine Style Geometry ModifierLine Style ModifierLine Style OutputLine Style Thickness ModifierLine Style data-blocksLine StylesLine ThicknessLine Thickness ModeLine TypeLine WidthLine color used for Freestyle line renderingLine number to jump toLine set for associating lines and style parametersLine set nameLine style settingsLine thickness in pixelsLine thickness mode for Freestyle line drawingLine to jump toLineSetLineSet %iLineStyleLineStyle Texture SlotLinearLinear 3D CurvesLinear AP1 with ACES white pointLinear BT.2020 with illuminant D65 white pointLinear BT.709 with illuminant D65 white pointLinear CIE-XYZ D65Linear CIE-XYZ ELinear ClampedLinear DCI-P3 D65Linear DampingLinear DragLinear ExtrapolationLinear GizmoLinear GradientLinear LightLinear Light ModeLinear ModifiersLinear MotorLinear Rec.2020Linear Rec.709Linear distance modelLinear distance model with clampingLinear falloffLinear interpolationLinear presetLinear viscosityLinearly scale along Z axis of the modifier spaceLineartLinesLines OnlyLines of textLineset SpecialsLinkLink Active to SelectedLink Animation DataLink CollectionsLink Fonts to TextLink LimitLink MaterialsLink Materials ToLink Object DataLink StateLink all to boneLink all to objectLink from a Library .blend fileLink is hidden due to invisible socketsLink is validLink material to object or the object's dataLink objects to a collectionLink selection to another sceneLink the objects or data-blocks rather than appendingLink to CollectionLink to Output NodeLink to Viewer NodeLink to viewer nodeLink {}Link/Transfer DataLinkedLinked CopyLinked DataLinked Data-blocksLinked HandleLinked PackedLinked TimeLinked data-blocks do not allow editing cachesLinked object baking requires Disk Cache to be enabledLinksLiquidLiquid DomainListList .blend files' contentList ItemList Item ColorsList LengthList NameList all sub-directories' content, one level of recursionList all sub-directories' content, three levels of recursionList all sub-directories' content, two levels of recursionList all the operators in a text-block, useful for scriptingList objects under the mouse (object mode only)List of AOVsList of LightgroupsList of Mask LayersList of Masking LayersList of alpha transparency modifiersList of background imagesList of line color modifiersList of line thickness modifiersList of stroke geometry modifiersLive EditLive UnwrapLive filtering stringLive search filtering stringLoadLoad Factory "{}" Preferences.Load Factory Blender PreferencesLoad Factory {:s} PreferencesLoad UILoad a BVH motion capture fileLoad a FBX fileLoad a SVG fileLoad a Wavefront OBJ sceneLoad a cache fileLoad a new font from a fileLoad a presetLoad a sequence of frames or a movie fileLoad a sound fileLoad a sound file as monoLoad and apply a Blender XML theme fileLoad factory default preferences. To make changes to preferences permanent, use "Save Preferences"Load factory default startup file and preferences. To make changes permanent, use "Save Startup File" and "Save Preferences"Load last saved preferencesLoad online manualLoad sound with the movieLoad user interface setup in the .blend fileLoad user interface setup when loading .blend filesLoading failed: Loading previews...Loading...LocalLocal +X TangentLocal +Z TangentLocal -X TangentLocal -Z TangentLocal CameraLocal CollectionsLocal Data-blocksLocal LocationLocal MatrixLocal PoseLocal SpaceLocal Up/DownLocal ViewLocal With ParentLocalize AllLocalize all appended data, including those indirectly linked from other librariesLocationLocation & RotationLocation & ScaleLocation (Object Space)Location AxisLocation InfluenceLocation Mix ModeLocation XLocation YLocation ZLocation for adding new nodesLocation for the newly added objectLocation of custom proxy fileLocation of head end of the boneLocation of head end of the bone relative to armatureLocation of head end of the bone relative to its parentLocation of head of the channel's boneLocation of marker on frameLocation of tail end of the boneLocation of tail end of the bone relative to armatureLocation of tail of the channel's boneLocation of target that object will not pass throughLocation of the extension to installLocation of the hair key in object spaceLocation of the objectLocation of the textLocation of this character in the text data (only for text curves)Location of vertex in normalized spaceLocation onlyLocation to DeltasLocation to add new vertex atLocation to store the proxy filesLocation:LocationsLockLock ActiveLock AdjustLock AxisLock BordersLock Camera to ViewLock DirectionLock ElevationLock EndsLock FrameLock Frame SelectionLock HorizonLock IK XLock InterfaceLock LocationLock MarkersLock MethodLock Object ModesLock OrderLock Pinned IslandsLock Polygon NormalsLock RootsLock RotationLock Rotation (4D Angle)Lock Rotations (4D)Lock ScaleLock ShapeLock TipsLock Track ConstraintLock Up OrientationLock ValueLock XLock X PosLock X RotationLock YLock Y PosLock Y RotationLock ZLock Z PosLock Z RotationLock action to executeLock action to execute on vertex groupsLock all shape keysLock all vertex groupsLock channelLock current frame displayed by layerLock curves view to time cursor during playback and trackingLock editing of four component rotations by components (instead of as Eulers)Lock interface during rendering in favor of giving more memory to the rendererLock motion to the reconstructed camera movementLock motion to the reconstructed object movementLock motion to the target motion trackLock motion to the target pathLock not held!Lock repositories - to test lockingLock selected tracksLock the view to the active object/boneLock to BoneLock to CursorLock to ObjectLock to SelectionLock to Time CursorLock viewport to selected markers during playbackLock-RelativeLock/MuteLock/unlock selected tracksLockedLocked AxisLocked InfluenceLocked MarkerLocked TrackLocked Track ConstraintLocked TracksLocksLogLog LevelLog conversion gammaLog conversion reference blackpointLog conversion reference whitepointLog of operations, warnings and error messagesLogarithm A base BLogarithm ModeLogarithmic DissolveLogical ANDLogical ORLong HairLong KeyLong Key SelectedLong ListLongestLongest DiagonalLongitude MinLookLook AheadLook AtLook up the transformation matrix from an external fileLook up transformation from an external fileLoopLoop ColorsLoop CountLoop CutLoop PairsLoop SlideLoop StartLoop TotalLoop TrianglesLoop and InvertLoop back and forthLoop in parentsLoop the animation playbackLoopsLoops are not connected by wire/boundary edgesLooseLoose As ContourLoose EdgesLoose PointsLosslessLossless OutputLowLow ColorLow ContrastLow QualityLow Resolution MeshLowerLower BoundLower CaseLower ConcavityLower LeftLower MemoryLower RightLower X Angle LimitLower X LimitLower X angle boundLower Y Angle LimitLower Y LimitLower Y angle boundLower Z Angle LimitLower Z LimitLower Z angle boundLower bound for timestep in second in case of automatic substepsLower bound of envelope at this control-pointLower distance from Reference Value for 1:1 default influenceLower for more projection groups, higher for less distortionLower limit of X axis rotationLower limit of X axis translationLower limit of Y axis rotationLower limit of Y axis translationLower limit of Z axis rotationLower limit of Z axis translationLower or upper caseLower values will reduce background bleeding onto foreground elementsLower/Upper limits for deformLowestLowest FrequencyLowest QualityLowest X value to allowLowest Y value to allowLowest Z value to allowLowest possible particle lifetimeLumaLuma WaveformLuminanceLuminance ChannelLuminance KeyLuminance NoiseMAC GridMB4MB5MB6MB7MDDMFTMKVMMBMMB ActionMP2MP3MPEG-1MPEG-1 Audio Layer IIMPEG-2MPEG-2 Audio Layer IIIMPEG-4MPEG-4 (divx)MPlayerMacCormackMagicMagic TextureMagneticMagnetic effector weightMagnifyMagnitudeMagnitude of AMainMain 1 to 0 keys act as the numpad ones (useful for laptops)Main ActionsMain AnnotationsMain ArmaturesMain AxisMain BrushesMain Cache FilesMain CamerasMain CollectionsMain CurvesMain FontsMain GeometryMain Grease PencilsMain Hair CurvesMain ImagesMain ItemsMain LatticesMain LibrariesMain Light ProbesMain LightsMain Line StylesMain MasksMain MaterialsMain MeshesMain MetaballsMain Movie ClipsMain Node TreesMain ObjectsMain Paint CurvesMain PalettesMain Particle SettingsMain Point CloudsMain ScenesMain ScreensMain SoundsMain SpeakersMain TextsMain TexturesMain VolumesMain Window ManagersMain WorkspacesMain WorldsMain axis of movementMain basic settingsMain data structure representing a .blend file and all its data-blocksMain direction of the waves when they are (partially) alignedMaintain VolumeMaintain Volume ConstraintMaintain a constant volume along a single scaling axisMaintain parent child relationshipsMaintain speed, flight level or wanderMaintain the object's volume as it stretchesMaintain the relative weights for the groupMaintain thickness by adjusting for sharp corners (slow, disable when not needed)Maintained by community developersMaintainerMajor RadiusMajor SegmentsMajor/MinorMajorantMajorityMakeMake Cyclic (F-Modifier)Make HolesMake InternalMake LocalMake SingleMake Single UserMake UniformMake UniqueMake a copy of all selected keyframesMake a copy of all selected keyframes and move themMake a copy of the active vertex groupMake a full copy of the current sceneMake active text file internalMake all paths to external files absoluteMake all paths to external files relative to current .blendMake annotations on the active dataMake copies of the selected bones within the same armatureMake copies of the selected bones within the same armature and move themMake edges 'sail'Make face and vertex normals point either outside or inside the meshMake group from selected nodesMake hairs less puffyMake hairs longerMake hairs longer or shorterMake hairs more puffyMake hairs shorterMake hairs stand upMake internalMake linked data local to each objectMake module file internal after loadingMake more room for large scenes to fit by distributing memory across interconnected devices (e.g. via NVLink) rather than duplicating itMake paths of used library blendfiles relative to current blendfileMake selected objects appear in NLA Editor by adding Animation DataMake shape keys relative, otherwise play through shapes as a sequence using the evaluation timeMake simulation respect deformations in the base meshMake single user object dataMake single user objectsMake skin radii of selected vertices equal on each axisMake target the 'detachable' parent of ownerMake text file internal after loadingMake text internalMake text internal (separate copy)Make the current preferences defaultMake the layer display in front of objectsMake this Blender version open blend files for all users. Requires elevated privileges.Make this a node-based textureMake this brush to smudge existing paint as it movesMake this curve or surface a closed loop in the U directionMake this spline a closed loopMake this spline filledMake this surface a closed loop in the V directionMalayalam - മലയാളംManageManage Unused DataManage add-ons installed via ExtensionsMandatoryManeuver to avoid collisions with other boids and deflector objects in near futureManhattanManhattan distanceManifoldManipulate objects in a 3D environmentManualManual CalibrationManual DetailManual Frame RangeManual OrientationManual RangeManual ScaleManual adjustManually determine the number of threadsManually determined frame rangeMapMap FromMap RangeMap ResolutionMap TaperMap ToMap To X FromMap To Y FromMap To Z FromMap TypeMap UVMap UVs to the camera region taking resolution and aspect into accountMap X and Y coordinates directlyMap all values below 0.5 to 0.0, and all others to 1.0Map an action to the transform axes of a boneMap transformations of the target to the objectMap using the normal vectorMap with Z as central axisMappingMapping CurveMapping StartMapping TypeMapping XMarbleMarble (Broken)Marble (Solid)Marble TextureMarginMargin ColumnMargin MethodMargin TypeMargin added around fluid to minimize boundary interferenceMargin to reduce bleed from adjacent islandsMarkMark LooseMark RootMark SeamsMark SharpMark boundary edges as seamsMark boundary edges as sharpMark selected UV edges as seamsMark selected vertices as looseMark selected vertices as rootsMark/clear selected vertices as looseMarkerMarker DisplayMarker NameMarker NamesMarker OutlineMarker SelectedMarker SettingsMarker for noting points in the timelineMarker is disabled at current frameMarker is enabled at current frameMarker offset %sMarker position at frame in normalized coordinatesMarker selection stateMarkersMarkers are lockedMarkers specific to this action, for labeling posesMarkers used in all timelines for the current sceneMaskMaskDrawMaskEvenMaskFeather OffsetMaskFillMaskMask ToolMaskNewMaskSmoothMask BorderMask ColorMask DisplayMask EditMask ID used as mask input for the modifierMask InputMask LayerMask LayersMask MappingMask ModifierMask Node SocketMask Non-Group VerticesMask ParentMask Pressure ModeMask SettingsMask Shrink/FattenMask Spline PointMask Spline PointsMask Spline UW PointMask SplinesMask Stencil DimensionsMask Stencil PositionMask StripMask TextureMask Texture OpacityMask Texture Overlay AlphaMask Texture SlotMask TimeMask ToolsMask UV Loop LayerMask UV loop layer indexMask ValueMask Vertex GroupMask data-block defining mask for compositingMask displayed and edited in this spaceMask layer '%s' does not contain spline givenMask layer '%s' not found in mask '%s'Mask layer nameMask layer not found for given splineMask level to use when mode is 'Value'; zero means no masking and one is fully maskedMask modifier to hide parts of the meshMask not foundMask socket of a nodeMask splineMaskLayerMaskingMasking TexMasking textureMasking vertex group nameMasksMasks data-blocksMassMass UnitMass Vertex GroupMass from SizeMass of the particlesMasterMaster ControlMatCapMatCapsMatchMatch CaseMatch IndicesMatch IntersectionMatch MasksMatch OutputMatch Point DensityMatch ReferenceMatch StringMatch TypeMatch moving settingsMatch paths against this valueMatch texture space to object's bounding boxMatch the camera to 1:1 to the render outputMatch-moving camera data for trackingMatch-moving data for trackingMatch-moving dopesheet dataMatch-moving marker data for trackingMatch-moving object tracking and reconstruction dataMatch-moving plane marker data for trackingMatch-moving plane track data for trackingMatch-moving reconstructed camera data from trackerMatch-moving reconstruction data from trackerMatch-moving track data for trackingMaterialMaterialAlpha BlendMaterialAlpha ClipMaterialAlpha HashedMaterialBlend ModeMaterialClothMaterialCubeMaterialFlatMaterialFluidMaterialHairMaterialNewMaterialOpaqueMaterialPreview Render TypeMaterialShader BallMaterialSphereMaterialThicknessMaterial AttributeMaterial BordersMaterial BoundariesMaterial BoundaryMaterial GroupsMaterial IndexMaterial Layer TypeMaterial Line ArtMaterial Link ToMaterial MaskMaterial ModeMaterial NameMaterial Node SocketMaterial Node Socket InterfaceMaterial OffsetMaterial OutputMaterial OverrideMaterial PassMaterial PresetMaterial PresetsMaterial PreviewMaterial PropertiesMaterial PurposeMaterial SelectionMaterial Selection nodeMaterial SlotMaterial SlotsMaterial SpecialsMaterial StepMaterial VariantsMaterial data-blocksMaterial index of generated faces, -1 for automaticMaterial of the generated hair curvesMaterial passMaterial settingsMaterial shader nodeMaterial slot in an objectMaterial slot nameMaterial slot used for rendering particlesMaterial slots in the objectMaterial socket of a nodeMaterial used for strokes drawn using this brushMaterial value that gives no displacementMaterial(s)MaterialX NetworkMaterialsMathMath NodeMatrixMatrix Attribute ValueMatrix DeterminantMatrix FieldMatrix Node SocketMatrix Node Socket InterfaceMatrix ObjectMatrix OrientationMatrix WorldMatrix access to location, rotation and scale (including deltas), before constraints and parenting are appliedMatrix has a shearMatrix value socket of a nodeMatroskaMatteMatte ID:Matte NodeMatte ObjectsMatte Objects:MattesMaxMax 2D AngleMax 2D LengthMax Air AccelerationMax Air Angular VelocityMax Air SpeedMax AngleMax B-FramesMax BendingMax BlurMax BouncesMax Child ParticlesMax CompressionMax CurvatureMax DepthMax DisplaceMax DistanceMax Element DistanceMax Error MarginMax Face AngleMax HeightMax ImpulseMax Land AccelerationMax Land Angular VelocityMax Land SpeedMax LatitudeMax LightsMax LongitudeMax NeighborsMax RateMax Ray DistanceMax SamplesMax Sewing ForceMax Shape AngleMax ShearingMax ShrinkingMax SizeMax SpeedMax StepMax StepsMax SubdivisionMax SubdivisionsMax TensionMax ThicknessMax ThresholdMax VelocityMax X:Max Y:Max ZenithMax amount to shrink cloth byMax number of links allowed for this socketMaximalMaximal # solver steps/frameMaximal ScaleMaximal Spring length * Ball SizeMaximizeMaximize AreaMaximized AreaMaximumMaximum 2D angle for splitting chainsMaximum CurvatureMaximum DistanceMaximum ErrorMaximum GapMaximum IterationsMaximum LifetimeMaximum ModeMaximum Radial DistanceMaximum RadiusMaximum ResolutionMaximum ValueMaximum VolumeMaximum XMaximum X value for the render regionMaximum X value to crop the imageMaximum YMaximum Y value for the render regionMaximum Y value to crop the imageMaximum ZMaximum acceleration in air (relative to maximum speed)Maximum acceleration on land (relative to maximum speed)Maximum angle to displayMaximum angles for IK LimitMaximum angular velocity in air (relative to 180 degrees)Maximum angular velocity on land (relative to 180 degrees)Maximum bending stiffness valueMaximum caused damage on attack per secondMaximum curvilinear 2D length for the selection of chainsMaximum density of hairMaximum distance between welded verticesMaximum distance for the field to workMaximum distance for volume calculation, no matter how far away the object isMaximum distance from brush to mesh surface to affect paintMaximum distance from which a boid can attackMaximum distance the objects can spread over each axisMaximum edge length for dynamic topology sculpting (in pixels)Maximum error during substepsMaximum for measuring thicknessMaximum for sliderMaximum height of a jumpMaximum iterations during substepsMaximum length of the particle color vectorMaximum level of depth intersection in object space (use 0.0 to disable)Maximum level of surface intersection used to influence waves (use 0.0 to disable)Maximum memory usage in megabytes (0 means unlimited)Maximum number of CPU cores to use simultaneously while rendering (for multi-core/CPU systems)Maximum number of additional cellsMaximum number of cycles to allow after last keyframe (0 = infinite)Maximum number of cycles to allow before first keyframe (0 = infinite)Maximum number of deform weightsMaximum number of diffuse reflection bounces, bounded by total maximumMaximum number of frames to show after current frameMaximum number of frames to show before current frameMaximum number of glossy reflection bounces, bounded by total maximumMaximum number of iterations for convergence in case of reiterationMaximum number of lines to store for the console bufferMaximum number of recently opened files to rememberMaximum number of solving iterationsMaximum number of textures added %dMaximum number of transmission bounces, bounded by total maximumMaximum output value of the mappingMaximum radial distance for the field to workMaximum root to tip angle (tip distance/root distance for long hair)Maximum rotationMaximum rotation over each axisMaximum scale randomization over each axisMaximum sewing forceMaximum shear scaling valueMaximum speed for jumpingMaximum speed in airMaximum speed on landMaximum thicknessMaximum thickness in the main directionMaximum valueMaximum value for clippingMaximum value for target channel rangeMaximum volume stretching factorMaximum volume, no matter how near the object isMballMeanMean Bevel Weight:Mean Crease:Mean Radius X:Mean Radius Y:Mean Radius:Mean Tilt:Mean Weight:MeasureMeasurementMedia TypeMedianMedian CenterMedian PointMedian face centerMedian:MediumMedium ContrastMedium QualityMegawattsMelaninMelanin RednessMem:%dM, Peak: %dMMemoryMemory & LimitsMemory Cache LimitMemory cache limit (in megabytes)Memory: %sMenuMenu "%s" not foundMenu Backdrop ColorsMenu BackgroundMenu ErrorMenu ExpandedMenu ID NameMenu ItemMenu Item ColorsMenu ItemsMenu Missing:Menu NameMenu Node SocketMenu Node Socket InterfaceMenu SwitchMenu UndefinedMenu Widget ColorsMenu bone selectionMenu object selectionMenu socket of a nodeMenu to search inMenusMergeMerge AddMerge AnimationMerge AnimationsMerge DistanceMerge End VerticesMerge FactorMerge LayersMerge Nodes (Add)Merge OverlappingMerge Selected NodesMerge Selected Nodes using Geometry NodesMerge Selected Nodes using MathMerge Selected Nodes using MixMerge Selected Nodes using ShadersMerge SubtractMerge ThresholdMerge TypeMerge UVsMerge VerticesMerge adjacent triangles into quadsMerge by ActionsMerge by DistanceMerge method to useMerge parent XformMerge points by distanceMerge rather than creating facesMerge selected to other unselected verticesMerge selected verticesMerge vertices in adjacent duplicatesMerge vertices in first and last duplicatesMerge vertices within the merge thresholdMerge:MeshMeshAmount of Connecting EdgesMeshAngleMeshAngle SnappingMeshAreaMeshArea 3DMeshAverageMeshBevelMeshBoundary ShapeMeshCircleMeshClippingMeshCollapseMeshConeMeshCoplanarMeshCornice MoldingMeshCreaseMeshCrown MoldingMeshCubeMeshCylinderMeshDirectionMeshFillMeshFlatMeshFlat/SmoothMeshGridMeshIcosphereMeshLengthMeshLength 3DMeshLineMeshMaterialMeshMeasurementsMeshModeMeshModifiedMeshNewMeshNoneMeshNormalMeshObjectMeshPerimeterMeshPinnedMeshPlanarMeshPlaneMeshPolygon SidesMeshPresetMeshRelativeMeshRimMeshRoundMeshScreenMeshSeamMeshSharpnessMeshSmoothMeshSphereMeshSprayMeshStepsMeshSupport LoopsMeshSuzanneMeshTypeMeshUn-SubdivideMeshVertex GroupsMeshWindingMesh 1Mesh 2Mesh AnalysisMesh AttributesMesh BooleanMesh BoundaryMesh Boundary Auto-MaskingMesh CacheMesh CircleMesh DeformMesh EdgeMesh EdgesMesh Edit ModeMesh GeneratorMesh IslandMesh LineMesh LoopMesh Loop TriangleMesh Loop TrianglesMesh LoopsMesh ModeMesh Normal VectorMesh NormalsMesh PolygonMesh PolygonsMesh SculptMesh Select ModeMesh Selection ModeMesh Sequence CacheMesh Skin Vertex LayerMesh SourceMesh Statistics VisualizationMesh Texture PaintMesh UV LayerMesh VertexMesh Vertex ColorMesh Vertex Color LayerMesh Vertex PaintMesh VerticesMesh Visualize StatisticsMesh VolumeMesh Volume + ProximityMesh Weight PaintMesh data-blocksMesh deform modifierMesh deformation modifier to deform with other meshesMesh generatorMesh has no UV dataMesh has no VCol dataMesh object to deform withMesh object to use as a start capMesh object to use as an end capMesh object to use for Boolean operationMesh scaleMesh settingsMesh target to shrink toMesh to CurveMesh to Density GridMesh to PointsMesh to SDF GridMesh to VolumeMesh to subdivideMesh(es)MeshCacheMeshDeformMeshDeform ModifierMeshSequenceCacheMeshUVLoop (Deprecated)MeshesMessageMessage extraction process failed!MetaMeta StackMeta StripMeta StripsMeta Strips SelectedMeta strip stack, last is currently edited meta stripMetaballMetaballNewMetaball '%s' does not contain spline givenMetaball ElementMetaball ElementsMetaball data-blocksMetaball edit update behaviorMetaball elementsMetaball typeMetaball(s)MetaballsMetadataMetadata BackgroundMetadata InputMetadata TextMetalMetalRTMetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific casesMetallicMetallic BSDFMeterMetersMeters Per UnitMeters per secondMethodMethod QuadsMethod for calculating booleansMethod for making user interface text render sharpMethod for rendering subsurface scatteringMethod for sampling the high resolution flowMethod for splitting the quads into trianglesMethod of anti-aliasing in 3d viewportMethod of blending mask layersMethod of bridging multiple loopsMethod of calculating aerodynamic interactionMethod of merging pasted keys and existingMethod of modifying geometryMethod of modifying the existing F-CurveMethod to be used to sort channels in dopesheet viewMethod to control playback timeMethod to display/shade objects in the 3D ViewMethod to fit image and field of view angle inside the sensorMethod to project 2D image on object with a 3D texture vectorMethod to space UV edge loopsMethod to use for assigning weightsMethod to use for the displacementMethod to use for the tangentMethod used for combining Active Action's result with result of NLA stackMethod used for combining strip's result with accumulated resultMethod used for deleting mesh dataMethod used for determining the scaling of the X and Z axes of the bonesMethod used for displaying images on the screenMethod used for evaluating value of F-Curve outside first and last keyframesMethod used to convert the float to an integerMethod used to define which Group-name to useMethod used to determine color of F-Curve in Graph EditorMethod used to determine when to stop propagating pose to keyframesMethod used to map source vertices to destination onesMethod used to reference pathsMethod used to store the dataMetricMicrofiberMicrometersMicrosecondsMicrowattsMid LevelMiddleMiddle ControlsMiddle Mouse ActionMidlevelMidpointMidpoint SnapMidpointsMidtonesMidtones EndMidtones StartMieMilesMiles per hourMilligramsMillimetersMillisecondsMilliwattsMinMin 2D AngleMin 2D LengthMin Air SpeedMin AngleMin CurvatureMin DistanceMin HeightMin LatitudeMin Light BouncesMin LongitudeMin MaxMin RateMin SamplesMin StepMin ThicknessMin X:Min Y:Min ZenithMin/MaxMiniMini Axes BrightnessMini Axes SizeMini Axes TypeMinimalMinimal # solver steps/frameMinimal InfoMinimal Spring length * Ball SizeMinimal value of correlation between matched pattern and reference that is still treated as successful trackingMinimizeMinimumMinimum 2D angle for splitting chainsMinimum CurvatureMinimum DistanceMinimum ErrorMinimum Grid SpacingMinimum IterationsMinimum LengthMinimum LifetimeMinimum ModeMinimum Radial DistanceMinimum StretchMinimum TwistMinimum ValueMinimum VerticesMinimum VolumeMinimum XMinimum X value for the render regionMinimum X value to crop the imageMinimum YMinimum Y value for the render regionMinimum Y value to crop the imageMinimum ZMinimum angle to displayMinimum angles for IK LimitMinimum curvilinear 2D length for the selection of chainsMinimum distance from last point before stroke continuesMinimum error during substepsMinimum for measuring thicknessMinimum for sliderMinimum intensity to trigger a glowMinimum iterations during substepsMinimum light intensity for a light to contribute to the lightingMinimum number of pixels between each gridline in 2D ViewportsMinimum output value of the mappingMinimum root to tip angle (tip distance/root distance for long hair)Minimum speed in air (relative to maximum speed)Minimum thicknessMinimum thickness in the direction perpendicular to the main directionMinimum valueMinimum value for clippingMinimum value for target channel rangeMinimum value for vertex weightMinimum volume stretching factorMinimum volume, no matter how far away the object isMinkowskiMinkowski 1/2Minkowski 4Minkowski ExponentMinkowski distanceMinkowski exponentMinor RadiusMinor SegmentsMinorityMinutesMirrorMirror As Bone NameMirror AxisMirror BallMirror BoneMirror EditingMirror ModifierMirror ObjectMirror Of ControlMirror TransformMirror UMirror UDIMMirror VMirror VR SessionMirror Vertex GroupsMirror VerticesMirror WeightsMirror WidgetsMirror With ParentsMirror XMirror YMirror all control points without inverting the lattice deformMirror all vertex groups weightsMirror brush across the X axisMirror brush across the Y axisMirror brush across the Z axisMirror the X axisMirror the Y axisMirror the Z axisMirror the current shape key along the local X axisMirror the image repetition on the X directionMirror the image repetition on the Y directionMirror vertex groups (e.g. .R->.L)Mirror weightsMirror%sMirroring modifierMiscMiscellaneousMiss ColorMissing %s%s%s component(s) of euler rotation for ID='%s' and RNA-Path='%s'Missing 'window' in contextMissing Add-onsMissing Built-in Add-onsMissing DataMissing GeometryMissing MaterialsMissing Menu: %sMissing OpenColorIO ConfigurationMissing PanelMissing StencilMissing TextureMissing UVsMissing bone nameMissing headerMissing libraryMissing outputMissing script filesMissing%s%s%s%s detected!Missing: %sMissing: %s.%sMistMist PassMist settings for a World data-blockMitchMiter Cut AngleMiter OuterMiter Profile ShapeMiter ShapeMixMix (Legacy)Mix ColorMix FactorMix Factor to 1.0Mix LocationMix ModeMix NodeMix Node PositionMix RotationMix ScaleMix ShaderMix Stroke FactorMix VectorMix factorMix factor of the locations of the verticesMix modeMix the weights of two vertex groupsMixdown the sound to monoMixing BufferModalModal EventsModal KeymapModal OperatorsModeMode (Alt)Mode TypeMode for how the desired voxel size is specifiedMode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)Mode of filling curveMode to draw boundary limitsMode to load image viewsMode used to apply the textureMode used to mix with texture output colorModesModifiedModified DateModified EdgesModifierModifierBlocksModifierModeModifierSharpModifierSmoothModifierVoxelModifier GizmoModifier NameModifier OperationModifier PropertiesModifier TypeModifier UIDModifier affecting the geometry data of an objectModifier affecting/generating custom normalsModifier could not be added (see console for details)Modifier disabledModifier for sequence stripModifier for values of F-CurveModifier is disabledModifier nameModifier number to assign toModifier number to removeModifier requires more than 3 input facesModifier requires original data, bad stack positionModifier stateModifier to cast to other shapesModifier was not found in the stackModifiersModifiers affecting all the F-Curves in the referenced ActionModifiers affecting the geometric data of the objectModifiers affecting the shape of the F-CurveModifiers affecting this stripModifiers cannot be added to object: {:s}Modifiers cannot be applied in edit modeModifiers cannot be applied to multi-user dataModifyModify ActiveModify Curve BendModify HiddenModify Mask StencilModify Node LabelsModify Pose AssetModify SharpnessModify either the primary or mask stencilModify the base mesh to conform to the displaced meshModify the mesh voxel size interactively used in the voxel remesherModify the stroke geometry so that it looks more 'polygonal'ModularModuleModule DebugModule NameModule nameModule name of the add-on to disableModule name of the add-on to enableModule name of the add-on to expandModule name of the add-on to removeModulo ModeMonoMonospaced FontMore than one rendering engine is availableMore...More/LessMorph into sphereMortarMortar SizeMortar SmoothMost compact representation, uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessaryMotionMotion BlurMotion Blur PositionMotion Blur StepsMotion ModelMotion PathMotion Path Cache PointMotion Path PointsMotion Path SettingsMotion Path for this elementMotion Path settings for animation visualizationMotion Path settings for visualizationMotion PathsMotion StepsMotion ThresholdMotion TrackingMotion path frame extents invalid for %s (%d to %d)%sMotion path points will be baked into the camera space of the active camera. This means they will only look right when looking through that camera. Switching cameras using markers is not supported.Motion stepsMotion tracking toolsMotorMouseMouse Drag ThresholdMouse EventMouse PositionMouse Position XMouse Position YMouse SelectMouse SensitivityMouse XMouse YMouse cursor style to use during the modal operatorMouse locationMouse location in normalized coordinates, 0.0 to 1.0 is within the image boundsMouse location to select channelMouse location to select nearest entityMouse path values for operators that record such pathsMoveMove Current HandleMove DirectionMove Entire PointMove PointMove SegmentMove StripsMove TypeMove UVs according to mergeMove UVs on an axisMove a node to detach linksMove active itemMove all selected elements in first places, preserving their relative order. Warning: This will affect unselected elements' indices as wellMove along X axisMove along Y axisMove and AttachMove area hereMove asset out of any catalogMove asset to catalogMove assets out of any catalogMove assets to catalogMove boid rule down in the listMove boid rule up in the listMove boid state down in the listMove boid state up in the listMove by UDIMMove by pixelMove catalog {} into {}Move catalog {} to the top level of the treeMove constraint down in constraint stackMove constraint up in constraint stackMove current frame forward/backward by a given numberMove cursor in textMove cursor positionMove cursor to position typeMove directionMove faster (walk or fly)Move modifier down in the stackMove modifier up and down in the stackMove modifier up in the stackMove node backdropMove nodes and attach to frameMove object geometry to object originMove object origin to position of the 3D cursorMove particle target down in the listMove particle target up in the listMove selected area edgesMove selected itemsMove selected scene markers to the active Action as local 'pose' markersMove selected strips down a track if there's roomMove selected strips up a track if there's roomMove selected time marker(s)Move slower (walk or fly)Move start of strips to specified timeMove texture slots up and downMove the active layer up/down in the listMove the active material up/down in the listMove the active vertex group up/down in the listMove the camera so selected objects are framedMove the clone source imageMove the currently selected line(s) up/downMove the cursor while selectingMove the modifier within the list of modifiersMove the viewMove the view to the selection centerMove to CollectionMove to FirstMove to LastMove to LayerMove to New CollectionMove to New LayerMove to center of neighbors and match their velocityMove to next folderMove to parent directoryMove to parent node tree, remove from groupMove to previous folderMove {} above {}Move {} below {}Move {} into {}Move {} {} into {}Move/Split AreaMovementMovieMovie ClipMovie Clip EditorMovie Clip ProxyMovie Clip UserMovie Clip data-blocksMovie Clip to get tracking data fromMovie ClipsMovie DistortionMovie FileMovie FilesMovie FormatMovie ObjectsMovie Plane TracksMovie StripMovie Tracking DopesheetMovie Tracking Plane Marker DataMovie TracksMovie clip displayed and edited in this spaceMovie clip not foundMovie fileMovie stripMovie tracking camera dataMovie tracking dataMovie tracking marker dataMovie tracking object dataMovie tracking object to followMovie tracking object to follow (if empty, camera object is used)Movie tracking plane track dataMovie tracking reconstructed camera dataMovie tracking reconstruction dataMovie tracking settingsMovie tracking stabilization dataMovie tracking track dataMovie tracking track to followMovieClipMovieClipActive TrackMovieClipAnnotation SourceMovieClipClipMovieClipGraphMovieClipMarkerMovieClipMarkersMovieClipMaskMovieClipModeMovieClipPlane TrackMovieClipTrackMovieClipTrackingMovieClipViewMovieClip StripMovieTracking '%s' cannot be removedMoving HoldMoving things with a mouse drag confirms when releasing the buttonMsMovMsPanMsRotMsSmartZoomMsSubMovMsZoomMtex not found for this typeMulti FrameMulti InputMulti Input Sort IDMulti ModifierMulti ReactMulti constraint, stateful IK solverMulti-Layer EXRMulti-PaintMulti-ViewMulti-Word Match SearchMulti-frame EditingMulti-touch GesturesMulticam Source ChannelMultifractalMultiframeMultilayerMultiple CachesMultiple EnginesMultiple FacesMultiple ImportanceMultiple Importance SampleMultiple Importance SamplingMultiple ScatteringMultiple SpringsMultiple StrokesMultiple ViewsMultiple add-ons with the same name found!Multiple image files, as a sequenceMultiplication factor when using the fast or slow modifiersMultiplicative overrideMultiplierMultiplier for wave influence of this brushMultiplyMultiply Add ModeMultiply AlphaMultiply ColorsMultiply DepthMultiply FactorMultiply MatricesMultiply ModeMultiply ModifierMultiply NormalMultiply RMultiply StripMultiply VGroup A's weights by VGroup B's onesMultiply Vertex Group with EnvelopeMultiply WeightsMultiply brush influence by velocity color ramp alphaMultiply brush intersection depth (displace, waves) by velocity ramp alphaMultiply color by alpha (recommended for Blender input)Multiply line length by particle speedMultiply mass by particle sizeMultiply position and outline by intensityMultiply the B-Bone Ease Out channel by the local Y scale value of the end handle. This is done after the Scale Easing option and isn't affected by it.Multiply the final easing values by the Scale In/Out Y factorsMultiresMultires ModifierMultiresolutionMultiresolution mesh modifierMultiscatter GGXMusgraveMusicMuteMute FootageMute channelMute expanded settings for the modifierMute footage and show black background insteadMute or un-mute selected stripsMute the speakerMute this modifierMute unselected rather than selected stripsMutedMuted StripsMux Packet SizeMux RateMux packet size (byte)N-GonN-Sphere RadiusN-gon MethodN-gonsNDOFNDOF Lock HorizonNDOF Motion DataNDOF View NavigateNGon Face-VertexNLANLA Evaluation EnabledNLA StripNLA Strip 'transitions' between adjacent stripsNLA Strip ControlsNLA Strip NameNLA Strip acts as a container for adjacent stripsNLA Strip is activeNLA Strip is played back in reverse order (only when timing is automatically determined)NLA Strip is selectedNLA Strip references some ActionNLA Strip representing a sound event for speakersNLA StripsNLA Strips on this NLA-trackNLA Strips that this strip acts as a container for (if it is of type Meta)NLA TrackNLA Track NamesNLA Track is activeNLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)NLA Track is lockedNLA Track is selectedNLA TracksNLA Tracks (i.e. Animation Layers)NLA Tweak ModeNLA editor space dataNLA stack is evaluated when evaluating this blockNLA strip '%s' not found in track '%s'NLA-Strip F-CurvesNURBSNURBS U LinesNURBS V LinesNURBS weightNablaNameName (id) of the operator to invokeName CollisionName FilterName collisions: Name filter using '*', '?' and '[abc]' unix style wildcardsName for new presetName of Action Group to assign setting(s) for this path toName of ID block to unpackName of Parent Bone for hook (if applicable), also recalculates and clears offsetName of PoseBone to use as targetName of Shape KeyName of UV mapName of Vertex Group which determines AnchorsName of Vertex Group which determines influence of modifier per pointName of Vertex color layerName of a file or directory within a file listName of color attributeName of modifier to removeName of new directoryName of new maskName of new mask layerName of newly created groupName of newly created lightgroupName of operator (translated) to call on input eventName of parent bone in case of a bone parenting relationName of skin layerName of the AOVName of the AttributeName of the PaletteName of the constraint to editName of the creator of the assetName of the custom transform orientationName of the deviceName of the fileName of the key configurationName of the key mapName of the layerName of the materialName of the menuName of the modifierName of the modifier to editName of the modifier to work onName of the new collectionName of the new custom orientationName of the newly created boneName of the pie menuName of the preset, used to make the path nameName of the slotName of the slot, for display in the user interface. This name combined with the slot's data-block type is unique within its ActionName of the socketName of the themeName of the vertex color layer used for foamName of vertex group which determines surface emission rateName or Tag FilterName to use in scripted expressions/functions (no spaces or dots are allowed, and must start with a letter)Name used to save output from this surfaceName: {:s}Named AttributeNamed AttributesNamed GroupNamed Layer nodeNamesNamespaceNanometersNanowattsNarrow Band WidthNarrownessNaturalNatural LogarithmNavigateNavigate GizmoNavigate Gizmo SizeNavigationNavigationBackNavigationDownNavigationForwardNavigationLeftNavigationModeNavigationRightNavigationUpNavigation BarNavigation ControlsNavigation LocationNavigation ModeNavigation RotationNavigation ScaleNdof+Ndof-NdofB1NdofB10NdofB11NdofB12NdofB2NdofB3NdofB4NdofB5NdofB6NdofB7NdofB8NdofB9NdofBackNdofDomNdofFitNdofFrontNdofIso1NdofIso2NdofMenuNdofMovNdofPanZoomNdofRCCWNdofRCWNdofRotNdofSCCWNdofSCWNdofSaveView1NdofSaveView2NdofSaveView3NdofTCCWNdofTCWNdofView1NdofView2NdofView3Ndof←Ndof↑Ndof→Ndof↓NearNear PlaneNear ThicknessNearestNearest EdgeNearest Edge InterpolatedNearest Edge VertexNearest FaceNearest Face EdgeNearest Face VertexNearest NeighborNearest Surface PointNearest VertexNearest VerticesNeck PositionNeck start positionNeed at least 4 selected point tracks to create a planeNeededNeedleNegate VolumeNegate influence inside the volumeNegate the alignment axisNegate the effect of the clump vertex groupNegate the effect of the density vertex groupNegate the effect of the field vertex groupNegate the effect of the kink vertex groupNegate the effect of the length vertex groupNegate the effect of the rotation vertex groupNegate the effect of the roughness 1 vertex groupNegate the effect of the roughness 2 vertex groupNegate the effect of the roughness end vertex groupNegate the effect of the size vertex groupNegate the effect of the tangent vertex groupNegate the effect of the velocity vertex groupNegationNegativeNegative AxisNegative FramesNegative SidesNegative X axisNegative Y axisNegative Z axisNegative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)Neighbor IndexNeighbor RejectionNeighbor ThresholdNestedNetworkNetwork Connection LimitNetwork TimeoutNeutralNeverNever NoneNever collapse the new merge nodesNewNew CatalogNew Curves ToolsNew DataNew F-Curve Colors - XYZ to RGBNew FeaturesNew FileNew GroupNew Handles TypeNew IDNew ImageNew ItemNew Keyframe TypeNew LayerNew ObjectNew ObjectsNew PathNew PresetNew UV MapNew WindowNew displace is added cumulatively on top of existingNew name for markerNewtonianNextNext CharacterNext FailedNext KeyframeNext LineNext MarkerNext NodeNext PageNext StripNext Vertex IndexNext WordNext or SelectionNext typed character will strike through previous, for special character inputNlaStripNlaTrackNlaTrack '%s' cannot be removedNo Active ActionNo Active ContextNo Anti-AliasingNo Asset DraggingNo Asset IndexingNo AudioNo Bone ActiveNo ChangeNo Connect RegionsNo ConvergenceNo Curve SelectedNo CyclesNo Data-BlockNo DissolveNo Euler Rotation F-Curves to fix upNo Euler Rotations could be corrected, ensure each rotation has keys for all components, and that F-Curves for these are in consecutive XYZ order and selectedNo F-Curve to add keyframes toNo F-Modifiers available to be copiedNo F-Modifiers to pasteNo FlipNo Gimbal LockNo ID block and/or AnimData to delete keyframe fromNo IntersectionNo ItemsNo Items AvailableNo LimitNo MaterialsNo MergeNo New ConstraintNo OffsetNo OutputNo PropertiesNo RNA pointer available to retrieve values for keyframing fromNo Recent FilesNo ReprojectNo Rigid Body World to add Rigid Body Constraint toNo Rigid Body World to exportNo Rigid Body World to removeNo TexturesNo UV data on canvasNo UV layersNo VideoNo action to delete keyframes from for ID = %sNo active F-Curve to add a keyframe to. Select an editable F-Curve firstNo active Keying SetNo active Keying Set to useNo active assetNo active attributeNo active boneNo active bone setNo active brushNo active cameraNo active camera setNo active faceNo active frame to deleteNo active groupNo active image found, add a material or bake to an external fileNo active itemNo active item to renameNo active keyframe on F-CurveNo active layerNo active markerNo active mesh objectNo active node.No active objectNo active plane trackNo active strip!No active trackNo active track to join toNo active vertex groupNo active view found in scene "%s"No active window in context!No additional selected meshes with equal vertex count to joinNo angle snappingNo asset catalogsNo asset selectedNo border area selectedNo brush selectedNo camera foundNo camera found in scene "%s"No channels to add keyframes toNo collection selectedNo color overlayNo compressionNo cullingNo custom MatCaps configuredNo custom Studio Lights configuredNo custom {:s} configuredNo data to pasteNo data, boolean mask of active voxelsNo displayNo distance attenuationNo drivers deletedNo edge rings foundNo edge selectedNo edges selectedNo exportNo face selectedNo faces filledNo file chosenNo filename givenNo filepath givenNo files selectedNo files selected to be openedNo flippingNo folder selectedNo frames rendered, skipped to not overwriteNo frames to bakeNo fullscreen areas were foundNo glTF AnimationNo images convertedNo images have been changedNo interpolationNo interpolation (sample closest texel)No interpolation, value of A gets held until B is encounteredNo intersections foundNo issues detectedNo itemsNo joints selectedNo keyframed poses to propagate toNo keyframes to slide betweenNo layer foundNo layers to addNo material to removedNo mesh data to joinNo mesh objectNo missing filesNo name setNo named attributes usedNo new files have been packedNo nodes selected.No object selectedNo object selected, using cursorNo object to apply orientation onNo objects found to bake fromNo objects selectedNo operator in contextNo optionsNo orphaned data-blocks to purgeNo output nodeNo packed fileNo packed files to unpackNo parent directory givenNo pose to copyNo projection when behind the faceNo projection when in front of the faceNo region view3d availableNo repositories availableNo results foundNo scene assets.No selected F-Curves to add keyframes toNo selected F-Curves to paste intoNo selected assetNo selected data-blocks to copyNo selected facesNo selected vertexNo shape correctionNo strips selectedNo strips to pasteNo suitable context info for active keying setNo text or file specified in node, nothing to compileNo textures in contextNo user repositoriesNo valid action to addNo valid cage objectNo valid data to read!No valid driver data to create copy ofNo valid formats foundNo valid selected objectsNo vertex groups assigned to meshNo vertex selectedNo visible tags.No-OpNodeNode BackdropNode Color SpecialsNode EditorNode EditorsNode FormatNode GroupNode GroupsNode IDNode IdentifierNode InputsNode Instance HashNode LabelNode LinksNode NameNode OutlineNode OutputNode OutputsNode SelectedNode SocketNode TreeNode Tree InterfaceNode Tree Interface SocketNode Tree PathNode Tree Sub-TypeNode Tree type (deprecated, bl_idname is the actual node tree type identifier)Node TreesNode TypeNode UnsupportedNode WidthNode WranglerNode editor space dataNode group data-blocksNode group to editNode in a node treeNode owning this socketNode selection stateNode shader to useNode tree '%s' has undefined type %sNode tree being displayed and editedNode tree consisting of linked nodes used for compositingNode tree consisting of linked nodes used for shading, textures and compositingNode tree consisting of linked nodes used for texturesNode tree for node based materialsNode tree for node based worldsNode tree for node-based shadersNode tree for node-based texturesNode tree type %s undefinedNode tree type to display and editNode typeNode type %s undefinedNode {} deletedNode(s)NodeGroupNodeTreeANodeTreeAbsoluteNodeTreeAddNodeTreeArccosineNodeTreeArcsineNodeTreeArctan2NodeTreeArctangentNodeTreeArrowNodeTreeBNodeTreeBottomNodeTreeCeilNodeTreeCeilingNodeTreeCoat TintNodeTreeColorNodeTreeCompareNodeTreeComparisonNodeTreeConstantNodeTreeConversionNodeTreeCosineNodeTreeCross ProductNodeTreeDarkenNodeTreeDifferenceNodeTreeDistanceNodeTreeDivideNodeTreeDivide CeilingNodeTreeDivide FloorNodeTreeDivide RoundNodeTreeDraw StyleNodeTreeExponentNodeTreeFaceforwardNodeTreeFloorNodeTreeFloored ModuloNodeTreeFractionNodeTreeFrameNodeTreeFunctionsNodeTreeGreater ThanNodeTreeHueNodeTreeHyperbolic CosineNodeTreeHyperbolic SineNodeTreeHyperbolic TangentNodeTreeIntersectNodeTreeInverse Square RootNodeTreeLengthNodeTreeLess ThanNodeTreeLightenNodeTreeLinear LightNodeTreeLogarithmNodeTreeMaximumNodeTreeMinimumNodeTreeMissing Data-BlockNodeTreeMixNodeTreeModeNodeTreeModuloNodeTreeMultiplyNodeTreeMultiply AddNodeTreeNegateNodeTreeNewNodeTreeNextNodeTreeNormalizeNodeTreeOperationNodeTreePing-PongNodeTreePingpongNodeTreePowerNodeTreePrevNodeTreeProjectNodeTreeReflectNodeTreeRefractNodeTreeRepeatNodeTreeRoundNodeTreeRoundingNodeTreeRounding ModeNodeTreeSaturationNodeTreeScaleNodeTreeSheen TintNodeTreeSignNodeTreeSimulationNodeTreeSineNodeTreeSmooth MaximumNodeTreeSmooth MinimumNodeTreeSnapNodeTreeSoft LightNodeTreeSpecular TintNodeTreeSubtractNodeTreeTangentNodeTreeTintNodeTreeTo DegreesNodeTreeTo RadiansNodeTreeTopNodeTreeTrigonometricNodeTreeTruncated ModuloNodeTreeUnionNodeTreeUnknownNodeTreeValueNodeTreeWrapNodesNodes ModifierNodes Modifier BakeNodes Modifier PanelNodes Modifier WarningNoiseNoise AmountNoise BasisNoise Basis 2Noise DepthNoise DistortionNoise F-ModifierNoise IntensityNoise OffsetNoise ScaleNoise SeedNoise SizeNoise TextureNoise ThresholdNoise TypeNoise algorithm - Blender original: Smooth interpolated noiseNoise algorithm - Cell Noise: Square cell tessellationNoise algorithm - Improved Perlin: Smooth interpolated noiseNoise algorithm - Original Perlin: Smooth interpolated noiseNoise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edgesNoise algorithm - Voronoi F1-F2Noise algorithm - Voronoi F1: Returns distance to the closest feature pointNoise algorithm - Voronoi F2: Returns distance to the 2nd closest feature pointNoise algorithm - Voronoi F3: Returns distance to the 3rd closest feature pointNoise algorithm - Voronoi F4: Returns distance to the 4th closest feature pointNoise basis for the distortionNoise basis used for turbulenceNoise effect modifierNon ContiguousNon-AssetsNon-ColorNon-Keyboard ShortcutNon-ShaderNon-UniformNon-linear editor for arranging and mixing scenes, video, audio, and effectsNoneNone (Legacy)None, full renderNonlinear AnimationNoodle CurvingNorNormalNormal BiasNormal DomainNormal EditNormal Edit ModifierNormal FalloffNormal FieldNormal MapNormal OffsetNormal RadiusNormal Screen SizeNormal SelectionNormal SizeNormal SmoothNormal SpaceNormal VectorNormal WeightNormal to SurfaceNormal-TangentNormalEditNormalizationNormalizeNormalize ANormalize KernelNormalize WeightsNormalize active vertex's weightsNormalize all weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0Normalize light intensities while tracking (slower)Normalize output Distance to 0.0 to 1.0 rangeNormalize outputs to 0.0 to 1.0 rangeNormalize weights of active vertex (if affected groups are unlocked)Normalize weights of all target bonesNormalize weights of the active vertex group, so that the highest ones are now 1.0NormalizedNormalized SineNormalized quaternion rotationNormally always 1, but can be used as an extra control to alter the brightness curveNormalsNormals OnlyNorthNorth-EastNorth-WestNotNot AndNot EqualNot Equal ToNot SetNot SupportedNot a compositor node treeNot a geometry node treeNot a libraryNot a modal keymapNot a non-modal keymapNot a shader node treeNot a shader or geometry node treeNot a shader, geometry, or compositor node treeNot a texture node treeNot a valid selection for extrudeNot an editable nameNot enough free memoryNot implementedNot inside node groupNot yet definedNot yet functionalNot yet implementedNot yet specified. When this slot is first assigned to a data-block, this will be set to the type of that data-blockNoteNote/Layer to add annotation strokes toNote:NotesNothingNothing indicatedNothing selectedNothing to bakeNothing to deleteNothing to eraseNothing to show yet...NowNukeNullNull actionNull cloth objectNum StepsNumberNumber FieldNumber Widget ColorsNumber of CutsNumber of FacesNumber of FramesNumber of KeysNumber of PiecesNumber of PointsNumber of ProjectorsNumber of VerticesNumber of blades in aperture for polygonal bokeh (at least 3)Number of channels in pixels bufferNumber of duplicates to makeNumber of extensions with available updateNumber of frames at start of strip to fade in influenceNumber of frames between cached framesNumber of frames between paths shown (not for 'On Keyframes' Onion-skinning method)Number of frames cachedNumber of frames for Blending In/Out is automatically determined from overlapping stripsNumber of frames from end frame for influence to fade outNumber of frames from start frame for influence to take effectNumber of frames in which the wave damps out after it diesNumber of frames that path animation should takeNumber of frames to hold each valueNumber of frames to show after the current frame (only for 'Around Frame' Onion-skinning method)Number of frames to skip forward while rendering/playing back each frameNumber of frequencies usedNumber of graphsNumber of grid lines to display in perspective viewNumber of hair segmentsNumber of horizontal pixels in the rendered imageNumber of images of a movie to useNumber of installed extensions which are blockedNumber of itemsNumber of iterations to run, 0 is unlimited when run interactivelyNumber of iterations to smooth the meshNumber of lines to scrollNumber of motion blur samplesNumber of pixels to expand or contract fill areaNumber of projectors to useNumber of rounds in a sketchy multiple touchNumber of samplesNumber of samples to render for each pixelNumber of samples to render in the viewport, unlimited if 0Number of samples to test per faceNumber of samples used by the audio mixing bufferNumber of seconds between each run of the GL texture garbage collectorNumber of segments for round edges/vertsNumber of segments for the main ring of the torusNumber of segments for the minor ring of the torusNumber of simplify steps (large values reduce fill accuracy)Number of spaces to display tabs withNumber of steps between 0 and 1Number of steps in the revolutionNumber of subdivisions between grid linesNumber of subdivisions for which displacements are storedNumber of subdivisions of bone (for B-Bones only)Number of subdivisions that must be performed before extracting vertices' positions and normalsNumber of subdivisions to perform when renderingNumber of subdivisions to use in sculpt modeNumber of subdivisions to use in the viewportNumber of times reduce the geometry (unsubdivide only)Number of times the keys are loopedNumber of times to apply the screw operationNumber of times to blur the colors (higher blurs more)Number of times to redrawNumber of times to repeat the action rangeNumber of times to smooth the meshNumber of times to subdivide newly created strokes, for less jagged strokesNumber of trail particlesNumber of undo steps available (smaller values conserve memory)Number of usersNumber of vertical pixels in the rendered imageNumber of voxels in the X axisNumber of voxels in the Y axisNumber of voxels in the Z axisNumber specific to this Slot, unique within the Action. This is used, for example, on a ActionKeyframeStrip to look up the ActionChannelbag for this SlotNumber to increase or decrease character code withNumeric IDNumerical IssueOFFOKONOPEN_EXROSOS KeyOS LoopOS-KeyOSL script compilation failed, see console for errorsOSL shader compilation succeededObjectObjectBoidObjectChargeObjectCurveGuideObjectDragObjectFieldObjectFluidFieldObjectForceObjectHarmonicObjectLennard-JonesObjectMagnetObjectNewObjectTextureFieldObjectTurbulenceObjectVortexObjectWindObject "%s" is not a meshObject "%s" is not in view layerObject %s not in view layer %sObject '%s' already has a Rigid Body ConstraintObject '%s' does not support shapesObject (Keep Transform)Object 1Object 2Object ActionObject AlignedObject AnimationObject BaseObject CenterObject ChildrenObject CollisionsObject ColorObject Constraint PropertiesObject ConstraintsObject ContentsObject DataObject Data PropertiesObject DisplayObject ExtrasObject FontObject FromObject GizmosObject GroupsObject IndexObject InfoObject InstancesObject Line ArtObject Line Art settingsObject LocationObject ModeObject ModifiersObject NameObject Node SocketObject Node Socket InterfaceObject OffsetObject OperationObject Origin SizeObject OriginsObject PathObject PathsObject PivotObject PropertiesObject RotationObject ScaleObject ScrewObject SelectedObject SolverObject Solver ConstraintObject SpaceObject State FilterObject ToObject TransformObject TypesObject VelocityObject XObject YObject ZObject as CameraObject base selection stateObject boundary display typeObject children will use relative transform, like deformObject colorObject could not be duplicatedObject dataObject data-blocksObject defining offsetObject does not have geometry dataObject for pole rotationObject has negative scale, unwrap will operate on a non-flipped version of the meshObject has no Rigid Body Constraint to removeObject has no Rigid Body settings to removeObject has no poseObject has non-uniform scale, unwrap will operate on a non-scaled version of the meshObject interaction modeObject is directly controlled by animation systemObject is directly controlled by simulation resultsObject is not a curve or a textObject is not a meshObject is scaled by the curve radiusObject is used for camera trackingObject not foundObject pathObject settingsObject should be of mesh typeObject socket of a nodeObject space normal mappingObject space normal mapping, compatible with Blender render bakingObject that has the particle systemObject this base links toObject to avoidObject to calculate vertices distances fromObject to define the screw axisObject to set the texture coordinatesObject to transfer data fromObject to transform fromObject to transform toObject to use as cage instead of calculating the cage from the active object with cage extrusionObject to use as mirrorObject to use as projector transformObject to use for mapping with Object texture coordinatesObject used for camera tracking cannot be deletedObject used to define depth in camera space by projecting onto surface of this objectObject which defines the wave centerObject will follow the heading and banking of the curveObject will stay locked to a single point somewhere along the length of the curve regardless of timeObject's bounding box in object-space coordinates, all values are -1.0 when not availableObject(s)ObjectsObjects can be individually updated, at the cost of slower render timeObjects have no data to transformObjects included in active Keying SetObstacleObstacle DistanceObstacle Level SetObstacle ThresholdOccludeOcclude EraserOcclude GeometryOcclude objects with the environment color as they are further awayOcclusionOcclusion DistanceOcclusion OnlyOceanOcean ModifierOcean is CachedOctagonalOctahedralOctavesOctree DepthOddOdd checker tilesOffOff-AxisOff-axis frustums converging in a planeOfficialOfficially supportedOffscreen ScaleOffsetOffset (Legacy)Offset AmountOffset AngleOffset DirectionOffset DistanceOffset Edge LoopOffset EvenOffset FactorOffset FrequencyOffset MatrixOffset MethodOffset ObjectOffset PlanesOffset RelativeOffset ScaleOffset StartOffset UOffset ValidOffset VectorOffset XOffset YOffset an imageOffset clamp based on geometry scaleOffset every N rowsOffset from the position corresponding to the time frameOffset in the random number table for child particles, to get a different randomized resultOffset in the random number table, to get a different randomized resultOffset keyframesOffset material index of generated facesOffset material index of generated rim facesOffset of floor from object originOffset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot pointOffset of the rimOffset per CurveOffset the entire chain relative to the root jointOffset the number of the frame to use in the animationOffset the revolution along its axisOffset the thickness from the centerOffset vectorOffset will be an absolute point in space instead of relative to the targetOffset/Power/Slope (ASC-CDL)Offset:Offset: %.3fOffsetsOggOgg TheoraOilOldOld IDOld ID '%s' is linked from a library, indirect usages of this data-block will not be remappedOld mapping value in framesOmnidirectional point light sourceOnOn CageOn ClickOn Current FrameOn LandOn PressOn Selected KeyframesOn Selected MarkersOn Selected OnlyOn SurfaceOn image sequence strips, it returns a strip for each imageOne FaceOne LevelOneDriveOnion OpacityOnion SkinOnion SkinningOnion SkinsOnline AccessOnline ExtensionsOnline directory of free and open source extensionsOnly ActiveOnly Active F-CurveOnly AssetsOnly Axis AlignedOnly BoostOnly ChannelOnly CurvesOnly Deform BonesOnly Edges & FacesOnly EndpointsOnly FacesOnly FirstOnly Insert AvailableOnly Insert NeededOnly Inside OuterOnly LocalOnly LocationsOnly Loose EdgesOnly RimOnly SecondsOnly SelectedOnly Selected BonesOnly Selected ChannelsOnly Selected Keyframes HandlesOnly Show ErrorsOnly Show SelectedOnly SmoothOnly UnusedOnly Use AlphaOnly X-axis transforms are affectedOnly Y-axis transforms are affectedOnly Z-axis transforms are affectedOnly active layerOnly add F-Modifier to active F-CurveOnly add a F-Modifier of the specified type to the active stripOnly add the rim to the original dataOnly armature objects are supportedOnly bevel edges with sharp enough angles between facesOnly boolean, int, float and enum properties supportedOnly boolean, int, float, and enum properties supportedOnly calculate intensityOnly cut selected geometryOnly cut the front most geometryOnly deform vertices within this distance from the center of the effect (leave as 0 for infinite.)Only display every nth frameOnly dissolve angles below this (planar only)Only generate intersection lines for this collectionOnly hold last frameOnly in MultiframeOnly include F-Curves and drivers that are disabled or have errorsOnly include channels relating to selected objects and dataOnly increase alpha value if paint alpha is higher than existingOnly insert keyframes where they're needed in the relevant F-CurvesOnly keyboard shortcuts can be edited that way, please use User Preferences otherwiseOnly keyframes of selected F-Curves are visible and editableOnly operate on the active boneOnly paint onto the faces directly under the brush (slower)Only paste the stored pose on to selected bones in the current poseOnly read color ramp alphaOnly selected edgesOnly show add-onsOnly show and edit handles of selected keyframesOnly show items matching this name (use '*' as wildcard)Only show themesOnly supported for "TEMPORARY" type regions (pop-ups)Only sync the active length for the active stripOnly unused (Fake User only) actions get consideredOnly use case sensitive matches of search stringOnly use complete matches of search stringOnly use the first and last parts of the stroke for snappingOnly visible/selected bonesOpacityOpacity (alpha) of the cameras' frustum volumeOpacity (alpha) of the convergence planeOpacity (alpha) of the darkened overlay in Camera viewOpacity FactorOpacity StrengthOpacity of clone image displayOpacity of the imageOpacity of the pointsOpacity of the texture paint mode stencil mask overlayOpacity: %3fOpacity: %sOpenOpen AllOpen ArrowOpen BordersOpen FolderOpen LoopOpen RecentOpen Shading LanguageOpen a Blender fileOpen a directory when selecting itOpen a path in a file browserOpen a popup to set the debug levelOpen a predefined asset shelf in a popupOpen a style module fileOpen a window to manage unused dataOpen all object entries and close all othersOpen an automatically saved file to recover itOpen blend files with this Blender versionOpen extensions preferencesOpen imageOpen imagesOpen new directoryOpen on Mouse OverOpen the fileOpen the folderOpen the last closed file ("quit.blend")Open the splash screen with release infoOpen the temporary editor in a maximized screenOpen the temporary editor in a new windowOpen windowOpen windowsOpenEXROpenEXR (.exr)OpenEXR MultiLayer (.exr)OpenGLOpenVDBOpenVDB (.vdb)OpenVDB FileOpenVDB error: {}OpenVDB volumeOpenXR user pathOpenXR user pathsOperand TypeOperating System SettingsOperating system key pressedOperationOperation ModeOperation cannot be performed in edit modeOperation is not allowed in edit modeOperation requires an active boneOperation requires an active keying setOperationsOperations for splitting and mergingOperatorOperator(De)select AllOperator(De)select All FilesOperator(De)select All MarkersOperator(De)select FirstOperator(De)select LastOperator(De)select all MarkersOperator3D Markers to MeshOperatorAbout BlenderOperatorAcceptOperatorActionOperatorActivate KeyconfigOperatorActivate Same Type Next/PrevOperatorActive CameraOperatorAddOperatorAdd AOVOperatorAdd Above SelectedOperatorAdd Action StripOperatorAdd ActiveOperatorAdd All to Keying SetOperatorAdd Alpha Transparency ModifierOperatorAdd ArmatureOperatorAdd Asset LibraryOperatorAdd Asset TagOperatorAdd AttributeOperatorAdd Bird (metarig)OperatorAdd Boid RuleOperatorAdd Boid StateOperatorAdd BoneOperatorAdd Bone CollectionOperatorAdd Bone ConstraintOperatorAdd BookmarkOperatorAdd BrushOperatorAdd BézierOperatorAdd Bézier CircleOperatorAdd CameraOperatorAdd Camera PresetOperatorAdd CanvasOperatorAdd CircleOperatorAdd Closure ZoneOperatorAdd Cloth PresetOperatorAdd CollectionOperatorAdd ColorOperatorAdd Color AttributeOperatorAdd ConeOperatorAdd ConstraintOperatorAdd Constraint (with Targets)OperatorAdd CubeOperatorAdd CylinderOperatorAdd DriverOperatorAdd Driver VariableOperatorAdd Driver...OperatorAdd Drivers for SelectedOperatorAdd DuplicateOperatorAdd Edge Marks to Keying SetOperatorAdd EffectOperatorAdd Effect StripOperatorAdd EffectorOperatorAdd EmptyOperatorAdd Empty CurvesOperatorAdd Empty GroupOperatorAdd Empty Keying SetOperatorAdd Empty Keying Set PathOperatorAdd EntryOperatorAdd ExporterOperatorAdd Extension RepositoryOperatorAdd F-Curve ModifierOperatorAdd F-ModifierOperatorAdd Face Marks to Keying SetOperatorAdd FadesOperatorAdd Fake UserOperatorAdd Feather VertexOperatorAdd Feather Vertex and SlideOperatorAdd Fluid PresetOperatorAdd Freestyle ModuleOperatorAdd From ThemeOperatorAdd Grease PencilOperatorAdd Grease Pencil MaterialOperatorAdd GridOperatorAdd Hair Dynamics PresetOperatorAdd Horse (metarig)OperatorAdd Human (metarig)OperatorAdd IK to BoneOperatorAdd Ico SphereOperatorAdd ImageOperatorAdd Image StripOperatorAdd Image as NodeOperatorAdd Import NodeOperatorAdd Integrator PresetOperatorAdd ItemOperatorAdd Key Map ItemOperatorAdd LightOperatorAdd Light ProbeOperatorAdd LightgroupOperatorAdd Line Color ModifierOperatorAdd Line SetOperatorAdd Line Thickness ModifierOperatorAdd MarkerOperatorAdd Marker and MoveOperatorAdd Marker and SlideOperatorAdd Marker at ClickOperatorAdd Mask LayerOperatorAdd Mask NodeOperatorAdd Mask StripOperatorAdd MaterialOperatorAdd Material SlotOperatorAdd Material VariantOperatorAdd Meta-StripsOperatorAdd MetaballOperatorAdd Metarig SampleOperatorAdd ModifierOperatorAdd MonkeyOperatorAdd Movie StripOperatorAdd MovieClip StripOperatorAdd New CacheOperatorAdd New GroupOperatorAdd New LayerOperatorAdd New Layer GroupOperatorAdd New Mask LayerOperatorAdd New Paint CurveOperatorAdd New PaletteOperatorAdd NodeOperatorAdd Node CollectionOperatorAdd Node Color PresetOperatorAdd Node GroupOperatorAdd Node ObjectOperatorAdd Nurbs CircleOperatorAdd Nurbs CurveOperatorAdd ObjectOperatorAdd Object ConstraintOperatorAdd Object Data InstanceOperatorAdd OverrideOperatorAdd Particle System SlotOperatorAdd PassiveOperatorAdd PathOperatorAdd Performance PresetOperatorAdd PlaneOperatorAdd Point CloudOperatorAdd PropertyOperatorAdd Python Script DirectoryOperatorAdd Random CurvesOperatorAdd Raytracing PresetOperatorAdd Render PresetOperatorAdd Render SlotOperatorAdd Render ViewOperatorAdd Repeat ZoneOperatorAdd Repository...OperatorAdd RerouteOperatorAdd Retiming KeyOperatorAdd Rigid BodiesOperatorAdd Rigid BodyOperatorAdd Rigid Body ConstraintOperatorAdd Rigid Body WorldOperatorAdd Row FilterOperatorAdd Safe Area PresetOperatorAdd Sampling PresetOperatorAdd Scene AssetOperatorAdd Scene StripOperatorAdd SegmentOperatorAdd Shape KeyOperatorAdd Shark (metarig)OperatorAdd Simple UVsOperatorAdd Simulation ZoneOperatorAdd Single to Keying SetOperatorAdd Skin DataOperatorAdd Sound ClipOperatorAdd Sound StripOperatorAdd SpeakerOperatorAdd SquareOperatorAdd Stabilization Rotation TracksOperatorAdd Stabilization TracksOperatorAdd StandardOperatorAdd Strip ModifierOperatorAdd Stroke Geometry ModifierOperatorAdd Surface CircleOperatorAdd Surface CurveOperatorAdd Surface CylinderOperatorAdd Surface PatchOperatorAdd Surface SlotOperatorAdd Surface SphereOperatorAdd Surface TorusOperatorAdd TargetOperatorAdd Target BoneOperatorAdd TextOperatorAdd Text BoxOperatorAdd ThemeOperatorAdd TileOperatorAdd Time MarkerOperatorAdd TorusOperatorAdd TrackOperatorAdd Track Color PresetOperatorAdd Tracking ObjectOperatorAdd Tracking Settings PresetOperatorAdd TracksOperatorAdd TransitionOperatorAdd UV MapOperatorAdd UV SphereOperatorAdd UVsOperatorAdd VR LandmarkOperatorAdd VertexOperatorAdd Vertex GroupOperatorAdd Vertex and SlideOperatorAdd View LayerOperatorAdd VolumeOperatorAdd Wolf (metarig)OperatorAdd WorkspaceOperatorAdd ZoneOperatorAdd layerOperatorAdd sampleOperatorAdd to CollectionOperatorAdd to Keying SetOperatorAdd-on EnabledOperatorAdd/Remove UI RowsOperatorAdjust Empty Display SizeOperatorAdjust ExtrusionOperatorAdjust Focal LengthOperatorAdjust Focus DistanceOperatorAdjust Last Operation...OperatorAdjust Light PowerOperatorAdjust OffsetOperatorAdjust Pose AssetOperatorAdjustment LayerOperatorAfter Current FrameOperatorAlembic (.abc)OperatorAlignOperatorAlign Active Camera to SelectedOperatorAlign Active Camera to ViewOperatorAlign BonesOperatorAlign NodesOperatorAlign ObjectsOperatorAlign RotationOperatorAlign to Transform OrientationOperatorAllOperatorAnimate PathOperatorAnimated Transforms to DeltasOperatorAnimation StepOperatorAnnotateOperatorAnnotate EraserOperatorAnnotate LineOperatorAnnotate PolygonOperatorAnnotation Add NewOperatorAnnotation DrawOperatorAnnotation UnlinkOperatorAppendOperatorAppend and Activate WorkspaceOperatorAppend...OperatorApplyOperatorApply AllOperatorApply Camera ImageOperatorApply ConstraintOperatorApply ModifierOperatorApply Object TransformOperatorApply PoseOperatorApply Pose AssetOperatorApply Pose FlippedOperatorApply Pose as Rest PoseOperatorApply ScaleOperatorApply Solution ScaleOperatorApply TransformationOperatorApply Visual TransformOperatorApply Visual Transform to PoseOperatorApply as Shape KeyOperatorArcOperatorArea OptionsOperatorArmatureOperatorArrangeOperatorArrowsOperatorAssignOperatorAssign ActionOperatorAssign Grid NameOperatorAssign Layer NameOperatorAssign MaterialOperatorAssign Material SlotOperatorAssign Shortcut...OperatorAssign To VariantOperatorAssign as OriginalOperatorAssign to Active GroupOperatorAssign to HookOperatorAssign to New GroupOperatorAssign to Vertex GroupOperatorAttach NodesOperatorAutoOperatorAuto Animate PathOperatorAuto Save...OperatorAuto-Name Top/BottomOperatorAuto-Name by AxisOperatorAutocompleteOperatorAutomatically Pack ResourcesOperatorAvailableOperatorAverageOperatorAverage Islands ScaleOperatorAverage NormalsOperatorAverage TracksOperatorBackOperatorBack to PreviousOperatorBack to Previous ScreenOperatorBackdrop MoveOperatorBackdrop Zoom InOperatorBackdrop Zoom OutOperatorBackground Image FitOperatorBackground Image MoveOperatorBackground Image ZoomOperatorBackground...OperatorBackimage SampleOperatorBackward in HistoryOperatorBackwardsOperatorBakeOperatorBake ActionOperatorBake Action...OperatorBake AllOperatorBake All DynamicsOperatorBake All Light Probe VolumesOperatorBake All PhysicsOperatorBake ChannelsOperatorBake DataOperatorBake Geometry NodeOperatorBake GuidesOperatorBake Image SequenceOperatorBake KeyframesOperatorBake Light CacheOperatorBake Line ArtOperatorBake MeshOperatorBake NoiseOperatorBake Object Transform to Grease Pencil...OperatorBake OceanOperatorBake ParticlesOperatorBake PhysicsOperatorBake SimulationOperatorBake from CacheOperatorBake to KeyframesOperatorBatch ChangeOperatorBatch RenameOperatorBatch Rename...OperatorBatch-Clear PreviewsOperatorBatch-Clear Previews...OperatorBatch-Generate PreviewsOperatorBatch-Generate Previews...OperatorBeautify FacesOperatorBefore Current FrameOperatorBendOperatorBetween Selected MarkersOperatorBevelOperatorBevel EdgesOperatorBevel VerticesOperatorBind Camera to MarkersOperatorBisectOperatorBladeOperatorBlankOperatorBlendOperatorBlend OffsetOperatorBlend PoseOperatorBlend Pose AssetOperatorBlend Pose FlippedOperatorBlend from ShapeOperatorBlend to EaseOperatorBlender StoreOperatorBlender WebsiteOperatorBlurOperatorBoldOperatorBone EnvelopeOperatorBone operationOperatorBonesOperatorBorder Offset ViewOperatorBothOperatorBottomOperatorBoxOperatorBox AddOperatorBox BladeOperatorBox Face SetOperatorBox HideOperatorBox MaskOperatorBox SelectOperatorBox Select PinnedOperatorBox ShowOperatorBox TrimOperatorBreakdownOperatorBreakdownerOperatorBridge Edge LoopsOperatorBridge FacesOperatorBrightness/ContrastOperatorBrowse ImageOperatorBrushOperatorBrush EditOperatorBuild ProxyOperatorBuild Proxy / TimecodeOperatorButterworth SmoothOperatorBy AttributeOperatorBy DistanceOperatorBy Edge Bevel WeightOperatorBy Edge CreasesOperatorBy Face Set BoundariesOperatorBy Loose PartsOperatorBy MaterialsOperatorBy NormalsOperatorBy Sharp EdgesOperatorBy UV SeamsOperatorBézierOperatorCalculateOperatorCalculate Bone PathsOperatorCalculate MassOperatorCalculate Motion PathsOperatorCalculate Object Motion PathsOperatorCalculate...OperatorCall Asset Shelf PopoverOperatorCall MenuOperatorCall PanelOperatorCall Pie MenuOperatorCameraOperatorCamera Fit Frame to SelectedOperatorCamera Lens ScaleOperatorCancel AnimationOperatorCancel Render ViewOperatorCenter Current FrameOperatorCenter Cursor and Frame AllOperatorCenter NodesOperatorCenter View to CursorOperatorCenter View to MouseOperatorChange ActiveOperatorChange CharacterOperatorChange Collision ShapeOperatorChange Data/FilesOperatorChange Effect TypeOperatorChange FactorOperatorChange FrameOperatorChange Keying Set...OperatorChange Path/FilesOperatorChange SceneOperatorChange Scene...OperatorChange ShapeOperatorChange Shortcut...OperatorChange SpacingOperatorChange the Lock On Vertex GroupsOperatorChecker DeselectOperatorChildOperatorCircleOperatorCircle SelectOperatorCircle •OperatorCleanOperatorClean ChannelsOperatorClean KeyframesOperatorClean Loose PointsOperatorClean TracksOperatorClean Up Operator PresetsOperatorClean Up Space DataOperatorClean Vertex Group WeightsOperatorCleanupOperatorCleanup BookmarksOperatorClearOperatorClear Active GroupOperatorClear AllOperatorClear All Restrict RenderOperatorClear AnimationOperatorClear AssetOperatorClear Bone PathsOperatorClear Button StringOperatorClear Data-Block PreviewsOperatorClear Data-Block Previews...OperatorClear DriversOperatorClear EditedOperatorClear FK ActionOperatorClear FadeOperatorClear FadesOperatorClear Fake UserOperatorClear Feather WeightOperatorClear FilterOperatorClear Freestyle EdgeOperatorClear Freestyle FaceOperatorClear Ghost CurvesOperatorClear HoldoutOperatorClear IK ActionOperatorClear Indirect OnlyOperatorClear InverseOperatorClear KeyOperatorClear Keyframe (Buttons)OperatorClear KeyframesOperatorClear Keyframes...OperatorClear LabelOperatorClear Library OverrideOperatorClear LineOperatorClear LocationOperatorClear MaskOperatorClear Motion PathsOperatorClear Object ConstraintsOperatorClear Object ModifiersOperatorClear Object PathsOperatorClear OriginOperatorClear ParentOperatorClear Pose ConstraintsOperatorClear Pose LocationOperatorClear Pose RotationOperatorClear Pose ScaleOperatorClear Pose TransformsOperatorClear Preview RangeOperatorClear Recent ItemsOperatorClear Render RegionOperatorClear Render SlotOperatorClear Restrict ViewOperatorClear RollOperatorClear RotationOperatorClear ScaleOperatorClear SeamOperatorClear Shape KeyOperatorClear Shape KeysOperatorClear SharpOperatorClear Single AssetOperatorClear Single KeyframesOperatorClear Skin DataOperatorClear SolutionOperatorClear StatusOperatorClear Strip OffsetOperatorClear ThemeOperatorClear TiltOperatorClear TrackOperatorClear Track PathOperatorClear Useless ActionsOperatorClear User TransformsOperatorClear ViewerOperatorClear Viewer RegionOperatorClickOperatorClick-Insert KeyframesOperatorClipOperatorClip...OperatorClipping RegionOperatorClipping Region...OperatorCloneOperatorCloseOperatorClose AreaOperatorClose WindowOperatorCloth FilterOperatorCollapseOperatorCollapse ChannelsOperatorCollapse Edges & FacesOperatorCollapse and Hide Unused SocketsOperatorCollection InstanceOperatorCollection Line ArtOperatorColorOperatorColor FilterOperatorColor MixOperatorColumn on Current FrameOperatorColumns on Selected KeysOperatorColumns on Selected MarkersOperatorCombOperatorConeOperatorConnectOperatorConnect AllOperatorConnect HairOperatorConnect Rigid BodiesOperatorConnect StripsOperatorConnect Vertex PairsOperatorConnect Vertex PathOperatorConnect to OutputOperatorConsole AutocompleteOperatorConsole BannerOperatorConsole ExecuteOperatorConsole LanguageOperatorConstraint TargetOperatorConstraint operationOperatorConstraint to F-CurveOperatorContext Array CycleOperatorContext Collection Boolean SetOperatorContext Enum CycleOperatorContext Enum MenuOperatorContext Enum PieOperatorContext Int CycleOperatorContext MenuOperatorContext Modal MouseOperatorContext Scale FloatOperatorContext Scale IntOperatorContext SetOperatorContext Set BooleanOperatorContext Set EnumOperatorContext Set FloatOperatorContext Set StringOperatorContext Set ValueOperatorContext ToggleOperatorContext Toggle ValuesOperatorContinueOperatorContinue OfflineOperatorControl Point RowOperatorConvert AttributeOperatorConvert Color AttributeOperatorConvert Curve TypeOperatorConvert TypeOperatorConvert VolumeOperatorConvert WhitespaceOperatorConvert to CurvesOperatorConvex HullOperatorCopyOperatorCopy ActiveOperatorCopy Active to Selected ObjectsOperatorCopy All to Selected ObjectsOperatorCopy ColorOperatorCopy Constraints to Selected BonesOperatorCopy Constraints to Selected ObjectsOperatorCopy Data PathOperatorCopy DriverOperatorCopy Driver VariablesOperatorCopy EffectOperatorCopy F-ModifiersOperatorCopy ImageOperatorCopy KeyframesOperatorCopy Line SetOperatorCopy MaterialOperatorCopy ModifierOperatorCopy ObjectsOperatorCopy Particle Instance ObjectOperatorCopy Particle SystemsOperatorCopy PoseOperatorCopy Pose as AssetOperatorCopy Previous SettingsOperatorCopy Python CommandOperatorCopy Reports to ClipboardOperatorCopy Rigid Body SettingsOperatorCopy SettingsOperatorCopy SplinesOperatorCopy StrokesOperatorCopy Studio Light SettingsOperatorCopy TextOperatorCopy Texture Slot SettingsOperatorCopy Track SettingsOperatorCopy TracksOperatorCopy UV MapsOperatorCopy UVsOperatorCopy VectorOperatorCopy Vertex Group to SelectedOperatorCopy as New DriverOperatorCopy as ScriptOperatorCopy from ActiveOperatorCopy from ObjectsOperatorCopy to ClipboardOperatorCopy to Clipboard (as Script)OperatorCopy to Selected Strips...OperatorCopyright ©OperatorCreate Face SetOperatorCreate Freestyle Stroke MaterialOperatorCreate Ghost CurvesOperatorCreate MaskOperatorCreate New CollectionOperatorCreate New DirectoryOperatorCreate OrientationOperatorCreate Plane TrackOperatorCreditsOperatorCrossfadeOperatorCrossfade SoundsOperatorCubeOperatorCube ProjectionOperatorCurrent Cache to BakeOperatorCursorOperatorCursor to ActiveOperatorCursor to GridOperatorCursor to OriginOperatorCursor to PixelsOperatorCursor to SelectedOperatorCurveOperatorCurve PenOperatorCurve Sculpt Mode ToggleOperatorCurveMap toolsOperatorCurves PenOperatorCustom Camera UpdateOperatorCustom NormalOperatorCustom...OperatorCutOperatorCut LinksOperatorCut TextOperatorCycle Render SlotOperatorCycle Space ContextOperatorCycle WorkspaceOperatorCylinderOperatorCylinder ProjectionOperatorData Stack DropOperatorDeactivate Viewer NodeOperatorDebug Channel ListOperatorDebug MenuOperatorDecimate (Allowed Change)OperatorDecimate (Ratio)OperatorDecimate CurveOperatorDecimate GeometryOperatorDecimate KeyframesOperatorDecrease ContrastOperatorDecrease KerningOperatorDecrease NumberOperatorDegenerate DissolveOperatorDegree °OperatorDeinterlace MoviesOperatorDeleteOperatorDelete Active FrameOperatorDelete AllOperatorDelete All BakesOperatorDelete All GroupsOperatorDelete All Physics BakesOperatorDelete All SetsOperatorDelete AssetOperatorDelete Asset CatalogOperatorDelete BakeOperatorDelete Bone CollectionOperatorDelete BookmarkOperatorDelete ChannelsOperatorDelete ConstraintOperatorDelete Current CacheOperatorDelete CurveOperatorDelete Data-BlockOperatorDelete DriverOperatorDelete Driver VariableOperatorDelete DriversOperatorDelete Drivers for SelectedOperatorDelete Edge LoopOperatorDelete EdgesOperatorDelete EditOperatorDelete FacesOperatorDelete FrameOperatorDelete GlobalOperatorDelete GroupOperatorDelete HierarchyOperatorDelete Higher LevelsOperatorDelete KeyframeOperatorDelete Keyframe (Buttons)OperatorDelete KeyframesOperatorDelete Keyframes...OperatorDelete Keying-Set KeyframeOperatorDelete Keying-Set Keyframe (by name)OperatorDelete KnotOperatorDelete LibraryOperatorDelete Light CacheOperatorDelete LooseOperatorDelete MarkerOperatorDelete MarkersOperatorDelete Next WordOperatorDelete OrientationOperatorDelete Palette ColorOperatorDelete Physics BakeOperatorDelete PointOperatorDelete Previous WordOperatorDelete ProxyOperatorDelete ReportsOperatorDelete SceneOperatorDelete Scene(s)OperatorDelete ScreenOperatorDelete SegmentOperatorDelete Selected Bone(s)OperatorDelete Selected FilesOperatorDelete Shape KeyOperatorDelete Single DriverOperatorDelete Single KeyframeOperatorDelete StripsOperatorDelete TextOperatorDelete TrackOperatorDelete TracksOperatorDelete Unused NodesOperatorDelete VerticesOperatorDelete WeightOperatorDelete WorkspaceOperatorDelete with ReconnectOperatorDenoise AnimationOperatorDensityOperatorDensity ModeOperatorDeselectOperatorDeselect (List)OperatorDeselect AllOperatorDeselect BonesOperatorDeselect Material SlotOperatorDeselect ObjectOperatorDeselect ObjectsOperatorDeselect Pose BonesOperatorDeselect Vertex GroupOperatorDetachOperatorDetach LinksOperatorDetach NodesOperatorDetach and MoveOperatorDetail Flood FillOperatorDetect FeaturesOperatorDeveloper CommunityOperatorDirty Vertex ColorsOperatorDisable Add-onOperatorDisable Channel SettingOperatorDisable CollectionOperatorDisable MarkersOperatorDisable and Keep TransformOperatorDisable extensionOperatorDisable from View LayerOperatorDisable in RenderOperatorDisable theme extensionOperatorDisconnect AllOperatorDisconnect HairOperatorDisconnect StripsOperatorDiscontinuity (Euler) FilterOperatorDisplay VariantOperatorDissolveOperatorDissolve BonesOperatorDissolve EdgesOperatorDissolve FacesOperatorDissolve Selected Bone(s)OperatorDissolve SelectionOperatorDissolve VerticesOperatorDocumentationOperatorDolly ViewOperatorDolly View...OperatorDonateOperatorDonate to BlenderOperatorDragOperatorDrag and DropOperatorDrawOperatorDraw CurveOperatorDraw CurvesOperatorDraw Face SetsOperatorDrop CollectionOperatorDrop ColorOperatorDrop Extension URLOperatorDrop Material on ObjectOperatorDrop NameOperatorDrop Named Material on ObjectOperatorDrop Object to SceneOperatorDrop SceneOperatorDrop WorldOperatorDrop to Import FileOperatorDuplicateOperatorDuplicate Area into New WindowOperatorDuplicate Asset...OperatorDuplicate CollectionOperatorDuplicate Color AttributeOperatorDuplicate CurrentOperatorDuplicate CurveOperatorDuplicate ItemOperatorDuplicate KeyframesOperatorDuplicate LayerOperatorDuplicate LineOperatorDuplicate LinkedOperatorDuplicate Linked CollectionOperatorDuplicate MarkerOperatorDuplicate Marker to SceneOperatorDuplicate Marker to Scene...OperatorDuplicate MaskOperatorDuplicate NodesOperatorDuplicate ObjectsOperatorDuplicate Particle SystemOperatorDuplicate Selected Bone(s)OperatorDuplicate Shape KeyOperatorDuplicate StripsOperatorDuplicate StrokesOperatorDuplicate Time MarkerOperatorDynamic Paint BakeOperatorDynamic TopologyOperatorDynamic Topology ToggleOperatorEaseOperatorEase KeyframesOperatorEasing ModeOperatorEasing TypeOperatorEdgeOperatorEdge Bevel WeightOperatorEdge CreaseOperatorEdge LoopsOperatorEdge Ring SelectOperatorEdge RingsOperatorEdge SlideOperatorEdge SplitOperatorEdit Directory PathOperatorEdit DriverOperatorEdit Driver...OperatorEdit ExternallyOperatorEdit Face SetOperatorEdit GroupOperatorEdit Metadata...OperatorEdit Minimum DistanceOperatorEdit ModeOperatorEdit Preview Image...OperatorEdit PropertyOperatorEdit Property ValueOperatorEdit SourceOperatorEdit TextOperatorEdit ValueOperatorEdit Voxel SizeOperatorEditBone operationOperatorEmptyOperatorEmpty HairOperatorEmpty ImageOperatorEnable Add-onOperatorEnable Channel SettingOperatorEnable CollectionOperatorEnable MarkersOperatorEnable in RenderOperatorEnable in View LayerOperatorEnable theme extensionOperatorEncode MetarigOperatorEndpointsOperatorEnhance DetailsOperatorEnter Tweak ModeOperatorEnter/Exit GroupOperatorEqualize HandlesOperatorEraseOperatorErase DisplacementOperatorEuler Discontinuity FilterOperatorEuro €OperatorExecute FileOperatorExecute File WindowOperatorExecute a Python PresetOperatorExit GroupOperatorExit Tweak ModeOperatorExpandOperatorExpand Active Face SetOperatorExpand ChannelsOperatorExpand Face Set by TopologyOperatorExpand Mask by NormalsOperatorExpand Mask by TopologyOperatorExpand/Collapse AllOperatorExpand/Collapse Header MenusOperatorExplode RefreshOperatorExportOperatorExport AlembicOperatorExport AllOperatorExport All CollectionsOperatorExport BVHOperatorExport FBXOperatorExport Key Configuration...OperatorExport Keying Set...OperatorExport PLYOperatorExport PO...OperatorExport STLOperatorExport SubtitlesOperatorExport USDOperatorExport UV LayoutOperatorExport Wavefront OBJOperatorExport glTF 2.0OperatorExport to FileOperatorExport to PDFOperatorExport to SVGOperatorExport...OperatorExt Repo SyncOperatorExtendOperatorExtend ChildOperatorExtend ParentOperatorExtend VerticesOperatorExtract Face SetOperatorExtract PaletteOperatorExtrapolation ModeOperatorExtrudeOperatorExtrude Along NormalsOperatorExtrude ContextOperatorExtrude Curve and MoveOperatorExtrude EdgesOperatorExtrude FacesOperatorExtrude Faces Along NormalsOperatorExtrude ForkedOperatorExtrude IndividualOperatorExtrude Individual FacesOperatorExtrude Individual Faces and MoveOperatorExtrude Individual and MoveOperatorExtrude ManifoldOperatorExtrude Only EdgesOperatorExtrude Only Edges and MoveOperatorExtrude Only VerticesOperatorExtrude Only Vertices and MoveOperatorExtrude RegionOperatorExtrude Region and MoveOperatorExtrude Region and Shrink/FattenOperatorExtrude RepeatOperatorExtrude VerticesOperatorExtrude and Move on NormalsOperatorExtrude at Cursor MoveOperatorExtrude to CursorOperatorEyedropperOperatorEyedropper BoneOperatorEyedropper DepthOperatorEyedropper DriverOperatorFBX (.fbx)OperatorFBX (.fbx) (Legacy)OperatorFK2IKOperatorFK2IK ActionOperatorFK2IK PoseOperatorFaceOperatorFace AreaOperatorFace RegionsOperatorFace Select HideOperatorFace Set ExtractOperatorFace Set from Edit Mode SelectionOperatorFace Set from MaskedOperatorFace Set from VisibleOperatorFace Sets VisibilityOperatorFace at Cursor MoveOperatorFaces by SidesOperatorFadeOperatorFake UserOperatorFast PreviewOperatorFeather Reset AnimationOperatorFile Selector DropOperatorFillOperatorFill Between JointsOperatorFill HolesOperatorFill MaskOperatorFill Range by SelectionOperatorFill TileOperatorFilterOperatorFilter ChannelsOperatorFilter ClothOperatorFilter ColorOperatorFilter MeshOperatorFilter TracksOperatorFindOperatorFind & Replace...OperatorFind Missing FilesOperatorFind Missing Files...OperatorFind NextOperatorFind NodeOperatorFind Node...OperatorFind...OperatorFirstOperatorFitOperatorFit ColumnOperatorFix to Scene CameraOperatorFlatOperatorFlipOperatorFlip (Distortion Free)OperatorFlip (Topology)OperatorFlip Color RampOperatorFlip HorizontallyOperatorFlip ImageOperatorFlip MatCapOperatorFlip NamesOperatorFlip NormalsOperatorFlip QuaternionsOperatorFlip RegionOperatorFlip VerticallyOperatorFloorOperatorFlorin ƒOperatorFlush EditsOperatorFly NavigationOperatorFollow Active QuadsOperatorForce FieldOperatorForwardOperatorForward in HistoryOperatorForwardsOperatorFrame AllOperatorFrame All FitOperatorFrame BackwardsOperatorFrame Camera BoundsOperatorFrame ForwardsOperatorFrame OffsetOperatorFrame Preview RangeOperatorFrame Scene RangeOperatorFrame SelectedOperatorFreeOperatorFree AllOperatorFree DataOperatorFree GuidesOperatorFree MeshOperatorFree NoiseOperatorFree ParticlesOperatorFurOperatorGaussian BlurOperatorGaussian SmoothOperatorGeneralOperatorGenerate PreviewOperatorGenerate RigOperatorGerman Eszett ßOperatorGet Frame RangeOperatorGet InvolvedOperatorGizmoOperatorGizmo SelectOperatorGizmo TweakOperatorGizmoGroupOperatorGlowOperatorGo to Current FrameOperatorGo to ParentOperatorGrabOperatorGrab CloneOperatorGradientOperatorGradient (Linear)OperatorGradient (Radial)OperatorGravityOperatorGrease Pencil DrawOperatorGrease Pencil Erase LassoOperatorGrease Pencil FillOperatorGrease Pencil InterpolationOperatorGrease Pencil Layer operationOperatorGrease Pencil Node operationOperatorGrease Pencil Paint VertexOperatorGrease Pencil Paint WeightOperatorGrease Pencil PenOperatorGrease Pencil SculptOperatorGrease Pencil TrimOperatorGridOperatorGrid FillOperatorGroup ChannelsOperatorGroup Channels...OperatorGroup InsertOperatorGrow Face SetOperatorGrow MaskOperatorGrow SelectionOperatorGuillemet «OperatorGuillemet »OperatorHandle Area Action ZonesOperatorHandle TypeOperatorHideOperatorHide Active LayerOperatorHide All InsideOperatorHide CollectionOperatorHide CurvesOperatorHide Inactive LayersOperatorHide Layer(s)OperatorHide MaskedOperatorHide MaterialsOperatorHide ObjectsOperatorHide One LevelOperatorHide OthersOperatorHide SelectedOperatorHide Selected CurvesOperatorHide TracksOperatorHide Tracks ClearOperatorHide UnselectedOperatorHide Unselected CurvesOperatorHide/ShowOperatorHide/Show AllOperatorHide/Show LassoOperatorHide/Show LineOperatorHide/Show MaskedOperatorHide/Show PolylineOperatorHighlight FileOperatorHistory AppendOperatorHistory CycleOperatorHook to New ObjectOperatorHook to Selected ObjectOperatorHook to Selected Object BoneOperatorHorizontal SplitOperatorHue/Saturation/ValueOperatorI18n Add-on ExportOperatorI18n Add-on ImportOperatorI18n Load SettingsOperatorI18n Save SettingsOperatorIK2FKOperatorIK2FK ActionOperatorIK2FK PoseOperatorIco SphereOperatorImage AspectOperatorImage Edit ExternallyOperatorImage PaintOperatorImage SequenceOperatorImage from ViewOperatorImage/Sequence...OperatorImport AlembicOperatorImport BVHOperatorImport Blender {:d}.{:d} PreferencesOperatorImport FBXOperatorImport Image SequenceOperatorImport Key Configuration...OperatorImport OpenVDB VolumeOperatorImport OpenVDB...OperatorImport PLYOperatorImport PO...OperatorImport STLOperatorImport SVGOperatorImport USDOperatorImport Wavefront OBJOperatorImport glTF 2.0OperatorImport...OperatorInclude Selected ObjectsOperatorIncrease ContrastOperatorIncrease KerningOperatorIncrease NumberOperatorIncrement Number in FilenameOperatorIndentOperatorIndent or AutocompleteOperatorInflateOperatorInit Face SetsOperatorInit I18n Update Select LanguagesOperatorInit I18n Update SettingsOperatorInit MaskOperatorInit SettingsOperatorInsertOperatorInsert Blank FrameOperatorInsert GapsOperatorInsert Into GroupOperatorInsert KeyOperatorInsert KeyframeOperatorInsert Keyframe (Buttons)OperatorInsert Keyframe (by name)OperatorInsert Keyframe MenuOperatorInsert KeyframesOperatorInsert Line BreakOperatorInsert OffsetOperatorInsert Shape KeyOperatorInsert Single KeyframeOperatorInsert TextOperatorInsert UnicodeOperatorInset FacesOperatorInstallOperatorInstall Add-onOperatorInstall Application Template...OperatorInstall ExtensionOperatorInstall LightOperatorInstall MarkedOperatorInstall Template from File...OperatorInstall Theme...OperatorInstall from DiskOperatorInstall from Disk...OperatorInstall...OperatorInstance CollectionOperatorInstance to SceneOperatorInteractive MirrorOperatorInterior FacesOperatorInterpolateOperatorInterpolate SequenceOperatorInterpolation ModeOperatorIntersect (Boolean)OperatorIntersect (Knife)OperatorInvalid Variable NameOperatorInverseOperatorInvertOperatorInvert Alpha ChannelOperatorInvert Blue ChannelOperatorInvert ChannelsOperatorInvert Green ChannelOperatorInvert Image ColorsOperatorInvert LocksOperatorInvert MaskOperatorInvert PinsOperatorInvert Red ChannelOperatorInvert SelectionOperatorInvert Vertex GroupOperatorInvert VisibilityOperatorInvert VisibleOperatorInvert WeightOperatorIsolateOperatorIsolate CollectionOperatorIsolate LayersOperatorIsolate MaterialOperatorItalicOperatorJoinOperatorJoin AreaOperatorJoin Group InputsOperatorJoin NodesOperatorJoin SelectionOperatorJoin TracksOperatorJoin as ShapesOperatorJoin in Named FrameOperatorJoin in New FrameOperatorJumpOperatorJump Time by DeltaOperatorJump To...OperatorJump to Action SlotOperatorJump to EndpointOperatorJump to FrameOperatorJump to KeyframeOperatorJump to KeyframesOperatorJump to MarkerOperatorJump to Next MarkerOperatorJump to Next StripOperatorJump to Previous MarkerOperatorJump to SelectedOperatorJump to StripOperatorJump to TargetOperatorKeyframe TypeOperatorKeying Set Add SelectedOperatorKeying Set Remove SelectedOperatorKeys to SamplesOperatorKnifeOperatorKnife ProjectOperatorKnife Topology ToolOperatorLaplacian Deform BindOperatorLaplacian Smooth VerticesOperatorLasso AddOperatorLasso Face SetOperatorLasso HideOperatorLasso MaskOperatorLasso SelectOperatorLasso Select UVOperatorLasso ShowOperatorLasso TrimOperatorLastOperatorLast SessionOperatorLatticeOperatorLearn MoreOperatorLeftOperatorLengthOperatorLessOperatorLevelsOperatorLicenseOperatorLightmap PackOperatorLightmap Pack...OperatorLimit Number of Weights per VertexOperatorLimit TotalOperatorLimited DissolveOperatorLineOperatorLine BeginOperatorLine BreakOperatorLine EndOperatorLine Face SetOperatorLine HideOperatorLine MaskOperatorLine NumberOperatorLine ProjectOperatorLine ShowOperatorLine TrimOperatorLinkOperatorLink CollectionOperatorLink Empty to TrackOperatorLink NodesOperatorLink Objects to SceneOperatorLink Objects to Scene...OperatorLink ViewerOperatorLink to CollectionOperatorLink to SceneOperatorLink to ViewerOperatorLink to Viewer NodeOperatorLink...OperatorLink/Transfer DataOperatorLinkedOperatorLinked DuplicateOperatorLinked Flat FacesOperatorLinked fromOperatorLinked toOperatorLinks CutOperatorList FilterOperatorLoadOperatorLoad Custom PreviewOperatorLoad Factory Blender PreferencesOperatorLoad Factory Blender SettingsOperatorLoad Factory PreferencesOperatorLoad Factory SettingsOperatorLoad Factory {:s} SettingsOperatorLoad Persistent From...OperatorLoad PreferencesOperatorLoad Preview ImageOperatorLocal ViewOperatorLocalized DataOperatorLocationOperatorLock AllOperatorLock All LayersOperatorLock All MaterialsOperatorLock All Repositories (Testing)OperatorLock Invert AllOperatorLock Only SelectedOperatorLock SelectedOperatorLock StripsOperatorLock TracksOperatorLock UnselectedOperatorLock UnusedOperatorLock Unused MaterialsOperatorLoop CutOperatorLoop Cut and SlideOperatorLoop SelectOperatorLoose GeometryOperatorMakeOperatorMake Edge/FaceOperatorMake GroupOperatorMake Instance FaceOperatorMake Instances RealOperatorMake InternalOperatorMake Library OverrideOperatorMake LinkOperatorMake LinksOperatorMake LocalOperatorMake Markers LocalOperatorMake Meta StripOperatorMake Panel ToggleOperatorMake ParentOperatorMake Parent without InverseOperatorMake Paths AbsoluteOperatorMake Paths RelativeOperatorMake Planar FacesOperatorMake RegularOperatorMake SegmentOperatorMake Single UserOperatorMake TrackOperatorMake Vertex ParentOperatorMake and Replace LinksOperatorManage Unused DataOperatorManage Unused Data...OperatorManualOperatorMark AllOperatorMark All PackagesOperatorMark Freestyle EdgeOperatorMark Freestyle FaceOperatorMark PackageOperatorMark SeamOperatorMark SharpOperatorMark as AssetOperatorMarker Box SelectOperatorMaskOperatorMask Box GestureOperatorMask ExtractOperatorMask FilterOperatorMask Flood FillOperatorMask From BoundaryOperatorMask From CavityOperatorMask Lasso GestureOperatorMask Line GestureOperatorMask SliceOperatorMask Slice and Fill HolesOperatorMask Slice to New ObjectOperatorMask by ColorOperatorMask from CavityOperatorMask...OperatorMatch KeyframeOperatorMatch Movie LengthOperatorMatch PreviousOperatorMatch SlopeOperatorMatch Texture SpaceOperatorMaterialsOperatorMaximize AreaOperatorMeasureOperatorMediumOperatorMemory StatisticsOperatorMenu Search...OperatorMergeOperatorMerge AllOperatorMerge DownOperatorMerge GroupOperatorMerge ImagesOperatorMerge NodesOperatorMerge NormalsOperatorMerge UVs by DistanceOperatorMerge by DistanceOperatorMesh Deform BindOperatorMesh FilterOperatorMesh Plane...OperatorMinimize StretchOperatorMirrorOperatorMirror KeysOperatorMirror Shape KeyOperatorMirror Vertex GroupOperatorMirror Vertex Group (Topology)OperatorMirror XOperatorMirror YOperatorMirroredOperatorMix NodesOperatorMixdownOperatorModeOperatorModifier operationOperatorModify LabelsOperatorMonkeyOperatorMoreOperatorMore...OperatorMouse Click on ChannelsOperatorMoveOperatorMove After BasisOperatorMove Area EdgesOperatorMove Bone CollectionOperatorMove BookmarkOperatorMove ChannelsOperatorMove Constraint DownOperatorMove Constraint UpOperatorMove CursorOperatorMove Dash SegmentOperatorMove DownOperatorMove Down Boid RuleOperatorMove Down Boid StateOperatorMove Down EffectOperatorMove Down ModifierOperatorMove Down TargetOperatorMove EntryOperatorMove ExporterOperatorMove Freestyle ModuleOperatorMove ItemOperatorMove LayerOperatorMove Line SetOperatorMove Line(s) DownOperatorMove Line(s) UpOperatorMove LinesOperatorMove MarkerOperatorMove MaterialOperatorMove ModifierOperatorMove OriginOperatorMove Palette ColorOperatorMove SelectOperatorMove Shape KeyOperatorMove Strip ModifierOperatorMove Strips DownOperatorMove Strips UpOperatorMove Texture SlotOperatorMove Texture SpaceOperatorMove Time MarkerOperatorMove UpOperatorMove Up Boid RuleOperatorMove Up Boid StateOperatorMove Up EffectOperatorMove Up ModifierOperatorMove Up TargetOperatorMove Vertex GroupOperatorMove and AttachOperatorMove layerOperatorMove on AxisOperatorMove to Bone CollectionOperatorMove to BottomOperatorMove to LayerOperatorMove to Line BeginOperatorMove to Line EndOperatorMove to Next WordOperatorMove to NodesOperatorMove to Previous WordOperatorMove to TopOperatorMovie...OperatorMulticam SelectorOperatorMultiple ImagesOperatorMultiplication ×OperatorMultiplyOperatorMultires Apply BaseOperatorMultires Pack ExternalOperatorMultires ReshapeOperatorMultires Save ExternalOperatorMultires SubdivideOperatorMuteOperatorMute ChannelsOperatorMute LinksOperatorMute StripsOperatorNDOF Orbit ViewOperatorNDOF Orbit View with ZoomOperatorNDOF Pan ViewOperatorNDOF Pan/ZoomOperatorNDOF Transform ViewOperatorNewOperatorNew ActionOperatorNew Asset CatalogOperatorNew Bone CollectionOperatorNew CollectionOperatorNew CombinedOperatorNew Compositing Node GroupOperatorNew FolderOperatorNew Geometry Node ModifierOperatorNew ImageOperatorNew ItemOperatorNew Line StyleOperatorNew Main WindowOperatorNew MaskOperatorNew MaterialOperatorNew Node TreeOperatorNew Palette ColorOperatorNew Panel ToggleOperatorNew Particle SettingsOperatorNew Particle TargetOperatorNew SceneOperatorNew ScreenOperatorNew Selection SetOperatorNew Sequencer SceneOperatorNew SlotOperatorNew TextOperatorNew TextureOperatorNew WindowOperatorNew WorkspaceOperatorNew WorldOperatorNew from ObjectsOperatorNext ActiveOperatorNext BlockOperatorNext FolderOperatorNext LineOperatorNext WordOperatorNext WorkspaceOperatorNode OptionsOperatorNode PreviewOperatorNode input modifyOperatorNon ManifoldOperatorNoneOperatorNormalizeOperatorNormalize ActiveOperatorNormalize AllOperatorNormalize All Vertex GroupsOperatorNormalize Vertex GroupOperatorNormalize WeightsOperatorNormals Vector ToolsOperatorNurbs CircleOperatorNurbs CurveOperatorNurbs CylinderOperatorNurbs SphereOperatorNurbs SurfaceOperatorNurbs TorusOperatorObjectOperatorObject & DataOperatorObject AnimationOperatorObject Mode MenuOperatorObsolete MarkedOperatorOffset Edge SlideOperatorOn Selected MarkersOperatorOne ObjectOperatorOne Object Per LineOperatorOnline ManualOperatorOnline Python ReferenceOperatorOpacityOperatorOpenOperatorOpen Blend FileOperatorOpen Cache FileOperatorOpen Cached RenderOperatorOpen ClipOperatorOpen Drivers EditorOperatorOpen File LocationOperatorOpen FontOperatorOpen ImageOperatorOpen ImagesOperatorOpen Preferences...OperatorOpen Preset WebsiteOperatorOpen SoundOperatorOpen Sound MonoOperatorOpen Style Module FileOperatorOpen TextOperatorOpen...OperatorOpen/CloseOperatorOperator Cheat SheetOperatorOperator Enum PieOperatorOperator PresetOperatorOperator Search...OperatorOrbit OppositeOperatorOriginOperatorOutliner Animation Data OperationOperatorOutliner Constraint OperationOperatorOutliner Data OperationOperatorOutliner Library OperationOperatorOutliner Modifier OperationOperatorOutliner Object OperationOperatorOutliner Set ActionOperatorPackOperatorPack ImageOperatorPack IslandsOperatorPack Linked LibrariesOperatorPack ResourcesOperatorPack SoundOperatorPaintOperatorPan ViewOperatorPan View DirectionOperatorParentOperatorParent DirectoryOperatorParent Node TreeOperatorParticle Edit ToggleOperatorParticle SystemOperatorPasteOperatorPaste Data-BlocksOperatorPaste DriverOperatorPaste F-ModifiersOperatorPaste FileOperatorPaste FlippedOperatorPaste ImageOperatorPaste KeyframesOperatorPaste Line SetOperatorPaste MaterialOperatorPaste ObjectsOperatorPaste PoseOperatorPaste Pose FlippedOperatorPaste SplinesOperatorPaste StrokesOperatorPaste TextOperatorPaste Texture Slot SettingsOperatorPaste TracksOperatorPaste UVsOperatorPaste VectorOperatorPaste Weight to SelectedOperatorPaste X-Flipped PoseOperatorPaste and BakeOperatorPaste as New AssetOperatorPaste from ClipboardOperatorPathOperatorPath/FilesOperatorPause BakeOperatorPer Face SetOperatorPer Loose PartOperatorPer Mille ‰OperatorPer VertexOperatorPerspective/OrthographicOperatorPick Shortest PathOperatorPinOperatorPin Scene to WorkspaceOperatorPinchOperatorPinch UVsOperatorPivot to Active VertexOperatorPivot to Mask BorderOperatorPivot to OriginOperatorPivot to Surface Under CursorOperatorPivot to UnmaskedOperatorPlace CursorOperatorPlain AxesOperatorPlaneOperatorPlay AnimationOperatorPlay Rendered AnimationOperatorPoint CloudOperatorPoint to Target...OperatorPointsOperatorPoke FacesOperatorPoles by CountOperatorPolyOperatorPolyline AddOperatorPolyline Face SetOperatorPolyline HideOperatorPolyline MaskOperatorPolyline ShowOperatorPolyline TrimOperatorPose BreakdownerOperatorPound £OperatorPreferences...OperatorPrefetchOperatorPrefetch FramesOperatorPress ButtonOperatorPrevious ActiveOperatorPrevious BlockOperatorPrevious FolderOperatorPrevious LineOperatorPrevious WordOperatorPrevious WorkspaceOperatorProject ApplyOperatorProject EditOperatorProject ImageOperatorProject from ViewOperatorProject from View (Bounds)OperatorPropagate PoseOperatorProtect ChannelsOperatorPuffOperatorPurgeOperatorPurge AllOperatorPurge Unused Data...OperatorPushOperatorPush Down ActionOperatorPush PullOperatorPush Pull KeyframesOperatorPush/PullOperatorPython API ReferenceOperatorQuad View ResizeOperatorQuadriFlow RemeshOperatorQuantizeOperatorQuick EditOperatorQuick ExplodeOperatorQuick FurOperatorQuick LiquidOperatorQuick SmokeOperatorQuitOperatorQuit BlenderOperatorRadial ControlOperatorRadiusOperatorRandomOperatorRandomizeOperatorRandomize ColorsOperatorRandomize Face Sets ColorsOperatorRandomize TransformOperatorRandomize VerticesOperatorRe-Generate RigOperatorRe-Key Points of Selected ShapesOperatorRe-Key Shape PointsOperatorRe-Time Shape KeysOperatorRead View LayersOperatorReassign InputsOperatorRebuildOperatorRebuild BVHOperatorRebuild Proxy and Timecode IndicesOperatorRecalculate HandlesOperatorRecalculate InsideOperatorRecalculate NormalsOperatorRecalculate OutsideOperatorRecalculate RollOperatorRecenter HookOperatorRecover Auto SaveOperatorRecover Last SessionOperatorRedoOperatorRedo Catalog EditsOperatorRedo LastOperatorRedraw TimerOperatorReference...OperatorRefine MarkersOperatorRefreshOperatorRefresh AllOperatorRefresh ArchiveOperatorRefresh Data-Block PreviewsOperatorRefresh File ListOperatorRefresh I18n Data...OperatorRefresh LocalOperatorRefresh RemoteOperatorRefresh SequencerOperatorRefresh action listOperatorRegionOperatorRegion AlphaOperatorRegisterOperatorRegistered Trademark ®OperatorRekeyOperatorRelaxOperatorRelax UVsOperatorRelease NotesOperatorReloadOperatorReload ClipOperatorReload History FileOperatorReload ImageOperatorReload ImagesOperatorReload LibraryOperatorReload ScriptsOperatorReload Start-Up FileOperatorReload StripsOperatorReload Strips and Adjust LengthOperatorReload TranslationOperatorRelocateOperatorRelocate LibraryOperatorRelocate Linked IDOperatorRemeshOperatorRemoveOperatorRemove AOVOperatorRemove Active GroupOperatorRemove Active Keying SetOperatorRemove Active Keying Set PathOperatorRemove Add-onOperatorRemove All GroupsOperatorRemove All MaterialsOperatorRemove All Particle SystemsOperatorRemove AnimationOperatorRemove Asset LibraryOperatorRemove Asset TagOperatorRemove AttributeOperatorRemove Boid RuleOperatorRemove Boid StateOperatorRemove Bone CollectionOperatorRemove BrushOperatorRemove Camera Background ImageOperatorRemove CanvasOperatorRemove CollectionOperatorRemove Color AttributeOperatorRemove Dash SegmentOperatorRemove DoublesOperatorRemove DriverOperatorRemove Empty Animation DataOperatorRemove ExporterOperatorRemove Extension RepositoryOperatorRemove Fill GuidesOperatorRemove Freestyle ModuleOperatorRemove GapsOperatorRemove Gaps (All)OperatorRemove HookOperatorRemove IKOperatorRemove ItemOperatorRemove Key ConfigOperatorRemove Key Map ItemOperatorRemove LayerOperatorRemove Layer GroupOperatorRemove LightgroupOperatorRemove Line SetOperatorRemove Mask LayerOperatorRemove Material SlotOperatorRemove MetaOperatorRemove Meta-StripsOperatorRemove ModifierOperatorRemove OverrideOperatorRemove OverridesOperatorRemove Particle System SlotOperatorRemove Particle TargetOperatorRemove PreviewOperatorRemove PropertyOperatorRemove Python Script DirectoryOperatorRemove Render SlotOperatorRemove Render ViewOperatorRemove Rigid BodiesOperatorRemove Rigid BodyOperatorRemove Rigid Body ConstraintOperatorRemove Rigid Body WorldOperatorRemove Row FilterOperatorRemove SegmentOperatorRemove Selected from Active CollectionOperatorRemove Shape KeyOperatorRemove ShortcutOperatorRemove Stabilization Rotation TrackOperatorRemove Stabilization TrackOperatorRemove Strip ModifierOperatorRemove Surface SlotOperatorRemove TargetOperatorRemove Text BoxOperatorRemove ThemeOperatorRemove TileOperatorRemove Tracking ObjectOperatorRemove UV MapOperatorRemove UnusedOperatorRemove Unused Bone CollectionsOperatorRemove Unused CollectionsOperatorRemove Unused Material SlotsOperatorRemove Unused SlotsOperatorRemove VR LandmarkOperatorRemove Vertex GroupOperatorRemove View LayerOperatorRemove from Active GroupOperatorRemove from AllOperatorRemove from All CollectionsOperatorRemove from All GroupsOperatorRemove from CollectionOperatorRemove from FrameOperatorRemove from Keying SetOperatorRemove from Vertex GroupOperatorRenameOperatorRename Action SlotOperatorRename Active Bone...OperatorRename Active Item...OperatorRename Active Object...OperatorRename BoneOperatorRename Bone CollectionOperatorRename ChannelOperatorRename Data-BlockOperatorRename Edit BoneOperatorRename File or DirectoryOperatorRename MarkerOperatorRename ModifierOperatorRename NLA TrackOperatorRename ObjectOperatorRename Pose BoneOperatorRename Vertex GroupOperatorRename View ItemOperatorRename View LayerOperatorRename shape keyOperatorRename...OperatorRenderOperatorRender AnimationOperatorRender Audio...OperatorRender Changed LayerOperatorRender ImageOperatorRender RegionOperatorRender Region...OperatorRender Slot Cycle NextOperatorRender Slot Cycle PreviousOperatorReorderOperatorReorder ColumnsOperatorReorder LayerOperatorReorder LayersOperatorReorder to BackOperatorReorder to FrontOperatorRepeat HistoryOperatorRepeat History...OperatorRepeat LastOperatorReplaceOperatorReplace AllOperatorReplace ImageOperatorReplace KeyframeOperatorReplace KeyframesOperatorReplace LinksOperatorReplace Single KeyframeOperatorReplace...OperatorReplay OperatorsOperatorReport Missing FilesOperatorReport a BugOperatorReproject StrokesOperatorReproject Strokes...OperatorResetOperatorReset All to Default ValuesOperatorReset BackdropOperatorReset DistanceOperatorReset HookOperatorReset KerningOperatorReset Library OverrideOperatorReset NodeOperatorReset Original LengthOperatorReset ProfileOperatorReset RecentOperatorReset RetimingOperatorReset SettingsOperatorReset Single to Default ValueOperatorReset To OriginalOperatorReset TransformOperatorReset UVsOperatorReset UnkeyedOperatorReset VectorsOperatorReset Vertex ColorOperatorReset ViewOperatorReset to Default ThemeOperatorReset to Default ValueOperatorResizeOperatorResize ColumnOperatorResize ImageOperatorResize NodeOperatorResolve ConflictOperatorRestoreOperatorRestore AreasOperatorRestore Key Map ItemOperatorRestore Key Map(s)OperatorRestrict Render UnselectedOperatorResumeOperatorRetime StripsOperatorRevealOperatorReveal CurvesOperatorReveal HiddenOperatorReveal SelectedOperatorReverse ColorsOperatorReverse UVsOperatorRevertOperatorRevert Brush AssetOperatorRevert to AssetOperatorRevert to Saved PreferencesOperatorRevive Disabled F-CurvesOperatorRightOperatorRigify Generate RigOperatorRipOperatorRip EdgeOperatorRip RegionOperatorRip VerticesOperatorRollOperatorRoll LeftOperatorRoll RightOperatorRootsOperatorRotateOperatorRotate 180°OperatorRotate 90° ClockwiseOperatorRotate 90° Counter-ClockwiseOperatorRotate ColorsOperatorRotate Edge CCWOperatorRotate Edge CWOperatorRotate NormalsOperatorRotate Selected EdgeOperatorRotate UVsOperatorRotate ViewOperatorRotate...OperatorRotationOperatorRuler AddOperatorRuler RemoveOperatorRun Python FileOperatorRun ScriptOperatorSTL (.stl)OperatorSampleOperatorSample ColorOperatorSample Detail SizeOperatorSample GroupOperatorSample LineOperatorSample Vertex GroupOperatorSample WeightOperatorSamples to KeysOperatorSaveOperatorSave All ImagesOperatorSave All ModifiedOperatorSave AsOperatorSave As Asset...OperatorSave As ImageOperatorSave As...OperatorSave Asset CatalogsOperatorSave Blender FileOperatorSave Brush AssetOperatorSave Copy...OperatorSave Custom Studio LightOperatorSave ImageOperatorSave IncrementalOperatorSave New PreferencesOperatorSave Persistent To...OperatorSave PreferencesOperatorSave ScreenshotOperatorSave Screenshot (Editor)OperatorSave Screenshot (Editor)...OperatorSave Screenshot...OperatorSave SequenceOperatorSave Startup FileOperatorSave System Info...OperatorSave ThemeOperatorSave Viewer ImageOperatorSave a Copy...OperatorSave as Brush AssetOperatorSave as Shape KeyOperatorSave as Studio lightOperatorScalable Vector Graphics (.svg)OperatorScaleOperatorScale AverageOperatorScale B-BoneOperatorScale BBoneOperatorScale Envelope DistanceOperatorScale FeatherOperatorScale RadiusOperatorScale Region SizeOperatorScale Sculpt/Paint Brush SizeOperatorScale Texture SpaceOperatorScale from NeighborOperatorScene Line ArtOperatorScrewOperatorScript Node UpdateOperatorScrollOperatorScroll DownOperatorScroll LeftOperatorScroll PageOperatorScroll RightOperatorScroll UpOperatorScrollback AppendOperatorScrollbarOperatorScroller ActivateOperatorSculptOperatorSculpt ModeOperatorSeams from IslandsOperatorSearch MenuOperatorSearch OperatorOperatorSearch Single MenuOperatorSearch...OperatorSelectOperatorSelect (List)OperatorSelect Active CameraOperatorSelect AllOperatorSelect All by TypeOperatorSelect AlternateOperatorSelect AxisOperatorSelect BonesOperatorSelect Boundary LoopOperatorSelect BoxOperatorSelect CameraOperatorSelect ChannelOperatorSelect Channel KeyframesOperatorSelect CircleOperatorSelect ConnectedOperatorSelect Constraint TargetOperatorSelect Control Point RowOperatorSelect DirectoryOperatorSelect EndsOperatorSelect ExtendOperatorSelect Faces by SidesOperatorSelect GroupedOperatorSelect Grouped...OperatorSelect GrowOperatorSelect HandleOperatorSelect HandlesOperatorSelect HierarchyOperatorSelect HookOperatorSelect Interior FacesOperatorSelect KeyOperatorSelect KeyframesOperatorSelect LassoOperatorSelect Left/RightOperatorSelect LessOperatorSelect LineOperatorSelect LinkedOperatorSelect Linked AllOperatorSelect Linked Flat FacesOperatorSelect Linked FromOperatorSelect Linked PickOperatorSelect Linked ToOperatorSelect LoopOperatorSelect Loop Inner-RegionOperatorSelect Loose GeometryOperatorSelect MaterialOperatorSelect Material SlotOperatorSelect MenuOperatorSelect MirrorOperatorSelect ModeOperatorSelect MoreOperatorSelect NextOperatorSelect Next ElementOperatorSelect Non-ManifoldOperatorSelect ObjectOperatorSelect ObjectsOperatorSelect OrientationOperatorSelect OverlapOperatorSelect Parent BoneOperatorSelect Parent FrameOperatorSelect PatternOperatorSelect Pattern...OperatorSelect Pick LinkedOperatorSelect PinnedOperatorSelect Pose BonesOperatorSelect PreviousOperatorSelect RandomOperatorSelect ReportOperatorSelect RootsOperatorSelect Sharp EdgesOperatorSelect Shortest PathOperatorSelect SideOperatorSelect SimilarOperatorSelect Similar RegionsOperatorSelect Stabilization Rotation TracksOperatorSelect Stabilization TracksOperatorSelect TextOperatorSelect TileOperatorSelect Time MarkerOperatorSelect TipsOperatorSelect ToggleOperatorSelect UngroupedOperatorSelect Vertex GroupOperatorSelect View ItemOperatorSelect WordOperatorSelect by AttributeOperatorSelect by TypeOperatorSelected PinnedOperatorSelected to Adjacent UnselectedOperatorSelected to CursorOperatorSelected to Cursor (Offset)OperatorSelected to PixelsOperatorSelectionOperatorSelection PaintOperatorSelection to ActiveOperatorSelection to CursorOperatorSelection to GridOperatorSeparateOperatorSeparate BonesOperatorSeparate ImagesOperatorSeparate SlotsOperatorSequence SlideOperatorSequencer Swap DataOperatorSequencer View Zoom RatioOperatorSequencer operationOperatorSet 2D CursorOperatorSet 3D CursorOperatorSet Active CameraOperatorSet Active ClipOperatorSet Active GroupOperatorSet Active Keying SetOperatorSet Active LayerOperatorSet Active MaterialOperatorSet Active ModifierOperatorSet Active Object as CameraOperatorSet Active Vertex GroupOperatorSet AttributeOperatorSet AxisOperatorSet CapsOperatorSet CaseOperatorSet Clip ModeOperatorSet Color AttributeOperatorSet Color TagOperatorSet Corner TypeOperatorSet CursorOperatorSet Curve CapsOperatorSet Curve RadiusOperatorSet Curve TypeOperatorSet Curves PointOperatorSet Cyclical StateOperatorSet End FrameOperatorSet Extension TagsOperatorSet FloorOperatorSet Goal WeightOperatorSet Handle TypeOperatorSet HoldoutOperatorSet Indirect OnlyOperatorSet InverseOperatorSet Keyframe AOperatorSet Keyframe BOperatorSet Keyframe Handle TypeOperatorSet Keyframe InterpolationOperatorSet Keyframe TypeOperatorSet Library IDOperatorSet Object ModeOperatorSet OriginOperatorSet Overlay RegionOperatorSet Persistent BaseOperatorSet Pivot PositionOperatorSet PlaneOperatorSet Preview RangeOperatorSet Range to StripsOperatorSet Render ColorOperatorSet Render RegionOperatorSet Render SizeOperatorSet ResolutionOperatorSet Restrict ViewOperatorSet RollOperatorSet Rotation ModeOperatorSet ScaleOperatorSet Scene FramesOperatorSet ScreenOperatorSet Select ModeOperatorSet Selected Strip ProxiesOperatorSet SelectionOperatorSet Solution ScaleOperatorSet Solver KeyframeOperatorSet SpeedOperatorSet Spline TypeOperatorSet Start FrameOperatorSet Start PointOperatorSet Stereo 3DOperatorSet StyleOperatorSet ThemeOperatorSet Tool by IndexOperatorSet Tool by NameOperatorSet Uniform OpacityOperatorSet User RegionOperatorSet Vertex ColorsOperatorSet WallOperatorSet WeightOperatorSet X AxisOperatorSet Y AxisOperatorSet actionOperatorSet active actionOperatorSet as Active MaterialOperatorSet as BackgroundOperatorSet from FacesOperatorSetupOperatorSetup Tracking SceneOperatorShade Auto SmoothOperatorShade FlatOperatorShade SmoothOperatorShader UpdateOperatorShape CutOperatorShape PropagateOperatorSharp EdgesOperatorSharp VerticesOperatorSharpenOperatorSharpen MaskOperatorShearOperatorShear KeyframesOperatorShear KeysOperatorShortest PathOperatorShowOperatorShow ActiveOperatorShow AllOperatorShow All InsideOperatorShow All LayersOperatorShow All MaterialsOperatorShow CollectionOperatorShow Drivers EditorOperatorShow Hidden ObjectsOperatorShow Hidden StripsOperatorShow HierarchyOperatorShow Info LogOperatorShow Object HierarchyOperatorShow One LevelOperatorShow Package ClearOperatorShow Package SetOperatorShow TracksOperatorShow/Hide One LevelOperatorShow/Hide Render ViewOperatorShrink Face SetOperatorShrink MaskOperatorShrink/FattenOperatorSide of ActiveOperatorSimplifyOperatorSimplify StrokeOperatorSingle ArrowOperatorSingle BoneOperatorSingle-User ActionOperatorSingle-User WorldOperatorSkin Armature CreateOperatorSkin Mark/Clear LooseOperatorSkin Radii EqualizeOperatorSkin ResizeOperatorSkin Root MarkOperatorSlideOperatorSlide MarkerOperatorSlide Plane MarkerOperatorSlide PointOperatorSlide VerticesOperatorSlipOperatorSlip Strip ContentsOperatorSlip StripsOperatorSmart UV ProjectOperatorSmart UV Project...OperatorSmearOperatorSmoothOperatorSmooth (Gaussian)OperatorSmooth (Legacy)OperatorSmooth Curve RadiusOperatorSmooth Curve TiltOperatorSmooth Curve WeightOperatorSmooth EdgesOperatorSmooth FacesOperatorSmooth KeysOperatorSmooth MaskOperatorSmooth PointsOperatorSmooth ScrollOperatorSmooth StrokeOperatorSmooth VectorsOperatorSmooth Vertex ColorsOperatorSmooth Vertex GroupOperatorSmooth VerticesOperatorSmooth ViewOperatorSmooth View 2DOperatorSnapOperatorSnap CursorOperatorSnap Cursor Value to SelectedOperatorSnap Cursor to ActiveOperatorSnap Cursor to GridOperatorSnap Cursor to SelectedOperatorSnap Cursor to Selected PointsOperatorSnap Cursor to World OriginOperatorSnap Curves to SurfaceOperatorSnap KeysOperatorSnap SelectionOperatorSnap Selection to ActiveOperatorSnap Selection to CursorOperatorSnap Selection to GridOperatorSnap StripsOperatorSnap Strips to the Current FrameOperatorSnap to Deformed SurfaceOperatorSnap to Nearest SurfaceOperatorSnap to SymmetryOperatorSolidifyOperatorSolidify FacesOperatorSolutionOperatorSolve CameraOperatorSolve Camera MotionOperatorSolve Object MotionOperatorSort Mesh ElementsOperatorSort PaletteOperatorSort Vertex GroupsOperatorSort by Bone HierarchyOperatorSort by NameOperatorSort from ColumnOperatorSoundOperatorSound CrossfadeOperatorSound to SamplesOperatorSound...OperatorSpeakerOperatorSpeed ControlOperatorSphereOperatorSphere ProjectionOperatorSpinOperatorSplash ScreenOperatorSplitOperatorSplit AreaOperatorSplit Concave FacesOperatorSplit MulticamOperatorSplit Non-Planar FacesOperatorSplit NormalsOperatorSplit StripsOperatorSplit strokeOperatorStash ActionOperatorStatisticsOperatorStencil Brush ControlOperatorStitchOperatorStop Tweaking Strip ActionsOperatorStore undo snapshot for asset catalog editsOperatorStretchOperatorStretch To FillOperatorStrokeOperatorStroke ModeOperatorStrokes Paint Mode ToggleOperatorStrokes Sculpt Mode ToggleOperatorStrokes Weight Mode ToggleOperatorStrongOperatorSubdivideOperatorSubdivide Edge-RingOperatorSubdivide StrokeOperatorSubdivision SetOperatorSuperscript ²OperatorSuperscript ³OperatorSuperscript ¹OperatorSupportOperatorSurface Deform BindOperatorSwapOperatorSwap AreasOperatorSwap ColorsOperatorSwap DataOperatorSwap Empty GroupOperatorSwap InputsOperatorSwap NodeOperatorSwap StripOperatorSwap StripsOperatorSwap ZoneOperatorSwitch DirectionOperatorSwitch to poleOperatorSwitch to rotationOperatorSymmetrizeOperatorSync Action LengthOperatorSync SocketsOperatorTaperOperatorTest Key Configuration for ConflictsOperatorTextOperatorText Auto CompleteOperatorTexture GradientOperatorTexture Paint ModeOperatorTiltOperatorTime OffsetOperatorTipsOperatorTo 3D ObjectOperatorTo All OutputsOperatorTo Last Keyframe (Make Cyclic)OperatorTo Linked OutputsOperatorTo Loose OutputsOperatorTo LowercaseOperatorTo Next KeyframeOperatorTo SphereOperatorTo UppercaseOperatorToggle BoldOperatorToggle CaseOperatorToggle Channel EditabilityOperatorToggle Channel SettingOperatorToggle CommentsOperatorToggle CyclicOperatorToggle Dope SheetOperatorToggle Fake UserOperatorToggle Force FieldOperatorToggle Graph EditorOperatorToggle Hidden Node SocketsOperatorToggle Hide Dot FilesOperatorToggle ItalicOperatorToggle Local ViewOperatorToggle Lock SelectionOperatorToggle Maximize AreaOperatorToggle MetaOperatorToggle Meta StripOperatorToggle MutingOperatorToggle Node MuteOperatorToggle Node OptionsOperatorToggle Node PreviewOperatorToggle Output LayerOperatorToggle OverwriteOperatorToggle PinOperatorToggle Pin IDOperatorToggle Pose ModeOperatorToggle Quad ViewOperatorToggle RegionOperatorToggle SelectedOperatorToggle Shading TypeOperatorToggle Small CapsOperatorToggle StyleOperatorToggle System ConsoleOperatorToggle Type ActiveOperatorToggle UnderlineOperatorToggle VR SessionOperatorToggle Viewer NodeOperatorToggle VisibilityOperatorToggle Window FullscreenOperatorToggle X-RayOperatorToolOperatorToolbarOperatorToolbar PromptOperatorTopOperatorTorusOperatorTrack MarkersOperatorTrack OrderingOperatorTrack PathOperatorTrackballOperatorTransfer Mesh DataOperatorTransfer Mesh Data LayoutOperatorTransfer ModeOperatorTransfer Sculpt ModeOperatorTransfer Shape KeyOperatorTransfer UV MapsOperatorTransfer WeightsOperatorTransformOperatorTransform Gizmo SetOperatorTransform propertiesOperatorTransitionOperatorTriangles to QuadsOperatorTriangulate FacesOperatorTrimOperatorTrim Box GestureOperatorTrim Lasso GestureOperatorTrim Line GestureOperatorTroubleshootOperatorTweakOperatorTypeOperatorUV RipOperatorUV Rip MoveOperatorUV Select ModeOperatorUV SphereOperatorUn-SubdivideOperatorUn-solo AllOperatorUnMeta StripOperatorUnassign SlotOperatorUnderlineOperatorUndoOperatorUndo Catalog EditsOperatorUndo HistoryOperatorUndo PushOperatorUndo and RedoOperatorUngroupOperatorUngroup ChannelsOperatorUngrouped VerticesOperatorUnhide AllOperatorUnify LengthOperatorUnindentOperatorUninstallOperatorUninstall MarkedOperatorUninstall Studio LightOperatorUnlinkOperatorUnlink ActionOperatorUnlink CollectionOperatorUnlink Data-BlockOperatorUnlink ObjectOperatorUnlink Panel ToggleOperatorUnlink actionOperatorUnlink materialOperatorUnlink textureOperatorUnlink worldOperatorUnlock AllOperatorUnlock All Repositories (Testing)OperatorUnlock SelectedOperatorUnlock StripsOperatorUnlock TracksOperatorUnlock UnselectedOperatorUnmark AllOperatorUnmute ChannelsOperatorUnmute StripsOperatorUnpackOperatorUnpack ImageOperatorUnpack ItemOperatorUnpack Linked LibrariesOperatorUnpack ResourcesOperatorUnpack SoundOperatorUnpinOperatorUnprotect ChannelsOperatorUnregisterOperatorUnset PropertyOperatorUnsubdivideOperatorUnwrapOperatorUnwrap Angle BasedOperatorUnwrap ConformalOperatorUpdateOperatorUpdate All Motion PathsOperatorUpdate All PathsOperatorUpdate All to FrameOperatorUpdate Animated Transform ConstraintsOperatorUpdate AnimationOperatorUpdate Animation CacheOperatorUpdate Armature Motion PathsOperatorUpdate Bone PathsOperatorUpdate HighlightOperatorUpdate I18n Add-onOperatorUpdate I18n StatisticsOperatorUpdate Object PathsOperatorUpdate PathOperatorUpdate Range from SceneOperatorUpdate Reports DisplayOperatorUpdate from ObjectsOperatorUpgrade Face RigOperatorUpgrade MetarigOperatorUse NodesOperatorUser CommunitiesOperatorValidate .blend stringsOperatorVertexOperatorVertex ConnectOperatorVertex Connect PathOperatorVertex Group LevelsOperatorVertex PaintOperatorVertex Paint InvertOperatorVertex Paint LevelsOperatorVertex Paint ModeOperatorVertex Select HideOperatorVertex SlideOperatorVertical SplitOperatorView AnimationOperatorView CameraOperatorView CenterOperatorView DetailsOperatorView DocumentationOperatorView DropOperatorView Edge PanOperatorView FilterOperatorView Lock CenterOperatorView Lock ClearOperatorView Lock to ActiveOperatorView ManualOperatorView Online ManualOperatorView OrbitOperatorView RenderOperatorView RollOperatorView ScrollOperatorView SelectedOperatorView ZoomOperatorView Zoom RatioOperatorViewport RenderOperatorVisibility FilterOperatorVisit Extensions PlatformOperatorVisit WebsiteOperatorVoxel RemeshOperatorWalk NavigationOperatorWalk SelectOperatorWalk Select/Deselect FileOperatorWallOperatorWarpOperatorWavefront (.obj)OperatorWeakOperatorWeightOperatorWeight GradientOperatorWeight PaintOperatorWeight Paint ModeOperatorWeight Paint Sample GroupOperatorWeight Paint Sample WeightOperatorWeight SetOperatorWeight from BonesOperatorWeldOperatorWhat's NewOperatorWipeOperatorWireframeOperatorWordOperatorX AxisOperatorXR Navigation FlyOperatorXR Navigation GrabOperatorXR Navigation ResetOperatorXR Navigation TeleportOperatorY AxisOperatorYen ¥OperatorZoom 1:1OperatorZoom 2D ViewOperatorZoom Camera 1:1OperatorZoom InOperatorZoom OutOperatorZoom Region...OperatorZoom ViewOperatorZoom to BorderOperatorglTF 2.0 (.glb/.gltf)OperatorglTF Material OutputOperator '%s' does not have register enabled, incorrect invoke functionOperator '%s' does not have undo enabled, incorrect invoke functionOperator '%s' not found!Operator File List ElementOperator ModeOperator Mouse PathOperator NameOperator OptionsOperator PresetsOperator PropertiesOperator Stroke ElementOperator cannot redoOperator execution modeOperator redo '%s' does not have register enabled, incorrect invoke functionOperator redo '%s': wrong contextOperator registryOperator to call when activating an item with asset reference propertiesOperator to call when dragging an item with asset reference propertiesOperatorsOptiXOptiX Module DebugOptical CenterOptical center of lensOptimal DisplayOptimize AnimationsOptimize Shape KeysOptimize all kernels. Fastest rendering, may result in extra background CPU usageOptimize only intersection kernels. Faster rendering, negligible extra background CPU usageOptionOption Widget ColorsOption for curve-deform: Use the mesh bounds to clamp the deformationOptional ArgumentOptional LabelOptional custom node labelOptional region type keymap is associated withOptional space type keymap is associated withOptional tile labelOptionsOptions for this asset shelf typeOptions:OpusOrOrbitOrbit & PanOrbit AxisOrbit CenterOrbit DownOrbit LeftOrbit MethodOrbit RightOrbit SensitivityOrbit UpOrbit and zoom the view using the 3D mouseOrbit the viewOrbit the view downOrbit the view upOrbit the view using the 3D mouseOrderOrder UOrder VOrder of islandsOrient with NormalsOrient y-axis toOrientationOrientation AxisOrientation BoneOrientation SlotOrientation WeightOrig FPSOrig HeightOrig WidthOriginOrigin OffsetOrigin offset distanceOrigin to 3D CursorOrigin to GeometryOriginalOriginal CoordsOriginal IDOriginal IK solverOriginal LengthOriginal ModeOriginal NormalOriginal PerlinOriginal PlaneOriginal frame range: {:d}-{:d} ({:d})Original image heightOriginal image widthOriginsOrigins (All)Orphan OrthographicOrthographic Camera scale (similar to zoom)Orthographic ScaleOtherOther InterpolationOther StripsOther strips affected by the active one (sharing some time, and below or effect-assigned)OthersOuncesOutOut Of Memory ErrorOut XOut ZOut of memoryOuterOuter Cone AngleOuter Cone VolumeOuter CreaseOuter MaskOuter MiterOuter PointsOuter RadiusOuter ThicknessOuter face thicknessOutflowOutflow Level SetOutlineOutline ColorOutline MaterialOutline ModifierOutline SelectedOutline WidthOutlinerOutliner SyncOutliner space dataOutputOutput AOutput AttributesOutput BOutput FilepathOutput ItemOutput ItemsOutput NameOutput NodeOutput PathOutput PathsOutput PropertiesOutput QualityOutput ToggleOutput Vertex GroupsOutput Vertex groupOutput White PointOutput a blocky surface with no smoothingOutput a single materialOutput a smooth surface with no sharp-features detectionOutput a surface that reproduces sharp edges and corners from the input meshOutput faces with smooth shading rather than flat shadedOutput image in AVIF formatOutput image in Cineon formatOutput image in DPX formatOutput image in JPEG 2000 formatOutput image in JPEG formatOutput image in OpenEXR formatOutput image in PNG formatOutput image in Radiance HDR formatOutput image in TIFF formatOutput image in Targa formatOutput image in WebP formatOutput image in bitmap formatOutput image in multilayer OpenEXR formatOutput image in uncompressed Targa formatOutput image resolutionOutputsOutputs:OutsetOutset rather than insetOutsideOutside PaddingOutside SurfaceOutwards VelocityOverOver ImageOver-blurOverall minimum intensity of the mist effectOverblurOverflowOverhangOverhang MaxOverhang MinOverlapOverlap ModeOverlap ThresholdOverlapping timeOverlayOverlay LockOverlay ModeOverlay OffsetOverlay SettingsOverlay TypeOverlay existing with new keysOverlay mode of rasterized maskOverlaysOverridableOverriddenOverridden SelectedOverrideOverride CollectionOverride ConstraintOverride CreaseOverride FrameOverride IterationsOverride LayersOverride LocationOverride ModifierOverride NormalsOverride OperationsOverride OverlayOverride PropertiesOverride Solver IterationsOverride TransformOverride the number of solver iterations for this constraintOverrides for some of the active brush's settingsOverscanOverscan SizeOvershootOvershoot DisabledOvershoot disabledOverview of scene graph and all available data-blocksOverwriteOverwrite %sOverwrite AllOverwrite Current ActionOverwrite Entire RangeOverwrite Existing:Overwrite MaterialOverwrite ModeOverwrite PreviousOverwrite RangeOverwrite TexturesOverwrite characters when typing rather than inserting themOverwrite existing files while renderingOverwrite keys in pasted rangeOverwrite keys in pasted range, using the range of all copied keysOverwrite previously created orientation with same nameOwnerOwner SpaceOzoneP1P2PBR ExtensionsPC2PCMPIZPNGPNG (.png)PNG Image (.png)PO Blender File PathPO Work File PathPOT File PathPPM BasePPM FactorPackPack BitsPack ExternalPack ImagesPack IslandsPack QualityPack UV IslandsPack an image as embedded data into the .blend filePack displacements from an external filePack the sound into the current blend filePack toPack {}Package IDPackage ID not setPackedPacked %d file(s)Packed FilePacked File, click to unpackPacked FilesPacking UVs...Pad*Pad+Pad-Pad.Pad/Pad0Pad1Pad2Pad3Pad4Pad5Pad6Pad7Pad8Pad9PadEnterPagePaintPaint AlphaPaint ColorPaint Color RampPaint CurvePaint CurvesPaint Curves data-blocksPaint DebugPaint MaskPaint ModePaint SourcePaint SurfacePaint Surface ListPaint WetnessPaint a stroke in the current vertex group's weightsPaint a stroke into the imagePaint alphaPaint images in 2DPaint most on faces pointing towards the viewPaint most on faces pointing towards the view according to this anglePaint slot iconPaint surface listPaint wetness, visible in wetmap (some effects only affect wet paint)PaintCurvePaintCurveNewPaintmap LayerPaintmapsPaired OutputPalettePaletteNewPalette ColorPalette SplinesPalette createdPalette data-blocksPalettesPalm Rotation AxisPanPan AnglePan DownPan LeftPan RightPan SensitivityPan UpPan ViewPan and rotate the view with the 3D mousePan the viewPan the view downPan the view upPan the view with the 3D mousePanelPanel "%s" not foundPanel BackgroundPanel HeaderPanel IdentifierPanel OutlinePanel RoundnessPanel TextPanel TitlePanel Title FontPanel TogglePanel descriptionPanel namePanelsPanningPanorama TypePanoramicPaperParadeParagraphParallaxParallax RadiusParallax-Aware VMMParallelParallel NormalsParallel cameras with no convergenceParallel linesParallelogramParameter EditorParametersParameters and Settings for the FilebrowserParameters defining the render slotParameters defining which frame of the movie clip is displayedParameters defining which layer, pass and frame of the image is displayedParameters for IK solverParameters for the iTaSC IK solverParametricParametric position along the length of the curve that Objects 'following' it should be at (position is evaluated by dividing by the 'Path Length' value)ParentParent BoneParent IndexParent InverseParent Layer GroupParent Object for hook, also recalculates and clears offsetParent ParticlesParent PathParent TagsParent TypeParent VertexParent VerticesParent WindowParent bone (in same Armature)Parent edit bone (in same Armature)Parent objectParent of this pose boneParent selected objects to the selected verticesParent this node is attached toParent to undistorted position of 2D trackParent:Parenting settings for masking elementParenting:ParentsParse error in %sPartialParticleParticle AmountParticle BrushParticle EditParticle Hair KeyParticle InfoParticle InstanceParticle KeyParticle LocationParticle OffsetParticle PropertiesParticle RadiusParticle RenderingParticle SettingsParticle Settings Texture SlotParticle SpecialsParticle SystemParticle System NumberParticle System that this modifier controlsParticle SystemsParticle TargetParticle ToolParticle UVParticle VelocityParticle countParticle data-blocksParticle editing brushParticle effectors affect themselvesParticle in a particle systemParticle key for hair particle systemParticle orientation axis (does not affect Explode modifier's results)Particle physics typeParticle rotations are affected by collisions and effectorsParticle scaleParticle select and display modeParticle settings, reusable by multiple particle systemsParticle size in simulation cellsParticle system can be edited in particle modeParticle system has been edited in particle modeParticle system has multiple point cachesParticle system in an objectParticle system instancing modifierParticle system nameParticle system settingsParticle system simulation modifierParticle systems emitted from the objectParticle target nameParticle typeParticleInstanceParticleInstance ModifierParticleSettingsParticleSettingsAxisParticleSettingsBraidParticleSettingsChildrenParticleSettingsCircleParticleSettingsCurlParticleSettingsEmissionParticleSettingsKinkParticleSettingsNewParticleSettingsNoneParticleSettingsNothingParticleSettingsParentsParticleSettingsParticle DisplayParticleSettingsPointParticleSettingsRadialParticleSettingsRenderedParticleSettingsRollParticleSettingsRotationParticleSettingsRoughnessParticleSettingsSpiralParticleSettingsWaveParticleSystemParticleSystem ModifierParticlesParticles MaximumParticles SettingsParticles and InstancingParticles die when they collide with a deflector objectParticles generated by the particle systemParticles were created by a fluid simulationParticles/FacePartingParting FactorParting MaximumParting MinimumPassPass FilterPass IndexPass ThroughPass in multilayer imagePass waves through mesh edgesPassepartoutPassepartout AlphaPassesPasses to include in the active baking passPassivePassthroughPastePaste MethodPaste NormalPaste by LayerPaste contents from filePaste driver: no driver to pastePaste keys ending at current framePaste keys from original timePaste keys relative to the current frame when copyingPaste keys starting at current framePaste new image from the clipboardPaste on BackPaste text from clipboardPaste the material settings and nodesPaste the stored pose flipped on to current posePaste the stored pose on to the current posePaste time offset of keysPaste to ActivePasted %d assetsPatchPathPath '%s' cannot be made absolutePath AfterPath AnimationPath BeforePath ComparePath ConstraintPath DurationPath EndPath GuidingPath Keyframe AfterPath LengthPath MaskPath ModePath OutputPath RelativePath SeparatorPath StartPath StepsPath edit modePath is already animatedPath is being editedPath is empty, cannot savePath of ID that is used to generate an image for the controlPath of an object inside of an Alembic archivePath of property to select between the primary and secondary data pathsPath of property used to rotate the texture displayPath of property used to set the color of the controlPath of property used to set the fill color of the controlPath of property used to set the zoom level for the controlPath point is selected for editingPath timing is in absolute framesPath to a CSV filePath to a OBJ filePath to a PLY filePath to a STL filePath to a custom animation/frame sequence playerPath to a folder to store external baked imagesPath to a setting for use in a Keying SetPath to an image editorPath to asset library does not exist:Path to external displacements filePath to filePath to gltfpackPath to gltfpack binaryPath to image filePath to interface fontPath to interface monospaced FontPath to property settingPath to the .blend filePath to the archivePath to the libraryPath to the library .blend filePath to the object in the Alembic archive used to lookup the transform matrixPath to the pot template filePath to the saved settings filePath too long, cannot savePath: {!r}Path: {:s}PathsPaths ComparePaths RangePaths TypePaths:PatternPattern Area:Pattern Bounding BoxPattern CornersPattern MatchPattern ModePattern SizePattern area bounding box in normalized coordinatesPattern used to connect objectsPatternsPausePause BakePause PreviewPause all viewport preview rendersPawPeanuts (Not Shelled)Peanuts (Shelled)Pen FlipPen pressure makes texture influence smallerPentagonalPer CurvePer DimensionPer render layer number of samples override scene samplesPer-vertex skin data for use with the Skin modifierPercentPercentagePercentage FactorPercentage of amount used for the viewportPercentage of input strip lengthPercentage of maximum speedPercentage of particles to display in 3D viewPercentage of the input strip lengthPercentage scale for render resolutionPercentage value defining target position along length of curvePerceptualPerceptually LosslessPerform math operationsPerform vector math operationPerformancePerformance PresetsPeriodPeriod of WavePeriod of the noisePerlin Noise 1DPerlin Noise 2DPermanent deformPermanently allow execution of scriptsPermeabilityPermissionsPersian - ﯽﺳﺭﺎﻓPersistentPersistent DataPersistent Data PathPersistent IDPersistent UIDPersistent identifier for inter-frame matching of objects with motion blurPerspectivePerspective MatrixPgDownPgUpPhasePhase MultiplePhase OffsetPhase Shift of WavePhiPhysical ConductorPhysical PropertiesPhysical model for simulating bending forcesPhysicsPhysics PropertiesPhysics TypePickPick InstancePick RandomPicometersPicturesPie MenuPie Menu ColorsPie Menu on DragPie MenusPie menu size in pixelsPie menus will use the initial mouse position as center for this amount of time (in 1/100ths of sec)PinPin (vertex target position) spring stiffnessPin BoundariesPin GizmoPin Goal StrengthPin GroupPin IDPin MaterialPin MethodPin ModePin ScenePin StiffnessPin Vertex GroupPin at ParameterPin in Graph EditorPin to LastPinchPinch UVsPing PongPingpong ModePinnedPipelinePistonPitchPitch factor for Doppler effect calculationPivotPivot ConstraintPivot ControlPivot OffsetPivot PointPivot XPivot YPivot around active objectPivot around bounding box center of selected object(s)Pivot around each object's own originPivot around the 2D cursorPivot around the 3D cursorPivot around the median point of selected objectsPivot center for rotation/scalingPivot in terms of the stroke point parameter u (0 <= u <= 1)Pivot location is at the active object positionPivot location is at the selected object positionPivot location is between the constrained rigid bodiesPivot of scaling and rotation operationsPixelPixel AspectPixel Aspect RatioPixel Aspect XPixel Aspect YPixel CoordinatesPixel DensityPixel FilterPixel SizePixel aspect ratioPixel filter typePixel filter widthPixel sizePixelatePixelate EffectPixelate effectPixelate imagePixelsPixels moved by mouse per axis when drawing strokePixels per InchPixels/CentimeterPixels/InchPixels/MeterPixels/{:s}Place MarkerPlace cursorPlace markers across the whole framePlace new marker at specified locationPlace new marker at the desired (clicked) positionPlace the Mix node at the same height as the lowest nodePlace the Mix node between the two nodesPlace the cursor on the midpoint of selected keyframesPlaceholderPlaceholdersPlacementPlacement for detected featuresPlainPlain AxesPlain chainingPlanarPlanar ProbePlanePlane AlphaPlane AnglePlane AxisPlane NormalPlane OffsetPlane Offset PressurePlane PointPlane TrackPlane Track DeformPlane TracksPlane TrimPlane to be used for orientationPlane track is selectedPlasterPlasticPlasticityPlayPlay AudioPlay Every FramePlay InPlay ModePlay animationPlay audio from Sequence Editor while scrubbingPlay back rendered frames/movies using an external playerPlay in ReversePlay this filePlaybackPlayback ControlsPlayback Frame Rate (FPS)Playback OnlyPlayback ScalePlayback panning of the sound (only for Mono sources)Playback pitch of the soundPlayback volume of the soundPlayerPlayheadPlease select two stripsPluralSharpPointPoint 1Point 2Point 3Point 4Point CachePoint Cache ListPoint CachesPoint CloudPoint CloudsPoint CountPoint Curve IndexPoint DensityPoint Group IDPoint IndexPoint InfoPoint LightPoint TrackPoint UpPoint cache for physics simulationsPoint cache must be bakedPoint cloud data-blocksPoint coordinatesPoint in a shape keyPoint in a shape key for curvesPoint in the lattice gridPoint is not found in given splinePoint of CurvePoint of a curve used for a curve mappingPoint select modePoint selectedPoint toward target by taking the shortest rotation pathPoint toward the target along the track axis, while locking the other axisPoint towards a target by performing the smallest rotation necessaryPoint:PointCloudPointCloudNewPointerPointer from path image_id is not an IDPointinessPointsPoints (Unsupported)Points UPoints VPoints defining featherPoints of CurvePoints of the latticePoints per CurvePoints to CurvesPoints to SDF GridPoints to VerticesPoints to VolumePoints:%sPoints:%s/%sPoisson DiskPoke CenterPoke OffsetPolar 0 is XPolar 0 is YPolar ZXPolar ZYPolePole AnglePole CountPole Merge End AnglePole Merge Start AnglePole Sub-TargetPole TargetPole axis for rotationPole rotation offsetPolish - PolskiPolyPoly Data TypesPolygonPolygon AreaPolygon CenterPolygon NormalPolygon NormalsPolygonalizationPolygonizationPolygonization resolution in renderingPolygonization resolution in the 3D viewportPolygonsPolygons of the meshPolylinePolynomialPolynomial OrderPolystyrenePop-up a search for a menu in current contextPop-up a search over all available operators in current contextPop-up a search over all menus in the current contextPortalPortal DepthPosPosePose BonePose Bone ColorPose BonesPose Head PositionPose IK SegmentsPose LibraryPose Library based on the asset system.Pose Location OffsetPose MarkersPose MatrixPose ModePose NamePose OptionsPose Origin OffsetPose PositionPose Rotation OffsetPose SpacePose Tail PositionPose lib is only for armatures in pose modePoseBone ConstraintsPositionPosition 1Position 2Position FactorPosition FieldPosition ModePosition XPosition along pathPosition and OutlinePosition of bundle reconstructed from this trackPosition of mask stencil in viewportPosition of stencil in viewportPosition of the first control pointPosition of the first vertexPosition of the last control pointPosition of the middle control pointPosition of the start control point of the curvePosition to jump toPosition, Outline, and IntensityPosition:PositionalPositional TrackingPositivePositive AxisPositive SidesPositive X axisPositive Y axisPositive Z axisPost ProcessingPost-ProcessingPosterizePostprocessPotential RadiusPoundsPowerPrecisionPrecision ModePrecision modePrecision of convergence in case of reiterationPredefined node colorPredefined track colorPredefined tracking camera intrinsicsPredefined tracking settingsPredictPredict target movementPreethamPreferencesPreferences3D ViewPreferencesAdd CurvePreferencesAdd MeshPreferencesAllPreferencesAnimationPreferencesBakePreferencesCameraPreferencesColorfulPreferencesCompositingPreferencesCorePreferencesDevelopmentPreferencesGame EnginePreferencesGeometry NodesPreferencesGrease PencilPreferencesImport-ExportPreferencesInspired ByPreferencesLegacy (Other)PreferencesLegacy (User)PreferencesLightPreferencesLightingPreferencesMaterialPreferencesMeshPreferencesModelingPreferencesNodePreferencesObjectPreferencesPaintPreferencesPhysicsPreferencesPipelinePreferencesPrintPreferencesRenderPreferencesScenePreferencesSculptPreferencesSystemPreferencesText EditorPreferencesTrackingPreferencesTranslatePreferencesUVPreferencesUser InterfacePreferences NavigationPreferences have changedPreferences related to viewing dataPreferences savedPrefetch FramesPrefetch frames from disk for faster playback/trackingPrefetching...PrefilterPrefixPremultipliedPremultiply AlphaPrepare scene for compositing 3D objects into this footagePrepassPreprocessPreservePreserve AttributesPreserve ColorsPreserve DetailsPreserve LengthPreserve PitchPreserve PreviousPreserve SeamsPreserve SharpPreserve VolumePreserve the length of the curves on a segment basisPreserve volume when rotations are usedPresetPreset NamePreset configs for external animation playersPreset viewpoint to usePresetsPressPress ReleasePress a keyPressurePressure MaskingPressure RandomnessPressure ScalePressure Vertex GroupPrevent feather from self-intersectionsPrevent vertices from going through the mirror during transformPreviewPreview BackgroundPreview OverlaysPreview QualityPreview RangePreview Range End FramePreview Range Start FramePreview ResolutionPreview ShapePreview SizePreview SnappingPreview WorldPreview ZoomPreview image and iconPreview this filePreviewsPreviousPrevious Angular VelocityPrevious CharacterPrevious FailedPrevious KeyframePrevious LinePrevious NodePrevious PagePrevious Particle LocationPrevious Particle VelocityPrevious RotationPrevious WordPrevious framePrevious or SelectionPrewittPrimaryPrimary AxisPrimary Bone AxisPrimary ColorPrimary Data PathPrimary path of property to be set by the radial controlPrimitivePrimitive BooleanPrimitive FloatPrimitive IntPrimitivesPrincipal PointPrincipledPrincipled BSDFPrincipled VolumePrincipled shaderPrintPrint Performance to ConsolePrint a message when the terminal initializesPrint memory statistics to the consolePrint this filePriorityProResProRes 422ProRes 422 HQProRes 422 LTProRes 422 ProxyProRes 4444ProRes 4444 XQProRes ProfileProbabilityProbeProblem baking object "%s"Problem saving baked map in "%s"Problem saving the bake map internally for object "%s"Procedural - color texture based on trigonometric functionsProcedural - create a cloud-like fractal noise textureProcedural - create a fractal noise textureProcedural - create a ramp textureProcedural - create cell-like patterns based on Worley noiseProcedural - highly flexible fractal noise textureProcedural - marble-like noise texture with wave generated bandsProcedural - noise texture distorted by two noise algorithmsProcedural - random noise, gives a different result every time, for every frame, for every pixelProcedural - wave generated bands or rings, with optional noiseProcedural color blending textureProcedural distorted noise textureProcedural musgrave textureProcedural noise textureProcedural voronoi textureProcess drip effect (drip wet paint to gravity direction)Process shrink effect (shrink paint areas)Process spread effect (spread wet paint around surface)Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips existProfileProfile CurveProfile FactorProfile GeometryProfile InputProfile ModeProfile ObjectProfile PointProfile ResolutionProfile ShapeProfile TypeProgramProgramming error: missing clear transform function or keying set nameProgressProgress BarProgress Bar Widget ColorsProgressionProjectProject A onto BProject AxisProject DistanceProject Individual ElementsProject LimitProject ModeProject OppositeProject PointProject an edited render from the active camera back onto the objectProject edited image back onto the objectProject in both specified and opposite directionsProject the UV vertices of the mesh as seen in current 3D viewProject the UV vertices of the mesh over the curved surface of a sphereProject the UV vertices of the mesh over the curved wall of a cylinderProject the UV vertices of the mesh over the six faces of a cubeProject to SculptProjectedProjected (2D)Projected XProjected YProjected from ViewProjectionProjection BlendProjection MatrixProjection ModeProjection TypeProjection XProjection from an orthographic photo of a mirror ballProjection of the input imageProjectorsPromptProp:PropagatePropagate ScalePropagate TwistPropagate pose to all keyframes between current frame and 'Frame' propertyPropagate pose to all keyframes from current frame until no more are foundPropagate pose to all keyframes occurring on frames with Scene Markers after the current framePropagate pose to first keyframe following the current frame onlyPropagate pose to the last keyframe only (i.e. making action cyclic)Propagate:Propagation StepsPropertiesProperties SpaceProperties acting as inputs for this driverProperties and SidebarsProperties of image and texture painting modeProperties of particle editing modeProperties of vertex and weight paint modeProperties space dataProperties to set when the operator is calledPropertyProperty DefinitionProperty EditProperty EditorsProperty NameProperty WeightsProperty added to Keying Set: '%s'Property cannot be both boolean and floatProperty data_path editProperty from path '%s' has length %d instead of %dProperty from path '%s' is not a floatProperty must be a none, distance, factor, percentage, angle, or pixelProperty must be an integer or a floatProperty name (as a string)Property name editProperty named '%s' not foundProperty that stores arbitrary, user defined propertiesProperty value not in enumerationProportion of original image source pixel lines to sampleProportional EditingProportional Editing FalloffProportional Editing ObjectsProportional Editing using connected geometry onlyProportional Editing using screen space locationsProportional SizeProportional editing mask modeProportional editing object modeProtectProtect layer from further editing and/or frame changesPrototypesProximityProximity DistanceProximity GeometryProximity ModeProximity falloff is applied inside the volumeProximity falloff typeProxyProxy Custom DirectoryProxy Custom FileProxy DirectoryProxy Render SizeProxy SettingsProxy SetupProxy SizeProxy parameters for a movie clipProxy parameters for a sequence stripProxy/TimecodePuff ModePuff VolumePullPulldownPulldown Widget ColorsPulls loose edges togetherPulse Code Modulation (RAW)PunchyPunctual LightsPure RandomPurge Unused Data from This FilePushPush OutPush PosePush/PullPush/Pull selected itemsPush/Pull: %.4f%s %sPush/Pull: %s%s %sPut in BackgroundPxr24 (lossy)PythonPython ConsolePython ScriptingPython Scripts DirectoriesPython Scripts DirectoryPython TooltipsPython add-ons to be loaded automaticallyPython consoleLanguagePython disabled in this buildPython evaluation failed: Python evaluation failed: {:s}Python expression to be evaluated as the initial node settingPython script to define a style modulePython: {}Python: {}.{}QuadQuad Corner TypeQuad MethodQuad SplitQuad ViewQuad View RegionsQuadraticQuadratic BézierQuadratic DragQuadratic SphereQuadratic easingQuadrilateralQualityQuality StepsQuality for image formats that support lossy compressionQuality of the simulation in steps per frame (higher is better quality but slower)Quality options for the raytracing pipelineQuantitative InvisibilityQuantize PositionQuarterQuartic easingQuaternionQuaternion (WXYZ)Quaternion AttributeQuaternion RotationQuaternion rotationQueue SizeQuick EffectsQuick FavoritesQuick SetupQuickTimeQuickTime AnimationQuintic easingQuit BlenderRR/D PhotoreceptorRED Dragon 5KRED Dragon 6KRED Helium 8KRED Monstro 8KRGBRGB CurvesRGB Limit ChannelRGB ParadeRGB channels in transparent pixels are multiplied by the alpha channelRGB channels in transparent pixels are unaffected by the alpha channelRGB color spaceRGB curves modifier for sequence stripRGB to BWRGB to XYZRGB valuesRGBARGBA color socket of a nodeRGBA color with 32-bit floating-point valuesRGBA color with 8-bit positive integer valuesRK4RLERMBRNA Array IndexRNA PathRNA Path (from ID-block) to property usedRNA Path to property affected by F-CurveRNA type used for pointers to any possible dataRNA wrapped booleanRNA wrapped floatRNA wrapped intRNA wrapped stringRVRadialRadial DistortionRadial Falloff PowerRadial RoughnessRadial TilingRadial distortion model which fits common camerasRadial falloff power (real gravitational falloff = 2)Radial field toward the center of objectRadial tangent around the X, Y or Z axisRadiance HDR (.hdr)RadiansRadians: {}Radio ButtonsRadio Widget ColorsRadiusRadius (Parent)Radius 1Radius 2Radius BottomRadius FalloffRadius HeadRadius InterpolationRadius MaxRadius MinRadius OffsetRadius ScaleRadius ScalingRadius TopRadius X:Radius Y:Radius for bevelingRadius from the origin to the center of the cross sectionsRadius of boids personal space in air (% of particle size)Radius of boids personal space on land (% of particle size)Radius of children around parentRadius of curve control pointsRadius of eraser 'brush'Radius of glow effectRadius of head of bone (for Envelope deform only)Radius of kernel used for soften and sharpen in pixelsRadius of limiting sphereRadius of tail of bone (for Envelope deform only)Radius of the brush in pixelsRadius of the skinRadius of the sphere or cylinderRadius that will be painted solidRadius to applyRadius:RakeRampRandomRandom AngleRandom BackboneRandom Bending StiffnessRandom CenterRandom Child SizeRandom ColorRandom CurveRandom DampingRandom End FactorRandom FrictionRandom LengthRandom MaskRandom Noise OffsetRandom OffsetRandom OrderRandom OrientationRandom Per IslandRandom PhaseRandom PositionRandom RadiusRandom RotationRandom RoughnessRandom SeedRandom SettingsRandom SizeRandom Start FactorRandom ValueRandom WalkRandom Walk (Skin)Random brush settingsRandom factor to modify original hueRandom factor to modify original saturationRandom factor to modify original valueRandom falloffRandom per Face SetRandom per VertexRandom seedRandom stiffness of hairsRandom variation of dampingRandom variation of frictionRandom variation to the size of the child particlesRandomizeRandomize AmplitudeRandomize AxisRandomize ColorRandomize FlippingRandomize LocationRandomize OffsetRandomize PhaseRandomize RotationRandomize ScaleRandomize SeedRandomize SizeRandomize delta transform values instead of regular transformRandomize order of selected elementsRandomize particle orientationRandomize position along pathRandomize rotation around the chosen orientation axisRandomize stroke offsetRandomize the faces or edges during buildRandomize the location valuesRandomize the rotation valuesRandomize the scale valuesRandomize verticesRandomly select UVW control pointsRandomly select metaball elementsRandomly select some control pointsRandomly select verticesRandomnessRandomness factor for particle samplingRandomness factor for pressure in new strokesRandomness factor strength in new strokesRandomness of the centerRandomness of the radiusRangeRange MaxRange MinRange SelectRateRate control: buffer size (kb)Rate control: max rate (kbit/s)Rate control: min rate (kbit/s)RatioRatio of triangles to reduce to (collapse only)RawRaw (Deprecated)Raw CacheRaw Cache SizeRaw ImagesRaw data (bytes, exact content of the embedded file)Raw file format (.raw)Ray CountRay DepthRay DirectionRay LengthRay Line WidthRay Portal BSDFRay RadiusRay VisibilityRay direction to use for projection (if brush object is located in that direction it's painted)RaycastRayleighRaysRaytracingRaytracing PresetsRe-Use Local DataRe-sampled Importance SamplingReact OnReact multiple timesReaction SpeedReactorReactor Target ObjectReactor Target Particle SystemReadRead DataRead OnlyRead about what's new in this version of BlenderRead all render layers of all used scenesRead all the current scene's view layers from cache, as neededRead cache from an external locationRead-Only VectorRead-only IntegerRead-only indications of supported operationsRead-only indications of which brush operations are supported by the current sculpt toolRealize AllRealize InstancesRealtimeRealtime UpdatesRearrange selected animation channelsRearrange some faces to try to get less degenerated geometryReassign the inputs for the effect stripRebuild SubdivisionsRebuild all selected proxies and timecode indices in the backgroundRec RunRec.1886Rec.2020Rec.2100-HLGRec.2100-PQRecalculate and clear offset transformationRecalculate animation data on selected points for frames selected in the dopesheetRecalculate handle lengthRecalculate paths for bones that already have themRecalculate the direction of selected handlesRecalculate the sculpt BVH to improve performanceRecastReceiver CollectionRecentRecent FilesRecent FoldersRecent SearchesRecenterRecenter TimeoutRecompute binding dynamically on top of other deformers (slower and more memory consuming)ReconstructedReconstructionRecord RunRecord Run No GapsRecoverRecreate fileRectangleRecurseRecursionRecursionsRecursive DeleteRedRed ChannelRed Green BlueRed channelRed-CyanRed:RedoRedo previous actionRedo the last undone edit to the asset catalogsReduce MotionReduce UV stretching by relaxing anglesReduce the strength of the brush where it overlaps symmetrical daubsReferenceReference DimensionReference DistanceReference ExistingReference IDReference KeyReference PointReference PositionReference SetReference SpheresReference ValueReference number of frames before frames get held (use to get hold for '1-3' vs '5-7' holding patterns)RefineRefine Focal LengthRefine MethodRefine RadialRefine TangentialRefine:RefitReflectionReflectiveReflective CausticsRefraction BSDFRefraction DepthRefractiveRefractive CausticsRefreshRefresh DriversRefresh data in the Explode modifierRefresh the file listRefresh the list of extensions for all the remote repositoriesRefresh the list of extensions for the active repositoryRefresh the sequencer editorRegion DataRegion HeightRegion Maximum XRegion Maximum YRegion Minimum XRegion Minimum YRegion OverlapRegion Position XRegion Position YRegion ToggleRegion Toggle PieRegion TypeRegion WidthRegion heightRegion in a subdivided screen areaRegion not found in space typeRegion widthRegionsRegions for quick access to assetsRegions this area is subdivided inRegisterRegister ParentRegister for All UsersRegisteredRegistered OptionallyRegistered key configurationsRegistering asset shelf class: '%s' has been registered before, unregistering previousRegistering asset shelf class: '%s' is too long, maximum length is %dRegistering file handler class: '%s' is too long, maximum length is %dRegistering id property class: '%s' is too long, maximum length is %dRegistering node class: '%s' is too long, maximum length is %dRegistering node class: '%s', bl_idname '%s' could not be unregisteredRegistering node class: '%s', bl_idname '%s' has been registered before, unregistering previousRegistering node class: '%s', bl_idname '%s' is a builtin nodeRegistering node socket class: '%s' is too long, maximum length is %dRegistering node tree class: '%s' is too long, maximum length is %dRegistering node tree class: '%s', bl_idname '%s' could not be unregisteredRegistering node tree class: '%s', bl_idname '%s' has been registered before, unregistering previousRegistering panel class:RegrowRegrow hair for each frameRegularRegular Widget ColorsRegular key pressed as a modifierReiterationRelationsRelationshipRelationship LinesRelativeRelative DetailRelative EdgeRelative FaceRelative FrameRelative KeyRelative MirrorRelative ObjectRelative OffsetRelative Offset DisplacementRelative ParentingRelative PathRelative PathsRelative SpaceRelative StartRelative ToRelative To PixelRelative amount of virtual parentsRelative force of the hookRelative shape positions to the new shape methodRelative time of key over hair lengthRelax Face SetsRelax MethodRelax PoseRelax TopologyRelax UVsReleaseRelease ConfirmsRelease NotesRelease TimeRelink ConstraintsReloadReload ImagesReload active text data-block from its fileReload clipReload current image from diskReload file with execution of Python scripts enabledReload from diskReload from disk (ignore local changes)Reload scriptsReload strips in the sequencerReload the saved fileReloads history and bookmarksRelocateRemainderRemapRemap Data IDRemap RelativeRemap UsersRemeshRemesh ModeRemesh ModifierRemoveRemove Active AOVRemove Add-on: {!r}?Remove Armature ObjectRemove CustomRemove Cycles F-Modifier if not needed anymoreRemove DisconnectedRemove DuplicatesRemove Extension RepositoryRemove F-Modifiers from F-Curve to add keyframesRemove FilesRemove GapsRemove InputsRemove Layer MaskRemove Loose PointsRemove Named AttributeRemove OutputsRemove PackRemove RepositoryRemove Rigid Body Constraint from ObjectRemove Rigid Body settings from ObjectRemove Rigid Body simulation world from the current sceneRemove Selected BonesRemove Target ParticlesRemove Target ShearRemove ThresholdRemove UV mapRemove WeightsRemove a hook from the active objectRemove a modifier from the active objectRemove a modifier from the stripRemove active color from paletteRemove active itemRemove all IK Constraints from selected bonesRemove all keyframe animation for selected objectsRemove all links to selected nodes, and try to connect neighbor nodes togetherRemove all materialsRemove all selected keyframesRemove all shape keysRemove all vertex groupsRemove an extension repositoryRemove constraint from constraint stackRemove current UI-active property from current keying setRemove duplicate items in the historyRemove elements on cancelRemove existing add-ons with the same IDRemove existing template with the same IDRemove existing theme file if existsRemove exporter?Remove from all groupsRemove from selectionRemove from the selectionRemove gap at current frame to first strip at the right, independent of selection or locked state of stripsRemove geometry behind the planeRemove geometry in front of the planeRemove key configRemove key map itemRemove loose edgesRemove loose facesRemove loose pointsRemove loose verticesRemove mask layerRemove nodes connected to the inputRemove object for trackingRemove object from all scenesRemove on CancelRemove original facesRemove original geometryRemove particle systems on the target objectsRemove selected F-Curves from their current groupsRemove selected bones from the armatureRemove selected elements of a geometryRemove selected items (blue-gray rows) from active Keying SetRemove selected nodesRemove selected objects from Rigid Body simulationRemove selected pointsRemove shape key from the objectRemove the active line set from the list of line setsRemove the modifier from the list of modifiersRemove the parent-child relationship between selected bones and their parentsRemove the selected material slotRemove the selected particle systemRemove the selected particle targetRemove the selected render viewRemove the selected surface slotRemove the selected vertices from active or all vertex group(s)Remove the selected view layerRemove the style module from the stackRemove the text boxRemove this animation data containerRemove unused material slotsRemove unused settings for invisible editorsRemove vertex group assignments which are not requiredRemove vertices with weight below threshold from vgroupRemoved %d slotsRemoved %d vertexRemoved effect: %sRemoved: %d vertices, %d edges, %d facesRenameRename Active ItemRename MarkerRename Selected Time MarkerRename UV MapsRename animation channel under mouseRename file or file directoryRename first selected time markerRename multiple items at onceRename {:d} {:s}RenderRender AmountRender AsRender BouncesRender CacheRender Cache PathRender DataRender Display TypeRender EngineRender InRender InstancerRender LayerRender LayerAOVRender LayerCryptoAssetRender LayerCryptoMaterialRender LayerCryptoObjectRender LayerDiffuse ColorRender LayerDiffuse LightRender LayerEnvironmentRender LayerLightRender LayerNormalRender LayerPositionRender LayerShader AOVRender LayerShadowRender LayerSpecular ColorRender LayerSpecular LightRender LayerTransparentRender LayersRender LevelsRender MethodRender OpacityRender OutputRender Output DirectoryRender PassRender PassesRender PreviewRender PropertiesRender RegionRender ResolutionRender Resolution URender Resolution VRender ResultRender SamplesRender Single LayerRender SizeRender Sky in this LayerRender SlotRender SlotsRender Smoke ObjectsRender Solid faces in this LayerRender StepsRender Strands in this LayerRender TimeRender URender UndistortedRender ViewRender ViewsRender a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color codeRender a user-defined render region, within the frame sizeRender active sceneRender current scene, when input node's layer has been changedRender error (%s) cannot save: '%s'Render every pixel rotating the camera around the middle of the interocular distanceRender files from the animation range of this sceneRender height has to be 480 pixels for DV-NTSC!Render height has to be 576 pixels for DV-PAL!Render parent particlesRender pass indexRender polygon transparent, depending on alpha channel of the textureRender preview using undistorted proxyRender settingsRender slot nameRender slots of the imageRender specular highlightsRender stylized strokes in this LayerRender text for optimal horizontal placementRender the stamp info text in the rendered imageRender using the sequencer's OpenGL displayRender view nameRender viewpoint for 3D stereo and multiview renderingRender width has to be 720 pixels for DV!RenderViewRenderable ObjectsRenderedRendered ChildrenRendering settings for a Scene data-blockRendering...RendersReorderReorder InputsRepeatRepeat CallRepeat ImageRepeat InputRepeat ItemRepeat ItemsRepeat MirroredRepeat MotionRepeat OutputRepeat Output Node IDRepeat XRepeat YRepeat ZoneRepeat keyframe range as-isRepeat keyframe range, but with offset based on gradient between start and end valuesRepeat last actionRepeat the values of the modified F-CurveRepeat with OffsetRepetition multiplier in the X directionRepetition multiplier in the Y directionRepetitions of the generated surface in XRepetitions of the generated surface in YReplaceReplace AllReplace AlphaReplace ColorReplace ExistingReplace LengthReplace MaterialReplace ModifiersReplace OriginalReplace RadiusReplace SelectionReplace StringReplace TextReplace VGroup A's weights by VGroup B's onesReplace all keysReplace brush color by velocity color rampReplace current image by another one from diskReplace socket connections with the new linksReplace text with specified text and set as selectedReplace text with the specified textReplace this areaReplace withReplayReplay selected reportsRepo DirectoryReportReport all missing external filesReportsReposition PivotRepositoriesRepository Alert:Repository not setRepository: {:s}Representation of alpha information in the RGBA pixelsReprojection ErrorRepulsion FactorRepulsion is a factor of stiffnessRequire the points the internal springs connect to have opposite normal directionsRequiredRequires at least three verticesRerouteResampleResample CountResample CurveResample LengthResample ModeResample ScaleResetReset ChildrenReset Color RampReset CurveReset NodesReset NormalReset TransformReset UV projectionReset ValuesReset ViewReset color tagReset feather weights on all selected points animation valuesReset limiting distance for Limit Distance ConstraintReset location, rotation, and scaling of selected bones to their default valuesReset locations of selected bones to their default valuesReset operator defaultsReset original length of bone for Stretch To ConstraintReset recent filesReset rotations of selected bones to their default valuesReset scale deltasReset scaling of selected bones to their default valuesReset scaling of selected stripsReset the copy of the mesh that is being sculpted onReset the feather weight to zeroReset the stencil transformation to the defaultReset the viewReset this property's value to its default valueReset to default values all elements of the arrayReset to the default theme colorsReset viewable area to show full keyframe rangeReset viewable area to show full strips rangeReset viewable area to show selected keyframe rangeReset viewable area to show selected keyframes rangeReset viewable area to show selected strips rangeResets the timing for absolute shape keysReshapeResistance of object to movementResizeResize QuadrantsResize RegionResize a nodeResize the imageResize view so you can see all nodesResize view so you can see selected nodesResolutionResolution LimitResolution ModeResolution ScaleResolution UResolution VResolution ViewportResolution XResolution YResolution ZResolution does not matchResolution of the octree; higher values give finer detailsResolutionsRest & RangesRest DensityRest LengthRest PoseRest PositionRest Shape KeyRest SourceRest length of the harmonic forceRestitutionRestore AreasRestore FrameRestore all keymaps to defaultRestore key map itemRestore key map(s)Restore the frame when animation was initializedRestrictRestrict Frame RangeRestrict RenderRestrict SelectRestrict ViewRestrict maximum and minimum values of F-CurveRestrict modifier to only act after its 'start' frameRestrict modifier to only act before its 'end' frameRestrict movement along each axis within given rangesRestrict movements to lie along a curve by remapping location along curve's longest axisRestrict movements to surface of target meshRestrict movements to within a certain distance of a target (at the time of constraint evaluation only)Restrict painting to vertices in the groupRestrict renderabilityRestrict rigid body rotation to one axisRestrict rigid body translation and rotation to one axisRestrict rigid body translation to one axisRestrict rotation along each axis within given rangesRestrict scaling along each axis with given rangesRestrict selection in the 3D View • Shift to set childrenRestrict selection in the viewportRestrict translation and rotation to specified axesRestrict translation and rotation to specified axes with springsRestrict visibility in the 3D View • Shift to set childrenRestrict visibility in the viewportRestrictionsResultResult of cloth solver iterationResult of rendering, including all layers and passesResumableResyncResync EnforceRetimeRetimingRetiming KeyRetiming KeysRetopologyRetopology OffsetReturnReusable Local IDReveal all bones hidden in Pose ModeReveal all hidden UV verticesReveal all hidden vertices, edges and facesReveal all render objects by setting the hide render flagReverseReverse CurveReverse FramesReverse MouseReverse PathReverse SortingReverse TransferReverse current order of selected elementsReverse cycle historyReverse frame orderReverse orderReverse the sorting effectReversedRevertRevert back to the original screen layout, before fullscreen area overlayRevert to the Saved FileRevolve edgesRh SimpleRidgeRidge & ValleyRidged MultifractalRidges and ValleysRig NameRig UI ScriptRig typeRiggingRightRight EyeRight HandleRight Handle FieldRight Handle SelectedRight Handle TypeRight KeyRight NeighborRight OrthographicRight PerspectiveRight handle selection statusRight-bottom corner of search area in normalized coordinates relative to marker positionRigid BodyRigid Body ConstraintRigid Body Constraint TypeRigid Body ObjectRigid Body SettingsRigid Body ShapeRigid Body TypeRigid Body WorldRigid Body World has no associated physics data to exportRigidbodyRigifyRigify Active TypeRigify Dev ToolsRigify Owner RigRigify Rig NameRigify Target RigRigify TypeRimRim ColorRim CreaseRim Material OffsetRim Vertex GroupRim effectRingsRings DirectionRings along X axisRings along Y axisRings along Z axisRipRip failedRip polygons and move the resultRollRoll AngleRoll Angle SourceRoll DepthRoll DirectionRoll Hair CurvesRoll InRoll LeftRoll LengthRoll OutRoll RadiusRoll RightRoll TaperRoll offset for the end of the B-Bone, adjusts twistRoll offset for the start of the B-Bone, adjusts twistRoll the viewRoll: %.2fRoll: %sRolling ShutterRomanian - RomânRootRoot DiameterRoot DirectionRoot IndexRoot PositionRoot PositionsRoot PrimRoot SelectionRoot Texture CoordinatesRoot falloffRoot of collections hierarchy of this view layer, its 'collection' pointer property is the same as the scene's master collectionRoot presetRotateRotate ByRotate EulerRotate Hair CurvesRotate InstancesRotate RotationRotate SourceRotate UV coordinates inside facesRotate VectorRotate around a different pointRotate around the Z axis of the modifier spaceRotate around the specified ('locked') axis to point towards a targetRotate initial selection giving better shapeRotate islands for best fitRotate selected edge or adjoining facesRotate selected itemsRotate the imageRotate the surface tangentRotate the viewRotate/TwistRotationRotation & ScaleRotation AngleRotation AxisRotation FieldRotation IncrementRotation InfluenceRotation MatrixRotation MethodRotation Mix ModeRotation ModeRotation Node SocketRotation Node Socket InterfaceRotation OriginsRotation PathRotation RangeRotation TracksRotation UnitsRotation WRotation XRotation YRotation ZRotation and ScaleRotation angleRotation around the chosen orientation axisRotation conversionRotation errorRotation for the background image (ortho view only)Rotation for the newly added objectRotation in EulersRotation in QuaternionsRotation in quaternions (keep normalized)Rotation of blades in apertureRotation of the instancesRotation of the studiolight around the Z-AxisRotation onlyRotation range on which pivoting should occurRotation step for numerical pad keys (2 4 6 8)Rotation to DeltasRotation to EulerRotation value socket of a nodeRotation/Scaling PivotRotation: %.2f%s %sRotation: %s %s %sRotational DifferenceRotationsRoughRough FactorRoughnessRoughness 1Roughness 2Roughness CurveRoughness EndRoughness EndpointRoughness ThresholdRoughness-basedRoughnessURoughnessVRoundRound ModeRound cap (half-circle)Round presetRound to PixelsRoundedRounded RibbonsRoundnessRoundness of children around parentRoundsRowRow FiltersRow HeightRow InterleavedRows:RubberRule EvaluationRule FuzzinessRulerRules are gone through top to bottom (only the first rule which effect is above fuzziness threshold is evaluated)Run As UserRun Python fileRun ScriptRun active scriptRun in Geometry Nodes EditorRunge-Kutta 3Runge-Kutta 4Running in Offline ModeRuntimeRuntime DataRuntime optionsRuntime state information about the VR sessionRussian - РусскийSSDFSDF GridSDF Grid BooleanSDF Grid FilletSDF Grid LaplacianSDF Grid MeanSDF Grid MedianSDF Grid OffsetSDLSSMAA ThresholdSMPTE (Compact)SMPTE (Full)SMPTE timecode showing minutes, seconds, and frames only - hours are also shown if necessary, but not by defaultSPH Fluid SettingsSPH SolverSSAA SamplesSSAO SettingsSSE42STL (.stl)SVG as CurvesSafe AreasSafe area for general elementsSafe area for general elements in a different aspect ratioSafe area for text and graphicsSafe area for text and graphics in a different aspect ratioSame ChannelSame ObjectSame bone selected...Same input/output direction of socketsSampleSample BiasSample CountSample CurveSample Even LengthsSample FormatSample GridSample Grid IndexSample IndexSample LengthSample LineSample MergedSample ModeSample NearestSample RadiusSample RateSample SizeSample Straight EdgesSample SubsetSample UVSample UV SurfaceSample a color bandSample a line and show it in Scope panelsSample accuracy, important for animation data (the lower the value, the more accurate)Sample every pixel of the imageSample formatSample point for F-CurveSample the mesh detail on clicked pointSampled PointsSampled animation dataSampled colors along lineSamplesSamples TransformSamples per FrameSamplingSampling AnimationsSampling MethodSampling PatternSampling PresetsSampling RateSampling SubstepsSaturate the imageSaturationSaturation JitterSaturation ModeSaturation levelSaturation:SaveSave & LoadSave As RenderSave As...Save BackupsSave CopySave External...Save ModeSave PreferencesSave PromptSave VersionsSave a BVH motion capture file from an armatureSave a copy of the actual working state but does not make saved file activeSave a sequence of imagesSave active text data-blockSave active text file with optionsSave all modified imagesSave an image packed in the .blend file to diskSave as RenderSave cache files to disk (.blend file must be saved first)Save changes before closing?Save custom studio light from the studio light editor settingsSave displacements to an external fileSave on ExitSave preferences on exit when modified (unless factory settings have been loaded)Save render cache to EXR files (useful for heavy compositing, Note: affects indirectly rendered scenes)Save the baking map in an external fileSave the baking map in an internal image data-blockSave the current Blender fileSave the current Blender file with a numerically incremented name that does not overwrite any existing filesSave the current file in the desired locationSave the current file in the desired location but do not make the saved file activeSave the image with another name and/or settingsSave the image with current name and settingsSave this output layerSave to disk (ignore outside changes)Saved "%s"Saved %sSaved as "%s"Saved copy as "%s"Saved image "%s"Saved packed file to: %sSaved text "%s"SavingSaving failedSawScalable Vector Graphic (.svg)Scalable Vector Graphics (SVG) 1.1 formatScalarScaleScale (resize) selected itemsScale AxesScale BasisScale EasingScale ElementsScale EvenScale FPSScale FactorScale Factor for TextureScale InScale InfluenceScale InstancesScale MatrixScale Mix ModeScale ModeScale OffsetScale OutScale RandomnessScale StiffnessScale ThicknessScale UV coordinates to bounds after unwrappingScale UniformScale XScale X: %s Y: %s Z: %s%s %sScale X: %s Y: %s%s %sScale YScale ZScale a float context valueScale all data (Some importers do not support scaled armatures!)Scale along CurveScale along X axisScale along Y axisScale an int context valueScale by Face AreaScale by Face SizeScale factor determining the 'speed' of the functionScale factor determining the maximum/minimum valuesScale factors for the end of the B-Bone, adjusts thickness (for tapering effects)Scale factors for the start of the B-Bone, adjusts thickness (for tapering effects)Scale fit methodScale is 0Scale meshScale of object solution in camera spaceScale of small capitalsScale of the X and Z axes are adjusted to preserve the volume of the bonesScale of the X and Z axes is the inverse of the Y-ScaleScale of the displacement effectScale of the layerScale of the shadowScale of the spatial noiseScale onlyScale selected areaScale selected vertices' skin radiiScale the BVH by this valueScale the Z input when not using a z-buffer, controls maximum blur designated by the color white or input value 1Scale the background imageScale the mouse movement by this value before applying the deltaScale the offset by surrounding geometryScale the offset to give more even thicknessScale the values of the modified F-CurveScale to BoundsScale to DeltasScale to Face SizesScale to FillScale to FitScale/TranslateScale: %s : %s : %s%s %sScale: %s : %s%s %sScale: %s%s %sScaleB X: %s Y: %s Z: %s%s %sScaleB: %s : %s : %s%s %sScaleB: %s%s %sScaleX: %sScaledScales the intensity of the noiseScalingScaling (in time) of the noiseScaling factor for actionScaling factor that is applied along the X axisScaling factor that is applied along the Y axisScaling for noise inputScaling of the objectScan add-on directories for new modulesScatterScatter on SurfaceScattering modelSceneSceneCopy SettingsSceneFull CopySceneLinked CopySceneNewSceneObject IndexSceneSpaceSceneTypeScene CameraScene CollectionScene CollectionsScene DisplayScene DurationScene Frame RangeScene GraphScene GravityScene HydraScene InstancingScene LightsScene Node SocketScene ObjectsScene OperationScene OptionsScene OriginScene PropertiesScene Render ViewScene SetupScene SizeScene StatisticsScene StripScene Strip DisplayScene Strip RangeScene Strip...Scene TimeScene UnitScene WorldScene data-blocksScene has no cameraScene keying setsScene not foundScene sizeScene socket of a nodeScene to render, current scene if not specifiedScene will be rendered using 11 anti-aliasing samplesScene will be rendered using 16 anti-aliasing samplesScene will be rendered using 32 anti-aliasing samplesScene will be rendered using 5 anti-aliasing samplesScene will be rendered using 8 anti-aliasing samplesScene will be rendered using a single pass anti-aliasing method (FXAA)Scene will be rendering without any anti-aliasingScene(s)ScenesScopesScopes for statistical view of a movie clipScopes for statistical view of an imageScopes to visualize image statisticsScopes to visualize movie clip statisticsScrambling DistanceScreenScreenNewScreenPrecisionScreenScreenScreen Grab SizeScreen ModeScreen SpaceScreen TracingScreen data-blocksScreen layouts of a workspaceScreen-TraceScreensScreenshotScrewScrew ModifierScrew axisScriptScript DirectoriesScript FilesScript NodeScript SourceScripted ExpressionScriptingScroll BarScroll DirectionScroll Widget ColorsScroll and zoom for a 2D regionScroll down one pageScroll page up or downScroll the view downScroll the view leftScroll the view rightScroll the view upScroll up one pageScroll view by mouse click and dragScroll view so current frame would be centeredScrollbackScrubbingScrubbing / MarkersSculptSculpt All IslandsSculpt Base MeshSculpt CapabilitiesSculpt CurvesSculpt Curves CageSculpt Face Sets OpacitySculpt LevelsSculpt Mask OpacitySculpt ModeSculpt Overlay ColorSculpt PlaneSculpt Set PivotSculpt Show MaskSculpt Texture PaintSculpt a stroke into the geometrySculpt on a persistent layer of the meshSculpt/Paint Overlay ColorSculptingSeamSeam MarginSeam edge for UV unwrappingSeamsSearchSearch Add-onsSearch Area:Search DistanceSearch ExtensionsSearch MatchSearch MaxSearch MinSearch SizeSearch again from the start of the file when reaching the endSearch by NameSearch for markers that are affine-deformed (t, r, k, and skew) between framesSearch for markers that are perspectively deformed (homography) between framesSearch for markers that are translated and rotated between framesSearch for markers that are translated and scaled between framesSearch for markers that are translated between framesSearch for markers that are translated, rotated, and scaled between framesSearch string is sensitive to uppercase and lowercase lettersSearch term for filtering in the UISecondSecond BasisSecond Handle TypeSecond Rigid Body Object to be constrainedSecond StepSecond coefficient of third order polynomial radial distortionSecond input for the effect stripSecond keyframe used for reconstruction initializationSecond vertex group nameSecondarySecondary AxisSecondary Bone AxisSecondary ColorSecondary Data PathSecondary ReflectionSecondary TextureSecondary path of property to be set by the radial controlSecondsSeconds around cursor that we zoom aroundSecretSee '%s' in the text editorSee Modifiers panel belowSeedSeed for random if usedSeed for random number generation (if negative, time is used as a seed instead)Seed for random-based operationsSeed for the noise generationSeed for the random number generatorSeed of the noiseSeed of the random generatorSeed value for integrator to get different noise patternsSeed value for randomizationSeed value for the random generatorSegmentSegment DirectionSegment IDSegment InfluenceSegment LengthSegment RotationSegment WidthSegmentsSegments for curved edgeSelectSelect & TweakSelect 2 sound stripsSelect 2D or 3D curve typeSelect AllSelect All TogglesSelect All by TraitSelect AnchorSelect AreaSelect BackgroundSelect BiasSelect BiggerSelect ChannelSelect ChildSelect ChildrenSelect Children OnlySelect CollectionSelect ColorSelect CurvesSelect GroupedSelect HandleSelect HandlesSelect HierarchySelect LayerSelect Left HandleSelect LinkedSelect List ItemSelect List Item (Double click to rename)Select LocationSelect LoopsSelect ModeSelect More/LessSelect MouseSelect OuterSelect ParentSelect PassSelect PatternSelect PointSelect Right HandleSelect RingSelect SearchSelect SimilarSelect SlotSelect SplitSelect TextSelect UV verticesSelect UV vertices using circle selectionSelect UVs that are at the same location and share a mesh vertexSelect UVs using lasso selectionSelect ViewSelect a bookmarked directorySelect a chain of linked strips nearest to the mouse pointerSelect a feature edge if both of its adjacent faces are markedSelect a feature edge if either of its adjacent faces is markedSelect a loop of connected UV verticesSelect a loop of connected edgesSelect a mirror axis (X, Y)Select a mirror axis (X, Y, Z)Select a strip (last selected becomes the "active strip")Select affected vertices on meshSelect all UV vertices linked to the active UV mapSelect all UV vertices linked under the mouseSelect all animation channels within the specified regionSelect all control points linked to already selected onesSelect all curve points linked to already selected onesSelect all data in the mesh on a single axisSelect all disabled tracksSelect all elementsSelect all estimated tracksSelect all if True, else deselect allSelect all keyframed tracksSelect all keyframes on the specified frame(s)Select all keyframes that occur on the same frame as the one under the mouseSelect all keyframes within the specified regionSelect all locked tracksSelect all non-manifold vertices or edgesSelect all pinned UV verticesSelect all strips adjacent to the current selectionSelect all strips grouped by various propertiesSelect all textSelect all the keyframes in the channel under the mouseSelect all the keyframes in the curveSelect all the textSelect all the vertices assigned to the active vertex groupSelect all tracked tracksSelect all tracks from specified groupSelect all tracks which failed to be reconstructedSelect all tracks with same color as active trackSelect all visible bones grouped by similar propertiesSelect all visible objects grouped by various propertiesSelect all visible objects that are linkedSelect all visible objects that are of a typeSelect an edge ringSelect an even number of loops to bridge pairsSelect at least two edge loopsSelect bigger regions instead of smaller onesSelect bones that are parents of the currently selected bonesSelect bones used as targets for the currently selected bonesSelect border edges (open mesh edges)Select boundary edges around the selected facesSelect bySelect by active material slotSelect contours (outer silhouettes of each object)Select control points following already selected ones along the curvesSelect control points preceding already selected ones along the curvesSelect crease edges (those between two faces making an angle smaller than the Crease Angle)Select curve points using circle selectionSelect curve points using lasso selectionSelect domain object of the smoke simulationSelect edge marks (edges annotated by Freestyle edge marks)Select edges at material boundariesSelect either hair or pointsSelect elementSelect everything beginning with the last selectionSelect external contours (outer silhouettes of occluding and occluded objects)Select faces where all edges have more than 2 face usersSelect feature edges based on edge typesSelect feature edges based on visibilitySelect feature edges belonging to some object in the groupSelect feature edges by face marksSelect feature edges by image border (less memory consumption)Select feature edges not belonging to any object in the groupSelect feature edges not satisfying the given edge type conditionsSelect feature edges not satisfying the given face mark conditionsSelect feature edges satisfying all edge type conditionsSelect feature edges satisfying at least one of edge type conditionsSelect feature edges satisfying the given edge type conditionsSelect feature edges satisfying the given face mark conditionsSelect feature edges within a range of quantitative invisibility (QI) valuesSelect graph curvesSelect handles next to the active stripSelect hidden feature edgesSelect immediate parent/children of selected bonesSelect items using circle selectionSelect items using lasso selectionSelect keyframe points using lasso selectionSelect keyframes beside already selected onesSelect keyframes by clicking on themSelect keyframes occurring in the same F-Curves as selected onesSelect keyframes to the left or the right of the current frameSelect keys linked to boundary selected keys of each particleSelect linked facesSelect linked faces by angleSelect linked faces under the cursorSelect loose geometry based on the selection modeSelect markers using circle selectionSelect markers using lasso selectionSelect mesh items at mirrored locationsSelect more UV vertices connected to initial selectionSelect more spline points connected to initial selectionSelect more strips adjacent to the current selectionSelect more vertices, edges or faces connected to initial selectionSelect movie tracking channelSelect nearest particle from mouse pointerSelect new objectsSelect node and link it to a viewer nodeSelect nodes linked from the selected onesSelect nodes linked to the selected onesSelect nodes using lasso selectionSelect nodes with similar propertiesSelect object relative to the active object's position in the hierarchySelect objects matching a naming patternSelect one of the vertex groups available under current mouse positionSelect only entirely selected facesSelect only pointsSelect or deselect all NLA-StripsSelect or deselect all filesSelect or deselect all stripsSelect orientation after its creationSelect region of faces inside of a selected loop of edgesSelect reports by indexSelect ridges and valleys (boundary lines between convex and concave areas of surface)Select roots of all visible particlesSelect shortest path between two bonesSelect shortest path between two selectionsSelect silhouettes (edges at the boundary of visible and hidden faces)Select similar bones by property typesSelect similar face regions to the current selectionSelect similar metaballs by property typesSelect similar vertices, edges or faces by property typesSelect spline pointsSelect strip handleSelect strips to the left or the right of the current frameSelect suggestive contours (almost silhouette/contour edges)Select text by lineSelect the Freestyle control modeSelect the active cameraSelect the asset library and the contained catalogs to display in the asset shelfSelect the axis to compare each vertex onSelect the cameraSelect the file relative to the blend fileSelect the mapping typeSelect the new inset facesSelect the node under the cursorSelect the property panel to be shownSelect the shape of blueprint contour strokesSelect the shape of both ends of strokesSelect the sort key to determine the stacking order of chainsSelect the sort orderSelect the way how feature edges are jointed to form chainsSelect the way how the sort key is computed for each chainSelect time marker(s)Select tips of all visible particlesSelect tracking markersSelect transformation orientationSelect two mesh objectsSelect type of shrinkwrap algorithm for target positionSelect type of subdivision algorithmSelect unclean tracksSelect vertices without a groupSelect visible feature edgesSelect with Mouse ButtonSelect word at cursor positionSelect word under cursorSelectableSelectable OnlySelectedSelected & ContentSelected Action MapSelected BindingSelected BoldSelected ChannelSelected Edge TotalSelected Face TotalSelected FacesSelected FileSelected HighlightSelected ItalicSelected ItemSelected ItemsSelected KeysSelected LandmarkSelected Line BackgroundSelected MarkerSelected Node GroupSelected ObjectSelected ObjectsSelected Objects and DataSelected Objects, Data and MaterialsSelected OnlySelected PointsSelected Pose BonesSelected Small CapsSelected Sound Strip (for timing speaker sounds)Selected StripsSelected StudioLightSelected TextSelected UV ElementSelected UV vertices that are within a radius of each other are welded togetherSelected UnderlineSelected edge count in editmodeSelected edges/faces requiredSelected face count in editmodeSelected faces requiredSelected loops must have equal edge countsSelected to ActiveSelected vertex count in editmodeSelected/UnselectedSelectionSelection DomainSelection End CharacterSelection End LineSelection MaskSelection ModeSelection OnlySelection OpacitySelection SetSelection Set IndexSelection SetsSelection ToolSelection TypeSelection action to executeSelection by Edge TypesSelection by Face MarksSelection by Image BorderSelection by VisibilitySelection not supported in object modeSelection of IK solver for IK chainSelection state of the curve pointSelection state of the slotSelection statusSelective Damped Least SquareSelf CollisionSelf CollisionsSelf EffectSelf FrictionSelf IntersectSelf IntersectionSelf Intersection CheckSelf Minimum DistanceSelf ObjectSelf OverlapSelfcollision Vertex GroupSemitonesSend BackwardSend to BackSensitivitySensorSensor FitSensor HeightSensor NoiseSensor WidthSeparableSeparateSeparate BundleSeparate ChildrenSeparate ColorSeparate ComponentsSeparate GeometrySeparate IK ToeSeparate MatrixSeparate ModeSeparate Sequence ImagesSeparate SphericalSeparate TransformSeparate UnitsSeparate XYZSeparate by layerSeparate out the strips held by the selected meta-stripsSeparate selected geometry into a new meshSeparate selected nodes from the node groupSeparated bonesSepiaSequenceSequenceAddSequenceAdjustmentSequenceAdjustment LayerSequenceAlpha OverSequenceAlpha UnderSequenceAudioSequenceBoxSequenceBrightness/ContrastSequenceClipSequenceClockSequenceColorSequenceColor BalanceSequenceColor MixSequenceCompositorSequenceCrossfadeSequenceCurvesSequenceDirectionSequenceDoubleSequenceEqualizerSequenceGamma CrossfadeSequenceGaussian BlurSequenceGlowSequenceHold SplitSequenceHue CorrectSequenceImageSequenceInSequenceIrisSequenceMaskSequenceMetaSequenceMovieSequenceMulticamSequenceMulticam SelectorSequenceMultiplySequenceNoneSequenceOutSequencePer StripSequencePitchSequenceProjectSequenceProxy StorageSequenceSceneSequenceSingleSequenceSoundSequenceSpeedSequenceSplitSequenceSubtractSequenceTextSequenceTonemapSequenceTransition TypeSequenceTypeSequenceWhite BalanceSequenceWipeSequence EditorSequence SlideSequence Slide: %s%sSequence Strip NameSequence editor space dataSequence strip applying an effect on the images created by other stripsSequence strip creating a gaussian blurSequence strip creating a glow effectSequence strip creating a wipe transitionSequence strip creating an image filled with a single colorSequence strip data for a single frameSequence strip defining a sound to be played over a period of timeSequence strip to control the speed of other stripsSequence strip to group other strips as a single sequence stripSequence strip to load a videoSequence strip to load a video from a maskSequence strip to load a video from the clip editorSequence strip to load one or more imagesSequence strip to perform filter adjustments to layers belowSequence strip to perform multicam editingSequencerSequencer & PreviewSequencer Color Space SettingsSequencer EditorsSequencer OverlaysSequencer PreviewSequencer Preview ShadingSequencer SceneSequencer SnappingSequencer StripsSequencer effect typeSequencer's active stripSerbian (Latin) - Srpski latinicaSession StateSession UIDSession UUIDSetSet "Fake User" for appended items (except objects and collections)Set 2D cursor locationSet ActionSet AlphaSet Color TagSet Curve NormalSet Curve RadiusSet Curve TiltSet Default iconSet Face SetSet Face StrengthSet Fake UserSet FallbackSet Frame RangeSet Geometry NameSet Grid BackgroundSet Grid TransformSet Handle TypeSet IDSet Inverse PendingSet MaterialSet Material BlendSet Material IndexSet Mesh NormalSet Minkowski variable to 0.5Set Minkowski variable to 4Set NameSet Parent ToSet PivotSet Point RadiusSet PositionSet Preview Range based on extents of selected KeyframesSet SelectionSet Shade SmoothSet SizeSet Snap BaseSet Spline CyclicSet Spline TypeSet Stereo 3DSet UVW control points a uniform distance apartSet ValueSet View TransformSet a context array value (useful for cycling the active mesh edit mode)Set a context valueSet a context value to an ID data-blockSet a new selectionSet active materialSet alpha of selected color stopSet annotation VisibilitySet as active vertex groupSet audio channels to 4 channelsSet audio channels to 5.1 surround soundSet audio channels to 7.1 surround soundSet audio channels to monoSet audio channels to stereoSet audio mixing buffer size to 1024 samplesSet audio mixing buffer size to 16384 samplesSet audio mixing buffer size to 2048 samplesSet audio mixing buffer size to 256 samplesSet audio mixing buffer size to 32768 samplesSet audio mixing buffer size to 4096 samplesSet audio mixing buffer size to 512 samplesSet audio mixing buffer size to 8192 samplesSet audio sampling rate to 192000 samples per secondSet audio sampling rate to 44100 samples per secondSet audio sampling rate to 48000 samples per secondSet audio sampling rate to 96000 samples per secondSet black point or white point for curvesSet boolean values for a collection of itemsSet camera view to active viewSet color VisibilitySet color interpolationSet color mode to use for interpolationSet color of selected color stopSet cursor positionSet cursor selectionSet extrapolation mode for selected F-CurvesSet floor planeSet font caseSet font styleSet hook center to cursor positionSet interpolation between color stopsSet interpolation mode for the F-Curve segments starting from the selected keyframesSet keyframe used by solverSet mask VisibilitySet mask to the level specified by the 'value' propertySet mask to the level specified by the inverted 'value' propertySet mesh seams according to island setup in the UV editorSet metaball as negative oneSet modifier expanded in the user interfaceSet object solution scale using distance between two selected tracksSet of properties that are affectedSet origin to median point of selected bundlesSet particle size in simulation cells or use nearest cellSet per-point radius which is used for bevel taperingSet position of selected color stopSet scaling for the texture's X, Y and Z sizesSet scene's start and end frame to match clip's start frame and lengthSet selected vertices as not looseSet shading to flatSet shading to smoothSet shutter curveSet softbody goal weight for selected pointsSet text selectionSet the active bone as the parent of the selected bonesSet the active object as the active camera for this view or sceneSet the active operator to its default valuesSet the active vertex groupSet the boundaries of the border render and enable border renderSet the boundaries of the render region and enable render regionSet the clip interaction modeSet the console selectionSet the current frame to the average frame value of selected keyframesSet the current language for this consoleSet the distance between the eyes - the stereo plane distance / 30 should be fineSet the location of the 3D cursorSet the map as active for cloningSet the map as active for display and editingSet the mask layer from the UV map buttonsSet the mask's parentingSet the object's origin, by either moving the data, or set to center of data, or use 3D cursorSet the object's parentingSet the object's parenting without setting the inverse parent correctionSet the positions for the handles of Bézier curvesSet the rotation representation used by selected bonesSet the view clipping regionSet the weight of selected keysSet the weights of the groups matching the attached armature's selected bones, using the distance between the vertices and the bonesSet the weights of vertices in a group from a target object's distanceSet the zoom ratio (based on clip size)Set tip radius to zeroSet to 0 to use estimate from input imageSet type of active splineSet type of handle for selected keyframesSet type of handles for selected control pointsSet type of keyframe for the selected keyframesSet value of facesSet values of selected keyframes to the cursor value (Y/Horizontal component)Set wall planeSet zoom ratio of the viewSet {} as activeSet/clear selected UV vertices as anchored between multiple unwrap operationsSets the layer as active for display and editingSets the layer as active for renderingSets the object interaction modeSets the pivot position to the active vertex positionSets the pivot position to the average position of the unmasked verticesSets the pivot position to the center of the border of the maskSets the pivot position to the surface under the cursorSets the pivot to the origin of the sculptSettingsSettings are inside the Physics tabSettings for boid physicsSettings for extensionsSettings for filtering animation dataSettings for filtering the channels shown in animation editorsSettings for image formatsSettings for input devicesSettings for interacting with Blender dataSettings for particle fluids physicsSettings for rigid body simulationSettings for soft body simulationSettings for spaceSettings for stereo 3DSettings for stereo 3D displaySettings for stereo 3dSettings for stereo outputSettings for the file selection in Asset Browser modeSettings for the visualization of motionSettings for using the object as a collider in physics simulationSettings for using the object as a field in physics simulationSettings for walk navigation modeSettings of color space sequencer is working inSettings of device saved image would be displayed onSettings that should be keyframed togetherSettings to be applied on the newly created nodeSettings to define an extension repositorySettings used for fluidSettings/info about a languageSetup Stereo ModeSew ClothSewingSewing Force MaxShade DownShade SmoothShade TopShadedShadelessShaderShader AOVShader AOV NameShader Custom GroupShader EditorShader Editor Add-onsShader EffectsShader NodeShader Node PreviewsShader Node SocketShader Node Socket InterfaceShader Node TreeShader ballShader nodesShader script pathShader socket of a nodeShader to RGBShadingShading OffsetShading SettingsShading settings for OpenGL render engineShading type to toggleShadowShadow AlphaShadow AngleShadow BlurShadow BrightnessShadow Buffer Clip StartShadow Camera NearShadow Camera SizeShadow CatcherShadow CausticsShadow ColorShadow EffectShadow FocusShadow IntensityShadow JitterShadow LinkingShadow OffsetShadow Offset XShadow PoolShadow Pool SizeShadow Ray CountShadow SettingsShadow ShiftShadow SizeShadow Soft SizeShadow Step CountShadow TerminatorShadow VisibilityShadow WidthShadow X OffsetShadow Y OffsetShadow color in gray valueShadow effectShadow factor hardnessShadow map clip start, below which objects will not generate shadowsShadow offset in pixelsShadowsShadows Resolution ScaleShallow WaterShapeShape AsymmetryShape KeyShape Key Curve PointShape Key Edit ModeShape Key EditorShape Key NormalsShape Key PointShape Key SpecialsShape Key TangentsShape Key data-blocksShape KeysShape MethodShape ObjectShape OrientationShape ParametersShape PreservationShape angle limitShape key to use for blendingShape key to use the rest spring lengths fromShape keysShape of clumpingShape of the profileShape used as a relative keyShapeKeyShapeKey not foundShapesShare Texture SpaceShared AccessorsShared LocationShared Region PropertiesShared VertexShared animation theme propertiesShared collectionShared curve theme propertiesShared data (scene, image, sound, etc.)Shared effectsShared object typeShared parentShared strip effect type (if active strip is not an effect one, select all non-effect strips)Shared strip typeSharpSharp EdgesSharp ThresholdSharp falloffSharp presetSharpenSharpen CornerSharpen MaskSharpen PeakSharpen:SharpnessSharpness MaxSharpness MinShearShear AxisShear FactorShear GroupShear StiffnessShear Stiffness MaximumShear: %.3f° %sShear: %s %sSheenSheen BSDFSheen WeightSheen shading modelShellShell Vertex GroupShiftShift Audio PitchShift Left MouseShift XShift YShift key pressedShiftLShiftRShort ListShortcut Cycle: {}Shortcut: {}Shortest DiagonalShortest Edge PathsShortest RotationShortest allowed wavelengthShowShow .blend filesShow .blend files items (objects, materials, etc.)Show .blend1, .blend2, etc. filesShow 2D cursorShow 3D CursorShow 3D Marker NamesShow 3D volume filesShow Action data-blocksShow ActiveShow Active Face SetShow Active PixelsShow AllShow All View LayersShow AlphaShow Alpha in Preview RenderShow AnnotationShow Annotation data-blocksShow Annotations in OpenGL previewsShow Armature data-blocksShow Armature in binding pose state (no posing possible)Show ArmaturesShow Auto Keying WarningShow BVH NodesShow BackfaceShow Background ImageShow Blended PoseShow Blue ChannelShow Bone X-RayShow BonesShow BrushShow Brush On SurfaceShow Brushes data-blocksShow BundlesShow CacheShow Cache File data-blocksShow Camera Focus DistanceShow Camera GuidesShow Camera LensShow Camera PathShow Camera data-blocksShow CamerasShow CavityShow Collection data-blocksShow CollectionsShow Color TagsShow ConeShow Control F-CurvesShow ControllersShow CursorShow Cursor PreviewShow Curve ExtremesShow Curve data-blocksShow DebugShow DisabledShow DurationShow Edit LinesShow EmitterShow EmptiesShow Empty ImageShow ErrorShow ExpandedShow Extensions Update CountShow ExtrapolationShow F-CurvesShow FillShow FilterShow FiltersShow Font data-blocksShow Frame NumbersShow FramesShow Freestyle's Line Style data-blocksShow GizmoShow GizmosShow Grease PencilShow Grease Pencil data-blocksShow Grease Pencil objectsShow Green ChannelShow GridShow HandlesShow HeaderShow HiddenShow Hidden Files/Data-BlocksShow Hidden RegionShow Hotkey ListShow HoverShow Image data-blocksShow InShow In FrontShow InfoShow Installed ExtensionsShow InstancerShow Jitter CurveShow Keyframe NumbersShow LandmarksShow LassoShow Lattice data-blocksShow Light Look-AtShow Light Probe data-blocksShow Light SizeShow Light data-blocksShow LightsShow LimitsShow LineShow LinesShow Local MarkersShow LocationsShow Manage PanelShow MarginShow Marker PatternShow Marker SearchShow MarkersShow Mask EditorShow Mask OverlayShow Mask SplineShow Mask data-blocksShow Mask editing related propertiesShow Material data-blocksShow MemoryShow MenusShow Mesh data-blocksShow MeshesShow Metaball data-blocksShow MetadataShow Missing MediaShow MistShow Modal AllShow Mode ColumnShow Movie Clip data-blocksShow NameShow Named AttributesShow NamesShow Node GroupShow Node PreviewsShow Node Tree data-blocksShow Object ChildrenShow Object ExtrasShow Object LocationShow Object OutlineShow Object RotationShow Object ScaleShow Object data-blocksShow OffsetsShow On ForegroundShow Only SelectedShow OperatorShow OptionsShow Original PoseShow Other ObjectsShow OverexposedShow OverlayShow OverlaysShow PaintShow Paint Curve data-blocksShow Palette data-blocksShow Particle Settings data-blocksShow ParticlesShow PassepartoutShow PassthroughShow PerformanceShow Pose MarkersShow PreviewShow Principled Naming TagsShow Python references in tooltipsShow Recent LocationsShow Recent locations list in the File BrowserShow ReconstructionShow Red ChannelShow RenderShow Retiming KeysShow Safe AreasShow Same MaterialShow Scene DurationShow Scene data-blocksShow SelectionShow SelfShow Sensor SizeShow SettingsShow ShadowShow Size CurveShow SlidersShow Sound data-blocksShow SourceShow Speaker data-blocksShow SplashShow StableShow Start FrameShow StatisticsShow Status BarShow StereoShow Strength CurveShow StrokeShow SubframeShow System LocationsShow System locations list in the File BrowserShow TagsShow TextShow Text data-blocksShow TextureShow Texture data-blocksShow ThumbnailsShow TimingShow Tiny MarkersShow Tool SettingsShow Track PathShow TracksShow Tracks ErrorShow Tracks MotionShow Tree PathShow UI Key-ConfigShow UV EditorShow UV editing related propertiesShow VR CameraShow VR ControllersShow VRAMShow ValueShow VersionShow ViewerShow WarnShow WarningShow WeightsShow WireShow Wire ColorsShow World data-blocksShow X-RayShow a column listing the date and time of modification for each fileShow a column listing the size of each fileShow a darkened overlay outside the image area in Camera viewShow a list of used text in the open documentShow active color attributeShow add-on preferencesShow all objects in the view layerShow all the view layersShow alpha channel of the maskShow animation dataShow armature in binding pose or final posed stateShow armature in posed stateShow armature objectsShow armaturesShow assets from all of the listed asset librariesShow assets from the asset libraries configured in the PreferencesShow blue channel in the frameShow camera objectsShow camerasShow childrenShow collectionsShow compact list of colors instead of thumbnailsShow current frame onlyShow cursor in viewportShow curve for per-frame average error (camera motion should be solved first)Show curvesShow dashed lines indicating parent or constraint relationshipsShow disabled tracks from the footageShow editing clip previewShow emptiesShow empty objectsShow extensions by typeShow filtering optionsShow filters for graph editorShow foldersShow font filesShow frame numbers of Keyframes on Motion PathsShow frame numbers on Motion PathsShow graph view for active elementShow green channel in the frameShow grid showing lens distortionShow gridlinesShow guide hairsShow hair curvesShow help lines for filling to see boundariesShow hidden dot filesShow hidden particlesShow image filesShow in GhostsShow in Info LogShow influence F-Curves on stripsShow instances when particles are aliveShow instances when particles are deadShow instances when particles are unbornShow key map event and property details in the user interfaceShow latticesShow light colorsShow light objectsShow light probesShow lightsShow line numbers next to the textShow markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)Show markers in a more compact mannerShow mask editing toolsShow material colorShow menus in the headerShow mesh objectsShow mesh when particles are aliveShow mesh when particles are deadShow mesh when particles are unbornShow metaballsShow metadata of first visible stripShow movie filesShow names for reconstructed tracks objectsShow navigation controls in 2D and 3D views which do not have scroll barsShow object center dotsShow object colorShow objectsShow only hotkeys that have this text in their nameShow options for whether channels related to certain types of data are includedShow overexposed areas with zebra stripesShow paint related propertiesShow particle numberShow particle sizeShow particle velocityShow particles after they have diedShow particles before they are emittedShow path of how track movesShow pattern boundbox for markersShow point cloudsShow projection of 3D markers into footageShow reconstructed camera pathShow rectangle area overlayShow red channel in the frameShow reference frame onlyShow render related propertiesShow right marginShow scene durationShow scenesShow script filesShow search boundbox for markersShow selection outlinesShow sensor size (film gate) in Camera viewShow sliders beside F-Curve channelsShow sound filesShow speakersShow stable footage in editor (if stabilization is enabled)Show status barShow strip thumbnailsShow surfacesShow text filesShow text objectsShow texture in texture tabShow texture in viewportShow the Emission render passShow the Motion Paths OverlayShow the X axis lineShow the Y axis lineShow the Z axis lineShow the active Camera's name in Camera viewShow the active object's Dynamic Paint cacheShow the active object's Rigid Body cacheShow the active object's cloth point cacheShow the active object's particle point cacheShow the active object's smoke cacheShow the active object's softbody point cacheShow the asset name together with the preview. Otherwise only the preview will be visible.Show the assets currently available in this Blender sessionShow the basic building blocks and utilities coming with BlenderShow the clipping distances in the 3D viewShow the collection in this view layerShow the details in the user interfaceShow the glow buffer onlyShow the grid over the imageShow the left and right camerasShow the object origin center dot for all (selected and unselected) objectsShow the panel for alpha transparency optionsShow the panel for line color optionsShow the panel for line thickness optionsShow the panel for stroke constructionShow the panel for stroke geometry optionsShow the panel for stroke texture optionsShow the status of cached frames in the timelineShow the studiolight in the backgroundShow this fileShow this image as backgroundShow this image in front of objects in viewportShow track names and statusShow tracking and solving toolsShow transparent lines to use as boundary for fillingShow verticesShow vertices with no weights in any groupShow vertices with no weights in the active groupShow visible objectsShow volumesShow warning indicators when transforming objects and bones if auto keying is enabledShow when nodes are using named attributesShow while draggingShow workspace data-blocksShow {} preferencesShow/HideShow/Hide FacesShow/hide Curves data-blocksShow/hide Point Cloud data-blocksShow/hide Volume data-blocksShrinkShrink Face SetShrink FactorShrink Factor MaxShrink MaskShrink SpeedShrink Vertex GroupShrink the current selection of adjacent selected stripsShrink the frame to minimal bounding boxShrink the location to the nearest target surfaceShrink the location to the nearest target surface along a given axisShrink the location to the nearest target vertexShrink the mesh to the nearest target surfaceShrink the mesh to the nearest target surface along a given axisShrink the mesh to the nearest target vertexShrink wrapping modifier to shrink wrap and object to a targetShrink/FattenShrink/Fatten: Shrink/Fatten: %3fShrink/Fatten: %sShrink/fatten selected vertices along normalsShrinking FactorShrinking GroupShrinks the face set boundary by one face based on mesh topologyShrinkwrapShrinkwrap ConstraintShrinkwrap ModifierShrinkwrap TypeShuffleShutterShutter CloseShutter CurveShutter OpenShutter TypeSiblingsSideSide (Y-Z)Side SegmentsSide of FrameSide of the strip to swapSide to selectSide-by-SideSidebarSidesSigmaSign ModeSigned Angle FieldSilhouetteSilhouette FilteringSilhouettes and border edges are centered along stroke geometrySilhouettes and border edges are drawn inside of stroke geometrySilhouettes and border edges are drawn outside of stroke geometrySilhouettes and border edges are shifted by a user-defined ratioSilkSilverSimilar to multifractalSimpleSimple AxesSimple BlendingSimple DeformSimple ExpressionSimple NameSimple StarSimple deformation modifier to apply effects such as twisting and bendingSimple name of the asset's catalog, for debugging and data recovery purposesSimple redraw timer to test the speed of updating the interfaceSimpleDeformSimpleDeform ModifierSimplificationSimplifySimplify Child ParticlesSimplify F-Curves by removing closely spaced keyframesSimplify ModifierSimplify StrokeSimplify Stroke modifierSimplify SubdivisionSimplify VolumesSimulate an internal volume structure by creating springs connecting the opposite sides of the meshSimulate an ocean surfaceSimulate pressure inside a closed cloth meshSimulated FramesSimulationSimulationBrushSimulationCacheSimulationCanvasSimulationDepth ChangeSimulationDissolveSimulationForceSimulationObstacleSimulationReflect OnlySimulationTypeSimulationWave TypeSimulation AreaSimulation FalloffSimulation InputSimulation ItemSimulation LimitSimulation MethodSimulation NodesSimulation OutputSimulation RangeSimulation StartSimulation StateSimulation ZoneSimulation end frameSimulation start frameSimulation will be evaluatedSinSineSine ModeSingleSingle ArrowSingle AxisSingle ColorSingle ImageSingle Pass Anti-AliasingSingle PropertySingle ScatteringSingle SideSingle SidedSingle ValueSingle file with an encoded stereo pairSingle from TargetSingle image fileSingle layer used for masking pixelsSingle point in spline segment defining featherSingle point in spline used for defining maskSingle render layer to re-render (used only when animation is disabled)Single spline used for defining mask shapeSingle stereo camera system, adjust the stereo settings in the camera panelSinus DisplacementSiteSizeSize 1Size 2Size DeflectSize FactorSize ModeSize PressureSize SourceSize UnitSize XSize YSize ZSize from RadiusSize of clump noiseSize of derivative offset used for calculating normalSize of display for empties in the viewportSize of element, use of components depends on element typeSize of packed file in bytesSize of pattern area for newly created tracksSize of projection shape (leave as 0 for auto)Size of search area for newly created tracksSize of sun discSize of texture mappingSize of the asset preview thumbnails in pixelsSize of the blur along X axisSize of the blur along Y axisSize of the cube to project onSize of the effectSize of the font used when rendering stamp textSize of the margin as a division of the UVSize of the simulation domain (in meters), and of the generated geometry (in BU)Size of the textSize of the turbulenceSize of the voxel grid cells for interaction effectsSize to capture the image for re-projectingSize:Size: {:s}Size: {}Sketches for this layer on different framesSketchySketchy chaining with a multiple touchSkinSkin ModifierSkin ResizeSkin RootSkin VertexSkin VerticesSkin_lightSkin_shadowSkinningSkipSkip DepressedSkip POTSkip POT file generationSkip PresetSkip SaveSkip SegmentsSkip drawing/rendering of interior subdivided edgesSkip hull triangles that are covered by a pre-existing faceSkipped editing library object dataSkipping existing frame "%s"Skipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')SkySky TextureSky TypeSlabSliceSlice Per VoxelSlice StringSlice to New ObjectSlices the paint mask from the meshSlideSlide DirectionSlide FeatherSlide New PointSlide PointSlide a sequence strip in timeSlide a vertex along a meshSlide an edge loop along a meshSlide control pointsSlide marker areasSlide plane marker areasSliderSlider MaxSlider MinSlider Widget ColorsSliding-ToolSlightSlip KeyframesSlopeSlotSlot %dSlot Display NameSlot HandleSlot IdentifierSlot TypeSlot cannot be NoneSlot has a valid image and UV mapSlot that contains information about texture paintingSlot {:d}SlotsSlovak - SlovenčinaSlowSlowestSmallSmall CapsSmall Caps ScaleSmallerSmaller integer with a range from -128 to 127Smallest WaveSmallest to LargestSmartSmart UV ProjectSmearSmokeSmoke & FireSmoke ColorSmoke DomainSmoke Grid ResolutionSmoke StyleSmoke collision settingsSmoke color gridSmoke density gridSmoke flame gridSmoke heat gridSmoke velocity gridSmoothSmooth CorrectiveSmooth EndpointsSmooth EndsSmooth F1Smooth FactorSmooth GeometrySmooth GroupsSmooth Hair CurvesSmooth IterationsSmooth LaplacianSmooth MaskSmooth Maximum ModeSmooth Minimum ModeSmooth ModifierSmooth NormalsSmooth RadiusSmooth RatioSmooth ShadingSmooth StepSmooth StrokeSmooth Stroke FactorSmooth Stroke RadiusSmooth ToleranceSmooth TypeSmooth ViewSmooth WiresSmooth X AxisSmooth Y AxisSmooth Z AxisSmooth along the X axisSmooth along the Y axisSmooth along the Z axisSmooth by AngleSmooth colorsSmooth colors across verticesSmooth complex geometry around branchesSmooth effect modifierSmooth falloffSmooth falloff added after solid radiusSmooth hairsSmooth interpolation between A and B, with some control over curve shapeSmooth jagged edges of user interface textSmooth meshSmooth object along X axisSmooth object along Y axisSmooth object along Z axisSmooth presetSmooth scroll to make editable file visibleSmooth stroke pointsSmooth the edges of all the face setsSmooth the normals of the surface or beveled curveSmooth the surfaceSmoothed high quality interpolation, but slowerSmoothen NegSmoothen PosSmoother StepSmoothingSmoothing GroupsSmoothing PositiveSmoothing StepsSmoothing effect modifierSmoothing factorSmoothing iteration for tangentsSmoothnessSmoothness factorSmudgeSmudge StrengthSmudge effect strengthSnapSnap 3D cursor to the active itemSnap 3D cursor to the middle of the selected item(s)Snap 3D cursor to the nearest grid divisionSnap 3D cursor to the world originSnap AngleSnap BaseSnap Current Frame to StripsSnap DistanceSnap ElementSnap IncrementSnap InvertSnap IslandsSnap ModeSnap Peel ObjectSnap TargetSnap ToSnap TurnSnap Turn ThresholdSnap UV ElementSnap VerticesSnap active onto targetSnap at MidpointSnap by projecting onto facesSnap closest point onto targetSnap current frame to strip start or endSnap cursor to center of selected pointsSnap cursor to target typeSnap during transformSnap islands together (on edge stitch mode, rotates the islands too)Snap median onto targetSnap middle vertices to the axis centerSnap only onto objects that are selectableSnap onto ActiveSnap onto EditedSnap onto Non-editedSnap onto Selectable OnlySnap selected UV vertices to target typeSnap selected item(s) to the 3D cursorSnap selected item(s) to the active itemSnap selected item(s) to the mouse locationSnap selected item(s) to their nearest grid divisionSnap selected keyframes to the chosen times/valuesSnap selected keyframes to the current frameSnap selected keyframes to the nearest (whole) frame (use to fix accidental subframe offsets)Snap selected keyframes to the nearest markerSnap selected keyframes to the nearest secondSnap selected keyframes to the times specifiedSnap selected points to the nearest grid pointsSnap selected points/strokes to the cursorSnap toSnap to ElementsSnap to Same TargetSnap to StripsSnap to SurfaceSnap to all geometrySnap to all pointsSnap to current frameSnap to edgesSnap to first and last points and interpolateSnap to first pointSnap to frameSnap to full valuesSnap to gridSnap to incrementsSnap to increments of gridSnap to keyframesSnap to markersSnap to nearest markerSnap to nearest point on facesSnap to secondsSnap to the middle of edgesSnap to the nearest point on an edgeSnap to verticesSnap to volumeSnap transformation center onto targetSnap values to nearest grid step, e.g. for a stop-motion lookSnap vertex pairs to their mirrored locationsSnappingSnapping DistanceSnaps FK limb on IKSnaps IK limb on FKSobelSocketSocket IdentifierSocket SelectSocket TemplateSocket TypeSocket Type NameSocket descriptionSocket links are expanded in the user interfaceSocket nameSocket shapeSocket tooltipSocket_2Socket_3SoftSoft BodySoft Body ModifierSoft Body PlasticitySoft Body Point CacheSoft Body SettingsSoft FalloffSoft LightSoft Light ModeSoft LimitsSoft MaxSoft MinSoft body simulation modifierSoft body simulation settings for an objectSoftbodySoftbody & ClothSoftbody goal weightSoftenSoftnessSolidSolid LightSolid LightsSolid RadiusSolidifySolidify ModifierSoloSolveSolve camera motion from tracksSolverSolver IterationsSolver OptionsSolver ResultSolvingSolving camera...Solving method selection: automatic damping or manual dampingSome data failed to reconstruct (see console for details)SortSort AlphabeticallySort BySort By:Sort Data-BlocksSort ElementsSort IndexSort KeySort OrderSort Palette ColorsSort TypeSort WeightSort by Most RecentSort by NameSort by curvilinear 2D length (longer lines lie on top of shorter lines)Sort by distance from camera (closer lines lie on top of further lines)Sort by the projected X value in the image coordinate systemSort by the projected Y value in the image coordinate systemSort channels by average reprojection error of tracks after solveSort channels by longest tracked segmentSort channels by overall amount of tracked segmentsSort channels by their namesSort files by modification timeSort files by sizeSort items by their nameSort selected elements from farthest to nearest one in current viewSort selected elements from left to right one in current viewSort selected elements from nearest to farthest from 3D cursorSort the file list alphabeticallySort the file list by extension/typeSort typeSort vertex groupsSortingSoundSoundMuteSoundNewSoundPitchSoundSound OffsetSoundStrip VolumeSoundVolumeSound FilesSound NameSound Node SocketSound StripSound StripsSound Strips SelectedSound data-blocksSound not packedSound socket of a nodeSound stripSoundTrackSoundsSounds DirectorySourceSource ChannelSource Clone ImageSource Clone SlotSource Clone UV MapSource CollectionSource ImageSource LibrariesSource LibrarySource ListSource ObjectSource RootSource Socket!Source TreeSource TypeSource Vertex GroupSource and destination for symmetrize operatorSource colorSource locationSource of input values for driver variablesSource of reflection ray directionsSources of input data for evaluating this variableSouthSouth-EastSouth-WestSpaceSpace Clip EditorSpace ConsoleSpace Dope Sheet EditorSpace File BrowserSpace Graph EditorSpace Image EditorSpace InfoSpace MatrixSpace Nla EditorSpace Node EditorSpace OutlinerSpace PreferencesSpace Sequence EditorSpace SpreadsheetSpace Text EditorSpace TypeSpace UV EditorSpace all UVs evenlySpace between islandsSpace currently being displayed in this areaSpace data for a screen areaSpace data typeSpace daubs according to surface orientation instead of screen spaceSpace for the projection axisSpace in which transforms are usedSpace of the input normalSpace that owner is evaluated inSpace that target is evaluated inSpace to convert fromSpace to convert toSpacebarSpacebar ActionSpacesSpaces contained in this area, the first being the active space (NOTE: Useful for example to restore a previously used 3D view space in a certain area to get the old view orientation)SpacingSpacing Along StrokeSpacing DistanceSpacing PressureSpacing before brush gradient goes full circleSpacing between brush daubs as a percentage of brush diameterSpacing between wordsSpacing for textures along stroke lengthSpacing: {:g}SpanSpanish - EspañolSparse BindSpatial NoiseSpatial ReuseSpatial SizeSpeakerSpeakerNewSpeakerVolume MinSpeaker data-blocksSpeaker(s)SpeakersSpecial CharactersSpecifies how the bone inherits scaling from the parent boneSpecify a feature edge selection condition based on face marksSpecify a logical combination of selection conditions on feature edge typesSpecify either inclusion or exclusion of feature edges selected by edge typesSpecify either inclusion or exclusion of feature edges selected by face marksSpecify how the modifier value is blended into the base valueSpecify the lens as the field of view's angleSpecify unit line thickness in pixelsSpecify which material attribute is usedSpectrumSpectrum to useSpecularSpecular BSDFSpecular ColorSpecular Color BlueSpecular Color GreenSpecular Color RedSpecular FactorSpecular HardnessSpecular HighlightsSpecular IOR LevelSpecular LightingSpecular color of the materialSpecular reflection multiplierSpeedSpeed ControlSpeed FactorSpeed MultiplierSpeed RampSpeed VectorsSpeed control methodSpeed factor for when looking around, high values mean faster mouse movementSpeed of SoundSpeed of sound for Doppler effect calculationSpeed of the wave, towards the starting point when negativeSpeedControl StripSpell CacheSphereSphere RadiusSphere SelectionSphere radius for computing curvaturesSpheres ResolutionSphericalSpherical FalloffSpherical ProbeSpherical StereoSpherical falloffSpherical forcefield based on the charge of particles, only influences other charge force fieldsSpherizeSpherize StrengthSpill StrengthSpiralSpiraling force that twists the force object's local Z axisSplashSplash ScreenSplineSpline CountSpline IKSpline IK ConstraintSpline IndexSpline LengthSpline Length nodeSpline ParameterSpline Point CountSpline PointsSpline ResolutionSpline point without handlesSpline typeSpline:SplinesSplitSplit AngleSplit By GroupSplit By ObjectSplit Dash 1Split Dash 2Split Dash 3Split EdgesSplit Edges & FacesSplit Gap 1Split Gap 2Split Gap 3Split ImpulseSplit LengthSplit LinesSplit MaterialsSplit PatternSplit ToningSplit a face into a fanSplit and CopySplit chains at points with angles larger than the maximum 2D angleSplit chains at points with angles smaller than the minimum 2D angleSplit channelsSplit edges that are marked as sharpSplit edges with high angle between facesSplit external images per material (external only)Split non-planar faces that exceed the angle thresholdSplit off face corners to maintain surrounding geometrySplit off selected geometry from connected unselected geometrySplit selected area into camera, front, right, and top viewsSplit selected area into new windowsSplit selected edges so that each neighbor face gets its own copySplit selected strips at their midpointsSplit the quads in nice triangles, slower methodSplit the quads on the 2nd and 4th verticesSplit the quads on the first and third verticesSplit to InstancesSplit/DockSplittingSpot BlendSpot Blend: %.2fSpot LightSpraySpray + BubblesSpray + FoamSpray MapSpreadSpread LengthSpread SpeedSpreadsheetSpreadsheet ColumnSpreadsheet EditorsSpreadsheet TableSpreadsheet TablesSpringSpring ForceSpring FramesSpring LengthSpring TypeSpring Vertex GroupSpring forceSpring force that pulls water level back to zeroSpring rest length (factor of particle radius)Spring rest length is a factor of 2 * particle sizeSpringsSprite ThresholdSquareSquare (HS + V)Square (HV + S)Square (SV + H)Square CentimetersSquare DecimetersSquare DekametersSquare FeetSquare HectometersSquare InchesSquare KilometersSquare MetersSquare MicrometersSquare MilesSquare MillimetersSquare RootSquare Root ModeSquare ThouSquare ThresholdSquare YardsSquare cap (flat and extended)Square only: all values with an absolute amplitude lower than that result in 0Square root of ASquaresSquashSquash & StretchSquash AmountSquash FrequencySquash every N rowsSqueezed FrameStab WeightStabilizationStabilize 2DStabilize 2D ClipStabilize NormalStabilize RotationStabilize ScaleStabilize StrokeStabilizer Stroke FactorStabilizer Stroke RadiusStacked AboveStacked BelowStamp CameraStamp DateStamp FilenameStamp FrameStamp HostnameStamp LabelsStamp LensStamp MarkerStamp NoteStamp Note TextStamp OutputStamp Peak MemoryStamp Render TimeStamp SceneStamp Sequence StripStamp TimeStandardStandard DeviationStarStartStart & End MappingStart (Factor)Start (Length)Start AngleStart Arrow StyleStart CapStart DeactivatedStart DenoisingStart FactorStart FrameStart HandleStart Handle EaseStart Handle ScaleStart LocationStart Mapping TypeStart OffsetStart PositionStart Position ObjectStart Position XStart Position YStart RadiusStart SampleStart SizeStart VR SessionStart VerticesStart entering text which filters the set of channels shown to only include those with matching namesStart frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frameStart frame for bakingStart frame of the effectStart frame of the ocean bakingStart on FrameStart pointStart searching textStart transform operator after inserting the nodeStart/EndStartingStarting MouseStarting distance of the mist, measured from the cameraStarting frame for the animationStarting frame of the stored rangeStarting frame to exportStarts WithStartup file savedStateState ColorsState OtherState-full solver running in real-time context and ignoring actions and non-IK constraintsStateless solver computing pose starting from current action and non-IK constraintsStatic BVHStatic IslandStatic TypeStatistical view of the levels of color in an imageStatisticsStatusStatus BarStatus flagsStatus of the solver iterationStatus:SteelStencilStencil ColorStencil DimensionsStencil ImageStencil LayerStencil MaskStencil Mask OpacityStencil PositionStepStep CountStep RateStep Rate RenderStep SizeStep Size LightningStep Size MinStep through animation by positionStepped Interpolation F-ModifierStepped LinearStepsSteps MinSteps ViewportStereoStereo 3DStereo 3D DisplayStereo 3D FormatStereo 3D Mode requires the window to be fullscreenStereo EyeStereo FXStereo LFEStereo ModeStereo OutputStereoscopyStickStick stroke to other strokesStick stroke to surfacesStick stroke to the imageStick stroke to the viewStickinessSticky Selection ModeSticky vertex selection disabledStiff QuadsStiff ViscosityStiff viscosity is a factor of normal viscosityStiffnessStiffness XStiffness defines how much of the element to fillStiffness on the X axisStiffness on the Y axisStiffness on the Z axisStillStitch Preview EdgeStitch Preview FaceStitch UVs within a specified limit distanceStitch selected UV vertices by proximityStoneStone (Crushed)StonesStopStop VR SessionStop animation playbackStop pushing jumpStop this jobStop vertices from projecting to a face on the target when facing towards/awayStorageStorage to temporarily hold the main action slot while in tweak modeStorage to temporarily hold the main action while in tweak modeStore Enabled Catalogs in PreferencesStore Named AttributeStore Named GridStore a single value for the entire domainStore a value for every elementStore multires displacements outside the .blend file, to save memoryStore the current state of the asset catalogs in the undo bufferStore the shelf's enabled catalogs in the preferences rather than the local asset shelf settingsStored Operation ModeStores the style of each characterStoryboardingStraightStraight AlphaStraight CutStraight-line interpolation between A and B (i.e. no ease in/out)Straight-line slope of end segments are extended past the endpoint keyframesStraightenStraighten XStraighten YStrandStrand IndexStrand LengthsStrand RenderStrand ShapeStrand StepsStrand shape parameterStreak fade-out factorStreaksStreaks AngleStream IndexStreamlinesStrengthStrength FactorStrength PressureStrength RandomnessStrength of SunStrength of displace when applied to the meshStrength of force fieldStrength of modifier effectStrength of noiseStrength of the studiolightStrength of volume stretching clampingStrengthsStretchStretch OpacityStretch ToStretch To ConstraintStretch To FitStretch UStretch UVsStretch VStretch along Y-Axis to point towards a targetStretch the object along the Z axis of the modifier spaceStretch to FillStretch to meet the target objectStrictStringString AttributeString FieldString LengthString Node SocketString Node Socket InterfaceString ValueString socket of a nodeString to CurvesString to ValueStringsStripStrip '%s' not in scene '%s'Strip CharactersStrip ColorStrip Color BalanceStrip Color TagsStrip CropStrip ElementStrip FromStrip ModifierStrip Modifier PropertiesStrip ModifiersStrip NameStrip NoneStrip NumbersStrip PartStrip PreviewStrip PropertiesStrip ProxyStrip TimeStrip TransformStrip effect typeStrip has no influence past its extentsStrip time is controlled by an F-Curve rather than automatically determinedStrip used as mask input for the modifierStrip with a set of F-Curves for each action slotStrip(s)StripsStrips SelectedStrips must be the same lengthStrips must have the same number of inputsStrips were not compatibleStrobeStrokeStroke & FillStroke CenterStroke ColorStroke Depth OffsetStroke Depth OrderStroke DirectionStroke EndStroke Fit MethodStroke LengthStroke Material NameStroke OffsetStroke OnlyStroke OpacityStroke PlacementStroke Placement:Stroke Point ParameterStroke PointsStroke RandomStroke SnapStroke StartStroke StepStroke ThicknessStroke and FillStroke data pointsStroke end styleStroke start styleStrokesStrokes CollisionStrokes end extension for closing gaps, use zero to disableStrongStructsStructuralStructural GroupStructural Stiffness Vertex GroupStructureStructure TypeStucciStucci TextureStudioStudio LightStudio LightsStudio lightStudio light image file has separate "diffuse" and "specular" passesStudio lighting setupStudioLight Installed {!r} into {!r}StudiolightStudiolight RotationStyleStyle ModuleStyle ModulesStyle StartStyle module '%s' could not be removedStyle module configuration for specifying a style moduleStyle module could not be removedStyle of the color blendingStyle to set selection toStylesSubSub LevelSub Level Menu Open DelaySub ParentSub-PanelSub-StepsSub-TargetSub-channelsSubdivideSubdivide CollapseSubdivide CurveSubdivide EdgesSubdivide MeshSubdivide StrokeSubdivide Stroke modifierSubdivide perpendicular edges to the selected edge-ringSubdivide selected edgesSubdivide selected particles segments (adds keys)Subdivide selected segmentsSubdivisionSubdivision CreaseSubdivision DataSubdivision LevelsSubdivision ModeSubdivision ModifierSubdivision StepsSubdivision SurfaceSubdivision Surface ModifierSubdivision Surface modifier needs to be first to work with unwrapSubdivision TypeSubdivision surface modifierSubdivisionsSubframesSubframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1))Subitem Local IDSubitem Local IndexSubitem Local NameSubpixel Anti-AliasingSubprocessSubprocessesSubsetSubstepsSubsteps Per FrameSubsurfaceSubsurface AnisotropySubsurface ColorSubsurface DirectSubsurface IORSubsurface IndirectSubsurface MethodSubsurface RadiusSubsurface ScaleSubsurface ScatteringSubsurface TranslucencySubsurface WeightSubtractSubtract ColorSubtract ModeSubtract StripSubtract VGroup B's weights from VGroup A's onesSubtract effect of brushSubtractive overrideSubtypeSubtype LabelSuccessSuccessfully added %d keyframes for keying set '%s'Successfully removed %d keyframes for keying set '%s'SuffixSuffix added to the render images for this viewSuffix to identify the cameras to use, and added to the render images for this viewSuggestive ContourSuggestive ContoursSumSum ValuesSummarySunSun AngleSun BeamsSun DirectionSun DiscSun ElevationSun IntensitySun LightSun PositionSun RotationSun SizeSun ThresholdSunlight strength in watts per meter squared (W/m²)SuperellipseSupportSupport HDR ColorSupport face boundariesSupports PreviewsSupports selectionSuppress ControlSurfSurfaceSurface CurveSurface DeformSurface EmissionSurface FormatSurface GeometrySurface GuidingSurface Input TypeSurface ModifierSurface NormalSurface Normal DistanceSurface OffsetSurface PickingSurface ProjectSurface ResponseSurface Rest PositionSurface SmoothSurface TensionSurface ThicknessSurface TypeSurface UVSurface UV CoordinateSurface UV MapSurface UV map not definedSurface density of generated hair curvesSurface modifier defining modifier stack position used for surface fieldsSurface nameSurface scale factor (does not affect the height of the waves)Surface subdivisions per segmentSurfaceDeformSurfaceDeform ModifierSurfacesSurfel ResolutionSwahili - KiswahiliSwapSwap 2 sequencer stripsSwap AreasSwap AxesSwap Left/RightSwap LinksSwap active strip with strip to the right or leftSwap left and right stereo channelsSwap order of selected strips within tracksSwap selected areas screen positionsSwap the Mouse Wheel zoom directionSwedish - SvenskaSweep AngleSwingSwing and X TwistSwing and Y TwistSwing and Z TwistSwirlSwirl EffectSwirl effectSwitchSwitch IslandSwitch Stereo ViewSwitch ViewSwitch direction of selected splinesSwitch the current view from perspective/orthographic projectionSwitch to this object mode when activating the workspaceSwitchable ParentSymmetricalSymmetrical ({:s})SymmetrizeSymmetrize the topology modificationsSymmetrySymmetry FeatheringSymmetry XSymmetry YSymmetry ZSyncSync Action LengthSync LengthSync MarkersSync Markers with keyframe editsSync ModeSync Scene TimeSync SelectionSync Visible RangeSync Zoom/PanSync to AudioSync to audio playback, dropping framesSync view position between side viewsSync with OutlinerSynchronizationSynchronize the length of the referenced Action with the length used in the stripSynchronize the viewer perspective of virtual reality sessions with this 3D viewportSyntax Built-InSyntax CommentSyntax HighlightSyntax NumbersSyntax PreprocessorSyntax ReservedSyntax SpecialSyntax StringSyntax SymbolsSyntax highlight for scriptingSystemSystem & OpenGLSystem BookmarksSystem FoldersSystem MaximumSystem MemorySystem OverridesSystem extensions are read-only and cannot be uninstalledSystem's bookmarksTARGATHEME01THEME02THEME03THEME04THEME05THEME06THEME07THEME08THEME09THEME10THEME11THEME12THEME13THEME14THEME15THEME16THEME17THEME18THEME19THEME20TIFFTIFF (.tif)TIP: Use F-Curves for procedural animation insteadTIP: Use variables instead of bpy.data paths (see below)TIP: bpy.context is not safe for renderfarm usageTV NTSC 16:9TV NTSC 4:3TV PAL 16:9TV PAL 4:3TabTab Search ResultsTab WidthTab for Pie MenuTablesTabletTablet APITablet Drag ThresholdTablet pressureTabs as SpacesTagTag BevelTag CreaseTag Freestyle Edge MarkTag SeamTag SharpTag selected bones to not be visible in Edit ModeTag selected bones to not be visible in Pose ModeTagsTailTail PositionTail SelectTailsTake a snapshot of the active viewportTake face smoothness into account in view map calculationTamil - தமிழ்TangentTangent FieldTangent ModeTangent NormalTangent PhaseTangent SpaceTangent from UV mapTangent nodeTangent space normal mappingTangent to SurfaceTangentsTap Key TimeoutTaper ObjectTaper RadiusTaper StartTarga (.tga)Targa Raw (.tga)TargetTarget BonesTarget Curve objectTarget DensityTarget Density StrengthTarget FrameTarget GeometryTarget Grease PencilTarget Grease Pencil LayerTarget ID-BlockTarget Mesh objectTarget ObjectTarget Object (Curves only)Target Object, defining the position of the pivot when definedTarget Particle SystemTarget PathTarget RigTarget SelectionTarget SpaceTarget TransformTarget VelocityTarget VolumeTarget ZTarget armatureTarget armature boneTarget locationTarget objectTarget object for multi-target constraintsTarget object from which the distance is measuredTarget object library-data, ignoring!Target object shapeTarget particle systemTarget particle systemsTarget to snap the selected UVs toTarget: Exclude Non-SelectableTarget: Include ActiveTarget: Include Non-EditedTargetsTear BoundaryTeleportTeleport DurationTemperance (average)TemperatureTemperature AttributeTemperature ColorTemperature DifferenceTemperature GridTemperature MaximumTemperature UnitTemperature difference to ambient temperatureTemperature of the fluidTemplate Installed ({:s}) from {!r} into {!r}TemplatesTemporal AccumulationTemporal ReprojectionTemporaryTemporary DirectoryTemporary EditorsTemporary FilesTensionTension StiffnessTension Stiffness MaximumTentTerminate ModeTessellateTex CoordTextTextCaseTextDigitsTextIndentationTextLineTextLinesTextLowerTextModifiedTextNewTextPunctuationTextSpacesTextTabTextTabsTextUpperTextWeightText '%s'Text (.txt)Text Anti-AliasingText BeginText BoxText Box WidthText BoxesText Character FormatText ColorText CursorText CurveText EditorText Editor ArgsText Editor PresetsText EndText FilesText HighlightText HintingText InfoText Info OverlayText InputText LineText Node SocketText RenderingText SelectedText StripText Strip CursorText StyleText Subpixel Anti-AliasingText ValueText Widget ColorsText bounding box for layoutText character formatting settingsText colorText data-blocksText displayed and edited in this spaceText editor space dataText file has been edited since last saveText file is in memory, without a corresponding file on diskText file on disk is different than the one in memoryText in the lineText not found: %sText on CurveText socket of a nodeText stringText to 3D ObjectText to ReplaceText to display in header during scaleText to insert at the cursor positionText to replace selected text with using the replace toolText to search for with the find toolText too longText: ExternalText: InternalTextsTextureTextureAlong strokeTextureBand NoiseTextureDimensionsTextureGlobalTextureMappingTextureNewTextureObjectTexturePlasticTextureRing NoiseTextureSharpTextureSharperTextureStrand / ParticleTextureTexture CoordinatesTextureUVTextureWall InTextureWall OutTexture Collection RateTexture CoordinateTexture Coordinate BoneTexture Coordinate ObjectTexture CoordinatesTexture DistortionTexture Encoding QualityTexture FieldTexture LimitTexture MappingTexture Mapping ModeTexture MaskTexture MeshTexture Mid LevelTexture ModeTexture NodeTexture Node EditorTexture Node SocketTexture Node Socket InterfaceTexture Node TreeTexture OpacityTexture Overlay AlphaTexture PaintTexture Paint SlotTexture Paint/Modifier UVsTexture PropertiesTexture Sample BiasTexture Sample RadiusTexture SlotTexture Slot ImagesTexture SlotsTexture SpaceTexture Space LocationTexture Space MeshTexture Space SizeTexture SpacingTexture SpecialsTexture Time OutTexture coordinate mapping settingsTexture coordinates from root particle locationsTexture coordinates used to map the texture onto the backgroundTexture data-blocksTexture effector weightTexture encoding qualityTexture images used for texture paintingTexture interpolationTexture mapping typeTexture nodesTexture slot defining the mapping and influence of a textureTexture slot nameTexture slots defining the mapping and influence of texturesTexture socket of a nodeTexture space locationTexture space sizeTexture that controls emission strengthTexture to use as forceTextureMappingTexturedTexturesTextures DirectoryThai - ภาษาไทยThe Blender source root pathThe Drivers/Expressions for this data-blockThe FriBidi C compiled library (.so under Linux, .dll under windows...), you’ll likely have to edit it if you’re under Windows, e.g. using the one included in Blender libraries repositoryThe Keying Set to useThe Runge-Kutta ODE solver error limit, low value gives more precision, high values speedThe Slot that the Channelbag's animation data is forThe UUID of the catalog shown in the browserThe active attribute has an unsupported typeThe amplitude of the offsetThe asset's catalog pathThe attribute is meant for internal use by BlenderThe axes icon's sizeThe axis that the curve deforms alongThe bf-translation repositoryThe brush affects the UV rotation of the pointThe brush affects the color strength of the pointThe brush affects the position of the pointThe brush affects the thickness of the pointThe cache is bakedThe compositor is disabledThe constraining actionThe constraint is applied in Pose Space, the object transformation is ignoredThe constraint is applied relative to the local coordinate system of the objectThe constraint is applied relative to the world coordinate systemThe contrast of the cavity maskThe converge point for the stereo cameras (often the distance between a projector and the projection screen)The current line numberThe current number of faces in the decimated meshThe current simulation time step size, as a fraction of a frameThe current text boxThe default directory for rendering output, for new scenesThe default directory to search for loading fontsThe default directory to search for soundsThe default directory to search for texturesThe direction the plane pointsThe distance from which particles are affected fullyThe dropped extension comes from a disabled repository.The dropped extension comes from an unknown repository.The edge flag to tag when selecting the shortest pathThe edited objectThe entire Scene / Preview rangeThe event of target particles to react onThe file extension used for saving rendersThe fractal offsetThe fraction part of AThe fraction part of A entry-wiseThe frame on which the timeline marker appearsThe frame on which this sketch appearsThe frame to evaluate (starting at 0)The free scaling axis of the objectThe frequency of the offset (1/total length)The gain multiplierThe grid size for bindingThe highest power of 'x' for this polynomial (number of coefficients - 1)The identifier of the most recently assigned action slot. The slot identifies which sub-set of the Action is considered to be for this data-block, and its identifier is used to find the right slot when assigning an Action.The identifier that makes up this tagThe index of particle system on the target objectThe index of the color attribute used as a fallback for renderingThe index of the cursorThe individual F-Curves that animate the slotThe inputs are invalid, or the algorithm has been improperly calledThe integer part of A, removing fractional digitsThe interpolation type for this curve elementThe length of the contents of this strip after the handles are appliedThe length of the contents of this strip before the handles are appliedThe length of the distance in axial directionsThe length of the longest Axial journeyThe line color of a higher priority is used at material boundariesThe list of slots in this animation data-blockThe list of strips that are on this animation layerThe local data-block this asset represents; only valid if that is a data-block in this fileThe local directory containing extensionsThe mass of each vertex on the cloth materialThe maximum length an internal spring can have during creation. If the distance between internal points is greater than this, no internal spring will be created between these points. A length of zero means that there is no length limit.The maximum ray distance for matching points between the active and selected objects. If zero, there is no limitThe maximum ray distance for matching points between the active and selected objects. If zero, there is no limit.The method of keys to activate tools such as move, rotate & scale (G, R, S)The method used for calculating the feather offsetThe name of a json file storing those settings (unfortunately, Blender's system does not work here)The name of the active color attribute for display and editingThe name of the active key configurationThe name of the default color attribute used as a fallback for renderingThe node labelThe node tree labelThe number of animation frames. If a single image, then 1The number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' settingThe number of old versions to maintain in the current directory, when manually savingThe number of times this object is repeated with respect to other objectsThe object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distanceThe object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distanceThe object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distanceThe object is parented to a boneThe object is parented to a latticeThe object is parented to a vertexThe object is parented to an objectThe object that has the target particle system (empty if same object)The object the data pointer refers to is not a valid modifierThe order of selected vertices/edges/faces is modified, based on a given methodThe output is a square curve (negative values always result in -1, and positive ones in 1)The owner of this constraintThe particle system to paint withThe path to the '/branches' directory of your local svn-translation copy, to allow translating from the UIThe profile shape (0.5 = round)The provided data did not satisfy the prerequisitesThe radius of the cylinderThe ratio of the largest dimension of the model over the size of the gridThe resolution of the particle gridThe setting for the file browser mode to load a .blend file, a library or a special fileThe shape of the start and end of the strokeThe side of the handle that is selectedThe simulation timestep per frame (seconds per frame)The size of the geometry will determine the distance between arrayed itemsThe size of the particlesThe slot identifies which sub-set of the Action is considered to be for this data-block, and its name is used to find the right slot when assigning an ActionThe softness of the spotlight edgeThe solver does not reiterate, not even on first frame (starts from rest pose)The solver reiterates (converges) on all framesThe solver reiterates (converges) on the first frame but not on subsequent frameThe sound file is decoded and loaded into RAMThe source axis constrained object's X axis usesThe source axis constrained object's Y axis usesThe source axis constrained object's Z axis usesThe source color is gamma correctedThe source of this force field is the zero point of a harmonic oscillatorThe space where the asset shelf will show up in. Ignored for popup asset shelves which can be displayed in any space.The start frameThe strip values are combined with accumulated results by appropriately using addition, multiplication, or quaternion math, based on channel typeThe strip values replace the accumulated results by amount specified by influenceThe subdivision level visible at render timeThe system did not find a solutionThe texture affects basic color of the strokeThe texture affects the alpha valueThe time (in minutes) to wait between automatic temporary savesThe transformation of the target is evaluated relative to its local coordinate systemThe transformation of the target is evaluated relative to the world coordinate systemThe transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignoredThe transformation type to use from the targetThe type of dataThe type of license this asset is distributed under. An empty license name does not necessarily indicate that this is free of licensing terms. Contact the author if any clarification is needed.The type of the data-block, if the asset represents one ('NONE' otherwise)The type of tilt calculation for 3D CurvesThe type of weight interpolation for splineThe value computed for the chain is the maximum of the values obtained for chain verticesThe value computed for the chain is the mean of the values obtained for chain verticesThe value computed for the chain is the minimum of the values obtained for chain verticesThe value computed for the chain is the value obtained for the first chain vertexThe value computed for the chain is the value obtained for the last chain vertexThe value of the reserved bitflag 'FILTER_ITEM' (in filter_flags values)The value the average luminance is mapped toThe value this event translates to in a modal keymapThe wetness level when colors start to shift to the backgroundThe window relative horizontal location of the areaThe window relative horizontal location of the regionThe window relative vertical location of the areaThe window relative vertical location of the regionThemeTheme 3D ViewportTheme Background ColorTheme Bone Color SetTheme Clip EditorTheme ConsoleTheme Dope SheetTheme File BrowserTheme Graph EditorTheme Image EditorTheme InfoTheme Node EditorTheme Nonlinear AnimationTheme OutlinerTheme PreferencesTheme PropertiesTheme Sequence EditorTheme SpaceTheme Space SettingsTheme SpreadsheetTheme Status BarTheme Strip ColorTheme Text EditorTheme Top BarTheme User InterfaceTheme Widget Color SetTheme Widget State ColorTheme settings for FontTheme settings for InfoTheme settings for background colors and gradientTheme settings for bone color setsTheme settings for style setsTheme settings for the Blender PreferencesTheme settings for the ConsoleTheme settings for the Dope SheetTheme settings for the File BrowserTheme settings for the Image EditorTheme settings for the Movie Clip EditorTheme settings for the NLA EditorTheme settings for the Node EditorTheme settings for the OutlinerTheme settings for the PropertiesTheme settings for the Sequence EditorTheme settings for the Text EditorTheme settings for the graph editorTheme settings for user interface elementsTheme settings for widget color setsTheme settings for widget state colorsThemesTheoraThere is no extension repository to removeThetaThickThicker lines than the defaultThicknessThickness FactorThickness MaxThickness MinThickness ModeThickness ModifiersThickness NearThickness OuterThickness PositionThickness ProfileThickness RatioThickness ShapeThickness StrengthThickness factorThickness factor to use for zero vertex group influenceThickness modifier '%s' could not be removedThickness modifier typeThickness of annotation strokesThickness of the shellThickness position of silhouettes and border edges (applicable when plain chaining is used with the Same Object option)ThinThin FilmThin Film IORThinner lines than the defaultThirdThird coefficient of third order polynomial radial distortionThirdsThis data does not support joining in edit modeThis data-block is editable in the user interface. Linked data-blocks are not editable, except if they were loaded as editable assets.This data-block is not an independent one, but is actually a sub-data of another ID (typical example: root node trees or master collections)This is a special ruler layerThis may lead to unexpected behaviorThouThreadThreadsThreads ModeThree LevelsThresholdThreshold above which filling is not propagatedThreshold below which, no sharpening is doneThreshold of branchingThreshold to consider color transparent for fillingThumbnailsTilde ActionTileTile Grid ShapeTile NumberTile OffsetTile SizeTile XTile YTile ZTile along X axisTile along Y axisTile along Z axisTile in tiled imageTile labelTiledTilesTiles of the imageTilingTiltTilt InterpolationTilt StrengthTilt XTilt YTilt in 3D ViewTilt of curve control pointsTilt selected control vertices of 3D curveTilt:TimberTimeTimeNewTimeOldTime AlignmentTime CurveTime DeltaTime ExtendTime JumpTime LimitTime ModeTime OffsetTime OutTime RemappingTime ScaleTime SequentialTime SlideTime StepTime StretchingTime TranslateTime UnitTime delay in 1/10 seconds before automatically opening sub level menusTime delay in 1/10 seconds before automatically opening top level menusTime needed to fully animate the pie to unfolded state (in 1/100ths of sec)Time of key over the simulationTime of mouse locationTime offset for the noise effectTime since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)Time since last step in secondsTime to animate the view in milliseconds, zero to disableTime to look ahead in secondsTime/delay (in ms) for a double clickTime:Time: %.3f %sTime: %s %sTime: +%.3f %sTime: +%s %sTimeOffsetTimeSlide: %sTimecodeTimecode IndexTimecode StyleTimelineTimeline FrameTimeline MarkersTimeline marker '%s' not found in action '%s'TimerTimer (Minutes)TimescaleTimestampTimestepTimesteps MaximumTimingTimingsTintTint ColorTint FactorTint ModeTinyTiny Prim CullingTipTip ControlTip DiameterTip DirectionTip IndexTip LengthTip PositionTip RemoverTip RoundnessTip Scale XTip SelectionTip SpreadTip select modeTitleTitle Safe MarginsTitle for the file browserTmrTmr0Tmr1Tmr2TmrJobTmrRegTmrReportTmrSaveToTo 3D CursorTo AllTo All SelectedTo BottomTo ControlsTo Current FrameTo Degrees ModeTo Last KeyframeTo LinkedTo LooseTo MaxTo Maximum XTo Maximum YTo Maximum ZTo MinTo Minimum XTo Minimum YTo Minimum ZTo Next KeyframeTo OrderTo PremultipliedTo Radians ModeTo SocketTo SpacesTo SphereTo Sphere: %.4f %sTo Sphere: %s %sTo StraightTo TabsTo TopTo make changes to Preferences permanent, use "Save Preferences"To make changes to Preferences permanent, use "Save Preferences".To make changes to Preferences permanent, use "Save Preferences". Warning: Your file is unsaved! Proceeding will abandon your changes.To nodeTo socketTodayToeToe Tip RollToe-inToggleToggle 3D stereo support for current window (or change the display mode)Toggle AllToggle Bone OptionsToggle CommentsToggle EndToggle Free/AlignToggle OverlaysToggle Render UseToggle SelectToggle SelectionToggle SnappingToggle StartToggle System ConsoleToggle VectorToggle Viewport UseToggle VisibilityToggle Widget ColorsToggle a context valueToggle catalog visibility in the asset shelfToggle collapsed nodes and hide unused socketsToggle color ramp operationsToggle cyclic for selected splinesToggle disabled flag for selected markersToggle display of selected object(s) separately and centered in viewToggle display selected area as fullscreen/maximizedToggle editability of selected channelsToggle enumToggle font caseToggle font styleToggle hide hidden dot filesToggle locked flag for selected tracksToggle material preview shadingToggle object's force fieldToggle option buttons display for selected nodesToggle overwrite while typingToggle particle edit modeToggle preview display for selected nodesToggle sculpt mode in 3D viewToggle selection for all elementsToggle selection of all animation channelsToggle selection of all keyframesToggle selection status of all bonesToggle show render viewToggle specified setting on all selected animation channelsToggle text editingToggle texture paint mode in 3D viewToggle the Outliner selection of itemsToggle the region's alignment (left/right or top/bottom)Toggle the selectionToggle the vertex paint mode in 3D viewToggle unused node socket displayToggle visibilityToggle visibility of Channels in Graph Editor for editingToggle weight paint mode in 3D viewToggle whether given type is active or notToggle whether surface is processed or ignoredToggle whether the material is linked to object data or the object blockToggle wireframe shadingToleranceTolerance for finding vertex duplicatesTolerance for outliers; lower values filter noise while higher values will reproduce edges closer to the inputTonal RangeToneTone of the curveTonemapTonemap TypeTonnesTonsToo few selections to mergeToo many points selected: %dToolTool GizmoTool HeaderTool InitTool Keymap:Tool KeysTool ModeTool PropertiesTool Property InitTool SettingsTool Widget ColorsToolbarToolbar / SidebarToolbar ItemToolbar Item Widget ColorsToolbox Column LayoutToolsTooltipTooltip ColorsTooltip StyleTooltipsToon BSDFTopTop (X-Y)Top BarTop BaselineTop HeightTop LevelTop Level Menu Open DelayTop LineTop OrthographicTop PerspectiveTop RightTop WidthTop aligned on loadTop line visibleTop of the listTop range of X axis destination motionTop range of X axis source motionTop range of Y axis destination motionTop range of Y axis source motionTop range of Z axis destination motionTop range of Z axis source motionTop-BottomTop-Left 3D EditorTop-level strips onlyTop/BottomTopologyTopology DiagonalsTopology DistanceTopology InfluenceTopology MappingTopology MirrorTopology RakeTopology StepTorusTotalTotal Exterior Radius of the torusTotal Interior Radius of the torusTotal LevelsTotal files %d | Changed %d | Failed %dTotal maximum number of bouncesTotal number of particlesTotal number points for the curve or surface in the U directionTotal number points for the surface on the V directionTotal time the build effect requiresTouchpadTraceTrace FrameTrace PrecisionTrace full sequenceTracerTracingTracing MethodTracing image...TrackTrack AxisTrack CameraTrack IndexTrack MotionTrack PositionTrack SequenceTrack ThresholdTrack ToTrack To ConstraintTrack is hiddenTrack is lockedTrack is locked and all changes to it are disabledTrack is selectedTrack marker during image sequence rather than single imageTrack pattern from current frame to next frameTrack pattern from given frame when tracking marker to next frameTrack pattern from keyframe to next frameTrack selected markersTrack to ConstraintTrack with double speedTrack with half of realtime speedTrack with quarter of realtime speedTrack with realtime speedTrack's anchor point is selectedTrack's pattern area is selectedTrack's search area is selectedTrack:TrackballTrackball style rotation of selected itemsTrackball: %.2f %.2f %sTrackball: %s %s %sTracked FramesTracked TracksTrackingTracking AxisTracking ObjectTracking PresetsTracking SettingsTracking Settings ExtraTracksTracks Display TypeTracks SizeTracks for LocationTraditionalTrail CountTrailingTraining SamplesTransferTransfer Freestyle edge markTransfer Freestyle face markTransfer UV Maps from active to selected objects (needs matching geometry)Transfer UV layersTransfer UV seam markTransfer active or all vertex groupsTransfer bevel weightsTransfer crease valuesTransfer flat/smooth markTransfer layout of data layer(s) from active to selected meshesTransfer sharp markTransformTransform CacheTransform Cache ConstraintTransform ChannelTransform CursorTransform DeltaTransform DirectionTransform GeometryTransform GizmoTransform MatrixTransform ModeTransform ObjectTransform OrientationsTransform OriginsTransform ParentsTransform Pivot PointTransform PointTransform PoseTransform PreviewTransform SamplesTransform SpaceTransform a direction vectorTransform a normal vector with unit lengthTransform a pointTransform a texture by inverse mapping the texture coordinateTransform axis to restrict effects toTransform channelTransform markers as well as stripsTransform parameters for a sequence stripTransform selected items by mode typeTransform:TransformationTransformation ConstraintTransformation ModeTransformation channel from the target that is used to key the ActionTransformation matrix from voxel index to object spaceTransformation matrix to apply beforeTransformation orientationTransformsTransforms are affected by this constraint as wellTransforms don't include parenting/restpose or constraintsTransforms include effects of constraints but not parenting/restposeTransforms include effects of parenting/restpose and constraintsTransitionTransition StripTransitionsTransitions SelectedTranslateTranslate InstancesTranslate InterfaceTranslate New NamesTranslate OriginTranslate ReportsTranslate RootsTranslate TooltipsTranslate XTranslate YTranslate additional information, such as error messagesTranslate the descriptions when hovering UI elements (recommended)Translate the names of new data-blocks (objects, materials...)TranslationTranslation Branches DirectoryTranslation ContextTranslation RootTranslation TracksTranslucent BSDFTransmissionTransmission BouncesTransmission ColorTransmission DepthTransmission DirectTransmission FactorTransmission IndirectTransmitTransparencyTransparency of icons in the interface, to reduce contrastTransparentTransparent BSDFTransparent BackgroundTransparent CheckerboardTransparent DepthTransparent GlassTransparent Max BouncesTransparent Roughness ThresholdTransparent ShadowsTranspose MatrixTrapezoidTreat curve as cyclic curve (no clamping to curve bounding box)Tree NodeTree TypeTriTriangleTriangle ATriangle AreaTriangle BTriangle FacesTriangle FanTriangle NormalTrianglesTriangularTriangulateTriangulate FacesTriangulate MeshTriangulate MeshesTriangulate ModifierTriangulate selected facesTriangulated MeshTrigger ATrigger BTrilinearTrim CurveTrim Hair CurvesTrim ModeTrim Stroke EndsTrim intersecting stroke endsTrim/AddTripletTripodTripod MotionTripod SolverTriquadraticTrueTrue NormalTrue if the modifier tab is expandedTrue if the socket is an output, otherwise inputTrue if the socket is connectedTrue if this node is used as the active group outputTrue if track has a valid bundleTrue or falseTrue when used in editmodeTruncateTruncate ModeTrusted Blend FilesTrusted SourceTrusted Source [Untrusted Path]Try to find missing external filesTrying to reload library '%s' from invalid path '%s'Trying to reload or relocate library '%s' to invalid path '%s'TubeTube meshTune ImageTurbidityTurbulenceTurbulence effector weightTurbulence of the bandnoise and ringnoise typesTurbulence of the noiseTurbulent OceanTurkish - TürkçeTurn AmountTurn LeftTurn PolicyTurn RightTurn SpeedTurn Speed FactorTurn off this extensionTurn on SB diagnose console printsTurn on this add-onTurnsTurntableTweakTweak Duplicate FlagTweak Mode Action Slot StorageTweak Mode Action StorageTweak brush secondary/mask textureTweak timing for physics to control frequency and speedTwistTwist CurveTwist FactorTwist MethodTwist SmoothTwist offset for closed loopsTwo LevelsTxtInTypeType 1Type 2Type InfoType LabelType and default value of a node socketType of ID-block that can be usedType of NLA StripType of Rigid Body ConstraintType of angle inputType of built-in function to useType of comparison to makeType of data stored in attributeType of data to renameType of data to take shader fromType of data to take texture fromType of data-block that this slot is intended to animate; can be set when 'UNSPECIFIED' but is otherwise read-onlyType of element to snap toType of eventType of event mappingType of fieldType of generated constraintType of generator to useType of grid dataType of information to displayType of input data used for maskType of keyframeType of keyframe (for visual purposes only)Type of lightType of light probeType of material that objects are made of (determines material density)Type of objectType of object to convert toType of parent relationType of parentingType of pass to bakeType of pass to bake, some of them may not be supported by the current render engineType of periodic offset on the curveType of periodic offset on the pathType of preview renderType of range to calculate for Motion PathsType of range to show for Motion PathsType of shapeType of socketType of speed guideType of the Sequencer view (sequencer, preview or both)Type of the clip editor viewType of the modifierType of the modifier to work onType of this regionType of transition used to fade mistType of vector that the mapping transformsType of whitespace to convert toType of wireframe displayType: BundleType: ClosureType: Geometry SetType: ListTypesUU (X) AxisU OffsetU coordinate of point along spline segmentU-AxisUDIM TileUDIM TilesUI LayoutUI Line WidthUI NameUI RowUI ScaleUI TagUI TagsUI TitleUI list containing the elements of a collectionUI_Events_KeyMaps"UI_Events_KeyMaps,UI_Events_KeyMaps;UI_Events_KeyMaps=UI_Events_KeyMapsAUI_Events_KeyMapsActionZone AreaUI_Events_KeyMapsActionZone FullscreenUI_Events_KeyMapsActionZone RegionUI_Events_KeyMapsAltUI_Events_KeyMapsApplicationUI_Events_KeyMapsBUI_Events_KeyMapsBackUI_Events_KeyMapsBackspaceUI_Events_KeyMapsBottomUI_Events_KeyMapsButton 1UI_Events_KeyMapsButton 10UI_Events_KeyMapsButton 11UI_Events_KeyMapsButton 12UI_Events_KeyMapsButton 2UI_Events_KeyMapsButton 3UI_Events_KeyMapsButton 4UI_Events_KeyMapsButton 5UI_Events_KeyMapsButton 6UI_Events_KeyMapsButton 7UI_Events_KeyMapsButton 8UI_Events_KeyMapsButton 9UI_Events_KeyMapsButton4UI_Events_KeyMapsButton4 MouseUI_Events_KeyMapsButton5UI_Events_KeyMapsButton5 MouseUI_Events_KeyMapsButton6UI_Events_KeyMapsButton6 MouseUI_Events_KeyMapsButton7UI_Events_KeyMapsButton7 MouseUI_Events_KeyMapsCUI_Events_KeyMapsCtrlUI_Events_KeyMapsDUI_Events_KeyMapsDeleteUI_Events_KeyMapsDominantUI_Events_KeyMapsDown ArrowUI_Events_KeyMapsEUI_Events_KeyMapsEndUI_Events_KeyMapsEnterUI_Events_KeyMapsEraserUI_Events_KeyMapsEscUI_Events_KeyMapsFUI_Events_KeyMapsF1UI_Events_KeyMapsF10UI_Events_KeyMapsF11UI_Events_KeyMapsF12UI_Events_KeyMapsF13UI_Events_KeyMapsF14UI_Events_KeyMapsF15UI_Events_KeyMapsF16UI_Events_KeyMapsF17UI_Events_KeyMapsF18UI_Events_KeyMapsF19UI_Events_KeyMapsF2UI_Events_KeyMapsF20UI_Events_KeyMapsF21UI_Events_KeyMapsF22UI_Events_KeyMapsF23UI_Events_KeyMapsF24UI_Events_KeyMapsF3UI_Events_KeyMapsF4UI_Events_KeyMapsF5UI_Events_KeyMapsF6UI_Events_KeyMapsF7UI_Events_KeyMapsF8UI_Events_KeyMapsF9UI_Events_KeyMapsFrontUI_Events_KeyMapsGUI_Events_KeyMapsGrlessUI_Events_KeyMapsHUI_Events_KeyMapsHomeUI_Events_KeyMapsIUI_Events_KeyMapsIn-between MoveUI_Events_KeyMapsInsertUI_Events_KeyMapsIsometric 1UI_Events_KeyMapsIsometric 2UI_Events_KeyMapsJUI_Events_KeyMapsKUI_Events_KeyMapsKey ModifierUI_Events_KeyMapsLUI_Events_KeyMapsLeftUI_Events_KeyMapsLeft AltUI_Events_KeyMapsLeft ArrowUI_Events_KeyMapsLeft CtrlUI_Events_KeyMapsLeft MouseUI_Events_KeyMapsLeft ShiftUI_Events_KeyMapsLine FeedUI_Events_KeyMapsMUI_Events_KeyMapsMedia FirstUI_Events_KeyMapsMedia LastUI_Events_KeyMapsMedia Play/PauseUI_Events_KeyMapsMedia StopUI_Events_KeyMapsMenuUI_Events_KeyMapsMiddleUI_Events_KeyMapsMiddle MouseUI_Events_KeyMapsMinusUI_Events_KeyMapsMotionUI_Events_KeyMapsMouse MoveUI_Events_KeyMapsMouse/Trackpad PanUI_Events_KeyMapsMouse/Trackpad RotateUI_Events_KeyMapsMouse/Trackpad ZoomUI_Events_KeyMapsMoveUI_Events_KeyMapsNUI_Events_KeyMapsNDOF BackUI_Events_KeyMapsNDOF BottomUI_Events_KeyMapsNDOF Button 1UI_Events_KeyMapsNDOF Button 10UI_Events_KeyMapsNDOF Button 11UI_Events_KeyMapsNDOF Button 12UI_Events_KeyMapsNDOF Button 2UI_Events_KeyMapsNDOF Button 3UI_Events_KeyMapsNDOF Button 4UI_Events_KeyMapsNDOF Button 5UI_Events_KeyMapsNDOF Button 6UI_Events_KeyMapsNDOF Button 7UI_Events_KeyMapsNDOF Button 8UI_Events_KeyMapsNDOF Button 9UI_Events_KeyMapsNDOF DominantUI_Events_KeyMapsNDOF FitUI_Events_KeyMapsNDOF FrontUI_Events_KeyMapsNDOF Isometric 1UI_Events_KeyMapsNDOF Isometric 2UI_Events_KeyMapsNDOF LeftUI_Events_KeyMapsNDOF MenuUI_Events_KeyMapsNDOF MinusUI_Events_KeyMapsNDOF MotionUI_Events_KeyMapsNDOF Pan/ZoomUI_Events_KeyMapsNDOF PlusUI_Events_KeyMapsNDOF RightUI_Events_KeyMapsNDOF Roll CCWUI_Events_KeyMapsNDOF Roll CWUI_Events_KeyMapsNDOF RotateUI_Events_KeyMapsNDOF Save View 1UI_Events_KeyMapsNDOF Save View 2UI_Events_KeyMapsNDOF Save View 3UI_Events_KeyMapsNDOF Spin CCWUI_Events_KeyMapsNDOF Spin CWUI_Events_KeyMapsNDOF Tilt CCWUI_Events_KeyMapsNDOF Tilt CWUI_Events_KeyMapsNDOF TopUI_Events_KeyMapsNDOF View 1UI_Events_KeyMapsNDOF View 2UI_Events_KeyMapsNDOF View 3UI_Events_KeyMapsNumpad *UI_Events_KeyMapsNumpad +UI_Events_KeyMapsNumpad -UI_Events_KeyMapsNumpad .UI_Events_KeyMapsNumpad /UI_Events_KeyMapsNumpad 0UI_Events_KeyMapsNumpad 1UI_Events_KeyMapsNumpad 2UI_Events_KeyMapsNumpad 3UI_Events_KeyMapsNumpad 4UI_Events_KeyMapsNumpad 5UI_Events_KeyMapsNumpad 6UI_Events_KeyMapsNumpad 7UI_Events_KeyMapsNumpad 8UI_Events_KeyMapsNumpad 9UI_Events_KeyMapsNumpad EnterUI_Events_KeyMapsOUI_Events_KeyMapsOS KeyUI_Events_KeyMapsPUI_Events_KeyMapsPage DownUI_Events_KeyMapsPage UpUI_Events_KeyMapsPan/ZoomUI_Events_KeyMapsPauseUI_Events_KeyMapsPenUI_Events_KeyMapsPlusUI_Events_KeyMapsQUI_Events_KeyMapsRUI_Events_KeyMapsReturnUI_Events_KeyMapsRightUI_Events_KeyMapsRight AltUI_Events_KeyMapsRight ArrowUI_Events_KeyMapsRight CtrlUI_Events_KeyMapsRight MouseUI_Events_KeyMapsRight ShiftUI_Events_KeyMapsRoll CCWUI_Events_KeyMapsRoll CWUI_Events_KeyMapsRotateUI_Events_KeyMapsSUI_Events_KeyMapsShiftUI_Events_KeyMapsSpaceUI_Events_KeyMapsSpace BarUI_Events_KeyMapsSpin CCWUI_Events_KeyMapsSpin CWUI_Events_KeyMapsTUI_Events_KeyMapsTabUI_Events_KeyMapsText InputUI_Events_KeyMapsTilt CCWUI_Events_KeyMapsTilt CWUI_Events_KeyMapsTimerUI_Events_KeyMapsTimer 0UI_Events_KeyMapsTimer 1UI_Events_KeyMapsTimer 2UI_Events_KeyMapsTimer AutosaveUI_Events_KeyMapsTimer JobsUI_Events_KeyMapsTimer RegionUI_Events_KeyMapsTimer ReportUI_Events_KeyMapsTopUI_Events_KeyMapsTypeUI_Events_KeyMapsUUI_Events_KeyMapsUp ArrowUI_Events_KeyMapsVUI_Events_KeyMapsView 1UI_Events_KeyMapsView 2UI_Events_KeyMapsView 3UI_Events_KeyMapsWUI_Events_KeyMapsWheel DownUI_Events_KeyMapsWheel InUI_Events_KeyMapsWheel LeftUI_Events_KeyMapsWheel OutUI_Events_KeyMapsWheel RightUI_Events_KeyMapsWheel UpUI_Events_KeyMapsXUI_Events_KeyMapsXR ActionUI_Events_KeyMapsYUI_Events_KeyMapsZUI_Events_KeyMaps[UI_Events_KeyMaps]UI_Events_KeyMaps`UPURLURL to openURL: {:s}USDUSD HookUSD ShapesUUIDUVUV Along StrokeUV CenterUV CoordinatesUV Custom RegionUV Edge OpacityUV EditorUV Face OpacityUV FactorUV GridUV Island SelectionUV LayerUV LayoutUV Local ViewUV Loop LayersUV MapUV Map LayersUV Map NameUV Map NeededUV Map Parameter UUV Map Parameter VUV Map for tangent generated from UVUV Map for tangent space mapsUV MappingUV MapsUV OffsetUV OpacityUV PinUV PinnedUV ProjectUV Project ModifierUV RandomUV RipUV ScaleUV SculptUV SculptingUV SeamUV Select ModeUV Selection ModeUV SmoothUV SphereUV StretchUV Sync SelectionUV TangentUV TestUV TextureUV UnwrapUV Unwrap FacesUV VertexUV WarpUV coordinates in parent object spaceUV editor data for the image editor spaceUV editor settingsUV layer to override activeUV loop layer to be used as cloning sourceUV loop layer to mask the painted areaUV map '%s' not foundUV map nameUV map to change with particle ageUV map to use for mapping with UV texture coordinatesUV projection modifier to set UVs from a projectorUV projector used by the UV project modifierUV selection and display modeUV/Image EditorUVMapUVProjectUVTILEUVWarpUVWarp ModifierUVsUVs are stitched at midpoint instead of at static islandUkrainian - УкраїнськаUn-CommentUnable to add element to colorband (limit %d)Unable to add strip (the track does not have any space to accommodate this new strip)Unable to close areaUnable to copy itemUnable to create app-template userpref pathUnable to create new objectUnable to create new stripUnable to create panelUnable to create socketUnable to create user config pathUnable to create userpref pathUnable to export PDFUnable to locate link in node treeUnable to locate node '%s' in node treeUnable to locate socket '%s' in nodeUnable to make version backupUnable to make version backup: filename too shortUnable to openUnable to open '%s': %sUnable to open blend Unable to pack file, source path '%s' not foundUnable to parse XML, %s:%s for file %rUnable to readUnable to remove curve pointUnable to remove files for "System" repositoriesUnable to remove material slot in edit modeUnable to remove preset: {!r}Unable to rotate %d edge(s)Unable to save '%s': %sUnable to save an unsaved file with an empty or unset "filepath" propertyUnable to stat '%s': %sUnassignedUnavailableUnbindUnbornUndefinedUndefined Node Tree TypeUndefined Socket TypeUndefined TypeUndeformed LocationUnderlineUnderline PositionUnderline ThicknessUndistortUndistort ClipUndistorted ClipUndoUndo HistoryUndo LegacyUndo Memory LimitUndo Memory SizeUndo MessageUndo StepsUndo all edition performed on the particle systemUndo and redoUndo and redo previous actionUndo previous actionUndo the last edit to the asset catalogsUndo/RedoUnexpected modifier type: {:s}Ungroup selected nodesUnhide the asset shelf when it's available for the first time, otherwise it will be hiddenUni CacheUni file formatUni file format (.uni)Unified Paint SettingsUniformUniform FalloffUniform OpacityUniform ScaleUniform ThicknessUniform WidthUniformityUnindent selected textUninitialized image %sUnionUnion ModeUniqueUnique IDUnique identifier for mapping socketsUnique name of layerUnique name of objectUnique name of trackUnique name used in the code and scriptingUnique node identifierUnitUnitAccelerationUnitAngleUnitAreaUnitAxis-AngleUnitByte StringUnitCameraUnitCamera DistanceUnitColor TemperatureUnitCoordinatesUnitDirectionUnitDistanceUnitEuler AnglesUnitFactorUnitFile NameUnitFile PathUnitFrequencyUnitLayerUnitLayer MemberUnitLengthUnitLinear ColorUnitMarkersUnitMassUnitMatrixUnitNearest MarkerUnitNoneUnitPasswordUnitPercentageUnitPixelUnitPlain DataUnitQuaternionUnitQuaternion RotationUnitRotationUnitSecondUnitSecondsUnitStripsUnitTemperatureUnitTimeUnitTime (Absolute)UnitTime Jump UnitUnitTranslationUnitUnitUnitUnsignedUnitVelocityUnitVelocity UnitUnitVolumeUnitWavelengthUnitXYZUnitXYZ LengthUnitsRGB ColorUnit ScaleUnit SettingsUnit SystemUnit editing settingsUnit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixelsUnit to edit lens in for the user interfaceUnit to use for displaying/editing rotation valuesUnitlessUnitsUnits used for camera focal lengthUnknownUnknown Boolean errorUnknown PropertyUnknown add-onsUnknown alpha transparency modifier typeUnknown boolean errorUnknown file type: {!r}Unknown line color modifier typeUnknown line thickness modifier typeUnknown operatorUnknown stroke geometry modifier typeUnlinkUnlink ActionUnlink active Annotation data-blockUnlink active font data-blockUnlink active text data-blockUnlink this action from the active action slot (and/or exit Tweak Mode)UnlockUnlock all vertex groupsUnlock all vertex groups if there is at least one locked group, lock all in other caseUnlock repositories - to test unlockingUnlock selected tracksUnlockedUnlocked: {:s}UnmaskedUnpackUnpack FileUnpack all files packed into this .blend to external onesUnpack the sound to the samples filenameUnpack this file to an external fileUnpacking movies or image sequences not supportedUnprojected SizeUnsavedUnselect strokesUnselectedUnselected OpacityUnselected Sound Strip (for timing speaker sounds)Unsharp MaskUnsigned AngleUnsubdivideUnsupported InputsUnsupported audio formatUnsupported contextUntitledUnused DataUnused ImagesUnused OutputUnwrapUnwrap the mesh of the object being editedUnwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)UpUp AxisUp/DownUpdateUpdate AutomaticallyUpdate DependenciesUpdate ExistingUpdate RadiusUpdate Scene DurationUpdate Scene FPSUpdate animation flagsUpdate existing po files, if any, instead of overwriting themUpdate on EditUpdate other affected window spaces automatically to reflect changes during interactive operations such as transformUpdate shader script node with new sockets and options from the scriptUpdate the audio animation cacheUpdate the display of reports in Blender UI (internal use)Updated data-blockUpdatesUpgrade all the extensions to their latest version for the active repositoryUpgrade is not supported for local repositoriesUpperUpper BoundUpper CaseUpper ConcavityUpper LeftUpper RightUpper X Angle LimitUpper X LimitUpper X angle boundUpper Y Angle LimitUpper Y LimitUpper Y angle boundUpper Z Angle LimitUpper Z LimitUpper Z angle boundUpper bound of envelope at this control-pointUpper distance from Reference Value for 1:1 default influenceUpper limit of X axis rotationUpper limit of X axis translationUpper limit of Y axis rotationUpper limit of Y axis translationUpper limit of Z axis rotationUpper limit of Z axis translationUpres FactorUrdu - وُدرُاUsageUseUse %s (differs)Use %s (identical)Use 2D stabilization for footageUse 3D ViewportUse 3D position of track to parent toUse ActiveUse Adaptive SubdivisionUse After CreationUse AlphaUse Animated SeedUse AnnotationsUse As PivotUse Asset layerUse Auto-PackUse BVH spatial splits: longer builder time, faster renderUse Blue ChannelUse Bone EnvelopesUse Bone HeadsUse Brute ForceUse CPU for renderingUse CacheUse Camera CullUse Chain CountUse Clip PlanesUse Clump CurveUse Clump NoiseUse CollisionsUse Color JitterUse Color RampUse Compact BVHUse ContourUse CoordinatesUse CountUse CreaseUse CreasesUse Cursor OverlayUse Cursor PositionUse CurvatureUse CurveUse Curve RadiusUse CurvesUse Curves BVHUse Custom CameraUse Custom ColorUse Custom CurveUse Custom Ghost ColorsUse Custom NormalsUse Custom ParallaxUse Custom VolumeUse Default FadeUse Deform OnlyUse Deformation MotionUse DenoisingUse Depth of FieldUse DiffusionUse Distance CullUse DripUse DuplicatesUse Edge AngleUse Edge MarkUse EdgesUse Edges as springsUse EffectorUse End FrameUse EnvelopesUse Evaluation TimeUse ExistingUse Existing FacesUse Face SetsUse FadingUse FallbackUse FalloffUse FilterUse Final IndicesUse FlowUse For Growing HairUse FreestyleUse Front-FaceUse GPUUse GPU compute device for rendering, configured in the system tab in the user preferencesUse Geometry NodesUse Geometry SpaceUse Global CoordinatesUse GltfpackUse GoalUse Green ChannelUse GridUse Group InterfaceUse GuidesUse GuidingUse HC method for relaxationUse Handle ScaleUse HeadUse InfluenceUse InstancingUse IntersectionUse Laplacian method for relaxationUse Layer PassUse Library PathUse LightUse Light ContourUse LightsUse LimitUse Limit SurfaceUse Linear ModifiersUse Local CameraUse Local FileUse LooseUse MIS WeightsUse MaskUse MasksUse Masks in RenderUse MaterialUse Material MaskUse Material PassUse Material layerUse Math NodesUse MaxUse Max 2D AngleUse Max 2D LengthUse Max AngleUse Max B-FramesUse MaximumUse MedianUse MeshUse Mesh SymmetryUse MetadataUse Metal backendUse MinUse Min 2D AngleUse Min 2D LengthUse Min AngleUse MinimumUse MistUse Mix NodesUse Modifier StackUse Motion BlurUse Mouse PositionUse Multi-ViewUse NLA Tweak ModeUse Node Name/LabelUse NodesUse NoiseUse Normal DataUse NormalizationUse ObjectUse Object OffsetUse Object layerUse Occlusion RangeUse Open Shading LanguageUse OpenGL backendUse OpenJPEG Cinema PresetUse OpenJPEG Cinema Preset (48fps)Use Original FileUse Original ScaleUse Original SizeUse OutputUse Output NamesUse PaintUse Paint CanvasUse Particle RadiusUse Particle's RadiusUse Perlin noise as a basisUse Perlin noise as a basis, with extended controlsUse Perlin noise with inflection as a basisUse PivotUse PlaceholdersUse Plane TrimUse Poisson disk distribution method to keep a minimum distanceUse Pole MergeUse Post-Process SettingsUse PressureUse Pressure JitterUse Pressure StrengthUse Preview RangeUse ProxiesUse Proxy / TimecodeUse RGB curved for pre-display transformationUse RadiusUse Ray-TracingUse Red ChannelUse Relative OffsetUse Relative PasteUse RemoteUse RepeatUse RotationUse Rotation XUse Rotation YUse Rotation ZUse Roughness CurveUse Sample SubsetUse ScaleUse Scale XUse Scale YUse Scale ZUse Scale:Use Scene RangeUse SchemaUse SculptUse SecondaryUse SelectionUse SelfUse Sequencer SceneUse Settings forUse ShadersUse ShadowUse Sharp EdgesUse ShrinkUse SimplifyUse Snap for ScaleUse SnappingUse Snapping OptionsUse Space TransformUse Spatial SplitsUse Spill StrengthUse Split LengthUse Split PatternUse SpreadUse StabilizerUse Start FrameUse Strip CenterUse Subdivision SurfaceUse TailUse Tail TargetUse TextureUse Texture OverlayUse TexturesUse TimecodeUse TimingUse TipsUse TooltipUse TransformUse Twist CurveUse UDIM detectionUse UI TagsUse UV SculptUse UV coordinates for texture coordinatesUse UV coordinates for the texture coordinatesUse UV layer for texture coordinatesUse Unified ColorUse Unified SizeUse Unified StrengthUse Unified WeightUse VertexUse Vertex ColorUse Vertex GroupsUse ViewUse ViscosityUse Visual keying automatically for constrained objectsUse Volume Variation MaximumUse Volume Variation MinimumUse Vulkan backendUse WeightUse Weight Color RangeUse White BalanceUse WildcardUse X Location of ParentUse X Rotation of ParentUse X Scale of ParentUse Y Location of ParentUse Y Rotation of ParentUse Y Scale of ParentUse Z Location of ParentUse Z Rotation of ParentUse Z Scale of ParentUse Z-BufferUse Z-Up axis to calculate the curve twist at each pointUse a 3D mouse device to pan/zoom the viewUse a brute-force translation only pre-track before refinementUse a brute-force translation-only initialization when trackingUse a column layout for toolboxUse a custom directory to store dataUse a custom file to read proxy data fromUse a maximum distance for the field to workUse a maximum radial distance for the field to workUse a preset viewpointUse a preview proxy and/or timecode index for this clipUse a saw wave to produce bandsUse a sawtooth profileUse a sine wave to produce bandsUse a standard sine profileUse a texture to control emission strengthUse a transformation matrixUse a triangle wave to produce bandsUse absolute sizeUse active Viewer Node output as backdrop for compositing nodesUse active clip defined in sceneUse always Vertex Color modeUse always material modeUse animation channel group colors; generally this is used to show bone group colorsUse another UV map as clone source, otherwise use the 3D cursor as the sourceUse another mesh for texture indices (vertex indices must be aligned)Use axis colors for transform and color properties, and auto-rainbow for the restUse back face culling to hide the back side of facesUse best triangulation divisionUse bevel weights to determine how much bevel is applied in edge modeUse blue channel from footage for trackingUse both visible strokes and edit lines as fill boundary limitsUse box selection to grab NLA-StripsUse box selection to select nodesUse box selection to select tree elementsUse circle selection to select nodesUse color ramp to map the BW average into an RGB colorUse current modeUse curve mappingUse curve weights to influence the particle influence along the curveUse custom color for the nodeUse custom color instead of theme-definedUse custom colors for ghost framesUse custom colors for onion skinning instead of the themeUse custom curveUse custom hand-picked color for F-CurveUse deformation motion blur for this objectUse degrees for measuring angles and rotationsUse diffuse BSDFUse distance between affected and target objectsUse distance between affected object's vertices and target object, or target object's geometryUse edge collapsingUse edit lines as fill boundary limitsUse effector/global coordinates for turbulenceUse even distribution from faces based on face areas or edge lengthsUse existing file (instead of packed): %sUse external .ies fileUse external .osl or .oso fileUse external fileUse fallback tools keymapUse feather information from the maskUse file from current directory (create when necessary)Use file in original location (create when necessary)Use files in current directory (create when necessary)Use files in original location (create when necessary)Use fly dynamics to navigate the sceneUse for RenderingUse force fields when growing hairUse full physics calculations for growing hairUse global coordinatesUse global coordinates for the texture coordinatesUse global gravity for all dynamicsUse glossy BSDFUse green channel from footage for trackingUse image RGB values for normal mappingUse in 3D viewportUse internal text data-blockUse inverse quadratic progressionUse key timesUse legacy undo (slower than the new default one, but may be more stable in some cases)Use length of the curves in close proximityUse linear mappingUse linear progressionUse linked object's coordinates for texture coordinatesUse local generated coordinatesUse local generated coordinates of another objectUse logarithmic dissolve (makes high values to fade faster than low values)Use logarithmic drying (makes high values to dry faster than low values)Use lossless output for video streamsUse lower limit for volume variationUse manual calibration helpersUse mask ID as mask inputUse millimeters for units of focal lengthUse modifier during renderUse more clearly defined marbleUse motion blur for this objectUse mouseUse mouse to sample a color in current imageUse mouse to sample background imageUse mouse to sample color in current frameUse movie clip from active scene cameraUse multi-sampled 3D scene motion blurUse multiple views in the sceneUse nearest sampleUse normalized strand texture coordinate (1D) or particle age (X) and trail position (Y)Use object transform to control projection shapeUse object's global coordinates for duplicationUse object's rotation for duplication (global x-axis is aligned particle rotation axis)Use object's scale for duplicationUse object/global coordinates for textureUse one transform property from target to control another (or same) property on ownerUse only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)Use orthographic projectionUse particle size for the shrapnelUse particle size to scale the instancesUse particle's size in deflectionUse pixels for units of focal lengthUse pixels from adjacent faces across UV seamsUse placeholders for missing frames of the stripUse position plus an outline based on F2-F1Use pressure to modulate randomnessUse quadratic progressionUse radius as size of projection shape (0 = auto)Use radius from particle settingsUse randomness at stroke levelUse red channel from footage for trackingUse relative file pathsUse relative pathUse repeat mapping valuesUse rule when boid is flyingUse rule when boid is on landUse same input as previous modifier, and mix results using overall vgroupUse screen coordinates as texture coordinatesUse screen pixel size instead of world unitsUse sequencer strip as mask inputUse shader nodes for the line styleUse shader nodes to render the materialUse shaders for Cycles rendererUse slope of curve leading in/out of endpoint keyframesUse soft marbleUse special solver to track a stable camera position, such as a tripodUse specified camera object for generating Line Art strokesUse square styleUse standard stucciUse standard wave texture in bandsUse standard wood texture in bandsUse straight lines between keyframe pointsUse stroke length for texture coordinatesUse tablet pressureUse tablet pressure for color strengthUse tablet pressure for jitterUse texture scale valuesUse the 2D stabilized version of the clipUse the Minkowski function to calculate distance (exponent value determines the shape of the boundaries)Use the active camera's position to cast raysUse the active particle system from the contextUse the alpha channel information in the imageUse the angle between two bonesUse the compact, single-row layoutUse the current 3D view for rendering, else use scene settingsUse the current view instead of the active object to create the new orientationUse the default, multi-rows layoutUse the depth under the mouse to improve view pan/rotate/zoom functionalityUse the distance between the objects to make a screwUse the exterior/interior radii for torus dimensionsUse the global coordinate system for the texture coordinatesUse the initial length as spring rest length instead of 2 * particle sizeUse the least twist over the entire curveUse the linked object's local coordinate system for the texture coordinatesUse the local coordinate system for the texture coordinatesUse the location and rotation of another object to determine the distance and rotational change between arrayed itemsUse the major/minor radii for torus dimensionsUse the maximum X valueUse the maximum Y valueUse the maximum Z valueUse the minimum X valueUse the minimum Y valueUse the minimum Z valueUse the modifier's own time evaluationUse the mouse to create a link between two nodesUse the mouse to cut (remove) some linksUse the mouse to sample a color in the imageUse the mouse to sample a weight in the 3D viewUse the offset of the specified bone from rest pose to compute the handleUse the orientation of the specified bone to compute the handle, ignoring the locationUse the original scaling of the bonesUse the original undeformed coordinates of the objectUse the pinned contextUse the pinned node treeUse the pivot point in every rotationUse the pivot point in the negative rotation range around the X-axisUse the pivot point in the negative rotation range around the Y-axisUse the pivot point in the negative rotation range around the Z-axisUse the pivot point in the positive rotation range around the X-axisUse the pivot point in the positive rotation range around the Y-axisUse the pivot point in the positive rotation range around the Z-axisUse the rotation order defined in the BVH fileUse the same scale value for all axisUse the shortest computed distance to target object's geometry as weightUse the strand primitive for renderingUse the tangent to calculate twistUse the target object for location limitationUse the target's rotation to determine floorUse the texture's RGB values to displace the mesh in the XYZ directionUse the texture's intensity value to displace in the X directionUse the texture's intensity value to displace in the Y directionUse the texture's intensity value to displace in the Z directionUse the time from the sceneUse the undistorted version of the clipUse the voxel remesherUse this brush in sculpt modeUse this brush in texture paint modeUse this brush in vertex paint modeUse this brush in weight paint modeUse this object to define the depth of field focal pointUse this object's coordinate system instead of global coordinate systemUse to animate an object/bone following a pathUse tooltips when hovering over this gizmoUse topology based mirroring (for when both sides of mesh have matching, unique topology)Use transform property of target to look up pose for owner from an ActionUse triangle fansUse un-subdivide face reductionUse upper limit for volume variationUse velocities for automagic step sizesUse vertex group weights to select whether vertex or edge is beveledUse vertex or edge stitchingUse vertices that are not part of region definedUse very clearly defined marbleUse view layer for renderingUse viscoelastic springs instead of Hooke's springsUse visible strokes as fill boundary limitsUse wave effectUse wave texture in ringsUse wood texture in ringsUsed LengthUsed when connecting an Action to a data-block, to find the correct slot handle. This is the display name, prefixed by two characters determined by the slot's ID typeUserUser Add-onsUser Asset LibrariesUser CountUser DefinedUser Extension RepositoriesUser InterfaceUser LibraryUser ManualUser ModifiedUser OrthographicUser PathUser Path OtherUser PathsUser PerspectiveUser TooltipsUser defined note for the render stampingUser defined tag (name token)User is ScrubbingUser's bookmarksUser-editable keyframesUser:UsersUsers: {}Uses BrushesUses bounding boxesUses convex hullUses exact geometryUtilitiesUtilityVV (Y) AxisV OffsetV-AxisVBO Collection RateVBO Time OutVFXVGroup AVGroup A and BVGroup A or BVGroup BVMMVRVR InfoVR LandmarkVR NavigationVR RedrawsVR SessionVR viewport far clipping distanceVR viewport near clipping distanceValValidValidate MeshValidate MeshesValidity ThresholdValleyValueValue InvertedValue JitterValue Layer NameValue MaxValue MinValue ModeValue OffsetValue SliderValue added to texture samplesValue for keyframe onValue for the distance between arrayed itemsValue for voxels outside of the cubeValue levelValue of shape key at the current frameValue of the itemValue that envelope's influence is centered around / based onValue to NormalValue to StringValue to add to weightsValue to multiply weights byValue to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and HardValue:Value: NoneValue: {}ValuesValues generated by this modifier are applied on top of the existing values instead of overwriting themValues on endpoint keyframes are heldValues:Values: NoneVanishVariableVariable does not exist in this driverVariable from some source/target for driver relationshipVariablesVariables: {:d}VarianceVariantVariation LevelVectorVector BlurVector CurvesVector DisplacementVector DisplayVector FontVector FontsVector HandleVector MathVector NodeVector Node SocketVector Node Socket InterfaceVector RotateVector TransformVector ValueVector font data-blocksVector font for Text objectsVector handleVector valueVector value in geometry attributeVector2DVectorscopeVectorscope ModeVectorscope OpacityVelocityVelocity / HairVelocity AttributeVelocity Color RampVelocity FactorVelocity GridVelocity LinearVelocity ScaleVelocity SourceVelocity X GridVelocity Y GridVelocity Z GridVelocity considered as maximum influence (Blender units per frame)VerletVersionVersion %r unsupported, must be %r or laterVersion backup failed (file saved with @)Version:Version: {:s}VertexVertex (Triangle)Vertex AttributesVertex ColorVertex Color FactorVertex Color NameVertex Color affects to Fill onlyVertex Color affects to Stroke and FillVertex Color affects to Stroke onlyVertex ColorsVertex CountVertex Count FieldVertex CreaseVertex Crease:Vertex DataVertex Data TypesVertex Data:Vertex GroupVertex Group AVertex Group BVertex Group ClumpVertex Group Clump NegateVertex Group DensityVertex Group Density NegateVertex Group ElementVertex Group FactorVertex Group FieldVertex Group Field NegateVertex Group InvertVertex Group KinkVertex Group Kink NegateVertex Group LengthVertex Group Length NegateVertex Group LocksVertex Group RotationVertex Group Rotation NegateVertex Group Roughness 1Vertex Group Roughness 1 NegateVertex Group Roughness 2Vertex Group Roughness 2 NegateVertex Group Roughness EndVertex Group Roughness End NegateVertex Group SizeVertex Group Size NegateVertex Group SpecialsVertex Group TangentVertex Group Tangent NegateVertex Group TwistVertex Group UnreferencedVertex Group VelocityVertex Group Velocity NegateVertex Group WeightVertex Group WeightsVertex Group for pinning of verticesVertex Group for shrinking clothVertex Group is lockedVertex Group(s)Vertex GroupsVertex Groups assigned to Deform BonesVertex Groups assigned to non Deform BonesVertex IndexVertex Index 1Vertex Index 2Vertex IndicesVertex MappingVertex MassVertex Mesh MethodVertex NeighborsVertex NormalVertex NormalsVertex OpacityVertex PaintVertex Paint CapabilitiesVertex Paint mix factorVertex SelectVertex SelectionVertex SetVertex SizeVertex Slide: Vertex WeightVertex Weight AngleVertex Weight EditVertex Weight MixVertex Weight ProximityVertex WeightsVertex group for fine control over bending stiffnessVertex group for fine control over structural stiffnessVertex group is lockedVertex group nameVertex group name (collapse only)Vertex group name for modulating the deformVertex group name for modulating the waveVertex group strengthVertex group to apply the influence of the latticeVertex group to control clumpVertex group to control densityVertex group to control fieldVertex group to control kinkVertex group to control lengthVertex group to control rotationVertex group to control roughness 1Vertex group to control roughness 2Vertex group to control roughness endVertex group to control sizeVertex group to control tangentVertex group to control velocityVertex group to set as activeVertex groups of the objectVertex indexVertex indicesVertex loop colors in a MeshVertex not in groupVertex of CornerVertex positionsVertex selection modeVertex weight group, to blend with basis shapeVertex weight used by Bevel modifierVertex weight when brush is appliedVertex:VertexGroup '%s' not found in object '%s'VertexGroup.add(): cannot be called while object is in edit modeVertexGroup.remove(): cannot be called while object is in edit modeVertexWeightEditVertexWeightMixVertexWeightProximityVerticalVertical AlignmentVertical FOVVertical ListVertical SplitVertical aspect ratio - for anamorphic or non-square pixel outputVertical dimension of the baking mapVertical offset from the object originVertical position of underlineVertical size of the image sensor area in millimetersVerticesVertices Data:Vertices XVertices YVertices ZVertices changed from %d to %dVertices connecting multiple face regionsVertices of the meshVerts:%s | Tris:%sVerts:%s/%sVerts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%sVery High ContrastVery Low ContrastVery Low QualityVibrationVideoVideo CodecVideo MemoryVideo SequencerVideo bitrate (kbit/s)Video_EditingVideosVietnamese - Tiếng ViệtViewView & ControlsView AlignView Attribute TextView AxisView BiasView CenterView ContextView DistanceView FromView HeightView IndexView LayerView Layer '%s' not found in scene '%s'View Layer PropertiesView Layer settings for EEVEEView LayersView LocationView LockView Map CacheView MatrixView NameView NavigationView NormalView Normal FalloffView Normal LimitView OverlayView PercentageView PerspectiveView PlaneView RegionsView RotationView ScaleView SettingsView TypeView VectorView X AxisView Z AxisView Z DepthView all curves in editorView all objects in sceneView all selected UVsView all selected elementsView all the strips in the sequencerView and edit UVsView and edit images and UV MapsView and edit masksView as RenderView distance from the floor when walkingView from the backView from the bottomView from the frontView from the leftView from the rightView from the topView in multilayer imageView layerView layer '%s' could not be removed from scene '%s'View layer at its evaluated stateView layer nameView layer settings for EEVEEView mode to use for displaying sequencer outputView not found, cannot sort by view axisView on EquatorView on PolesView pivot locationView selected for all regionsView shift in camera viewView the entire imageView the result of the studio light editor in the viewportView used when converting image to a display spaceView whole image with markersView2DView3DActivate GizmoView3DActive ToolView3DBackView3DBackgroundView3DBothView3DBottomView3DCameraView3DCavity TypeView3DCustomView3DDragView3DFloorView3DFrontView3DLeftView3DMixView3DRightView3DScreenView3DSelectView3DThemeView3DTopView3DViewView3DWorldViewLayerViewLayer '%s' does not contain object '%s'ViewerViewer BackViewer DataViewer ForwardViewer IndexViewer ItemViewer ItemsViewer LeftViewer NodeViewer PathViewer Path ElementViewer RegionViewer RightViewpointViewportViewport AmountViewport Anti-AliasingViewport BVHViewport BVH TypeViewport BouncesViewport DebugViewport DenoiserViewport DenoisingViewport DisplayViewport FeedbackViewport GizmosViewport OverlaysViewport ResolutionViewport SamplesViewport ShadingViewport SizeViewport TransformViewport display style for emptiesViewport display style for tracksViewport lens angleViewportsViewsViews FormatViews Format:VignetteVignette IntensityVirtual Node SocketVirtual ParentsVirtual socket of a nodeViscoelastic SpringsViscosityViscosity BaseViscosity ExponentViscosity setting: value that is multiplied by 10 to the power of (exponent*-1)VisibilityVisibility ActionVisibility AreaVisibility BiasVisibility BlurVisibility CollectionVisibility IconVisibility statusVisibleVisible LinesVisible ObjectsVisible TabsVisible by DefaultVisible layersVisualVisual AidsVisual KeyingVisual LocationVisual RotationVisual ScaleVisual Studio CodeVisual TransformVisualize vector fieldsVolumeVolumeBooleanVolumeDissolveVolumeDoubleVolumeEmptyVolumeExtendVolumeFloatVolumeIntegerVolumeInteger VectorVolumeMaskVolumeNewVolumePing-PongVolumePoints (Unsupported)VolumeRepeatVolumeSequence ModeVolumeUnknownVolumeVectorVolume "%s" contains points, only voxel grids are supportedVolume AbsorptionVolume AlphaVolume BouncesVolume CoefficientsVolume CubeVolume Custom RangeVolume DirectVolume DisplaceVolume Displace ModifierVolume DisplayVolume EmissionVolume FactorVolume FilesVolume GridVolume GridsVolume GuidingVolume IndirectVolume InfoVolume IntersectionVolume LightVolume MinVolume PreservationVolume ProbeVolume RenderVolume ResolutionVolume SamplingVolume ScatterVolume ShadowsVolume TransmitVolume VariationVolume Variation MaximumVolume Variation MinimumVolume Variation SmoothnessVolume data-blocksVolume density per voxelVolume grid nameVolume of the bone at restVolume outside the outer coneVolume to MeshVolume(s)Volume: {} gridsVolumesVolumetric DataVolumetric ShadowsVorbisVoronoiVoronoi CrackleVoronoi F1Voronoi F2Voronoi F2-F1Voronoi F3Voronoi F4Voronoi TextureVoronoi feature weight 1Voronoi feature weight 2Voronoi feature weight 3Voronoi feature weight 4VortexVortex effector weightVorticityVoxelVoxel AmountVoxel CoordinateVoxel ExtentVoxel Grid Cell SizeVoxel IndexVoxel SizeVoxel remesher cannot run with a voxel size of 0.0Voxel remesher failed to create meshVoxelize GridVoxelsVoxels with a larger value are inside the generated meshVulkanWW (Z) AxisW AxisW RotationW1W2W3W4W:WARNING: Driver expression may not work correctlyWEBPWait for ClickWait for InputWalkWalk DirectionWalk NavigationWalk SpeedWalk navigation settingsWalk with gravity, or free navigateWallWanderWarn Msgid Not CapitalizedWarn about messages not starting by a capitalized letter (with a few allowed exceptions!)WarningWarning PropagationWarning TypeWarning, file already exists. Overwrite existing file?Warning/error indicator color for strips referencing the strip being tweakedWarning:Warning: There are unsaved external image(s).WarningsWarpWarp AngleWarp ModifierWarp modifierWarp vertices around the cursorWaterWattsWaveWave AlignmentWave ClampWave Crest SamplingWave DirectionWave EffectWave ModifierWave ProfileWave ScaleWave TextureWave TypeWave damping factorWave effect modifierWave propagation speedWave time scaling factorWaveDistortionWaveformWaveform Audio File FormatWaveform DisplayWaveform ModeWaveform OpacityWaveform StyleWaveformsWavefront (.obj)WavelengthWavesWay to interpret mouse movementsWeakWeak reference to some assetWebMWebM (VP9+Opus)WebM / VP9WebP (.webp)WebP FallbackWebP FormatWebsiteWeightWeight 1Weight 2Weight 3Weight 4Weight AngleWeight Color RangeWeight FactorWeight GroupWeight IndexWeight InterpolationWeight OutputWeight PaintWeight Paint CapabilitiesWeight Paint Lock-RelativeWeight Paint OpacityWeight PositionWeight ProximityWeight for cloth simulationWeight hair particlesWeight of feather pointWeight of rotation constraint for IKWeight of scale constraint for IKWeight of the pointWeight to assign in vertex groupsWeight value of a vertex in a vertex groupWeight:Weight: {:.3f}WeightVG Edit ModifierWeightVG Mix ModifierWeightVG Proximity ModifierWeightedWeighted MedianWeighted NormalWeighted result of strip is added to the accumulated resultsWeighted result of strip is multiplied with the accumulated resultsWeighted result of strip is removed from the accumulated resultsWeightedNormalWeightedNormal ModifierWeighting ModeWeightsWeights for the vertex groups this point is member ofWeights for the vertex groups this vertex is member ofWeights from envelopes with user defined radiusWeldWeld ModifierWeld modifierWeld selected UV vertices togetherWestWet MixWet Paint RadiusWetmapsWetnessWhDownWhInWhLeftWhOutWhRightWhUpWhat axis is used to change particle rotation with timeWhat distance Width measuresWhat way to clear parentingWheelWheel Invert ZoomWhen AppendingWhen LinkingWhen an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be usedWhen bone has a parent, bone's head is stuck to the parent's tailWhen calculating Bone Paths, use Head or TipsWhen deforming bone, multiply effects of Vertex Group weights with Envelope influenceWhen entering numbers while transforming, default to advanced mode for full math expression evaluationWhen external text is out of sync, resolve the conflictWhen inside a 3D viewport, use layers and camera of the viewportWhen locked keep using normal of surface where stroke was initiatedWhen locked keep using the plane origin of surface where stroke was initiatedWhen merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify the position of the new nodesWhen merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify whether to collapse them or show the full node with options expandedWhen rendering animations, save JPG preview images in same directoryWhen spawning a context menu for an asset, activate the asset and call `bl_activate_operator` if present, rather than just highlighting the assetWhen this is disabled, lock alpha while paintingWhen transforming keyframes, changes to the animation data are flushed to other viewsWhen transforming strips, changes to the animation data are flushed to other viewsWhen true the format is a movieWhere the clip comes fromWhere the image comes fromWhere to cache raw render resultsWhere to emit particles fromWhere to move cursor toWhere to move cursor to, to make a selectionWhere to output the baked mapWhere to save baked image texturesWhether geometry has been bound to control cageWhether the attribute can be removed or renamedWhether the ocean is using cached data or simulatingWhether the position of the marker is keyframed or trackedWhether the selected text is boldWhether the selected text is italicsWhether the selected text is small capsWhether the selected text is underlinedWhether there is any action referenced by NLA being edited (strictly read-only)Whether there is any text selectedWhether these settings have already been auto-set or notWhether this collection is visible for the view layer, take into account the collection parentWhether this is the active slot, can be set by assigning to action.slots.activeWhether this path is saved in bookmarks, or generated from OSWhether to enable or disable tweak mode in NLAWhether to hide or show verticesWhether to use maximum clipping valueWhether to use minimum clipping valueWhich axis to use for offsetWhich data's transformations to bakeWhich data-block previews to clearWhich direction is used to calculate the effector forceWhich distances to target object to useWhich elements to affect (vertices, edges and/or faces)Which elements to deleteWhich kind of object to exportWhich mesh elements selection works onWhich method to use for viewport navigationWhich object to take texture coordinates fromWhich output node to use, for node-based texturesWhich part of the text to deleteWhich part to snap onto the targetWhich point on the bones is used when calculating pathsWhich sides to copy from and toWhich style to use for viewport scalingWhich texture channel to use for maskingWhich texture coordinates to use for mappingWhich vertex data layers to transferWhich vertices should be affectedWhich vertices to hide or showWhile editing, don't update metaball at allWhile editing, update metaball alwaysWhile editing, update metaball in half resolutionWhile editing, update metaball without polygonizationWhiteWhite BalanceWhite Balance PresetsWhite LevelWhite Noise TextureWhite PointWhite ValueWhole CharacterWhole CollectionWhole FrameWidgetWidget EmbossWidget OffsetWidget StyleWidget TypeWidgets CollectionWidthWidth PercentWidth TypeWidth and height in pixelsWidth of CCD sensor in millimetersWidth of the nodeWidth:WildcardWinWindWind FactorWind VelocityWind effector weightWind speedWindowWindow BackgroundWindow ManagerWindow ManagersWindow MatrixWindow event timerWindow heightWindow manager data-blocksWindow widthWindowManager3D ViewWindowManager3D View GenericWindowManager3D View Tool: CursorWindowManager3D View Tool: Cursor (fallback)WindowManager3D View Tool: MeasureWindowManager3D View Tool: Measure (fallback)WindowManager3D View Tool: MoveWindowManager3D View Tool: Move (fallback)WindowManager3D View Tool: RotateWindowManager3D View Tool: Rotate (fallback)WindowManager3D View Tool: ScaleWindowManager3D View Tool: Scale (fallback)WindowManager3D View Tool: Select BoxWindowManager3D View Tool: Select Box (fallback)WindowManager3D View Tool: Select CircleWindowManager3D View Tool: Select Circle (fallback)WindowManager3D View Tool: Select LassoWindowManager3D View Tool: Select Lasso (fallback)WindowManager3D View Tool: ShearWindowManager3D View Tool: TransformWindowManager3D View Tool: Transform (fallback)WindowManager3D View Tool: TweakWindowManager3D View Tool: Tweak (fallback)WindowManagerAccelerateWindowManagerAddWindowManagerAdd CutWindowManagerAdd Cut ClosedWindowManagerAdd NewWindowManagerAdd Snap PointWindowManagerAlignWindowManagerAnimationWindowManagerAnimation ChannelsWindowManagerApplyWindowManagerAreaWindowManagerArmatureWindowManagerAttach/Detach FrameWindowManagerAutomatic ConstraintWindowManagerAxis SnapWindowManagerAxis Snap (Off)WindowManagerBackwardWindowManagerBeginWindowManagerBevel Modal MapWindowManagerCancelWindowManagerCenter Pivot OffWindowManagerCenter Pivot OnWindowManagerChange Affect TypeWindowManagerChange Inner MiterWindowManagerChange OffsetWindowManagerChange Offset ModeWindowManagerChange OpacityWindowManagerChange Outer MiterWindowManagerChange ProfileWindowManagerChange RadiusWindowManagerChange SegmentsWindowManagerClamp StripsWindowManagerClear ConstraintsWindowManagerClipWindowManagerClip Dopesheet EditorWindowManagerClip EditorWindowManagerClip Graph EditorWindowManagerCollide ExtensionsWindowManagerConfirmWindowManagerConfirm SamplingWindowManagerConsoleWindowManagerCurveWindowManagerCurve Pen Modal MapWindowManagerCurvesWindowManagerDecelerateWindowManagerDecrease SegmentsWindowManagerDeselectWindowManagerDiagonals FalloffWindowManagerDisable PrecisionWindowManagerDisable SnapWindowManagerDopesheetWindowManagerDopesheet GenericWindowManagerDownWindowManagerDrag ExtensionsWindowManagerEnable PrecisionWindowManagerEnable SnapWindowManagerEnd Current CutWindowManagerExtrudeWindowManagerFastWindowManagerFast (Off)WindowManagerFile BrowserWindowManagerFile Browser ButtonsWindowManagerFile Browser MainWindowManagerFill Tool Modal MapWindowManagerFixed Aspect OffWindowManagerFixed Aspect OnWindowManagerFlipWindowManagerFontWindowManagerForwardWindowManagerFramesWindowManagerFree-Align ToggleWindowManagerGeneric GizmoWindowManagerGeneric Gizmo DragWindowManagerGeneric Tool: AnnotateWindowManagerGeneric Tool: Annotate (fallback)WindowManagerGeneric Tool: Annotate EraserWindowManagerGeneric Tool: Annotate Eraser (fallback)WindowManagerGeneric Tool: Annotate LineWindowManagerGeneric Tool: Annotate Line (fallback)WindowManagerGeneric Tool: Annotate PolygonWindowManagerGeneric Tool: Annotate Polygon (fallback)WindowManagerGeodesic FalloffWindowManagerGesture BoxWindowManagerGesture Straight LineWindowManagerGesture Zoom BorderWindowManagerGraph EditorWindowManagerGraph Editor GenericWindowManagerGraphics card:WindowManagerGrease PencilWindowManagerGrease Pencil Brush StrokeWindowManagerGrease Pencil Edit ModeWindowManagerGrease Pencil Sculpt ModeWindowManagerGrease Pencil Vertex PaintWindowManagerGrease Pencil Weight PaintWindowManagerIgnore Snapping OffWindowManagerIgnore Snapping OnWindowManagerImageWindowManagerImage Editor Tool: Uv, Select LassoWindowManagerImage Editor Tool: Uv, Select Lasso (fallback)WindowManagerImage GenericWindowManagerImage PaintWindowManagerImage ViewWindowManagerInWindowManagerIncrease SegmentsWindowManagerInfoWindowManagerInvertWindowManagerJumpWindowManagerJump (Off)WindowManagerKeyingWindowManagerKnife Tool Modal MapWindowManagerLanguageWindowManagerLatticeWindowManagerLeftWindowManagerLengthen ExtensionsWindowManagerLimited Platform SupportWindowManagerLink HandlesWindowManagerLocal DownWindowManagerLocal UpWindowManagerLock AngleWindowManagerLoop Count DecreaseWindowManagerLoop Count IncreaseWindowManagerMarkersWindowManagerMask EditingWindowManagerMeshWindowManagerMetaballWindowManagerMoveWindowManagerMove OriginWindowManagerNLA EditorWindowManagerNLA GenericWindowManagerNLA TracksWindowManagerNavigateWindowManagerNewWindowManagerNo OperationWindowManagerNode AttachmentWindowManagerNode EditorWindowManagerNode GenericWindowManagerNode Tool: Select LassoWindowManagerNode Tool: Select Lasso (fallback)WindowManagerNode Tool: TweakWindowManagerObject ModeWindowManagerObject Non-modalWindowManagerOutWindowManagerOutlinerWindowManagerPaint CurveWindowManagerPaint Stroke ModalWindowManagerPanWindowManagerPan (Off)WindowManagerPanningWindowManagerParticleWindowManagerPen Tool Modal MapWindowManagerPlatform UnsupportedWindowManagerPoint CloudWindowManagerPoseWindowManagerPrecisionWindowManagerPrecision (OFF)WindowManagerPrecision (Off)WindowManagerPrecision ModeWindowManagerPreviewWindowManagerPreview Tool: MoveWindowManagerPreview Tool: ScaleWindowManagerPreview Tool: TweakWindowManagerProperty EditorWindowManagerProperty ValueWindowManagerRegion Context MenuWindowManagerResetWindowManagerReset SamplingWindowManagerResizeWindowManagerRightWindowManagerRotateWindowManagerRotate NormalsWindowManagerRotationWindowManagerRotation (Off)WindowManagerSample a PointWindowManagerScreenWindowManagerScreen EditingWindowManagerSculptWindowManagerSculpt CurvesWindowManagerSculpt Expand ModalWindowManagerSearchWindowManagerSelectWindowManagerSequencerWindowManagerSet Snap Base (Off)WindowManagerShiftWindowManagerShorten ExtensionsWindowManagerSizeWindowManagerSlowWindowManagerSlow (Off)WindowManagerSnapWindowManagerSnap (OFF)WindowManagerSnap AngleWindowManagerSnap Invert (Off)WindowManagerSnap OffWindowManagerSnap OnWindowManagerSnap ToggleWindowManagerSnap expand to Face SetsWindowManagerSnap to Midpoints OffWindowManagerSnap to Midpoints OnWindowManagerSpherizeWindowManagerSpreadsheet GenericWindowManagerStandard Modal MapWindowManagerStart SamplingWindowManagerStop Move BackwardWindowManagerStop Move ForwardWindowManagerStop Move Global UpWindowManagerStop Move LeftWindowManagerStop Move Local UpWindowManagerStop Move RightWindowManagerSubtractWindowManagerSwitch to MoveWindowManagerSwitch to RotateWindowManagerSwitch to ZoomWindowManagerTeleportWindowManagerTextWindowManagerText GenericWindowManagerToggle Cut ThroughWindowManagerToggle GradientWindowManagerToggle GravityWindowManagerToggle Mark SeamWindowManagerToggle Mark SharpWindowManagerTopology FalloffWindowManagerTrackballWindowManagerTransform Modal MapWindowManagerUV EditorWindowManagerUV SculptWindowManagerUndoWindowManagerUpWindowManagerUse MouseWindowManagerUse ObjectWindowManagerUse PivotWindowManagerUser InterfaceWindowManagerVert/Edge SlideWindowManagerVertex PaintWindowManagerVideo Sequence EditorWindowManagerView2DWindowManagerView2D Buttons ListWindowManagerView3D Dolly ModalWindowManagerView3D Fly ModalWindowManagerView3D Gesture CircleWindowManagerView3D Move ModalWindowManagerView3D Rotate ModalWindowManagerView3D Walk ModalWindowManagerView3D Zoom ModalWindowManagerWeight PaintWindowManagerWindowWindowManagerX AxisWindowManagerX Axis CorrectionWindowManagerX Axis LockingWindowManagerX PlaneWindowManagerY AxisWindowManagerY Axis LockingWindowManagerY PlaneWindowManagerYour graphics card is not supportedWindowManagerYour graphics card or driver version has limited support. It may work, but with issues.WindowManagerYour graphics card or driver version is not supported.WindowManagerYour graphics card or macOS version is not supportedWindowManagerZ AxisWindowManagerZ Axis LockingWindowManagerZ PlaneWindowsWindows InkWintabWipe StripWireWire ColorWire Color TypeWire ColorsWire EditWire SelectWire WidthWire edgesWireframeWireframe ColorWireframe DetailWireframe ModifierWireframe OpacityWireframe ThresholdWireframe effect modifierWiresWith OffsetWith TargetsWithout TargetWoodWood TextureWord SpacingWord WrapWork Space ToolWork Space UI TagWorkSpace2D AnimationWorkSpace2D Full CanvasWorkSpaceAnimationWorkSpaceCompositingWorkSpaceGeometry NodesWorkSpaceLayoutWorkSpaceMaskingWorkSpaceModelingWorkSpaceMotion TrackingWorkSpaceNewWorkSpaceRenderingWorkSpaceScriptingWorkSpaceSculptingWorkSpaceShadingWorkSpaceTexture PaintWorkSpaceUV EditingWorkSpaceVideo EditingWorkSpace UI TagsWorkbenchWorking SpaceWorkspaceWorkspace data-block, defining the working environment for the userWorkspace data-blocksWorkspacesWorldWorldNewWorldWorldWorld Dome LightWorld MistWorld OpacityWorld OutputWorld OverrideWorld PropertiesWorld SpaceWorld data-block describing the environment and ambient lighting of a sceneWorld data-blocksWorld lighting settingsWorld mist settingsWorld space normal mappingWorld space normal mapping, compatible with Blender render bakingWorld used for rendering the sceneWorldsWorldspace transformation matrixWrapWrap AroundWrap MethodWrap ModeWrap WidthWrap words if there is not enough horizontal spaceWrapper operator which will invoke given op after setting its module_nameWriteWrite ImageWrite Local File (overwrite existing)Write Original File (overwrite existing)Write a FBX fileWrite compressed .blend fileWrite edge smoothingWrite error: cannot save %sWrite face smoothingWrite file to current directory (overwrite existing file)Write file to original location (overwrite existing file)Write filename onlyWrite files to current directory (overwrite existing files)Write files to original location (overwrite existing files)Wrong Output TypeXX AngleX Angle SpringX Angle StiffnessX AxisX Axis StiffnessX EndX ForceX ForwardX LocationX LowerX MappingX MaxX MinX MirrorX NormalX OffsetX PlaneX PositionX RotationX ScaleX Source AxisX SpringX StartX StiffnessX SubdivisionsX UpX VelocityX axisX axis motionX coordinate of the start positionX manualX radius used by Skin modifierX-AxisX-Axis MirrorX-GlobalX-RayX-Ray OpacityX-axis handle offset for end of the B-Bone's curve, adjusts curvatureX-axis handle offset for start of the B-Bone's curve, adjusts curvatureX/Y coordinates of the curve pointX:XRXR Action MapXR Action Map ItemXR Action Map ItemsXR Action MapsXR Component PathXR Component PathsXR NavigationXR Session SettingsXR Session StateXR User PathXR User PathsXR action nameXR action set nameXR action typeXYZ EulerXYZ Rotation Order - prone to Gimbal Lock (default)XYZ to RGBXZXZ Scale ModeXZY EulerXZY Rotation Order - prone to Gimbal LockXform OpsXiph.Org Ogg ContainerXiph.Org Vorbis CodecXvidYY AngleY Angle SpringY Angle StiffnessY AxisY Axis StiffnessY EndY ForceY ForwardY LocationY LowerY MappingY MaxY MinY NormalY OffsetY PlaneY PositionY RotationY ScaleY Scale ModeY Source AxisY SpringY StartY StiffnessY SubdivisionsY UpY VelocityY axisY axis motionY coordinate of the start positionY manualY radius used by Skin modifierY-AxisY-GlobalY:YCCYCbCrYCbCr (ITU 601)YCbCr (ITU 709)YCbCr (JPEG)YCbCr Key ChannelYCbCr Limit ChannelYCbCr color spaceYUVYUV Limit ChannelYXZ EulerYXZ Rotation Order - prone to Gimbal LockYZX EulerYZX Rotation Order - prone to Gimbal LockYardsYellow-BlueYesterdayYou have to select a string of connected vertices tooZZ AngleZ Angle SpringZ Angle StiffnessZ AxisZ Axis CorrectionZ Axis StiffnessZ DirectionZ ForceZ ForwardZ LocationZ LowerZ MappingZ MinZ NormalZ PlaneZ RotationZ ScaleZ Source AxisZ SpringZ StiffnessZ UpZ VelocityZ axisZ axis correctionZ manualZ-AxisZ-BufferZ-GlobalZ-ScaleZ-UpZ-axis handle offset for end of the B-Bone's curve, adjusts curvatureZ-axis handle offset for start of the B-Bone's curve, adjusts curvatureZ-offset of texture mappingZ:ZIPZIPSZXZXY EulerZXY Rotation Order - prone to Gimbal LockZYX EulerZYX Rotation Order - prone to Gimbal LockZero WeightsZero normal givenZipZone Output Node IDZoomZoom AxisZoom Factor XZoom Factor YZoom InfluenceZoom KeyframesZoom MethodZoom OutZoom PathZoom SecondsZoom StyleZoom directionZoom factorZoom factor in camera viewZoom factor, values higher than 1.0 zoom in, lower values zoom outZoom inZoom in and out based on horizontal mouse movementZoom in and out based on vertical mouse movementZoom in the image (centered around 2D cursor)Zoom in the viewZoom in the view to the nearest item contained in the borderZoom in the view to the nearest object contained in the borderZoom in towards the mouse pointer's position in the 3D view, rather than the 2D window centerZoom in/out in the viewZoom in/out the background imageZoom in/out the imageZoom in/out the viewZoom outZoom out the image (centered around 2D cursor)Zoom out the viewZoom percentageZoom preview to fit in the areaZoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed outZoom the sequencer on the selected stripsZoom to FitZoom to Frame Type[Action Stash]along %s Xalong %s Yalong %s Zalong Xalong Yalong Zalong local Zannotationsarccos(A)arcsin(A)arctan(A)armaturesattributesbItascblender defaultbrushesbytescache_filescameracamerascategoryclipboardcollectionscolor pickerconstructive modifiercos(A)cosh(A)cursorcurvescustomdbl-drag-exp(A)fBMfilesfontsfps: %.2ffps: %igimbalgizmosglTFglTF 2.0glTF 2.0 formatglTF AnimationsglTF Binary (.glb)glTF Material VariantsglTF VariantsglTFpack file pathglobalgltfpackgrease_pencilshair_curvesiScaleiTaSCin memory to enable editing!latticesleftlibrarieslightprobeslightslinestyleslink_placeholderslocallocking %s Xlocking %s Ylocking %s Zmasksmaterialsmatricesmeshesmetaballsmicrophonemmmovieclipsmulti-res modifiernamenetworkno gizmosno matricesno positionsnode_groupsnon-triangle facenormalobject_colorobjectsoneAPIp0paint_curvespalettesparentparticlesperformance impact!pivot_positionpointcloudspoll failedpositionspxreadremoveresrightsRGBscreenscreensshape_keyssin(A)sin(x) / xsinh(A)soundsspeakerssqrt(x*x+y*y+z*z)tan(A)tanh(A)textstexturesunable to load movie clipunable to load textunable to open the fileunknown error reading fileunknown error writing fileunsupported font formatunsupported formatunsupported image formatunsupported movie clip formatviewvolumeswindow_managersworkspacesworldswritey = (Ax + B){:.4g} fps{:d} MB{:s} (Global){:s} (unavailable){:s}: {:s}{} ({} packed){} does not exist{} seconds|%i linked library object(s)|%i multiuser armature object(s)× (Ax + B)←↑→↓⏭⏮⏯⏹Project-Id-Version: Blender 5.1.0 Beta (b'5a04f1d246f1') Report-Msgid-Bugs-To: POT-Creation-Date: 2026-03-11 11:01+0000 PO-Revision-Date: 2026-03-09 08:54+0000 Last-Translator: Ye Gui Language-Team: Chinese (Traditional Han script) Language: zh_HANT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Plural-Forms: nplurals=1; plural=0; X-Generator: Weblate 5.15.2 依名稱篩選 使用自動權重 使用空白群組 使用封套權重 • "{}": (已截割) (局域) (已復原) (檢視器) (變化量) 材質, 具名的屬性 具名的屬性 偏好設定 比例大小:%.2f RGB 位元組 RGB 浮點 RGBA 位元組 RGBA 浮點 模板, UV, 沿 %s X 軸 沿 %s Y 軸 沿 %s Z 軸 沿 X 軸 沿 Y 軸 鎖定 %s X 軸 鎖定 %s Y 軸 鎖定 %s Z 軸 | 物體:%s/%s「%s」屬性無法做成動畫幾何的「{}」特性"{}" 來自 {}%d %s 已鏡射%d %s 已鏡射,%d 失敗%d 項已經對稱,%d 對已鏡射%d 項已經對稱,%d 對已鏡射,%d 項失敗%d 個浮點通道將儲存 %d 張影像於 %s%d 項%d 頂點權重受到限制%d × %s:%.4f ms,平均:%.8f ms%i 個巢格 + 高解析度已快取%i 個巢格已快取找不到 %i 幀影格!%i 幀影格於磁碟%i 項物體未置中,%i 項已變更:找不到 %i 個點!%s「%s」%s '%s' 有「%s」分類找不到 %s「%s」%s,快取已過期!%s,從第 %i 幀起便不精確%s: %.*s%s:%s%s:無法配置截割緩衝「%s」%s:無法載入「%s」R%s:部份「%s」副本的維度不正確%s:「%s」算繪層中找不到結合通遞%s動作「%s」不是有效的函式庫檔案路徑「%s」:無法將目前檔案作為函式庫使用「%s」:非函式庫「%s」:未有指示「整合」僅適用網格物體「整合」原始網格頂點不符「整合」需要有面碰撞目標內的「黏滯度」(常數)為 i18n 檔案的更新操作器 (取消) 選取 (或反轉選取) 所有語言(反)全選(取消)全選控制點(取消)選取全部節點(取消)全選粒子的鍵(取消)選取所有滑鼠游標下連結至曲線的點(取消)選取滑鼠游標下所有連結至邊線的頂點(取消)選取全部的頂點、邊線或面(取消)選取每個 NURBS 的第一可見部份(取消)選取每個 NURBS 的最後可見部份(僅供老手使用) 關節沿著鏈的相對位置百分比(幾何)(反平方)(鍵) (層)(線性)(小+大)/2 * 球大小(隨機)(根)(銳利)(平滑)(球體)將選取的邊線(取消)標記為 Freestyle 特徵邊線將選取的邊線(取消)標記為縫線將選取的邊線(取消)標記為銳利邊(取消)標記從 Freestyle 特徵邊線偵測中排除的所選面(未指派)(未儲存)(檢視器)(空)(未紀錄的操作器)(x*x+y*y+z*z)({:s} 位於骨骼 {:s})* 影像* 遺失路徑 *+ 未群組的關鍵影格+X+X 至 -X+Y+Y 向上+Y 至 -Y+Z+Z 至 -Z, %.2f fps,%d 個浮點通道, %s,RGB 位元組,RGB 浮點,RGBA 位元組,RGBA 浮點,無法有單影格路徑, 失敗,未能載入-A-X-X 軸-X 前進-X 旋轉-X 向上-X 至 +X-Y-Y 軸-Y 前進-Y 旋轉-Y 向上-Y 至 +Y-Z-Z 軸-Z 前進-Z 旋轉-Z 向上-Z 至 +Z.blend 檔案01 - 主題色彩集02 - 主題色彩集03 - 主題色彩集04 - 主題色彩集05 - 主題色彩集06 - 主題色彩集07 - 主題色彩集08 - 主題色彩集09 - 主題色彩集1 GB若 A < B 則 1 否則 0若 A > B 則 1 否則 01 英吋1/1.8 英吋1/2.3 英吋1/2.5 英吋1/2.7 英吋1/3.2 英吋10 - 主題色彩集10 公分10 公克10 公尺10 位元色彩通道100 公斤100 公尺1024 取樣1024 px11 - 主題色彩集11 個樣本12 - 主題色彩集12 位元色彩通道128 MB128 px13 - 主題色彩集14 - 主題色彩集14:9 至 16:915 - 主題色彩集16 - 主題色彩集16 MB16 個樣本16 px16 位元有號16 位元色彩通道16 位元有號16 位元有號整數向量16384 取樣16:916×17 - 主題色彩集18 - 主題色彩集180 度19 - 主題色彩集192 kHz1:11:161:21:41:81×2/3 英吋20 - 主題色彩集2048 取樣2048 px24 位元有號24 位元有號256 MB256 取樣256 px270 度2D2D 16 位元整數2D 16 位元整數向量2D 16 位元整數向量屬性2D 游標2D 游標位置2D 整數向量2D 整數向量屬性2D 層2D 長度2D 偏移2D 穩定處理2D 穩定剪輯2D 紋理2D 變換2D 向量2D 向量值2D 檢視最小格線間距絕對樞紐的 2D X 軸絕對樞紐的 2D Y 軸此檢視上的 2D 游標位置2D 向量浮點數值表示的 2D 向量區塊的 2D 檢視2D_動畫2×3 頂點3 個邊32 MB32 個樣本32 px32 位元浮點32 位元有號32 位元色彩通道32 位元浮點32 位元整數32 位元有號32 位元有號整數向量32768 取樣3D3D 游標3D 曲線3D 浮點向量3D 局域檢視 3D 位置3D 標記3D 滑鼠設定3D 位置3D 區塊3D 向量值3D 檢視3D 檢視 3D 檢視範圍3D 檢視空間3D 檢視中心鎖定至游標的位置上3D 檢視中心鎖定至此骨骼的位置上3D 檢視中心鎖定至此物體的位置上3D 檢視的遠方剪輯距離3D 檢視的近處剪輯距離 (僅限透視法檢視)3D 檢視範圍資料3D 檢視空間資料3D 檢視3D 視圖軸3D 雙精度向量3D 浮點向量3D 整數向量3D 旋轉3D 向量節點的 3D 向量接口浮點數值表示的 3D 向量位於赤道的 3D 檢視位於極軸的 3D 檢視3D 體積格線3D 體積格線3x3 骨骼矩陣4 聲道4 個邊4096 取樣4096 px44.1 kHz48 kHz4:3 於 16:94K DCI 2160p4K UHDTV 2160p4K UW 1600p4L4x4 浮點矩陣4x4 矩陣4x4 矩陣屬性4×相對於骨架的 4x4 骨骼矩陣5 聲道5 個樣本5 個邊5.1 環繞聲5.1 環繞音效512 MB512 取樣512 px6 個邊6.1 環繞聲6.1 環繞音效64 MB64 px64 位元浮點64 位元浮點64位元整數7 個邊7.1 環繞聲7.1 環繞音效8 個樣本8 px8 個邊8 位元整數8 位元整數值8 位元整數屬性8 位元無號8 位元色彩通道8 位元無號8192 取樣8×90 度96 kHz:<無動作><無 ID 指標><無 ID><未知修改器><無效><無路徑>AA * BA * B + CA + BA - BA / B儲存驗證過 msgid 的快取,可避免再次對內容做拼字檢查畫布表面分層圓形色相/飽和度色輪,具明度滑桿圓形色相/飽和度色輪,有明度滑桿動畫的 F 曲線集盒姿勢通道的集盒,包括骨骼動畫的設定揀色器找不到色域、視圖或顯示,這可能意味著遺失了當初建立此 .blend 檔案時所使用的 OpenColorIO 配置參照既有動作的容器A 外積 B資料區塊值顯示給使用者看的素材描述A 內積 B目前執行中的模式操作器的列表樣式模組清單 (由上至下套用)更物理精確的解算器物理時間步的乘數 (1.0 代表一幀 = 1/25 秒)子代粒子大小的乘數介於 0 (內部) 與 1 (外部) 之間的值,指定筆觸厚度的相對位置識別動作的哪個子集被視為供此數據組塊使用的編號0 到 100 之間的百分比平面上的一點A 的 B 次方A 的 B 次方, pow(A,B)每個群集個體選用一個隨機規則噪訊效果的隨機種子鍵處理集的簡短描述單一整數顯示色相/飽和度的方塊,有亮度滑桿顯示色相/亮度的方塊,有飽和度滑桿顯示飽和度/亮度的方塊,有色相滑桿字串值存在有效的編輯模式AACAC3ACES 1.3ACES 1.3 - SDRACES 1.3 sRGBACES 2.0ACES 2.0 - SDRACES 2.0 sRGBACES2065-1ACESccACEScctACEScgAOAO 反彈AO 反彈算繪AO 距離AO 係數AOVAOV 輸出API 已定義APICAPS-CAPS-C(佳能)APS-H(佳能)ASC-CDL 色彩校正ASCIIASCII FBX 檔未支援 %rASCII 格式AV1AVIAVIF (.avif)AVX2AZone 區域AZone 全螢幕AZone 四邊形AZone 範圍阿布哈茲語 - Аԥсуа бызшәа關於上方在選取之前在表面上方高於閾值絕對值絕對 2D 點絕對 Alpha絕對座標絕對密度絕對影格絕對鍵處理集此場景的絕對鍵處理集絕對位置絕對值模式絕對值偏移絕對路徑時間絕對吸附絕對時間吸附絕對追蹤如果沒有手動調節,則為絕對球大小或因子節點的絕對邊界方塊維度含有此素材的 .blend 檔的絕對路徑包含此素材的 .blend 檔案絕對路徑,並延伸了檔案內的素材路徑吸收吸收色彩加速度加速結構重音符號模式存取的命名特性:無障礙功能累加累加場域於各個筆觸之上累加塗抹精度攻擊的精度模糊效果的精確性精確壓克力點擊時動作動作A動作剪輯B彈跳內建函式貝茲圓型常數三次型循環動態效果彈性封套指數型生成器插補法無效抖動界限線性新增噪訊物體姿勢二次型四次型正弦曲線平滑聲音剪輯步進步進插補法軌道過渡類型動作交混動作剪輯動作約束動作編輯器動作結束影格動作外推動作過濾器動作群組此 F 曲線所屬的動作群組動作影響動作層動作層動作映射動作姿態標記動作安全邊緣動作集動作槽動作槽手柄動作槽動作起始影格動作片段動作片段動作數據組塊動作群組除了在圖表編輯器外都擴展動作群組在圖表編輯器中擴展動作群組已上鎖動作群組已被靜音動作群組已選取動作不在列表中此片段參照的動作動作槽當劃下繪製筆觸時要採取的動作過了「作用中動作」範圍後的間隙要執行的動作 (當以 NLA 評估時)該片段範圍之後的間隙要採用的動作動作類型動作動作此骨架上的動作將被這新的靜止動作摧毀,因為所儲存的變換乃是相對於舊的靜止姿勢啟動運算子馬上觸發動作啟動並檢視相同的節點類型,一步接一步使用或不使用項目拖曳時再觸發某些圓派選單, 讓單按同一個按鍵能有另一個動作。 • 在 3D 檢視單按 Tab 來切換編輯模式,拖曳來開啟模式選單。 • 在 3D 檢視單按 Z 來切換線框,拖曳來選擇著色模式。 • 在 3D 檢視單按 ~ 來進入第一人稱瀏覽,拖曳來選擇視點為支援工具的編輯器觸發該工具使用/選取框內包含的檔案作用中作用中 AOV作用中 AOV 索引作用中動作作用中動作對映此數據組塊的作用中動作作用中附加元件作用中素材庫作用中特性作用中屬性索引作用中的群集個體規則作用中群集個體規則索引作用中群集個體狀態索引作用中骨骼作用中書籤作用中攝影機作用中通道群組作用中剪輯作用中拓製作用中集盒作用中色彩作用中色彩特性作用中色彩索引作用中限制器作用中編輯骨骼作用中編輯器作用中編輯器外框作用中元素作用中擴充套件軟體庫作用中 F 曲線作用中 F 曲線不可編輯作用中面集作用中影格作用中格線索引作用中突顯作用中影像分塊作用中索引作用中項目作用中項目索引作用中按鍵組態作用中鍵幀作用中鍵處理集活躍語言作用分層作用中層群組作用中層索引作用中燈光群組作用中線條集作用中標記作用中材質作用中材質索引作用中修改器作用中影片剪輯作用中 NLA 軌道作用中節點作用中備註作用中物體作用中物體索引僅作用中物件僅作用項作用中操作器作用中輸出作用中繪製紋理索引作用中色版作用中面板分類作用中粒子目標作用中粒子目標索引作用中路徑索引作用中平面軌道作用中的點作用中點快取作用中多邊形作用中姿勢標記作用中姿勢標記索引作用中算繪作用中算繪色彩索引作用中算繪檢視作用中軟體庫作用中場景作用中場景集盒作用中區段作用中集覆蓋作用中形狀作用中外形索引作用中外形鍵作用中外形鍵索引作用中槽平滑作用作用中空間作用中雲形線作用中片段作用中片段名稱僅作用中片段作用中表面作用中表格作用中標籤作用中文字方塊作用中紋理作用中紋理索引作用中主題區域作用中分塊索引作用中工具作用中工具和工作空間設定作用中工具作用中軌道索引作用中 UDIM作用中 UV 映射索引作用中 UV 映射圖層作用中 UV 映射圖層作用中 UV 映射索引作用中頂點作用中頂點群組作用中點/邊/面作用中視圖索引作用中檢視層作用中特性作用中屬性索引,或無作用中屬性時為 -1作用中筆刷作用中按鈕不是源自命令稿,無法編輯來源找不到作用中按鈕比對找不到作用中按鈕此檢視中使用的攝影機(當從場景的作用中攝影機解除鎖定時)作用中攝影機,用於算繪場景顯示與編輯用的作用中色彩特性作用中色彩特性索引作用中曲線樣條作用中編輯器不是一個節點編輯器。檔案瀏覽器中的作用中檔案作用中項目作用中鍵組態 (預設集)正顯示的作用中材質作用中物體非網格作用中物體並非選取的骨架作用中物體並非選取的曲線作用中物體非選取網格作用中繪製曲線此動作的作用中姿勢標記未設定作用中區塊作用中場景至檔案此動作的作用中槽正顯示中的作用中紋理槽作用中工具操縱器在視窗中顯示的作用中工作空間畫面在視窗中顯示的作用中工作空間實際距離讓模擬解析度與大小適應流體適應適應適應性編譯適應性領域適應性算繪適應間隔適應間隔適應性細分適應性細分幀閾值適應性時間步長適應性地讓光澤著色器在模糊反彈之後變得模糊,可犧牲精確度以換取噪訊的降低適應性加加入「%s」輸入加入「%s」面板新增與替換加 & 減於每列開頭加入 4 個空格加入屬性加入邊界迴圈新增色彩新增色彩特性加入限制器新增控制點加入 Crypto 層加入空關鍵影格新增匯出器加入額外項新增偽使用者新增羽毛頂點加入凍結影格加入幾何連結新增 IK新增影像加入輸入變數新增輸入新增項目加入葉骨加入映射節點新增標記新增遮罩新增模式新增修改器新增修改器在選取的軌道前/後新增 NLA 軌道新增擴充套件軟體庫新增法向新增輸出加入繪製槽新增重新路由加入重新路由 (選單)新增解析度加入靜止位置新增剛體約束至作用中物體新增剛體模擬世界至目前場景加入選取的骨骼加入選取集新增著色器加入片段加入紋理設定新增閾值加入分塊至影像新增過渡新增 UV 貼圖將點群組 B 的權重疊加至點群組 A 的權重新增頂點新增權重新增工作區加入閉包區域新增蠟筆物體至場景中加入一個燈光群組新增一個取樣預設集新增著色器 AOV為目前群集個體狀態新增個個體規則新增個群集個體狀態到粒子系統為選取的/作用中的資料夾新增書籤新增攝影機物體至場景中在目前節點編輯器中,新增集盒資訊節點在目前節點編輯器中新增一個色彩節點將一個色彩片段加入序段編輯器加入常量偏移為作用中骨骼新增一項約束為作用中骨骼新增一項約束,並將目標設為 (如果可用的話) 所選的物體/骨骼為作用中物體新增一項約束新增帶有隨機曲線的曲線物體至場景中新增燈光物體至場景中將線條色彩修改器新增至與作用中線條集關連的線條樣式中將一套線條集加入線條集清單中將線條厚度修改器新增至與作用中線條集關連的線條樣式中在目前節點編輯器中,新增遮罩節點將一個遮罩片段加入序段編輯器在目前節點編輯器中,新增材質節點新增修改器到片段將一個影片片段加入序段編輯器將一個影片剪輯片段加入序段編輯器新增個新動態繪製表面槽為每個做於動畫上的迴圈/通遞加入新的 NLA 軌道 + 片段,以允許無破壞性調校在每個既有選取項之前,新增新的 NLA 軌道新增新的控制點 (僅連結至選取的終端曲線項,如果有的話)新增新的控制點到目前此影格的封套新增一個細分的新等級在既有迴圈之間,新增新的迴圈新增新的材質新增一個新材質槽新增一個新的粒子目標新增新的算繪槽加入儲存著擴充套件的新軟體庫新增一個新螢幕加入新的文字方塊新增一個新紋理新增新的時間標記新增新的頂點群組至作用中物體加入新的檢視層加入新工作區新增空白場景,使用預設設定值新增空白場景,從目前場景複製設定值新增節點群組素材至作用中節點樹新增節點至作用中樹加入繪製槽新增一個粒子系統新增點雲物體至場景中新增算繪檢視新增重新路由節點將一個聲音片段加入序段編輯器新增一個喇叭至場景中當喇叭播放其聲音檢即時新增控制用的片段將筆觸幾何修改器新增至與作用中線條集關連的線條樣式中新增樣式模組至模組清單中新增一個文字物體至場景中在兩個相鄰的選取片段之間,新增過渡片段新增檢視層新增作用中物體為剛體新增陣列的所有元素至鍵處理集中繪製時新增 Alpha新增動作剪輯片段 (例:參照動作的 NLA 片段) 至作用中軌道加入一個影像序列新增一項整合器預設集新增一項效能預設集將 alpha 透明修改器新增至與作用中線條集關連的線條樣式中新增骨架物體至場景中新增一條邊線或一個面至所選項為序段編輯器新增一項效果,大多套用在既有的片段之上新增空影像類型至含資料的場景中新增空物體至場景中新增帶有物理作用器的空物體至場景中在目前節點編輯器中,新增既有節點群組將一張影像或影像序列加入序段編輯器在目前節點編輯器中,新增物體資訊節點新增物體至場景中新增個相對於物體邊界方塊的偏移加入復原狀態(僅內部使用)將另一個物體的變換新增至總計偏移中新增複製的 F 修改器至所選的 F 曲線新增複製的 F 修改器至選取的 NLA 片段新增目前的 UI 作用中屬性至目前的鍵處理集若約束所使用的路徑尚未有動畫的話,則為它新增預設動畫於 4 角形新增對角彈簧新增漫射貢獻加入直接照明貢獻為所選項目新增驅動器新增筆刷的效果新增發光效益加入空影像為此操縱器類型加入後備工具按鍵對應新增火燒新增火燒與煙霧加入凍結影格新增光澤貢獻新增毛髮加入間接照明貢獻加入整數值新增按鍵對應項目在所選關鍵影格的每個影格之間都插入關鍵影格新增液體新增已命名的物體新增新快取新增新的圓形雲形線將新色彩加入作用中色版依遮罩增加新分層新增新標記並在影片上移動新增新標記並以滑鼠滑動它,滑動效果會在滑鼠按鈕釋放之後停止為遮罩新增遮罩分層加入混合各所選片段的後設片段新增個追蹤用的物體新增新繪製曲線新增新色版新增一個新的粒子設定依類型新增新場景新增新的方形雲形線新增新頂點並滑動它新增新的頂點至羽毛並滑動它新增節點到輸入新增噪訊至輪環新增噪訊至標準木紋新增或移除動態繪製輸出資料分層新增或移除攝影機預設集新增或移除剪輯軌道色彩預設集新增或移除布料預設集新增或移除流體預設集新增或移除毛髮動力學預設集新增或移除節點色彩預設集新增或移除算繪預設集新增或移除安全區域預設集新增或移除文字編輯器預設集新增或移除追蹤用攝影機的內在預設集新增或移除運動追蹤用設定值預設集新增或移除白平衡預設集新增或移除操作器預設集新增原始位置至複製的位置於 F 曲線之上新增偽隨機噪訊新增隨機偏移至格線位置新增上去而不是在外形之間交混加入重定時鍵新增尺規將所選的 F 曲線加入新的群組新增所選的項目 (藍-灰列) 至作用中鍵處理集將所選的物體新增為剛體為該物體新增外形鍵新增煙霧新增一些偏移並乘以一些以增加作用中頂點群組的權重當在姿勢模式中抓取骨骼時新增暫時 IK 約束為算繪的檔案新增副檔名 (例如:檔案名稱 + .jpg)將這加入起始影格加入至開頭加入至末端加入至調色盤加入至所有輸出為次表面加入半透明效果(棄用)新增穿透貢獻新增頂點至作用中雲形線新增頂點至羽毛將權重超過閾值的頂點新增至點群組附加元件附加元件偏好設定附加元件標籤要處理的附加元件附加元件附加元件過濾器附加元件設定之前與 Blender 搭配提供的擴充套件,現在可以從 extensions.blender.org 取得。附加元件:新增/編輯驅動器新增/替換已加入 %s "%s"加數新增性素材數據組塊儲存的其他資料關於素材的額外資訊要收縮的額外網格目標要加入 sys.path 的其他路徑 (以 ; 隔開)新筆觸的額外後期處理選項火焰的額外渦度疊加性加法凌駕附加元件標籤相鄰面鄰接未選取的調整調整最後的操作調整長度變換物體時自動調整作用中物體的紋理空間以滑鼠輸入來調整任意數值調整編輯罩體至修改器結果根據煙霧密度調整力量大小調整筆刷物體對此表面的影響程度調整片段的長度至其資料長度調整筆刷朝向或遠離物體表面作用的平面調整此表面鄰近筆刷或粒子的半徑調節模擬速度調整紋理的亮度調整紋理的對比調整開頭/結尾的偏移調整紋理色彩的飽和度調整關鍵影格的時機調整進階進階音訊編碼處理進階過濾器使用 Python 撰寫的樣式模組使用進階模式平流格線空氣空氣動力學空氣動力學類型氣膠影響影響 Alpha影響子代影響操縱器只影響影響位置影響強度影響厚度影響變換影響 UV影響可見性影響所有的的頂點 (可能加入一些至點群組 A)只影響邊線只影響作用中圖層只影響作用中材質只影響頂點影響子代聚叢影響子代毛髮長度影響子代的粗糙影響粒子的密度影響粒子的發射時間影響粒子的生命週期影響粒子力場影響粒子重力影響粒子初始速度影響粒子大小影響粒子速度的減緩影響點群組 A 內的頂點影響點群組 B內的頂點 (可能加入一些至點群組 A)影響兩個點群組中的至少一組群組 (可能加入一些至點群組 A)影響兩群組內的頂點受影響項受影響動作受影響骨骼仿射之後之後色彩在目前之後在目前影格之後之後循環之後模式原始後烘焙曲線後移除不需要的鍵AgXAgX - SDRAgX Base sRGBAgX Log壽命Age: {:s}積極將約束的物體朝向目標空氣空氣阻尼空氣阻力空中個體空間空氣黏滯度空氣一般有些厚度,會減慢物體速度反照率反照率與法向要用來延伸邊緣的演算法用於 UV 放鬆的演算法用來計算取樣點至特徵點距離的演算法對齊沿曲線對齊「n」個骨骼對齊作用項對齊自動軸向對齊至法線對齊結束對齊控制桿對齊手柄水平對齊對齊模式對齊節點對齊物體至對齊旋轉對齊開始對齊至垂直對齊對齊檢視對齊檢視至作用項對齊 X對齊根據物體的變換沿曲線對齊骨骼構成的鏈 (僅適用骨骼)將每個軸作為輸入對齊尤拉旋轉軸上將新新增的物體對齊世界座標系對齊物體將旋轉與吸附用目標對齊對齊所選骨骼至作用中骨骼 (或至其親代)向左對齊文字向右對齊文字將新增的物體對齊檢視將變換軸對齊選取元素的平均法線上 (姿勢模式下為骨骼的 Y 軸)將變換軸對齊物體的區域空間上將變換軸對齊視窗將變換軸對齊世界空間對齊法向對齊物體對齊軸對齊作用中物體的軸左右對齊文字左右對齊,且字元間距相等根據點法線對齊對齊對齊的軸對齊單一對齊對齊軸對齊 X存活存活狀態全部所有 3D 視圖區全部上層所有的作用中關鍵影格全部動作所有作用中影格所有附加元件所有自行安裝的附加元件全部下層所有邊界所有通道所有曲線全部自訂所有資料組塊所有邊線全部面全部分支所有影格全部間隔所有幾何類型全部群組所有毛髮所有項目所有鍵處理集可用的所有鍵處理集 (此場景的「內建」與「絕對鍵處理集」)全部按鍵對應所有鍵所有層所有庫所有光照探針所有線條全部區域所有物體原點所有物件所有點全部屬性多用途所有區塊所有著色類型所有片段所有變換所有變換為增減全部類型所有 UDIM 分塊所有 UV 迴圈分層所有 UV全部解鎖所有頂點群組所有頂點所有檢視層所有體積全部的軸都受到影響受作用中鍵處理集影響的所有骨骼所有作用器的權重全部來自目標所有修改器所有場景物體所有算繪分層已停用所有規則都平均所有皮膚頂點允許 .blend 檔自動執行命令稿,系統偏好設定中預設為可用允許攀爬允許執行允許飛行允許著陸允許負數影格允許線上存取允許重疊允許 Unicode允許任意 .blend 檔均可自動執行命令稿 (如果 blend 檔來自未受信任的來源時將不安全)允許群集攀爬目的物體允許群集在空中移動允許群集在陸地移動允許編輯此曲線的 Z 軸,也允許使用傾斜與曲線半徑允許影像或影片用作為紋理允許 glTF 內嵌格式允許存取網際網路。Blender 能夠存取所設定的線上擴充套件軟體庫。已安裝的第三方附加元件能依它們自己的功能需要存取網際網路允許 IK 骨骼縮放允許選取 Grease Pencil 物件允許選取骨架允許選取攝影機允許選取曲線允許選取空體允許選取毛髮曲線允許選取晶格允許選取燈光採樣器允許選取燈光允許選取網格物體允許選取變幻球允許選取點雲允許選取喇叭允許選取表面允許選取文字物件允許選取容體允許路徑包含替用代符允許使用色彩來指示約束/鍵處理的狀態允許頂點可移入軸的負方向允許底點可移入軸的正方向允許仔細放置單一點沿著法線沿著法線沿筆觸AlphaAlpha 通道Alpha 轉換Alpha 裁切Alpha 貼花Alpha 係數Alpha 係數Alpha 模式Alpha 修改器Alpha 上疊Alpha 上疊節點Alpha 上疊片段Alpha 閾值Alpha 透明無法移除 Alpha 修改器「%s」Alpha 修改器類型Alpha:影格 %.6f 已有控制點AltAlt 游標存取Alt + 滑鼠中鍵拖曳動作Alt 工具存取按住 Alt 鍵Alt-滑鼠中鍵拖曳動作AltLAltR改變彈簧長度至收縮/擴張 (單位 %) 0 以停用交替列在關鍵影格區間的往前與往後播放間替換相對於親代與擁有的靜止骨骼,其位置/縮放/旋轉之替代存取方法UI 播放控制的替代結束影格UI 播放控制的替代起始影格海拔總是總是顯示選單總是步進當「值」不是 1.0 時,總是以 1 為最小調整的量值總是收起新的合併節點始終在放開按鍵時確認操作總是在影格變動後重新整理總是寫入絕對路徑周遭色彩環境光遮蔽當物體具有目標體積時, 平衡物體內部與外部的周遭壓力 (kPa)量面區發光強度偶數數目單一平滑儲存類型強度背面數量量結束前面數量起始數量量是新邊線與原始邊線的偏移量量是相鄰邊線長度的百分比量是原始邊線與倒角面之間的垂直距離量是新面的寬度每個像素要追蹤的 GI 光線數量空氣阻力量叢聚的數量生成毛髮曲線的控制點數量減緩的量碰撞時的減緩量粒子碰撞時的減緩量彎曲表現的阻尼量壓縮表現的阻尼大小剪力表現的阻尼量拉伸表現的阻尼量線框顯示的細節量扭曲的量新增至算繪影像的晃動噪訊量,用以阻斷條帶產生每個曲線的複本量噪訊中呈現的精細等級細節量粒子碰撞時的摩擦量生成的泡沫量當不淡入/淡出時,F 曲線修改器會影響的量約束對最終解決方案的影響量套用至取樣的抖動量目前編輯器中可以看見的線條量光線追蹤的鏡像反射量外力強度的噪訊量法線方向速度的量留下不受子代路徑長度碰觸的粒子量隨機速度的量隨機的量,不規則粒子運動Blender 空間單位中約束作用於位置的殘餘錯誤量約束作用於方向的殘餘弧度錯誤側邊向量的旋轉量繞一個速度向量旋轉的量每個 GI 光線的螢幕樣本數燃料建立的煙霧量新筆觸建立完成之後套用的平滑強度,為了減少抖動/噪訊自動套用至每個筆觸的平滑處理量表面碰撞的黏度量判定最佳壓縮的時間:0 = 無壓縮最快檔案輸出,100 = 最佳無損壓縮緩慢檔案輸出碰撞時速度的喪失量紋理影響 alpha 的量紋理影響子代聚叢的量紋理影響子代毛髮長度的量紋理影響子代粗糙度的量紋理影響漫射色彩的量紋理影響粒子減緩的量紋理影響粒子密度的量紋理影響粒子發射時間的量紋理影響粒子力場的量紋理影響粒子重力的量紋理影響粒子初始速度的量紋理影響生命週期的量紋理影響物理粒子大小的量作用中動作對 NLA 堆疊結果造成影響的量貢獻目前結果的片段量字元間距要增減的量變形物體的量錯置幾何的量彎繞游標的量振幅振幅聚集振幅隨機波的振幅培林噪訊的幅度噪訊的振幅 - 它修改底下曲線的量空間噪訊的幅度讓某區域最大化,填滿這個螢幕浮雕紅藍立體類型類比 16mm類比 35mm類比 65mm類比 IMAXAnalog Super 16Analog Super 35錨定影格錨定權重錨定 X錨定 YAnd角度基於角度角度限定角度約束角度係數角度限制最小角度外角度角度吸附角度分割角度閾值要讓邊線產生倒角是要於多少角度之上在這個角度以上便分割邊線瞳孔間距為零的角度瞳孔距離開始淡出至零的角度角度限制軸角旋轉所代表的旋轉角度變形的角度迴旋的角度旋轉角度主要方向的角度外圓錐的角度,單位為度,此圓錐之外其音量為外圓錐音量,介於內圓錐與外圓錐音量之間者用插補處理角度吸附角度吸附模式作為彎繞基礎的角度角度角動阻尼角度距離角動馬達角速度角速度軸UV 和 3D 角度之間的角度扭曲偵測皺摺邊線用的角度閾值角速度量 (每秒多少弧度)動畫播放器動物可動畫動畫屬性有動畫動畫影響有動畫已選取動畫片段時間動畫動畫頻道集動作槽用的動畫頻道動畫曲線動畫資料動畫編輯器動畫結束偏移動畫模式動畫偏移動畫操作動畫播放動畫播放器動畫播放器預設集動畫播放中動畫起始偏移動畫步長動畫時限動畫 UI動畫可視化處理數據組塊的動畫資料動畫結束偏移 (修剪結束)倒轉播放動畫動畫播放動畫播放控制作用中動畫播放速度(每秒影格數,FPS)。如果是單一影像則為 0動畫設定動畫起始偏移 (修剪起始)動畫步數動畫:動畫各向異性各向異性旋轉各向異性腳踝腳踝與腳趾註解註解影格註解影格註解層註解層不透明度註解層註解筆觸註解筆觸點註解資料註解數據組塊 (舊版蠟筆)註記:註解抗鋸齒抗鋸齒抗鋸齒像素數抗鋸齒任意任何類型按住任意修飾鍵任何物體修改都可能需要完整的 BVH 重構,但這可以提升算繪速度會喪失所有未儲存的變更。光圈應用3D 檢視中攝影機物體的外觀大小附加附加 (重複利用資料)附加 (重複利用) {}附加動作將作用中的蠟筆材質附加到其他物件從藏庫 .blend 檔案中附加於游標位置附加歷史依類型附加回滾文字附加 {}已附資料Apple 的 Display P3 搭配 sRGB 複合 (分段函數) 編碼轉換函式,常見於 Mac 裝置應用程式範本找不到「%s」應用程式範本應用程式已套用的修改器只變更了控制點,沒有變更鑲嵌細鋪/切角的頂點已套用的修改器在套用時不是第一個,因此結果可能與預期會有出入已套用修改器:%s套用套用密度套用翻轉套用毛髮導引套用遮罩套用混合套用修改器套用修改器套用物體變換套用預設集套用屬性套用縮放套用細分表面套用變換套用單位將筆刷的筆觸套用至粒子正常套用筆刷於 X 軸的對側套用變動至符合的骨骼套用通道旋轉如 IK 限制套用通道大小如 IK 限制,如果有啟用伸展的話將目前場景的單位 (如單位規模所定義) 套用至匯出資料中套用作用器至子代將姿勢骨骼的最終約束位置套用到其自身變換僅在 2D 下套用外力僅沿著法線套用碎形錯置套用重力至點運動套用修改器並從堆疊中移除套用修改器至網格物體 (除骨架外) - 警告:防止匯出外形鍵套用至雲行線套用每個滑鼠移動步的繪製套用蓬鬆至未選取的端點 (當根部蓬鬆時能幫助維持毛髮體積)相對於目前值來套用 (增減)當儲存位元組影像時套用顯示變換的算繪部份當此影像顯示於螢幕上時套用顯示轉換的算繪部份將所選片段的縮放套用至所選片段參照的動作中將所選頂點位置套用到其他所有外形鍵將目前的姿勢套用為新的靜止姿勢將物體的變換套用至其自身資料將物體的視覺變換套用至其自身資料套用相對位置偏移套用這與所有前導的變形修改器於雲形線的點上,而不是於填補的曲線/表面上對顯示預覽套用軌道的遮罩在建立親子關係之前套用變換平滑之後套用體積保留套用權重化移動代表可讓所選 F 曲線減少凹凸不平沿 X 軸對稱地套用權重,用於封套/自動頂點群組建立一個軸向上體素的大概數量消散大約應在多少幀內發生轉乾大約應在多少幀內發生應用程式阿拉伯語 - ﺔﻴﺑﺮﻌﻟﺍ圓弧反餘弦模式歸檔庫弧分弧秒反正弦模式反正切2模式反正切模式檢查是否有骨架的運動路經需要更新 (唯讀)區光區域法線區域法向衰減區域法向限制區域平面區域半徑區域空間區域權重UV 和 3D 面之間的區域扭曲面積高度細分的螢幕內的區域,包含一個編輯器面積寬度區域螢幕細分成的區域引數骨架骨架緩變緩入緩出新增出骨架「%s」不包含骨骼「%s」骨架「%s」並非處於編輯模式,無法新增編輯骨骼骨架「%s」並非處於編輯模式,無法移除編輯骨骼骨架骨骼集盒骨架骨骼骨架約束骨架定義骨架變形骨架變形約束目標骨架編輯骨骼骨架修改器骨架覆疊層骨架數據組塊骨架變形修改器要與之變形的骨架物體要遮罩的骨骼來源欲使用的骨架骨架的作用中骨骼骨架骨架相對頭部骨架相對尾部骨架相關設定骨架骨架作用中編輯骨骼影格周圍平均排列新三角形 (慢)排列筆觸的堆疊順序陣列陣列 (舊版)陣列所有項目陣列長度陣列修改器陣列複本製作修改器陣列長度計算方法陣列長度不符 (期待 %d 項,得到 %d 項)陣列長度不符 (得到 %d 項,但期待更多)代表影格規一化座標中 UI 矩形方塊的四角座標陣列代表樣式的轉角於規一化座標系中相對於標記位置其座標系的陣列Arri Alexa 65Arri Alexa LF箭頭箭頭大小箭頭在流體中基於壓力差以重力的負向人造浮力作為實例轉為 NURBS作為算繪通道阿席克敏阿席克敏-雪莉有尚未儲存的變更時,在離開時詢問確認寬長比長寬比寬長比 X長寬比 Y瀝青 (碾壓)素材素材 blend 路徑素材瀏覽器素材瀏覽器的藏庫必須設為目前檔案素材編目素材編目:素材編目素材資料素材除錯資訊素材詳細資料素材庫素材藏庫素材藏庫識別碼素材藏庫參照素材庫類型找不到素材庫素材中介資料素材表現素材選取參數素材架素材架標頭素材架名稱素材架面板素材標籤素材標籤素材弱參照素材 blend 檔案不可編輯這個素材庫裡的素材編目不能被編輯素材資料只能指派給素材。請使用 asset_mark() 來將其標記為素材。素材資料不能為 None素材資料,檔案代表素材時有效素材檔案不可編輯素材庫不可編輯素材載入尚未完成找不到素材架彈出提示面板類型素材指派指派 IK 約束,加上衍生自選取骨骼/物體的目標指派材質指派皺摺給內邊線指派皺摺給外邊線指派皺摺給邊線來製作邊框將作用中材質槽指派到選取項不指派色彩標籤給集盒指派選取的頂點至鉤將所選的頂點指派給新的頂點群組將所選的頂點指派給作用中頂點群組指派值指派值指派值 (為一字串)非對稱於在中心在游標到第一個到最後一個附加模式連接節點將作用中節點連接至一影格將所選節點連接上新的常用影格附著 UV起音時間攻擊此最大距離內的群集衰減衰減常數特性偵測到特性資料屬性域特性群組特性名稱屬性節點屬性特殊項屬性統計屬性文字屬性類型屬性域蠟筆分層的特性實例的特性網格邊線的特性網格面的邊角特性網格面的特性點的特性雲形線的特性屬性音訊音訊聲道音訊編解碼器音訊裝置音訊混合緩衝音訊取樣格式音訊取樣率音訊隨播音訊片段音訊位元率 (kb/s)音訊聲道數音訊聲道音訊輸出裝置音訊的取樣格式音訊的取樣率音量認證作者作者:自動自動對齊末端自動對齊 {:s}自動軸向自動混入/出自動限定自動建立自動深度自動偵測自動尤拉自動飛行速度自動控制桿自動 IK自動 IK 長度: %d自動關鍵影格自動插入可用關鍵影格自動插入關鍵影格的鍵處理集自動插入關鍵影格自動插入關鍵影格啟用自動鍵處理自動鍵處理模式自動鍵處理開啟自動合併自動合併 & 分割自動合併頂點自動規一處理自動歸一化自動透視法自動彩虹自動重新整理自動移除自動執行 Python 命令稿自動儲存暫時檔案自動儲存時間自動平滑自動步長自動紋理空間自動分塊自動變換自動更新自動速度自動 WXYZ 轉 YRGB自動 XYZ 至 RGB自動縮放自動限定自動控制桿自動限定控制桿自動偵測自動執行路徑自動關鍵影格處理自動鍵處理模式自動鎖定鍵軸自動鎖定層自動遮罩自動遮罩分層自動遮罩材質自動遮罩筆畫自動偏移自動重新整理自動儲存自動儲存偏好設定自動平滑自動步進自動速度自動偏移自動偏移方向自動偏移間距自動補完自動遮罩自動自動緩動自動命名自動細分幀自動建立直線手柄為物體與骨骼自動插入關鍵影格 (用於新場景的預設設定)只使用作用中鍵處理集進行關鍵影格自動插入移動平面角落時自動插入關鍵影格根據 UI 縮放自動決定線寬自動將暫存檔儲存於暫存目錄,檔名使用程序 ID。 警告:不儲存雕刻和編輯模式中的資料自動從骨骼取得權重自動調整強度以給予不同間隔一致的結果根據體積為剛體物體自動計算其質量值自動為新的與載入的文字檔其所有新的製表符都轉換為空格自動刪除特徵並放置標記至軌道自動決定檔案的顯示類型自動判定 CPU 的執行緒數目自動決定最佳步數以取得最好效能/精確度自動修正所選骨骼的軸向對齊自動合併相近關鍵影格自動把移動至相同位置的頂點合併起來自動以通遞類型命名輸出檔案 (僅用於外部)自動將所有外部資料包進 .blend 檔中自動將所有的外部檔案包進 .blend 檔中自動挑選最快的交集方法於每個曲線編輯自動重新計算曲線規一處理根據其傾向的目標軸向自動重新命名所選骨骼自動縮放連續鏡頭以在穩定處理時覆蓋未填入的區域自動設定細分幀的數量在上/前/側視圖檢視之間更換時,自動在正視法與透視法之間切換當 .osl 檔案更動時 (僅限外部命令稿) 自動更新著色器自動化軸向自動合併自動縮放自動切割輸出以 2GB 為界限自動切割輸出輔助目標均小大可用平均平均錯誤平均迭代次數平均縮放平均速度平均彈簧長度 * 球大小子步的平均錯誤重新投射的平均錯誤重建的平均錯誤子步的平均迭代次數端點的平均半徑用來在 XZ 縮放模式下調校骨骼的 X 與 Z 縮放平均分派每個線圈其 UV 邊長的空間根據 3D 空間中它們所佔的區域,平均各個 UV 島塊的大小點群組 A 權重與點群組 B 權重的平均值平均化平均的值平均方法避開避免碰撞避開與變流器物體碰撞避免與其他群體碰撞避免讓不對稱四角形穿過 X 軸避免讓不對稱四角形穿過 Y 軸避免讓不對稱四角形穿過 Z 軸若物體的危險大於此閾值便避開它避免收縮曲線小於此長度軸軸位置軸轉旋轉軸軸和操縱器色彩軸 0 區域軸 1 區域軸角軸角度 (W+XYZ),用 3D 向量定義某些軸周圍的旋轉軸限制軸方向軸向鎖軸向映射軸模式軸物件僅軸向正交軸向軸隨機軸範圍軸參照軸向標記軸空間軸閾值軸 U座標軸 X要限制的軸輻射切線的軸全域檢視空間中的軸滑鼠移動的軸,用於拉近或拉遠於其上對稱軸軸方向沿路徑往前指的軸指向目標物體的軸向上指的軸對齊 UV 位置的軸要對齊的軸藍色通道中要烘焙的軸綠色通道中要烘焙的軸紅色通道中要烘焙的軸移動 UV 的軸要標上名稱的軸要沿何軸對齊綁束軸角旋轉軸向對齊BB 骨骼B 骨骼顯示的 X 寬度B 骨骼顯示的 Z 寬度B骨骼末端控制桿B骨骼末端控制桿類型B 骨骼區段B 骨骼形狀B骨骼始端控制桿B-骨骼始端控制桿類型B 骨骼的 X 大小B 骨骼 Z 大小B 雲形線黑/白B44 (有損)B44A (有損)BFECCBMPBSDFBSSRDFB 雲形線BVHBVH 佈局BVH 時間步長BVH2黑/白後背面淘選後正視法後透視脊骨長度脊骨擔架背景幕背景幕偏移背景幕調焦背景幕偏移背景幕調焦係數後端背面淘選背對背景背景色彩背景影像背景影像背景場景背景來源背景類型背景值無法移除背景影像要移除的背景影像索引背景設定場景後向散射備份 .blend 檔案往回不良的指派模式清單中頂點索引不良烘培烘焙並合併烘焙全部烘焙資料烘培結束烘焙整個流體模擬烘焙流體資料烘焙流體導引烘焙流體網格烘焙流體噪訊烘焙流體粒子烘焙 ID烘焙項目烘焙項目烘焙位置烘焙模式烘焙修改器烘焙打包烘焙路徑烘焙採樣烘焙選取項烘焙開始烘焙時間烘焙類型烘焙影格範圍烘焙單一影格烘焙所有的物理運算烘焙海洋資料的影像序列烘焙動畫到物體上再清除親代 (僅用於物體)烘焙骨骼變換烘焙自訂屬性場景數據組塊的烘焙資料從多解析度物體直接烘焙烘培錯置烘焙動態繪製影像序列表面烘焙失敗:無效的畫布烘焙失敗:找不到動態繪製修改器烘焙失敗:找不到流體修改器烘焙釋放失敗:找不到流體修改器從多解析度烘培從快取烘焙烘焙所選物體的影像紋理烘焙位置頻道烘培法線烘焙物體變換在關鍵影格範圍烘焙烘焙物理運算將所選物體的剛體變換烘焙至關鍵影格烘焙旋轉頻道烘焙縮放頻道將選取的物體烘培其表面著色至作用中物體上於物件空間烘焙錯置於切線空間烘焙錯置在物體空間上烘培法線在切線空間上烘培法線烘焙至磁碟烘焙到作用中攝影機烘焙至材質內作用中的影像紋理節點的關聯影像數據組塊烘焙至網格的作用中色彩特性烘培向量錯置烘焙的動畫已烘焙影格 {}已烘焙 {} - {}烘焙烘焙線條圖中...烘焙多重解析度中...烘焙已取消!正在烘焙流體...烘焙光照中...烘焙映射寫入至「%s」正在烘焙節點...正在烘焙紋理...烘焙成尚未支援的影像類型平衡平衡球球大小球充氣膨脹壓力頻寬條帶條帶方向垂直 X 軸的平面波垂直 Y 軸的平面波垂直 Z 軸的平面波傾偏樹皮基礎基礎色彩基礎對比基礎填入類型基底姿態角度基底姿態位置基底姿態物件基底姿態類型基礎縮放基礎粗細基礎透明度基礎 alpha 透明,可能被 alpha 透明修改器修改在作用中影格之後的鬼影基礎色在作用中影格之前的鬼影基礎色來自實例化器的基底來自集的基底基礎線條色彩,可能被線條色彩修改器修改基礎線條厚度,可能被線條線條厚度修改器修改基礎網格來自情境的基礎節點樹步行與飛行的基礎速度IK 解算器參數的基礎類型定義 alpha 透明修改器的基礎類型定義線條色彩修改器的基礎類型定義線條厚度修改器的基礎類型定義修改器的基礎類型定義筆觸幾何修改器的基礎類型基於距離/衰減的路徑額外加入整個路徑的一部分基本互動式樣式參數編輯的基本模式基礎基礎矩陣巴斯克語 - Euskara批次批次匯出批次模式大量自有目錄戰場光束角度光束角度: %.2f光束形狀豆子 (咖啡)豆子 (黃豆)優美貝克曼在這之前之前色彩在目前之前之前循環指定影格之前最後關鍵影格之前之前模式原始前下方低於閾值彎曲彎曲旋轉軸:將網格朝修改器空間的 Z 軸彎曲彎曲彎曲群組彎曲模型彎折彈簧阻尼抗彎剛度抗彎剛度最大值抗彎剛度頂點群組柔性骨骼最佳比對最佳法線配對在選取的最小/最大標記之間倒角凸面倒角倒角深度倒角模式倒角修改器倒角物體倒角半徑倒角解析度倒角權重倒角權重:倒角量讓邊線與頂點更圓的倒角修改器用一個恆定量讓整個網格產生倒角偏差偏差雙立方當放大時採雙次方,其餘則雙線性 (僅 OSL)大雙側模糊雙邊過濾器雙線性雙手二進位物件綁定將骨骼封套綁定至骨架修改器綁定座標綁定至綁定目前形狀綁定資料遺失需要綁定資料在網格變形修改器中將網格綁定至罩體將頂點群組綁定至骨架修改器綁定生出時間二分切切分軸向二分切距離二分切翻轉軸二分線位元運算每個通道的位元深度雙切線副切線符號Bitmap (.bmp)位元率位元率 kbit/s位元 %sBkSpace倒退鍵黑色黑色水平黑點黑體黑體強度黑體染色Blackman-Harris布萊克曼-哈里斯濾鏡葉片數空白出血出血偏差出血偏差交混交混係數Blend 檔案Blend 檔案混合毛髮曲線混入混合入/出交混模式混合相鄰交混不透明度混出交混路徑混合半徑交混表面交混紋理交混類型交混權重沿曲線混合要與紋理輸出色彩混合的交混色彩讓面資料跨過內嵌交混在一起在伸展最小化與原始之間的交混係數混入與混出重疊區塊從外形鍵混入外形交混模式混和至相鄰.blend 檔案色域Blend 檔案資料已交混BlenderBlender 2.7Blender 2.8Blender 27xBlender 資料Blender 驅動器編輯器Blender 擴充套件Blender 檔案Blender 檔案檢視Blender IDBlender 資訊日誌Blender 名稱Blender 物體空間Blender 原始Blender RNABlender RNA 結構定義Blender 算繪Blender 版本Blender 世界空間Blender 編譯時未開啟 Audaspace 支援Blender 編譯時未開啟動態追蹤函式庫Blender 偏好設定空間資料找不到 Blender 的擴充套件軟體庫!交混處理混合係數混合模式混入因數交混至無彈性碰撞已阻擋阻擋器集合泛光藍藍色通道藍色通道藍色:藍圖模糊模糊屬性模糊距離模糊迭代模糊模式模糊大小模糊步數模糊強度模糊寬度模糊 X模糊限制,最大 CoC 半徑每次迭代的的模糊強度在背景模糊該攝影棚燈光內文文字群集個體群集個體大腦群集個體規則群集個體規則群集個體設定群集個體狀態群集個體狀態群集個體作用器權重相對於粒子大小的群集個體高度群集個體規則名稱群集物理的群集個體狀態群集個體狀態名稱群集個體會與幾倍強的敵人戰鬥群集群集 2D散景散景模糊散景影像散景類型散景類型:散景外形旋轉偏移粗體粗體與斜體骨骼骨骼的骨架相對矩陣骨骼集盒骨骼集盒 UI骨骼集盒骨骼色彩骨骼色彩集骨骼色彩骨骼約束屬性骨骼約束骨骼目錄骨骼封套骨骼封套距離骨骼封套骨骼來源骨骼熱權重:無法找出一根或多根骨骼的解決方案骨骼階層骨骼影響骨骼資訊骨骼鎖定權重骨骼矩陣骨骼名稱骨骼原始骨骼姿勢作用中骨骼姿態已選取骨骼屬性骨骼相對骨骼滾動骨骼選取骨骼選取集骨骼設定骨骼形狀縮放骨骼大小骨骼實體骨骼至骨骼可見性骨骼已經有 IK 約束與此姿勢骨骼相關連的骨骼定義偏移的骨骼骨骼變形距離 (僅用於封套變形)骨骼變形權重 (僅用於封套變形)骨架數據組塊內的骨骼骨骼繼承親代骨骼的旋轉或縮放可選取的骨骼編輯模式中骨骼無法變換骨骼在編輯模式下無法看見骨骼在編輯模式下無法看見骨骼位置設於區域空間內找不到骨骼骨骼滾動對齊骨骼繞著頭尾軸旋轉骨骼選取計數錯誤定義此自訂外形的顯示變換之骨骼骨骼骨骼骨骼與蒙皮僅用於骨骼:套用該動作對於約束骨骼的物體變換通道,而不是套用骨骼的通道此骨骼的子代骨骼骨骼:%s/%s書籤書籤特別項布林值特性布林屬性值幾何屬性的布林值布林布林陣列布林場域布林公式計算布林修改器布林節點接口布林節點接口介面布林運算布林值布林操作修改器節點的布林值接口增強係數邊緣邊緣碰撞邊緣寬度序段編輯器不支援框選算繪僅框選釘住的 UV邊緣兩者兩面兩側相鄰雙面雙向 Z同時細分長的邊緣並塌陷短的邊緣來改善網格細節底部底部基線底部高度左下底透視底部寬度列表底部X 軸目的地運動的底端範圍X 軸來源運動的底端範圍Y 軸目的地運動的底端範圍Y 軸來源運動的底端範圍Z 軸目的地運動的底部範圍Z 軸來源運動的底端範圍反彈束縛邊界邊界邊界邊線邊界面集邊界衰減邊界原點偏移邊界平滑邊界拓樸邊界線界限邊界方塊邊界框中心邊界邊界中心邊界限定方塊方塊背景幕色彩框選色彩框選邊距方塊遮罩方框圓度框選方框銳利化方塊過濾類方塊外形 (例如立方),也包含平面 (例如地面)方框編織毛髮曲線編織開始分支平滑處理分枝: {:s}黃銅將所選骨骼打散為小骨骼鏈可打破分解分解關鍵影格選取分解關鍵影格打破的閾值磚塊 (常見)磚塊 (緊壓)磚塊 (軟)磚塊紋理磚塊寬度磚塊磚塊 1磚塊 2序段片段的亮度/對比修改器資料更明亮亮度強度的亮度限制亮度乘數圖示的亮度亮度/對比向上提一層提至最上層廣播動作青銅布朗布朗瀏覽瀏覽要連結的動作瀏覽要連結的骨架資料瀏覽要連結的筆刷瀏覽要連結的攝影機資料瀏覽要連結的曲線資料瀏覽要連結的蠟筆瀏覽要連結的 ID 資料瀏覽要連結的影像瀏覽要連結的晶格資料瀏覽要連結的燈光資料瀏覽要連結的線條樣式資料瀏覽要連結的材質瀏覽要連結的網格資料瀏覽要連結的變幻球資料瀏覽要連結的節點樹瀏覽要連結的物體瀏覽要連結的繪製曲線資料瀏覽要連結的色版資料瀏覽要連結的粒子設定瀏覽要連結的場景瀏覽要連結的聲音瀏覽要連結的喇叭資料瀏覽要連結的文字瀏覽要連結的紋理瀏覽要連結的世界設定瀏覽檔案與素材瀏覽此檔案瀏覽、安裝與管理遠端或本地端軟體庫的擴充套件瀏覽模式筆刷彎曲雙向縮放抓取斑點模糊邊界筆刷類型黏土黏土片段黏土指推順時針拓製布料色彩漸變常數逆時針皺摺變形方向拖曳繪製繪製面集描繪銳利彈性變形擦除擴展衰減抓取膨脹反轉抖動層遮罩多面刮削新增法線輕推垂直捏擠捏擠點平面姿勢推旋轉縮放銳利化簡化滑動鬆弛擦抹平滑蛇鉤柔化表面指推三向縮放抓取扭轉筆刷素材筆刷能力筆刷集盒筆刷細節筆刷衰減筆刷漸層筆刷高度筆刷遮罩筆刷法線筆刷預設集筆刷半徑筆刷設定筆刷大小筆刷特別項筆刷紋理槽筆刷類型筆刷交混模式筆刷數據組塊筆刷在筆刷鄰近範圍內會從定義的方向投影至畫布筆刷遲滯在滑鼠之後並跟隨較平滑的路徑筆刷操作所有島塊筆刷設定筆刷步數筆刷強度筆刷紋理旋轉筆刷的能力筆刷筆刷氣泡泡泡浮力氣泡拖曳氣泡緩衝緩衝大小程式臭蟲/臭蟲建置建置 100% 代理解析度建置 25% 代理解析度建置 50% 代理解析度建置 75% 代理解析度建置修改器建置原始:建置除去扭曲:建置效果修改器原始連續鏡頭維度的建置代理解析度 100%原始未扭曲連續鏡頭維度的建置代理解析度 100%原始連續鏡頭維度的建置代理解析度 25%原始未扭曲連續鏡頭維度的建置代理解析度 25%原始連續鏡頭維度的建置代理解析度 50%原始未扭曲連續鏡頭維度的建置代理解析度 50%原始連續鏡頭維度的建置代理解析度 75%原始未扭曲連續鏡頭維度的建置代理解析度 75%建置錄製運行時間碼索引正在建置代理...內建函式 F 修改器內建內建素材內建動畫播放器保加利亞語 - Български凹凸凹凸貼圖校正僅凹凸凹凸映射處理可模擬錯置的外觀綁束綁束項目綁束節點接口綁束實體浮性浮性密度浮性熱度燒錄至影像燒錄模式忙碌描繪中!平平帽 (扁平)依作用中工具依群組 ID依層依分散的部分依材質依名稱依順序位元組色彩位元組色彩特性位元組色彩特性值位元組碼位元組碼雜湊貝茲貝茲曲線貝茲曲線點貝茲點貝茲 U貝茲 V具兩條控制桿的貝茲曲線點CCFLCFL 數值CINEONCPUCPU 光線追蹤的效能較低CRFCSV (.csv)CUDA快取快取檔案快取檔案快取檔案數據組塊快取最終快取索引快取資訊快取已過期快取層快取分層快取網格快取修改器快取路徑快取 Raw快取結果快取設定快取步快取目錄快取檔案路徑檔案儲存後才啟用快取快取名稱將聲音快取到記憶體中烘焙目標磁碟打包快取範圍路徑上快取的位置每個影格快取的位置快取處理罩體罩體擠出罩體物體罩籠不透明度計算計算 Alpha計算洞計算物體運動路徑計算順序計算重疊自動計算頂點權重基於影像中的 RGB 值計算 alpha 通道從頭計算骨骼的路徑從尾計算骨骼的路徑計算相當適合長毛髮的子代計算均勻羽毛偏移計算羽毛偏移為第二個曲線針對低解析度網格計算未細分的高度當填入重疊曲線時計算洞以線性空間而非序段編輯器空間來計算修改器計算可造成平滑厚度的法線 (緩慢,當不需要時請停用)計算粒子旋轉計算所選骨骼的路徑自動計算點速度計算相對位置 (使用邊線)計算相對位置 (使用面)計算自我交錯與在填入之前重疊計算邊線的順序 (網格需要,但曲線不需要)計算至影格運算範圍計算類型校準呼叫面板定義內建鍵處理集的回傳函式西方書法相機後方關閉深度固定前方鏡頭新增「%s」攝影機不是多檢視攝影機攝影機邊界攝影機剪輯攝影機剔除邊距攝影機淘選攝影機自訂攝影機資料攝影機焦長:%.1fmm攝影機焦長:%.1f°攝影機導引攝影機資訊攝影機物體攝影機偏移攝影機凌駕全景攝影機攝影機親代鎖定攝影機外框攝影機路徑攝影機透視攝影機預設集攝影機解算器攝影機解算器約束攝影機後綴字攝影機視角攝影機可見性攝影機調焦攝影機數據組塊攝影機遠方剪輯距離攝影機鏡頭的視野攝影機鏡頭水平視野攝影機鏡頭垂直視野攝影機近處截割距離攝影機位移攝影機鎖定視圖運動要將其作為親代的攝影機 (如果為空,會使用作用中的場景攝影機)攝影機類型攝影機主軸攝影機的焦長攝影機攝影機序段只能儲存在影像序列上僅可從動作區縮放區塊大小取消取消並復原進行中的筆觸取消動畫,返回原始影格取消倒角取消中...無法載入影像無法在編輯模式中新增邊線無法在編輯模式中新增面無法在編輯模式中新增線圈無法將 %s 節點加入 %s 節點樹無法新增類型 %s 的節點至「%s」節點樹中無法新增屬性至內建的鍵處理集無法在編輯模式中新增頂點無法將構造修改器套用到曲線上。要套用請先將曲線轉換為網格無法套用姿勢至庫連結骨架無法套用至多使用者骨架無法烘焙非「影像序列」格式無法建置彈簧當「靜止位置」啟用時無法變更姿勢無法變更動作,因為它仍在 NLA 編輯中無法變更舊檔 (檔案以 @ 儲存)無法轉換成所選型別無法建立編輯模式骨架無法刪除間接連結的「%s」藏庫無法刪除間接連結物體「%s」無法刪除鎖定的層無法編輯藏庫資料找不到庫「%s」無法從罩體物體取得網格無法初始化布料無法初始化 GPU於編輯模式中無法結合無法將物體連結至已連結的場景無法將物體連結至相同的場景無法製作區段無法開啟檔案「%s」以寫入:%s無法覆寫已使用的函式庫「%.240s」無法打包絕對檔案:「%s」目前還無法從原生資料打包多重檢視影像...無法繪製筆觸無姿勢庫資料無法將標記重新連結至相同場景無法讀取 %s「%s」:%s無法讀取「%s」:%s無法讀取「%s」檔案:%s無法重新定位間接連結的「%s」藏庫位置無法移除內建的鍵處理集無法在編輯模式中移除邊線無法移除超過該網格所含的邊線數無法移除超過該網格所含的頂點數無法從內建的鍵處理集中移除屬性無法在編輯模式中移除頂點無法算繪,無攝影機無法拆分面無法在 Blender 檔案儲存之前儲存素材編目無法儲存 blend 檔,「%s」路徑無法寫入無法儲存多層序段無法分離目前的選取項無法分離節點無法對未儲存的 blend 檔設定絕對路徑無法將實例集盒設定為物體,因物體所屬集盒正被作為實例而導致循環無法對未儲存的 blend 檔設定相對路徑無法迴旋無法分割目前的選取項無法解包個別藏庫檔案,「%s」無法在背景模式中使用 OpenGL 算繪 (非 opengl 情境)無法使用零長度法線的頂點無法使用零面積的面無法使用零長度骨骼無法使用零長度曲線無法使用零長度邊線無法以選取的動畫格式寫入單一檔案畫布畫布法線畫布設定畫布表面畫布 X 光畫布格線色彩畫布格線偏移畫布格線不透明度畫布格線縮放畫布網格未更新端點封蓋蓋帽填入類型端蓋開始端帽端蓋對齊法向端蓋結束端蓋輸入端蓋合併端蓋解析度端蓋平滑端蓋開始末端類型膠囊捕捉捕捉屬性捕捉距離捕捉發光捕捉間接捕捉項目捕捉世界石炭 (實體)硬紙板基數串接計數串接淡化大小寫區分大小寫大小寫完全符合投射鑄鐵投射修改器投射陰影投射方形聚光外形從表面上方投射光線從罩體投射光線至作用中物體折反射大小加泰羅尼亞語 - Català編目編目 ID編目選取器編目檔簡單名稱編目 UUID編目不能拖放到自己當中編目已在頂層編目已處於此編目當中新素材要使用的編目這個素材庫裡的編目不能被編輯分類Catmull-Rom卡特姆-克拉克卡特姆-羅姆Catrom讓影像水平與垂直重復讓影像以棋盤板樣式重復使骨架資料隨物體一同製作出複本使曲線資料隨物體一同製作出複本使材質資料可隨物體一同製作出複本使網格資料可隨物體一同製作出複本使變幻球資料可隨物體一同製作出複本使粒子系統可隨物體一同製作出複本使表面資料可隨物體一同製作出複本使文字資料可隨物體一同製作出複本散焦坑腔坑腔 ( 反轉 )坑腔 ( 反轉 )坑腔曲線坑腔係數坑腔遮罩坑腔稜邊坑腔凹谷Cb向上取整模式巢格噪訊巢格大小巢格類型攝氏黏劑中心中心動作安全邊緣中心對角置中覆蓋置中樞紐中心標題安全邊緣全域檢視空間中的中心質心此面的中心置中於影格用於旋轉/縮放的中心點置中文字讓檢視鎖定偏移置中置中檢視來讓使游標位於檢視中央將檢視置中至滑鼠游標下 Z 深度的位置中心公分公分中心軸中心圓柱質心合併音分鏈鏈計數鏈長度串接疏鬆邊線鏈偏移鏈優先級鏈縮放依距離鏈結前 N 鏈選取的鏈計數跟隨目標其位置的鏈跟隨目標其旋轉的鏈鏈接鏈接方法鏈接粉筆 (實體)粒子通透網格的機率更改變更作用中層更改大小寫更改效果類型更改輸入更改輸出更改大小沿筆觸變更 alpha 透明度根據材質特性來變更 alpha 透明度根據與物體距離來變更 alpha 透明度根據與攝影機距離來變更 alpha 透明度更改藍色通道變更亮度依純量變更筆刷大小為選取的剛體物體變更碰撞外形變更對比更改字型的字元代碼更改字型間距更改綠色通道變更色彩特性是如何儲存的更改色相沿筆觸變更線條色彩根據材質特性來變更線條色彩根據與物體距離來變更線條色彩根據與攝影機距離來變更線條色彩沿筆觸變更線條厚度根據材質特性來變更線條厚度根據與物體距離來變更線條厚度根據與攝影機距離來變更線條厚度變更線條厚度,如此筆觸看來像是用毛筆所畫變更變換的樞紐點 (本功能仍為試驗性質)更改紅色通道更改飽和度更改所有面的選取更改所有頂點的選取變更選取模式更改全部 UV 頂點的選取更改所有 UVW 控制點的選取更改所有曲線點的選取更改所有作用中軌道的標記選取更改所有時間標記的選取更改所有追蹤用標記的選取更改場景中所有可見物體的選取狀態更改使用的作用中動作更改邊線的倒角權重更改邊線的褶皺更改所選粒子的鍵數 (包含根部與末梢鍵)變更作用中線條集在線條集清單中的位置變更樣式模組在樣式模組清單中的位置變更模擬的速度更改明度更改序段編輯器預覽的遠近調焦比率已更改已更改已選取通道通道 %d通道色彩通道驅動器 (僅驅動器 F 曲線可設定)通道群組通道群組色彩通道鍵通道矩陣頻道打包姿勢中為骨骼定義姿勢資料的通道通道編號放置此片段的通道頻道驅動器變數頻道要描繪的影像其通道字元索引字元資訊字元間距字元權重字元木炭電荷電荷作用器權重切比雪夫切比雪夫距離檢查是否存在檢查內部彈簧的法線檢查並修正目前 .blend 檔中的所有字串為有效的 UTF-8 Unicode 編碼(有些舊版 2.4x 的區域檔案需要)檢查並警告是否需要覆寫既有檔案勾選是要選左或選右棋盤棋盤格距離棋盤格奇數棋盤格偶數棋盤格紋理棋盤交錯棋盤大小正在檢查擴充套件更新正在檢查擴充套件更新{:s}姜氏模型子代子代編號親代為親代為約束子於控制找不到「親代為」約束子代粒子子代粒子子代半徑子代圓度子代種子子代大小此姿勢骨骼的子代從模擬的或編輯的粒子進行插補處理的子代粒子由粒子系統生成的子代粒子子代子代擴展子代衍生自每個親代的子代使用者介面的子代擴展簡體中文 - 简体中文正體中文 - 繁體中文堵塞選擇黑白來儲存灰階影像,選擇 RGB 來儲存紅、綠、藍通道,選擇 RGBA 來儲存紅、綠、藍與 alpha 通道選取碰撞類型選擇螢幕配置選取作用中的色彩在較快更新或是較快算繪之間選擇選擇烘焙使用的錯置空間烘培使用法向空間選取偽隨機選擇著色資訊來烘培至影像中選擇要顯示素材的素材資料庫濤度波浪峰嵴的翻滾程度 (對錯置新增一些水平部份)彩度鍵色度噪訊色度向量器CinemaCinema (48)Cineon (.cin)圓圓 (HSL)圓 (HSV)圓分段圓圓限定限定邊界方塊限定直接限定係數限定光澤限定間接限定偏移限定重疊限定區塊限定結果限定至限定至約束限定類型限定體積直接限定波形限定曲線的 Z 軸將變換限定至每個頂點在原始外形中移動的該距離限定寬度以避免重疊限定淨度類別類別名稱經典典型清理曲線清理清理具高錯誤值或極少幀數的軌道清理頂點群組邊線要執行的清理動作清除清除作用中清除全部清除動畫資料清除素材資料透明塗層透明塗層法向清除循環性 (F 修改器)清除變化量清除驅動器清除作用中圖表編輯器的 F 曲線快照 (殘影)清除偽使用者清除影像烘培之前清除影像 (僅用於內部)清除內部障礙物清除內部清除疏鬆清除節點標籤清除外部清除親代清除親代反向清除親代清除剩餘清除縫線清除追蹤清除變換清除類型清除直到清除檢視器清除要執行的動作僅清除作用中軌道,而不是所有選取的軌道清除所有計算過的資料清除目前作用中屬性上的所有關鍵影格清除所有檢視鎖定清除並保持變換清除並保持變換 (清除追蹤)清除集盒預覽清除數據組塊預覽(僅適用一些類型,如物體、材質、紋理…等。)清除所選軌道的隱藏清除陣列所有元素的關鍵影格清除物體預覽清除剩餘 (在目前之後) 影格的路徑清除上達目前影格的路徑清除選取項的釘,而不是設定它清除預覽範圍清除場景、集盒和物體的預覽清除場景預覽清除合縫邊線的縫線清除樣式而不是設定樣式依類型清除文字清除作用中群組清除檢視器操作的邊界清除框選算繪的邊界並停用框選算繪清除算繪範圍的邊界並停用範圍內算繪清除指令歷史清除列並儲存於歷史中清除遮罩的親子關係清除物體的位置清除物體的原點清除物體的親子關係清除物體的旋轉清除物體的縮放清除屬性並使用預設值或操作中所產生的值清除回滾歷史紀錄清除所選控制點的傾斜清除整個路徑清除追蹤約束或從物體加上旗幟清除目前位置之後/之前的軌道,或清除整個軌道從網格清除頂點雕塑遮罩資料清除頂點皮膚分層清除:點擊按一下以放置直線段 (已連接) 的端點在背景中點擊並不會啟動筆觸裁剪剪輯 Alpha剪輯攝影機剪輯內容剪輯顯示剪輯編輯器剪輯編輯器剪輯結束剪輯影像剪輯最大 X剪輯最大 Y剪輯最小 X剪輯最小 Y截割平面剪輯開始剪輯片段剪輯閾值拆解之後將 UV 座標軸修剪至邊界剪輯使用者在 3D 紋理檢視下使用此閾值來截去其透明度剪輯編輯器空間資料修剪至邊界在影像周圍剪輯個方塊外形區域,並設定外部像素為透明剪輯影像大小,並設定外部像素為透明剪貼簿為空白剪貼簿過長截割截割邊界截割邊界截割偏移截割開始剪輯選項順時針拓製 Alpha拓製影像拓製分層拓製映射拓製偏移拓製繪製紋理索引拓製 UV 迴圈層拓製 UV 迴圈分層索引關閉全部關閉關閉區域離開時關閉選單封閉樣條封閉樣條方法閉合末梢關閉或開啟所有項目關閉所選區域封閉線圈預設封閉不支援封閉的線圈最近最近索引最近的 UDIM最近權重閉包閉包輸入閉包輸入項目閉包輸入項目閉包節點 ID閉包節點接口閉包輸出閉包輸出項目閉合大小閉包區域布料布料碰撞設定布料阻尼布料質量布料修改器布料預設集布料設定布料模擬毛髮的布料動力學帶有角彎曲彈簧的布料模型帶有線性彎曲彈簧的布料模型 (舊版)布料模擬修改器物體的布料模擬設定布料自身碰撞以及與其他物體碰撞的模擬設定布料速度會乘上此數值雲雲紋理聚集聚集曲線聚叢係數聚集毛髮曲線聚集噪訊聚集噪訊大小聚叢偏移聚叢聚叢量叢集控制項Cmd粗糙塗層塗層 IOR塗層法線塗層粗糙度塗層權重編解碼器係數「x」的係數 (從最小的次方 x^0 開始)咖啡 (新泡/烘焙)色彩塌陷收起(關閉)所有所選可展開的動畫頻道塌陷邊線收起摘要收起所有頻道 (不只所選的)塌陷沒有面的邊緣,布料縫合邊緣除了著色器以外總是收起將獨立的邊緣與面的範圍塌陷,並合併 UV 與色彩特性等等資料。這能夠將線環或是相連面的區域塌陷成頂點塌陷短的邊緣還盡量移除網格細節當顯示時收起摘要,以隱藏其他的所有頻道 (僅律表編輯器)收起顯示操作器設定的區域集盒新增集盒 %d集盒子級集盒子級集盒色彩集盒色彩集合索引集盒資訊集盒遮罩集合遮罩集盒名稱負集盒集盒節點接口節點接口介面的集盒集盒物體集盒物體集集盒屬性集合特殊項集盒 UID集盒數據組塊AOV 集盒驅動器 F 曲線的集盒特定片段上,特定動作槽的 F 曲線集盒蠟筆的集盒燈光群組的集盒NLA 片段的集盒節點接口的集盒節點的集盒OpenXR 使用者路徑的集盒片段元素的集盒片段的集盒動作槽的集盒動作的集盒附加元件的集盒動畫頻道集盒,通常與某動作槽關聯動畫層的集盒動畫片段的集盒註解影格的集盒註解層的集盒註解集盒骨架骨骼的集盒骨架編輯骨骼的集盒骨架的集盒背景影像的集盒烘焙項目的集盒筆刷的集盒快取檔案的集盒攝影機的集盒集盒物體的集盒集盒的集盒曲線的集盒自訂素材標籤的集盒F 曲線群組的集盒字型的集盒操縱器的集盒毛髮曲線的集盒影像的集盒晶格的集盒定義此遮罩的層集盒藏庫的集盒燈光採樣器的集盒燈光的集盒線條樣式的集盒軌道中標記的集盒遮罩的集盒材質的集盒網格邊線的集盒網格多角形的集盒網格頂點的集盒網格的集盒變幻球元素的集盒變幻球的集盒影片剪輯的集盒節點樹的集盒物體約束的集盒物體修改器的集盒物體路徑的集盒物體的集盒此追蹤資料物體中的物體集盒繪製曲線的集盒色版的集盒粒子設定的集盒粒子系統的集盒路徑的集盒此追蹤資料物體中的平面軌道集盒點雲的集盒點的集盒構成此多角形或 NURBS 雲形線的點集盒相關草圖的集盒特定影格上的相關草圖集盒算繪檢視的集盒場景的集盒螢幕的集盒解算的攝影機集盒聲音的集盒空間的集盒喇叭的集盒此曲線資料物體中雲形線的集盒定義此層的雲形線其集盒片段修改器的集盒攝影棚燈光的集盒目標骨骼與權重的集盒文字的集盒紋理槽集盒紋理的集盒時間軸標記的集盒此追蹤資料物體中的軌道集盒使用者素材資料庫的集盒使用者擴充套件軟體庫的集合頂點色彩的集盒頂點群組的集盒音量集盒視窗管理器集盒工作空間的集盒世界的集盒節點的集盒接口集盒集盒物體的集盒碰撞子摩擦碰撞碰撞集盒碰撞邊緣碰撞修改器碰撞品質碰撞設定碰撞外形碰撞類型碰撞頂點群組碰撞距離碰撞修改器定義用於碰撞的修改器堆疊位置物體於物理模擬時的碰撞設定碰撞色彩+X+Y+Z-X-Y-ZAAlphaB藍C色彩色彩加深交叉變暗變暗 + 射線變暗排除G伽瑪交錯綠色相強度光亮燈光與光線變亮亮度限制通道線性光模式相乘下一個上一個RRGB紅替換飽和度柔光溢出通道未知使用通道明度色彩與 Alpha色彩 01色彩 02色彩 03色彩 04色彩 05色彩 06色彩 07色彩 08色彩 09色彩特性色彩特性色彩平衡色彩增強色彩加深色彩校正色深色彩遮亮色彩風乾色彩係數色彩場域色彩格線色彩格線色彩插補色彩鍵色彩分層色彩管理色彩映射色彩最大值色彩混合片段色彩模式色彩修改器色彩調節色彩節點色彩節點接口色彩節點接口介面色彩不透明度調色盤色彩路徑揀色器揀色器類型色彩後製前方色彩色彩預設集色彩漸變色彩漸變元素色彩漸變元素色彩集色彩集 ID色彩集 {:d}色彩集色彩位移色彩空間色彩空間設定色彩空間: 色彩溢灑色彩擴散色彩片段色彩標籤色彩標籤色彩閾值色彩類型色彩值色彩平衡增益 (突顯)色彩平衡伽瑪 (中間色調)色彩平衡抬升 (陰影)序段片段的色彩平衡修改器序段片段的色彩平衡參數依位置為巢格上色在顯示轉換之前要套用的色彩曲線映射此層所有筆觸的色彩對各筆觸包圍的區塊填入的色彩新新增的變換 F 曲線其色彩 (位置、旋轉、縮放),以及基於變換軸的色彩物體輪廓色彩色相偏移在影像儲存之前要套用的色彩管理設定顯示器上表現影像所用的色彩管理設定針對指定顯示裝置的色彩管理色彩映射設定無法移除色彩修改器「%s」色彩修改器類型作用中標記的色彩分解關鍵影格的色彩新增時的游標色彩減去時的游標色彩停用的標記之色彩極端關鍵影格的色彩抖動關鍵影格的色彩關鍵影格邊框的色彩鎖定的標記之色彩標記的色彩標記的大綱色彩在目前影格之後的路徑其色彩在目前影格之前的路徑其色彩選取的分解關鍵影格色彩選取的極端關鍵影格色彩選取的抖動關鍵影格色彩所選關鍵影格的色彩選取的關鍵影格邊框色彩所選標記的色彩煙霧的色彩從燃料散發的煙霧色彩摘要通到的色彩紋理疊層的色彩在圖表編輯器中的 F 曲線色彩燈光的鏡面反射的色彩材質色彩繪製的色彩影片剪輯編輯器中的軌道與解算之後 3D 視圖區中的色彩揀色器純量值對映至色彩的色彩漸變用來變更線條色彩的色彩漸變用來定義筆刷速度效應的色彩漸變用來定義鄰近衰減的色彩漸變在權重繪製模式中權重視覺化處理的色彩範圍色彩飽和度係數色彩集係為使用者定義,而非固定的主題色彩集序段編輯器要處理的色彩空間要設定的色彩空間此檔案中所有場景線性顏色,以及合成、著色器與幾何節點處理時所使用的色域新筆觸的色彩力度 (影響色彩的 alpha 係數)色彩標籤 1色彩標籤 2色彩標籤 3色彩標籤 4色彩標籤 5色彩標籤 6色彩標籤 7色彩標籤 8集盒的色彩標籤片段的色彩標籤通遞上色戳記文字後方的色彩戳記文字要使用的色彩用於邊框的色彩作用中骨骼所使用的色彩用於顯示已選取骨骼的色彩用於顯示骨骼表面的色彩色彩值係數幾何屬性的色彩值色彩 {:d}色彩1色彩2色彩化約束色彩處理上色著色效果著色效果色彩欄欄 1欄 1 列 1欄 1 列 2欄 1 列 3欄 1 列 4欄 2欄 2 列 1欄 2 列 2欄 2 列 3欄 2 列 4欄 3欄 3 列 1欄 3 列 2欄 3 列 3欄 3 列 4欄 4欄 4 列 1欄 4 列 2欄 4 列 3欄 4 列 4欄交錯欄名稱欄選取欄大小要顯示在右邊距的欄數要跳至的欄欄欄大小欄:合成毛髮組合結合結合綁束結合綁束項目合成色彩組合矩陣結合球形結合變換合成 XYZ結合與層動作將兩檢視結合成擠壓式影像以減去方式合併格線以疊加方式合併格線合成合併匯出合成 RGB合成通道組合的動作在此處開啟命令提示字元指令歷史指令已中斷指令列提示指令列提示語言指令輸出評註通用社群精簡配置精簡列表比較比較色彩特性比較材質比較模式比較縫線比較銳利比較 UV比較所輸入的向量之內積縮放一軸時套用適當的縮放至其餘二軸來補償縮放為著色器命令稿節點編譯位元組碼不使用音效支援編譯整字符合複雜元件元件路徑元件類型元件合成合成合成節點檢視器合成節點合成中...合成組成引導合成器合成器自訂群組合成器裝置合成器修改器合成器節點合成器節點樹合成器節點複合親代壓縮壓縮檔案壓縮壓縮層級彈簧擠壓的阻尼壓縮剛度最大壓縮剛度使用的壓縮方法計算範圍計算成功計算裝置類型計算至最近邊線的距離計算至最近面的距離計算至最近頂點的距離坑腔凹谷上混凝土條件圓錐體確認放開時確認確認閾值確認倒角放開時確認一致化基底共形相交上疊連接中心連接線圈連接鏡像:連接下一個:以鏡像連接將所有毛髮系統連接到發射體網格連接鏈將毛髮連接到發射體網格將物體以一條從作用中物體處開始,並根據距離而定的長鏈結合起來將選取的物體與作用中物體連接已連接僅已連接連接的面 (而非邊線)連接的線圈重疊連線限制連接樣式當尋找體積中心時將物體視為整體一致主控臺主控臺輸入主控台回捲行數主控臺列在回捲中所使用的類型主控臺輸出類型約束常數/恆定恆定位元率恆定細節常量外推恆定長度常量偏移常量偏移錯置給定方向的恆定加速度定向平行光線光源要由函式偏移時間的常數因子值要偏移的常數因子常量衰落沿著外力物體其區域 Z 軸的恆定力每曲線常數常量預設集將物體的位置約束至沿目標路徑最近的點將群集約束至表面約束剛體使其繞共同樞紐點移動約束至影像邊界約束混合混合模式追蹤找不到「%s」約束(「%s」物體中)姿勢骨骼「%s」中找不到約束「%s」約束軸約束操作約束目標約束目標骨骼以相對於骨骼或目標參照的方式約束軸的鎖定選項如果接收到超過閾值的脈衝時可打破約束約束剛體的約束約束含有效的設定且可以評估影響剛體模擬內物體的約束約束物體和骨骼的變換修改約束名稱約束樞紐位置沿 X 軸約束位置沿 Y 軸約束位置沿 Z 軸約束位置沿 X 軸約束旋轉沿 Y 軸約束旋轉沿 Z 軸約束旋轉編輯時約束在影像邊界之內約束的面板在使用者介面中擴展約束影響物體的變換之約束建立一個貝茲圓建立一條貝茲曲線建立一個 Nurbs 圓建立一條 Nurbs 曲線建立一個路徑建立一個 Suzanne 網格建立一個圓形網格建立一個圓錐體網格建立一個立方體網格建立一個圓柱體網格建立一個填入 4 個頂點的平面網格構造修改器不能在雕刻模式套用到多解析度資料構造修改器不能被套用容器包含內容此文字物體的內容情境情境特性情境操縱器情境選單情境路徑情境屬性項目操作的情境選單作用中項目的情境區分操縱器未設定情境視窗連續繼續繼續使用檔案而不用 Python 命令稿持續加速度持續抓取當變換釘住的頂點時持續拆解選取的 UV 島塊輪廓對比對比限制貢獻控制控制骨骼控制衰減控制模式控制點選取的控制點控制點:控制點控制旋轉指定端點目標來控制骨骼鏈 (僅適用骨骼)控制迷霧密度要隨高度降低多少按住 Ctrl 鍵控制物體:如果可用的話,其位置決定效果的中心以幀數控制播放 (忽略時間 FPS 與檔案的起始影格)以秒控制播放封套 F 修改器的控制點控制點重量值控制點不在封套 F 修改器中控制點的選取狀態控制點彈簧強度值控制點權重值定義封套外形的控制點控制油印蠟紙筆刷控制器前向控制器位置控制器旋轉控制器樣式控制器控制項控制網格內的流體排放(數值越高,網格內的排放量越大)收斂骨骼交叉平面距離收斂骨骼轉換轉換屬性領域轉換色彩特性領域轉換色彩空間轉換浮點轉換來源轉換方向轉換為將所有的面轉換為三角形將所有的多角形轉換為三角形將作用器的力轉換為空氣流動速度轉換輸入為浮點資料將物體動畫的一般變換轉換為增減變換將粒子轉換為網格物體轉換旋轉至尤拉 XYZ轉換旋轉至尤拉 XZY轉換旋轉至尤拉 YXZ轉換旋轉至尤拉 YZX轉換旋轉至尤拉 ZXY轉換旋轉至尤拉 ZYX轉換旋轉為四元數將所選物體轉換為其他另一個類型轉換為顯示轉換為浮點轉換為弧度轉換至對數色彩空間依類型轉換空格已轉換層轉換器轉換器節點凸殼卷積座標 1座標 2座標空間座標系統座標座標會沿著此軸翻轉控制點座標第一個控制桿的座標左控制桿的座標軸 (在控制點之前)右控制桿的座標軸 (在控制點之後)第二個控制桿的座標座標空間銅複製複製標籤複製位置複製位置約束複製修改器複製法線複製姿勢從作用中物體複製剛體設定至所選項複製旋轉複製旋轉約束複製縮放複製縮放約束複製設定複製攝影棚燈光設定值到攝影棚燈光編輯器中複製變換複製變換約束複製 X複製 Y複製 Z將作用中頂點複製到其他選取的頂點 (如果影響的群組有上鎖的話)複製目標的所有變換,因此它們會一起移動複製目標的所有變換複製色彩至所有選取的節點複製色彩至所有選取的軌道將約束複製至其他選取的骨骼複製約束至其他選取的物體從最近的頂點複製從最近邊線的最近頂點複製從相同的拓樸網格複製複製完整資料路徑在世界空間中複製在各個物體的局部空間內複製基於鏡像的網格於 X 軸複製鏡像 UV 座標與該群組的色彩集相關的色彩副本複製時拷貝將目前姿勢的所選部份複製到後續已設定關鍵影格的姿勢中將所選標記複製到另一場景將所選文字複製到剪貼簿複製之前版本的設定複製目前檢視層的設定值複製作用中 F 曲線的 F 修改器複製選取的非線性動畫片段F修改器為此屬性複製 RNA 資料路徑至剪貼簿中複製主控臺內容以用於命令稿複製突顯按鈕的驅動器複製檔案至目的地路徑 (或次目錄)複製影像到剪貼簿複製目標的位置 (加上選用的偏移),因此它們會一起移動複製目標的位置複製材質設定與節點複製材質紋理設定與節點複製目標的旋轉 (加上選用的偏移),因此它們會一起旋轉複製目標的旋轉複製目標的縮放係數 (加上選用的偏移),因此它們會縮放相同的量複製目標的縮放複製目標的 X 軸位置複製目標的 X 軸旋轉複製目標的 X 軸縮放複製目標的 Y 軸位置複製目標的 Y 軸旋轉複製目標的 Y 軸縮放複製目標的 Z 軸位置複製目標的 Z 軸旋轉複製目標的 Z 軸縮放複製至所選項複製至骨骼複製至物件複製至親代節點樹,保持群組完整從作用中軌道複製追蹤用設定至預設設定值從其他物體上複製頂點座標從作用項複製權重至所選項著作權這個素材的著作權聲明。著作權聲明空白不代表無著作權,需要說明時請聯繫作者。軟木塞邊角角落角度角落面索引角落手柄角落索引角落的下個邊線角落法線角落偏移角落釘住角落圓度角落分割角落細分角落類型角落頂點邊線之角面之角頂點之角邊角邊線的角面的角頂點的角校正寬長比當變換時校正 UV 座標校正 UV校正方法校正修正平滑校正餘弦餘弦模式棉無法加入遮罩節點無法新增驅動器,因為給定 ID 的 RNA 路徑無效 (ID = %s,路徑 = %s)無法新增材質無法清除鍵幀,因為給定 ID 的 RNA 路徑無效 (ID = %s,路徑 = %s)無法連接頂點無法建立新的資料夾名稱無法建立新的資料夾:%s無法刪除鍵幀,因為給定 ID 的 RNA 路徑無效 (ID = %s,路徑 =%s)找不到「%s」於「%s」中找不到可複製的驅動器,因為給定 ID 的 RNA 路徑無效 (ID = %s,路徑 = %s)找不到場景無法初始化語言資料!無法初始化串流,可能是結合未支援的邊解碼器無法插入鍵幀,因為給定 ID 的 RNA 路徑無效 (ID = %s,路徑 = %s)無法開啟 SVG無法開啟檔案以寫入無法貼上驅動器,因為給定 ID 的 RNA 路徑無效 (ID = %s,路徑 = %s)無法讀取「%s」無法重新開啟檔案無法解析路徑「%s」無法解析路徑 (%s)無法將某些曲線吸附至表面無法寫入影像:%s計數最大計數計數方法計數模式數量逆時針逆時針收斂Cr摺痕皺摺角度建立筆刷捏擠係數皺摺邊線皺摺內側平滑邊產生摺痕摺痕閾值皺摺權重皺摺權重 (若作用中)硬邊:建立建立 %s從作用中文字資料組塊建立 3D 文字物件沿路徑建立建立骨架建立集盒建立資料建立小凹將因此約束複製物體移動的物體為其建立 F 曲線建立 Freestyle 筆觸材質以供測試創建實例建立內部彈簧建立多角形建立新的動作建立僅在 3DView 情境中有效的方向的「use」參數建立姿態素材建立四角形建立凸嵴建立 WebP建立一個影像建立個對角漸進為每個匯出的檔案建立目錄沿曲線物體建立外力建立減緩運動用的外力建立一個線性漸進為每個打包的網格建立新的 UV 映射建立一個新的動作在上一個所選關節與滑鼠位置之間建立一段新骨骼建立新的編目來將素材放入其中建立一個新資料夾使用目前顯示可見的點建立面集建立這個類型的新檔案建立一個影像建立新的線條樣式,可被多種線條集重復使用建立有自己的工作空間和場景選取的新主視窗建立一個新的節點樹從網格中切除遮罩區域後再建立出一個新物體建立新的視窗建立從一步緩變至下一步的漸進建立一個二次型漸進建立一個球體外型的二次型漸進建立一個放射狀漸進建立矩形透過擠出建立實體皮膚,補償銳角建立一個球形漸進於目前的影格上建立合適的分解姿勢建立一個梯形建立個複製作用中軌道移動狀態的空體物體建立平行皮膚配置的一個骨架建立一個帶 Alpha 通道的影像建立子代粒子建立基於約束的親子關係建立基於約束的收縮包覆關係在內表面與外表面之間於面邊線建立銳利迴圈 (緩慢,當不需要時請停用)算繪幀時建立空白的佔位用檔案 (類似 Unix 的 'touch' 指令)建立導引物件沿粒子路徑建立實例從子代粒子建立實例從法線粒子建立實例建立新的動作從所選關節處建立新骨骼從所選關節處建立新骨骼並移動它們建立新的遮罩從物體資料建立物體實例文字中每一列便建立一個物體基於親代股於子代建立分開在自訂的目錄中建立代理影像 (預設為影片位置)在所選剛體之間建立剛體約束建立銳利峰值為所選 F 曲線建立快照 (殘影) 為背景來輔助作用中的圖表編輯器為此數量的影格自粒子生出起 (0 為總是) 建立彈簧建立尾部骨骼以六角樣式建立格線從既有的鍵建立新的外形鍵從所選內容建立變換方向建立噪訊場的擾動使用重建的軌道其座標軸建立頂點雲為擴展的流體建立黏滯度創意貢獻者名單裁切裁切最大 X 值裁切最大 Y 值裁切最小 X 值裁切最小 Y 值將算繪出來的影格裁切到定義的算繪範圍大小內裁切到算繪範圍內序段片段的裁切參數交叉淡化片段Crypto 00CryptomatteCryptomatte 素材Cryptomatte 層Cryptomatte 層級Cryptomatte 物件CtrlCtrlLCtrlR立方立方體大小立方體貼圖大小立方立方 B 雲形線立方公分立方公丈立方英尺立方公引立方英吋立方公里立方公尺立方微米立方英里立方公釐立方 Mitchell立方毫英吋立方碼立方緩動立方插補立方體剔除剔除距離淘選累加偏移捲曲捲曲毛髮曲線捲曲開始目前目前快取大小目前字元目前檔案目前影格目前影格最終目前影格值目前列目前文列索引目前子影格目前變換目前變換方向此區域的目前編輯器類型目前幀數可手動設定為負值影像序列或影片目前的影格編號影片或影像序列中目前的影格編號套用細分幀與時間重新映射的目前影格目前列,以及如果有選取範圍的起始列則為起始列骨架的目前姿勢目前外形鍵目前外形鍵索引模擬的目前時間目前視圖矩陣目前: 目前評估中的檢視層游標游標 (偏移)游標色彩游標距離游標位置游標鎖定調整游標平面游標值游標視圖游標 X游標 X 值游標 Y 值游標位置在歸一化的剪輯座標系中螢幕座標系中的游標位置曲率曲率 3D最小曲率曲率脊曲率谷線曲線貝茲圓貝茲曲線常數曲線曲線路徑自訂自訂曲線外插衰落衰落類型水平反轉平方直線線性最大中位步模式新增無衰落Nurbs圓Nurbs曲線Nurbs路徑剖面外形比例化編輯衰落比例化衰落隨機根圓形銳利更銳利平滑更平滑球形曲面圓曲面線曲面圓柱曲面片曲面球體曲面環體曲面曲線「%s」不含給定的雲形線2D 曲線曲線彎曲曲線圓曲線資料曲線變形曲線編輯模式曲線衰減曲線影格範圍曲線群組 ID曲線引導曲線控制棒位置曲線 ID曲線索引曲線資訊曲線實例曲線抖動曲線長度曲線長度節點曲線線條曲線映射點曲線映射曲線修改器曲線物體曲線偏移曲線輸出 X曲線繪畫設定曲線點曲線點計數曲線半徑曲線根部曲線雕塑曲線分段曲線靈敏度曲線形狀曲線收縮/擴充曲線切片曲線雲型線曲線強度曲線細分曲線切向曲線傾斜曲線末梢曲線元件色彩曲線控制點曲線數據組塊定義聚集窄縮的曲線曲線變形修改器曲線變形文字物體曲線引導作用器權重曲線映射中的曲線以使用者定義的曲線將色彩、向量與純量值映射至其他值的曲線映射定義窄縮 (寬度) 的曲線物體其名稱要與之變形的曲線物體要適應陣列長度的曲線物體點之曲線每個分段的曲線或表面細分控制此關係的曲線曲線轉換為網格曲線轉換為點曲線轉管線曲線類型用於曲線映射的曲線用於強度的曲線曲線曲線式曲線新增筆刷類型曲線形狀類型圓柱體刪除密度擴展 / 收縮新增繪製選取項蓬鬆平滑蛇鉤線股帶狀曲線編輯模式曲線資訊曲線雕塑曲線雕刻繪製曲線雕塑設定曲線作為網格曲線作為 NURBS曲線形狀類型要變形的曲線要重取樣的曲線要縮短的曲線鏈接分割的由曲線組成的 2D 長度麵條的彎曲自訂自訂 ({:.4g} fps)自訂衰減自訂位元組碼自訂攝影機自訂坑腔曲線自訂色彩自訂色彩預設集自訂色彩集自訂色彩為 Python 節點自訂合成器群組節點自訂曲線自訂目錄自訂距離自訂檔案路徑Python 節點用的自訂幾何群組節點自訂漸層自訂群組自訂 IK 樞紐點自訂圖示自訂影像自訂位置自訂法線自訂法線僅自訂法向自訂物體自訂遮擋自訂洋蔥皮色彩自訂疊層自訂視差自訂路徑自訂姿勢自訂剖面路徑自訂屬性自訂代理自訂品質自訂區間自訂區域自訂著色器自訂形狀自訂外形縮放自訂外形變換自訂空間自訂視圖自訂容體自訂動畫播放器可執行路徑節點本體的自訂色彩要使用的自訂色彩集自訂淡化值自訂衰減曲線自訂過濾器自訂映射處理曲線自訂節點自訂屬性素材的自訂標籤 (名稱代符),供篩選以及一般的素材管理使用戳記備註中要出現的自訂文字切割剪切邊線切穿剪輯至剪切面的邊線以得到較好看的爆炸碎片沿平面切割幾何 (滑鼠點按並拖曳可定義出平面)切割毛髮切割網格迴圈並滑動它切割出新拓樸將所選文字剪去剪貼簿切穿所有的面,不僅限於可見到的面切掉截止距離高通遞過濾器的切去頻率,會套用至音訊資料低通遞過濾器的切去頻率,會套用至音訊資料切割次數循環循環手柄類型循環長度往回循環反向循環在影片中循環影像讓所有非空的算繪槽前後循環在可用螢幕之間循環在歷史前後循環彩虹循環,試著給予每個曲線獨立的色彩在不同的工作空間循環切換循環意識關鍵影格處理循環Cycles 自訂攝影機設定Cycles 除錯循環 F 修改器Cycles 材質設定Cycles 網格設定Cycles 物體設定Cycles 算繪裝置Cycles 算繪引擎Cycles 算繪設定Cycles 設定Cycles 檢視層設定Cycles 可見性設定Cycles 世界設定Cycles 材質設定Cycles 網格設定Cycles 物體設定Cycles 算繪設定Cycles 算繪器整合Cycles 可見性設定Cycles 世界設定循環循環動畫循環偏移循環片段時間循環 U循環 V循環擴展/重複關鍵影格序段循環波形效果在最後一個關鍵影格之後循環要使用的模式在第一個關鍵影格前循環要使用的模式圓柱體圓柱半徑捷克語 - ČeštinaDJVDLSDNxHD向下DPXDPX (.dpx)DVDVCPRO HD 1080pDVCPRO HD 720pDWAA (有損)DWAB (有損)阻尼阻尼係數減緩反射的波形前往風的反方向以數值過濾達成減幅的最小平方法減幅軌道減幅追蹤約束減緩阻尼阻尼係數最大阻尼減緩時間阻尼轉換阻尼 X阻尼 X 角度阻尼 Y阻尼 Y 角度阻尼 Z阻尼 Z 角度諧振力的減緩強度X 軸的阻尼Y 軸的阻尼Z 軸的阻尼丹麥語 - Dansk變暗變暗模式使邊緣變暗。更陰暗陰影的暗度虛線虛線 1虛線 2虛線 3虛線長度虛線比率虛線資料資料 API資料深度資料分層資料操作資料路徑資料預覽資料集資料來源:資料目標資料傳輸資料傳輸修改器資料類型未設定資料路徑隨手畫的筆觸曲線資料點用於背景的資料來源資料類型AOV 的資料類型接口的資料類型體素值的資料類型資料組塊資料區塊名稱資料區塊類型資料組塊資料傳輸日期修改日期日期: {:s} {:s}日停用消亡死角消亡除錯除錯採樣數除錯值貼花偏移小數點大量毀滅(智慧減面)使用對曲線形狀影響最小的關鍵影格來削減函數曲線利用指定偏離原始曲線的程度來削減函數曲線大量毀滅(智慧減面)修改器大規模毀滅修改器減弱對比減少分段預設預設特性預設封閉預設色彩預設色彩特性預設色彩預設淡化預設目的 (頂點目標位置) 值,當未使用頂點群組時預設手柄預設輸入預設配置預設最大值預設最小值預設預覽大小預設使用預設值預設權重預設權重 A預設權重 B不會回傳 RGB 的預設紋理色彩,或是當啟用 RGB 至強度功能時的紋理色彩與影像邊界相距之處標記會停住追蹤的預設距離預設填入色彩在符合的樣式與仍被視為成功追蹤的參照之間校正的預設最小值用於追蹤的預設運動模型排列鍵的預設順序外部檔案的預設路徑素材預覽縮圖的預設大小 (像素)粒子模式的預設工具如果頂點不在第一 A 點群時,頂點將有的預設權重如果頂點不在第二 B 點群時,頂點將有的預設權重如果頂點不在點群組中時,頂點會有的預設權重預設值定義基底定義深度定義簽章為頂點定義固定於動畫位置的力定義頂點色彩如何影響筆觸定義是否允許解算器重復迭代 (收斂直到達精準度為止) 為無、第一或所有幀定義用於計算梯度和彎曲的衍生偏移大小定義RNA 枚舉屬性中一個選擇的定義萎縮變流發射器偏轉變流器除焦點變形變形軸變形骨骼變形模式變形姿態骨骼以四元數處理變形旋轉插補DeformGroup「%s」不在「%s」物體中變形變形橋接變形目標形變後位置變形度去交錯對所有選取的影片來源進行去交錯處理Del延遲刪除刪除每列開頭的 4 空格刪除烘焙刪除筆刷素材刪除編目刪除資料刪除空影格刪除幾何全域刪除刪除較高刪除修改器刪除已閉鎖刪除點刪除姿態素材刪除分段刪除選取刪除攝影棚燈光刪除軌道刪除未使用的刪除未使用的節點刪除一個完整粒子或只刪除鍵從所選軌道刪除目前幀的關鍵影格刪除作用中的場景刪除作用中的螢幕刪除全部刪除目前場景中所有物體的所有烘焙快取刪除所有已選的動畫頻道藉由將每側的面合併來刪除線圈刪除目前群集個體規則刪除目前群集個體狀態刪除目前快取刪除目前 UI 作用中屬性的目前關鍵影格刪除曲線結點刪除指派至所選項目的驅動器刪除所有陣列的元素其驅動器刪除封套控制點在障礙物中刪除刪除陣列所有元素的關鍵影格於指定鍵處理集中的所有屬性刪除目前影格的關鍵影格刪除鬆散頂點、邊線、面從所選軌道刪除目前影格的標記從硬碟刪除影片剪輯代理檔案刪除物理運算烘培刪除點刪除所選 NLA 軌道及其包含的片段刪除所選骨骼?刪除所選的書籤刪除所選控制點或分段刪除所選的控制點或雲形線刪除殼尚未使用的所選元素刪除所選面中殼使用的面刪除所選的檔案?刪除所選標記?刪除選取的變幻球元素刪除所選物體刪除所選物體?刪除選取的的粒子或鍵刪除選取的報告刪除選取的片段刪除所選時間標記刪除所選的軌道刪除選取的頂點、邊線或面刪除目標變數刪除文字至游標位置從作用中物體刪除作用中的或所有的頂點群組刪除作用中的姿勢刪除作用中工作空間從檔案系統刪除附加元件從頂點刪除此權重 (如果頂點群組上鎖的話則停用)刪除變換方向刪除未清理的軌道分段刪除未清理的軌道已刪除 %u 個驅動器已刪除 1 個節點已刪除 {} 個節點刪除較高的解析度網格,潛在喪失細節的風險設限依 UV 座標設限依邊線合縫設限依面的方向設限依面的材質設限依銳利邊線設限分隔符傳遞漫射色彩通遞傳遞漫射直接通遞傳遞漫射間接通遞傳遞散發光通遞傳遞環境光照通遞傳遞完整合成的 RGBA 緩衝傳遞光澤色彩通遞傳遞光澤直接通遞傳遞光澤間接通遞傳遞材質索引通遞傳遞法線通遞傳遞物體索引通遞傳遞陰影通遞傳遞速度向量通遞傳遞次表面色彩通遞傳遞次表面直接通遞傳遞次表面間接通遞傳遞紋理 UV 通遞傳遞穿透色彩通遞傳遞穿透直接通遞傳遞穿透間接通遞變化量增減位置增減旋轉變化量旋轉 (尤拉)變化量旋轉 (四元數)增減縮放時間變化量變化量變換變化量 X變化量 Y變化量 X:%s演示丹寧去噪訊降噪節點GPU 降噪降噪器降噪降噪反照率降噪資料降噪裝置降噪法向降噪預過濾降噪品質降噪已完成密度物體內部裝盛的流體密度 (kg/l),用於建立水靜壓梯度來模擬內部流體的重量, 如果是負數的話則是周圍流體的浮力密度特性密度係數密度格線密度遮罩密度最大密度方法密度強度密度目標以密度作為預設密度 (取決於粒子大小) 的係數來計算依賴圖表依賴圖表更新依賴迴圈已棄用棄用註記已棄用的版本深度3D 深度深度 A深度 B深度合成深度合成節點深度物體景深深度偏移深度順序景深景深設定雲計算的深度噪訊的深度水面下實心地質的深度深度過大從另一個網格衍生紋理座標描述項目用途的描述提示框屬性的描述描述:取消選取取消選取末端取消選取已結合項無內容時取消選取取消選取每個選取區塊邊界處的 UV 頂點取消選取所有元素取消選取所有指派給作用中頂點群組的選取頂點取消選取每個粒子其邊界選取的鍵依作用中材質槽取消選取從作用中頂點、邊線或面取消選取每第 N 個元素取消選取島塊末端的關鍵影格選取取消選取已連結的控制點,而不是選取它們取消選取已連結的鍵,而不是選取它們取消選取而不是選取項目取消選取每個選取區塊邊界處的雲形線點取消選取每個選取區塊邊界處的頂點、邊線或面取消選取項一個軸向上偏好的體素數量偏好的體素邊長桌面去斑點去溢色去溢色強度目標影格斷開斷開連結斷開節點分離輸出斷開並重新導引既有的連結斷開節點,移動並連接至影格從親代斷開所選的節點細節細節模式細節百分比細化方式細節粗糙度細節縮放細節大小細節類型方法細節偵測角落偵測影像序列偵測序段偵測 UDIM偵測到的影片剪輯時間,以幀數計行列式判定器煙霧消散的速度(該數值越低煙霧消失得越快)決定如何利用可見性來選取特徵邊線定義要使用的算繪執行緒數量決定噪訊是要傳回灰階或 RGB 值判定性為修改的 F 曲線生成決定論性的值開發者額外項開發者工具開發開發基金裝置用於計算的裝置 (以 Cycles 算繪)算繪所使用的裝置診斷對角對角線撥盤操縱器直徑直徑根部直徑縮放菱形切塊用攝影機切塊率算繪切塊率不要寫入,無多層影像未寫入,儲存立體影像時發生未預期的錯誤逝去時間擊中時消逝逝去差異鍵點群組 A 權重與點群組 B 權重之間的差異顯示揀色器小工具的不同樣式漫射漫射 BSDF漫射反彈數漫射色彩漫射色彩籃漫射色彩係數漫射色彩綠漫射色彩紅漫射深度漫射直接漫射係數漫射間接漫射外積 MIS漫射粗糙度漫射可見性材質的漫射色彩擴散擴張大小增厚/縮減膨脹/腐蝕擴張半徑擴張閾值維度維度尺寸模式視圖區中遮罩油印蠟紙的維度視圖區中的油印蠟紙維度匯出的檔案其維度尺寸:直接直接著色直接照明直接末梢控制將幀數直接轉換為秒數DirectX方向方向 (Y 軸)檢視繞軌的方向檢視搖鏡的方向線條方向填充的方向球體或是圓柱體的方向表面的循環方向移動作用分層的方向在階層中要選取的目錄方向性方向性模糊定向區域光源定向錐形光源目錄目錄路徑檔案瀏覽器中顯示的目錄檔案的目錄儲存紋理用的目錄髒亂角度僅髒亂髒亂停用停用骨骼設定停用骨骼形狀停用碰撞停用 MetalRT(以 BVH2 配置作交集查詢)停用選取停用攝影棚燈光編輯停用要執行的動作停用並解除安裝擴充套件停用自動打包,保留所有打包的檔案停用與受約束剛體之間的碰撞停用界限邊線的編輯算繪時停用停用內核心最佳化。算繪速度最慢,無額外的背景 CPU 用量停用或啟用算繪檢視停用所選標記在所有所選動畫頻道上停用指定設定值在拖曳事件時停用預設素材拖曳。可用於透過自訂按鍵映射項目實作自訂拖曳。停用檢視層中的試圖顯示當使用影像而不是實際 z 緩衝為輸入時停用 (如果節點不是以影像為基礎時自動啟用,例:時間節點)停用/啟用所選標記已停用停用的標記已停用的軌道已停用:{}停用音訊輸出,適用僅有視訊的算繪停用視訊輸出,適用僅有音訊的算繪不允許改動 X 軸的頂點不允許改動 Y 軸的頂點不允許改動 Z 軸的頂點不允許 X 軸上的運動不允許 Y 軸上的移動不允許 Z 軸上的移動丟棄在配置點之後依照一個遮罩紋理來捨棄點斷開連接斷開骨骼連接斷開所有毛髮系統與發射體網格間的連接斷開毛髮與發射體網格間的連接斷開連接至該輸入的節點不相交上疊碟形磁碟快取離散錯置錯置係數置換幾何錯置修改器錯置類型錯置向量沿法線錯置根據模擬錯置既有的幾何錯置 alpha 網格的幾何錯置錯置方法僅置換錯置空間錯置方向錯置修改器從筆觸起頭套用的錯置從筆觸結尾套用的錯置套用至筆觸頂點 X 軸的錯置套用至筆觸頂點 Y 軸的錯置顯示顯示 2D 游標顯示所有邊線顯示數量顯示骨架顯示為顯示寬長比顯示此剪輯的寬長比,不會影響算繪顯示此影像的寬長比,不會影響算繪顯示軸向顯示背景顯示背景影像顯示骨骼色彩顯示邊界顯示邊界類型顯示快取檔案顯示攝影機顯示通道顯示通道顯示色彩顯示摺痕顯示游標顯示曲線顯示資料顯示資料大小顯示模擬顯示面中心顯示面顯示篩選器顯示影格顯示 Freestyle 邊線標記,搭配 Freestyle 算繪器使用顯示 Freestyle 面標記,搭配 Freestyle 算繪器使用顯示圖形顯示蠟筆顯示格線顯示格線地面顯示毛髮顯示手柄顯示隱藏項顯示實例器顯示晶格顯示燈光顯示光照探針顯示線條樣式顯示材質顯示網格顯示變幻球顯示模式顯示修改器資料顯示影片剪輯顯示名稱顯示名稱顯示節點顯示法向顯示物體資訊Display P3顯示粒子顯示粒子在影格周圍顯示固定幀數內姿勢的路徑顯示指定範圍內姿勢的路徑顯示點雲顯示用途顯示 RGB顯示重複顯示場景顯示縫線顯示設定顯示形狀鍵顯示銳利顯示大小顯示大小 X顯示喇叭顯示拉伸顯示摘要顯示紋理顯示細線顯示變換顯示透明顯示類型顯示 UV 拆解縫線顯示 UV顯示視圖名稱顯示容體顯示波形顯示連線顯示世界顯示 X 軸顯示 Y 軸顯示 Z 軸顯示網格物體的所有邊線顯示額外的「摘要」列 (僅律表編輯器)在彈出提示面板中顯示一個素材架顯示目前影格之前與之後的註解洋蔥皮顯示黑色邊線顯示群集個體健康顯示骨骼軸顯示骨骼色彩顯示骨骼名稱將骨骼顯示為方塊,顯示其細分與 B 雲形線將骨骼顯示為擠出的球體,顯示變形的影響體積將骨骼顯示為八面體外形 (預設)將骨骼顯示為以點構成的簡單 2D 線條將骨骼顯示為細線,顯示其細分與 B 雲形線為包含 8×8 體素的各個葉子節點顯示方框顯示目前影像,不管選取什麼物體顯示目前檔案與連結庫的資料顯示除錯報告用資訊顯示錯誤文字將面法線顯示為線條以扁平樣式顯示面以平滑樣式顯示面 (使用頂點法線)係數以百分比顯示係數以 0 至 1 之間的值顯示以詳細清單顯示檔案以短清單顯示檔案將檔案顯示為縮圖以灰階模式顯示影格顯示完整波形顯示一般資訊顯示 glTF 使用介面以管理動畫顯示此附加元件的資訊和偏好設定顯示層染色顯示線條而不是上色的形狀顯示執行的前一操作的選單檔案清單的顯示模式編輯模式中顯示修改器在視圖區中顯示修改器顯示修改器顯示該資料的共享使用者數量 (點擊以建立單一使用者副本)顯示疊層顯示在沒有烘培的情況下使動態不精確之百分比顯示來自作用中影片剪輯的重建資料在 3D 檢視中顯示物體背後的參照影像顯示所選的邊線角度,當於變換面板中設定時使用全域值顯示所選的邊線長度,當於變換面板中設定時使用全域值在 3D 檢視中顯示法線的大小顯示比例化編輯圓的大小從重建的資料顯示軌道的大小啟動時顯示啟動畫面顯示有關網格的統計資訊顯示支援等級顯示所選邊線中的角,當於變換面板中設定時使用全域值顯示所選面的區域,當於變換面板中設定時使用全域值在旋轉過程中顯示中心和座標軸以立體 3D 方式顯示影像顯示所選頂點、邊線、面的索引編號顯示物體的邊界顯示物體的名稱顯示物體的原點與軸顯示物體的紋理空間顯示操作器紀錄顯示選取軌道的重新投影錯誤曲線以數對顯示單位 (例如:1m 0cm)顯示絕對值波形的上半部分使用材質捕捉球和照明同時顯示使用攝影棚燈光顯示將頂點法線顯示為線條將每面頂點的法線以線條顯示顯示警告為所有聲音片段顯示波形顯示為倒角修改器建立的權重將追蹤演算法看到的樣貌顯示於預覽中顯示白色邊線在著色器編輯器中顯示 glTF 設定節點 (選單 新增 > 輸出)顯示 glTF 使用介面以管理材質變體顯示全域值顯示區域值煙霧消散消散速度煙霧消散消融頂點消融邊線、合併面消融面根據選取模式消融幾何消融幾何以構成平面多角形消融零面積的面與零長度的邊線距離距離淘選距離衰減距離鍵距離度量距離最小值距離模型距離參照距離開方距離閾值在它淡出之後的距離在要跟隨的首領之後多遠的距離棋盤鋪排格之間的距離文字列之間的距離所選軌道之間的距離波形頂端與基底之間的距離,值較高則波形較窄波形之間的距離兩個骨骼或物體間的距離用於物體縮放其兩綁束之間的距離用於場景縮放其兩綁束之間的距離與攝影機的距離與物體的距離在選取之前所需要的離中心距離於標記停止追蹤之處與影像邊界之間的距離距離映射至權重 0.0距離映射至權重 1.0距離衰減計算的距離模型迷霧效果淡入的距離處至邊線距離至導引距離與目標的距離從目標保持的距離粒子與發射器之間保持的距離偏移的距離景深離焦點距離與檢視位置的距離允許的與影響球體相關的距離扭曲扭曲最大扭曲最小扭曲節點扭曲的噪訊扭曲扭曲量扭曲格線扭曲模型用於攝影機鏡頭的扭曲模型透過變形來模擬電影變形鏡頭的散景計算所要使用的扭曲處理分散記憶體到各個裝置分布分布遮罩分布方法分佈形狀分佈類型搖晃抖動強度遞色抖動散度除除法模式以點群組 B 的權重除以點群組 A 的權重劃分影格間隔為這麼多步劃分執行舊版取代採用塗擦執行區分大小寫比對在目前影格的右方執行所有間隔執行往回追蹤對兩個所選的聲音片段進行交錯淡化音量動態在場景幀之間補進額外幀數以確保動作平滑不影響破口邊不允許沿 X 軸變形不允許沿 Y 軸變形不要在曲線短於指定長度時塌陷曲線。這個塌陷行為是為了相容性而存在的。不要匯出色彩特性不要匯入色彩特性依藝術師手法不修改影像不要對顯示器執行任何色彩轉換,使用舊的顯示器無色彩管理技術不要在載入時執行任何色彩變換,將色彩視為已是場景中的線性空間不要同步,播放每一幀文件 ID文件遮亮模式F 曲線是否會影響結果不支援以個別原點作為樞紐點Dolby Digital ATRAC 3走鏡在檢視中前/後走鏡域領域物體領域設定域大小屬域類型特性的屬域不要儲存不允許滑鼠在影格區間外選取不要為凸出區域計算清理線框模式不要顯示容體不要為任何聲音片段顯示波形不做任何事不匯出影像都不要填入編輯時不填補多角形不匯入紋理畫筆觸時不要顯示疊層不吸附影藏片段不吸附到聲音片段不要伸展物體不要為線稿使用這個集盒律表律表疊層律表空間資料律表/時間軸律表排序欄位督普勒係數都普勒速度點點虛線內積點雙倍雙擊雙擊速度雙擊時限雙邊線遮罩雙向量雙倍精度雙倍密度向下下載並安裝擴充套件正在下載「{:s}」正在下載...下載拖曳拖曳運算子拖曳開始拖曳閾值從邊線到邊線拖曳錨定筆刷將組件以比例方式拖曳為速度的平方將組件以比例方式拖曳為速度拖曳作用器權重拖曳材質至大綱管理器中的物體拖曳物體至大綱管理器中的場景拖曳以在大綱管理器中清除親代拖曳至大綱管理器中的親代拖曳 {} 個檔案Draine繪製繪製切割線徒手繪製描繪蠟筆描繪模式描繪法線繪製多邊形線條繪製區塊描繪區域 & 交換繪製直線繪製視窗描繪視窗 & 交換使用圓形的輪廓筆觸描繪藍圖使用橢圓形的輪廓筆觸描繪藍圖使用矩形的輪廓筆觸描繪藍圖描繪線條以套用權重漸層至所選頂點描繪曲線徒手繪製筆觸描繪區域繪製直線線段使用 Freestyle 描繪樣式化筆觸描繪視窗描繪:繪圖描繪平面繪圖類型滴落驅動剛體繞著軸或沿著軸被驅動受驅動屬性被驅動屬性:被驅動已選取驅動器驅動器目標驅動器值:驅動器變數驅動器無法於過去評估,因此應該略過基於外部值的設定驅動器驅動器類型驅動器變數類型驅動器:驅動器驅動器:空拍機放置 X放置 Y將色彩拖放到按鈕上如果播放太慢則丟落影格丟落影格以維持幀率拖放名稱至按鈕風乾轉乾時間對偶網格偽雙色調製作複本製作動作複本製作骨架複本複製攝影機製作曲線複本複製曲線複製元素製作關鍵影格複本複製晶格複製燈光製作遮罩複本製作材質複本製作網格複本製作變幻球複本複製節點樹建立節點複本建立物體複本製作粒子複本製作所選骨骼複本建立設定值複本複製喇叭複製片段製作表面複本製作文字複本再製容體複製全部朝滑鼠游標製作選取的頂點、邊線或面複本和擠出它們對所選粒子沿區域 X 軸製作複本並鏡像建立色彩特性複本製作曲線複本並移動複製成視窗複製鍵製作遮罩複本並移動製作網格複本並移動在堆疊中的相同位置上製作修改器複本製作物體複本但不包括資料,而是連結至原始資料製作所選區域的複本到新視窗中製作選取控制點的複本製作所選控制點及其之間所含分段的複本製作所選節點複本製作所選節點複本並移動它們製作保持輸入連結的所選節點複本,並移動它們為所選物體建立複本製作所選片段的複本並移動它們製作所選時間標記的複本製作所選頂點、邊線或面的複本也建立設定值複本,讓新的例子系統使用自己的設定值建立目前實例物體的複本製作目前列的複本為修改器清單中的修改器製作複本以特定次數製作物體的複本製作物體的複本多次以適應特定長度為所選物體製作複本並移動它們為所選物體製作複本,但維持共享它們的物體資料,然後移動它們為選取的片段製作複本已複製 %s複本複本: {}期限影像的期限 (單位為幀)(當不是視訊/序段時為 1)荷蘭語 - Nederlands將亡動態動態 BVH動態基礎網格動態格線大小動態網格動態模式動態繪製動態繪製修改器動態繪製畫布設定動態繪製修改器動態拓樸雕塑動態格線動態拓樸可在雕塑時修改網格拓樸動態DyntopoEEVEEEEVEE 除錯EEVEE 設定EQ曲線映射資料錯誤:驅動器只要沒有輸入就沒有用處錯誤:無效的 Python 表述式錯誤:無效的目標通道每個聲道都會被算錄至一個單聲道檔每個場景為一個檔案緩變漸入緩入緩出漸出緩變東離心邊線角邊線角度文字邊線中心邊線碰撞邊線角落計數邊線成本邊線計數邊線皺摺邊線資料邊線資料類型邊線資料:邊線偵測邊線顯示類型邊線索引邊線長邊長模式邊長文字邊線映射邊標記邊線標記邊線模式選取邊線相鄰邊線平移垂直邊線邊線軌道邊線調整大小邊線選取邊線選取邊線銳度邊線滑動邊線滑動: 邊線切割邊線標籤邊線染色邊線類型邊線類型組合邊線類型反駁邊線類型邊線頂點邊線權重邊線寬度邊線索引頂點之邊邊線選取模式建立銳利邊線用的邊線分割修改器邊線彈簧摩擦當長於靜止長度時的邊線彈簧剛度當短於靜止長度時的邊線彈簧剛度邊線閾值邊線至邊線倒角修改器使用邊線權重線環對並未連接線環並未連接邊線至邊線邊線切割邊線分割修改器邊線邊線資料:指向他方的面間邊線邊線從 %d 變為 %d邊線也參與碰撞角的邊頂點的邊網格的邊線邊線從周圍媒體接收拖力邊線當通過周圍媒體時接收抬升力編輯編輯骨骼編輯骨骼矩陣編輯骨骼編輯骨骼編輯曲線圖編輯格式編輯蠟筆編輯蠟筆筆觸編輯線條編輯中介資料編輯方法編輯模式編輯路徑編輯攝影棚燈光編輯紋理空間編輯樹編輯作用中按鈕的使用者介面源碼編輯作用中骨骼的約束編輯作用中物體的約束編輯場景中的所有關鍵影格編輯並儲存透過擴充套件安裝的主題編輯動畫/關鍵影格顯示為 2D 曲線編輯素材資訊,像是編目、預覽圖、標籤或作者編輯驅動器與關鍵影格插補以外部應用程式編輯影像編輯作用中物體的物體層級動作關鍵影格編輯作用中物體的外形鍵動作關鍵影格編輯節點群組編輯永久組態設定編輯作用中物體與相關數據組塊的屬性編輯命令稿與檔案內文件編輯選取的蠟筆筆觸編輯來自線條樣式的著色器節點編輯來自物體的著色器節點編輯來自世界的著色器節點編輯來自筆刷的紋理節點編輯來自線條樣式的紋理節點編輯來自世界的紋理節點編輯檔案編輯群組中的頂點權重編輯遮罩編輯器雲形線的時機編輯檔案中所有蠟筆草圖的時機編輯使用者偏好設定和系統設定編輯: {}, {}, {}此通道鍵幀的可編輯性可編輯的可編輯坑腔曲線可編輯的衰減曲線編輯的編輯中物體編輯編輯類型正顯示的編輯中情境編輯毛髮編輯字元格式設定尚未支援編輯模式晶格編輯器編輯器邊框編輯器大綱編輯器類型節點設置著色與合成工具的編輯器編輯器效果效果淡化器效果不透明度效果實體半徑效果片段效果片段色彩特效類型效果作用於全部或僅正/負 Z 軸方向效果模式效果名稱針對軌道的效果,追蹤會比指定的影格量還少對軌道的效果,有較大的重新投射錯誤效果/已連結有效但緩慢的壓縮效果效果器效應器量效果器集盒作用器編號效果器設定效果器類型作用器權重物理模擬的作用器權重效果彈性彈性限度元素元素索引定義於色彩漸變中某位置其色彩的元素元素集盒中或上個元素資料都找不到元素節點空間樹路徑的元素逐個元素元素橢圓橢圓遮罩橢圓橢球體嵌入紋理內嵌資料EmbreeEmbree 採行 GPU「Embree 採行 GPU」可以在 Intel GPU 上啟用硬體光線追蹤,以提供更好的整體性能發光發光色發光強度發射時間發射時間係數發光著色器發光色彩發射發射自以隨機的元素順序發射發射器發射器距離在運動路徑中強調關鍵影格的位置空體空體空體顯示大小空體顯示大小:%.3f空體顯示類型空填入空格線空白影像深度空關鍵影格空白材質空白場景空白空間模擬 3 鍵滑鼠模擬數字鍵盤啟用啟用骨骼設定啟用骨骼可變形幾何的能力啟用碰撞啟用停用啟用 IK 拉伸為交集查詢啟用 MetalRT啟用多重檢視啟用輸出啟用自身碰撞啟用角動馬達啟用軸鏡像啟用編目,讓其中包含的素材顯示於素材架內藉由曲線組成的 2D 長度來啟用鏈接分割以虛線樣式啟用鏈接切割功能啟用特徵邊線的鏈接啟用集盒實例啟用與其他物體的碰撞啟用在權重繪製模式中用於權重視覺化的色彩範圍啟用沿 X 法線錯置啟用沿 Y 法線錯置啟用沿 Z 法線錯置啟用邊線資料傳輸啟用面角資料傳輸啟用面資料傳輸儲存 .blend 檔案時壓縮檔案啟用檔案過濾功能啟用使用布料模擬的毛髮動力學在新場景啟用啟用線性馬達啟用材質邊界啟用天真頂點球體自身碰撞啟用偏移安裝時啟用啟用或停用虛線啟用或停用骨骼姿勢調整/選取骨骼啟用或停用紋理筆觸當算繪筆觸時啟用或停用此線條設定當算繪筆觸時啟用或停用此修改器算繪筆觸時是要啟用或停用此樣式模組啟用嵴與谷啟用命令稿啟用所選標記啟用自身碰撞啟用場景的簡化以取得較快的預覽算繪啟用吸附開啟吸附角度或隔線間距選項在所有所選動畫頻道上啟用指定設定值啟用速度導引啟用 X 軸的彈簧啟用 Y 軸的彈簧啟用 Z 軸的彈簧啟用暗示性輪廓啟用繪圖板抖動的壓力敏感度啟用繪圖板偏移的壓力敏感度啟用繪圖板壓力的大小敏感度啟用繪圖板的間隔壓力敏感度啟用繪圖板的強度壓力敏感度啟用讓曲線成為平移路徑藉由最大 2D 長度來啟用鏈接的選取藉由最小 2D 長度來啟用鏈接的選取啟用前 N 鏈的選取啟用接口啟用此約束啟用此修改器啟用來讓表面隨著時間逐漸消失啟用來讓表面潮濕隨著時間轉乾啟用頂點資料傳輸在攝影機檢視之內啟用檢視導航啟用檢視層中的視圖區顯示啟用萬用字元比對功能啟用/停用約束已啟用僅已啟用的附加元件僅啟用啟用的旋轉範圍將所選的頂點以凸多角形封裝起來編碼編碼速度結束結束 (係數)結束 (長度)終點箭頭樣式終末蓋帽末端係數結束影格結束手柄控制桿末端的緩和方式末端控制桿縮放結束位置結束映射類型結束偏移端點結束半徑結束大小結束頂點序段編輯器中在套用偏移之後顯示的結束影格烘焙的結束影格海洋烘焙的結束影格儲藏範圍的結束影格匯出的結束影格選取範圍的末列結束於影格路徑結束時間端點端點選取端點 U端點 V結尾為敵方強制沿一軸作對稱 (包括形態與拓樸兩面)引擎「%s」引擎無法用於「%s」場景 (可能需要安裝或啟用某項附加元件)用於算繪的引擎英語 (英國) - English (UK)英語 (美國) - English (US)增強細節確保修改器Enter進入編輯模式為作用中片段所參照的動作來進入調整模式以編輯它的關鍵影格整個陣列條目索引逐項絕對值逐項上取整數逐項餘弦 (A)逐項除法逐項下取整數逐項最大值逐項最小值逐項乘法逐項次方逐項符號逐項正弦 (A)逐項正切 (A)逐項循環 (A,B)枚舉旗標枚舉項目枚舉項目定義枚舉枚舉枚舉作為字串封套封套控制點封套變形距離封套變形權重封套距離封套 F 修改器封套頭部半徑封套相乘封套的尾部半徑封套權重封套:%3f封套:%s環境環境紋理Epsilon等於等軸等於等化半徑等化音訊等角等距長方等距長方或緯度經度投影擦除擦除/移除繪製而不是加入繪製擦除繪製繪製時擦除 alpha只擦除可見並且不受遮擋的筆觸擦除筆觸頂點橡皮擦橡皮擦模式橡皮擦半徑錯誤錯誤 (查看主控臺)錯誤限制誤差邊際錯誤訊息物體「%s」烘焙發生錯誤建立檔案「%s」時發生錯誤刪除「%s」時發生錯誤 (已忽略)處理選取物體時發生錯誤初始化音訊串流時發生錯誤初始化視訊串流時發生錯誤還原站存檔時發生錯誤 (檢查檔案「%s」「%s」)寫入檔案「%s」時發生錯誤寫入影格時發生錯誤寫入算繪結果時發生錯誤,%s(請見主控臺)錯誤:錯誤: {:s}錯誤錯誤與警告Esc世界語 - Esperanto必要估計變換估計軌道預估的旋轉矩陣預估的縮放矩陣歐幾里德歐幾里德距離尤拉尤拉 (原生)尤拉 (XYZ)尤拉 (XZY)尤拉 (YXZ)尤拉 (YZX)尤拉 (ZXY)尤拉 (ZYX)尤拉順序尤拉旋轉尤拉旋轉 F 曲線有無效的索引 (ID=「%s」,路徑=「%s」,索引=%d)尤拉轉旋轉評估閉包評估節點 ID在索引處求取值在域上評估評估直至游標的命名空間,並給予選項的清單或在僅有一個候選時補完名稱解算閉包求取值評估評估係數評估影格評估時間評估模式絕對外形鍵的評估時間評估時間單位為秒均勻平滑扭曲平滑分割均勻邊線距離平滑厚度奇數的棋盤鋪排格每個點每個跟蹤循環,會追蹤這個幀數精確精確比對精確形狀排除排除分解排除首項排除最後排除模態排除關閉選擇的物體排除邊緣線在作用中檢視層裡排除集盒排除輪廓排除皺摺邊線排除邊線標記排除材質邊界處邊線排除外部輪廓從檢視層中排除從檢視層中排除排除嵴與谷排除剪影邊線排除暗示性輪廓排除的路徑排除排除性互斥或執行按鈕執行所選檔案執行時間現有導引貼圖存在離開離開作用中片段參照動作的調整模式擴展展開(開啟)所有所選可展開的動畫頻道展開所有頻道 (不只所選的)展開一個層級深的所有條目展開或收起標頭列下拉選單將本方塊擴展成原理化紋理設定的所有命名標籤列表將本方塊擴展成此附加元件所有功能的快捷鍵列表展開/收起所有項目擴展/收縮展開/收起一個層級的所有條目擴展/收縮權重已擴展展開的多項式在圖表編輯器中擴展使用者介面的擴展槽的擴展狀態預期位置預期旋轉預期縮放預期一個數字實驗中實驗性功能爆炸爆炸淡化爆炸修改器爆炸樣式爆炸淡化在表格中瀏覽幾何資料基於粒子系統的爆炸效果修改器指數指數模式指數指數限定指數型取樣指數變換 (劇烈)匯出也匯出 (生成) POT 檔匯出所有頂點色彩匯出動畫匯出色彩匯出自訂屬性匯出面匯出毛髮匯出處理器將鍵處理集匯出為 Python 命令稿匯出材質群組匯出材質以 PBR 擴充匯出材質匯出方法匯出法線匯出物體群組匯出資料選項匯出 POT匯出粒子匯出屬性匯出平滑群組匯出細分表面匯出紋理匯出分塊匯出 UV 座標將 UV 配置匯出至檔案匯出 UV匯出頂點色彩匯出頂點群組匯出頂點法線匯出所有骨架動作匯出此網格中的所有 UV (不只可見的 UV)匯出所有攝影機匯出所有曲線匯出所有燈光匯出所有網格匯出所有體積匯出攝影機匯出色彩特性以 USD 封存檔匯出目前的場景以 Alembic 封存檔匯出目前的場景匯出自訂屬性將給定的附加元件之翻譯資料匯出為 PO 檔將按鍵組態匯出為 Python 命令稿匯出鬆散邊線 (如雙頂點之多角形)匯出材質匯出法線僅匯出選取的物體僅匯出選取的物體將 UV 配置匯出至點陣圖影像將 UV 配置匯出至向量 EPS 檔案將 UV 配置匯出至向量 SVG 檔案匯出頂點色彩特性僅匯出可見的物體已匯出 '%s'匯出器索引匯出器正在匯出 Alembic...正在匯出 USD...從修改的網格匯出 UV曝光運動模糊作為 FPS 因子的曝光表述式用作指令表述的表述式表述式:表述式:{:s}表述式:{}擴展擴展邊界擴展外推擴展水平擴展範圍擴展選取擴展選取擴展頂點向外延伸邊緣像素藉重復影像的邊線像素來延伸擴展選取為使用擴展選取項擴展選取,而不是先取消選取的每個東西擴展選取而不是清除現有的選取擴展既有的選取擴展選取項擴展可見性將烘焙結果擴展為後製過濾延伸副檔名過濾器擴充套件項目擴充套件軟體庫擴充套件軟體庫擴充套件設定擴充套件標籤延伸 X延伸 Y找不到擴充套件操作器「%s」找不到擴充套件軟體庫擴充套件軟體庫支援遠端軟體庫擴充套件擴充套件封鎖擴充套件除錯擴充套件平臺擴充套件更新範圍範圍 X範圍 Y範圍 Z外部半徑外/內外部外部 .blend 檔,來自資料所連結的檔案外部輪廓外部資料外部檔案打包至 .blend 檔案中外部藏庫資料不可編輯外部著色器命令稿必須有 .osl 或 .oso 副檔名,或者是一個模組名稱消光額外額外動畫額外控制額外變形額外末端控制額外 FK 控制額外 IK 控制額外 IK 層額外選項額外步數額外使用者新增至物體旋轉的額外旋轉 (當使用尤拉旋轉時)新增至物體旋轉的額外旋轉 (當使用四元數旋轉時)新增至物體縮放的額外縮放新增至物體位置的額外平移提取提取為實體使用實體化修改器將遮罩區域擷取成為新的物件外推外推運動外推範圍將曲線外推或將它水平延伸外推其他項極值極端關鍵影格選取的極端關鍵影格擠出擠出情境擠出手柄類型擠出個別面擠出網格擠出模式僅擠出邊線僅擠出頂點擠出點擠出區塊擠出曲線並移動結果擠出邊線並移動結果自由擠出或沿著軸線僅擠出個別邊線僅擠出個別面僅擠出個別頂點擠出區塊並移動結果擠出面的區塊環繞樞紐點與目前檢視軸擠出所選邊界列擠出所選控制點在指示的視圖區中圍以繞游標的圓擠出所選的點從指示的視圖區中以螺旋外形圍繞游標擠出所選的頂點重復擠出所選頂點、邊線或面擠出選取擠出頂點並移動結果擠出:%.3f擠出汲吸器眼皮附著{}眼皮跟隨{}眼睛F 曲線F 曲線群組化F 曲線群組F 曲線修改器類型F 曲線修改器有無效設定而無法評估F 曲線修改器僅會套用指定的影格區間,以幫助效果遮罩時能將它們鏈接起來F 曲線修改器的效果將被預設係數影響F 曲線修改器的面板在 UI 中已擴展開來F 曲線修改器F 曲線名稱過濾器F 曲線取樣F 曲線與其關鍵影格在圖表編輯器的圖表中為隱藏F 曲線資料路徑空白,無效的引數一段時間內 F 曲線的定義值已選取 F 曲線編輯中F 曲線即時過濾字串F 曲線中找不到 F 曲線修改器「%s」會在編輯器中顯示 F 曲線修改器的設定找不到 F-曲線F 曲線僅有 F 修改器F 曲線的設定無法編輯F 曲線控制片段的影響與時機的 F 曲線此群組中的 F 曲線F 修改器F 修改器也可以為其生成曲線F-StopF1F2F82 染色FBX 全部FBX 自訂縮放FBX 單位比例FBX 格式FFmpeg 預設集FFmpeg 設定FFmpeg 視訊要使用的 FFMpeg 音訊編解碼器場景的 FFmpeg 相關設定FFmpeg 視訊編解碼器 #1FILTER_ITEMFK 控制項FLACFLIPFLIP 比率FPS平均 FPS 取樣數FPS 基礎係數面面角度面角度文字面角度面區域面面積 & 角度面區域文字面區域文字面向攝影機面中心面碰撞面的邊角面角角度面角計數面角資料面角資料類型面角映射面數面淘選面資料面點大小面群組邊界面群組 ID面索引面影響面映射面標記條件面標記反駁面標記面模式選取面最近面最近步數面相鄰面法向面向面導向後方面導向前方面投影面再拓撲面選取面集全部網格轉面集依編輯模式所選取建立面集依遮罩建立面集依目前可見建立面集面集面集邊界面集邊界自動遮罩面集編輯面集 FK面集初始化面銳度面平滑度面分割面步面步進面強度面強度模式面角度限制面邊界中心角落的面面選取 - Shift+點擊 取得多種模式,Ctrl+點擊 擴展選取選取繪圖遮罩處理的面面選取模式面依邊線選面面也參與碰撞,可能會異常緩慢面法向面對面向偏差面向攝影機面向負 X面向負 Y面向負 Z面向正 X面向正 Y面向正 Z係數係數(非一致)係數藍係數密度係數顯示類型係數結束係數綠係數高光係數最大值係數最小值係數模式係數半徑係數紅係數排斥係數靜止長度係數陰影起始係數係數剛性黏滯套用在曲線分布密度的係數體積變化與拉伸間的係數布料收縮係數周遭遮擋其交混的係數填充界限的精確係數,數字愈高愈精確但運算愈慢坑腔稜邊的係數值坑腔凹谷的係數值著色的係數模糊的係數簡化的係數使用適應性演算法的簡化係數不透明度的係數筆刷大小的縮放係數這個係數用於混合頂點色彩以獲得最終色彩因式分解的多項式初始啟動淡化淡化距離淡化持續時間淡化係數淡化幾何淡入淡入淡出淡化層淡化物體淡出淡化時間淡入淡出類型淡化中心淡化係數根據指定的裁切角度來淡出瞳孔間距至零淡化遠離目前影格的路徑與鍵隨著時間淡化塊淡化華氏失敗的軌道無法分配算繪結果,記憶體不足無法新增 alpha 修改器無法新增色彩修改器無法新增幾何修改器無法新增厚度修改器無法指派數值:{:s}無法建立 OpenGL 螢幕外緩衝,%s無法建立 OpenGL 螢幕外緩衝:%s無法建立攝影棚燈光路徑無法建立預設集路徑無法執行預設集:{:s}無法找出綁定解決方案 (是否要提昇精準度?)無法取得攝影棚燈光路徑載入容體失敗:無法開啟檔案「%s」無法開啟檔案瀏覽器!無法解析路徑為屬性,試著改用鍵處理集來手動指定此項無法設定數值無法在有外部 .osl 檔旁寫入 .oso 檔,位置於 {:s}平順位置平順切向偽使用者後備值後備色彩後備工具衰減衰減角度衰弱曲線衰減漸層衰減不透明衰減力量衰落半徑衰減漸變衰減外形衰減大小衰減類型比例化編輯模式的衰落類型衰減:假當 F 曲線無法於過去評估時為假,因此評估時應略過扇遠遠平面遠景粗細陰影攝影機遠方截割距離快速快速編輯快速 GI 方法快速高斯快速全域照明快速運動快速導航較快算繪最快恐懼係數羽毛羽毛點羽毛收縮/擴充:%3f羽毛收縮/擴充:%s羽化大小特徵感知特徵輸出功能設定功能集:特徵權重特徵偵測需要有效的剪輯影格回饋英呎英尺每秒獲取場域場域吸收場域平均場域係數場最小與最大場域設定場域變異數力場權重視野魚眼鏡頭的視野物體模擬中物體的場域設定場轉格線場轉格線項目場域飛行戰鬥距離檔案無法開啟檔案「%s」無法載入檔案「%s」檔案底部檔案瀏覽器檔案瀏覽器模式檔案已在 Blender 外刪除副檔名檔案資料夾檔案格式檔案處理器類型檔案有更動尚未儲存檔案修改日期檔案已在 Blender 之外修改檔案已在 Blender 之外與之內修改檔案名稱檔名衝突找不到檔案檔案輸出檔案輸出項目檔案路徑檔案路徑:檔案路徑檔案預覽類型檔案參照檔案選取條目檔案選取參數檔案大小檔案後綴字檔案頂部絕對自動複製自訂目錄目錄路徑路徑模式相對去除URL儲藏卷宗檔案瀏覽器的空間資料檔案不存在檔案格式不支援「%s」檔案的格式UV 配置要匯出的檔案格式將算繪影像另存為檔案格式.blend檔案儲存的檔案格式版本檔案已儲存檔案名稱檔案名稱, 覆蓋既有的找不到檔案找不到「%s」檔案檔案路徑無效的檔案路徑「%s」檔案由較新的 Blender 儲存 ({}),預期會遺失資料檔案排序模式檔案過長 %s檔案是由較新的 Blender 二元檔 (%d.%d) 寫入,預期會遺失資料!找不到檔案 {!r}檔案/素材瀏覽器檔案:檔案:%s檔案:*{:s} (未儲存)檔案:{:s}檔案處理器 idname檔案瀏覽器參數檔案名稱影片或序段檔案的檔名文字檔案的檔案名稱僅檔名檔案路徑未設定檔案路徑用來匯出檔案的檔案路徑用來匯入檔案的檔案路徑檔案填入填補蓋帽填入色彩填入色彩路徑填充曲線填入孔洞填補模式填入偏移僅填充填入不透明填充區域填補邊框填入旋轉填入縮放填充分段填充閾值填入類型以面填入所選的線圈為倒角曲線填補蓋帽生成影像的填充色彩從兩個線圈之間填入格線填入孔洞 (邊界線圈)填補切割處填充內部區域填充反轉區域以目前繪製色彩填入作用中頂點色彩分層以目前的繪製權重填入作用中頂點群組以 UV 映射測試用格線填入影像填入剝離的區塊以給定的值填入整個遮罩,或是反轉其值圓角曲線填入底片FilmicFilmic LogFilmic sRGB類底片過濾器過濾 .blend 檔案過濾動作過濾附加元件過濾 Alembic 檔案過濾角度過濾素材類型過濾 Blender過濾 Blender 備份檔案依 Blender ID 過濾過濾副檔名過濾面標記過濾檔案過濾資料夾過濾資料夾過濾字型過濾光澤過濾 ID 類型過濾影像過濾器比對過濾影片過濾器節點過濾 OBJ 檔案過濾物件過濾 OpenVDB 體積檔案過濾器順序過濾 Python過濾 Python 檔案過濾命令稿過濾設定過濾器大小過濾聲音過濾來源過濾文字過濾器類型過濾 USD 檔案過濾頂點群組是否顯示過濾容體過濾寬度依分類過濾附加元件依名稱篩選素材基於按鍵綁定的過濾器基於操作器名稱的過濾器過濾 BTX 檔案依名稱過濾依類型過濾依類型過濾:依附加元件名稱、作者、分類過濾依擴充套件名稱、作者、分類過濾過濾資料夾過濾字型檔案過濾影像檔案過濾器方法過濾視訊檔案過濾聲音檔案過濾強度過濾文字過濾文字檔案依標籤過濾介面過濾集盒過濾器最終最終快取大小最終影像最終品質最終算繪最終世界矩陣遮罩的最終幀 (用於序段編輯器)回播/算繪範圍的最終幀物體或骨骼的最終變換值完成腳本尋找尋找與取代尋找全部尋找檔案尋找文字尋找包覆在搜尋路徑中尋找所有檔案 (不只是遺失檔案)在資料夾中尋找在字串中尋找尋找特定文字尋找指定的文字並設定為已選取尋找/取代精細微調 X、Y 和 Z 位置上的紋理映射完成中有限體積芬蘭語 - Suomi火燒火燒 + 煙霧第一首次發現第一個手柄類型第一點第一點索引QI 範圍的第一個 QI 值第一個要約束的剛體物體三次多項式放射扭曲的第一係數要使用的動作其第一影格路徑動畫的起始影格要使用的動作其最前一幀遮罩的第一幀 (用於序段編輯器)播放控制/算繪範圍的首幀為效果片段的第一個輸入用來重建初始化過程的第一關鍵影格滑動羽毛而不是頂點的第一次嘗試第一個頂點群組名稱魚眼等距魚眼等立體角魚眼鏡頭適應適應曲線適應長度適應方法適應類型適應檢視讓影格適應視圖區讓背景影像適應檢視讓物體複本適應曲線適應所選適應感測器高度適應感測器寬度根據影像解析度適應感測器寬度或高度適應中修正極點修復切變固定至攝影機固定固定替代固定比例固定計數固定影格固定位置固定細分固定/場景旗標火焰火焰格線火焰率火焰 + 煙霧火焰場域葉片光斑長度光斑開口光斑參數Flash傳輸時閃爍Flash 視訊扁平平坦角落法向平坦面平坦著色扁平 XY 平面扁度弄平平展手柄平展階層平展所選點的角度平展所選頂點的角度平展控制桿以取得更平滑的過度逃逸距離逃逸出此距離之外翻轉翻轉軸向翻轉軸向翻轉色彩漸變翻轉色彩翻轉效果翻轉面翻轉群組名稱水平翻轉翻轉材質捕捉球翻轉模式翻轉名稱翻轉法線翻轉姿勢翻轉 U 偏移翻轉 UDIM翻轉 V 偏移垂直翻轉翻轉 X翻轉 Y在面內翻轉 UV 座標軸的方向翻轉效果翻轉填充色彩翻轉影像水平翻轉影像垂直翻轉影像翻轉釘立面的法線沿 X 軸翻轉沿 Y 軸翻轉翻轉四元數值以達到期望的旋轉結果,同時維持相同方向將所選的鏡像線作為中線翻轉選取的關鍵影格水平翻轉背景影像垂直翻轉背景影像翻轉所選面其法線 (與其頂點) 方向翻轉影像水平翻轉影像垂直翻轉影像翻轉紋理的 X 與 Y 軸將目前影格作為鏡像線把所選的關鍵影格翻轉過來將第一個選取的標記作為參照點翻轉所選關鍵影格的時間翻轉所選影格的時間,可有效反轉它們出現的順序翻轉至底部翻轉至左翻轉至右翻轉至頂部翻轉所選關鍵影格的值 (例:負值變為正值,反之亦然)將游標值 (Y/水平部份) 作為鏡像線翻轉所選關鍵影格的值翻轉頂點群組名稱翻轉於 X 軸翻轉翻轉翻轉 (並糾正) 所選骨骼的名稱其軸後綴浮點浮點數 (全)浮點數 (半)浮點數陣列浮點特性浮點數屬性值浮點緩衝浮點色彩浮點色彩特性浮點數色彩特性值浮點曲線浮點數場域浮點圖示像素浮點影像像素浮點節點接口浮點節點接口介面浮點數閾值浮點值浮點向量特性浮點數向量屬性值浮點轉整數浮點值Float22D 浮點特性Float3浮動區域浮點矩陣浮點四元數旋轉節點的浮點數接口浮點數值幾何屬性的值是浮點數聚集地面地面約束地面位置向下取整模式流動流動行為流動設定流源流動類型流體流體集盒流體密度流體流動流體互動流體水平集流體修改器流體預設集流體速度流體領域設定流體流動設定流體互動半徑流體靜止密度流體模擬修改器左右等間飛行飛行與步行飛行速度飛行速度係數飛行模式泡沫泡沫 + 氣泡泡沫覆蓋泡沫淡化泡沫分層名稱焦長焦點對焦骨骼對焦焦距對焦焦距:%.3f焦點模式焦點物體聚焦區域聚焦於骨骼聚焦於物件霧發光霧體積資料夾跟隨跟隨 B 骨骼跟隨目前的影格跟隨曲線跟隨首領跟隨路徑跟隨路徑約束找不到「跟隨路徑」約束跟隨偏好設定跟隨場景跟隨軌道跟隨追蹤約束從作用中四角形沿持續面圈跟隨 UV跟隨 X跟隨 Z跟隨某群集個體或指派的物體讓各編輯器跟隨目前影格以直線跟隨首領跟隨滑鼠游標跟隨此物體而非群集個體字型字型粗體字型粗斜體字型檔案字型斜體字型節點接口字型大小字型樣式字型未打包未指定字型字型大小 (點)顯示標籤用的字型大小用於顯示文字的字型大小節點的字型接口字型字型目錄連續鏡頭連續鏡頭設定底列套用給所有使用者對每個元素對於姿勢骨骼路徑,當計算此路徑時使用骨骼頭部位置用於 RGB 曲線,黑色所映射至的色彩用於 RGB 曲線,白色所映射至的色彩對於樹 IK:此目標的方向控制權重對於樹 IK:此目標的位置控制權重對於骨骼運動路徑,針對全部動作所尋關鍵影格,而不是只搜尋群組中符合名稱的關鍵影格 (較慢)針對方塊投影,在一側與一側之間使用的交混量各個動作槽用的動畫頻道列表對於有多個影片串流的檔案,以給定的索引使用串流至於多解析度,當導航檢視時顯示低解析度供基於節點的紋理使用,要使用的輸出節點用於反應器系統,目標物體上的粒子系統索引用於反應器系統,擁有目標粒子系統的物體 (如果是相同物體則為空體)基於安全性考量,此檔案的 Python 命令稿自動執行功能已停用:力強制軸向力場集盒強制刪除外力衰減力場力場 1力場 2力場設定力場強制交錯強制重新載入強制方形強迫 UI 翻譯完全重新載入力作用器權重碰撞物體會吸收外力強迫曲線檢視適應定義的界限基於 Lennard-Jones 位能( 勢 )的力場 ( 描述分子間的相互作用 )力場取決於粒子的速度力前景分支曲線形式格式格式化項目幀率預設集格式化字串格式化字串項目多重檢視媒體的格式用於再次儲存此檔案的格式前進前進軸前/後Fournier-Forand第四Foveon (Sigma)碎形碎形布朗運動,使用布朗噪訊作為基礎碎形噪訊演算法碎形隨機度係數分數( 小數點後數值 )分數模式分數障礙分數障礙改善並平滑了流體障礙物邊界影格影格 %d影格:%d / %d影格 %d: %s基於影格的速度影格計數影格丟落處理影格結束影格檔案路徑影格插補影格已鎖定影格的新映射影格的舊映射影格方法影格節點幀號幀號影格偏移影格疊層影格區間之前影格範圍影格範圍起始幀率幀率預設集影格相對影格縮放聚焦視窗中的選取物影格起始影格步長影格類型此層正顯示的影格絕對鍵的影格影格被選取以在律表中編輯標記被關鍵影格於何幀號與目前影格緊鄰的後一個關鍵影格幀號與目前影格緊鄰的前一個關鍵影格幀號開始發射粒子的影格編號停止發射粒子的幀數要評估的參照動作其影格模擬開始的影格位置模擬停止的影格位置來自 IRIDAS 的影格播放器來自 Tweak Software 的影格播放器修改器影響結束的影格 (如果正在使用「限定影格區間」)修改器結束影響的影格 (如果可用)修改器開始影響的影格 (如果正在使用「限定影格區間」)修改器的影響開始的影格 (如果可用)此控制點發生作用的影格插入關鍵影格的於何影格停止增生影格至何影格 (僅用於「指定影格之前」模式)所選片段會被吸附的影格影格:影格:%d影格:%d / %d影格:- / %d影格: {:d} ({:s})FrameCycler幀率基礎幀率,以每秒多少幀表示影格之後幀數之前幀數影格限制每秒幀數要在目前片段之後插入的影格影格 {} - {}自由自由軸向釋放流體資料釋放流體導引釋放流體網格釋放流體噪訊釋放流體粒子自由控制桿自由觀看自由無損音訊編解碼器釋放烘焙,而不是生成烘焙隨手畫註記草圖簿用於定義部分草圖的隨手畫曲線在此影格上定義草圖的隨手畫曲線正在釋放流體...FreestyleFreestyle AlphaFreestyle 動畫Freestyle 色彩Freestyle 幾何Freestyle 線條Freestyle 線條集Freestyle 線條樣式Freestyle 線條樣式Freestyle 標記Freestyle 模組Freestyle 設定Freestyle 筆觸Freestyle 紋理Freestyle 厚度Freesyle 雲形線樣式,可被多種線條集重復使用檢視層資料組塊的 Freestyle 設定值Freestyle:載入網格Freestyle:算繪筆觸Freestyle:製作檢視映射新增平滑凍結淘選凍結操作器法語 - Français頻率培林噪訊的頻率菲涅爾菲涅耳類型Fribidi 函式庫摩擦摩擦係數碰撞發生時的摩擦力 (較高 = 較少移動)友方捲曲捲曲毛髮曲線從來自作用項從目前影格來自封套出自實例器從左側從最大從最大 X 值從最大 Y 值從最大 Z 值從最小從最小 X 值從最小 Y 值從最小 Z 值來自混合來自模式來自節點從右側來自陰影從接口來自作用中節點來自節點來自接口從第一個關鍵影格到最後一個從第一個選擇的關鍵影格到最後一個前正面 (X-Z)僅前方面前正視法前透視正面衰減前/後燃料燃燒場域完整完整副本完整全域照明完整藏庫路徑完整名稱完整路徑完整 SMPTE 格式 (格式為 HH:MM:SS:FF)完整取樣全部依距離合併完整精度全解析度全幅函式節點毛皮材質弗隆碰撞時的模糊度,較高的值碰撞處理較快,但較不穩定模糊GGXGL 紋理限制GLSLGPUGPU 後端GPU 計算GPU 實例GPU 細分蠟筆層蠟筆調色盤噴槍全部後彈跳邊界筆刷類型蓋帽類型圓型拓製閉合模式並行三次型曲線自訂消融之間消融未選取項點拖曳點動態效果緩變彈性指數型擴展填充樣式平蠟筆抓取漸層插補法抖動關鍵影格類型直線線稿線性材質模式混合模式新增無擠捏點推送二次型四次型五次半徑隨機變化圓循序正弦曲線平滑單色力量筆觸筆觸方法筆觸樣式蘇珊猴紋理粗細類型波浪Gabor 紋理增益遊戲手把伽瑪伽瑪已校正間隙間隔 1間隔 2間隔 3間隙閉合成功頻率之間的間隔垃圾垃圾收集率氣體高斯高斯模糊片段高斯過濾通用一般資訊一般質量值一般覆蓋點移動的一般媒體摩擦一般設定生成生成控制生成泡沫從場景幾何生成線稿從所選來源生成線稿筆畫生成法線生成皮膚生成噴灑貼圖生成 UV生成空白影像使用係數化多項式或展開之多項式生成曲線使用標準數學函數例如 sin 與 cos 來生成曲線生成緻密容體,以及可依位置控制各網格體素密度的場以跟隨輸入網格外形的常規拓樸生成新表面生成一個法線向量和內積生成集盒預覽生成泡沫遮罩為頂點色彩通道生成硬噪訊 (銳利過度)生成物體預覽生成指定解析度的海洋表面幾何生成場景預覽生成軟噪訊 (平滑過度)生成的生成的座標系生成的幾何生成的高度生成的關鍵影格生成的矩陣生成的類型生成的寬度將生成的座標系對流動物體置中親代物體空間中生成的座標系生成格線以測試 UV 映射關係生成的影像生成的影像高度生成的影像類型生成的影像寬度生成改進的 UV 格線以測試 UV 映射關係產生生成項目生成器 F 修改器通用通用彈簧測地線測地線步長幾何幾何屬性幾何元件幾何自訂群組幾何資料幾何結束係數幾何輸入幾何修改器幾何節點幾何節點編輯器幾何節點接口幾何節點接口介面幾何節點樹幾何節點幾何偏移幾何鄰近幾何樣本幾何集幾何空間幾何閾值幾何特性儲存 2D 整數向量的幾何屬性儲存 8 位元整數的幾何屬性以每通道 32 位元浮點數值儲存 RGBA 顏色的幾何屬性以每通道 8 位元正整數數值儲存 RGBA 顏色的幾何屬性儲存 4x4 浮點矩陣的幾何屬性儲存布林值的幾何屬性儲存浮點 2D 向量的幾何屬性儲存浮點 3D 向量的幾何屬性儲存浮點數值的幾何屬性儲存整數數值的幾何屬性儲存旋轉的幾何屬性儲存字串的幾何屬性幾何屬性幾何色彩特性無法移除幾何修改器「%s」幾何節點節點的幾何接口幾何至原點幾何節點喬治亞語 - ქართული德語 - Deutsch取得擴充套件取得列表項目取得命名格線遠離指派的物體或最大聲的指派訊號源使用入門鬼影鬼影吉瓦萬向讓最終尚未反應的粒子誕生給予路徑長度隨機變化給予修改的 F 曲線一些隨機感給予粒子生命隨機變化給予粒子大小隨機變化操縱器操縱器 A操縱器 B操縱器標明操縱器主要操縱器屬性操縱器次要操縱器大小操縱器視圖對齊找不到「%s」操縱器群組!此操縱器所屬的操縱器群組找不到「%s」操縱器群組類型!操縱器操縱器:耀光玻璃 (破裂)玻璃 (實體)玻璃 BSDF全域過濾器全域全域 +X 軸全域 +Y 軸全域 +Z 軸全域 -X 軸全域 -Y 軸全域 -Z 軸全域座標系全域重力全域毛髮全域照明全域影響:全域變換全域類型全域復原全域 X全域 Y全域 Z螢幕底部供一般狀態資訊使用的全域橫列螢幕頂端供全域各視窗設定使用的全域橫列全域重力權重點群組其目前修改的全域影響全域最大細分等級全域偏好設定此影片開始播放的全域場景幀號 (影響所有與此剪輯相關的資料)全域的字元間隔影片/序段的全域起始影格,假定第一張圖片有個 #1全域復原需要在記憶體當中保留檔案的完整複本,因此需要消耗更多記憶體光澤光澤光澤 BSDF光澤反彈數光澤色彩光澤深度光澤直接光澤間接光澤可見性發光發光色彩輝光效果發光片段下輝光輝光效果輝光模式黏合模式將剛體黏在一起前往指派的物體或最大聲的指派訊號源靠近最接近敵人,並在攻擊範圍內廝殺前往親代節點樹目標目的 (頂點目標位置) 摩擦目的 (頂點目標位置) 彈簧剛度目的阻尼目的預設值目的最大值目的最小值目的剛度目的頂點群組目的最大值,縮放頂點群組權重來配合此範圍目的最大值,頂點權重會縮放以符合此範圍目的最小值,縮放頂點群組權重來配合此範圍目的最小值,頂點權重會縮放以符合此範圍目的物體金黃金比例黃金比例黃金三角 A黃金三角 B良好平滑度良好且快速Gpencil 設定抓取抓取作用中頂點拖曳游標抓取剪影抓取 UV梯度漸層色彩漸層填充模式漸層高/關漸層低漸層映射漸層間隔漸層筆觸模式漸層紋理漸層類型梯度寬度從點或矩形筆觸中心向外的漸層 (設為 1 是硬筆觸)公克花崗岩 (碎裂)花崗岩 (實體)圖表編輯器圖表編輯器 2D 值游標 - Y 值部份圖表編輯器實例有開啟殘影曲線儲存圖表編輯器空間資料圖表編輯器/驅動器顯示卡驅動程式與作業系統設定圖表砂礫重力重力重力係數重力衰減X、Y、Z 軸方向的重力重力或外力向量灰度縮放灰階蠟筆蠟筆筆刷設定蠟筆色彩蠟筆色彩修改器蠟筆繪製蠟筆編輯模式蠟筆封套修改器蠟筆橡皮擦半徑蠟筆尤拉距離蠟筆影格蠟筆影格蠟筆群組蠟筆插補蠟筆插補設定蠟筆晶格修改器蠟筆分層蠟筆分層蠟筆曼哈頓距離蠟筆遮罩分層蠟筆材質槽蠟筆鏡像修改器蠟筆噪訊修改器蠟筆物體蠟筆偏移修改器蠟筆不透明度蠟筆不透明度修改器蠟筆選項蠟筆繪製蠟筆算繪蠟筆雕刻蠟筆雕塑模式蠟筆設定蠟筆紋理修改器蠟筆時間修改器蠟筆染色修改器蠟筆頂點蠟筆權重繪製蠟筆數據組塊蠟筆長度修改器蠟筆細分修改器蠟筆蠟筆大於大於大於模式大於或等於希臘語 - Ελληνικά綠綠色通道綠色通道綠色-洋紅色綠色:灰色灰階格線格線 1格線 2格線色彩格線捲曲格狀顯示格線散度格線填充格線梯度格線資訊格線拉普拉斯格線層級格線格線名稱格線覆蓋影像格線隨機格線縮放格線縮放單位格線形狀來源格線細分依場景單位系統設定縮放的格線網目大小容體物體中轉換為網格的格線格線轉網格格線格線地面反照率群組群組新增群組 ID群組索引群組輸入群組名稱群組節點群組輸出群組移除群組接口節點群組接口依 NLA 軌道分組ID 屬性的群組幾何特性的群組頂點的群組,用於骨架變形與其他用途分組群組處理方法F 曲線的群組,用於顯示目的,例如在律表和圖表編輯器中群組F 曲線群組增長擴張面集擴張遮罩擴展可見性透過均一地改變尺寸來擴大或收縮曲線, 而不是修剪或延伸曲線依照網格拓撲將面集邊界向外擴張引導導引曲線導引直接光導引距離導引群組 ID導引毛髮導引索引導引貼圖導引遮罩導引模式導引親代導引選取導引向上引導速度引導間距從粒子生命結束起的無導引時間引導繪製導引導引導引線引導模式引導來源HH.264H.265 / HEVCH264 (MP4)H264 (Matroska)HDRHDRIHDTV 1080pHDTV 720pHDV 1080pHDV NTSC 1080pHDV PAL 1080pHIPHIP RTHIP RT 可在 RDNA2 及以上啟用 AMD 硬體光線追蹤HP Reverb G2HSLHSVHSV 限制通道HTC Vive CosmosHTC Vive FocusHTJ2K毛髮毛髮 BSDF毛髮曲線毛髮曲線噪訊毛髮動力學毛髮動力學預設集毛髮格線最大值毛髮格線最小值毛髮長度毛髮材質毛髮半徑毛髮形狀髮帶束髮縮放毛髮曲線數據組塊全域座標空間中的毛髮鍵作用器的毛髮剛度毛髮線股一半光暈控制桿控制桿 1控制桿 1 位置控制桿 1 類型控制桿 1 已選取控制桿 1 的選取狀態控制桿 2控制桿 2 位置控制桿 2 類型控制桿 2 已選取控制桿 2 的選取狀態處理所有事件手柄長度手柄平滑控制桿類型控制桿頂點控制桿頂點選取控制桿頂點大小處理滑鼠動作/手勢的範圍動作區將點擊處理為選取 NLA 片段處理在動畫頻道上方進行的滑鼠點擊控制桿類型新關鍵影格的控制桿類型控制桿類型控制桿觸覺振幅觸覺持續時間觸覺頻率觸覺名稱觸覺模式剛硬非線性硬式編碼,伽瑪值:1.7硬化硬化法向硬度硬度係數諧振諧振阻尼諧振作用器權重和諧三角 A和諧三角 B諧和有累加有 Alpha有自動平滑有控制桿具備色彩有皺摺/捏擠係數有自訂法線有資料有資料區塊具備方向有 Dyntopo有殘影曲線有重力有高度有 IK有抖動有圖層有最大值有最小值有運動路徑有相鄰有疊層有永恆性有捏擠係數有平面深度有平面高度有平面偏移有半徑拓樸走向係數有隨機紋理角度有雕塑平面有次色有尺寸壓力有平滑筆觸有空間衰減有間距有鏡面反射突顯有強度壓力有紋理角度來源具備傾斜依循拓樸走向有視圖具備權重將目前的作業階段儲存至磁碟做成 .blend 檔有未儲存的變更雜湊編譯位元組碼的雜湊,作為快速品質檢驗之用雜湊表包含節點實例資料將最近的編輯動作儲存至磁碟頭部頭部選取頭/尾標頭欄標題列背景標頭位置標頭文字標頭文字標明標頭搜尋失敗頭健康熱熱格線希伯來語 - תירִבְעִ百公克腳跟 IK 影響高度最小高度節點的高度波形的高度高度:直升機模式求助輔助器Henyey-Greenstein七角形赫茲異質地形十六進位六角形六角格線隱藏隱藏 %d隱藏隱藏(未)選取的 UV 頂點隱藏 (未)選取的控制點隱藏(未)選取的頂點、邊線或面隱藏不是包含素材中介資料的資料組塊的 .blend 檔案項目隱藏快速鍵列表隱藏按鍵對應隱藏分層隱藏混合節點隱藏面板隱藏所選隱藏值隱藏元素隱藏過濾用選項在修改器中隱藏在視圖中隱藏隱藏或顯示選取內容之內的頂點隱藏或顯示選取內容之外的頂點隱藏所選面隱藏所選粒子隱藏所選軌道在此檢視層中隱藏集盒隱藏接口隱藏接口輸入值在編輯模式中隱藏此曲線隱藏未選取項而不是選取項隱藏未選取層,而不是選取層隱藏未選取的物體而不是選取的物體透過設定隱藏算繪旗幟,來隱藏未選取的同類型算繪物體如作用中項目隱藏未選取軌道隱藏頂點隱藏/顯示某些頂點階層階層階層根部 ID高高色彩高對比高精度高品質高品質法線高效能高品質時間步的上邊界,單位為秒,避免自動細分步較高的值有較平滑的筆觸最高最大維度最高頻率允許的最高 X 值允許的最高 Y 值允許的最高 Z 值最大碎形維度粒子可能的最長生命週期標明標明角度標明關鍵影格標明列標明範圍標明所選的檔案標明目前此列以範圍內的色彩映射場值標明體素突顯印地語 - हिन्दी轉軸字繪提示直方圖檢視影像統計用的直方圖歷史擊中色彩擊中距離擊中法線擊中位置留住往前留住為數個影格留住來自 F 曲線的每個插補值,但不更改時機如果軌道中沒有之前的片段就留住首幀,且永遠留住末幀保留端點關鍵影格的值鉗制孔洞容忍空洞主目錄蜂蜜鉤掛勾中心鉤修改器修改頂點位置的鉤修改器將選取的頂點鉤至新建立的物體將選取的頂點鉤至第一個選取的物體鉤水平水平視野水平列表水平分割水平寬長比 - 用於歪像或非四角形像素輸出烘焙映射的水平維度距物體原點的水平偏移影像感測器區域的水平大小,單位為 mmHosek / Wilkie主機名稱小時波形的描繪方式係數值的顯示方式色彩在濕畫中混合的速度有多快收縮效果在畫布表面上移動的速度有多快渲染效果在畫布表面上暈開的速度有多快速度方向的隨機化更改要多快毛髮有多扁平流體的不可壓縮度 (聲音的速度)鏡面反射有多強烈 (明亮)聲音有多大聲直線內有多少群集個體有多少根骨骼要包含在 IK 效果內 - 0 會使用所有骨骼要納入多少根骨骼於鏈中路徑必須彎曲多少度來產生另一個算繪分段舊映射會持續多少幀要淡化多少影格要以多少鍵製作新粒子多少粒子為作用器 (0 為所有粒子)路徑必須覆蓋多少像素以製作另一個算繪分段各體素應該產生的切片數路徑會以 (2 的次方) 多少步算繪聚集影響扭結幅度的量泡沫隨著時間而累積的程度 (僅適用烘焙的海洋)與此物體碰撞時作用器有多少力會喪失 (單位為百分比)表面加速影響滴落的程度表面速度影響滴落的程度筆刷捏擠可弄皺的程度此材料抗彎曲的程度此材料抵抗壓縮的程度此材料抵抗剪力的程度此材料抵抗拉伸的程度新的削減曲線允許偏離原本曲線的數值連接內部點的射線可以從頂點法線拆分出來的數量彈簧靜止長度可以在超越彈性限度後改變多少波浪彼此對齊的程度要維持恆定的速度其 z 部份粒子的算繪方式當套用筆刷效果時的影響程度有多強群集著陸的平滑程度必須要有多強的力才能開始影響陸地上的群集個體距離影響音量的強度有多少,取決於距離模型流體試圖避免叢集的力量有多強 (剛度的係數)連續鏡頭要如何適應攝影機影格影像要如何適應攝影機影格的大小影像如何外推出其原始邊界要如何評估清單中的規則體素大小的指定方式影響 (生成) 法線的方式如何決定圍繞極軸旋轉如何在所選元素上分布粒子如何生成影像如何解決內部文字與外部文字之間不同而造成的衝突如何細分四角形角落 (「直接切割」以外的任何東西都會預防 ngons 產生)如何同步播放控制如何解包如何利用各檢視層的取樣設定計算線稿時如何使用這個集盒權重如何映射至其的新值點群組 B 的權重如何影響點群組 A 的權重拉近動作如何聚焦到目前影格周圍d黃氏模型華為色相色相校正色相抖動色相模式序段片段的色相校正修改器色相水平色相、飽和度、亮度色調/飽和度色相/飽和度/明度色相:HuffYUV淘選錯誤人類可讀懂的名稱匈牙利語 - Magyar混式多碎形HydraHydra 除錯Hydra 算繪引擎Hydra StormHyp超級雙曲餘弦模式雙曲正弦模式雙曲正切模式i18n 分支I18n 更新翻譯Ico 球體ID動作動作剪輯骨架骨架模糊骨骼骨骼約束骨骼筆刷筆刷快取檔案攝影機攝影機集盒集盒色彩約束曲線曲線資料數據組塊類型效果空體依類型過濾翻轉字型發光蠟筆蠟筆 v3蠟筆毛髮曲線ID 類型影像鍵晶格晶格藏庫燈光燈光採樣器燈光採樣器燈光線條樣式遮罩材質材質網格網格變幻球變幻球修改器影片剪輯節點樹節點物體物體輸出繪製曲線色版粒子粒子物理像素格化點雲算繪邊框場景場景螢幕序段片段著色器類型陰影聲音喇叭喇叭片段片段修改器表面目標 ID 類型文字紋理紋理類型工具類型未指定檢視層容體體積散射體積影片扭曲視窗管理器工作空間世界ID / 索引ID 資料ID 資料操作ID 來源ID 庫覆蓋ID 遮罩ID 材質ID 名稱ID 屬性ID 屬性群組ID 類型ID 名稱項目 ID 名稱被呼叫的選單 ID 名稱每條曲線的 ID要刪除的編目的 ID項目的 IDID 或索引ID 或索引場域ID 類型「%s」不是有效的物體類型項目 ID 類型ID 值ID 塊ID 塊表示來源資料,通常是 ID_SCE (例如:場景)鍵處理集的關鍵影格應新增至的 ID 塊 (僅適用於「絕對」鍵處理集)ID 塊:使用的指定屬性可找從該 ID 塊找到 (必須先設定 id_type 屬性)IDIES 文字IES 紋理IES 光程IKIK 控制IK 連結權重IK 線性控制IK 區域位置IK 參數IK 旋轉控制IK 旋轉權重IK 解算器IK 拉伸IK 類型IK 手腕樞紐IK X 極限IK X 鎖定IK X 最大值IK K 最小值IK X 剛度IK Y 限制IK Y 鎖定IK Y 最大值IK Y 最小值IK Y 剛度IK Z 限制IK Z 鎖定IK Z 最大值IK Z 最小值IK Z 剛度這些參數定義的 IK 解算器X 軸上的 IK 剛度Y 軸上的 IK 剛度Z 軸上的 IK 剛度IK->FK ({:s})IORIOR 等級IRISISO 代碼 (例如 "zh_HANT")ITEM_NEVER_SHOWITU 601ITU 709冰塊 (碾壓)冰塊 (實體)Ico 球體圖示圖示 Alpha圖示邊緣圖示色彩圖示 ID圖示像素圖示飽和度圖示大小圖示可見識別碼識別碼後備機制此動作中一組頻道的識別碼,可被數據組塊用來指定其動畫來源此素材的編目的識別子,Blender 使用它來查找素材的編目路徑。必須視遵照 RFC4122 的 UUID。於輸入事件呼叫的操作器辨識符要顯示的素材架的識別子要移除的項目辨識碼接口的辨識碼素材藏庫的識別碼ID 塊的辨識碼類型如果 0,為全域;如果 1,便基於像素強度如果 0,所有通道都相同;如果 1,各個獨立如果頂點比這還要遠離偏移平面,那麼它就不會受到影響若啟用,視野外的邊線會被忽略如果小於 0,會加深影像;否則會變亮如果不使用,設為 1如果不是零,則為與鉤的影響結束之位置起的距離如果移除不相連接的片段,最大組件中要保留為多角形數目某比率的組件其最小的尺寸如果該檔案包含多個聲道,它們會被算錄為單聲道若設定此值,這個鍵處理集就會有一個自訂 ID,不然它的 ID 會是定義素材的類別的名稱(舉例來說,如果類別叫做 "BUILTIN_KSI_location",而命令稿沒有設定 bl_idname,則 bl_idname 就會等於 "BUILTIN_KSI_location")若設定此值,這個素材就會有一個自訂 ID,不然它的 ID 會是定義素材的類別的名稱(舉例來說,如果類別叫做 "OBJECT_AST_hello",而命令稿沒有設定 bl_idname,則 bl_idname 就會等於 "OBJECT_AST_hello")若設定此值,這個檔案處理器就會有一個自訂 ID,不然它的 ID 會是定義素材的類別的名稱(舉例來說,如果類別叫做 "OBJECT_FH_hello",而命令稿沒有設定 bl_idname,則 bl_idname 就會等於 "OBJECT_FH_hello")目前操作器當中是否應該使用這個語言若為真,特徵邊線的鏈接會在材質邊界處被分割若為真,僅同個物體的特徵邊線會連接起來若為真,空間噪訊不會顯示出任何一致性若為真,空間噪訊則平滑如果頂點有多條相鄰邊線,它會被它們直接拉過去忽略忽略背景點擊忽略連接忽略葉骨忽略靜音片段忽略選取項忽略銳度忽略吸附忽略聲音片段忽略透明忽略從檢視指出的面(較快速)忽略軸向,使用最短的旋轉來對齊忽略此操縱器的按鍵對應當適應曲線時忽略骨骼的相對長度忽略 {}光源 A光源 B光源 C光源 D50光源 D55光源 D65光源 D75光源 D93光源 E光源 F1光源 F10光源 F11光源 F12光源 F2光源 F3光源 F4光源 F5光源 F6光源 F7光源 F8光源 F9LED-B1 光源LED-B2 光源LED-B3 光源LED-B4 光源LED-B5 光源LED-BH1 光源LED-V1 光源LED-V2 光源影像後兩者方盒棋盤剪輯剪輯立方體立方體空影像側擴展延伸扁平翻轉前生成的影像序列映射鏡像混合影片新增新增...投影重複單一影像來源球體管面UDIM 分塊檢視器影像「%s」無法儲存至「%s」影像「%s」沒有任何影像資料已略過影像「%s」,不支援打包影片或影像序列影像 1影像 2影像邊緣影像邊界修剪影像座標影像邊緣影像編輯器影像編輯器影像檔案影像格式影像 ID影像資訊影像遮罩影像名稱影像節點接口影像節點接口介面影像不透明度影像輪廓影像繪製影像繪製能力影像釘影像像素影像預覽影像品質影像搜尋影像序列影像大小影像片段影像紋理影像紋理影像閾值影像分塊影像使用者影像與 UV 編輯器的空間資料在 3D 檢視背景中顯示用的影像與設定影像位元深度影像亮度縮放無法找到影像影像數據組塊此空間中顯示的與編輯的影像於外部儲存時要使用的影像檔案路徑影像已變更,但未儲存影像高度圖像為打包狀態,需要外部編輯時請先解包影像使用紋理向量的 X 與 Y 座標軸作扁平投影為物體空間邊界方塊的每一側使用不同成份來投影出影像影像節點影像未打包影像與背景色彩交混的不透明度影像或影片未設定影像路徑影像儲存失敗:無效的表面影像儲存失敗:可用記憶體不足影像片段影像過小作為畫布的影像作為拓製來源的影像作為油印蠟紙的影像影像寬度影像/影片檔名影像/影片檔名 (沒有重新整理資料)影像/UV編輯器影像影像 & 聲音影像在新視窗中算繪儲存影像附帶 RGB (色彩) 資料儲存影像附帶 RGB 與 Alpha 資料 (如果支援的話)以 8 位元灰階儲存影像 (僅支持 PNG、JPEG、TGA、TIF)立即立即子代英制隱含匯入匯入所有材質匯入動畫匯入為匯入 CSV匯入 FBX 動畫匯入資訊匯入方法匯入 OBJ將 OBJ 群組匯入為頂點群組匯入 OpenVDB 容體檔案匯入 PLY匯入路徑從先前版本匯入偏好設定匯入 STL匯入 SVG 為曲線匯入場景額外項匯入設定匯入文字匯入紋理匯入 USD 預覽匯入 VDB匯入 WebP 紋理從 PO 檔匯入給定的附加元件之翻譯資料從 Python 命令稿匯入按鍵組態匯入目標類型匯入頂點色彩特性匯入 {} 個檔案匯入/匯出從骨架物件匯入/匯出 BVH匯入/匯出 glTF 2.0重要度權重匯入的 ID正在匯入 Alembic...正在匯入 USD...改善且穩定增強的外形改良培林衝量限定約束必須達到脈衝閾值才能打破於作用中群組內在空中在前範圍內入 X進 Z進行中內部之間非作用中英吋英吋入射包括包括作用中的物體包括已編輯的物體包含焦距包括控制桿包含標籤包含遺失的 NLA包括未編輯的物體包括活動集盒和嵌入集盒將第二輸入的 alpha 內含於此操作將骨骼的尾部納入為鏈中的最後一個元素包含來自不可見物體/骨骼的通道在作用中檢視層裡包含集盒將焦距納入預設集當計算範圍時包括關鍵影格的控制桿在影像中介資料中納入作用中攝影機鏡頭在影像中介資料中納入幀號在影像中介資料中納入作用中攝影機的名稱在影像中介資料中納入納入前景序段片段在影像中介資料中納入最後標記的名稱在影像中介資料中納入算繪時間在影像中介資料中納入算繪的影格時間碼為 HH:MM:SS.FF具現化蠟筆相關動畫資料與影格具現化線條樣式相關動畫資料具現化骨架相關動畫資料相關動畫資料具現化攝影機相關動畫資料具現化曲線相關動畫資料包含晶格相關動畫資料的具現具現化材質相關動畫資料具現化網格相關動畫資料具現化變幻球相關動畫資料具現化節點相關動畫資料相關動畫資料具現化物體層級動畫資料 (大多為變換)具現化粒子相關動畫資料具現化場景相關動畫資料具現化外形鍵相關動畫資料具現化喇叭相關動畫資料相關動畫資料具現化紋理相關動畫資料具現化世界相關動畫資料包含性傳入的不相容的輸出節點內建鍵處理集並不完整,似乎遺失類型資訊執行字型解除連結有不正確的情境增強對比增加分段遞增在檔名中遞增編號漸增將所選的文字縮排使用空白縮排使用 tab 縮排索引索引 %d 無效基於索引索引場域索引層名稱索引切換索引切換項目曲線內索引面內索引工具列索引快取檔案的索引編號頂點群組的索引編號最近的索引作用中 AOV 的索引作用中註解層的索引語言集盒中活躍語言的索引所有遮罩分層清單中的作用分層索引作用中材質槽的索引作用中物體的索引作用中姿勢標記的索引作用中紋理繪製槽的索引作用中紋理槽的索引在選取範圍末列中選取處末端之後的字元索引拓製紋理繪製槽的索引TextLine 集盒中目前 TextLine 的索引目前字元位於目前列中的索引,以及如果有選取內容中的字元起始索引則為起始索引用於算繪粒子的材質槽索引作用中頂點群組中來源權重的索引報告的索引要編輯的標記集索引此曲線的索引此邊線的索引此面的索引此迴圈的索引此點的索引此頂點的索引索引超出範圍要移除的索引受 F 曲線影響的特定屬性索引,如果可用的話如果可套用的話,乃特定設定值的索引索引由使用者自訂鍵設定表示該按鍵對應用於翻譯一個操作器的典範事件索引頂點親子關係案例中的頂點索引間接間接照明僅間接僅間接個別個別中心個別影像個別原點個別剪影骨架中的個別姿勢骨骼印度尼西亞語 - Bahasa indonesia業界相容膨脹膨脹網格以指定距離外推作用中物體輪廓來烘焙。這有助於將選取的物體網格比對至以外最接近的點。膨脹布料流入流入水平集影響影響距離影響規模影響閾值修改器變更屬性的影響係數穩定處理演算法對連續鏡頭位置的影響穩定處理演算法對連續鏡頭旋轉的影響穩定處理演算法對連續鏡頭縮放的影響模擬的目標密度影響變形的影響藉 F 曲線控制影響設定而不是自動決定資訊目前快取狀態的資訊資訊空間資料資訊關於實體的資訊,使素材系統能將該實體作為素材處理關於 .blend 檔案內資料塊所使用的色域資訊繼承繼承末端翻滾繼承旋轉繼承縮放繼承所有親代縮放效果初初始初始色彩初始位置初始查詢初始靜止長度初始溫度初始速度群集個體出生時的初始健康狀態表面的初速度建立初始化面集初始化網格上所有的面集內部內圓錐角內皺摺反轉遮罩內斜接內部鄰近內部半徑選取的內部內部厚度內部頂點內面厚度 (僅用於柔體)修補輸入輸入 1輸入 2輸入色彩空間輸入場域輸入檔案路徑輸入項目輸入項目旋轉矩陣輸入名稱輸入節點輸入樣本輸入類型輸入白點輸入色彩空間設定輸入組態,包括按鍵對應表互動式主控臺的輸入列節點的輸入或輸出接口等候輸入 {}輸入紋理座標用於未連接接口的輸入值輸入/輸出類型輸入輸入:Ins插入在後面插入插入於前若未定義,則為指定的鍵處理集入關鍵影格,附可用鍵處理集的選單插入點插入 Unicode 字元為所有陣列中的元素插入關鍵影格為目前 UI 作用中屬性插入關鍵影格在每個已存在 F 曲線上插入關鍵影格在每個位置通道與旋轉通道上插入關鍵影格在每個位置通道與縮放通道上插入關鍵影格在每個位置通道上插入關鍵影格在每個位置、旋轉、縮放等通道上插入關鍵影格在每個旋轉與縮放通道上插入關鍵影格在每個旋轉通道上插入關鍵影格在每個縮放通道上插入關鍵影格插入於面板後插入於接口後插入於面板前插入於接口前於目前影格到右方的第一個片段之間插入間隔,插入不受制於片段選取與否或為上鎖狀態插入至面板內基於「視覺變換」插入關鍵影格為額外的位置偏移插入關鍵影格為額外的旋轉偏移插入關鍵影格在指定通道中插入關鍵影格在游標位置插入斷行為作用中 F 曲線在游標位置插入新的關鍵影格將所選節點插入節點群組在游標位置插入文字內嵌面邊界內嵌新的面至所選的面中內部內部填充檢查索引安裝安裝使用者定義的燈光安裝一項附加元件安裝自訂材質捕捉球安裝自訂攝影棚燈光從檔案將附加功能安裝到在本地管理的軟體庫當中安裝此檔案已安裝實例實例邊界實例集盒實例集盒權重實例集盒實例計數實例索引實例修改器實例物體實例偏移實例於實例隨機 ID實例旋轉實例縮放實例種子實例變換實例類型將既有集盒做成實例點上實例實例集盒實例化物體實例器實例化實例轉點實例: {}實例化將集盒作為空體實例化,而非將其連結到目前檢視層中不管各筆刷長度,長度在筆刷之間互相共用不管各筆刷權重,權重在筆刷之間互相共用整數整數 2DInt8整數64 位元整數整數陣列整數特性整數場域整數數學整數節點接口整數節點接口介面整數值整數向量節點的整數接口嵌合整合積分方案整合類型整合器預設集強化細節強度噪訊的強度互動半徑互動半徑為 4 * 粒子大小的係數互動式導覽互動性程式主控臺供進階編輯與命令稿開發以互動方式更改目前幀號以互動方式定義影格用來播放的範圍互動式環繞場景飛行互動式導覽場景 (採用模式 (行走/飛行) 偏好設定)互動式行走於場景互動式步行導覽或自由瀏覽場景交錯介面介面用字型內部頻寬內部半徑交錯交錯類型交錯內部內部錯誤 - AnimData 塊無效內部摩擦內部 IES 檔案內部連結內部彈簧的最大分量內部彈簧的最大長度內部彈簧內部錯誤!靜音的內部輸入到輸出連線內部擁有者內部著色器命令稿來定義著色器內部使用 (編輯 data_path 屬性)網際網路:眼間距離插補插補曲線插補毛髮曲線插補長度插補半徑插補形狀使用 B 雲形線插補毛髮在既有的粒子中插補新粒子使用選取的過濾器插補像素插補所選點的半徑插補所選點的傾斜插補所選點的權重插補插補法插補曲線插值傾斜插補類型插補類型 U插補類型 V插補類型 W插補 U在目前筆刷權重,以及眾鍵權重之間的插補係數插補方法從此關鍵影格直至下個關鍵影格 F 曲線的分段要使用的插補方法新新增的 F 曲線上第一個關鍵影格所使用的插補模式 (後續關鍵影格會從前導關鍵影格取得插補方法)絕對外形鍵的插補類型插補:交集交集模式交錯邊線交集僅交集交集類型僅交集交集噴槍繪製間的間隔在導覽模式中瞬移時的移動時長無效無效的情境錯誤無效距離無效的輸入無效的輸入錯誤無效情境無效的鍵處理集情境無效的相依圖無效標頭無效的解析度無效的選取順序無效的目標設定無效的目標!無效的變數名稱,請點按此處取得詳細資料無效的頂點群組索引無效/未設定軸反轉反轉限定反轉色彩反向增益反向伽瑪反轉運動學反向抬升反轉矩陣反轉偏移反轉強度反轉二次型反轉縮放反轉斜率反轉平滑壓力反轉平方衰落反轉距離模型帶限定的反轉距離模型物體的親代矩陣於親子關係處理時的反轉反轉選取 (當為真時則凌駕「全選」)反轉模式反轉反轉 Alpha反轉圓弧反轉集盒反轉色彩反轉淘選反轉曲率反轉置換反轉律表排序反轉衰減反轉格線反轉層反轉層通道反轉材質反轉矩陣反轉平移反轉平移軸反轉 RGB 值反轉旋轉反轉旋轉反轉選取反轉噴濺反轉未選取項反向頂點群組反轉權重 A反轉權重 B反轉滾輪遠近調焦方向反轉 X反向 X 軸反轉 Y反向 Y 軸反轉偏航 (Y) 軸反轉 Z反向 Z 軸反轉調焦方向劃下筆觸時反轉筆刷動作反向作用中頂點群組的權重反轉所有影像中的 alpha 值反轉 Alpha 通道反轉藍色通道反轉過濾 (顯示隱藏項目,或者反過來)反轉綠色通道反轉影像的通道反轉層過濾器反轉遮罩反轉紅色通道反選所有選取的元素反轉律表通道的排序反轉 X 軸位置反轉 X 軸旋轉反轉 Y 軸位置反轉 Y 軸旋轉反轉 Z 軸位置反轉 Z 軸旋轉反轉滑鼠移動作調整遠近用時的軸反轉面位置反轉所有頂點群組的鎖定狀態反向遮罩反轉遮罩黑/白反轉滑鼠輸入反轉偏移色彩反轉油印蠟紙分層反轉頂點群組影響反轉頂點群組影響反轉頂點群組影響 (僅塌陷)把視為物體與視為非物體的對象反轉反轉反向坑腔遮罩可逆喚起渦流力的向內組件Iris (.rgb)鐵作用中是封存檔是屬性是軸對齊是已烘培是攝影機光線是控制器瞄準是控制器握把有資料是漫射光線是邊線邊界是疏鬆邊線是邊線流形是平滑邊線可編輯的為編輯模式是空體是已估算是平面面是平滑面是否使用後備填入可見是浮點是生成的分塊是光澤光線是蠟筆是 HDR為隱藏已擊中在階層中為間接是檢查輸出屬於實例介面是否鎖定屬於內部是分層動作是舊版動作是已載入是區域覆蓋是名稱無效是開口是輸出是面板切換是透視法已釘住是平面是反射光線是必要項目是序列是陰影光線是單一光線是雲型線循環是線股為筆觸起始處筆觸可見是系統覆蓋是區塊是穿透光線是 UV 分割有效是視圖區為目前影格閉鎖的標記是 IK 鏈的一部分AOV 的名稱是否衝突此 ID 塊是否間接連結是否對驅動器變數來說是有效名稱目前按鍵對應是否被使用者修改島塊島塊計數島塊索引島塊邊緣島塊選取當合縫島塊時留在位置上的島塊島塊精準隔離隔離動作將所選骨骼分離為獨立骨架等距義大利語 - Italiano斜體字元的斜角項目項目格式項目辨識碼項目類型按鍵對應中的項目項目項目擴展找不到項目按鍵對應表中的項目,用於連結操作器與輸入事件迭代迭代迭代程序無法收斂J2KJP2JPEGJPEG (.jpg)JPEG 2000 (.jp2)JPEG 格式 (.jpg)JEPG 品質代理影像的 JPEG 品質JPEG2000日語 - 日本語抖動抖動攝影機抖動關鍵影格選取的抖動關鍵影格抖動壓力抖動單位抖動筆刷色彩繪製時抖動筆刷的位置,單位為像素繪製時抖動筆刷的位置抖動抖動陰影抖動量結合結合區域結合綁束向下結合結合幾何結合幾何模式向左結合在框中結合節點向右結合結合字串結合筆觸結合三角形向上結合將所選的區域結合為新視窗將選取的物體結合到作用中物體中結合所選軌道將兩曲線以其選取的末端結合結合結果為 %d 個頂點,限制為 %ld關節綁定關節跳躍跳躍高度跳躍速度跳躍單位依影格跳躍依秒跳躍將游標跳至某列跳至屬性編輯器內的其他分頁跳至目前路徑的結尾跳至影格區間的首幀/末幀位置跳至下個失敗的影格跳至前個失敗的影格跳到上一個/下一個關鍵影格跳到上個/下個標記跳至特殊影格跳至目前路徑的開頭跳轉到影格區間的末幀位置左右對齊K0K1K2K3K4KHR_materials_variants_uiKTX2 壓縮維持保留錨點保留動畫保持軸保留邊界保留端蓋維持已連接項維持輪廓保留角落維持現狀保持階層保持輸入保留最後分段保持長度維持循環維持修改器保留命名節點保留法向保持偏移保持開啟保留原始維持範圍保持根部保持外形保持銳利保留銳利邊線保留單個保留表面保持變換保持 UV 與編輯模式網格選取於同步狀態保留使用者介面當按住滑鼠 (噴灑) 時持續套用繪製效果保留子代節點維持目前的標頭配置不會穿過其他群集個體保留指定給筆刷的材質在複製至組態資料夾之後保留原始檔案保留原始物體,而不是替換掉保持路徑長度常量保持從與發射器相交的路徑保持根部鍵未修改讓筆刷維持錨定在初始位置將輸入連接至鏡像節點算繪時保持煙霧體可見在歸一化其他頂點群組時保持作用中群組的值讓三角劃分後的面不會大規模毀滅 (僅塌陷)清理時保留至少被指派至一個群組的頂點克氏核心核心資料類型內核心最佳化內核半徑內核心可以根據場景內容作最佳化。在算繪開始時,會要求最佳化過的核心。如果沒有最佳化的核心可用,則算繪將使用通用核心進行,直到最佳化指令集在快取中可用為止。這可能會導致短暫時間(幾十秒)的額外 CPU 用量字間微調鍵按鍵鍵 %d對所有骨骼設鍵鍵塊鍵色按鍵組態按鍵組態按鍵組態關鍵影格按鍵對應按鍵對應項目按鍵對應鍵角速度鍵位置時間上粒子其鍵位置按鍵功能映射表為目前設定的一部分鍵旋轉四元數鍵速度按鍵綁定鍵設定偏好設定無法移除 KeyConfig「%s」按鍵組態按鍵對應項目按鍵對映相等按鍵預設集鍵盤鍵處理鍵處理的狀態鍵處理的時機鍵處理的粒子目標有效關鍵影格關鍵影格 A關鍵影格動畫片段關鍵影格 B關鍵影格邊框選取的關鍵影格邊框需要時插入關鍵影格關鍵影格插入圓餅關鍵影格間隔關鍵影格號關鍵影格點關鍵影格縮放係數選取的關鍵影格關鍵影格選取最終變換的關鍵影格 (含套用約束)鍵幀不在 F 曲線中要設定的關鍵影格經關鍵影格處理關鍵影格軌道關鍵影格之後的關鍵影格之前的關鍵影格我們要拉近的游標錢浩幀數無法將鍵幀加入取樣的 F 曲線鍵幀處理關鍵影格處理設定鍵處理鍵處理畫面鍵處理集鍵處理集名稱鍵處理集路徑定義取得一同被關鍵影格處理的設定其鍵處理集路徑鍵處理集定義要被關鍵影格處理的特定路徑/設定值 (例:不依賴情境資訊)鍵處理集沒有包含任何路徑鍵處理集所有鍵處理集鍵處理集「%s」- 已成功加入 %d 個關鍵影格找不到鍵處理集「%s」無法新增鍵處理集鍵處理集無法插入任何鍵幀鍵處理集無法移除任何鍵幀無法加入鍵處理集路徑無法移除鍵處理集路徑鍵處理集路徑無法移除鍵處理集路徑鍵處理集按鍵對應使用者定義的按鍵對應鍵鍵步終結粒子終結碰撞的粒子公斤千赫茲公里瓩動力學動力學約束扭結扭結振幅糾結幅度係數扭結頻率糾結頻率係數扭結類型基爾希菱形韓語 - 한국어Kr 衍生性 Epsilon計算暗示性輪廓用的 Kr 衍生性 Epsilon桑原滑鼠左鍵LZW標籤標籤字型大小標籤大小缺空Lambda 邊緣Lambda 係數Lambda 係數邊緣的 Lambda 係數燈光陸上個體空間陸地黏著力著陸平滑程度地標地標控制項地標語言語言 ID語言名稱語言名稱(例如「French (Français)」)翻譯所使用的語言語言工作版本庫中要更新的語言拉普拉斯拉普拉斯拉普拉斯變形拉普拉斯變形修改器拉普拉斯平滑修改器所選頂點的拉普拉斯平滑拉普拉斯變形拉普拉斯平滑巨最大到最小最後最後的動作槽識別碼末幀QI 範圍的最後 QI 值要使用的動作其最後影格要使用的動作其末幀最後選取的元素緯度最小值晶格新增晶格變形晶格修改器晶格數據組塊晶格變形修改器要使之變形的晶格物體晶格晶格層層「%s」不在「%s」物體中上層下層分層集盒層計數層群組層群組層索引層映射分層模式層物體層不透明度層通道算繪層樣本數層選取層步長層權重作用中層之上層作用中層之下層分層集盒多層影像中的層層被選取以在律表中編輯層名稱快取的分層,用於載入或覆蓋第一個分層的資料層通道過濾器分層分層錄製層分層染色快取的層配置偷懶式連接偷懶式混合偷懶式來源!偷懶式目標!鉛前導葉體素皮革保持原樣左左眼左控制桿左手柄場域左控制桿已選取左控制桿類型左鍵左鄰左正視法左透視左控制桿選取狀態於歸一化座標軸相對於標記位置的搜尋區域左下角左/右腿舊式附加元件舊式附加元件舊版行為舊版噪訊舊版法向舊版覆寫舊版目標路徑遺產追蹤約束易於扭轉人為瑕疵舊的頂點色彩層。已棄用,請改用色彩特性。長度長度平均長度係數長度模式長度修改器長度單位長度權重靜止位置的長度A 的長度子代路徑的長度顯示路徑的長度,單位為幀每影格的長度未從其他曲線進行插值時新新增的曲線其長度光線長度,定義其他表面生成遮擋效果的距離有多遠虛線的第一種虛線長度切割用的第一種虛線長度虛線的第一種間隔長度切割用的第一種間隔長度虛線的第二種虛線長度切割用的第二種虛線長度虛線的第二種間隔長度切割用的第二種間隔長度虛線的第三種虛線長度切割用的第三種虛線長度虛線的第三種間隔長度切割用的第三種間隔長度圓弧長度骨骼長度生成毛髮曲線的長度毛髮的長度線條頭部的長度線條尾部的長度要移除的末梢長度讓陣列適應至此長度之內蘭納瓊斯分子力蘭納瓊斯作用器權重效果鏡頭鏡頭扭曲鏡頭單位鏡頭焦距 (mm)縮減小於小於模式小於或等於少於 90 會限制色調範圍中使用的角度水平級數終止等值集級數開始新增的擾動噪訊詳細等級層級層級視圖區藏庫重載:若重新載入者失敗則將所有參照取代為「%s」舊數據組塊,而舊的(%d 位剩餘使用者)必須保留並重新命名為「%s」藏庫藏庫藏庫 '%s', '%s' 有多個實例,請儲存並重新載入!藏庫 (物體資料)藏庫瀏覽器藏庫可編輯庫名稱藏庫操作庫可覆蓋藏庫凌駕藏庫凌駕操作庫覆蓋藏庫路徑藏庫數據組塊與數據組塊連結的藏庫檔案函式庫路徑「%s」不存在,請在儲存之前修正此問題藏庫路徑無法編輯,請使用「重新定位」操作要重新載入的庫要重新定位的庫授權條款生命生命週期生命週期係數粒子的生命長度生命期壽命隨機度波形的生命期,單位為幀,零代表無限抬升抬升力抬升/伽瑪/增益燈光區光自動後發光取樣前前與後燈光燈光採樣器材質捕捉球新增無平面點光功率球體聚光強度攝影棚燈日光類型使用色溫容體世界光照適應燈光角度: %.3f燈光色彩燈光輪廓光線方向燈光衰落燈光群組燈光群組燈光連結燈光物體燈光輸出燈光路徑光徑燈光功率: %.3f燈光採樣器燈光採樣器容體燈光採樣器數據組塊燈光採樣器燈光採樣器燈光採樣器容體池燈光半徑: %.3f燈光大小 X: %.3f燈光大小 Y: %.3f燈光大小: %.3f燈光閥值光照樹燈光類型燈光色彩場景照明用的燈光資料組塊燈光資料組塊光線陰影取樣用的燈光大小 (陰影是光線追蹤的時候)在實體描繪模式中用於攝影棚燈光照明的燈光燈光光照探針新增變亮變亮模式較輕的壓力導致套用效果更平滑燈光群組燈光群組同步照明照明模式世界資料組塊的照明亮度亮度:燈光肢體分段肢體類型LimbNode石灰岩 (碎裂)石灰岩 (實體)限制限制距離限制距離約束限制 F 修改器限制影格範圍限制位置限制位置約束限制方法限制模式限制半徑限制旋轉限制旋轉約束限制縮放限制大小限制大小約束限制強度限制表面限制 X限制 Y限制 Z限制多少之下會合併頂點限制筆刷應用至間隔指定的距離以移除最低權重的方式,來把與頂點關連的變形權重限制在指定數目距離限制在歸一化座標內限制頂點中央吸附至軸中心在模擬點之間限制波浪坡度的最大陡度 (使用較高的值會得到較平滑的波浪,犧牲較少的細節)限制幾何合併限制 X 軸上的移動限制 Y 軸上的移動限制 Z 軸上的移動限制繞 X 軸旋轉限制繞 Y 軸旋轉限制繞 Z 軸旋轉限制追蹤速度來讓視覺回饋更簡易 (這不會影響追蹤品質)限制自動縮放的量限制與目標物體間的距離限制投影使用的距離 (零則停用)限制被約束物體的位置限制被約束物體的旋轉限制被約束物體的縮放透過限制紋理大小來節省顯示卡記憶體限制修改的 F 曲線其時間/值範圍限制於限制於影格區間限制於播放範圍限制至分段限制於視圖區限制 X 軸的平移限制 Y 軸的平移限制 Z 軸的平移受限全域照明限制器界限連結錯誤直線線條圖線稿修改器線稿設定材質的線稿設定物體的線稿設定線稿筆畫來源類型列首換行線條色彩線條色彩 Alpha線條色彩籃線條色彩綠線條色彩紅列尾列錯誤列資訊列輸入列號列號背景列輸出線條優先線條半徑線條取樣線條集集合線條集名稱線條集行距線條樣式線條樣式 Alpha 修改器線條樣式色彩修改器線條樣式幾何修改器線條樣式修改器線條樣式輸出線條樣式厚度修改器線條樣式數據組塊線條樣式線條厚度線條厚度模式線條類型線寬用於 Freestyle 線條繪製的線條色彩要跳至的列號將線條與樣式參數作關聯的線條設定線條集名稱線條樣式設定線條厚度 (單位為像素)Freestyle 線段描繪的線條厚度模式要跳至的行線條集線條集 %i線條樣式線條樣式紋理槽線性線性 3D 曲線線性 AP1,搭配 ACES 白點線性 BT.2020,搭配 D65 標準光源白點線性 BT.709,搭配 D65 標準光源白點線性 CIE-XYZ D65線性 CIE-XYZ E線性限定線性 DCI-P3 D65線性阻尼線性拖曳線性外推線性操縱器線性漸層線性光線性光模式線性修改器線性馬達線性 Rec.2020線性 Rec.709線性距離模型帶限定的線性距離模型線性衰落線條插補線性預設集線性黏滯度沿修改器空間的 Z 軸線性縮放線稿線條僅線條文字的列線條集特殊項連結連結作用中到所選項連結動畫資料連結集合連結字型至文字連結限制連結材質連結材質至連結物件資料連結狀態全部連結至骨骼全部連結至物件從藏庫 .blend 檔案中連結連結因不可見接口而隱藏連結無效連結材質至物體或物體的資料將物體連結至集盒將所選項連結到另一場景連結對象或數據組塊而非附加連結至集合連結至輸出節點連結至檢視器節點連結至檢視器節點連結 {}連結/傳輸資料已連結連結的副本連結的資料連結的資料區塊連結的控制桿連結已打包連結的時間連結中的資料組塊不允許編輯快取連結的物體烘焙需要啟用磁碟快取連結液體液體域列表列出 .blend 檔案的內容清單項目清單項目色彩列表長度列表名稱列出所有子目錄的內容,遞迴一次列出所有子目錄的內容,遞迴三次列出所有子目錄的內容,遞迴兩次將所有操作器列出來放在文字組塊中,寫命令稿時會有用列出滑鼠下的所有物體 (僅適用物體模式)AOV 列表燈光群組列表遮罩層列表遮罩分層列表Alpha 透明修改器的清單背景影像的清單線條色彩修改器的清單線條厚度修改器的清單筆觸幾何修改器的清單即時編輯即時拆解即時過濾字串即時搜尋過濾字串載入載入出廠「{}」偏好設定。載入出廠 Blender 偏好設定載入出廠{:s}偏好設定載入使用者介面載入一個 BVH 運動捕捉檔案載入一個 FBX 檔案載入一個 SVG 檔案載入一個 Wavefront OBJ 場景載入快取檔案從檔案載入新的字型載入預設集載入影格序段或影片檔載入一個聲音檔案載入聲音檔案為單聲道載入並套用 Blender XML 主題檔案載入出廠預設偏好設定。如果要永久性更改偏好設定,請利用「儲存偏好設定」載入出廠預設的初始啟動檔案和偏好設定。如果要永久性更改,請利用「儲存初始啟動檔案」和「儲存偏好設定」載入上次儲存的偏好設定載入線上手冊載入影片的音效從 .blend 檔案中載入使用者介面設置載入 .blend 檔案時載入使用者介面設置載入失敗: 正在載入預覽...載入中...區域區域 +X 切向區域 +Z 切向區域 -X 切向區域 -Z 切向區域攝影機區域集合區域資料區塊區域位置區域矩陣矩陣區域姿態區域空間區域上/下區域檢視區域加親代全部翻譯翻譯所有附加的資料,包含那些間接從其他藏庫連結來的資料位置位置 & 旋轉位置 & 縮放位置 (物體空間)位置軸位置影響位置混合模式位置 X位置 Y位置 Z新增新節點的位置新新增物體的位置自訂代理檔案的位置骨骼頭部端的位置骨骼其頭部末端相對於骨架的位置骨骼頭部末端相對於其親代的位置通道的骨骼頭部位置影格上標記的位置骨骼尾部末端的位置骨骼其尾部末端相對於骨架的位置通道的骨骼尾部位置物體無法通透的目標位置要安裝的擴充套件位置物體空間中毛髮鍵的位置物體的位置文字的位置此字元在文字資料中的位置 (僅適用於文字曲線)歸一化空間中的頂點位置僅位置位置轉變化量新增頂點的位置於何處儲藏代理檔案的位置位置:位置鎖定鎖定作用項鎖定調整鎖定軸向鎖定邊緣鎖定攝影機至檢視鎖定方向鎖定仰角鎖定末端鎖定影格鎖定影格選取鎖定水平鎖定 IK X鎖住介面鎖定位置鎖定標記鎖定方法鎖定物體模式鎖定順序鎖定已釘住島塊鎖定多角形法向鎖定根部鎖定旋轉鎖定旋轉 (4D 角度)鎖定旋轉 (4D)鎖定縮放鎖定形狀鎖定末梢鎖定軌道約束鎖定向上方向鎖定值鎖定 X鎖定 X 位置鎖定 X 旋轉鎖定 Y鎖定 Y 位置鎖定 Y 旋轉鎖定 Z鎖定 Z 位置鎖定 Z 旋轉鎖住要執行的動作鎖住要在頂點群組上執行的動作鎖定所有形狀鍵鎖定所有頂點群組鎖定通道鎖定依層顯示的目前影格播放與追蹤時將曲線檢視鎖定至時間游標以組件鎖定四組件旋轉的編輯 (而不是像尤拉一般)在算繪時鎖定介面以給予算繪器更多記憶體將運動鎖定至重建的攝影機移動將運動鎖定至重建的物體移動將運動鎖定至目標運動軌道將運動鎖定至目標路徑未持有鎖定!鎖定軟體庫來測試鎖定功能鎖住所選的軌道鎖定檢視至作用中物體/骨骼鎖定至骨骼鎖定至游標鎖定至物體鎖定至選取項鎖定至時間游標播放時將視圖區鎖定至所選的標記鎖定相對鎖定/靜音鎖住/解開所選軌道已鎖定鎖定的軸鎖定影響鎖定的標記鎖定軌道鎖定的追蹤約束鎖定軌道鎖定對數日誌級別伽瑪的對數轉換參照黑點的對數轉換參照白點的對數轉換操作、警告與錯誤訊息日誌對數 A 底 B對數模式對數式消散AND 邏輯運算OR 邏輯運算長毛髮長鍵選取的長鍵長清單最長最長對角線最小經度風格往前看注視查詢外部檔案中的變換矩陣從外部檔案中查詢變換循環迴圈色彩循環計數圈切線圈對線圈滑動迴圈開始迴圈總計迴圈三角形循環並反轉來回循環親代中的迴圈讓動畫迴圈播放迴圈線圈未被線框邊線/邊界邊線連接起來疏鬆疏鬆作為輪廓鬆散邊線鬆散點無損無損輸出低低色彩低對比低品質低解析度網格小寫下邊界小寫下凹左下較低記憶體右下X 角下限X 下限X 角度下限Y 角下限Y 下限Y 角度下限Z 角下限Z 下限Z 角度下限時間步的下邊界,單位為秒,避免自動細分步此控制點上封套的下邊界1:1 預設影響與參照值間的下距較低有較多投影群組,較高則較少扭曲限制繞 X 軸旋轉的下限限制 X 軸的平移下限限制繞 Y 軸旋轉下限限制 Y 軸的平移下限限制繞 Z 軸旋轉下限限制 Z 軸的平移下限小寫或大寫較低的數值能降低背景出血到前景元素的情形變形的上/下限最低最低頻率最低品質允許的最低 X 值允許的最低 Y 值允許的最低 Z 值粒子可能的最短生命週期輝度亮度波形輝度亮度通道輝度鍵亮度噪訊MAC 格線滑鼠鍵4滑鼠鍵5滑鼠鍵6滑鼠鍵7MDDMFTMKV滑鼠中鍵滑鼠中鍵動作MP2MP3MPEG-1MPEG-1 Audio Layer IIMPEG-2MPEG-2 Audio Layer IIIMPEG-4MPEG-4(divx)MPlayerMacCormack魔法魔法紋理磁力磁力作用器權重放大量級A 的量值主要主鍵盤的 1 至 0 鍵來類似數字鍵盤的行為 (對於筆電很有用)主要動作主註記主要骨架主軸主要筆刷主要快取檔案主要攝影機主要集盒主要曲線主要字型主要幾何主要蠟筆主要毛髮曲線主要影像主要項目主要晶格主要藏庫主要燈光採樣器主要燈光主要線條樣式主要遮罩主要材質主要網格主要變幻球主要影片剪輯主要節點樹主要物體主要繪製曲線主要色版主要粒子設定主要點雲主要場景主要螢幕主要音效主要喇叭主要文字主要紋理主要音量主要視窗管理器主要工作空間主要世界移動的主軸主要基本設定代表 .blend 檔案與其數據組塊的主要資料結構當波浪 (部份) 對齊時的主要方向維持體積維持體積約束沿著單一縮放軸維持恆定體積維持親子關係維持速度、飛行水平,或是徘徊當物體拉伸時仍維持物體的體積維持群組的相對權重透過調整銳利轉角來維持厚度 (緩慢,當不需要時請停用)由社群開發者維護維護者主半徑主分段主/次上限多數建立設為循環性 (F 修改器)建立洞轉為內部建立區域性設為單一製作單一使用者一致化設為獨一為所有選取的關鍵影格製作出副本為所有選取的關鍵影格製作出副本並移動它們製作作用中頂點群組的副本製作一份目前場景的完整副本將作用中文字檔轉為內部檔案將所有外部檔案路徑轉為絕對路徑將所有外部檔案路徑轉為目前 .blend 檔的相對路徑為作用中資料建立註記在同一骨架中製作出所選骨骼的副本製作出同一骨架內所選骨骼的副本並移動它們使邊線「順利通過」讓面與頂點法線點都在網格的外面或是內面從已選取的節點建立群組讓毛髮較不蓬鬆讓毛髮變長讓毛髮更長或更短讓毛髮蓬鬆點讓毛髮變短讓毛髮站立轉為內部讓連結的資料對各個物體區域化載入之後將模組檔轉為內部使用以互連裝置間的共享記憶體 (例如: 透過 NVLink分發) 方式分發記憶體,以保留更多空間給大型場景將使用的藏庫 blend 檔案路徑轉為目前 blend 檔案的相對路徑以新增動畫資料方式讓所選的物體出現在 NLA 編輯器中讓外形鍵變為相對性,否則透過外形作為評估時間的序段來播放將基礎網格的變形納入模擬運算建立單使用者物體資料建立單使用者物體讓所選頂點的皮膚半徑於每軸上皆相等為擁有者建立「可解除的」親代目標載入之後將文字檔案轉為內部檔案文字轉為內部文字轉為內部 (分離副本)讓目前的偏好設定成為預設值讓該層描繪於物體之前讓所有使用者都使用這個 Blender 版本來開啟 blend 檔案。需要管理員權限。讓它變成以節點為基礎的紋理讓此筆刷移動時塗擦既有繪畫讓此曲線或表面在 U 方向為一個封閉的迴圈讓這個雲形線成為封閉的迴圈填補這個雲形線讓此曲線或表面在 V 方向為一個封閉的迴圈馬拉雅拉姆語 - മലയാളം管理管理未使用的資料管理透過擴充套件安裝的附加元件強制調動物體以避免和其他群集個體或變流器物體在不久的將來碰撞曼哈頓曼哈頓距離流形在 3D 環境中操控物體手動手動校準手動細節手動影格範圍手動方向手動範圍手動縮放手動調整手動決定執行緒數目手動決定影格範圍映射映射從映射範圍映射解析度映射窄縮映射至映射至 X 從映射至 Y 從映射至 Z 從映射類型映射 UV根據解析度與影像寬長比將 UV 映射至攝影機區塊直接映射 X 與 Y 座標將所有小於 0.5 的值映射至 0.0,而其他的則為 1.0將動作映射至骨骼的變換軸將目標的變換映射至物體使用法線向量來映射以 Z 作為映射中心軸映射方法映射處理曲線映射開始映射類型映射 X大理石大理石 (碎裂)大理石 (密實)大理石紋理邊緣邊距欄邊距方法邊緣類型流體周圍新增邊距以讓邊界干擾降到最小降低從鄰接島塊出血用的邊緣標記標記疏鬆標記根部標記縫線標記銳利標記邊界線為縫線標記邊界線為銳利將所選 UV 邊線標記為縫線將所選頂點標記為疏鬆將所選頂點標記為根部標記/清除所選頂點為疏鬆標記標記顯示標記名稱標記名稱標記輪廓標記已選標記設定時間軸中提醒某些點的標記目前影格的標記已停用目前影格的標記已啟用標記偏移 %s於規一化座標系中標記位置的影格標記選取狀態標記標記已鎖定此動作的特定標註,用來為姿勢加上標籤目前場景所有時間軸中使用的標記遮罩繪製均勻羽化偏移填入遮罩工具新增平滑遮罩邊框遮罩色彩遮罩顯示遮罩編輯作為修改器遮罩輸入的遮罩 ID遮罩輸入遮罩分層遮罩分層遮罩映射遮罩修改器遮罩節點接口遮罩無群組頂點遮罩親代遮罩壓力模式遮罩設定遮罩收縮/擴充遮罩雲形線點遮罩樣條點遮罩雲形線 UW 點遮罩樣條遮罩油印蠟紙維度遮罩油印蠟紙位置遮罩片段遮罩紋理遮罩紋理不透明度遮罩紋理疊層 Alpha遮罩紋理槽遮罩時間遮罩工具遮罩 UV 迴圈層遮罩 UV 迴圈分層索引遮罩值遮罩頂點群組遮罩數據組塊用來定義合成用的遮罩遮罩此空間中顯示的與編輯的物體遮罩層「%s」無法包含給定雲形線找不到遮罩層「%s」於遮罩「%s」中遮罩層名稱找不到給定雲形線的遮罩層當模式為「值」時要使用的遮罩層級;零代表沒有遮罩,一代表完整遮罩隱藏部份網格用的遮罩修改器找不到遮罩節點的遮罩接口遮罩雲形線遮罩層遮罩遮罩處理文字紋理遮罩遮罩處理頂點群組名稱遮罩遮罩數據組塊質量質量單位質量頂點群組質量來自大小粒子的質量主主控材質捕捉球材質捕捉球比對區分大小寫配對索引編號配對交錯配對遮罩配對輸出比對點密度比對參照比對字串比對類型影片移動設定根據此值比對路徑讓紋理空間符合物體的邊界方塊讓攝影機與算繪輸出之間的比符合 1:1追蹤用的比對移動攝影機資料追蹤用的比對移動資料比對移動律表資料追蹤用的比對移動標記資料比對移動物體追蹤用與重建資料追蹤用的比對移動平面標記資料追蹤用的比對移動平面軌道資料來自追蹤器的比對移動重建之攝影機資料來自追蹤器的比對移動重建資料追蹤用的比對移動軌道資料材質Alpha 交混Alpha 剪輯Alpha 雜湊化交混模式布料立方體扁平流體毛髮新增不透明預覽算繪類型著色球球體厚度材質特性材質邊界材質邊界材質邊界材質群組材質索引材質層類型材質線稿材質連結至材質遮罩材質模式材質名稱材質節點接口材質節點接口介面材質偏移材質輸出材質覆蓋材質通道材質預設集材質預設集材質預覽材質屬性材質用途材質選取材質選取節點材質槽材質槽材質特殊項材質步長材質變體材質數據組塊生成面的材質索引,-1 為自動生成毛髮曲線的材質材質通道材質設定材質著色器節點物體中的材質槽材質槽名稱用於算繪粒子的材質槽物體中的材質槽節點的材質接口使用此筆刷畫出筆觸所用的材質不錯置的材質值材質MaterialX 網路材質數學公式數學節點矩陣矩陣屬性值矩陣行列式矩陣場域矩陣節點接口矩陣節點接口介面矩陣物體矩陣方向矩陣世界存取位置、旋轉、縮放 (包括增減) 的矩陣,在套用約束與親子關係處理之前矩陣包含切變節點的矩陣值接口Matroska遮景片遮景片 ID:遮景片節點遮景片物件遮景片物件:遮罩最大最大 2D 角度最大 2D 長度最大空中加速度最大空中角速度最大空中速度最大角度最大 B 影格最大彎曲最大模糊最大反彈數最大子代粒子最大壓縮最大曲率最大深度最大錯置最大距離最大元素距離最大誤差邊際最大面角最大高度最大脈衝最大地上加速最大地上角速度最大著陸速度最大緯度最大燈光數最大經度最大相鄰最大比率最大光線距離最大樣本數最大逢合力最大形狀角度最大剪切最大收縮最大尺寸最大速度最大步最大步數最大細分最大細分最大張力最大厚度最大閾值最大速度最大 X:最大 Y:最大天頂收縮布料的最大值此接口允許的最大連結數最大最大 # 解算器步數/影格最大縮放最大彈簧長度 * 球大小最大化最大化區域最大化區域最大值分割鏈接的最大 2D 角度最大曲率最大距離最大錯誤最大 間隙最大迭代次數最長生命週期最大值模式最大半徑距離最大半徑最高解析度最大值最大音量最大 X算繪範圍的 X 軸最大值裁切影像的最大 X 值最大 Y算繪範圍的 Y 軸最大值裁切影像的最大 Y 值最大 Z空中的最大加速度 (相對於最大速度)地上的最大加速度 (相對於最大速度)要顯示的最大角度IK 限制的最大角度空中的最大角速度 (相對於 180 度)地上的最大角速度 (相對於 180 度)最大的抗彎剛度值每秒攻擊的最大導致傷害鏈接的選取其最大曲線構成 2D 長度毛髮的最大密度要焊接的頂點彼此之間的最大距離場域有效作用的最大距離音量計算的最大距離,不管物體距離有多遠從筆刷至網格表面之間影響繪製的最大距離群集個體可以攻擊的最大距離物體可在各軸上伸展的最大距離動態拓樸雕塑的最大邊線長度 (單位為像素)子步的最大錯誤測量厚度的最大值滑桿的最大值跳躍的最大高度子步的最大迭代次數粒子色彩向量的最大長度物體空間中交叉深度的最大等級 (若要停用請使用 0.0)用來影響波形的表面交錯最大等級 (使用 0.0 以停用)最大記憶體用量,單位為 MB (0 代表不限制)算繪時要同步使用的 CPU 執行緒(適用於多核心/CPU 系統)額外巢格的最大數在最後一個關鍵影格之後允許的最大循環數 (0 = 無限)在第一個關鍵影格前允許的最大循環數 (0 = 無限)變形權重的最大數目漫射反射反彈的最大次數,以總最大數為界在目前影格之後顯示的最大影格數在目前影格之前顯示的最大影格數光澤反射反彈的最大次數,以總最大數為界收斂用的迭代最大次數,避免重復迭代用於儲藏主控臺緩衝的最大列數最近開啟的檔案的最大數量解決迭代的最大數字已新增紋理的最大數目 %d穿透反彈的最大次數,以總最大數為界映射的最大輸出值場域有效作用的最大半徑距離最大的根部至末梢角度 (長毛髮為末梢距離/根部距離)最大旋轉繞各軸的最大旋轉各軸的最大隨機縮放最大的縫合力剪力縮放最大值最大跳躍速度空中的最大速度地上的最大速度最大厚度主要方向上的最大厚度最大值截割最大值目標通道範圍的最大值最大體積拉伸係數最大音量,不管物體有多接近變幻球平均平均倒角權重:平均皺摺:平均半徑 X:平均半徑 Y:平均半徑:平均傾斜:平均權重:測量測量媒體類型中位數中央點中間點平均面中心中點:中中對比中品質百萬瓦黑色素黑色素紅度記憶體:%dM, 峰值: %dM記憶體記憶體與限制記憶體快取限制記憶體快取限制 (單位為 MB)記憶體:%s選單找不到「%s」選單選單背景幕色彩選單背景選單錯誤選單已擴展選單 ID 名稱選單項目選單項目色彩選單項目缺乏選單:選單名稱選單節點接口選單節點接口介面選單切換選單未定義選單小工具色彩選單骨骼選取選單物體選取節點的選單接口要搜尋的選單選單合併合併新增合併動畫合併動畫合併距離合併末端頂點合併係數合併層合併節點 (加入)合併重疊合併所選節點使用幾何節點合併所選節點使用數學合併所選節點使用混合合併所選節點使用著色器合併所選節點合併減去合併閾值合併類型合併 UV合併頂點將相鄰的三角形合併為四角形依動作合併依距離合併要使用的合併方法合併親代 Xform依距離合併合併面更勝於建立面將所選頂點合併至其他未選取頂點合併所選頂點合併相鄰複本間的頂點合併第一個與最後一個複本內的頂點將合併閾值之內的頂點合併合併:網格連接邊線的量角度角度吸附面區面區 3D平均切角邊界形狀圓形截割塌陷圓錐體共平面簷口線腳皺摺冠狀造型立方體圓柱體方向填入扁平扁平/平滑格線Ico 球體長度3D 長度直線材質測量模式已修改新增無法線物體周長釘住平面平面多角形邊數預設集相對邊框圓形螢幕縫線銳度平滑球體噴濺階段數支撐環蘇珊猴類型取消細分頂點群組彎繞網格 1網格 2網格分析網格屬性網格布林網格邊界網格邊緣自動遮罩網格快取網格圓網格變形網格邊線網格邊線網格編輯模式網格生成器網格島塊網格線網格迴圈網格迴圈三角形網格迴圈三角形網格迴圈網格模式網格法線因子網格法線網格多角形網格多角形網格雕塑網格選取模式網格選取模式網格序段快取網格皮膚頂點分層網格來源網格統計示現處理網格紋理繪製網格 UV 層網格頂點網格頂點色彩網格頂點色彩分層網格頂點繪製網格頂點網格具現化統計網格體積網格體積 + 鄰近網格權重繪製網格數據組塊網格變形修改器要讓其他網格變形的網格變形修改器網格產生器網格沒有 UV 資料網格沒有 VCol 資料要變形的網格物體要作為起始蓋帽的網格物體要作為終末蓋帽的網格物體用於布林操作的網格物體網格縮放網格設定要收縮的網格目標網格轉曲線網格轉為密度格線網格轉點網格轉 SDF 格線網格轉體積要細分的網格網格網格快取網格變形網格變形修改器網格序段快取MeshUVLoop(已棄用)網格訊息訊息抽出程序失敗!變幻球後設堆疊後設片段後設片段選取的後設片段後設片段堆疊,最後一個為目前編輯的後設片段變幻球新增變幻球「%s」不含給定雲形線變幻球元素變幻球元素變幻球數據組塊變幻球編輯更新行為變幻球元素變幻球類型變幻球變幻球中介資料中介資料背景中介資料輸入中介資料文字MetalMetalRTMetalRT 用於光跡追蹤運算時,在大量使用曲線的場景可減少記憶體用量,並在特定條件下有較佳效能金屬金屬 BSDF公尺公尺每單位公尺數公尺每秒方法四角型方法計算布林的方法讓使用者介面文字繪製更銳利的方法繪製次表面散射的方式取樣高解析度流體的方法將四角形分割為三角形的方法3D 視圖區當中的抗鋸齒方法交混遮罩分層的方法橋接多個線圈的方法計算體空氣動力學互動的方法貼上的鍵與既有鍵的合併方法修改幾何的方法修改既有 F 曲線的方法在律表檢視中用來排序通道的方法控制播放計時的方法3D 檢視中顯示/著色物體的方法在感測器內適應影像與視野角度的方法以 3D 紋理向量投影 2D 影像到物體上的方法分派 UV 線圈空間的方法指派權重所使用的方法錯置所要使用的方法切線所要使用的方法用於合成作用中動作的結果和 NLA 堆疊結果的方法以累積結果合併片段結果的方法用來刪除網格資料的方法用來決定骨骼 X 與 Z 軸縮放的方法螢幕上顯示影像所用的方法用於評估第一與最後關鍵影格外 F 曲線值的方法將浮點轉換為整數的方法用來定義要使用何群組名稱的方法在圖表編輯器中決定 F 曲線色彩的方法用來決定何時停止增生姿勢至關鍵影格上的方法將來源頂點映射到目標頂點的方法用來參照路徑的方法儲存數據的方法公制微纖維微米微秒微瓦中間等級中間中間控制項滑鼠中鍵動作中等中點中點吸附中點中間色調中間色調結束中間色調開始Mie英哩英哩每小時毫克公釐毫秒毫瓦最小最小 2D 角度最小 2D 長度最小空中速度最小角度最小曲率最小距離最小高度最小緯度最小光照反彈最小經度最小最大最小比率最小樣本數最小步最小厚度最小 X:最小 Y:最小天頂最小/最大迷你迷你座標軸的亮度迷你座標軸大小迷你軸類型最小最小 # 解算器步數/影格最少資訊最小彈簧長度 * 球大小在符合的樣式與仍被視為成功追蹤的參照之間校正的最小值最小化最小值分割鏈接的最小 2D 角度最小曲率最小距離最小錯誤最小格線間距最小迭代次數最小長度最短生命週期最小值模式最小半徑距離最小化拉伸最小扭轉最小值最少頂點最小音量最小 X算繪範圍的 X 軸最小值裁切影像的最小 X 值最小 Y算繪範圍的 Y 軸最小值裁切影像的最小 Y 值最小 Z要顯示的最小角度IK 限制的最小角度鏈接的選取其最小曲線構成 2D 長度在筆觸持續之前與上一個點間的最小距離子步的最小錯誤測量厚度的最小值滑桿的最小值觸發發光的最小強度子步的最小迭代次數燈光要能貢獻到照明的最低燈光強度2D 視圖區中每個格線之間的最小像素數映射的最小輸出值最小的根部至末梢角度 (長毛髮為末梢距離/根部距離)空中的最小速度 (相對於最大速度)最小厚度垂直於主要方向的最小厚度最小值截割最小值目標通道範圍的最小值頂點權重的最小值最小體積拉伸係數最小音量,不管物體距離多遠閔考斯基閔考斯基 1/2閔考斯基 4閔考斯基指數閔可斯基間距閔考斯基指數最小半徑次分段少數分鏡像鏡像為骨骼名稱鏡像軸向鏡像球鏡像骨骼鏡像編輯處理鏡像修改器鏡像物體控制的鏡像鏡像變換鏡像 U鏡像 UDIM鏡像 V同步鏡像 VR 作業階段鏡像頂點群組鏡像頂點鏡像權重鏡像元件與親代鏡像鏡像 X鏡像 Y鏡射所有控制點而無反轉晶格變形鏡像所有頂點群組權重對筆刷橫越 X 軸鏡像對筆刷橫越 Y 軸鏡像對筆刷橫越 X 軸鏡像鏡像 X 軸鏡像 Y 軸鏡像 Z 軸對目前外形鍵沿區域 X 軸鏡像以鏡像方式讓影像於 X 軸方向重復以鏡像方式讓影像於 Y 軸方向重復鏡像頂點群組 (例:右 -> 左)鏡像權重鏡像%s鏡像處理修改器雜項雜項未擊中色彩ID='%s' 與 RNA-Path='%s' 的尤拉旋轉遺失 %s%s%s 部份情境中遺失「window」缺乏的附加元件缺乏的內建附加元件遺失資料遺失幾何遺失材質遺失選單: %s遺失 OpenColorIO 配置遺失面板遺失模板遺失紋理遺失 UV遺失骨骼名稱遺失標頭遺失庫遺失輸出遺失的命令稿檔案偵測到遺失%s%s%s%s!遺失:%s遺失:%s.%s迷霧迷霧通遞世界數據組塊的迷霧設定Mitchell斜接切割角度斜接外側斜接輪廓外形斜接形狀混合混合 (舊版)混合色彩混合係數混合係數至 1.0混合位置混合模式混合節點混合節點位置混合旋轉混合縮放混合著色器混合筆觸係數混合向量混合係數頂點位置的混合係數混合模式混合兩個頂點群組的權重將聲音混合為單聲道混合用緩衝模態模態事件典範按鍵對應表模式操作器模式模式 (Alt)模式類型指定偏好體素大小的模式物體與骨骼其自動插入關鍵影格的模式 (用於新場景的預設設定)填補曲線的模式繪製邊緣限制的模式載入影像檢視的模式用來套用紋理的模式用來混合紋理輸出色彩的模式模式已修改修改日期修改過的邊線修改器區塊模式銳利平滑體素修改器操縱器修改器名稱修改器操作修改器屬性修改器類型修改器 UID修改器影響物體的幾何資料影響/生成自訂法線的修改器無法新增修改器 (請查看主控臺瞭解細節)修改器已停用序段片段的修改器F 曲線值的修改器修改器已停用修改器名稱要指派的修改器編號要移除的修改器編號修改器需要超過 3 個輸入面修改器需要原始資料,不良的堆疊位置修改器狀態投射至其他外形的修改器堆疊中找不到修改器修改器影響所有 F 曲線參照動作的修改器影響物體幾何資料的修改器影響 F 曲線外形的修改器影響此片段的修改器修改器無法新增至物體:{:s}修改器不能在編輯模式中套用修改器不能套用到多使用者資料上修改修改作用項修改曲線彎曲修改隱藏項修改遮罩油印蠟紙修改節點標籤修改姿態素材修改銳利度修改主要或遮罩油印蠟紙修改基礎網格以確認錯置的網格在體素網格重構器裡以互動方式修改網格體素大小修改筆觸幾何使其看起來更像「多角形」模組化模組模組除錯模組名稱模組名稱要停用的附加元件模組名稱要啟用的附加元件模組名稱要展開的附加元件模組名稱要刪除的附加元件模組名稱模數模式單聲道等寬字型有多個可用的算繪引擎更多...更多/更少變形為球體灰漿灰漿大小灰漿平滑最精簡的表示方法,使用「+」符號作為次秒幀數的分離符,當必要時截去時間碼左方或右方運動運動模糊運動模糊位置動態模糊步數運動模型運動路徑運動路徑快取點運動路徑點運動路徑設定此元素的運動路徑動畫可視化處理的運動路徑設定可視化處理的運動路徑設定運動路徑運動步數運動閾值運動跟蹤%s 運動路徑影格範圍無效 (%d 到 %d)%s運動路徑點將被烘焙至作用中攝影機的攝影機空間。這表示只有透過該攝影機觀看時,它們顯示才會正確。不支援使用標記切換攝影機。動態步數動態追蹤工具馬達滑鼠滑鼠拖曳閾值滑鼠事件滑鼠位置滑鼠位置 X滑鼠位置 Y滑鼠選取滑鼠靈敏度滑鼠 X滑鼠 Y在典範操作器中要使用的滑鼠游標樣式滑鼠位置歸一化座標中的滑鼠位置,0.0 至 1.0 是在影像的邊界之內要選取通道的滑鼠位置選取最近本體的滑鼠位置操作器紀錄滑鼠路徑的路徑值移動移動目前手柄移動方向移動整個點移動點移動分段移動片段移動類型根據合併移動 UV在軸上移動 UV移動一個節點以斷開連結移動作用中項目移動所有選取的元素至第一位置,保留其他相對順序。 警告:這也會影響未選取的元素索引沿 X 軸移動沿 Y 軸移動移動並連接移動區域至此將素材移出所有編目將素材移入編目將素材移出所有編目將素材移入編目在清單中下移群集個體規則在清單中上移群集個體規則在清單中下移群集個體狀態在清單中上移群集個體狀態依 UDIM 移動依像素移動將編目「{}」移入「{}」將編目「{}」移到樹狀圖頂層在約束堆疊中向下移動約束在約束堆疊中向上移動約束以給定的數目往前/往後移動目前的影格在文字中移動游標移動游標位置將游標移動到輸入位置移動方向加快移動(步行或飛行)在堆疊中將修改器下移在堆疊中將修改器上移與下移在堆疊中將修改器上移移動節點背景幕移動節點並連接至影格將物體幾何移動到物體原點將物體的原點移動到 3D 游標位置在清單中向下移動粒子目標在清單中向上移動粒子目標移動所選區域的邊線移動選取的項目將所選場景標記移動到作用中動作,作為區域「姿勢」標記若還有空間,則將所選片段下移若還有空間,則將所選片段上移移動所選時間標記放慢移動(步行或飛行)移動片段的開頭至指定時間上移/下移紋理槽在清單中向上/下移動作用分層在清單中向上/下移動作用中材質在清單中向上/下移動作用中頂點群組移動攝影機來讓選取的物體被加入影格移動拓製來源影像將目前所選取的列往上/往下移動當選取時移動游標移動修改器在修改器清單中的位置移動檢視將檢視移動至選取項中心移動至集合移至最前移動至最後移動到層移動至新集盒移動到新層移動至相鄰物體的中心,並配合相鄰物體群的速度移動到下個資料夾移動至親代資料夾移動至親代節點樹,但從群組中移除移動到上個資料夾將 {} 移至 {} 之上將 {} 移至 {} 之下將 {} 移入 {}將 {} {} 移入 {}移動/分割區域移動影片影片剪輯影片剪輯編輯器影片剪輯代理影片剪輯使用者影片剪輯數據組塊取得追資料用的影片剪輯影片剪輯影片扭曲影片檔影片檔案影片格式影片物件影片平面軌道影片片段影片追蹤律表影片追蹤平面標記資料影片軌道此空間中顯示的與編輯的影片剪輯找不到影片剪輯影片檔影片片段影片追蹤攝影機資料影片追蹤資料影片追蹤用標記資料影片追蹤用物體資料要跟隨的影片追蹤物體要跟隨的影片追蹤物體 (如果為空,會使用攝影機物體)影片追蹤平面軌道資料影片追蹤重建之攝影機資料影片追蹤用重建資料影片追蹤設定影片追蹤用穩定處理資料影片追蹤用軌道資料要跟隨的影片追蹤軌道影片剪輯作用中軌道註記來源剪輯圖表標記標記遮罩模式平面軌道追蹤跟蹤檢視影片剪輯片段無法移除 MovieTracking「%s」移動保持使用滑鼠拖曳來移動物體,釋放按鍵代表確認滑鼠移動滑鼠搖鏡滑鼠旋轉滑鼠智慧調焦MsSubMov滑鼠調焦此類型找不到 Mtex多重畫框多重輸入多重輸入排序 ID多修改器多次反應多約束,有狀態性 IK 解算器多層 EXR多繪製多重檢視多單字符合搜尋多影格編輯多點觸控手勢多攝影機來源通道多碎形多重影格多層多快取多部引擎多面多重重要性多重重要性取樣多重重要性取樣多重散射多重彈力多重筆觸多重檢視找到多個同名的附加元件!多個影像檔,為一序段當使用快速或慢速修改器時的相乘係數乘法凌駕乘數此筆刷的波形影響乘數相乘先乘後加模式乘以 Alpha相乘色彩乘以深度相乘係數矩陣相乘相乘模式加乘修改器法線乘法相乘 R相乘片段以點群組 B 的權重乘以點群組 A 的權重頂點群組與封套相乘乘以權重將筆刷影響與速度色彩漸變 alpha 相乘將筆刷交錯深度 (錯置、波形) 與速度漸變 alpha 相乘色彩乘以 alpha (建議 Blender 輸入使用)線條長度乘以粒子速度質量乘以粒子大小位置與大綱乘以強度將末端控制桿的局部 Y 縮放值與 B 骨骼的緩出頻道相乘。這是在縮放緩和選項之後計算所以不受其影響。將 Y 的縮放輸入/輸出乘以最終緩和值多級精度多解析修改器多重解析多重解析網格修改器多重散射 GGX馬斯格雷夫音樂靜音閉鎖鏡頭畫面屏蔽通道閉鎖修改器的擴展設定閉鎖連續鏡頭,並改顯示黑色背景閉鎖或取消所選片段的閉鎖讓喇叭靜音閉鎖此修改器將未選取的片段靜音,而不是所選的片段已閉鎖閉鎖片段最大封包大小雙工率雙工封包大小 (byte)多邊形N 球體半徑多角形切法多邊形NDOFNDOF 鎖定水平NDOF 運動資料NDOF 視圖導覽多邊面頂點NLANLA 評估已啟用NLA 片段在相鄰片段之間的 NLA 片段「過渡」NLA 片段控制NLA 片段名稱行為類似相鄰片段容器的 NLA 片段NLA 片段正作用中NLA 片段以反向順序回播 (僅當時機為自動決定時)選取的 NLA 片段NLA 片段參照某些動作為喇叭代表聲音事件的 NLA 片段NLA 片段在這個 NLA 軌道上的 NLA 片段行為類似容器的 NLA 片段 (如果它的類型是變幻 [Meta] 的話)NLA 軌道NLA 軌道名稱作用中 NLA 軌道NLA 軌道評估其自身 (例:作用中動作與相同動畫數據組塊中的所有其他 NLA 軌道會被停用)鎖定的 NLA 片段選取的 NLA 軌道NLA 軌道NLA 軌道 (例:動畫分層)NLA 調整模式NLA 編輯器空間資料評估此塊時評估 NLA 堆疊找不到「%s」NLA 片段 (軌道「%s」中)NLA 片段 F 曲線NURBSNURBS U 線NURBS V 線NURBS 權重納布拉名稱要喚起的操作器名稱 (id)名稱衝突名稱過濾名稱衝突: 使用 '*'、'?' 和 '[abc]' 等 unix 樣式萬用符來過濾名稱新的預設集名稱要指派此路徑至該動作群組其名稱要解包的 ID 塊名稱鉤其親代骨骼的名稱 (如果可用的話),也會重新計算並清除偏移用作目標的姿勢骨骼名稱外形鍵的名稱UV 映射的名稱決定錨定的頂點群組其名稱決定每個點修改器的影響之頂點群組其名稱頂點色分層的名稱在檔案清單中檔案或目錄的名稱色彩特性名稱要移除的修改器名稱新資料夾的名稱新的遮罩名稱新遮罩分層的名稱新建立群組的名稱新建立燈光群組的名稱於輸入事件呼叫的操作器 (翻譯後) 名稱骨骼親子關係案例中的親代骨骼名稱皮膚分層的名稱AOV 的名稱特性的名稱調色盤名稱要編輯的約束名稱素材的建立者名稱自訂變換方向的名稱裝置名稱檔案的名稱鍵設定的名稱按鍵對應的名稱層的名稱材質的名稱選單的名稱修改器的名稱要編輯的修改器名稱要作用的修改器名稱新集盒的名稱新自訂方向的名稱新建立骨骼的名稱圓派選單的名稱預設集的名稱,用於建立路徑名稱槽的名稱槽的名稱,供顯示於使用者介面。此名稱與該槽的數據組塊類型結合後,在其動作中為唯一接口的名稱主題的名稱泡沫使用的頂點色彩分層名稱決定表面發射率的頂點群組其名稱名稱或標籤過濾在命令稿表述/函式中要使用的名稱 (不允許空格或點,必須以英文字母開頭)從此表面儲存輸出用的名稱名稱: {:s}具名的屬性具名屬性命名的群組命名層節點名稱命名空間奈米奈瓦窄帶寬度窄度自然自然對數導覽導覽操縱器導覽操縱器大小導覽後下前左模式右上導覽列導覽控制導覽位置導覽模式導覽旋轉導覽縮放Ndof+Ndof-NdofB1NdofB10NdofB11NdofB12NdofB2NdofB3NdofB4NdofB5NdofB6NdofB7NdofB8NdofB9Ndof後NdofDomNdof適應Ndof前Ndof等1Ndof等2NdofMenuNdof運動NdofPanZoomNdofRCCWNdof捲順時NdofRotNdof迴逆時Ndof迴順時Ndof儲存視圖1Ndof儲存視圖2Ndof儲存視圖3NdofTCCWNdofTCWNdofView1NdofView2NdofView3Ndof←Ndof↑Ndof→Ndof↓近近平面近景粗細最近最近邊線最近邊線插補最近的邊線頂點最近面最近面邊線最近面頂點最近相鄰最近的表面點最近的頂點最近頂點頸部位置頸部起始位置需要至少 4 個選取點軌道才能建立一個平面需要針負體積體積內部的負影響負的對齊軸向反向頂點群組的作用效果讓密度頂點群組的效果轉為負向讓場域頂點群組的效果轉為負向讓扭結頂點群組的效果轉為負向讓長度頂點群組的效果轉為負向讓旋轉頂點群組的效果轉為負向讓粗糙度 1 頂點群組的效果轉為負向讓粗糙度 2 頂點群組的效果轉為負向讓粗糙度結束頂點群組的效果轉為負向讓大小頂點群組的效果轉為負向讓切線頂點群組的效果轉為負向讓速度頂點群組的效果轉為負向反向負負軸負數影格負側負 X 軸負 Y 軸負 Z 軸黏滯度值的負指數 (用來簡化小值的輸入,例如 5*10^-6)鄰居索引相鄰拒絕相鄰閾值巢狀網路網路連線限制網路逾時中立永不永不為無不要收起新的合併節點新增新增編目新曲線工具新資料新 F 曲線色彩 - XYZ 至 RGB新功能新增檔案新增群組新控制桿類型新 ID新增影像新項目新關鍵影格類型新增層新增物體新增物體新路徑新增預設集新增 UV 映射新視窗在既有的成果上累加新的錯置標記的新名稱牛頓下一個下個字元下個失敗下一關鍵影格下一列下個標記下個節點下一頁下個片段下個頂點索引下個單詞下一項或目前選項下個輸入的字元將劃過前一個,供特殊字元輸入Nla片段Nla軌道無法移除 NlaTrack「%s」無作用中動作無作用中情境不使用抗鋸齒無素材拖曳無素材索引無音訊無作用中骨骼無變更無連接區域不收斂未選取曲線無循環無資料區塊不消融無可修正尤拉旋轉 F 曲線無可修正的尤拉旋轉,請確保所有組件的每個旋轉都有設鍵、F 曲線為連續的 XYZ 順序且已選取無 F 曲線可新增鍵幀沒有可複製的 F 修改器沒有要貼上的修改器無翻轉無萬向鎖死無 ID 塊與/或動畫資料可供刪除鍵幀無交錯無項目無可用項目無限制沒有材質不合併無新限制器無偏移無輸出無屬性無 RNA 指標可供鍵幀擷取值無最近使用的檔案不重投影無剛體約束可新增的剛體世界無可匯出的剛體世界無可移除的剛體世界無紋理畫布上無 UV 資料無 UV 層無視訊無動作可供刪除鍵幀,其 ID = %s無作用中 F 曲線可新增鍵幀。請先選取可編輯的 F 曲線無作用中鍵處理集沒有要用的作用中鍵處理集無作用中素材沒有作用中的屬性無作用中骨骼無作用中骨骼集無作用中筆刷無作用中攝影機無作用中攝影機集無作用中面無作用中影格可刪除無作用中群組找不到作用中的影像,請加入材質或烘焙成外部檔案無作用中項目沒有作用中項目可重新命名F 曲線上沒有作用中的鍵幀無作用中層無作用中標記作用中網格物體無作用中節點。無作用中物體作用中平面軌道無作用中片段!無作用中軌道無作用中軌道可結合無作用中頂點群組「%s」場景中找不到作用中檢視情境下無作用中的視窗!無其他有相同頂點數的選取網格可結合無角度吸附無素材編目無選取的素材無選取的邊緣區域無選取的筆刷找不到攝影機場景「%s」中找不到攝影機無通道可新增鍵幀未選取集盒無色彩疊層無壓縮無淘選無自訂材質捕捉球組態未設定自訂攝影棚燈光未設定自訂{:s}沒有資料可供貼上無資料,作用中體素的布林遮罩無顯示無距離衰減未刪除驅動器找不到線環無選取的邊線無選取的邊線不匯出無選取的面無填入的面未選擇檔案未給予檔名未提供檔名無選取的檔案選取檔案沒有要開啟無翻轉無選取的資料夾無算繪的影格,跳過而不覆寫無影格可烘焙找不到全螢幕面積無 glTF 動畫無影像已轉換影像未有更動無插補無插補 (樣本最接近紋理)無插補,A 的值會留住直到遭遇 B找不到交錯未偵測到問題無項目未選取關節無鍵幀過姿勢可增生無可在兩者之間滑動的鍵幀找不到層無可加入的層沒有可移除的材質無可結合的網格資料無網格物體無遺失的檔案未設定名稱未使用具名的屬性未有打包新檔案無選取的節點。無選取的物件未選取物體,使用游標無有可椅套用方向的物體找不到要烘焙的物體來源未選取物體情境中無操作器無選項沒有孤立資料組塊要刪除無輸出節點無打包的檔案沒有要解包的打包檔未給定上層目錄無姿勢可複製當在面後方時不投射當在面前方時不投射無可用的區塊 view3d沒有可用的軟體庫找不到結果無場景素材。無選取的 F 曲線可新增鍵幀無選取的 F 曲線可貼入無選取的素材沒有已選資料組塊可複製無選取的面無選取的頂點無形狀校正無選取的片段無片段可供貼上無適當情境資料可供作用中的鍵處理集使用節點中無指定文字或檔案,無可編譯情境中無紋理沒有使用者軟體庫無有效的動作可新增無有效的罩體物體無可讀取的有效資料!無有效的驅動器資料可製作副本,副本來源為找不到有效的格式無有效的選取物體無指派給網格的頂點群組無選取的頂點沒有可見標籤。無操作結點節點背景幕節點色彩特殊項節點編輯器節點編輯器節點格式節點群組節點群組節點 ID節點識別碼節點輸入節點實例雜湊節點標籤節點連結節點名稱節點輪廓節點輸出節點輸出選取的節點節點接口節點樹節點樹介面節點樹介面接口節點樹路徑節點樹子類型節點樹類型 (已棄用,bl_idname 是實際節點樹類型辨識碼)節點樹節點類型不支援的節點節點寬度Node Wrangler節點編輯器空間資料節點群組數據組塊要編輯的節點群組節點樹中的節點節點擁有此接口節點選取狀態要使用的節點著色器節點樹「%s」有未定義的類型 %s正被顯示與編輯的節點樹由連結的節點組成的節點樹,用於合成由連結的節點組成的節點樹,用於著色、紋理、合成由連結的節點組成的節點樹,用於紋理以節點為基礎的材質節點樹以節點為基礎的世界其節點樹基於節點之著色器的節點樹基於節點的紋理之節點樹節點樹類型 %s 尚未定義用於顯示與編輯的節點樹類型節點類型節點類型 %s 尚未定義節點 {} 已刪除節點節點群組A絕對值加反餘弦反正弦反正切2反正切箭頭B底上取整數向上取整塗層染色色彩比較比較常數轉換餘弦外積變暗差集距離除除法取頂除法取底除法取整描繪樣式指數面向前下取整數下取模數分數( 小數點後數值 )影格函式大於色相雙曲餘弦雙曲正弦雙曲正切交集反平方根長度小於變亮線性光對數最大值最小值遺失資料區塊混合模式模數乘先乘後加反相新增下一個歸一化運算乒乓乒乓次方上一個投影反射折射重複四捨五入捨入捨入模式飽和度縮放光澤染色符號模擬正弦平滑最大值平滑最小值吸附柔光鏡面反射染色減正切染色至度至弧度頂三角函數截斷模數聯集未知明度循環節點節點修改器節點修改器烘焙節點修改器面板節點修改器警告噪訊噪訊量噪點基礎噪訊基礎 2噪訊深度噪訊扭曲噪訊 F 修改器噪訊強度噪訊偏移噪訊縮放噪訊種子噪訊大小噪訊紋理噪訊閾值噪訊類型噪訊演算法 - Blender 原始:平滑插補噪訊噪訊演算法 - 巢格噪訊:方形巢格鑲嵌噪訊演算法 - 改良的培林:平滑插補噪訊噪訊演算法 - 原始培林:平滑插補噪訊噪訊演算法 - 馮洛諾伊細碎:馮洛諾伊鑲嵌附帶銳利邊線噪訊演算法 - 馮洛諾伊 F1-F2噪訊演算法 - 馮洛諾伊 F1:傳回與特徵點之間最接近的距離噪訊演算法 - 馮洛諾伊 F2:傳回與特徵點之間第二個最接近的距離噪訊演算法 - 馮洛諾伊 F3:傳回與第三個最接近特徵點的距離噪訊演算法 - 馮洛諾伊 F4:傳回與第四個最接近特徵點的距離用於扭曲的噪訊基礎用於擾動的噪訊基礎噪訊效果修改器不連續非素材無色彩無快捷鍵非著色器非一致用於編排與混合場景、視訊、音訊及特效的非線性編輯器無無 (舊版)無,完整算繪非線性動畫連線彎曲度Nor法線法線偏差法線屬域法線編輯法線編輯修改器法向衰減法向量場域法線映射法線偏移法線半徑法向螢幕大小法向選取法線大小法線平滑法向空間法線向量法線權重法向對齊表面法線-切線法線編輯歸一化歸一化將 A 規一化規一化核心規一化權重將作用中頂點權重歸一化讓所有頂點群組的所有權重歸一化,這樣一來對於每個頂點,所有權重的總和為 1.0追蹤時歸一化光的強度 (較慢)將輸出距離歸一化到 0.0 到 1.0 的範圍之間將輸出歸一化到 0.0 到 1.0 的範圍之間歸一化作用中頂點的權重 (如果影響的群組有上鎖的話)歸一化所有目標骨骼的權重作用中頂點群組的歸一化權重,這樣一來最高的值現在會是 1.0規一化正弦規一化規一化的四元數旋轉一般總是 1,但可以作為更改亮度曲線的額外控制法線僅法線北東北西北不是與非不等於不等於未設定不支援不是合成器節點樹不是幾何節點樹非函式庫非典範按鍵對應表不是非典範按鍵對應表不是著色器節點樹不是著色器或幾何節點樹不是著色器、幾何或合成器節點樹不是紋理節點樹非有效的可擠出選取項不是可編輯的名稱可用記憶體不足尚未實作不在節點群組內尚未定義尚未能運作尚未實作尚未指定。當此槽首次指派至數據組塊時,這將設定為該數據組塊的類型備註要新增註解筆觸的筆記/層備註:備註無未有指示未有選取沒有可以烘焙無可刪除無可擦除沒有可以顯示的...現在Nuke空無空動作空布料物體步數數目數字欄位數字小工具色彩切割次數面數影格數鍵數片段數量點數投射子數頂點數量光圈的葉片數,可處理出多角形散景 (至少為 3)像素緩衝中的通道數要製作的複本數可用的擴充套件更新數片段的開頭影響要淡化的幀數快取影格之間的幀數在路徑中顯示的幀數 (不適用「關鍵影格上」洋蔥皮化方法)快取的幀數混入/出自動從交疊的片段決定幀數從結束影格起要影響淡出的幀數從起始影格開始要發揮影響的幀數波形在它消亡後波形減緩的幀數路徑動畫應耗費的幀數要留住其值的幀數在目前影格之後要顯示的幀數 (僅適用於「目前影格周圍」洋蔥皮化方法)當算繪/回播每幀時要往前略過的幀數使用的頻率數圖表數量在透視法視圖檢視中要顯示的格線其線條數毛髮分段數算繪的影像中其水平像素數量影片要使用的影像數量封鎖的已安裝擴充套件數項目數量執行迭代的次數,當互動式執行時 0 為無限制平滑網格的迭代次數要捲動的列數運動模糊的樣本數填充區域擴張或縮減的畫素數量要使用的投射子數目一概略多觸的次數取樣數每個像素要算繪的樣本數視圖區中要算繪的樣本數,如果 0 則為無限制每個面要測試的樣本數用於音訊混合處理緩衝的樣本數GL 紋理垃圾收集器每次執行之間的秒數圓邊線/頂點的分段數圓環體的主環分段數圓環體的次環分段數簡化步驟次數 (數量大會降低填充精確度)製表符要以多少空格顯示介於 0 與 1 之間的步數迴旋的步數格線條之間的細分數錯置儲藏的細分數骨骼的細分數量 (僅適用於 B 骨骼)在抽出頂點的位置與法線之前必須執行的細分數當算繪時要執行的細分數雕塑模式中要使用的細分數視圖區中要使用的細分數降低幾何的次數 (僅取消細分)鍵循環的次數套用螺旋操作的次數讓色彩模糊的次數 (較高較模糊)重繪的次數重復動作範圍的次數平滑網格的次數新建筆觸的細分次數,為了改善鋸齒狀筆觸曳尾粒子的數目可用的復原次數 (較小的值可節省記憶體)使用者數量算繪的影像中其垂直像素數量X 軸上的體素數量Y 軸上的體素數量Z 軸上的體素數量此槽的專屬編號,在動作中為唯一。 例如,這用於動作關鍵影格片段,以查找此槽的動作頻道集增加或減少字元代碼的增減量數字 ID數值問題關確定開OPEN_EXROS作業系統鍵OS 迴圈作業系統鍵OSL 命令稿編纂失敗,請查看主控臺以瞭解錯誤OSL 著色器編纂成功物體群集個體電荷曲線引導拖曳力場流體場域力諧振蘭納瓊斯分子力磁力新增紋理場域擾動渦流風力「%s」物體非網格物體「%s」不在檢視層裡物體「%s」不在檢視層「%s」裡物體「%s」已有剛體約束物體「%s」不支援外形物體 (保持變換)物體 1物體 2物體動作物體對齊物體動畫物體基礎物體中心物體子級物體碰撞物體色彩物體約束屬性物體約束物件內容物體資料物體資料屬性物件顯示物體額外項物體字型來源物體物件操縱器物體群組物件索引物體資訊物體實例物件線條圖物體線稿設定物體位置物體模式物體修改器物體名稱物體節點接口物體節點接口介面物體偏移物體操作物體原始大小物體原點物體路徑物體路徑物體樞紐點物體屬性物體旋轉物體縮放物體螺旋選取的物體物體解算器物體解算器約束物體空間物件狀態過濾器目標物體物體變換物體類型物體速度物體 X物體 Y物體 Z物體設為攝影機物體基礎選取狀態物體邊界顯示類型物體子代將使用相對變換,像是變形等物體色彩無法製作物體複本物體資料物體數據組塊定義偏移的物體物體沒有幾何資料極端旋轉的物體物體有負向縮放,拆解會操作網格的非翻轉版本物體無可移除的剛體約束物體無可移除的剛體設定物件無姿態物體有非統一縮放,拆解會操作網格的非縮放版本物體互動模式物體直接由動畫系統控制物體直接受模擬結果控制物體不是曲線或文字物體不是網格物體以曲線半徑縮放用於攝影機追蹤用的物體找不到物體物體路徑物體設定物體類型應該是網格節點的物體接口物體空間法向映射物體空間法向映射,與 Blender 算繪烘焙相容有粒子系統的物體此物體基礎連結的物體要避開的物體計算頂點與物體間的距離定義螺旋軸的物體設定紋理座標系的物體資料傳輸的來源物體要從何變換的物體要變換至的物體作為罩體的物體,而不是從作用中物體據罩體擠出來計算罩體要作為鏡像的物體作為投影器變換的物體以物體紋理座標映射用的物體用於攝影機追蹤用的物體無法刪除於攝影機空間用來定義深度的物體,透過投影至此物體的表面來定義定義波形中心的物體物體會跟隨曲線的朝向與傾偏不管時間為何,物體都會維持鎖定在曲線長度上的某個單一點物體空間座標系中物體的邊界方塊,當不可用時所有的值為 -1.0物體物體物體可以個別更新,代價是較慢的算繪時間物體沒有資料可供轉換包含在作用中鍵處理集內的物體障礙障礙距離障礙水平集障礙閾值遮蔽遮擋橡皮擦遮擋幾何形狀當它們遠離時以環境色彩遮擋物體遮擋遮擋距離僅遮擋海洋海洋修改器海洋已快取八角形八面體八位組八叉樹深度奇數偶數的棋盤鋪排格關偏離軸收斂至平面的軸向偏離錐體官方官方支援畫面外縮放偏移偏移 (舊版本)偏移量偏移角度偏移方向偏移距離偏移邊線迴圈偏移均勻偏移係數偏移頻率偏移矩陣偏移方法偏移物體偏移平面偏移相對偏移縮放起始偏移偏移 U偏移有效偏移向量偏移 X偏移 Y偏移影像根據幾何縮放偏移限定每隔 N 列偏移位置相對於時間幀的偏移子代粒子以隨機數表格偏移,以取得不同的隨機結果以隨機數表格偏移,以取得不同的隨機結果偏移關鍵影格偏移生成面的材質索引偏移生成邊框面的材質索引地面自物體原點的偏移樞紐與目標間的偏移 (當有設定時),或是與擁有者位置間的偏移 (當固定位置關閉時),或與絕對樞紐點間的偏移邊框的偏移每條曲線的偏移整個鏈相對於根關節的偏移在動畫中要使用的偏移幀數迴旋沿其軸的偏移從中心偏移該厚度偏移向量偏移會是空間中的絕對點,而不是相對於目標的點偏移/次方/斜率 (ASC-CDL)偏移:偏移:%.3f偏移OggOgg Theora油老舊舊 ID舊 ID「%s」從藏庫連結,此資料組塊的間接使用不會被重新映射舊的映射值,單位為幀全向點光源開於罩體點擊時於目前影格在地上按壓時於所選關鍵影格於所選標記僅針對選取表面上對於影像序列片段,將為每張影像建立一個片段一面一層OneDrive洋蔥不透明度洋蔥皮洋蔥皮化洋蔥皮線上存取線上擴充套件自由且開源的線上擴充套件目錄僅作用項僅作用中 F-曲線僅素材僅軸對齊僅增強僅通道僅曲線僅變形骨骼僅邊線和面僅端點僅面僅第一個只在可行之處插入只在需要時插入僅在外部之內僅局域僅位置僅鬆散邊線僅邊框僅秒數僅所選項目僅所選骨骼僅所選通道僅選取的關鍵影格控制桿僅顯示錯誤僅顯示已選取僅平滑僅未使用僅使用 Alpha僅影響 X 軸變換僅影響 Y 軸變換僅影響 Z 軸變換僅作用中層僅對作用中的 F 曲線新增 F 修改器僅新增指定類型的 F 修改器至作用中片段僅新增邊框至原始資料僅支援骨架物體僅讓在面之間的邊線有足夠銳利的角度後才能產生倒角僅支援布林值、整數值、浮點值、枚舉屬性僅支援布林值、整數值、浮點值、枚舉屬性僅計算強度僅切割所選的幾何形狀僅切割最前方的幾何形狀僅變形從效果中心起這個距離之內的頂點 (留 0 為無限)僅顯示每 n 幀僅消融這之下的角 (僅平面)僅為此集盒生成交叉線僅留住末幀僅在多重影格中僅包含停用的或有錯誤的 F 曲線與驅動器僅包含與選取物體和資料相關的通道僅當繪製用 alpha 高於既有值時才會增加 alpha 值僅在依賴的 F 曲線需要關鍵影格時才插入關鍵影格只有鍵盤快捷鍵可以這樣修改,其他則請利用使用者偏好設定僅所選 F 曲線的關鍵影格可見且可被編輯僅操作作用中骨骼僅直接繪製在筆刷下的面 (較慢)只將儲存的姿勢貼至目前姿勢中的所選骨骼上僅讀取色彩漸變 alpha僅選取的邊線僅顯示附加元件僅顯示且僅編輯所選項目關鍵影格的控制桿僅顯示符合此名稱的項目 (使用「*」作萬用字元)僅顯示主題只對「暫時」類型區域(彈出視窗)支援僅為作用中片段同步作用中的長度僅未使用 (僅偽使用者) 動作納入考慮僅按大小寫敏感搜尋字串僅使用與搜尋字串全部符合的結果快抓貼附時僅使用筆劃的最前與最後部份僅可見/選取的骨骼不透明度攝影機錐臺體積的不透明度 (alpha)交叉平面的不透明度 (alpha)在攝影機檢視中加深的疊層其不透明度 (alpha)不透明度係數不透明強度拓製影像顯示的不透明度影像的不透明度點的不透明度紋理繪製時遮罩蠟紙覆蓋在模型上的不透明度不透明度:%3f不透明度:%s開啟全部開啟開放箭頭開放邊緣開啟資料夾開放線圈開啟最近開放式著色語言開啟一個 Blender 檔案選取時開啟目錄在檔案瀏覽器中開啟路徑開啟一個彈出視窗來設定除錯等級在彈出視窗裡開啟預先定義的素材架開啟樣式模組檔開啟視窗以管理未使用的資料開啟所有物體條目並關閉所有其他的開啟自動儲存的檔案來復原它用這個 Blender 版本開啟 blend 檔案開啟擴充套件偏好設定開啟影像開啟影像開啟新的目錄滑鼠懸停時開啟開啟檔案開啟資料夾開啟最後關閉的檔案 ("quit.blend")開啟包含發行資訊的啟動畫面以最大化畫面開啟暫時編輯器在新視窗開啟暫時編輯器開啟視窗開啟視窗OpenEXROpenEXR (.exr)OpenEXR 多層 (.exr)OpenGLOpenVDBOpenVDB (.vdb)OpenVDB 檔案OpenVDB 錯誤: {}OpenVDB 體積OpenXR 使用者路徑OpenXR 使用者路徑運算元類型作業系統設定按住操作系統按鍵操作操作模式操作無法在編輯模式中執行操作無法在編輯模式中執行操作區要作用中骨骼操作需要一個作用中的鍵處理集操作切割及合併的操作操作器(取消)全選(取消)選取所有檔案(取消)全選標記(取消)選取第一項(取消)選取最後項(取消)選取所有標記3D 標記至網格關於 Blender接受動作使用按鍵組態啟動相同類型的下個/上個作用中攝影機新增新增 AOV新增至所選之上新增動作片段新增主動全部新增至鍵處理集新增 Alpha 透明修改器新增骨架加入素材庫新增素材標籤新增屬性加入鳥 (Metarig)新增群集個體規則新增群集個體狀態新增骨骼新增骨骼集盒新增骨骼約束新增書籤新增筆刷新增貝茲新增貝茲圓新增攝影機新增攝影機預設集新增畫布新增圓加入閉包區域新增布料預設集新增集盒新增色彩新增色彩特性新增圓錐體新增約束新增約束 (加目標)新增立方體新增圓柱體新增驅動器新增驅動器變數新增驅動器...為所選項新增驅動器新增複本新增邊線標記至鍵處理集加入效果新增特效片段新增作用器新增空體加入空曲線加入空群組新增空白鍵處理集新增空白鍵處理集路徑加入項目新增匯出器加入擴充套件軟體庫新增 F 修改器新增 F 修改器新增面標記至鍵處理集新增淡化新增偽使用者新增羽毛頂點新增羽毛頂點並滑動新增流體預設集新增 Freestyle 模組從主題加入新增蠟筆新增蠟筆材質新增格線新增毛髮動力學預設集新增馬 (Metarig)新增人 (Metarig)新增 IK 至骨骼新增 Ico 球體新增影像新增影像片段新增影像為節點加入匯入節點新增整合器預設集新增項目新增按鍵對應項目新增燈光加入光照探針新增燈光群組新增線條色彩修改器新增線條集新增線條厚度修改器新增標記新增標記並移動新增標記並滑動點按時新增標記新增遮罩分層新增遮罩節點新增遮罩片段新增材質新增材質槽新增材質變體新增後設片段新增變幻球加入 Metarig 樣本新增修改器新增猴頭新增影片片段新增影片剪輯片段新增新快取新增群組新增新層加入新層群組加入新遮罩層新增新繪製曲線新增新色版新增節點新增節點集盒新增節點色彩預設集新增節點群組新增節點物體新增 Nurbs 圓新增 Nurbs 曲線新增物體新增物體約束新增物體資料實例新增覆蓋新增一個粒子系統槽新增被動新增路徑新增效能預設集新增平面新增點雲新增屬性新增 Python 命令稿目錄新增隨機曲線新增光線追蹤預設集新增算繪預設集新增算繪槽新增算繪檢視加入重複區域新增檔案庫...新增重新路由加入重定時鍵新增剛體新增剛體新增剛體約束新增剛體世界加入列過濾器新增安全區域預設集新增取樣預設集加入場景素材新增場景片段加入分段新增外形鍵新增鯊魚 (Metarig)加入簡易 UV新增模擬區域新增單項至鍵處理集加入蒙皮資料新增聲音剪輯加入聲音片段新增喇叭新增方新增穩定處理旋轉軌道新增穩定處理軌道加入標準新增片段修改器新增筆觸幾何修改器新增曲面圓新增曲線線新增曲面圓柱體新增曲面片新增表面槽新增曲面球體新增曲面圓環體新增目標新增目標骨骼新增文字新增文字方塊新增主題新增分塊新增時間標記新增圓環體新增軌道新增軌道色彩預設集新增追蹤用物體新增追蹤用設定值預設集新增軌道新增過渡新增 UV 映射新增 UV 球體新增 UV加入 VR 地標新增頂點新增頂點群組新增頂點並滑動新增檢視層新增容體加入狼 (Metarig)新增工作空間新增區域新增層加入採樣加入至集合新增至鍵處理集附加元件已啟用加入/移除 UI 列調整空體顯示大小調整擠出調整焦長調整對焦焦距調整上一個操作...調整燈光功率調整偏移調整姿態素材調節層在目前影格之後Alembic (.abc)對齊將作用中攝影機對齊所選項將作用中攝影機對齊檢視對齊骨骼對齊節點對齊物體對齊旋轉對齊變換方向全部動畫化路徑動畫變換為增減動畫步註記註記橡皮擦註記線註記多邊形註解新增註記描繪註記取消連結追加附加和工作空間附加...套用全部套用套用攝影機影像套用限制器套用修改器套用物體變換套用姿態套用姿態素材套用翻轉姿態將姿勢套用為靜止姿勢套用縮放套用解算縮放套用變換套用視覺變換套用視覺變換至姿勢套用為外形鍵圓弧區域選項骨架排列箭頭指派指派動作指派格線名稱指派層名稱指派材質指派材質槽指派快捷鍵...指派給變體指派為原始指派至作用中群組指派至鉤指派至新群組指派至頂點群組連接節點自動自動動畫製作路徑自動儲存...自動命名頂部/底部依軸自動命名自動補完自動打包資源可用平均平均島塊縮放平均法向平均軌道後返回回到上一螢幕背景移動拉近背景幕背幕拉遠背景影像適應背景幕影像移動背景影像調焦背景...背景影像取樣在歷史記錄中返回返回烘培烘焙動作烘焙動作...烘焙全部烘焙所有的動態烘焙所有燈光採樣器容體烘焙所有物理烘焙通道烘焙資料烘焙幾何節點烘焙引導烘焙影像序列烘焙關鍵影格烘焙光照快取烘焙線條圖烘焙網格烘焙噪訊烘焙物體變換為蠟筆…烘焙海洋烘焙粒子烘焙物理烘焙模擬從快取烘焙烘焙至關鍵影格批次變更批次重新命名批次重新命名...批次清除預覽批次清除預覽...批次生成預覽批次生成預覽…面美化在目前影格之前彎曲在所選標記之間倒角倒角邊線倒角頂點將攝影機綁定至標記二分葉片空白交混混合偏移混合姿態混合姿態素材混合翻轉姿態從形狀混合混合至緩動Blender 商店Blender 網站模糊粗體骨骼封套骨骼操作骨骼邊緣偏移檢視兩者底部方框框選新增框選刀片框選面集框選隱藏方塊遮罩框選框選已釘住框選顯示框選修剪分解分解器橋接線圈橋接面亮度/對比瀏覽影像筆刷筆刷編輯重建代理建置代理 / 時間碼Butterworth 平滑依屬性依距離依邊線倒角權重依邊線褶皺依照邊界 ( 包含既有面集 )依分散的部分依材質依法線依銳利邊線依 UV 縫線貝茲計算計算骨骼路徑計算質量計算運動路徑計算物體運動路徑計算...呼叫素材架彈出提示框呼叫選單呼叫面板呼叫圓派選單攝影機攝影機適應影格至所選項攝影機鏡頭縮放取消動畫取消算繪檢視置中目前影格將游標置中並檢視全部置中節點將檢視置中至游標將檢視置中至游標變更作用項更改字元變更碰撞外形更改日期/檔案更改效果類型變更係數更改影格更改鍵處理集...更改路徑/檔案更改場景更改場景...更改形狀更改快捷鍵...更改字距更改頂點群組的鎖定棋盤交錯式取消選取子代圓圈選圓 •清理清理通道清理關鍵影格清理疏鬆點清理軌道清理操作器預設集清理空間資料清理頂點群組權重清理清理書籤清除清除作用中群組清除全部清除所有限制算繪清除動畫清除素材清除骨骼路徑清除按鈕字串清除數據組塊預覽清除資料組塊預覽...清除驅動器清除已編輯清除 FK 動作清除淡入淡出清除淡入淡出清除偽使用者清除羽毛權重清除過濾器清除 Freestyle 邊線清除 Freestyle 面清除殘影曲線清除鉗制清除 IK 動作清除僅間接清除反向清除鍵清除關鍵影格 (按鈕)清除鍵幀清除關鍵影格...清除標籤清除藏庫凌駕清除列清除位置清除遮罩清除運動路徑清除物體約束清除物體修改器清除物體路徑清除原點清除親代清除姿勢約束清除姿勢位置清除姿勢旋轉清除姿勢縮放清除姿勢變換清除預覽範圍清除最近項目清除算繪範圍清除算繪槽清除限制檢視清除滾動清除旋轉清除縮放清除縫線清除外形鍵清除外形鍵清除銳利清除單一素材清除單一鍵幀清除皮膚資料清除解算清除狀態清除片段偏移清除主題清除傾斜清除追蹤清除軌道路徑清除無用動作清除使用者變換清除檢視器清除檢視器區域點擊點擊-插入關鍵影格剪輯剪輯...截割範圍截割範圍...拓製閉合關閉區域關閉視窗布料過濾器收起收起頻道塌陷邊與面收起並隱藏未使用的接口集盒實例集合線條圖色彩色彩過濾色彩混合目前影格所在欄所選鍵所在欄所選標記所在欄梳圓錐體連接全部連接連接毛髮連接剛體連接片段連接頂點對連接頂點路徑連接至輸出主控臺自動補完主控臺橫條主控臺執行主控臺語言約束目標約束操作約束至 F 曲線情境陣列循環情境收集布林設定情境枚舉循環情境枚舉選單情境枚舉圓餅情境整數循環情境選單情境典範滑鼠情境縮放浮點情境整數值情境設定情境設定布林情境設定枚舉情境設定浮點情境設定字串情境設定值情境切換情境切換值繼續離線繼續控制點列轉換屬性轉換色彩特性轉換曲線類型轉換類型轉換體積轉換空格轉換為曲線凸殼複製複製作用項使用項複製到所選物體全部複製到所選物體複製色彩將約束複製至所選骨骼將約束複製到所選物體複製資料路徑複製驅動器複製驅動器變數複製效果複製 F 修改器複製影像複製關鍵影格複製線條集複製材質複製修改器複製物體複製粒子實例物體複製粒子系統複製姿勢複製姿態為素材複製先版設定複製 Python 指令複製報告至剪貼簿複製剛體設定複製設定複製樣條複製筆觸複製攝影棚燈光設定值複製文字複製紋理槽設定複製軌道設定複製軌道複製 UV 映射複製 UV複製向量將頂點群組複製至已選取複製為新驅動器作為命令稿複製從作用項複製從物體複製複製至剪貼簿複製至剪貼簿 (作為命令稿)複製至所選片段...版權所有 ©建立面集建立 Freestyle 筆觸材質建立殘影曲線建立遮罩建立新的集盒建立新的資料夾建立方向建立平面軌道貢獻者名單交叉淡化交叉淡化聲音立方立方體投影要烘培的目前快取游標游標至作用中游標至格線游標至原點游標至像素游標至所選項曲線曲線筆曲線雕塑模式切換曲線映射工具曲線筆自訂攝影機更新自訂法線自訂...剪下切斷連結剪下文字循環算繪槽循環空間情境循環切換工作空間圓柱體圓柱體投影資料堆疊拖放停用檢視器節點除錯通道列表除錯選單大量削減大量削減 ( 比率調整 )削減曲線削減幾何削減關鍵影格減弱對比減少字距減少數字退化消散度 °影片去交錯刪除刪除作用中影格全部刪除刪除全部烘培刪除所有群組刪除全部物理烘培刪除所有集刪除素材刪除素材編目刪除烘焙刪除骨骼集盒刪除書籤刪除頻道刪除約束刪除目前快取刪除曲線刪除數據組塊刪除驅動器刪除驅動器變數刪除驅動器為所選項刪除驅動器刪除線圈刪除邊線刪除編輯刪除面刪除影格全域刪除刪除群組刪除階層刪除較高等級刪除關鍵影格刪除關鍵影格 (按鈕)刪除關鍵影格刪除關鍵影格...刪除鍵處理集的關鍵影格刪除鍵處理集的關鍵影格 (依名稱)刪除結點刪除庫刪除光照快取刪除鬆散刪除標記刪除標記刪除下一個詞刪除方向刪除色版色彩刪除物理烘培刪除點刪除上一個詞刪除代理刪除報告刪除場景刪除場景刪除螢幕刪除分段刪除所選骨骼刪除所選的檔案刪除形狀鍵刪除單一驅動器刪除單一鍵幀刪除片段刪除文字刪除軌道刪除軌道刪除未使用的節點刪除頂點刪除權重刪除工作空間刪除加重新連接動畫除噪密度密度模式取消選取取消選取 (列表)取消全選取消選取骨骼取消選取材質槽取消選取物件取消選取物件取消選取姿態骨骼取消選取頂點群組斷開斷開連結斷開節點斷開並移動詳細漫流填入偵測特徵開發者社群髒亂頂點色彩停用附加元件停用頻道設定停用集盒停用標記停用並保持變換停用擴充套件在檢視層中停用在算繪中停用停用主題擴充套件全部斷開斷開毛髮連接斷開片段不連續性 (尤拉) 過濾器顯示變體消融消融骨骼消融邊線消融面消融所選骨骼消融選取項消融頂點文件走鏡檢視走鏡檢視...贊助捐款給 Blender拖曳拖放描繪描繪曲線描繪曲線繪製面集拖放集合拖放色彩拖放擴充網址拖放材質至物體上放置名稱將已命名材質拖放到物體上拖放物體至場景放置場景放置世界拖放以匯入檔案製作複本製作區域的複本至新視窗複製素材...建立集盒複本建立色彩特性複本複製目前製作曲線複本複製項目建立關鍵影格複本複製層製作列的複本建立複本(連結)建立集盒複本(連結)製作標記複本製作標記複本至場景製作標記複本至場景...製作遮罩複本製作節點複本建立物體複本建立粒子系統複本製作所選骨骼的複本複製形狀鍵製作片段複本複製筆觸製作時間標記複本動態繪製烘焙動態拓樸動態拓樸切換緩變緩動關鍵影格緩動模式緩動類型邊線邊線倒角權重邊線褶皺循環線線環選取環形線邊線滑動邊線切割編輯目錄路徑編輯驅動器編輯驅動器...外部編輯編輯面集編輯群組編輯中介資料...編輯最小距離編輯模式編輯預覽影像...編輯屬性編輯屬性值編輯來源編輯文字編輯值編輯體素大小編輯骨骼操作空體空白毛髮空白影像啟用附加元件啟用頻道設定啟用集盒啟用標記在算繪中啟用在檢視層中啟用啟用主題擴充套件編碼 Metarig端點增強細節進入調整模式進入/離開 群組等化手柄擦除擦除置換非連續性尤拉過濾器歐元 €執行檔案執行檔案視窗執行一個 Python 預設集離開群組離開調整模式擴展動態擴張或收縮面集展開頻道依拓圖建立面集的擴充功能依法線擴張遮罩依佈線結構擴張遮罩展開/收起全部展開/收起標頭選單重新整理爆炸匯出匯出 Alembic匯出全部匯出所有集盒匯出 BVH匯出 FBX匯出按鍵組態...匯出鍵處理集...匯出 PLY匯出 PO...匯出 STL匯出字幕匯出 USD匯出 UV 配置匯出 Wavefront OBJ匯出 glTF 2.0輸出至檔案匯出至 PDF匯出至 SVG匯出...外部 Repo 同步擴展擴展子代擴展親代擴展頂點擷取面集擷取調色盤外推模式擠出擠出(法線方向)擠出情境擠出曲線並移動擠出邊線擠出面沿法線擠出面擠出分支擠出(個別)擠出個別面擠出各別面並移動擠出個別並移動擠出流形僅擠出邊線僅擠出邊線並移動僅擠出頂點僅擠出頂點並移動擠出區塊擠出區塊並移動擠出區塊並收縮/擴充擠出(重複)擠出頂點於法線擠出並移動擠出(游標移動)擠出至游標汲吸器汲吸骨骼滴管深度汲取驅動器FBX (.fbx)FBX (.fbx) (舊版)FK 轉 IKFK 轉 IK 動作FK 轉 IK 姿態面面區域面區塊面選取並隱藏擷取面集依編輯模式所選取建立面集依遮罩建立面集依目前可見建立面集面集可見性面於游標移動依邊數選面淡化偽使用者快速預覽羽毛重設動畫檔案選取器拖放填入在關節間填補填入孔洞填入遮罩依選取項填入範圍填充格磚過濾過濾頻道過濾布料過濾色彩過濾網格過濾軌道尋找尋找與取代...尋找遺失的檔案尋找遺失的檔案...尋找文字尋找節點尋找節點...尋找...第一適應適應欄寬固定至場景攝影機扁平翻轉翻轉 (無扭曲)翻轉 (拓樸)翻轉色彩漸變水平翻轉翻轉影像翻轉材質捕捉球翻轉名稱翻轉法線翻轉四元數翻轉區塊垂直翻轉地面弗羅林 ƒ刷新編輯飛行導覽跟隨作用中的四角形力場前進在歷史記錄中前進前進聚焦視窗中所有物件檢視全部適應影格後退檢視攝影機邊界影格前進影格偏移檢視預覽範圍檢視場景範圍聚焦視窗中的選取物自由釋放全部釋放資料釋放引導釋放網格釋放噪訊釋放粒子絨毛高斯模糊高斯平滑通用生成預覽生成綁定德語 Eszett ß取得影格範圍參與協助操縱器操縱器選取操縱器調校操縱器群組發光前往目前的影格前往親代抓取抓取拓製漸層漸層(線性)漸層(放射)重力蠟筆繪製Grease Pencil 橡皮擦套索蠟筆填充蠟筆插補蠟筆分層操作蠟筆節點操作蠟筆繪製頂點蠟筆繪製權重蠟筆筆蠟筆雕塑蠟筆修剪格線格線填入群組化頻道群組通道...群組插入擴張面集擴張遮罩擴展選取Guillemet «Guillemet »處理區域動作地帶控制桿類型隱藏隱藏作用中分層隱藏內部全部隱藏集盒隱藏曲線隱藏非作用中分層隱藏分層隱藏已遮罩隱藏材質隱藏物體隱藏一層隱藏其他隱藏所選隱藏所選曲線隱藏軌道隱藏軌道清除隱藏未選取項隱藏未選取曲線隱藏/顯示隱藏/顯示全部隱藏/顯示套索隱藏/顯示線條隱藏/顯示已遮罩隱藏/顯示聚合線標明檔案附加歷史歷史循環鉤至新物體鉤至選取的物體鉤至選取的物體骨骼水平分割色相/飽和度/明度I18n 附加元件匯出I18n 附加元件匯入I18n 載入設定I18n 儲存設定IK 轉 FKIK 轉 FK 動作IK 轉 FK 姿態Ico 球體影像寬長比外部編輯影像影像繪製影像序列影像來自檢視影像/序列...匯入 Alembic匯入 BVH匯入 Blender {:d}.{:d} 偏好設定匯入 FBX匯入影像序列匯入按鍵組態...匯入 OpenVDB 容體匯入 OpenVDB...匯入 PLY匯入 PO...匯入 STL匯入 SVG匯入 USD匯入 Wavefront OBJ匯入 glTF 2.0匯入...包含所選的物體增強對比增加字距增加數字在檔名中遞增編號縮排縮排或自動補完膨脹初始化面集始動 I18n 更新選取語言始動 I18n 更新設定初始遮罩初始設定插入插入空白影格插入間隔插入至群組插入鍵插入關鍵影格插入關鍵影格 (按鈕)插入關鍵影格 (依名稱)插入關鍵影格選單插入關鍵影格插入換行插入偏移插入外形鍵插入單一鍵幀插入文字插入 Unicode內嵌面安裝安裝附加元件安裝應用程式範本...安裝擴充套件安裝燈光安裝已標記從檔案安裝範本...安裝主題...從磁碟安裝從磁碟安裝...安裝...實例集盒實例至場景互動式鏡像內面插補插補序段插補模式交集(布林)交集(切割)無效的變數名稱反轉反轉反轉 Alpha 通道反轉藍色通道反轉通道反轉綠色通道反轉影像色彩反轉鎖定反轉遮罩反轉釘住反轉紅色通道反轉選取項反向頂點群組反轉可見性反轉可見性反轉權重隔離隔離集合隔離層隔離材質義式斜體結合結合區域結合群組輸入結合節點結合選取項結合軌道結合為外形結合於命名框加入於新影格跳轉依變化量跳躍時間跳到...跳至動作槽跳至端點跳至影格跳到關鍵影格跳至關鍵影格跳至標記跳到下一個標記跳至下個片段跳到上一個標記跳到所選跳至片段跳至目標關鍵影格類型鍵處理集新增所選項鍵處理集移除所選項鍵轉採樣切割割刀投影割刀拓樸工具拉普拉斯變形綁定拉普拉斯平滑頂點套索新增套索面集套索隱藏套索遮罩套索選取套索選取 UV套索顯示套索修剪最後上次的工作階段晶格了解更多左長度較少層級授權條款燈光映射打包光照圖打包...限制每頂點權重數限制總計受限消融直線行首斷列行尾線條面集線條隱藏線條遮罩列號線條投影線條顯示線條修剪連結連結集合連結空體至軌道連結節點將物體連結到場景將物體連結到場景…連結檢視器連結至集盒連結到場景連結到檢視器連結至檢視器節點連結...連結/傳輸資料已連結連結複本連結的扁平面連結自連結到切斷連結列表過濾器載入載入自訂預覽載入出廠 Blender 偏好設定載入 Blender 原廠設定載入出廠偏好設定載入出廠設定載入出廠 {:s} 設定載入永恆設定自...載入偏好設定載入預覽影像區域檢視在地化資料位置鎖定全部鎖定所有層鎖定所有材質鎖定所有軟體庫(測試用)鎖定反轉全部僅鎖定所選鎖定選取項鎖定片段鎖定軌道鎖定未選取的鎖定未使用的鎖定未使用的材質圈切圈切並滑動迴圈選取疏鬆幾何建立建立邊線/面建立群組製作實例面使實例真實化轉為內部讓藏庫凌駕建立連結建立連結區域化讓標記變為區域性建立後設片段製作面板切換建立親代建立親代不用反向將路徑轉為絕對路徑將路徑轉為相對路徑製作平面面建立常規建立分段建立單使用者建立跟隨建立頂點親代製作連結並替換連結管理未使用的資料管理未使用的資料...手冊標記全部標記所有封包標記 Freestyle 邊線標記 Freestyle 面標記封包標記縫線標記銳利標記為素材標記框選遮罩遮罩框選地手勢遮罩擷取遮罩過濾器遮罩漫流填入來自邊界的遮罩坑腔遮罩遮罩套索手勢遮罩線條手勢遮罩切除 ( 非流形 )遮罩切除並填補 ( 流形 )遮罩切除後建立新物體依色彩遮罩來自坑腔的遮罩遮罩...比對關鍵影格符合影片長度比對上一個配對坡度符合紋理空間材質最大化區域測量中記憶體統計資料選單搜尋...合併全部合併向下合併合併群組合併影像合併節點合併法向依距離合併依距離合併網格變形綁定網格過濾器網格平面...最小化拉伸鏡像鏡像鍵鏡像外形鍵鏡像頂點群組鏡射頂點群組 (拓樸)鏡像 X鏡像 Y鏡像混合節點混音模式修改器操作修改標籤猴頭較多更多...滑鼠點擊於通道移動移動到基形之後移動區域邊線移動骨骼集盒移動書籤移動頻道下移約束上移約束移動游標移動虛線分段下移下移群集個體規則下移群集個體狀態下移效果下移修改器向下移動目標移動條目移動匯出器移動 Freestyle 模組移動項目移動層移動線條集將行往下移將行往上移移動行數移動標記移動材質移動修改器移動原點移動調色盤色彩移動選取移動外形鍵移動片段修改器下移片段上移片段移動紋理槽移動紋理空間移動時間標記上移上移群集個體規則上移群集個體狀態上移效果上移修改器向上移動目標移動頂點群組移動並連接移動層沿軸移動移動至骨骼集盒移至底端移動到層移動到行首移動到行尾移動到下一個詞移至節點移動到上一個詞移至頂端影片...多攝影機選取器多張影像乘號 ×相乘多解析套用基礎多解析打包外部多解析重塑外形多解析儲存外部多解析細分閉鎖閉鎖通道閉鎖連結將片段靜音NDOF 繞軌檢視NDOF 繞軌檢視加遠近調焦NDOF 搖鏡檢視NDOF 搖鏡/調焦NDOF 變換視圖新增新增動作新增素材編目新增骨骼集盒新增集盒新增合成新增合成節點群組新增資料夾新增幾何節點修改器新增影像新增項目新增線條樣式新主視窗新增遮罩新增材質新增節點樹新增色版色彩新面板切換新增粒子設定新增粒子目標新增場景新增畫面新選取集新序段場景新增槽新增文字新增紋理新視窗新增工作空間新增世界從物體新增下個作用項下個區塊下個資料夾下一行下一個詞下一個工作空間節點選項節點預覽節點輸入修改破口無歸一化歸一化作用中項全部歸一化歸一化全部頂點群組歸一化頂點群組歸一化權重法線向量工具Nurbs 圓Nurbs 曲線Nurbs 圓柱體Nurbs 球體Nurbs 曲面Nurbs 環體物體物體與資料物體動畫物體模式選單已標記為過時偏移邊線滑動於所選標記一個物體每行一個物體線上手冊線上 Python 參照不透明度開啟開啟 Blend 檔案開啟快取檔案開啟快取算繪開啟剪輯開啟驅動器編輯器開啟檔案位置開啟字型開啟影像開啟影像開啟偏好設定...開啟預設集網站開啟聲音開啟單聲道開啟樣式模組檔開啟文字開啟...開啟/關閉操作器快速上手表操作器枚舉圓派操作器預設集運算子搜尋...相反繞軌原點大綱管理器動畫資料操作大綱管理器約束操作大綱管理器資料操作大綱管理器藏庫操作大綱管理器修改器操作大綱管理器物體操作大綱管理器設定動作打包打包影像打包島塊打包已連結的藏庫打包資源打包聲音繪製搖鏡檢視平移視圖方向親子上層目錄親代節點樹粒子編輯切換粒子系統貼上貼上資料區塊貼上驅動器貼上 F 修改器貼上檔案貼上翻轉貼上影像貼上關鍵影格貼上線條集貼上材質貼上物體貼上姿勢貼上翻轉姿態貼上樣條貼上筆觸貼上文字貼上紋理槽設定貼上軌道貼上 UV貼上向量將權重貼上至所選項貼上 X 軸向翻轉的姿勢貼上並烘焙貼上為新素材從剪貼簿貼上路徑路徑/檔案暫停烘焙依每個面集依每個分散的部分千分比 ‰依每個頂點切換透視法 / 正視法挑選最短路徑釘住釘選場景到工作空間夾捏捏擠 UV樞紐點至作用中頂點樞紐點至遮罩邊緣中心樞紐點至物體軸心樞紐點至3D游標樞紐點至無遮罩區域放置游標純軸平面播放動畫播放算繪的動畫點雲指向目標...點戳裂面依計數選極點多角形加入多重直線聚合線面集聚合線隱藏聚合線遮罩顯示聚合線聚合線修剪姿勢分解器英鎊 £偏好設定...預取預取幀數按下按鈕上個作用項上個區塊上個資料夾上一行上一個詞上一個工作空間投影套用投影編輯投射影像從視角投射從視角投射(界限)增生姿勢保護通道蓬鬆全部淨空全部刪除刪除未使用的資料...推送推下動作推拉推拉關鍵影格推/拉Python API 參照四格視圖調整大小QuadriFlow 重建網格量子化快速編輯快速爆炸快速毛髮快速液體快速煙霧離開離開 Blender半徑控制半徑隨機隨機化亂數重設面集色彩亂數重置面集色彩隨機化變換隨機化頂點重新生成綁定重新設定所選外形的鍵點重新設鍵形狀點重設時間外形鍵讀取檢視層重新指派輸入重建重構 BVH重建代理與時間碼索引重新計算控制桿重算內部重新計算法線重算外部重新計算滾動重新置中鉤復原自動儲存復原上次的工作階段重做重做編目編輯重做上一步重繪計時器參照...精修標記重新整理全部重新整理重新整理封存檔重新整理數據組塊預覽重新整理檔案列表重新整理 I18n 資料...重新整理區域重新整理遠端重新整理序段編輯器重新整理動作列表區塊區塊 Alpha註冊註冊商標 ®重設鍵鬆開放鬆 UV發行備註重新載入重新載入剪輯重新載入歷史檔案重新載入影像重新載入影像重新載入藏庫重新載入命令稿重新載入初始啟動檔案重新載入片段重新載入片段並調整長度重新載入翻譯重新定位重新定位藏庫重新定位連結 ID重建網格移除移除 AOV移除作用中群組移除作用中鍵處理集移除作用中鍵處理集路徑移除附加元件移除全部群組移除所有材質移除所有粒子系統移除動畫移除素材庫移除素材標籤移除特性移除群集個體規則移除群集個體狀態移除骨骼集盒移除筆刷移除攝影機背景影像移除畫布移除集盒移除色彩特性移除虛線分段移除重疊點移除驅動器移除空白動畫資料移除匯出器移除擴充套件軟體庫移除填充導引移除 Freestyle 模組移除間隙移除間隙 (全部)移除鉤移除 IK移除項目移除按鍵組態移除按鍵對應項目移除分層移除層群組移除燈光群組移除線條集移除遮罩分層移除材質槽移除 Meta移除後設片段移除修改器移除凌駕移除凌駕移除粒子系統槽移除粒子目標移除預覽移除屬性移除 Python 命令稿目錄移除算繪槽移除算繪檢視移除剛體移除剛體移除剛體約束移除剛體世界移除列過濾器移除分段從作用中集盒移除所選項移除外形鍵移除快捷鍵移除穩定處理旋轉軌道移除穩定處理軌道移除片段修改器移除材質槽移除目標移除文字方塊移除主題移除分塊移除追蹤用物體移除 UV 映射移除未使用的移除未使用的骨骼集盒移除未使用的集盒移除未使用的材質槽移除未使用的槽移除 VR 地標移除頂點群組移除檢視層從作用中群組移除從全部移除從所有集盒中移除從所有群組移除從集盒中移除從影格上移除從鍵處理集移除從頂點群組移除重新命名重新命名動作槽重新命名作用中骨骼…重新命名作用中項目...重新命名作用中物體…重新命名骨骼重新命名骨骼集盒重新命名頻道重新命名資料區塊重新命名編輯骨骼重新命名檔案或目錄重新命名標記重新命名修改器重新命名 NLA 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BBone縮放封套距離縮放羽毛縮放半徑縮放區塊大小縮放雕塑/繪圖筆刷大小縮放紋理空間從相鄰縮放場景線條圖螺旋命令稿節點更新捲動向下捲動向左捲動捲動頁面向右捲動向上捲動附加滾動條捲動條捲動器使用雕塑雕塑模式依選取照島塊建立縫線搜尋選單搜尋操作器搜尋單一選單搜尋...選取選取 (列表)選取作用中攝影機全選依類型全選選取交替選取軸選取骨骼選取邊界圈框選選取攝影機選取通道選取通道關鍵影格圈選選取已連接者選取約束目標選取控制點列選取目錄選取末端選取擴展根據側面數選取面群組選取選取已分組...選取擴展選取控制桿選取控制桿選取階層選取鉤選取內側面選取鍵選取關鍵影格套索選取選取左/右縮減選取連接列選取連結者選取所有連結項選取連結的扁平面選取從此連結選取連結的挑選選取連結至此選取迴圈選取迴圈內部區塊選取疏鬆幾何選取材質選取材質槽選取選單選取鏡像選取模式擴展選取選取下一項選取下個元素選取破口邊緣選取物體選取物體選取方向選取重疊選取親代骨骼選取親代影格選取樣式選取樣式...選取挑選已建連結選取已釘住選取姿勢骨骼選取上一項選取隨機選取報告選取根部選取銳利邊線選取最短路徑選取側選取相似者選取相似區塊選取穩定處理旋轉軌道選取穩定處理軌道選取文字選取分塊選取時間標記選取末梢切換選取選取未成群組選取頂點群組選取視圖項目選取單詞依屬性選取依類型選取選取釘住的所選項至相鄰的未選取項所選項至游標所選項至游標 (偏移)所選項至像素選取項選取繪製所選項至作用項選取項至游標選取項至格線分離分離骨骼分離影像分離槽序段滑動序段編輯器交換資料序段編輯器預覽調焦比率序段操作設定 2D 游標設定 3D 游標設為作用中攝影機設定作用中剪輯設定作用中群組設定作用中鍵處理集設定作用中層設定作用中材質設定作用中修改器將作用中物體設為攝影機設定作用中頂點群組設定屬性設定軸設定端蓋設定大小寫設定剪輯模式設定色彩特性設定色彩標籤設定角落類型設定游標設定曲線端蓋設定曲線半徑設定曲線類型設定曲線點設定循環狀態設定結束影格設定擴充套件標籤設定地面設定目的權重設定控制桿類型設定鉗制設定僅間接設定反向設定關鍵影格 A設定關鍵影格 B設定關鍵影格控制桿類型設定關鍵影格插補設定關鍵影格類型設定藏庫 ID設定物體模式設定原點設定疊層區域設定永久基底設定樞紐點位置設定平面設定預覽範圍設定範圍至片段設定算繪色彩設定算繪範圍設定算繪大小設定解析度設定限制檢視設定捲動設定旋轉模式設定縮放設定場景影格設定螢幕設定選取模式設定選取的片段代理設定選取設定解算縮放設定解算器關鍵影格設定速度設定雲形線類型設定起始影格設定起始點設定立體 3D設定樣式設定主題依索引設定工具依名稱設定工具設定統一不透明度設定使用者區域設定頂點色彩設定牆壁設定權重設定 X 軸設定 Y 軸設定動作設定作用中動作設為作用中材質設為背景從面設定設置設置追蹤用場景著色自動平滑著色扁平著色平滑著色器更新形狀剪切外形增生銳利邊線銳化頂點銳利化銳利化遮罩切變切變關鍵影格切變鍵最短路徑顯示顯示作用項顯示全部顯示內部全部顯示所有層顯示所有材質顯示集盒顯示驅動器編輯器顯示已隱藏的物體顯示隱藏片段顯示階層顯示資訊日誌顯示物件階層顯示一個層級顯示封包清除顯示封包集顯示軌道顯示/隱藏一個層級顯示/隱藏算繪檢視收縮面集收縮遮罩收縮/擴充作用項的同側簡化簡化筆觸單箭頭單一骨骼單一使用者動作單一使用者世界皮膚骨架建立皮膚標記/清除疏鬆皮膚半徑等化皮膚數值大小重設皮膚根部標記滑動滑動標記滑動平面標記滑動點滑動頂點滑移滑動片段內容滑移片段智慧 UV 投影智慧 UV 投影...擦抹平滑平滑(高斯)平滑(舊式)平滑曲線半徑平滑曲線傾斜平滑曲線權重平滑邊線平滑面平滑鍵平滑化遮罩平滑點平滑捲動平滑筆觸平滑向量平滑頂點色彩平滑頂點群組平滑頂點平滑檢視平滑檢視 2D吸附吸附游標游標數值吸附至所選項游標吸附至作用中項目游標吸附至格線游標吸附至所選項目游標吸附至所選項游標吸附至世界原點曲線吸附至表面吸附鍵吸附選取項選取項目吸附至作用項目選取的項目吸附至游標選取的項目吸附至格線吸附片段片段吸附至目前幀吸附至變形表面吸附至最近表面吸附至對稱實體化實體化面解算解算攝影機解算攝影機運動解算物體運動排序網格元素排序調色盤排序頂點群組依骨骼階層排序依名稱排序根據欄目排序聲音聲音交錯淡化聲音轉採樣聲音...喇叭速度控制球體球體投影迴旋啟動畫面分割切割區域切分凹面分割多機攝影分割非扁平的面分割法向切割片段分割筆觸暫存動作統計數據油印蠟紙筆刷控制合縫停止調校片段動作為素材編目編輯儲存復原快照拉伸拉伸至填滿筆觸筆觸模式筆觸繪製模式切換筆觸雕塑模式切換筆觸權重模式切換強細分細分線環細分筆觸細分設定上標 ²上標 ³上標 ¹支援表面變形綁定交換交換區域交換色彩交換資料交換空群組交換輸入交換節點交換片段交換片段交換區域切換方向切換至極點切換至旋轉對稱化同步動作長度同步接口窄縮測試按鍵組態是否有衝突文字文字自動補完紋理漸層紋理繪製模式傾斜時間偏移末級至 3D 物體至所有輸出至最末鍵幀 (建立循環)至連結輸出至疏鬆輸出轉為小寫至下一鍵幀至球體轉為大寫切換粗體切換大小寫切換頻道可編輯性切換頻道設定切換評註切換循環切換律表切換偽使用者切換力場切換圖表編輯器切換節點隱藏的接口切換隱藏點檔案切換斜體切換區域視圖切換鎖定選取切換最大化區域切換 Meta切換後設片段切換閉鎖切換節點的閉鎖開啟節點選項切換節點預覽切換輸出分層切換覆寫切換釘住切換釘住 ID切換姿勢模式切換四格檢視切換區域切換所選項切換著色處理類型切換小型大寫字切換樣式切換系統主控臺切換類型作用中切換底線切換 VR 作業階段切換檢視器節點切換可見性切換視窗全螢幕切換 X 光工具工具列工具列提示頂部環體追蹤標記軌道排序追蹤路徑追蹤球傳輸網格資料傳輸網格資料配置傳輸模式切換雕刻目標傳輸外形鍵傳輸 UV 映射傳輸權重變換變換操縱器集變換屬性過渡三邊形轉四邊形面分成三角形修剪修剪框選地手勢修剪套索手勢修剪線條手勢疑難排除調校類型UV 拆分UV 拆分移動UV 選取模式UV 球體取消細分取消全部獨奏解除後設片段取消指派槽底線復原復原編目編輯復原紀錄推送復原復原與重做解散群組取消通道群組未分組頂點取消隱藏全部統一長度取消縮排解除安裝解除安裝已標記解除安裝攝影棚燈光解除連結取消動作連結取消連結集合取消連結資料區塊取消連結物件取消連結面板切換取消連結動作取消連結材質取消連結紋理取消連結世界全部解鎖解鎖所有軟體庫(測試用)解鎖選取項解鎖片段解除軌道鎖定解鎖未選取項取消標記全部取消通道閉鎖取消片段靜音解包解包影像解包項目解包已連結的藏庫解包資源解包聲音取消釘住取消保護通道取消註冊取消屬性設定取消細分拆解基於角度拆解共形拆解更新更新所有運動路徑更新所有路徑全部更新至影格更新動畫化變換約束更新動畫更新動畫快取更新骨架運動路徑更新骨骼路徑更新標明更新 I18n 附加元件更新 I18n 統計數據更新物體路徑更新路徑從場景更新範圍更新報告顯示從物件更新升級面部綁定升級 Metarig使用節點使用者社群驗證 .blend 字串頂點頂點連接頂點連接路徑頂點群組等級頂點繪製頂點繪製反轉頂點繪製層級頂點繪製模式頂點選取隱藏頂點滑動垂直分割檢視動畫攝影機視圖檢視中心檢視細節檢視文件視圖放置視圖邊緣平移視圖過濾器檢視鎖定置中檢視鎖定清除檢視鎖定至作用項檢視手冊檢視線上手冊檢視繞軌檢視算繪結果檢視捲動視圖捲動檢視所選檢視調焦檢視遠近比視圖區算繪可見性過濾器造訪擴充套件平臺造訪網站體素重建網格行走導覽漫遊選取行移選取/取消選取檔案牆壁彎繞Wavefront (.obj)弱權重權重漸層權重繪製權重繪製模式權重繪製取樣群組權重繪製取樣權重權重設定權重來自骨骼焊接新功能擦除線框單字X 軸XR 導覽飛行XR 導覽抓取XR 導覽重設擴充實境導覽瞬移Y軸圓 ¥縮放 1:1調焦 2D 檢視攝影機調焦 1:1拉近拉遠縮放區域...調焦檢視調焦至邊緣glTF 2.0 (.glb/.gltf)glTF 材質輸出操作器「%s」未有啟用的註冊器,不正確的喚起函式操作器「%s」沒有啟用復原,不正確的函數呼叫找不到「%s」操作器!操作器檔案清單元素操作器模式操作器滑鼠路徑操作器名稱操作選項操作器預設集操作器屬性操作器筆觸元素操作器不能重做操作器執行模式操作器再次執行「%s」並未有啟用的註冊器,不正確的喚起函式操作器再次執行「%s」:錯誤的情境操作器註冊啟用具有素材參照屬性的項目時要呼叫的運算子拖曳具有素材參照屬性的項目時要呼叫的運算子操作器OptiXOptiX 模組除錯光學中心鏡頭的光學中心最佳化顯示最佳化動畫最佳化形狀鍵最佳化所有內核心。算繪速度最快,可能導致額外的背景 CPU 用量最佳化僅交集內核心。算繪速度更快,可忽略的額外背景 CPU 用量選項選項小工具色彩曲線變形的選項:使用網格邊界以限定變形可選引數選用標籤選用的自訂節點標籤可選的區域性按鍵功能映射表對象按鍵對應與之關聯的選用空間類型可選用的分塊標籤選項此素材架類型的選項選項:OpusOr繞軌軌道與平移軌道軸向軌道中心向下繞軌向左繞軌繞軌方式向右繞軌繞軌敏感度向上繞軌使用 3D 滑鼠環繞檢視並調整檢視遠近檢視繞軌向下繞軌視圖向上繞軌視圖使用 3D 滑鼠環繞檢視順序次數 U次數 V島塊順序以法向導向Y 軸導向至方向方向軸方向骨骼方向槽方向權重原始 FPS原始高度原始寬度原點原點偏移原點偏移距離原點至 3D 游標原點至幾何原始原始座標原始 ID原始 IK 解算器原始長度原始模式原始法線原始培林原始平面原始影格區間:{:d}-{:d} ({:d})原始影像高度原始影像寬度原點原點(全部)孤立的 正視法正視法攝影機縮放 (類似調整遠近)正視縮放其他其他插補其他片段其他受作用中片段影響的其他片段 (共享一些時間,以及之下或效果指派)其他盎司出記憶體不足錯誤出 X出 Z記憶體不足外部外圓錐角外圓錐音量外皺摺外部遮罩外斜接外部點外層半徑外部厚度外面厚度流出流出水平集輪廓線輪廓色彩輪廓材質輪廓修改器外框已選取輪廓寬度大綱編輯器大綱管理器同步大綱管理器空間資料輸出輸出 A輸出屬性輸出 B輸出檔案路徑輸出項目輸出項目輸出名稱輸出節點輸出路徑輸出路徑輸出屬性輸出品質輸出切換輸出頂點群組輸出頂點群組輸出白點輸出不平滑的塊狀表面輸出單一材質以偵測無銳利特徵的方式輸出平滑表面從輸入網格輸出產生銳利邊線與轉角的表面平滑著色處理而不是扁平著色的輸出面以 AVIF 格式輸出影像以 Cineon 格式輸出影像以 DPX 格式輸出影像以 JPEG 2000 格式輸出影像以 JPEG 格式輸出影像以 OpenEXR 格式輸出影像以 PNG 格式輸出影像以 Radiance HDR 格式輸出影像以 TIFF 格式輸出影像以 TARGA 格式輸出影像以 WebP 格式輸出影像以點陣圖格式輸出影像以多層的 OpenEXR 格式輸出影像以未壓縮的 Targa 格式輸出影像輸出影像解析度輸出輸出:外嵌外嵌而不是內嵌外部外側留白表面外側朝外速度覆層影像上方過度模糊迷霧效果的整體最小強度過度模糊溢位懸凸懸凸最大懸凸最小值重疊重疊模式重疊閾值覆蓋時間疊層疊層鎖定疊層模式疊層偏移疊層設定疊層類型以新的鍵覆蓋既有鍵光柵遮罩的疊層模式疊層可凌駕被覆寫被覆寫已選取凌駕凌駕集盒凌駕約束覆蓋摺痕覆蓋影格凌駕迭代覆蓋層覆蓋位置凌駕修改器凌駕法線覆蓋操作凌駕疊層覆蓋屬性凌駕解算器迭代覆蓋變換凌駕此約束的解算器迭代次數對一些作用中筆刷設定凌駕超過掃描過掃描大小過衝過衝已停用過衝已停用場景圖表與所有可用數據組塊的概覽覆寫覆寫 %s全部覆寫覆蓋目前的動作覆寫整個範圍覆蓋現有:覆寫材質覆寫模式覆寫前一個覆寫範圍覆寫紋理當輸入時覆寫字元,而不是插入字元當算繪時凌駕既有檔案在貼上的範圍內覆寫鍵覆寫貼上範圍內的鍵,範圍為所有複製的鍵覆蓋以前建立的同名稱方向擁有者擁有者空間臭氧P1P2PBR 擴充PC2PCMPIZPNGPNG (.png)PNG 影像 (.png)PO Blender 檔案路徑PO 工作檔案路徑POT 檔案路徑PPM 基礎PPM 係數打包打包位元打包外部打包影像打包島塊打包品質打包 UV 島塊將影像打包為 .blend 檔案中的內嵌資料將錯置資料從外部檔案打包將聲音打包至目前 blend 檔案打包至打包 {}封包 ID未設定封包 ID打包已打包 %d 個檔案打包的檔案打包的檔案,點擊可解包打包的檔案打包 UV 中...Pad*Pad+Pad-Pad.Pad/Pad0Pad1Pad2Pad3Pad4Pad5Pad6Pad7Pad8Pad9數字鍵盤 Enter頁面繪製繪製 Alpha繪製色彩繪製色彩漸變繪製曲線繪製曲線繪製曲線數據組塊繪製除錯繪圖遮罩繪製模式繪製來源繪製表面繪製表面清單繪製濕度以目前頂點群組的權重繪製一道筆觸繪入影像中的一道筆觸繪製 alpha在 2D 中繪製影像大多數繪製於指向檢視的面大多根據此角度繪製在指向檢視的面上繪製槽圖示繪製表面清單繪製濕度,於濕度映射中可見 (效果僅影響濕繪)繪製曲線新增繪製貼圖層繪製貼圖成對輸出色版新增色版色彩調色盤雲型線調色盤已建立色版數據組塊色版手掌旋轉軸平移平移角度下搖鏡左搖鏡右搖鏡平移靈敏度上搖鏡平移視圖以 3D 滑鼠對檢視搖鏡並旋轉以搖鏡處理檢視向下平移視圖向上平移視圖以 3D 滑鼠對檢視搖鏡面板找不到「%s」面板面板背景面板標題面板識別碼面板輪廓面板圓度面板文字面板標題面板標題字型切換面板面板描述面板名稱面板平移全景類型全景紙張分量圖段落視差視差半徑視差感知 VMM平行平行法線平行的攝影機,無交叉平行線平行四邊形參數編輯器參數檔案瀏覽器的參數與設定定義算繪槽的參數定義影片剪輯要顯示何影格的參數定義要顯示影像的哪一層、通遞和影格的參數IK 解算器的參數iTaSC IK 解算器的參數變數的物體沿著曲線長度「跟隨」曲線所應該位於的參數位置 (位置是藉由「路徑長度」值劃分來評估的)親子親代骨骼親子索引親代反向親代層群組鉤的親代物體,也會重新計算並清除偏移親代粒子親代路徑親代標籤親代類型親代頂點親代頂點上層視窗親代骨骼 (在同個骨架上)親代骨骼編輯 (於同個骨架)親級物體此姿勢骨骼的親代將所選物體親代設為所選頂點此節點連結的親代將 2D 軌道的未扭曲位置設為親代親代:遮罩元素的親代處理設定親子關係:親代解析錯誤位於 %s部分粒子粒子數量粒子筆刷粒子編輯粒子毛髮鍵粒子資訊粒子實例粒子鍵粒子位置粒子偏移粒子屬性粒子半徑粒子算繪處理粒子設定粒子設定紋理槽粒子特殊項粒子系統粒子系統編號此修改器控制的粒子系統粒子系統粒子目標粒子工具粒子 UV粒子速度粒子計數粒子數據組塊粒子編輯筆刷粒子作用器會影響它們自己粒子系統中的粒子毛髮粒子系統的粒子鍵粒子方向軸 (不影響「爆炸」修改器結果)粒子物理類型粒子旋轉會受衝撞與作用器影響粒子縮放粒子選取與顯示模式粒子設定,多粒子系統可重復使用模擬巢格中的粒子大小粒子系統可在粒子模式下編輯已經在粒子模式下編輯的粒子系統粒子系統擁有多點快取物體中的粒子系統粒子系統的實體製作修改器粒子系統名稱粒子系統設定粒子系模擬修改器統從物體發射的粒子系統粒子目標名稱粒子類型粒子實例粒子實例修改器粒子設定軸編織子級圓形捲曲散發扭結新增無無親代粒子顯示點放射算繪滾動旋轉粗糙度螺旋波浪粒子系統粒子系統修改器粒子粒子最大值粒子設定粒子與實例當粒子與變流器物體撞擊時粒子逝去由粒子系統生成的粒子由流體模擬所建立的粒子粒子/面分開分開係數分開最大值分開最小值通道通遞過濾器通遞索引穿透於多層影像中通遞波紋通透網格邊線裱框裱框 Alpha通遞數通遞以含入作用中烘焙通遞內被動穿透貼上貼上方法貼上法向依層貼上從檔案貼上內容貼上驅動器:無可貼上的驅動器讓鍵的貼上結束於目前影格從原時間點貼上鍵複製時將鍵貼上至目前影格的相對位置從目前影格開始貼上鍵從剪貼簿貼上新影像貼在背面從剪貼簿貼上文字貼上材質設定與節點將儲存的姿勢翻轉貼至目前姿勢將儲存的姿勢貼至目前姿勢貼上影格的時間偏移貼上至作用項已貼上 %d 個素材補丁路徑路徑「%s」無法變為絕對路徑之後路徑路徑動畫之前路徑路徑比較路徑約束路徑持續時間路徑結束路徑導引路徑關鍵影格之後路徑長度路徑遮罩路徑模式路徑輸出路徑相對路徑分隔符路徑起始路徑步數路徑編輯模式路徑已動畫處理過正編輯的路徑路徑空白,無法儲存用於為控制項生成影像的 ID 路徑Alembic 封存檔內的物體路徑在主要與次要路徑之間要選取的屬性路徑用於旋轉紋理顯示的屬性路徑用於設定控制器色彩的屬性路徑用於設定填入色彩的屬性路徑控制項用於為控制項設定遠近變焦等級的路徑選取的編輯用路徑點絕對幀中的路徑時機CSV 檔案的路徑OBJ 檔案的路徑PLY 檔案的路徑STL 檔案的路徑自訂動畫/影格序段播放器的路徑儲藏外部烘焙影像的資料夾路徑於鍵處理集中要使用的設定值路徑影像編輯器的路徑素材藏庫路徑不存在:外部錯置檔的路徑檔案的路徑gltfpack 路徑gltfpack 二進位檔的路徑影像檔的路徑介面用字型路徑介面用等寬字型路徑屬性設定的路徑.blend 檔的路徑封存檔的路徑庫的路徑函式庫 .blend 檔的路徑用來查詢變換矩陣的 Alembic 封存檔內物體路徑pot 範本檔的路徑前往儲存的設定檔之路徑路徑過長,無法儲存路徑:{!r}路徑:{:s}路徑路徑比較路徑範圍路徑類型路徑:樣式樣式區域:樣式邊界方塊樣式轉角樣式比對樣式模式樣式大小規一化座標中的樣式區域邊界方塊用於連接物體的樣式樣式暫停暫停烘焙暫停預覽暫停所有視圖區的預覽算繪爪花生 (無殼)花生 (帶殼)筆翻轉筆的壓力會讓紋理影響變小五角形每條曲線每個維度各個算繪層的樣本數設定會覆寫場景樣本數在皮膚修改器中使用的各頂點皮膚資料百分比百分比百分比係數視圖區使用的百分比輸入的片段的百分比最大速度的百分比在 3D 檢視中顯示的粒子百分比輸入的片段的百分比算繪解析度的百分比縮放沿著曲線長度定義目標位置的百分比值感知體感無損執行數學公式運算執行向量型數值的數學運算效能效能預設集週期波的週期噪訊的週期培林噪訊 1D培林噪訊 2D永久變形永遠允許執行命令稿滲透性權限波斯語 - ﯽﺳﺭﺎﻓ永恆永恆資料永恆資料路徑永恆 ID持久 UID物體動態模糊的鍵際比對永恆辨識碼透視法透視法矩陣PgDownPgUp相位相位乘數相位偏移波的相位偏移Phi物理導體物理屬性模擬彎曲應力的物理模型物理物理屬性物理類型挑選挑選實例挑選隨機皮米圖片圓派選單圓派選單色彩拖曳觸發圓派選單圓派選單圓派選單大小,單位為像素圓派選單在這段時限內會使用初始滑鼠位置作為中心 (單位為 1/100 秒)釘住釘 (頂點目標位置) 彈簧剛度釘住邊界釘住操縱器釘住目標強度釘住群組釘住 ID釘住材質釘住方法釘住模式釘選場景釘剛度釘住頂點群組釘在參數處在圖表編輯器中釘選釘選至最後捏擠捏擠 UV乒乓乒乓模式釘住流程活塞音高督普勒效應計算的音高係數樞紐樞紐約束樞紐控制樞紐點偏移樞紐點樞紐 X樞紐 Y圍繞作用中物體的樞紐圍繞選取物體的邊界框中心其樞紐圍繞每一個物體自身原點的樞紐圍繞 2D 游標的樞紐圍繞 3D 游標的樞紐圍繞選取物體中間點其樞紐用於旋轉/縮放的樞紐中心以筆觸之點參數 u 而言的樞紐點 (0 <= u <= 1)樞紐位置位在作用中物體位置樞紐位置位在選取的物體位置樞紐位置介於受約束剛體之間縮放與旋轉操作的樞紐點像素像素長寬比像素寬長比像素寬長比 X像素寬長比 Y像素座標像素密度像素過濾器像素大小像素寬長比像素過濾類型像素過濾寬度像素大小像素格化像素化效果像素化效果像素化影像像素當描繪筆觸時每個軸向滑鼠移動的像素每英吋像素像素/公分像素/英寸像素/公尺像素/{:s}放置標記放置游標放置標記橫越整個影格放置新標記於指定位置在所要 (點按的) 位置上放置新標記將混合節點放在與最低的節點相同的高度將混合節點放在兩個節點中間將游標放置至所選關鍵影格的中點佔位符佔位器放置為偵測到的特徵放置純直純軸純直鏈接平面平面探針平面平面 Alpha平面角平面軸向平面法向平面偏移平面偏移壓力平面點平面追蹤平面軌道變形平面軌道平面修剪要作為方向的平面平面軌道已選取石膏塑性塑性播放播放音訊播放每一個影格播放範圍播放模式播放動畫當隨播時從序段編輯器播放音訊使用外部播放器來播放算繪的影格/影片反向播放播放此檔案播放播放控制項播放幀率 (FPS)僅播放回放比例聲音的播放控制平展 (僅適用於單聲道來源)回播聲音的音調聲音的播放控制音量播放器播放頭請選取兩個片段銳利點點 1點 2點 3點 4點快取點快取清單點快取點雲點雲點計數點曲線索引點密度點群組 ID點索引點資訊點光點追蹤點向上物理模擬的點快取點快取必須烘焙點雲數據組塊點的座標軸外形鍵中的點曲線其外形鍵中的點晶格格線中的點給定雲形線中找不到點曲線之點用於曲線映射的點點選取模式選取的點以最短旋轉路徑指向目標當鎖定其他軸時,沿著追蹤軸指向目標以所需最少旋轉指向目標點:點雲新增指標來自路徑 image_id 的指標不是 ID粒度點點(不支援)點 U點 V定義羽毛的點曲線的點晶格的點每條曲線的點數點轉曲線點轉 SDF 格線點轉頂點點轉體積點:%s點:%s/%s卜瓦松碟戳裂中心戳裂偏移極點為 0 是 X極點為 0 是 Y極軸 ZX極軸 ZY極座標極端角極點計數極向合併終止角度極向合併起始角度極端次目標極端目標旋轉的極軸極端旋轉偏移波蘭語 - Polski多角形Poly 資料類型多角形多角形區域多角形中心多角形法向多角形法向多角形化多角形化算繪時的多角化解析度3D 視圖區中的多角形化解析度多角形網格的多角形多重直線多項式多項式次數聚苯乙烯彈出用來搜尋目前的情境中一個選單的視窗彈出用來搜尋目前的情境中的所有操作器的視窗彈出用來搜尋目前的情境中的所有選單的視窗入口入口深度位置姿勢姿勢骨骼姿勢骨骼色彩姿勢骨骼姿勢頭部位置姿態 IK 分段姿勢庫以素材系統為基礎的姿勢庫。姿勢位置偏移姿態標記姿勢矩陣姿勢模式姿勢名稱姿勢選項姿勢原點偏移姿勢位置姿勢旋轉偏移姿勢空間姿勢尾部位置姿勢庫僅適用於姿勢模式中的骨架姿勢骨骼約束位置位置 1位置 2位置係數位置場域位置模式位置 X沿路徑位置位置與大綱綁束從此軌道重建的位置視圖區中遮罩油印蠟紙的位置視圖區中的油印蠟紙位置第一個控制點的位置第一個頂點的位置最後一個控制點的位置中間控制點的位置曲線開頭控制點的位置要跳往的位置位置、大綱、強度位置:位置位置追蹤正正軸正側正 X 軸正 Y 軸正 Z 軸後製後製色調分離後處理電位半徑磅次方精度精準模式精準模式收斂的精準度,避免重復迭代預定義的節點色彩預先定義的軌道色彩預先定義的追蹤攝影機內在本質預定義的追蹤設定預測預測目標移動Preetham偏好設定3D 檢視新增曲線新增網格全部動畫烘焙攝影機多彩合成核心開發遊戲引擎幾何節點蠟筆匯入/匯出靈感來自舊版 (其他)舊版 (使用者)燈光照明材質網格建模節點物體繪製物理管線列印算繪場景雕塑系統文字編輯器跟蹤翻譯UV使用者介面偏好設定導航偏好設定已經更改與檢視用資料相關的偏好設定偏好設定已儲存預取影格從磁碟預取影格可加快回放或追蹤的速度預取中...前置過濾前綴預乘預乘 Alpha準備合成 3D 物體至此連續鏡頭中的場景預先通遞預先處理保留保留屬性保留色彩保留細節預留長度保留音高保留上一個保留縫線保留稜邊保留體積依分段保留曲線長度當使用旋轉時保留體積預設集預設集名稱外部動畫播放器的預設集組態要使用的預設集視點預設集按壓按壓釋放按一個鍵壓力壓力遮罩壓力隨機度壓力縮放壓力頂點群組防止羽毛自我交錯防止頂點變形時超出鏡像預覽預覽背景預覽疊層預覽品質預覽範圍預覽範圍結束影格預覽範圍起始影格預覽解析度預覽形狀預覽大小預覽吸附預覽世界預覽縮放預覽影像與圖示預覽此檔案預覽上個前個角速度上一個字元前個失敗上一關鍵影格上一列上個節點上一頁前個粒子位置前個粒子速度前個旋轉上個單詞上一幀上一項或選取項皮維特主要主軸主要骨骼軸主色主要資料路徑半徑控制要設定的屬性其主要路徑初形原初布林基元浮點數基元整數原形主點原理化原則化 BSDF原則化容體原理化著色器列印將效能列印至主控臺當終端機初始化時列印一則資訊將記憶體統計資料列印至主控臺列印此檔案優先度ProResProRes 422ProRes 422 HQProRes 422 LTProRes 422 ProxyProRes 4444ProRes 4444 XQProRes 設定檔機率探針物體「%s」烘焙發生問題於「%s」儲存烘焙的映射時發生問題物體「%s」於內部儲存烘焙映射時發生問題程序性 - 基於三角測量函式的色彩紋理程序性 - 建立個類雲碎形噪訊紋理程序性 - 建立個碎形噪訊紋理程序性 - 建立漸變紋理程序性 - 建立基於噪訊的類巢格樣式程序性 - 高度彈性的碎形噪訊紋理程序性 - 類大理石噪訊紋理帶有波形生成的條帶程序性 - 受二噪訊演算法扭曲噪訊紋理程序性 - 隨機噪訊,每次、每幀、每像素都給予不同的結果程序性 - 波形生成的條帶或輪環,帶有選用的噪訊程序性色彩交混紋理程序性扭曲的噪訊紋理程序性馬斯格雷夫紋理程序性噪訊紋理程序性馮洛諾伊紋理處理滴落效果 (滴落濕繪至重力方向)處理收縮效果 (收縮繪製區域)處理渲染效果 (在表面周圍渲染濕繪)如果序段編輯器片段存在的話,透過視訊序段編輯器導管處理算繪 (合成) 結果剖面剖面曲線剖面係數剖面幾何剖面輸入剖面模式剖面物件輪廓點剖面解析度剖面形狀剖面類型程式程式設計錯誤:遺失清楚變換函式或鍵處理集名稱進度進度列進度列小工具色彩漸進投影投影 A 至 B投影軸投影距離投影各自元素投影限制投影模式投影反向投影點從作用中攝影機向物體投射回一個編輯過的算繪將編輯的影像投影回去物體投影指定方向與相反方向將網格的 UV 頂點投影如目前 3D 檢視中所見將網格的 UV 頂點投影於球體的表面上將網格的 UV 頂點投影在圓柱體的曲壁上將網格的 UV 頂點投影在立方體的六個面上投影至雕刻投影投影 (2D)投影 X投影 Y從視圖投影投影投影交混投影矩陣投影模式投影類型投影 X來自鏡像球的正視相片其投影輸入影像的投影投射子提示屬性:增生傳遞縮放傳遞扭轉姿勢增生至目前影格與「影格」屬性之間的所有關鍵影格姿勢從目前影格起向後增生,直至找不到關鍵影格為止姿勢增生至目前影格之後所有出現在含場景標記的影格上之關鍵影格姿勢僅增生至目前影格之後的第一個關鍵影格姿勢僅增生至上一個關鍵影格 (例如,讓動作循環)傳遞:傳遞步數屬性屬性空間此驅動器作為輸入的屬性屬性與側邊欄影像與紋理繪製模式的屬性粒子編輯模式下的屬性頂點與權重繪製模式的屬性屬性空間資料當操作器呼叫時要設定的屬性屬性屬性定義屬性編輯屬性編輯器屬性名稱屬性權重屬性已新增至鍵處理集:「%s」屬性無法既是布林值也是浮點數屬性 data_path 編輯來自路徑「%s」的屬性長度為 %d 而不是 %d來自路徑「%s」的屬性不是浮點屬性必須是無、距離、係數、百分比、角度或像素之一屬性必須是整數或是浮點屬性名稱 (為字串)屬性名稱編輯找不到名為「%s」的屬性儲存任意、使用者定義屬性的屬性屬性值並非枚舉中的有效項目原始影像來源像素線條至樣本的比例比例化編輯比例化編輯衰落比例化編輯物體比例化編輯僅使用連接的幾何形狀比例化編輯使用螢幕空間位置比例大小比例化編輯遮罩模式比例化編輯物體模式保護保護層不受往後編輯與/或影格更動而跟著更改原型鄰近鄰近距離鄰近幾何鄰近模式用於體積內部的鄰近衰弱鄰近衰弱類型代理代理自訂目錄代理自訂檔案代理目錄代理算繪大小代理設定代理設置代理大小影片剪輯的代理參數序段片段的代理參數代理 / 時間碼蓬鬆模式蓬鬆體積拉下拉選單下拉小工具色彩將鬆散邊線一同拉起脈波編碼調變 (RAW)強烈點狀光源純隨機從這個檔案刪除未使用的資料推推送出去推送姿態推/拉推/拉已選取的項目推/拉:%.4f%s %s推/拉:%s%s %s置於背景Pxr24 (有損)PythonPython 主控臺Python 命令稿撰寫Python 命令稿目錄Python 命令稿目錄Python 提示框自動載入的 Python 附加元件語言此建置版已停用 PythonPython 估算失敗: Python 估算失敗:{:s}要評估為初始節點設定的 Python 表述式定義樣式模組的 Python 命令稿Python:{}Python: {}.{}四邊形四角形角落類型四角分割法四角形分割四格檢視四格檢視區塊二次型二次型貝茲二次型拖曳二次球體二次緩動四邊形品質品質步數支援無損壓縮的影像格式其品質每幀步進模擬的品質 (較高代表品質較好,但速度較慢)光線追蹤管線的品質設定量性不可見量化位置四分之一四次型緩動四元數四元數運算 (WXYZ)四元數特性四元數旋轉四元數旋轉列隊大小快速效果快速收藏快速設定QuickTimeQuickTime 動畫五次型緩動離開 BlenderRR/D 光感器RED Dragon 5KRED Dragon 6KRED Helium 8KRED Monstro 8KRGBRGB 曲線RGB 限制通道RGB 分量圖透明像素中的 RGB 通道會乘以 alpha 通道透明像素中的 RGB 通道不受 alpha 通道影響RGB 色彩空間序段片段的 RGB 曲線修改器RGB 至黑白RGB 至 XYZRGB 值RGBA節點的 RGBA 色彩接口具 32 位元浮點數值的 RGBA 顏色具 8 位元正整數數值的 RGBA 顏色RK4RLE滑鼠右鍵RNA 陣列索引RNA 路徑RNA 路徑 (從 ID 塊) 至使用的屬性被 F 曲線影響的 RNA 路徑屬性任何可能資料的指向器使用的 RNA 類型RNA 包覆布林RNA 包裝浮點數RNA 包裝整數RNA 包裝字串RV放射放射狀扭曲半徑衰減能徑向粗糙度放射狀平鋪適合常見攝影機的半徑扭曲模型半徑衰減能 (真實重力衰落 = 2)朝向物體中心的半徑場域繞 X、Y、Z 軸輻射切線Radiance HDR (.hdr)弧度弧度:{}單選按鈕點選圓小工具色彩半徑半徑 (親代)半徑 1半徑 2半徑底部半徑衰減頭部半徑半徑插補最大半徑最小半徑半徑偏移半徑規模半徑縮放半徑頂部半徑 X:半徑 Y:倒角的半徑從原點至橫切面中心的半徑群集於空中的個體空間半徑 (粒子大小的幾 %)群集於陸地的個體空間半徑 (粒子大小的幾 %)子代在親代周圍的半徑曲線控制點的半徑橡皮擦「筆刷」的半徑發光效果的半徑骨骼的頭部半徑 (僅用於封套變形)用於柔化或銳化的內核半徑,單位為像素限制球體的半徑骨骼的尾部半徑 (僅用於封套變形)筆刷的半徑,單位為像素皮膚的半徑球體或圓柱體的半徑會以實心方式繪製的半徑要套用的半徑半徑:走耙漸變隨機隨機角度隨機脊骨隨機抗彎剛度隨機中心隨機子代大小隨機色彩隨機曲線隨機阻尼隨機結束係數隨機摩擦隨機長度隨機遮罩隨機噪訊偏移隨機偏移隨機順序隨機方向每個島塊隨機隨機階段隨機位置隨機半徑隨機旋轉隨機粗糙度隨機種子隨機設定隨機大小隨機起始係數隨機值隨機行走隨機漫步 (皮膚)隨機筆刷設定修改原始色相的隨機係數修改原始飽和度的隨機係數修改原始明度的隨機係數隨機衰落每個面集隨機每個頂點隨機隨機種子隨機毛髮剛度減緩量隨機更改摩擦量隨機更改子代粒子大小隨機變化隨機化隨機化振幅隨機化軸向隨機化色彩隨機化翻轉隨機化位置隨機偏移隨機化相位隨機化旋轉隨機化縮放隨機種子隨機化大小讓增減變換值隨機化,而不是常規變換讓所選元素順序隨機化隨機化粒子方向路徑沿路徑隨機化讓環繞選擇方向軸旋轉變得隨機化隨機化筆觸偏移建置時讓面與邊線隨機化隨機化位置值讓旋轉值隨機化讓縮放值隨機化隨機化頂點隨機選取 UVW 控制點隨機選取變幻球元素隨機選取某些控制點隨機選取頂點隨機度用於粒子採樣的隨機係數新筆觸的壓力隨機變化係數筆觸力度的隨機係數中心的隨機性半徑的隨機性範圍範圍最大範圍最小範圍選取比率比率控制:緩衝大小 (kb)比率控制:最大比率 (kbit/s)比率控制:最小比率 (kbit/s)比率三角形要降低至何比率 (僅塌陷)RawRaw(已棄用)原始快取原始快取大小Raw 影像原生資料 (位元組,內嵌檔案的實際內容)Raw 格式 (.raw)光線數量光線深度光線方向光線長度射線線寬射線入口 BSDF光線半徑光線可見性用於投影的光線方向 (如果筆刷物體位於這個被繪製的方向上)光線投射Rayleigh光線光線追蹤光線追蹤預設集重複使用區域資料重新取樣的重要性取樣反應於反應多次反應速度反應子反應器目標物體反應器目標粒子系統讀取讀取資料唯讀關於這個版本的 Blender 的新功能與變更讀取所有未使用場景的所有算繪分層依需要從快取讀取目前場景的所有檢視層從外部位置讀取快取唯讀向量唯讀整數支援的操作的唯讀標示目前雕塑工具支援的何筆刷操作之唯讀指示現實化全部現實化實例即時即時更新重新排列所選動畫頻道試著重新排列一些面來取得較少退化的幾何形狀為效果片段重新指派輸入重建細分於背景重建所有選取的代理與時間碼索引錄製運行Rec.1886Rec.2020Rec.2100-HLGRec.2100-PQ重新計算並清除偏移變換為律表中所選的影格其所選點上重新計算動畫資料重新計算控制桿長度重新計算已經有骨骼路徑的骨骼路徑重新計算所選控制桿的方向重新構建雕塑體的 BVH 以提升效能重構接收者集合最近最近檔案最近使用的資料夾最近的搜尋重定中心重設中心時限在其他變形物體上 (較慢且較耗費記憶體) 動態重新計算綁定重建的重建錄製執行紀錄執行無間隔復原重新建立檔案矩形遞迴遞迴遞迴遞迴刪除紅紅色通道紅綠藍紅色通道紅色-青色紅色:再次動作重做上一個動作重做上次復原的素材編目編輯減少動態透過放鬆角度來降低 UV 拉伸當筆刷重疊於對稱的塗抹上時減少筆刷的強度參照參考維度參照距離參照現有參照 ID參照鍵參考點參考位置參照集參照球體參照值在影格留住之前的影格參照編號 (使用以取得「1-3」對「5-7」的留住樣式)精煉精煉焦距精煉方法精煉放射精煉切向精修:重新適應反射反射反射焦散折射 BSDF折射深度折射折射焦散重新整理重新整理驅動器重新整理爆炸修改器中的資料重新整理檔案清單重新整理所有遠端軟體庫的擴充套件列表重新整理作用中軟體庫的擴充套件列表重新整理序段編輯器區域資料區域高度區域最大 X區域最大 Y區域最小 X區域最小 Y區塊重疊區域位置 X區域位置 Y範圍切換區域切換圓餅區域類型區域寬度區塊高度螢幕區域中細分的區塊空間類型中找不到區塊區塊寬度區塊用於快速存取素材的區域此區域被細分成塊的範圍註冊註冊親代為所有使用者註冊有註冊註冊可選註冊的按鍵組態素材架類別註冊:'%s' 已註冊過,將把先前的解除註冊素材架類別註冊:'%s' 太長了,最大長度為 %d檔案處理器類別註冊:'%s' 太長了,最大長度為 %dID 屬性類別註冊:'%s' 太長了,最大長度為 %d節點類別註冊:'%s' 太長了,最大長度為 %d節點類別註冊:'%s',bl_idname '%s' 無法解除註冊節點類別註冊:'%s',bl_idname '%s' 已註冊過,將把先前的解除註冊節點類別註冊:'%s',bl_idname '%s' 是內建節點節點 socket 類別註冊:'%s' 太長了,最大長度為 %d節點樹狀類別註冊:'%s' 太長了,最大長度為 %d節點樹狀類別註冊:'%s',bl_idname '%s' 無法解除註冊節點樹狀類別註冊:'%s',bl_idname '%s' 已註冊過,將把先前的解除註冊面板類別註冊:重生每幀重生毛髮一般常規小工具色彩按壓一般按鍵作為修飾鍵重復迭代關係關係關係線相對相對細節相對於邊線相對於面相對影格相對鍵相對鏡像相對物體相對偏移相對偏移錯置相對親子關係相對路徑相對路徑相對空間相對開始相對於相對於像素虛擬親代的相對量鉤的相對力對於新外形方法的相對外形位置毛髮長度上鍵的相對時間放鬆面集放鬆方法放鬆姿勢放鬆拓樸放鬆 UV放開釋放確認發行備註釋放時間重新連結限制器重新載入重新載入影像從其檔案中重新載入作用中的文字資料組塊重新載入剪輯從磁碟重新載入目前影像重新載入檔案並啟用 Python 命令稿執行從磁碟重新載入重新從磁碟載入 (忽略本地更動)重新載入命令稿重新載入序段編輯器中的片段重新載入儲存的檔案重新載入歷史與書籤重新定位剩餘重新映射重新映射資料 ID重新映射相對重映射使用者重設網格重構網格模式重設網格修改器移除移除作用中 AOV是否移除附加元件:{!r}?移除骨架物體移除自訂移除循環 F 修改器,如果不再需要移除不相連項移除複本移除擴充套件軟體庫從 F 曲線移除 F 修改器以新增鍵幀移除檔案移除間隙移除輸入移除層遮罩移除鬆散點刪除具名屬性移除輸出移除包裝移除資料庫從物體移除剛體約束從物體移除剛體設定從目前場景移除剛體模擬世界移除所選的骨骼移除目標粒子移除目標切變移除閾值移除 UV 貼圖移除權重從作用中物體移除鉤從作用中物體移除修改器從片段移除修改器從色版中移除作用中色彩移除作用中項目從所選骨骼移除所有 IK 約束為所選物體移除所有的關鍵影格動畫移除所有至所選節點的連結,並試著將相鄰節點連接在一起移除所有材質移除所有選取的關鍵影格移除所有外形鍵移除所有頂點群組移除擴充套件軟體庫從約束堆疊中刪除約束從目前的鍵處理集移除目前的 UI 作用中屬性移除歷史中的重復項目 (複本)取消時移除元素移除具有相同 ID 的既有附加元件移除具有相同 ID 的既有範本移除既有的主題檔案,如果存在的話移除匯出器?從所有群組中移除從選取項中移除從選取項中移除移除目前影格到右方第一片段之間的間隙,移除不受制於片段選取與否或為上鎖狀態移除平面後方的幾何移除平面前方的幾何移除按鍵組態移除按鍵對應項目移除鬆散邊線移除鬆散面移除鬆散點移除重複的頂點移除鬆散邊線移除遮罩分層移除連接至該輸入的節點移除追蹤用的物體從所有場景中移除物體取消時移除移除原始面移除原始幾何移除目標物體的粒子系統移除所選 F 曲線各自的目前所屬群組從骨架中移除所選骨骼刪除一個幾何的所選元素從作用中鍵處理集移除所選的項目 (藍-灰列)移除所選的節點從剛體模擬中移除所選的物體移除所選的點從物體移除外形鍵從線條集清單中移除作用中線條集從修改器清單中移除修改器移除所選骨骼及其親代間的親子關係移除選取的材質槽移除選取的粒子系統移除選取的粒子目標移除所選算繪檢視移除選取的表面槽從作用中頂點群組或所有頂點群組中移除所選頂點移除所選的檢視層從堆疊中移除樣式模組移除文字方塊移除此動畫資料容器移除未使用的材質槽移除不可見編輯器的無用設定移除不需要的頂點群組指派從點群組移除權重低於閾值的頂點已移除 %d 個槽已移除 %d 個頂點已移除效果: %s已移除:%d 個點,%d 個邊,%d 個面重新命名重新命名作用中項目重新命名標記重新命名所選時間標記重新命名 UV 貼圖重新命名在滑鼠之下的動畫頻道重新命名檔案或檔案目錄重新命名第一個選取的時間標記一次重新命名多個項目重新命名 {:d} {:s}算繪算繪量算繪為算繪彈跳次數算繪快取算繪快取路徑算繪資料算繪顯示類型算繪引擎算繪顯示方法算繪實例器算繪分層AOVCryptoAssetCryptoMaterialCryptoObject漫射色彩漫射光環境燈光法線位置著色器的 AOV陰影鏡面反射色彩鏡面反射燈光透明算繪分層算繪等級算繪方法算繪不透明算繪輸出算繪輸出路經算繪通道算繪通道算繪預覽算繪屬性算繪範圍算繪解析度算繪解析度 U算繪解析度 V算繪結果算繪採樣算繪單一層算繪大小在此層中算繪天空算繪槽算繪槽算繪煙霧體在此層中算繪實體面算繪步數在此層中算繪線股算繪時間算繪 U算繪未扭曲算繪檢視算繪檢視算繪一個模擬場,其體素的值映射到漸變色彩,或是映射到預先定義之色彩編碼算繪使用者定義的算繪範圍在影格大小內算繪作用中的場景算繪目前的場景,當輸入節點的層有所更改時算繪錯誤 (%s) 無法儲存:「%s」繞著瞳孔間距的中點轉動攝影機來算繪每個畫素算繪來自此場景動畫範圍的檔案對於 DV-NTSC,算繪高度必須為 480 像素!對於 DV-PAL,算繪高度必須為 576 像素!算繪親代粒子算繪通道索引混合多角形透明,取決於紋理的 alpha 通道使用未扭曲代理來算繪預覽算繪設定算繪槽名稱影像的算繪槽算繪鏡面反射突顯在此層中算繪樣式化筆觸用最佳水平配置方式繪製文字在算繪出的影像上算繪戳記資訊文字使用序段編輯器的 OpenGL 顯示來算繪算繪檢視名稱為 3D 立體與多重檢視算繪視點對於 DV,算繪寬度必須為 720 像素!算繪檢視可算繪物體算繪算繪的子代場景資料組塊的算繪設定算繪中...算繪重新排序重新排序輸入重複重複呼叫重複影像重複輸入重複項目重複項目重復已鏡像重復運動重複輸出重複輸出節點 ID重復 X重復 Y重複區域重復關鍵影格區間如其重復關鍵影格區間,但基於開始值與結束值之間的梯度進行偏移重復上一步操作重復修改的 F 曲線值重復附帶偏移重復增生者於 X 軸方向重復增生者於 Y 軸方向生成的表面於 X 軸重複生成的表面於 Y 軸重複替換全部替換替換 Alpha替換色彩替換既有替換長度替換材質替換修改器取代原始替換半徑替換選取項替換字串替換文字以點群組 B 的權重替換點群組 A 的權重替換所有的鍵以速度色彩漸變替換筆刷色彩從磁碟以另一個影像替換目前的影像以新連結替換接口連接以指定文字替換原文字,並設為已選取以指定文字替換原文字替換此區域替換為重播回放選取的報告報告目錄報告報告所有遺失的外部的檔案回報重新定位樞紐軟體庫檔案庫警示:未設定資料庫儲存庫: {:s}在 RGBA 像素中表現 alpha 資訊重新投射錯誤斥力係數斥力是剛度的係數要求內部彈簧連接的點要有相反方向的法線必要至少需要三個頂點重新路由重取樣重取樣計數重取樣曲線重取樣長度重取樣模式重取樣縮放重設重設子代重設色彩漸變重設曲線重設節點重置法線重設轉換重設 UV 投影重置數值重設檢視重設色彩標籤重設所有選取點動畫值的羽毛權重為限制距離約束重設限制距離將所選骨骼的位置、旋轉與縮放重設回預設值將所選骨骼位置重設回其預設值重設操作器為預設值為「拉伸至約束」重設骨骼的原始長度重設最近使用的檔案記錄重設所選骨骼的旋轉回預設值重設縮放變化量重設所選骨骼的縮放回預設值重設所選片段的縮放重設網格正被雕塑的副本重設羽毛權重為零將油印蠟紙轉換重設回預設值重設檢視將此屬性值重設回其預設值將陣列中的所有元素重設回預設值重設回預設主題色彩重設可檢視的區域以顯示完整的關鍵影格區間重設可檢視區域以顯示完整片段範圍重設可視區域以顯示所選關鍵影格的範圍重設可檢視的區域以顯示所選關鍵影格的範圍重設可檢視區域以顯示選取的片段範圍重設絕對外形鍵的時機重塑外形物體對移動的抵抗調整大小調整象限大小調整區域大小重新調整節點的大小調整影像大小重新調整檢視大小以讓您檢視所有節點重新調整檢視大小以讓您可查看選取的節點解析度解析度限制解析度模式解析度縮放解析度 U解析度 V視圖解析度解析度 X解析度 Y解析度 Z解析度不合八叉樹的解析度;較高的值給予較精緻的細節解析度靜止 & 範圍靜止密度重設長度靜止姿態靜止位置靜止外形鍵靜止來源重設諧振力的長度解析度還原區域還原影格還原所有按鍵對應回預設值還原按鍵對應項目還原按鍵對應當動畫初始化時還原影格限制限定影格區間限制算繪限制選取限制檢視限制 F 曲線的最大值與最小值限定修改器僅在其「開始」影格之後行動限定修改器僅在其「結束」影格之前行動限制在各個軸上給定的範圍內移動沿曲線的最長軸重新映射位置後所落在的曲線來限制移動限制目標網格的表面移動將移動限制在目標的特定距離內 (僅在約束評估之時)限制繪製群組中的頂點限制可算繪性限制剛體僅繞一軸旋轉限制剛體僅沿繞一軸平移與旋轉限制剛體僅沿一軸平移限制在各個軸上給定的範圍內旋轉限制在各個軸上給定的範圍內縮放限制/允許在 3D 檢視中選取 • 按 Shift 來指定子代視圖區的限制選取項限制沿繞特定軸平移與旋轉限制以彈簧沿繞特定軸平移與旋轉限制/允許 3D 檢視中的可見性 • 按 Shift 來指定子代視圖區中的限制可見性限制結果布料解算器迭代的結果算繪的結果,包含所有層與通遞可恢復重新同步強制再同步重定時重定時重定鍵時重定鍵時重新拓樸重拓撲偏移回傳值可重複使用的區域 ID揭開所有姿勢模式中隱藏的骨骼揭開所有隱藏的 UV 頂點揭開所有隱藏的頂點、邊線或面藉由設定隱藏算繪旗幟來揭開所有算繪物體反向反轉曲線逆轉影格反轉滑鼠反向路徑反向排序反轉傳輸反轉所選元素的目前順序反向循環歷史反轉影格順序順序相反反轉排序效果反向回復在全螢幕區域覆蓋前,還原到原始螢幕配置回復成已儲存的檔案迴旋邊線Rh 簡單脊線嵴與谷嵴式多碎形嵴與谷綁定名稱綁定 UI 腳本綁定類型綁定右右眼右控制桿右手柄場域選取右控制桿右控制桿類型右鍵右鄰右正視法右透視右控制桿選取狀態於歸一化座標軸相對於標記位置的搜尋區域右下角剛體剛體約束剛體約束類型剛體物體剛體設定剛體外形剛體類型剛體世界剛體世界沒有相關聯的物理資料可匯出剛體RigifyRigify 作用中類型Rigify 開發工具Rigify 擁有者綁定Rigify 綁定名稱Rigify 目標綁定Rigify 類型邊框邊框色彩邊框皺摺邊框材質偏移邊框頂點群組邊框效果環環帶方向沿 X 軸漣漪沿 Y 軸漣漪沿 Z 軸漣漪剝離拆分失敗剝離多角形並移動結果捲動捲動角度滾動角度來源滾動深度滾動方向滾動毛髮曲線捲入向左捲動捲動長度捲出捲動半徑向右捲動滾動錐度為末端B-骨骼捲動偏移值,調整扭轉為始端B-骨骼捲動偏移值,調整扭轉捲動檢視捲動:%.2f捲動:%s滾動快門羅馬尼亞語 - Român基根根部直徑根部方向根部索引根部位置根部位置根基元根部選取紋理根座標系根衰落這個檢視層的集盒層級最上層,它的 'collection' 指標屬性與場景的主集盒是一樣的根預設集旋轉旋轉依據旋轉尤拉旋轉毛髮曲線旋轉實例旋轉旋轉旋轉來源在面內旋轉 UV 座標軸旋轉向量繞著不同點旋轉環繞修改器空間的 Z 軸旋轉沿指定 (「鎖定」) 軸旋轉以指向目標旋轉初始選取項給予更佳的外形旋轉島塊以最佳適應旋轉所選的邊線或鄰接面旋轉所選的項目旋轉影像旋轉表面切線旋轉檢視旋轉/扭轉旋轉旋轉與縮放旋轉角度旋轉軸旋轉場域旋轉增量旋轉影響旋轉矩陣旋轉方法旋轉混合模式旋轉模式旋轉節點接口旋轉節點接口介面旋轉原點旋轉路徑旋轉範圍旋轉軌道旋轉單位旋轉 W旋轉 X旋轉 Y旋轉 Z旋轉與縮放旋轉角度環繞選擇方向軸旋轉旋轉轉換旋轉錯誤背景影像旋轉 (僅適用正視法)新新增物體的旋轉尤拉的旋轉四元數的旋轉四元數旋轉 (保持歸一化)光圈中葉片的旋轉實例的旋轉攝影棚燈光在 Z 軸的旋轉僅旋轉樞紐應該發生的旋轉範圍數字鍵盤按鍵 (2 4 6 8) 作旋轉步旋轉轉變化量旋轉轉尤拉節點的旋轉值接口旋轉/縮放樞紐旋轉:%.2f%s %s旋轉:%s %s %s旋轉差值旋轉粗糙粗糙係數粗糙度粗糙度 1粗糙度 2粗糙度曲線粗糙度終末粗糙度端點粗糙度閾值依據粗糙度粗糙度U粗糙度V圓四捨五入模式圓帽 (半圓)圓角預設集四捨五入至像素圓形圓角帶狀圓度子代在親代周圍的圓度次數列列過濾器列度列交錯列:橡膠規則評估規則模糊度尺規規則由上往下評估 (僅評估超過模糊度閾值後發揮效果的第一個規則)以使用者執行執行 Python 檔案執行命令稿執行作用中命令稿在幾何節點編輯器中執行Runge-Kutta 3Runge-Kutta 4以離線模式執行執行時期執行時期資料執行時期選項VR 作業階段的執行時期狀態資訊俄語 - РусскийSSDFSDF 格線SDF 格線布林SDF 格線圓角SDF 格線拉普拉斯SDF 格線平均SDF 格線中值SDF 格線偏移SDLSSMAA 閾值SMPTE (精簡)SMPTE (完整)SMPTE 時間碼僅顯示分、秒和幀數 - 如果必要時也會顯示小時,但非預設情境SPH 流體設定SPH 解算器SSAA 採樣SSAO 設定SSE42STL (.stl)SVG 轉曲線安全區域一般元素的安全區域一般元素的不同寬長比安全區域文字與圖片的安全區域文字與圖片的不同寬長比安全區域相同通道相同物體已選取相同骨骼...接口輸入/輸出方向相同取樣取樣偏差採樣數採樣曲線採樣均勻長度取樣格式採樣格線採樣格線索引樣本索引取樣長度樣本線條採樣已合併採樣模式採樣最近採樣半徑取樣率樣本大小直線邊緣樣本採樣集子集採樣 UV採樣 UV 表面取樣色彩帶取樣某條線並在範圍面板中顯示取樣精確度,對於動畫資料來說很重要 (值越低,越精確)對影像的每一個像素點取樣取樣格式F 曲線的取樣點對點按的點取樣網格細節取樣點取樣的動畫資料沿著線條取樣的色彩採樣樣本變換每影格採樣數取樣取樣動畫採樣方法取樣樣式取樣預設集採樣率採樣子步長使影像飽和飽和度飽和度抖動飽和度模式飽和度水平飽和度:儲存儲存與載入另存為算繪另存為...儲存備份儲存副本儲存外部...儲存模式儲存偏好設定儲存提示儲存版本從骨架中儲存一個 BVH 運動捕捉檔案儲存實際工作狀態的副本,但不讓儲存的檔案作用中儲存影像的序段儲存作用中的文字資料組塊根據選項儲存作用中文字檔案儲存所有修改過的影像將打包在 .blend 檔案中影像儲存到磁碟中另存為算繪儲存快取檔案至磁碟 (.blend 檔案必須先儲存)關閉前要先儲存變更嗎?儲存攝影棚燈光編輯器設定值為自訂攝影棚燈光將錯置資料儲存至一外部檔案中離開時儲存當修改偏好設定後在離開時儲存設定 (除非已經載入出廠設定)將算繪快取儲存至 EXR 檔案 (對於大量合成來說很有用,注意:會間接影響算繪的場景)將烘焙映射圖儲存在外部檔案中將烘焙映射圖儲存在內部影像數據組塊中儲存目前的 Blender 檔案儲存目前的 Blender 檔案但在名稱上加上遞增數字來避免覆寫任何現存檔案儲存目前的檔案到指定位置儲存目前的檔案到指定位置但不將新儲存的檔案設為作用中以另一個名稱與/或設定儲存該影像以目前的名稱與設定儲存該影像儲存此輸出分層儲存至磁碟 (忽略外部更動)已儲存「%s」已儲存 %s已儲存為「%s」已儲存副本為「%s」已儲存影像「%s」儲存打包的檔案至:%s已儲存文字「%s」儲存儲存失敗鋸齒可縮放向量圖形 (.svg)可縮放向量圖形 (SVG) 1.1 格式純量縮放縮放 (調整大小) 所選的項目縮放軸向縮放基礎緩和縮放縮放元素縮放均勻縮放 FPS縮放係數紋理縮放係數縮放輸入縮放影響縮放實例縮放矩陣縮放混合模式縮放模式縮放偏移縮放輸出縮放隨機度縮放剛性縮放厚度拆解之後將 UV 座標軸縮放至邊界一致縮放縮放 X縮放 X: %s Y: %s Z: %s%s %s縮放 X: %s Y: %s%s %s縮放 Y縮放 Z縮放一個浮點情境值縮放所有資料 (有些匯入器不支援縮的骨架!)沿曲線縮放縮放沿 X 軸縮放沿 Y 軸縮放一個整數情境值依面面積縮放依面大小縮放決定函式的「速度」規模因子決定最大/最小值的規模係數末端 B 骨骼縮放係數,調整厚度 (用於錐變效果)始端 B 骨骼縮放係數,調整厚度 (用於錐變效果)縮放適應方法縮放為 0縮放網格在攝影機空間中物體解決方案的規模小型大寫字的縮放調整 X 與 Z 軸的縮放程度來保留骨骼的體積X 與 Z 軸的縮放為 Y 軸的反轉錯置效果的規模層的縮放陰影的縮放空間噪訊的規模僅縮放縮放所選區域縮放所選頂點的皮膚半徑用這個值縮放 BVH當並非使用 z 緩衝時縮放 Z 輸入,控制色彩白或輸入值 1 指定的的最大模糊縮放背景影像在套用增減之前以此值縮放滑鼠移動藉由周圍幾何形狀縮放偏移縮放偏移以給予均勻厚度縮放修改的 F 曲線值縮放至邊界縮放轉變化量縮放至面大小縮放至填入縮放至適應縮放/平移縮放:%s : %s : %s%s %s縮放:%s : %s%s %s縮放:%s%s %s縮放B X:%s Y:%s Z:%s%s %s縮放B:%s : %s : %s%s %s縮放B:%s%s %s縮放 X:%s已縮放縮放噪訊的強度縮放噪訊的規模 (根據時間)動作的縮放係數沿 X 軸套用的縮放係數沿 Y 軸套用的縮放係數噪訊輸入的縮放物體的縮放掃描附加元件目錄中是否有新模組散射散佈於表面散射模型場景複製設定完整副本連結副本新增物體索引空間類型場景攝影機場景集盒場景集盒場景顯示場景時長場景幀範圍場景圖表場景重力場景 Hydra場景實例場景燈光場景節點接口場景物體場景操作場景選項場景原點場景屬性場景算繪檢視場景設置場景大小場景統計資料場景片段場景片段顯示場景片段範圍場景片段...場景時間場景單位場景世界場景數據組塊場景無攝影機場景鍵處理集找不到場景場景大小節點的場景接口要算繪的場景,如果未指定的話為目前場景場景會用 11 個反鋸齒樣本來算繪場景會用 16 個反鋸齒樣本來算繪場景會用 32 個反鋸齒樣本來算繪場景會用 5 個反鋸齒樣本來算繪場景會用 8 個反鋸齒樣本來算繪場景會用單步驟抗鋸齒方式 (FXAA) 算繪場景算繪時將不作抗鋸齒處理場景場景範圍影片剪輯的統計檢視範圍影像的統計檢視範圍將影像統計可視化處理的範圍讓影片剪輯統計視覺化處理的範圍擾亂距離螢幕新增精準螢幕螢幕抓取大小螢幕模式螢幕空間螢幕追蹤螢幕數據組塊工作空間的螢幕配置畫面追蹤螢幕螢幕擷圖螺旋螺紋修改器螺旋軸命令稿命令稿目錄命令稿檔案命令稿節點命令稿來源指令表述式命令稿捲動軸捲動方向捲動小工具色彩捲動並為某 2D 區塊調整遠近焦距往下捲動一頁向上或向下捲動向下捲動檢視向左捲動檢視向右捲動檢視向上捲動檢視向上捲一頁使用滑鼠點擊或拖曳來捲動檢視捲動檢視來讓目前影格置中回滾刷動刷動 / 標記雕塑雕塑所有島塊雕刻基礎網格雕塑能力雕塑曲線雕刻曲線罩籠雕塑面集不透明度雕塑等級雕刻遮罩不透明度雕塑模式雕塑覆層色彩雕塑平面雕刻設定樞紐雕刻顯示遮罩雕塑紋理繪製在幾何中雕塑出一道筆觸在網格的永恆分層雕塑雕塑/繪製疊層色彩雕塑縫線縫線邊距UV 拆解處理的縫合邊線縫線搜尋搜尋附加元件搜尋區域:搜尋距離搜尋擴充套件搜尋符合搜尋最大搜尋最小搜尋大小搜尋到結尾時再次從檔案開頭搜尋依名稱搜尋搜尋影格之間仿射變形 (t、r、k 與螺旋) 的標記搜尋影格之間個別變形 (單應性) 的標記搜尋影格之間平移、旋轉的標記搜尋影格之間平移、縮放的標記搜尋影格之間平移的標記搜尋影格之間平移、旋轉、縮放的標記搜尋字串對大小寫字母敏感在使用者介面中過濾搜尋用詞語第二第二基形第二個手柄類型第二個要約束的剛體物體第二步三次多項式放射扭曲的第二係數為效果片段的第二個輸入用來重建初始化過程的第二關鍵影格第二個頂點群組名稱次要次軸次要骨骼軸次色次要資料路徑二次反射第二紋理半徑控制要設定的屬性其次要路徑秒數我們要拉近的游標前後秒數秘密在文字編輯器中查看「%s」檢視下方的修改器面板種子如果使用的話為隨機的種子生成隨機數目用的種子 (如果為負數,會改用時間作為種子)以隨機為基礎的操作其種子噪訊生成器的種子隨機編號生成器的種子噪訊的種子隨機生成器的種子整合器取得不同噪訊樣式的的種子值隨機化的種子值隨機生成器的種子值分段分段方向分段 ID區段影響分段長度分段旋轉分段寬度分段曲線化邊線的片段選取選取並調整選取兩個聲音片段選取 2D 或 3D 曲線類型全選選取所有切換依特徵全選選取錨定點選取區域選取背景選取基礎選取較大選取通道選取子代選取子代僅選取子代選取集盒選取色彩選取曲線群組選取選取手柄選取控制桿選取階層選取層選取左手柄選取連結項選取列表項目選取列表項目(雙擊重新命名)選取位置選取迴圈選取模式選取更多/更少選取滑鼠選取外部選取親代選取通遞選取樣式選取點選取右手柄選取環選取搜尋選取相似者選取槽選取分割選取文字選取 UV 頂點使用圈選來選取 UV 頂點選取位在相同位置上並共享網格頂點的 UV使用套索選取來選取 UV選取視圖選取一個有加入書籤的目錄選取最接近滑鼠指標的已連結片段鏈若兩相鄰面皆有標記時才選取特徵邊線若有任一相鄰面具有標記時則選取特徵邊線選取一個連接的 UV 頂點圈選取一個由邊線連接起來的迴圈選取鏡像軸 (X, Y)選取鏡像軸 (X, Y, Z)選取一個片段 (最後一個選取項會成為「作用中片段」)選取網格上受影響的頂點選取所有連結至作用中 UV 映射的 UV 頂點選取滑鼠下連結的所有 UV 頂點選取指定範圍內的所有動畫頻道選取所有連結至已選取項目的控制點選取所有連結至已選取項目的曲線點選取網格中單一軸上的所有資料選取所有停用的軌道選取所有元素選取所有預估的軌道若為真則全選,否則全不選選取所有關鍵影格的軌道在指定的影格上選取所有關鍵影格選取所有如滑鼠游標下也出現在相同影格上的關鍵影格選取指定區域內的所有關鍵影格選取所有鎖定的軌道選取所有破口頂點或邊線選取所有釘住的 UV 頂點選取相鄰於目前選取內容的所有片段選取所有按各類屬性分組的片段選取全部文字選取滑鼠下通道中的所有關鍵影格選取曲線上的所有關鍵影格選取全部文字選取所有指派至作用中頂點群組的頂點選取所有追蹤的軌道選取來自特定群組的所有軌道選取所有無法重建的軌道選取所有與作用中軌道具相同色彩的軌道選取所有以類似屬性為群組的可見骨骼選取所有依各類屬性分群組的可見物體選取所有連結的可見物體選取所有同類型的可見物體選取線環選取偶數個線圈才能將各對橋接至少選取兩個線圈選取較大的區塊而不是較小的區塊選取目前所選骨骼的親代骨骼選取要作為目前所選骨骼目標的骨骼選擇邊緣線 (開放網格邊線)選取所選面周圍的邊界線選取依據依作用中材質槽選取選取輪廓 (各個物體的外部剪影)沿曲線選取緊跟已選取項目的控制點沿曲線選取前導於已選取項目的控制點選取皺摺邊線 (在兩個面之間構成小於皺摺角度的邊線)使用圓形選取來選取曲線點使用套索選取來選取曲線點選取煙霧模擬的領域物體選取邊線標記 (Freestyle 邊線標記所註記的邊線)選取材質邊界處的邊線選取毛髮或點選取元素選取每個緊接上次選取的項目選取外部輪廓 (遮擋物體與被遮擋物體的外部剪影)選取所有邊線擁有超過 2 個面使用者之處的面根據邊線類型選取特徵邊線根據可視性選取特徵邊線選取群組中屬於同個物體的特徵邊線依面標記選取特徵邊線依影像邊緣選取特徵邊線 (消耗較少記憶體)選取群組中不屬於任何物體的特徵邊線選取不滿足邊線類型給定條件的特徵邊線選取不滿足面標記給定條件的特徵邊線選取滿足所有邊線類型條件的特徵邊線選取滿足至少一項邊線類型條件的特徵邊線選取滿足邊線類型給定條件的特徵邊線選取滿足面標記給定條件的特徵邊線在量性不可見 (qunantitative invisibility, QI) 值的範圍內之特徵邊線選取圖表曲線選取作用中片段旁邊的控制桿選取隱藏特徵邊線選取所選骨骼的立即親代/子代使用圈選來選取項目使用套索選取來選取項目使用套索選取來選取關鍵影格的點擴展選取至已選取的關鍵影格之外的關鍵影格點擊關鍵影格來選取它們選取如所選關鍵影格一樣,出現於相同 F 曲線中的關鍵影格選取目前影格左右的關鍵影格選取連結至每個粒子其邊界選取鍵的鍵選取連結的面依角度選取連結的面選取游標下連結的面根據選取模式選取疏鬆幾何使用圈選來選取標記使用套索選取標記於鏡像的位置選取網格項目選取更多與初始選取內容相連接的 UV 頂點選取更多與初始選取內容相連接的雲形線點選取更多相鄰於目前選取內容的片段選取更多與初始選取內容相連接的頂點、邊線或面選取影片追蹤用通道選取距滑鼠指標最接近的粒子選取新物件選取節點並將它連結至一個檢視器節點選取從所選節點連結的節點選取連結至所選節點的節點使用套索選取來選取節點選取相同屬性的節點選取在階層中相對於作用中物體位置的物體選取符合某命名樣式的物體選取目前滑鼠位置之下的一個可用頂點群組僅選取整個被選取的面僅選取點全選或取消全部 NLA 片段選取選取或取消選取全部檔案選取或取消選取全部片段在它建立之後選取方向選取所選線圈內的面的區塊根據索引選取報告選取嵴與谷 (介於凸面與凹面區域之間的邊界線)選取所有可見粒子的根部選取兩骨骼之間的最短路徑選取兩選取項之間的最短路徑選取剪影 (可見面與隱藏面之邊界處邊線)依屬性類型選取相似的骨骼選取與目前選取內容相似的面區塊依屬性類型選取相似的變幻球依屬性類型選取相似的頂點、邊線或面選取雲形線點選取片段手柄選取目前影格前後左右的片段選取暗示性輪廓 (約略剪影/輪廓邊線)根據列選取文字選取 Freestyle 控制模式選取作用中攝影機選擇要顯示在素材架當中的素材庫和內含的編目選取各頂點用來比較的軸選取攝影機選取相對於該 blend 檔的檔案選取映射類型選取新的內嵌面選取游標下的節點選取要顯示的屬性面板選取藍圖的輪廓筆觸形狀選取筆觸兩端的外形選取排序鍵以決定鏈的堆疊順序選取排列順序選取特徵邊線相互結合以成鏈的方式選取各個鏈的排序鍵計算方式選取時間標記選取所有可見粒子的末梢選取追蹤用標記選取變換方向選取兩個網格物體選取目標位置的收縮包覆演算法選取細分演算法的類型選取未清理的軌道選取未有群組的頂點選取可見特徵邊線用哪個滑鼠按鍵進行選擇選取游標位置的單詞所選游標位置的單詞可選取僅可選取項所選項選取與內容選取的動作對映選取的綁定選取了粗體選取的通道所選的邊線總計所選面總計選取的面選取的檔案選取的標明選取了斜體已選項目選取項目選取的鍵已選取地標選取的字列背景選取的標記選取的節點群組選取的物件選取的物件所選的物體及資料所選的物體、資料、材質僅選取項選取的點選取的姿態骨骼選取了小型大寫字已選取的聲音片段 (用於計時喇叭音效)選取的片段選取的攝影棚燈已選取文字所選的 UV 元素選取的一定半徑內 UV 頂點彼此會焊接在一起選取了底線編輯模式中選取的邊線計數需要選取邊線/面編輯模式中所選面的計數需要選取面選取的線圈其邊線數必須相等所選項至作用項編輯模式中所選頂點的計數選取項/未選取項選取項選取域選取項結束字元選取範圍末列選取遮罩選取模式僅所選項選取不透明度選取集選取集索引選取集選取工具選取類型選取要執行的動作依邊線類型選取依面標記選取依影像邊緣選取依可視性選取物體模式中未支援選取IK 鏈其 IK 解算器的選擇曲線點的選取狀態槽的選取狀態選取狀態選擇性減幅最小平方法自身碰撞自身碰撞自身效果自身摩擦自我交錯自我交錯自身交錯檢查自身最小距離自身物體自身重疊自身碰撞頂點群組半音向下降一層降至最後層敏感度感光元件感測器適應感測器高度感測器噪訊感測器寬度可分離分離分離綁束分離子代分離色彩分離元件分離幾何分離 IK 趾分離矩陣分離模式分離序段影像分離球形分離變換分離單位分離 XYZ依層分離從選取的後設片段中分離出片段將選取的幾何外形分離為新的網格從節點群組分離所選的節點隔開的骨骼墨魚棕序段新增調整調節層Alpha 上疊Alpha 下鋪音訊方框亮度/對比剪輯時鐘色彩色彩平衡色彩混合合成器交叉淡化曲線方向雙邊等化器伽瑪交叉淡化高斯模糊發光保持分割色相校正影像入光圈遮罩變幻影片多攝影機多攝影機選取器相乘無出每個片段音高專案代理儲存場景單邊聲音速度分割減文字色調映射過渡類型類型白平衡擦除序段編輯器序段滑動序段滑動:%s%s序段片段名稱序段編輯器空間資料由其他片段所建立成的,對影像套用影響的序段片段建立高斯模糊的序段片段建立發光效果的序段片段建立一個擦除過渡效果的序段片段建立填入單一色彩的影像之序段片段單一影格的序段片段資料定義可播放一段時間的聲音之序段片段控制其他片段速度的序段片段將其他不同片段群集為單一序段片段的序段片段載入視訊用的視訊片段從遮罩載入一份視訊的序段片段從剪輯編輯器載入視訊用的序段片段載入一個或多個影像的序段片段執行過濾調節至下方層的序段片段執行多攝影機編輯處理的序段片段序段編輯器序段編輯器 & 預覽序段編輯器色彩空間設定序段編輯器序段編輯器疊層序段預覽序段編輯器預覽著色處理序段場景序段編輯器吸附序段片段序段編輯器效果類型序段編輯器的作用中片段塞爾維亞語 (拉丁字) - Srpski latinica作業階段狀態作業階段 UID作業階段 UUID設定讓附加項目(物體和集盒除外)設定 “ 偽使用者 ”設定 2D 游標位置設定動作設定 Alpha設定色彩標籤設定曲線法線設定曲線半徑設定曲線傾斜設定預設圖示設定面集設定面強度設定偽使用者設定後備機制設定影格範圍設定幾何名稱設定格線背景設定格線變換設定手柄類型設定 ID設定反向待定設定材質設定材質混合設定材質索引設定網格法向將閔考斯基變數設為 0.5將閔考斯基變數設為 4設定名稱設定親代為設定樞紐點設定點半徑設定位置根據選取關鍵影格的範圍設定預覽範圍設定選取設定著色平滑設定大小設定吸附基底設定雲形線循環設定樣條類型設定立體 3D統一所有 UVW 控制點間距設定數值設定檢視轉換設定一個情境陣列值 (對於循環切換作用中網格編輯模式來說很有用)設定情境值將情境值設定給一 ID 數據組塊設定新選取設定作用中材質設定所選色彩止點的 alpha設定註解可見性設為作用中頂點群組設定音訊聲道為 4 聲道設定音訊聲道為 5.1 環繞聲設定音訊聲道為 7.1 環繞聲設定聲道為為單聲道設定聲道為立體聲設定混音處理緩衝大小為 1024 個樣本設定混音處理緩衝大小為 16384 個樣本設定混音處理緩衝大小為 2048 個樣本設定混音處理緩衝大小為 256 個樣本設定混音處理緩衝大小為 32768 個樣本設定混音處理緩衝大小為 4096 個樣本設定混音處理緩衝大小為 512 個樣本設定混音處理緩衝大小為 8192 個樣本設定音訊取樣率為每秒 192000 次設定音訊取樣率為每秒 441000 次設定音訊取樣率為每秒 48000 次設定音訊取樣率為每秒 96000 次為曲線設定黑點或白點為項目集盒設定布林值將攝影機檢視設為作用中檢視設定色彩可見性設定色彩插補設定插補法所要使用的色彩模式設定所選色彩止點的色彩設定游標位置設定游標選取為所選 F 曲線選取外推模式設定地面平面設定字型的大小寫設定字型樣式將鉤置中至游標位置設定兩個色彩隔斷間的內插法為從所選關鍵影格開始的 F 曲線分段設定插補模式設定解算器使用的關鍵影格設定遮罩可見性以「值」屬性設定遮罩至指定的層級以反轉的「值」屬性設定遮罩至指定的層級根據 UV 編輯器中的島塊設置來設定網格縫線將變幻球設為負的在使用者介面中將修改器擴展開來使用兩個所選軌道之間的距離設定物體解算縮放設定會受影響的屬性設定原點至所選綁束的中間點設定模擬巢格中的粒子大小或使用最近的巢格設定用作倒角窄縮的各點半徑設定所選色彩止點的位置設定紋理的 X、Y 和 Z 方向的縮放大小設定場景的起始與終末影格以符合剪輯的起始影格與長度將所選頂點設定為非疏鬆設定著色處理為扁平樣式設定著色處理為平滑樣式設定快門曲線為所選的點設定柔體目的權重設定文字選取將作用中骨骼設定為所選骨骼的親代設定作用中物體為此檢視或場景的作用中攝影機將作用中操作器設回其預設值設定作用中頂點群組設定框選算繪的邊界並啟用框選算繪設定算繪範圍的邊界並啟用範圍內算繪設定剪輯的互動模式設定主控臺選取將目前影格設定至所選關鍵影格的平均影格值為此主控臺設定目前語言設定兩眼之間的距離 - 立體平面距離 / 30 應該就行設定 3D 游標的位置為拓製處理將映射設為作用中為顯示與編輯將映射設為作用中從 UV 映射按鈕設定遮罩分層設定遮罩的親子關係透過移動資料、或設定資料的中心、或使用 3D 游標來設定物體的原點設定物體的親子關係以不設定反向親代校正來設定物體的親子關係設定貝茲曲線控制棒的位置設定選取骨骼的旋轉表現模式設定檢視截割範圍設定選取鍵的權重設定符合連接的骨架其所選骨骼的群組權重,用的是頂點與骨骼之間的距離以與目標物體間的距離設定群組中頂點的權重設定遠近變焦比率 (基於剪輯大小)將末梢半徑設定為零設定為 0 從輸入影像評估設定作用中雲形線的類型為所選關鍵影格設定控制桿類型設定所選控制點的控制桿類型為所選的關鍵影格設定關鍵影格類型設定面的值設定所選關鍵影格的值為游標值 (Y/水平部份)設定牆壁平面設定檢視的遠近調焦比率將 {} 設為作用中設定/清除所選的 UV 頂點以作為多次拆解操作之間的錨定位置將該層設定為用於顯示和編輯的作用分層將該層設為用於算繪的作用分層設定物體的互動模式在雕刻模式下設定樞紐點至該物體作用中的頂點在雕刻模式下設定樞紐點至沒有建立雕刻遮罩的部分之平均值中心設定樞紐點至遮罩邊緣的中心在雕刻模式下設定樞紐點至3D游標下方模型的表面在雕刻模式下設定樞紐點至該物體的原點軸心設定設定值位於物理分頁內群集個體物理的設定擴充套件的設定動畫資料的過濾用設定動畫編輯器中通道顯示與否的過濾設定影像格式的設定輸入裝置的設定Blender 資料的互動設定粒子流體物理的設定剛體模擬的設定柔體模擬的設定空間的設定立體 3D 的設定立體 3D 顯示的設定立體 3D 的設定立體輸出的設定素材瀏覽器模式中的檔案選取設定運動的可視化處理設定於物理模擬中將物體作為碰撞子的設定物體模擬中將物體作為場域的設定步行導覽模式設定序段編輯器要在怎樣的色彩空間下運作之設定儲存的影像要如何顯示於裝置上的設定應一同關鍵影格處理的設定值新建節點要套用的設定值定義擴充套件軟體庫的設定用於流體的設定語言相關的設定/資訊設置立體模式縫合布料縫合逢合力最大值著色下著色平滑著色上著色無陰影著色器著色器的 AOV著色器 AOV 名稱著色器自訂群組著色器編輯器著色器編輯器附加元件著色器效果著色器節點著色器節點預覽著色器節點接口著色器節點接口介面著色器節點樹著色球著色器節點著色器命令稿路徑節點的著色器接口著色器轉 RGB著色著色偏移著色設定OpenGL 算繪引擎的著色設定要切換的著色處理陰影陰影 Alpha陰影角度陰影模糊陰影亮度陰影緩衝剪輯開始陰影攝影機近端陰影攝影機大小陰影抓取器陰影焦散陰影色彩陰影效果陰影焦點陰影強度陰影抖動陰影連結陰影偏移陰影 X 偏移陰影池陰影池大小陰影射線數陰影設定陰影位移陰影大小陰影柔大小陰影步數陰影終端陰影可見性陰影寬度陰影 X 偏移陰影 Y 偏移陰影色彩,灰階值陰影效果陰影硬度係數陰影映射剪輯結束,沒到這裡物體不會生成陰影陰影偏移,單位為像素陰影陰影解析度縮放淺水外形形狀不對稱外形鍵外形鍵曲線點外形鍵編輯模式外形鍵編輯器形狀鍵法向外形鍵點外形鍵特殊項形狀鍵切線外形鍵數據組塊外形鍵形狀方法形狀物件形狀方向形狀參數外形保留形狀角度限制用於交混的外形鍵要使用靜止彈簧長度的外形鍵外形鍵聚叢的外形剖面的外形作為相對鍵的外形外形鍵找不到形狀鍵外形共享紋理空間共享存取器共享的位置共享的區塊屬性共享的頂點共享的動畫主題屬性共享的集盒共享的曲線主題屬性共享的資料 (場景、影像、聲音...等)共享的效果共享的物體類型共享親代共享的片段效果類型 (如果作用中片段不是效果片段,則選取所有非效果片段)共享的片段類型銳利銳利邊線銳化閾值銳利衰落銳利預設集銳利化銳利化角落銳利化遮罩銳利化峰值銳利化:銳度最大銳利度最小銳利度切變切變軸切變係數切變群組切變剛度剪切剛度最大值切變: %.3f° %s切變:%s %s光澤光澤 BSDF光澤權重光澤著色模型殼層外殼頂點群組換移平移音訊音高Shift+滑鼠左鍵推移 X推移 Y按住 Shift 鍵ShiftLShiftR短清單快捷鍵循環:{}快捷鍵:{}最短對角最短邊線路徑最短旋轉允許的最短波長顯示顯示 .blend 檔案顯示 .blend 檔案項目(物體、材質等等)顯示 .blend1、.blend2 等檔案顯示 2D 游標顯示 3D 游標顯示 3D 標記名稱顯示 3D 容體檔案顯示作用中的資料區塊顯示作用項顯示作用中面集顯示作用中像素顯示全部顯示所有檢視層顯示 Alpha於預覽算繪中顯示 Alpha顯示註記顯示註解數據組塊在 OpenGL 預覽顯示註記顯示骨架數據組塊於綁定姿勢狀態顯示骨架 (不可能姿勢處理)顯示骨架顯示自動鍵處理警告顯示 BVH 節點顯示背面顯示背景影像顯示混合姿態顯示藍色通道顯示骨骼 X-Ray顯示骨骼顯示筆刷在表面上顯示筆刷顯示筆刷數據組塊顯示綁束顯示快取顯示快取檔案數據組塊顯示攝影機對焦焦距顯示攝影機導引顯示攝影機鏡頭顯示攝影機路徑顯示攝影機數據組塊顯示攝影機顯示坑腔顯示集盒數據組塊顯示集盒顯示色彩標籤顯示圓錐顯示控制 F 曲線顯示控制器顯示游標顯示游標預覽顯示曲線極值顯示曲線數據組塊顯示除錯顯示停用的顯示持續時間顯示編輯線顯示發射器顯示空體顯示空影像顯示錯誤擴展顯示顯示擴充套件更新數目顯示外插顯示 F 曲線顯示填充顯示過濾器顯示過濾器顯示字型數據組塊顯示幀編號顯示幀數顯示 Freestyle 的線條樣式數據組塊顯示操縱器顯示操縱器顯示蠟筆顯示蠟筆數據組塊顯示蠟筆物體顯示綠色通道顯示格線顯示控制桿顯示標頭欄顯示/隱藏顯示已隱藏的檔案/資料組塊顯示已隱藏的區域顯示快捷鍵列表顯示懸停顯示影像數據組塊顯示於顯示在最前顯示資訊顯示安裝的擴充套件顯示實例器顯示抖動曲線顯示關鍵影格編號顯示地標顯示套索顯示晶格數據組塊顯示燈光注視顯示光照探針數據組塊顯示燈光大小顯示光照數據組塊顯示燈光顯示限制顯示線顯示線條顯示區域標記顯示位置顯示管理面板顯示邊距顯示標記樣式顯示標記搜尋顯示標記顯示遮罩編輯器顯示遮罩疊層顯示遮罩樣條顯示遮罩數據組塊顯示遮罩編輯中相關屬性顯示材質數據組塊顯示記憶體顯示選單顯示網格數據組塊顯示網格顯示融球數據組塊顯示中介資料顯示遺失媒體顯示迷霧顯示全部模態顯示模式欄顯示影片剪輯數據組塊顯示名稱顯示具名屬性顯示名稱顯示節點群組顯示節點預覽顯示節點樹數據組塊顯示物體子代顯示物件額外項顯示物體位置顯示物件輪廓顯示物體旋轉顯示物體縮放顯示物體資料組塊顯示偏移顯示於前景僅顯示已選取顯示操作器顯示選項顯示原始姿態顯示其他物體顯示過曝顯示疊層顯示疊層顯示繪製顯示繪圖曲線數據組塊顯示色票數據組塊顯示粒子設定數據組塊顯示粒子顯示裱框顯示穿透顯示效能顯示姿態標記顯示預覽顯示原理化命名標籤在提示框中顯示 Python 參照顯示最近位置在檔案瀏覽器中顯示最近位置顯示重建顯示紅色通道顯示算繪顯示重定時鍵顯示安全區域顯示相同材質顯示場景時長顯示場景數據組塊突顯所選顯示自身顯示感測器大小顯示設定顯示陰影顯示大小曲線顯示滑桿顯示音效數據組塊顯示來源顯示喇叭數據組塊顯示歡迎畫面顯示穩定顯示起始影格顯示統計數據顯示狀態列立體顯示顯示強度曲線顯示筆觸顯示子幀顯示系統位置在檔案瀏覽器中顯示系統位置顯示標籤顯示文字顯示文字數據組塊顯示紋理顯示材質數據組塊顯示縮圖顯示計時顯示微小標記顯示工具設定顯示軌道路徑顯示軌道顯示軌道錯誤顯示軌道運動顯示樹狀路徑顯示 UI 按鍵組態顯示 UV 編輯器顯示 UV 編輯相關屬性顯示 VR 攝影機顯示 VR 控制器顯示 VRAM顯示值顯示版本顯示檢視器顯示警告顯示警告顯示權重顯示線框顯示線框色彩顯示世界數據組塊顯示 X 光顯示列出各個檔案的修改日期與時間的欄位顯示列出各個檔案的大小的欄位在攝影機檢視中顯示加深的疊層於影像區域外在開啟文件中顯示使用的文字之清單顯示作用中色彩特性顯示附加元件偏好設定顯示檢視層裡的所有物體顯示所有檢視層顯示遮罩的 Alpha 通道顯示動畫資料於綁定姿勢或最終姿勢狀態中顯示骨架在姿勢狀態中顯示骨架顯示骨架物體顯示骨架顯示所有列出的素材資料庫中的素材顯示偏好設定中設定的素材資料庫中的素材顯示影格中的藍色通道顯示攝影機物體顯示攝影機顯示子代顯示集盒顯示簡潔色彩列表而非縮圖僅顯示目前影格於視圖區中顯示游標為每幀平均錯誤顯示曲線 (攝影機運動應該優先解算)顯示曲線使用虛線指示親代和約束的關係顯示從連續鏡頭中停用的軌道顯示編輯剪輯預覽顯示空體顯示空物體依類型顯示擴充套件顯示過濾選項顯示圖表編輯器的過濾器顯示資料夾顯示字型檔案在運動路徑上顯示關鍵影格編號在運動路徑上顯示幀編號為作用中元素顯示圖表檢視顯示影格中的綠色通道顯示鏡頭扭曲的格線顯示格線顯示導引毛髮顯示毛髮曲線顯示填充輔助線來檢視邊界顯示以點開頭的隱藏檔案顯示已隱藏的粒子顯示影像檔案在鬼影中顯示在資訊日誌中顯示顯示片段其造成影響的 F 曲線當粒子存活時顯示實例當粒子消亡時顯示實例當粒子未生出時顯示實例顯示按鍵對應事件以及使用者介面中的屬性細節顯示晶格顯示燈光色彩顯示燈光物體顯示燈光採樣器顯示燈光在文字旁邊顯示列號顯示屬於作用中動作的標記,而不是場景標記 (僅適用動作與外形鍵編輯器)以更精簡的方式顯示標記顯示遮罩編輯工具顯示材質色彩標頭內顯示選單顯示網格物體當粒子存活時顯示網格當粒子消亡時顯示網格當粒子尚未生出時顯示網格顯示變幻球顯示第一個可見片段的中介資料顯示影片檔案為重建的軌道物體顯示名稱在沒有捲動軸的 2D 及 3D 檢視裡顯示導覽控制顯示物體中心點顯示物體色彩顯示物體只顯示名稱中包含此段文字的快速鍵顯示通道是否與特定資料類型相關的選項以斑馬條紋顯示曝光過度的區域顯示繪製相關屬性顯示粒子數目顯示粒子大小顯示粒子速度在粒子逝去之後顯示粒子在粒子發射前顯示粒子顯示軌道如何移動的路徑顯示標記的樣式邊界框顯示點雲顯示 3D 標記的投影至連續鏡頭中顯示重建的攝影機路徑顯示矩形區域疊層顯示影格中的紅色通道僅顯示參照影格顯示算繪相關屬性顯示右邊距顯示場景的時長顯示場景顯示命令稿檔案顯示標記的搜尋邊界框顯示所選項目的輪廓在攝影機檢視中顯示感測器大小 (底片閘)在 F 曲線通道的旁邊顯示滑桿顯示聲音檔案顯示喇叭於編輯器中顯示穩定連續鏡頭 (如果啟用穩定處理的話)顯示狀態列顯示片段縮圖顯示表面顯示文字檔案顯示文字物件在紋理標籤頁中顯示紋理於視圖區中顯示紋理顯示散發光通道顯示動作路徑覆蓋顯示顯示 X 軸線顯示 Y 軸線顯示 Z 軸線在攝影機檢視中顯示作用中攝影機的名稱顯示作用中物體的動態繪製快取顯示作用中物體的剛體快取顯示作用中物體的布料點快取顯示作用中物體的粒子點快取顯示作用中物體的煙霧快取顯示作用中物體的柔體點快取與預覽一併顯示素材名稱。否則僅顯示預覽。顯示目前在此 Blender 工作階段中可用的素材顯示 Blender 隨附的基本建構模塊與公用工具在 3D 檢視中顯示截割距離在此檢視層中顯示集盒在使用者介面中顯示詳細資料僅顯示發光緩衝在影像上顯示格線顯示左、右攝影機顯示所有物體的物體中心點 (無論選取與否)顯示 alpha 透明選項面板顯示線條色彩選項面板顯示線條厚度選項面板顯示筆觸建置面板顯示筆觸幾何選項面板顯示筆觸紋理選項面板在時間線上顯示快取幀的狀態在背景顯示該攝影棚燈光顯示此檔案將此影像顯示為背景在視圖區中將此影像顯示於物體前方顯示軌道名稱與狀態顯示追蹤與解算工具顯示作為填充邊界的透明線條顯示頂點顯示任何群組內未加權重的頂點顯示作用中群組內未加權重的頂點顯示可見物體顯示容體若啟用自動鍵處理的情況下,當物體與骨骼變換時顯示警告指示器顯示節點何時使用具名的屬性拖曳時顯示顯示工作空間數據組塊顯示{}偏好設定顯示/隱藏顯示/隱藏面顯示/隱藏曲線數據組塊顯示/隱藏點雲數據組塊顯示/隱藏體積數據組塊收縮收縮面集收縮係數最大收縮係數收縮遮罩收縮速度收縮頂點群組收縮相鄰所選片段的目前選取將影格收縮至最小邊界方塊將位置收縮至最近的目標表面將位置沿給定的軸收縮至最近的目標表面將位置收縮至最近的目標頂點將網格收縮至最近的目標表面沿給定的軸將網格收縮至最近的目標表面收縮網格至最近的目標頂點收縮包覆與物體至目標的收縮包覆修改器收縮/擴充收縮/擴充: 收縮/擴充:%3f收縮/擴充:%s沿法線收縮/擴充已選取的頂點收縮係數收縮群組依照網格拓撲將面集邊界向內收縮緊縮包覆收縮包覆約束收縮包覆修改器收縮包覆類型隨機快門快門關閉快門曲線快門開啟快門類型手足代側側面 (Y-Z)側邊分段影格側邊片段要交換的一側選取側左右並排側欄邊側Sigma符號模式有號角度場域剪影剪影過濾剪影與邊緣線沿筆觸幾何置中放剪影與邊緣線畫在筆觸幾何的內部剪影與邊緣線畫在筆觸幾何的外部剪影與邊緣線根據使用者定義的比率偏移絲綢銀類似多碎形單個簡易軸向簡單交混簡單變形簡單表述式簡易名稱簡單星光要套用效果的簡單變形修改器,像是扭轉與彎曲素材的編目檔的簡單名稱,供除錯及資料復原用途使用使用簡單重繪計時器來測試介面的更新速度簡單變形簡單變形修改器簡化簡化簡化子代粒子透過移除空間相近的關鍵影格來簡化 F 曲線簡化修改器簡化筆觸簡化筆觸修改器簡化細分簡化體積透過建立連接網格相對側的彈簧來模擬內部體積結構模擬海洋表面模擬封閉布料網格內部的壓力模擬影格模擬筆刷快取畫布深度變更消散力障礙僅反射類型波紋類型模擬區域模擬衰減模擬輸入模擬項目模擬限制模擬方法模擬節點模擬輸出模擬範圍模擬開始模擬狀態模擬區域模擬結束影格模擬起始影格模擬會被評估Sin正弦正弦模式單一單箭頭單一軸向單色單一影像單步驟抗鋸齒單一屬性單次散射單側單面向單一數值單一檔案,以立體對編碼來自目標的單一單一影像檔用於遮罩像素的單一層雲形線分段中定義羽毛的單一點雲形線中用於定義遮罩的單一點要重新算繪的單一層 (僅當停用動畫時使用)定義遮罩外形使用的單一雲形線單一立體攝影機系統,請在攝影機面板中調整立體設定竇室錯置網站大小大小 1大小 2大小變流大小係數大小模式壓力大小大小來源大小單位大小 X大小 Y大小 Z大小來自半徑聚集噪訊的大小用於計算法線的衍生偏移大小在視圖區中顯示空體的大小元素的大小,組件的使用取決於元素類型打包的檔案大小,單位為 bytes新建軌道的樣式區域大小投影外形的大小 (留 0 為自動)新建軌道搜尋區域的大小太陽圓盤大小紋理映射的大小素材預覽縮圖的大小 (像素)沿 X 軸模糊的大小沿 Y 軸模糊的大小要投影上去的立方體大小效果大小當算繪戳記文字時要使用的字型大小邊緣的大小作為 UV 的劃分模擬領域的大小 (單位為公尺),與生成幾何的大小 (單位為 BU)文字大小擾動的大小互動效果所用的體素格線巢格大小為重新投影捕捉影像的大小大小:大小:%s大小:{}此層於不同影格上的草圖概略以多次觸碰概略鏈接皮膚皮膚修改器皮膚調整大小皮膚根部皮膚頂點皮膚頂點皮膚光皮膚影蒙皮略過略過未按下略過 POT略過 POT 檔案生成略過預設集略過儲存略過分段略過內部細分邊線的描繪/算繪略過被預既有面覆蓋的殼三角形略過藏庫物體資料編輯正略過既有影格「%s」略過鍵處理集中的路徑,因為它沒有 ID (KS = '%s',路徑 = '%s[%d]')天空天空紋理天空類型板切片各體素的切片切片字串切片至新物件從網格中切除遮罩區域 ( 物體變為非流形 )滑動滑動方向滑動羽毛滑動新點滑動點在一定時間內滑動序段片段沿網格滑動頂點沿網格滑動邊線迴圈滑動控制點滑動標記區域滑動平面標記區域滑桿滑桿最大值滑桿最小值滑桿小工具色彩滑動工具輕微滑移關鍵影格斜率槽槽 %d動作槽顯示名稱動作槽控制桿動作槽 ID槽類型槽不能是 None槽包含有效影像和 UV 映射包含紋理繪製有關資訊的槽槽 {:d}槽斯洛伐克語 - Slovenčina慢最低小小型大寫小型大寫縮放更小範圍從 -128 至 127 的較小整數最小波浪最小到最大智慧智慧 UV 投影擦抹煙霧煙霧 & 火焰煙霧色彩煙霧域煙霧格線解析度煙霧樣式煙霧碰撞設定煙霧色彩格線煙霧密度格線煙霧火焰格線煙霧熱格線煙霧速度格線平滑修正平滑平滑端點平滑末端平滑 F1平滑係數平滑幾何平滑群組平滑毛髮曲線平滑迭代平滑拉普拉斯平滑化遮罩平滑最大值模式平滑最小值模式平滑修改器平滑法線平滑半徑平滑比率平滑著色平滑步進平滑筆觸平滑筆觸係數平滑筆觸半徑平滑容差平滑類型平滑檢視平滑線框平滑 X 軸平滑 Y 軸平滑 Z 軸沿 X 軸平滑沿 Y 軸平滑沿 Z 軸平滑依角度平滑平滑色彩平滑頂點色彩平滑分支周圍的複雜幾何平滑效果修改器平滑衰落在實心半徑後加入的平滑衰減平滑毛髮A 與 B 之間平滑插補,以曲線外形做些微控制平滑化使用者介面文字的粗糙邊緣平滑網格沿 X 軸平滑物體沿 Y 軸平滑物體沿 Z 軸平滑物體平滑預設集平滑捲動使可編輯檔案可見平滑筆觸點對所有的面集邊緣進行平滑讓表面或倒角曲線的法線平滑平滑表面平滑的高品質插補,但較緩慢負平滑正平滑更平滑步進平滑處理平滑群組正向平滑平滑步數平滑處理效果修改器平滑係數切線的平滑迭代平滑度平滑度係數塗抹塗擦強度塗擦效果強度吸附3D 游標吸附至作用中項目將 3D 游標吸附至所選項目的中間3D 游標吸附至最近的格線細分交叉點3D 游標吸附至世界原點吸附角度吸附基底目前幀吸附片段吸附距離吸附元素吸附增量吸附反轉吸附島塊吸附模式吸附剝開物體吸附目標吸附至吸附轉向吸附轉向閾值吸附 UV 元素吸附頂點作用中項目吸附至目標吸附於中點在表面上使用投影吸附吸附至目標上最近的點目前幀吸附至片段開頭或結尾游標吸附至選取項目中心吸附游標至目標類型變換時吸附將島塊吸附在一起 (對邊線合縫模式,也會旋轉島塊)吸附至目標的中間點頂點中央吸附至軸中心僅吸附至可選取的物體吸附至作用中吸附至已編輯吸附至未編輯僅針對選取吸附將選取的 UV 頂點吸附至目標類型選取項目吸附至 3D 游標選取項目吸附至作用中項目所選項目吸附至滑鼠位置選取項目吸附至最近的格線細分交叉點將所選的關鍵影格吸附至選擇的時間/值將所選的關鍵影格吸附至目前幀將選定的關鍵帧吸附至最近的 ( 整個 ) 幀 ( 用於修復意外的子幀偏移)將選取的關鍵影格吸附至最近的標記處將選取的關鍵影格吸附至第二近的影格將選取的關鍵影格吸附至指定的時間所選的點吸附至最近的格線交叉點所選點 / 筆畫吸附至游標吸附至吸附至元素吸附至相同目標吸附至片段吸附至表面吸附至所有幾何吸附至所有的點吸附至目前幀吸附邊線抓取至第一個和最後一個點並進行插入吸附至第一個點吸附至影格吸附至完整值吸附格線吸附至增量格線定量吸附吸附至關鍵影格吸附至標記吸附最近標記吸附至面上最近的點吸附至秒吸附至線段中央吸附至邊線上最近的點吸附頂點吸附體積吸附至目標的中心點將值吸附至最近的格線上 - 即:看起來會像定格動畫將頂點對吸附至其鏡像的位置吸附吸附距離吸附 FK 肢體至 IK吸附 IK 肢體至 FK索貝爾接口接口識別碼接口選取接口範本接口類型接口類型名稱接口描述接口連結在使用者介面中已擴展開來接口名稱接口形狀接口提示框接口2接口3柔和柔體柔體修改器柔體塑性柔體點快取柔體設定柔和衰減柔光柔光模式軟限制軟最大值軟最小值柔體模擬修改器物體的柔體模擬設定柔體柔體和布料柔體目的權重柔化柔度實體實體光照實體光照實心半徑實體化實體化修改器獨演解算從軌道解算攝影機動態解算器解算器迭代解算器選項解算器結果解算中正在解算攝影機...解算方法選取:自動減幅或手動減幅有些資料無法重構 (請見主控臺以瞭解細節)排序依英文字母排序排序依據排序方式:排序數據組塊排序元素排序索引排序鍵排列順序排序調色盤色彩排序類型排序權重依最近使用排序依名稱排序根據曲線性 2D 長度排序 (較長的線放在較短的線上方)根據與攝影機間的距離排序 (較近的線位在較遠的線頂端)根據在影像座標系統的投影 X 值排序根據在影像座標系統的投影 Y 值排序依解算之後軌道的平均重投射錯誤來排序通道依最長的追蹤分段排序通道依追蹤分段整體的量排序通道依其名稱排序通道依修改時間排序檔案依大小排序檔案依其名稱排序項目以目前檢視中從最遠到最近的方式排序所選元素以目前檢視中從最左到最右的元素排序所選元素以距 3D 游標從最近到最遠的方式排序所選元素依英文字母排序檔案清單依副檔名排序檔案清單排序類型排序頂點群組排序聲音靜音新增音高聲音偏移片段音量音量聲音檔案聲音名稱聲音節點接口聲音片段聲音片段聲音片段已選取聲音數據組塊聲音未打包節點的聲音接口聲音片段音軌聲音聲音目錄來源來源通道來源再製影像來源再製槽來源再製 UV 映射來源集盒來源影像來源庫來源庫來源清單來源物體來源基根來源接口!來源樹來源類型來源頂點群組對稱化操作器的來源與目標來源色彩來源位置驅動器變數的輸入值來源反射光方向的來源評估此變數用的輸入資料來源南東南西南空間空間剪輯編輯器空間主控臺空間律表編輯器空間檔案瀏覽器空間圖表編輯器空間影像編輯器空間資訊空間矩陣空間 NLA 編輯器空間節點編輯器空間大綱管理器空間偏好設定空間序段編輯器試算表空間空間文字編輯器空間類型空間 UV 編輯器均勻分派所有 UV 空間島塊間的空間此區域正顯示的空間螢幕區域的空間資料空間資料類型根據表面方向而不是螢幕空間的空間塗抹投影軸的空間變換使用的空間輸入法線的空間擁有者進行評估的空間目標進行評估的空間轉換來源的空間轉換的目標空間空白鍵空白鍵動作空間此區域中包含的空間,第一個為作用中的空間 (註:可以用在像是在特定區域內還原先前使用的 3D 檢視空間以取得舊的檢視方向)間隔沿筆觸間距間距距離間隔壓力在筆刷漸層成全圓之前的間隔在筆觸塗抹之間的間隔為筆刷直徑的百分比單詞間的間隔沿筆觸長度的紋理間距間隔:{:g}橫跨西班牙語 - Español稀疏綁定空間噪訊空間重複使用空間大小喇叭新增音量最小喇叭數據組塊喇叭喇叭特殊字元指定此骨骼如何繼承親代骨骼的縮放指定根據面標記而定的特徵邊線選取條件指定特徵邊線類型的選取條件邏輯組合根據邊線類型指定特徵邊線是要納入還是排除指定是要納入或排除面標記所選取的特徵邊線指定修改器的值如何與基礎值交混指定該鏡頭作為視野的角度以像素指定單位線條厚度指定要使用何種材質特性頻譜要使用的頻譜鏡面反射鏡面反射 BSDF鏡面反射色彩鏡面反射色彩籃鏡面反射色彩綠鏡面反射色彩紅鏡面反射係數鏡面反射硬度鏡面反射突顯鏡面反射 IOR 等級鏡面反射照明材質的鏡面反射色彩鏡面反射乘以的數字速度速度控制速度係數速度乘數速度漸變速度向量速度控制方法當四處查看時的速度係數,高的值代表較快的滑鼠移動聲音的速度督普勒效應計算用的聲音速度波形的速度,當負時朝向起始點速度控制片段拼字快取球體球體半徑球體選取計算彎曲時使用的球體半徑球體解析度球形球形衰減球形探針球形立體球形衰落基於粒子電荷的球體力場,僅影響其他電荷力場球體化球體化強度溢出強度螺旋扭轉外力物體其區域 Z 軸的螺旋力歡迎畫面啟動畫面雲形線樣條計數雲形線 IK雲形線 IK 約束樣條索引樣條長度雲形線長度節點雲型線參數雲形線點計數樣條點雲形線解析度雲形線點,沒有控制桿雲形線類型雲形線:雲形線分割分割角依群組分割依物件分割分割虛線 1分割虛線 2分割虛線 3分割邊線分割邊線與面分割間隔 1分割間隔 2分割間隔 3分割衝量分割長度分割列分割材質分割樣式分離色調將一面分裂為風扇狀分割並複製於角度大於最大 2D 角度的點分割鏈接當點的角度小於最小 2D 角度時則分割鏈接分割聲道分割標為銳利的邊線面之間以高的角度分割邊線各材質分割外部影像 (僅用於外部)切割超出角度閾值的非扁平的面分割面的邊角以維持周圍幾何將所選幾何外形從連接的未選取幾何中分割出來將所選區域分割為攝影機檢視、前視圖、右視圖及上視圖將所選區域切割為新視窗切割所選的邊線,這樣每個相鄰面就能取得其副本於中心點切割所選的片段將四角形分割成較佳的三角形,屬較慢的方法分割四角形的第二頂點與第四頂點分割四角形的第一頂點與第三頂點分割為實例分割/Dock分割聚光交混聚光混合: %.2f聚光噴濺噴灑 + 氣泡噴灑 + 泡沫噴濺貼圖渲染伸展長度擴散速度試算表試算表欄試算表編輯器試算表試算表表格彈力彈力彈簧幀彈簧長度彈簧類型彈簧頂點群組彈力將水平高度拉回零的彈力彈簧靜止長度 (粒子半徑的係數)彈簧靜止長度為 2 * 粒子大小的係數彈簧精靈閾值方形方塊 (HS + V)方塊 (HV + S)方塊 (SV + H)平方公分平方公寸平方公丈平方英尺平方公引平方英吋平方公里平方公尺平方微米平方英里平方公釐平方根開方根模式平方毫英吋平方閾值平方碼方帽 (扁平且延展)僅平方:所有值的絕對振幅低於該值皆會為 0A 的平方根矩塞擠擠壓 & 拉伸塞擠量塞擠頻率每隔 N 列塞擠擠壓式影格穩定權重穩定處理穩定處理 2D穩定處理 2D 剪輯穩定法向穩定處理旋轉穩定縮放穩定筆觸穩定筆觸係數穩定筆觸半徑堆疊於上堆疊於下戳記攝影機戳記日期戳記檔案名稱戳記幀號戳記主機名稱戳記標籤戳記鏡頭戳記標記戳印備註戳記備註文字戳記輸出戳記峰值記憶體戳記算繪耗時戳記場景戳記序段片段戳記時間標準標準差星形開始開始 & 結束 映射起始 (係數)起始 (長度)起始角度起始箭頭樣式起始蓋帽起始停用起始去除噪訊起點係數起始影格起始手柄起始控制桿的緩和B-骨骼始端控制桿縮放起始位置開始映射類型起始偏移起始位置起始位置物體起始位置 X起始位置 Ÿ起始半徑起始採樣起始大小開始 VR 工作階段起始頂點輸入文字來過濾頻道以顯示名稱相符的頻道在序段編輯器中套用偏移之後的起始影格,設定它等於移動控制桿,而不是移動實際的起始影格烘焙的起始影格效果的起始影格海洋烘焙的起始影格開始於影格起始點開始搜尋文字在插入節點後啟動變換操作器起始/結束正開始啟動滑鼠迷霧的起始距離,從攝影機開始測量動畫的起始影格儲藏範圍的起始影格匯出的起始影格開始於啟動檔案已儲存狀態狀態色彩狀態其他完態解算器,以即時情境執行,會忽略動作與非 IK 約束無狀態性解算器會從目前動作與非 IK 約束計開始算姿勢靜態 BVH靜態島塊靜態類型將色階的統計檢視以影像顯示統計數據狀態狀態列狀態旗標解算器迭代的狀態狀態:鋼鐵油印蠟紙模板色彩油印蠟紙維度油印蠟紙影像油印蠟紙分層遮罩蠟紙遮罩蠟紙不透明度油印蠟紙位置步步數步進率步進率算繪步進大小閃電步長最小步長依位置步進動畫步進插補 F 修改器步階線性步數最小步數步階視圖區立體立體 3D立體 3D 顯示立體 3D 格式立體 3D 模式需要視窗變成全螢幕立體眼立體特效立體聲 LFE立體模式立體輸出立體視覺棍形將筆劃固定於其他筆劃筆劃固定於表面筆觸固定於影像上筆觸固定於檢視上黏度黏性選取模式黏性頂點選取已停用剛度四角形剛性黏滯度剛性黏滯度為法線黏滯度的係數剛度剛度 X剛度定義元素要填補多少X 軸的剛度Y 軸的剛度Z 軸的剛度靜態縫合預覽邊線縫合預覽面在指定的限制距離內合縫 UV依鄰近度合縫所選的 UV 頂點石頭石頭 (碾壓)英石停止停止 VR 工作階段停止動畫播放停止推送跳躍停止這項工作當面對/背對時讓頂點停止從一個面投射至目標儲藏在微調模式中暫時保留主要動作的槽儲存在微調模式中暫時保留主要動作的儲存將啟用的編目檔儲存於偏好設定中儲存並命名屬性儲存命名格線為整個域儲存單一數值為每個元素儲存數值將多解析錯置儲藏於 .blend 檔之外,以節省記憶體將素材編目的目前狀態儲存在復原緩衝區中將素材架所啟用的編目存於偏好設定內,而非素材架本地的設定值內儲存的操作模式儲藏每個字元的樣式分鏡腳本直出直通 Alpha直切割在 A 與 B 之間直線插補 (例:無緩入/緩出)末端區段斜率會以直線延伸出最末端關鍵影格拉直X 向拉直Y 向拉直線股線股索引線股長度線股算繪股段外形股段步數股段外形參數線光淡出係數線光條紋角度串流索引流線力量強度係數強度壓力力度的隨機值太陽強度當套用至網格時的錯置強度力場的強度修改器效果的強度噪訊的強度攝影棚燈光的強度體積拉伸的限定強度力量拉伸拉伸不透明度拉伸至拉伸至約束拉伸至適應拉伸 U拉伸 UV拉伸 V沿 Y 軸拉伸以指向目標沿修改器空間的 Z 軸延展物體拉伸至填滿拉伸以達到目標物體嚴格字串字串特性字串場域字串長度字串節點接口字串節點接口介面字串值節點的字串接口字串轉曲線字串轉數值字串片段片段「%s」不在場景「%s」中剝除字元片段色彩片段色彩平衡片段色彩標籤片段裁切片段元素片段來源片段修改器片段修改器屬性片段修改器片段名稱片段無去除編號片段部分片段預覽片段屬性片段代理片段時間片段變換片段效果類型片段對通過它的範圍無影響藉 F 曲線控制片段時間而不是自動決定此修改器作為遮罩輸入的片段包含各個動作槽一組 F 曲線的片段片段片段選取的片段片段必須長度相同片段必須有相同的輸入數片段不相容頻閃筆觸筆觸 & 填充筆觸中心筆觸色彩筆觸深度偏移筆觸深度順序筆觸方向筆觸終末筆觸適應方法筆觸長度筆觸材質名稱筆觸偏移僅筆觸筆觸不透明度筆觸放置筆觸放置:筆觸點參數筆觸點筆觸隨機筆觸吸附筆觸起始筆觸步長筆觸厚度筆觸與填充筆觸資料點筆觸末端樣式筆觸起始樣式筆觸筆觸碰撞延伸筆觸終點以閉合空隙,設為零可停用強結構結構結構群組結構剛度頂點群組結構結構類型史杜奇史杜奇紋理攝影棚攝影棚燈攝影棚燈攝影棚燈攝影棚燈光檔案有分開來的「漫射」與「鏡面反射」步驟攝影棚燈光設定攝影棚燈光「{!r}」已安裝到 {!r}攝影棚燈光攝影棚燈旋轉樣式樣式模組樣式模組樣式開始樣式模組「%s」無法移除指定樣式模組用的樣式模組組態樣式模組無法移除色彩交混的樣式設定選取內容的樣式為樣式減次級選單次級選單開啟延遲次親代子面板細步子目標子通道細分細分塌陷細分曲線細分邊線細分網格細分筆觸細分筆觸修改器細分與所選線環垂直的邊緣細分所選邊線細分所選粒子分段 (新增鍵)細分所選分段細分細分摺痕細分資料細分級數細分模式細分修改器細分步數細分表面細分表面修改器細分面修改器需要最先和拆解一起處理細分類型細分表面修改器細分細分幀要模擬的細分幀可改善穩定度並有更細緻的粒度模擬 (dt = 時間步 / (細分幀 + 1))子項目區域 ID子項目區域索引子項目區域名稱次像素抗鋸齒子程序子程序子集子步數每影格子步數次表面次表面各向異性次表面色彩次表面直接次表面 IOR次表面間接次表面方法次表面半徑次表面規模次表面散射次表面半透明次表面權重減去減去色彩減去模式相減片段將點群組 B 的權重減去至點群組 A 的權重減去筆刷的效果減法凌駕子類型子類型標籤成功已成功新增 %d 幀鍵幀,鍵處理集「%s」已成功移除 %d 幀鍵幀,鍵處理集「%s」後綴要加在此檢視算繪影像名稱之後的後綴字辨識攝影機用的後綴字,加在此檢視算繪影像名稱之後暗示性輪廓暗示性輪廓總和和值摘要日光太陽角度太陽光束太陽方向日輪太陽仰角太陽強度日光太陽位置日光旋轉太陽大小日光閾值日光強度,單位為每平方公尺瓦特數 (W/m²)超橢圓支援支援 HDR 色彩支援面邊界支援預覽支援選取抑制控制曲面表面曲面線表面變形發射表面表面格式表面幾何表面導引表面輸入類型表面修改器表面法線表面法線距離表面偏移表面拾取表面投影表面回應表面靜止位置表面平滑表面張力表面厚度表面類型表面 UV表面 UV 座標表面 UV 貼圖表面 UV 映射未定義生成毛髮曲線的表面密度定義用於表面欄位的修改器堆疊位置其表面修改器表面名稱表面縮放係數 (不會影響波浪的高度)每個分段的表面細分表面變形表面變形修改器表面Surfel 解析度斯瓦希里語 - Kiswahili交換交換 2 個序段編輯器片段交換區域交換軸向左/右交換交換連結將作用中片段與左或右側的片段交換左右通道交換在軌道內交換選取片段的順序交換所選區域的螢幕位置交換滑鼠滾輪的遠近調焦方向瑞典語 - Svenska掃掠角度擺向擺動與 X 扭轉擺動與 Y 扭轉擺動與 Z 扭轉旋繞旋繞效果漩渦效果切換切換島塊切換立體視圖切換視圖切換所選雲形線的方向在透視圖/正視圖之間切換目前檢視的投影法當啟用該工作空間時切換至這個物體模式可切換親代對稱對稱 ({:s})對稱化對稱化拓樸修改對稱對稱羽化對稱 X對稱 Y對稱 Z同步同步動作長度同步長度同步標記將標記與關鍵影格的編輯同步同步模式同步場景時間同步選取同步可見範圍同步調焦/搖鏡與音訊同步同步音訊播放,丟落影格在側視圖檢視中同步檢視位置與大綱管理器同步同步以片段中使用的長度來與參照的動作其長度同步在此 3D 視圖區內同步虛擬實境作業階段的檢視器畫面語法內建語法評註語法突顯語法數字語法預處理器語法保留語法特殊語法字串語法符號命令稿用的語法突顯系統系統與 OpenGL系統書籤系統資料夾系統最大值系統記憶體系統覆蓋系統擴充套件唯讀,且無法解除安裝系統書籤TARGA主題01主題02主題03主題04主題05主題06主題07主題08主題09主題10主題11主題12主題13主題14主題15主題16主題17主題18主題19主題20TIFFTIFF (.tif)提示:為程序性動畫改用 F 曲線提示:請改用變數,而不是用 bpy.data 路徑(請見下方)提示:bpy.context 對於算繪農場使用來說不安全TV NTSC 16:9TV NTSC 4:3TV PAL 16:9TV PAL 4:3分頁標籤分頁搜尋結果製表符寬度用 Tab 呼叫圓派選單表格繪圖板繪圖板 API繪圖板拖曳閾值繪圖板壓力製表符如空格標籤貼上倒角標籤貼上褶皺標籤貼上 Freestyle 邊線標記標籤貼上縫線標籤貼上銳利標籤標記所選骨骼在編輯模式下看不見標記所選的骨骼讓它在姿勢模式下看不見標籤尾部尾部位置尾部選取尾擷取使用中視圖區的快照在檢視映射計算中將面的平滑度列入計算坦米爾語 (தமிழ்)切線切線場域正切模式切線法線切向相位切線空間從 UV 映射作切線切線節點切線空間法線映射切線對齊表面切線輕點按鍵逾時窄縮物體窄縮半徑錐度開始Targa (.tga)Targa Raw (.tga)目標目標骨骼目標曲線物體目標密度目標密度強度目標影格目標幾何目標蠟筆目標蠟筆層目標 ID 塊目標網格物體目標物體目標物體 (僅適用曲線)目標物體,可定義樞紐的位置目標粒子系統目標路徑目標綁定目標選取目標空間目標變換目標速度目標物體積目標 Z目標骨架目標骨架骨骼目標位置目標物體多目標約束的目標物體量測距離用的目標物體目標物體藏庫資料,忽略!目標物體外形目標粒子系統目標粒子系統所選 UV 的吸附目標Target: 排除關閉選擇的物體Target: 包括作用中的物體Target: 包括未編輯的物體目標撕裂邊界瞬移瞬移時長節制(平均)溫度溫度特性色溫色彩溫差溫度格線溫度最大值溫度單位與週遭溫度之間的溫度差異流體的溫度範本「{:s}」已從 {!r} 安裝到 {!r}範本時序累積時序重投影暫時暫存目錄暫時編輯器暫存檔張力拉伸剛度拉伸剛度最大值帳篷終止模式鑲嵌細鋪紋理座標文字大小寫數字縮排列列數小寫已修改新增標點空格TabTab大寫權重文字「%s」文字 (.txt)文字抗鋸齒處理文字開頭文字方塊文字方塊寬度文字方塊文字字元格式文字色彩文字游標文字曲線文字編輯器文字編輯器參數文字編輯器預設集文字結尾文字檔案文字標明文字字繪提示文字資訊文字資訊覆蓋顯示文字輸入文字列文字節點接口文字算繪選取了文字文字片段文字片段游標文字樣式文字次像素抗鋸齒處理文字值文字小工具色彩配置用的文字邊界方塊文字字元格式設定文字色彩文字數據組塊此空間中顯示的與編輯的文字文字編輯器空間資料上次儲存後有編輯過的文字檔案文字檔位於記憶體中,磁碟中沒有相對應的檔案磁碟上的文字檔與記憶體中的不同列中文字找不到文字:%s曲線路徑文字節點的文字接口文字字串文字轉為 3D 物體要替換的文字縮放時標頭列中要顯示的文字要插入到游標處的文字使用替換工具來替換已選取的文字以尋找工具搜尋文字文字過長文字:外部文字:內部文字紋理沿筆觸帶狀噪訊維度全域映射新增物體塑性環狀噪訊銳利更銳利線股 / 粒子紋理座標UV壁入壁出紋理收集率紋理座標紋理座標骨骼紋理座標物體紋理座標系紋理扭曲紋理編碼品質紋理欄位紋理限制紋理映射處理紋理映射模式紋理遮罩紋理網格紋理中間等級紋理模式紋理節點紋理節點編輯器紋理節點接口紋理節點接口介面紋理節點樹紋理不透明度紋理疊層 Alpha紋理繪製紋理繪製槽紋理繪製/修改器 UV紋理屬性紋理取樣偏差紋理取樣半徑紋理槽紋理槽影像紋理槽紋理空間紋理空間位置紋理空間網格紋理空間大小紋理間距紋理特殊項紋理時限紋理座標映射處理設定來自根粒子位置的紋理座標用來將紋理映射至背景的紋理座標紋理數據組塊紋理作用器權重紋理編碼品質用於紋理繪製的紋理影像紋理插補紋理映射類型紋理節點定義紋理映射和影響效果的紋理槽紋理槽名稱定義紋理的映射處理與影響程度的紋理槽節點的紋理接口紋理空間位置紋理空間大小控制發散強度的紋理作為外力的紋理紋理映射紋理紋理紋理目錄泰語 - ภาษาไทยBlender 來源根路徑此數據組塊的驅動器/表述式FriBidi C 編譯的函式庫 (Linux 下為 .so,Windows 下為 .dll⋯),若您是在 Windows 下您可能需要編輯它,例如使用 Blender 函式庫儲存庫中收錄的版本要使用的鍵處理集龍格-庫塔 ODE 解算器錯誤限制,低值有較高精準度,高值則速度較快用於頻道集的動畫資料的槽瀏覽器中顯示的編目檔的 UUID作用中的屬性型別不支援偏移的幅度素材編目的路徑此屬性供 Blender 內部使用座標軸圖示的大小曲線沿何軸變形bf-translation 倉儲影響點 UV 旋轉的筆刷影響點顏色力度的筆刷影響點位置的筆刷影響點厚度的筆刷快取已烘焙合成器已停用約束的動作套用於姿勢空間的約束,物體變換會被忽略約束以相對方式套用於物體的區域座標系統約束會以相對方式套用至世界座標系統調整坑腔遮罩的對比立體攝影機的交叉點 (通常是投影機與螢幕之間的距離)目前列號網格大量削減後的目前面數目前模擬時間步大小,為一影格的碎部目前的文字方塊預設的新場景算繪輸出目錄載入字型用的預設搜尋目錄搜尋聲音用的預設目錄搜尋紋理用的預設目錄平面所指的方向粒子完全受到影響的距離拖曳的擴充套件來自停用的軟體庫。拖曳的擴充套件來自未知的軟體庫。當選取最短路徑時要貼上標籤的邊線旗幟編輯的物體整個 場景/預覽 範圍目標粒子要反應的事件用來儲存算繪的檔案副檔名碎形偏移A 的小數點部分( 會在 0 ~ 1 之間循環 )A 的每個元素小數部分時間軸標記出現於其上的影格此草圖出現的影格要評估的影格 (起始於 0)物體的自由縮放軸偏移的頻率 (1/總長)增益乘數綁定的格線大小此多項式「x」的最高次方 (係數個數 -1 )最近指派的動作槽識別碼。此槽識別動作的哪個子集被視為供此數據組塊使用,而其識別碼用於指派動作時查找正確的槽。構成此標籤的識別碼目標物體上的粒子系統索引用於算繪備援的顏色屬性索引游標的索引構成動作槽的個別 F 曲線輸入內容無效,或演算法不正常呼叫A 的整數部分,去除小數位此曲線元素的插補類型此片段在控制桿套用之後的內容長度此片段在套用控制感之前的內容長度軸向距離的長度最長的軸旅程長度用於材質邊界的高優先度線條色彩此動畫數據組塊中的槽列表此動畫層上的片段列表此素材所代表的區域數據組塊;僅當其為此檔案中的數據組塊時有效含有擴充套件的本地目錄布料上的每個頂點的質量彈簧在創建時可以用的最大長度。如果內部點的距離大於此長度,這些點之間就不會創建彈簧。設為零表示長度不設限。作用中物體與選取物體之間作比對的最大光線距離。如果為零,則沒有限制作用中物體與選取物體之間作比對的最大光線距離。 如果為零,則沒有限制。按鍵如何觸發移動、旋轉、縮放 (G, R, S) 等工具用於計算羽毛偏移的方法一份儲存這些設定的 json 檔案名稱 (不幸地,Blender 的系統目前無法於此處運作)供顯示與編輯的作用中色彩特性名稱作用中按鍵組態其名稱用作為後備算繪的預設色彩特性名稱節點標籤節點樹標籤動畫影格數。如果是單一影像則為 1需要橫越路徑的幀數,定義「評估時間」設定的最大值手動儲存時,在目前目錄中要維護的舊版本數相關於其他物體此物體重復的次數物體約束在目標物體周圍的虛擬球體內部,球體半徑定義為限制距離物體約束在目標物體周圍的虛擬球體表面上,球體半徑定義為限制距離物體約束在目標物體周圍的虛擬球體外部,球體半徑定義為限制距離骨骼認作親代的物體晶格認作親代的物體頂點認作親代的物體物體認作親代的物體有目標粒子系統的物體 (如果是相同物體則為空)資料指標參照的物體並非有效的修改器基於給定的方法修改所選頂點/邊線/面的順序輸出為平方曲線 (負值總是 -1,而正值總是 1)此約束的擁有者要與何粒子系統繪製您的本地 svn-translation 複本的「/branches」目錄路徑,它允許您從使用者介面中翻譯剖面外形 (0.5 = 圓)提供的資料無法滿足先決條件圓柱體的半徑模型的最大維度除以格線大小的比率粒子格線的解析度檔案瀏覽器載入 .blend 檔、庫或特殊檔案的模式設定筆觸的啟始及結束的形狀選取的控制桿側每幀的模擬時間步 (每幀秒數)幾何的大小將決定陣列項目之間的距離粒子的大小槽識別動作的哪個子集被視為供此數據組塊使用,而其名稱用於指派動作時查找正確的槽聚光邊線的柔度解算器不重復迭代,甚至首幀都不 (從靜止姿勢開始)解算器重復迭代 (收斂) 所有影格解算器重復迭代 (收斂) 首幀,但後續影格則無聲音檔被解碼並載入 RAM 中約束物體的 X 軸所使用的來源軸約束物體的 Y 軸所使用的來源軸約束物體的 Z 軸所使用的來源軸來源色彩已經過伽碼校正此力場的來源為諧振子的零點素材架將顯示於其中的空間。對於可在任何空間顯示的彈出式素材架,將忽略此項。起始影格根據頻道類型,妥善以加法、乘法或四元數等數學方法來結合累積貨運算出結果的片段值根據影響所指定的量來替換累積結果的片段值算繪時期中可見的細分等級系統找不到解決方案影響筆觸基礎色彩的紋理紋理影響 alpha 值自動暫存之間的等待時間 (單位為分鐘)目標的變換會以相對於其區域座標系統的方式評估目標的變換會以相對於世界座標系統的方式評估目標的變換只在姿勢空間中評估,目標骨架物體變換會被忽略從目標使用的變換類型資料類型這個素材散布時使用的授權條款類型。授權條款名稱空白不代表素材不受授權條款限制。需要說明時請聯繫作者。數據組塊的類型,若素材代表數據組塊(否則為 'NONE')3D 曲線傾斜計算的類型雲形線的權重插補類型鏈的計算值是取得之鏈頂點的最大值鏈的計算值是取得之鏈頂點的平均值鏈的計算值是取得之鏈頂點的最小值鏈的計算值是取得之第一個鏈頂點的值鏈的計算值是取得之最後個鏈頂點的值保留的 bitflag「FILTER_ITEM」的值 (filter_flags 值內)平均輝度映射的值此事件翻譯為典範按鍵對應的值當色彩開始轉換至背景時的潮濕等級該區域的視窗相對水平位置區塊的視窗相對水平位置該區域的視窗相對垂直位置區塊的視窗相對垂直位置主題3D 視圖主題主題背景色彩主題骨骼色彩集主題剪輯編輯器主題主控臺律表主題主題檔案瀏覽器主題圖表編輯器主題影像編輯器主題資訊主題節點編輯器主題非線性動畫主題大綱管理器主題偏好設定主題屬性主題設定中的序段編輯器選項主題空間主題空間設定試算表主題主題狀態列片段色彩主題主題文字編輯器主題頂端列主題使用者介面主題小工具色彩集主題小工具狀態色彩主題設定中的字型選項主題設定中的姿訊選項主題設定中的背景色彩與漸層主題設定中的骨骼色彩集主題設定中的樣式設定Blender 偏好設定中的主題設定主題設定中的主控臺項目律表主題設定主題設定中的檔案瀏覽器選項主題設定中的影像編輯器選項主題設定中的影片剪輯編輯器主題設定中的 NLA 編輯器選項主題設定中的節點編輯器選項主題設定中的大綱管理器選項主題設定中的屬性選項主題設定中的序段編輯器選項主題設定中的文字編輯器選項主題設定中的圖表編輯器選項主題設定中的使用者介面元素選項主題設定中的小工具色彩集主題設定中的小工具狀態色彩主題Theora沒有可移除的擴充套件軟體庫Theta粗比預設值更粗的線厚度厚度係數厚度最大厚度最小厚度模式厚度修改器近處厚度外部厚度厚度位置厚度剖面厚度比厚度形狀寬度強度厚度係數為零頂點群組影響使用的厚度因子無法移除厚度修改器「%s」厚度修改器類型註解筆觸的粗細度外殼的厚度剪影與邊緣線的厚度位置 (當單純鏈結搭配「相同物體」選項使用時可以套用)細薄膜薄膜 IOR比預設值更細的線第三三次多項式放射扭曲的第三係數三分此資料尚未支援在編輯模式下結合這個資料組塊可以在使用者介面中編輯。已連結的資料組塊只有在作為可編輯素材載入時才能被編輯。這個資料組塊不是獨立的,是另一個 ID 的子資料(常見例子:頂層節點樹狀或是主集盒)這是特殊的尺規層這可能導致預期外的行為毫英吋執行緒執行緒執行緒模式三層閾值高於閾值則不會傳導填充低於閾值則不銳利化分支處理的閾值填充時色彩透明度的判斷閥值縮圖波浪號動作分塊分塊格線形狀分塊編號分塊偏移鋪排大小鋪排 X鋪排 Y鋪排 Z沿 X 軸鋪排沿 Y 軸鋪排沿 Z 軸鋪排分塊式影像的鋪排分塊標籤鋪排分塊影像的分塊鋪排傾斜傾斜插補傾斜強度傾斜 X傾斜 Y於 3D 檢視內傾斜曲線控制點的傾斜傾斜選取的 3D 曲線控制點傾斜:木材時間新增舊有時間對齊時間曲線時間變化量時間擴展時間跳躍時間限制時間模式時間偏移逾時時限時間重新映射時間比例時間順序時間滑動時間步時間拉伸時間平移時間單位延遲 1/10 秒後自動開啟次級選單延遲 1/10 秒後自動展開上級選單完整將圓派動畫展現成未折疊狀態的時間 (單位為 1/100 秒)模擬上鍵的時間滑鼠位置的時間噪訊效果的時間偏移在 GL 紋理釋放之後,距上次存取 GL 紋理的時間 (設定為 0 將紋理保留分配)自最後步起的時間,單位為秒讓檢視動畫的時間,單位為 ms,0 為停用幾秒後要往前看雙擊的時間/延遲 (單位為 ms)時間:時間:%.3f %s時間:%s %s時間:+%.3f %s時間:+%s %s時間偏移時間滑動:%s時間碼時間碼索引時間碼樣式時間軸時間軸影格時間軸標記找不到時間軸標記「%s」,動作「%s」中計時器計時器 (分鐘)時間規模時間戳記時間步時間步長最大值計時計時染色染色色彩染色係數染色模式細微小基元剔除末梢末梢控制尖端直徑末梢方向末梢索引末梢長度末梢位置末梢移除器尖端圓度末梢縮放 X末梢選取末梢擴散末梢選取模式標題標題安全邊緣檔案瀏覽器的標題計時計時0計時1計時2計時工作計時區塊計時報告計時儲存到至 3D 游標至全部到所有所選項至底部至控制項至目前影格轉為度數模式至上一關鍵影格至連結至疏鬆到最大至最大 X 值至最大 Y 值至最大 Z 值到最小至最小 X 值至最小 Y 值至最小 Z 值至下一關鍵影格至排序轉為預乘轉為弧度模式到接口至空格至球體至球體:%.4f %s至球體:%s %s轉為直出至製表符至頂部要維持偏好設定的變更,請使用「儲存偏好設定」要維持偏好設定的變更,請使用「儲存偏好設定」。要維持偏好設定的變更,請使用「儲存偏好設定」。 警告:您的檔案尚未儲存!繼續進行會捨棄您的變更。至節點至接口今天趾部趾尖滾動內束切換切換目前視窗的 3D 立體支援 (或是變更顯示模式)切換全部開關骨骼選項切換評註切換結束切換自由/對齊切換疊層切換算繪使用切換選取切換選取切換吸附切換開始切換系統主控臺切換向量切換視圖區使用切換可見性切換開關小工具色彩切換情境值切換編目是否於素材架中顯示切換收起節點並隱藏未使用的接口切換色彩漸變操作為選取的雲形線切換循環為所選的標記切換停用的旗幟分別切換所選物體的顯示,並置中在檢視中切換顯示所選區域為全螢幕/最大化切換所選頻道的可編輯性切換枚舉切換字型的大小寫切換字型樣式切換是否隱藏點檔案切換所選軌道的鎖定旗幟切換材質預覽著色切換物體的力場為所選節點切換選項按鈕顯示輸入時切換覆寫切換粒子編輯模式切換選取節點的預覽切換 3D 檢視中的雕塑模式切換所有元素的選取切換所有動畫頻道的選取切換所有關鍵影格的選取切換所有骨骼的選取狀態切換顯示算繪檢視在所有所選動畫頻道上切換指定設定值切換文字編輯在 3D 檢視中切換紋理繪製模式切換大綱管理器中選取的項目切換區塊的對齊 (左/右 或 頂/底)切換選取切換 3D 檢視中的頂點繪製工具模式切換顯示節點上未用的接口切換可見性在圖表編輯器中切換通道可見度以供編輯切換 3D 檢視中的權重繪製模式切換給定的類型是作用中或不是切換是要處理或是忽略表面切換材質是與物體資料或物體塊連結切換線框著色容差尋找頂點重複點的容差分離體的容差;較低的值可過濾噪訊,而較高的值會產生近似輸入的邊線色調範圍色調曲線的色調色調映射色調映射類型公噸英噸要合併的選取項過少已選取點過多:%d工具工具操縱器工具標頭欄工具初始化工具按鍵對應:工具按鍵工具模式工具屬性工具屬性初始化工具設定工具小工具色彩工具列工具列 / 側欄工具列項目工具列項目小工具色彩工具箱欄配置工具提示框提示框色彩提示框樣式提示框卡通 BSDF頂部頂面 (X-Y)頂端列頂部基線頂部高度上級選單上級選單開啟延遲頂線頂正視法上視角透視右上頂部寬度載入時頂部對齊頂線可見列表頂端X 軸目的地運動的頂端範圍X 軸來源運動的頂端範圍Y 值目的地運動的頂端範圍Y 軸來源運動的頂端範圍Z 軸目的地運動的頂端範圍Z 軸來源運動的頂端範圍上下左上 3D 編輯器僅上級片段頂部/底部拓樸拓樸對角線拓撲距離拓樸影響拓樸映射拓撲鏡像拓樸走向拓樸步長環體總計圓環體的總外部半徑圓環體的總內部半徑總等級總計檔案 %d | 更動 %d | 失敗 %d總最大反彈數粒子的總數U 方向中曲線或表面的點總數V 方向中曲線或表面的點總數建置效果需要的總時間觸控板追蹤追蹤影格追蹤精度追蹤完整序段曳流跟蹤追蹤方法追蹤影像中...追蹤追蹤軸追蹤攝影機軌道索引追蹤運動軌道位置追蹤序段追蹤閾值追蹤至追蹤至約束軌道為隱藏軌道已鎖定軌道被鎖定,且所有針對它的變動都被停用軌道已選取在影像序列中而不是單一影像中進行標記的追蹤從目前影格至下一幀的追蹤樣式當追蹤標記時從給定影格至下一幀的追蹤樣式從關鍵影格至下一幀的追蹤樣式追蹤所選的標記追蹤至限制器以兩倍速追蹤以即時速度的一半追蹤以即時速度的四分之一追蹤以即時速度追蹤軌道的錨定點已選取軌道的樣式區域已選取軌道的搜尋區域已選取軌道:追蹤球所選項目的追蹤球旋轉樣式追蹤球:%.2f %.2f %s追蹤球:%s %s %s追蹤的影格已追蹤軌道跟蹤追蹤用軸追蹤用物體追蹤預設集追蹤設定追蹤詳細設定軌道軌道顯示類型軌道大小用於位置的軌道傳統曳尾計數拖尾訓練樣本傳輸傳輸 Freestyle 邊線標記傳輸 Freestyle 面標記從作用中物體傳輸 UV 映射給所選物體 (需要相符的幾何外形)傳輸 UV 分層傳輸 UV 合縫標記傳輸作用中的或所有的頂點群組傳輸倒角權重傳輸皺摺值傳輸扁平/平滑遮罩將作用中網格的資料分層配置傳輸到選取的網格傳輸銳利標記變換變換快取變換快取約束變換通道變換游標變換增減變換方向變換幾何變換操縱器變換矩陣變換模式變換物體變換方向變換原點變換親代轉換樞紐點變換點變換姿態變換預覽變換採樣變換空間轉換方向向量以單位長度轉換一般向量轉換一點藉反轉紋理座標映射以轉換紋理限制會受影響的變換軸變換通道如同片段一般也變換標記序段片段的變換參數根據模式類型來變換所選的項目變換:變換變換約束變換模式來自目標的變換通道,而目標用來替動作設鍵從體素索引轉到物體空間的變換矩陣在這之前要套用的變換矩陣變換方向變換此約束也會影響變換變換不包含親子關係/靜止姿勢或約束變換包含約束的效果,但不包含親子關係/靜止姿勢變換包含親子關係/靜止姿勢與約束的效果過渡過渡片段過渡選取的過渡翻譯移動實例翻譯介面翻譯新名稱平移原點翻譯回報移動根部翻譯提示框平移 X平移 Y翻譯額外資訊,像是錯誤訊息翻譯停駐於介面元素時顯示的描述(建議使用)翻譯新資料組塊(物體、材質等等)的名稱平移翻譯分支目錄翻譯情境翻譯基根平移軌道半透明 BSDF穿透穿透反彈數穿透色彩穿透深度穿透直接穿透係數穿透間接傳輸透明介面中的圖示透明度,可減低對比透明透明 BSDF透明背景透明棋盤透明深度透明玻璃透明最大反彈數透明粗糙度閾值透明陰影轉置矩陣梯形將曲線視為循環曲線 (不會限定至曲線邊界盒)樹狀節點樹類型三角三角形三角形 A三角形面積三角形 B三角面三角形扇三角形法向三角形三角形分成三角形把面分成三角形三角劃分網格三角劃分網格三角劃分修改器將所選的面分為三角形三角劃分網格觸發 A觸發 B三線性修剪曲線修剪毛髮曲線修剪模式修剪筆觸末端修剪交叉的筆觸端點修剪/增加三元組腳架腳架運動三腳架解算器三次型真真法線如果修改器分頁擴展開來的話則為真若接口是輸出時為真,否則是輸入如果接口有連接則為真若此節點作為作用中群組輸出時為真如果軌道有有效的綁束時為真真或假當進入編輯模式時為真截斷截斷模式信任的 Blend 檔案信任的來源信任的來源 [未受信任的路徑]嘗試尋找遺失的外部檔案嘗試重新自無效路徑「%s」中載入「%s」函式庫嘗試重新載入或重新定位「%s」函式庫到無效路徑「%s」管面管狀網格調整影像混濁度擾動擾動作用器權重條帶噪訊與輪環噪訊類型的擾動噪訊的擾動渦流海洋土耳其語 - Türkçe轉向量左轉轉向方針右轉轉向速度轉向速度係數關閉這個擴充套件開啟 SB 診斷主控臺列印開啟此附加元件圈數可旋轉調校調校複本旗幟微調模式動作槽儲存微調模式動作儲藏調校筆刷第二/遮罩文理調校物理控制頻率與速度的時機扭轉扭轉曲線扭結係數扭轉方法扭轉平滑扭轉封閉線圈的偏移兩層文輸入類型類型 1類型 2類型資訊類型標籤節點接口的類型與預設值可使用的 ID 塊類型NLA 片段的類型剛體約束的類型角度輸入類型要使用的內建函式類型要拿來作比較的類型儲存在特性中的資料類型要重新命名的資料類型要從何資料類型取得著色器從何資料類型取得紋理此槽預定動畫化的數據組塊類型;當為 'UNSPECIFIED' 時可設定,否則為唯讀吸附哪個元素類型事件的類型事件映射的類型場域的類型生成的約束類型要使用的生成器類型格線資料類型要顯示的資訊類型用於遮罩的輸入資料類型關鍵影格類型關鍵影格的類型 (僅適用於視覺用途)燈光的類型光照探針類型物體成份的材質類型 (決定材質密度)物體的類型要轉換為何物體類型親子關係的類型親子關係的類型烘焙的通遞類型要烘焙的通遞類型,有些可能目前的算繪引擎不支援曲線上的週期性偏移類型路徑的周期性偏移類型預覽算繪的類型運動路徑計算的範圍類型運動路徑要顯示的範圍類型形狀類型接口的類型速度導引類型序段編輯器檢視的類型(序段編輯器、預覽,或兩者)剪輯編輯器檢視的類型修改器的類型要作用的修改器類型此區塊的類型用來淡化迷霧的過渡類型映射的轉換用向量類型要轉換為的空格類型線框顯示的類型類型: 綁束類型: 閉包類型: 幾何集類型: 列表類型UU (X) 軸U 偏移點沿著雲形線分段的 U 座標軸U 軸UDIM 分塊UDIM 分塊UI 佈局UI 線寬UI 名稱UI 列UI 縮放UI 標籤UI 標籤UI 標題包含一系列元素的使用介面清單",;=AActionZone 區域ActionZone 全螢幕ActionZone 範圍Alt應用程式B後Backspace底部按鈕 1按鈕 10按鈕 11按鈕 12按鈕 2按鈕 3按鈕 4按鈕 5按鈕 6按鈕 7按鈕 8按鈕 9按鈕4滑鼠鍵4按鈕5滑鼠鍵5按鈕6滑鼠鍵6按鈕7滑鼠鍵7CCtrlDDelete主導↓EEndEnter橡皮擦EscFF1F10F11F12F13F14F15F16F17F18F19F2F20F21F22F23F24F3F4F5F6F7F8F9前GGrlessHHomeI中間張移動Insert等距 1等距 2JK修飾鍵L左左 Alt←左 Ctrl滑鼠左鍵左 ShiftLine FeedM媒體最前媒體最後媒體播放/暫停媒體停止選單中滑鼠中鍵減運動滑鼠移動滑鼠/觸控板滑鼠/觸控板旋轉滑鼠/觸控板調焦移動NNDOF 後NDOF 底部NDOF 按鈕 1NDOF 按鈕 10NDOF 按鈕 11NDOF 按鈕 12NDOF 按鈕 2NDOF 按鈕 3NDOF 按鈕 4NDOF 按鈕 5NDOF 按鈕 6NDOF 按鈕 7NDOF 按鈕 8NDOF 按鈕 9NDOF 主導NDOF 適應NODF 前NDOF 等距 1NDOF 等距 2NDOF 左NDOF 選單NDOF 減號鍵NDOF 運動NDOF 平移/調焦NDOF 加號鍵NDOF 右NDOF 捲動逆時針NDOF 捲動順時針NDOF 旋轉NDOF 儲存視圖 1NDOF 儲存視圖 2NDOF 儲存視圖 3NDOF 迴旋逆時針NDOF 迴旋順時針NDOF 傾斜逆時針NDOF 傾斜順時針NDOF 頂部NDOF 視圖 1NDOF 視圖 2NDOF 視圖 3數字鍵盤 *數字鍵盤 +數字鍵盤 -數字鍵盤 .數字鍵盤 /數字鍵盤 0數字鍵盤 1數字鍵盤 2數字鍵盤 3數字鍵盤 4數字鍵盤 5數字鍵盤 6數字鍵盤 7數字鍵盤 8數字鍵盤 9數字鍵盤 EnterO作業系統鍵PPage DownPage Up平移/調焦Pause筆加QREnter右右 Alt→右 Ctrl滑鼠右鍵右 Shift逆時針捲動順時針捲動旋轉SShiftSpace空格鍵逆時針旋轉順時針旋轉TTab文字輸入逆時針傾斜順時針傾斜計時器計時器 0計時器 1計時器 2計時器自動儲存計時器工作計時器區塊計時器報告頂部類型U↑V視圖 1視圖 2視圖 3W滾輪向下滾輪入滾輪向左滾輪出滾輪向右滾輪向上XXR 動作YZ[]`向上URL要開啟的 URLURL: {:s}USDUSD 掛鉤USD 形狀UUIDUV沿筆觸 UVUV 中心UV 座標系UV 自訂區域UV 邊線不透明度UV 編輯器UV 面不透明度UV 係數UV 格線UV 島塊選取UV 圖層UV 配置UV 區域檢視UV 迴圈分層UV 映射UV 貼圖層UV 貼圖名稱需要 UV 映射UV 貼圖參數 UUV 貼圖參數 V從 UV 生成的切線之 UV 映射切線空間映射的 UV 映射UV 映射處理UV 映射UV 偏移UV 不透明度UV 釘註UV 已釘註UV 投影UV 投射修改器UV 隨機UV 拆分UV 縮放UV 雕塑UV 雕塑UV 合縫UV 選取模式UV 選取模式UV 平滑UV 球體UV 拉伸UV 同步選取UV 切線UV 測試UV 紋理UV 拆解針對所選面進行 UV 拆解UV 頂點UV 彎繞親代物體空間中的 UV 座標系影像編輯器空間的 UV 編輯器資料UV 編輯器設定凌駕作用中 UV 圖層的 UV 圖層作為拓製來源的 UV 迴圈分層UV 迴圈分層以遮罩繪製的區域找不到 UV 映射「%s」UV 映射名稱要用粒子年紀變更的 UV 映射UV 紋理座標映射使用的 UV 映射從投射器設定 UV 的 UV 投射修改器UV 投影修改器使用的 UV 投影器UV 選取與顯示模式UV/影像編輯器UV貼圖UV投影UVTILEUV彎曲UVWarp 修改器UVUV 合縫於中點,而不是靜態島塊烏克蘭語 - Українська取消評註無法將元素加入色帶 (限制 %d)無法新增片段 (軌道沒有任何空間可適應這條新片段)無法關閉區域無法複製項目無法建立 app-template 使用者偏好路徑無法建立新物體無法建立新片段無法建立面板無法建立接口無法建立使用者組態路徑無法建立使用者偏好路徑無法匯出 PDF無法定位節點樹中的連結無法定位節點樹中的「%s」節點無法定位節點中的「%s」接口無法製作版本備份無法製作版本備份:檔名過短無法開啟無法開啟「%s」:%s無法開啟 blend <記憶體>無法打包檔案,找不到來源路徑「%s」無法解析 XML,%s:%s 檔案 %r無法讀取無法移除曲線點無法移除「系統」軟體庫的檔案無法在編輯模式中移除材質槽無法移除預設集:{!r}無法旋轉 %d 邊線無法儲存「%s」:%s由於 "filepath"(檔案路徑)屬性為空白或未設定,無法儲存未儲存的檔案無法取得「%s」狀態:%s未指派不可用取消綁定未生出未定義未定義的節點樹類型未定義的接口類型未定義的類型未變形的位置底線底線位置底線厚度未扭曲除去扭曲剪輯無扭曲剪輯復原復原紀錄取消動作(舊版)復原記憶體限制復原記憶體大小復原訊息復原次數復原所有執行於粒子系統上的編輯復原與重做復原或重做上一個動作復原上一個動作復原上次對素材編目進行的編輯復原/重做非預期的修改器類型:{:s}解散已選取節點的群組素材架初次可供使用時解除隱藏,否則會隱藏統一快取Uni 檔案格式Uni 檔案格式 (.uni)統一繪畫設定一致一致衰減一致不透明度一致縮放一致粗細統一寬度一致取消所選文字的縮排未初始化的影像 %s聯集聯集模式獨一獨一 ID映射接口的獨一辨識碼層的獨一名稱物體的獨一名稱軌道的獨一名稱程式碼與命令稿所使用的獨特名稱獨一節點辨識碼單位加速度角度面積軸角位元組字串攝影機攝影機距離色溫座標方向距離尤拉角係數檔案名稱檔案路徑頻率層層成員長度線性色彩標記質量矩陣最近標記無密碼百分比像素純資料四元數四元數旋轉旋轉秒秒片段溫度時間時間 (絕對)時間跳躍單位平移單位無號速度速度單位體積波長XYZXYZ 長度sRGB 色彩單位規模單位設定單位系統單位編輯選項單位線條厚度會依目前垂直影像解析度與 480 像素之間的比例做縮放在使用者介面中用來編輯鏡頭的單位用於顯示/編輯旋轉值的單位無單位單位攝影機焦距使用的單位未知未知布林錯誤未知屬性未知附加元件未知的 alpha 透明修改器類型未知布林錯誤未知檔案類型:{!r}未知的線條色彩修改器類型未知的線條粗度修改器類型未知操作器未知的筆觸幾何修改器類型取消連結取消動作連結解除連結作用中的註記資料組塊解除連結作用中的字型資料組塊解除連結作用中的文字資料組塊從作用中動作槽取消此動作的連結 (並離開調整模式)解鎖解開所有頂點群組的鎖若有一組以上的上鎖頂點群組,則解除所有群組的鎖定,否則全部上鎖解鎖所有軟體庫來測試解鎖功能解開所選的軌道未鎖定已解鎖: {:s}未遮罩解包解包檔案解包以取出所有包在此 .blend 中的外部檔案將聲音解包至樣本檔案名稱將此檔案解包為外部檔案不支援解包影片或影像序列未投影大小未儲存取消選取筆觸未選取未選取不透明度未選取的聲音片段 (用於計時喇叭音效)反銳利化遮罩無號角度取消細分不支援的輸入未支援的音訊格式不支援的情境無標題未使用的資料未使用的影像未使用的輸出拆解拆解正編輯的物體網格拆解方法 (「基於角度」通常比「共形」有更佳的結果,但確實有點緩慢)向上向上軸上/下更新自動更新更新相依關係更新既有檔案更新半徑更新場景時長更新場景 FPS更新動畫旗幟若已有檔案的話即更新既有的 po 檔,而不是覆寫檔案編輯時更新自動更新其他受影響的視窗空間以反應互動式操作的更動,例如變換以命令稿中的新接口與選項更新著色器命令稿節點更新音訊動畫快取更新 Blender UI 中 (內部使用) 報告的顯示已更新的資料塊更新將作用中軟體庫的所有擴充套件升級到最新的版本本地軟體庫不支援更新大寫上邊界大寫上凹左上右上X 角上限X 上限X 角度上限Y 角上限Y 上限Y 角度上限Z 角上限Z 上限Z 角度上限此控制點上封套的上邊界1:1 預設影響與參照值間的上距限制繞 X 軸旋轉上限限制 X 軸的平移上限限制繞 Y 軸旋轉上限限制 Y 軸的平移上限限制繞 Z 軸旋轉上限限制 Z 軸的平移上限升頻係數烏爾都語 - وُدرُا用法使用使用 %s (不同)使用 %s (相同)為連續鏡頭使用 2D 穩定處理使用 3D 視圖區使用要作為親代的軌道其 3D 位置使用作用項使用適應性細分建立之後使用使用 Alpha使用動畫化種子使用註解用作樞紐使用素材層使用自動打包使用 BVH 空間分割:較長的建置器時期,較快速的算繪使用藍色通道使用骨骼封套使用骨骼頭部使用暴力法使用 CPU 處理算繪使用快取使用攝影機剔除使用鏈計數使用截割平面使用聚叢曲線使用聚叢噪訊使用碰撞使用色彩抖動使用色彩漸變使用緊湊 BVH使用輪廓使用座標軸使用計數使用皺摺使用摺痕使用游標疊層使用游標位置使用曲率使用曲線使用曲線半徑使用曲線使用曲線 BVH使用自訂攝影機使用自訂色彩使用自訂曲線使用自訂鬼影色彩使用自訂法線使用自訂視差使用自訂體積使用預設淡化僅使用變形使用變形運動使用去除噪訊使用景深使用擴散使用距離剔除使用滴落使用複本使用邊線角使用邊線標記使用邊線將邊線作為彈簧使用效果器使用結束影格使用封套使用評估時間使用現有使用既有面使用面集使用淡化使用後備值使用衰減使用過濾器使用最終索引使用流動用於增長的毛髮使用 Freestyle使用前方的面使用 GPU使用 GPU 計算裝置算繪,於使用者偏好設定中的系統分頁調整設定使用幾何節點使用幾何空間使用全域座標系使用 Gltfpack使用目的使用綠色通道使用格線使用群組介面使用引導使用引導放鬆使用 HC 方法使用手柄縮放使用頭部使用影響力使用實例使用交集放鬆使用拉普拉斯方法使用層通道使用藏庫路徑使用燈光使用光照輪廓使用燈光使用限制使用極限表面使用線性修改器使用區域攝影機使用區域檔案使用鬆散使用 MIS 權重使用遮罩使用遮罩在算繪中使用遮罩使用材質使用材質遮罩使用材質通道使用材質層使用數學節點使用最大使用最大 2D 角度使用最大 2D 長度使用最大角度使用最大 B 影格使用最大值使用中間點使用網格使用網格對稱使用中介資料使用 Metal 後端使用最小使用最小 2D 角度使用最小 2D 長度使用最小角度使用最小值使用迷霧使用混合節點使用修改器堆疊使用運動模糊使用滑鼠位置使用多重檢視使用 NLA 調整模式使用節點名稱/文字標籤使用節點使用噪訊使用法向資料使用規一處理使用物體使用物體偏移使用物體層使用遮擋範圍使用開放式著色語言使用 OpenGL 後端使用 Open JPEG Cinema 預設集使用 Open JPEG Cinema 預設集 (48fps)使用原始檔案使用原始縮放使用原始大小使用輸出使用輸出名稱使用塗色使用繪製畫布使用粒子半徑使用粒子的半徑使用培林噪訊作為基礎使用培林噪訊作為基礎,含擴展控制項使用培林噪訊作為基礎使用樞紐點使用佔位器使用平面修剪用 Poisson Disk 分布法來維持最小距離使用極向合併使用後期處理設定使用壓力使用壓力抖動使用感壓力度使用預覽範圍使用代理使用代理 / 時間碼為預顯示轉換使用 RGB 曲線使用半徑使用光線追蹤使用紅色通道使用相對偏移使用相對貼上使用遠端使用重複使用旋轉使用旋轉 X使用旋轉 Y使用旋轉 Z使用粗糙度曲線使用採樣子集使用縮放使用縮放 X使用縮放 Y使用縮放 Z使用縮放:使用場景範圍使用綱要使用雕塑使用次要使用選取項使用自身使用序段場景使用設定於使用著色器使用陰影使用銳利邊線使用收縮使用簡化縮放使用吸附使用吸附使用吸附選項使用空間變換使用空間分割使用溢出強度使用分割長度使用分割樣式使用擴散使用穩定器使用起始影格使用片段中心使用細分表面使用尾部使用尾部目標使用紋理使用紋理疊層使用紋理使用時間碼使用計時使用提示使用提示框使用變換使用扭轉曲線使用 UDIM 偵測使用 UI 標籤使用 UV 雕塑為紋理座標系使用 UV 座標為紋理座標使用 UV 座標系為紋理座標系使用 UV 分層使用統一色彩使用統一大小使用統一長度使用統一權重使用頂點使用頂點色彩使用頂點群組使用檢視使用黏滯度為約束的物體自動使用可視化鍵處理使用體積變化最大值使用體積變化最小值使用 Vulkan 後端使用權重使用權重色彩範圍使用白平衡使用萬用字元使用親代的 X 軸位置使用親代的 X 軸旋轉使用親代的 X 軸縮放使用親代的 Y 軸位置使用親代的 Y 軸旋轉使用親代的 Y 軸縮放使用親代的 Z 軸位置使用親代的 Z 軸旋轉使用親代的 Z 軸縮放使用 Z 緩衝使用 Z-Up 軸於每個點計算曲線扭轉使用 3D 滑鼠裝置以對檢視搖鏡,或調整遠近變焦在精煉前每個軌道僅使用蠻力式平移當追蹤時使用蠻力式唯平移初始化法為工具箱使用欄配置使用自訂目錄以儲存資料使用自訂檔案來讀取代理資料場域要作用的最大距離場域要作用的最大半徑距離使用預設集視點為此剪輯使用預覽代理與/或時間碼索引使用鋸齒波形產生條帶使用鋸齒剖面使用 sine 波形產生條帶使用標準 Sine 剖面使用紋理控制發射強度使用一個變換矩陣使用三角波形來產生條帶使用絕對大小將作用中檢視器節點輸出作為合成節點用的背景幕使用場景中定義的作用中剪輯啟用恆用頂點色彩模式啟用恆定材質模式使用動畫頻道群組色彩;通常這是用來顯示骨骼群組色彩的使用另一個 UV 映射作為拓製來源,否則使用 3D 游標作為來源為紋理索引使用另一個網格 (頂點索引必須對齊)變換與色彩特性使用軸色彩,剩下則使用自動彩虹使用背面淘選來隱藏面的背側使用最佳三角劃分使用倒角權重來決定邊線模式中要套用怎樣的倒角從連續鏡頭使用藍色通道供追蹤同時採用可見的筆觸以及編輯的線段來做為填充界限使用框選並抓取 NLA 片段使用框選選取節點使用框選來選取樹元素使用圈選選取節點使用色彩漸變以將黑白平均值映射至 RGB 色彩中使用目前模式使用曲線映射使用曲線權重沿曲線影響粒子的影響程度為節點使用自訂的色彩使用自訂色彩而不是主題定義色彩鬼影影格使用自訂色彩使用自訂色彩進行洋蔥皮化,而非佈景主題使用自訂曲線F 曲線使用自訂的手選色彩此物體使用變形運動模糊使用度來量測角度與旋轉使用漫射 BSDF受影響物體與目標物體之間的使用距離影響物體頂點與目標物體或與目標物體幾何之間的使用距離使用邊線塌陷採用編輯的線段來做為填充界限為擾動使用作用器/全域座標系從基於面區域或邊線長度的面來使用平滑扭曲使用既有檔案 (而不是打包的):%s使用外部 .ies 檔案使用外部 .osl 或 .oso 檔案使用外部檔案使用後備工具按鍵對應使用來自遮罩的羽毛資訊使用目前目錄中的檔案 (當必要時建立)使用原始位置中的檔案 (當必要時建立)使用目前目錄中的檔案 (當需要時建立)使用原始位置中的檔案 (當需要時建立)使用飛行動態導覽場景用於算繪當毛髮增長時使用力場為增長中毛髮使用完整物理計算使用全域座標系為紋理座標使用全域座標為所有動態使用全域重力使用光澤 BSDF從連續鏡頭使用綠色通道供追蹤將影像 RGB 值用於法線映射處理在 3D 視圖區使用使用內部文字數據組塊使用反轉二次型二次型級數使用鍵時間使用舊式復原(比新的預設復原方式慢,但某些情況下可能比較穩定)使用接近的曲線長度使用線性映射使用線性級數為紋理座標使用連結物體的座標使用區域生成座標系使用另一個物體的區域生成座標系使用對數消散(採較高的值會比較低的值更快淡化)使用對數風乾 (採較高的值會比較低的值更快風乾)使用無損輸出作為視訊串流使用體積變化下限使用手動校準輔助器使用遮罩 ID 作為遮罩輸入使用公釐作為焦距單位算繪時使用修改器使用更清晰定義的大理石此物體使用運動模糊使用滑鼠使用滑鼠取樣目前影像中的色彩使用滑鼠取樣背景影像使用滑鼠取樣目前影格中的色彩從作用中場景攝影機使用影片剪輯使用多取樣 3D 場景運動模糊場景使用多重檢視使用最近採樣使用歸一化線股紋理座標 (1D) 或粒子年紀 (X) 與曳尾位置 (Y)使用物體變換來控制投影外形將物體的全域座標系用於複本製作將物體的旋轉用於複本製作 (全域 x 軸為對齊的粒子旋轉軸)將物體的縮放用於複本製作為紋理使用物體/全域座標系使用來自目標的變換屬性控制擁有者的其他 (或同個) 屬性僅使用變形修改器 (暫時停用所有構造修改器,多解析度修改器除外)使用正視投影為爆炸碎片使用粒子大小使用粒子大小來縮放實例於變流使用粒子的大小使用像素作為焦距單位使用跨越 UV 接縫相鄰面的畫素為遺失的片段影格使用佔位器使用位置加上基於 F2-F1 的大綱使用感壓來調整隨機值使用二次型級數使用半徑作為投影外形的大小 (0 = 自動)使用粒子設定值的半徑筆觸層級使用隨機度從連續鏡頭使用紅色通道供追蹤使用相對檔案路徑使用相對路徑使用重複映射值當群集飛行時使用規則當群集在地上時使用規則使用相同輸入為上個修改器,並使用整體頂點組來混合結果將螢幕座標用作紋理座標使用螢幕像素大小而不是世界單位使用序段編輯器片段作為遮罩輸入對線條樣式使用著色器節點使用著色器節點來算繪材質為 Cycles 算繪器使用著色器使用端點關鍵影格的曲線導入/出斜度使用柔大理石使用特殊的解算器來追蹤穩定的攝影機位置,例如腳架用指定的攝影機物體的角度來生成線稿筆畫使用方形樣式使用標準史杜奇使用條帶式標準波形紋理條帶使用標準木頭紋理在關鍵影格點之間使用直線型紋理座標使用筆觸長度使用繪圖板壓力使用繪圖板感壓控制色彩力度啟用繪圖板壓力控制抖動使用紋理縮放值使用剪輯的 2D 穩定處理版本使用閔考斯基函式來計算距離 (指數值決定界限的外形)使用作用中攝影機的位置投射光線使用情境的作用中粒子系統使用影像中的 alpha 通道資訊使用兩個骨骼之間的角度使用精簡的、單一列的配置使用目前的 3D 檢視進行算繪,否則使用場景設定使用目前的檢視而不是作用中物體來建立新方向使用預設的、多列的配置使用滑鼠下的深度來改善檢視的搖鏡/旋轉/調焦功能使用物體之間的距離來製作螺旋為圓環體維度使用外/內半徑為紋理座標使用全域座標軸系統使用初始長度作為彈簧靜止長度,而不是用 2 * 粒子大小整個曲線使用最少的扭轉數為紋理座標使用連結物體的區域座標軸系統為紋理座標使用區域座標軸系統使用另一個物體的位置與旋轉來決定已陣列項目之間距離與旋轉的更改為圓環體維度使用主/次半徑使用最大 X 值使用最大 Y 值使用最大 Z 值使用最小 X 值使用最小 Y 值使用最小 Z 值使用修改器的自用時間評估使用滑鼠來建立兩個節點之間的連結使用滑鼠切割 (移除) 某些連結使用滑鼠取樣影像中的色彩使用滑鼠來取樣 3D 檢視中的權重使用靜止姿勢的指定骨骼偏移值來計算控制桿使用指定骨骼的方向來計算控制桿,忽略位置使用骨骼的原始縮放使用物體的原始未變形座標使用釘住的情境使用釘住的節點樹每個旋轉都使用樞紐點繞著 X 軸於負向旋轉範圍使用樞紐點繞著 Y 軸於負向旋轉範圍使用樞紐點繞著 Z 軸於負向旋轉範圍使用樞紐點繞著 X 軸於正向旋轉範圍使用樞紐點繞著 Y 軸於正向旋轉範圍使用樞紐點繞著 Z 軸於正向旋轉範圍使用樞紐點使用 BVH 檔中定義的旋轉順序所有軸都使用相同縮放值使用最短計算的距離來將物體的幾何作為權重目標算繪使用線股初形使用切線來計算扭轉使用位置限制的目標物體使用目標的旋轉來決定地面使用紋理的 RGB 值來讓網格在 XYZ 方向錯置使用紋理的強度值在 X 方向錯置使用紋理的強度值在 Y 方向錯置使用紋理的強度值在 Z 方向錯置使用來自場景的時間使用剪輯的除去扭曲版本使用體素網格重建器在雕塑模式下使用此筆刷在紋理繪製模式下使用此筆刷於頂點繪製模式使用此筆刷在權重繪製模式中使用此權重使用此物體來定義景深焦點使用此物體的座標系統而不是全域座標系統使用它來讓物體/骨骼產生跟隨路徑的動畫滑鼠停駐在操縱器上時使用提示框使用基於鏡像處理的拓樸 (用於網格兩側有相符、獨一的拓樸時)使用目標的變換屬性以從「動作」查詢擁有者的姿勢使用三角形扇使用取消細分來讓面減少使用體積變化上限為自動步大小使用速度使用頂點群組權重以選取頂點或邊線是否要弄倒角使用頂點或邊線合縫處理使用非定義區塊部份的頂點使用非常清晰定義的大理石為算繪使用檢視層使用黏彈性彈簧而不是虎克定律彈簧採用可見的筆觸來做為填充界限使用波浪效果在環中使用波形紋理輪環使用木頭紋理使用的長度用於將動作連接至數據組塊時,以找到正確的動作槽控制桿。這是顯示名稱,前綴為由槽的 ID 類型決定的兩個字元使用者使用者附加元件使用者素材藏庫使用者數量使用者定義使用者擴充套件軟體庫使用者介面使用者藏庫使用者手冊使用者已修改使用者正視法使用者路徑使用者路徑其他使用者路徑使用者透視法使用者提示框算繪戳印的使用者定義備註使用者定義的標籤 (名稱代符)使用者正在刷動使用者的書籤使用者可編輯的關鍵影格使用者:使用者使用者: {}使用筆刷使用邊界方塊使用凸殼使用精確幾何效用公用程式VV (Y) 軸V 偏移V 軸VBO 收集率VBO 逾時時限VFX點群組 A點群組 A 與 B點群組 A 或 B點群組 BVMMVRVR 資訊VR 地標VR 導覽VR 重繪VR 作業階段VR 視圖區遠方截割距離VR 視圖區近處截割距離值有效驗證網格驗證網格有效性閾值谷線值值反轉明度抖動數值層名稱值最大值最小明度模式值偏移數值滑桿新增至紋理取樣的值關鍵影格上的值兩個陣列化項目之間的距離值立方體外面體素的值數值層級目前影格的外形鍵數值該項目的值封套的影響程度被置於該值附近/或是基於該值值至法線數值轉字串要新增至權重的值要乘至權重的值用於反射、高光、週遭、發射、Alpha、光線鏡像、透明和硬度的值值:值: 無值:{}值此修改器生成的值會疊加在既有值之上,而不是把它們覆寫掉端點關鍵影格上的值會保留數值:值: 無消失可變動此驅動器中並不存在變數來自驅動器關係的一些來源/目標的變數變數變數: {:d}變異數變體變異層級向量向量模糊向量曲線向量錯置向量顯示向量字型向量字型向量控制桿數學公式 ( 向量 )向量節點向量節點接口向量節點接口介面向量旋轉向量轉換向量值向量字型數據組塊文字物體的向量字型向量控制桿向量值幾何屬性的值是向量2D 向量向量器向量示波器模式向量器不透明度速度速度 / 毛髮速度屬性速度色彩漸變速度係數速度格線線性速度速度縮放速度來源速度 X 格線速度 Y 格線速度 Z 格線速度被視為最大影響 (每幀的 Blender 單位)韋爾萊版本未支援 %r 版,至少需 %r 或後續版本版本備份失敗 (檔案以 @ 儲存)版本:版本:{:s}頂點頂點 (三角)頂點屬性頂點色彩頂點色彩係數頂點色彩名稱頂點色彩僅影響填充頂點色彩影響筆觸及填充頂點色彩僅影響筆觸頂點色彩頂點計數頂點計數場域頂點摺痕頂點轉折:頂點資料頂點資料類型頂點資料:頂點群組頂點群組 A頂點群組 B頂點群組叢聚頂點群組叢聚負向頂點群組密度頂點群組密度負向頂點群組元素頂點群組係數頂點群組場域頂點群組場域負向頂點群組反轉頂點群組扭結頂點群組扭結負向頂點群組長度頂點群組長度負向頂點群組鎖定頂點群組旋轉頂點群組旋轉負向頂點群組粗糙度 1頂點群組粗糙度 1 負向頂點群組粗糙度 2頂點群組粗糙度 2 負向頂點群組粗糙度結束頂點群組粗糙度結束負向頂點群組大小頂點群組大小負向頂點群組特殊項頂點群組切線頂點群組切線負向頂點群組扭轉頂點群組被未參照頂點群組速度頂點群組速度負向頂點群組權重頂點群組權重頂點釘住的頂點群組收縮布料的頂點群組頂點群組已上鎖頂點群組頂點群組指派給變形骨骼的頂點群組指派給非變形骨骼的頂點群組頂點索引頂點索引 1頂點索引 2頂點索引頂點映射頂點質量頂點網格方法頂點相鄰頂點法線頂點法線頂點不透明度頂點繪製頂點繪製能力繪製頂點混和係數頂點選取頂點選取項頂點設定頂點大小頂點滑動: 頂點權重頂點權重角度頂點權重編輯頂點權重混合頂點權重鄰近頂點權重抗彎剛度的精細控制頂點群組結構剛度的精細控制頂點群組頂點群組已上鎖頂點群組名稱頂點群組名稱 (僅塌陷)調節變形的頂點群組名稱調節波形的頂點群組名稱頂點群組強度要套用晶格影響的頂點群組控制叢聚的頂點群組控制密度的頂點群組控制場域的頂點群組控制扭結的頂點群組控制長度的頂點群組控制旋轉的頂點群組控制粗糙度 1 的頂點群組控制粗糙度 2 的頂點群組控制粗糙度結束的頂點群組控制大小的頂點群組控制切線的頂點群組控制速度的頂點群組要設為作用中的頂點組物體的頂點群組頂點索引頂點索引網格中的頂點迴圈色彩頂點不在群組中角落的頂點頂點位置頂點選取模式頂點權重群組,與基本外形交混倒角修改器所使用的頂點權重當套用筆刷效果時的頂點權重頂點:頂點群組「%s」不在「%s」物體中VertexGroup.add():無法在物體處於編輯模式時呼叫VertexGroup.remove():無法在物體處於編輯模式時呼叫頂點權重編輯頂點權重混合頂點權重鄰近垂直垂直對齊水平視野垂直列表垂直分割垂直寬長比 - 用於歪像或非四角形像素輸出烘焙映射的垂直維度距物體原點的垂直偏移底線的垂直位置影像感測器區域的垂直大小,單位為 mm頂點頂點資料:頂點 X頂點 Y頂點 Z頂點從 %d 變為 %d連接多重面區塊的頂點網格的頂點頂點:%s | 三角面:%s點:%s/%s點:%s/%s | 線:%s/%s | 面:%s/%s | 三角:%s極高對比極低對比非常低品質震動視訊視訊編解碼視訊記憶體視訊序段編輯器視訊位元率 (kbit/s)影片編輯視訊越南語 - Tiếng Việt檢視檢視與控制項檢視對齊檢視屬性文字視圖軸視圖偏差視圖中心檢視情境檢視距離檢視方位觀看高度視圖索引檢視層檢視層「%s」無法在場景「%s」裡找到檢視層屬性EEVEE 的檢視層設定檢視層檢視位置視圖鎖定檢視映射快取檢視矩陣檢視名稱檢視導覽方法檢視法線檢視法向衰減檢視法向限制檢視疊層顯示百分比檢視透視法檢視平面檢視範圍檢視旋轉視圖縮放檢視設定檢視類型檢視向量檢視 X 軸檢視 Z 軸檢視 Z 深度在編輯器中檢視所有曲線檢視場景中的全部物體檢視所有選取的 UV檢視所有選取的元素檢視序段編輯器中的全部片段檢視與編輯 UV檢視與編輯影像、UV 映射檢視與編輯遮罩檢視如算繪行走時離地算起的觀看距離從後方檢視從下面檢視從前方檢視從左側檢視從右側檢視從上面檢視多層影像中的檢視檢視層檢視層「%s」無法從場景「%s」中移除已評估狀態的檢視層檢視層名稱EEVEE 的檢視層設定用於顯示序段編輯器輸出的檢視模式找不到檢視,無法根據檢視軸排序赤道檢視檢視極軸檢視樞紐位置檢視所有區塊的選取部份攝影機檢視中的檢視偏移檢視整個影像在視圖區中檢視攝影棚燈光編輯器的結果當影像轉換成顯示器空間時要使用的檢視檢視含標記的整個影像View2D啟動操縱器作用中工具後背景兩者下攝影機坑腔類型自訂拖曳地面前左混合右螢幕選取主題上檢視世界檢視層檢視層「%s」不包含物體「%s」檢視器檢視器背檢視器資料檢視器前方檢視器索引檢視器項目檢視器項目檢視器左檢視器節點檢視器路徑檢視器路徑元素檢視器區域檢視器右視點視圖區視圖區量視圖區抗鋸齒視圖 BVH視圖區 BVH 類型視圖區彈跳次數視圖除錯視圖降噪器視圖降噪視圖區顯示視圖區回饋視圖區操縱器視圖疊層視圖解析度視圖區樣本數視圖區著色視圖區大小視圖變換視圖區顯示的空體樣式軌道的視圖區顯示樣式視圖區鏡頭角度視圖區檢視檢視格式檢視格式:暈影暈影強度虛擬節點接口虛擬親代節點的虛擬接口黏彈性彈簧黏滯度黏滯度基數黏滯度指數黏滯度設定:值會乘以 10 的 (指數*-1) 次方可見性可見性動作可見性區域可見性偏差可見性模糊可見的集盒可見性圖示可見性狀態可見可見線條可見物體可見分頁預設可見可見層可視視覺輔助視覺鍵處理視覺位置視覺旋轉可視縮放Visual Studio Code視覺化變換視覺化向量場域體積布林消散雙倍空體擴展浮點整數整數向量遮罩新增乒乓點(不支援)重複序段模式未知向量容體「%s」包含點,只支援體素格線體積吸收體積 Alpha體積反彈數體積係數體積立方體體積自訂範圍容體直接體積置換體積錯置修改器體積顯示發射量體積係數體積檔案體積格線體積格線體積導引體積間接體積資訊體積交錯體積光體積最小體積保留體積探針體積算繪體積解析度體積取樣體積散射體積陰影體積傳輸體積變化體積變化最大值體積變化最小值體積變化平滑度體積數據組塊各體素的體積密度體積格線名稱靜止時骨骼的體積外圓錐之外的音量體積轉網格容體體積: {} 格線體積體積資料體積陰影Vorbis馮洛諾伊馮洛諾伊細碎馮洛諾伊 F1馮洛諾伊 F2馮洛諾伊 F2-F1馮洛諾伊 F3馮洛諾伊 F4馮洛諾伊紋理馮洛諾伊特徵權重 1馮洛諾伊特徵權重 2馮洛諾伊特徵權重 3馮洛諾伊特徵權重 4渦流渦流作用器權重渦度體素體素數量體素座標體素範圍體素格線巢格大小體素索引體素大小不能對大小為 0.0 的體素使用體素網格重建器體素網格重建器產生網格失敗體素化格線體素值較大之體素在生成的網格內VulkanWW (Z) 軸W 軸W 旋轉W1W2W3W4W:警告:驅動器表述式可能無法正確作用WEBP等待點擊等待輸入步行漫遊方向步行導覽行走速度步行導覽設定依據重力法則行走,或是自由導覽牆壁徘徊警告 msgid 未大寫警告訊息未以大寫字母起首 (不過也有少數允許的例外!)警告警告傳遞警告類型警告:檔案已經存在。是否覆蓋既有檔案?參照被調校片段的片段其警告/錯誤指示器色彩警告:警告:有外部影像尚未儲存。警告彎繞彎繞角度包覆修改器包覆修改器環繞游標彎繞頂點水瓦波浪波浪對齊波形限定波峰採樣波浪方向波浪效果波形修改器波形剖面波浪規模波形紋理波紋類型波形阻尼係數波形效果修改器波形增生速度波紋時間縮放係數波浪扭曲波形Waveform 音訊檔案格式波形顯示波形模式波形不透明度波形風格波形Wavefront (.obj)波長波形解譯滑鼠移動的方法弱一些素材的弱參照WebMWebM (VP9+Opus)WebM / VP9WebP (.webp)WebP 後備WebP 格式網站權重權重 1權重 2權重 3權重 4權重角度權重色彩範圍權重係數權重群組權重索引權重插補權重輸出權重繪製權重繪製能力權重繪製鎖定相對權重繪製不透明度權重位置權重鄰近布料模擬的權重權重毛髮粒子羽毛點的權重IK 的旋轉約束權重IK 的縮放約束權重點的權重頂點群組中要指派的權重頂點群組中一個頂點的權重值權重:權重: {:.3f}權重點群編輯修改器權重點群混合修改器權重點群鄰近修改器加權重加權中值權重法線片段的權重結果被新增到累積的結果片段的權重結果乘上累積的結果從累積的結果移除片段的權重結果權重法線權重法線修改器權重模式權重此點為何頂點群組成員之其權重此頂點為何頂點群組成員之一的權重來自封套的權重,附帶使用者定義的半徑焊接焊接修改器焊接修改器將已選取的 UV 頂點焊接在一起西濕式混合濕繪半徑潮濕貼圖濕度滾輪向下滾輪內滾輪向左滾輪移出滾輪向右滾輪向上要使用哪個軸來依時更改粒子旋轉寬度測量何距離清除親代的方式滾輪滾輪反向調焦附加時連結時當選擇「陣列/向量」類型時 (位置、旋轉、色彩...等),使用整個陣列當骨骼有親代時,骨骼的頭部會連在親代的尾部當計算骨骼路徑時, 使用「頭」或者「尖」當骨骼變形時,頂點群組會與封套影響權重相乘在進行轉換時輸入數字,預設使用高級模式進行完整的表達式評估當外部文字無法同步時,解決衝突當在 3D 視圖區內時,使用視圖區的層與攝影機鎖定維持使用下筆接觸的表面法線 ( 增減的垂直方向 )鎖定維持使用下筆接觸的表面原點 ( 增減的對齊基礎 )用 Ctrl+數字鍵 0 等等熱鍵合併節點時,指定新節點的位置設定用 Ctrl+Numpad0 快捷鍵等等合併節點後,要收起節點還是要展開它們的所有選項當算繪動畫時,在相同的目錄下儲存 JPG 預覽影像為素材呼叫快捷選單時,啟用該素材並呼叫 bl_activate_operator (若存在),而非僅突顯該素材當它停用時,繪製時會鎖定 alpha當變換關鍵影格時,對動畫資料的更改將沖出至其他檢視中當變換片段時,對動畫資料的更動會沖出至其他檢視當格式為影片時為真剪輯來自何處影像來自的地方製作原生算繪結果快取的地方從何處發射粒子要將游標移動至何位置游標要移動至何處,來建立選取內容烘焙貼圖的輸出位置儲存紋理影像檔的路徑幾何是否被束縛以控制罩體該屬性是否可以被刪除或重新命名海洋是否使用快取資料或模擬標記的位置是否經關鍵影格處理或被追蹤選取的文字是否是粗體選取的文字是否是斜體選取的文字是否是小型大寫字選取的文字是否有底線是否有任何正被 NLA 編輯所參照的動作 (嚴格唯讀)是否有選取任何文字這些設定是否已經自動設定這個集盒是否在檢視層中可見,有考量集盒的上層此是否為作用中槽,可透過指派至 action.slots.active 來設定此路徑是否儲存於書籤、或是從作業系統生成在 NLA 中要啟用還是停用調整模式是否要隱藏或顯示頂點是否使用最大截割值是否使用最小截割值偏移要用於何軸要烘焙何資料的變換要清除哪些數據組塊預覽用於計算作用器的力其方向與目標物體之間要使用的距離要影響的元素 (頂點、邊線與/或面)要刪除的元素要匯出何種類的物體在哪一個網格元素選取上工作選取視圖區的導覽方法物體要從何物體取得紋理座標以節點為基礎紋理要使用何輸出節點要刪除文字的哪部分哪個部分吸附至目標上當計算路徑時要使用骨骼上的哪一點複製的來源側與對象側選取視圖區縮放處理的風格要用於遮罩處理的紋理通道要用於映射處理的紋理座標要傳輸何種頂點資料分層應該影響哪些頂點要隱藏或顯示的頂點當編輯時,都不要更新變幻球當編輯時,總是更新變幻球當編輯時,以一半的解析度更新變幻球當編輯時,更新變幻球不使用多角形化白色白平衡白平衡預設集白色水平白噪訊紋理白點白值整個字元完整集盒整個影格元件元件浮雕元件偏移小工具樣式元件類型元件集合寬度寬度百分比寬度類型寬度與高度,單位為像素CCD 感測器的寬度,單位為 mm節點的寬度寬度:萬用字元Win風風力係數風速風作用器權重風的速度視窗視窗背景視窗管理器視窗管理器視窗矩陣視窗事件計時器視窗高度視窗管理器數據組塊視窗寬度3D 檢視3D 檢視通用3D 檢視工具:游標3D 檢視工具:游標(備用)3D 檢視工具:測量3D 檢視工具:測量(備用)3D 檢視工具:移動3D 檢視工具:移動(備用)3D 檢視工具:旋轉3D 檢視工具:旋轉(備用)3D 檢視工具:縮放3D 檢視工具:縮放(備用)3D 檢視工具:框選3D 檢視工具:框選(備用)3D 檢視工具:圈選3D 檢視工具:圈選(備用)3D 檢視工具:套索選取3D 檢視工具:套索選取(備用)3D 視圖工具:切變3D 檢視工具:變換3D 檢視工具:變換(備用)3D 檢視工具:調校3D 檢視工具:調校(備用)加速加增加切割加入閉合切割新增加入吸附點對齊動畫動畫頻道套用區域骨架附著/分離 影格自動約束軸向吸附軸吸附 (關)返回開始倒角模態映射取消置中樞紐 (關)置中樞紐 (開)變更影響類型變更內部斜接更改偏移更改偏移模式更改不透明度變更外部斜接變更剖面更改半徑更改分段限定片段清除約束剪輯剪輯律表編輯器剪輯編輯器剪輯圖表編輯器碰撞延伸確認確認採樣主控臺曲線曲線筆模態映射曲線減速減少分段取消選取對角線衰減停用精準停用吸附律表律表通用下拖曳擴充套件啟用精準啟用吸附結束目前切割擠出快速快速(關閉)檔案瀏覽器檔案瀏覽器按鈕檔案瀏覽器主介面填充工具模態映射固定比例 (關)固定比例 (開)翻轉字型前進影格自由對齊切換通用操縱器通用操縱器拖曳通用工具:註記通用工具:註記(備用)通用工具:註記橡皮擦通用工具:註記橡皮擦(備用)通用工具:註記線通用工具:註記線(備用)通用工具:註記多邊形通用工具:註記多邊形(備用)測地線衰減手勢框手勢直線手勢調焦邊緣圖表編輯器圖表編輯器通用圖形顯示卡:蠟筆蠟筆筆刷筆觸蠟筆編輯模式蠟筆雕塑模式蠟筆頂點繪製蠟筆權重繪製忽略吸附關閉忽略吸附開啟影像影像編輯器工具:UV,套索選取影像編輯器工具:UV,套索選取(備用)影像通用影像繪製影像檢視入增加分段資訊反轉跳躍跳躍(關閉)鍵處理割刀工具典範映射語言晶格左加長延伸有限的平臺支援連結手柄局域向下區域上鎖定角度減少迴圈計數增加迴圈計數標記遮罩編輯網格變幻球移動移動原點NLA 編輯器NLA 通用NLA 軌道導覽新增無操作節點附著節點編輯器節點通用節點工具:選取套索節點工具:選取套索(備用)節點工具:調整物體模式物體非典範出大綱管理器繪製曲線繪製筆觸典範平移平移(關閉)平移粒子筆工具模態映射未支援的平臺點雲姿勢精準精準 (關)精準 (關)精準模式預覽預覽工具:移動預覽工具:縮放預覽工具:調整屬性編輯器屬性值區域情境選單重設重設採樣調整大小右旋轉旋轉法線旋轉旋轉 (關)採樣一個點螢幕螢幕編輯雕塑雕刻曲線雕刻擴展模態搜尋選取序段編輯器設定吸附基底 (關)Shift縮短延伸大小慢速慢速(關閉)吸附吸附 (關)吸附角度吸附反轉 (關)吸附關閉吸附開啟吸附切換擴張吸附至面集關閉吸附至中間點開啟吸附至中間點球體化試算表通用標準典範映射開始採樣停止後退停止前進停止全域上移停止左移停止區域上移停止右移減切換至移動切換至旋轉切換至縮放瞬移文字文字通用切換切穿切換漸層切換重力切換標記縫線切換標記銳利拓樸衰減追蹤球變換典範映射UV 編輯器UV 雕塑復原上使用滑鼠使用物體使用樞紐點使用者介面頂/邊 滑動頂點繪製視訊序段編輯器View2DView2D 按鈕清單View3D 走鏡典範View3D 飛行模態View3D 手勢圓View3D 移動典範View3D 旋轉典範View3D 行走典範View3D 調焦典範權重繪製視窗X 軸X 軸校正X 軸鎖定X 平面Y 軸Y 軸鎖定Y 平面尚未支援您的圖形顯示卡您的圖形顯示卡或驅動程式支援有限。可能有辦法運作,但會遇到一些問題。尚未支援您的圖形顯示卡或驅動程式。尚未支援您的圖形顯示卡或 macOS 版本Z 軸Z 軸鎖定Z 平面視窗Windows InkWintab擦除片段線線色線框色彩類型線條色彩線框編輯線選取線框寬度邊線框線框線框色彩線框細節線框修改器線框不透明度線框閾值線框效果修改器線帶偏移加上目標無目標木頭木頭紋理字元間距自動換列工作區工具工作空間 UI 標籤2D 動畫2D 全畫布動畫合成幾何節點配置遮罩建模運動跟蹤新增算繪命令稿雕塑著色紋理繪製UV 編輯影片編輯工作空間 UI 標籤工作台工作空間工作空間工作空間數據組塊,定義使用者的工作用環境工作空間數據組塊工作空間世界新增世界世界圓頂光世界迷霧世界不透明度世界輸出世界覆蓋世界屬性世界空間描述環境與場景環境照明的世界資料組塊世界數據組塊世界照明設定世界迷霧設定世界空間法向映射世界空間法向映射,與 Blender 算繪烘焙相容用於算繪場景的世界世界世界空間變換矩陣包覆環繞包覆方法循環模式折列寬度如果沒有足夠的水平空間可分配給單字,則讓該單字自動換至下一列包覆器型操作器,在設定其模組名稱後會喚起指定操作器寫入寫入影像寫入區域檔案 (覆寫既有的)寫入原始檔案 (覆寫既有的)寫入 FBX 檔寫入已壓縮的 .blend 檔案寫入邊線平滑處理寫入錯誤:無法儲存 %s寫入面平滑處理將檔案寫入目前目錄 (覆寫既有檔案)將檔案寫入原始位置 (覆寫既有檔案)僅寫入檔名將檔案寫入目前目錄 (覆寫既有檔案)將檔案寫入原始位置 (覆寫既有檔案)錯誤的輸出類型XX 角X 角度彈簧X 角度剛度X 軸X 軸剛度X 結束X 力X 前進X 位置X 下限X 映射X 最大X 最小X 鏡像X 法線X 偏移X 平面X 位置X 旋轉X 縮放X 來源軸X 彈簧X 起始X 剛度X 細分X 向上X 速度X 軸X 軸運動起始位置的 X 座標軸X 手動皮膚修改器使用的 X 半徑X 軸X 軸鏡像X-全域X 光X-Ray 不透明度B-骨骼曲線末端的 X 軸控制桿偏移,調整曲率B-骨骼曲線啟始端的 X 軸控制桿偏移,調整曲率曲線點的 X/Y 座標軸X:XRXR 動作對映XR 動作對映項目XR 動作對映項目XR 動作對映XR 元件路徑XR 元件路徑XR 導覽XR 作業階段設定XR 作業階段狀態XR 使用者路徑XR 使用者路徑XR 動作名稱XR 動作集名稱XR 動作類型XYZ 尤拉YXZ 旋轉順序 - 傾向萬向鎖死 (預設)XYZ 至 RGBXZXZ 縮放模式XZY 尤拉XZY 旋轉順序 - 傾向萬向鎖死Xform 操作Xiph.Org Ogg 容器Xiph.Org Vorbis 編解碼器XvidYY 角Y 角度彈簧Y 角度剛度Y 軸Y 軸剛度Y 結束Y 力Y 前進Y 位置Y 下限Y 映射Y 最大Y 最小Y 法線Y 偏移Y 平面Y 位置Y 旋轉Y 縮放Y 縮放模式Y 來源軸Y 彈簧Y 起始Y 剛度Y 細分Y 向上Y 速度Y 軸Y 軸運動起始位置的 Y 座標軸Y 手動皮膚修改器使用的 Y 半徑Y 軸Y-全域Y:YCCYCbCrYCbCr (ITU 601)YCbCr (ITU 709)YCbCr (JPEG)YCbCr 鍵通道YCbCr 限制通道YCbCr 色彩空間YUVYUV 限制通道YXZ 尤拉YXZ 旋轉順序 - 傾向萬向鎖死YZX 尤拉YZX 旋轉順序 - 傾向萬向鎖死碼黃-藍昨天您必須也選取連接的頂點的字串ZZ 角Z 角度彈簧Z 角度剛度Z 軸Z 軸校正Z 軸剛度Z 方向Z 力Z 前進Z 位置Z 下限Z 映射Z 最小Z 法線Z 平面Z 旋轉Z 縮放Z 來源軸Z 彈簧Z 剛度Z 向上Z 速度Z 軸Z 軸校正Z 手動Z 軸Z 緩衝Z-全域Z 縮放Z-UpB-骨骼曲線末端的 Z 軸控制桿偏移,調整曲率B-骨骼曲線啟始端的 Z 軸控制桿偏移,調整曲率紋理映射的 Z 偏移Z:ZIPZIPSZXZXY 尤拉ZXY 旋轉順序 - 傾向萬向鎖死ZYX 尤拉ZYX 旋轉順序 - 傾向萬向鎖死顯示零權重給定零法線Zip區域輸出節點 ID調焦調焦軸調焦係數 X調焦係數 Y縮放影響幀數拉近縮放方法拉遠變焦路徑秒數拉近調焦樣式縮放方向調焦係數攝影機檢視中的遠近調焦係數調焦因子,大於 1.0 的值為拉近,小於此值為拉遠拉近基於滑鼠水平移動的遠近調焦基於滑鼠垂直移動的遠近調焦拉近影像 (以 2D 游標為中心)拉近檢視將檢視拉近至邊緣內最近的項目拉近檢視至邊緣內最接近的物體在 3D 檢視中朝滑鼠指標位置遠近調焦,而不是 2D 視窗中心拉近/拉遠檢視拉近/拉遠背景影像拉近/拉遠影像拉近/拉遠檢視拉遠拉遠影像 (以 2D 游標為中心)拉遠檢視縮放百分比調整預覽區遠近以適應該區域遠近變焦比率,1.0 為 1:1,高於此值為拉近,低於此值為拉遠對所選片段調整序段編輯器的遠近縮放至適應縮放至影格類型[動作暫存]沿 %s X沿 %s Y沿 %s Z沿 X沿 Y沿 Z沿區域 Z註解arccos(A)arcsin(A)arctan(A)骨架屬性bItascBlender 預設筆刷位元組快取檔案攝影機攝影機分類剪貼簿集盒揀色器構造修改器cos(A)cosh(A)游標曲線自訂雙擊-拖曳-exp(A)fBM檔案字型fps:%.2ffps:%i萬向操縱器glTFglTF 2.0glTF 2.0 格式glTF 動畫glTF 二進位 (.glb)glTF 材質變體glTF 變體glTFpack 檔案路徑全域gltfpack蠟筆毛髮曲線iScaleiTaSC在記憶體中以啟用編輯!晶格左藏庫光照探針燈光線條樣式連結佔位符區域鎖定 %s X鎖定 %s Y鎖定 %s Z遮罩材質矩陣網格變幻球麥克風mm影片剪輯多解析修改器名稱網路無操縱器無矩陣無位置節點群組非三角面法線物體色彩物體oneAPIp0繪製曲線調色盤親子粒子會影響效能!樞紐位置點雲輪詢失敗位置px讀取移除解析度右sRGB螢幕螢幕外形鍵sin(A)sin(x) / xsinh(A)聲音喇叭sqrt(x*x+y*y+z*z)tan(A)tanh(A)文字紋理無法載入影片剪輯無法載入文字無法開啟檔案讀取檔案時發生錯誤寫入檔案時發生未知錯誤未支援的字型格式尚未支援的格式未支援的影像格式未支援的影片剪輯格式檢視容體視窗管理器工作空間世界寫入y = (Ax + B){:.4g} fps{:d} MB{:s} (全域){:s} (不可用){:s}: {:s}{} ({} 已打包){} 不存在{} 秒|%i 連結的藏庫物體|%i 多使用者骨架物體× (Ax + B)←↑→↓⏭⏮⏯⏹